970 lines
34 KiB
Lua
970 lines
34 KiB
Lua
NUM_ALWAYS_UP_UI_FRAMES = 0;
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NUM_EXTENDED_UI_FRAMES = 0;
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MAX_WORLDSTATE_SCORE_BUTTONS = 20;
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MAX_NUM_STAT_COLUMNS = 7;
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WORLDSTATESCOREFRAME_BASE_COLUMNS = 6;
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WORLDSTATESCOREFRAME_PADDING = 35;
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WORLDSTATESCOREFRAME_COLUMN_SPACING = 76;
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WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET = -30;
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WORLDSTATEALWAYSUPFRAME_TIMESINCELAST = -25;
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WORLDSTATEALWAYSUPFRAME_TIMESINCESTART = 0;
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WORLDSTATEALWAYSUPFRAME_TIMETORUN = 60;
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WORLDSTATEALWAYSUPFRAME_DEFAULTINTERVAL = 5;
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WORLDSTATEALWAYSUPFRAME_SUSPENDEDCHATFRAMES = {};
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local inBattleground = false;
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--
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FILTERED_BG_CHAT_ADD_GLOBALS = { "ERR_RAID_MEMBER_ADDED_S", "ERR_BG_PLAYER_JOINED_SS" };
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FILTERED_BG_CHAT_SUBTRACT_GLOBALS = { "ERR_RAID_MEMBER_REMOVED_S", "ERR_BG_PLAYER_LEFT_S" };
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--Filtered at the end of BGs only
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FILTERED_BG_CHAT_END_GLOBALS = { "LOOT_ITEM", "LOOT_ITEM_MULTIPLE", "CREATED_ITEM", "CREATED_ITEM_MULTIPLE", "ERR_RAID_MEMBER_REMOVED_S", "ERR_BG_PLAYER_LEFT_S" };
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FILTERED_BG_CHAT_ADD = {};
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FILTERED_BG_CHAT_SUBTRACT = {};
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FILTERED_BG_CHAT_END = {};
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ADDED_PLAYERS = {};
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SUBTRACTED_PLAYERS = {};
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CLASS_BUTTONS = {
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["WARRIOR"] = {0, 0.25, 0, 0.25},
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["MAGE"] = {0.25, 0.49609375, 0, 0.25},
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["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
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["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
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["HUNTER"] = {0, 0.25, 0.25, 0.5},
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["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
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["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
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["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
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["PALADIN"] = {0, 0.25, 0.5, 0.75},
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["DEATHKNIGHT"] = {0.25, 0.49609375, 0.5, 0.75},
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};
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ExtendedUI = {};
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-- Always up stuff (i.e. capture the flag indicators)
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function WorldStateAlwaysUpFrame_OnLoad(self)
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self:RegisterEvent("UPDATE_WORLD_STATES");
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self:RegisterEvent("UPDATE_BATTLEFIELD_SCORE");
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WorldStateAlwaysUpFrame_Update();
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self:RegisterEvent("PLAYER_ENTERING_WORLD");
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self:RegisterEvent("ZONE_CHANGED");
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self:RegisterEvent("ZONE_CHANGED_INDOORS");
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self:RegisterEvent("ZONE_CHANGED_NEW_AREA");
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self:RegisterEvent("PLAYER_ENTERING_BATTLEGROUND");
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self:RegisterEvent("WORLD_STATE_UI_TIMER_UPDATE");
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FILTERED_BG_CHAT_ADD = {};
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FILTERED_BG_CHAT_SUBTRACT = {};
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FILTERED_BG_CHAT_END = {};
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local chatString;
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for _, str in next, FILTERED_BG_CHAT_ADD_GLOBALS do
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chatString = _G[str];
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if ( chatString ) then
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chatString = string.gsub(chatString, "%[", "%%[");
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chatString = string.gsub(chatString, "%]", "%%]");
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chatString = string.gsub(chatString, "%%s", "(.-)")
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tinsert(FILTERED_BG_CHAT_ADD, chatString);
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end
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end
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local chatString;
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for _, str in next, FILTERED_BG_CHAT_SUBTRACT_GLOBALS do
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chatString = _G[str];
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if ( chatString ) then
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chatString = string.gsub(chatString, "%[", "%%[");
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chatString = string.gsub(chatString, "%]", "%%]");
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chatString = string.gsub(chatString, "%%s", "(.-)")
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tinsert(FILTERED_BG_CHAT_SUBTRACT, chatString);
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end
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end
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for _, str in next, FILTERED_BG_CHAT_END_GLOBALS do
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chatString = _G[str];
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if ( chatString ) then
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chatString = string.gsub(chatString, "%[", "%%[");
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chatString = string.gsub(chatString, "%]", "%%]");
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chatString = string.gsub(chatString, "%%s", "(.-)");
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tinsert(FILTERED_BG_CHAT_END, chatString);
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end
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end
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end
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function WorldStateAlwaysUpFrame_OnEvent(self, event, ...)
