1342 lines
35 KiB
XML
1342 lines
35 KiB
XML
<Bindings>
|
|
<!-- User interface key bindings -->
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<Binding name="MOVEANDSTEER" runOnUp="true" header="MOVEMENT">
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if ( keystate == "down" ) then
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MoveAndSteerStart();
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else
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MoveAndSteerStop();
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end
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</Binding>
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<Binding name="MOVEFORWARD" runOnUp="true">
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if ( keystate == "down" ) then
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MoveForwardStart();
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else
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MoveForwardStop();
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end
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</Binding>
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<Binding name="MOVEBACKWARD" runOnUp="true">
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if ( keystate == "down" ) then
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MoveBackwardStart();
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else
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MoveBackwardStop();
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end
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</Binding>
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<Binding name="TURNLEFT" runOnUp="true">
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if ( keystate == "down" ) then
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TurnLeftStart();
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else
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TurnLeftStop();
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end
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</Binding>
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<Binding name="TURNRIGHT" runOnUp="true">
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if ( keystate == "down" ) then
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TurnRightStart();
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else
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TurnRightStop();
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end
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</Binding>
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<Binding name="STRAFELEFT" runOnUp="true">
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if ( keystate == "down" ) then
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StrafeLeftStart();
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else
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StrafeLeftStop();
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end
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</Binding>
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<Binding name="STRAFERIGHT" runOnUp="true">
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if ( keystate == "down" ) then
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StrafeRightStart();
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else
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StrafeRightStop();
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end
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</Binding>
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<Binding name="JUMP" runOnUp="true">
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if ( keystate == "down" ) then
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JumpOrAscendStart();
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else
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AscendStop();
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end
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</Binding>
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<Binding name="SITORSTAND" runOnUp="true">
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if ( keystate == "down" ) then
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SitStandOrDescendStart();
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else
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DescendStop();
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end
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</Binding>
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<Binding name="TOGGLESHEATH">
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ToggleSheath();
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</Binding>
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<Binding name="TOGGLEAUTORUN">
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ToggleAutoRun();
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</Binding>
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<Binding name="PITCHUP" runOnUp="true">
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if ( keystate == "down" ) then
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PitchUpStart();
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else
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PitchUpStop();
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end
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</Binding>
