5 Commits

1428 changed files with 283661 additions and 21 deletions
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@@ -5,4 +5,8 @@ AWS_SECRET_ACCESS_KEY=
AWS_DEFAULT_REGION=
AWS_BUCKET=
AWS_ENDPOINT=
AWS_USE_PATH_STYLE_ENDPOINT=
AWS_USE_PATH_STYLE_ENDPOINT=
PRODUCTION_REALMLIST=
PTR_REALMLIST=
LOCAL_REALMLIST=
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--[[----------------------------------------------------------------------------
C_PlayerGuide.lua
─────────────────────────────────────────────────────────────────────────────
Клиентское хранилище данных Путеводителя + UI-facing API.
Соответствует контракту из player-guide-requirements.md → "Client API".
Подключается до PlayerGuide.xml/.lua в .toc.
------------------------------------------------------------------------------]]
C_PlayerGuide = C_PlayerGuide or {}
local L = C_PlayerGuide
-- ──────────────────────────────────────────────────────────────────────────
-- Состояние
local currentData = nil -- последний валидный payload от сервера
local lastError = nil -- строка с описанием последней проблемы валидации
-- Состояние UI: "data" | "empty" | "loading"
local uiState = "loading"
-- Подписчики на обновления (PlayerGuide.lua вешает сюда свой Refresh)
local listeners = {}
-- ──────────────────────────────────────────────────────────────────────────
-- Утилиты
local function notify()
for _, fn in ipairs(listeners) do
-- pcall чтобы один сломанный listener не уронил остальные
pcall(fn, uiState, currentData)
end
end
local function isTable(v) return type(v) == "table" end
-- Валидация payload'а. Возвращает true либо false + строка ошибки.
local function validate(data)
if not isTable(data) then return false, "payload is not a table" end
if data.stageID and type(data.stageID) ~= "number" then
return false, "stageID is not a number"
end
if data.progress and type(data.progress) ~= "number" then
return false, "progress is not a number"
end
if data.objectives and not isTable(data.objectives) then
return false, "objectives is not a table"
end
-- Уникальность id целей
if isTable(data.objectives) then
local seen = {}
for i, o in ipairs(data.objectives) do
if not isTable(o) then
return false, "objective #" .. i .. " is not a table"
end
if o.id and seen[o.id] then
return false, "duplicate objective id: " .. tostring(o.id)
end
if o.id then seen[o.id] = true end
end
end
return true
end
-- ──────────────────────────────────────────────────────────────────────────
-- Подписки (для PlayerGuide.lua)
function L.RegisterListener(fn)
table.insert(listeners, fn)
end
-- ──────────────────────────────────────────────────────────────────────────
-- Публичный API (см. требования → Client API)
function L.SetData(data)
local ok, err = validate(data)
if not ok then
lastError = err
uiState = "empty"
notify()
return false, err
end
currentData = data
lastError = nil
uiState = "data"
notify()
return true
end
function L.Clear()
currentData = nil
lastError = nil
uiState = "empty"
notify()
end
function L.SetLoading()
if uiState ~= "data" then
uiState = "loading"
notify()
end
end
function L.GetState()
return uiState
end
function L.GetLastError()
return lastError
end
function L.HasData()
return uiState == "data" and currentData ~= nil
end
function L.GetStageInfo()
if not L.HasData() then return nil end
return currentData.stageID,
currentData.stageName,
currentData.stageDescription,
currentData.progress or 0
end
-- Доп. метод: список всех этапов (для цепочки сверху)
function L.GetStages()
if not L.HasData() then return nil end
return currentData.stages or {} -- сервер опционально шлёт массив этапов
end
function L.GetNumObjectives()
if not L.HasData() or not currentData.objectives then return 0 end
return #currentData.objectives
end
function L.GetObjectiveInfo(index)
if not L.HasData() or not currentData.objectives then return nil end
local o = currentData.objectives[index]
if not o then return nil end
return {
id = o.id,
type = o.type or "custom",
title = o.title or "",
description = o.description or o.subtitle or "",
subtitle = o.subtitle, -- наше расширение поля для UI
completed = o.completed and true or false,
progress = o.progress or 0,
required = o.required or 1,
targetID = o.targetID,
questID = o.questID,
instanceID = o.instanceID,
encounterID = o.encounterID,
achievementID = o.achievementID,
factionID = o.factionID,
itemID = o.itemID,
currencyID = o.currencyID,
order = o.order or index,
}
end
function L.GetNumRecommendations()
if not L.HasData() or not currentData.recommendations then return 0 end
return #currentData.recommendations
end
function L.GetRecommendationInfo(index)
if not L.HasData() or not currentData.recommendations then return nil end
local r = currentData.recommendations[index]
if not r then return nil end
return {
id = r.id,
type = r.type or "dungeon",
title = r.title or r.name or "",
name = r.name or r.title or "",
description = r.description or r.loc or "",
loc = r.loc, -- локация/подзаголовок
level = r.level,
biome = r.biome, -- ключ биом-обложки
instanceID = r.instanceID,
encounterID = r.encounterID,
priority = r.priority or 0,
}
end
function L.GetNumRewards()
if not L.HasData() or not currentData.rewards then return 0 end
return #currentData.rewards
end
function L.GetRewardInfo(index)
if not L.HasData() or not currentData.rewards then return nil end
local r = currentData.rewards[index]
if not r then return nil end
return r
end
-- ──────────────────────────────────────────────────────────────────────────
-- Сетевой слой (AIO)
-- MoonWellPlayerGuide.lua перехватывает SetData() из serverToClient и вызывает
-- L.SetData(payload). RequestRefresh шлёт обратно в обратную сторону.
function L.RequestRefresh()
L.SetLoading()
if AIO and AIO.Handle then
-- name берётся из serverToClient на сервере. Тут — лёгкая обёртка.
AIO.Handle("MoonWellPlayerGuide", "RequestRefresh")
else
-- Без AIO (например, в режиме разработки) — отдаём заглушку через
-- 0.5 секунды, чтобы UI не висел в Loading навечно.
if C_Timer and C_Timer.After then
C_Timer.After(0.5, function() L.Clear() end)
end
end
end
function L.RequestTrackObjective(objectiveID)
if AIO and AIO.Handle then
AIO.Handle("MoonWellPlayerGuide", "RequestTrackObjective", objectiveID)
end
end
function L.RequestOpenTarget(objectiveID)
if AIO and AIO.Handle then
AIO.Handle("MoonWellPlayerGuide", "RequestOpenTarget", objectiveID)
end
end
-- ──────────────────────────────────────────────────────────────────────────
-- Статика для разработки (видна, пока сервер не прислал реальный payload).
-- Можно убрать перед релизом.
function L._InjectDevPayload()
L.SetData({
version = 1,
stageID = 5,
stageName = "Подготовка к Нордсколу",
stageDescription =
"Завершите ключевые цепочки заданий в Запределье и докажите готовность к походу на север. "..
"По прибытии в Нордскол вам понадобится снаряжение героического уровня.",
progress = 62,
stages = {
{ id = 1, name = "Начало пути", short = "Начало пути", era = "1—58", status = "done" },
{ id = 2, name = "Огненные Недра", short = "Огненные Недра", era = "60", status = "done" },
{ id = 3, name = "Сквозь Тёмный портал", short = "Тёмный портал", era = "58—60", status = "done" },
{ id = 4, name = "Покорение Запределья", short = "Запределье", era = "60—68", status = "done" },
{ id = 5, name = "Подготовка к Нордсколу", short = "К Нордсколу", era = "68—70", status = "active" },
{ id = 6, name = "Заря Нордскола", short = "Нордскол", era = "70—78", status = "locked" },
{ id = 7, name = "Цитадель Ледяной Короны",short = "Ледяная Корона", era = "78—80", status = "locked" },
},
objectives = {
{ id = 1, type = "level", title = "Достигнуть 68 уровня",
subtitle = "Текущий уровень: 68. Можно отправляться в Нордскол.",
completed = true, progress = 68, required = 68, order = 1 },
{ id = 2, type = "quest_chain", title = "Цепочка «Поиск виверны» в Награнде",
subtitle = "Кисть Шамана • Награнд • награда: «Привязка к виверне»",
completed = false, progress = 5, required = 8, order = 2 },
{ id = 3, type = "dungeon", title = "Пройти Кузню Крови",
subtitle = "Цитадель Адского Пламени • рек. уровень 61—64",
completed = false, progress = 0, required = 1, order = 3, instanceID = 256 },
{ id = 4, type = "dungeon", title = "Пройти Аукиндон: Подземелья Аукенай",
subtitle = "Награнд • рек. уровень 64—66",
completed = false, progress = 0, required = 1, order = 4, instanceID = 257 },
{ id = 5, type = "reputation", title = "Получить «Дружелюбие» с Кенарийской экспедицией",
subtitle = "Текущее положение: Нейтрально • Долина Призрачной Луны",
completed = false, progress = 1200, required = 3000, order = 5, factionID = 942 },
},
recommendations = {
{ id = 1, type = "dungeon", name = "Кузня Крови", loc = "Цитадель Адского Пламени", level = "61—64", biome = "fire" },
{ id = 2, type = "dungeon", name = "Подземелья Аукенай", loc = "Аукиндон", level = "64—66", biome = "arcane" },
{ id = 3, type = "dungeon", name = "Сетеккские залы", loc = "Награнд", level = "67—69", biome = "storm" },
{ id = 4, type = "dungeon", name = "Темный Лабиринт", loc = "Аукиндон", level = "68—70", biome = "shadow" },
{ id = 5, type = "dungeon", name = "Ботаника", loc = "Долина Призрачной Луны", level = "69—70", biome = "nature" },
{ id = 6, type = "dungeon", name = "Расколотые Залы", loc = "Цитадель Адского Пламени", level = "70 H", biome = "fire" },
},
rewards = {}, -- блок наград временно скрыт (см. SHOW_REWARDS в PlayerGuide.lua)
})
end
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--[[----------------------------------------------------------------------------
AIO/MoonWellPlayerGuide.lua
─────────────────────────────────────────────────────────────────────────────
AIO-handler (клиентская часть) для namespace "MoonWellPlayerGuide".
Сервер отправляет SetData(payload), клиент кладёт его в C_PlayerGuide.
Клиент шлёт RequestRefresh обратно при нажатии «Обновить».
Контракт описан в player-guide-requirements.md → "AIO Contract".
------------------------------------------------------------------------------]]
local AIO = AIO or require("AIO")
if not AIO then return end -- безопасный no-op без AIO
local handlers = AIO.AddHandlers("MoonWellPlayerGuide", {})
-- ──────────────────────────────────────────────────────────────────────────
-- Server → Client
-- Полная замена payload
function handlers.SetData(player, payload)
if C_PlayerGuide and C_PlayerGuide.SetData then
local ok, err = C_PlayerGuide.SetData(payload)
if not ok and DEFAULT_CHAT_FRAME then
DEFAULT_CHAT_FRAME:AddMessage(
"|cffff8080[Путеводитель]|r Ошибка payload: "..tostring(err))
end
end
end
-- Обновление одной цели (для частичных update'ов)
function handlers.UpdateObjective(player, objective)
if not (C_PlayerGuide and C_PlayerGuide.HasData()) then return end
-- Простая стратегия: пересобрать payload локально с заменой цели по id.
-- C_PlayerGuide хранит данные internally — даём прямой доступ через _patch:
local n = C_PlayerGuide.GetNumObjectives()
for i = 1, n do
local o = C_PlayerGuide.GetObjectiveInfo(i)
if o and o.id == objective.id then
-- Грязный, но рабочий способ для MVP — отдать обратно весь массив.
-- Для прод-уровня лучше выставить C_PlayerGuide.PatchObjective(o).
o.progress = objective.progress or o.progress
o.required = objective.required or o.required
o.completed = objective.completed
if MW_PlayerGuide and MW_PlayerGuide.Refresh then
MW_PlayerGuide.Refresh()
end
break
end
end
end
-- Замена только инфы об этапе (без массива objectives)
function handlers.SetStage(player, stagePayload)
if not stagePayload then return end
-- Объединяем с текущим payload'ом
local _, name, desc, progress = C_PlayerGuide.GetStageInfo()
C_PlayerGuide.SetData({
stageID = stagePayload.stageID,
stageName = stagePayload.stageName or name,
stageDescription = stagePayload.stageDescription or desc,
progress = stagePayload.progress or progress,
stages = stagePayload.stages,
objectives = stagePayload.objectives or {},
recommendations = stagePayload.recommendations or {},
rewards = stagePayload.rewards or {},
})
end
-- Сообщения от сервера (баблы / chat-фрейм)
function handlers.Notify(player, message)
if DEFAULT_CHAT_FRAME and message then
DEFAULT_CHAT_FRAME:AddMessage("|cffffd76a[Путеводитель]|r "..tostring(message))
end
end
-- ──────────────────────────────────────────────────────────────────────────
-- Client → Server: ничего регистрировать не нужно — это просто AIO.Handle
-- внутри C_PlayerGuide.RequestRefresh / RequestTrackObjective / RequestOpenTarget.
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--[[----------------------------------------------------------------------------
PlayerGuide.lua
─────────────────────────────────────────────────────────────────────────────
UI-логика вкладки «Путеводитель». Парный файл PlayerGuide.xml.
Зависимости:
* C_PlayerGuide (Utils/C_PlayerGuide.lua) — данные и API
* MW_PLAYER_GUIDE* (Localization/ruRU.lua) — строки
* EncounterJournal (Custom_EncounterJournal) — родительский фрейм
------------------------------------------------------------------------------]]
-- ──────────────────────────────────────────────────────────────────────────
-- Конфигурация фичи
local SHOW_REWARDS = false -- блок наград временно отключён
local SHOW_RECOMMENDATIONS = true
local DENSITY = "compact" -- compact | regular | cozy
local ACCENT = { r = 1.0, g = 0.84, b = 0.42 } -- золото
local ROMAN = { "I","II","III","IV","V","VI","VII","VIII","IX","X" }
-- Биом → цвет «обложки» рекомендации (rgb 0..1).
-- В будущем заменить на текстуры Interface\AddOns\MoonWellClient\EncounterJournal\Textures\Biome-*.
local BIOME_COLOR = {
fire = { 0.83, 0.29, 0.10 },
arcane = { 0.48, 0.31, 0.83 },
storm = { 0.24, 0.56, 0.77 },
shadow = { 0.35, 0.16, 0.54 },
nature = { 0.31, 0.63, 0.29 },
holy = { 0.83, 0.69, 0.24 },
}
-- Тип цели → глиф (заменить на иконки из BLP, когда будет атлас).
local TYPE_GLYPH = {
level = "",
quest = "!",
quest_chain = "!",
dungeon = "",
raid = "",
boss = "",
achievement = "",
reputation = "",
profession = "",
item = "",
currency = "",
custom = "",
}
-- Тип цели → плейсхолдер-иконка из встроенных текстур 3.3.5a.
local TYPE_ICON = {
level = "Interface\\Icons\\Ability_Warrior_Challange",
quest = "Interface\\Icons\\INV_Misc_Note_01",
quest_chain = "Interface\\Icons\\INV_Misc_Note_05",
dungeon = "Interface\\Icons\\INV_Misc_Key_06",
raid = "Interface\\Icons\\INV_Misc_Head_Dragon_01",
boss = "Interface\\Icons\\Ability_Warrior_DecisiveStrike",
achievement = "Interface\\Icons\\Achievement_GuildPerk_HonorableMention",
reputation = "Interface\\Icons\\INV_Scroll_03",
profession = "Interface\\Icons\\Trade_Engineering",
item = "Interface\\Icons\\INV_Misc_Gem_Diamond_02",
currency = "Interface\\Icons\\INV_Misc_Coin_17",
custom = "Interface\\Icons\\INV_Misc_QuestionMark",
}
-- ──────────────────────────────────────────────────────────────────────────
-- Хелперы
local function pct(cur, req)
if not req or req <= 0 then return 0 end
return math.floor((cur / req) * 100 + 0.5)
end
local function setRGB(fs, c) fs:SetTextColor(c.r or c[1], c.g or c[2], c.b or c[3]) end
local function showOrHide(frame, show)
if not frame then return end
if show then frame:Show() else frame:Hide() end
end
-- ──────────────────────────────────────────────────────────────────────────
-- Цепочка этапов
local stageBadges = {} -- кэш созданных бейджей по индексу
local function buildStageChain(stages)
if not PlayerGuideFrame then return end
local container = PlayerGuideFrame.StageChain
-- Прячем лишние бейджи, если этапов стало меньше
for i = (#stages + 1), #stageBadges do
stageBadges[i]:Hide()
end
if #stages == 0 then return end
local width = container:GetWidth()
if width == 0 then width = 600 end
local slot = width / #stages
for i, s in ipairs(stages) do
local badge = stageBadges[i]
if not badge then
badge = CreateFrame("Frame", "PlayerGuideStageBadge"..i, container, "MW_PG_StageBadgeTemplate")
stageBadges[i] = badge
end
badge:ClearAllPoints()
badge:SetPoint("LEFT", container, "LEFT", (i - 0.5) * slot - 19, 0)
badge:Show()
-- Текст
badge.Roman:SetText(ROMAN[s.id] or tostring(s.id))
badge.Label:SetText(s.short or s.name or "")
-- Цветовая схема по статусу
local status = s.status or "locked"
if status == "active" then
badge.Roman:SetTextColor(1.0, 0.91, 0.63)
badge.Label:SetTextColor(1.0, 0.84, 0.42)
badge.BadgeBG:SetVertexColor(1.0, 0.84, 0.42, 1)
elseif status == "done" then
badge.Roman:SetTextColor(0.79, 0.65, 0.38)
badge.Label:SetTextColor(0.79, 0.65, 0.38)
badge.BadgeBG:SetVertexColor(0.55, 0.40, 0.18, 1)
-- Можно заменить римскую цифру на «✓» для завершённых:
badge.Roman:SetText("")
else
badge.Roman:SetTextColor(0.40, 0.34, 0.22)
badge.Label:SetTextColor(0.40, 0.34, 0.22)
badge.BadgeBG:SetVertexColor(0.20, 0.15, 0.08, 1)
end
end
end
-- ──────────────────────────────────────────────────────────────────────────
-- Карточки целей
local objectiveCards = {}
local CARD_HEIGHT = { compact = 44, regular = 56, cozy = 72 }
local CARD_GAP = { compact = 4, regular = 6, cozy = 8 }
local function renderObjectives()
local section = PlayerGuideFrame.ObjectivesSection
local parent = section.ScrollFrame.ScrollChild
local n = C_PlayerGuide.GetNumObjectives()
-- Скрыть лишние
for i = (n + 1), #objectiveCards do objectiveCards[i]:Hide() end
local h = CARD_HEIGHT[DENSITY] or 44
local gap = CARD_GAP[DENSITY] or 4
local done = 0
for i = 1, n do
local o = C_PlayerGuide.GetObjectiveInfo(i)
if not o then break end
local card = objectiveCards[i]
if not card then
card = CreateFrame("Frame", "PlayerGuideObjective"..i, parent, "MW_PG_ObjectiveCardTemplate")
objectiveCards[i] = card
end
card:ClearAllPoints()
card:SetPoint("TOPLEFT", parent, "TOPLEFT", 0, -(i - 1) * (h + gap))
card:SetPoint("TOPRIGHT", parent, "TOPRIGHT", 0, -(i - 1) * (h + gap))
card:SetHeight(h)
card.objectiveData = o
card:Show()
-- Иконка типа
card.Icon:SetTexture(TYPE_ICON[o.type] or TYPE_ICON.custom)
card.Icon:SetTexCoord(0.08, 0.92, 0.08, 0.92) -- crop borders Blizz-стиль
-- Тип-плашка caps
card.TypeLabel:SetText(_G["MW_PG_TYPE_"..string.upper(o.type)] or string.upper(o.type))
-- Заголовок и подзаголовок
card.Title:SetText(o.title or "")
card.Subtitle:SetText(o.subtitle or o.description or "")
-- Прогресс
card.ProgressBar:SetMinMaxValues(0, o.required or 1)
card.ProgressBar:SetValue(o.progress or 0)
card.Count:SetText(string.format("%d / %d", o.progress or 0, o.required or 1))
-- Цвет по статусу
if o.completed then
done = done + 1
card.Title:SetTextColor(0.62, 0.84, 0.47)
card.TypeLabel:SetTextColor(0.49, 0.65, 0.35)
card.Count:SetTextColor(0.62, 0.84, 0.47)
card.ProgressBar:SetStatusBarColor(0.55, 0.85, 0.40)
card.IconBorder:SetVertexColor(0.40, 0.65, 0.30, 0.7)
else
card.Title:SetTextColor(1.0, 0.91, 0.63)
card.TypeLabel:SetTextColor(0.63, 0.46, 0.19)
card.Count:SetTextColor(0.79, 0.65, 0.38)
card.ProgressBar:SetStatusBarColor(ACCENT.r, ACCENT.g, ACCENT.b)
card.IconBorder:SetVertexColor(ACCENT.r, ACCENT.g, ACCENT.b, 0.55)
end
end
parent:SetHeight(math.max(1, n * (h + gap)))
section.Count:SetText(string.format("· %d / %d", done, n))
end
-- ──────────────────────────────────────────────────────────────────────────
-- Карточки рекомендаций
local recCards = {}
local function renderRecommendations()
local section = PlayerGuideFrame.RecommendationsSection
if not SHOW_RECOMMENDATIONS then section:Hide(); return end
local parent = section.ScrollFrame.ScrollChild
local n = C_PlayerGuide.GetNumRecommendations()
if n == 0 then section:Hide(); return end
section:Show()
for i = (n + 1), #recCards do recCards[i]:Hide() end
local cardW = 148
local gap = 8
for i = 1, n do
local r = C_PlayerGuide.GetRecommendationInfo(i)
if not r then break end
local card = recCards[i]
if not card then
card = CreateFrame("Button", "PlayerGuideRec"..i, parent, "MW_PG_RecCardTemplate")
recCards[i] = card
end
card:ClearAllPoints()
card:SetPoint("TOPLEFT", parent, "TOPLEFT", (i - 1) * (cardW + gap), 0)
card.recData = r
card:Show()
local biome = BIOME_COLOR[r.biome] or BIOME_COLOR.fire
card.Artwork:SetVertexColor(biome[1], biome[2], biome[3], 1)
card.Name:SetText(r.name or "")
card.Loc:SetText(r.loc or "")
card.Level:SetText(r.level or "")
end
parent:SetWidth(math.max(1, n * (cardW + gap)))
section.Count:SetText("· "..n)
end
-- ──────────────────────────────────────────────────────────────────────────
-- Главный Refresh
local function showState(state)
local F = PlayerGuideFrame
local hasData = (state == "data")
showOrHide(F.StageChain, hasData)
showOrHide(F.Header, hasData)
showOrHide(F.ObjectivesSection, hasData)
showOrHide(F.RecommendationsSection, hasData and SHOW_RECOMMENDATIONS)
showOrHide(F.EmptyState, state == "empty")
showOrHide(F.LoadingState, state == "loading")
end
local function refresh()
if not PlayerGuideFrame then return end
local state = C_PlayerGuide.GetState()
showState(state)
if state ~= "data" then return end
-- Заголовок этапа
local id, name, desc, progress = C_PlayerGuide.GetStageInfo()
local stages = C_PlayerGuide.GetStages() or {}
PlayerGuideFrame.Header.Pretitle:SetText(
string.format(MW_PLAYER_GUIDE_STAGE_OF or "Этап %d из %d", id or 0, #stages))
PlayerGuideFrame.Header.Title:SetText(name or "")
PlayerGuideFrame.Header.Description:SetText(desc or "")
PlayerGuideFrame.Header.ProgressLabel:SetText(MW_PLAYER_GUIDE_STAGE_PROGRESS or "ПРОГРЕСС ЭТАПА")
PlayerGuideFrame.Header.ProgressPercent:SetText((progress or 0) .. "%")
PlayerGuideFrame.Header.ProgressBar:SetMinMaxValues(0, 100)
PlayerGuideFrame.Header.ProgressBar:SetValue(progress or 0)
buildStageChain(stages)
renderObjectives()
renderRecommendations()
end
-- ──────────────────────────────────────────────────────────────────────────
-- XML script handlers
function MW_PlayerGuide_OnLoad(self)
-- Подписываемся на изменения C_PlayerGuide
C_PlayerGuide.RegisterListener(function() refresh() end)
end
function MW_PlayerGuide_OnShow(self)
-- Если данных ещё нет — попросим сервер
if not C_PlayerGuide.HasData() then
C_PlayerGuide.SetLoading()
C_PlayerGuide.RequestRefresh()
end
refresh()
end
function MW_PlayerGuide_RefreshButton_OnClick(self)
C_PlayerGuide.SetLoading()
C_PlayerGuide.RequestRefresh()
end
-- Клик по карточке цели — открывает связанный таргет (см. требования)
function MW_PlayerGuide_Objective_OnClick(self)
local o = self.objectiveData
if not o then return end
if o.type == "dungeon" or o.type == "raid" then
if o.instanceID and EncounterJournal_OpenJournal then
EncounterJournal_OpenJournal(o.instanceID)
end
elseif o.type == "boss" then
if o.encounterID and EncounterJournal_OpenJournal then
EncounterJournal_OpenJournal(o.instanceID, o.encounterID)
end
elseif o.type == "achievement" and o.achievementID then
if AchievementFrame_LoadUI then AchievementFrame_LoadUI() end
if AchievementFrame_SelectAchievement then
AchievementFrame_SelectAchievement(o.achievementID)
end
elseif o.type == "item" and o.itemID then
-- Запрос подсказки предмета
if GameTooltip then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetItemByID(o.itemID)
GameTooltip:Show()
end
else
-- Любой нестандартный тип — пытаемся попросить сервер открыть таргет
C_PlayerGuide.RequestOpenTarget(o.id)
end
end
function MW_PlayerGuide_Objective_OnEnter(self)
local o = self.objectiveData
if not o then return end
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:AddLine(o.title or "", 1, 0.91, 0.63)
if o.subtitle and o.subtitle ~= "" then
GameTooltip:AddLine(o.subtitle, 0.66, 0.59, 0.47, true)
end
if not o.completed then
GameTooltip:AddLine(string.format("Прогресс: %d / %d", o.progress, o.required),
0.79, 0.65, 0.38)
end
GameTooltip:Show()
end
function MW_PlayerGuide_Objective_OnLeave(self) GameTooltip:Hide() end
function MW_PlayerGuide_Rec_OnClick(self)
local r = self.recData
if r and r.instanceID and EncounterJournal_OpenJournal then
EncounterJournal_OpenJournal(r.instanceID)
end
end
function MW_PlayerGuide_Rec_OnEnter(self)
local r = self.recData
if not r then return end
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:AddLine(r.name or "", 1, 0.91, 0.63)
if r.loc then GameTooltip:AddLine(r.loc, 0.66, 0.59, 0.47) end
if r.level then GameTooltip:AddLine("Уровень: "..r.level, 0.79, 0.65, 0.38) end
GameTooltip:Show()
end
function MW_PlayerGuide_Rec_OnLeave(self) GameTooltip:Hide() end
-- ──────────────────────────────────────────────────────────────────────────
-- Публичные хелперы для Custom_EncounterJournal.lua (routing вкладки)
function PlayerGuide_Show()
if PlayerGuideFrame then
PlayerGuideFrame:Show()
end
end
function PlayerGuide_Hide()
if PlayerGuideFrame then
PlayerGuideFrame:Hide()
end
end
-- Глобальный экспорт для отладки
MW_PlayerGuide = {
Refresh = refresh,
Show = PlayerGuide_Show,
Hide = PlayerGuide_Hide,
InjectDevData = function() C_PlayerGuide._InjectDevPayload() end,
}
+498
View File
@@ -0,0 +1,498 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<!-- ============================================================
PlayerGuide.xml — вкладка «Путеводитель» в Encounter Journal
Канон WotLK: тёмно-синий фон, золотые акценты, Friz Quadrata.
Подключается ПОСЛЕ Custom_EncounterJournal.xml в .toc, чтобы
PlayerGuideFrame мог анкориться к EncounterJournal как parent.
============================================================ -->
<!-- ───────── Шрифты (Friz Quadrata из клиента 3.3.5a) ───────── -->
<Font name="MW_PG_Title" inherits="GameFontNormalHuge" virtual="true">
<Color r="1.0" g="0.84" b="0.42"/>
<Shadow><Color r="0" g="0" b="0"/><Offset><AbsDimension x="1" y="-1"/></Offset></Shadow>
</Font>
<Font name="MW_PG_Section" inherits="QuestFont_Large" virtual="true">
<Color r="1.0" g="0.84" b="0.42"/>
<Shadow><Color r="0" g="0" b="0"/><Offset><AbsDimension x="1" y="-1"/></Offset></Shadow>
</Font>
<Font name="MW_PG_Body" inherits="GameFontHighlight" virtual="true">
<Color r="0.85" g="0.78" b="0.63"/>
</Font>
<Font name="MW_PG_Caps" inherits="GameFontNormalSmall" virtual="true">
<Color r="0.63" g="0.46" b="0.19"/>
</Font>
<Font name="MW_PG_Italic" inherits="QuestFont" virtual="true">
<Color r="0.66" g="0.59" b="0.47"/>
</Font>
<!-- ───────── Backdrop'ы ───────── -->
<!-- Карточка цели (полупрозрачная пергамент-плашка) -->
<Frame name="MW_PG_ObjectiveCardTemplate" virtual="true">
<Size><AbsDimension x="0" y="44"/></Size>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background"
edgeFile="Interface\Tooltips\UI-Tooltip-Border"
tile="true">
<BackgroundInsets><AbsInset left="3" right="3" top="3" bottom="3"/></BackgroundInsets>
<TileSize><AbsValue val="16"/></TileSize>
<EdgeSize><AbsValue val="12"/></EdgeSize>
<Color r="0.22" g="0.15" b="0.07" a="0.65"/>
<BorderColor r="0.55" g="0.40" b="0.18" a="1.0"/>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<!-- Иконка типа цели (32×32, золотая рамка применяется отдельной текстурой) -->
<Texture parentKey="Icon" file="Interface\Icons\INV_Misc_QuestionMark">
<Size><AbsDimension x="32" y="32"/></Size>
<Anchors>
<Anchor point="LEFT"><Offset><AbsDimension x="8" y="0"/></Offset></Anchor>
</Anchors>
</Texture>
<Texture parentKey="IconBorder" file="Interface\Buttons\UI-Quickslot2">
<Size><AbsDimension x="42" y="42"/></Size>
<Anchors><Anchor point="CENTER" relativeKey="$parent.Icon"/></Anchors>
<TexCoords left="0.2" right="0.8" top="0.2" bottom="0.8"/>
<Color r="1.0" g="0.84" b="0.42" a="0.55"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString parentKey="TypeLabel" inherits="MW_PG_Caps" justifyH="LEFT">
<Size><AbsDimension x="100" y="10"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.Icon" relativePoint="TOPRIGHT">
<Offset><AbsDimension x="10" y="-1"/></Offset>
</Anchor>
</Anchors>
</FontString>
<FontString parentKey="Title" inherits="GameFontNormal" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.TypeLabel" relativePoint="TOPRIGHT">
<Offset><AbsDimension x="6" y="0"/></Offset>
</Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-90" y="0"/></Offset></Anchor>
</Anchors>
<Color r="1.0" g="0.91" b="0.63"/>
</FontString>
<FontString parentKey="Subtitle" inherits="MW_PG_Italic" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.TypeLabel" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="0" y="-2"/></Offset>
</Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-90" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString parentKey="Count" inherits="GameFontNormalSmall" justifyH="RIGHT">
<Size><AbsDimension x="80" y="12"/></Size>
<Anchors>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-10" y="-6"/></Offset></Anchor>
</Anchors>
<Color r="0.79" g="0.65" b="0.38"/>
</FontString>
</Layer>
</Layers>
<Frames>
<StatusBar parentKey="ProgressBar">
<Size><AbsDimension x="0" y="6"/></Size>
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.Icon" relativePoint="RIGHT">
<Offset><AbsDimension x="10" y="-12"/></Offset>
</Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-10" y="-12"/></Offset></Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="1.0" g="0.79" b="0.29"/>
<Layers>
<Layer level="BACKGROUND">
<Texture setAllPoints="true" file="Interface\Buttons\WHITE8X8">
<Color r="0.05" g="0.04" b="0.02" a="0.85"/>
</Texture>
</Layer>
</Layers>
</StatusBar>
</Frames>
<Scripts>
<OnClick function="MW_PlayerGuide_Objective_OnClick"/>
<OnEnter function="MW_PlayerGuide_Objective_OnEnter"/>
<OnLeave function="MW_PlayerGuide_Objective_OnLeave"/>
</Scripts>
</Frame>
<!-- Карточка рекомендованного подземелья -->
<Button name="MW_PG_RecCardTemplate" virtual="true">
<Size><AbsDimension x="148" y="106"/></Size>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background"
edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<BackgroundInsets><AbsInset left="3" right="3" top="3" bottom="3"/></BackgroundInsets>
<TileSize><AbsValue val="16"/></TileSize>
<EdgeSize><AbsValue val="12"/></EdgeSize>
<Color r="0.10" g="0.07" b="0.03" a="0.85"/>
<BorderColor r="0.55" g="0.40" b="0.18" a="1.0"/>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<!-- Биом-плашка (плейсхолдер: цветной градиент) -->
<Texture parentKey="Artwork" file="Interface\Buttons\WHITE8X8">
<Size><AbsDimension x="138" y="58"/></Size>
<Anchors>
<Anchor point="TOP"><Offset><AbsDimension x="0" y="-5"/></Offset></Anchor>
</Anchors>
<Color r="0.55" g="0.16" b="0.07"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString parentKey="Level" inherits="GameFontNormalSmall" justifyH="CENTER">
<Anchors>
<Anchor point="TOPRIGHT" relativeKey="$parent.Artwork" relativePoint="TOPRIGHT">
<Offset><AbsDimension x="-4" y="-4"/></Offset>
</Anchor>
</Anchors>
<Color r="1.0" g="0.91" b="0.63"/>
</FontString>
<FontString parentKey="Name" inherits="GameFontNormal" justifyH="LEFT">
<Size><AbsDimension x="130" y="12"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.Artwork" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="2" y="-4"/></Offset>
</Anchor>
</Anchors>
<Color r="1.0" g="0.91" b="0.63"/>
</FontString>
<FontString parentKey="Loc" inherits="MW_PG_Italic" justifyH="LEFT">
<Size><AbsDimension x="130" y="10"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.Name" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="0" y="-2"/></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick function="MW_PlayerGuide_Rec_OnClick"/>
<OnEnter function="MW_PlayerGuide_Rec_OnEnter"/>
<OnLeave function="MW_PlayerGuide_Rec_OnLeave"/>
</Scripts>
</Button>
<!-- Бейдж этапа в цепочке (круглая золотая монета с цифрой) -->
<Frame name="MW_PG_StageBadgeTemplate" virtual="true">
<Size><AbsDimension x="38" y="38"/></Size>
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="BadgeBG" file="Interface\Buttons\UI-Quickslot2">
<Size><AbsDimension x="60" y="60"/></Size>
<Anchors><Anchor point="CENTER"/></Anchors>
<TexCoords left="0.2" right="0.8" top="0.2" bottom="0.8"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString parentKey="Roman" inherits="GameFontNormalLarge" justifyH="CENTER">
<Anchors><Anchor point="CENTER"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Color r="1.0" g="0.91" b="0.63"/>
</FontString>
<FontString parentKey="Label" inherits="MW_PG_Caps" justifyH="CENTER">
<Size><AbsDimension x="100" y="10"/></Size>
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM"><Offset><AbsDimension x="0" y="-4"/></Offset></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<!-- ───────── Корневой фрейм ───────── -->
<!-- Парент: EncounterJournal.encounter (см. PlayerGuide.lua → Init) -->
<Frame name="PlayerGuideFrame" hidden="true" parent="EncounterJournal">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="22" y="-58"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-6" y="6"/></Offset></Anchor>
</Anchors>
<Layers>
<!-- «Волна» сверху, как в оригинальном EJ — добавляется через
родительский фон. Здесь — тонкая золотая внутренняя рамка. -->
<Layer level="BORDER">
<Texture parentKey="TopGlow" file="Interface\Common\UI-TooltipDivider-Transparent">
<Size><AbsDimension x="0" y="16"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="-58"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="0" y="-58"/></Offset></Anchor>
</Anchors>
<Color r="1.0" g="0.84" b="0.42" a="0.35"/>
</Texture>
</Layer>
</Layers>
<Frames>
<!-- 1) Цепочка этапов сверху -->
<Frame parentKey="StageChain">
<Size><AbsDimension x="0" y="62"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="8" y="-4"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-8" y="-4"/></Offset></Anchor>
</Anchors>
<!-- Бейджи создаются программно в Lua (PlayerGuide_BuildStageChain) -->
</Frame>
<!-- 2) Заголовок текущего этапа -->
<Frame parentKey="Header">
<Size><AbsDimension x="0" y="78"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.StageChain" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="12" y="-12"/></Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativeKey="$parent.StageChain" relativePoint="BOTTOMRIGHT">
<Offset><AbsDimension x="-12" y="-12"/></Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString parentKey="Pretitle" inherits="MW_PG_Caps" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="2" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString parentKey="Title" inherits="MW_PG_Title" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.Pretitle" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="0" y="-2"/></Offset>
</Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-260" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString parentKey="Description" inherits="MW_PG_Body" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.Title" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="2" y="-6"/></Offset>
</Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-260" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString parentKey="ProgressLabel" inherits="MW_PG_Caps" justifyH="RIGHT">
<Anchors>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-2" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString parentKey="ProgressPercent" inherits="MW_PG_Title" justifyH="RIGHT">
<Size><AbsDimension x="240" y="28"/></Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeKey="$parent.ProgressLabel" relativePoint="BOTTOMRIGHT">
<Offset><AbsDimension x="0" y="-2"/></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<StatusBar parentKey="ProgressBar">
<Size><AbsDimension x="240" y="10"/></Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeKey="$parent.ProgressPercent" relativePoint="BOTTOMRIGHT">
<Offset><AbsDimension x="0" y="-4"/></Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="1.0" g="0.79" b="0.29"/>
<Layers>
<Layer level="BACKGROUND">
<Texture setAllPoints="true" file="Interface\Buttons\WHITE8X8">
<Color r="0.05" g="0.04" b="0.02" a="0.85"/>
</Texture>
</Layer>
</Layers>
</StatusBar>
<Button parentKey="RefreshButton" inherits="UIPanelButtonTemplate2" text="MW_PLAYER_GUIDE_REFRESH">
<Size><AbsDimension x="100" y="22"/></Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeKey="$parent.ProgressBar" relativePoint="BOTTOMRIGHT">
<Offset><AbsDimension x="0" y="-6"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="MW_PlayerGuide_RefreshButton_OnClick"/>
</Scripts>
</Button>
</Frames>
</Frame>
<!-- 3) Секция «Задачи этапа» — заголовок + список карточек -->
<Frame parentKey="ObjectivesSection">
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.Header" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="-2" y="-10"/></Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativeKey="$parent.Header" relativePoint="BOTTOMRIGHT">
<Offset><AbsDimension x="2" y="-10"/></Offset>
</Anchor>
<Anchor point="BOTTOM"><Offset><AbsDimension x="0" y="142"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString parentKey="Heading" inherits="MW_PG_Section" justifyH="LEFT" text="MW_PLAYER_GUIDE_OBJECTIVES">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="4" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString parentKey="Count" inherits="MW_PG_Caps" justifyH="LEFT">
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.Heading" relativePoint="RIGHT">
<Offset><AbsDimension x="8" y="-2"/></Offset>
</Anchor>
</Anchors>
</FontString>
<Texture parentKey="Divider" file="Interface\Common\UI-TooltipDivider-Transparent">
<Size><AbsDimension x="0" y="2"/></Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeKey="$parent.Heading" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="0" y="-4"/></Offset>
</Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-4" y="0"/></Offset></Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<ScrollFrame parentKey="ScrollFrame" inherits="UIPanelScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="4" y="-26"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-26" y="4"/></Offset></Anchor>
</Anchors>
<ScrollChild>
<Frame parentKey="ScrollChild">
<Size><AbsDimension x="600" y="200"/></Size>
<!-- Карточки целей вставляются программно через ObjectiveCardTemplate -->
</Frame>
</ScrollChild>
</ScrollFrame>
</Frames>
</Frame>
<!-- 4) Секция «Подходящие подземелья» — горизонтальная карусель -->
<Frame parentKey="RecommendationsSection">
<Size><AbsDimension x="0" y="132"/></Size>
<Anchors>
<Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="6" y="6"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-6" y="6"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString parentKey="Heading" inherits="MW_PG_Section" justifyH="LEFT" text="MW_PLAYER_GUIDE_RECS">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="4" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString parentKey="Count" inherits="MW_PG_Caps" justifyH="LEFT">
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.Heading" relativePoint="RIGHT">
<Offset><AbsDimension x="8" y="-2"/></Offset>
</Anchor>
</Anchors>
</FontString>
<Texture parentKey="Divider" file="Interface\Common\UI-TooltipDivider-Transparent">
<Size><AbsDimension x="0" y="2"/></Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeKey="$parent.Heading" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="0" y="-4"/></Offset>
</Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-4" y="0"/></Offset></Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<ScrollFrame parentKey="ScrollFrame" inherits="UIPanelScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="4" y="-26"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-26" y="4"/></Offset></Anchor>
</Anchors>
<ScrollChild>
<Frame parentKey="ScrollChild">
<Size><AbsDimension x="900" y="110"/></Size>
</Frame>
</ScrollChild>
</ScrollFrame>
</Frames>
</Frame>
<!-- 5) Пустое состояние -->
<Frame parentKey="EmptyState" hidden="true">
<Anchors><Anchor point="CENTER"><Offset><AbsDimension x="0" y="20"/></Offset></Anchor></Anchors>
<Size><AbsDimension x="460" y="200"/></Size>
<Layers>
<Layer level="OVERLAY">
<FontString parentKey="Title" inherits="MW_PG_Title" justifyH="CENTER" text="MW_PLAYER_GUIDE_EMPTY_TITLE">
<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="-20"/></Offset></Anchor></Anchors>
<Size><AbsDimension x="460" y="28"/></Size>
</FontString>
<FontString parentKey="Body" inherits="MW_PG_Body" justifyH="CENTER" text="MW_PLAYER_GUIDE_EMPTY_BODY">
<Anchors>
<Anchor point="TOP" relativeKey="$parent.Title" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="-10"/></Offset>
</Anchor>
</Anchors>
<Size><AbsDimension x="420" y="60"/></Size>
</FontString>
</Layer>
</Layers>
<Frames>
<Button parentKey="RefreshButton" inherits="UIPanelButtonTemplate2" text="MW_PLAYER_GUIDE_REFRESH">
<Size><AbsDimension x="120" y="24"/></Size>
<Anchors>
<Anchor point="TOP" relativeKey="$parent.Body" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="-14"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="MW_PlayerGuide_RefreshButton_OnClick"/>
</Scripts>
</Button>
</Frames>
</Frame>
<!-- 6) Состояние загрузки -->
<Frame parentKey="LoadingState" hidden="true">
<Anchors><Anchor point="CENTER"/></Anchors>
<Size><AbsDimension x="300" y="80"/></Size>
<Layers>
<Layer level="OVERLAY">
<FontString parentKey="Title" inherits="MW_PG_Section" justifyH="CENTER" text="MW_PLAYER_GUIDE_LOADING_TITLE">
<Anchors><Anchor point="TOP"/></Anchors>
<Size><AbsDimension x="300" y="20"/></Size>
</FontString>
<FontString parentKey="Body" inherits="MW_PG_Italic" justifyH="CENTER" text="MW_PLAYER_GUIDE_LOADING_BODY">
<Anchors>
<Anchor point="TOP" relativeKey="$parent.Title" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="-6"/></Offset>
</Anchor>
</Anchors>
<Size><AbsDimension x="300" y="16"/></Size>
</FontString>
</Layer>
</Layers>
</Frame>
</Frames>
<Scripts>
<OnLoad function="MW_PlayerGuide_OnLoad"/>
<OnShow function="MW_PlayerGuide_OnShow"/>
</Scripts>
</Frame>
</Ui>
+64
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@@ -0,0 +1,64 @@
# PlayerGuide — клиентский пакет (3.3.5a / MoonWellClient)
Это материалы для интеграции вкладки **«Путеводитель»** в существующий
ретропортированный Encounter Journal. Реализация соответствует требованиям
из `uploads/player-guide-requirements.md` и опирается на канон-визуал
WotLK (Friz Quadrata, тёмно-синий фон EJ, золотые акценты).
## Структура
```
MoonWellClient/
├── EncounterJournal/
│ ├── Utils/
│ │ └── C_PlayerGuide.lua ← хранилище + API
│ ├── Custom_EncounterJournal/
│ │ ├── Custom_EncounterJournal.xml ← патч: новая вкладка
│ │ ├── Custom_EncounterJournal.lua ← патч: routing вкладки
│ │ ├── PlayerGuide.xml ← фреймы и шаблоны (НОВОЕ)
│ │ └── PlayerGuide.lua ← рендер и логика (НОВОЕ)
│ └── Localization/
│ └── ruRU.lua ← патч: MW_PLAYER_GUIDE и др.
├── AIO/
│ └── MoonWellPlayerGuide.lua ← AIO-handler (клиентская часть)
└── MoonWellClient.toc ← патч: подключение файлов
```
## Порядок интеграции
1. **Скопируйте новые файлы** в проект:
* `client-export/PlayerGuide.xml``EncounterJournal/Custom_EncounterJournal/PlayerGuide.xml`
* `client-export/PlayerGuide.lua``EncounterJournal/Custom_EncounterJournal/PlayerGuide.lua`
* `client-export/C_PlayerGuide.lua``EncounterJournal/Utils/C_PlayerGuide.lua`
* `client-export/MoonWellPlayerGuide.lua``AIO/MoonWellPlayerGuide.lua`
2. **Примените патчи** из `client-export/patches/` к существующим файлам
(см. ниже — `Custom_EncounterJournal.xml`, `Custom_EncounterJournal.lua`,
`MoonWellClient.toc`, `Localization/ruRU.lua`).
3. **Перезагрузите интерфейс** (`/reload`). Если AIO ещё не передал
payload — увидите «пустое» состояние с кнопкой «Обновить».
## Что вошло в MVP (по требованиям)
| MVP-пункт | Где |
| ----------------------------- | ------------------------------------------- |
| вкладка `Путеводитель` | `Custom_EncounterJournal.xml` патч |
| пустой `PlayerGuideFrame` | `PlayerGuide.xml` |
| `C_PlayerGuide.lua` + статика | `C_PlayerGuide.lua` |
| заголовок этапа + цели | `PlayerGuide.lua → PlayerGuide_Refresh` |
| tab switching / hide-show | `Custom_EncounterJournal.lua → EJ_ContentTab_OnClick` хук |
| AIO `SetData` | `MoonWellPlayerGuide.lua → handlers.SetData` |
| Обновить (RequestRefresh) | `PlayerGuide.lua → PlayerGuide_RefreshButton_OnClick` |
## Что отложено (см. «Later UI» в требованиях)
* Фильтры (все / активные / завершённые)
* Pinning отслеживаемой цели
* **Награды** — блок временно отключён (`SHOW_REWARDS = false`)
* Серверные уведомления (`Notify`)
## Сноска по визуалу
Текстуры в XML — это встроенные ресурсы 3.3.5a-клиента. Если у вас
есть атлас MoonWell — замените пути в блоке `-- TEXTURE_ATLAS` на свои.
Биом-обложки рекомендаций (`Interface\AddOns\MoonWellClient\EncounterJournal\Textures\Biome-*`)
надо создать отдельно — это плейсхолдеры (см. таблицу в `PlayerGuide.lua`).
@@ -0,0 +1,120 @@
--[[----------------------------------------------------------------------------
patches/Custom_EncounterJournal.lua.patch
─────────────────────────────────────────────────────────────────────────────
Патч-сниппеты для существующего Custom_EncounterJournal.lua. Эти куски
добавляют routing новой вкладки и hide-show поведение по требованиям:
«при выборе guide tab:
- hide instance cards
- hide Encounter Journal detail panel
- hide suggested content panel
- hide loot journal panel
- hide or disable the expansion/tier dropdown unless explicitly needed
- show PlayerGuideFrame»
------------------------------------------------------------------------------]]
-- ─── ПАТЧ #1 ───────────────────────────────────────────────────────────────
-- НАЙТИ функцию EJ_ContentTab_Select (или ту, что переключает вкладки в
-- Encounter Journal). Обычно она выглядит как switch по id вкладки.
-- ДОБАВИТЬ ветку для нашей вкладки. Пример полностью переписанной функции:
local PLAYERGUIDE_TAB_ID = 1 -- должен совпадать с id="1" в XML патче
function EJ_ContentTab_Select(id)
EncounterJournal.suggestTab:UnlockHighlight()
EncounterJournal.dungeonsTab:UnlockHighlight()
EncounterJournal.raidsTab:UnlockHighlight()
if EncounterJournal.lootJournalTab then
EncounterJournal.lootJournalTab:UnlockHighlight()
end
if EncounterJournal.guideTab then
EncounterJournal.guideTab:UnlockHighlight()
end
-- Прячем «обычные» панели EJ. Этот хелпер уже есть в Custom_EncounterJournal:
-- EncounterJournal_HideAllPanels()
-- Если его нет — выньте тело сюда (Hide instance list, encounter, loot).
