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1 Commits
| Author | SHA1 | Date | |
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| 020ab827ce |
+14
-1
@@ -46,11 +46,19 @@ kira = { path = "third_party/kira" }
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# Dependencies at opt-level 3 in dev: at opt-level 0, avian/parry collision drops a run to <1 fps.
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[profile.dev.package."*"]
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opt-level = 3
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# One codegen unit each, since `lto = "off"` below drops the ThinLTO that inlines across a crate's
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# units: at 16 units the dependencies cost +1.2 cpu_ms at the leg pin, at one nothing, and a cold
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# build is no slower.
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codegen-units = 1
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# Our crates at opt-level 1: Bevy's generic hot paths monomorphize into them, and at opt-level 0
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# Stormwind drops from a pinned 60 fps to ~45; the warm incremental rebuild cost is ~0.
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# Stormwind drops from a pinned 60 fps to ~45.
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[profile.dev]
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opt-level = 1
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# No ThinLTO: above opt-level 0 rustc runs it over a crate's own codegen units by default, and an
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# incremental rebuild redoes it whole: 19 s of a one-line `benilla-app` edit's 25 s, and half its
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# 5.3 GB. Off, our crates cost +0.7 cpu_ms (+6 %) at the leg pin.
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lto = "off"
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# No debuginfo trimming: `debug = "line-tables-only"` measures no recurring win on macOS + sccache.
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@@ -71,3 +79,8 @@ incremental = true
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# Not for speed: under `incremental`, thin-local LTO leaves promoted `anon.*.llvm.*` symbols
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# unresolved and the link fails intermittently (rustc #86049).
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lto = "off"
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# One codegen unit each, as in dev: at 16 the dependencies cost +1.2 cpu_ms against `release` at
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# the leg pin, at one the profile is +0.5, and a cold build is no slower.
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[profile.play.package."*"]
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codegen-units = 1
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