Files
moonwell-client/reference/AddOns/Blizzard_InspectUI/InspectPVPFrame.lua
T

176 lines
5.6 KiB
Lua

function InspectPVPFrame_OnLoad(self)
InspectPVPFrameLine1:SetAlpha(0.3);
InspectPVPHonorKillsLabel:SetVertexColor(0.6, 0.6, 0.6);
InspectPVPHonorHonorLabel:SetVertexColor(0.6, 0.6, 0.6);
InspectPVPHonorTodayLabel:SetVertexColor(0.6, 0.6, 0.6);
InspectPVPHonorYesterdayLabel:SetVertexColor(0.6, 0.6, 0.6);
InspectPVPHonorLifetimeLabel:SetVertexColor(0.6, 0.6, 0.6);
self:RegisterEvent("INSPECT_HONOR_UPDATE");
end
function InspectPVPFrame_OnEvent(self, event, ...)
if ( event == "INSPECT_HONOR_UPDATE" ) then
InspectPVPFrame_Update();
end
end
function InspectPVPFrame_OnShow()
InspectPVPFrame_Update();
if ( not HasInspectHonorData() ) then
RequestInspectHonorData();
else
InspectPVPFrame_Update();
end
end
function InspectPVPFrame_SetFaction()
local factionGroup = UnitFactionGroup("player");
if ( factionGroup ) then
InspectPVPFrameHonorIcon:SetTexture("Interface\\TargetingFrame\\UI-PVP-"..factionGroup);
InspectPVPFrameHonorIcon:Show();
end
end
function InspectPVPFrame_Update()
for i=1, MAX_ARENA_TEAMS do
GetInspectArenaTeamData(i);
end
InspectPVPFrame_SetFaction();
InspectPVPHonor_Update();
InspectPVPTeam_Update();
end
function InspectPVPTeam_Update()
-- Display Elements
local button, buttonName, highlight, data, standard, emblem, border;
-- Data Elements
local teamName, teamSize, teamRating, teamPlayed, teamWins, teamLoss, playerPlayed, playerRating, playerPlayedPct, teamRank;
local background = {};
local borderColor = {};
local emblemColor = {};
local ARENA_TEAMS = {};
ARENA_TEAMS[1] = {size = 2};
ARENA_TEAMS[2] = {size = 3};
ARENA_TEAMS[3] = {size = 5};
-- Sort teams by size
local buttonIndex = 0;
for index, value in pairs(ARENA_TEAMS) do
for i=1, MAX_ARENA_TEAMS do
teamName, teamSize = GetInspectArenaTeamData(i);
if ( value.size == teamSize ) then
value.index = i;
end
end
end
-- fill out data
for index, value in pairs(ARENA_TEAMS) do
if ( value.index ) then
buttonIndex = buttonIndex + 1;
-- Pull Values
teamName, teamSize, teamRating, teamPlayed, teamWins, playerPlayed, playerRating, background.r, background.g, background.b, emblem, emblemColor.r, emblemColor.g, emblemColor.b, border, borderColor.r, borderColor.g, borderColor.b = GetInspectArenaTeamData(value.index);
teamLoss = teamPlayed - teamWins;
if ( teamPlayed ~= 0 ) then
playerPlayedPct = floor( ( playerPlayed / teamPlayed ) * 100 );
else
playerPlayedPct = floor( ( playerPlayed / 1 ) * 100 );
end
-- Set button elements to variables
button = _G["InspectPVPTeam"..buttonIndex];
buttonName = "InspectPVPTeam"..buttonIndex;
data = buttonName.."Data";
standard = buttonName.."Standard";
button:SetID(value.index);
-- Populate Data
_G[data.."TypeLabel"]:SetText(ARENA_THIS_SEASON);
_G[data.."Name"]:SetText(teamName);
_G[data.."Rating"]:SetText(teamRating);
_G[data.."Games"]:SetText(teamPlayed);
_G[data.."Wins"]:SetText(teamWins);
_G[data.."Loss"]:SetText(teamLoss);
_G[data.."Played"]:SetText(playerRating);
_G[data.."Played"]:SetVertexColor(1.0, 1.0, 1.0);
_G[data.."PlayedLabel"]:SetText(RATING);
-- Set TeamSize Banner
_G[standard.."Banner"]:SetTexture("Interface\\PVPFrame\\PVP-Banner-"..teamSize);
_G[standard.."Banner"]:SetVertexColor(background.r, background.g, background.b);
_G[standard.."Border"]:SetVertexColor(borderColor.r, borderColor.g, borderColor.b);
_G[standard.."Emblem"]:SetVertexColor(emblemColor.r, emblemColor.g, emblemColor.b);
if ( border ~= -1 ) then
_G[standard.."Border"]:SetTexture("Interface\\PVPFrame\\PVP-Banner-"..teamSize.."-Border-"..border);
end
if ( emblem ~= -1 ) then
_G[standard.."Emblem"]:SetTexture("Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-"..emblem);
end
-- Set visual elements
_G[data]:Show();
button:SetAlpha(1);
_G[buttonName.."Highlight"]:SetAlpha(1);
_G[buttonName.."Highlight"]:SetBackdropBorderColor(1.0, 0.82, 0);
_G[standard]:SetAlpha(1);
_G[standard.."Border"]:Show();
_G[standard.."Emblem"]:Show();
_G[buttonName.."Background"]:SetVertexColor(0, 0, 0);
_G[buttonName.."Background"]:SetAlpha(1);
_G[buttonName.."TeamType"]:Hide();
end
end
-- show unused teams
for index, value in pairs(ARENA_TEAMS) do
if ( not value.index ) then
-- Set button elements to variables
buttonIndex = buttonIndex + 1;
button = _G["InspectPVPTeam"..buttonIndex];
buttonName = "InspectPVPTeam"..buttonIndex;
data = buttonName.."Data";
-- Set standard type
_G[buttonName.."StandardBanner"]:SetTexture("Interface\\PVPFrame\\PVP-Banner-"..value.size);
-- Hide or Show items
button:SetAlpha(0.4);
_G[data]:Hide();
_G[buttonName.."Background"]:SetVertexColor(0, 0, 0);
_G[buttonName.."Standard"]:SetAlpha(0.1);
_G[buttonName.."StandardBorder"]:Hide();
_G[buttonName.."StandardEmblem"]:Hide();
_G[buttonName.."TeamType"]:SetFormattedText(PVP_TEAMSIZE, value.size, value.size);
_G[buttonName.."TeamType"]:Show();
end
end
end
-- PVP Honor Data
function InspectPVPHonor_Update()
local todayHK, todayHonor, yesterdayHK, yesterdayHonor, lifetimeHK, lifetimeRank = GetInspectHonorData();
-- Yesterday's values
InspectPVPHonorYesterdayKills:SetText(yesterdayHK);
InspectPVPHonorYesterdayHonor:SetText(yesterdayHonor);
-- Lifetime values
InspectPVPHonorLifetimeKills:SetText(lifetimeHK);
InspectPVPFrameHonorPoints:SetText("");
InspectPVPFrameArenaPoints:SetText("");
-- Hide Point Values
InspectPVPFrameHonorPoints:Hide();
InspectPVPFrameArenaPoints:Hide();
-- This session's values
InspectPVPHonorTodayKills:SetText(todayHK);
InspectPVPHonorTodayHonor:SetText(todayHonor);
InspectPVPHonorTodayHonor:SetHeight(14);
end