EncounterJournal_HideAllPanels()
-- Прячем PlayerGuideFrame — он показывается только на guide-вкладке.
if PlayerGuideFrame then PlayerGuideFrame:Hide() end
if id == PLAYERGUIDE_TAB_ID then
-- НАША ВКЛАДКА -----------------------------------------------------
EncounterJournal.guideTab:LockHighlight()
EncounterJournal.instanceSelect:Hide()
EncounterJournal.encounter:Hide()
if EncounterJournalSuggestFrame then EncounterJournalSuggestFrame:Hide() end
if LootJournal then LootJournal:Hide() end
-- Скрыть/задисейблить дропдаун расширений, как просят требования:
if EJTierDropDown then EJTierDropDown:Hide() end
if PlayerGuideFrame then PlayerGuideFrame:Show() end
return
end
-- ── Остальные вкладки — оригинальная логика ──
if EJTierDropDown then EJTierDropDown:Show() end
if id == 2 then -- SuggestTab (было 1)
EncounterJournal.suggestTab:LockHighlight()
EncounterJournal_ListInstances() -- или ваш Suggest-Show
elseif id == 3 then -- DungeonTab
EncounterJournal.dungeonsTab:LockHighlight()
EJ_HideNonInstancePanels()
EncounterJournal_ListInstances()
elseif id == 4 then -- RaidTab
EncounterJournal.raidsTab:LockHighlight()
EJ_HideNonInstancePanels()
EncounterJournal_ListInstances()
elseif id == 5 then -- LootJournalTab
if EncounterJournal.lootJournalTab then
EncounterJournal.lootJournalTab:LockHighlight()
end
if LootJournal_Show then LootJournal_Show() end
end
end
-- ─── ПАТЧ #2 ───────────────────────────────────────────────────────────────
-- В EJ_ContentTab_OnClick добавить вызов нашего Select для tab id=1
-- (если у вас один централизованный _OnClick — он уже передаёт id и
-- ничего дополнительно делать не нужно):
function EJ_ContentTab_OnClick(self)
EJ_ContentTab_Select(self:GetID())
PlaySound("igCharacterInfoTab")
end
-- ─── ПАТЧ #3 ───────────────────────────────────────────────────────────────
-- Защита: при открытии EJ через EncounterJournal_OpenJournal — переключиться
-- НА dungeon/raid таб, а не оставлять guide-таб выбранным.
-- Найдите вашу EncounterJournal_OpenJournal и убедитесь, что в начале:
local _orig_EncounterJournal_OpenJournal = EncounterJournal_OpenJournal
function EncounterJournal_OpenJournal(instanceID, encounterID, ...)
-- При прямом открытии конкретного instance — переключиться на Dungeon/Raid
if instanceID then
EJ_ContentTab_Select(3) -- Dungeon по умолчанию; ваша логика может выбрать Raid
end
return _orig_EncounterJournal_OpenJournal(instanceID, encounterID, ...)
end
-- ─── ПАТЧ #4 ───────────────────────────────────────────────────────────────
-- Init: статика для разработки (можно убрать перед релизом). Если AIO
-- ещё не успел прислать payload — покажем dev-payload через 1с после
-- первого открытия EJ.
local _devInjected = false
EncounterJournal:HookScript("OnShow", function()
if not _devInjected and not C_PlayerGuide.HasData() then
_devInjected = true
C_Timer.After(1.0, function()
if not C_PlayerGuide.HasData() then
C_PlayerGuide._InjectDevPayload()
end
end)
end
end)
@@ -0,0 +1,57 @@
--[[----------------------------------------------------------------------------
patches/Custom_EncounterJournal.xml.patch
─────────────────────────────────────────────────────────────────────────────
Это НЕ замена файла — это патч-сниппеты для существующего
Custom_EncounterJournal.xml. Вставьте обозначенные блоки.
В оригинальном Custom_EncounterJournal.xml внутри EncounterJournal.bg или
аналогичного контейнера уже есть вкладки SuggestTab / DungeonTab / RaidTab /
LootJournalTab. Нужно вставить GuideTab ПЕРЕД ними (id=1) и сдвинуть
анкоры остальных.
------------------------------------------------------------------------------]]
-- ─── ПАТЧ #1 ───────────────────────────────────────────────────────────────
-- НАЙТИ блок вкладки SuggestTab (или то, что у вас сейчас называется
-- «$parentSuggestTab» / «$parentDungeonTab») и ДОБАВИТЬ перед ним
-- следующую кнопку. id=1, чтобы EJ_ContentTab_OnClick знал об этой вкладке.
<Button name="$parentGuideTab"
inherits="EncounterTierTabTemplate"
text="MW_PLAYER_GUIDE"
parentKey="guideTab"
id="1">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset><AbsDimension x="40" y="2"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="EJ_ContentTab_OnClick"/>
</Scripts>
</Button>
-- ─── ПАТЧ #2 ───────────────────────────────────────────────────────────────
-- ИЗМЕНИТЬ id существующих вкладок (теперь Путеводитель = 1):
--
-- SuggestTab id="2" (было 1)
-- DungeonTab id="3" (было 2)
-- RaidTab id="4" (было 3)
-- LootJournalTab id="5" (было 4)
--
-- И СДВИНУТЬ анкор первой следующей вкладки (SuggestTab), чтобы она
-- цеплялась за GuideTab:
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentGuideTab" relativePoint="BOTTOMRIGHT">
<Offset><AbsDimension x="-15" y="0"/></Offset>
</Anchor>
</Anchors>
-- ─── ПАТЧ #3 ───────────────────────────────────────────────────────────────
-- В конце <Ui>... </Ui>, ПЕРЕД закрывающим тегом, добавить include
-- для нашего PlayerGuide.xml, чтобы PlayerGuideFrame создавался ВНУТРИ
-- родителя EncounterJournal:
<Include file="PlayerGuide.xml"/>
@@ -0,0 +1,43 @@
--[[----------------------------------------------------------------------------
patches/Localization-ruRU.lua.patch
─────────────────────────────────────────────────────────────────────────────
Строки локализации для вкладки «Путеводитель».
Вставьте этот блок в ваш существующий Localization/ruRU.lua (или
ruRU.lua в корне), либо подключите как отдельный файл и добавьте в .toc.
------------------------------------------------------------------------------]]
-- Имя вкладки
MW_PLAYER_GUIDE = "Путеводитель"
-- Заголовки секций
MW_PLAYER_GUIDE_OBJECTIVES = "Задачи этапа"
MW_PLAYER_GUIDE_RECS = "Подходящие подземелья"
MW_PLAYER_GUIDE_REWARDS = "Награды за этап"
-- Шапка
MW_PLAYER_GUIDE_STAGE_OF = "ЭТАП %d ИЗ %d"
MW_PLAYER_GUIDE_STAGE_PROGRESS = "ПРОГРЕСС ЭТАПА"
MW_PLAYER_GUIDE_REFRESH = "Обновить"
-- Пустое состояние
MW_PLAYER_GUIDE_EMPTY_TITLE = "Путеводитель ещё не открыт"
MW_PLAYER_GUIDE_EMPTY_BODY = "Данные о вашем прогрессе ещё не получены с сервера. "..
"Это может занять несколько секунд после входа в игру."
-- Загрузка
MW_PLAYER_GUIDE_LOADING_TITLE = "ЗАПРАШИВАЕМ ХРОНИКИ"
MW_PLAYER_GUIDE_LOADING_BODY = "Ожидание данных от Путеводителя"
-- Caps-плашки типов целей (используются в карточке цели)
MW_PG_TYPE_LEVEL = "УРОВЕНЬ"
MW_PG_TYPE_QUEST = "ЗАДАНИЕ"
MW_PG_TYPE_QUEST_CHAIN = "ЦЕПОЧКА"
MW_PG_TYPE_DUNGEON = "ПОДЗЕМЕЛЬЕ"
MW_PG_TYPE_RAID = "РЕЙД"
MW_PG_TYPE_BOSS = "БОСС"
MW_PG_TYPE_ACHIEVEMENT = "ДОСТИЖЕНИЕ"
MW_PG_TYPE_REPUTATION = "РЕПУТАЦИЯ"
MW_PG_TYPE_PROFESSION = "ПРОФЕССИЯ"
MW_PG_TYPE_ITEM = "ПРЕДМЕТ"
MW_PG_TYPE_CURRENCY = "ВАЛЮТА"
MW_PG_TYPE_CUSTOM = "ЗАДАЧА"
@@ -0,0 +1,28 @@
# patches/MoonWellClient.toc.patch
#
# Сниппет для добавления в существующий MoonWellClient.toc. ВАЖНО: порядок
# подключения файлов критичен — C_PlayerGuide.lua должен идти ДО PlayerGuide.lua,
# а PlayerGuide.xml — ПОСЛЕ Custom_EncounterJournal.xml (PlayerGuideFrame
# анкорится к EncounterJournal как parent).
#
# Вставьте строки ниже в соответствующие места вашего .toc.
# ─── Локализация ────────────────────────────────────────────────────────────
# В блок Localization, рядом с остальными ruRU.lua:
Localization\ruRU.lua
# ─── Хранилище и API ────────────────────────────────────────────────────────
# В блок EncounterJournal\Utils\, до подключения чего-либо из
# Custom_EncounterJournal\:
EncounterJournal\Utils\C_PlayerGuide.lua
# ─── Сам Encounter Journal (ОБНОВЛЁННЫЙ ПОРЯДОК) ────────────────────────────
# Эти строки заменяют ваш существующий блок Custom_EncounterJournal:
EncounterJournal\Custom_EncounterJournal\Custom_EncounterJournal.xml
EncounterJournal\Custom_EncounterJournal\PlayerGuide.xml
EncounterJournal\Custom_EncounterJournal\PlayerGuide.lua
EncounterJournal\Custom_EncounterJournal\Custom_EncounterJournal.lua
# ─── AIO-handler ────────────────────────────────────────────────────────────
# Должен подключаться ПОСЛЕ C_PlayerGuide.lua и AIO/AIO_Client.lua:
AIO\MoonWellPlayerGuide.lua
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# PlayerGuide — текстуры
Все файлы — **PNG с альфа-каналом**, размеры — **степень двойки**
(требование BLP-конвертера). Палитра канон-WotLK: золото (`#ffd76a`)
на тёмно-коричневом (`#1a1208`).
## Что есть
| Файл | Размер | Куда |
|---|---|---|
| `StageBadge-Active.png` | 64×64 | Бейдж текущего этапа в цепочке. |
| `StageBadge-Done.png` | 64×64 | Бейдж завершённого этапа. |
| `StageBadge-Locked.png` | 64×64 | Бейдж недоступного этапа. |
| `ProgressBar-Fill.png` | 128×16 | Заливка прогресс-бара (`BarTexture`). |
| `ProgressBar-BG.png` | 128×16 | Подложка прогресс-бара. |
| `Card-Background.png` | 256×256 | Тайл-фон карточек (`bgFile`, tileable). |
| `Card-Border.png` | 256×32 | Рамка карточки (`edgeFile`, 8 сегментов 32×32: up/down/left/right/TL/TR/BL/BR). |
| `Section-Divider.png` | 256×16 | Декоративный разделитель секций. |
| `Corner-Ornament.png` | 64×64 | Угол декоративной рамки фрейма. |
| `Top-Wave-Glow.png` | 512×64 | «Волна» свечения сверху (как в оригинальном EJ). |
| `Biome-Fire.png` | 256×128 | Обложка рекомендации — огненные локации. |
| `Biome-Arcane.png` | 256×128 | Тайная магия. |
| `Biome-Storm.png` | 256×128 | Буря/вода. |
| `Biome-Shadow.png` | 256×128 | Тьма. |
| `Biome-Nature.png` | 256×128 | Природа. |
| `Biome-Holy.png` | 256×128 | Свет/нежить. |
| `TypeIcon-Level.png` | 64×64 | Иконка цели «уровень». |
| `TypeIcon-Quest.png` | 64×64 | «задание». |
| `TypeIcon-QuestChain.png` | 64×64 | «цепочка». |
| `TypeIcon-Dungeon.png` | 64×64 | «подземелье». |
| `TypeIcon-Raid.png` | 64×64 | «рейд». |
| `TypeIcon-Boss.png` | 64×64 | «босс». |
| `TypeIcon-Achievement.png` | 64×64 | «достижение». |
| `TypeIcon-Reputation.png` | 64×64 | «репутация». |
| `TypeIcon-Profession.png` | 64×64 | «профессия». |
| `TypeIcon-Item.png` | 64×64 | «предмет». |
| `TypeIcon-Currency.png` | 64×64 | «валюта». |
| `TypeIcon-Custom.png` | 64×64 | прочее. |
| `TypeIcon-Done.png` | 64×64 | Цель завершена (зелёная галочка). |
| `TypeIcon-Locked.png` | 64×64 | Цель заблокирована (замок). |
| `Button-Up.png` | 128×32 | Кнопка «Обновить», нормальное. |
| `Button-Down.png` | 128×32 | Кнопка нажата. |
| `Button-Highlight.png` | 128×32 | Hover. |
## Куда положить в проекте
```
MoonWellClient/EncounterJournal/Textures/PlayerGuide/
├── StageBadge-Active.blp
├── StageBadge-Done.blp
├── ...
└── Button-Highlight.blp
```
И в XML использовать пути:
```
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\StageBadge-Active"
```
(WoW сам подставит `.blp`.)
## Конвертация PNG → BLP
Любой из:
- **BLPNG Converter** (Windows, GUI) — самый простой, drag-and-drop;
- **BLPLab** — с предпросмотром;
- **CLI**: `blpconverter input.png output.blp` (есть пайплайны на GitHub).
Параметры:
- **Compression:** `DXT5` для всего с альфой (всё, кроме `Card-Background`
для него `DXT1` или `Uncompressed`, если хочется лучше);
- **Mipmaps:** включить (`Generate Mipmaps`), кроме `ProgressBar-Fill/BG`
(тонкие полоски ломаются на мипмапах — там лучше off);
- **Sampling:** `Bicubic` или `Lanczos`.
## Замена биом-обложек
Сейчас биом-обложки — стилизованные плашки с аркой и светящимся центром.
Их можно полностью заменить вашими собственными — главное, оставить размер
**256×128** и имена файлов. Если поменяете список биомов, поправьте таблицу
`BIOME_COLOR` в `PlayerGuide.lua`.
## Замена иконок типов целей
Если у вас есть атлас иконок WoW (например, из `Interface/Icons/`) — карта
`TYPE_ICON` в `PlayerGuide.lua` уже использует встроенные текстуры
клиента. Текстуры `TypeIcon-*` нужны, только если хочется единого
визуального словаря (рамка + глиф).
## Применение в XML (примеры)
```xml
<!-- Бейдж в цепочке этапов: меняем встроенный UI-Quickslot2 на наш -->
<Texture parentKey="BadgeBG"
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\StageBadge-Active">
<Size><AbsDimension x="44" y="44"/></Size>
<Anchors><Anchor point="CENTER"/></Anchors>
</Texture>
<!-- Прогресс-бар: BarTexture указывает на Fill, BG ставится в Layer BACKGROUND -->
<StatusBar parentKey="ProgressBar">
<BarTexture file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\ProgressBar-Fill"/>
<Layers>
<Layer level="BACKGROUND">
<Texture setAllPoints="true"
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\ProgressBar-BG"/>
</Layer>
</Layers>
</StatusBar>
<!-- Карточка цели: bgFile = Card-Background, edgeFile = Card-Border -->
<Backdrop bgFile="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\Card-Background"
edgeFile="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\Card-Border"
tile="true">
<BackgroundInsets><AbsInset left="4" right="4" top="4" bottom="4"/></BackgroundInsets>
<TileSize><AbsValue val="64"/></TileSize>
<EdgeSize><AbsValue val="16"/></EdgeSize>
</Backdrop>
```
## Сноска
Это плейсхолдеры на уровне «лучше, чем встроенные UI-Quickslot2». Если в
проекте есть художник — финальные текстуры стоит делать в этом же
визуальном словаре, чтобы Lua/XML менять не пришлось (только перерисовать
PNG того же размера и сконвертировать).
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+263
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@@ -0,0 +1,263 @@
<!doctype html>
<html lang="ru">
<head>
<meta charset="utf-8" />
<title>PlayerGuide — Texture Sheet</title>
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;600;700&family=EB+Garamond:ital,wght@0,400;0,500;1,400&display=swap" rel="stylesheet" />
<style>
* { box-sizing: border-box; }
html, body { margin: 0; padding: 0; min-height: 100%; }
body {
font-family: 'EB Garamond', Georgia, serif;
background:
radial-gradient(ellipse at 50% 0%, #1c2c48 0%, transparent 60%),
radial-gradient(ellipse at 100% 100%, #0d1422 0%, transparent 70%),
linear-gradient(180deg, #0a1018 0%, #050810 100%);
color: #d8c8a0;
padding: 60px 50px 80px;
}
h1 {
font-family: 'Cinzel', serif; font-weight: 700;
font-size: 36px; margin: 0 0 6px;
color: #ffd76a;
text-shadow: 0 0 14px rgba(197,151,46,0.5), 0 2px 0 #000;
letter-spacing: 0.02em;
}
.sub {
font-style: italic; color: #a89878;
margin: 0 0 36px; font-size: 16px;
}
.group {
margin: 0 0 44px;
}
.group-title {
font-family: 'Cinzel', serif; font-weight: 700;
font-size: 13px; letter-spacing: 0.18em; text-transform: uppercase;
color: #ffd76a; text-shadow: 0 1px 0 #000;
display: flex; align-items: center; gap: 12px;
margin: 0 0 18px;
}
.group-title::before {
content: ''; width: 3px; height: 14px;
background: #ffd76a; box-shadow: 0 0 6px #ffd76a88;
}
.group-title::after {
content: ''; flex: 1; height: 1px;
background: linear-gradient(90deg, rgba(138,106,38,0.5), transparent);
}
.grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(180px, 1fr));
gap: 14px;
}
.item {
background: linear-gradient(180deg, rgba(28,44,72,0.4), rgba(10,16,24,0.4));
border: 1px solid rgba(255,215,106,0.18);
border-radius: 3px;
padding: 12px 12px 10px;
display: flex; flex-direction: column; align-items: center;
}
.preview {
width: 100%; aspect-ratio: 1 / 1;
display: flex; align-items: center; justify-content: center;
background:
linear-gradient(45deg, #0d0905 25%, transparent 25%),
linear-gradient(-45deg, #0d0905 25%, transparent 25%),
linear-gradient(45deg, transparent 75%, #0d0905 75%),
linear-gradient(-45deg, transparent 75%, #0d0905 75%);
background-size: 16px 16px;
background-position: 0 0, 0 8px, 8px -8px, -8px 0px;
background-color: #18120a;
border: 1px solid rgba(125,90,42,0.4);
margin-bottom: 8px;
overflow: hidden;
}
.preview.wide { aspect-ratio: 2 / 1; }
.preview.bar { aspect-ratio: 4 / 1; }
.preview img {
max-width: 100%; max-height: 100%;
image-rendering: pixelated;
}
.name {
font-family: 'Cinzel', serif; font-weight: 600;
font-size: 11px; color: #ffe9a0;
text-shadow: 0 1px 0 #000;
letter-spacing: 0.04em; text-align: center;
line-height: 1.2;
}
.size {
font-size: 10px; color: #a89878;
font-style: italic; margin-top: 3px;
font-variant-numeric: tabular-nums;
}
/* Showcase row */
.showcase {
margin: 24px 0 40px;
display: grid;
grid-template-columns: 1fr 1fr;
gap: 24px;
}
.showcase-card {
background: linear-gradient(180deg, rgba(60,40,18,0.35), rgba(25,15,8,0.55));
border: 1px solid #5a4220;
box-shadow: inset 0 1px 0 rgba(255,200,100,0.18), 0 4px 12px rgba(0,0,0,0.5);
border-radius: 2px;
padding: 18px;
display: flex; gap: 14px; align-items: stretch;
}
.showcase-card h3 {
margin: 0 0 4px;
font-family: 'Cinzel', serif; font-weight: 700;
font-size: 14px; color: #ffe9a0; text-shadow: 0 1px 0 #000;
}
.showcase-card p {
margin: 0; font-style: italic; font-size: 12px; color: #a89878;
}
.progress-demo {
margin-top: 10px;
height: 14px; width: 100%; position: relative;
background: url('Card-Background.png');
}
</style>
</head>
<body>
<h1>PlayerGuide — лист текстур</h1>
<p class="sub">33 PNG-файла, готовы к конвертации в BLP. Шахматный фон под превью = прозрачность.</p>
<!-- Demo: показываем как они стыкуются вместе -->
<div class="group">
<div class="group-title">Демонстрация (как это смотрится в карточке)</div>
<div class="showcase">
<div class="showcase-card">
<img src="TypeIcon-Dungeon.png" width="44" height="44" alt="" />
<div style="flex:1;">
<h3>Пройти Кузню Крови</h3>
<p>Цитадель Адского Пламени • рек. уровень 61—64</p>
<div style="margin-top:8px; display:flex; gap:8px; align-items:center;">
<div style="flex:1; height:8px; background: url('ProgressBar-BG.png'); position:relative;">
<div style="width:35%; height:100%; background: url('ProgressBar-Fill.png');"></div>
</div>
<span style="font-family:Cinzel,serif; font-size:11px; color:#caa760;">0 / 1</span>
</div>
</div>
</div>
<div class="showcase-card" style="background: url('Card-Background.png'); border-color: #5a4220;">
<img src="StageBadge-Active.png" width="48" height="48" alt="" />
<div style="flex:1;">
<h3 style="color:#ffd76a;">Подготовка к Нордсколу</h3>
<p>Этап V из VII · 62% завершено</p>
<div style="margin-top:10px; height:14px; position:relative; background: url('ProgressBar-BG.png');">
<div style="width:62%; height:100%; background: url('ProgressBar-Fill.png');"></div>
</div>
</div>
</div>
</div>
</div>
<!-- Группы текстур -->
<div class="group">
<div class="group-title">Бейджи этапов</div>
<div class="grid" id="stage"></div>
</div>
<div class="group">
<div class="group-title">Прогресс-бар</div>
<div class="grid" id="progress"></div>
</div>
<div class="group">
<div class="group-title">Карточка</div>
<div class="grid" id="card"></div>
</div>
<div class="group">
<div class="group-title">Декор</div>
<div class="grid" id="decor"></div>
</div>
<div class="group">
<div class="group-title">Обложки рекомендаций (биомы)</div>
<div class="grid" id="biome"></div>
</div>
<div class="group">
<div class="group-title">Иконки типов целей</div>
<div class="grid" id="types"></div>
</div>
<div class="group">
<div class="group-title">Иконки статусов</div>
<div class="grid" id="status"></div>
</div>
<div class="group">
<div class="group-title">Кнопки</div>
<div class="grid" id="buttons"></div>
</div>
<script>
const groups = {
stage: [
['StageBadge-Active', '64×64'],
['StageBadge-Done', '64×64'],
['StageBadge-Locked', '64×64'],
],
progress: [
['ProgressBar-Fill', '128×16', 'bar'],
['ProgressBar-BG', '128×16', 'bar'],
],
card: [
['Card-Background', '256×256'],
['Card-Border', '256×32', 'bar'],
],
decor: [
['Section-Divider', '256×16', 'bar'],
['Corner-Ornament', '64×64'],
['Top-Wave-Glow', '512×64', 'bar'],
],
biome: [
['Biome-Fire', '256×128', 'wide'],
['Biome-Arcane', '256×128', 'wide'],
['Biome-Storm', '256×128', 'wide'],
['Biome-Shadow', '256×128', 'wide'],
['Biome-Nature', '256×128', 'wide'],
['Biome-Holy', '256×128', 'wide'],
],
types: [
['TypeIcon-Level', '64×64'],
['TypeIcon-Quest', '64×64'],
['TypeIcon-QuestChain', '64×64'],
['TypeIcon-Dungeon', '64×64'],
['TypeIcon-Raid', '64×64'],
['TypeIcon-Boss', '64×64'],
['TypeIcon-Achievement', '64×64'],
['TypeIcon-Reputation', '64×64'],
['TypeIcon-Profession', '64×64'],
['TypeIcon-Item', '64×64'],
['TypeIcon-Currency', '64×64'],
['TypeIcon-Custom', '64×64'],
],
status: [
['TypeIcon-Done', '64×64'],
['TypeIcon-Locked', '64×64'],
],
buttons: [
['Button-Up', '128×32', 'bar'],
['Button-Down', '128×32', 'bar'],
['Button-Highlight', '128×32', 'bar'],
],
};
for (const [groupId, items] of Object.entries(groups)) {
const el = document.getElementById(groupId);
for (const [name, size, shape] of items) {
const item = document.createElement('div');
item.className = 'item';
item.innerHTML = `
<div class="preview ${shape || ''}">
<img src="${name}.png" alt="${name}" />
</div>
<div class="name">${name}</div>
<div class="size">${size}</div>
`;
el.appendChild(item);
}
}
</script>
</body>
</html>
+448
View File
@@ -0,0 +1,448 @@
# Player Guide Requirements
## Goal
Create a `Путеводитель` tab inside the existing Encounter Journal UI.
The guide must show personal character progress calculated by `mod-individual-progress` and recommend the next relevant content: quests, dungeons, raids, bosses, requirements, activities, and rewards.
This feature is not a third Encounter Journal instance type. It is a separate panel inside the same interface.
## High-Level Architecture
```text
AzerothCore / mod-individual-progress
-> calculates player progress
-> builds a guide payload
AIO / MoonWell bridge
-> sends guide data to the client
MoonWellClient / EncounterJournal
-> receives the payload
-> stores it in C_PlayerGuide
-> renders the Player Guide tab
```
## Client Components
Add separate client-side files:
```text
EncounterJournal/Utils/C_PlayerGuide.lua
EncounterJournal/Custom_EncounterJournal/PlayerGuide.lua
EncounterJournal/Custom_EncounterJournal/PlayerGuide.xml
```
Responsibilities:
```text
C_PlayerGuide.lua
- stores current guide data
- exposes a small UI-facing API
- receives server payloads
- requests refreshes from the server
PlayerGuide.lua
- renders guide data
- refreshes objective rows
- handles clicks on objectives/recommendations
PlayerGuide.xml
- defines the guide panel
- defines static frames, headers, scroll area, row templates
```
Register these files in `MoonWellClient.toc` before `Custom_EncounterJournal.lua`.
## Encounter Journal Tab
Add a new top-level tab near `Подземелья` and `Рейды`:
```text
Путеводитель | Подземелья | Рейды | Комплекты
```
The tab must live in:
```text
EncounterJournal/Custom_EncounterJournal/Custom_EncounterJournal.xml
```
Expected XML shape:
```xml
<Button name="$parentGuideTab"
inherits="EncounterTierTabTemplate"
text="MW_PLAYER_GUIDE"
parentKey="guideTab"
id="5">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentSuggestTab" relativePoint="BOTTOMRIGHT" x="35" y="0"/>
</Anchors>
<Scripts>
<OnClick function="EJ_ContentTab_OnClick"/>
</Scripts>
</Button>
```
If the guide tab is inserted before existing tabs, anchors for `DungeonTab`, `RaidTab`, and `LootJournalTab` must be adjusted.
Add a localized string:
```lua
MW_PLAYER_GUIDE = "Путеводитель"
```
## Tab Selection Behavior
When the guide tab is selected:
```text
- hide instance cards
- hide Encounter Journal detail panel
- hide suggested content panel
- hide loot journal panel
- hide or disable the expansion/tier dropdown unless explicitly needed
- show PlayerGuideFrame
```
When any other top-level tab is selected:
```text
- hide PlayerGuideFrame
```
Do not route this tab through:
```lua
EJ_GetInstanceByIndex(index, isRaid)
```
That API is only for dungeon/raid instance lists.
## Client API
Create:
```lua
C_PlayerGuide = C_PlayerGuide or {}
```
Required methods:
```lua
C_PlayerGuide.SetData(data)
C_PlayerGuide.GetStageInfo()
C_PlayerGuide.GetNumObjectives()
C_PlayerGuide.GetObjectiveInfo(index)
C_PlayerGuide.GetNumRecommendations()
C_PlayerGuide.GetRecommendationInfo(index)
C_PlayerGuide.GetNumRewards()
C_PlayerGuide.GetRewardInfo(index)
C_PlayerGuide.RequestRefresh()
```
Minimum behavior:
```text
SetData(data)
- validate payload is a table
- replace current data
- fire/trigger a UI refresh if the guide panel is visible
GetStageInfo()
- returns stageID, stageName, stageDescription, progress
GetObjectiveInfo(index)
- returns a normalized objective record or unpacked objective fields
RequestRefresh()
- asks the server to resend the current payload
```
## Server Payload
The server should send one normalized payload per character.
Minimum shape:
```lua
{
version = 1,
characterGuid = 123,
stageID = 10,
stageName = "Подготовка к Нордсколу",
stageDescription = "Завершите ключевые шаги перед переходом дальше.",
progress = 40,
objectives = {
{
id = 1,
type = "level",
title = "Достигнуть 68 уровня",
description = "",
completed = true,
progress = 68,
required = 68,
targetID = 68,
order = 1,
},
{
id = 2,
type = "quest",
title = "Завершить цепочку Темного портала",
description = "",
completed = false,
progress = 3,
required = 8,
targetID = 10119,
order = 2,
},
{
id = 3,
type = "dungeon",
title = "Пройти Кузню Крови",
description = "",
completed = false,
progress = 0,
required = 1,
targetID = 256,
instanceID = 256,
order = 3,
},
},
recommendations = {
{
id = 1,
type = "dungeon",
title = "Кузня Крови",
description = "Подходит для текущего этапа.",
instanceID = 256,
priority = 100,
},
},
rewards = {
{
type = "item",
itemID = 12345,
count = 1,
},
},
}
```
## Objective Types
Support at least:
```text
level
quest
quest_chain
dungeon
raid
boss
achievement
reputation
profession
item
currency
custom
```
Every objective should use the common fields:
```text
id
type
title
description
completed
progress
required
targetID
order
```
Optional type-specific fields:
```text
questID
questChainID
instanceID
encounterID
achievementID
factionID
professionID
itemID
currencyID
```
## Objective Click Behavior
Recommended behavior:
```text
quest
- show quest link or quest hint if available
dungeon
- open Encounter Journal on instanceID
raid
- open Encounter Journal on instanceID
boss
- open Encounter Journal on encounterID
item
- show item tooltip
achievement
- show achievement UI/link
custom
- show text-only detail or request a server action
```
If a target cannot be opened, the UI should fail quietly and keep the guide visible.
## AIO Contract
Use a separate handler namespace:
```text
MoonWellPlayerGuide
```
Server to client:
```lua
SetData(payload)
UpdateObjective(objective)
SetStage(stagePayload)
Notify(message)
```
Client to server:
```lua
RequestRefresh()
RequestTrackObjective(objectiveID)
RequestOpenTarget(objectiveID)
```
Minimum MVP only needs:
```lua
SetData(payload)
RequestRefresh()
```
## AzerothCore / mod-individual-progress Requirements
`mod-individual-progress` must:
```text
- determine the player's current progression stage
- calculate objective completion state
- calculate objective progress values
- build the guide payload
- send the payload on login
- send updates when progress changes
- respond to explicit client refresh requests
```
Recommended update events:
```text
login
level up
quest accepted
quest completed
quest rewarded
achievement earned
boss kill
dungeon completed
reputation changed
profession changed
item acquired, if item objectives are used
```
## UI Requirements
MVP UI:
```text
- guide tab
- stage title
- stage description
- total progress percentage
- objective list
- completed/incomplete visual state
- recommendation list
- manual refresh button
```
Later UI:
```text
- categories
- filters: all / active / completed
- tracked objective pinning
- reward preview
- requirement tooltips
- direct "Open in Journal" buttons
- server notifications
```
## Non-Goals
Do not:
```text
- store guide progress in JOURNALINSTANCE
- make the guide a third dungeon/raid instance category
- overload EJ_GetInstanceByIndex(index, isRaid)
- depend on Sirus-only globals or realm constants
- block the old dungeon/raid Encounter Journal if guide data is missing
```
## MVP Implementation Order
1. Add the `Путеводитель` tab.
2. Add an empty `PlayerGuideFrame`.
3. Add `C_PlayerGuide.lua` with static test data.
4. Render the stage title and three test objectives.
5. Wire tab switching and hide/show behavior.
6. Add AIO `MoonWellPlayerGuide.SetData`.
7. Send test payload from the server.
8. Replace static data with real `mod-individual-progress` data.
9. Add click behavior for dungeon/raid/boss objectives.
10. Add polish: progress bar, icons, rewards, filters.
## Validation
Client should tolerate missing or malformed fields:
```text
- missing payload -> show empty state
- missing objectives -> show "no active objectives"
- missing recommendations -> hide recommendations block
- unknown objective type -> render as text-only custom objective
- invalid instanceID/encounterID -> do not throw Lua errors
```
Server should validate:
```text
- objective ids are unique within the payload
- order is stable
- type is known or custom
- progress <= required when required is present
- dungeon/raid/boss targets exist in Encounter Journal data when used
```
+21
View File
@@ -1,3 +1,9 @@
param(
[Parameter(Mandatory=$false)]
[ValidateSet("production", "ptr", "local")]
[string]$Env = "local"
)
# Stop on errors
$ErrorActionPreference = "Stop"
@@ -70,6 +76,21 @@ if ($LASTEXITCODE -ge 8) {
Write-Host "MPQ archives deployed to $WOW_HOME"
# --- Write realmlist.wtf based on selected environment
$realmlist = switch ($Env) {
"production" { $env:PRODUCTION_REALMLIST }
"ptr" { $env:PTR_REALMLIST }
"local" { $env:LOCAL_REALMLIST }
}
if ($realmlist) {
$realmlistPath = Join-Path $WOW_HOME "Data\ruRU\realmlist.wtf"
Set-Content -Path $realmlistPath -Value "set realmlist $realmlist" -Encoding ASCII
Write-Host "Realmlist ($Env): $realmlist"
} else {
Write-Warning "REALMLIST for '$Env' is not set in .env -- skipping realmlist.wtf"
}
# --- Run WoW reload script
Write-Host "Launching WoW..."
cmd /c $RELOAD_SCRIPT
@@ -69,25 +69,26 @@ local MainMenuBarBackpackButton = _G.MainMenuBarBackpackButton;
local HelpMicroButton = _G.HelpMicroButton;
local KeyRingButton = _G.KeyRingButton;
-- Button collections (dynamically set based on server)
local MICRO_BUTTONS
-- Button collections (rebuilt after addons create optional custom buttons).
local function BuildMicroButtonList()
if isAscensionServer then
return {
_G.CharacterMicroButton,
_G.SpellbookMicroButton,
_G.TalentMicroButton,
_G.AchievementMicroButton,
_G.QuestLogMicroButton,
_G.SocialsMicroButton,
_G.LFDMicroButton,
_G.EncounterJournalMicroButton,
_G.PathToAscensionMicroButton,
_G.ChallengesMicroButton,
_G.MainMenuMicroButton,
_G.HelpMicroButton
}
end
if isAscensionServer then
MICRO_BUTTONS = {
_G.CharacterMicroButton,
_G.SpellbookMicroButton,
_G.TalentMicroButton,
_G.AchievementMicroButton,
_G.QuestLogMicroButton,
_G.SocialsMicroButton,
_G.LFDMicroButton,
_G.PathToAscensionMicroButton,
_G.ChallengesMicroButton,
_G.MainMenuMicroButton,
_G.HelpMicroButton
}
else
MICRO_BUTTONS = {
return {
_G.CharacterMicroButton,
_G.SpellbookMicroButton,
_G.TalentMicroButton,
@@ -95,6 +96,7 @@ else
_G.QuestLogMicroButton,
_G.SocialsMicroButton,
_G.LFDMicroButton,
_G.EncounterJournalMicroButton,
_G.CollectionsMicroButton,
_G.PVPMicroButton,
_G.MainMenuMicroButton,
@@ -102,6 +104,7 @@ else
}
end
local MICRO_BUTTONS = BuildMicroButtonList()
local bagslots = {_G.CharacterBag0Slot, _G.CharacterBag1Slot, _G.CharacterBag2Slot, _G.CharacterBag3Slot};
@@ -783,6 +786,8 @@ local function ApplyMicromenuSystem()
return
end
MICRO_BUTTONS = BuildMicroButtonList()
-- Store original states first
StoreOriginalMicroButtonStates()
@@ -911,6 +916,8 @@ local function ApplyMicromenuSystem()
or (_G.PVPParentFrame and _G.PVPParentFrame:IsVisible() and true or false)
or (_G.BattlefieldFrame and _G.BattlefieldFrame:IsVisible() and true or false)
or (_G.HonorFrame and _G.HonorFrame:IsVisible() and true or false)
elseif buttonName == "EncounterJournal" then
return (_G.EncounterJournal and _G.EncounterJournal:IsVisible() and true or false)
end
return pressed
@@ -919,6 +926,152 @@ local function ApplyMicromenuSystem()
-- ============================================================================
-- SECTION 5: SPECIALIZED BUTTON SETUP
-- ============================================================================
local function SetupEncounterJournalButton(button)
local iconTexture = 'Interface\\EncounterJournal\\UI-EJ-PortraitIcon'
local backgroundTexture = 'Interface\\AddOns\\DragonUI\\Textures\\Micromenu\\uimicromenu2x'
local buttonWidth, buttonHeight = button:GetSize()
local dx, dy = -1, 1
local offX, offY = button:GetPushedTextOffset()
if not button.DragonUIEncounterJournalIcon then
button.DragonUIEncounterJournalIcon = button:CreateTexture(nil, 'ARTWORK')
end
local icon = button.DragonUIEncounterJournalIcon
icon:SetTexture(iconTexture)
icon:SetTexCoord(0, 1, 0, 1)
icon:ClearAllPoints()
icon:SetPoint('CENTER', button, 'CENTER', 0, 0)
icon:SetSize(buttonWidth - 8, buttonWidth - 8)
icon:SetAlpha(1)
icon:Show()
local highlightTexture = button:GetHighlightTexture()
if highlightTexture then
highlightTexture:SetTexture(iconTexture)
highlightTexture:SetTexCoord(0, 1, 0, 1)
highlightTexture:ClearAllPoints()
highlightTexture:SetAllPoints(icon)
highlightTexture:SetBlendMode('ADD')
highlightTexture:SetAlpha(0.55)
end
if not button.DragonUIBackground then
local bg = button:CreateTexture(nil, 'BACKGROUND')
bg:SetTexture(backgroundTexture)
bg:SetSize(buttonWidth, buttonHeight + 1)
bg:SetTexCoord(0.0654297, 0.12793, 0.330078, 0.490234)
bg:SetPoint('CENTER', dx, dy)
button.DragonUIBackground = bg
local bgPushed = button:CreateTexture(nil, 'BACKGROUND')
bgPushed:SetTexture(backgroundTexture)
bgPushed:SetSize(buttonWidth, buttonHeight + 1)
bgPushed:SetTexCoord(0.0654297, 0.12793, 0.494141, 0.654297)
bgPushed:SetPoint('CENTER', dx + offX, dy + offY)
bgPushed:Hide()
button.DragonUIBackgroundPushed = bgPushed
else
button.DragonUIBackground:SetTexture(backgroundTexture)
button.DragonUIBackground:SetTexCoord(0.0654297, 0.12793, 0.330078, 0.490234)
button.DragonUIBackground:ClearAllPoints()
button.DragonUIBackground:SetPoint('CENTER', dx, dy)
button.DragonUIBackground:SetSize(buttonWidth, buttonHeight + 1)
if button.DragonUIBackgroundPushed then
button.DragonUIBackgroundPushed:SetTexture(backgroundTexture)
button.DragonUIBackgroundPushed:SetTexCoord(0.0654297, 0.12793, 0.494141, 0.654297)
button.DragonUIBackgroundPushed:ClearAllPoints()
button.DragonUIBackgroundPushed:SetPoint('CENTER', dx + offX, dy + offY)
button.DragonUIBackgroundPushed:SetSize(buttonWidth, buttonHeight + 1)
end
end
button.dragonUIState = button.dragonUIState or {}
button.dragonUIState.pushed = IsSpecialMicroButtonActive(button, "EncounterJournal")
button.dragonUILastState = button.dragonUIState.pushed
button.dragonUITimer = button.dragonUITimer or 0
button.HandleDragonUIState = function()
local state = button.dragonUIState
local hlTex = button:GetHighlightTexture()
if state and state.pushed then
if icon then
icon:ClearAllPoints()
icon:SetPoint('CENTER', button, 'CENTER', offX, offY)
icon:SetAlpha(0.7)
end
if button.DragonUIBackground then
button.DragonUIBackground:Hide()
end
if button.DragonUIBackgroundPushed then
button.DragonUIBackgroundPushed:Show()
end
if hlTex then
hlTex:ClearAllPoints()
hlTex:SetPoint('TOPLEFT', icon, 'TOPLEFT', 0, 0)
hlTex:SetPoint('BOTTOMRIGHT', icon, 'BOTTOMRIGHT', 0, 0)
end
else
if icon then
icon:ClearAllPoints()
icon:SetPoint('CENTER', button, 'CENTER', 0, 0)
icon:SetAlpha(1)
end
if button.DragonUIBackground then
button.DragonUIBackground:Show()
end
if button.DragonUIBackgroundPushed then
button.DragonUIBackgroundPushed:Hide()
end
if hlTex then
hlTex:ClearAllPoints()
hlTex:SetAllPoints(icon)
end
end
end
button:SetScript('OnUpdate', function(self, elapsed)
self.dragonUITimer = (self.dragonUITimer or 0) + elapsed
if self.dragonUITimer >= 0.1 then
self.dragonUITimer = 0
local currentState = IsSpecialMicroButtonActive(self, "EncounterJournal")
if currentState ~= self.dragonUILastState then
self.dragonUILastState = currentState
if self.dragonUIState then
self.dragonUIState.pushed = currentState
end
if self.HandleDragonUIState then
self.HandleDragonUIState()
end
end
end
end)
if not button.DragonUIStateHooks then
button:HookScript('OnMouseDown', function(self)
if self.dragonUIState then
self.dragonUIState.pushed = true
end
if self.HandleDragonUIState then
self.HandleDragonUIState()
end
end)
button:HookScript('OnMouseUp', function(self)
local currentState = IsSpecialMicroButtonActive(self, "EncounterJournal")
if self.dragonUIState then
self.dragonUIState.pushed = currentState
end
if self.HandleDragonUIState then
self.HandleDragonUIState()
end
end)
button.DragonUIStateHooks = true
end
button.HandleDragonUIState()
end
local function SetupPVPButton(button)
-- Mirror the Character button pattern:
-- Instead of fighting WoW's internal NormalTexture alpha management,
@@ -1582,6 +1735,8 @@ local function ApplyMicromenuSystem()
end
local function setupMicroButtons(xOffset)
MICRO_BUTTONS = BuildMicroButtonList()
local buttonxOffset = 0
local useGrayscale = addon.db.profile.micromenu.grayscale_icons
@@ -1705,9 +1860,11 @@ local function ApplyMicromenuSystem()
local isCharacterButton = (buttonName == "Character")
local isPVPButton = (buttonName == "PVP")
local isEncounterJournalButton = (buttonName == "EncounterJournal")
local upCoords = not isCharacterButton and not isPVPButton and GetColoredTextureCoords(name, "Up") or nil
local shouldUseGrayscale = useGrayscale or (not isPVPButton and not upCoords and not isCharacterButton)
local upCoords = not isCharacterButton and not isPVPButton and not isEncounterJournalButton and GetColoredTextureCoords(name, "Up") or nil
local shouldUseGrayscale = (useGrayscale and not isEncounterJournalButton) or
(not isPVPButton and not isEncounterJournalButton and not upCoords and not isCharacterButton)
if shouldUseGrayscale then
-- Grayscale icons
@@ -1741,6 +1898,8 @@ local function ApplyMicromenuSystem()
end
elseif isPVPButton then
SetupPVPButton(button)
elseif isEncounterJournalButton then
SetupEncounterJournalButton(button)
elseif isCharacterButton then
SetupCharacterButton(button)
else
@@ -2245,6 +2404,8 @@ end
return
end
MICRO_BUTTONS = BuildMicroButtonList()
local useGrayscale = addon.db.profile.micromenu.grayscale_icons
local configMode = useGrayscale and "grayscale" or "normal"
local config = addon.db.profile.micromenu[configMode]
@@ -0,0 +1,544 @@
UIPanelWindows["ItemBrowser"] = { area = "left", pushable = 0, whileDead = 1, width = 830, xOffset = "15", yOffset = "-10"}
local type = type
local mathmax = math.max
local strfind, strlower, strtrim = string.find, string.lower, string.trim
local tinsert, twipe = table.insert, table.wipe
local debugprofilestop = debugprofilestop
local COLUMNS = {
{
name = "Name",
dataProviderKey = "name",
template = "ItemBrowserListCellNameIconTemplate",
},
{
name = "ItemLevel",
dataProviderKey = "itemLevel",
width = 70,
template = "ItemBrowserListCellItemLevelTemplate",
},
{
name = "ID",
dataProviderKey = "itemID",
width = 90,
template = "ItemBrowserListCellItemIDTemplate",
},
}
ItemBrowserMixin = {}
function ItemBrowserMixin:OnLoad()
self.TitleText:SetText(ITEM_BROWSER)
SetPortraitToTexture(self.portrait, [[Interface\Icons\Achievement_General_ClassicBattles_64]])
self.inset.Bgs:SetAtlas("UI-EJ-BattleforAzeroth")
do -- tabs
self:RegisterCustomEvent("SERVICE_DATA_UPDATE")
self:RegisterCustomEvent("CUSTOM_CHALLENGE_DEACTIVATED")
self.tab1:SetFrameLevel(1)
self.tab2:SetFrameLevel(1)
self.tab3:SetFrameLevel(1)
self.tab4:SetFrameLevel(1)
self.maxTabWidth = (self:GetWidth() - 19) / 4
PanelTemplates_SetNumTabs(self, 4)
end
do -- coroutine
self.COROUTINE_HANDLER = CreateFrame("Frame")
self.COROUTINE_HANDLER:Hide()
self.COROUTINE_HANDLER.FRAMETIME_TARGET = 1 / 55
self.COROUTINE_HANDLER.FRAMETIME_AVAILABLE = 8
self.COROUTINE_HANDLER.FRAMETIME_RESERVE = 4
self.COROUTINE_HANDLER.DEBUG = false
self.COROUTINE_HANDLER:SetScript("OnUpdate", function(this, elapsed)
local frametimeStep = this.FRAMETIME_TARGET - elapsed
if frametimeStep ~= 0 then
frametimeStep = frametimeStep * 1000
this.FRAMETIME_AVAILABLE = mathmax(5, this.FRAMETIME_AVAILABLE + frametimeStep)
end
if this.COROUTINE then
this.COROUTINE_TIMESTAMP = debugprofilestop()
local status, result, progress = coroutine.resume(this.COROUTINE)
if not status then
this.COROUTINE = nil
this:Hide()
self.PROGRESS = 1
error(result, 2)
elseif not result then
if this.DEBUG then print("ITEM_BROWSER_COROUTINE", progress) end
self.PROGRESS = progress
self:OnSearchResultUpdate()
else
if this.DEBUG then print("ITEM_BROWSER_COROUTINE", 1) end
this.COROUTINE = nil
this:Hide()
self.PROGRESS = 1
self:OnSearchResultUpdate()
end
else
this:Hide()
end
end)
end
self.BUTTON_OFFSET_Y = 0
self.PROGRESS = 1
self.results = {}
self.Scroll.ScrollBar:SetBackgroundShown(false)
self.Scroll.update = function(scrollFrame)
self:UpdateResultList()
end
self.Scroll.ScrollBar.doNotHide = true
self.Scroll.scrollBar = self.Scroll.ScrollBar
HybridScrollFrame_CreateButtons(self.Scroll, "ItemBrowserListRowButtonTemplate", 0, 0, nil, nil, nil, -self.BUTTON_OFFSET_Y)
self.SearchBox:ToggleOnCharFilter(true, 0.3)
self.tableBuilder = CreateTableBuilder(HybridScrollFrame_GetButtons(self.Scroll))
self.tableBuilder:SetHeaderContainer(self.HeaderHolder)
self:ConstructTable()
end
function ItemBrowserMixin:OnShow()
SetParentFrameLevel(self.inset)
PanelTemplates_SetTab(self, 4)
self.dirty = true
self.Scroll.ScrollBar:SetValue(0)
self:UpdateResultList()
self.SearchBox:SetFocus()
end
function ItemBrowserMixin:OnEvent(event, ...)
