e819eeb35b
Work-Package: M02-GMP-INPUT-PROFILE-335-001 Agent: sindo-main-codex Tests: records complete package and renderer verification Fidelity: records private-source hashes, public reference revisions and remaining gaps
6.5 KiB
6.5 KiB
M02-GMP-INPUT-PROFILE-335-001 — WoW 3.3.5a input profile
Ownership
- Target: M02
- Program: GMP/QAR
- Owner/Agent ID: sindo-main-codex
- Branch:
work/sindo-main-codex/m02-input-profile-335 - Lease expires UTC: 2026-07-17
- Integrator: M02 milestone integrator
Outcome
Add a profile-aware, remappable Blizzlike335 input path whose default movement
bindings match the extracted build-12340 binding table while preserving the
existing RenderSandbox controls. Add deterministic turn intent and keyboard
turn consumption at the server-contract default turn rate.
Non-goals
- Implement jump/fall/swim, network prediction or server reconciliation.
- Claim complete movement or camera parity from binding and turn-rate evidence.
- Persist user keybindings or build keybinding UI.
- Commit proprietary extracted client files.
- Mark M02 complete or edit its checklist/Evidence.
Paths
- Exclusive:
src/tests/fixtures/player_input_profile_335.json, this claim - Shared/hotspots:
project.godot,src/domain/input/move_intent.gd,src/gameplay/input/player_input_actions.gd,src/gameplay/input/player_input_source.gd,src/gameplay/movement/local_player_movement_controller.gd,src/scenes/player/third_person_wow_controller.gd,src/scenes/player/third_person_camera_rig.gd, player/movement verifiers and regression scene,docs/modules/player-input.md,docs/modules/local-player-movement.md,docs/modules/third-person-camera.md - Generated/ignored: local
.godot, native DLL and proprietary extracted corpus
Contracts and data
MoveIntentgains an immutable, clamped signed turn axis.PlayerInputSourceselects explicit sandbox or compatibility action sets at construction and routes compatibility A/D to strafe while camera rotation is held.LocalPlayerMovementControllerconverts turn intent into a deterministic yaw delta without reading engine input or owning a scene transform.- A sanitized JSON fixture records selected binding facts, source hashes and the pinned TrinityCore 3.3.5 server-contract commit.
Dependencies
- Requires: merged sandbox capability package on master
c3094c9. - Blocks: final M02 integration audit and milestone closeout.
- External state: local extracted build-12340 binding files are evidence inputs only; committed tests are reproducible without them.
Verification
- Fixture schema/provenance and selected default-binding regression.
- Pure profile composition, A/D turn, Q/E strafe and camera-held A/D strafe cases.
- Deterministic turn-rate and controller integration regression.
- Existing M02 and repository gates remain required.
Documentation deliverables
- Updated input/movement public API, profile matrix, data flow, sequence, failure/recovery, fidelity provenance and source maps.
Simplicity and naming
- Important names:
turn_axis,BLIZZLIKE_STRAFE_LEFT,TURN_LEFT. - Simplest approach: one profile selection at composition plus one scalar intent.
- Rejected complexity: input-context framework, command bus and persisted binding store.
- Unavoidable complexity: compatibility A/D behavior depends on camera-rotate state.
- Measured optimization evidence: not applicable.
Status
- State: ready-for-review
- Done: added distinct remappable profiles, signed turn intent/controller path, camera-yaw synchronization, sanitized provenance fixture, regression coverage and updated module specifications
- Next: milestone integrator reviews and merges
8776a6b - Blocked by:
Handoff
- Branch/commit:
work/sindo-main-codex/m02-input-profile-335at8776a6b. - Outcome:
RenderSandboxretains A/D strafe and debug E/Q/Space/Shift behavior;Blizzlike335now samples W/S and Up/Down forward/back, Q/E strafe, A/D and Left/Right turn, with A/D routed to strafe while right-mouse rotation is active. - Public contracts:
MoveIntent.turn_axis; profile-selectingPlayerInputSource.new(profile_id); pure compatibility composition;LocalPlayerMovementController.calculate_yaw_delta_radians(...); camera yaw synchronization after keyboard turn. Unknown input profiles fail closed toBlizzlike335. - Project configuration: four additive compatibility actions; existing action names and sandbox mappings remain valid. W/S also gain the original Up/Down secondary defaults.
- Verification: player input
actions=16 intent_cases=9 profiles=3 fixture=1 controller=1 regression_scene=3; movementcases=15 state_transitions=2; capabilitiesprofiles=3 sprint=2 flight=2 scenes=2; terraincontract=4 interpolation=1 cache=1 failures=2; camerastate_cases=12 policy_cases=3; presentationappearance_cases=9 animation_cases=10; coordinate boundariesfiles=101; StreamingFocusruntime_scenes=2 capture_tools=3. - Renderer: unified dry-run passed project/material/dedupe/cache/manifest/
calibration/coordinate/server-spawn gates and planned all seven checkpoints;
coordinate gate reported
files=103. Missing proprietary GLB/DBC/ADT inputs produced the expected diagnostics only. - Repository gates: documentation
module_specs=8; coordinationfallback_claims=31, with the same five unrelated expired M00 warnings. - Fidelity: local build-12340
DefaultBindings.wtfSHA-25635FFA0E4E2356A13A0633A848F9E57ABE7DF9D8A16C2245E15D33013AD2F56A5andBindings.xmlSHA-2562E01276AFB7462F1417710F13B4BF1A456341F7F28CC8AE0D6D9C7442D7F6793were rechecked and selected facts sanitized into the committed fixture. TrinityCore revision2853a621d6af91a803787a2b8a509f4ce3e0300dsupplies the 3.141594 rad/s player server-contract turn rate. WoWee revision626243e937fb93965fa583a6507ed5a1aa7dda4bsupports right-mouse A/D routing. - Fidelity limits: server turn rate and public reference routing are not direct original-client timing/behavior proof. Jump, autorun and left-button camera/select defaults are recorded but not implemented. This package does not claim complete input, movement or camera parity.
- Migration/cache: no persisted settings or cache schema. Future saved bindings must migrate stable action names; current project users receive additive actions.
- Documentation: updated input, movement and camera APIs, inputs/outputs, data flow, sequence, ownership, failure/recovery, configuration, fidelity and source maps.
- Recommended merge order: merge after sandbox capabilities (already on master), then run the final M02 integration/evidence audit without marking the target done solely from this package.