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<Binding name="PITCHDOWN" runOnUp="true">
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if ( keystate == "down" ) then
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PitchDownStart();
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else
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PitchDownStop();
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end
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</Binding>
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<Binding name="TOGGLERUN">
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ToggleRun();
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</Binding>
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<Binding name="FOLLOWTARGET">
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FollowUnit("target");
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</Binding>
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<!-- Chat frame bindings -->
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<Binding name="OPENCHAT" header="CHAT">
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ChatFrame_OpenChat("");
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</Binding>
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<Binding name="OPENCHATSLASH">
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ChatFrame_OpenChat("/");
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</Binding>
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<Binding name="CHATPAGEUP">
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ChatFrame_ChatPageUp();
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</Binding>
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<Binding name="CHATPAGEDOWN">
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ChatFrame_ChatPageDown();
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</Binding>
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<Binding name="CHATBOTTOM">
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ChatFrame_ScrollToBottom();
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</Binding>
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<Binding name="REPLY">
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ChatFrame_ReplyTell();
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</Binding>
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<Binding name="REPLY2">
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ChatFrame_ReplyTell2();
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</Binding>
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<Binding name="COMBATLOGPAGEUP">
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ChatFrame2:PageUp();
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</Binding>
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<Binding name="COMBATLOGPAGEDOWN">
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ChatFrame2:PageDown();
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</Binding>
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<Binding name="COMBATLOGBOTTOM">
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ChatFrame2:ScrollToBottom();
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</Binding>
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<!-- Action bar bindings -->
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<Binding name="ACTIONBUTTON1" runOnUp="true" header="ACTIONBAR">
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if ( keystate == "down" ) then
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ActionButtonDown(1);
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else
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ActionButtonUp(1);
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end
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</Binding>
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<Binding name="ACTIONBUTTON2" runOnUp="true">
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if ( keystate == "down" ) then
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ActionButtonDown(2);
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else
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ActionButtonUp(2);
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end
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</Binding>
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<Binding name="ACTIONBUTTON3" runOnUp="true">
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if ( keystate == "down" ) then
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ActionButtonDown(3);
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else
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ActionButtonUp(3);
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end
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</Binding>
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<Binding name="ACTIONBUTTON4" runOnUp="true">
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if ( keystate == "down" ) then
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ActionButtonDown(4);
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else
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ActionButtonUp(4);
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end
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</Binding>
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<Binding name="ACTIONBUTTON5" runOnUp="true">
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if ( keystate == "down" ) then