if event == "SERVICE_DATA_UPDATE"
or (event == "CUSTOM_CHALLENGE_DEACTIVATED" and select(2, ...) ~= Enum.HardcoreDeathReason.FAILED_DEATH)
then
if not C_Service.IsRenegadeRealm() then
PanelTemplates_HideTab(self, 2)
self.tab3:SetPoint("LEFT", self.tab1, "RIGHT", -16, 0);
end
if not C_Service.IsHardcoreEnabledOnRealm() then
PanelTemplates_HideTab(self, 3)
end
if not C_Service.IsGMAccount() and not IsInterfaceDevClient() then
PanelTemplates_HideTab(self, 4)
end
end
end
function ItemBrowserMixin:GetRowProvider()
return function(itemIndex)
if itemIndex > #self.results then
return nil
end
local itemID = self.results[itemIndex]
local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, vendorPrice = C_Item.GetItemInfo(itemID, false, nil, true, true)
return {
itemID = itemID,
name = itemName,
itemLink = itemLink,
itemLevel = itemLevel,
itemType = itemType,
itemSubType = itemSubType,
icon = itemTexture,
}
end
end
function ItemBrowserMixin:ConstructTable()
local textPadding = 1
local cellPadding = 10
self.tableBuilder:Reset()
self.tableBuilder:SetDataProvider(self:GetRowProvider())
self.tableBuilder:SetTableMargins(5)
self.tableBuilder:SetTableWidth(self.Scroll:GetWidth() or select(3, self.Scroll:GetRect()))
for index, columnInfo in ipairs(COLUMNS) do
local column = self.tableBuilder:AddColumn()
column:ConstructHeader("Button", "ItemBrowserListHeaderButtonTemplate", columnInfo.name)
column:ConstrainToHeader(textPadding)
column:ConstructCells("Frame", columnInfo.template)
if columnInfo.width then
column:SetFixedConstraints(columnInfo.width, cellPadding)
else
column:SetFillConstraints(1, cellPadding)
end
end
self.tableBuilder:Arrange()
end
function ItemBrowserMixin:GetNumItems()
if not self.NUM_ITEMS then
self.NUM_ITEMS = tCount(ItemsCache)
end
return self.NUM_ITEMS
end
function ItemBrowserMixin:SearchItem(item)
item = strtrim(item)
if item == "" then
self:ClearResults()
return
end
local itemID = C_Item.GetItemIDFromString(item)
local searchField, searchValue, useStringFind
if itemID then
searchField = Enum.ItemCacheField.ITEM_ID
searchValue = itemID
elseif item ~= "" then
searchField = GetLocale() == "ruRU" and Enum.ItemCacheField.NAME_RURU or Enum.ItemCacheField.NAME_ENGB
searchValue = strlower(item)
useStringFind = true
end
if not searchField then
self:ClearResults()
return
end
self:StartSearch(searchField, searchValue, useStringFind)
end
function ItemBrowserMixin:StartSearch(searchField, searchValue, useStringFind)
if self.SEARCH_FIELD == searchField and self.SEARCH_VALUE == searchValue then
return
end
if self.COROUTINE then
coroutine.close(self.COROUTINE)
self.COROUTINE = nil
self:ClearResults()
end
self.SEARCH_FIELD = searchField
self.SEARCH_VALUE = searchValue
self.USE_STRING_FIND = useStringFind
local framerate = GetFramerate()
self.COROUTINE_HANDLER.FRAMETIME_TARGET = framerate > 63 and (1 / 60) or (1 / 55)
self.COROUTINE_HANDLER.FRAMETIME_BUDGET = 1000 / framerate - self.COROUTINE_HANDLER.FRAMETIME_RESERVE
self.COROUTINE_HANDLER.COROUTINE = coroutine.create(self.SearchProcess)
self.COROUTINE_HANDLER.COROUTINE_TIMESTAMP = debugprofilestop()
local status, result, progress = coroutine.resume(self.COROUTINE_HANDLER.COROUTINE, self)
if not status then
self.COROUTINE_HANDLER.COROUTINE = nil
self.COROUTINE_HANDLER:Hide()
self.PROGRESS = 1
self:ClearResults()
geterrorhandler()(result)
elseif coroutine.status(self.COROUTINE_HANDLER.COROUTINE) == "dead" then
self.COROUTINE_HANDLER.COROUTINE = nil
self.PROGRESS = 1
else
if self.COROUTINE_HANDLER.DEBUG then print("ITEM_BROWSER_COROUTINE", progress) end
self.PROGRESS = progress
self.COROUTINE_HANDLER:Show()
end
self:OnSearchResultUpdate()
end
function ItemBrowserMixin:SearchProcess()
twipe(self.results)
if not ItemsCache then
return true, 1
end
local processedEntries = 0
local fieldValue
for itemID, itemInfo in pairs(ItemsCache) do
processedEntries = processedEntries + 1
fieldValue = itemInfo[self.SEARCH_FIELD]
if type(fieldValue) == "string" then
fieldValue = strlower(fieldValue)
end
if fieldValue == self.SEARCH_VALUE
or (self.USE_STRING_FIND and strfind(fieldValue, self.SEARCH_VALUE, 1, true))
then
tinsert(self.results, itemInfo[Enum.ItemCacheField.ITEM_ID])
end
if (debugprofilestop() - self.COROUTINE_HANDLER.COROUTINE_TIMESTAMP) > self.COROUTINE_HANDLER.FRAMETIME_BUDGET then
coroutine.yield(false, processedEntries / self:GetNumItems())
end
end
return true, 1
end
function ItemBrowserMixin:OnSearchResultUpdate()
self.dirty = true
self:UpdateSearchProgress()
self:UpdateResultList()
end
function ItemBrowserMixin:UpdateSearchProgress()
local progress = Clamp(self.PROGRESS or 1, 0, 1)
self.SearchProgressBar:SetValue(progress)
self.SearchProgressBar:SetAlpha(progress < 1 and 1 or 0)
end
function ItemBrowserMixin:ClearResults()
twipe(self.results)
self.SEARCH_FIELD = nil
self.SEARCH_VALUE = nil
self.USE_STRING_FIND = nil
self.PROGRESS = 1
self.dirty = true
self:UpdateSearchProgress()
self:UpdateResultList()
end
function ItemBrowserMixin:UpdateResultList()
local scrollFrame = self.Scroll
local offset = HybridScrollFrame_GetOffset(scrollFrame)
local numResults = self.results and #self.results or 0
if self.numItems ~= numResults then
self.numItems = numResults
self.dirty = true
end
local populateCount = math.min(#scrollFrame.buttons, numResults)
self.tableBuilder:Populate(offset, populateCount)
local mouseFocus = GetMouseFocus()
for index, button in ipairs(scrollFrame.buttons) do
button:SetOwner(self)
button:SetShown(index <= numResults)
if button == mouseFocus then
button:OnEnter()
end
end
if self.dirty then
local buttonHeight = scrollFrame.buttons[1] and scrollFrame.buttons[1]:GetHeight() or 0
local scrollHeight = buttonHeight * numResults + self.BUTTON_OFFSET_Y * (numResults - 1) + self.BUTTON_OFFSET_Y / 3
HybridScrollFrame_Update(scrollFrame, scrollHeight, scrollFrame:GetHeight())
self.dirty = nil
end
end
ItemBrowserSearchBoxMixin = CreateFromMixins(PKBT_EditBoxMixin)
function ItemBrowserSearchBoxMixin:OnLoad()
PKBT_EditBoxMixin.OnLoad(self)
local l, r, t, b = self:GetTextInsets()
self:SetTextInsets(l + 10, r + 10, t - 1, b)
self:SetInstructions(SEARCH)
self.Instructions:ClearAllPoints()
self.Instructions:SetPoint("LEFT", 19, -2)
self.searchIcon:SetVertexColor(0.6, 0.6, 0.6)
self:SetCustomCharFilter(function(text)
text = string.gsub(text, "%s%s+", " ")
text = utf8.gsub(text, "[^A-zА-я0-9':%- ]+", "")
return text
end)
self.value = ""
end
function ItemBrowserSearchBoxMixin:OnHide()
self:StopOnCharSearchDelay()
end
function ItemBrowserSearchBoxMixin:OnEnterPressed()
self:ClearFocus()
self:DoSearch()
end
function ItemBrowserSearchBoxMixin:OnEditFocusLost()
SearchBoxTemplate_OnEditFocusLost(self)
self:HighlightText(0, 0)
self:DoSearch()
end
function ItemBrowserSearchBoxMixin:OnUpdate(elapsed)
self.searchDelay = self.searchDelay - elapsed
if self.searchDelay <= 0 then
self:SetScript("OnUpdate", nil)
self.searchDelay = nil
self:DoSearch()
end
end
function ItemBrowserSearchBoxMixin:DoSearch()
local newValue = self:GetText()
if self.value ~= newValue and not (self.value == nil and newValue == "") then
self.value = newValue
self:GetParent():SearchItem(newValue)
end
end
function ItemBrowserSearchBoxMixin:ToggleOnCharFilter(state, searchUpdateDelay)
if state then
self.searchUpdateDelay = searchUpdateDelay
self.searchDelay = searchUpdateDelay
else
self:SetScript("OnUpdate", nil)
self.searchUpdateDelay = nil
self.searchDelay = nil
end
end
function ItemBrowserSearchBoxMixin:OnTextChanged(userInput)
PKBT_EditBoxMixin.OnTextChanged(self, userInput)
SearchBoxTemplate_OnTextChanged(self)
end
function ItemBrowserSearchBoxMixin:OnTextValueChanged(value, userInput)
if userInput then
if self.searchUpdateDelay then
self.searchDelay = self.searchUpdateDelay
self:SetScript("OnUpdate", self.OnUpdate)
end
else
self:StopOnCharSearchDelay()
end
end
function ItemBrowserSearchBoxMixin:OnUpdate(elapsed)
self.searchDelay = self.searchDelay - elapsed
if self.searchDelay <= 0 then
self:SetScript("OnUpdate", nil)
self.searchDelay = nil
self:DoSearch()
end
end
function ItemBrowserSearchBoxMixin:StopOnCharSearchDelay()
self:SetScript("OnUpdate", nil)
if self.searchUpdateDelay then
self.searchDelay = self.searchUpdateDelay
end
end
function ItemBrowserSearchBoxMixin:OnClearClick(button)
SearchBoxTemplateClearButton_OnClick(self.clearButton, button)
self:StopOnCharSearchDelay()
self:DoSearch()
end
ItemBrowserListHeaderButtonMixin = CreateFromMixins(TableBuilderElementMixin)
function ItemBrowserListHeaderButtonMixin:Init(name)
self:SetText(name)
end
function ItemBrowserListHeaderButtonMixin:OnClick(button)
end
ItemBrowserListRowButton = CreateFromMixins(PKBT_OwnerMixin, TableBuilderRowMixin)
function ItemBrowserListRowButton:OnLoad()
self.UpdateTooltip = self.OnEnter
end
function ItemBrowserListRowButton:OnEnter()
if self.itemLink then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetHyperlink(self.itemLink)
GameTooltip:Show()
end
end
function ItemBrowserListRowButton:OnLeave()
GameTooltip:Hide()
end
function ItemBrowserListRowButton:OnClick(button)
if self.itemLink then
HandleModifiedItemClick(self.itemLink)
end
end
function ItemBrowserListRowButton:Populate(rowData, dataIndex)
self:SetID(dataIndex)
self.itemID = rowData.itemID
self.itemLink = rowData.itemLink
end
ItemBrowserListCellMixin = {}
function ItemBrowserListCellMixin:OnLoad()
end
function ItemBrowserListCellMixin:Init(dataProviderKey)
self.dataProviderKey = dataProviderKey
end
function ItemBrowserListCellMixin:Populate(rowData, dataIndex)
local value = rowData[self.dataProviderKey]
self.Text:SetJustifyH(self.textAlignment or "CENTER")
self.Text:SetText(value or "?")
end
ItemBrowserListCellNameIconMixin = CreateFromMixins(ItemBrowserListCellMixin)
function ItemBrowserListCellNameIconMixin:Populate(rowData, dataIndex)
local textWidth = self:GetWidth() - 10
self.Text:SetText(rowData.name or UNKNOWN)
self.Text:SetWidth(textWidth)
self.SubText:SetWidth(textWidth)
if rowData.itemType and rowData.itemSubType then
self.SubText:SetFormattedText("%s - %s", rowData.itemType, rowData.itemSubType)
elseif rowData.itemType or rowData.itemSubType then
self.SubText:SetText(rowData.itemType or rowData.itemSubType)
else
self.SubText:SetText("")
end
self.Icon:SetTexture(rowData.icon or QUESTION_MARK_ICON)
local r, g, b = GetItemQualityColor(rowData.rarity or 1)
self.Border:SetVertexColor(r, g, b)
end
ItemBrowserListCellItemLevelMixin = CreateFromMixins(ItemBrowserListCellMixin)
function ItemBrowserListCellItemLevelMixin:Populate(rowData, dataIndex)
self.Text:SetText(rowData.itemLevel and rowData.itemLevel ~= 0 and rowData.itemLevel or "")
end
ItemBrowserListCellItemIDMixin = CreateFromMixins(ItemBrowserListCellMixin)
function ItemBrowserListCellItemIDMixin:Populate(rowData, dataIndex)
self.Text:SetText(rowData.itemID)
end
@@ -0,0 +1,331 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Script file="Custom_ItemBrowser.lua"/>
<Button name="ItemBrowserListHeaderButtonTemplate" virtual="true">
<Size x="50" y="30"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" parentKey="Background" setAllPoints="true">
<Color r="0.2" g="0.2" b="0.2"/>
</Texture>
</Layer>
<!--
<Layer level="HIGHLIGHT">
<Texture name="$parentHighlight" parentKey="Highlight" setAllPoints="true" alpha="0.2" alphaMode="ADD">
<Color r="1" g="1" b="1"/>
</Texture>
</Layer>
-->
</Layers>
<NormalFont style="SystemFont_Shadow_Small"/>
<PushedTextOffset x="0" y="0"/>
<!--
<PushedTextOffset x="1" y="-1"/>
<ButtonText name="$parentButtonText" parentKey="ButtonText">
<Anchors>
<Anchor point="CENTER" x="0" y="0"/>
</Anchors>
</ButtonText>
-->
<Scripts>
<OnLoad>
Mixin(self, ItemBrowserListHeaderButtonMixin)
</OnLoad>
<!--
<OnClick>
self:OnClick(button)
</OnClick>
-->
</Scripts>
</Button>
<Button name="ItemBrowserListRowButtonTemplate" virtual="true">
<Size x="0" y="46"/>
<Anchors>
<Anchor point="LEFT" x="1" y="0"/>
<Anchor point="RIGHT" x="-1" y="0"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" parentKey="Background" setAllPoints="true" inherits="_SearchBarLg"/>
</Layer>
</Layers>
<HighlightTexture file="Interface\Common\Search">
<TexCoords left="0.001953" right="0.501953" top="0.234375" bottom="0.601562"/>
</HighlightTexture>
<Scripts>
<OnLoad>
Mixin(self, ItemBrowserListRowButton)
self:OnLoad()
</OnLoad>
<OnEvent>
self:OnEvent(event, ...)
</OnEvent>
<OnEnter>
self:OnEnter()
</OnEnter>
<OnLeave>
self:OnLeave()
</OnLeave>
<OnClick>
self:OnClick()
</OnClick>
</Scripts>
</Button>
<Frame name="ItemBrowserListCellNameIconTemplate" virtual="true">
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentBorder" parentKey="Border" file="Interface\Common\Search">
<Size x="40" y="40"/>
<Anchors>
<Anchor point="LEFT" x="10" y="0"/>
</Anchors>
<TexCoords left="0.755859" right="0.830078" top="0.234375" bottom="0.531250"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentIcon" parentKey="Icon">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBorder" x="1" y="-2"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorder" x="-1" y="1"/>
</Anchors>
</Texture>
<FontString name="$parentText" parentKey="Text" inherits="GameFontNormalLarge" justifyH="LEFT" maxLines="1">
<Size x="0" y="0"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon" relativePoint="RIGHT" x="10" y="8"/>
</Anchors>
<Color r="0.96875" g="0.8984375" b="0.578125" a="1"/>
</FontString>
<FontString name="$parentSubText" parentKey="SubText" inherits="GameFontNormal" justifyH="LEFT">
<Size x="400" y="0"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentText" relativePoint="BOTTOMLEFT" x="0" y="-5"/>
</Anchors>
<Color r="0.66796875" g="0.51171875" b="0.3359375" a="1"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
Mixin(self, ItemBrowserListCellNameIconMixin)
self:OnLoad()
</OnLoad>
</Scripts>
</Frame>
<Frame name="ItemBrowserListCellItemLevelTemplate" virtual="true">
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" parentKey="Text" inherits="GameFontNormalLarge" maxLines="1">
<Size x="0" y="0"/>
<Anchors>
<Anchor point="CENTER" x="0" y="0"/>
</Anchors>
<Color r="1" g="1" b="1"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
Mixin(self, ItemBrowserListCellItemLevelMixin)
self:OnLoad()
</OnLoad>
</Scripts>
</Frame>
<Frame name="ItemBrowserListCellItemIDTemplate" virtual="true">
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" parentKey="Text" inherits="GameFontNormalLarge" maxLines="1">
<Size x="0" y="0"/>
<Anchors>
<Anchor point="CENTER" x="0" y="0"/>
</Anchors>
<Color r="1" g="1" b="1"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
Mixin(self, ItemBrowserListCellItemIDMixin)
self:OnLoad()
</OnLoad>
</Scripts>
</Frame>
<Frame name="ItemBrowser" inherits="PortraitFrameTemplate" toplevel="true" enableMouse="true" parent="UIParent" hidden="true">
<Size x="800" y="496"/>
<Anchors>
<Anchor point="CENTER" x="0" y="0"/>
</Anchors>
<Frames>
<Frame name="$parentInset" inherits="InsetFrameTemplate" parentKey="inset">
<Anchors>
<Anchor point="TOPRIGHT" x="-4" y="-60"/>
<Anchor point="BOTTOMLEFT" x="4" y="5"/>
</Anchors>
</Frame>
<EditBox name="$parentSearchBox" parentKey="SearchBox" inherits="PKBT_EditBoxTemplate" letters="64">
<Size x="130" y="36"/>
<Anchors>
<Anchor point="TOPLEFT" x="60" y="-22"/>
<Anchor point="TOPRIGHT" x="-10" y="-22"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentSearchIcon" parentKey="searchIcon" file="Interface\Common\UI-Searchbox-Icon">
<Size x="14" y="14"/>
<Anchors>
<Anchor point="LEFT" x="5" y="-2"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentClearButton" parentKey="clearButton" hidden="true">
<Size x="22" y="22"/>
<Anchors>
<Anchor point="RIGHT" x="-5" y="-1"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture parentKey="texture" file="Interface\FriendsFrame\ClearBroadcastIcon" alpha="0.5" setAllPoints="true"/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
self.texture:SetAlpha(1.0)
</OnEnter>
<OnLeave>
self.texture:SetAlpha(0.5)
</OnLeave>
<OnMouseDown>
if self:IsEnabled() == 1 then
self.texture:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -1)
end
</OnMouseDown>
<OnMouseUp>
self.texture:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
</OnMouseUp>
<OnClick>
self:GetParent():OnClearClick(button)
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
Mixin(self, ItemBrowserSearchBoxMixin)
self:OnLoad()
</OnLoad>
<OnHide>
self:OnHide()
</OnHide>
<OnTextChanged>
self:OnTextChanged(userInput)
</OnTextChanged>
<OnEnterPressed>
self:OnEnterPressed()
</OnEnterPressed>
<OnEditFocusLost>
self:OnEditFocusLost()
</OnEditFocusLost>
<OnEditFocusGained function="SearchBoxTemplate_OnEditFocusGained"/>
</Scripts>
</EditBox>
<StatusBar name="$parentSearchProgressBar" parentKey="SearchProgressBar" minValue="0" maxValue="1" alpha="0">
<Size x="0" y="6"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentSearchBox" relativePoint="BOTTOMLEFT" x="7" y="1"/>
<Anchor point="TOPRIGHT" relativeTo="$parentSearchBox" relativePoint="BOTTOMRIGHT" x="-7" y="1"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="Background">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Color r="0" g="0" b="0" a="0.3"/>
</Texture>
</Layer>
</Layers>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/>
</StatusBar>
<ScrollFrame name="$parentScroll" parentKey="Scroll" inherits="HybridScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT" x="10" y="-50"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentInset" relativePoint="BOTTOMRIGHT" x="-36" y="10"/>
</Anchors>
<Frames>
<Slider name="$parentScrollBar" parentKey="ScrollBar" inherits="PKBT_HybridScrollBarTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="5" y="-25"/>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="5" y="27"/>
</Anchors>
</Slider>
</Frames>
</ScrollFrame>
<Frame name="$parentHeaderHolder" parentKey="HeaderHolder">
<Size x="0" y="30"/>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentScroll" relativePoint="TOPLEFT" x="0" y="12"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentScroll" relativePoint="TOPRIGHT" x="0" y="12"/>
</Anchors>
</Frame>
<Button name="$parentTab1" inherits="CharacterFrameTabButtonTemplate" text="ADVENTURE_JOURNAL" id="1" parentKey="tab1">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT" x="19" y="-30"/>
</Anchors>
<Scripts>
<OnClick function="Adventure_TabOnClick"/>
</Scripts>
</Button>
<Button name="$parentTab2" inherits="CharacterFrameTabButtonTemplate" text="HEADHUNTING" id="2" parentKey="tab2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentTab1" relativePoint="RIGHT" x="-16" y="0"/>
</Anchors>
<Scripts>
<OnClick function="Adventure_TabOnClick"/>
</Scripts>
</Button>
<Button name="$parentTab3" inherits="CharacterFrameTabButtonTemplate" text="HARDCORE_CHALLENGES_TITLE" id="3" parentKey="tab3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentTab2" relativePoint="RIGHT" x="-16" y="0"/>
</Anchors>
<Scripts>
<OnClick function="Adventure_TabOnClick"/>
</Scripts>
</Button>
<Button name="$parentTab4" inherits="CharacterFrameTabButtonTemplate" text="ITEM_BROWSER" id="4" parentKey="tab4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentTab3" relativePoint="RIGHT" x="-16" y="0"/>
</Anchors>
<Scripts>
<OnClick function="Adventure_TabOnClick"/>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
Mixin(self, ItemBrowserMixin)
self:OnLoad()
</OnLoad>
<OnShow>
self:OnShow()
</OnShow>
<OnEvent>
self:OnEvent(event, ...)
</OnEvent>
</Scripts>
</Frame>
</Ui>
@@ -0,0 +1,483 @@
do
local tonumber = tonumber
local unpack = unpack
local bitband = bit.band
local strsub = string.sub
local LJ_BUFFER = {}
local NO_CLASS_FILTER = 0
local NO_SPEC_FILTER = 0
local function getPlayerFactionID()
local factionGroup = UnitFactionGroup("player") or "NEUTRAL"
if factionGroup == "Renegade" then
return (C_FactionManager.GetFactionInfoOriginal())
end
return PLAYER_FACTION_GROUP[factionGroup]
end
local function filterByFaction(factionID, playerFactionID)
if factionID == PLAYER_FACTION_GROUP.Neutral then
return true
elseif factionID == playerFactionID then
return true
end
return false
end
local function filterByClassAndSpecFilters(classID, specID, classFilter, specFilter)
if classFilter and specFilter then
if specFilter == 3 then
specFilter = 4
end
if classFilter == NO_CLASS_FILTER and specFilter == NO_SPEC_FILTER then
return true
elseif classFilter == classID and specFilter == NO_SPEC_FILTER then
return true
elseif classFilter == classID and bitband(specFilter, specID) == specFilter then
return true
end
end
return false
end
local function sortItemSets(a, b)
if a[4] == b[4] then
if a[6] ~= b[6] then
return a[6]
end
return (tonumber(strsub(a[3], 3, -1) or 0)) > (tonumber(strsub(b[3], 3, -1) or 0))
end
return a[4] > b[4]
end
C_LootJournal = {}
function C_LootJournal.GenerateLootData(classFilter, specFilter)
table.wipe(LJ_BUFFER)
local serverID = C_Service and C_Service.GetRealmID and C_Service.GetRealmID() or 0
local playerFactionID = getPlayerFactionID()
local itemSetSourceRealm = EJ_ITEMSET_SOURCE_REALM and EJ_ITEMSET_SOURCE_REALM[serverID]
for setIndex, itemSetData in pairs(EJ_ITEMSET_DATA) do
local name, itemlevel, tierName, sourceID, classID, specID, isPVP, itemList, factionID, realmFlag = unpack(itemSetData, 1, 10)
if not factionID then
factionID = 0
end
if filterByClassAndSpecFilters(classID, specID, classFilter or 0, specFilter or 0)
and filterByFaction(factionID, playerFactionID)
then
if itemSetSourceRealm and itemSetSourceRealm[setIndex] then
sourceID = itemSetSourceRealm[setIndex]
end
local sourceText = EJ_ITEMSET_SOURCE[sourceID] or ""
local numItems = type(itemList) == "table" and #itemList or 0
local items = {}
for i = 1, numItems do
local itemID = itemList[i]
items[i] = {
itemID = itemID,
icon = GetItemIcon(itemID) or [[Interface\Icons\INV_Misc_QuestionMark]],
}
end
LJ_BUFFER[#LJ_BUFFER + 1] = {setIndex, name, tierName or "", itemlevel, sourceText, isPVP == 1, items, numItems}
end
end
table.sort(LJ_BUFFER, sortItemSets)
return LJ_BUFFER
end
function C_LootJournal.GetNumItemSets()
return #LJ_BUFFER
end
function C_LootJournal.GetItemSetInfo(index)
if index and LJ_BUFFER[index] then
return unpack(LJ_BUFFER[index])
end
end
end
local NO_SPEC_FILTER = 0;
local NO_CLASS_FILTER = 0;
local NO_INV_TYPE_FILTER = 0;
--===================================================================================================================================
LootJournalItemsMixin = { };
function LootJournalItemsMixin:OnLoad()
self.Background:SetAtlas("loottab-background", true)
self:SetView(LOOT_JOURNAL_ITEM_SETS);
local _, _, classID = UnitClass("player");
local specIndex = C_Talent.GetCurrentSpecTabIndex()
self:SetClassAndSpecFilters(classID, specIndex);
end
function LootJournalItemsMixin:SetClassAndSpecFilters(classID, specID)
self.classFilter = classID;
self.specFilter = specID;
end
function LootJournalItemsMixin:GetClassAndSpecFilters()
return self.classFilter or NO_CLASS_FILTER, self.specFilter or NO_SPEC_FILTER;
end
function LootJournalItemsMixin:SetView(view)
if ( self.view == view ) then
return;
end
self.view = view;
self.ItemSetsFrame:Show();
end
function LootJournalItemsMixin:GetActiveList()
return self.ItemSetsFrame;
end
function LootJournalItemsMixin:Refresh()
self:GetActiveList():Refresh();
end
function LootJournalItemButtonTemplate_OnEnter(self)
local listFrame = self:GetParent();
while ( listFrame and not listFrame.ShowItemTooltip ) do
listFrame = listFrame:GetParent();
end
if ( listFrame ) then
listFrame:ShowItemTooltip(self);
self:SetScript("OnUpdate", LootJournalItemButton_OnUpdate);
self.UpdateTooltip = LootJournalItemButtonTemplate_OnEnter;
end
end
function LootJournalItemButtonTemplate_OnLeave(self)
self.UpdateTooltip = nil;
GameTooltip:Hide();
self:SetScript("OnUpdate", nil);
ResetCursor();
end
function LootJournalItemButton_OnClick(self, button)
if HandleModifiedItemClick(self.itemLink) then
return
end
LootJournal_OpenItemByEntry(self.itemID)
end
--===================================================================================================================================
LootJournalItemSetsMixin = {}
local LJ_ITEMSET_X_OFFSET = 10;
local LJ_ITEMSET_Y_OFFSET = 10;
local LJ_ITEMSET_BUTTON_SPACING = 13;
local LJ_ITEMSET_BOTTOM_BUFFER = 4;
function LootJournalItemSetsMixin:Refresh()
self.dirty = true;
local offset = self.scrollBar:GetValue();
if ( offset == 0 ) then
self:UpdateList();
else
self.scrollBar:SetValue(0);
end
if ( self.ClassButton ) then
self:UpdateClassButtonText();
end
end
function LootJournalItemSetsMixin:GetClassAndSpecFilters()
return self:GetParent():GetClassAndSpecFilters();
end
function LootJournalItemSetsMixin:UpdateClassButtonText()
end
function LootJournalItemSetsMixin:ShowItemTooltip(button)
-- itemLink may not be available
if not button.itemLink then
GameTooltip:Hide()
return
end
GameTooltip:SetOwner(button, "ANCHOR_RIGHT");
GameTooltip:SetHyperlink(button.itemLink);
if LootJournal_CanOpenItemByEntry(button.itemID) then
GameTooltip:AddLine(LOOTJOURNAL_ITEM_CLICK_TO_OPEN_LOOT, 0, 0.8, 1)
end
self.tooltipItemID = button.itemID;
GameTooltip:Show();
end
function LootJournalItemSetsMixin:CheckItemButtonTooltip(button)
if ( GameTooltip:GetOwner() == button and self.tooltipItemID ~= button.itemID ) then
self:ShowItemTooltip(button);
end
end
function LootJournalItemSetsMixin:GetClassFilter()
local classFilter, specFilter = self:GetClassAndSpecFilters();
return classFilter;
end
function LootJournalItemSetsMixin:GetSpecFilter()
local classFilter, specFilter = self:GetClassAndSpecFilters();
return specFilter;
end
function LootJournalItemSetsMixin:SetClassAndSpecFilters(newClassFilter, newSpecFilter)
local classFilter, specFilter = self:GetClassAndSpecFilters();
if not self.classAndSpecFiltersSet or classFilter ~= newClassFilter or specFilter ~= newSpecFilter then
--[[
-- if choosing just a class without a spec, pick a spec
if newClassFilter ~= NO_CLASS_FILTER and newSpecFilter == NO_SPEC_FILTER then
local _, _, classID = UnitClass("player");
-- if player's class, choose active spec
-- otherwise use 1st spec
if classID == newClassFilter then
local specIndex = C_Talent.GetCurrentSpecTabIndex()
newSpecFilter = specIndex
else
newSpecFilter = 1
end
end
--]]
self:GetParent():SetClassAndSpecFilters(newClassFilter, newSpecFilter);
self.scrollBar:SetValue(0);
self:Refresh();
end
CloseDropDownMenus(1);
self.classAndSpecFiltersSet = true;
end
do
function LootJournalItemButton_OnUpdate(self)
if GameTooltip:IsOwned(self) then
if IsModifiedClick("DRESSUP") then
ShowInspectCursor();
else
ResetCursor();
end
end
end
local function OpenClassFilterDropDown(self, level)
if level then
self:GetParent():GetActiveList():OpenClassFilterDropDown(level);
end
end
function LootJournalItemsClassDropDown_OnLoad(self)
UIDropDownMenu_Initialize(self, OpenClassFilterDropDown, "MENU");
end
local CLASS_DROPDOWN = 1;
function LootJournalItemSetsMixin:OpenClassFilterDropDown(level)
local filterClassID = self:GetClassFilter();
local filterSpecID = self:GetSpecFilter();
local classDisplayName, classTag, classID;
local function SetClassAndSpecFilters(_, classFilter, specFilter)
self:SetClassAndSpecFilters(classFilter, specFilter);
end
local info = UIDropDownMenu_CreateInfo();
if UIDROPDOWNMENU_MENU_VALUE == CLASS_DROPDOWN then
info.text = ALL_CLASSES;
info.checked = filterClassID == NO_CLASS_FILTER;
info.arg1 = NO_CLASS_FILTER;
info.arg2 = NO_SPEC_FILTER;
info.func = SetClassAndSpecFilters;
UIDropDownMenu_AddButton(info, level);
local numClasses = GetNumClasses();
for i = 1, numClasses do
classDisplayName, classTag, classID = GetClassInfo(i);
if classID ~= 10 then
info.text = classDisplayName;
info.checked = filterClassID == classID;
info.arg1 = classID;
info.arg2 = NO_SPEC_FILTER;
info.func = SetClassAndSpecFilters;
UIDropDownMenu_AddButton(info, level);
end
end
end
if level == 1 then
info.text = CLASS;
info.func = nil;
info.notCheckable = true;
info.hasArrow = true;
info.value = CLASS_DROPDOWN;
UIDropDownMenu_AddButton(info, level);
local classDisplayName, classTag, classID;
if filterClassID ~= NO_CLASS_FILTER then
classID = filterClassID;
classDisplayName = GetClassInfo(classID)
else
classDisplayName, classTag, classID = UnitClass("player");
end
info.text = classDisplayName;
info.notCheckable = true;
info.arg1 = nil;
info.arg2 = nil;
info.func = nil;
info.hasArrow = false;
UIDropDownMenu_AddButton(info, level);
info.notCheckable = nil;
for i = 1, GetNumSpecializationsForClassID(classID) do
local _, specName = GetSpecializationInfoForClassID(classID, i)
info.leftPadding = 10;
info.text = specName;
info.checked = filterSpecID == i;
info.arg1 = classID;
info.arg2 = i;
info.func = SetClassAndSpecFilters;
UIDropDownMenu_AddButton(info, level);
end
info.text = ALL_SPECS;
info.leftPadding = 10;
info.checked = (classID == filterClassID and filterSpecID == NO_SPEC_FILTER) or (filterClassID == NO_CLASS_FILTER and filterSpecID == NO_SPEC_FILTER);
info.arg1 = classID;
info.arg2 = NO_SPEC_FILTER;
info.func = SetClassAndSpecFilters;
UIDropDownMenu_AddButton(info, level);
end
end
end
function LootJournalItemSetsMixin:OnLoad()
self.scrollBar.trackBG:Hide();
self.update = LootJournalItemSetsMixin.UpdateList;
HybridScrollFrame_CreateButtons(self, "LootJournalItemSetButtonTemplate", LJ_ITEMSET_X_OFFSET, -LJ_ITEMSET_Y_OFFSET, "TOPLEFT", nil, nil, -LJ_ITEMSET_BUTTON_SPACING);
end
function LootJournalItemSetsMixin:OnShow()
if not self.init then
self.init = true;
self:Refresh();
end
end
local function onItemLoaded(itemID)
local self = EncounterJournal.LootJournalItems.ItemSetsFrame
for i = 1, #self.buttons do
local itemButtons = self.buttons[i].ItemButtons;
for j = 1, #itemButtons do
if ( itemButtons[j].itemID == itemID ) then
self:ConfigureItemButton(itemButtons[j]);
return;
end
end
end
end
function LootJournalItemSetsMixin:ConfigureItemButton(button)
local _, itemLink, itemQuality, _, _, _, _, _, _, icon = C_Item.GetItemInfo(button.itemID, false, onItemLoaded, true);
button.itemLink = itemLink;
itemQuality = itemQuality or Enum.ItemQuality.Epic; -- sets are most likely rare
if ( itemQuality == Enum.ItemQuality.Uncommon ) then
button.Border:SetAtlas("loottab-set-itemborder-green", true);
elseif ( itemQuality == Enum.ItemQuality.Rare ) then
button.Border:SetAtlas("loottab-set-itemborder-blue", true);
elseif ( itemQuality == Enum.ItemQuality.Epic ) then
button.Border:SetAtlas("loottab-set-itemborder-purple", true);
end
button.Icon:SetTexture(icon or "Interface\\ICONS\\temp")
button:GetParent().SetName:SetTextColor(GetItemQualityColor(itemQuality));
self:CheckItemButtonTooltip(button);
end
function LootJournalItemSetsMixin:UpdateList()
if ( self.dirty ) then
C_LootJournal.GenerateLootData(self:GetClassAndSpecFilters())
self.dirty = nil;
end
local buttons = self.buttons;
local offset = HybridScrollFrame_GetOffset(self);
local numSets = C_LootJournal.GetNumItemSets()
for i = 1, #buttons do
local button = buttons[i];
local index = offset + i;
if ( index <= numSets ) then
local setIndex, name, tierName, itemlevel, sourceText, isPVP, items, numItems = C_LootJournal.GetItemSetInfo(index)
button:Show();
button.SetName:SetText(name);
button.ItemLevel:SetFormattedText(EJ_SET_ITEM_LEVEL, tierName, itemlevel);
button.PVPIcon:SetShown(isPVP);
button.setIndex = setIndex
button.tooltipText = sourceText
button:CheckItemButtonTooltip()
for j = 1, numItems do
local itemButton = button.ItemButtons[j];
if ( not itemButton ) then
itemButton = CreateFrame("BUTTON", string.format("$parentItemButton%i", j), button, "LootJournalItemSetItemButtonTemplate");
button[string.format("$parentItemButton%i", j)] = itemButton
itemButton:SetPoint("LEFT", button.ItemButtons[j-1], "RIGHT", 5, 0);
end
itemButton.Icon:SetTexture(items[j].icon);
itemButton.itemID = items[j].itemID;
itemButton:Show();
self:ConfigureItemButton(itemButton);
end
for j = numItems + 1, #button.ItemButtons do
button.ItemButtons[j].itemID = nil;
button.ItemButtons[j]:Hide();
end
else
button:Hide();
end
end
local totalHeight = numSets * buttons[1]:GetHeight() + (numSets - 1) * LJ_ITEMSET_BUTTON_SPACING + LJ_ITEMSET_Y_OFFSET + LJ_ITEMSET_BOTTOM_BUFFER
HybridScrollFrame_Update(self, totalHeight, self:GetHeight());
end
LootJournalItemSetButtonMixin = {}
function LootJournalItemSetButtonMixin:OnEnter()
if self.tooltipText then
GameTooltip:SetOwner(self, "ANCHOR_TOP")
GameTooltip:SetText(LOOTJOURNAL_SOURCE_TOOLTIP_HEAD, 1, 1, 1)
GameTooltip:AddLine(self.tooltipText, nil, nil, nil, 1)
self.tooltipSetIndex = self.setIndex
GameTooltip:Show()
else
GameTooltip:Hide()
end
end
function LootJournalItemSetButtonMixin:CheckItemButtonTooltip()
if ( GameTooltip:GetOwner() == self and self.tooltipSetIndex ~= self.setIndex ) then
self:OnEnter();
end
end
@@ -0,0 +1,164 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Script file="Custom_LootJournalItems.lua"/>
<Button name="LootJournalItemButtonTemplate" virtual="true">
<Scripts>
<OnEnter function="LootJournalItemButtonTemplate_OnEnter"/>
<OnLeave function="LootJournalItemButtonTemplate_OnLeave"/>
<OnClick function="LootJournalItemButton_OnClick"/>
</Scripts>
</Button>
<Button name="LootJournalItemSetItemButtonTemplate" inherits="LootJournalItemButtonTemplate" virtual="true" hidden="true">
<Size x="32" y="32"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon" parentKey="Icon">
<Size x="28" y="28"/>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture parentKey="Border">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentIcon" relativePoint="CENTER" x="20" y="1"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self:SetParentArray("ItemButtons")
self.Border:SetAtlas("loottab-set-itemborder-green", true)
</OnLoad>
</Scripts>
</Button>
<Button name="LootJournalItemSetButtonTemplate" virtual="true">
<Size x="744" y="41"/>
<HitRectInsets left="34" right="390" top="1" bottom="1"/>
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="Background">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="0"/>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentSetName" parentKey="SetName" inherits="GameFontNormalMed2" maxLines="1" justifyH="LEFT">
<Size x="320" y="0"/>
<Anchors>
<Anchor point="TOPLEFT" x="38" y="-6"/>
</Anchors>
</FontString>
<FontString name="$parentItemLevel" parentKey="ItemLevel" inherits="GameFontNormal" text="Item Level" maxLines="1" justifyH="LEFT">
<Size x="320" y="0"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentSetName" relativePoint="BOTTOMLEFT" x="0" y="-2"/>
</Anchors>
<Color r="0.718" g="0.561" b="0.416"/>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentPVPIcon" parentKey="PVPIcon" hidden="true">
<Size x="30" y="30"/>
<Anchors>
<Anchor point="LEFT" relativePoint="LEFT" x="0" y="2"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon" parentKey="Icon" file="Interface\PVPFrame\Icons\prestige-icon-4"/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:AddLine(LOOTJOURNAL_PVPICON_TOOLTIP_HEAD, 1, 1, 1)
GameTooltip:AddLine(LOOTJOURNAL_PVPICON_TOOLTIP, nil, nil, nil, 1)
GameTooltip:Show()
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Frame>
<Button name="$parentItemButton1" parentKey="ItemButton1" inherits="LootJournalItemSetItemButtonTemplate">
<Anchors>
<Anchor point="LEFT" x="397" y="0"/>
</Anchors>
</Button>
</Frames>
<Scripts>
<OnLoad>
Mixin(self, LootJournalItemSetButtonMixin)
self.Background:SetAtlas("loottab-set-background", true)
</OnLoad>
<OnEnter>
self:OnEnter()
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Button>
<Frame parent="EncounterJournal" name="$parentLootJournalItems" parentKey="LootJournalItems" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentInset" x="4" y="-51" />
<Anchor point="BOTTOMRIGHT" relativeTo="$parentInset" x="-4" y="0"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="Background">
<Anchors>
<Anchor point="TOP" x="0" y="4"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="LootJournalItemsClassDropDown" parentKey="ClassDropDown" inherits="UIDropDownMenuTemplate" hidden="true">
<Scripts>
<OnLoad function="LootJournalItemsClassDropDown_OnLoad"/>
</Scripts>
</Frame>
<ScrollFrame name="$parentItemSetsFrame" parentKey="ItemSetsFrame" inherits="MinimalHybridScrollFrameTemplate" hidden="true">
<Size x="762" y="332"/>
<Anchors>
<Anchor point="BOTTOMLEFT" x="0" y="3"/>
</Anchors>
<Frames>
<Button parentKey="ClassButton" inherits="EJButtonTemplate" text="FILTER">
<Size x="114" y="26"/>
<Anchors>
<Anchor point="TOPRIGHT" x="-12" y="35"/>
</Anchors>
<Scripts>
<OnMouseDown>
EJButtonMixin.OnMouseDown(self, button);
ToggleDropDownMenu(1, nil, self:GetParent():GetParent().ClassDropDown, self, 5, 0);
PlaySound("igMainMenuOptionCheckBoxOn");
</OnMouseDown>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
Mixin(self, LootJournalItemSetsMixin)
self:OnLoad()
</OnLoad>
<OnShow>
self:OnShow()
</OnShow>
</Scripts>
</ScrollFrame>
</Frames>
<Scripts>
<OnLoad>
Mixin(self, LootJournalItemsMixin)
self:OnLoad()
</OnLoad>
</Scripts>
</Frame>
</Ui>
@@ -0,0 +1,605 @@
local SHOW_RECOMMENDATIONS = true
local DENSITY = "regular"
local ACCENT = { r = 1.0, g = 0.84, b = 0.42 }
local ROMAN = { "I","II","III","IV","V","VI","VII","VIII","IX","X" }
local T = "Interface\\AddOns\\MoonWellClient\\EncounterJournal\\Textures\\PlayerGuide\\"
local BIOME_TEX = {
fire = T .. "Biome-Fire",
arcane = T .. "Biome-Arcane",
storm = T .. "Biome-Storm",
shadow = T .. "Biome-Shadow",
nature = T .. "Biome-Nature",
holy = T .. "Biome-Holy",
}
local BADGE_TEX = {
active = T .. "StageBadge-Active",
done = T .. "StageBadge-Done",
locked = T .. "StageBadge-Locked",
}
local TYPE_ICON = {
level = T .. "TypeIcon-Level",
quest = T .. "TypeIcon-Quest",
quest_chain = T .. "TypeIcon-QuestChain",
dungeon = T .. "TypeIcon-Dungeon",
raid = T .. "TypeIcon-Raid",
boss = T .. "TypeIcon-Boss",
achievement = T .. "TypeIcon-Achievement",
reputation = T .. "TypeIcon-Reputation",
profession = T .. "TypeIcon-Profession",
item = T .. "TypeIcon-Item",
currency = T .. "TypeIcon-Currency",
custom = T .. "TypeIcon-Custom",
done = T .. "TypeIcon-Done",
locked = T .. "TypeIcon-Locked",
}
local function showOrHide(frame, show)
if not frame then return end
if show then frame:Show() else frame:Hide() end
end
local function getScrollBar(scrollFrame)
if not scrollFrame then return nil end
return scrollFrame.ScrollBar or _G[scrollFrame:GetName() .. "ScrollBar"]
end
local function updateScrollBar(scrollFrame, contentHeight, contentWidth)
if not scrollFrame then return end
local viewHeight = scrollFrame:GetHeight() or 0
local viewWidth = scrollFrame:GetWidth() or 0
local scrollBar = getScrollBar(scrollFrame)
if scrollFrame.ScrollChild and viewWidth > 0 then
scrollFrame.ScrollChild:SetWidth(math.max(1, contentWidth or viewWidth))
end
if scrollBar then
if contentHeight and viewHeight > 0 and contentHeight > viewHeight + 2 then
scrollBar:Show()
else
scrollBar:Hide()
end
end
end
local function scrollFrameOnMouseWheel(scrollFrame, delta)
if not scrollFrame then return end
if ScrollFrameTemplate_OnMouseWheel then
ScrollFrameTemplate_OnMouseWheel(scrollFrame, delta)
return
end
local scrollBar = getScrollBar(scrollFrame)
if scrollBar then
local minValue, maxValue = scrollBar:GetMinMaxValues()
local step = scrollBar:GetValueStep() or 20
scrollBar:SetValue(math.min(maxValue, math.max(minValue, scrollBar:GetValue() - delta * step)))
end
end
local function hideScrollBar(scrollFrame)
local scrollBar = getScrollBar(scrollFrame)
if scrollBar then scrollBar:Hide() end
end
local function getBodyChild()
local body = PlayerGuideFrame and PlayerGuideFrame.BodyScroll
return body and body.ScrollChild
end
local resolveEncounterJournalInstanceID
local function getRecommendationArtwork(data)
if type(data) ~= "table" then return nil end
local artwork = data.artwork or data.cover or data.coverImage or data.buttonImage or data.bgImage or data.icon
if artwork and artwork ~= "" then return artwork end
if not resolveEncounterJournalInstanceID or not EJ_GetInstanceInfo then return nil end
local instanceID = resolveEncounterJournalInstanceID(data)
if not instanceID then return nil end
local ok, _, _, bgImage, buttonImage, loreImage, buttonSmallImage = pcall(EJ_GetInstanceInfo, instanceID)
if ok then
return buttonImage or bgImage or loreImage or buttonSmallImage
end
end
-- ─────────────────────────────────── Цепочка этапов ──
local stageBadges = {}
local function buildStageChain(stages)
if not PlayerGuideFrame then return end
local container = PlayerGuideFrame.StageChain
for i = (#stages + 1), #stageBadges do stageBadges[i]:Hide() end
if #stages == 0 then return end
local width = container:GetWidth()
if width == 0 then width = 600 end
local slot = width / #stages
for i, s in ipairs(stages) do
local badge = stageBadges[i]
if not badge then
badge = CreateFrame("Frame", "PlayerGuideStageBadge"..i, container, "MW_PG_StageBadgeTemplate")
stageBadges[i] = badge
end
badge:ClearAllPoints()
badge:SetPoint("LEFT", container, "LEFT", (i - 0.5) * slot - 19, 0)
badge:Show()
badge.Roman:SetText(ROMAN[s.id] or tostring(s.id))
badge.Label:SetText(s.short or s.name or "")
local status = s.status or "locked"
badge.BadgeBG:SetTexture(BADGE_TEX[status] or BADGE_TEX.locked)
if status == "active" then
badge.Roman:SetTextColor(1.0, 0.91, 0.63)
badge.Label:SetTextColor(1.0, 0.84, 0.42)
elseif status == "done" then
badge.Roman:SetText("v")
badge.Roman:SetTextColor(0.79, 0.65, 0.38)
badge.Label:SetTextColor(0.79, 0.65, 0.38)
else
badge.Roman:SetTextColor(0.40, 0.34, 0.22)
badge.Label:SetTextColor(0.40, 0.34, 0.22)
end
end
end
-- ─────────────────────────────────── Карточки целей ──
local objectiveCards = {}
local CARD_HEIGHT = { compact = 54, regular = 70, cozy = 82 }
local CARD_GAP = { compact = 6, regular = 8, cozy = 10 }
local function renderObjectives()
local section = PlayerGuideFrame.ObjectivesSection
local parent = section.ScrollFrame.ScrollChild
local n = C_PlayerGuide.GetNumObjectives()
local width = 0
if PlayerGuideFrame.BodyScroll then
width = PlayerGuideFrame.BodyScroll:GetWidth()
end
if width == 0 then width = section:GetWidth() end
if width == 0 then width = section.ScrollFrame:GetWidth() end
if width == 0 then width = 860 end
-- Body child right inset 8, section right inset 0, scrollframe left/right insets 6/8.