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if ( event == "PLAYER_ENTERING_WORLD" ) then
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WorldStateFrame_ToggleBattlefieldMinimap();
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WorldStateAlwaysUpFrame_StopBGChatFilter(self);
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elseif ( event == "PLAYER_ENTERING_BATTLEGROUND" ) then
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WorldStateAlwaysUpFrame_StartBGChatFilter(self);
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else
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WorldStateAlwaysUpFrame_Update();
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end
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end
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function WorldStateAlwaysUpFrame_Update()
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local numUI = GetNumWorldStateUI();
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local name, frame, frameText, frameDynamicIcon, frameIcon, frameFlash, flashTexture, frameDynamicButton;
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local extendedUI, extendedUIState1, extendedUIState2, extendedUIState3, uiInfo;
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local uiType, text, icon, state, dynamicIcon, tooltip, dynamicTooltip, flash, relative;
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local inInstance, instanceType = IsInInstance();
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local alwaysUpShown = 1;
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local extendedUIShown = 1;
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for i=1, numUI do
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uiType, state, text, icon, dynamicIcon, tooltip, dynamicTooltip, extendedUI, extendedUIState1, extendedUIState2, extendedUIState3 = GetWorldStateUIInfo(i);
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if ( (uiType ~= 1) or ((WORLD_PVP_OBJECTIVES_DISPLAY == "1") or (WORLD_PVP_OBJECTIVES_DISPLAY == "2" and IsSubZonePVPPOI()) or (instanceType == "pvp")) ) then
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if ( state > 0 ) then
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-- Handle always up frames and extended ui's completely differently
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if ( extendedUI ~= "" ) then
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-- extendedUI
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uiInfo = ExtendedUI[extendedUI]
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name = uiInfo.name..extendedUIShown;
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if ( extendedUIShown > NUM_EXTENDED_UI_FRAMES ) then
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frame = uiInfo.create(extendedUIShown);
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NUM_EXTENDED_UI_FRAMES = extendedUIShown;
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else
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frame = _G[name];
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end
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uiInfo.update(extendedUIShown, extendedUIState1, extendedUIState2, extendedUIState3);
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frame:Show();
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extendedUIShown = extendedUIShown + 1;
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else
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-- Always Up
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name = "AlwaysUpFrame"..alwaysUpShown;
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if ( alwaysUpShown > NUM_ALWAYS_UP_UI_FRAMES ) then
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frame = CreateFrame("Frame", name, WorldStateAlwaysUpFrame, "WorldStateAlwaysUpTemplate");
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NUM_ALWAYS_UP_UI_FRAMES = alwaysUpShown;
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else
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frame = _G[name];
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end
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if ( alwaysUpShown == 1 ) then
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frame:SetPoint("TOP", WorldStateAlwaysUpFrame, -23 , -20);
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else
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relative = _G["AlwaysUpFrame"..(alwaysUpShown - 1)];
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frame:SetPoint("TOP", relative, "BOTTOM");
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end
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frameText = _G[name.."Text"];
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frameIcon = _G[name.."Icon"];
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frameDynamicIcon = _G[name.."DynamicIconButtonIcon"];
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frameFlash = _G[name.."Flash"];
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flashTexture = _G[name.."FlashTexture"];
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frameDynamicButton = _G[name.."DynamicIconButton"];
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frameText:SetText(text);
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frameIcon:SetTexture(icon);
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frameDynamicIcon:SetTexture(dynamicIcon);
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flash = nil;
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if ( dynamicIcon ~= "" ) then
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flash = dynamicIcon.."Flash"
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end
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flashTexture:SetTexture(flash);
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frameDynamicButton.tooltip = dynamicTooltip;
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if ( state == 2 ) then
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UIFrameFlash(frameFlash, 0.5, 0.5, -1);
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frameDynamicButton:Show();
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elseif ( state == 3 ) then
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UIFrameFlashStop(frameFlash);
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frameDynamicButton:Show();
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else
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UIFrameFlashStop(frameFlash);
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frameDynamicButton:Hide();
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end
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alwaysUpShown = alwaysUpShown + 1;
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end
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if ( icon ~= "" ) then
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frame.tooltip = tooltip;
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else
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frame.tooltip = nil;
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end
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frame:Show();
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end
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end
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end
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for i=alwaysUpShown, NUM_ALWAYS_UP_UI_FRAMES do
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frame = _G["AlwaysUpFrame"..i];
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frame:Hide();
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end
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for i=extendedUIShown, NUM_EXTENDED_UI_FRAMES do
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frame = _G["WorldStateCaptureBar"..i];
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if ( frame ) then
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frame:Hide();
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end
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end
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end
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function WorldStateAlwaysUpFrame_OnUpdate(self, elapsed)
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WORLDSTATEALWAYSUPFRAME_TIMESINCELAST = WORLDSTATEALWAYSUPFRAME_TIMESINCELAST + elapsed;
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WORLDSTATEALWAYSUPFRAME_TIMESINCESTART = WORLDSTATEALWAYSUPFRAME_TIMESINCESTART + elapsed;
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if ( WORLDSTATEALWAYSUPFRAME_TIMESINCELAST >= WORLDSTATEALWAYSUPFRAME_DEFAULTINTERVAL ) then
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local subtractedPlayers, playerString = 0;
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for i in next, SUBTRACTED_PLAYERS do
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if ( not playerString ) then
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playerString = i;
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else
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playerString = playerString .. PLAYER_LIST_DELIMITER .. i;
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end
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subtractedPlayers = subtractedPlayers + 1;
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end
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local message, info;
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if ( subtractedPlayers > 0 ) then
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info = ChatTypeInfo["SYSTEM"];
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if ( subtractedPlayers > 1 and subtractedPlayers <= 3 ) then
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message = ERR_PLAYERLIST_LEFT_BATTLE;
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DEFAULT_CHAT_FRAME:AddMessage(string.format(message, subtractedPlayers, playerString), info.r, info.g, info.b, info.id);
