Files
moonwell-client/reference/FrameXML/PaperDollFrame.xml

1491 lines
57 KiB
XML

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="PaperDollFrame.lua"/>
<Texture name="PaperDollFrameFlyoutTexture" file="Interface\PaperDollInfoFrame\UI-GearManager-Flyout" hidden="true" virtual="true"/>
<Button name="PaperDollItemSlotButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
<Layers>
<Layer level="OVERLAY">
<Texture parentKey="ignoreTexture" file="Interface\PaperDollInfoFrame\UI-GearManager-LeaveItem-Transparent">
<Size x="40" y="40"/>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate"/>
<Button name="$parentPopoutButton" parentKey="popoutButton" hidden="true">
<Size>
<AbsDimension x="16" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT"/>
</Anchors>
<Scripts>
<OnLoad>
PaperDollFrameItemPopoutButton_OnLoad(self);
</OnLoad>
<OnClick>
PaperDollFrameItemPopoutButton_OnClick(self);
</OnClick>
</Scripts>
<NormalTexture file="Interface\PaperDollInfoFrame\UI-GearManager-FlyoutButton"/>
<HighlightTexture file="Interface\PaperDollInfoFrame\UI-GearManager-FlyoutButton"/>
</Button>
</Frames>
<Scripts>
<OnLoad>
PaperDollItemSlotButton_OnLoad(self);
</OnLoad>
<OnEvent>
PaperDollItemSlotButton_OnEvent(self, event, ...);
</OnEvent>
<OnShow>
PaperDollItemSlotButton_OnShow(self);
</OnShow>
<OnHide>
PaperDollItemSlotButton_OnHide(self);
</OnHide>
<OnClick>
if ( IsModifiedClick() ) then
PaperDollItemSlotButton_OnModifiedClick(self, button);
else
PaperDollItemSlotButton_OnClick(self, button);
end
</OnClick>
<OnDragStart>
PaperDollItemSlotButton_OnClick(self, "LeftButton");
</OnDragStart>
<OnReceiveDrag>
PaperDollItemSlotButton_OnClick(self, "LeftButton");
</OnReceiveDrag>
<OnEnter>
PaperDollItemSlotButton_OnEnter(self, motion);
</OnEnter>
<OnLeave>
PaperDollItemSlotButton_OnLeave(self, motion);
</OnLeave>
</Scripts>
</Button>
<Button name="PaperDollFrameItemFlyoutButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
<Frames>
<Cooldown name="$parentCooldown" parentKey="cooldown" inherits="CooldownFrameTemplate"/>
</Frames>
<Scripts>
<OnEnter>
PaperDollFrameItemFlyoutButton_OnEnter(self, motion);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
ResetCursor();
</OnLeave>
<OnClick>
PaperDollFrameItemFlyoutButton_OnClick(self, button, down);
</OnClick>
</Scripts>
</Button>
<Button name="PlayerTitleButtonTemplate" virtual="true">
<Size x="240" y="16"/>
<Anchors>
<Anchor point="RIGHT">
<Offset x="-4" y="0"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BORDER">
<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check" parentKey="check" hidden="true">
<Size x="16" y="16"/>
<Anchors>
<Anchor point="LEFT">
<Offset x="8" y="0"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnClick>
PlayerTitleButton_OnClick(self);
</OnClick>
</Scripts>
<ButtonText name="$parentTitleText" inherits="GameFontHighlightSmallLeft" justifyH="LEFT" parentKey="text">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCheck" relativePoint="RIGHT">
<Offset x="3" y="0"/>
</Anchor>
</Anchors>
</ButtonText>
<HighlightTexture file="Interface\FriendsFrame\UI-FriendsFrame-HighlightBar" alphaMode="ADD"/>
</Button>
<CheckButton name="GearSetButtonTemplate" inherits="PopupButtonTemplate" virtual="true">
<Scripts>
<OnLoad>
self:RegisterForDrag("LeftButton");
</OnLoad>
<OnClick>
GearSetButton_OnClick(self, button, down);
</OnClick>
<OnEnter>
GearSetButton_OnEnter(self);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnDragStart>
if ( self.name and self.name ~= "" ) then
PickupEquipmentSetByName(self.name);
end
</OnDragStart>
</Scripts>
</CheckButton>
<CheckButton name="GearSetPopupButtonTemplate" inherits="SimplePopupButtonTemplate" virtual="true">
<Scripts>
<OnLoad>
local name = self:GetName();
self.icon = _G[name .. "Icon"];
self.name = _G[name .. "Name"];
</OnLoad>
<OnClick>
GearSetPopupButton_OnClick(self, button, down);
</OnClick>
</Scripts>
<NormalTexture name="$parentIcon" nonBlocking="true">
<Size>
<AbsDimension x="36" y="36"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</NormalTexture>
<HighlightTexture alphaMode="ADD" file="Interface\Buttons\ButtonHilight-Square"/>
<CheckedTexture alphaMode="ADD" file="Interface\Buttons\CheckButtonHilight"/>
</CheckButton>
<Frame name="StatFrameTemplate" virtual="true">
<Size>
<AbsDimension x="104" y="13"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="LEFT"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentStat">
<Size>
<AbsDimension x="30" y="13"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentText" inherits="GameFontHighlightSmall" justifyH="RIGHT">
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
</Frames>
<Scripts>
<OnEnter>
PaperDollStatTooltip(self, "player");
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="MagicResistanceFrameTemplate" virtual="true">
<Size>
<AbsDimension x="32" y="29"/>
</Size>
<Scripts>
<OnEnter>
if ( self.tooltip ) then
GameTooltip:SetOwner(self,"ANCHOR_RIGHT");
