Files
open-wc/src/tools/probe_render_camera_occluders.gd
T
sindoring 7815385b3b feat(M01): add explicit streaming focus
Work-Package: M01-RND-STREAMING-FOCUS-001

Agent: sindo-main-codex
2026-07-13 15:41:16 +04:00

167 lines
6.1 KiB
GDScript

extends SceneTree
## Reports published scene-tree geometry around calibrated renderer cameras.
## Usage: godot --headless --path . --script res://src/tools/probe_render_camera_occluders.gd --
## [--wait 3.0] [--output user://render_camera_occluders/report.json]
const MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
const MAX_REPORTED_INTERSECTIONS := 20
func _initialize() -> void:
_run_async.call_deferred()
func _run_async() -> void:
var arguments := OS.get_cmdline_user_args()
var wait_seconds := float(_argument(arguments, "--wait", "3.0"))
var output_path := _argument(arguments, "--output", "user://render_camera_occluders/report.json")
var only_filter := _argument(arguments, "--only", "").to_lower()
var manifest := _load_json(MANIFEST_PATH)
var packed_scene: PackedScene = load(String(manifest.get("scene", "")))
if packed_scene == null:
push_error("CAMERA_OCCLUDER_PROBE: cannot load streaming scene")
quit(1)
return
var world := packed_scene.instantiate() as Node3D
var camera := Camera3D.new()
camera.name = "OccluderProbeCamera"
camera.current = true
world.add_child(camera)
world.set("streaming_focus_source_path", NodePath(camera.name))
world.set("debug_streaming", false)
get_root().add_child(world)
await process_frame
await process_frame
var results: Array[Dictionary] = []
for checkpoint_variant in manifest.get("checkpoints", []):
if not (checkpoint_variant is Dictionary):
continue
var checkpoint: Dictionary = checkpoint_variant
if not checkpoint.has("reference_wow_camera"):
continue
var checkpoint_name := String(checkpoint.get("name", "checkpoint"))
if not only_filter.is_empty() and not checkpoint_name.to_lower().contains(only_filter):
continue
var camera_position := _vector3(checkpoint.get("camera", []))
var target_position := _vector3(checkpoint.get("target", []))
camera.global_position = camera_position
if world.has_method("refresh_streaming_focus"):
world.call("refresh_streaming_focus", true)
await create_timer(maxf(0.1, wait_seconds)).timeout
var geometry_nodes: Array[Node3D] = []
_collect_geometry_nodes(world, geometry_nodes)
var containing: Array[Dictionary] = []
var intersecting: Array[Dictionary] = []
for geometry_node in geometry_nodes:
var world_aabb := _geometry_world_aabb(geometry_node)
if world_aabb.size.is_zero_approx():
continue
var record := _geometry_record(geometry_node, world_aabb, camera_position)
if world_aabb.has_point(camera_position):
containing.append(record)
var intersection = world_aabb.intersects_segment(camera_position, target_position)
if intersection != null:
record["intersection_distance"] = camera_position.distance_to(intersection as Vector3)
intersecting.append(record)
intersecting.sort_custom(func(a: Dictionary, b: Dictionary) -> bool:
return float(a.intersection_distance) < float(b.intersection_distance))
if intersecting.size() > MAX_REPORTED_INTERSECTIONS:
intersecting.resize(MAX_REPORTED_INTERSECTIONS)
var result := {
"name": checkpoint_name,
"geometry_node_count": geometry_nodes.size(),
"camera_containing_geometry": containing,
"segment_intersecting_geometry": intersecting,
}
results.append(result)
print("CAMERA_OCCLUDERS name=%s geometry=%d containing=%d segment=%d" % [
checkpoint_name, geometry_nodes.size(), containing.size(), intersecting.size()])
var report := {
"schema_version": 1,
"created_utc": Time.get_datetime_string_from_system(true, true),
"wait_seconds": wait_seconds,
"coverage": "scene_tree_only; RenderingServer RID-only instances are excluded",
"results": results,
}
if not _write_json(output_path, report):
quit(1)
return
world.queue_free()
quit(0 if not results.is_empty() else 1)
func _collect_geometry_nodes(node: Node, output: Array[Node3D]) -> void:
if node is MeshInstance3D:
var mesh_instance := node as MeshInstance3D
if mesh_instance.mesh != null and not mesh_instance.name.begins_with("TileLOD"):
output.append(mesh_instance)
elif node is MultiMeshInstance3D:
var multimesh_instance := node as MultiMeshInstance3D
if multimesh_instance.multimesh != null:
output.append(multimesh_instance)
for child in node.get_children():
_collect_geometry_nodes(child, output)
func _geometry_world_aabb(node: Node3D) -> AABB:
if node is MeshInstance3D:
return node.global_transform * (node as MeshInstance3D).mesh.get_aabb()
if node is MultiMeshInstance3D:
return node.global_transform * (node as MultiMeshInstance3D).multimesh.get_aabb()
return AABB()
func _geometry_record(node: Node3D, world_aabb: AABB, camera_position: Vector3) -> Dictionary:
var node_path := String(node.get_path())
var category := "geometry"
if node_path.contains("/M2s/") or node is MultiMeshInstance3D:
category = "m2"
elif node_path.contains("/WMOs/"):
category = "wmo"
return {
"category": category,
"node_path": node_path,
"distance_to_center": camera_position.distance_to(world_aabb.get_center()),
"aabb_position": _vector3_array(world_aabb.position),
"aabb_size": _vector3_array(world_aabb.size),
}
func _vector3(value_variant) -> Vector3:
if not (value_variant is Array) or value_variant.size() != 3:
return Vector3.ZERO
return Vector3(float(value_variant[0]), float(value_variant[1]), float(value_variant[2]))
func _vector3_array(value: Vector3) -> Array[float]:
return [value.x, value.y, value.z]
func _argument(arguments: PackedStringArray, name: String, default_value: String) -> String:
var index := arguments.find(name)
if index >= 0 and index + 1 < arguments.size():
return arguments[index + 1]
return default_value
func _load_json(path: String) -> Dictionary:
var file := FileAccess.open(path, FileAccess.READ)
if file == null:
return {}
var parsed = JSON.parse_string(file.get_as_text())
return parsed if parsed is Dictionary else {}
func _write_json(path: String, value: Dictionary) -> bool:
var absolute_path := ProjectSettings.globalize_path(path)
if DirAccess.make_dir_recursive_absolute(absolute_path.get_base_dir()) != OK:
return false
var file := FileAccess.open(absolute_path, FileAccess.WRITE)
if file == null:
return false
file.store_string(JSON.stringify(value, " "))
return true