Quest completion and timed-quest failure now follow 1.12.1.
- **isComplete runs the client's turn-in test (`0x4df580`).** The complete bit counts only when the template's flags ask for it, and a quest with nothing to check is never complete. Counters, held items, both standing bounds and money are read live. A pass fires the "Quest Completion" tutorial (`0x4df792`).
- **A timed quest that runs out latches failed.** The latch is set by the rebuild, by GetQuestTimers and by `SMSG_QUESTUPDATE_FAILEDTIMER` (`0x4df4f0`, `0x4df550`). GetQuestTimers prints the failure line and then fires QUEST_LOG_UPDATE inside the call (`0x4e1529`, `0x4e1554`).
- **Timers count by the local clock until the first sync,** and a zero-difference sync reads a second more (`0x4def00`).
- **Quest-giver failures wait for the quest record** and skip a latched quest (`0x5dc898`). A plain update failure no longer re-asks the givers.
Each change fails its test without it.
Fixes#1793Fixes#1794🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Seven places where benilla chose to differ from 1.12.1 said so without a `Deviation:` line, so `docs/DEVIATIONS.md` missed them. Each now has its line, with the client address and the reason:
- targeting stays armed after a range failure (`0x6e6089`);
- a kit's first shake reads its node before it is filled (`0x620e0e`);
- screenshots are PNG and can report a failure (`0x4426f0`);
- UnitPVPName of a guid-0 token is nil (`0x517343`);
- an aura's visual holds while any slot keeps the spell (`0x5ff2d2`);
- text input is Unicode, not the ANSI code page (`0x42d185`);
- benilla runs no code a server sends: no patch, no survey and no Warden module (`0x474610`, `0x5bad53`).
The login queue now follows the client: a leading blank line (`0x837230`) and a 32-bit estimate that wraps (`0x46aed3`), with tests. The environment-map comment cites the shader the client picks (`0x71de50`).
Fixes#821Fixes#1599🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The billing code called plan flag 0x08 an internet-cafe plan. The client's own name for it is IGR (`IGR_BILLING_NAG_DIALOG`), Internet Gaming Room, as benilla-re now says; the docs and one test name follow. No behaviour changes.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A server that sent BillingTimeRemaining got no warning: benilla dropped the auth response's billing minutes and plan flags. In 1.12.1 the handler (`0x5b41b0`, gate `0x5b41f9`) keeps the group from AUTH_OK or the first AUTH_WAIT_QUEUE; `InitializeGame` arms a deadline at each world entry for 1-4320 minutes on a non-recurring plan (`0x48f636`-`0x48f679`); the game UI's per-frame poller (`0x495679`-`0x495826`) fires `BILLING_NAG_DIALOG` once at 30 minutes or fewer and prints `BILLING_NAG_WARNING` each 5 minutes, then each minute from 5 (`IGR_BILLING_NAG_DIALOG` at 600 for an internet-cafe plan).
The protocol keeps the group across the queue; `ui_billing` transcribes the arm and the poller. `GetBillingTimeRested` was set on the glue VM; it is now seeded into every in-game VM.
Tests: the four vmangos body shapes byte-exact, the queue's group outlasting a bare AUTH_OK, the cadence, the stock popup and chat line, and the arm at entry only.
Fixes#813🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A server that sent `SMSG_WARDEN_DATA` ended the login at character select with a terminal failure. Servers that send it without enforcing it were unplayable, and vmangos serves the roster and the world entry regardless (no handler gates on Warden; `World.cpp:325-338` starts it after AUTH_OK) and only kicks a silent client after `Warden.ClientResponseDelay` (`Warden.cpp:686-691`).
benilla now reads the message past, answers nothing and goes on; the server's policy decides what follows, and a kick is the ordinary lost link. This is a `Deviation:` at the read: the reference hands the message to its loaded module (`0x6ca2f0`, `0x6ca5c0`) and sends its answer (`0x6ca6a0`). `WardenRequired` and the terminal-failure path it alone used are gone.
Tests: a login past a Warden request reaches the world with nothing sent back; a kick after it is a lost link; the handshake reads one past. Each fails with the old refusal.
Fixes#854🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A refused query answer (top-bit entry, empty name) was stored as a record, saved to the cache file and never asked again. In 1.12.1 the refusal leg (`0x556e63`, items `0x55bdf7`, objects `0x558927`, names `0x55f6f0`, guilds `0x561390`, quests `0x563150`) runs the callbacks with status 0 and frees the node; the next lookup with a callback (`0x556aa0`) asks again.
Now a refusal frees the record, is never persisted, and redisplays nothing. Unit, object and slot/crest changes look up at once (`0x60b15b`, `0x60463f`, `0x5f7c40`, `0x5ed764`, `0x5e078f`), and a dropped ask is re-sent. Unit-name reads follow `GetUnitName` (`0x609210`): creatures are read from the unit, never asked. Readers that poll every frame wait 30 s after a refusal (a `Deviation:` until they are split). An empty quest title is a refusal.
Tests cover each path; each fails with its change undone.
Fixes#1674Fixes#393🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
At character select the IO thread waited only on the app's requests, so a server that dropped the link (vmangos kicks a session idle there after `CharacterScreenMaxIdleTime`) went unnoticed until Enter World started a load.
1.12.1 keeps servicing the connection on that screen, and a drop runs `CGlueMgr::NetDisconnectHandler` (`0x46c540`): `DISCONNECTED_FROM_SERVER` and back to login.
The park now looks at the socket twice a second without blocking. A closed link ends the session as a failed roster ask does; a packet sent unasked is read and handled as `char_enum` handles its strays, in one shared step.
A fake-server test drops the link while the client is parked with no request pending and expects the session lost; it times out without the change.
Fixes#1020🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The stock 1.12 glue screens are now the only glue screens, so benilla's native login, realm list, character select and create screens are deleted (−17k lines). So are the native switch, its census tests, the art-extent module and its extract command.