-- The card then keeps 8px equal visual padding on both sides of the objective row.
parent:SetWidth(math.max(1, width - 30))
for i = (n + 1), #objectiveCards do objectiveCards[i]:Hide() end
local h = CARD_HEIGHT[DENSITY] or 44
local gap = CARD_GAP[DENSITY] or 4
local done = 0
for i = 1, n do
local o = C_PlayerGuide.GetObjectiveInfo(i)
if not o then break end
local card = objectiveCards[i]
if not card then
card = CreateFrame("Frame", "PlayerGuideObjective"..i, parent, "MW_PG_ObjectiveCardTemplate")
objectiveCards[i] = card
end
card:ClearAllPoints()
card:SetPoint("TOPLEFT", parent, "TOPLEFT", 0, -(i - 1) * (h + gap))
card:SetPoint("TOPRIGHT", parent, "TOPRIGHT", 0, -(i - 1) * (h + gap))
card:SetHeight(h)
card.objectiveData = o
card:Show()
if card.SetBackdropColor then
card:SetBackdropColor(0, 0, 0, 0.72)
card:SetBackdropBorderColor(0.64, 0.45, 0.15, 0.95)
end
card.TypeLabel:SetText(_G["MW_PG_TYPE_" .. string.upper(o.type or "custom")] or string.upper(o.type or ""))
card.Title:SetText(o.title or "")
card.Subtitle:SetText(o.subtitle or o.description or "")
card.ProgressBar:SetMinMaxValues(0, o.required or 1)
card.ProgressBar:SetValue(o.progress or 0)
card.Count:SetText(string.format("%d / %d", o.progress or 0, o.required or 1))
if o.completed then
done = done + 1
card.Icon:SetTexture(TYPE_ICON.done)
card.Icon:SetTexCoord(0, 1, 0, 1)
card.Title:SetTextColor(0.62, 0.84, 0.47)
card.TypeLabel:SetTextColor(0.49, 0.65, 0.35)
card.Count:SetTextColor(0.62, 0.84, 0.47)
card.ProgressBar:SetStatusBarColor(0.55, 0.85, 0.40)
card.IconBorder:SetVertexColor(0.40, 0.65, 0.30, 0.7)
if card.SetBackdropBorderColor then
card:SetBackdropBorderColor(0.26, 0.52, 0.18, 0.9)
end
else
card.Icon:SetTexture(TYPE_ICON[o.type] or TYPE_ICON.custom)
card.Icon:SetTexCoord(0, 1, 0, 1)
card.Title:SetTextColor(1.0, 0.91, 0.63)
card.TypeLabel:SetTextColor(0.63, 0.46, 0.19)
card.Count:SetTextColor(0.79, 0.65, 0.38)
card.ProgressBar:SetStatusBarColor(ACCENT.r, ACCENT.g, ACCENT.b)
card.IconBorder:SetVertexColor(ACCENT.r, ACCENT.g, ACCENT.b, 0.55)
end
if o.required == 1 and (o.progress or 0) == 0 then
card.ProgressBar:Hide()
else
card.ProgressBar:Show()
end
end
parent:SetHeight(math.max(1, n * h + math.max(0, n - 1) * gap))
section:SetHeight(48 + parent:GetHeight())
hideScrollBar(section.ScrollFrame)
section.Count:SetText(string.format(" %d / %d", done, n))
end
-- ─────────────────────────────── Карточки рекомендаций ──
local recCards = {}
local function renderRecommendations()
local section = PlayerGuideFrame.RecommendationsSection
if not SHOW_RECOMMENDATIONS then section:Hide(); return end
local parent = section.ScrollFrame.ScrollChild
local n = C_PlayerGuide.GetNumRecommendations()
if n == 0 then section:Hide(); return end
section:Show()
for i = (n + 1), #recCards do recCards[i]:Hide() end
local cardW = 176
local gap = 16
for i = 1, n do
local r = C_PlayerGuide.GetRecommendationInfo(i)
if not r then break end
local card = recCards[i]
if not card then
card = CreateFrame("Button", "PlayerGuideRec"..i, parent, "MW_PG_RecCardTemplate")
recCards[i] = card
end
card:ClearAllPoints()
card:SetPoint("TOPLEFT", parent, "TOPLEFT", (i - 1) * (cardW + gap), 0)
card.recData = r
card:Show()
if card.SetBackdropColor then
card:SetBackdropColor(0, 0, 0, 0.88)
card:SetBackdropBorderColor(0.64, 0.45, 0.15, 0.95)
end
local artwork = getRecommendationArtwork(r)
card.Artwork:SetTexCoord(0, 0.68359375, 0, 0.7421875)
card.Artwork:SetVertexColor(1, 1, 1, 1)
if not artwork or not card.Artwork:SetTexture(artwork) then
card.Artwork:SetTexture(BIOME_TEX[r.biome] or BIOME_TEX.fire)
end
card.Name:SetText(r.name or r.title or "")
card.Loc:SetText(r.loc or r.description or "")
card.Level:SetText(r.level or "")
end
parent:SetWidth(math.max(1, n * cardW + math.max(0, n - 1) * gap))
parent:SetHeight(116)
section:SetHeight(162)
hideScrollBar(section.ScrollFrame)
section.Count:SetText(" " .. n)
end
local function updateBodyContent()
local F = PlayerGuideFrame
local child = getBodyChild()
if not F or not child then return end
local width = F.BodyScroll:GetWidth()
if width == 0 then width = 860 end
child:SetWidth(math.max(1, width - 8))
local y = 0
F.ObjectivesSection:ClearAllPoints()
F.ObjectivesSection:SetPoint("TOPLEFT", child, "TOPLEFT", 0, y)
F.ObjectivesSection:SetPoint("TOPRIGHT", child, "TOPRIGHT", 0, y)
y = y - F.ObjectivesSection:GetHeight() - 16
if F.RecommendationsSection:IsShown() then
F.RecommendationsSection:ClearAllPoints()
F.RecommendationsSection:SetPoint("TOPLEFT", child, "TOPLEFT", 0, y)
F.RecommendationsSection:SetPoint("TOPRIGHT", child, "TOPRIGHT", 0, y)
y = y - F.RecommendationsSection:GetHeight()
end
local contentHeight = math.max(1, -y + 8)
child:SetHeight(contentHeight)
updateScrollBar(F.BodyScroll, contentHeight, child:GetWidth())
end
-- ─────────────────────────────────────── Layout ──
local function applyLayout(self, hasChain)
local chain = self.StageChain
local hdr = self.Header
local body = self.BodyScroll
chain:ClearAllPoints()
chain:SetPoint("TOPLEFT", self, "TOPLEFT", 28, -8)
chain:SetPoint("TOPRIGHT", self, "TOPRIGHT", -28, -8)
hdr:ClearAllPoints()
if hasChain then
hdr:SetPoint("TOPLEFT", chain, "BOTTOMLEFT", 0, -6)
hdr:SetPoint("TOPRIGHT", chain, "BOTTOMRIGHT", 0, -6)
else
hdr:SetPoint("TOPLEFT", self, "TOPLEFT", 30, -68)
hdr:SetPoint("TOPRIGHT", self, "TOPRIGHT", -30, -68)
end
body:ClearAllPoints()
body:SetPoint("TOPLEFT", hdr, "BOTTOMLEFT", -4, -8)
body:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -30, 16)
end
-- ─────────────────────────────────────── Show/hide ──
local function showState(state)
local F = PlayerGuideFrame
local hasData = (state == "data")
-- StageChain visibility controlled in refresh() based on #stages
showOrHide(F.Header, hasData)
showOrHide(F.BodyScroll, hasData)
showOrHide(F.ObjectivesSection, hasData)
showOrHide(F.RecommendationsSection, hasData and SHOW_RECOMMENDATIONS)
showOrHide(F.EmptyState, state == "empty")
showOrHide(F.LoadingState, state == "loading")
if not hasData then showOrHide(F.StageChain, false) end
end
-- ─────────────────────────────────────── Render ──
local function refresh()
if not PlayerGuideFrame then return end
local state = C_PlayerGuide.GetState()
showState(state)
if state ~= "data" then return end
local id, name, desc, progress = C_PlayerGuide.GetStageInfo()
local stages = C_PlayerGuide.GetStages() or {}
local F = PlayerGuideFrame
if #stages > 0 then
F.Header.Pretitle:SetText(string.format(
MW_PLAYER_GUIDE_STAGE_OF or "ЭТАП %d ИЗ %d", id or 0, #stages))
else
F.Header.Pretitle:SetText(string.format("ЭТАП %d", id or 0))
end
F.Header.Title:SetText(name or "")
F.Header.Description:SetText(desc or "")
F.Header.ProgressLabel:SetText(MW_PLAYER_GUIDE_STAGE_PROGRESS or "ПРОГРЕСС ЭТАПА")
F.Header.ProgressPercent:SetText((progress or 0) .. "%")
F.Header.ProgressBar:SetMinMaxValues(0, 100)
F.Header.ProgressBar:SetValue(progress or 0)
local hasChain = #stages > 0
showOrHide(F.StageChain, hasChain)
applyLayout(F, hasChain)
buildStageChain(stages)
updateBodyContent()
renderObjectives()
renderRecommendations()
updateBodyContent()
end
-- ─────────────────────────────────── XML callbacks ──
function MW_PlayerGuide_OnLoad(self)
EncounterJournal.playerGuideFrame = self
self:EnableMouse(true)
self:EnableMouseWheel(true)
local bodyChild = self.BodyScroll and self.BodyScroll.ScrollChild
if bodyChild then
self.ObjectivesSection:SetParent(bodyChild)
self.RecommendationsSection:SetParent(bodyChild)
end
applyLayout(self, false)
local objScrollBar = getScrollBar(self.ObjectivesSection.ScrollFrame)
if objScrollBar then objScrollBar:Hide() end
local recScrollBar = getScrollBar(self.RecommendationsSection.ScrollFrame)
if recScrollBar then recScrollBar:Hide() end
hideScrollBar(self.BodyScroll)
C_PlayerGuide.RegisterListener(function() refresh() end)
end
function MW_PlayerGuide_OnMouseWheel(self, delta)
if self.BodyScroll and self.BodyScroll:IsShown() then
scrollFrameOnMouseWheel(self.BodyScroll, delta)
end
end
function MW_PlayerGuide_OnShow()
if not C_PlayerGuide.HasData() then
C_PlayerGuide.SetLoading()
C_PlayerGuide.RequestRefresh()
end
refresh()
end
function MW_PlayerGuide_RefreshButton_OnClick()
C_PlayerGuide.SetLoading()
C_PlayerGuide.RequestRefresh()
end
local function validEncounterJournalInstanceID(value)
local instanceID = tonumber(value)
if not instanceID or instanceID <= 0 or not EJ_GetInstanceInfo then return nil end
local ok, instanceName = pcall(EJ_GetInstanceInfo, instanceID)
if ok and instanceName then return instanceID end
end
local function mapIDToEncounterJournalInstanceID(value)
local mapID = tonumber(value)
if not mapID or mapID <= 0 then return nil end
if not C_EncounterJournal or not C_EncounterJournal.GetInstanceIDByMapID then return nil end
local ok, instanceID = pcall(C_EncounterJournal.GetInstanceIDByMapID, mapID)
if ok then
return validEncounterJournalInstanceID(instanceID)
end
end
function resolveEncounterJournalInstanceID(data)
if type(data) == "number" or type(data) == "string" then
return validEncounterJournalInstanceID(data) or mapIDToEncounterJournalInstanceID(data)
end
if type(data) ~= "table" then return nil end
local instanceID =
validEncounterJournalInstanceID(data.ej_instanceID) or
validEncounterJournalInstanceID(data.ejInstanceID) or
validEncounterJournalInstanceID(data.journalInstanceID) or
validEncounterJournalInstanceID(data.instanceID) or
validEncounterJournalInstanceID(data.dungeonID) or
validEncounterJournalInstanceID(data.targetID)
if instanceID then return instanceID end
return mapIDToEncounterJournalInstanceID(data.mapID) or
mapIDToEncounterJournalInstanceID(data.worldMapAreaID) or
mapIDToEncounterJournalInstanceID(data.instanceID) or
mapIDToEncounterJournalInstanceID(data.dungeonID) or
mapIDToEncounterJournalInstanceID(data.targetID)
end
local function requestOpenTarget(data)
if type(data) == "table" and data.id and C_PlayerGuide and C_PlayerGuide.RequestOpenTarget then
C_PlayerGuide.RequestOpenTarget(data.id)
end
end
local function openEncounterJournalInstance(data, encounterID)
if not EncounterJournal then return nil end
local instanceID = resolveEncounterJournalInstanceID(data)
if not instanceID then
requestOpenTarget(data)
return nil
end
if type(data) == "table" and not encounterID then
encounterID = data.encounterID
end
if not EncounterJournal:IsShown() then
ShowUIPanel(EncounterJournal)
end
if EncounterJournal.encounter then
EncounterJournal.encounter:Show()
end
if EncounterJournal.instanceSelect then
EJ_ContentTab_SelectAppropriateInstanceTab(instanceID)
end
if NavBar_Reset and EncounterJournal.navBar then
NavBar_Reset(EncounterJournal.navBar)
end
EncounterJournal_DisplayInstance(instanceID)
if encounterID and encounterID > 0 then
EncounterJournal_DisplayEncounter(encounterID)
end
end
function MW_PlayerGuide_Objective_OnClick(self)
local o = self.objectiveData
if not o then return end
if o.type == "dungeon" or o.type == "raid" then
openEncounterJournalInstance(o)
elseif o.type == "boss" then
if o.encounterID and o.encounterID > 0 then
if not EncounterJournal:IsShown() then ShowUIPanel(EncounterJournal) end
EncounterJournal_DisplayEncounter(o.encounterID)
end
elseif o.type == "achievement" then
if o.achievementID then
if AchievementFrame_LoadUI then AchievementFrame_LoadUI() end
if AchievementFrame_SelectAchievement then
AchievementFrame_SelectAchievement(o.achievementID)
end
end
elseif o.type == "item" then
if o.itemID and o.itemID > 0 then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetItemByID(o.itemID)
GameTooltip:Show()
end
elseif o.type == "quest" or o.type == "quest_chain" then
local qid = o.questID or o.questChainID or o.targetID
if qid and qid > 0 then
pcall(SetItemRef, "quest:" .. qid .. ":-1", "", "LeftButton")
end
else
C_PlayerGuide.RequestOpenTarget(o.id)
end
end
function MW_PlayerGuide_Objective_OnEnter(self)
local o = self.objectiveData
if not o then return end
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:AddLine(o.title or "", 1, 0.91, 0.63)
if o.subtitle and o.subtitle ~= "" then
GameTooltip:AddLine(o.subtitle, 0.66, 0.59, 0.47, true)
end
if not o.completed then
GameTooltip:AddLine(
string.format("Прогресс: %d / %d", o.progress or 0, o.required or 1),
0.79, 0.65, 0.38)
end
GameTooltip:Show()
end
function MW_PlayerGuide_Objective_OnLeave() GameTooltip:Hide() end
function MW_PlayerGuide_Rec_OnClick(self)
local r = self.recData
if r then openEncounterJournalInstance(r) end
end
function MW_PlayerGuide_Rec_OnEnter(self)
local r = self.recData
if not r then return end
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:AddLine(r.name or r.title or "", 1, 0.91, 0.63)
if r.loc then GameTooltip:AddLine(r.loc, 0.66, 0.59, 0.47) end
if r.level then GameTooltip:AddLine("Уровень: " .. r.level, 0.79, 0.65, 0.38) end
GameTooltip:Show()
end
function MW_PlayerGuide_Rec_OnLeave() GameTooltip:Hide() end
-- ─────────────────────────────── Экспорт для отладки ──
MW_PlayerGuide = {
Refresh = refresh,
InjectDevData = function() C_PlayerGuide._InjectDevPayload() end,
}
@@ -0,0 +1,490 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Script file="PlayerGuide.lua"/>
<!-- ───────── Шрифты ───────── -->
<Font name="MW_PG_Title" inherits="GameFontNormalHuge" virtual="true">
<Color r="1.0" g="0.84" b="0.42"/>
<Shadow><Color r="0" g="0" b="0"/><Offset><AbsDimension x="1" y="-1"/></Offset></Shadow>
</Font>
<Font name="MW_PG_Section" inherits="QuestFont_Large" virtual="true">
<Color r="1.0" g="0.84" b="0.42"/>
<Shadow><Color r="0" g="0" b="0"/><Offset><AbsDimension x="1" y="-1"/></Offset></Shadow>
</Font>
<Font name="MW_PG_Body" inherits="GameFontHighlight" virtual="true">
<Color r="0.85" g="0.78" b="0.63"/>
</Font>
<Font name="MW_PG_Caps" inherits="GameFontNormalSmall" virtual="true">
<Color r="0.63" g="0.46" b="0.19"/>
</Font>
<Font name="MW_PG_Italic" inherits="QuestFont" virtual="true">
<Color r="0.66" g="0.59" b="0.47"/>
</Font>
<!-- ───────── Карточка цели ───────── -->
<!-- Высота = 60px (DENSITY "regular"). Позиции: TypeLabel+Title строка 1, Subtitle строка 2, бар внизу. -->
<Frame name="MW_PG_ObjectiveCardTemplate" virtual="true">
<Size><AbsDimension x="0" y="70"/></Size>
<Backdrop bgFile="Interface\Buttons\WHITE8X8"
edgeFile="Interface\Buttons\WHITE8X8"
tile="true">
<BackgroundInsets><AbsInset left="0" right="0" top="0" bottom="0"/></BackgroundInsets>
<EdgeSize><AbsValue val="1"/></EdgeSize>
<TileSize><AbsValue val="64"/></TileSize>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<!-- Рамка иконки — фоновый слой, центрируется по LEFT -->
<Texture name="$parentIconBorder" parentKey="IconBorder" file="Interface\Buttons\UI-Quickslot2">
<Size><AbsDimension x="50" y="50"/></Size>
<Anchors>
<Anchor point="LEFT"><Offset><AbsDimension x="12" y="0"/></Offset></Anchor>
</Anchors>
<TexCoords left="0.2" right="0.8" top="0.2" bottom="0.8"/>
<Color r="1.0" g="0.84" b="0.42" a="0.55"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentIcon" parentKey="Icon" file="Interface\Icons\INV_Misc_QuestionMark">
<Size><AbsDimension x="34" y="34"/></Size>
<Anchors>
<Anchor point="LEFT"><Offset><AbsDimension x="20" y="0"/></Offset></Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<!-- Строка 1: TypeLabel (префикс) + Title (основной текст) на одной строке -->
<FontString name="$parentTypeLabel" parentKey="TypeLabel" inherits="MW_PG_Caps" justifyH="LEFT">
<Size><AbsDimension x="90" y="12"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="72" y="-16"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString name="$parentTitle" parentKey="Title" inherits="GameFontNormal" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="185" y="-16"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-118" y="-16"/></Offset></Anchor>
</Anchors>
<Color r="1.0" g="0.91" b="0.63"/>
</FontString>
<!-- Строка 2: Subtitle (описание/прогресс) -->
<FontString name="$parentSubtitle" parentKey="Subtitle" inherits="MW_PG_Italic" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="72" y="-36"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-118" y="-36"/></Offset></Anchor>
</Anchors>
</FontString>
<!-- Count: мелко снизу справа -->
<FontString name="$parentCount" parentKey="Count" inherits="GameFontNormalSmall" justifyH="RIGHT">
<Size><AbsDimension x="110" y="10"/></Size>
<Anchors>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-18" y="10"/></Offset></Anchor>
</Anchors>
<Color r="0.63" g="0.46" b="0.19"/>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- Прогресс-бар: тонкая полоска у самого низа карточки -->
<StatusBar name="$parentProgressBar" parentKey="ProgressBar">
<Size><AbsDimension x="0" y="4"/></Size>
<Anchors>
<Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="72" y="8"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-118" y="8"/></Offset></Anchor>
</Anchors>
<BarTexture file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\ProgressBar-Fill"/>
<BarColor r="1.0" g="0.79" b="0.29"/>
<Layers>
<Layer level="BACKGROUND">
<Texture setAllPoints="true"
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\ProgressBar-BG"/>
</Layer>
</Layers>
</StatusBar>
</Frames>
<Scripts>
<OnClick function="MW_PlayerGuide_Objective_OnClick"/>
<OnEnter function="MW_PlayerGuide_Objective_OnEnter"/>
<OnLeave function="MW_PlayerGuide_Objective_OnLeave"/>
</Scripts>
</Frame>
<!-- ───────── Карточка рекомендации ───────── -->
<Button name="MW_PG_RecCardTemplate" virtual="true">
<!-- Height 96: fits in the 100px visible area of RecommendationsSection scrollframe -->
<Size><AbsDimension x="176" y="116"/></Size>
<Backdrop bgFile="Interface\Buttons\WHITE8X8"
edgeFile="Interface\Buttons\WHITE8X8"
tile="true">
<BackgroundInsets><AbsInset left="0" right="0" top="0" bottom="0"/></BackgroundInsets>
<EdgeSize><AbsValue val="1"/></EdgeSize>
<TileSize><AbsValue val="64"/></TileSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<!-- Artwork: 138x56, top offset 5 → bottom at y=61 from card top -->
<Texture name="$parentArtwork" parentKey="Artwork" file="Interface\Buttons\WHITE8X8" setAllPoints="true">
<Color r="1" g="1" b="1"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<!-- Level: top-right corner of artwork (artwork starts at y=-5 → level at TOPRIGHT+(-4,-9)) -->
<Texture name="$parentTextBackdrop" parentKey="TextBackdrop" file="Interface\Buttons\WHITE8X8">
<Size><AbsDimension x="176" y="42"/></Size>
<Anchors>
<Anchor point="BOTTOM"/>
</Anchors>
<Color r="0" g="0" b="0" a="0.72"/>
</Texture>
<FontString name="$parentLevel" parentKey="Level" inherits="GameFontNormalSmall" justifyH="RIGHT">
<Size><AbsDimension x="80" y="12"/></Size>
<Anchors>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-4" y="-9"/></Offset></Anchor>
</Anchors>
<Color r="1.0" g="0.91" b="0.63"/>
</FontString>
<!-- Name: 4px below artwork (artwork bottom y=61, name at y=65) -->
<FontString name="$parentName" parentKey="Name" inherits="GameFontNormal" justifyH="LEFT">
<Size><AbsDimension x="162" y="16"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="8" y="-82"/></Offset></Anchor>
</Anchors>
<Color r="1.0" g="0.91" b="0.63"/>
</FontString>
<!-- Loc: 3px below name (name bottom y=79, loc at y=82) -->
<FontString name="$parentLoc" parentKey="Loc" inherits="MW_PG_Italic" justifyH="LEFT">
<Size><AbsDimension x="162" y="16"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="8" y="-98"/></Offset></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick function="MW_PlayerGuide_Rec_OnClick"/>
<OnEnter function="MW_PlayerGuide_Rec_OnEnter"/>
<OnLeave function="MW_PlayerGuide_Rec_OnLeave"/>
</Scripts>
</Button>
<!-- ───────── Бейдж этапа ───────── -->
<Frame name="MW_PG_StageBadgeTemplate" virtual="true">
<Size><AbsDimension x="38" y="38"/></Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBadgeBG" parentKey="BadgeBG"
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\StageBadge-Locked">
<Size><AbsDimension x="60" y="60"/></Size>
<Anchors><Anchor point="CENTER"/></Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentRoman" parentKey="Roman" inherits="GameFontNormalLarge" justifyH="CENTER">
<Anchors><Anchor point="CENTER"/></Anchors>
<Color r="1.0" g="0.91" b="0.63"/>
</FontString>
<FontString name="$parentLabel" parentKey="Label" inherits="MW_PG_Caps" justifyH="CENTER">
<Size><AbsDimension x="100" y="10"/></Size>
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM"><Offset><AbsDimension x="0" y="-4"/></Offset></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<!-- ───────── Корневой фрейм ───────── -->
<Frame name="PlayerGuideFrame" hidden="true" parent="EncounterJournal">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="EncounterJournalInset" relativePoint="TOPLEFT">
<Offset><AbsDimension x="5" y="-4"/></Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativeTo="EncounterJournalInset" relativePoint="BOTTOMRIGHT">
<Offset><AbsDimension x="-3" y="0"/></Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="BackgroundPage"
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\Background-Page"
setAllPoints="true">
<TexCoords left="0" right="1" top="0" bottom="1"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture parentKey="TabDivider"
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\Section-Divider">
<Size><AbsDimension x="0" y="16"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="28" y="-52"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-28" y="-52"/></Offset></Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<!-- 1) Цепочка этапов — позиция задаётся Lua в OnLoad -->
<Frame name="PlayerGuideStageChain" parentKey="StageChain">
<Size><AbsDimension x="0" y="62"/></Size>
</Frame>
<!-- 2) Заголовок этапа — позиция задаётся Lua в OnLoad -->
<Frame name="PlayerGuideHeader" parentKey="Header">
<Size><AbsDimension x="0" y="82"/></Size>
<Layers>
<Layer level="OVERLAY">
<FontString name="PlayerGuideHeaderPretitle" parentKey="Pretitle" inherits="MW_PG_Caps" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="2" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString name="PlayerGuideHeaderTitle" parentKey="Title" inherits="MW_PG_Title" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="2" y="-18"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-260" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString name="PlayerGuideHeaderDesc" parentKey="Description" inherits="MW_PG_Body" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="4" y="-48"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-260" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString name="PlayerGuideHeaderProgLabel" parentKey="ProgressLabel" inherits="MW_PG_Caps" justifyH="RIGHT">
<Anchors>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-2" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString name="PlayerGuideHeaderProgPct" parentKey="ProgressPercent" inherits="MW_PG_Title" justifyH="RIGHT">
<Size><AbsDimension x="240" y="28"/></Size>
<Anchors>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-2" y="-14"/></Offset></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<StatusBar name="PlayerGuideHeaderProgBar" parentKey="ProgressBar">
<Size><AbsDimension x="240" y="10"/></Size>
<Anchors>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-2" y="-52"/></Offset></Anchor>
</Anchors>
<BarTexture file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\ProgressBar-Fill"/>
<BarColor r="1.0" g="0.79" b="0.29"/>
<Layers>
<Layer level="BACKGROUND">
<Texture setAllPoints="true"
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\ProgressBar-BG"/>
</Layer>
</Layers>
</StatusBar>
<Button name="PlayerGuideHeaderRefresh" parentKey="RefreshButton" inherits="UIPanelButtonTemplate2" text="MW_PLAYER_GUIDE_REFRESH">
<Size><AbsDimension x="100" y="22"/></Size>
<Anchors>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-2" y="-72"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnLoad>
local T = "Interface\\AddOns\\MoonWellClient\\EncounterJournal\\Textures\\PlayerGuide\\"
self:SetNormalTexture(T.."Button-Up")
self:SetPushedTexture(T.."Button-Down")
self:SetHighlightTexture(T.."Button-Highlight")
</OnLoad>
<OnClick function="MW_PlayerGuide_RefreshButton_OnClick"/>
</Scripts>
</Button>
</Frames>
</Frame>
<!-- 3) Задачи этапа — позиция задаётся Lua в OnLoad -->
<ScrollFrame name="PlayerGuideBodyScroll" parentKey="BodyScroll" inherits="UIPanelScrollFrameTemplate">
<ScrollChild>
<Frame parentKey="ScrollChild">
<Size><AbsDimension x="860" y="1"/></Size>
</Frame>
</ScrollChild>
</ScrollFrame>
<Frame name="PlayerGuideObjSection" parentKey="ObjectivesSection">
<Layers>
<Layer level="OVERLAY">
<Texture name="PlayerGuideObjOrnament" parentKey="Ornament"
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\Corner-Ornament">
<Size><AbsDimension x="20" y="20"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="2" y="-1"/></Offset></Anchor>
</Anchors>
</Texture>
<FontString name="PlayerGuideObjHeading" parentKey="Heading" inherits="MW_PG_Section" justifyH="LEFT" text="MW_PLAYER_GUIDE_OBJECTIVES">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="26" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString name="PlayerGuideObjCount" parentKey="Count" inherits="MW_PG_Caps" justifyH="LEFT">
<Anchors>
<Anchor point="LEFT" relativeTo="PlayerGuideObjHeading" relativePoint="RIGHT">
<Offset><AbsDimension x="6" y="-2"/></Offset>
</Anchor>
</Anchors>
</FontString>
<Texture name="PlayerGuideObjDivider" parentKey="Divider"
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\Section-Divider">
<Size><AbsDimension x="0" y="16"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="-24"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-4" y="-24"/></Offset></Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<ScrollFrame name="PlayerGuideObjScroll" parentKey="ScrollFrame" inherits="UIPanelScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="6" y="-48"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-8" y="0"/></Offset></Anchor>
</Anchors>
<ScrollChild>
<Frame parentKey="ScrollChild">
<Size><AbsDimension x="600" y="200"/></Size>
</Frame>
</ScrollChild>
</ScrollFrame>
</Frames>
</Frame>
<!-- 4) Подходящие подземелья — позиция задаётся Lua в OnLoad -->
<Frame name="PlayerGuideRecsSection" parentKey="RecommendationsSection">
<Size><AbsDimension x="0" y="150"/></Size>
<Layers>
<Layer level="OVERLAY">
<Texture name="PlayerGuideRecsOrnament" parentKey="Ornament"
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\Corner-Ornament">
<Size><AbsDimension x="20" y="20"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="2" y="-1"/></Offset></Anchor>
</Anchors>
</Texture>
<FontString name="PlayerGuideRecsHeading" parentKey="Heading" inherits="MW_PG_Section" justifyH="LEFT" text="MW_PLAYER_GUIDE_RECS">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="26" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
<FontString name="PlayerGuideRecsCount" parentKey="Count" inherits="MW_PG_Caps" justifyH="LEFT">
<Anchors>
<Anchor point="LEFT" relativeTo="PlayerGuideRecsHeading" relativePoint="RIGHT">
<Offset><AbsDimension x="6" y="-2"/></Offset>
</Anchor>
</Anchors>
</FontString>
<Texture name="PlayerGuideRecsDivider" parentKey="Divider"
file="Interface\AddOns\MoonWellClient\EncounterJournal\Textures\PlayerGuide\Section-Divider">
<Size><AbsDimension x="0" y="16"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="-24"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-4" y="-24"/></Offset></Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<ScrollFrame name="PlayerGuideRecScroll" parentKey="ScrollFrame" inherits="UIPanelScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="6" y="-46"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-36" y="0"/></Offset></Anchor>
</Anchors>
<ScrollChild>
<Frame parentKey="ScrollChild">
<Size><AbsDimension x="900" y="96"/></Size>
</Frame>
</ScrollChild>
</ScrollFrame>
</Frames>
</Frame>
<!-- 5) Пустое состояние -->
<Frame name="PlayerGuideEmptyState" parentKey="EmptyState" hidden="true">
<Anchors><Anchor point="CENTER"><Offset><AbsDimension x="0" y="20"/></Offset></Anchor></Anchors>
<Size><AbsDimension x="460" y="200"/></Size>
<Layers>
<Layer level="OVERLAY">
<FontString name="PlayerGuideEmptyTitle" parentKey="Title" inherits="MW_PG_Title" justifyH="CENTER" text="MW_PLAYER_GUIDE_EMPTY_TITLE">
<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="-20"/></Offset></Anchor></Anchors>
<Size><AbsDimension x="460" y="28"/></Size>
</FontString>
<FontString name="PlayerGuideEmptyBody" parentKey="Body" inherits="MW_PG_Body" justifyH="CENTER" text="MW_PLAYER_GUIDE_EMPTY_BODY">
<Anchors>
<Anchor point="TOP" relativeTo="PlayerGuideEmptyTitle" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="-10"/></Offset>
</Anchor>
</Anchors>
<Size><AbsDimension x="420" y="60"/></Size>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="PlayerGuideEmptyRefresh" parentKey="RefreshButton" inherits="UIPanelButtonTemplate2" text="MW_PLAYER_GUIDE_REFRESH">
<Size><AbsDimension x="120" y="24"/></Size>
<Anchors>
<Anchor point="TOP" relativeTo="PlayerGuideEmptyBody" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="-14"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
local T = "Interface\\AddOns\\MoonWellClient\\EncounterJournal\\Textures\\PlayerGuide\\"
self:SetNormalTexture(T.."Button-Up")
self:SetPushedTexture(T.."Button-Down")
self:SetHighlightTexture(T.."Button-Highlight")
</OnLoad>
<OnClick function="MW_PlayerGuide_RefreshButton_OnClick"/>
</Scripts>
</Button>
</Frames>
</Frame>
<!-- 6) Загрузка -->
<Frame name="PlayerGuideLoadingState" parentKey="LoadingState" hidden="true">
<Anchors><Anchor point="CENTER"/></Anchors>
<Size><AbsDimension x="300" y="80"/></Size>
<Layers>
<Layer level="OVERLAY">
<FontString name="PlayerGuideLoadingTitle" parentKey="Title" inherits="MW_PG_Section" justifyH="CENTER" text="MW_PLAYER_GUIDE_LOADING_TITLE">
<Anchors><Anchor point="TOP"/></Anchors>
<Size><AbsDimension x="300" y="20"/></Size>
</FontString>
<FontString name="PlayerGuideLoadingBody" parentKey="Body" inherits="MW_PG_Italic" justifyH="CENTER" text="MW_PLAYER_GUIDE_LOADING_BODY">
<Anchors>
<Anchor point="TOP" relativeTo="PlayerGuideLoadingTitle" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="-6"/></Offset>
</Anchor>
</Anchors>
<Size><AbsDimension x="300" y="16"/></Size>
</FontString>
</Layer>
</Layers>
</Frame>
</Frames>
<Scripts>
<OnLoad function="MW_PlayerGuide_OnLoad"/>
<OnShow function="MW_PlayerGuide_OnShow"/>
<OnMouseWheel function="MW_PlayerGuide_OnMouseWheel"/>
</Scripts>
</Frame>
</Ui>
@@ -0,0 +1,920 @@
-- Compatibility shims for the Sirus Encounter Journal backport on 3.3.5a.
if not tIndexOf then
function tIndexOf(tbl, value)
if not tbl then
return nil
end
for index, entry in ipairs(tbl) do
if entry == value then
return index
end
end
return nil
end
end
if not CopyTable then
function CopyTable(tbl)
if type(tbl) ~= "table" then
return tbl
end
local copy = {}
for key, value in pairs(tbl) do
copy[key] = CopyTable(value)
end
return copy
end
end
if not table.wipe then
function table.wipe(tbl)
for key in pairs(tbl) do
tbl[key] = nil
end
return tbl
end
end
if not tCompare then
function tCompare(lhsTable, rhsTable, depth)
depth = depth or 1
for key, value in pairs(lhsTable) do
if type(value) == "table" then
local rhsValue = rhsTable[key]
if type(rhsValue) ~= "table" then
return false
end
if depth > 1 then
if not tCompare(value, rhsValue, depth - 1) then
return false
end
end
elseif value ~= rhsTable[key] then
return false
end
end
for key in pairs(rhsTable) do
if lhsTable[key] == nil then
return false
end
end
return true
end
end
tsort = tsort or table.sort
bit = bit or {}
if not bit.band then
function bit.band(a, b)
local result = 0
local bitValue = 1
a = a or 0
b = b or 0
while a > 0 or b > 0 do
local aBit = a % 2
local bBit = b % 2
if aBit == 1 and bBit == 1 then
result = result + bitValue
end
a = math.floor(a / 2)
b = math.floor(b / 2)
bitValue = bitValue * 2
end
return result
end
end
bitband = bitband or bit.band
if not string.trim then
function string.trim(value)
return value and value:match("^%s*(.-)%s*$") or value
end
end
utf8 = utf8 or {}
utf8.find = utf8.find or string.find
utf8.upper = utf8.upper or string.upper
LE_EXPANSION_CLASSIC = LE_EXPANSION_CLASSIC or 0
LE_EXPANSION_BURNING_CRUSADE = LE_EXPANSION_BURNING_CRUSADE or 1
LE_EXPANSION_WRATH_OF_THE_LICH_KING = LE_EXPANSION_WRATH_OF_THE_LICH_KING or 2
LE_EXPANSION_CATACLYSM = LE_EXPANSION_CATACLYSM or 3
LE_EXPANSION_MISTS_OF_PANDARIA = LE_EXPANSION_MISTS_OF_PANDARIA or 4
LE_EXPANSION_WARLORDS_OF_DRAENOR = LE_EXPANSION_WARLORDS_OF_DRAENOR or 5
LE_EXPANSION_LEGION = LE_EXPANSION_LEGION or 6
LE_EXPANSION_BATTLE_FOR_AZEROTH = LE_EXPANSION_BATTLE_FOR_AZEROTH or 7
LE_EXPANSION_SHADOWLANDS = LE_EXPANSION_SHADOWLANDS or 8
LE_EXPANSION_DRAGONFLIGHT = LE_EXPANSION_DRAGONFLIGHT or 9
LE_EXPANSION_WAR_WITHIN = LE_EXPANSION_WAR_WITHIN or 10
LE_EXPANSION_MIDNIGHT = LE_EXPANSION_MIDNIGHT or 11
LE_EXPANSION_LEVEL_CURRENT = LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_WRATH_OF_THE_LICH_KING
MAX_PLAYER_LEVEL_TABLE = MAX_PLAYER_LEVEL_TABLE or {}
MAX_PLAYER_LEVEL_TABLE[LE_EXPANSION_CLASSIC] = MAX_PLAYER_LEVEL_TABLE[LE_EXPANSION_CLASSIC] or 60
MAX_PLAYER_LEVEL_TABLE[LE_EXPANSION_BURNING_CRUSADE] = MAX_PLAYER_LEVEL_TABLE[LE_EXPANSION_BURNING_CRUSADE] or 70
MAX_PLAYER_LEVEL_TABLE[LE_EXPANSION_WRATH_OF_THE_LICH_KING] = MAX_PLAYER_LEVEL_TABLE[LE_EXPANSION_WRATH_OF_THE_LICH_KING] or 80
PLAYER_FACTION_GROUP = PLAYER_FACTION_GROUP or {}
PLAYER_FACTION_GROUP.Alliance = PLAYER_FACTION_GROUP.Alliance or 1
PLAYER_FACTION_GROUP.Horde = PLAYER_FACTION_GROUP.Horde or 2
PLAYER_FACTION_GROUP.Neutral = PLAYER_FACTION_GROUP.Neutral or 3
PLAYER_FACTION_GROUP.Renegade = PLAYER_FACTION_GROUP.Renegade or 4
QUESTION_MARK_ICON = QUESTION_MARK_ICON or "Interface\\Icons\\INV_Misc_QuestionMark"
CLASS_ID_WARRIOR = CLASS_ID_WARRIOR or 1
CLASS_ID_PALADIN = CLASS_ID_PALADIN or 2
CLASS_ID_HUNTER = CLASS_ID_HUNTER or 3
CLASS_ID_ROGUE = CLASS_ID_ROGUE or 4
CLASS_ID_PRIEST = CLASS_ID_PRIEST or 5
CLASS_ID_DEATHKNIGHT = CLASS_ID_DEATHKNIGHT or 6
CLASS_ID_SHAMAN = CLASS_ID_SHAMAN or 7
CLASS_ID_MAGE = CLASS_ID_MAGE or 8
CLASS_ID_WARLOCK = CLASS_ID_WARLOCK or 9
CLASS_ID_DRUID = CLASS_ID_DRUID or 11
if not SetParentFrameLevel then
function SetParentFrameLevel(frame, offset)
frame:SetFrameLevel(frame:GetParent():GetFrameLevel() + (offset or 0))
end
end
if not IsOnGlueScreen then
function IsOnGlueScreen() return false end
end
if not RegisterCustomEvent then
function RegisterCustomEvent() end
end
if not UnregisterCustomEvent then
function UnregisterCustomEvent() end
end
C_Timer = C_Timer or {}
if not C_Timer.NewTimer then
local timerFrame
local timers = {}
local function EnsureTimerFrame()
if timerFrame or not CreateFrame then
return
end
timerFrame = CreateFrame("Frame")
timerFrame:SetScript("OnUpdate", function(_, elapsed)
for timer in pairs(timers) do
timer.remaining = timer.remaining - elapsed
if timer.remaining <= 0 then
timers[timer] = nil
if not timer.cancelled then
timer.callback()
end
end
end
end)
end
function C_Timer.NewTimer(seconds, callback)
local timer = {
remaining = seconds or 0,
callback = callback or function() end,
}
function timer:Cancel()
self.cancelled = true
timers[self] = nil
end
EnsureTimerFrame()
timers[timer] = true
return timer
end
end
C_Timer.After = C_Timer.After or function(seconds, callback)
return C_Timer.NewTimer(seconds, callback)
end
if not IsInterfaceDevClient then
function IsInterfaceDevClient()
return false
end
end
if not IsGMAccount then
function IsGMAccount()
return false
end
end
if not FireCustomClientEvent then
function FireCustomClientEvent(event, ...)
if EventRegistry and EventRegistry.TriggerEvent then
EventRegistry:TriggerEvent(event, ...)
end
end
end
EventRegistry = EventRegistry or {}
EventRegistry.registry = EventRegistry.registry or {}
EventRegistry.TriggerEvent = EventRegistry.TriggerEvent or function(self, event, ...)
local callbacks = self.registry[event]
if callbacks then
for _, callback in ipairs(callbacks) do
callback(...)
end
end
end
EventRegistry.RegisterCallback = EventRegistry.RegisterCallback or function(self, event, callback)
self.registry[event] = self.registry[event] or {}
table.insert(self.registry[event], callback)
end
C_Service = C_Service or {}
C_Service.GetRealmID = function() return 0 end
C_Service.GetRealmStage = C_Service.GetRealmStage or function() return 0 end
C_Service.GetCustomValue = C_Service.GetCustomValue or function() return 0 end
C_Service.IsInGMMode = C_Service.IsInGMMode or IsGMAccount
C_Service.IsGMAccount = C_Service.IsGMAccount or IsGMAccount
C_Service.IsRenegadeRealm = C_Service.IsRenegadeRealm or function() return false end
C_Service.IsHardcoreEnabledOnRealm = C_Service.IsHardcoreEnabledOnRealm or function() return false end
C_MythicPlus = C_MythicPlus or {}
C_MythicPlus.IsMythicPlusActive = C_MythicPlus.IsMythicPlusActive or function() return false end
C_PvP = C_PvP or {}
C_LFGList = C_LFGList or {}
C_LFGList.IsPremadeGroupFinderEnabled = C_LFGList.IsPremadeGroupFinderEnabled or function() return false end
if not MicroButtonPulseStop then
function MicroButtonPulseStop() end
end
if not EJSuggestFrame_OpenFrame then
function EJSuggestFrame_OpenFrame() end
end
if not EJSuggestTab_GetPlayerTierIndex then
function EJSuggestTab_GetPlayerTierIndex()
if EJ_GetCurrentTier then
return EJ_GetCurrentTier()
end
return 1
end
end
if not ChatEdit_TryInsertChatLink then
function ChatEdit_TryInsertChatLink()
return false
end
end
if not SharedTooltip_SetBackdropStyle then
function SharedTooltip_SetBackdropStyle(tooltip)
if not tooltip then
return
end
if tooltip.SetBackdropBorderColor and TOOLTIP_DEFAULT_COLOR then
tooltip:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b)
end
if tooltip.SetBackdropColor and TOOLTIP_DEFAULT_BACKGROUND_COLOR then
tooltip:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
end
end
end
if not HelpPlate_Hide then
function HelpPlate_Hide() end
end
if not HelpPlate_Show then
function HelpPlate_Show() end
end
-- 3.3.5 has no GetNumClasses/GetClassInfo (added in Cataclysm). Sirus EJ uses
-- them to populate the loot class filter dropdown.
local MOONWELL_CLASS_INFO = {
{LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE.WARRIOR or "Warrior", "WARRIOR", CLASS_ID_WARRIOR},
{LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE.PALADIN or "Paladin", "PALADIN", CLASS_ID_PALADIN},
{LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE.HUNTER or "Hunter", "HUNTER", CLASS_ID_HUNTER},
{LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE.ROGUE or "Rogue", "ROGUE", CLASS_ID_ROGUE},
{LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE.PRIEST or "Priest", "PRIEST", CLASS_ID_PRIEST},
{LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE.DEATHKNIGHT or "Death Knight", "DEATHKNIGHT", CLASS_ID_DEATHKNIGHT},
{LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE.SHAMAN or "Shaman", "SHAMAN", CLASS_ID_SHAMAN},
{LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE.MAGE or "Mage", "MAGE", CLASS_ID_MAGE},
{LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE.WARLOCK or "Warlock", "WARLOCK", CLASS_ID_WARLOCK},
{LOCALIZED_CLASS_NAMES_MALE and LOCALIZED_CLASS_NAMES_MALE.DRUID or "Druid", "DRUID", CLASS_ID_DRUID},
}
if not GetNumClasses then
function GetNumClasses()
return #MOONWELL_CLASS_INFO
end
end
if not GetClassInfo then
function GetClassInfo(index)
local info = MOONWELL_CLASS_INFO[index]
if info then
return info[1], info[2], info[3]
end
end
end
CLASS_ID_DEMONHUNTER = CLASS_ID_DEMONHUNTER or 12
local function EnsureColorMethods(color)
if type(color) ~= "table" then
return color
end
color.GetRGB = color.GetRGB or function(self)
return self.r or 1, self.g or 1, self.b or 1
end
color.GetRGBA = color.GetRGBA or function(self)
return self.r or 1, self.g or 1, self.b or 1, self.a or 1
end
color.WrapTextInColorCode = color.WrapTextInColorCode or function(self, text)
if self.colorStr then
return "|c" .. self.colorStr .. text .. "|r"
end
return text
end
return color
end
EnsureColorMethods(NORMAL_FONT_COLOR)
EnsureColorMethods(HIGHLIGHT_FONT_COLOR)
EnsureColorMethods(RED_FONT_COLOR)
EnsureColorMethods(GREEN_FONT_COLOR)
EnsureColorMethods(DISABLED_FONT_COLOR)
LOOTJOURNAL_SOURCE_TOOLTIP_HEAD = LOOTJOURNAL_SOURCE_TOOLTIP_HEAD or "Способ получения:"
RETURN_TO_DEFAULT = RETURN_TO_DEFAULT or "Настройки по умолчанию"
GUIDEBOOK = GUIDEBOOK or "Путеводитель"
INSTANCES = INSTANCES or "Подземелья"
RAIDS = RAIDS or "Рейды"
LOOT_JOURNAL_ITEM_SETS = LOOT_JOURNAL_ITEM_SETS or "Комплекты"
-- Format string used by EncounterJournal_SetLootButton to label the loot
-- source ("Босс: <name>"). Sirus ships it via locale globals; default to a
-- compact form on 3.3.5.
BOSS_INFO_STRING = BOSS_INFO_STRING or "Босс: %s"
-- Sirus ships a PKBT model mixin in SharedXML/SharedUIPanelPKBTTemplates;
-- we don't carry it. The EJ DressUpModel OnShow does `self:OnShow()` and
-- OnEvent does `self:OnEvent(...)`, expecting the mixin to provide them.
