Nettoyage: suppression des traces de debug BGF-DBG du chantier BG BotFill

Ces 20 lignes de TC_LOG_ERROR servaient au diagnostic du remplissage BG
(tick BotBGAI, ordres de mouvement, occupation des bannieres, raccourcis de
pathfinding). Elles spamment Server.log a chaque tick de bot et a chaque
calcul de chemin. Retirees avant le chantier Siege des Capitales pour
repartir sur un log propre.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
SylvaniaCore deploy
2026-08-14 16:49:38 +02:00
parent 4a3f0efb3f
commit c2ae2c3ced
5 changed files with 0 additions and 20 deletions
@@ -184,9 +184,6 @@ void BotBGAIMovement::ClearMovement()
void BotBGAIMovement::AcceptCommand(AIWaypoint* targetAIWP, bool isFlag)
{
static uint32 s_dbgAccept = 0;
if (++s_dbgAccept % 50 == 1)
TC_LOG_ERROR("server.worldserver", "BGF-DBG: AcceptCommand #%u wp=%s", s_dbgAccept, targetAIWP ? "oui" : "NULL");
if (!targetAIWP)
return;
// SylvaniaCore (module BG BotFill): un ordre de banniere/drapeau en cours n est pas
@@ -1191,7 +1191,6 @@ void Battleground::AddPlayer(Player* player)
m_Players[player->GetGUID()] = bp;
UpdatePlayersCountByTeam(team, false); // +1 player
TC_LOG_ERROR("server.worldserver", "BGF-DBG: AddPlayer %s bot=%u team=%u -> A=%u H=%u", player->GetName().c_str(), uint32(player->IsPlayerBot()), team, GetPlayersCountByTeam(ALLIANCE), GetPlayersCountByTeam(HORDE));
WorldPackets::Battleground::BattlegroundPlayerJoined playerJoined;
playerJoined.Guid = player->GetGUID();
@@ -53,7 +53,6 @@ void CommandBG::Initialize()
void CommandBG::ReadyGame()
{
TC_LOG_ERROR("server.worldserver", "BGF-DBG: CommandBG::ReadyGame team=%u etat=%u", uint32(m_TeamID), uint32(m_BGGC));
m_BGGC = BGGameCommand::BGGS_Ready;
//for (ObjectGuid guid : m_PlayerGUIDs)
//{
@@ -67,7 +66,6 @@ void CommandBG::ReadyGame()
void CommandBG::StartGame()
{
TC_LOG_ERROR("server.worldserver", "BGF-DBG: CommandBG::StartGame team=%u etat=%u", uint32(m_TeamID), uint32(m_BGGC));
m_BGGC = BGGameCommand::BGGS_Start;
//for (ObjectGuid guid : m_PlayerGUIDs)
//{
@@ -89,7 +87,6 @@ void CommandBG::OnPlayerDead(ObjectGuid guid)
bool CommandBG::AddPlayerBot(Player* player, Battleground* pBG)
{
TC_LOG_ERROR("server.worldserver", "BGF-DBG: CommandBG::AddPlayerBot %s team=%u etat=%u", player ? player->GetName().c_str() : "null", uint32(m_TeamID), uint32(m_BGGC));
if (!player || !pBG)
return false;
if (m_PlayerGUIDs.find(player->GetGUID()) != m_PlayerGUIDs.end())
@@ -145,12 +142,6 @@ void CommandBG::RemovePlayerBot(Player* player)
void CommandBG::Update(uint32 diff)
{
static uint32 s_dbgCount = 0;
if (++s_dbgCount % 97 == 0)
TC_LOG_ERROR("server.worldserver", "BGF-DBG: CmdUpdate this=%p inst=%u team=%u etat=%u model=%u statut=%u bots=%u",
(void*)this, m_pBattleground ? m_pBattleground->GetInstanceID() : 0u,
uint32(m_TeamID), uint32(m_BGGC), uint32(g_CommandModelType),
m_pBattleground ? uint32(m_pBattleground->GetStatus()) : 999u, uint32(m_PlayerGUIDs.size()));
if (m_BGGC != BGGS_None)
{
if (m_BGGC == BGGS_Init)
@@ -322,8 +322,6 @@ void CommandAB::TryOccupiedABNode(ObjectGuid guid)
pBotAI->GetAIMovement()->AcceptCommand(pFlag->GetGUID(), true);
return;
}
TC_LOG_ERROR("server.worldserver", "BGF-DBG: TryOccupiedABNode %s clique la banniere %u (dist %.1f)",
player->GetName().c_str(), pFlag->GetEntry(), flagDist);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(21651);
if (!spellInfo)
return;
-5
View File
@@ -75,11 +75,6 @@ bool Pathfinding::CalculatePath(float destX, float destY, float destZ, bool forc
// check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?)
if (!_navMesh || !_navMeshQuery || !HaveTile(start) || !HaveTile(dest))
{
static uint32 s_dbgSc = 0;
if (++s_dbgSc % 20 == 1)
TC_LOG_ERROR("server.worldserver", "BGF-DBG: Shortcut #%u map=%u inst=%u mesh=%u query=%u tuileDep=%u tuileArr=%u",
s_dbgSc, _pathParameter->mapID, _pathParameter->instID, uint32(_navMesh != nullptr), uint32(_navMeshQuery != nullptr),
uint32(_navMesh ? HaveTile(start) : 0), uint32(_navMesh ? HaveTile(dest) : 0));
BuildShortcut();
_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
return true;