What still drove the native screens now presses the stock ones through their own Lua verbs (`capture/glue_press.rs`):
- the rig;
- `WOW_PROBE_CHARCREATE`;
- the `glue-login`, `glue-charcreate` and `glue-realmlist` captures.
The three world-entry tests run on the glue VM. The schedule's ambiguity ceiling drops from 3939 to 3348.
Live: smoke, a glue round trip, a stock pick, a rig teleport, a create and delete, all three captures, and the player build's boot.
Fixes#856🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Item tooltips lacked the lock's sub-line and a wrapped gift's giver.
The reference: the lock check (`0x52bd57`) takes the Lock row's slots in place. The first slot picks the arm: a key names its item in white (`0x52bf30`), and a skill names the LockType and the required value, coloured by the walk at `0x5da5e0`. A blank LockType name prints blank; only a missing row reads `UNKNOWN` (`0x52bede`). A wrapped item (flag `0x8`) prints `ITEM_WRAPPED_BY` with `GIFTCREATOR`, from the object or, for the trade partner's slots, from the block (`0x534559`, `0x534574`). Real lockboxes use locks whose first slot is empty, so they show no sub-line, as in 1.12.
The rows keep all eight slots, and both trade sides carry the wrapped word and the giver. Tests cover each arm, a blank name, and gifts in bags and trade.
Fixes#1440Fixes#1441🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`GetInventoryItemCooldown` answered `(0, 0, 1)` for every slot, so worn trinkets had no cooldown spiral. A charged item at 0 charges kept its cooldown.
In 1.12.1, `0x4c8a60` answers the item cooldown query (`0x6e2ed0`) for the active player's slot. It needs a use spell in the template's first block (`0x4c8b47`) and a charge left on a charged template (`0x4c8b55`). Anything else answers `(0, 0, 0)`. `SetBagItem` and `SetInventoryItem` take the plain leg for a spent charged item (`0x5347e3`, `0x53318a`), as does `GetContainerItemCooldown` (`0x4f9a48`).
Now the verb answers from the worn slot's cooldown under those gates. The slot feeds read `ITEM_FIELD_SPELL_CHARGES[0]`, and a held item with no use spell answers enable 0, as the query leaves it.
Tests: the verb's gates and errors, the spent-charge rule over five cases, and the container triple.
Fixes#1439Fixes#1442🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three defects a fork found.
- A worn item the server answers as unknown left the player unattached. 1.12.1 holds the player while a query is out (`0x5ed771`, `0x5ec8f0`) and releases it on a refusal without applying the item (`0x55bdf5`). Now the slot stays bare.
- Templates and names were read by the guid's entry bits. 1.12.1 asks the GameObject cache by the descriptor's `OBJECT_FIELD_ENTRY` (`0x5f7d77`) and keys a creature's record by it too (`0x604629`, `0x60b151`). Every reader of a streamed object now goes through its descriptor; guid bits are left only for a guid not in view.
- A negative aura duration read as 49 days. The span is signed: below zero is lapsed (`0x4e4472`), except `i32::MIN`, which reads as 2^31 ms, as the client's wrapped compare does.
Tests: readers keyed by a field entry unlike the guid bits; the refusal; the signed span.
Fixes#1402Fixes#1404Fixes#1405🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In 1.12.1 the stat, XP, rest, honor and faction events come from field watches. The notify pass (`0x465330`) runs each watch once per values block, in field order, only when its bytes changed (`0x4655bb`). A first create and `/reload` run none. benilla diffed snapshots per frame, fired on first sight and lumped fields together.
`field_watch` now writes one notice per block per watch from the object handlers. The events fire from those notices:
- the unit-field bridge (`0x51bbb0`/`0x51bd50`), one per field, to every token of the guid (`0x515c50`);
- the player watches (`0x5dd8a0`);
- the skill watches (`0x5ed990`: UNIT_ATTACK, UNIT_DEFENSE, UNIT_RANGED_ATTACK_POWER);
- the weapon slots (`0x5dee30`).
The feeds only push. POSSTAT/NEGSTAT and `has_offhand` fire nothing, and the AP multipliers fire.
Tests:
- field order and per-block counts;
- silence on create;
- bridge ids pinned to `events.tsv`;
- push-before-fire order.
Fixes#207Fixes#286Fixes#1379Fixes#1381Fixes#1382Fixes#1383Fixes#1384🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Item counts and trade state, as 1.12.1 holds them.
- Counts walk mask 0 (`0x622420`): worn gear, bags, backpack and keyring, skipping broken and flagged items. A charged item counts its uses left (`0x4e6d20`). A reagent is red only when no copy is carried (`0x52f49f`). The equipped border asks the walker at mask 1.
- The trade keeps both item offers after a close until the next open (`0x4bf549`). Money zeroes on the ending statuses (`0x5d4884`), and the player getter is gated (`0x4c0706`). Traded-away items clear before `TRADE_CLOSED`.
- `TRADE_UPDATE` fires only from a getter's landed item record (`0x4c034f`).
- A stale own-side status is dropped (`0x5d49ba`). Every edit sends whatever the window state and bumps the counter, money verbs included.
Tests: each change, including the stock money re-entry.
Fixes#1356Fixes#1357Fixes#1358Fixes#1359🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
**Problem.** `localhost` resolves to `::1` first. benilla dialled every resolved address in order, so a realmd bound only to IPv4 left a Windows login waiting about 2 s on `::1`.
**Reference.** 1.12.1 resolves the realmlist host to one IPv4 address and dials it alone (`WowConnection::ConnectToHost` `0x5b6e40`): `inet_addr` (WSOCK32 ordinal 10), else the first entry of `gethostbyname` (ordinal 52). It never dials IPv6.
**Change.** The dial takes the resolver's first IPv4 address and nothing else. A host with no IPv4 address fails as unresolved.
**Tests.** `localhost` dials `127.0.0.1`. The first IPv4 address of several is dialled. A host that resolves only to IPv6 gives no target.
Smoke: green.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
Re-vendors `reference/` at benilla-re `c854c4e`, which now resolves computed event ids at their fire sites. 97 events gain a producer: the 93 `CHAT_MSG_*` events and the player-field watcher's `"player"` events.