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ActionButtonDown(5);
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else
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ActionButtonUp(5);
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end
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</Binding>
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<Binding name="ACTIONBUTTON6" runOnUp="true">
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if ( keystate == "down" ) then
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ActionButtonDown(6);
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else
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ActionButtonUp(6);
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end
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</Binding>
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<Binding name="ACTIONBUTTON7" runOnUp="true">
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if ( keystate == "down" ) then
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ActionButtonDown(7);
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else
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ActionButtonUp(7);
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end
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</Binding>
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<Binding name="ACTIONBUTTON8" runOnUp="true">
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if ( keystate == "down" ) then
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ActionButtonDown(8);
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else
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ActionButtonUp(8);
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end
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</Binding>
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<Binding name="ACTIONBUTTON9" runOnUp="true">
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if ( keystate == "down" ) then
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ActionButtonDown(9);
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else
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ActionButtonUp(9);
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end
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</Binding>
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<Binding name="ACTIONBUTTON10" runOnUp="true">
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if ( keystate == "down" ) then
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ActionButtonDown(10);
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else
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ActionButtonUp(10);
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end
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</Binding>
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<Binding name="ACTIONBUTTON11" runOnUp="true">
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if ( keystate == "down" ) then
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ActionButtonDown(11);
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else
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ActionButtonUp(11);
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end
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</Binding>
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<Binding name="ACTIONBUTTON12" runOnUp="true">
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if ( keystate == "down" ) then
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ActionButtonDown(12);
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else
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ActionButtonUp(12);
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end
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</Binding>
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<Binding name="SHAPESHIFTBUTTON1">
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ShapeshiftBar_ChangeForm(1)
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</Binding>
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<Binding name="SHAPESHIFTBUTTON2">
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ShapeshiftBar_ChangeForm(2)
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</Binding>
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<Binding name="SHAPESHIFTBUTTON3">
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ShapeshiftBar_ChangeForm(3)
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</Binding>
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<Binding name="SHAPESHIFTBUTTON4">
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ShapeshiftBar_ChangeForm(4)
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</Binding>
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<Binding name="SHAPESHIFTBUTTON5">
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ShapeshiftBar_ChangeForm(5)
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</Binding>
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<Binding name="SHAPESHIFTBUTTON6">
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ShapeshiftBar_ChangeForm(6)
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</Binding>
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<Binding name="SHAPESHIFTBUTTON7">
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ShapeshiftBar_ChangeForm(7)
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</Binding>
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<Binding name="SHAPESHIFTBUTTON8">
