Passe QA scenarios artefact : cris d apparition des boss (TextExist + Talk) ; fix modele invisible Blazing Infernal 102398 (data)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -19,6 +19,7 @@
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#include "Player.h"
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#include "Player.h"
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#include "DatabaseEnv.h"
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#include "DatabaseEnv.h"
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#include "TaskScheduler.h"
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#include "TaskScheduler.h"
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#include "CreatureTextMgr.h"
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#include <unordered_map>
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#include <unordered_map>
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namespace ArtifactRunner
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namespace ArtifactRunner
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@@ -171,6 +172,9 @@ struct scenario_artifact_runner : public InstanceScript
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summon->SetLevel(s.level);
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summon->SetLevel(s.level);
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summon->SetFullHealth();
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summon->SetFullHealth();
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}
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}
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// cri d apparition des boss (groupe 0 si defini en creature_text)
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if (s.level >= 102 && sCreatureTextMgr->TextExist(s.entry, 0))
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summon->AI()->Talk(0);
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stageEntries.insert(s.entry);
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stageEntries.insert(s.entry);
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++aliveCount;
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++aliveCount;
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}
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}
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