The fires change to match:
- `PLAYER_XP_UPDATE`, `PLAYER_PVP_KILLS_CHANGED` and `PLAYER_PVP_RANK_CHANGED` carry `"player"`, once per changed watch (`0x5de4b0`). A level-up fires twice.
- `UPDATE_EXHAUSTION` fires bare from the rest byte (`0x5de4e0`) and `"player"` from the pool. `UPDATE_FACTION` fires bare from the list, twice on initialize, and `"player"` from the watched index. Everything fires in field order.
- `PLAYER_DAMAGE_DONE_MODS` is produced (`0x5ddbc0`, `0x5ddbe7`, `0x5ddc0e`), and `UNIT_DAMAGE` keeps only its own fields.
- The rank watch covers all of `PLAYER_BYTES_3`, so its deviation goes.
- The shape gate reads the chat fire's shared ten-value list.
Tests: the shape gate, plus feed tests for each watch and its order.
Fixes#237Fixes#244Fixes#296🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Nothing listened to the player's item objects after they changed. Action and trade slots diffed snapshots, so an addon missed restacks, enchants and destroys.
- **The seam.** `item_watch` emits one notice per reference handler run, in wire order. The handlers are destroy `0x5d8660`, stack `0x5d9400`, charges, entry, enchant `0x5d9a90`, record `0x5d8440`, seats `0x4f8db0`/`0x4f90d0`/`0x4f8ec0` and visible items `0x5dee30`.
- **Action bar.** Each notice recounts every item slot holding the entry and fires `ACTIONBAR_SLOT_CHANGED`, with no change test (`0x4e5c70`, 16 callers). Arrival recounts quietly, then fires slot 0 (`0x5dea50`). The per-frame poll is gone.
- **Trade.** Our slot re-sends or clears its item and fires `TRADE_PLAYER_ITEM_CHANGED` (`0x4bfb10`, `0x4bfb60`). Slot 7's enchant spell signals its side and names the enchantment (`0x4bf2b0`). `ClickTradeButton` refuses bound, quest and bag items (`0x4bfeb5`).
Tests cover every watcher, consumer order and refusal.
Fixes#1064Fixes#1062Fixes#1063Fixes#1041🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
benilla read every DBC string from the enUS column and answered enUS everywhere. 1.12.1 reads its locale from `Wow.ini` in the archives (`0x40249d`). It joins `Language` and `Country` into a tag at `0xc2a2a4` (`0x402513`). It looks the tag up in the eight locale names to get the index at `0xc0e080` (`0x402562`); enGB keeps index 0.
- The chain reads `Wow.ini` with the client's ini rules: no trimming, and the first value wins.
- Every localized DBC read takes column `first + index`.
- `GetLocale` and the TOC `Title-xxXX` pick follow the index (`0x48d8b0`, `0x46ce40`).
- The logon challenge (`0x5b2115`) and the name-cache header carry the tag, so this install sends enGB.
Tests:
- A synthetic WDBC per locale.
- 43 loader probes at an empty locale.
- A byte-exact golden for the challenge.
- GetLocale in glue and in game.
Smoke: green.
Fixes#1338🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Warden `Deviation:` lines now give the reason, not only the fact. Warden's answers come from a module, native Win32 x86 code the server sends and the client maps, links and runs in its own process (`0x7a79d0`). The client parses none of the payload itself (`0x6ca5c0`). benilla runs no such code on any platform, so it has nothing that could answer, and a server that requires Warden would kick it 30 s in (`Warden.cpp`).
Fixes#1349🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The in-flight cast slot is pushed and popped where 1.12.1 does:
- Every cast attempt pushes it (0x6e5026), and only an auto-repeat spell is popped after the send (0x6e5935 → 0x6e5989), so a ranged shot holds the slot until its result and a press meanwhile is refused with 0x61.
- An item use holds it only with `ITEM_FLAG_PLAYERCAST` (0x6e500b–0x6e501f).
- The slot is popped by the spell's `SMSG_CAST_RESULT`, success or failure (0x6e7408 → 0x6e741a), never by the GO.
- `SpellStopCasting` with the targeting cursor up aborts it and returns 1 (0x6e6e80).
- A same-spell re-press bails with no red line (0x6e4d43).
Each change has a test that fails without it.
Fixes#1291Fixes#1295Fixes#1303🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Five fixes to how `SMSG_UPDATE_OBJECT` is applied, each against the client's code:
- An out-of-range block never releases the active player (0x465f39–0x465f45).
- A movement block for the unit we move, the player or a possessed unit, is dropped (0x4670a5–0x4670bb).
- A create spline reads its three final-facing fields independently, in the order point, GUID, angle (0x47f0bf, 0x47f0e8, 0x47f0f9), so a server that sets two no longer breaks the packet.
- A game object is placed by its create block's position over its position fields (0x5f7046), and a re-create re-poses units only (0x46638c).
- The leave-world sweep's comment names the destroy path alone.
Byte-exact fixtures for the spline; each change has a test that fails without it.
Fixes#1307Fixes#1308Fixes#1309Fixes#1310Fixes#1311🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
44 Lua functions 1.12.1 registers were undefined, so an addon calling one raised.
- Units: `UnitCanAssist` (0x516bb0, computed as the first unit toward the second) and `UnitIsTrivial` (0x519d70). The assist rule now runs player-to-unit where the client does (0x6066f0), which corrects UnitBuff's and the TAB scan's answers for reputation factions.
- Quests, trainers, crafts: `GetActiveLevel`, `GetAvailableLevel`, `OpenTrainer` and seven skill-line functions.
- GM survey, LFG, lottery, minigame, skill points and the file verbs, from the install's tables: the survey (id 6) and LFGDungeons are loaded, and `GMSurveySubmit` (0x32a), `LFGQuery` (0x1ff), the lottery verbs (0x334, 0x336) and `BuySkillTier` (0x21f) send what the client sends.
Every send has a byte-exact golden; usage strings are the client's.