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ShapeshiftBar_ChangeForm(8)
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</Binding>
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<Binding name="SHAPESHIFTBUTTON9">
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ShapeshiftBar_ChangeForm(9)
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</Binding>
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<Binding name="SHAPESHIFTBUTTON10">
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ShapeshiftBar_ChangeForm(10)
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</Binding>
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<Binding name="BONUSACTIONBUTTON1" runOnUp="true">
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if ( keystate == "down" ) then
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BonusActionButtonDown(1);
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else
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BonusActionButtonUp(1);
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end
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</Binding>
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<Binding name="BONUSACTIONBUTTON2" runOnUp="true">
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if ( keystate == "down" ) then
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BonusActionButtonDown(2);
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else
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BonusActionButtonUp(2);
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end
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</Binding>
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<Binding name="BONUSACTIONBUTTON3" runOnUp="true">
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if ( keystate == "down" ) then
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BonusActionButtonDown(3);
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else
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BonusActionButtonUp(3);
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end
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</Binding>
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<Binding name="BONUSACTIONBUTTON4" runOnUp="true">
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if ( keystate == "down" ) then
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BonusActionButtonDown(4);
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else
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BonusActionButtonUp(4);
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end
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</Binding>
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<Binding name="BONUSACTIONBUTTON5" runOnUp="true">
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if ( keystate == "down" ) then
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BonusActionButtonDown(5);
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else
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BonusActionButtonUp(5);
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end
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</Binding>
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<Binding name="BONUSACTIONBUTTON6" runOnUp="true">
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if ( keystate == "down" ) then
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BonusActionButtonDown(6);
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else
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BonusActionButtonUp(6);
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end
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</Binding>
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<Binding name="BONUSACTIONBUTTON7" runOnUp="true">
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if ( keystate == "down" ) then
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BonusActionButtonDown(7);
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else
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BonusActionButtonUp(7);
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end
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</Binding>
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<Binding name="BONUSACTIONBUTTON8" runOnUp="true">
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if ( keystate == "down" ) then
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BonusActionButtonDown(8);
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else
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BonusActionButtonUp(8);
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end
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</Binding>
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<Binding name="BONUSACTIONBUTTON9" runOnUp="true">
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if ( keystate == "down" ) then
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BonusActionButtonDown(9);
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else
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BonusActionButtonUp(9);
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end
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</Binding>
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<Binding name="BONUSACTIONBUTTON10" runOnUp="true">
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if ( keystate == "down" ) then
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BonusActionButtonDown(10);