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elseif ( subtractedPlayers > 3 ) then
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message = ERR_PLAYERS_LEFT_BATTLE_D;
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DEFAULT_CHAT_FRAME:AddMessage(string.format(message, subtractedPlayers), info.r, info.g, info.b, info.id);
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else
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message = ERR_PLAYER_LEFT_BATTLE_D;
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DEFAULT_CHAT_FRAME:AddMessage(string.format(message, playerString), info.r, info.g, info.b, info.id);
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end
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for i in next, SUBTRACTED_PLAYERS do
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SUBTRACTED_PLAYERS[i] = nil;
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end
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end
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local addedPlayers, playerString = 0;
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for i in next, ADDED_PLAYERS do
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if ( not playerString ) then
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playerString = i;
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else
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playerString = playerString .. PLAYER_LIST_DELIMITER .. i;
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end
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addedPlayers = addedPlayers + 1;
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end
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if ( addedPlayers > 0 ) then
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info = ChatTypeInfo["SYSTEM"];
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if ( addedPlayers > 1 and addedPlayers <= 3 ) then
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message = ERR_PLAYERLIST_JOINED_BATTLE;
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DEFAULT_CHAT_FRAME:AddMessage(string.format(message, addedPlayers, playerString), info.r, info.g, info.b, info.id);
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elseif ( addedPlayers > 3 ) then
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message = ERR_PLAYERS_JOINED_BATTLE_D;
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DEFAULT_CHAT_FRAME:AddMessage(string.format(message, addedPlayers), info.r, info.g, info.b, info.id);
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else
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message = ERR_PLAYER_JOINED_BATTLE_D;
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DEFAULT_CHAT_FRAME:AddMessage(string.format(message, playerString), info.r, info.g, info.b, info.id);
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end
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for i in next, ADDED_PLAYERS do
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ADDED_PLAYERS[i] = nil;
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end
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end
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WORLDSTATEALWAYSUPFRAME_TIMESINCELAST = 0;
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elseif ( WORLDSTATEALWAYSUPFRAME_TIMESINCESTART >= WORLDSTATEALWAYSUPFRAME_TIMETORUN ) then
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WORLDSTATEALWAYSUPFRAME_TIMESINCELAST = WORLDSTATEALWAYSUPFRAME_DEFAULTINTERVAL;
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WorldStateAlwaysUpFrame_OnUpdate(self, 0);
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self:SetScript("OnUpdate", nil);
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end
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end
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function WorldStateAlwaysUpFrame_StartBGChatFilter (self)
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inBattleground = true;
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-- Reset the OnUpdate timer variables
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WORLDSTATEALWAYSUPFRAME_TIMESINCELAST = -25;
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WORLDSTATEALWAYSUPFRAME_TIMESINCESTART = 0;
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ChatFrame_AddMessageEventFilter("CHAT_MSG_SYSTEM", WorldStateAlwaysUpFrame_FilterChatMsgSystem);
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ChatFrame_AddMessageEventFilter("CHAT_MSG_LOOT", WorldStateAlwaysUpFrame_FilterChatMsgLoot);
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self:SetScript("OnUpdate", WorldStateAlwaysUpFrame_OnUpdate);
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end
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function WorldStateAlwaysUpFrame_StopBGChatFilter (self)
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inBattleground = false;
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ChatFrame_RemoveMessageEventFilter("CHAT_MSG_SYSTEM", WorldStateAlwaysUpFrame_FilterChatMsgSystem);
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ChatFrame_RemoveMessageEventFilter("CHAT_MSG_LOOT", WorldStateAlwaysUpFrame_FilterChatMsgLoot);
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for i in next, ADDED_PLAYERS do
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ADDED_PLAYERS[i] = nil;
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end
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for i in next, SUBTRACTED_PLAYERS do
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SUBTRACTED_PLAYERS[i] = nil;
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end
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self:SetScript("OnUpdate", nil);
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end
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function WorldStateAlwaysUpFrame_FilterChatMsgSystem (self, event, ...)
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local playerName;
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local message = ...;
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if ( GetBattlefieldWinner() ) then
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-- Filter out leaving messages when the battleground is over.
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for i, str in next, FILTERED_BG_CHAT_SUBTRACT do
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playerName = string.match(message, str);
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if ( playerName ) then
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return true;
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end
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end
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elseif ( WORLDSTATEALWAYSUPFRAME_TIMESINCESTART < WORLDSTATEALWAYSUPFRAME_TIMETORUN ) then
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-- Filter out leaving and joining messages when the battleground starts.
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for i, str in next, FILTERED_BG_CHAT_ADD do
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playerName = string.match(message, str);
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if ( playerName ) then
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-- Trim realm names
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playerName = string.match(playerName, "([^%-]+)%-?.*");
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ADDED_PLAYERS[playerName] = true;
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return true;
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end
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end
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for i, str in next, FILTERED_BG_CHAT_SUBTRACT do
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playerName = string.match(message, str);
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if ( playerName ) then
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playerName = string.match(playerName, "([^%-]+)%-?.*");
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SUBTRACTED_PLAYERS[playerName] = true;
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return true;
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end
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end
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end
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return false;
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end
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local matchString = string.gsub(LOOT_ITEM_CREATED_SELF, "%%s%.", ".+")
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function WorldStateAlwaysUpFrame_FilterChatMsgLoot (self, event, ...)
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if ( GetBattlefieldWinner() ) then
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local message = ...;
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-- Suppress loot messages for other players at the end of battlefields and arenas
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if ( not string.match(message, matchString) ) then
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return true;
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end
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end
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return false;
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end
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function WorldStateFrame_ToggleBattlefieldMinimap()
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local _, instanceType = IsInInstance();
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if ( instanceType ~= "pvp" and instanceType ~= "none" ) then
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if ( BattlefieldMinimap and BattlefieldMinimap:IsShown() ) then