GameTooltip:SetText(self.tooltip, 1.0,1.0,1.0);
GameTooltip:AddLine(self.tooltipSubtext, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
GameTooltip:Show();
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="PaperDollFrame" setAllPoints="true" enableMouse="true" parent="CharacterFrame" id="1">
<HitRectInsets>
<AbsInset left="0" right="30" top="0" bottom="45"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-L1">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-R1">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-256"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="-256"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="CharacterLevelText" inherits="GameFontNormalSmall" text="Level level race class">
<Anchors>
<Anchor point="TOP" relativeTo="CharacterNameText" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="CharacterTitleText" inherits="GameFontNormalSmall" text="title of the player" hidden="true">
<Anchors>
<Anchor point="TOP" relativeTo="CharacterLevelText" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="CharacterGuildText" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOP" relativeTo="CharacterLevelText" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="PlayerTitleFrame">
<Size>
<AbsDimension x="210" y="32"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="CharacterLevelText" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-9"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentLeft" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
<Size>
<AbsDimension x="25" y="50"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="17"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.1953125" top="0" bottom="1"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
<Size>
<AbsDimension x="160" y="50"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.1953125" right="0.8046875" top="0" bottom="1"/>
</Texture>
<Texture name="$parentRight" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
<Size>
<AbsDimension x="25" y="50"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.8046875" right="1" top="0" bottom="1"/>
</Texture>
<FontString name="$parentText" inherits="GameFontHighlightSmall" justifyH="LEFT">
<Size>
<AbsDimension x="140" y="10"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft">
<Offset>
<AbsDimension x="27" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentButton">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentRight">
<Offset>
<AbsDimension x="-16" y="-12"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlayerTitlePickerFrame_Toggle();
</OnClick>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</NormalTexture>
<PushedTexture name="$parentPushedTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</PushedTexture>
<HighlightTexture name="$parentHighlightTexture" file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</HighlightTexture>
</Button>
</Frames>
</Frame>
<Frame name="PlayerTitlePickerFrame" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerTitleFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="8" y="20"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Frames>
<ScrollFrame name="PlayerTitlePickerScrollFrame" inherits="HybridScrollFrameTemplate">
<Size>
<AbsDimension x="100" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="10" y="-15"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate" parentKey="scrollBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset x="0" y="-13"/>
</Anchor>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset x="0" y="14"/>
</Anchor>
</Anchors>
</Slider>
</Frames>
<Scripts>
<OnLoad function="PlayerTitlePickerScrollFrame_OnLoad"/>
</Scripts>
</ScrollFrame>
</Frames>
</Frame>
<PlayerModel name="CharacterModelFrame">
<Size>
<AbsDimension x="233" y="215"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="65" y="-78"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Model_OnLoad(self);
self:RegisterEvent("DISPLAY_SIZE_CHANGED");
</OnLoad>
<OnEvent>
self:RefreshUnit();
</OnEvent>
<OnUpdate function="Model_OnUpdate"/>
<OnMouseUp function="CharacterModelFrame_OnMouseUp"/>
<OnReceiveDrag function="CharacterModelFrame_OnMouseUp"/>
</Scripts>
<Frames>
<Button name="CharacterModelFrameRotateLeftButton">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT"/>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
</OnLoad>
<OnClick>
Model_RotateLeft(self:GetParent());
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-RotationLeft-Button-Up"/>
<PushedTexture file="Interface\Buttons\UI-RotationLeft-Button-Down"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
</Button>
<Button name="CharacterModelFrameRotateRightButton">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterModelFrameRotateLeftButton" relativePoint="TOPRIGHT"/>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
</OnLoad>
<OnClick>
Model_RotateRight(self:GetParent());
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-RotationRight-Button-Up"/>