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else
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BonusActionButtonUp(10);
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end
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</Binding>
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<Binding name="ACTIONPAGE1">
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ChangeActionBarPage(1);
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</Binding>
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<Binding name="ACTIONPAGE2">
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ChangeActionBarPage(2);
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</Binding>
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<Binding name="ACTIONPAGE3">
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ChangeActionBarPage(3);
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</Binding>
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<Binding name="ACTIONPAGE4">
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ChangeActionBarPage(4);
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</Binding>
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<Binding name="ACTIONPAGE5">
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ChangeActionBarPage(5);
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</Binding>
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<Binding name="ACTIONPAGE6">
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ChangeActionBarPage(6);
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</Binding>
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<Binding name="PREVIOUSACTIONPAGE">
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ActionBar_PageDown();
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</Binding>
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<Binding name="NEXTACTIONPAGE">
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ActionBar_PageUp();
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</Binding>
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<Binding name="TOGGLEACTIONBARLOCK">
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if ( LOCK_ACTIONBAR == "1" ) then
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LOCK_ACTIONBAR = "0";
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else
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LOCK_ACTIONBAR = "1";
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end
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</Binding>
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<Binding name="TOGGLEAUTOSELFCAST">
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if ( GetCVar("autoSelfCast") == "1" ) then
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SetCVar("autoSelfCast", "0");
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else
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SetCVar("autoSelfCast", "1");
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end
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</Binding>
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<Binding name="MULTICASTSUMMONBUTTON1" runOnUp="true" header="MULTICASTFUNCTIONS">
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if ( keystate == "up" ) then
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MultiCastSummonSpellButtonUp(1);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON1" runOnUp="true">
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(1);
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else
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MultiCastActionButtonUp(1);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON2" runOnUp="true">
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(2);
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else
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MultiCastActionButtonUp(2);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON3" runOnUp="true">
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(3);
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else
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MultiCastActionButtonUp(3);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON4" runOnUp="true">
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(4);
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else
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MultiCastActionButtonUp(4);
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end
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</Binding>
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<Binding name="MULTICASTSUMMONBUTTON2" runOnUp="true" header="BLANK">
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if ( keystate == "up" ) then
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MultiCastSummonSpellButtonUp(2);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON5" runOnUp="true">
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(5);
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else
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MultiCastActionButtonUp(5);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON6" runOnUp="true">
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(6);
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else
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MultiCastActionButtonUp(6);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON7" runOnUp="true">
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(7);
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else
