Files
open-wc/src/tools/verify_m2_mesh_resource_cache_state.gd
T

161 lines
6.0 KiB
GDScript

extends SceneTree
## Synthetic ownership/lifetime/boundary/timing regression for the prepared
## static M2 Mesh resource cache.
const CACHE_SCRIPT := preload("res://src/render/m2/m2_mesh_resource_cache_state.gd")
const CACHE_PATH := "res://src/render/m2/m2_mesh_resource_cache_state.gd"
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
const STATIC_OBSERVER_PATH := "res://src/render/m2/m2_static_build_resource_observer.gd"
func _initialize() -> void:
var failures: Array[String] = []
_verify_validation_store_lookup_and_replace(failures)
_verify_clear_and_diagnostics(failures)
_verify_ownership_boundaries(failures)
var elapsed_milliseconds := _verify_bounded_timing(failures)
if not failures.is_empty():
for failure in failures:
push_error("M2_MESH_RESOURCE_CACHE_STATE: %s" % failure)
quit(1)
return
print(
"M2_MESH_RESOURCE_CACHE_STATE PASS cases=9 iterations=100 elapsed_ms=%.3f"
% elapsed_milliseconds
)
quit(0)
func _verify_validation_store_lookup_and_replace(failures: Array[String]) -> void:
var cache: RefCounted = CACHE_SCRIPT.new()
var first_mesh := ArrayMesh.new()
var replacement_mesh := ArrayMesh.new()
_expect_false(cache.call("store_mesh", "", first_mesh), "empty path rejected", failures)
_expect_false(cache.call("store_mesh", "world/a.m2", null), "null Mesh rejected", failures)
_expect_true(cache.call("store_mesh", "world/a.m2", first_mesh), "first Mesh stored", failures)
_expect_true(cache.call("has_mesh", "world/a.m2"), "stored Mesh observable", failures)
_expect_same(cache.call("find_mesh", "world/a.m2"), first_mesh, "exact Mesh retained", failures)
_expect_true(
cache.call("store_mesh", "world/a.m2", replacement_mesh),
"same-path Mesh replaced",
failures
)
_expect_same(
cache.call("find_mesh", "world/a.m2"),
replacement_mesh,
"replacement Mesh retained",
failures
)
_expect_equal(int(cache.call("mesh_count")), 1, "replacement keeps one entry", failures)
_expect_same(cache.call("find_mesh", "world/missing.m2"), null, "unknown path returns null", failures)
func _verify_clear_and_diagnostics(failures: Array[String]) -> void:
var cache: RefCounted = CACHE_SCRIPT.new()
cache.call("store_mesh", "world/a.m2", ArrayMesh.new())
cache.call("store_mesh", "world/b.m2", ArrayMesh.new())
var normalized_paths: Array[String] = cache.call("normalized_paths_snapshot")
_expect_equal(normalized_paths.size(), 2, "diagnostic path count", failures)
_expect_string_equal(normalized_paths[0], "world/a.m2", "diagnostic insertion order first", failures)
_expect_string_equal(normalized_paths[1], "world/b.m2", "diagnostic insertion order second", failures)
normalized_paths.clear()
_expect_equal(int(cache.call("mesh_count")), 2, "diagnostics detached", failures)
cache.call("clear")
cache.call("clear")
_expect_equal(int(cache.call("mesh_count")), 0, "clear releases all entries", failures)
func _verify_ownership_boundaries(failures: Array[String]) -> void:
var cache_source := FileAccess.get_file_as_string(CACHE_PATH)
var loader_source := FileAccess.get_file_as_string(LOADER_PATH)
var observer_source := FileAccess.get_file_as_string(STATIC_OBSERVER_PATH)
_expect_true(
loader_source.contains("M2_MESH_RESOURCE_CACHE_STATE_SCRIPT.new()"),
"loader composes Mesh cache state",
failures
)
_expect_false(loader_source.contains("var _m2_mesh_cache:"), "legacy Mesh cache removed", failures)
_expect_equal(
loader_source.count("_m2_mesh_resource_cache_state.store_mesh("),
2,
"two existing stores delegate",
failures
)
_expect_equal(
loader_source.count("_m2_mesh_resource_cache_state.find_mesh(")
+ observer_source.count("\"find_mesh\""),
2,
"two existing lookups delegate",
failures
)
_expect_equal(
loader_source.count("_m2_mesh_resource_cache_state.clear()"),
1,
"final shutdown clear delegates",
failures
)
for retained_loader_rule in [
"ResourceLoader.load_threaded_get(path)",
"_m2_mesh_resource_extractor.extract_first_mesh(resource)",
"_prepare_m2_mesh_for_runtime(normalized_rel, mesh)",
"_m2_prototype_cache_state.mark_model_missing(normalized_rel)",
"_m2_prototype_cache_state.adopt_static_prototype(",
]:
_expect_true(loader_source.contains(retained_loader_rule), "loader retains %s" % retained_loader_rule, failures)
for forbidden_dependency in [
"ResourceLoader.",
"FileAccess.",
"WorkerThreadPool.",
"PackedScene",
"Node3D",
"M2Builder",
"_m2_prototype_cache_state",
]:
_expect_false(
cache_source.contains(forbidden_dependency),
"cache omits %s ownership" % forbidden_dependency,
failures
)
func _verify_bounded_timing(failures: Array[String]) -> float:
var cache: RefCounted = CACHE_SCRIPT.new()
var meshes: Array[Mesh] = []
for _path_index in range(256):
meshes.append(ArrayMesh.new())
var started_microseconds := Time.get_ticks_usec()
for _iteration in range(100):
for path_index in range(256):
cache.call("store_mesh", "world/model_%d.m2" % path_index, meshes[path_index])
for path_index in range(256):
cache.call("find_mesh", "world/model_%d.m2" % path_index)
cache.call("clear")
var elapsed_milliseconds := float(Time.get_ticks_usec() - started_microseconds) / 1000.0
_expect_true(elapsed_milliseconds < 1000.0, "100 by 256 store/lookups under 1 second", failures)
return elapsed_milliseconds
func _expect_true(condition: bool, label: String, failures: Array[String]) -> void:
if not condition:
failures.append(label)
func _expect_false(condition: bool, label: String, failures: Array[String]) -> void:
_expect_true(not condition, label, failures)
func _expect_equal(actual: int, expected: int, label: String, failures: Array[String]) -> void:
if actual != expected:
failures.append("%s expected=%d actual=%d" % [label, expected, actual])
func _expect_string_equal(actual: String, expected: String, label: String, failures: Array[String]) -> void:
if actual != expected:
failures.append("%s expected=%s actual=%s" % [label, expected, actual])
func _expect_same(actual: Variant, expected: Variant, label: String, failures: Array[String]) -> void:
if not is_same(actual, expected):
failures.append(label)