Fixes#333Fixes#335Fixes#338🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Leaving the world (a /reload, logout or worldport) kept loot, trade, mail, the auction house and the other NPC windows open, and a reload kept the target. A loot release for another object, or with result 0, closed the open window.
In 1.12.1, the sweep 0x490a80 closes each window in its legs, in the dying interface: loot with its release, trade cancel, mail, auction, gossip, trainer, taxi, merchant, tabard, stable and the rest. A /reload first drops the target loudly and ends a follow; a logout runs the sweep first and clears the target silently. The release response closes only for the latched guid with a nonzero result (0x5ec090).
benilla now runs those legs in that order on each root, gates the release, and lets each leg drop its own item locks.
Tests cover each leg, each root's order and the release gate.
Fixes#1066Fixes#1044Fixes#209🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SMSG_SET_FORCED_REACTIONS (0x2A5) was never read, so a forced-reaction aura such as the Gordok Ogre Suit left the ogres hostile.
The client stores the table whole (handler 0x4d59a0) and looks a target faction up in it (0x4d6490). Unit-to-player reactions consult it at 0x6065e6, behind the leading rungs and capped at 6. Player-to-unit reactions consult it at 0x6063e0. On arrival the handler fires UNIT_FACTION for every bound unit. ShutdownGame clears the table, never a worldport.
benilla now decodes the table onto Reputations, answers both reaction directions from it, fires UNIT_FACTION on each arrival, and clears it at the session's end.
Tests cover the decode, both directions against an at-war faction, the caps, the replace and clear, and the target frame recolouring.
Fixes#78
Supersedes #1080
Co-authored-by: kalistoking <148718830+kalistoking@users.noreply.github.com>
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Item locks came from pending-op bookkeeping, so unlocks reached the wrong items or none.
Now a lock is a bit per item guid, set by LockItem (0x4953e0) and lifted by UnlockItem (0x495420) at the client's own sites:
- pickups, places, swaps, the delete and the wrap;
- UseContainerItem's arms, taken in the call in 0x4fa0e0's order (bank, deposit, sell, equip, open);
- the watchers: a seat's guid changing, an arrival, a restack;
- the inventory and sell refusals, loot closes, the bind-confirm cancel, the revive.
Readers refuse a locked item where the client does (0x4f9e76, 0x5d8d32, 0x4fa1cd, 0x4fa4bf). Ammo equips by class and unlocks.
A /reload carries the locks and the cursor, minus what the sweep's loot, mail and auction legs unlock. A despawned item loses its lock.
Tests cover each site, reader, watcher and the reload.
Fixes#1033Fixes#242Fixes#228Fixes#354Fixes#227🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The stock character select had no DeleteCharacter or RenameCharacter.
DeleteCharacter opens CHAR_DELETE_IN_PROGRESS and sends the delete (screen state 6). On success it fires SELECT_FIRST_CHARACTER and fetches the list again; a refusal shows OKAY with the status text (0x46c173).
RenameCharacter follows 0x473520 and 0x46b340:
- it needs flag 0x4000;
- the same name, or a failed name check, reopens the dialog with the key;
- otherwise it sends CMSG_CHAR_RENAME (state 7).
The reply (0x46b440) tells apart only result 0x31. Success renames the record, clears the flag, moves the character's local files (all or none, as one folder move) and fires CHARACTER_LIST_UPDATE.
The client's name check (0x5abd50 → 0x6c96c0), with NamesProfanity, ChatProfanity and NamesReserved compiled once, is shared with create.
Tests cover each verb arm, the wire, each name code, and both flows end to end.
Part of #856
Part of #79🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The stock glue AddOns screen had no verbs to call, and SMSG_ADDON_INFO was read only for its status.
The glue AddOns verbs now run over the addon registry and an enable store kept in benilla-config, out of the AddOns folder; old enable files move there once. Reading SMSG_ADDON_INFO fires ADDON_LIST_UPDATE. Each record's status, key, revision and url go to the addon sent in the same position (0x51da70). The url is a C string of up to 256 bytes (0x4191b0), and addons past the last record keep its status. A banned addon and those that depend on it read as banned on both screens. IsAddonVersionCheckEnabled tests the CVar's integer (0x51f180). LaunchAddOnURL keeps 0x429ff0's decode. Deviation: it then re-encodes everything outside the URL characters and opens only http(s) with a host.
Tests cover each record shape, the pairing, the decode, the migration and the banned gate.
Part of #856Fixes#1013🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
In 1.12.1, logging out or a refused character login returns to character select on the same world connection and re-lists there (`0x5aaeb0` → `0x401ee0`, then `0x46b880` → `CMSG_CHAR_ENUM`). There's no realmd logon and no new `CMSG_AUTH_SESSION`. Enter World closes the realmd link (`0x46b70c` → `0x5b3320`), and only the glue's own re-dials reopen it.
- benilla used to drop the socket and log on again from cached credentials. Now the world session splits and rejoins on one connection, and the header cipher carries its state across.
- The realmd link closes at the pick.
- A leftover packet at character select is skipped rather than fatal.
- The write thread applies a pending writer swap before any command.
- A kept-link teardown ends the character without a "server down".
Fake-server tests pin one logon, one auth and one more enumerate. The logout smoke fails without a same-link relist.
Fixes#984Fixes#983🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part 4a of the stock GlueXML (`WOW_GLUE_STOCK=1`): character select's roster.
- The select verbs run on the reference's roster (`0x4736c0`): `GetCharacterInfo` (race and class from `Name_Lang`), `SelectCharacter` with its clamp and event, the facing gate, and `GetCharacterListUpdate`. They are backed by the roster load and teardown (`0x4724d0`, `0x472580`) and screen state 3.
- Under the stock screens the character list is fetched only when the screen asks, as `0x46b880` does. The world connect completes on the auth response (`0x5aab80`), not on a roster.
- Every character-park request goes through one ordered channel. A roster reply completes only the current link's query. A late auth after a cancel is dropped, Warden stays terminal, and a failed list shows `CHAR_LIST_FAILED`.
