ad0532925a
Work-Package: M03-QAR-REFERENCE-IMPORTS-001 Agent: sindo-main-codex Tests: headless Godot rescan; nested reference repositories remain clean Fidelity: reference-only tooling change; runtime and renderer behavior unchanged
open-realm
@ c7ed0545c8
whoa
@ 74bc963a1c
wow.export
@ 7f8d4f8784
WoWee
@ 626243e937
WowUnreal
@ c2a4b9827b
Reference-only sources and tools.
This directory contains external projects used to compare WoW file-format behavior and editor pipelines while implementing OpenWC. Runtime code should not depend on anything in this directory.
Godot project scanning is disabled for this directory by .gdignore. Reference
assets remain available to Git, text search and external tooling, but Godot must
not generate .import sidecars inside nested reference repositories.
blender-wow-studio-3.4-1.1.0_Experimental/- Blender add-on sources for M2/WMO import/export reference.wow.export/- wow.export source tree and Blender OBJ importer reference.noggit-red/- Noggit RED source tree fromhttps://gitlab.com/dirtbikercj/noggit-red, used as a reference for WoW 3.3.5 map editing, ADT/WMO/M2 placement behavior, UID handling and editor workflows.