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MultiCastActionButtonUp(7);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON8" runOnUp="true">
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(8);
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else
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MultiCastActionButtonUp(8);
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end
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</Binding>
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<Binding name="MULTICASTSUMMONBUTTON3" runOnUp="true" header="BLANK2">
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if ( keystate == "up" ) then
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MultiCastSummonSpellButtonUp(3);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON9" runOnUp="true">
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(9);
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else
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MultiCastActionButtonUp(9);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON10" runOnUp="true">
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(10);
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else
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MultiCastActionButtonUp(10);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON11" runOnUp="true">
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(11);
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else
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MultiCastActionButtonUp(11);
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end
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</Binding>
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<Binding name="MULTICASTACTIONBUTTON12" runOnUp="true">
|
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if ( keystate == "down" ) then
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MultiCastActionButtonDown(12);
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else
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MultiCastActionButtonUp(12);
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end
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</Binding>
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<Binding name="MULTICASTRECALLBUTTON1" runOnUp="true" header="BLANK3">
|
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if ( keystate == "up" ) then
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MultiCastRecallSpellButtonUp(1);
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end
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</Binding>
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|
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<!-- Target function key bindings -->
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<Binding name="TARGETNEARESTENEMY" header="TARGETING">
|
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TargetNearestEnemy();
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</Binding>
|
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<Binding name="TARGETPREVIOUSENEMY">
|
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TargetNearestEnemy(1); -- 1 (or "true") means reverse!
|
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</Binding>
|
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<Binding name="TARGETNEARESTFRIEND">
|
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TargetNearestFriend();
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</Binding>
|
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<Binding name="TARGETPREVIOUSFRIEND">
|
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TargetNearestFriend(1); -- 1 (or "true") means reverse!
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</Binding>
|
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<Binding name="TARGETNEARESTENEMYPLAYER">
|
|
TargetNearestEnemyPlayer();
|
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</Binding>
|
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<Binding name="TARGETPREVIOUSENEMYPLAYER">
|
|
TargetNearestEnemyPlayer(1); -- 1 (or "true") means reverse!
|
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</Binding>
|
|
<Binding name="TARGETNEARESTFRIENDPLAYER">
|
|
TargetNearestFriendPlayer();
|
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</Binding>
|
|
<Binding name="TARGETPREVIOUSFRIENDPLAYER">
|
|
TargetNearestFriendPlayer(1); -- 1 (or "true") means reverse!
|
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</Binding>
|
|
<!-- These didn't end up getting used, but might be useful at some point.
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<Binding name="TARGETNEAREST">
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TargetNearest();
|
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</Binding>
|
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<Binding name="TARGETPREVIOUS">
|
|
TargetNearest(1);
|
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</Binding>
|
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-->
|
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<Binding name="TARGETSELF">
|
|
if ( UnitIsUnit("player", "target") ) then
|
|
TargetUnit("pet", 1);
|
|
else
|
|
TargetUnit("player");
|
|
end
|
|
</Binding>
|
|
<Binding name="TARGETPARTYMEMBER1">
|
|
if ( UnitIsUnit("party1", "target") or UnitHasVehicleUI("party1") ) then
|
|
TargetUnit("partypet1");
|
|
else
|
|
TargetUnit("party1");
|
|
end
|
|
</Binding>
|
|
<Binding name="TARGETPARTYMEMBER2">
|
|