<PushedTexture file="Interface\Buttons\UI-RotationRight-Button-Down"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
</Button>
</Frames>
</PlayerModel>
<Frame name="CharacterAttributesFrame">
<Size>
<AbsDimension x="230" y="78"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="67" y="-291"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="PlayerStatLeftTop" file="Interface\PaperDollInfoFrame\UI-Character-StatBackground">
<Size>
<AbsDimension x="115" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.8984375" top="0" bottom="0.125"/>
</Texture>
<Texture name="PlayerStatLeftMiddle" file="Interface\PaperDollInfoFrame\UI-Character-StatBackground">
<Size>
<AbsDimension x="115" y="53"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatLeftTop" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.8984375" top="0.125" bottom="0.1953125"/>
</Texture>
<Texture name="PlayerStatLeftBottom" file="Interface\PaperDollInfoFrame\UI-Character-StatBackground">
<Size>
<AbsDimension x="115" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatLeftMiddle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.8984375" top="0.484375" bottom="0.609375"/>
</Texture>
<Texture name="PlayerStatRightTop" file="Interface\PaperDollInfoFrame\UI-Character-StatBackground">
<Size>
<AbsDimension x="115" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatLeftTop" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.8984375" top="0" bottom="0.125"/>
</Texture>
<Texture name="PlayerStatRightMiddle" file="Interface\PaperDollInfoFrame\UI-Character-StatBackground">
<Size>
<AbsDimension x="115" y="53"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatRightTop" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.8984375" top="0.125" bottom="0.1953125"/>
</Texture>
<Texture name="PlayerStatRightBottom" file="Interface\PaperDollInfoFrame\UI-Character-StatBackground">
<Size>
<AbsDimension x="115" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatRightMiddle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.8984375" top="0.484375" bottom="0.609375"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="PlayerStatFrameLeft1" inherits="StatFrameTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="6" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameLeft2" inherits="StatFrameTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatFrameLeft1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameLeft3" inherits="StatFrameTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatFrameLeft2" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameLeft4" inherits="StatFrameTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatFrameLeft3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameLeft5" inherits="StatFrameTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatFrameLeft4" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameLeft6" inherits="StatFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatFrameLeft5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameRight1" inherits="StatFrameTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatRightTop">
<Offset>
<AbsDimension x="6" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameRight2" inherits="StatFrameTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatFrameRight1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameRight3" inherits="StatFrameTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatFrameRight2" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameRight4" inherits="StatFrameTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatFrameRight3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameRight5" inherits="StatFrameTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatFrameRight4" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameRight6" inherits="StatFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerStatFrameRight5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="PlayerStatFrameLeftDropDown" inherits="UIDropDownMenuTemplate" enableMouse="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="PlayerStatLeftTop" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="-17" y="-8"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad function="PlayerStatFrameLeftDropDown_OnLoad"/>
<OnShow function="PlayerStatFrameLeftDropDown_OnShow"/>
</Scripts>
</Frame>
<Frame name="PlayerStatFrameRightDropDown" inherits="UIDropDownMenuTemplate" enableMouse="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="PlayerStatRightTop" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="-17" y="-8"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad function="PlayerStatFrameRightDropDown_OnLoad"/>
<OnShow function="PlayerStatFrameRightDropDown_OnShow"/>
</Scripts>
</Frame>
</Frames>
</Frame>
<Frame name="CharacterResistanceFrame">
<Size>
<AbsDimension x="32" y="160"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="PaperDollFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="297" y="-77"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="MagicResFrame1" inherits="MagicResistanceFrameTemplate" id="6">