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BattlefieldMinimap:Hide();
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end
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return;
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end
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if ( WorldStateFrame_CanShowBattlefieldMinimap() ) then
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if ( not BattlefieldMinimap ) then
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BattlefieldMinimap_LoadUI();
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end
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BattlefieldMinimap:Show();
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end
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end
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function WorldStateFrame_CanShowBattlefieldMinimap()
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local _, instanceType = IsInInstance();
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if ( instanceType == "pvp" ) then
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return GetCVar("showBattlefieldMinimap") == "1";
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end
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if ( instanceType == "none" ) then
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return GetCVar("showBattlefieldMinimap") == "2";
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end
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return false;
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end
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-- UI Specific functions
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function CaptureBar_Create(id)
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local frame = CreateFrame("Frame", "WorldStateCaptureBar"..id, UIParent, "WorldStateCaptureBarTemplate");
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return frame;
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end
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function CaptureBar_Update(id, value, neutralPercent)
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local position = 25 + 124*(1 - value/100);
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local bar = _G["WorldStateCaptureBar"..id];
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local barSize = 121;
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if ( not bar.oldValue ) then
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bar.oldValue = position;
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end
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-- Show an arrow in the direction the bar is moving
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if ( position < bar.oldValue ) then
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_G["WorldStateCaptureBar"..id.."IndicatorLeft"]:Show();
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_G["WorldStateCaptureBar"..id.."IndicatorRight"]:Hide();
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elseif ( position > bar.oldValue ) then
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_G["WorldStateCaptureBar"..id.."IndicatorLeft"]:Hide();
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_G["WorldStateCaptureBar"..id.."IndicatorRight"]:Show();
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else
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_G["WorldStateCaptureBar"..id.."IndicatorLeft"]:Hide();
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_G["WorldStateCaptureBar"..id.."IndicatorRight"]:Hide();
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end
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-- Figure out if the ticker is in neutral territory or on a faction's side
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if ( value > (50 + neutralPercent/2) ) then
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_G["WorldStateCaptureBar"..id.."LeftIconHighlight"]:Show();
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_G["WorldStateCaptureBar"..id.."RightIconHighlight"]:Hide();
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elseif ( value < (50 - neutralPercent/2) ) then
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_G["WorldStateCaptureBar"..id.."LeftIconHighlight"]:Hide();
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_G["WorldStateCaptureBar"..id.."RightIconHighlight"]:Show();
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else
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_G["WorldStateCaptureBar"..id.."LeftIconHighlight"]:Hide();
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_G["WorldStateCaptureBar"..id.."RightIconHighlight"]:Hide();
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end
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-- Setup the size of the neutral bar
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local middleBar = _G["WorldStateCaptureBar"..id.."MiddleBar"];
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local leftLine = _G["WorldStateCaptureBar"..id.."LeftLine"];
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if ( neutralPercent == 0 ) then
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middleBar:SetWidth(1);
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leftLine:Hide();
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else
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middleBar:SetWidth(neutralPercent/100*barSize);
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leftLine:Show();
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end
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bar.oldValue = position;
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_G["WorldStateCaptureBar"..id.."Indicator"]:SetPoint("CENTER", "WorldStateCaptureBar"..id, "LEFT", position, 0);
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end
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-- This has to be after all the functions are loaded
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ExtendedUI["CAPTUREPOINT"] = {
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name = "WorldStateCaptureBar",
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create = CaptureBar_Create,
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update = CaptureBar_Update,
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onHide = CaptureBar_Hide,
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}
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-------------- FINAL SCORE FUNCTIONS ---------------
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function WorldStateScoreFrame_OnLoad(self)
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self:RegisterEvent("UPDATE_BATTLEFIELD_SCORE");
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self:RegisterEvent("UPDATE_WORLD_STATES");
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self:RegisterEvent("PLAYER_ENTERING_WORLD");
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-- Tab Handling code
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PanelTemplates_SetNumTabs(self, 3);
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UIDropDownMenu_Initialize( ScorePlayerDropDown, ScorePlayerDropDown_Initialize, "MENU");
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end
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function WorldStateScoreFrame_Update()
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local isArena, isRegistered = IsActiveBattlefieldArena();
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if ( isArena ) then
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-- Hide unused tabs
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WorldStateScoreFrameTab1:Hide();
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WorldStateScoreFrameTab2:Hide();
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WorldStateScoreFrameTab3:Hide();
|
|
|
|
-- Hide unused columns
|
|
WorldStateScoreFrameTeam:Hide();
|
|
WorldStateScoreFrameDeaths:Hide();
|
|
WorldStateScoreFrameHK:Hide();
|
|
|
|
-- Reanchor some columns.
|
|
WorldStateScoreFrameDamageDone:SetPoint("LEFT", "WorldStateScoreFrameKB", "RIGHT", -5, 0);
|
|
if ( isRegistered ) then
|
|
WorldStateScoreFrameTeam:Show();
|
|
WorldStateScoreFrameHonorGained:Show();
|
|
WorldStateScoreFrameHonorGainedText:SetText(SCORE_RATING_CHANGE);
|
|
WorldStateScoreFrameHonorGained.sortType = "team";
|
|
WorldStateScoreFrameHonorGained.tooltip = RATING_CHANGE_TOOLTIP;
|
|
WorldStateScoreFrameTeamSkill:Show();
|
|
WorldStateScoreFrameTeamSkillText:SetText(SCORE_TEAM_SKILL);
|
|
WorldStateScoreFrameTeamSkill.sortType = "team";
|
|
WorldStateScoreFrameTeamSkill.tooltip = TEAM_SKILL_TOOLTIP;
|
|
WorldStateScoreFrameKB:SetPoint("LEFT", "WorldStateScoreFrameTeam", "RIGHT", -10, 0);
|
|
else
|
|
WorldStateScoreFrameHonorGained:Hide();
|
|
WorldStateScoreFrameTeamSkill:Hide();
|
|
WorldStateScoreFrameKB:SetPoint("LEFT", "WorldStateScoreFrameName", "RIGHT", 4, 0);
|
|
end
|
|
else
|
|
-- Show Tabs
|
|
WorldStateScoreFrameTab1:Show();
|
|
WorldStateScoreFrameTab2:Show();
|
|
WorldStateScoreFrameTab3:Show();
|
|
|
|
WorldStateScoreFrameTeam:Hide();
|
|
WorldStateScoreFrameTeamSkill:Hide();
|
|
WorldStateScoreFrameDeaths:Show();
|
|
WorldStateScoreFrameHK:Show();
|
|
WorldStateScoreFrameHonorGained.sortType = "cp";
|
|
WorldStateScoreFrameHonorGainedText:SetText(SCORE_HONOR_GAINED);
|
|
WorldStateScoreFrameHonorGained.tooltip = HONOR_GAINED_TOOLTIP;
|
|
WorldStateScoreFrameHKText:SetText(SCORE_HONORABLE_KILLS);
|
|
WorldStateScoreFrameHonorGained:Show();
|
|
-- Reanchor some columns.
|
|
WorldStateScoreFrameDamageDone:SetPoint("LEFT", "WorldStateScoreFrameHK", "RIGHT", -5, 0);
|
|
WorldStateScoreFrameKB:SetPoint("LEFT", "WorldStateScoreFrameName", "RIGHT", 4, 0);
|
|
end
|
|
|
|
--Show the frame if its hidden and there is a victor
|
|
local battlefieldWinner = GetBattlefieldWinner();
|
|
if ( battlefieldWinner ) then
|
|
-- Show the final score frame, set textures etc.