The native screens are unchanged. Fake-server tests cover the ordering, the cancel, the realm change and the native policy.
Part of #856🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Part 3b of the stock GlueXML (`WOW_GLUE_STOCK=1`): the stock `RealmList` and `RealmWizard` run on the reference's ten realm verbs (`0x46f480`).
- The realm park is now a cancellable operation. Each dial carries the cancel generation it was asked under, so no Cancel is lost, and a status Cancel closes the logon (`0x5b3320`).
- Change Realm with the world up drops the session first (`0x46b22b`).
- The roster arm (`0x4724d0`) sets the chosen realm, or asks for the list when the roster is empty.
- An empty realm list is shown, never dialled at the world port.
- The native type sort puts PvP before RP.
Deviation lines cover the re-dial's full logon, comparator ties, a missing Region row and the native close.
Part of #856 and #834Fixes#833Fixes#974Fixes#982🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Player reports and the trace, in one batch.
- SetFactionInactive/SetFactionActive raise `UPDATE_FACTION`, so the list moves at once.
- NPC greetings: the latch, a dead unit, then the reaction pair with the active mover (`0x60c270`); a dead or ghost player hears none. Only a passing click re-tracks the NPC, and a window hello resets it (`0x60c3d1`).
- "You are now <rank> with <faction>." prints on first contact and rank change (`0x62c670`), in packet order, with the real gender.
- A standing packet prints its "increased by" line for the first entry only, never a hidden one (`0x4d57dd`).
- `WOW_MOVE_TRACE` carries each packet's bytes as hex; chat bodies are opt-in, and dot/bang commands and channel passwords are always redacted.
Tests cover each gate, the line order and the redaction.
Fixes#927Fixes#882Fixes#881Fixes#867Fixes#965Fixes#966Fixes#967🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Under `WOW_GLUE_STOCK=1` the stock login screen now logs in. Separately, realmd's 0x0E answer was refused by the native login too.
In 1.12.1 the glue manager runs the screen states (`0xb41da0`): `DefaultServerLogin` (`0x46afb0`) needs the agreements accepted and opens the status dialog; each tick re-texts it from the logon's state and result (`0x46b140`, tables `0x836b40`, `0x836b78`); the world connect re-texts it every frame (`0x46be8b`). The agreements seed from `readTOS`/`readEULA` (`0x46a400`). Realmd 0x0E is a success (`0x5b2cd4`); a proof's 0x0A changes nothing (`0x5bada2`).
The glue core verbs, the glue manager over the native login, the agreement CVars, `SimpleHTML file=`, case-insensitive loose files and a benilla Realmlist layer file are built; the protocol accepts 0x0E. A recorded `Deviation:` keeps the interface signature checks off.
Tests: fake-realmd refusals and 0x0E; stock-screen login reaching the native submit.
Part of #856🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The quest log never showed the `[n]` count of party members on a quest, because `IsUnitOnQuest` was a stub that always answered nil.
1.12.1 (`0x4dfe10`) checks both arguments first. It reads the row's quest id (`0x4df150`; a header or out-of-range row answers nil before the unit is resolved), resolves the token, and admits only you or one of the four party slots, by guid (`0x4e7f70`). It then needs the unit held as a player and scans the 20 `PLAYER_QUEST_LOG` ids for that quest. The answer is 1 or nil. The ids reach party members on the wire. `UNIT_QUEST_LOG_CHANGED` (`0x51bc63` → `0x51bd90`) fires once whenever any slot of a unit's window changes, so an open log recounts.
Unit snapshots now carry the window, the binding follows those steps, and the event fires. Tests cover each path and run the stock `QuestLogFrame.xml` to a `[2]` row; they fail against the stub.
Fixes#818
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The meeting-stone status query (`CMSG 0x296`) and its text reset ran once per UI VM, and the text drop only on leaving the world. So after a cross-map worldport benilla kept the old text and never asked again.
In 1.12.1 the world-enter cascade's meeting-stone init (`0x490a14` → `0x4c9f40`) resets the text to `UNKNOWN` and sends `0x296`, right after the battlefield init, on every pass: login, every cross-map worldport and every `/reload`. The leave-world sweep `0x490a80` drops the text (`0x490b2f` → `0x4c9f80`) on a worldport, a `/reload` and leaving the world.
The enter leg now runs on the world-enter cascade after the battlefield status. The sweep is one edge, written whenever its latch is spent, and the drop reads it. Tests cover the cascade, a worldport, a reload and the schedule order; a live trace shows `0x296` after `0x2D3` and its reply at login, on `ReloadUI()` and after `.tele`.
Fixes#99
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The `out` trace tag logged only what the long-lived writer sent, drained after each command. Everything the session sends before the reader and writer split never reached it: `CMSG_AUTH_SESSION`, `CMSG_CHAR_ENUM`, `CMSG_PLAYER_LOGIN`, character create and delete, the cinematic ack and logout. So a login trace could not show where `CMSG_PLAYER_LOGIN` sits against `SMSG_LOGIN_VERIFY_WORLD`, which wire-timing work needs.
The world socket has one write path, `send_packet`. It now reports each packet to an observer right after the write, and the app installs the trace there only when the `out` tag is on. The writer's sent-log and its drains are gone; the line format is unchanged.
A protocol test over the fake server checks that the handshake, a pre-split send and a writer send are all observed, in order. A live login trace now opens with `CMSG_AUTH_SESSION`, `CMSG_CHAR_ENUM` and `CMSG_PLAYER_LOGIN`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
At login benilla sent `CMSG_SET_ACTIVE_MOVER`, `CMSG_QUERY_TIME`, `MSG_QUERY_NEXT_MAIL_TIME` and `CMSG_BATTLEFIELD_STATUS` right after `CMSG_PLAYER_LOGIN`, before the server had seated the player. cmangos drops them; after a worldport or `/reload` the time and mail queries never went again.
In 1.12.1 all four follow the local player's own create (`0x5dea50`): `SetActiveMover` (`0x6006e0`), then the world-enter cascade (`0x5deb60 call 0x4908c0`), whose inits send `0x1CE`, `0x284` and `0x2D3` in that order. A cross-map worldport re-creates the player and takes the same route; `/reload` re-enters the cascade alone (`0x490168`).