<Anchors>
<Anchor point="TOP" relativeTo="CharacterResistanceFrame" relativePoint="TOP"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
<TexCoords left="0" right="1.0" top="0.2265625" bottom="0.33984375"/>
</Texture>
<FontString name="MagicResText1" inherits="GameFontHighlightSmall" text="X">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="MagicResFrame2" inherits="MagicResistanceFrameTemplate" id="2">
<Anchors>
<Anchor point="TOP" relativeTo="MagicResFrame1" relativePoint="BOTTOM"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
<TexCoords left="0" right="1.0" top="0" bottom="0.11328125"/>
</Texture>
<FontString name="MagicResText2" inherits="GameFontHighlightSmall" text="X">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="MagicResFrame3" inherits="MagicResistanceFrameTemplate" id="3">
<Anchors>
<Anchor point="TOP" relativeTo="MagicResFrame2" relativePoint="BOTTOM"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
<TexCoords left="0" right="1.0" top="0.11328125" bottom="0.2265625"/>
</Texture>
<FontString name="MagicResText3" inherits="GameFontHighlightSmall" text="X">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="MagicResFrame4" inherits="MagicResistanceFrameTemplate" id="4">
<Anchors>
<Anchor point="TOP" relativeTo="MagicResFrame3" relativePoint="BOTTOM"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
<TexCoords left="0" right="1.0" top="0.33984375" bottom="0.453125"/>
</Texture>
<FontString name="MagicResText4" inherits="GameFontHighlightSmall" text="X">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="MagicResFrame5" inherits="MagicResistanceFrameTemplate" id="5">
<Anchors>
<Anchor point="TOP" relativeTo="MagicResFrame4" relativePoint="BOTTOM"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
<TexCoords left="0" right="1.0" top="0.453125" bottom="0.56640625"/>
</Texture>
<FontString name="MagicResText5" inherits="GameFontHighlightSmall" text="X">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
</Frames>
</Frame>
<Button name="CharacterHeadSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="21" y="-74"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterNeckSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterHeadSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterShoulderSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterNeckSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterBackSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterShoulderSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterChestSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterBackSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterShirtSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterChestSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterTabardSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterShirtSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterWristSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterTabardSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterHandsSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="305" y="-74"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterWaistSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterHandsSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterLegsSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterWaistSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterFeetSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterLegsSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterFinger0Slot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterFeetSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterFinger1Slot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterFinger0Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterTrinket0Slot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterFinger1Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterTrinket1Slot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterTrinket0Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterMainHandSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="122" y="127"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterSecondaryHandSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterMainHandSlot" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterRangedSlot" inherits="PaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterSecondaryHandSlot" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="CharacterAmmoSlot">
<Size>
<AbsDimension x="27" y="27"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="CharacterRangedSlot" relativePoint="RIGHT">
<Offset>
<AbsDimension x="15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperdollInfoFrame\UI-Character-AmmoSlot">
<Size>
