Files
open-wc/src/tools/verify_adt_m2_placements.gd
T

146 lines
4.2 KiB
GDScript

extends SceneTree
const DEFAULT_EXTRACTED_DIR := "res://data/extracted"
const DEFAULT_MAP := "Azeroth"
const DEFAULT_TARGET_UID := 11785
var _failures := 0
func _initialize() -> void:
var args := OS.get_cmdline_user_args()
var extracted_dir := _arg(args, "--extracted", DEFAULT_EXTRACTED_DIR)
var map_name := _arg(args, "--map", DEFAULT_MAP)
var target_uid := int(_arg(args, "--uid", str(DEFAULT_TARGET_UID)))
var path_contains := _arg(args, "--path-contains", "waterfall").to_lower()
print("ADT M2 placement verification started. map=%s uid=%d path_contains=%s" % [
map_name,
target_uid,
path_contains,
])
var matches := _find_m2_placements(extracted_dir, map_name, target_uid, path_contains)
if matches.is_empty():
_fail("No matching ADT M2 placement found. map=%s uid=%d path_contains=%s" % [
map_name,
target_uid,
path_contains,
])
else:
print("ADT M2 placement verification matched %d placement(s)." % matches.size())
for match in matches:
print(_format_match(match))
if _failures > 0:
quit(1)
return
quit(0)
func _find_m2_placements(
extracted_dir: String,
map_name: String,
target_uid: int,
path_contains: String) -> Array:
if not ClassDB.class_exists("ADTLoader"):
_fail("ADTLoader is not registered. Rebuild the native GDExtension first.")
return []
var map_dir := ProjectSettings.globalize_path(
extracted_dir.path_join("World/Maps").path_join(map_name)
)
var dir := DirAccess.open(map_dir)
if dir == null:
_fail("Cannot open map directory: %s" % map_dir)
return []
var files := _collect_adt_files(dir, map_name)
if files.is_empty():
_fail("No ADT files found in %s" % map_dir)
return []
var loader = ClassDB.instantiate("ADTLoader")
if loader == null:
_fail("Cannot instantiate ADTLoader.")
return []
var matches := []
for file_name in files:
var tile := _tile_from_adt_filename(file_name)
var data: Dictionary = loader.call("load_adt", map_dir.path_join(file_name))
var names: PackedStringArray = data.get("m2_names", PackedStringArray())
var placements: Array = data.get("m2_placements", [])
for placement_variant in placements:
if not (placement_variant is Dictionary):
continue
var placement: Dictionary = placement_variant
var uid := int(placement.get("unique_id", -1))
if target_uid >= 0 and uid != target_uid:
continue
var name_id := int(placement.get("name_id", -1))
if name_id < 0 or name_id >= names.size():
continue
var rel_path := String(names[name_id]).replace("\\", "/")
if not path_contains.is_empty() and not rel_path.to_lower().contains(path_contains):
continue
matches.append({
"tile": tile,
"uid": uid,
"path": rel_path,
"pos": placement.get("pos", Vector3.ZERO),
"rot": placement.get("rot", Vector3.ZERO),
"scale": float(placement.get("scale", 1.0)),
})
return matches
func _collect_adt_files(dir: DirAccess, map_name: String) -> Array:
var result := []
dir.list_dir_begin()
while true:
var file_name := dir.get_next()
if file_name.is_empty():
break
if dir.current_is_dir():
continue
if not file_name.to_lower().ends_with(".adt"):
continue
if not file_name.begins_with("%s_" % map_name):
continue
result.append(file_name)
dir.list_dir_end()
result.sort()
return result
func _tile_from_adt_filename(file_name: String) -> Vector2i:
var parts := file_name.get_basename().split("_")
if parts.size() < 3:
return Vector2i(-1, -1)
return Vector2i(int(parts[parts.size() - 2]), int(parts[parts.size() - 1]))
func _format_match(match: Dictionary) -> String:
var rot: Vector3 = match.get("rot", Vector3.ZERO)
var rot_deg := Vector3(rad_to_deg(rot.x), rad_to_deg(rot.y), rad_to_deg(rot.z))
return "ADT_M2_PLACEMENT tile=%s uid=%d path=%s pos=%s rot_deg=%s scale=%.3f" % [
match.get("tile", Vector2i(-1, -1)),
int(match.get("uid", -1)),
String(match.get("path", "")),
match.get("pos", Vector3.ZERO),
rot_deg,
float(match.get("scale", 1.0)),
]
func _arg(args: PackedStringArray, name: String, default_value: String) -> String:
var idx := args.find(name)
if idx >= 0 and idx + 1 < args.size():
return args[idx + 1]
return default_value
func _fail(message: String) -> void:
_failures += 1
push_error(message)