The four now ride the self create, in that order, and `/reload` re-sends the three. Tests cover login, the create, a worldport, the schedule order and the reload; a live trace shows the order at login, after `.tele` and on `ReloadUI()`.
Fixes#789Fixes#100
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Elias Miettinen <eliaspmiettinen@gmail.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
- Change `LevelUpInfo` to signed to match vanilla behavior
- Add parse test for negative values in SMSG_LEVELUP_INFO, update comments
- grammar
- level-up gains: cite the %d fire and vmangos's wrapped deltas; pin the reported line
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
Percentage costs took their share of the max pool, so Bloodrage cost 20% of max health. The reference's basis table (`0x612c50`, reached from `GetPowerCost` `0x6e31b0`) reads the caster's fields:
| power type | basis |
|---|---|
| health | base health (`UNIT_FIELD_BASE_HEALTH`, 163) |
| mana | base mana (162) |
| rage | 1000 |
| focus, energy | 100 |
| anything else | 0 |
`cost_basis` now holds that table, and `power_cost_at` reads through it for the tooltip, the press-path gate and the action bar. The spell tooltip's rebuild inputs watch base health in place of max health, for the player and the pet. Tests pin each type's basis, and Bloodrage on real data: "337 Health" at level 60, whatever the gear.
Fixes#604
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
A roster packet set a member's online bit only for someone new. So a member with a pet who logged off out of view kept answering `UnitExists("partypet1")` and `UnitBuff("party1", i)`, and the party pet's `UNIT_PET` fired on online flips.
The reference's list handler reseats every member through `0x4e82d0`. That keeps the saved record and sets bit 0 from the row's non-zero status byte (`0x4e8361`-`0x4e837b`; raid twin `0x4ba947`-`0x4ba960`). `UNIT_PET` fires only when the stats diff sees the pet guid move (`0x5e57e9`).
Each list now sets every known member's online bit. The `UNIT_PET` edge follows the pet guid unfiltered, and the no-object `UnitIsConnected` reads the record (`0x517dd3`).
Test: a status-only offline list clears the pet and buffs with no `UNIT_PET`, and an online list restores them.
Fixes#666Fixes#665
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The first half of #448 taught the unit-token resolver `partypetN` and `raidpetN`. The per-token unit snapshot that `UnitExists`, `UnitName`, `UnitHealth` and the other getters read still pushed neither. So the stock party pet frames never showed: `PartyMemberFrame_UpdatePet` shows the pet frame on `UnitExists("partypet"..id)`, and `SHOW_PARTY_PETS` defaults to `"1"`.
In the reference:
- **`UnitExists`** (`0x515fb0`) answers 1 for a unit the client holds. It also answers 1, through the roster fallback, for a party member's pet guid cached behind the owner's online bit (`0x4e80a0`) and for a raid row's pet (`0x4bafd0`, gated on the row's online bit at `0x4bb040`), with no object at all.
- **The getters** read, in order: the live descriptor, the party or raid record (`0x496400`), then the pet record (`0x496420`). The pet record holds health `+0xdc`, max health `+0xde`, power type `+0xd8`, and power and max power `+0xe0`/`+0xe2`, the power divided as the live path does.
- `UnitIsConnected` is 1 on any pet-record hit (`0x517dfb`).
- `UnitLevel` and the dead and ghost predicates have no pet leg.
- **Events:** the unit-token router `0x515c50` fires each unit event once per token naming the unit, `partypet%d` and `raidpet%d` included. The stats handler `0x5e5720` fires `UNIT_PET` for the owner on the pet-guid bit.
Changes:
- `ui_party/pets.rs` pushes a snapshot per `partypetN` and `raidpetN`. It comes from the pet's store while held, else from the owner's record, and the existing transitions fire each token's `UNIT_*` events.
- `UNIT_PET` fires with the owner's token when that owner's pet guid changes. The feed's change gate now watches the members' pet stores.
- The despawn snapshot copies the pet's cached name into the member's record (`0x5f0a63`-`0x5f0a70`), so `UnitName("partypetN")` answers for a pet out of view.
- `partypet1..4` get portrait slots. A held pet bakes like `"pet"`. An unheld one that the owner's record names shows `TemporaryPortrait-Pet` (`0x525cb0`).
Tests:
- `ui_party/pets.rs` covers the held-pet and record getters, an offline owner, `UNIT_PET` off the record and off a held member's `SUMMON`, and `UNIT_HEALTH` with the pet's token.
- It also covers raid rows with an offline row's pet.
- `the_stock_party_frame_shows_and_hides_its_pet_frame` loads the default UI and checks that `PartyMemberFrame1PetFrame` shows and hides on dismiss.
- Two portrait tests cover the slots and the stand-in.
Fixes#448🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The stock video options window (`OptionsFrame`, off the player's chain) now opens, saves, restores defaults and cancels with no Lua error, as on 1.12.1.
- The CVars it reads are registered at the reference's defaults: `SmallCull` "0.04" (`0x68854a`), `shadowLevel` "1" (`0x6885bc`), `baseMip` "0" (`0x6887aa`), `DesktopGamma` "0" (`0x402d4d`), `spellEffectLevel` "2" (`0x688900`), plus `doodadAnim` and `texLodBias`, which the new getters read. `SetWorldDetail` keeps `SmallCull` in step (`0x488e56`), and the wrong comment that called the getter its only reader is gone.
- `spellEffectLevel`'s handler (`0x689510`): the value is clamped to 0-2, "Spell effect level set to %d." is printed, the particle emission scalar is set to 0.33/0.66/1.0, and the shard emitter's rate follows the level (`0x6eb95e`).
- The 21 functions #337 lists: the six video getter/setter pairs (`0x488ec0`-`0x489300`), `GetNumFrames`/`EnumerateFrames` in creation order (`0x705f00`, `0x705f60`), and the client queries, including `GetDebugStats` and `OpeningCinematic`'s empty `CMSG_OPENING_CINEMATIC` (0xf9, `0x48c8c9`).