|
|
ShowUIPanel(WorldStateScoreFrame);
|
|
if ( isArena ) then
|
|
WorldStateScoreFrameLeaveButton:SetText(LEAVE_ARENA);
|
|
WorldStateScoreFrameTimerLabel:SetText(TIME_TO_PORT_ARENA);
|
|
else
|
|
WorldStateScoreFrameLeaveButton:SetText(LEAVE_BATTLEGROUND);
|
|
WorldStateScoreFrameTimerLabel:SetText(TIME_TO_PORT);
|
|
end
|
|
|
|
WorldStateScoreFrameLeaveButton:Show();
|
|
WorldStateScoreFrameTimerLabel:Show();
|
|
WorldStateScoreFrameTimer:Show();
|
|
|
|
-- Show winner
|
|
if ( isArena ) then
|
|
if ( isRegistered ) then
|
|
local teamName = GetBattlefieldTeamInfo(battlefieldWinner);
|
|
if ( teamName ) then
|
|
WorldStateScoreWinnerFrameText:SetFormattedText(VICTORY_TEXT_ARENA_WINS, teamName);
|
|
else
|
|
WorldStateScoreWinnerFrameText:SetText(VICTORY_TEXT_ARENA_DRAW);
|
|
end
|
|
else
|
|
WorldStateScoreWinnerFrameText:SetText(_G["VICTORY_TEXT_ARENA"..battlefieldWinner]);
|
|
end
|
|
if ( battlefieldWinner == 0 ) then
|
|
-- Green Team won
|
|
WorldStateScoreWinnerFrameLeft:SetVertexColor(0.19, 0.57, 0.11);
|
|
WorldStateScoreWinnerFrameRight:SetVertexColor(0.19, 0.57, 0.11);
|
|
WorldStateScoreWinnerFrameText:SetVertexColor(0.1, 1.0, 0.1);
|
|
else
|
|
-- Gold Team won
|
|
WorldStateScoreWinnerFrameLeft:SetVertexColor(0.85, 0.71, 0.26);
|
|
WorldStateScoreWinnerFrameRight:SetVertexColor(0.85, 0.71, 0.26);
|
|
WorldStateScoreWinnerFrameText:SetVertexColor(1, 0.82, 0);
|
|
end
|
|
else
|
|
WorldStateScoreWinnerFrameText:SetText(_G["VICTORY_TEXT"..battlefieldWinner]);
|
|
if ( battlefieldWinner == 0 ) then
|
|
-- Horde won
|
|
WorldStateScoreWinnerFrameLeft:SetVertexColor(0.52, 0.075, 0.18);
|
|
WorldStateScoreWinnerFrameRight:SetVertexColor(0.5, 0.075, 0.18);
|
|
WorldStateScoreWinnerFrameText:SetVertexColor(1.0, 0.1, 0.1);
|
|
else
|
|
-- Alliance won
|
|
WorldStateScoreWinnerFrameLeft:SetVertexColor(0.11, 0.26, 0.51);
|
|
WorldStateScoreWinnerFrameRight:SetVertexColor(0.11, 0.26, 0.51);
|
|
WorldStateScoreWinnerFrameText:SetVertexColor(0, 0.68, 0.94);
|
|
end
|
|
end
|
|
WorldStateScoreWinnerFrame:Show();
|
|
else
|
|
WorldStateScoreWinnerFrame:Hide();
|
|
WorldStateScoreFrameLeaveButton:Hide();
|
|
WorldStateScoreFrameTimerLabel:Hide();
|
|
WorldStateScoreFrameTimer:Hide();
|
|
end
|
|
|
|
-- Update buttons
|
|
local numScores = GetNumBattlefieldScores();
|
|
|
|
local scoreButton, buttonIcon, buttonClass, buttonName, buttonNameText, nameButton, buttonKills, buttonKillingBlows, buttonDeaths, buttonHonorGained, buttonTeamSkill, buttonFaction, columnButtonText, columnButtonIcon, buttonFactionLeft, buttonFactionRight, buttonDamage, buttonHealing, buttonTeam;
|
|
local name, kills, killingBlows, honorableKills, deaths, honorGained, faction, rank, race, class, classToken, damageDone, healingDone;
|
|
local teamName, teamRating, newTeamRating, teamSkill;
|
|
local index;
|
|
local columnData;
|
|
|
|
-- ScrollFrame update
|
|
local hasScrollBar;
|
|
if ( numScores > MAX_WORLDSTATE_SCORE_BUTTONS ) then
|
|
hasScrollBar = 1;
|
|
WorldStateScoreScrollFrame:Show();
|
|
else
|
|
WorldStateScoreScrollFrame:Hide();
|
|
end
|
|
FauxScrollFrame_Update(WorldStateScoreScrollFrame, numScores, MAX_WORLDSTATE_SCORE_BUTTONS, 16 );
|
|
|
|
-- Setup Columns
|
|
local text, icon, tooltip, columnButton;
|
|
local numStatColumns = GetNumBattlefieldStats();
|
|
local columnButton, columnButtonText, columnTextButton, columnIcon;
|
|
local honorGainedAnchorFrame = "WorldStateScoreFrameHealingDone";
|
|
for i=1, MAX_NUM_STAT_COLUMNS do
|
|
if ( i <= numStatColumns ) then
|
|
text, icon, tooltip = GetBattlefieldStatInfo(i);
|
|
columnButton = _G["WorldStateScoreColumn"..i];
|
|
columnButtonText = _G["WorldStateScoreColumn"..i.."Text"];
|
|
columnButtonText:SetText(text);
|
|
columnButton.icon = icon;
|
|
columnButton.tooltip = tooltip;
|
|
|
|
columnTextButton = _G["WorldStateScoreButton1Column"..i.."Text"];
|
|
|
|
if ( icon ~= "" ) then
|
|
columnTextButton:SetPoint("CENTER", "WorldStateScoreColumn"..i, "CENTER", 6, WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET);
|
|
else
|
|
columnTextButton:SetPoint("CENTER", "WorldStateScoreColumn"..i, "CENTER", -1, WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET);
|
|
end
|
|
|
|
|
|
if ( i == numStatColumns ) then
|
|
honorGainedAnchorFrame = "WorldStateScoreColumn"..i;
|
|
end
|
|
|
|
_G["WorldStateScoreColumn"..i]:Show();
|
|
else
|
|
_G["WorldStateScoreColumn"..i]:Hide();
|
|
end
|
|
end
|
|
|
|
if ( isArena and isRegistered ) then
|
|
WorldStateScoreFrameTeamSkill:SetPoint("LEFT", honorGainedAnchorFrame, "RIGHT", 10, 0);