if ( UnitIsUnit("party2", "target") or UnitHasVehicleUI("party2") ) then
|
|
TargetUnit("partypet2");
|
|
else
|
|
TargetUnit("party2");
|
|
end
|
|
</Binding>
|
|
<Binding name="TARGETPARTYMEMBER3">
|
|
if ( UnitIsUnit("party3", "target") or UnitHasVehicleUI("party3") ) then
|
|
TargetUnit("partypet3");
|
|
else
|
|
TargetUnit("party3");
|
|
end
|
|
</Binding>
|
|
<Binding name="TARGETPARTYMEMBER4">
|
|
if ( UnitIsUnit("party4", "target") or UnitHasVehicleUI("party4") ) then
|
|
TargetUnit("partypet4");
|
|
else
|
|
TargetUnit("party4");
|
|
end
|
|
</Binding>
|
|
<Binding name="TARGETPET">
|
|
TargetUnit("pet");
|
|
</Binding>
|
|
<Binding name="TARGETPARTYPET1">
|
|
TargetUnit("partypet1");
|
|
</Binding>
|
|
<Binding name="TARGETPARTYPET2">
|
|
TargetUnit("partypet2");
|
|
</Binding>
|
|
<Binding name="TARGETPARTYPET3">
|
|
TargetUnit("partypet3");
|
|
</Binding>
|
|
<Binding name="TARGETPARTYPET4">
|
|
TargetUnit("partypet4");
|
|
</Binding>
|
|
<Binding name="TARGETLASTHOSTILE">
|
|
TargetLastEnemy();
|
|
</Binding>
|
|
<Binding name="TARGETLASTTARGET">
|
|
TargetLastTarget();
|
|
</Binding>
|
|
<Binding name="NAMEPLATES">
|
|
local SHOW_ENEMIES = GetCVarBool("nameplateShowEnemies");
|
|
local SHOW_FRIENDS = GetCVarBool("nameplateShowFriends");
|
|
if ( SHOW_ENEMIES and not SHOW_FRIENDS ) then
|
|
SetCVar("nameplateShowEnemies", 0);
|
|
else
|
|
SetCVar("nameplateShowEnemies", 1);
|
|
SetCVar("nameplateShowFriends", 0);
|
|
end
|
|
</Binding>
|
|
<Binding name="FRIENDNAMEPLATES">
|
|
local SHOW_ENEMIES = GetCVarBool("nameplateShowEnemies");
|
|
local SHOW_FRIENDS = GetCVarBool("nameplateShowFriends");
|
|
if ( SHOW_FRIENDS and not SHOW_ENEMIES ) then
|
|
SetCVar("nameplateShowFriends", 0);
|
|
else
|
|
SetCVar("nameplateShowFriends", 1);
|
|
SetCVar("nameplateShowEnemies", 0);
|
|
end
|
|
</Binding>
|
|
<Binding name="ALLNAMEPLATES">
|
|
local SHOW_ENEMIES = GetCVarBool("nameplateShowEnemies");
|
|
local SHOW_FRIENDS = GetCVarBool("nameplateShowFriends");
|
|
if ( not SHOW_ENEMIES and not SHOW_FRIENDS ) then
|
|
SetCVar("nameplateShowEnemies", 1);
|
|
SetCVar("nameplateShowFriends", 1);
|
|
else
|
|
SetCVar("nameplateShowEnemies", 0);
|
|
SetCVar("nameplateShowFriends", 0);
|
|
end
|
|
</Binding>
|
|
<Binding name="INTERACTMOUSEOVER">
|
|
if ( not InteractUnit("mouseover") ) then
|
|
InteractUnit("target");
|
|
end
|
|
</Binding>
|
|
<Binding name="INTERACTTARGET">
|
|
InteractUnit("target");
|
|
</Binding>
|
|
<Binding name="ASSISTTARGET">
|
|
AssistUnit("target");
|
|
</Binding>
|
|
<Binding name="ATTACKTARGET">
|
|
AttackTarget();
|
|
</Binding>
|
|
<Binding name="STARTATTACK">
|
|
StartAttack();
|
|
</Binding>
|
|
<Binding name="PETATTACK">
|
|
PetAttack();
|
|
</Binding>
|
|
<Binding name="FOCUSTARGET">
|
|
FocusUnit("target");
|
|
</Binding>
|
|
<Binding name="TARGETFOCUS">
|
|
TargetUnit("focus");
|
|
</Binding>
|
|
<Binding name="TARGETMOUSEOVER">
|
|
TargetUnit("mouseover");
|
|
</Binding>
|
|
<Binding name="TARGETTALKER">
|
|
if ( #VOICECHAT_TALKERS > 0 ) then
|
|
VoiceChatTalkers.buttons[#VOICECHAT_TALKERS].button:Click();
|
|
end
|
|
</Binding>
|
|
|
|
<!-- UI Panels -->
|
|
<Binding name="TOGGLECHARACTER0" header="INTERFACE">
|
|
ToggleCharacter("PaperDollFrame");
|
|
</Binding>
|
|
<Binding name="TOGGLEBACKPACK">
|
|
ToggleBackpack();
|
|
</Binding>
|
|
<Binding name="TOGGLEBAG1">
|
|
ToggleBag(4);
|
|
</Binding>
|
|
<Binding name="TOGGLEBAG2">
|
|
ToggleBag(3);
|
|
</Binding>
|
|
<Binding name="TOGGLEBAG3">
|
|
ToggleBag(2);
|
|
</Binding>
|
|
<Binding name="TOGGLEBAG4">
|
|
ToggleBag(1);
|
|
</Binding>
|
|
<Binding name="OPENALLBAGS">
|
|
OpenAllBags();
|
|
</Binding>
|
|
<Binding name="TOGGLEKEYRING">
|
|
ToggleKeyRing();
|
|
</Binding>
|
|
<Binding name="TOGGLESPELLBOOK">
|
|
ToggleSpellBook(BOOKTYPE_SPELL);
|
|
</Binding>
|
|
<Binding name="TOGGLEPETBOOK">
|
|
ToggleSpellBook(BOOKTYPE_PET);
|
|
</Binding>
|
|
<Binding name="TOGGLEINSCRIPTION">
|
|
ToggleGlyphFrame();
|
|
</Binding>
|
|
<Binding name="TOGGLETALENTS">
|
|
ToggleTalentFrame();
|
|
</Binding>
|
|
<Binding name="TOGGLECHARACTER4">
|
|
TogglePVPFrame();
|
|
</Binding>
|
|
<Binding name="TOGGLECHARACTER3">
|
|
ToggleCharacter("PetPaperDollFrame");
|
|
</Binding>
|
|
<Binding name="TOGGLECHARACTER2">
|
|
ToggleCharacter("ReputationFrame");
|
|
</Binding>
|
|
<Binding name="TOGGLECHARACTER1">
|
|
ToggleCharacter("SkillFrame");
|
|
</Binding>
|
|
<Binding name="TOGGLEQUESTLOG">
|
|
ToggleFrame(QuestLogFrame);
|
|
</Binding>
|
|
<Binding name="TOGGLEGAMEMENU">
|
|
ToggleGameMenu();
|
|
</Binding>
|
|
<Binding name="TOGGLEMINIMAP">
|
|
ToggleMinimap();
|
|
</Binding>
|
|
<Binding name="TOGGLEWORLDMAP">
|
|
ToggleFrame(WorldMapFrame);
|
|
</Binding>
|
|
<Binding name="TOGGLEWORLDMAPSIZE">
|
|
if ( WorldMapFrame:IsShown() ) then
|
|
WorldMapFrame_ToggleWindowSize();
|
|
end
|
|
</Binding>
|
|
<Binding name="TOGGLESOCIAL">
|
|
ToggleFriendsFrame();
|
|
</Binding>
|
|
<Binding name="TOGGLEFRIENDSTAB">
|
|
ToggleFriendsFrame(1);
|
|
</Binding>
|
|
<Binding name="TOGGLEWHOTAB">
|
|
ToggleFriendsFrame(2);
|
|
</Binding>
|
|
<Binding name="TOGGLEGUILDTAB">
|
|
ToggleFriendsFrame(3);
|
|
</Binding>
|
|
<Binding name="TOGGLECHATTAB">
|
|
ToggleFriendsFrame(4);
|
|
</Binding>
|
|
<Binding name="TOGGLERAIDTAB">
|
|
ToggleFriendsFrame(5);
|
|
</Binding>
|
|
<Binding name="TOGGLELFGPARENT"> <!--Keeping the name as the old LFG so that people's bindings aren't reset -->
|
|
ToggleLFDParentFrame();
|
|
</Binding>
|
|
<Binding name="TOGGLELFRPARENT">
|
|
ToggleLFRParentFrame();
|
|
</Binding>
|
|
<Binding name="TOGGLEWORLDSTATESCORES">
