4.4 KiB
4.4 KiB
M03-RND-INTERNAL-ACCESS-GATE-001 — Streamer internal access gate
Ownership
- Target: M03
- Program: RND
- Owner/Agent ID: sindo-main-codex
- Branch:
work/sindo-main-codex/m03-streamer-internal-access-gate - Lease expires UTC: 2026-07-18
- Integrator: M03 milestone integrator
Outcome
Add an automated repository boundary gate proving gameplay code and Godot
EditorPlugin implementations do not access StreamingWorldLoader private
queue, task, cache or tile-state fields.
Non-goals
- Change renderer behavior, queues, jobs, cache formats or facade contracts.
- Ban scene composition references to the loader script or facade adapter path.
- Migrate renderer-only diagnostic probes that inspect internal readiness/terrain; those require the later metrics/ground-query facade contract.
- Mark M03 complete.
Paths
- Exclusive:
src/tools/verify_renderer_internal_access.gd, this claim - Shared/hotspots:
docs/modules/world-renderer.md,RENDER.md,targets/03-renderer-facade.md - Read-only scan scope:
src/gameplay/**/*.gd,src/editor/**/*.gd, GodotEditorPluginpackage scripts undersrc/**/*.gdandaddons/**/*.gd, and the streamer field declarations
Contracts and data
- Input: repository GDScript source and actual private streamer declarations
- Output: deterministic pass/fail diagnostics with consumer path and symbol
- Runtime, scene, cache, coordinate and asset contracts: unchanged
Dependencies
- Requires: integrated facade and scheduler master
a023d76 - Blocks: safe service extraction and M03 dependency regression acceptance
- External state: none
Verification
- Commands: dedicated internal-access gate, facade regression, coordination, documentation and diff gates
- Fixtures: gameplay source discovery, EditorPlugin discovery and synthetic forbidden symbol detection
- Fidelity evidence: source-only enforcement; no runtime or visual code changes
- Performance budget: one bounded repository source scan in a headless test process
Documentation deliverables
- World-renderer boundary/verification/known-gap/source-map updates
- Renderer implementation note documenting diagnostic-tool exception
- No new module spec because this package adds a verifier to the existing renderer module
Simplicity and naming
- Important name:
verify_renderer_internal_access.gd - Simplest approach: derive forbidden fields from the current streamer instead of maintaining a second hand-written queue list
- Rejected complexity: language plugin, custom linter framework or runtime proxy
- Unavoidable complexity: recursive source discovery expands each actual
EditorPluginroot to its package scripts while excluding reference mirrors
Status
- State: ready-for-review
- Done: derived 43 private renderer symbols, scanned seven gameplay and nine EditorPlugin-package sources, added synthetic positive/negative fixtures and docs
- Next: M03 integrator reviews and merges
b58bf2c - Blocked by:
Handoff
- Commit:
b58bf2c - Results: repository gate derives private queue/task/cache/state declarations
from the streamer and rejects external member/reflection access in gameplay and
EditorPlugin package sources. Current scope passes with
43/7/9inventory counts. - Verification: internal access, facade and budget scheduler headless contracts; Godot editor scan with local ignored dependencies; coordination, documentation and diff gates passed.
- Fidelity: source-only enforcement changes no runtime configuration, queue order, cache version, placement, material, animation or visibility behavior. No build-12340 parity claim is added.
- External/local inputs: ignored native DLL and two generated ADT resource scripts were copied from master only for facade/editor smoke and then removed. Proprietary extracted world data was unavailable, producing expected degraded-data diagnostics.
- Remaining risks: renderer diagnostic terrain probe remains an explicit exception; whitespace-obfuscated dynamic reflection is outside the lightweight source gate; future non-EditorPlugin authoring code is already prohibited by repository policy.
- Documentation: world-renderer boundary/verification/capability/known-gap/source
map and
RENDER.mdimplementation note updated; no new module was introduced.