Verified: a headless test walks the stock window's 18 boxes and 9 sliders, then Okay, Defaults and Cancel, with no error (it fails on main at `OptionsFrame.lua:146`), plus unit tests for each binding and handler; 12 mutations each fail a test. A live run opened the window, saved, restored defaults and cancelled with no Lua error. `scripts/gates.sh` green. Built on macOS; no platform seam touched.
Fixes#548Fixes#337
Refs #329 (benilla's own options window has no Spell Detail row yet)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
`SendChatMessage`'s language argument is spoken, as in 1.12.1: a racial language picked from the chat menu (`ChatFrame.lua:2404`, passed on by `ChatEdit_SendText` at `:1950-1954`) or named by an addon goes out in `CMSG_MESSAGECHAT`, where before every line went in the faction tongue.
- `0x49f1e0` starts from the speaker's default language (`0x5ec890`); when argument 3 passes `lua_isstring` (a string or a number) it is matched by name against every `Languages.dbc` row, case-insensitively (`0x49f8a0`, `SStrCmpI`), and a miss raises "Unknown language" (`0x49f2e1`). nil, an absent argument, a table or a boolean keep the default. A language the character has not learned is sent and left to the server, which drops it (vmangos `ChatHandler.cpp:175`).
- The packet builder writes the type, the language and a target for a whisper or a channel only, then the text (`0x49f6c3`-`0x49f72a`); fourteen per-type writers become one, with byte-exact goldens.
- Each new UI state is seeded with the language table.
Checked live against the local vmangos: a say, a yell, a whisper to self and a GM command round-trip through the new builder; a channel line reaches the server's channel lookup; an unknown language raises in Lua.
Fixes#164
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
With Resurrection, Redemption or Rebirth armed and nothing selected, the targeting cursor takes a released party member's corpse: it lights over the corpse in range, and a click casts on it. Before, the cursor stayed grey over a corpse and a click bound nothing.
- **The pick** (`0x480816`, `0x6e6260`). While targeting, a corpse is a candidate only under a word in `0x8600`: under `0x8000` a corpse that is not bones and passes `0x6067d0`, and under `0x200`, tried only without `0x8000`, one that is not bones and fails it. Outside targeting every corpse stays a candidate, as before.
- **The reaction gate `0x6067d0`**: the caster's faction template toward the corpse owner's race template (`ChrRaces`, as `0x5d7120` reads it), friendly at 4 and up. The faction catalog now carries each race's template, and the PvP team loader reads it from there.
- **The cursor**: `0x6e6460`'s corpse leg (`0x6e6719`-`0x6e676d`) with its range tail. `GetMinMaxRange 0x6e3480` pads a corpse like a unit, reading the caster's own reach twice (`0x6e3605`-`0x6e361e`).
- **The click**: `BindTarget`'s corpse arm (`0x6e5f89`-`0x6e6020`), the `0x8000` arm then the `0x200` arm, through the same range merge as a unit (`0x6e602c`). Out of range raises the error and keeps the cursor armed, as the unit arm already does.
- **The wire**: `CMSG_CAST_SPELL` with the corpse bit and the corpse's packed guid, which the client writes for any mask bit in `0x8a02` (`0x7e4e10`) and vmangos reads for either corpse bit (`SpellCastTargetsInfo.cpp:156-157`); `CMSG_USE_ITEM` the same, for Goblin Jumper Cables.
Checked: byte-exact goldens for both packets; unit tests for the pick filter, the cursor verdict (bones, a hostile corpse, out of range, the reach pad), the bind arms from a world click to the sent command, and the reaction gate on the shipped DBCs. Each fails with its piece undone. There is no live run: the probes cannot aim or click in the 3D world. Gates green on macOS; no platform seam touched.
Fixes#450🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The comment and string passes' last leftovers, and one lookup made to match the reference.
**Comments that stated a wrong reference fact**, now stating the right one:
- A cast failure clears the GCD, and a failed cooldown-on-event spell also drops its parked record (`0x6e73cc`).
- `SetUnit` is `0x505d70`; `0x476cb0` is the component clone it reaches.
- Interior sound follows the character, where the listener sits, not the camera.
- Template inheritance re-runs `LoadXML` on the one object against each template (`0x76985c`), and reads `name` and `id` from the instance alone (`0x769770`).
- On the ghost-to-alive edge the reference clears its corpse cache and sends nothing (`0x5ee990`, `0x491f50`).
- The name cache has no high-bit miss. An empty-name answer evicts the record in the reference (`0x55f6f0`).
- The combat-log deferred queue (`0xc4e208`) waits only on an item name. A unit name never waits.
- A flying spline's segments are paced by curve length (`0x454320`, `0x453760`), not by chord length.
- A stop within 3 yd of its stop point keeps the arrow nocked (`0x6019e4`).
- A missile's sound id is at `CMissile+0x40`.
- A nil or unresolved `AssistUnit` token is a gap against `0xb8` ERR_GENERIC_NO_TARGET, not a deviation.
**Strings:**
- Test, log and tool messages lose leftover history wording and placeholder labels.
- The extractor's scan summaries describe the current tint and sequence-clock paths.
- The smoke script's failure text carries no private numbers.
**Line continuations:** twelve log, panic and assert strings get back the `\` continuations they had lost. Each printed a run of spaces mid-message. Fixes#106.
**One lookup:** a region's `inherits=` is looked up as one verbatim name, matched case-insensitively (`0x6ee6f0`, `_strnicmp` at `0x6ee747`), as `framexml::expand` already did for frames. The gate before it split on commas and matched case-sensitively, so a texture or font string whose `inherits=` spelled its template in another case never received the template. `a_region_takes_a_mis_cased_template` fails before this change and passes after.
**Tests:** the quest tests stop loading three FrameXML files that no quest file uses.
**In game:** nothing changes for the stock UI. Log lines read as one sentence, and an addon texture that names its template in another case now gets it.