|
|
honorGainedAnchorFrame = "WorldStateScoreFrameTeamSkill";
|
|
end
|
|
|
|
-- Anchor the bonus honor gained to the last column shown
|
|
WorldStateScoreFrameHonorGained:SetPoint("LEFT", honorGainedAnchorFrame, "RIGHT", 5, 0);
|
|
|
|
-- Last button shown is what the player count anchors to
|
|
local lastButtonShown = "WorldStateScoreButton1";
|
|
local teamDataFailed, coords;
|
|
|
|
for i=1, MAX_WORLDSTATE_SCORE_BUTTONS do
|
|
-- Need to create an index adjusted by the scrollframe offset
|
|
index = FauxScrollFrame_GetOffset(WorldStateScoreScrollFrame) + i;
|
|
scoreButton = _G["WorldStateScoreButton"..i];
|
|
if ( hasScrollBar ) then
|
|
scoreButton:SetWidth(WorldStateScoreFrame.scrollBarButtonWidth);
|
|
else
|
|
scoreButton:SetWidth(WorldStateScoreFrame.buttonWidth);
|
|
end
|
|
if ( index <= numScores ) then
|
|
buttonClass = _G["WorldStateScoreButton"..i.."ClassButtonIcon"];
|
|
buttonName = _G["WorldStateScoreButton"..i.."Name"];
|
|
buttonNameText = _G["WorldStateScoreButton"..i.."NameText"];
|
|
buttonTeam = _G["WorldStateScoreButton"..i.."Team"];
|
|
buttonKills = _G["WorldStateScoreButton"..i.."HonorableKills"];
|
|
buttonKillingBlows = _G["WorldStateScoreButton"..i.."KillingBlows"];
|
|
buttonDeaths = _G["WorldStateScoreButton"..i.."Deaths"];
|
|
buttonDamage = _G["WorldStateScoreButton"..i.."Damage"];
|
|
buttonHealing = _G["WorldStateScoreButton"..i.."Healing"];
|
|
buttonTeamSkill = _G["WorldStateScoreButton"..i.."TeamSkill"];
|
|
buttonHonorGained = _G["WorldStateScoreButton"..i.."HonorGained"];
|
|
buttonFactionLeft = _G["WorldStateScoreButton"..i.."FactionLeft"];
|
|
buttonFactionRight = _G["WorldStateScoreButton"..i.."FactionRight"];
|
|
|
|
name, killingBlows, honorableKills, deaths, honorGained, faction, rank, race, class, classToken, damageDone, healingDone = GetBattlefieldScore(index);
|
|
if ( classToken ) then
|
|
coords = CLASS_BUTTONS[classToken];
|
|
buttonClass:SetTexture("Interface\\WorldStateFrame\\Icons-Classes");
|
|
buttonClass:SetTexCoord(coords[1], coords[2], coords[3], coords[4]);
|
|
buttonClass:Show();
|
|
else
|
|
buttonClass:Hide();
|
|
end
|
|
|
|
buttonNameText:SetText(name);
|
|
if ( not race ) then
|
|
race = "";
|
|
end
|
|
if ( not class ) then
|
|
class = "";
|
|
end
|
|
buttonName.name = name;
|
|
buttonName.tooltip = race.." "..class;
|
|
_G["WorldStateScoreButton"..i.."ClassButton"].tooltip = class;
|
|
buttonKillingBlows:SetText(killingBlows);
|
|
buttonDamage:SetText(damageDone);
|
|
buttonHealing:SetText(healingDone);
|
|
teamDataFailed = 0;
|
|
teamName, teamRating, newTeamRating, teamSkill = GetBattlefieldTeamInfo(faction);
|
|
|
|
if ( not teamRating ) then
|
|
teamDataFailed = 1;
|
|
end
|
|
|
|
if ( not newTeamRating ) then
|
|
teamDataFailed = 1;
|
|
end
|
|
|
|
if ( isArena ) then
|
|
if ( isRegistered ) then
|
|
buttonTeam:SetText(teamName);
|
|
buttonTeam:Show();
|
|
buttonTeamSkill:SetText(teamSkill);
|
|
buttonTeamSkill:Show();
|
|
if ( teamDataFailed == 1 ) then
|
|
buttonHonorGained:SetText("-------");
|
|
else
|
|
buttonHonorGained:SetText(tostring(newTeamRating - teamRating));
|
|
end
|
|
buttonHonorGained:Show();
|
|
else
|
|
buttonTeamSkill:Hide();
|
|
buttonHonorGained:Hide();
|
|
buttonTeam:Hide();
|
|
end
|
|
buttonKills:Hide();
|
|
buttonDeaths:Hide();
|
|
else
|
|
buttonKills:SetText(honorableKills);
|
|
buttonDeaths:SetText(deaths);
|
|
buttonHonorGained:SetText(honorGained);
|
|
buttonTeam:Hide();
|
|
buttonTeamSkill:Hide();
|
|
buttonKills:Show();
|
|
buttonDeaths:Show();
|
|
buttonHonorGained:Show();
|
|
end
|
|
|
|
for j=1, MAX_NUM_STAT_COLUMNS do
|
|
columnButtonText = _G["WorldStateScoreButton"..i.."Column"..j.."Text"];
|
|
columnButtonIcon = _G["WorldStateScoreButton"..i.."Column"..j.."Icon"];
|
|
if ( j <= numStatColumns ) then
|
|
-- If there's an icon then move the icon left and format the text with an "x" in front
|
|
columnData = GetBattlefieldStatData(index, j);
|
|
if ( _G["WorldStateScoreColumn"..j].icon ~= "" ) then
|
|
if ( columnData > 0 ) then
|
|
columnButtonText:SetFormattedText(FLAG_COUNT_TEMPLATE, columnData);
|
|
columnButtonIcon:SetTexture(_G["WorldStateScoreColumn"..j].icon..faction);
|
|
columnButtonIcon:Show();
|
|
else
|
|
columnButtonText:SetText("");
|
|
columnButtonIcon:Hide();
|
|
end
|
|
|
|
else
|
|
columnButtonText:SetText(columnData);
|
|
columnButtonIcon:Hide();
|
|
end
|
|
columnButtonText:Show();
|
|
else
|
|
columnButtonText:Hide();
|
|
columnButtonIcon:Hide();
|
|