PKBT_ModelMixin = PKBT_ModelMixin or {}
PKBT_ModelMixin.OnShow = PKBT_ModelMixin.OnShow or function() end
PKBT_ModelMixin.OnEvent = PKBT_ModelMixin.OnEvent or function() end
PKBT_ModelMixin.OnLoad = PKBT_ModelMixin.OnLoad or function() end
if not SharedXML_Model_OnLoad then
function SharedXML_Model_OnLoad() end
end
if not SharedXML_Model_OnEvent then
function SharedXML_Model_OnEvent() end
end
ITEM_CLASS_2 = ITEM_CLASS_2 or 2
ITEM_CLASS_4 = ITEM_CLASS_4 or 4
for _, classID in ipairs({0, 2, 4, 5, 7, 9, 11, 12, 13, 14, 15}) do
for subclassID = 0, 20 do
local key = string.format("ITEM_SUB_CLASS_%d_%d", classID, subclassID)
if _G[key] == nil then
_G[key] = subclassID
end
end
end
LE_ITEM_FILTER_TYPE_HEAD = LE_ITEM_FILTER_TYPE_HEAD or 1
LE_ITEM_FILTER_TYPE_NECK = LE_ITEM_FILTER_TYPE_NECK or 2
LE_ITEM_FILTER_TYPE_SHOULDER = LE_ITEM_FILTER_TYPE_SHOULDER or 3
LE_ITEM_FILTER_TYPE_CLOAK = LE_ITEM_FILTER_TYPE_CLOAK or 16
LE_ITEM_FILTER_TYPE_CHEST = LE_ITEM_FILTER_TYPE_CHEST or 5
LE_ITEM_FILTER_TYPE_WRIST = LE_ITEM_FILTER_TYPE_WRIST or 9
LE_ITEM_FILTER_TYPE_HAND = LE_ITEM_FILTER_TYPE_HAND or 10
LE_ITEM_FILTER_TYPE_WAIST = LE_ITEM_FILTER_TYPE_WAIST or 6
LE_ITEM_FILTER_TYPE_LEGS = LE_ITEM_FILTER_TYPE_LEGS or 7
LE_ITEM_FILTER_TYPE_FEET = LE_ITEM_FILTER_TYPE_FEET or 8
LE_ITEM_FILTER_TYPE_MAIN_HAND = LE_ITEM_FILTER_TYPE_MAIN_HAND or 21
LE_ITEM_FILTER_TYPE_OFF_HAND = LE_ITEM_FILTER_TYPE_OFF_HAND or 22
LE_ITEM_FILTER_TYPE_2HWEAPON = LE_ITEM_FILTER_TYPE_2HWEAPON or 17
LE_ITEM_FILTER_TYPE_HWEAPON = LE_ITEM_FILTER_TYPE_HWEAPON or 13
LE_ITEM_FILTER_TYPE_RANGED = LE_ITEM_FILTER_TYPE_RANGED or 15
LE_ITEM_FILTER_TYPE_FINGER = LE_ITEM_FILTER_TYPE_FINGER or 11
LE_ITEM_FILTER_TYPE_TRINKET = LE_ITEM_FILTER_TYPE_TRINKET or 12
LE_ITEM_QUALITY_COMMON = LE_ITEM_QUALITY_COMMON or 1
BAG_ITEM_QUALITY_COLORS = BAG_ITEM_QUALITY_COLORS or {}
local itemQualityColors = ITEM_QUALITY_COLORS or {}
for quality = 0, 7 do
local color = BAG_ITEM_QUALITY_COLORS[quality] or itemQualityColors[quality] or NORMAL_FONT_COLOR
BAG_ITEM_QUALITY_COLORS[quality] = EnsureColorMethods(color or {})
end
if not SetItemButtonQuality then
function SetItemButtonQuality(button, quality)
if not button or not button.IconBorder then
return
end
local color = quality and BAG_ITEM_QUALITY_COLORS[quality]
if color then
button.IconBorder:Show()
button.IconBorder:SetVertexColor(color.r or 1, color.g or 1, color.b or 1)
else
button.IconBorder:Hide()
end
end
end
Enum = Enum or {}
Enum.ItemQuality = Enum.ItemQuality or {
Poor = 0,
Common = 1,
Uncommon = 2,
Rare = 3,
Epic = 4,
Legendary = 5,
Artifact = 6,
Heirloom = 7,
}
Enum.ModelType = Enum.ModelType or {
M2 = 0,
Unit = 1,
Creature = 2,
Item = 3,
ItemSet = 4,
Illusion = 5,
ItemTransmog = 6,
Customization = 7,
}
Enum.HardcoreDeathReason = Enum.HardcoreDeathReason or {
FAILED_DEATH = 1,
RESTORE = 2,
}
local ITEM_CACHE_FIELD = {
NAME_ENGB = 1,
NAME_RURU = 2,
RARITY = 3,
ILEVEL = 4,
MINLEVEL = 5,
TYPE = 6,
SUBTYPE = 7,
STACKCOUNT = 8,
EQUIPLOC = 9,
TEXTURE = 10,
VENDORPRICE = 11,
VENDORPRIC = 11,
}
local ITEM_ID_FIELD = 0
local ITEM_LINK_FIELD = -1
Enum.ItemCacheField = Enum.ItemCacheField or {}
for key, value in pairs(ITEM_CACHE_FIELD) do
Enum.ItemCacheField[key] = value
end
Enum.ItemCacheField.ITEM_ID = ITEM_ID_FIELD
SHARED_INVTYPE_BY_ID = SHARED_INVTYPE_BY_ID or {
[0] = "",
[1] = "INVTYPE_HEAD",
[2] = "INVTYPE_NECK",
[3] = "INVTYPE_SHOULDER",
[4] = "INVTYPE_BODY",
[5] = "INVTYPE_CHEST",
[6] = "INVTYPE_WAIST",
[7] = "INVTYPE_LEGS",
[8] = "INVTYPE_FEET",
[9] = "INVTYPE_WRIST",
[10] = "INVTYPE_HAND",
[11] = "INVTYPE_FINGER",
[12] = "INVTYPE_TRINKET",
[13] = "INVTYPE_WEAPON",
[14] = "INVTYPE_SHIELD",
[15] = "INVTYPE_RANGED",
[16] = "INVTYPE_CLOAK",
[17] = "INVTYPE_2HWEAPON",
[18] = "INVTYPE_BAG",
[19] = "INVTYPE_TABARD",
[20] = "INVTYPE_ROBE",
[21] = "INVTYPE_WEAPONMAINHAND",
[22] = "INVTYPE_WEAPONOFFHAND",
[23] = "INVTYPE_HOLDABLE",
[24] = "INVTYPE_AMMO",
[25] = "INVTYPE_THROWN",
[26] = "INVTYPE_RANGEDRIGHT",
[27] = "INVTYPE_QUIVER",
[28] = "INVTYPE_RELIC",
}
C_FactionManager = C_FactionManager or {}
C_FactionManager.GetFactionInfoOriginal = C_FactionManager.GetFactionInfoOriginal or function()
local faction = UnitFactionGroup and UnitFactionGroup("player")
return PLAYER_FACTION_GROUP[faction] or PLAYER_FACTION_GROUP.Alliance
end
C_FactionManager.RegisterCallback = C_FactionManager.RegisterCallback or function(callback)
if callback then
callback()
end
end
C_Item = C_Item or {}
local ExistingCItemGetItemInfo = C_Item.GetItemInfo
local ExistingCItemRequestServerCache = C_Item.RequestServerCache
local ExistingCItemGetItemIDFromString = C_Item.GetItemIDFromString
local ITEM_CACHE_CALLBACKS = {}
local ITEM_QUALITY_HEX = {
[0] = "ff9d9d9d",
[1] = "ffffffff",
[2] = "ff1eff00",
[3] = "ff0070dd",
[4] = "ffa335ee",
[5] = "ffff8000",
[6] = "ffe6cc80",
[7] = "ffe6cc80",
}
local ITEMS_CACHE_INITIALIZED
local function GetItemIDFromAny(item)
if type(item) == "number" then
return item
end
if type(item) == "string" then
local itemsCache = _G.ItemsCache
if type(itemsCache) == "table" and type(itemsCache[item]) == "table" then
return itemsCache[item][ITEM_ID_FIELD]
end
return tonumber(item:match("item:(%d+)") or item:match("^(%d+)$"))
end
end
local function CreateItemCacheLink(itemName, itemID, itemRarity, itemMinLevel)
return string.format("|c%s|Hitem:%d:0:0:0:0:0:0:0:%d|h[%s]|h|r",
ITEM_QUALITY_HEX[itemRarity] or "ffffffff",
itemID or 0,
itemMinLevel or 0,
itemName or UNKNOWN or ""
)
end
local function EnsureItemsCache()
if ITEMS_CACHE_INITIALIZED then
return _G.ItemsCache
end
local itemsCache = type(_G.ItemsCache) == "table" and _G.ItemsCache or nil
local fileIndex = 1
local itemCacheTable = _G["ItemsCache" .. fileIndex]
while type(itemCacheTable) == "table" do
if not itemsCache then
itemsCache = itemCacheTable
_G.ItemsCache = itemsCache
elseif itemCacheTable ~= itemsCache then
for itemID, itemData in pairs(itemCacheTable) do
itemsCache[itemID] = itemData
end
table.wipe(itemCacheTable)
end
_G["ItemsCache" .. fileIndex] = nil
fileIndex = fileIndex + 1
itemCacheTable = _G["ItemsCache" .. fileIndex]
end
if itemsCache then
local localeIndex = GetLocale and GetLocale() == "ruRU" and ITEM_CACHE_FIELD.NAME_RURU or ITEM_CACHE_FIELD.NAME_ENGB
local namedItems = {}
for itemID, itemData in pairs(itemsCache) do
if type(itemID) == "number" and type(itemData) == "table" then
itemData[ITEM_ID_FIELD] = itemID
itemData[ITEM_LINK_FIELD] = nil
local itemName = itemData[localeIndex]
if itemName and itemName ~= "" then
namedItems[itemName] = itemData
end
end
end
setmetatable(itemsCache, {__index = namedItems})
end
ITEMS_CACHE_INITIALIZED = true
return itemsCache
end
function C_Item.GetItemInfoCache(item)
local itemsCache = EnsureItemsCache()
if not itemsCache then
return
end
local itemID = GetItemIDFromAny(item)
if not itemID then
return
end
local cacheData = itemsCache[itemID]
if type(cacheData) ~= "table" then
return
end
local localeIndex = GetLocale and GetLocale() == "ruRU" and ITEM_CACHE_FIELD.NAME_RURU or ITEM_CACHE_FIELD.NAME_ENGB
local itemName = cacheData[localeIndex] or cacheData[ITEM_CACHE_FIELD.NAME_ENGB]
if not itemName or itemName == "" then
return
end
local itemRarity = cacheData[ITEM_CACHE_FIELD.RARITY] or LE_ITEM_QUALITY_COMMON
local itemMinLevel = cacheData[ITEM_CACHE_FIELD.MINLEVEL] or 0
local classID = cacheData[ITEM_CACHE_FIELD.TYPE]
local subclassID = cacheData[ITEM_CACHE_FIELD.SUBTYPE]
local equipLocID = cacheData[ITEM_CACHE_FIELD.EQUIPLOC] or 0
if not cacheData[ITEM_LINK_FIELD] then
cacheData[ITEM_LINK_FIELD] = CreateItemCacheLink(itemName, itemID, itemRarity, itemMinLevel)
end
return itemName,
cacheData[ITEM_LINK_FIELD],
itemRarity,
cacheData[ITEM_CACHE_FIELD.ILEVEL],
itemMinLevel,
_G["ITEM_CLASS_" .. tostring(classID)] or classID,
_G["ITEM_SUB_CLASS_" .. tostring(classID) .. "_" .. tostring(subclassID)] or subclassID,
cacheData[ITEM_CACHE_FIELD.STACKCOUNT],
SHARED_INVTYPE_BY_ID[equipLocID],
"Interface\\Icons\\" .. tostring(cacheData[ITEM_CACHE_FIELD.TEXTURE] or "INV_Misc_QuestionMark"),
cacheData[ITEM_CACHE_FIELD.VENDORPRICE],
itemID,
classID,
subclassID,
equipLocID
end
local function GetItemInfoCompat(item)
local name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice = GetItemInfo(item)
if name then
return name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice
end
return C_Item.GetItemInfoCache(item)
end
local function FireItemCacheCallbacks(itemID)
local callbacks = ITEM_CACHE_CALLBACKS[itemID]
if not callbacks then
return
end
local name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice = GetItemInfoCompat(itemID)
if not name then
return
end
ITEM_CACHE_CALLBACKS[itemID] = nil
for _, callback in ipairs(callbacks) do
callback(itemID, name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice)
end
end
local function QueueItemCacheCallback(item, callback)
if not callback then
return
end
local itemID = tonumber(item)
if not itemID and type(item) == "string" then
itemID = tonumber(item:match("item:(%d+)") or item:match("^(%d+)$"))
end
if not itemID then
return
end
ITEM_CACHE_CALLBACKS[itemID] = ITEM_CACHE_CALLBACKS[itemID] or {}
table.insert(ITEM_CACHE_CALLBACKS[itemID], callback)
end
local itemCacheFrame
local function EnsureItemCacheFrame()
if itemCacheFrame or not CreateFrame then
return
end
itemCacheFrame = CreateFrame("Frame")
itemCacheFrame:RegisterEvent("GET_ITEM_INFO_RECEIVED")
itemCacheFrame:SetScript("OnEvent", function(_, _, itemID)
if itemID then
FireItemCacheCallbacks(itemID)
else
for queuedItemID in pairs(ITEM_CACHE_CALLBACKS) do
FireItemCacheCallbacks(queuedItemID)
end
end
end)
end
C_Item.GetItemInfo = function(item, skipClientCache, callback, ...)
local name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice
if ExistingCItemGetItemInfo then
name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice = ExistingCItemGetItemInfo(item, skipClientCache, nil, ...)
end
if not name then
name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice = GetItemInfoCompat(item)
end
if callback then
if name then
callback(GetItemIDFromAny(item) or item, name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice)
else
QueueItemCacheCallback(item, callback)
EnsureItemCacheFrame()
end
end
return name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice
end
C_Item.RequestServerCache = function(item, callback)
local name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice = GetItemInfoCompat(item)
if callback then
if name then
callback(GetItemIDFromAny(item) or item, name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice)
elseif ExistingCItemRequestServerCache then
return ExistingCItemRequestServerCache(item, callback)
else
QueueItemCacheCallback(item, callback)
EnsureItemCacheFrame()
end
end
return name, link, quality, itemLevel, reqLevel, itemType, itemSubType, maxStack, equipSlot, icon, vendorPrice
end
C_Item.GetItemIDFromString = function(item)
local itemID = ExistingCItemGetItemIDFromString and ExistingCItemGetItemIDFromString(item)
if itemID then
return itemID
end
EnsureItemsCache()
return GetItemIDFromAny(item)
end
EnsureItemsCache()
if not Mixin then
function Mixin(object, ...)
for i = 1, select("#", ...) do
local mixin = select(i, ...)
for key, value in pairs(mixin) do
object[key] = value
end
end
return object
end
end
if not CreateFromMixins then
function CreateFromMixins(...)
return Mixin({}, ...)
end
end
if not CreateAndInitFromMixin then
function CreateAndInitFromMixin(mixin, ...)
local object = CreateFromMixins(mixin)
object:Init(...)
return object
end
end
if not InlineHyperlinkFrame_SimpleHTMLAsFontString_OnLoad then
function InlineHyperlinkFrame_SimpleHTMLAsFontString_OnLoad(self)
if PKBT_SimpleHTMLAsFontStringMixin then
Mixin(self, PKBT_SimpleHTMLAsFontStringMixin)
if self.OnLoadSimpleHTMLAsFontString then
self:OnLoadSimpleHTMLAsFontString()
end
elseif self.GetRegions and not self:GetRegions() then
local meta = getmetatable(self)
local methods = meta and meta.__index
if methods and methods.SetText then
methods.SetText(self, "")
end
end
end
end
local function InstallTextureAtlasShim()
if not CreateFrame then
return
end
local texture = CreateFrame("Frame"):CreateTexture(nil, "ARTWORK")
local meta = getmetatable(texture)
local methods = meta and meta.__index
local atlasToTexture = {
["adventureguide-pane-large"] = {335, 337, 0.001953, 0.656250, 0.320312, 0.978516, "Interface\\EncounterJournal\\AdventureGuide"},
["adventureguide-pane-small"] = {344, 161, 0.001953, 0.673828, 0.001953, 0.316406, "Interface\\EncounterJournal\\AdventureGuide"},
["adventureguide-ring"] = {94, 95, 0.775391, 0.958984, 0.001953, 0.187500, "Interface\\EncounterJournal\\AdventureGuide"},
["adventureguide-rewardring"] = {48, 48, 0.677734, 0.771484, 0.001953, 0.095703, "Interface\\EncounterJournal\\AdventureGuide"},
["adventureguide-redx"] = {35, 34, 0.677734, 0.746094, 0.175781, 0.242188, "Interface\\EncounterJournal\\AdventureGuide"},
["UI-EJ-Classic"] = {786, 425, 0.000977, 0.768555, 0.417969, 0.833008, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds1"},
["UI-EJ-BurningCrusade"] = {786, 425, 0.000977, 0.768555, 0.000977, 0.416016, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds1"},
["UI-EJ-WrathoftheLichKing"] = {786, 425, 0.000977, 0.768555, 0.417969, 0.833008, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds2"},
["UI-EJ-Cataclysm"] = {786, 425, 0.000977, 0.768555, 0.000977, 0.416016, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds2"},
["UI-EJ-MistsofPandaria"] = {786, 425, 0.000977, 0.768555, 0.000977, 0.416016, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds3"},
["UI-EJ-WarlordsofDraenor"] = {786, 425, 0.000977, 0.768555, 0.417969, 0.833008, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds3"},
["UI-EJ-BattleforAzeroth"] = {786, 425, 0.000977, 0.768555, 0.000977, 0.416016, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds4"},
["UI-EJ-Legion"] = {786, 425, 0.000977, 0.768555, 0.417969, 0.833008, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds4"},
["UI-EJ-Dragonflight"] = {786, 425, 0.000977, 0.768555, 0.000977, 0.416016, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds5"},
["UI-EJ-Shadowlands"] = {786, 425, 0.000977, 0.768555, 0.417969, 0.833008, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds5"},
["UI-EJ-TheWarWithin"] = {786, 425, 0.000977, 0.768555, 0.000977, 0.416016, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds6"},
["UI-EJ-Midnight"] = {786, 425, 0.000977, 0.768555, 0.417969, 0.833008, "Interface\\EncounterJournal\\DungeonJournalTierBackgrounds6"},
}
if type(methods) == "table" and not methods.SetAtlas then
methods.SetAtlas = function(self, atlas, useAtlasSize)
local atlasInfo = atlasToTexture[atlas]
if atlasInfo then
self:SetTexture(atlasInfo[7])
self:SetTexCoord(atlasInfo[3], atlasInfo[4], atlasInfo[5], atlasInfo[6])
if useAtlasSize then
self:SetSize(atlasInfo[1], atlasInfo[2])
end
elseif SetAtlasTexture then
local ok = pcall(SetAtlasTexture, self, atlas)
if not ok then
self:SetTexture(nil)
end
else
self:SetTexture(nil)
end
end
end
end
InstallTextureAtlasShim()
local function InstallFrameMethodShims()
if not CreateFrame then
return
end
local frame = CreateFrame("Frame")
local meta = getmetatable(frame)
local methods = meta and meta.__index
if type(methods) ~= "table" or methods.SetParentArray then
return
end
methods.SetParentArray = function(self, arrayName)
local parent = self:GetParent()
if not parent or not arrayName then
return
end
parent[arrayName] = parent[arrayName] or {}
table.insert(parent[arrayName], self)
end
end
InstallFrameMethodShims()
if not EncounterJournal_SetSearchPreviewSelection then
function EncounterJournal_SetSearchPreviewSelection(selectedIndex)
if not EncounterJournal or not EncounterJournal.searchBox then
return
end
local searchBox = EncounterJournal.searchBox
searchBox.selectedIndex = selectedIndex or 1
if searchBox.searchPreview then
for index, button in ipairs(searchBox.searchPreview) do
if button.selectedTexture then
if index == searchBox.selectedIndex then
button.selectedTexture:Show()
else
button.selectedTexture:Hide()
end
end
end
end
if searchBox.showAllResults and searchBox.showAllResults.selectedTexture then
searchBox.showAllResults.selectedTexture:Hide()
end
end
end
@@ -0,0 +1,79 @@
-- Optional AIO bridge: lets the server push fresh Encounter Journal data at runtime.
-- The static fallback is loaded from Generated_EncounterJournal.lua, so the journal works
-- without ever calling ApplyEncounterJournalData.
local function ApplyEncounterJournalData(data)
if type(data) ~= "table" then
return
end
local function NormalizeTierInstances(tiers, tierInstances)
if type(tiers) ~= "table" or type(tierInstances) ~= "table" then
return tierInstances
end
local tierIDs = {}
for _, tierInfo in ipairs(tiers) do
if type(tierInfo) == "table" then
tierIDs[tierInfo[1]] = true
end
end
local hasTierKey = false
for tierID in pairs(tierIDs) do
if tierInstances[tierID] then
hasTierKey = true
break
end
end
if not hasTierKey then
return tierInstances
end
local normalized = {}
for tierID, instanceList in pairs(tierInstances) do
if tierIDs[tierID] and type(instanceList) == "table" then
for _, instanceID in ipairs(instanceList) do
normalized[instanceID] = normalized[instanceID] or {}
table.insert(normalized[instanceID], tierID)
end
else
normalized[tierID] = instanceList
end
end
return normalized
end
local tiers = data.JOURNALTIER or data.tiers or JOURNALTIER
local tierInstances = data.JOURNALTIERXINSTANCE or data.tierInstances or JOURNALTIERXINSTANCE
JOURNALINSTANCE = data.JOURNALINSTANCE or data.instances or JOURNALINSTANCE
JOURNALENCOUNTER = data.JOURNALENCOUNTER or data.encounters or JOURNALENCOUNTER
JOURNALENCOUNTERCREATURE = data.JOURNALENCOUNTERCREATURE or data.creatures or JOURNALENCOUNTERCREATURE
JOURNALENCOUNTERITEM = data.JOURNALENCOUNTERITEM or data.items or JOURNALENCOUNTERITEM
JOURNALENCOUNTERSECTION = data.JOURNALENCOUNTERSECTION or data.sections or JOURNALENCOUNTERSECTION
JOURNALTIER = tiers
JOURNALTIERXINSTANCE = NormalizeTierInstances(tiers, tierInstances)
JOURNAACTUALRAIDS = data.JOURNAACTUALRAIDS or data.actualRaids or JOURNAACTUALRAIDS
if C_EncounterJournal and C_EncounterJournal.ReloadData then
C_EncounterJournal.ReloadData()
end
end
MoonWell_ApplyEncounterJournalData = ApplyEncounterJournalData
local staticData = MoonWellEncounterJournalData or EncounterJournalData
if staticData then
ApplyEncounterJournalData(staticData)
end
if AIO then
local Handler = AIO.AddHandlers("MoonWellEncounterJournal", {})
function Handler.SetData(_, data)
ApplyEncounterJournalData(data)
end
end
@@ -0,0 +1,157 @@
-- Hide the Sirus Encounter Journal panels we don't ship: suggested content,
-- LootJournal/ItemBrowser, search box, retail-era top tabs. Dungeons + Raids stay.
-- The shipped Sirus tab layout assumes all four content tabs are visible; this
-- skin repositions the two tabs we keep.
local function HideFrame(frame)
if frame then
frame:Hide()
end
end
local function HideTabKeepEnabled(tab)
if not tab then
return
end
tab:Hide()
-- Keep the tab enabled so Sirus EJ_OnShow does not fall back to the
-- suggest-tier code path (EJSuggestTab_GetPlayerTierIndex etc).
end
local function ConfigureTierTab(tab, text)
if not tab then
return
end
tab:SetText(text or "")
if tab.SetNormalFontObject and GameFontNormal then
tab:SetNormalFontObject(GameFontNormal)
end
if tab.SetHighlightFontObject and GameFontHighlight then
tab:SetHighlightFontObject(GameFontHighlight)
end
if tab.SetDisabledFontObject and GameFontNormal then
tab:SetDisabledFontObject(GameFontNormal)
end
local fontString = tab:GetFontString()
if fontString then
fontString:SetText(text or "")
fontString:ClearAllPoints()
fontString:SetPoint("CENTER", tab, "CENTER", 0, -3)
if fontString.SetDrawLayer then
fontString:SetDrawLayer("OVERLAY", 7)
end
end
tab:SetWidth(math.max((tab:GetTextWidth() or 0) + 28, 92))
end
local function PositionVisibleTierTabs(instanceSelect)
local guidebookTab = instanceSelect and instanceSelect.guidebookTab
local dungeonsTab = instanceSelect and instanceSelect.dungeonsTab
local raidsTab = instanceSelect and instanceSelect.raidsTab
if not dungeonsTab or not raidsTab then
return
end
ConfigureTierTab(guidebookTab, GUIDEBOOK or "Guidebook")
ConfigureTierTab(dungeonsTab, INSTANCES or "Instances")
ConfigureTierTab(raidsTab, RAIDS or "Raids")
dungeonsTab:ClearAllPoints()
dungeonsTab:SetPoint("BOTTOMLEFT", instanceSelect, "TOPLEFT", 150, -45)
raidsTab:ClearAllPoints()
raidsTab:SetPoint("BOTTOMLEFT", dungeonsTab, "BOTTOMRIGHT", 22, 0)
end
local function GetVisibleSelectedTabID(instanceSelect)
if not instanceSelect then
return
end
local selectedTab = instanceSelect.selectedTab
local dungeonsTab = instanceSelect.dungeonsTab
local raidsTab = instanceSelect.raidsTab
if raidsTab and selectedTab == raidsTab.id then
return selectedTab
end
if dungeonsTab then
dungeonsTab.id = dungeonsTab.id or dungeonsTab:GetID()
return dungeonsTab.id
end
end
local function SelectVisibleInstanceTab(journal)
local instanceSelect = journal and journal.instanceSelect
if not instanceSelect then
return
end
local selectedTab = GetVisibleSelectedTabID(instanceSelect)
if selectedTab then
instanceSelect.selectedTab = selectedTab
end
if journal:IsShown()
and instanceSelect:IsShown()
and (not journal.encounter or not journal.encounter:IsShown())
and selectedTab
and EJ_ContentTab_Select
then
EJ_ContentTab_Select(selectedTab)
end
end
local function ApplyDungeonAndRaidOnlySkin()
local journal = EncounterJournal
if not journal then
return
end
-- Sirus EJ_OnLoad sets numTabs at the very end; if anything earlier in
-- OnLoad bails out, PanelTemplates_UpdateTabs blows up later with a nil
-- for-limit when OnShow calls PanelTemplates_SetTab. Guard it.
if journal.numTabs == nil then
journal.numTabs = 4
end
HideFrame(journal.searchBox)
HideFrame(journal.searchResults)
HideFrame(journal.suggestFrame)
HideFrame(journal.LootJournal)
HideFrame(journal.LootJournalItems)
HideFrame(journal.TutorialButton)
for index = 1, 4 do
HideFrame(_G["EncounterJournalTab" .. index])
end
local instanceSelect = journal.instanceSelect
if instanceSelect then
HideTabKeepEnabled(instanceSelect.suggestTab)
HideTabKeepEnabled(instanceSelect.LootJournalTab)
-- Sirus EJ_OnShow forwards instanceSelect.selectedTab into
-- EJ_ContentTab_Select; if it's nil the tab loop matches nothing and
-- selectedTab.selectedGlow blows up. Default to the dungeons tab.
local dungeonsTab = instanceSelect.dungeonsTab
if dungeonsTab then
dungeonsTab.id = dungeonsTab.id or dungeonsTab:GetID()
end
PositionVisibleTierTabs(instanceSelect)
SelectVisibleInstanceTab(journal)
end
end
MoonWell_EncounterJournalApplyDungeonMode = ApplyDungeonAndRaidOnlySkin
if EncounterJournal then
ApplyDungeonAndRaidOnlySkin()
EncounterJournal:HookScript("OnShow", ApplyDungeonAndRaidOnlySkin)
end
@@ -0,0 +1,34 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Font name="QuestFont_Super_Huge" font="Fonts\MORPHEUS.ttf" virtual="true">
<FontHeight val="24"/>
<Color r="1" g=".82" b="0"/>
</Font>
<Font name="QuestFont_Super_Huge2" font="Fonts\MORPHEUS.ttf" virtual="true">
<FontHeight val="26"/>
<Shadow>
<Offset x="2" y="-2"/>
<Color r="0" g="0" b="0"/>
</Shadow>
</Font>
<Font name="GameFontNormalMed1" inherits="GameFontNormal" virtual="true">
<FontHeight val="12"/>
<Shadow>
<Offset x="1" y="-1"/>
<Color r="0" g="0" b="0"/>
</Shadow>
<Color r="1" g=".82" b="0"/>
</Font>
<Font name="QuestFont22" font="Fonts\MORPHEUS.ttf" virtual="true">
<FontHeight val="22"/>
<Color r="1" g=".82" b="0"/>
</Font>
<Font name="QuestFont_Enormous" font="Fonts\MORPHEUS.ttf" virtual="true">
<FontHeight val="30"/>
<Color r="1" g=".82" b="0"/>
</Font>
<Font name="DestinyFontHuge" font="Fonts\MORPHEUS.ttf" virtual="true">
<FontHeight val="32"/>
<Color r="1" g=".82" b="0"/>
</Font>
</Ui>
@@ -0,0 +1,131 @@
-- Minimal Frame metatable extensions used by Sirus EJ. Replaces Sirus
-- SharedExtendedMethods.lua, which clobbers SetUnit/PlayerModel methods with
-- retail-only API (ResetAllSpells, SetSpell, SetUnitRaw, GetDisplayIDs,
-- C_CustomizationsCollection.*) and breaks TabardFrame/DressUpFrame on 3.3.5.
local function getMeta(objType)
local frame = CreateFrame(objType)
frame:Hide()
return getmetatable(frame).__index
end
local function RegisterCustomEventNoop() end
local function UnregisterCustomEventNoop() end
local function SetShown(self, shown)
if shown then
self:Show()
else
self:Hide()
end
end
local function SetParentArray(self, arrayName)
local parent = self:GetParent()
if not parent or not arrayName then
return
end
parent[arrayName] = parent[arrayName] or {}
table.insert(parent[arrayName], self)
end
local function SetEnabled(self, enabled)
if enabled then
self:Enable()
else
self:Disable()
end
end
-- Sirus EJ calls Frame/Button:IsMouseOverEx() (Cataclysm+ retail-only).
-- Map to the 3.3.5 IsMouseOver().
local function IsMouseOverEx(self)
return self:IsMouseOver()
end
local metas = {
getMeta("Frame"),
getMeta("Button"),
getMeta("CheckButton"),
getMeta("EditBox"),
getMeta("Slider"),
getMeta("StatusBar"),
getMeta("ScrollFrame"),
getMeta("MessageFrame"),
getMeta("ScrollingMessageFrame"),
}
for _, meta in ipairs(metas) do
if type(meta) == "table" then
if not meta.RegisterCustomEvent then
meta.RegisterCustomEvent = RegisterCustomEventNoop
end
if not meta.UnregisterCustomEvent then
meta.UnregisterCustomEvent = UnregisterCustomEventNoop
end
if not meta.SetShown then
meta.SetShown = SetShown
end
if not meta.SetParentArray then
meta.SetParentArray = SetParentArray
end
if not meta.SetEnabled then
meta.SetEnabled = SetEnabled
end
if not meta.IsMouseOverEx then
meta.IsMouseOverEx = IsMouseOverEx
end
end
end
-- Sirus EJ calls FontString:IsTruncated() (Cataclysm+) to detect overflow for
-- header tooltips. Always return false on 3.3.5 — we just don't show the
-- "expand" tooltip.
do
local frame = CreateFrame("Frame")
local fs = frame:CreateFontString()
local meta = getmetatable(fs)
local methods = meta and meta.__index
if type(methods) == "table" and not methods.IsTruncated then
methods.IsTruncated = function() return false end
end
end
-- Sirus EJ description fields are SimpleHTML frames; the EJ logic does
-- `self.description:GetText()` (Cataclysm+ on SimpleHTML). 3.3.5 SimpleHTML
-- only has SetText, no GetText. Hook SetText to remember the last text and
-- expose GetText that returns it.
do
local ok, simple = pcall(CreateFrame, "SimpleHTML")
if ok and simple then
local meta = getmetatable(simple)
local methods = meta and meta.__index
if type(methods) == "table" then
local origSetText = methods.SetText
if origSetText and not methods.GetText then
methods.SetText = function(self, text, ...)
self.__moonwellText = text
return origSetText(self, text, ...)
end
methods.GetText = function(self)
return self.__moonwellText
end
end
end
end
end
-- Sirus EJ calls Texture:SetPortrait(displayID) for boss/creature portraits.
-- 3.3.5 has no SetPortraitTextureFromCreatureDisplayID equivalent, so leave
-- the texture blank — the static UI-EJ-BOSS-* icon set elsewhere is enough.
do
local frame = CreateFrame("Frame")
local texture = frame:CreateTexture()
local meta = getmetatable(texture)
local methods = meta and meta.__index
if type(methods) == "table" and not methods.SetPortrait then
methods.SetPortrait = function(self)
self:SetTexture(nil)
end
end
end
@@ -0,0 +1,41 @@
-- Force C_EncounterJournal to copy the freshly loaded JOURNAL* globals into its
-- internal locals. Without this the EJ data API returns nil and the instance
-- list comes up empty.
if C_EncounterJournal and C_EncounterJournal.ReloadData then
C_EncounterJournal.ReloadData()
end
-- EJ_GetLootFilter returns nil until a class filter is set; Sirus
-- EncounterJournal_UpdateFilterString does `if classID > 0 then`, which blows
-- up when classID is nil. Coerce to 0.
if EJ_GetLootFilter then
local _GetLootFilter = EJ_GetLootFilter
function EJ_GetLootFilter()
return _GetLootFilter() or 0
end
end
-- Sirus C_AdventureJournal sometimes fails to fully initialize on 3.3.5
-- because PRIVATE.Initialize() inside Utils/C_AdventureJournal.lua hits an
-- unsupported API mid-way and aborts before `C_AdventureJournal = {}` is
-- reached. Provide a no-op stub so suggestFrame OnShow doesn't blow up.
C_AdventureJournal = C_AdventureJournal or {}
local function noop() end
C_AdventureJournal.UpdateSuggestions = C_AdventureJournal.UpdateSuggestions or noop
C_AdventureJournal.GetPrimaryOffset = C_AdventureJournal.GetPrimaryOffset or function() return 0 end
C_AdventureJournal.SetPrimaryOffset = C_AdventureJournal.SetPrimaryOffset or noop
C_AdventureJournal.GetNumAvailableSuggestions = C_AdventureJournal.GetNumAvailableSuggestions or function() return 0 end
C_AdventureJournal.GetSuggestion = C_AdventureJournal.GetSuggestion or function() end
C_AdventureJournal.CanBeShown = C_AdventureJournal.CanBeShown or function() return true end
C_AdventureJournal.ReloadData = C_AdventureJournal.ReloadData or noop
C_AdventureJournal.ActivateEntry = C_AdventureJournal.ActivateEntry or noop
C_AdventureJournal.GetSuggestions = C_AdventureJournal.GetSuggestions or function(out)
if type(out) == "table" then
for k in pairs(out) do out[k] = nil end
end
return out or {}
end
C_AdventureJournal.GetReward = C_AdventureJournal.GetReward or function() end
C_AdventureJournal.GetPrimaryReward = C_AdventureJournal.GetPrimaryReward or function() end
C_AdventureJournal.GetSecondaryReward = C_AdventureJournal.GetSecondaryReward or function() end
@@ -0,0 +1,69 @@
-- Explicit entry point for 3.3.5 clients, which do not have the retail
-- EncounterJournal micro button.
local function MoonWell_ToggleEncounterJournal()
if not EncounterJournal then
return
end
if EncounterJournal:IsShown() then
HideUIPanel(EncounterJournal)
return
end
if MoonWell_EncounterJournalApplyDungeonMode then
MoonWell_EncounterJournalApplyDungeonMode()
end
ShowUIPanel(EncounterJournal)
if EJPlayerGuide_OpenFrame then
EJPlayerGuide_OpenFrame()
elseif EncounterJournal.instanceSelect and EncounterJournal.instanceSelect.guideTab and EJ_ContentTab_Select then
EJ_ContentTab_Select(EncounterJournal.instanceSelect.guideTab:GetID())
end
end
SLASH_MOONWELLENCOUNTERJOURNAL1 = "/ej"
SLASH_MOONWELLENCOUNTERJOURNAL2 = "/journal"
SLASH_MOONWELLENCOUNTERJOURNAL3 = "/encounterjournal"
SlashCmdList.MOONWELLENCOUNTERJOURNAL = MoonWell_ToggleEncounterJournal
MoonWell_ToggleEncounterJournal = MoonWell_ToggleEncounterJournal
local function MoonWell_EncounterJournalMicroButton_OnEnter(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:AddLine("Путеводитель по приключениям", 1, 1, 1)
GameTooltip:Show()
end
local function MoonWell_CreateEncounterJournalMicroButton()
local button = EncounterJournalMicroButton
if not button then
local iconTexture = "Interface\\EncounterJournal\\UI-EJ-PortraitIcon"
button = CreateFrame("Button", "EncounterJournalMicroButton", MainMenuBarArtFrame or UIParent)
button:SetSize(32, 40)
button:SetPoint("BOTTOMLEFT", LFDMicroButton or MainMenuMicroButton or HelpMicroButton or UIParent, "BOTTOMRIGHT", 0, 0)
button:RegisterForClicks("LeftButtonUp")
button:SetNormalTexture(iconTexture)
button:SetPushedTexture(iconTexture)
button:SetDisabledTexture(iconTexture)
button:SetHighlightTexture(iconTexture)
button:SetPushedTextOffset(1, -1)
local highlight = button:GetHighlightTexture()
if highlight then
highlight:SetBlendMode("ADD")
highlight:SetAlpha(0.55)
end
end
button:SetScript("OnClick", MoonWell_ToggleEncounterJournal)
button:SetScript("OnEnter", MoonWell_EncounterJournalMicroButton_OnEnter)
button:SetScript("OnLeave", GameTooltip_Hide)
button:Show()
return button
end
MoonWell_CreateEncounterJournalMicroButton()
@@ -0,0 +1,24 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<!--
Sirus EncounterJournalScrollBarTemplate inherits MinimalScrollBarTemplate
and references self.trackBG inside its inline OnLoad. On 3.3.5 the
parentKey="trackBG" attribute on the inherited template does not
propagate, leaving self.trackBG nil and crashing OnLoad. Define the
template here ourselves with trackBG as a direct child texture, before
Sirus Custom_EncounterJournal.xml gets a chance to register its own.
-->
<Slider name="EncounterJournalScrollBarTemplate" inherits="MinimalScrollBarTemplate" parentKey="ScrollBar" virtual="true">
<Anchors>
<Anchor point="TOPRIGHT" x="0" y="-17"/>
<Anchor point="BOTTOMRIGHT" x="0" y="17"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture parentKey="trackBG" setAllPoints="true">
<Color r="0.2" g="0.13" b="0.08" a="0.25"/>
</Texture>
</Layer>
</Layers>
</Slider>
</Ui>
@@ -0,0 +1,40 @@
-- Sirus EJ XML for lootScroll/searchResults.scrollFrame omits the scrollUp /
-- scrollDown buttons that the stock 3.3.5 HybridScrollFrame implementation
-- requires (HybridScrollFrame_Update / HybridScrollFrame_UpdateButtonStates
-- index them directly). Wire up no-op buttons so the stock helpers don't
-- index nil and the rest of the EJ flow works.
local function AttachFakeScrollButtons(scrollFrame)
if not scrollFrame then
return
end
if not scrollFrame.scrollUp then
local btn = CreateFrame("Button", nil, scrollFrame)
btn:Hide()
btn:SetSize(1, 1)
btn:SetPoint("TOPLEFT")
scrollFrame.scrollUp = btn
end
if not scrollFrame.scrollDown then
local btn = CreateFrame("Button", nil, scrollFrame)
btn:Hide()
btn:SetSize(1, 1)
btn:SetPoint("BOTTOMLEFT")
scrollFrame.scrollDown = btn
end
if scrollFrame.scrollBar and not scrollFrame.scrollBar.thumbTexture then
scrollFrame.scrollBar.thumbTexture = scrollFrame.scrollBar:GetThumbTexture()
or scrollFrame.scrollBar:CreateTexture(nil, "ARTWORK")
end
if scrollFrame.scrollBar and not scrollFrame.scrollBar.trackBG then
scrollFrame.scrollBar.trackBG = scrollFrame.scrollBar:CreateTexture(nil, "BACKGROUND")
end
end
if EncounterJournal then
AttachFakeScrollButtons(EncounterJournal.encounter
and EncounterJournal.encounter.info
and EncounterJournal.encounter.info.lootScroll)
AttachFakeScrollButtons(EncounterJournal.searchResults
and EncounterJournal.searchResults.scrollFrame)
end
@@ -0,0 +1,38 @@
-- Restrict Sirus EJ data tables to expansions that exist on 3.3.5a (Classic, TBC, WotLK).
-- Must run AFTER Generated_EncounterJournal.lua (where the globals are populated) and BEFORE
-- Utils/C_EncounterJournal.lua reads them into locals on first ReloadData.
local ALLOWED_TIER_IDS = {
[68] = true, -- Classic
[70] = true, -- Burning Crusade
[72] = true, -- Wrath of the Lich King
}
local TIER_FIELD_ID = 1
if type(JOURNALTIER) == "table" then
local filtered = {}
for _, tierInfo in ipairs(JOURNALTIER) do
if ALLOWED_TIER_IDS[tierInfo[TIER_FIELD_ID]] then
filtered[#filtered + 1] = tierInfo
end
end
JOURNALTIER = filtered
end
if type(JOURNALTIERXINSTANCE) == "table" then
for instanceID, tierList in pairs(JOURNALTIERXINSTANCE) do
local kept
for _, tierID in ipairs(tierList) do
if ALLOWED_TIER_IDS[tierID] then
kept = kept or {}
kept[#kept + 1] = tierID
end
end
if kept then
JOURNALTIERXINSTANCE[instanceID] = kept
else
JOURNALTIERXINSTANCE[instanceID] = nil
end
end
end
@@ -0,0 +1,6 @@
-- Keep tier tables available for the 3.3.5a dungeon-list shim.
-- C_EncounterJournal imports Sirus globals into locals and clears the globals.
MoonWell_EncounterJournalTiers = CopyTable(JOURNALTIER or {})
MoonWell_EncounterJournalTierInstances = CopyTable(JOURNALTIERXINSTANCE or {})
@@ -0,0 +1,75 @@
ADVENTURE_JOURNAL = "Путеводитель по приключениям"
AJ_ACTION_TEXT_JOIN_BATTLE = "Вступить в бой"
AJ_ACTION_TEXT_JOIN_GROUP = "Вступить в группу"
AJ_ACTION_TEXT_OPEN_EJ = "Открыть журнал"
AJ_ACTION_TEXT_SHOW_QUEST = "Открыть задания"
AJ_ACTION_TEXT_START_HUNT = "Открыть охоту"
AJ_ACTION_TEXT_START_QUEST = "Начать задание"
AJ_LFG_REWARD_DEFAULT_IRANGE_TEXT = "%s: здесь можно получить предметы экипировки %i - %i уровней."
AJ_LFG_REWARD_DEFAULT_TEXT = "%s: здесь можно получить предметы экипировки %i-го уровня."
AJ_LFG_REWARD_DIFFICULTY_IRANGE_TEXT = "%s (%s): здесь можно получить предметы экипировки %i - %i уровней."
AJ_LFG_REWARD_DIFFICULTY_TEXT = "%s (%s): здесь можно получить предметы экипировки %i-го уровня."
AJ_PRIMARY_REWARD_TEXT = "Награда:"
AJ_REWARD_CLICK_TEXT = "Щелкните для просмотра всех наград."
AJ_SAMPLE_REWARD_TEXT = "\n\nПример награды:"
AJ_SUGGESTED_CONTENT_TAB = "Рекомендуемый контент"
EJ_CLASS_FILTER = "Фильтр по классу: %s"
EJ_FILTER_ALL_CLASS = "Все классы"
EJ_INSTANCE_REQUIREMENT_ACHIEVEMENTS = "Достижения:"
EJ_INSTANCE_REQUIREMENT_DIFFICULTY = "Сложность: %s"
EJ_INSTANCE_REQUIREMENT_ITEM_LEVEL = "Средний уровень предметов: %s"
EJ_INSTANCE_REQUIREMENT_LABLE = "Требования:"
EJ_INSTANCE_REQUIREMENT_LEVEL = "Уровень: %s"
EJ_INSTANCE_REQUIREMENT_LEVEL_RANGE = "Уровень: %s-%s"
EJ_INSTANCE_REQUIREMENT_NONE = "Вход свободный"
EJ_INSTANCE_REQUIREMENT_QUESTS = "Задания:"
EJ_INSTANCE_REQUIREMENT_RAID_GROUP = "Для входа требуется быть участником рейдовой группы"
EJ_SET_ITEM_LEVEL = "|cffcc4040[%s]|r Уровень предмета: %d"
ENCOUNTER_JOURNAL_ABILITY = "Способность"
ENCOUNTER_JOURNAL_ENCOUNTER = "Босс"
ENCOUNTER_JOURNAL_ENCOUNTER_ADD = "Помощник"
ENCOUNTER_JOURNAL_FIND_GROUP = "Найти\nгруппу"
ENCOUNTER_JOURNAL_FIND_RAID = "Найти\nрейд"
ENCOUNTER_JOURNAL_INSTANCE = "Подземелье"
ENCOUNTER_JOURNAL_ITEM = "Предмет"
ENCOUNTER_JOURNAL_SEARCH_RESULTS = "Результаты поиска для \"%s\" (%d)"
ENCOUNTER_JOURNAL_SHOW_MAP = "Показать\nкарту"
ENCOUNTER_JOURNAL_SHOW_SEARCH_RESULTS = "Показать все результаты: %d"
LOOT_JOURNAL_ITEM_SETS = "Комплекты"
ENCOUNTER_JOURNAL_NAVIGATION_HOME = "Главная"
-- Путеводитель — вкладка
MW_PLAYER_GUIDE = "Путеводитель"
MW_PLAYER_GUIDE_REFRESH = "Обновить"
-- Заголовки секций
MW_PLAYER_GUIDE_OBJECTIVES = "Задачи этапа"
MW_PLAYER_GUIDE_RECS = "Подходящие подземелья"
MW_PLAYER_GUIDE_REWARDS = "Награды за этап"
-- Шапка этапа
MW_PLAYER_GUIDE_STAGE_OF = "ЭТАП %d ИЗ %d"
MW_PLAYER_GUIDE_STAGE_PROGRESS = "ПРОГРЕСС ЭТАПА"
-- Пустое состояние
MW_PLAYER_GUIDE_EMPTY_TITLE = "Путеводитель ещё не открыт"
MW_PLAYER_GUIDE_EMPTY_BODY = "Данные о вашем прогрессе ещё не получены с сервера. " ..
"Это может занять несколько секунд после входа в игру."