<AbsDimension x="41" y="41"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.640625" top="0" bottom="0.640625"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentIconTexture"/>
<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-1" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStock" inherits="NumberFontNormalYellow" justifyH="LEFT" hidden="true">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<Texture file="Interface\PaperdollInfoFrame\UI-Character-AmmoSlot">
<Size>
<AbsDimension x="23" y="41"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-22" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.640625" right="1.0" top="0" bottom="0.640625"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate"/>
</Frames>
<Scripts>
<OnLoad>
self.maxDisplayCount = 999;
PaperDollItemSlotButton_OnLoad(self);
</OnLoad>
<OnEvent>
if ( event == "MERCHANT_UPDATE" ) then
-- update ammo amount shown in frame after selling ammo to a vendor
PaperDollItemSlotButton_Update(self);
elseif ( event == "PLAYERBANKSLOTS_CHANGED" ) then
-- update ammo amount shown in frame after moving ammo to the bank
PaperDollItemSlotButton_Update(self);
else
PaperDollItemSlotButton_OnEvent(self, event, ...);
end
</OnEvent>
<OnShow>
PaperDollItemSlotButton_OnShow(self);
self:RegisterEvent("MERCHANT_UPDATE");
self:RegisterEvent("PLAYERBANKSLOTS_CHANGED");
</OnShow>
<OnHide>
PaperDollItemSlotButton_OnHide(self);
self:UnregisterEvent("MERCHANT_UPDATE");
self:UnregisterEvent("PLAYERBANKSLOTS_CHANGED");
</OnHide>
<OnClick function="PaperDollItemSlotButton_OnClick"/>
<OnDragStart>
PaperDollItemSlotButton_OnClick(self, "LeftButton", 1);
</OnDragStart>
<OnReceiveDrag>
PaperDollItemSlotButton_OnClick(self, "LeftButton", 1);
</OnReceiveDrag>
<OnEnter function="PaperDollItemSlotButton_OnEnter"/>
<OnLeave function="GameTooltip_HideResetCursor"/>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
<Size>
<AbsDimension x="47" y="47"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</NormalTexture>
<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
</Button>
<Button name="GearManagerToggleButton" hidden="true">
<Size x="32" y="32"/>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="-44" y="-39"/>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip_AddNewbieTip(self, EQUIPMENT_MANAGER, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_EQUIPMENT_MANAGER);
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
<OnLoad>
self.icon = _G[self:GetName() .. "Icon"];
</OnLoad>
<OnClick>
if ( GearManagerDialog:IsShown() ) then
GearManagerDialog:Hide();
else
GearManagerDialog:Show();
end
</OnClick>
</Scripts>
<NormalTexture file="Interface\PaperDollInfoFrame\UI-GearManager-Button"/>
<PushedTexture file="Interface\PaperDollInfoFrame\UI-GearManager-Button-Pushed"/>
<HighlightTexture file="Interface\Buttons\UI-MicroButton-Hilight" alphaMode="ADD">
<TexCoords left="0" right="1" top="0.390625" bottom="0.96875"/>
</HighlightTexture>
</Button>
</Frames>
<Scripts>
<OnLoad function="PaperDollFrame_OnLoad"/>
<OnEvent function="PaperDollFrame_OnEvent"/>
<OnShow function="PaperDollFrame_OnShow"/>
<OnHide function="PaperDollFrame_OnHide"/>
</Scripts>
</Frame>
<Frame name="PaperDollFrameItemFlyout" parent="PaperDollFrame" hidden="true" enableMouse="false" frameStrata="HIGH">
<Size x="43" y="43"/>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentHighlight" file="Interface\PaperDollInfoFrame\UI-GearManager-ItemButton-Highlight">
<Size x="50" y="50"/>
<Anchors>
<Anchor point="LEFT">
<Offset x="-4" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.78125" top="0" bottom="0.78125"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentButtons" frameStrata="HIGH" enableMouse="true" parentKey="buttonFrame" clampedToScreen="true">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="bg1" inherits="PaperDollFrameFlyoutTexture">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-5" y="4"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self.numBGs = 1;
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
self.buttons = {};
</OnLoad>
<OnUpdate function="PaperDollFrameItemFlyout_OnUpdate"/>
<OnShow function="PaperDollFrameItemFlyout_OnShow"/>
<OnHide function="PaperDollFrameItemFlyout_OnHide"/>
<OnEvent function="PaperDollFrameItemFlyout_OnEvent"/>
</Scripts>
</Frame>
<Frame name="GearManagerDialog" enableMouse="true" parent="PaperDollFrame" inherits="UIPanelDialogTemplate" hidden="true" frameStrata="MEDIUM" toplevel="true">
<Size x="261" y="155"/>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset x="-38" y="-10"/>
</Anchor>
</Anchors>
<Frames>
<Frame name="SetContainer">
</Frame>
<Button name="$parentDeleteSet" text="DELETE" inherits="UIPanelButtonTemplate">
<Size x="78" y="22"/>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset x="11" y="12"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="GearManagerDialogDeleteSet_OnClick"/>
</Scripts>
</Button>
<Button name="$parentEquipSet" text="EQUIPSET_EQUIP" inherits="UIPanelButtonTemplate">