end
|
|
end
|
|
if ( faction ) then
|
|
if ( faction == 0 ) then
|
|
if ( isArena ) then
|
|
-- Green Team
|
|
buttonFactionLeft:SetVertexColor(0.19, 0.57, 0.11);
|
|
buttonFactionRight:SetVertexColor(0.19, 0.57, 0.11);
|
|
buttonNameText:SetVertexColor(0.1, 1.0, 0.1);
|
|
else
|
|
-- Horde
|
|
buttonFactionLeft:SetVertexColor(0.52, 0.075, 0.18);
|
|
buttonFactionRight:SetVertexColor(0.5, 0.075, 0.18);
|
|
buttonNameText:SetVertexColor(1.0, 0.1, 0.1);
|
|
end
|
|
else
|
|
if ( isArena ) then
|
|
-- Gold Team
|
|
buttonFactionLeft:SetVertexColor(0.85, 0.71, 0.26);
|
|
buttonFactionRight:SetVertexColor(0.85, 0.71, 0.26);
|
|
buttonNameText:SetVertexColor(1, 0.82, 0);
|
|
else
|
|
-- Alliance
|
|
buttonFactionLeft:SetVertexColor(0.11, 0.26, 0.51);
|
|
buttonFactionRight:SetVertexColor(0.11, 0.26, 0.51);
|
|
buttonNameText:SetVertexColor(0, 0.68, 0.94);
|
|
end
|
|
end
|
|
if ( ( not isArena ) and ( name == UnitName("player") ) ) then
|
|
buttonNameText:SetVertexColor(1.0, 0.82, 0);
|
|
end
|
|
buttonFactionLeft:Show();
|
|
buttonFactionRight:Show();
|
|
else
|
|
buttonFactionLeft:Hide();
|
|
buttonFactionRight:Hide();
|
|
end
|
|
lastButtonShown = scoreButton:GetName();
|
|
scoreButton:Show();
|
|
else
|
|
scoreButton:Hide();
|
|
end
|
|
end
|
|
|
|
-- Count number of players on each side
|
|
local numHorde = 0;
|
|
local numAlliance = 0;
|
|
for i=1, numScores do
|
|
name, killingBlows, honorableKills, deaths, honorGained, faction, rank, race, class = GetBattlefieldScore(i);
|
|
if ( faction ) then
|
|
if ( faction == 0 ) then
|
|
numHorde = numHorde + 1;
|
|
else
|
|
numAlliance = numAlliance + 1;
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Set count text and anchor team count to last button shown
|
|
WorldStateScorePlayerCount:Show();
|
|
if ( numHorde > 0 and numAlliance > 0 ) then
|
|
WorldStateScorePlayerCount:SetText(format(PLAYER_COUNT_ALLIANCE, numAlliance).." / "..format(PLAYER_COUNT_HORDE, numHorde));
|
|
elseif ( numAlliance > 0 ) then
|
|
WorldStateScorePlayerCount:SetFormattedText(PLAYER_COUNT_ALLIANCE, numAlliance);
|
|
elseif ( numHorde > 0 ) then
|
|
WorldStateScorePlayerCount:SetFormattedText(PLAYER_COUNT_HORDE, numHorde);
|
|
else
|
|
WorldStateScorePlayerCount:Hide();
|
|
end
|
|
if ( isArena ) then
|
|
WorldStateScorePlayerCount:Hide();
|
|
end
|
|
|
|
WorldStateScorePlayerCount:SetPoint("TOPLEFT", lastButtonShown, "BOTTOMLEFT", 15, -6);
|
|
WorldStateScoreBattlegroundRunTime:SetText(TIME_ELAPSED.." "..SecondsToTime(GetBattlefieldInstanceRunTime()/1000, 1));
|
|
WorldStateScoreBattlegroundRunTime:SetPoint("TOPRIGHT", lastButtonShown, "BOTTOMRIGHT", -20, -7);
|
|
end
|
|
|
|
function WorldStateScoreFrame_Resize(width)
|
|
local isArena, isRegistered = IsActiveBattlefieldArena();
|
|
local columns = WORLDSTATESCOREFRAME_BASE_COLUMNS;
|
|
local scrollBar = 37;
|
|
local name;
|
|
if ( not width ) then
|
|
|
|
width = WORLDSTATESCOREFRAME_PADDING + WorldStateScoreFrameName:GetWidth() + WorldStateScoreFrameClass:GetWidth();
|
|
|
|
if ( isArena ) then
|
|
columns = 3;
|
|
if ( isRegistered ) then
|
|
columns = 5;
|
|
width = width + WorldStateScoreFrameTeam:GetWidth();
|
|
else
|
|
width = width + 43;
|
|
end
|
|
end
|
|
|
|
columns = columns + 1 + GetNumBattlefieldStats();
|
|
|
|
width = width + (columns*WORLDSTATESCOREFRAME_COLUMN_SPACING);
|
|
|
|
if ( WorldStateScoreScrollFrame:IsShown() ) then
|
|
width = width + scrollBar;
|
|
end
|
|
end
|
|
|
|
WorldStateScoreFrame:SetWidth(width);
|
|
|
|
WorldStateScoreFrameTopBackground:SetWidth(WorldStateScoreFrame:GetWidth()-129);
|
|
WorldStateScoreFrameTopBackground:SetTexCoord(0, WorldStateScoreFrameTopBackground:GetWidth()/256, 0, 1.0);
|
|
WorldStateScoreFrame.scrollBarButtonWidth = WorldStateScoreFrame:GetWidth() - 165;
|
|
WorldStateScoreFrame.buttonWidth = WorldStateScoreFrame:GetWidth() - 137;
|
|
WorldStateScoreScrollFrame:SetWidth(WorldStateScoreFrame.scrollBarButtonWidth);
|
|
|
|
-- Position Column data horizontally
|
|
local buttonTeam, buttonTeamSkill, buttonKills, buttonKillingBlows, buttonDeaths, buttonDamage, buttonHealing, buttonHonorGained, buttonReturnedIcon, buttonCapturedIcon;
|
|
for i=1, MAX_WORLDSTATE_SCORE_BUTTONS do
|
|
if ( isRegistered ) then
|
|
buttonTeam = _G["WorldStateScoreButton"..i.."Team"];
|
|
buttonTeamSkill = _G["WorldStateScoreButton"..i.."TeamSkill"];
|
|
end
|
|
|
|
buttonKills = _G["WorldStateScoreButton"..i.."HonorableKills"];
|
|
buttonKillingBlows = _G["WorldStateScoreButton"..i.."KillingBlows"];
|
|