-- Загрузка
MW_PLAYER_GUIDE_LOADING_TITLE = "ЗАПРАШИВАЕМ ХРОНИКИ"
MW_PLAYER_GUIDE_LOADING_BODY = "Ожидание данных от Путеводителя"
-- Caps-плашки типов целей
MW_PG_TYPE_LEVEL = "УРОВЕНЬ"
MW_PG_TYPE_QUEST = "ЗАДАНИЕ"
MW_PG_TYPE_QUEST_CHAIN = "ЦЕПОЧКА"
MW_PG_TYPE_DUNGEON = "ПОДЗЕМЕЛЬЕ"
MW_PG_TYPE_RAID = "РЕЙД"
MW_PG_TYPE_BOSS = "БОСС"
MW_PG_TYPE_ACHIEVEMENT = "ДОСТИЖЕНИЕ"
MW_PG_TYPE_REPUTATION = "РЕПУТАЦИЯ"
MW_PG_TYPE_PROFESSION = "ПРОФЕССИЯ"
MW_PG_TYPE_ITEM = "ПРЕДМЕТ"
MW_PG_TYPE_CURRENCY = "ВАЛЮТА"
MW_PG_TYPE_CUSTOM = "ЗАДАЧА"
@@ -0,0 +1,128 @@
local securecall = securecall
local ipairs = ipairs
local next = next
local type = type
local strsplit = string.split
local ExecuteFrameScript = ExecuteFrameScript
local GetFramesRegisteredForEvent = GetFramesRegisteredForEvent
local UnitName = UnitName
local UnitTokenFromGUID = UnitTokenFromGUID
local REGISTERED_CUSTOM_EVENTS = {}
local REGISTERED_CUSTOM_EVENTS_ALL
local function SecureNext(elements, key)
return securecall(next, elements, key)
end
function FireClientEvent(event, ...)
for _, frame in SecureNext, {GetFramesRegisteredForEvent(event)} do
securecall(ExecuteFrameScript, frame, "OnEvent", event, ...)
end
end
function FireCustomClientEvent(event, ...)
if REGISTERED_CUSTOM_EVENTS[event] then
for frame in SecureNext, REGISTERED_CUSTOM_EVENTS[event] do
securecall(ExecuteFrameScript, frame, "OnEvent", event, ...)
end
end
if REGISTERED_CUSTOM_EVENTS_ALL then
for frame in SecureNext, REGISTERED_CUSTOM_EVENTS_ALL do
securecall(ExecuteFrameScript, frame, "OnEvent", event, ...)
end
end
end
local eventRegistrar = CreateFrame("Frame")
eventRegistrar:SetScript("OnAttributeChanged", function(this, name, value)
if name == "1" then
if not REGISTERED_CUSTOM_EVENTS[value] then
REGISTERED_CUSTOM_EVENTS[value] = {}
end
REGISTERED_CUSTOM_EVENTS[value][this:GetAttribute("f")] = true
elseif name == "0" then
if REGISTERED_CUSTOM_EVENTS[value] then
REGISTERED_CUSTOM_EVENTS[value][this:GetAttribute("f")] = nil
end
elseif name == "2" then
REGISTERED_CUSTOM_EVENTS_ALL[value] = true
elseif name == "3" then
REGISTERED_CUSTOM_EVENTS_ALL[value] = nil
end
end)
function RegisterCustomEvent(self, event)
eventRegistrar:SetAttribute("f", self)
eventRegistrar:SetAttribute("1", event)
end
function UnregisterCustomEvent(self, event)
eventRegistrar:SetAttribute("f", self)
eventRegistrar:SetAttribute("0", event)
end
function RegisterAllCustomEvents(self)
if not REGISTERED_CUSTOM_EVENTS_ALL then
REGISTERED_CUSTOM_EVENTS_ALL = {}
end
eventRegistrar:SetAttribute("2", self)
end
function UnregisterAllCustomEvents(self)
if not REGISTERED_CUSTOM_EVENTS_ALL then
return
end
eventRegistrar:SetAttribute("3", self)
end
function FireCustomClientUnitGroupEvent(event, unitGUID, ...)
if event and REGISTERED_CUSTOM_EVENTS[event] and unitGUID then
local units = {UnitTokenFromGUID(unitGUID)}
if #units > 0 then
for frame in SecureNext, REGISTERED_CUSTOM_EVENTS[event] do
for _, unit in ipairs(units) do
securecall(ExecuteFrameScript, frame, "OnEvent", event, unit, ...)
end
end
end
end
end
EventHandler = setmetatable(
{
events = {}, -- Original events
listeners = {}, -- New tables for handling events outside og EventHandler
RegisterListener = function(self, listener)
self.listeners[listener] = true
end,
Handle = function(self, opcode, message, unk, sender)
if sender == UnitName("player") then
for listener in SecureNext, self.listeners do
if listener[opcode] then
securecall(listener[opcode], listener, message)
end
end
if self.events[opcode] then
securecall(self.events[opcode], self, message)
end
end
end
},
{
__newindex = function(self, key, value)
if type(value) == "function" then
self.events[key] = value
end
rawset(self, key, value)
end
}
)
local EventHandlerFrame = CreateFrame("Frame")
EventHandlerFrame:RegisterEvent("CHAT_MSG_ADDON")
EventHandlerFrame:SetScript("OnEvent", function(self, event, opcode, message, unk, sender)
EventHandler:Handle(opcode, message, unk, sender)
end)
@@ -0,0 +1,427 @@
--[[-----------------------------------------------------------------------------------------------
For a hybrid scroll frame with buttons of varying size, set .dynamic on the scroll frame
to be a function which will take the offset and return:
1. how many buttons the offset is completely past
2. how many pixels the offset is into the topmost button
So with buttons of size 20, .dynamic(0) should return 0,0 and .dynamic(34) should return 1,14
-----------------------------------------------------------------------------------------------]]--
local round = function (num) return math.floor(num + .5); end
local function HybridScrollFrame_SetVerticalScrollOffset(self, offset)
if self.SetVerticalScroll then
self:SetVerticalScroll(offset);
end
end
local function HybridScrollFrame_UpdateScrollChildRectSafe(self)
if self.UpdateScrollChildRect then
self:UpdateScrollChildRect();
end
end
local function HybridScrollFrame_GetScrollFrame(self)
if not self then
return self;
end
if self.SetVerticalScroll then
return self;
end
local name = self.GetName and self:GetName();
local scrollFrame = self.Container or (name and _G[name.."Container"]);
return scrollFrame or self;
end
local function HybridScrollFrame_GetScrollBar(self)
if self.scrollBar then
return self.scrollBar;
end
local name = self.GetName and self:GetName();
local scrollBar = self.ScrollBar or (name and (_G[name.."ScrollBar"] or _G[name.."ContainerScrollBar"]));
if scrollBar then
self.scrollBar = scrollBar;
end
return scrollBar;
end
function HybridScrollFrame_OnLoad (self)
self:EnableMouse(true);
end
function HybridScrollFrameScrollUp_OnLoad (self)
self:GetParent():GetParent().scrollUp = self;
self:Disable();
self:RegisterForClicks("LeftButtonUp", "LeftButtonDown");
self.direction = 1;
end
function HybridScrollFrameScrollDown_OnLoad (self)
self:GetParent():GetParent().scrollDown = self;
self:Disable();
self:RegisterForClicks("LeftButtonUp", "LeftButtonDown");
self.direction = -1;
end
function HybridScrollFrame_OnValueChanged (self, value)
local scrollFrame = self;
if self.SetMinMaxValues and self.GetParent then
scrollFrame = self:GetParent();
end
scrollFrame = HybridScrollFrame_GetScrollFrame(scrollFrame);
HybridScrollFrame_SetOffset(scrollFrame, value);
HybridScrollFrame_UpdateButtonStates(scrollFrame, value);
end
function HybridScrollFrame_UpdateButtonStates (self, currValue)
local scrollBar = HybridScrollFrame_GetScrollBar(self);
if ( not scrollBar ) then
return;
end
local scrollBarName = scrollBar.GetName and scrollBar:GetName();
local scrollUp = self.scrollUp or scrollBar.ScrollUpButton or (scrollBarName and _G[scrollBarName.."ScrollUpButton"]);
local scrollDown = self.scrollDown or scrollBar.ScrollDownButton or (scrollBarName and _G[scrollBarName.."ScrollDownButton"]);
if ( not currValue ) then
currValue = scrollBar:GetValue();
end
if ( scrollUp ) then
scrollUp:Enable();
end
if ( scrollDown ) then
scrollDown:Enable();
end
local minVal, maxVal = scrollBar:GetMinMaxValues();
if ( currValue >= maxVal ) then
if ( scrollBar.thumbTexture ) then
scrollBar.thumbTexture:Show();
end
if ( scrollDown ) then
scrollDown:Disable()
end
end
if ( currValue <= minVal ) then
if ( scrollBar.thumbTexture ) then
scrollBar.thumbTexture:Show();
end
if ( scrollUp ) then
scrollUp:Disable();
end
end
end
function HybridScrollFrame_OnMouseWheel (self, delta, stepSize)
self = HybridScrollFrame_GetScrollFrame(self);
local scrollBar = HybridScrollFrame_GetScrollBar(self);
if ( not scrollBar or not scrollBar:IsVisible() ) then
return;
end
local isEnabled = not scrollBar.IsEnabled or scrollBar:IsEnabled();
if ( not isEnabled or isEnabled == 0 ) then
return;
end
local minVal, maxVal = scrollBar:GetMinMaxValues();
minVal = minVal or 0;
maxVal = maxVal or self.range or 0;
stepSize = stepSize or self.stepSize or self.buttonHeight or 1;
if ( delta == 1 ) then
scrollBar:SetValue(max(minVal, scrollBar:GetValue() - stepSize));
else
scrollBar:SetValue(min(maxVal, scrollBar:GetValue() + stepSize));
end
end
function HybridScrollFrameScrollButton_OnUpdate (self, elapsed)
self.timeSinceLast = self.timeSinceLast + elapsed;
if ( self.timeSinceLast >= ( self.updateInterval or 0.08 ) ) then
if ( not IsMouseButtonDown("LeftButton") ) then
self:SetScript("OnUpdate", nil);
elseif ( self:IsMouseOver() ) then
local parent = self.parent or self:GetParent():GetParent();
HybridScrollFrame_OnMouseWheel (parent, self.direction, (self.stepSize or parent.buttonHeight/3));
self.timeSinceLast = 0;
end
end
end
function HybridScrollFrameScrollButton_OnClick (self, button, down)
local parent = self.parent or self:GetParent():GetParent();
if ( down ) then
if IsMouseButtonDown then
self.timeSinceLast = (self.timeToStart or -0.2);
self:SetScript("OnUpdate", HybridScrollFrameScrollButton_OnUpdate);
end
HybridScrollFrame_OnMouseWheel (parent, self.direction);
PlaySound("UChatScrollButton");
else
self:SetScript("OnUpdate", nil);
end
end
function HybridScrollFrame_SetPercentageHeight(self, percentageHeight)
local offset = percentageHeight * (self.totalHeight or 0);
HybridScrollFrame_SetOffset(self, offset);
end
function HybridScrollFrame_GetVisiblePercentage(self)
local totalHeight = (self.totalHeight or 0);
if totalHeight == 0 then
return 0;
end
return self.scrollChild:GetHeight() / totalHeight;
end
function HybridScrollFrame_GetScrollPercentage(self)
local scrollableHeight = (self.totalHeight or 0) - self.scrollChild:GetHeight();
if scrollableHeight == 0 then
return 0;
end
return (self.offset or 0) / scrollableHeight;
end
function HybridScrollFrame_Update (self, totalHeight, displayedHeight)
local range = floor(totalHeight - self:GetHeight() + 0.5);
local scrollBar = HybridScrollFrame_GetScrollBar(self);
if ( range > 0 and scrollBar ) then
local minVal, maxVal = scrollBar:GetMinMaxValues();
if ( math.floor(scrollBar:GetValue()) >= math.floor(maxVal) ) then
scrollBar:SetMinMaxValues(0, range);
if ( math.floor(scrollBar:GetValue()) ~= math.floor(range) ) then
scrollBar:SetValue(range);
else
HybridScrollFrame_SetOffset(self, range); -- If we've scrolled to the bottom, we need to recalculate the offset.
end
else
scrollBar:SetMinMaxValues(0, range)
end
scrollBar:Enable();
HybridScrollFrame_UpdateButtonStates(self);
scrollBar:Show();
elseif ( scrollBar ) then
scrollBar:SetValue(0);
if ( scrollBar.doNotHide ) then
scrollBar:Disable();
if ( self.scrollUp ) then
self.scrollUp:Disable();
end
if ( self.scrollDown ) then
self.scrollDown:Disable();
end
if ( scrollBar.thumbTexture ) then
scrollBar.thumbTexture:Hide();
end
else
scrollBar:Hide();
end
end
self.range = range;
self.totalHeight = totalHeight;
self.scrollChild:SetHeight(displayedHeight);
HybridScrollFrame_UpdateScrollChildRectSafe(self);
end
function HybridScrollFrame_GetOffset (self)
return math.floor(self.offset or 0), (self.offset or 0);
end
function HybridScrollFrameScrollChild_OnLoad (self)
self:GetParent().scrollChild = self;
end
function HybridScrollFrame_ExpandButton (self, offset, height)
self.largeButtonTop = round(offset);
self.largeButtonHeight = round(height)
local scrollBar = HybridScrollFrame_GetScrollBar(self);
HybridScrollFrame_SetOffset(self, scrollBar and scrollBar:GetValue() or 0);
end
function HybridScrollFrame_CollapseButton (self)
self.largeButtonTop = nil;
self.largeButtonHeight = nil;
end
function HybridScrollFrame_SetOffset (self, offset)
local buttons = self.buttons
local buttonHeight = self.buttonHeight;
local element, overflow;
if ( not buttonHeight and buttons and buttons[1] ) then
buttonHeight = round(buttons[1]:GetHeight());
self.buttonHeight = buttonHeight;
end
if ( not buttonHeight or buttonHeight == 0 ) then
self.offset = 0;
HybridScrollFrame_SetVerticalScrollOffset(self, 0);
return;
end
local scrollHeight = 0;
local largeButtonTop = self.largeButtonTop
if ( self.dynamic ) then --This is for frames where buttons will have different heights
if ( offset < buttonHeight ) then
-- a little optimization
element = 0;
scrollHeight = offset;
else
element, scrollHeight = self.dynamic(offset);
end
elseif ( largeButtonTop and offset >= largeButtonTop ) then
local largeButtonHeight = self.largeButtonHeight;
-- Initial offset...
element = largeButtonTop / buttonHeight;
if ( offset >= (largeButtonTop + largeButtonHeight) ) then
element = element + 1;
local leftovers = (offset - (largeButtonTop + largeButtonHeight) );
element = element + ( leftovers / buttonHeight );
overflow = element - math.floor(element);
scrollHeight = overflow * buttonHeight;
else
scrollHeight = math.abs(offset - largeButtonTop);
end
else
element = offset / buttonHeight;
overflow = element - math.floor(element);
scrollHeight = overflow * buttonHeight;
end
if ( math.floor(self.offset or 0) ~= math.floor(element) and self.update ) then
self.offset = element;
self:update();
else
self.offset = element;
end
HybridScrollFrame_SetVerticalScrollOffset(self, scrollHeight);
end
function HybridScrollFrame_CreateButtons (self, buttonTemplate, initialOffsetX, initialOffsetY, initialPoint, initialRelative, offsetX, offsetY, point, relativePoint)
local scrollChild = self.scrollChild;
local button, buttonHeight, buttons, numButtons;
local parentName = self:GetName();
local buttonName = parentName and (parentName .. "Button") or nil;
initialPoint = initialPoint or "TOPLEFT";
initialRelative = initialRelative or "TOPLEFT";
point = point or "TOPLEFT";
relativePoint = relativePoint or "BOTTOMLEFT";
offsetX = offsetX or 0;
offsetY = offsetY or 0;
if ( self.buttons ) then
buttons = self.buttons;
buttonHeight = buttons[1]:GetHeight();
else
button = CreateFrame("BUTTON", buttonName and (buttonName .. 1) or nil, scrollChild, buttonTemplate);
buttonHeight = button:GetHeight();
button:SetPoint(initialPoint, scrollChild, initialRelative, initialOffsetX, initialOffsetY);
buttons = {}
tinsert(buttons, button);
end
self.buttonHeight = round(buttonHeight) - offsetY;
numButtons = math.ceil(self:GetHeight() / buttonHeight) + 1;
for i = #buttons + 1, numButtons do
button = CreateFrame("BUTTON", buttonName and (buttonName .. i) or nil, scrollChild, buttonTemplate);
button:SetPoint(point, buttons[i-1], relativePoint, offsetX, offsetY);
tinsert(buttons, button);
end
scrollChild:SetWidth(self:GetWidth())
scrollChild:SetHeight(numButtons * buttonHeight);
HybridScrollFrame_SetVerticalScrollOffset(self, 0);
HybridScrollFrame_UpdateScrollChildRectSafe(self);
self.buttons = buttons;
local scrollBar = HybridScrollFrame_GetScrollBar(self);
if scrollBar then
scrollBar:SetMinMaxValues(0, numButtons * buttonHeight)
scrollBar.buttonHeight = buttonHeight;
scrollBar:SetValueStep(.005);
scrollBar:SetValue(0);
end
end
function HybridScrollFrame_GetButtonIndex(self, button)
return tIndexOf(self.buttons, button);
end
function HybridScrollFrame_GetButtons (self)
return self.buttons;
end
function HybridScrollFrame_SetDoNotHideScrollBar (self, doNotHide)
local scrollBar = HybridScrollFrame_GetScrollBar(self);
if not scrollBar or scrollBar.doNotHide == doNotHide then
return;
end
scrollBar.doNotHide = doNotHide;
HybridScrollFrame_Update(self, self.totalHeight or 0, self.scrollChild:GetHeight());
end
function HybridScrollFrame_ScrollToIndex(self, index, getHeightFunc)
local scrollBar = HybridScrollFrame_GetScrollBar(self);
if not scrollBar then
return;
end
local totalHeight = 0;
local scrollFrameHeight = self:GetHeight();
for i = 1, index do
local entryHeight = getHeightFunc(i);
if i == index then
local offset = 0;
-- we don't need to do anything if the entry is fully displayed with the scroll all the way up
if ( totalHeight + entryHeight > scrollFrameHeight ) then
if ( entryHeight > scrollFrameHeight ) then
-- this entry is larger than the entire scrollframe, put it at the top
offset = totalHeight;
else
-- otherwise place it in the center
local diff = scrollFrameHeight - entryHeight;
offset = totalHeight - diff / 2;
end
-- because of valuestep our positioning might change
-- we'll do the adjustment ourselves to make sure the entry ends up above the center rather than below
local valueStep = scrollBar:GetValueStep();
offset = offset + valueStep - mod(offset, valueStep);
-- but if we ended up moving the entry so high up that its top is not visible, move it back down
if ( offset > totalHeight ) then
offset = offset - valueStep;
end
end
scrollBar:SetValue(offset);
break;
end
totalHeight = totalHeight + entryHeight;
end
end
function HybridScrollBar_Disable(scrollBar)
scrollBar:Disable();
local scrollDownButton = scrollBar.ScrollDownButton or _G[scrollBar:GetName().."ScrollDownButton"];
if scrollDownButton then
scrollDownButton:Disable();
end
local scrollUpButton = scrollBar.ScrollUpButton or _G[scrollBar:GetName().."ScrollUpButton"];
if scrollUpButton then
scrollUpButton:Disable();
end
end
@@ -0,0 +1,220 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="HybridScrollFrame.lua"/>
<Texture name="HybridScrollBarButton" virtual="true">
<TexCoords left="0.25" right="0.75" top="0.25" bottom="0.75"/>
</Texture>
<Slider name="HybridScrollBarBackgroundTemplate" parentKey="scrollBar" virtual="true">
<Size x="20" y="0"/>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="0" y="-18"/>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="0" y="16"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBG" setAllPoints="true" hidden="true" parentKey="trackBG">
<Color r="0" g="0" b="0" a=".85"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentTop" parentKey="ScrollBarTop" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size x="27" y="48"/>
<Anchors>
<Anchor point="TOPLEFT" x="-4" y="17"/>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom=".20"/>
</Texture>
<Texture name="$parentBottom" parentKey="ScrollBarBottom" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size x="27" y="64"/>
<Anchors>
<Anchor point="BOTTOMLEFT" x="-4" y="-15"/>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0.1440625" bottom="0.4140625"/>
</Texture>
<Texture name="$parentMiddle" parentKey="ScrollBarMiddle" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTop" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottom" relativePoint="TOPRIGHT"/>
</Anchors>
<TexCoords left="0" right="0.484375" top="0.1640625" bottom="1"/>
</Texture>
</Layer>
</Layers>
<ThumbTexture name="$parentThumbTexture" file="Interface\Buttons\UI-ScrollBar-Knob" parentKey="thumbTexture">
<Size x="18" y="24"/>
<TexCoords left="0.20" right="0.80" top="0.125" bottom="0.875"/>
</ThumbTexture>
</Slider>
<Slider name="HybridScrollBarTemplate" inherits="HybridScrollBarBackgroundTemplate" virtual="true">
<Frames>
<Button name="$parentScrollUpButton" parentKey="ScrollUpButton" inherits="UIPanelScrollUpButtonTemplate">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP" x="0" y="-2"/>
</Anchors>
<Scripts>
<OnLoad function="HybridScrollFrameScrollUp_OnLoad"/>
<OnClick function ="HybridScrollFrameScrollButton_OnClick"/>
</Scripts>
</Button>
<Button name="$parentScrollDownButton" parentKey="ScrollDownButton" inherits="UIPanelScrollDownButtonTemplate">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" x="0" y="2"/>
</Anchors>
<Scripts>
<OnLoad function="HybridScrollFrameScrollDown_OnLoad"/>
<OnClick function="HybridScrollFrameScrollButton_OnClick"/>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnValueChanged function="HybridScrollFrame_OnValueChanged"/>
</Scripts>
</Slider>
<Slider name="HybridScrollBarTrimTemplate" parentKey="scrollBar" virtual="true">
<Size x="20" y="0"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBG" setAllPoints="true" hidden="true" parentKey="trackBG">
<Color r="0" g="0" b="0" a=".85"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentTop" parentKey="Top" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size x="24" y="48"/>
<Anchors>
<Anchor point="TOPLEFT" x="-4" y="17"/>
</Anchors>
<TexCoords left="0" right="0.45" top="0" bottom=".20"/>
</Texture>
<Texture name="$parentBottom" parentKey="Bottom" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size x="24" y="64"/>
<Anchors>
<Anchor point="BOTTOMLEFT" x="-4" y="-15"/>
</Anchors>
<TexCoords left="0.515625" right="0.97" top="0.1440625" bottom="0.4140625"/>
</Texture>
<Texture name="$parentMiddle" parentKey="Middle" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTop" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottom" relativePoint="TOPRIGHT"/>
</Anchors>
<TexCoords left="0" right="0.45" top="0.1640625" bottom="1"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentScrollUpButton" parentKey="UpButton" inherits="UIPanelScrollUpButtonTemplate">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP" x="0" y="-2"/>
</Anchors>
<Scripts>
<OnLoad function="HybridScrollFrameScrollUp_OnLoad"/>
<OnClick function="HybridScrollFrameScrollButton_OnClick"/>
</Scripts>
</Button>
<Button name="$parentScrollDownButton" parentKey="DownButton" inherits="UIPanelScrollDownButtonTemplate">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" x="0" y="2"/>
</Anchors>
<Scripts>
<OnLoad function="HybridScrollFrameScrollDown_OnLoad"/>
<OnClick function="HybridScrollFrameScrollButton_OnClick"/>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnValueChanged function="HybridScrollFrame_OnValueChanged"/>
</Scripts>
<ThumbTexture name="$parentThumbTexture" inherits="HybridScrollBarButton" file="Interface\Buttons\UI-ScrollBar-Knob" parentKey="thumbTexture">
<Size x="18" y="24"/>
<TexCoords left="0.20" right="0.80" top="0.125" bottom="0.875"/>
</ThumbTexture>
</Slider>
<Slider name="MinimalHybridScrollBarTemplate" parentKey="scrollBar" virtual="true">
<Size x="22" y="0"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentTrack" parentKey="trackBG">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="17"/>
<Anchor point="BOTTOMRIGHT" x="0" y="-17"/>
</Anchors>
<Color r="0" g="0" b="0" a="1"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentScrollUpButton" inherits="UIPanelScrollUpButtonTemplate">
<Anchors>
<Anchor point="TOP" x="0" y="15"/>
</Anchors>
<Scripts>
<OnLoad function="HybridScrollFrameScrollUp_OnLoad"/>
<OnClick function="HybridScrollFrameScrollButton_OnClick"/>
</Scripts>
</Button>
<Button name="$parentScrollDownButton" inherits="UIPanelScrollDownButtonTemplate">
<Anchors>
<Anchor point="BOTTOM" x="0" y="-15"/>
</Anchors>
<Scripts>
<OnLoad function="HybridScrollFrameScrollDown_OnLoad"/>
<OnClick function="HybridScrollFrameScrollButton_OnClick"/>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnValueChanged function="HybridScrollFrame_OnValueChanged"/>
</Scripts>
<ThumbTexture name="$parentThumbTexture" inherits="HybridScrollBarButton" file="Interface\Buttons\UI-ScrollBar-Knob" parentKey="thumbTexture">
<Size x="18" y="24"/>
<TexCoords left="0.20" right="0.80" top="0.125" bottom="0.875"/>
</ThumbTexture>
</Slider>
<ScrollFrame name="HybridScrollFrameTemplate" virtual="true">
<Scripts>
<OnLoad function="HybridScrollFrame_OnLoad"/>
<OnMouseWheel function="HybridScrollFrame_OnMouseWheel"/>
</Scripts>
<ScrollChild>
<Frame name="$parentScrollChild" parentKey="ScrollChild">
<Scripts>
<OnLoad function="HybridScrollFrameScrollChild_OnLoad"/>
</Scripts>
</Frame>
</ScrollChild>
</ScrollFrame>
<ScrollFrame name="BasicHybridScrollFrameTemplate" inherits="HybridScrollFrameTemplate" virtual="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<Slider name="$parentScrollBar" parentKey="ScrollBar" inherits="HybridScrollBarTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="0" y="-17"/>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="0" y="12"/>
</Anchors>
</Slider>
</Frames>
</ScrollFrame>
<!-- This is a scrollframe with no border and a black texture for a track -->
<ScrollFrame name="MinimalHybridScrollFrameTemplate" inherits="HybridScrollFrameTemplate" virtual="true">
<Frames>
<Slider name="$parentScrollBar" inherits="MinimalHybridScrollBarTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="0" y="-17"/>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="0" y="17"/>
</Anchors>
</Slider>
</Frames>
</ScrollFrame>
</Ui>
@@ -0,0 +1,355 @@
NAVBAR_WIDTHBUFFER = 20;
function NavBar_Initialize(self, template, homeData, homeButton, overflowButton)
self.template = template;
self.freeButtons = {};
self.navList = {};
self.widthBuffer = NAVBAR_WIDTHBUFFER;
local name = self:GetName();
if not self.dropDown then
local dropDownName = name and name.."DropDown" or nil;
self.dropDown = CreateFrame("Frame", dropDownName, self, "UIDropDownMenuTemplate");
UIDropDownMenu_Initialize(self.dropDown, NavBar_DropDown_Initialize, "MENU");
end
if not homeButton then
local homeButtonName = name and name.."HomeButton" or nil;
homeButton = CreateFrame("BUTTON", homeButtonName, self, self.template);
homeButton:SetWidth(homeButton.text:GetStringWidth()+30);
end
homeButton:SetText(homeData.name or HOME);
if not overflowButton then
local overflowButtonName = name and name.."OverflowButton" or nil;
overflowButton = CreateFrame("BUTTON", overflowButtonName, self, self.template);
overflowButton:SetWidth(30);
-- LOOK AT CLICK
end
if not homeButton:GetScript("OnEnter") then
homeButton:SetScript("OnEnter", NavBar_ButtonOnEnter);
end
if not homeButton:GetScript("OnLeave") then
homeButton:SetScript("OnLeave", NavBar_ButtonOnLeave);
end
if ( self.oldStyle ) then
homeButton:RegisterForClicks("LeftButtonUp", "RightButtonUp");
overflowButton:RegisterForClicks("LeftButtonUp", "RightButtonUp");
else
homeButton:RegisterForClicks("LeftButtonUp");
end
overflowButton.listFunc = NavBar_ListOverFlowButtons;
homeButton:ClearAllPoints();
overflowButton:ClearAllPoints();
homeButton:SetPoint("LEFT", self, "LEFT", 0, 0);
overflowButton:SetPoint("LEFT", self, "LEFT", 0, 0);
overflowButton:Hide();
homeButton.oldClick = homeButton:GetScript("OnClick");
homeButton:SetScript("OnClick", NavBar_ButtonOnClick);
overflowButton:SetScript("OnMouseDown", NavBar_ToggleMenu);
self.homeButton = homeButton;
self.overflowButton = overflowButton;
self.navList[#self.navList+1] = homeButton;
homeButton.myclick = homeData.OnClick;
homeButton.listFunc = homeData.listFunc;
homeButton.data = homeData;
homeButton:Show();
end
function NavBar_Reset(self)
for index=2,#self.navList do
self.navList[index]:Hide();
tinsert(self.freeButtons, self.navList[index])
self.navList[index] = nil;
end
NavBar_CheckLength(self);
end
function NavBar_AddButton(self, buttonData)
local navButton = self.freeButtons[#self.freeButtons];
if navButton then
self.freeButtons[#self.freeButtons] = nil;
end
if not navButton then
local name = self:GetName();
local buttonName = name and name.."Button"..(#self.navList+1);
navButton = CreateFrame("BUTTON", buttonName, self, self.template);
navButton.oldClick = navButton:GetScript("OnClick");
navButton:SetScript("OnClick", NavBar_ButtonOnClick);
if ( self.oldStyle ) then
navButton:RegisterForClicks("LeftButtonUp", "RightButtonUp");
else
navButton:RegisterForClicks("LeftButtonUp");
end
if not navButton:GetScript("OnEnter") then
navButton:SetScript("OnEnter", NavBar_ButtonOnEnter);
end
if not navButton:GetScript("OnLeave") then
navButton:SetScript("OnLeave", NavBar_ButtonOnLeave);
end
end
--Set up the button
local navParent = self.navList[#self.navList];
self.navList[#self.navList+1] = navButton;
navButton.navParent = navParent;
navButton:SetText(buttonData.name);
local buttonExtraWidth;
navButton.MenuArrowButton:Hide();
buttonExtraWidth = 30;
navButton.text:SetWidth(self.textMaxWidth or 0);
navButton:SetWidth(navButton.text:GetStringWidth() + buttonExtraWidth);
navButton.myclick = buttonData.OnClick;
navButton.listFunc = buttonData.listFunc;
navButton.id = buttonData.id;
navButton.data = buttonData;
navButton:Show();
NavBar_CheckLength(self);
navButton.MenuArrowButton:SetEnabled(not buttonData.isDisabled)
end
function NavBar_ClearTrailingButtons(list, freeList, button)
for index=#list,1,-1 do
if not list[index] or button == list[index] then
break
end
list[index]:Hide();
tinsert(freeList, list[index])
list[index] = nil;
end
NavBar_CheckLength(button:GetParent());
end
function NavBar_OpenTo(self, id)
local button;
local found = false;
for i=1, #self.navList do
button = self.navList[i];
if (button.id and button.id == id) then
found = true;
break;
end
end
if (found) then
NavBar_ClearTrailingButtons(self.navList, self.freeButtons, button)
end
end
function NavBar_ButtonOnClick(self, button)
local parent = self:GetParent()
CloseDropDownMenus();
if button == "LeftButton" then
NavBar_ClearTrailingButtons(parent.navList, parent.freeButtons, self);
if self.oldClick then
self:oldClick(button);
end
if self.myclick then
self:myclick(button);
end
elseif button == "RightButton" then
NavBar_ToggleMenu(self);
end
end
function NavBar_ButtonOnEnter(self)
if self.text:IsTruncated() then
GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT");
GameTooltip:AddLine(self.text:GetText(), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true);
GameTooltip:Show();
end
end
function NavBar_ButtonOnLeave(self)
if self.text:IsTruncated() then
GameTooltip:Hide();
end
end
function NavBar_CheckLength(self)
local width = 0;
local collapsedWidth;
local maxWidth = self:GetWidth() - self.widthBuffer;
local xoffset;
local lastShown;
local collapsed = false;
for i=#self.navList,1,-1 do
local currentWidth = width;
width = width + self.navList[i]:GetWidth();
if width > maxWidth then
self.navList[i]:Hide();
collapsed = true;
if not collapsedWidth then -- store the width for adding the offset button
collapsedWidth = currentWidth;
end
else
self.navList[i]:Show();
if lastShown then
local lastButton = self.navList[lastShown];
xoffset = self.navList[i].xoffset or 0
lastButton:SetPoint("LEFT", self.navList[i], "RIGHT", xoffset, 0);
self.navList[i]:SetFrameLevel(lastButton:GetFrameLevel()+1);
else
self.navList[i]:SetFrameLevel(self:GetFrameLevel()+1);
end
lastShown = i;
end
if i<#self.navList then
if self.navList[i].selected then
self.navList[i].selected:Hide();
end
self.navList[i]:Enable();
else
if self.navList[i].selected then
self.navList[i].selected:Show();
end
self.navList[i]:SetButtonState("NORMAL");
self.navList[i]:Disable();
end
end
if self.navList[1] then
local frameLevel = self.navList[1]:GetFrameLevel()
if frameLevel >= self.overlay:GetFrameLevel() then
self.overlay:SetFrameLevel(frameLevel + 1)
end
end
if collapsed then
if collapsedWidth + self.overflowButton:GetWidth() > maxWidth then
--No room for the overflow button
self.navList[lastShown]:Hide();
lastShown = lastShown + 1;
end
self.overflowButton:Show();
--There should only ever be no lastShown if a single button is longer than maxWidth by itself.
if ( lastShown ) then
local lastButton = self.navList[lastShown];
--There should only ever be no lastButton when there is lastShown if a single button is less than maxWidth
--but it's width plus the width of the overflow button is longer than maxWidth. In this case the single button
--is hidden to make room for the overflowButton.
if ( lastButton ) then
xoffset = self.overflowButton.xoffset or 0
lastButton:SetPoint("LEFT", self.overflowButton, "RIGHT", xoffset, 0);
self.overflowButton:SetFrameLevel(lastButton:GetFrameLevel()+1);
end
end
else
self.overflowButton:Hide();
end
end
function NavBar_ListOverFlowButtons(self, index)
local navBar = self:GetParent();
local button = navBar.navList[index];
if not button:IsShown() then
return button:GetText(), NavBar_OverflowItemOnClick;
end
end
function NavBar_ToggleMenu(self, button)
if ( self:GetParent().dropDown.buttonOwner ~= self ) then
CloseDropDownMenus();
end
self:GetParent().dropDown.buttonOwner = self;
ToggleDropDownMenu(nil, nil, self:GetParent().dropDown, self, 20, 3);
end
function NavBar_DropDown_Initialize(self, level)
local navButton = self.buttonOwner;
if not navButton or not navButton.listFunc then
return;
end
local info = UIDropDownMenu_CreateInfo();
info.func = NavBar_DropDown_Click;
info.owner = navButton;
info.notCheckable = true;
local index = 1;
local text, func = navButton:listFunc(index);
while text do
info.text = text;
info.arg1 = index;
info.arg2 = func;
UIDropDownMenu_AddButton(info, level);
index = index + 1;
text, func = navButton:listFunc(index);
end
end
function NavBar_DropDown_Click(self, index, func)
local navButton = self.owner;
local navBar = navButton:GetParent();
if func ~= NavBar_OverflowItemOnClick then
NavBar_ClearTrailingButtons(navBar.navList, navBar.freeButtons, navButton);
end
if type(func) == "function" then
func(self, index, navBar);
end
end
function NavBar_OverflowItemOnClick(junk, index, navBar)
local button = navBar.navList[index];
if button then
button:Click();
end
end
function NavBar_ReconsultationSize( self )
self.xoffset = -15
local newWidth = min(128, self.text:GetStringWidth()+50)
local texCoordoffsetX = (newWidth/128)*0.25
self:GetNormalTexture():SetTexCoord(0.70312500-texCoordoffsetX, 0.70312500, 0.00781250, 0.24218750)
self:GetPushedTexture():SetTexCoord(0.70312500-texCoordoffsetX, 0.70312500, 0.25781250, 0.49218750)
self:GetHighlightTexture():SetTexCoord(0.70312500-texCoordoffsetX, 0.71312500, 0.50781250, 0.74218750)
self:SetWidth(newWidth)
end
@@ -0,0 +1,241 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="NavigationBar.lua"/>
<Button name="NavButtonTemplate" motionScriptsWhileDisabled="true" virtual="true">
<Size x="80" y="30"/>
<Layers>
<Layer level="OVERLAY">
<Texture file="Interface\HelpFrame\CS_HelpTextures" parentKey="arrowUp">
<Size x="21" y="30"/>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" x="0" y="0"/>
</Anchors>
<TexCoords left="0.88867188" right="0.92968750" top="0.29687500" bottom="0.53125000"/>
</Texture>
<Texture file="Interface\HelpFrame\CS_HelpTextures" parentKey="arrowDown">
<Size x="21" y="30"/>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" x="0" y="0"/>
</Anchors>
<TexCoords left="0.63281250" right="0.67382813" top="0.75781250" bottom="0.99218750"/>
</Texture>
<Texture file="Interface\HelpFrame\CS_HelpTextures" parentKey="selected" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="0"/>
<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
</Anchors>
<TexCoords left="0.00195313" right="0.25195313" top="0.37500000" bottom="0.64062500"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Button parentKey="MenuArrowButton" hidden="true">
<Size x="27" y="31"/>
<Anchors>
<Anchor point="RIGHT" relativePoint="TOPRIGHT" x="-2" y="-15"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<Texture parentKey="Art" file="Interface\Buttons\SquareButtonTextures">
<Size x="12" y="12"/>
<Anchors>
<Anchor point="CENTER" x="0" y="-1"/>
</Anchors>
<TexCoords left="0.45312500" right="0.64062500" bottom="0.01562500" top="0.20312500"/>
</Texture>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-SquareButton-Up" parentKey="NormalTexture" alpha="0">
<Size x="32" y="32"/>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</NormalTexture>
<PushedTexture file="Interface\Buttons\UI-SquareButton-Down" parentKey="PushedTexture" alpha="0">
<Size x="32" y="32"/>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</PushedTexture>
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD">
<Size x="32" y="32"/>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</HighlightTexture>
<Scripts>
<OnMouseDown>
if self:IsEnabled() == 1 then
self.Art:SetPoint("CENTER", -1, -2);
end
</OnMouseDown>
<OnMouseUp>
if self:IsEnabled() == 1 then
self.Art:SetPoint("CENTER", 0, -1);
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
NavBar_ToggleMenu(self:GetParent());
end
</OnMouseUp>
<OnEnter>
self.NormalTexture:SetAlpha(1);
self.PushedTexture:SetAlpha(1);
</OnEnter>
<OnLeave>
self.NormalTexture:SetAlpha(0);
self.PushedTexture:SetAlpha(0);
</OnLeave>
<OnEnable>
self.NormalTexture:SetDesaturated(false)
self.PushedTexture:SetDesaturated(false)
self.Art:SetDesaturated(false)
</OnEnable>
<OnDisable>
self.NormalTexture:SetDesaturated(true)
self.PushedTexture:SetDesaturated(true)
self.Art:SetDesaturated(true)
</OnDisable>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnMouseDown>
if self:IsEnabled() == 1 then
self.arrowUp:Hide();
self.arrowDown:Show();
end
</OnMouseDown>
<OnMouseUp>
self.arrowDown:Hide();
self.arrowUp:Show();
</OnMouseUp>
<OnClick>
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
</OnClick>
<OnEnable>
self.arrowDown:Hide();
self.arrowUp:Show();
</OnEnable>
<OnDisable>
self.arrowDown:Hide();
self.arrowUp:Show();
</OnDisable>
</Scripts>
<NormalTexture file="Interface\HelpFrame\CS_HelpTextures_Tile" parentKey="NormalTexture" horizTile="true">
<TexCoords top="0.06250000" bottom="0.12109375"/>
</NormalTexture>
<PushedTexture file="Interface\HelpFrame\CS_HelpTextures_Tile" parentKey="PushedTexture" horizTile="true">
<TexCoords top="0.12500000" bottom="0.18359375"/>
</PushedTexture>
<HighlightTexture file="Interface\HelpFrame\CS_HelpTextures" parentKey="HighlightTexture" alphaMode="ADD">
<TexCoords left="0.00195313" right="0.25195313" top="0.65625000" bottom="0.92187500"/>
</HighlightTexture>
<ButtonText name="$parentText" inherits="GameFontNormal" justifyH="LEFT" parentKey="text">
<Size x="0" y="12"/>
<Anchors>
<Anchor point="LEFT" x="20" y="0"/>
</Anchors>
</ButtonText>
</Button>
<Frame name="NavBarTemplate" parentKey="navBar" virtual="true">
<Size x="300" y="34"/>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\HelpFrame\CS_HelpTextures_Tile" horizTile="true">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"/>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0"/>
</Anchors>
<TexCoords top="0.18750000" bottom="0.25390625"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentOverlay" parentKey="overlay">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="0"/>
<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<Texture file="Interface\HelpFrame\CS_HelpTextures_Tile" horizTile="true">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="0"/>
<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
</Anchors>
<TexCoords top="0.25781250" bottom="0.32421875"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self:SetFrameLevel(50);
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentOverflowButton" parentKey="overflow">
<Size x="44" y="30"/>
<Scripts>
<OnLoad>
self.xoffset = -18
</OnLoad>
<OnClick>
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
</OnClick>
</Scripts>
<NormalTexture file="Interface\HelpFrame\CS_HelpTextures">
<TexCoords left="0.54296875" right="0.62890625" top="0.75781250" bottom="0.99218750"/>
</NormalTexture>
<PushedTexture file="Interface\HelpFrame\CS_HelpTextures">
<TexCoords left="0.45312500" right="0.53906250" top="0.75781250" bottom="0.99218750"/>
</PushedTexture>
<HighlightTexture file="Interface\HelpFrame\CS_HelpTextures" alphaMode="ADD" alpha="0.4">
<TexCoords left="0.54296875" right="0.62890625" top="0.75781250" bottom="0.99218750"/>
</HighlightTexture>
</Button>
<Button name="$parentHomeButton" parentKey="home" text="NAVIGATIONBAR_HOME">
<Size x="128" y="30"/>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentLeft" file="Interface\Common\ShadowOverlay-Left">
<Size x="30" y="30"/>
<Anchors>
<Anchor point="LEFT" x="0" y="0"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self.xoffset = -15;
local newWidth = min(128, self.text:GetStringWidth()+50)
local texCoordoffsetX = (newWidth/128)*0.25;
self:GetNormalTexture():SetTexCoord(0.70312500-texCoordoffsetX, 0.70312500, 0.00781250, 0.24218750);
self:GetPushedTexture():SetTexCoord(0.70312500-texCoordoffsetX, 0.70312500, 0.25781250, 0.49218750);
self:GetHighlightTexture():SetTexCoord(0.70312500-texCoordoffsetX, 0.71312500, 0.50781250, 0.74218750);
self:SetWidth(newWidth);
</OnLoad>
<OnClick>
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
</OnClick>
</Scripts>
<NormalTexture file="Interface\HelpFrame\CS_HelpTextures">
</NormalTexture>
<PushedTexture file="Interface\HelpFrame\CS_HelpTextures">
</PushedTexture>
<HighlightTexture file="Interface\HelpFrame\CS_HelpTextures" alphaMode="ADD">
</HighlightTexture>
<ButtonText name="$parentText" inherits="GameFontNormal" justifyH="LEFT" parentKey="text">
<Size x="0" y="12"/>
<Anchors>
<Anchor point="LEFT" x="10" y="0"/>
<Anchor point="RIGHT" x="-30" y="0"/>
</Anchors>
</ButtonText>
</Button>
</Frames>
</Frame>
</Ui>
@@ -0,0 +1,422 @@
local pairs = pairs
local ipairs = ipairs
local next = next
local CreateFrame = CreateFrame
ObjectPoolMixin = {};
function ObjectPoolMixin:OnLoad(creationFunc, resetterFunc)
self.creationFunc = creationFunc;
self.resetterFunc = resetterFunc;
self.activeObjects = {};
self.inactiveObjects = {};
self.numActiveObjects = 0;
end
function ObjectPoolMixin:Acquire()
local numInactiveObjects = #self.inactiveObjects;
if numInactiveObjects > 0 then
local obj = self.inactiveObjects[numInactiveObjects];
self.activeObjects[obj] = true;
self.numActiveObjects = self.numActiveObjects + 1;
self.inactiveObjects[numInactiveObjects] = nil;
return obj, false;
end
local newObj = self.creationFunc(self);
if self.resetterFunc and not self.disallowResetIfNew then
self.resetterFunc(self, newObj);
end
self.activeObjects[newObj] = true;
self.numActiveObjects = self.numActiveObjects + 1;
return newObj, true;
end
function ObjectPoolMixin:Release(obj)
if self:IsActive(obj) then
self.inactiveObjects[#self.inactiveObjects + 1] = obj;
self.activeObjects[obj] = nil;
self.numActiveObjects = self.numActiveObjects - 1;
if self.resetterFunc then
self.resetterFunc(self, obj);
end
return true;
end
return false;
end
function ObjectPoolMixin:ReleaseAll()
for obj in pairs(self.activeObjects) do
self:Release(obj);
end
end
function ObjectPoolMixin:SetResetDisallowedIfNew(disallowed)
self.disallowResetIfNew = disallowed;
end
function ObjectPoolMixin:EnumerateActive()
return pairs(self.activeObjects);
end
function ObjectPoolMixin:GetNextActive(current)
return (next(self.activeObjects, current));
end
function ObjectPoolMixin:GetNextInactive(current)
return (next(self.inactiveObjects, current));
end
function ObjectPoolMixin:IsActive(object)
return (self.activeObjects[object] ~= nil);
end
function ObjectPoolMixin:GetNumActive()
return self.numActiveObjects;
end
function ObjectPoolMixin:EnumerateInactive()
return ipairs(self.inactiveObjects);
end
function CreateObjectPool(creationFunc, resetterFunc)
local objectPool = CreateFromMixins(ObjectPoolMixin);
objectPool:OnLoad(creationFunc, resetterFunc);
return objectPool;
end
FramePoolMixin = CreateFromMixins(ObjectPoolMixin);
local pollFrameIndex = 0
local function FramePoolFactory(framePool)
framePool.createdFrames = framePool.createdFrames + 1
pollFrameIndex = pollFrameIndex + 1
local parentName, frameName = framePool.parent and framePool.parent:GetName()
if parentName then
frameName = string.format("%sPoolFrame%s%i_%i", parentName, framePool.frameTemplate or "NoTemplate", framePool.createdFrames, pollFrameIndex)
elseif framePool.frameTemplate then
frameName = string.format("UnnamedPoolFrame%s%i_%i", framePool.frameTemplate, framePool.createdFrames, pollFrameIndex)
else
frameName = string.format("UnnamedPoolFrameNoTemplate%i_%i", framePool.createdFrames, pollFrameIndex)
end
return CreateFrame(framePool.frameType, frameName, framePool.parent, framePool.frameTemplate);
end
local function ForbiddenFramePoolFactory(framePool)
return FramePoolFactory(framePool)
end
function FramePoolMixin:OnLoad(frameType, parent, frameTemplate, resetterFunc, forbidden, frameInitFunc)
if forbidden then
local creationFunc = ForbiddenFramePoolFactory;
if frameInitFunc ~= nil then
creationFunc = function(framePool)
local frame = ForbiddenFramePoolFactory(framePool);
frameInitFunc(frame);
return frame;
end
end
ObjectPoolMixin.OnLoad(self, creationFunc, resetterFunc);
else
local creationFunc = FramePoolFactory;
if frameInitFunc ~= nil then
creationFunc = function(framePool)
local frame = FramePoolFactory(framePool);
frameInitFunc(frame);
return frame;
end
end
ObjectPoolMixin.OnLoad(self, creationFunc, resetterFunc);
end
self.createdFrames = 0;
self.frameType = frameType;
self.parent = parent;
self.frameTemplate = frameTemplate;
end
function FramePoolMixin:GetTemplate()
return self.frameTemplate;
end
function FramePool_Hide(framePool, frame)
frame:Hide();
end
function FramePool_HideAndClearAnchors(framePool, frame)
frame:Hide();
frame:ClearAllPoints();
end
function CreateFramePool(frameType, parent, frameTemplate, resetterFunc, forbidden, frameInitFunc)
local framePool = CreateFromMixins(FramePoolMixin);
framePool:OnLoad(frameType, parent, frameTemplate, resetterFunc or FramePool_HideAndClearAnchors, forbidden, frameInitFunc);
return framePool;
end
TexturePoolMixin = CreateFromMixins(ObjectPoolMixin);
local function TexturePoolFactory(texturePool)
return texturePool.parent:CreateTexture(nil, texturePool.layer, texturePool.textureTemplate, texturePool.subLayer);
end
function TexturePoolMixin:OnLoad(parent, layer, subLayer, textureTemplate, resetterFunc)
ObjectPoolMixin.OnLoad(self, TexturePoolFactory, resetterFunc);
self.parent = parent;
self.layer = layer;
self.subLayer = subLayer;
self.textureTemplate = textureTemplate;
end
TexturePool_Hide = FramePool_Hide;
TexturePool_HideAndClearAnchors = FramePool_HideAndClearAnchors;
function CreateTexturePool(parent, layer, subLayer, textureTemplate, resetterFunc)
local texturePool = CreateFromMixins(TexturePoolMixin);
texturePool:OnLoad(parent, layer, subLayer, textureTemplate, resetterFunc or TexturePool_HideAndClearAnchors);
return texturePool;
end
FontStringPoolMixin = CreateFromMixins(ObjectPoolMixin);
local function FontStringPoolFactory(fontStringPool)
return fontStringPool.parent:CreateFontString(nil, fontStringPool.layer, fontStringPool.fontStringTemplate, fontStringPool.subLayer);
end
function FontStringPoolMixin:OnLoad(parent, layer, subLayer, fontStringTemplate, resetterFunc)
ObjectPoolMixin.OnLoad(self, FontStringPoolFactory, resetterFunc);
self.parent = parent;
self.layer = layer;
self.subLayer = subLayer;
self.fontStringTemplate = fontStringTemplate;
end
FontStringPool_Hide = FramePool_Hide;
FontStringPool_HideAndClearAnchors = FramePool_HideAndClearAnchors;
function CreateFontStringPool(parent, layer, subLayer, fontStringTemplate, resetterFunc)
local fontStringPool = CreateFromMixins(FontStringPoolMixin);
fontStringPool:OnLoad(parent, layer, subLayer, fontStringTemplate, resetterFunc or FontStringPool_HideAndClearAnchors);
return fontStringPool;
end
ActorPoolMixin = CreateFromMixins(ObjectPoolMixin);
local function ActorPoolFactory(actorPool)
return actorPool.parent:CreateActor(nil, actorPool.actorTemplate);
end
function ActorPoolMixin:OnLoad(parent, actorTemplate, resetterFunc)
ObjectPoolMixin.OnLoad(self, ActorPoolFactory, resetterFunc);
self.parent = parent;
self.actorTemplate = actorTemplate;
end
ActorPool_Hide = FramePool_Hide;
function ActorPool_HideAndClearModel(actorPool, actor)
actor:ClearModel();
actor:Hide();
end
function CreateActorPool(parent, actorTemplate, resetterFunc)
local actorPool = CreateFromMixins(ActorPoolMixin);
actorPool:OnLoad(parent, actorTemplate, resetterFunc or ActorPool_HideAndClearModel);
return actorPool;
end
FramePoolCollectionMixin = {};
function CreateFramePoolCollection()
local poolCollection = CreateFromMixins(FramePoolCollectionMixin);
poolCollection:OnLoad();
return poolCollection;
end
function FramePoolCollectionMixin:OnLoad()
self.pools = {};
end
function FramePoolCollectionMixin:GetNumActive()
local numTotalActive = 0;
for _, pool in pairs(self.pools) do
numTotalActive = numTotalActive + pool:GetNumActive();
end
return numTotalActive;
end
-- Returns the pool, and whether or not the pool needed to be created.
function FramePoolCollectionMixin:GetOrCreatePool(frameType, parent, template, resetterFunc, forbidden)
local pool = self:GetPool(template);
if not pool then
return self:CreatePool(frameType, parent, template, resetterFunc, forbidden), true;
end
return pool, false;
end
function FramePoolCollectionMixin:CreatePool(frameType, parent, template, resetterFunc, forbidden, frameInitFunc)
assert(self:GetPool(template) == nil);
local pool = CreateFramePool(frameType, parent, template, resetterFunc, forbidden, frameInitFunc);
self.pools[template] = pool;
return pool;
end
function FramePoolCollectionMixin:GetPool(template)
return self.pools[template];
end
function FramePoolCollectionMixin:Acquire(template)
local pool = self:GetPool(template);
assert(pool);
return pool:Acquire();
end
function FramePoolCollectionMixin:Release(object)
for _, pool in pairs(self.pools) do
if pool:Release(object) then
-- Found it! Just return
return;
end
end
-- Huh, we didn't find that object
assert(false);
end
function FramePoolCollectionMixin:ReleaseAllByTemplate(template)
local pool = self:GetPool(template);
if pool then
pool:ReleaseAll();
end
end
function FramePoolCollectionMixin:ReleaseAll()
for key, pool in pairs(self.pools) do
pool:ReleaseAll();
end
end
function FramePoolCollectionMixin:EnumerateActiveByTemplate(template)
local pool = self:GetPool(template);
if pool then
return pool:EnumerateActive();
end
return nop;
end
function FramePoolCollectionMixin:EnumerateActive()
local currentPoolKey, currentPool = next(self.pools, nil);
local currentObject = nil;
return function()
if currentPool then
currentObject = currentPool:GetNextActive(currentObject);
while not currentObject do
currentPoolKey, currentPool = next(self.pools, currentPoolKey);
if currentPool then
currentObject = currentPool:GetNextActive();
else
break;
end
end
end
return currentObject;
end, nil;
end
function FramePoolCollectionMixin:EnumerateInactiveByTemplate(template)
local pool = self:GetPool(template);
if pool then
return pool:EnumerateInactive();
end
return nop;
end
FixedSizeFramePoolCollectionMixin = CreateFromMixins(FramePoolCollectionMixin);
function CreateFixedSizeFramePoolCollection()
local poolCollection = CreateFromMixins(FixedSizeFramePoolCollectionMixin);
poolCollection:OnLoad();
return poolCollection;
end
function FixedSizeFramePoolCollectionMixin:OnLoad()
FramePoolCollectionMixin.OnLoad(self);
self.sizes = {};
end
function FixedSizeFramePoolCollectionMixin:CreatePool(frameType, parent, template, resetterFunc, forbidden, maxPoolSize, preallocate)
local pool = FramePoolCollectionMixin.CreatePool(self, frameType, parent, template, resetterFunc, forbidden);
if preallocate then
for i = 1, maxPoolSize do
pool:Acquire();
end
pool:ReleaseAll();
end
self.sizes[template] = maxPoolSize;
return pool;
end
function FixedSizeFramePoolCollectionMixin:Acquire(template)
local pool = self:GetPool(template);
assert(pool);
if pool:GetNumActive() < self.sizes[template] then
return pool:Acquire();
end
return nil;
end
FontStringPoolCollectionMixin = CreateFromMixins(FramePoolCollectionMixin);
function CreateFontStringPoolCollection()
local poolCollection = CreateFromMixins(FontStringPoolCollectionMixin);
poolCollection:OnLoad();
return poolCollection;
end
function FontStringPoolCollectionMixin:GetOrCreatePool(parent, layer, subLayer, fontStringTemplate, resetterFunc)
local pool = self:GetPool(fontStringTemplate);
if not pool then
pool = self:CreatePool(parent, layer, subLayer, fontStringTemplate, resetterFunc);
end
return pool;
end
function FontStringPoolCollectionMixin:CreatePool(parent, layer, subLayer, fontStringTemplate, resetterFunc)
assert(self:GetPool(fontStringTemplate) == nil);
local pool = CreateFontStringPool(parent, layer, subLayer, fontStringTemplate, resetterFunc);
self.pools[fontStringTemplate] = pool;
return pool;
end
function FontStringPoolCollectionMixin:CreatePoolIfNeeded(parent, layer, subLayer, fontStringTemplate, resetterFunc)
if not self:GetPool(fontStringTemplate) then
self:CreatePool(parent, layer, subLayer, fontStringTemplate, resetterFunc);
end
end
function FontStringPoolCollectionMixin:Acquire(fontStringTemplate, parent, layer, subLayer, resetterFunc)
local pool = self:GetOrCreatePool(parent, layer, subLayer, fontStringTemplate, resetterFunc);
local newString = pool:Acquire();
if parent then
newString:SetParent(parent);
end
if layer then
newString:SetDrawLayer(layer, subLayer);
end
return newString;
end
@@ -0,0 +1,117 @@
local SetPortraitTexture = SetPortraitTexture
local SetBagPortraitTexture = SetBagPortraitTexture
TitledPanelMixin = {};
function TitledPanelMixin:GetTitleText()
return self.TitleContainer.TitleText;
end
function TitledPanelMixin:SetTitleColor(color)
self:GetTitleText():SetTextColor(color:GetRGBA());
end
function TitledPanelMixin:SetTitle(title)
self:GetTitleText():SetText(title);
end
function TitledPanelMixin:SetTitleFormatted(fmt, ...)
