Comparing my own bag with camelot's, side by side and pixel by pixel, named
what was wrong.
The panel let the world through. Camelot's interior is (16,14,12) and opaque:
the gaps between slots went blue on mine. The colour is now the measured one,
at full opacity.
The title and the bag icon were missing. The metal nine-slice sat in OVERLAY,
where the modern client can afford it because its portrait and title live in
child frames at high level; 3.3.5 keeps them as plain regions of the frame,
in BACKGROUND and ARTWORK, so the metal covered both. The nine-slice moves to
BORDER.
Every slot in camelot wears a frame, full or empty, dark grey: edges between
25 and 49, corners near 100, which is WhiteIconFrame at a tint of 0.39. Mine
showed it white and only on full slots. It is now on every slot at that tint,
and the quality colour takes over only from uncommon up -- the common items
of the capture keep the grey.
Both captures are kept in docs/reference/.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A screenshot of camelot's own backpack settled it. At the 4/3 scale of that
capture the grid is 217 pixels for camelot's 163 units, a slot 49 for 37, the
pitch 56 for 42, the search box 100 wide for the 96 of an edit box whose art
runs 5 past its left, and the whole window 411 for the 305 the formula gives
on five rows. The numbers in the code were right.
So the thirty pixels added by hand go away: the window is again what
CalculateHeight says it is. The capture is kept in docs/reference/ beside the
one of the bottom row, and the measurements are written where they were taken.
The close button becomes the red X of the modern panels, 24 by 24 at (1, 0)
of the top right corner, as UIPanelCloseButtonNoScripts and its default
anchors have it. One more sheet came into the workspace for it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Four things the game showed and the code did not.
The window is now measured from what it holds -- header, grid, money frame,
margin -- instead of from the old background pieces that the reskin removed,
so it is tall enough and the money frame sits inside it. The grid is centred
instead of being flush right: 3.3.5 anchors it at -12 from the right edge and
lets the left margin fall where it may.
Item slots get an outline. The reference only gives the background of an empty
slot, which an item hides as soon as one is there; the frame of the bags bar
is laid over each slot, the same the bag buttons of the bottom row wear.
docs/reference/ keeps the screenshot of the real client that arrived with the
report. It confirms the bottom row point by point -- keybind at the top right,
page block over the gryphon, dividers, gryphon feet on the bar, reputation
above experience, both as long as the row -- and it is written down in
AMELIORATIONS what it says about the micro menu and the bags bar.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>