buttonDeaths = _G["WorldStateScoreButton"..i.."Deaths"];
|
|
buttonDamage = _G["WorldStateScoreButton"..i.."Damage"];
|
|
buttonHealing = _G["WorldStateScoreButton"..i.."Healing"];
|
|
buttonHonorGained = _G["WorldStateScoreButton"..i.."HonorGained"];
|
|
if ( i == 1 ) then
|
|
if ( isRegistered ) then
|
|
buttonTeam:SetPoint("LEFT", "WorldStateScoreFrameTeam", "LEFT", 0, WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET);
|
|
buttonTeamSkill:SetPoint("CENTER", "WorldStateScoreFrameTeamSkill", "CENTER", 0, WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET);
|
|
end
|
|
buttonKills:SetPoint("CENTER", "WorldStateScoreFrameHK", "CENTER", 0, WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET);
|
|
buttonKillingBlows:SetPoint("CENTER", "WorldStateScoreFrameKB", "CENTER", 0, WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET);
|
|
buttonDeaths:SetPoint("CENTER", "WorldStateScoreFrameDeaths", "CENTER", 0, WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET);
|
|
buttonDamage:SetPoint("CENTER", "WorldStateScoreFrameDamageDone", "CENTER", 0, WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET);
|
|
buttonHealing:SetPoint("CENTER", "WorldStateScoreFrameHealingDone", "CENTER", 0, WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET);
|
|
buttonHonorGained:SetPoint("CENTER", "WorldStateScoreFrameHonorGained", "CENTER", 0, WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET);
|
|
for j=1, MAX_NUM_STAT_COLUMNS do
|
|
_G["WorldStateScoreButton"..i.."Column"..j.."Text"]:SetPoint("CENTER", _G["WorldStateScoreColumn"..j], "CENTER", 0, WORLDSTATECOREFRAME_BUTTON_TEXT_OFFSET);
|
|
end
|
|
else
|
|
if ( isRegistered ) then
|
|
buttonTeam:SetPoint("LEFT", "WorldStateScoreButton"..(i-1).."Team", "LEFT", 0, -16);
|
|
buttonTeamSkill:SetPoint("CENTER", "WorldStateScoreButton"..(i-1).."TeamSkill", "CENTER", 0, -16);
|
|
end
|
|
buttonKills:SetPoint("CENTER", "WorldStateScoreButton"..(i-1).."HonorableKills", "CENTER", 0, -16);
|
|
buttonKillingBlows:SetPoint("CENTER", "WorldStateScoreButton"..(i-1).."KillingBlows", "CENTER", 0, -16);
|
|
buttonDeaths:SetPoint("CENTER", "WorldStateScoreButton"..(i-1).."Deaths", "CENTER", 0, -16);
|
|
buttonDamage:SetPoint("CENTER", "WorldStateScoreButton"..(i-1).."Damage", "CENTER", 0, -16);
|
|
buttonHealing:SetPoint("CENTER", "WorldStateScoreButton"..(i-1).."Healing", "CENTER", 0, -16);
|
|
buttonHonorGained:SetPoint("CENTER", "WorldStateScoreButton"..(i-1).."HonorGained", "CENTER", 0, -16);
|
|
for j=1, MAX_NUM_STAT_COLUMNS do
|
|
_G["WorldStateScoreButton"..i.."Column"..j.."Text"]:SetPoint("CENTER", "WorldStateScoreButton"..(i-1).."Column"..j.."Text", "CENTER", 0, -16);
|
|
end
|
|
end
|
|
end
|
|
return width;
|
|
end
|
|
|
|
function WorldStateScoreFrameTab_OnClick(tab)
|
|
local faction = tab:GetID();
|
|
PanelTemplates_SetTab(WorldStateScoreFrame, faction);
|
|
if ( faction == 2 ) then
|
|
faction = 1;
|
|
elseif ( faction == 3 ) then
|
|
faction = 0;
|
|
else
|
|
faction = nil;
|
|
end
|
|
WorldStateScoreFrameLabel:SetFormattedText(STAT_TEMPLATE, tab:GetText());
|
|
SetBattlefieldScoreFaction(faction);
|
|
PlaySound("igCharacterInfoTab");
|
|
end
|
|
|
|
function ToggleWorldStateScoreFrame()
|
|
if ( WorldStateScoreFrame:IsShown() ) then
|
|
HideUIPanel(WorldStateScoreFrame);
|
|
else
|
|
if ( not IsActiveBattlefieldArena() and MiniMapBattlefieldFrame.status == "active" ) then
|
|
ShowUIPanel(WorldStateScoreFrame);
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Report AFK feature
|
|
local AFK_PLAYER_CLICKED = nil;
|
|
|
|
function ScorePlayer_OnMouseUp(self, mouseButton)
|
|
if ( mouseButton == "RightButton" ) then
|
|
if ( not UnitIsUnit(self.name,"player") and UnitInRaid(self.name)) then
|
|
AFK_PLAYER_CLICKED = self.name;
|
|
ToggleDropDownMenu(1, nil, ScorePlayerDropDown, self:GetName(), 0, -5);
|
|
end
|
|
end
|
|
end
|
|
|
|
function ScorePlayerDropDown_OnClick()
|
|
ReportPlayerIsPVPAFK(AFK_PLAYER_CLICKED);
|
|
PlaySound("UChatScrollButton");
|
|
AFK_PLAYER_CLICKED = nil;
|
|
end
|
|
|
|
function ScorePlayerDropDown_Cancel()
|
|
AFK_PLAYER_CLICKED = nil;
|
|
PlaySound("UChatScrollButton");
|
|
end
|
|
|
|
function ScorePlayerDropDown_Initialize()
|
|
local info = UIDropDownMenu_CreateInfo();
|
|
info.text = PVP_REPORT_AFK;
|
|
info.func = ScorePlayerDropDown_OnClick;
|
|
UIDropDownMenu_AddButton(info);
|
|
|
|
info = UIDropDownMenu_CreateInfo();
|
|
info.text = CANCEL;
|
|
info.func = ScorePlayerDropDown_Cancel;
|
|
UIDropDownMenu_AddButton(info);
|
|
end
|