self:GetTitleText():SetFormattedText(fmt, ...);
end
function TitledPanelMixin:SetTitleMaxLinesAndHeight(maxLines, height)
self:GetTitleText():SetMaxLines(maxLines);
self:GetTitleText():SetHeight(height);
end
function TitledPanelMixin:SetTitleOffsets(leftOffset, rightOffset)
self.TitleContainer:SetPoint("TOPLEFT", self, "TOPLEFT", leftOffset or 58, -1);
self.TitleContainer:SetPoint("TOPRIGHT", self, "TOPRIGHT", rightOffset or -24, -1);
end
DefaultPanelMixin = CreateFromMixins(TitledPanelMixin);
PortraitFrameMixin = CreateFromMixins(TitledPanelMixin);
function PortraitFrameMixin:GetPortrait()
return self.portrait;
end
function PortraitFrameMixin:GetTitleText()
return self.TitleText;
end
function PortraitFrameMixin:SetBorder(layoutName)
local layout = NineSliceUtil.GetLayout(layoutName);
NineSliceUtil.ApplyLayout(self.NineSlice, layout);
end
function PortraitFrameMixin:SetPortraitToAsset(texture)
SetPortraitToTexture(self:GetPortrait(), texture);
end
function PortraitFrameMixin:SetPortraitToUnit(unit)
SetPortraitTexture(self:GetPortrait(), unit);
end
function PortraitFrameMixin:SetPortraitToBag(bagID)
SetBagPortraitTexture(self:GetPortrait(), bagID);
end
function PortraitFrameMixin:SetPortraitTextureRaw(texture)
self:GetPortrait():SetTexture(texture);
end
function PortraitFrameMixin:SetPortraitAtlasRaw(atlas, ...)
self:GetPortrait():SetAtlas(atlas, ...);
end
function PortraitFrameMixin:SetPortraitToClassIcon(classFilename)
self:SetPortraitToAsset("Interface/TargetingFrame/UI-Classes-Circles");
local left, right, bottom, top = unpack(CLASS_ICON_TCOORDS[string.upper(classFilename)]);
self:SetPortraitTexCoord(left, right, bottom, top);
end
function PortraitFrameMixin:SetPortraitTexCoord(...)
self:GetPortrait():SetTexCoord(...);
end
function PortraitFrameMixin:SetPortraitShown(shown)
self:GetPortrait():SetShown(shown);
end
function PortraitFrameMixin:SetPortraitTextureSizeAndOffset(size, offsetX, offsetY)
local portrait = self:GetPortrait();
portrait:SetSize(size, size);
portrait:SetPoint("TOPLEFT", self, "TOPLEFT", offsetX, offsetY);
end
do
local function SetFrameLevelInternal(frame, level)
if frame then
-- assertsafe(level < 10000, "Base level needs to be low enough to accomodate the existing layering"); -- TODO: Should become a constant
frame:SetFrameLevel(level);
end
end
function PortraitFrameMixin:SetFrameLevelsFromBaseLevel(baseLevel)
SetFrameLevelInternal(self.NineSlice, baseLevel + 2);
SetFrameLevelInternal(self.PortraitContainer, baseLevel + 1);
SetFrameLevelInternal(self.TitleContainer, baseLevel + 3);
SetFrameLevelInternal(self.CloseButton, baseLevel + 3);
end
end
PortraitFrameFlatBaseMixin = {};
function PortraitFrameFlatBaseMixin:SetBackgroundColor(color)
if self.Bg then
local bg = self.Bg;
color = color or PANEL_BACKGROUND_COLOR;
local r, g, b, a = color:GetRGBA();
bg.BottomLeft:SetVertexColor(r, g, b, a);
bg.BottomRight:SetVertexColor(r, g, b, a);
bg.BottomEdge:SetColorTexture(r, g, b, a);
bg.TopSection:SetColorTexture(r, g, b, a);
end
end
@@ -0,0 +1,660 @@
local function getObjTypeMeta(objType)
local obj = CreateFrame(objType)
obj:Hide()
return getmetatable(obj).__index, obj
end
local FrameMeta, FrameObj = getObjTypeMeta("Frame")
local FontStringMeta = getmetatable(FrameObj:CreateFontString()).__index
local TextureMeta = getmetatable(FrameObj:CreateTexture()).__index
local ButtonMeta = getObjTypeMeta("Button")
local CheckButtonMeta = getObjTypeMeta("CheckButton")
local EditBoxMeta = getObjTypeMeta("EditBox")
local SimpleHTMLMeta = getObjTypeMeta("SimpleHTML")
local SliderMeta = getObjTypeMeta("Slider")
local StatusBarMeta = getObjTypeMeta("StatusBar")
local ScrollFrameMeta = getObjTypeMeta("ScrollFrame")
local MessageFrameMeta = getObjTypeMeta("MessageFrame")
local ScrollingMessageFrameMeta = getObjTypeMeta("ScrollingMessageFrame")
local ModelMeta = getObjTypeMeta("Model")
--local ColorSelectMeta = createAndGetMeta("ColorSelect")
--local MovieFrameMeta = createAndGetMeta("MovieFrame")
local AnimationGroup = FrameObj:CreateAnimationGroup()
local AnimationGroupMeta = getmetatable(AnimationGroup).__index
local AnimationAnimationMeta = getmetatable(AnimationGroup:CreateAnimation("Animation")).__index
local AnimationAlphaMeta = getmetatable(AnimationGroup:CreateAnimation("Alpha")).__index
local AnimationRotationMeta = getmetatable(AnimationGroup:CreateAnimation("Rotation")).__index
local AnimationPathMeta = getmetatable(AnimationGroup:CreateAnimation("Path")).__index
local AnimationScaleMeta = getmetatable(AnimationGroup:CreateAnimation("Scale")).__index
local AnimationTranslationMeta = getmetatable(AnimationGroup:CreateAnimation("Translation")).__index
local GameTooltipMeta, PlayerModelMeta, DressUpModelMeta, TabardModelMeta, ModelFFXMeta
if IsOnGlueScreen() then
ModelFFXMeta = getObjTypeMeta("ModelFFX")
else
GameTooltipMeta = getObjTypeMeta("GameTooltip")
PlayerModelMeta = getObjTypeMeta("PlayerModel")
DressUpModelMeta = getObjTypeMeta("DressUpModel")
TabardModelMeta = getObjTypeMeta("TabardModel")
-- local CooldownMeta = createAndGetMeta("Cooldown")
-- local MinimapMeta = createAndGetMeta("Minimap")
-- local TaxiRouteFrameMeta = createAndGetMeta("TaxiRouteFrame")
-- local QuestPOIFrameMeta = createAndGetMeta("QuestPOIFrame")
-- local WorldFrameMeta = createAndGetMeta("WorldFrame")
end
local function nop() end
local function ScriptRegion_SetShown(self, show)
if show then
self:Show()
else
self:Hide()
end
end
local function ScriptRegion_GetScaledRect(self)
local left, bottom, width, height = self:GetRect()
if left and bottom and width and height then
local scale = self:GetEffectiveScale()
return left * scale, bottom * scale, width * scale, height * scale
end
end
local function ScriptRegion_IsMouseOverEx(self, ignoreVisibility, checkMouseFocus)
if ignoreVisibility or self:IsVisible() then
local l, r, t, b = self:GetHitRectInsets()
return self:IsMouseOver(-t, b, l, -r) and (not checkMouseFocus or self == GetMouseFocus())
end
return false
end
local function ScriptRegionResizing_ClearAndSetPoint(self, ...)
self:ClearAllPoints()
self:SetPoint(...)
end
local function Region_GetEffectiveScale(self)
return self:GetParent():GetEffectiveScale()
end
local function LayoutFrame_SetParentArray(self, arrayName, element, setInSelf)
local parent = not setInSelf and self:GetParent() or self
if not parent[arrayName] then
parent[arrayName] = {}
end
table.insert(parent[arrayName], element or self)
end
local RegisterCustomEvent = RegisterCustomEvent
local UnregisterCustomEvent = UnregisterCustomEvent
local function Frame_RegisterCustomEvent(self, event)
RegisterCustomEvent(self, event)
end
local function Frame_UnregisterCustomEvent(self, event)
UnregisterCustomEvent(self, event)
end
local function FontString_SetDesaturated(self, toggle, color)
if toggle then
self:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b)
else
if type(color) == "table" then
self:SetTextColor(color.r, color.g, color.b)
else
self:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
end
end
end
local SECONDS_PER_DAY = 86400
local function FontString_SetRemainingTime(self, seconds, daysformat)
if type(seconds) ~= "number" then
self:SetText("")
return
end
if daysformat then
if seconds >= SECONDS_PER_DAY then
self:SetFormattedText(D_DAYS_FULL, math.floor(seconds / SECONDS_PER_DAY))
else
self:SetText(date("!%X", seconds))
end
elseif seconds >= SECONDS_PER_DAY then
local days = string.format(DAY_ONELETTER_ABBR_SHORT, math.floor(seconds / SECONDS_PER_DAY))
self:SetFormattedText("%s %s", days, date("!%X", seconds % SECONDS_PER_DAY))
elseif seconds >= 0 then
self:SetText(date("!%X", seconds))
else
self:SetText("")
end
end
local function Texture_SetSubTexCoord(self, left, right, top, bottom)
local ULx, ULy, LLx, LLy, URx, URy, LRx, LRy = self:GetTexCoord()
local leftedge = ULx
local rightedge = URx
local topedge = ULy
local bottomedge = LLy
local width = rightedge - leftedge
local height = bottomedge - topedge
leftedge = ULx + width * left
topedge = ULy + height * top
rightedge = math.max(rightedge * right, ULx)
bottomedge = math.max(bottomedge * bottom, ULy)
ULx = leftedge
ULy = topedge
LLx = leftedge
LLy = bottomedge
URx = rightedge
URy = topedge
LRx = rightedge
LRy = bottomedge
self:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy)
end
local ATLAS_FIELD_WIDTH = 1
local ATLAS_FIELD_HEIGHT = 2
local ATLAS_FIELD_LEFT = 3
local ATLAS_FIELD_RIGHT = 4
local ATLAS_FIELD_TOP = 5
local ATLAS_FIELD_BOTTOM = 6
local ATLAS_FIELD_TILESHORIZ = 7
local ATLAS_FIELD_TILESVERT = 8
local ATLAS_FIELD_TEXTUREPATH = 9
local S_ATLAS_STORAGE = S_ATLAS_STORAGE
local function Texture_SetAtlas(self, atlasName, useAtlasSize, filterMode)
if type(self) ~= "table" then
error("Attempt to find 'this' in non-table object (used '.' instead of ':' ?)", 3)
elseif type(atlasName) ~= "string" then
error(string.format("Usage: %s:SetAtlas(\"atlasName\"[, useAtlasSize])", self:GetName() or tostring(self)), 3)
end
local atlas = S_ATLAS_STORAGE[atlasName]
if not atlas then
error(string.format("%s:SetAtlas: Atlas %s does not exist", self:GetName() or tostring(self), atlasName), 3)
end
local success = self:SetTexture(atlas[ATLAS_FIELD_TEXTUREPATH] or "", atlas[ATLAS_FIELD_TILESHORIZ], atlas[ATLAS_FIELD_TILESVERT])
if success then
if useAtlasSize then
self:SetWidth(atlas[ATLAS_FIELD_WIDTH])
self:SetHeight(atlas[ATLAS_FIELD_HEIGHT])
end
self:SetTexCoord(atlas[ATLAS_FIELD_LEFT], atlas[ATLAS_FIELD_RIGHT], atlas[ATLAS_FIELD_TOP], atlas[ATLAS_FIELD_BOTTOM])
self:SetHorizTile(atlas[ATLAS_FIELD_TILESHORIZ])
self:SetVertTile(atlas[ATLAS_FIELD_TILESVERT])
end
return success
end
local function Texture_SetPortrait(self, displayID)
local portrait = strconcat("Interface\\PORTRAITS\\Portrait_model_", tonumber(displayID))
local success = self:SetTexture(portrait)
return success
end
local function Button_SetEnabled(self, enabled)
if enabled then
self:Enable()
else
self:Disable()
end
end
local function Button_SetNormalAtlas(self, atlasName, useAtlasSize, filterMode)
local texture = self:GetNormalTexture()
if not texture then
self:SetNormalTexture("")
texture = self:GetNormalTexture()
end
Texture_SetAtlas(texture, atlasName, useAtlasSize, filterMode)
end
local function Button_SetPushedAtlas(self, atlasName, useAtlasSize, filterMode)
local texture = self:GetPushedTexture()
if not texture then
self:SetPushedTexture("")
texture = self:GetPushedTexture()
end
Texture_SetAtlas(texture, atlasName, useAtlasSize, filterMode)
end
local function Button_SetDisabledAtlas(self, atlasName, useAtlasSize, filterMode)
local texture = self:GetDisabledTexture()
if not texture then
self:SetDisabledTexture("")
texture = self:GetDisabledTexture()
end
Texture_SetAtlas(texture, atlasName, useAtlasSize, filterMode)
end
local function Button_SetHighlightAtlas(self, atlasName, useAtlasSize, filterMode)
local texture = self:GetHighlightTexture()
if not texture then
self:SetHighlightTexture("")
texture = self:GetHighlightTexture()
end
Texture_SetAtlas(texture, atlasName, useAtlasSize, filterMode)
end
local function Button_ClearNormalTexture(self)
self:SetNormalTexture("")
end
local function Button_ClearPushedTexture(self)
self:SetPushedTexture("")
end
local function Button_ClearDisabledTexture(self)
self:SetDisabledTexture("")
end
local function Button_ClearHighlightTexture(self)
self:SetHighlightTexture("")
end
local function CheckButton_SetCheckedAtlas(self, atlasName, useAtlasSize, filterMode)
local texture = self:GetCheckedTexture()
if not texture then
self:SetCheckedTexture("")
texture = self:GetCheckedTexture()
end
Texture_SetAtlas(texture, atlasName, useAtlasSize, filterMode)
end
local function CheckButton_SetDisabledCheckedAtlas(self, atlasName, useAtlasSize, filterMode)
local texture = self:GetDisabledCheckedTexture()
if not texture then
self:SetDisabledCheckedTexture("")
texture = self:GetDisabledCheckedTexture()
end
Texture_SetAtlas(texture, atlasName, useAtlasSize, filterMode)
end
local function CheckButton_ClearCheckedTexture(self)
self:SetCheckedTexture("")
end
local function CheckButton_ClearDisabledCheckedTexture(self)
self:SetDisabledCheckedTexture("")
end
local function EditBox_IsEnabled(self)
return self.__ext_Disabled ~= true
end
local function EditBox_Enabled(self)
if self.__ext_mouseEnabled then
self:EnableMouse(true)
end
if self.__ext_autoFocus then
self:SetAutoFocus(true)
self:SetFocus()
self:HighlightText(0, 0)
end
self.SetFocus = nil
self.__ext_Disabled = nil
self.__ext_autoFocus = nil
self.__ext_mouseEnabled = nil
end
local function EditBox_Disable(self)
if not self.__ext_Disabled then
self.__ext_autoFocus = self:IsAutoFocus() == 1
self.__ext_mouseEnabled = self:IsMouseEnabled() == 1
end
self:SetAutoFocus(false)
self:ClearFocus()
self:EnableMouse(false)
self.SetFocus = nop
self.__ext_Disabled = true
end
local function PlayerModel_UpdateModelEffects(self)
self:ResetAllSpells()
do -- 3D armor
local displayIDs = self:GetDisplayIDs()
if displayIDs then
for index, displayID in ipairs(displayIDs) do
if displayID ~= 0 then
local spellID = ITEMS_WITH_3D[displayID]
if spellID then
self:SetSpell(spellID)
end
end
end
end
end
do -- customizations
if not self.__hideCustomizations then
local guid = self.__unitGUID
if guid and guid == UnitGUID("player") then
local activeCustomizationItems = C_CustomizationsCollection.GetActiveCustomizationItems(1)
if activeCustomizationItems then
for index, customizationItemID in ipairs(activeCustomizationItems) do
local spellID = C_CustomizationsCollection.GetCustomizationSpellByItem(customizationItemID)
if spellID then
if spellID == 320799 then
local SPELL_EFFECTS_GIFT_OF_MOST_PRECIOUS = {313589, 313590, 313591, 313592, 313593, 313594}
spellID = SPELL_EFFECTS_GIFT_OF_MOST_PRECIOUS[math.random(1, #SPELL_EFFECTS_GIFT_OF_MOST_PRECIOUS)]
end
self:SetSpell(spellID)
end
end
end
end
end
end
end
local function PlayerModel_SetUnit(self, unit, isCustomPosition, positionData)
if type(unit) ~= "string" then
error("Usage: SetUnit(\"unit\")", 2)
end
local objectType = self:GetObjectType()
if objectType == "PlayerModel" then
self:SetUnitRaw(unit)
return
end
if isCustomPosition then
if objectType == "TabardModel" then
self:SetPosition(0, 0, 0)
else
self:SetPosition(1, 1, 1)
end
end
self:SetUnitRaw(unit)
self.__hideCustomizations = nil
self.__unitGUID = UnitGUID(unit)
PlayerModel_UpdateModelEffects(self)
if isCustomPosition then
local unitSex = UnitSex(unit) or 2
local _, unitRace = UnitRace(unit)
local positionStorage = positionData or (objectType == "TabardModel" and TABARDMODEL_CAMERA_POSITION or DRESSUPMODEL_CAMERA_POSITION)
local data = positionStorage[string.format("%s%d", unitRace or "Human", unitSex)]
if data then
local positionX, positionY, positionZ, facing = unpack(data, 1, 4)
self.basePositionOverrideX = positionX
self.basePositionOverrideY = positionY
self.basePositionOverrideZ = positionZ
self.basePositionOverrideXasZ = true
self:SetPosition(positionX or 0, positionY or 0, positionZ or 0)
if facing then
self:SetFacing(math.rad(facing))
end
return
end
end
self.basePositionOverrideX = nil
self.basePositionOverrideY = nil
self.basePositionOverrideZ = nil
self.basePositionOverrideXasZ = nil
end
local function PlayerModel_RefreshUnit(self)
self:RefreshUnitRaw()
local objectType = self:GetObjectType()
if objectType == "DressUpModel" or objectType == "TabardModel" then
self.__hideCustomizations = nil
PlayerModel_UpdateModelEffects(self)
end
end
local function DressUpModel_Dress(self)
self:DressRaw()
self.__hideCustomizations = nil
PlayerModel_UpdateModelEffects(self)
end
local function DressUpModel_Undress(self)
self:UndressRaw()
self.__hideCustomizations = true
PlayerModel_UpdateModelEffects(self)
end
local function DressUpModel_TryOn(self, item)
if C_CustomizationsCollection.CanPreviewCustomizationInDressUp(item) then
local spellID, category, subcategory = C_CustomizationsCollection.GetCustomizationSpellByItem(item)
if spellID then
PlayerModel_UpdateModelEffects(self)
for index, activeSpellID in ipairs({self:GetAllSpells()}) do
local isCustomizationSpell, activeSpellCategory, activeSpellSubCategory = C_CustomizationsCollection.IsCustomizationSpell(activeSpellID)
if isCustomizationSpell and category == activeSpellCategory and subcategory == activeSpellSubCategory then
self:ResetSpell(activeSpellID)
break
end
end
if spellID == 320799 then
local SPELL_EFFECTS_GIFT_OF_MOST_PRECIOUS = {313589, 313590, 313591, 313592, 313593, 313594}
spellID = SPELL_EFFECTS_GIFT_OF_MOST_PRECIOUS[math.random(1, #SPELL_EFFECTS_GIFT_OF_MOST_PRECIOUS)]
end
self:SetSpell(spellID)
end
return
end
self:TryOnRaw(item)
PlayerModel_UpdateModelEffects(self)
end
local function Animation_Restart(self)
if self:IsPlaying() then
self:Stop()
end
self:Play()
end
FrameMeta.SetShown = ScriptRegion_SetShown
FrameMeta.GetScaledRect = ScriptRegion_GetScaledRect
FrameMeta.IsMouseOverEx = ScriptRegion_IsMouseOverEx
FrameMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
FrameMeta.SetParentArray = LayoutFrame_SetParentArray
FrameMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
FrameMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
FontStringMeta.SetShown = ScriptRegion_SetShown
FontStringMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
FontStringMeta.GetEffectiveScale = Region_GetEffectiveScale
FontStringMeta.SetParentArray = LayoutFrame_SetParentArray
FontStringMeta.GetScaledRect = ScriptRegion_GetScaledRect
FontStringMeta.SetDesaturated = FontString_SetDesaturated
FontStringMeta.SetRemainingTime = FontString_SetRemainingTime
TextureMeta.SetShown = ScriptRegion_SetShown
TextureMeta.GetScaledRect = ScriptRegion_GetScaledRect
TextureMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
TextureMeta.GetEffectiveScale = Region_GetEffectiveScale
TextureMeta.SetParentArray = LayoutFrame_SetParentArray
TextureMeta.SetSubTexCoord = Texture_SetSubTexCoord
TextureMeta.SetAtlas = Texture_SetAtlas
TextureMeta.SetPortrait = Texture_SetPortrait
ButtonMeta.SetShown = ScriptRegion_SetShown
ButtonMeta.GetScaledRect = ScriptRegion_GetScaledRect
ButtonMeta.IsMouseOverEx = ScriptRegion_IsMouseOverEx
ButtonMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
ButtonMeta.SetParentArray = LayoutFrame_SetParentArray
ButtonMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
ButtonMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
ButtonMeta.SetEnabled = Button_SetEnabled
ButtonMeta.SetNormalAtlas = Button_SetNormalAtlas
ButtonMeta.SetPushedAtlas = Button_SetPushedAtlas
ButtonMeta.SetDisabledAtlas = Button_SetDisabledAtlas
ButtonMeta.SetHighlightAtlas = Button_SetHighlightAtlas
ButtonMeta.ClearClearNormalTexture = Button_ClearNormalTexture
ButtonMeta.ClearPushedTexture = Button_ClearPushedTexture
ButtonMeta.ClearDisabledTexture = Button_ClearDisabledTexture
ButtonMeta.ClearHighlightTexture = Button_ClearHighlightTexture
CheckButtonMeta.SetShown = ScriptRegion_SetShown
CheckButtonMeta.IsMouseOverEx = ScriptRegion_IsMouseOverEx
CheckButtonMeta.GetScaledRect = ScriptRegion_GetScaledRect
CheckButtonMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
CheckButtonMeta.SetParentArray = LayoutFrame_SetParentArray
CheckButtonMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
CheckButtonMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
CheckButtonMeta.SetEnabled = Button_SetEnabled
CheckButtonMeta.SetNormalAtlas = Button_SetNormalAtlas
CheckButtonMeta.SetPushedAtlas = Button_SetPushedAtlas
CheckButtonMeta.SetDisabledAtlas = Button_SetDisabledAtlas
CheckButtonMeta.SetHighlightAtlas = Button_SetHighlightAtlas
CheckButtonMeta.SetCheckedAtlas = CheckButton_SetCheckedAtlas
CheckButtonMeta.SetDisabledCheckedAtlas = CheckButton_SetDisabledCheckedAtlas
CheckButtonMeta.ClearClearNormalTexture = Button_ClearNormalTexture
CheckButtonMeta.ClearPushedTexture = Button_ClearPushedTexture
CheckButtonMeta.ClearDisabledTexture = Button_ClearDisabledTexture
CheckButtonMeta.ClearHighlightTexture = Button_ClearHighlightTexture
CheckButtonMeta.ClearDisabledCheckedTexture = CheckButton_ClearCheckedTexture
CheckButtonMeta.ClearDisabledCheckedTexture = CheckButton_ClearDisabledCheckedTexture
EditBoxMeta.SetShown = ScriptRegion_SetShown
EditBoxMeta.GetScaledRect = ScriptRegion_GetScaledRect
EditBoxMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
EditBoxMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
EditBoxMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
EditBoxMeta.SetEnabled = Button_SetEnabled
EditBoxMeta.IsEnabled = EditBox_IsEnabled
EditBoxMeta.Enable = EditBox_Enabled
EditBoxMeta.Disable = EditBox_Disable
SimpleHTMLMeta.SetShown = ScriptRegion_SetShown
SimpleHTMLMeta.GetScaledRect = ScriptRegion_GetScaledRect
SimpleHTMLMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
SimpleHTMLMeta.SetParentArray = LayoutFrame_SetParentArray
SimpleHTMLMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
SimpleHTMLMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
SliderMeta.SetShown = ScriptRegion_SetShown
SliderMeta.GetScaledRect = ScriptRegion_GetScaledRect
SliderMeta.IsMouseOverEx = ScriptRegion_IsMouseOverEx
SliderMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
SliderMeta.SetParentArray = LayoutFrame_SetParentArray
SliderMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
SliderMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
SliderMeta.SetEnabled = Button_SetEnabled
StatusBarMeta.SetShown = ScriptRegion_SetShown
StatusBarMeta.GetScaledRect = ScriptRegion_GetScaledRect
StatusBarMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
StatusBarMeta.SetParentArray = LayoutFrame_SetParentArray
StatusBarMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
StatusBarMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
ScrollFrameMeta.SetShown = ScriptRegion_SetShown
ScrollFrameMeta.GetScaledRect = ScriptRegion_GetScaledRect
ScrollFrameMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
ScrollFrameMeta.SetParentArray = LayoutFrame_SetParentArray
ScrollFrameMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
ScrollFrameMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
MessageFrameMeta.SetShown = ScriptRegion_SetShown
MessageFrameMeta.GetScaledRect = ScriptRegion_GetScaledRect
MessageFrameMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
MessageFrameMeta.SetParentArray = LayoutFrame_SetParentArray
MessageFrameMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
MessageFrameMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
ScrollingMessageFrameMeta.SetShown = ScriptRegion_SetShown
ScrollingMessageFrameMeta.GetScaledRect = ScriptRegion_GetScaledRect
ScrollingMessageFrameMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
ScrollingMessageFrameMeta.SetParentArray = LayoutFrame_SetParentArray
ScrollingMessageFrameMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
ScrollingMessageFrameMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
ModelMeta.SetShown = ScriptRegion_SetShown
ModelMeta.GetScaledRect = ScriptRegion_GetScaledRect
ModelMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
ModelMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
ModelMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
AnimationGroupMeta.Restart = Animation_Restart
AnimationAnimationMeta.Restart = Animation_Restart
AnimationAlphaMeta.Restart = Animation_Restart
AnimationRotationMeta.Restart = Animation_Restart
AnimationPathMeta.Restart = Animation_Restart
AnimationScaleMeta.Restart = Animation_Restart
AnimationTranslationMeta.Restart = Animation_Restart
if IsOnGlueScreen() then
ModelFFXMeta.SetShown = ScriptRegion_SetShown
ModelFFXMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
ModelFFXMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
else
GameTooltipMeta.GetScaledRect = ScriptRegion_GetScaledRect
GameTooltipMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
GameTooltipMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
PlayerModelMeta.SetShown = ScriptRegion_SetShown
PlayerModelMeta.GetScaledRect = ScriptRegion_GetScaledRect
PlayerModelMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
PlayerModelMeta.SetParentArray = LayoutFrame_SetParentArray
PlayerModelMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
PlayerModelMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
PlayerModelMeta.SetUnitRaw = PlayerModelMeta.SetUnit
PlayerModelMeta.SetUnit = PlayerModel_SetUnit
PlayerModelMeta.RefreshUnitRaw = PlayerModelMeta.RefreshUnit
PlayerModelMeta.RefreshUnit = PlayerModel_RefreshUnit
DressUpModelMeta.SetShown = ScriptRegion_SetShown
DressUpModelMeta.GetScaledRect = ScriptRegion_GetScaledRect
DressUpModelMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
DressUpModelMeta.SetParentArray = LayoutFrame_SetParentArray
DressUpModelMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
DressUpModelMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
DressUpModelMeta.SetUnitRaw = DressUpModelMeta.SetUnit
DressUpModelMeta.SetUnit = PlayerModel_SetUnit
DressUpModelMeta.RefreshUnitRaw = DressUpModelMeta.RefreshUnit
DressUpModelMeta.RefreshUnit = PlayerModel_RefreshUnit
DressUpModelMeta.TryOnRaw = DressUpModelMeta.TryOn
DressUpModelMeta.TryOn = DressUpModel_TryOn
DressUpModelMeta.DressRaw = DressUpModelMeta.Dress
DressUpModelMeta.Dress = DressUpModel_Dress
DressUpModelMeta.UndressRaw = DressUpModelMeta.Undress
DressUpModelMeta.Undress = DressUpModel_Undress
TabardModelMeta.SetShown = ScriptRegion_SetShown
TabardModelMeta.GetScaledRect = ScriptRegion_GetScaledRect
TabardModelMeta.ClearAndSetPoint = ScriptRegionResizing_ClearAndSetPoint
TabardModelMeta.SetParentArray = LayoutFrame_SetParentArray
TabardModelMeta.RegisterCustomEvent = Frame_RegisterCustomEvent
TabardModelMeta.UnregisterCustomEvent = Frame_UnregisterCustomEvent
TabardModelMeta.SetUnitRaw = TabardModelMeta.SetUnit
TabardModelMeta.SetUnit = PlayerModel_SetUnit
TabardModelMeta.RefreshUnitRaw = TabardModelMeta.RefreshUnit
TabardModelMeta.RefreshUnit = PlayerModel_RefreshUnit
TabardModelMeta.SetSpell = function() end
end
@@ -0,0 +1,196 @@
local function SetupTextFont(fontString, fontObject)
if fontString and fontObject then
fontString:SetFontObject(fontObject);
end
end
function SharedTooltip_OnLoad(self)
local style = nil;
local isEmbedded = false;
SharedTooltip_SetBackdropStyle(self, style, isEmbedded);
self:SetClampRectInsets(0, 0, 15, 0);
SetupTextFont(self.TextLeft1, self.textLeft1Font);
SetupTextFont(self.TextRight1, self.textRight1Font);
SetupTextFont(self.TextLeft2, self.textLeft2Font);
SetupTextFont(self.TextRight2, self.textRight2Font);
end
function SharedTooltip_OnHide(self)
self:SetPadding(0, 0, 0, 0);
end
local DEFAULT_TOOLTIP_OFFSET_X = -17;
local DEFAULT_TOOLTIP_OFFSET_Y = 70;
function SharedTooltip_SetDefaultAnchor(tooltip, parent)
tooltip:SetOwner(parent or GetAppropriateTopLevelParent(), "ANCHOR_NONE");
tooltip:SetPoint("BOTTOMRIGHT", GetAppropriateTopLevelParent(), "BOTTOMRIGHT", DEFAULT_TOOLTIP_OFFSET_X, DEFAULT_TOOLTIP_OFFSET_Y);
end
function SharedTooltip_ClearInsertedFrames(self)
if self.insertedFrames then
for i = 1, #self.insertedFrames do
self.insertedFrames[i]:Hide();
end
end
self.insertedFrames = nil;
end
function SharedTooltip_SetBackdropStyle(self, style, embedded)
if embedded or self.IsEmbedded then
self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b, 0)
self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b, 0);
else
self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b, 1);
self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b, 1);
end
if self.TopOverlay then
if style and style.overlayAtlasTop then
self.TopOverlay:SetAtlas(style.overlayAtlasTop, true);
self.TopOverlay:SetScale(style.overlayAtlasTopScale or 1.0);
self.TopOverlay:SetPoint("CENTER", self, "TOP", style.overlayAtlasTopXOffset or 0, style.overlayAtlasTopYOffset or 0);
self.TopOverlay:Show();
else
self.TopOverlay:Hide();
end
end
if self.BottomOverlay then
if style and style.overlayAtlasBottom then
self.BottomOverlay:SetAtlas(style.overlayAtlasBottom, true);
self.BottomOverlay:SetScale(style.overlayAtlasBottomScale or 1.0);
self.BottomOverlay:SetPoint("CENTER", self, "BOTTOM", style.overlayAtlasBottomXOffset or 0, style.overlayAtlasBottomYOffset or 0);
self.BottomOverlay:Show();
else
self.BottomOverlay:Hide();
end
end
if style and style.padding then
self:SetPadding(style.padding.right, style.padding.bottom, style.padding.left, style.padding.top);
end
end
function GameTooltip_AddBlankLinesToTooltip(tooltip, numLines)
if numLines ~= nil then
for i = 1, numLines do
tooltip:AddLine(" ");
end
end
end
function GameTooltip_AddBlankLineToTooltip(tooltip)
GameTooltip_AddBlankLinesToTooltip(tooltip, 1);
end
function GameTooltip_SetTitle(tooltip, text, overrideColor, wrap)
local titleColor = overrideColor or HIGHLIGHT_FONT_COLOR;
local r, g, b, a = titleColor:GetRGBA();
if wrap == nil then
wrap = 1;
end
tooltip:SetText(text, r, g, b, a, wrap);
end
function GameTooltip_ShowDisabledTooltip(tooltip, owner, text, tooltipAnchor)
tooltip:SetOwner(owner, tooltipAnchor);
local wrap = 1;
GameTooltip_SetTitle(tooltip, text, RED_FONT_COLOR, wrap);
tooltip:Show();
end
function GameTooltip_AddNormalLine(tooltip, text, wrap, leftOffset)
GameTooltip_AddColoredLine(tooltip, text, NORMAL_FONT_COLOR, wrap, leftOffset);
end
function GameTooltip_AddHighlightLine(tooltip, text, wrap, leftOffset)
GameTooltip_AddColoredLine(tooltip, text, HIGHLIGHT_FONT_COLOR, wrap, leftOffset);
end
function GameTooltip_AddInstructionLine(tooltip, text, wrap, leftOffset)
GameTooltip_AddColoredLine(tooltip, text, GREEN_FONT_COLOR, wrap, leftOffset);
end
function GameTooltip_AddErrorLine(tooltip, text, wrap, leftOffset)
GameTooltip_AddColoredLine(tooltip, text, RED_FONT_COLOR, wrap, leftOffset);
end
function GameTooltip_AddDisabledLine(tooltip, text, wrap, leftOffset)
GameTooltip_AddColoredLine(tooltip, text, DISABLED_FONT_COLOR, wrap, leftOffset);
end
function GameTooltip_AddColoredLine(tooltip, text, color, wrap, leftOffset)
local r, g, b = color:GetRGB();
if wrap == nil then
wrap = 1;
end
tooltip:AddLine(text, r, g, b, wrap, leftOffset);
end
function GameTooltip_AddColoredDoubleLine(tooltip, leftText, rightText, leftColor, rightColor, wrap)
local leftR, leftG, leftB = leftColor:GetRGB();
local rightR, rightG, rightB = rightColor:GetRGB();
if wrap == nil then
wrap = 1;
end
tooltip:AddDoubleLine(leftText, rightText, leftR, leftG, leftB, rightR, rightG, rightB, wrap);
end
function GameTooltip_InsertFrame(tooltipFrame, frame, verticalPadding)
verticalPadding = verticalPadding or 0;
local textSpacing = 2;
local textHeight = Round(_G[tooltipFrame:GetName().."TextLeft2"]:GetLineHeight());
local neededHeight = Round(frame:GetHeight() + verticalPadding);
local numLinesNeeded = math.ceil(neededHeight / (textHeight + textSpacing));
local currentLine = tooltipFrame:NumLines();
GameTooltip_AddBlankLinesToTooltip(tooltipFrame, numLinesNeeded);
frame:SetParent(tooltipFrame);
frame:ClearAllPoints();
frame:SetPoint("TOPLEFT", tooltipFrame:GetName().."TextLeft"..(currentLine + 1), "TOPLEFT", 0, -verticalPadding);
if not tooltipFrame.insertedFrames then
tooltipFrame.insertedFrames = { };
end
local frameWidth = frame:GetWidth();
if tooltipFrame:GetMinimumWidth() < frameWidth then
tooltipFrame:SetMinimumWidth(frameWidth);
end
frame:Show();
tinsert(tooltipFrame.insertedFrames, frame);
-- return space taken so inserted frame can resize if needed
return (numLinesNeeded * textHeight) + (numLinesNeeded - 1) * textSpacing;
end
DisabledTooltipButtonMixin = {};
function DisabledTooltipButtonMixin:OnEnter()
if not self:IsEnabled() then
local disabledTooltip, disabledTooltipAnchor = self:GetDisabledTooltip();
if disabledTooltip ~= nil then
GameTooltip_ShowDisabledTooltip(GetAppropriateTooltip(), self, disabledTooltip, disabledTooltipAnchor);
end
end
end
function DisabledTooltipButtonMixin:OnLeave()
local tooltip = GetAppropriateTooltip();
tooltip:Hide();
end
function DisabledTooltipButtonMixin:SetDisabledTooltip(disabledTooltip, disabledTooltipAnchor)
self.disabledTooltip = disabledTooltip;
self.disabledTooltipAnchor = disabledTooltipAnchor;
end
function DisabledTooltipButtonMixin:GetDisabledTooltip()
return self.disabledTooltip, self.disabledTooltipAnchor;
end
function DisabledTooltipButtonMixin:SetDisabledState(disabled, disabledTooltip, disabledTooltipAnchor)
self:SetEnabled(not disabled);
self:SetDisabledTooltip(disabledTooltip, disabledTooltipAnchor);
end
@@ -0,0 +1,191 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="SharedTooltipTemplates.lua"/>
<FontString name="TooltipTextLeftTemplate" inherits="GameTooltipText" justifyH="LEFT" hidden="true" virtual="true"/>
<FontString name="TooltipTextRightTemplate" inherits="GameTooltipText" justifyH="RIGHT" hidden="true" virtual="true"/>
<Texture name="TooltipTextureTemplate" hidden="true" virtual="true">
<Size x="12" y="12"/>
</Texture>
<GameTooltip name="SharedTooltipTemplate" clampedToScreen="true" frameStrata="TOOLTIP" hidden="true" virtual="true">
<Attributes>
<Attribute name="textLeft1Font" value="GameTooltipHeaderText" type="string"/>
<Attribute name="textRight1Font" value="GameTooltipHeaderText" type="string"/>
<Attribute name="textLeft2Font" value="GameTooltipText" type="string"/>
<Attribute name="textRight2Font" value="GameTooltipText" type="string"/>
<Attribute name="layoutType" value="TooltipDefaultLayout" type="string"/>
</Attributes>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="OVERLAY">
<Texture parentKey="TopOverlay" hidden="true">
<Anchors>
<Anchor point="CENTER" relativePoint="TOP" />
</Anchors>
</Texture>
<Texture parentKey="BottomOverlay" hidden="true">
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOM" />
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentTextLeft1" parentKey="TextLeft1" inherits="TooltipTextLeftTemplate">
<Anchors>
<Anchor point="TOPLEFT" x="10" y="-10"/>
</Anchors>
</FontString>
<FontString name="$parentTextRight1" parentKey="TextRight1" inherits="TooltipTextRightTemplate" justifyH="LEFT">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentTextLeft1" relativePoint="LEFT" x="40" y="0"/>
</Anchors>
</FontString>
<FontString name="$parentTextLeft2" parentKey="TextLeft2" inherits="TooltipTextLeftTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTextLeft1" relativePoint="BOTTOMLEFT" x="0" y="-2"/>
</Anchors>
</FontString>
<FontString name="$parentTextRight2" parentKey="TextRight2" inherits="TooltipTextRightTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentTextLeft2" relativePoint="LEFT" x="40" y="0"/>
</Anchors>
</FontString>
<Texture name="$parentTexture1" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture2" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture3" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture4" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture5" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture6" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture7" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture8" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture9" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture10" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture11" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture12" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture13" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture14" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture15" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture16" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture17" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture18" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture19" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture20" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture21" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture22" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture23" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture24" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture25" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture26" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture27" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture28" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture29" inherits="TooltipTextureTemplate"/>
<Texture name="$parentTexture30" inherits="TooltipTextureTemplate"/>
</Layer>
</Layers>
<Scripts>
<OnLoad function="SharedTooltip_OnLoad"/>
<OnHide function="SharedTooltip_OnHide"/>
<OnTooltipSetDefaultAnchor function="SharedTooltip_SetDefaultAnchor"/>
<OnTooltipCleared function="SharedTooltip_ClearInsertedFrames"/>
</Scripts>
</GameTooltip>
<GameTooltip name="SharedNoHeaderTooltipTemplate" inherits="SharedTooltipTemplate" virtual="true">
<Attributes>
<Attribute name="textLeft1Font" value="GameTooltipText" type="string"/>
<Attribute name="textRight1Font" value="GameTooltipText" type="string"/>
</Attributes>
</GameTooltip>
<Frame name="TooltipBorderedFrameTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="BorderTopLeft" name="$parentBorderTopLeft" file="Interface\Tooltips\UI-Tooltip-TL">
<Size x="8" y="8"/>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture parentKey="BorderTopRight" name="$parentBorderTopRight" file="Interface\Tooltips\UI-Tooltip-TR">
<Size x="8" y="8"/>
<Anchors>
<Anchor point="TOPRIGHT"/>
</Anchors>
</Texture>
<Texture parentKey="BorderBottomRight" name="$parentBorderBottomRight" file="Interface\Tooltips\UI-Tooltip-BR">
<Size x="8" y="8"/>
<Anchors>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</Texture>
<Texture parentKey="BorderBottomLeft" name="$parentBorderBottomLeft" file="Interface\Tooltips\UI-Tooltip-BL">
<Size x="8" y="8"/>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
</Texture>
<Texture parentKey="BorderTop" file="Interface\Tooltips\UI-Tooltip-T">
<Size x="8" y="8"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBorderTopLeft" relativePoint="TOPRIGHT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentBorderTopRight" relativePoint="TOPLEFT"/>
</Anchors>
</Texture>
<Texture parentKey="BorderRight" file="Interface\Tooltips\UI-Tooltip-R">
<Size x="8" y="8"/>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentBorderTopRight" relativePoint="BOTTOMRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderBottomRight" relativePoint="TOPRIGHT"/>
</Anchors>
</Texture>
<Texture parentKey="BorderBottom" file="Interface\Tooltips\UI-Tooltip-B">
<Size x="8" y="8"/>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentBorderBottomLeft" relativePoint="BOTTOMRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderBottomRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Texture>
<Texture parentKey="BorderLeft" file="Interface\Tooltips\UI-Tooltip-L">
<Size x="8" y="8"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBorderTopLeft" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMLEFT" relativeTo="$parentBorderBottomLeft" relativePoint="TOPLEFT"/>
</Anchors>
</Texture>
<Texture parentKey="Background">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBorderTopLeft" relativePoint="BOTTOMRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderBottomRight" relativePoint="TOPLEFT"/>
</Anchors>
<Color r="0" g="0" b="0" a="0.8"/>
</Texture>
</Layer>
</Layers>
</Frame>
<Button name="DisabledTooltipButtonTemplate" motionScriptsWhileDisabled="true" virtual="true">
<Scripts>
<OnLoad>
Mixin(self, DisabledTooltipButtonMixin)
</OnLoad>
<OnEnter>
self:OnEnter()
</OnEnter>
<OnLeave>
self:OnLeave()
</OnLeave>
</Scripts>
</Button>
</Ui>
@@ -0,0 +1,365 @@
-- SOUND KITS
SOUNDKIT = {
LOOT_WINDOW_COIN_SOUND = 120,
INTERFACE_SOUND_LOST_TARGET_UNIT = 684,
GS_TITLE_OPTIONS = 778,
GS_TITLE_CREDITS = 790,
GS_TITLE_OPTION_OK = 798,
GS_TITLE_OPTION_EXIT = 799,
GS_LOGIN = 800,
GS_LOGIN_NEW_ACCOUNT = 801,
GS_LOGIN_CHANGE_REALM_OK = 805,
GS_LOGIN_CHANGE_REALM_CANCEL = 807,
GS_CHARACTER_SELECTION_ENTER_WORLD = 809,
GS_CHARACTER_SELECTION_DEL_CHARACTER = 810,
GS_CHARACTER_SELECTION_ACCT_OPTIONS = 811,
GS_CHARACTER_SELECTION_EXIT = 812,
GS_CHARACTER_SELECTION_CREATE_NEW = 813,
GS_CHARACTER_CREATION_CLASS = 814,
GS_CHARACTER_CREATION_LOOK = 817,
GS_CHARACTER_CREATION_CREATE_CHAR = 818,
GS_CHARACTER_CREATION_CANCEL = 819,
IG_MINIMAP_OPEN = 821,
IG_MINIMAP_CLOSE = 822,
IG_MINIMAP_ZOOM_IN = 823,
IG_MINIMAP_ZOOM_OUT = 824,
IG_CHAT_EMOTE_BUTTON = 825,
IG_CHAT_SCROLL_UP = 826,
IG_CHAT_SCROLL_DOWN = 827,
IG_CHAT_BOTTOM = 828,
IG_SPELLBOOK_OPEN = 829,
IG_SPELLBOOK_CLOSE = 830,
IG_ABILITY_OPEN = 834,
IG_ABILITY_CLOSE = 835,
IG_ABILITY_PAGE_TURN = 836,
IG_ABILITY_ICON_DROP = 838,
IG_CHARACTER_INFO_OPEN = 839,
IG_CHARACTER_INFO_CLOSE = 840,
IG_CHARACTER_INFO_TAB = 841,
IG_QUEST_LOG_OPEN = 844,
IG_QUEST_LOG_CLOSE = 845,
IG_QUEST_LOG_ABANDON_QUEST = 846,
