Commit Graph

10 Commits

Author SHA1 Message Date
sindoring 5f66d475fd MoonWell graphics: WoW Forever's look
Light in the air through the sun's shadow cascades (rays through canopies, the air glowing
toward a low sun), secondary lighting off the screen, FXAA and a contrast-adaptive sharpen in
the post pass, bloom from the stock FFXGlow, dense far grass through ClutterConfig (the core
re-meshes on a fade change), wind waves on water without current (city canals included), and
a "WoW Forever look" button in the options window. Everything off still draws the stock image.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 00:05:10 +04:00
sindoring f3e35767d5 graphify 2026-10-28 18:01:22 +04:00
sindoring e12d256fd7 graphify
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 16:12:02 +04:00
sindoring 41127aa60c graphify
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 16:02:34 +04:00
sindoring aadd6ecbf2 graphify
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-27 14:05:28 +04:00
sindoring 10c7c9b7ee graphify
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-27 12:36:45 +04:00
sindoring 5842d4df93 graphify
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-27 12:10:01 +04:00
sindoring dc6b20580c graphify 2026-10-25 16:02:07 +04:00
sindoring 6976515791 Frame-cost recordings with GPU passes, CPU phases and tags; cheaper MoonWell AO
The FPS journal writes gpu-passes.log (every top-level GPU pass) and cpu-phases.csv (wall,
process and main-thread CPU per main schedule) beside fps-journal.csv, with a session marker
per recording. On Windows the phase clocks count thread cycles (QueryThreadCycleTime /
QueryProcessCycleTime at a TSC rate calibrated against Instant), since tick-sized process
times cannot split a frame. A crate on top labels recordings through FpsJournalTags; each tag
lands in all three files when recording starts and whenever it changes, and
scripts/journal-report.py summarises a recording per session and tag state side by side.

moonwell-gfx tags recordings with its settings (mwgfx) and gets cheaper at renderScale 2:
- the ambient occlusion reads a linear depth pyramid (ao_depth.wgsl, after McGuire's SAO),
  far samples off coarse levels: 2.2-2.4 ms -> ~1.1 ms at 12 MP, image unchanged (max 9/255);
- the water's scene copy is skipped while no view sees a liquid;
- shadow casters take their own visibility class, so the world camera stops listing them.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-23 18:13:00 +04:00
sindoring 4a6a16a9fc graphify
Add the graphify knowledge graph of crates/ and the CLAUDE.md rules for using it. Only the graph, report, viz and manifest are tracked; caches and scratch files are ignored.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 19:23:33 +04:00