Verified with `scripts/check.sh` on the changed crates, plus the loader and quest tests with the install present.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A ghost could swing, got a lit action bar, a sword cursor over enemies, and an Attack button that did not refuse. benilla tested death as health 0 only, and a released ghost has health 1.
Fixes#246. Fixes#248. Fixes#250. Fixes#251.
- **One predicate** (`0x605f30`): dead or ghost is health 0 or below, or a player with the `PLAYER_FLAGS` ghost bit `0x10`. It lives on the object fields and every site uses it: the attack check (`0x612e10`), the usable walk's first check (`0x6e3dad`), summon, trade and the death screen.
- **#248:** the cast ladder refuses a dead or ghost caster with `SPELL_FAILED_CASTER_DEAD` and sends nothing, unless the spell's `Attributes` has `0x800000` (`0x6e4c49`-`0x6e4c68`); the Attack action button takes it first ("You are dead").
- **#251:** the sword cursor also needs a live, unmounted, unpacified player in control (`0x482648`-`0x4826cb`). A right-click now decides attack from the reference's CanInteract/CanAttack fork (`0x60c18c`-`0x60c247`), not from the cursor kind, so a ghost right-clicking a hostile NPC with a service flag selects it and does nothing else, instead of opening its window.
Tests: seven tests, each with a ghost at health 1; `scripts/check.sh` is green.
To see it: release spirit. The action bar stays grey; Attack Target reads "Can't attack while dead."; hovering a hostile mob shows the pointer; right-clicking a hostile vendor selects it and opens nothing.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The second read of `benilla-protocol`'s comments, the last step #41 asked for: that crate's comments were rewritten to the rule before second readers existed. Four readers compared every file's comments against their state before the rewrite and against the code as it is now.
Fixes#41.
- **Citations.** vmangos line citations are re-pointed to the pinned revision: off-by-a-few lines (`Pet.cpp`, `Guild.cpp`, `Petition.cpp`, `LootHandler.cpp`, `ChatHandler.cpp`), and paths the rewrite dropped where a bare file name is ambiguous (`Server/Packets/Spell.cpp` against `Spells/Spell.cpp`, the two `Item.cpp`, `Group.cpp` and `Chat.cpp`). The gossip-hello citation is `NPCHandler.cpp:347`.
- **Facts restored.** The move-time-skipped chain (`0x603b40` → `0x601560` → `0x61ab90`), the addon-message TAB surviving vmangos's chat sanitizer, the zone-under-attack sender, `SMSG_ADDON_INFO` answering the auth session's addon block, the officer-note permission gate, and `SMSG_ITEM_COOLDOWN` on equipping an item with an on-use spell (the old text said a proc).
- **Deviation labels.** A label now carries its reason, or goes when the behaviour is only unbuilt (the survey window, the group XP bonus, the NPC-text language garble).
- **Two examples.** `park_probe` and `login_refusal_probe` took a hard-coded local account; they now read `WOW_USER` and `WOW_PASS`.
- **Verification.** Every file strips to identical code apart from the two examples; `cargo fmt --check` is clean.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Test fixtures pass "player"/"secret"; the run lines in `.cargo/config.toml`, the protocol
examples and the auth and world binaries show placeholders; the SRP probe example takes
--user and --pass instead of defaulting them. Built on macOS.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- OptionsFrame.xml and options_tests.rs: the stock camera-style dropdown writes "0" for Never
(UIOptionsFrame.lua:525,536,547), not "3"; the `alt` entry only shows a stored "3" as Never.
- unit/bindings.rs: TargetByName's silent miss is a gap (#52), not a deviation; the reference's
messages are 0x127 ERR_UNIT_NOT_FOUND and 0xb8 ERR_GENERIC_NO_TARGET.
- fields/unit.rs: the melee reach's 5.0 is a floor (0x6e35bf-0x6e35ce), not a cap.
- tests/nameplate.rs: pfUI's click-through is nameplates.lua:1228.
Comments only; code unchanged. Built on macOS.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Part of #92, for the crates whose comment pass has landed and whose literals are few: `benilla-assets`, `benilla-blp`, `benilla-protocol` and `benilla-srp`.
- Assert messages, printed labels and a probe's error text drop their private record and bug numbers and the workspace's name for the maintainer. Each keeps its fact in its own words. One assert names a client function by its address, `0x68a830`, instead of a disassembler's label for it.
- Two terrain tests named after a bug number are renamed for what they check: `the_pin_stands_one_chunk_west_of_an_impassable_band` in `benilla-formats`, and `a_body_walking_east_from_the_pin_is_stopped_at_the_wall` in `benilla-world`. Those two crates' other literals follow in their own pass.
- Every change is to string-literal text, proven with comments stripped and every literal masked, except the two renamed tests.
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Fixes#32. Every vmangos `File.cpp:N` citation in the crates whose comments have been rewritten now reads in one revision, vmangos core `6b34a36`, the one the comments are written against, a few commits from the server benilla is run against. Some citations had been taken from a newer vmangos checkout, where the lines have moved. #32's own targets came from that newer checkout too, so where this PR and #32 differ, this PR follows `6b34a36`.
- 53 citations in 31 files are re-pointed: most in benilla-protocol, a few in benilla-ui and benilla-app. Each new line was read and is the construct its comment names.
- #32's cases:
- The root-ack kick is `MovementHandler.cpp:715-722`; three comments cited the falling deferral after it.
- Movement is discarded before `CMSG_SET_ACTIVE_MOVER` lands at `:291-293`, through `Player::GetConfirmedMover`.
- The released mover's parting stop is `:955-964`.
- The mount-special echo is sent with `self` false at `:972`. Whether the sender gets its own echo depends on the server's broadcaster (`Object.cpp:2273-2280`); that is stated once, where the packet is parsed, and the opcode comment points there.
- Ten more citations were a line or two off in every revision. One comment also stated a wrong fact: vmangos's ignoring-you party refusal names the invitee, and the empty name is the raid-convert confirmation's.
- Comment text only. Every file strips to identical code, and `cargo fmt --check` is clean.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>