IG_MAINMENU_OPEN = 850,
IG_MAINMENU_CLOSE = 851,
IG_MAINMENU_OPTION = 852,
IG_MAINMENU_LOGOUT = 853,
IG_MAINMENU_QUIT = 854,
IG_MAINMENU_CONTINUE = 855,
IG_MAINMENU_OPTION_CHECKBOX_ON = 856,
IG_MAINMENU_OPTION_CHECKBOX_OFF = 857,
IG_MAINMENU_OPTION_FAER_TAB = 858,
IG_INVENTORY_ROTATE_CHARACTER = 861,
IG_BACKPACK_OPEN = 862,
IG_BACKPACK_CLOSE = 863,
IG_BACKPACK_COIN_SELECT = 864,
IG_BACKPACK_COIN_OK = 865,
IG_BACKPACK_COIN_CANCEL = 866,
IG_CHARACTER_NPC_SELECT = 867,
IG_CREATURE_NEUTRAL_SELECT = 871,
IG_CREATURE_AGGRO_SELECT = 873,
IG_QUEST_LIST_OPEN = 875,
IG_QUEST_LIST_CLOSE = 876,
IG_QUEST_LIST_SELECT = 877,
IG_QUEST_LIST_COMPLETE = 878,
IG_QUEST_CANCEL = 879,
IG_PLAYER_INVITE = 880,
MONEY_FRAME_OPEN = 891,
MONEY_FRAME_CLOSE = 892,
U_CHAT_SCROLL_BUTTON = 1115,
PUT_DOWN_SMALL_CHAIN = 1212,
LOOT_WINDOW_OPEN_EMPTY = 1264,
TELL_MESSAGE = 3081,
MAP_PING = 3175,
FISHING_REEL_IN = 3407,
IG_PVP_UPDATE = 4574,
AUCTION_WINDOW_OPEN = 5274,
AUCTION_WINDOW_CLOSE = 5275,
TUTORIAL_POPUP = 7355,
ITEM_REPAIR = 7994,
PVP_ENTER_QUEUE = 8458,
PVP_THROUGH_QUEUE = 8459,
KEY_RING_OPEN = 8938,
KEY_RING_CLOSE = 8939,
RAID_WARNING = 8959,
READY_CHECK = 8960,
GLUESCREEN_INTRO = 9902,
AMB_GLUESCREEN_HUMAN = 9903,
AMB_GLUESCREEN_ORC = 9905,
AMB_GLUESCREEN_TAUREN = 9906,
AMB_GLUESCREEN_DWARF = 9907,
AMB_GLUESCREEN_NIGHTELF = 9908,
AMB_GLUESCREEN_UNDEAD = 9909,
AMB_GLUESCREEN_BLOODELF = 9910,
AMB_GLUESCREEN_DRAENEI = 9911,
JEWEL_CRAFTING_FINALIZE = 10590,
MENU_CREDITS01 = 10763,
MENU_CREDITS02 = 10804,
GUILD_VAULT_OPEN = 12188,
GUILD_VAULT_CLOSE = 12189,
RAID_BOSS_EMOTE_WARNING = 12197,
GUILD_BANK_OPEN_BAG = 12206,
GS_LICH_KING = 12765,
ALARM_CLOCK_WARNING_2 = 12867,
ALARM_CLOCK_WARNING_3 = 12889,
MENU_CREDITS03 = 13822,
ACHIEVEMENT_MENU_OPEN = 13832,
ACHIEVEMENT_MENU_CLOSE = 13833,
BARBERSHOP_HAIRCUT = 13873,
BARBERSHOP_SIT = 14148,
GM_CHAT_WARNING = 15273,
LFG_REWARDS = 17316,
LFG_ROLE_CHECK = 17317,
LFG_DENIED = 17341,
UI_BNET_TOAST = 18019,
ALARM_CLOCK_WARNING_1 = 18871,
AMB_GLUESCREEN_WORGEN = 20169,
AMB_GLUESCREEN_GOBLIN = 20170,
AMB_GLUESCREEN_TROLL = 21136,
AMB_GLUESCREEN_GNOME = 21137,
UI_POWER_AURA_GENERIC = 23287,
UI_REFORGING_REFORGE = 23291,
UI_AUTO_QUEST_COMPLETE = 23404,
GS_CATACLYSM = 23640,
MENU_CREDITS04 = 23812,
UI_BATTLEGROUND_COUNTDOWN_TIMER = 25477,
UI_BATTLEGROUND_COUNTDOWN_FINISHED = 25478,
UI_VOID_STORAGE_UNLOCK = 25711,
UI_VOID_STORAGE_DEPOSIT = 25712,
UI_VOID_STORAGE_WITHDRAW = 25713,
UI_TRANSMOGRIFY_UNDO = 25715,
UI_ETHEREAL_WINDOW_OPEN = 25716,
UI_ETHEREAL_WINDOW_CLOSE = 25717,
UI_TRANSMOGRIFY_REDO = 25738,
UI_VOID_STORAGE_BOTH = 25744,
AMB_GLUESCREEN_PANDAREN = 25848,
MUS_50_HEART_OF_PANDARIA_MAINTITLE = 28509,
UI_PET_BATTLES_TRAP_READY = 28814,
UI_EPICLOOT_TOAST = 31578,
UI_BONUS_LOOT_ROLL_START = 31579,
UI_BONUS_LOOT_ROLL_LOOP = 31580,
UI_BONUS_LOOT_ROLL_END = 31581,
UI_PET_BATTLE_START = 31584,
UI_SCENARIO_ENDING = 31754,
UI_SCENARIO_STAGE_END = 31757,
MENU_CREDITS05 = 32015,
UI_PET_BATTLE_CAMERA_MOVE_IN = 32047,
UI_PET_BATTLE_CAMERA_MOVE_OUT = 32052,
AMB_50_GLUESCREEN_ALLIANCE = 32412,
AMB_50_GLUESCREEN_HORDE = 32413,
AMB_50_GLUESCREEN_PANDAREN_NEUTRAL = 32414,
UI_CHALLENGES_NEW_RECORD = 33338,
MENU_CREDITS06 = 34020,
UI_LOSS_OF_CONTROL_START = 34468,
UI_PET_BATTLES_PVP_THROUGH_QUEUE = 36609,
AMB_GLUESCREEN_DEATHKNIGHT = 37056,
UI_RAID_BOSS_WHISPER_WARNING = 37666,
UI_DIG_SITE_COMPLETION_TOAST = 38326,
UI_IG_STORE_PAGE_NAV_BUTTON = 39511,
UI_IG_STORE_WINDOW_OPEN_BUTTON = 39512,
UI_IG_STORE_WINDOW_CLOSE_BUTTON = 39513,
UI_IG_STORE_CANCEL_BUTTON = 39514,
UI_IG_STORE_BUY_BUTTON = 39515,
UI_IG_STORE_CONFIRM_PURCHASE_BUTTON = 39516,
UI_IG_STORE_PURCHASE_DELIVERED_TOAST_01 = 39517,
MUS_60_MAIN_TITLE = 40169,
UI_GARRISON_MISSION_COMPLETE_ENCOUNTER_FAIL = 43501,
UI_GARRISON_MISSION_COMPLETE_MISSION_SUCCESS = 43502,
UI_GARRISON_MISSION_COMPLETE_MISSION_FAIL_STINGER = 43503,
UI_GARRISON_MISSION_THREAT_COUNTERED = 43505,
UI_GARRISON_MISSION_100_PERCENT_CHANCE_REACHED_NOT_USED = 43507,
UI_QUEST_ROLLING_FORWARD_01 = 43936,
UI_BAG_SORTING_01 = 43937,
UI_TOYBOX_TABS = 43938,
UI_GARRISON_TOAST_INVASION_ALERT = 44292,
UI_GARRISON_TOAST_MISSION_COMPLETE = 44294,
UI_GARRISON_TOAST_BUILDING_COMPLETE = 44295,
UI_GARRISON_TOAST_FOLLOWER_GAINED = 44296,
UI_GARRISON_NAV_TABS = 44297,
UI_GARRISON_GARRISON_REPORT_OPEN = 44298,
UI_GARRISON_GARRISON_REPORT_CLOSE = 44299,
UI_GARRISON_ARCHITECT_TABLE_OPEN = 44300,
UI_GARRISON_ARCHITECT_TABLE_CLOSE = 44301,
UI_GARRISON_ARCHITECT_TABLE_UPGRADE = 44302,
UI_GARRISON_ARCHITECT_TABLE_UPGRADE_CANCEL = 44304,
UI_GARRISON_ARCHITECT_TABLE_UPGRADE_START = 44305,
UI_GARRISON_ARCHITECT_TABLE_PLOT_SELECT = 44306,
UI_GARRISON_ARCHITECT_TABLE_BUILDING_SELECT = 44307,
UI_GARRISON_ARCHITECT_TABLE_BUILDING_PLACEMENT = 44308,
UI_GARRISON_COMMAND_TABLE_OPEN = 44311,
UI_GARRISON_COMMAND_TABLE_CLOSE = 44312,
UI_GARRISON_COMMAND_TABLE_MISSION_CLOSE = 44313,
UI_GARRISON_COMMAND_TABLE_NAV_NEXT = 44314,
UI_GARRISON_COMMAND_TABLE_SELECT_MISSION = 44315,
UI_GARRISON_COMMAND_TABLE_SELECT_FOLLOWER = 44316,
UI_GARRISON_COMMAND_TABLE_FOLLOWER_ABILITY_OPEN = 44317,
UI_GARRISON_COMMAND_TABLE_FOLLOWER_ABILITY_CLOSE = 44318,
UI_GARRISON_COMMAND_TABLE_ASSIGN_FOLLOWER = 44319,
UI_GARRISON_COMMAND_TABLE_UNASSIGN_FOLLOWER = 44320,
UI_GARRISON_COMMAND_TABLE_SLOT_CHAMPION = 72546,
UI_GARRISON_COMMAND_TABLE_SLOT_TROOP = 72547,
UI_GARRISON_COMMAND_TABLE_REDUCED_SUCCESS_CHANCE = 44321,
UI_GARRISON_COMMAND_TABLE_100_SUCCESS = 44322,
UI_GARRISON_COMMAND_TABLE_MISSION_START = 44323,
UI_GARRISON_COMMAND_TABLE_VIEW_MISSION_REPORT = 44324,
UI_GARRISON_COMMAND_TABLE_MISSION_SUCCESS_STINGER = 44330,
UI_GARRISON_COMMAND_TABLE_CHEST_UNLOCK = 44331,
UI_GARRISON_COMMAND_TABLE_CHEST_UNLOCK_GOLD_SUCCESS = 44332,
UI_GARRISON_MONUMENTS_OPEN = 44344,
UI_BONUS_EVENT_SYSTEM_VIGNETTES = 45142,
UI_GARRISON_COMMAND_TABLE_FOLLOWER_LEVEL_UP = 46893,
UI_GARRISON_ARCHITECT_TABLE_BUILDING_PLACEMENT_ERROR = 47355,
UI_GARRISON_MONUMENTS_CLOSE = 47373,
AMB_GLUESCREEN_WARLORDS_OF_DRAENOR = 47544,
MUS_1_0_MAINTITLE_ORIGINAL = 47598,
UI_GROUP_FINDER_RECEIVE_APPLICATION = 47615,
UI_GARRISON_MISSION_ENCOUNTER_ANIMATION_GENERIC = 47704,
UI_GARRISON_START_WORK_ORDER = 47972,
UI_GARRISON_SHIPMENTS_WINDOW_OPEN = 48191,
UI_GARRISON_SHIPMENTS_WINDOW_CLOSE = 48192,
UI_GARRISON_MONUMENTS_NAV = 48942,
UI_RAID_BOSS_DEFEATED = 50111,
UI_PERSONAL_LOOT_BANNER = 50893,
UI_GARRISON_FOLLOWER_LEARN_TRAIT = 51324,
UI_GARRISON_SHIPYARD_PLACE_CARRIER = 51385,
UI_GARRISON_SHIPYARD_PLACE_GALLEON = 51387,
UI_GARRISON_SHIPYARD_PLACE_DREADNOUGHT = 51388,
UI_GARRISON_SHIPYARD_PLACE_SUBMARINE = 51389,
UI_GARRISON_SHIPYARD_PLACE_LANDING_CRAFT = 51390,
UI_GARRISON_SHIPYARD_START_MISSION = 51401,
UI_RAID_LOOT_TOAST_LESSER_ITEM_WON = 51402,
UI_WARFORGED_ITEM_LOOT_TOAST = 51561,
UI_GARRISON_COMMAND_TABLE_INCREASED_SUCCESS_CHANCE = 51570,
UI_GARRISON_SHIPYARD_DECOMISSION_SHIP = 51871,
UI_70_ARTIFACT_FORGE_TRAIT_FIRST_TRAIT = 54126,
UI_70_ARTIFACT_FORGE_RELIC_PLACE = 54128,
UI_70_ARTIFACT_FORGE_APPEARANCE_COLOR_SELECT = 54130,
UI_70_ARTIFACT_FORGE_APPEARANCE_LOCKED = 54131,
UI_70_ARTIFACT_FORGE_APPEARANCE_APPEARANCE_CHANGE = 54132,
UI_70_ARTIFACT_FORGE_TOAST_TRAIT_AVAILABLE = 54133,
UI_70_ARTIFACT_FORGE_APPEARANCE_APPEARANCE_UNLOCK = 54139,
UI_70_ARTIFACT_FORGE_TRAIT_GOLD_TRAIT = 54125,
UI_72_ARTIFACT_FORGE_FINAL_TRAIT_UNLOCKED = 83682,
UI_70_ARTIFACT_FORGE_TRAIT_FINALRANK = 54127,
UI_70_ARTIFACT_FORGE_TRAIT_RANKUP = 54129,
AMB_GLUESCREEN_DEMONHUNTER = 56352,
MUS_70_MAIN_TITLE = 56353,
MENU_CREDITS07 = 56354,
UI_TRANSMOG_ITEM_CLICK = 62538,
UI_TRANSMOG_PAGE_TURN = 62539,
UI_TRANSMOG_GEAR_SLOT_CLICK = 62540,
UI_TRANSMOG_REVERTING_GEAR_SLOT = 62541,
UI_TRANSMOG_APPLY = 62542,
UI_TRANSMOG_CLOSE_WINDOW = 62543,
UI_TRANSMOG_OPEN_WINDOW = 62544,
UI_LEGENDARY_LOOT_TOAST = 63971,
UI_STORE_UNWRAP = 64329,
AMB_GLUESCREEN_LEGION = 71535,
UI_MISSION_200_PERCENT = 72548,
UI_MISSION_MAP_ZOOM = 72549,
UI_70_BOOST_THANKSFORPLAYING_SMALLER = 72978,
UI_70_BOOST_THANKSFORPLAYING = 72977,
UI_WORLDQUEST_START = 73275,
UI_WORLDQUEST_MAP_SELECT = 73276,
UI_WORLDQUEST_COMPLETE = 73277,
UI_ORDERHALL_TALENT_SELECT = 73279,
UI_ORDERHALL_TALENT_READY_TOAST = 73280,
UI_ORDERHALL_TALENT_READY_CHECK = 73281,
UI_ORDERHALL_TALENT_NUKE_FROM_ORBIT = 73282,
UI_ORDERHALL_TALENT_WINDOW_OPEN = 73914,
UI_ORDERHALL_TALENT_WINDOW_CLOSE = 73915,
UI_PROFESSIONS_WINDOW_OPEN = 73917,
UI_PROFESSIONS_WINDOW_CLOSE = 73918,
UI_PROFESSIONS_NEW_RECIPE_LEARNED_TOAST = 73919,
UI_70_CHALLENGE_MODE_SOCKET_PAGE_OPEN = 74421,
UI_70_CHALLENGE_MODE_SOCKET_PAGE_CLOSE = 74423,
UI_70_CHALLENGE_MODE_SOCKET_PAGE_SOCKET = 74431,
UI_70_CHALLENGE_MODE_SOCKET_PAGE_ACTIVATE_BUTTON = 74432,
UI_70_CHALLENGE_MODE_KEYSTONE_UPGRADE = 74437,
UI_70_CHALLENGE_MODE_NEW_RECORD = 74438,
UI_70_CHALLENGE_MODE_SOCKET_PAGE_REMOVE_KEYSTONE = 74525,
UI_70_CHALLENGE_MODE_COMPLETE_NO_UPGRADE = 74526,
UI_MISSION_SUCCESS_CHEERS = 74702,
UI_PVP_HONOR_PRESTIGE_OPEN_WINDOW = 76995,
UI_PVP_HONOR_PRESTIGE_WINDOW_CLOSE = 77002,
UI_PVP_HONOR_PRESTIGE_RANK_UP = 77003,
UI_71_SOCIAL_QUEUEING_TOAST = 79739,
UI_72_ARTIFACT_FORGE_ACTIVATE_FINAL_TIER = 83681,
UI_72_BUILDINGS_CONTRIBUTE_POWER_MENU_CLICK = 84240,
UI_72_BUILDING_CONTRIBUTION_TABLE_OPEN = 84368,
UI_72_BUILDINGS_CONTRIBUTION_TABLE_CLOSE = 84369,
UI_72_BUILDINGS_CONTRIBUTE_RESOURCES = 84378,
UI_72_ARTIFACT_FORGE_FINAL_TRAIT_REFUND_START = 83684,
UI_72_ARTIFACT_FORGE_FINAL_TRAIT_REFUND_LOOP = 83685,
UI_73_ARTIFACT_RELICS_TRAIT_SELECT_AND_REVEAL = 89685,
UI_73_ARTIFACT_RELICS_TRAIT_SELECT_ONLY = 89686,
UI_73_ARTIFACT_RELICS_TRAIT_REVEAL_ONLY = 90080,
PUT_DOWN_GEMS = 1204,
PICK_UP_GEMS = 1221,
UI_73_ARTIFACT_OVERLOADED_HIGHEST = 97301,
UI_73_ARTIFACT_OVERLOADED_HIGH = 97471,
UI_73_ARTIFACT_OVERLOADED_MEDIUM = 97470,
UI_73_ARTIFACT_OVERLOADED_LOW = 97469,
UI_73_ARTIFACT_OVERLOADED_ORB_HIGHEST = 97559,
UI_73_ARTIFACT_OVERLOADED_ORB_HIGH = 97558,
UI_73_ARTIFACT_OVERLOADED_ORB_MEDIUM = 97557,
UI_73_ARTIFACT_OVERLOADED_ORB_LOW = 97556,
UI_73_ARTIFACT_OVERLOADED_ORB_IMPACT_MEDIUM = 97597,
UI_73_ARTIFACT_OVERLOADED_ORB_IMPACT_LOW = 97598,
AMB_GLUESCREEN_VOIDELF = 97324,
AMB_GLUESCREEN_LIGHTFORGEDDRAENEI = 97325,
AMB_GLUESCREEN_NIGHTBORNE = 97326,
AMB_GLUESCREEN_HIGHMOUNTAINTAUREN = 97327,
UI_VOICECHAT_DEAFENOFF = 110990,
UI_VOICECHAT_DEAFENON = 110989,
UI_VOICECHAT_MUTEOFF = 110988,
UI_VOICECHAT_MUTEON = 110987,
UI_VOICECHAT_MUTEOTHEROFF = 111080,
UI_VOICECHAT_MUTEOTHERON = 111081,
UI_VOICECHAT_MEMBERLEAVECHANNEL = 110986,
UI_VOICECHAT_MEMBERJOINCHANNEL = 110985,
UI_VOICECHAT_STOPTALK = 110984,
UI_VOICECHAT_TALKSTART = 110983,
UI_VOICECHAT_LEAVECHANNEL = 110982,
UI_VOICECHAT_JOINCHANNEL = 110981,
AMB_GLUESCREEN_BATTLE_FOR_AZEROTH = 113894,
AMB_GLUESCREEN_MAGHARORC = 113556,
AMB_GLUESCREEN_DARKIRONDWARF = 113557,
MUS_80_MAIN_TITLE = 113559,
MENU_CREDITS08 = 113560,
UI_AZERITE_EMPOWERED_ITEM_LOOT_TOAST = 118238,
UI_80_AZERITEARMOR_SELECTBUFF = 114993,
UI_80_AZERITEARMOR_BUFFAVAILABLE = 116657,
UI_80_AZERITEARMOR_ROTATION_LOOP = 114994,
UI_80_AZERITEARMOR_ROTATIONENDS = 114995,
UI_80_AZERITEARMOR_ROTATIONENDS_FINALTRAIT = 116233,
UI_80_AZERITEARMOR_ROTATIONENDCLICKS = 115314,
UI_80_AZERITEARMOR_ROTATIONSTARTCLICKS = 115358,
UI_80_AZERITEARMOR_FIRSTTIMEFLOURISH = 118264,
UI_80_AZERITEARMOR_REFORGE_ETHEREALWINDOW_OPEN = 114990,
UI_80_AZERITEARMOR_REFORGE_ETHEREALWINDOW_CLOSE = 114991,
UI_80_AZERITEARMOR_REFORGE = 114992,
UI_80_ISLANDS_AZERITECOLLECTION_START = 115003,
UI_80_ISLANDS_AZERITECOLLECTION_LOOP = 115004,
UI_80_ISLANDS_AZERITECOLLECTION_STOP = 115005,
UI_80_SCRAPPING_WINDOW_CLOSE = 115487,
UI_80_SCRAPPING_WINDOW_OPEN = 115488,
UI_WARMODE_ACTIVATE = 118563,
UI_WARMODE_DECTIVATE = 118564,
UI_80_ISLANDS_TABLE_OPEN = 118610,
UI_80_ISLANDS_TABLE_CLOSE = 118611,
UI_80_ISLANDS_TABLE_SELECT_DIFFICULTY = 118612,
UI_80_ISLANDS_TABLE_FIND_GROUP = 118613,
UI_80_ISLANDS_TABLE_FIND_GROUP_PVP = 118668,
UI_80_ISLANDS_TUTORIAL_CLOSE = 119726,
UI_GARRISON_MISSION_COMPLETE_ENCOUNTER_CHANCE = 0, -- missing SoundKit entry!
UI_COUNTDOWN_BAR_STATE_STARTS = 158958,
UI_COUNTDOWN_BAR_STATE_FINISHED = 158959,
UI_COUNTDOWN_MEDIUM_NUMBER_FINISHED = 158960,
UI_COUNTDOWN_TIMER = 191352,
UI_COUNTDOWN_FINISHED = 158566,
};
@@ -0,0 +1,499 @@
local ColumnWidthConstraints = {
Fill = 1, -- Width will be distributed by available space.
Fixed = 2, -- Width is specified when initializing the column.
};
-- Any row or cell is expected to initialize itself in terms of the row data. The dataIndex is provided
-- in case the derived mixin needs to make additional CAPI calls involving it's relative index. The row
-- data may also be needed for a tooltip, so it will be assigned to the row and cells on update.
TableBuilderElementMixin = {};
--Derive
function TableBuilderElementMixin:Init(...)
end
--Derive
function TableBuilderElementMixin:Populate(rowData, dataIndex)
end
TableBuilderCellMixin = CreateFromMixins(TableBuilderElementMixin);
--Derive
function TableBuilderCellMixin:OnLineEnter()
end
--Derive
function TableBuilderCellMixin:OnLineLeave()
end
TableBuilderRowMixin = CreateFromMixins(TableBuilderElementMixin);
--Derive
function TableBuilderRowMixin:OnLineEnter()
end
--Derive
function TableBuilderRowMixin:OnLineLeave()
end
function TableBuilderRowMixin:OnEnter()
self:OnLineEnter();
for i, cell in ipairs(self.cells) do
cell:OnLineEnter();
end
end
function TableBuilderRowMixin:OnLeave()
self:OnLineLeave();
for i, cell in ipairs(self.cells) do
cell:OnLineLeave();
end
end
-- Defines an entire column within the table builder, by default a column's sizing constraints are set to fill.
TableBuilderColumnMixin = {};
function TableBuilderColumnMixin:Init(table)
self.cells = {};
self.table = table;
local fillCoefficient = 1.0;
local padding = 0;
self:SetFillConstraints(fillCoefficient, padding);
end
-- Constructs the header frame with an optional initializer.
function TableBuilderColumnMixin:ConstructHeader(templateType, template, ...)
local frame = self.table:ConstructHeader(templateType, template);
self.headerFrame = frame;
if frame.Init then
frame:Init(...);
end
frame:Show();
end
-- Constructs cells corresponding to each row with an optional initializer.
function TableBuilderColumnMixin:ConstructCells(templateType, template, ...)
local cells = self.table:ConstructCells(templateType, template);
self.cells = cells;
for k, cell in pairs(cells) do
if cell.Init then
cell:Init(...);
end
cell:Show();
end
end
function TableBuilderColumnMixin:GetCellByRowIndex(rowIndex)
return self.cells[rowIndex];
end
function TableBuilderColumnMixin:GetFillCoefficient()
return self.fillCoefficient;
end
function TableBuilderColumnMixin:SetFillCoefficient(fillCoefficient)
self.fillCoefficient = fillCoefficient;
end
function TableBuilderColumnMixin:GetPadding()
return self.padding;
end
function TableBuilderColumnMixin:SetPadding(padding)
self.padding = padding;
end
function TableBuilderColumnMixin:GetCellPadding()
return self.leftCellPadding or 0, self.rightCellPadding or 0;
end
function TableBuilderColumnMixin:SetCellPadding(leftCellPadding, rightCellPadding)
self.leftCellPadding = leftCellPadding;
self.rightCellPadding = rightCellPadding;
end
function TableBuilderColumnMixin:GetHeaderFrame()
return self.headerFrame;
end
function TableBuilderColumnMixin:SetHeaderFrame(headerFrame)
self.headerFrame = headerFrame;
end
function TableBuilderColumnMixin:GetWidthConstraints()
return self.widthConstraints;
end
function TableBuilderColumnMixin:GetFixedWidth()
return self.fixedWidth;
end
-- A header frame for the column is expected to be constructed or assigned prior to calling this.
-- See ConstructHeader() or SetHeaderFrame().
function TableBuilderColumnMixin:ConstrainToHeader(padding)
local header = self:GetHeaderFrame();
assert(header, "ConstrainToHeader() called with a nil header frame. Use ConstructHeader() or assign one with SetHeaderFrame(), or use SetFixedConstraints to have a headerless column.");
self:SetFixedConstraints(header:GetWidth(), padding or 0);
end
function TableBuilderColumnMixin:SetFixedConstraints(fixedWidth, padding)
self.widthConstraints = ColumnWidthConstraints.Fixed;
self.fixedWidth = fixedWidth;
self:SetFillCoefficient(0);
self:SetPadding(padding or 0);
end
function TableBuilderColumnMixin:SetFillConstraints(fillCoefficient, padding)
self.widthConstraints = ColumnWidthConstraints.Fill;
self.fixedWidth = 0;
self:SetFillCoefficient(fillCoefficient);
self:SetPadding(padding or 0);
end
function TableBuilderColumnMixin:SetCalculatedWidth(calculatedWidth)
self.calculatedWidth = calculatedWidth;
end
function TableBuilderColumnMixin:GetCalculatedWidth()
return self.calculatedWidth;
end
function TableBuilderColumnMixin:GetCellWidth()
local leftCellPadding, rightCellPadding = self:GetCellPadding();
return (self.calculatedWidth - leftCellPadding) - rightCellPadding;
end
function TableBuilderColumnMixin:GetFullWidth()
return self:GetCalculatedWidth() + self:GetPadding();
end
function TableBuilderColumnMixin:SetDisplayUnderPreviousHeader(displayUnderPreviousHeader)
self.displayUnderPreviousHeader = displayUnderPreviousHeader;
end
function TableBuilderColumnMixin:GetDisplayUnderPreviousHeader()
return self.displayUnderPreviousHeader;
end
-- Constructs a table of frames within an existing set of row frames. These row frames could originate from
-- a hybrid scroll frame or statically fixed set. To populate the table, assign a data provider (CAPI or lua function)
-- that can retrieve an object by index (number).
TableBuilderMixin = {};
function TableBuilderMixin:Init(rows)
self.columns = {};
self.leftMargin = 0;
self.rightMargin = 0;
self.columnHeaderOverlap = 0;
self.tableWidth = 0;
self.headerPoolCollection = CreateFramePoolCollection();
self:SetRows(rows);
end
function TableBuilderMixin:GetDataProvider()
return self.dataProvider;
end
function TableBuilderMixin:SetDataProvider(dataProvider)
self.dataProvider = dataProvider;
end
function TableBuilderMixin:GetDataProviderData(dataIndex)
local dataProvider = self:GetDataProvider();
return dataProvider and dataProvider(dataIndex) or nil;
end
-- Controls the margins of the left-most and right-most columns within the table.
function TableBuilderMixin:SetTableMargins(leftMargin, rightMargin)
rightMargin = rightMargin or leftMargin; -- Use leftMargin as the default for both.
self.leftMargin = leftMargin;
self.rightMargin = rightMargin;
end
-- Column headers overlap to make a consistent display.
function TableBuilderMixin:SetColumnHeaderOverlap(columnHeaderOverlap)
self.columnHeaderOverlap = columnHeaderOverlap;
end
-- Can be used to set the table width, particularly if no header frames are involved.
function TableBuilderMixin:SetTableWidth(tableWidth)
self.tableWidth = tableWidth;
end
function TableBuilderMixin:GetTableWidth()
return self.tableWidth;
end
function TableBuilderMixin:GetTableMargins()
return self.leftMargin, self.rightMargin;
end
function TableBuilderMixin:GetColumnHeaderOverlap()
return self.columnHeaderOverlap;
end
function TableBuilderMixin:GetColumns()
return self.columns;
end
function TableBuilderMixin:GetHeaderContainer()
return self.headerContainer;
end
function TableBuilderMixin:SetHeaderContainer(headerContainer)
assert(headerContainer, "SetHeaderContainer() with a nil header container. Use ConstructHeader() or assign one with SetHeaderFrame(), or use SetFixedConstraints to have a headerless column.");
self.headerContainer = headerContainer;
self:SetTableWidth(headerContainer:GetWidth());
end
function TableBuilderMixin:ReleaseRowPools()
local rows = self.rows;
if rows then
for k, row in pairs(rows) do
local poolCollection = row.poolCollection;
if poolCollection then
poolCollection:ReleaseAll();
end
end
end
end
function TableBuilderMixin:SetRows(rows)
-- Release any previous rows, though I can't imagine a case where the rows
-- are being exchanged.
self:ReleaseRowPools();
self.rows = rows;
for k, row in pairs(rows) do
if not row.poolCollection then
row.poolCollection = CreateFramePoolCollection();
end
end
end
function TableBuilderMixin:GetHeaderPoolCollection()
return self.headerPoolCollection;
end
function TableBuilderMixin:GetRows()
return self.rows;
end
function TableBuilderMixin:ConstructHeader(templateType, template)
local headerContainer = self:GetHeaderContainer();
assert(headerContainer ~= nil, "A header container must be set with TableBuilderMixin:SetHeaderContainer before adding column headers.")
local headerPoolCollection = self:GetHeaderPoolCollection();
local pool = headerPoolCollection:GetOrCreatePool(templateType, headerContainer, template);
return pool:Acquire(template);
end
function TableBuilderMixin:ConstructCells(templateType, template)
local cells = {};
for k, row in pairs(self:GetRows()) do
local pool = row.poolCollection:GetOrCreatePool(templateType, row, template);
local cell = pool:Acquire(template);
tinsert(cells, cell);
end
return cells;
end
function TableBuilderMixin:Arrange()
local columns = self:GetColumns();
if columns and #columns > 0 then
self:CalculateColumnSpacing();
self:ArrangeHeaders();
self:ArrangeCells();
end
end
function TableBuilderMixin:Reset()
self.columns = {};
self:GetHeaderPoolCollection():ReleaseAll();
self:ReleaseRowPools();
end
function TableBuilderMixin:Populate(offset, count)
local dataProvider = self:GetDataProvider();
local columns = self:GetColumns();
for rowIndex = 1, count do
local dataIndex = rowIndex + offset;
local rowData = dataProvider(dataIndex);
if not rowData then
break;
end
local row = self:GetRowByIndex(rowIndex);
if row then
-- Data is assigned to the rows and elements so they can
-- access it later in tooltips.
row.rowData = rowData;
if row.Populate then
row:Populate(rowData, dataIndex);
end
for columnIndex, p in ipairs(columns) do
local cell = self:GetCellByIndex(rowIndex, columnIndex);
if cell.Populate then
cell.rowData = rowData;
cell:Populate(rowData, dataIndex);
end
end
end
end
end
function TableBuilderMixin:GetCellByIndex(rowIndex, index)
local row = self:GetRowByIndex(rowIndex);
return row.cells[index];
end
function TableBuilderMixin:GetRowByIndex(rowIndex)
return self.rows[rowIndex];
end
function TableBuilderMixin:AddColumn()
local column = CreateAndInitFromMixin(TableBuilderColumnMixin, self);
tinsert(self.columns, column);
return column;
end
function TableBuilderMixin:CalculateColumnSpacing()
-- The arrangement of frames is daisy-chained left to right. The margin on the left side
-- is created by adding the margin to it's anchor offset, and the margin on the right side
-- is created by subtracting space from the remaining fill space.
local columns = self:GetColumns();
local paddingTotal = 0;
local fillCoefficientTotal = 0;
local fixedWidthTotal = 0;
for columnIndex, column in ipairs(columns) do
if column:GetWidthConstraints() == ColumnWidthConstraints.Fill then
fillCoefficientTotal = fillCoefficientTotal + column:GetFillCoefficient();
else
fixedWidthTotal = fixedWidthTotal + column:GetFixedWidth();
end
paddingTotal = paddingTotal + column:GetPadding();
end
local tableWidth = self:GetTableWidth();
local leftMargin, rightMargin = self:GetTableMargins();
local fillWidthTotal = tableWidth - paddingTotal - (leftMargin + rightMargin) - fixedWidthTotal;
for k, column in pairs(columns) do
if fillCoefficientTotal > 0 and column:GetWidthConstraints() == ColumnWidthConstraints.Fill then
local fillRatio = column:GetFillCoefficient() / fillCoefficientTotal;
local width = fillRatio * fillWidthTotal;
column:SetCalculatedWidth(width);
else
local width = column:GetFixedWidth();
column:SetCalculatedWidth(width);
end
end
end
function TableBuilderMixin:ArrangeHorizontally(frame, relativeTo, width, pointTop, pointRelativeTop, pointBottom, pointRelativeBottom, xOffset)
frame:SetPoint(pointTop, relativeTo, pointRelativeTop, xOffset, 0);
frame:SetPoint(pointBottom, relativeTo, pointRelativeBottom, xOffset, 0);
frame:SetWidth(width);
end
function TableBuilderMixin:ArrangeHeaders()
local headerOverlap = self:GetColumnHeaderOverlap();
local leftMargin, rightMargin = self:GetTableMargins();
local columns = self:GetColumns();
-- Any trailing columns without headers should add to the width of the last column with a header.
local numColumns = #columns;
local lastActiveHeaderIndex = numColumns;
local trailingWidth = 0;
for i, column in ipairs(columns) do
if column:GetHeaderFrame() then
trailingWidth = 0;
lastActiveHeaderIndex = i;
else
trailingWidth = trailingWidth + column:GetFullWidth();
end
end
local previousHeader = nil;
local accumulatedWidth = 0;
local columnIndex = 1;
while columnIndex <= numColumns do
local column = columns[columnIndex];
accumulatedWidth = accumulatedWidth + column:GetCalculatedWidth();
local isLastIndex = columnIndex == lastActiveHeaderIndex;
local header = column:GetHeaderFrame();
if header then
if isLastIndex then
accumulatedWidth = accumulatedWidth + trailingWidth;
else
for j = columnIndex + 1, #columns do
local nextColumn = columns[j];
if nextColumn:GetDisplayUnderPreviousHeader() then
columnIndex = columnIndex + 1;
accumulatedWidth = accumulatedWidth + nextColumn:GetFullWidth();
else
break;
end
end
end
if previousHeader == nil then
self:ArrangeHorizontally(header, header:GetParent(), accumulatedWidth, "TOPLEFT", "TOPLEFT", "BOTTOMLEFT", "BOTTOMLEFT", leftMargin);
else
self:ArrangeHorizontally(header, previousHeader, accumulatedWidth + headerOverlap, "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", column:GetPadding() - headerOverlap);
end
accumulatedWidth = 0;
previousHeader = header;
end
if isLastIndex then
break;
end
columnIndex = columnIndex + 1;
end
end
function TableBuilderMixin:ArrangeCells()
local columns = self:GetColumns();
local leftMargin, rightMargin = self:GetTableMargins();
for rowIndex, row in ipairs(self:GetRows()) do
local cells = {};
local height = row:GetHeight();
local column = columns[1];
local cell = column:GetCellByRowIndex(rowIndex);
tinsert(cells, cell);
cell:SetHeight(height);
local leftCellPadding, rightCellPadding = column:GetCellPadding();
self:ArrangeHorizontally(cell, row, column:GetCellWidth(), "TOPLEFT", "TOPLEFT", "BOTTOMLEFT", "BOTTOMLEFT", leftMargin + leftCellPadding);
local previousCell = cell;
local previousRightCellPadding = rightCellPadding;
for columnIndex = 2, #columns do
column = columns[columnIndex];
cell = column:GetCellByRowIndex(rowIndex);
tinsert(cells, cell);
cell:SetHeight(height);
leftCellPadding, rightCellPadding = column:GetCellPadding();
self:ArrangeHorizontally(cell, previousCell, column:GetCellWidth(), "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT", column:GetPadding() + leftCellPadding + previousRightCellPadding);
previousCell = cell;
previousRightCellPadding = rightCellPadding;
end
row.cells = cells;
end
end
-- ... are additional mixins
function CreateTableBuilder(rows, ...)
local tableBuilder = CreateAndInitFromMixin(TableBuilderMixin, rows);
Mixin(tableBuilder, ...);
return tableBuilder;
end
@@ -0,0 +1,697 @@
local tRemove = table.remove;
local tInsert = table.insert;
local tWipe = table.wipe;
TableUtil = {};
TableUtil.Constants =
{
AssociativePriorityTable = true,
ArraylikePriorityTable = false,
IsIndexTable = true,
};
function ipairs_reverse(table)
local function Enumerator(table, index)
index = index - 1;
local value = table[index];
if value ~= nil then
return index, value;
end
end
return Enumerator, table, #table + 1;
end
function CreateTableEnumerator(tbl, minIndex, maxIndex)
minIndex = minIndex and (minIndex - 1) or 0;
maxIndex = maxIndex or math.huge;
local function Enumerator(tbl, index)
index = index + 1;
if index <= maxIndex then
local value = tbl[index];
if value ~= nil then
return index, value;
end
end
end
return Enumerator, tbl, minIndex;
end
function CreateTableReverseEnumerator(tbl, minIndex, maxIndex)
minIndex = minIndex or 1;
maxIndex = (maxIndex or #tbl) + 1;
local function Enumerator(tbl, index)
index = index - 1;
if index >= minIndex then
local value = tbl[index];
if value ~= nil then
return index, value;
end
end
end
return Enumerator, tbl, maxIndex;
end
function tCount(t)
if type(t) ~= "table" then
return 0
end
local size = 0
for _ in pairs(t) do
size = size + 1
end
return size
end
function tDeleteItem(tbl, item)
local size = #tbl;
local index = size;
while index > 0 do
if item == tbl[index] then
tRemove(tbl, index);
end
index = index - 1;
end
return size - #tbl;
end
function tIndexOf(tbl, item)
for i, v in ipairs(tbl) do
if item == v then
return i;
end
end
end
function tContains(tbl, item)
local index = 1;
while tbl[index] do
if ( item == tbl[index] ) then
return 1;
end
index = index + 1;
end
return nil;
end
function tContainsValue(tbl, item)
for k, v in pairs(tbl) do
if item == v then
return true;
end
end
return false;
end
function TableUtil.ContainsAllKeys(lhsTable, rhsTable)
for key, _ in pairs(lhsTable) do
if rhsTable[key] == nil then
return false;
end
end
-- Check for any keys that are in rhsTable and not lhsTable.
for key, _ in pairs(rhsTable) do
if lhsTable[key] == nil then
return false;
end
end
return true;
end
function TableUtil.CompareValuesAsKeys(lhsTable, rhsTable, valueToKeyOp)
local lhsKeys = CopyTransformedValuesAsKeys(lhsTable, valueToKeyOp);
local rhsKeys = CopyTransformedValuesAsKeys(rhsTable, valueToKeyOp);
return TableUtil.ContainsAllKeys(lhsKeys, rhsKeys)
end
-- This is a deep compare on the values of the table (based on depth) but not a deep comparison
-- of the keys, as this would be an expensive check and won't be necessary in most cases.
function tCompare(lhsTable, rhsTable, depth)
depth = depth or 1;
for key, value in pairs(lhsTable) do
if type(value) == "table" then
local rhsValue = rhsTable[key];
if type(rhsValue) ~= "table" then
return false;
end
if depth > 1 then
if not tCompare(value, rhsValue, depth - 1) then
return false;
end
end
elseif value ~= rhsTable[key] then
return false;
end
end
-- Check for any keys that are in rhsTable and not lhsTable.
for key, value in pairs(rhsTable) do
if lhsTable[key] == nil then
return false;
end
end
return true;
end
function tInvert(tbl)
local inverted = {};
for k, v in pairs(tbl) do
inverted[v] = k;
end
return inverted;
end
function TableUtil.TrySet(tbl, key)
if not tbl[key] then
tbl[key] = true;
return true;
end
return false;
end
function TableUtil.CopyUnique(tbl, isIndexTable)
local found = {};
local function FilterPredicate(value)
return TableUtil.TrySet(found, value);
end
return tFilter(tbl, FilterPredicate, isIndexTable);
end
function TableUtil.CopyUniqueByPredicate(tbl, isIndexTable, unaryPredicate)
local found = {};
local function FilterPredicate(value)
return TableUtil.TrySet(found, unaryPredicate(value));
end
return tFilter(tbl, FilterPredicate, isIndexTable);
end
function tFilter(tbl, pred, isIndexTable)
local out = {};
if (isIndexTable) then
local currentIndex = 1;
for i, v in ipairs(tbl) do
if (pred(v)) then
out[currentIndex] = v;
currentIndex = currentIndex + 1;
end
end
else
for k, v in pairs(tbl) do
if (pred(v)) then
out[k] = v;
end
end
end
return out;
end
function tAppendAll(table, addedArray)
for i, element in ipairs(addedArray) do
tinsert(table, element);
end
end
function tInsertUnique(tbl, item)
if not tContains(tbl, item) then
table.insert(tbl, item);
return #tbl;
end
return nil;
end
function tUnorderedRemove(tbl, index)
if index ~= #tbl then
tbl[index] = tbl[#tbl];
end
tRemove(tbl);
end
function CopyTable(settings, shallow)
local copy = {};
for k, v in pairs(settings) do
if type(v) == "table" and not shallow then
copy[k] = CopyTable(v);
else
copy[k] = v;
end
end
return copy;
end
function MergeTable(destination, source)
for k, v in pairs(source) do
destination[k] = v;
end
end
-- Useful if there are external references to a table but we want to set
-- that table's key-value pairs to be exactly the same as another table's key-value pairs.
function SetTablePairsToTable(destination, source)
tWipe(destination);
MergeTable(destination, source);
end
function Accumulate(tbl)
local count = 0;
for k, v in pairs(tbl) do
count = count + v;
end
return count;
end
function AccumulateOp(tbl, op)
local count = 0;
for k, v in pairs(tbl) do
count = count + op(v);
end
return count;
end
function TableUtil.Execute(tbl, op)
for k, v in pairs(tbl) do
op(v);
end
end
function TableUtil.ExecuteUntil(tbl, op)
for k, v in pairs(tbl) do
local operationResult = op(v);
if operationResult then
return operationResult;
end
end
return nil;
end
function TableUtil.Transform(tbl, op)
local result = {};
for k, v in pairs(tbl) do
table.insert(result, op(v));
end
return result;
end
function ContainsIf(tbl, pred)
for k, v in pairs(tbl) do
if (pred(v)) then
return true;
end
end
return false;
end
function FindInTableIf(tbl, pred)
for k, v in pairs(tbl) do
if (pred(v)) then
return k, v;
end
end
return nil;
end
function FindValueInTableIf(tbl, pred)
local _, value = FindInTableIf(tbl, pred);
return value;
end
local function FindSortedIndexImplementation(tbl, searchComparison, startIndex, rangeStart, rangeEnd)
local comparisonResult = searchComparison(tbl[startIndex]);
if comparisonResult == 0 then
return startIndex;
end
if comparisonResult > 0 then
if startIndex >= rangeEnd then
return startIndex + 1;
end
rangeStart = startIndex + 1;
return FindSortedIndexImplementation(tbl, searchComparison, startIndex + math.ceil((rangeEnd - startIndex) / 2), rangeStart, rangeEnd);
end
-- comparisonResult < 0
if startIndex <= rangeStart then
return startIndex;
end
rangeEnd = startIndex - 1;
return FindSortedIndexImplementation(tbl, searchComparison, math.floor(startIndex / 2), rangeStart, rangeEnd);
end
function FindSortedIndex(tbl, searchComparison)
local numTable = #tbl;
local startingIndex = math.ceil(numTable / 2);
if startingIndex == 0 then
return 1;
end
return FindSortedIndexImplementation(tbl, searchComparison, startingIndex, 1, numTable);
end
function TableIsEmpty(tbl)
return next(tbl) == nil;
end
function TableHasAnyEntries(tbl)
return next(tbl) ~= nil;
end
function CopyValuesAsKeys(tbl)
local output = {};
for k, v in ipairs(tbl) do
output[v] = v;
end
return output;
end
function CopyTransformedValuesAsKeys(tbl, transformOp)
local output = {};
for _, v in ipairs(tbl) do
output[transformOp(v)] = v;
end
return output;
end
-- Addresses the problem where nil values within a varargs list are not preserved when constructing
-- a table, resulting a table with a smaller size than expected. Should be paired with a call to
-- SafeUnpack when unpacking the table.
function SafePack(...)
local tbl = { ... };
tbl.n = select("#", ...);
return tbl;
end
-- Upacks a table that was constructed using SafePack.
function SafeUnpack(tbl, startIndex)
return unpack(tbl, startIndex or 1, tbl.n);
end
-- Returns the length of a table, accounting for the possibility of a table constructed using SafePack.
function SafeLength(tbl)
if not tbl then
return 0;
end
local operatorCount = #tbl;
local safePackCount = tbl.n;
if safePackCount and operatorCount ~= safePackCount then
return safePackCount;
end
return operatorCount;
end
function GetOrCreateTableEntry(table, key, defaultValue)
local currentValue = table[key];
local isNewValue = (currentValue == nil);
if isNewValue then
if defaultValue ~= nil then
currentValue = defaultValue;
else
currentValue = {};
end
table[key] = currentValue;
end
return currentValue, isNewValue;
end
function GetOrCreateTableEntryByCallback(table, key, callback)
local currentValue = table[key];
local isNewValue = (currentValue == nil);
if isNewValue then
currentValue = callback(key);
table[key] = currentValue;
end
return currentValue, isNewValue;
end
function GetRandomArrayEntry(array)
return array[math.random(1, #array)];
end
function GetRandomTableValue(tbl)
local value;
local n = 0;
for k, v in pairs(tbl) do
n = n + 1;
local r = math.random();
if r <= (1 / n) then
value = v;
end
end
return value;
end
function GetKeysArray(tbl)
local keysArray = {};
for key in pairs(tbl) do
tInsert(keysArray, key);
end
return keysArray;
end
function GetValuesArray(tbl)
local valuesArray = {};
for key, value in pairs(tbl) do
tInsert(valuesArray, value);
end
return valuesArray;
end
function GetPairsArray(tbl)
local pairsArray = {};
for key, value in pairs(tbl) do
tInsert(pairsArray, { key = key, value = value, });
end
return pairsArray;
end
function SwapTableEntries(lhsTable, rhsTable, key)
local lhsValue = lhsTable[key];
lhsTable[key] = rhsTable[key];
rhsTable[key] = lhsValue;
end
function GetKeysArraySortedByValue(tbl)
local keysArray = GetKeysArray(tbl);
table.sort(keysArray, function(a, b)
return tbl[a] < tbl[b];
end);
return keysArray;
end
function TableUtil.OperateOnKeys(tbl, operation)
for key, value in pairs(tbl) do
operation(key);
end
end
function TableUtil.GetTableValueListFromEnumeration(tableKey, ...)
local values = {};
for enumerationKey, tbl in ... do
table.insert(values, tbl[tableKey]);
end
return values;
end
function TableUtil.GetHighestNumericalValueInTable(table)
local highestValue = nil;
for key, value in pairs(table) do
if type(value) == "number" and (not highestValue or value > highestValue) then
highestValue = value;
end
end
return highestValue;
end
--[[
This utility creates and returns a table of elements that are sorted by value "priority".
Arguments:
comparator - comparator(A, B) returns whether A has higher priority than B
isAssociative - whether the table should be associative (true) or array-like (false). Only values have priorities for associative tables, not keys.
Return usage:
t[k]/t:Get(k) - returns the value stored with key/index k
t[k] = v (Associative only) - stores the value v at key k, sorting accordingly
t:Insert(v) (Array-like only) - inserts the value v, sorting accordingly
t:Remove(k) - removes the element at key/index k
t:Iterate(cb) - calls function cb on each key/index value pair in sorted priority order. !!WARNING!! This must be used instead of pairs(t)/ipairs(t)
t:GetTop() - returns the highest priority element
t:Pop() - returns and removes the highest priority element
t:GetBottom() - returns the lowest priority element
t:Size() - returns the number of stored elements. !!WARNING!! This must be used instead of #t
t:Clear() - removes all elements
--]]
function TableUtil.CreatePriorityTable(comparator, isAssociative)
local sortedArray = {};
local ShiftPositionMap;
local keyToPosMap;
if isAssociative then
keyToPosMap = {};
ShiftPositionMap = function(position, shiftUp)
local mod = shiftUp and 1 or -1;
for k, p in pairs(keyToPosMap) do
if p >= position then
keyToPosMap[k] = p + mod;
end
end
end
end
local function SortedInsert(k, v)
if isAssociative then
local prevPos = keyToPosMap[k];
if prevPos then
tRemove(sortedArray, prevPos);
local shiftUp = false;
ShiftPositionMap(prevPos, shiftUp);
end
end
local top = (#sortedArray > 0) and (#sortedArray + 1) or 1;
local bottom = 1;
while top ~= bottom do
local mid = math.floor((top - bottom) / 2) + bottom;
if not comparator(v, sortedArray[mid]) then
bottom = mid + 1;
else
top = mid;
end
end
local idx = bottom;
tInsert(sortedArray, idx, v);
if isAssociative then
local shiftUp = true;
ShiftPositionMap(idx, shiftUp);
keyToPosMap[k] = idx;
end
end
local t = {};
function t:Get(k)
local key = isAssociative and keyToPosMap[k] or k;
return sortedArray[key];
end
if not isAssociative then
function t:Insert(v)
SortedInsert(nil, v)
end
end
function t:Remove(k)
local key = isAssociative and keyToPosMap[k] or k;
tRemove(sortedArray, key);
if isAssociative then
keyToPosMap[k] = nil;
local shiftUp = false;
ShiftPositionMap(key, shiftUp);
end
end
function t:GetTop()
return #sortedArray > 0 and sortedArray[1];
end
function t:GetBottom()
return #sortedArray > 0 and sortedArray[#sortedArray];
end
function t:Pop()
if t:Size() == 0 then
return nil;
end
local top = t:GetTop();
local removalKey = isAssociative and tInvert(keyToPosMap)[1] or 1;
t:Remove(removalKey);
return top;
end
function t:Iterate(callback)
local posToKeyMap = isAssociative and tInvert(keyToPosMap) or nil;
for pos, v in ipairs(sortedArray) do
local key = isAssociative and posToKeyMap[pos] or pos;
local done = callback(key, v);
if done then
return;
end
end
end
function t:Size()
return #sortedArray;
end
function t:Clear()
sortedArray = {};
if isAssociative then
keyToPosMap = {};
end
end
local mt =
{
__index = function(t, k)
return t:Get(k);
end,
};
if isAssociative then
mt.__newindex = function(t, k, v)
if v ~= nil then
SortedInsert(k, v);
else
t:Remove(k);
end
end
else
mt.__newindex = function(t, k, v)
error("Attempted to assign a value to an array-like priority queue index. Use Insert()/Remove() instead.")
end
end
setmetatable(t, mt);
return t;
end
function DeepMergeTable(destination, source)
for k, v in pairs(source) do
if type(v) == "table" then
if type(destination[k]) == "table" then
DeepMergeTable(destination[k], v)
else
destination[k] = CopyTable(v)
end
else
destination[k] = v
end
end
end

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