<Size x="78" y="22"/>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset x="93" y="12"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="GearManagerDialogEquipSet_OnClick"/>
</Scripts>
</Button>
<Button name="$parentSaveSet" text="SAVE" inherits="UIPanelButtonTemplate">
<Size x="78" y="22"/>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset x="-8" y="12"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="GearManagerDialogSaveSet_OnClick"/>
</Scripts>
</Button>
<Frame name="$parentPopup" hidden="true">
<Size x="297" y="254"/>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
<Offset x="0" y="-25"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\MacroFrame\MacroPopup-TopLeft">
<Size x="256" y="212"/>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="0.828125"/>
</Texture>
<Texture file="Interface\MacroFrame\MacroPopup-TopRight">
<Size x="64" y="212"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="256" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="0.828125"/>
</Texture>
<Texture file="Interface\MacroFrame\MacroPopup-BotLeft">
<Size x="256" y="64"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="0" y="-212"/>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\MacroFrame\MacroPopup-BotRight">
<Size x="64" y="64"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="256" y="-212"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString inherits="GameFontHighlightSmall" text="GEARSETS_POPUP_TEXT">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="24" y="-21"/>
</Anchor>
</Anchors>
</FontString>
<FontString inherits="GameFontHighlightSmall" text="MACRO_POPUP_CHOOSE_ICON">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="24" y="-69"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<ScrollFrame name="$parentScrollFrame" inherits="FauxScrollFrameTemplate">
<Size>
<AbsDimension x="296" y="151"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-39" y="-67"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
<Size x="30" y="120"/>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset x="-3" y="2"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.46875" top="0.0234375" bottom="0.9609375"/>
</Texture>
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
<Size x="30" y="79"/>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset x="-3" y="-2"/>
</Anchor>
</Anchors>
<TexCoords left="0.53125" right="1.0" top="0.3828125" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(self, offset, GEARSET_ICON_ROW_HEIGHT, GearManagerDialogPopup_Update);
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
<EditBox name="$parentEditBox" letters="16" historyLines="0" autoFocus="true">
<Size x="182" y="20"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="29" y="-35"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size x="12" y="29"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-11" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.09375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size x="175" y="29"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.09375" right="0.90625" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentRight" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size x="12" y="29"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.90625" right="1.0" top="0" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnTextChanged>
local text = self:GetText();
if ( text ~= "" ) then
GearManagerDialogPopup.name = text;
else
GearManagerDialogPopup.name = nil;
end
GearManagerDialogPopupOkay_Update();
</OnTextChanged>
<OnEscapePressed function="GearManagerDialogPopupCancel_OnClick"/>
<OnEnterPressed>
if ( GearManagerDialogPopupOkay:IsEnabled() ~= 0 ) then
GearManagerDialogPopupOkay:Click();
end
</OnEnterPressed>
</Scripts>
<FontString inherits="ChatFontNormal"/>
</EditBox>
<Button name="$parentCancel" inherits="UIPanelButtonTemplate" text="CANCEL">
<Size x="78" y="22"/>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset x="-11" y="13"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
GearManagerDialogPopupCancel_OnClick(self, button, pushed);
PlaySound("gsTitleOptionOK");
</OnClick>
</Scripts>
</Button>
<Button name="$parentOkay" inherits="UIPanelButtonTemplate" text="OKAY">
<Size x="78" y="22"/>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentCancel" relativePoint="BOTTOMLEFT">
<Offset x="-2" y="0"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
GearManagerDialogPopupOkay_OnClick(self, button, pushed);
PlaySound("gsTitleOptionOK");
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad function="GearManagerDialogPopup_OnLoad"/>
<OnShow function="GearManagerDialogPopup_OnShow"/>
<OnHide function="GearManagerDialogPopup_OnHide"/>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad function="GearManagerDialog_OnLoad"/>
<OnShow function="GearManagerDialog_OnShow"/>
<OnHide function="GearManagerDialog_OnHide"/>
<OnEvent function="GearManagerDialog_OnEvent"/>
</Scripts>
</Frame>
</Ui>