4.3 KiB
4.3 KiB
M03-RND-M2-ANIMATED-INSTANCE-MATERIALIZER-001
Owner
- Agent ID:
sindo-main-codex - Target: M03 Renderer Facade and Safe Extraction
- Branch:
work/sindo-main-codex/m03-m2-animated-instance-materializer - Worktree:
C:\Users\sindo\open-wc-worktrees\m03-m2-animated-instance-materializer
Outcome
Extract main-thread animated M2 instance duplication, render-property application,
playback startup and batch attachment from StreamingWorldLoader.
Non-goals
- Change build-job cursors, budgets, prototype selection or animation eligibility.
- Change animation selection, phase, native animator behavior or diagnostic text.
- Own Editor scene persistence, static MultiMesh materialization or tile cleanup.
- Change visible transforms, visibility ranges, shadows or placement ordering.
Paths
- Exclusive:
src/render/m2/m2_animated_instance_materializer.gd,src/tools/verify_m2_animated_instance_materializer.gd,docs/modules/m2-animated-instance-materializer.md, this claim - Shared/hotspots:
src/scenes/streaming/streaming_world_loader.gd, M2 animation playback/finalizer/build/facade/internal-access/manifest verifiers and specs,docs/modules/world-renderer.md,docs/modules/README.md,RENDER.md,targets/03-renderer-facade.md - Generated/ignored:
.godot, native DLL, generated resources/caches and proprietary corpus
Contracts and data
- Duplicate flags, names, transforms and input order remain unchanged.
- Visibility end/margin and shadow mode are applied recursively before attachment.
- Playback data copy/start delegates to the accepted playback controller contract.
- The batch is attached only when at least one duplicate succeeds.
- Loader retains diagnostic formatting/path normalization and Editor ownership.
Dependencies
- Requires: accepted playback package on master
5b2d9f2 - Blocks: further animated M2 build orchestration extraction
- External state: Godot Node duplication and SceneTree attachment remain main-thread APIs
Verification
- Commands: dedicated duplication/order/render/playback/empty/source/timing verifier; M2 animated pipeline/finalizer/playback/prototype/build/shutdown/material/facade/ internal-access/manifest regressions; docs/coordination/dry-run gates
- Fixtures: synthetic prototype trees with geometry, AnimationPlayer and native animator
- Fidelity evidence: exact transforms, flags, render settings, playback delegation and order
- Performance budget: 1,000 synthetic instances under 1 second
Documentation deliverables
- Inline API docs
- Module spec with inputs/outputs, ownership and source map
- Data-flow, lifecycle/state, sequence and dependency diagrams
- Adjacent playback/finalizer/build/world-renderer/module-registry/RENDER updates
Simplicity and naming
- Important name introduced:
M2AnimatedInstanceMaterializer - Simplest solution: synchronous main-thread RefCounted returning batch diagnostics
- Rejected complexity: signals, async queue, callbacks and generic scene factory
- Unavoidable complexity: imported AnimationPlayer and native animator paths coexist
- Measured optimization evidence: bounded synthetic batch materialization
Status
- State: ready for integration
- Done: materializer, loader adapter, verifier and required documentation
- Next: integrator merge and post-merge acceptance
- Blocked by:
Handoff
- Commit:
456f3e2 - Results: materializer passes 12 duplication/order/render/playback/diagnostic/
source cases and 1,000 instances in 9.267 ms; all 50 autonomous headless
verifiers pass, while the proprietary ADT placement probe is unavailable
without
data/extracted; checkpoint dry-run passes 7/7; documentation and coordination gates pass; loader-private inventory remains 30. - Remaining risks: private asset traversal/visual comparison, descriptor pressure, leaks and p95/p99 remain unavailable; materialization is still synchronous main-thread work and no original-client comparison is claimed.
- Documentation updated: inline API;
m2-animated-instance-materializer.mdwith data-flow, lifecycle, sequence and dependency diagrams; playback, finalizer, build, world-renderer specs, module registry andRENDER.md.