|
|
ToggleWorldStateScoreFrame();
|
|
</Binding>
|
|
<Binding name="TOGGLEBATTLEFIELDMINIMAP">
|
|
ToggleBattlefieldMinimap();
|
|
</Binding>
|
|
<Binding name="TOGGLEMINIMAPROTATION">
|
|
ToggleMiniMapRotation();
|
|
</Binding>
|
|
<Binding name="TOGGLECHANNELPULLOUT">
|
|
ChannelPullout_ToggleDisplay();
|
|
</Binding>
|
|
<Binding name="TOGGLEACHIEVEMENT">
|
|
ToggleAchievementFrame();
|
|
</Binding>
|
|
<Binding name="TOGGLESTATISTICS">
|
|
ToggleAchievementFrame(1);
|
|
</Binding>
|
|
<Binding name="TOGGLECURRENCY">
|
|
ToggleCharacter("TokenFrame");
|
|
</Binding>
|
|
|
|
<!-- Misc -->
|
|
<Binding name="STOPCASTING" header="MISC">
|
|
SpellStopCasting();
|
|
</Binding>
|
|
<Binding name="STOPATTACK">
|
|
StopAttack();
|
|
</Binding>
|
|
<Binding name="DISMOUNT">
|
|
Dismount();
|
|
</Binding>
|
|
<Binding name="MINIMAPZOOMIN">
|
|
Minimap_ZoomIn();
|
|
</Binding>
|
|
<Binding name="MINIMAPZOOMOUT">
|
|
Minimap_ZoomOut();
|
|
</Binding>
|
|
<Binding name="TOGGLEMUSIC">
|
|
Sound_ToggleMusic();
|
|
</Binding>
|
|
<Binding name="TOGGLESOUND">
|
|
Sound_ToggleSound();
|
|
</Binding>
|
|
<Binding name="MASTERVOLUMEUP">
|
|
Sound_MasterVolumeUp();
|
|
</Binding>
|
|
<Binding name="MASTERVOLUMEDOWN">
|
|
Sound_MasterVolumeDown();
|
|
</Binding>
|
|
<Binding name="TOGGLESELFMUTE">
|
|
if ( GetCVar("VoiceChatSelfMute") == "0" ) then
|
|
SetCVar("VoiceChatSelfMute", 1);
|
|
else
|
|
SetCVar("VoiceChatSelfMute", 0);
|
|
end
|
|
</Binding>
|
|
<Binding name="TOGGLEUI">
|
|
if ( UIParent:IsShown() ) then
|
|
securecall("CloseMenus");
|
|
securecall("CloseAllWindows");
|
|
UIParent:Hide();
|
|
SetUIVisibility(false);
|
|
ActionStatus_DisplayMessage(format(UI_HIDDEN, GetBindingText(GetBindingKey("TOGGLEUI"), "KEY_")))
|
|
else
|
|
UIParent:Show();
|
|
SetUIVisibility(true);
|
|
end
|
|
</Binding>
|
|
<Binding name="TOGGLEFPS">
|
|
ToggleFramerate();
|
|
</Binding>
|
|
<Binding name="SCREENSHOT">
|
|
TakeScreenshot();
|
|
</Binding>
|
|
|
|
<!-- Debug function key bindings -->
|
|
<Binding name="TOGGLESTATS" hidden="true" debug="true">
|
|
ToggleStats();
|
|
</Binding>
|
|
<Binding name="TOGGLETRIS" hidden="true" debug="true">
|
|
ToggleTris();
|
|
</Binding>
|
|
<Binding name="TOGGLEPORTALS" hidden="true" debug="true">
|
|
TogglePortals();
|
|
</Binding>
|
|
<Binding name="TOGGLECOLLISION" hidden="true" debug="true">
|
|
ToggleCollision();
|
|
</Binding>
|
|
<Binding name="TOGGLECOLLISIONDISPLAY" hidden="true" debug="true">
|
|
ToggleCollisionDisplay();
|
|
</Binding>
|
|
<Binding name="TOGGLEPLAYERBOUNDS" hidden="true" debug="true">
|
|
TogglePlayerBounds();
|
|
</Binding>
|
|
<Binding name="TOGGLEPERFORMANCEDISPLAY" hidden="true" debug="true">
|
|
TogglePerformanceDisplay();
|
|
</Binding>
|
|
<Binding name="TOGGLEPERFORMANCEPAUSE" hidden="true" debug="true">
|
|
TogglePerformancePause();
|
|
</Binding>
|
|
<Binding name="TOGGLEPERFORMANCEVALUES" hidden="true" debug="true">
|
|
TogglePerformanceValues();
|
|
</Binding>
|
|
<Binding name="RESETPERFORMANCEVALUES" hidden="true" debug="true">
|
|
ResetPerformanceValues();
|
|
</Binding>
|
|
<!-- Commentator Mode Bindings -->
|
|
<Binding name="TOGGLECOMMENTATOR" hidden="true" debug="true">
|
|
ToggleCommentatorMode();
|
|
</Binding>
|
|
|
|
<!-- Camera key bindings -->
|
|
<Binding name="NEXTVIEW" header="CAMERA">
|
|
NextView();
|
|
</Binding>
|
|
<Binding name="PREVVIEW">
|
|
PrevView();
|
|
</Binding>
|
|
<Binding name="CAMERAZOOMIN">
|
|
CameraZoomIn(1.0);
|
|
</Binding>
|
|
<Binding name="CAMERAZOOMOUT">
|
|
CameraZoomOut(1.0);
|
|
</Binding>
|
|
<Binding name="SETVIEW1">
|
|
SetView(1);
|
|
</Binding>
|
|
<Binding name="SETVIEW2">
|
|
SetView(2);
|
|
</Binding>
|
|
<Binding name="SETVIEW3">
|
|
SetView(3);
|
|
</Binding>
|
|
<Binding name="SETVIEW4">
|
|
SetView(4);
|
|
</Binding>
|
|
<Binding name="SETVIEW5">
|
|
SetView(5);
|
|
</Binding>
|
|
<Binding name="SAVEVIEW1">
|
|
SaveView(1);
|
|
</Binding>
|
|
<Binding name="SAVEVIEW2">
|
|
SaveView(2);
|
|
</Binding>
|
|
<Binding name="SAVEVIEW3">
|
|
SaveView(3);
|
|
</Binding>
|
|
<Binding name="SAVEVIEW4">
|
|
SaveView(4);
|
|
</Binding>
|
|
<Binding name="SAVEVIEW5">
|
|
SaveView(5);
|
|
</Binding>
|
|
<Binding name="RESETVIEW1">
|
|
ResetView(1);
|
|
</Binding>
|
|
<Binding name="RESETVIEW2">
|
|
ResetView(2);
|
|
</Binding>
|
|
<Binding name="RESETVIEW3">
|
|
ResetView(3);
|
|
</Binding>
|
|
<Binding name="RESETVIEW4">
|
|
ResetView(4);
|
|
</Binding>
|
|
<Binding name="RESETVIEW5">
|
|
ResetView(5);
|
|
</Binding>
|
|
<Binding name="FLIPCAMERAYAW">
|
|
FlipCameraYaw(180);
|
|
</Binding>
|
|
|
|
<!-- MultiAction bar bindings -->
|
|
<Binding name="MULTIACTIONBAR1BUTTON1" runOnUp="true" header="MULTIACTIONBAR">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 1);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 1);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR1BUTTON2" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 2);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 2);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR1BUTTON3" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 3);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 3);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR1BUTTON4" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 4);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 4);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR1BUTTON5" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 5);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 5);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR1BUTTON6" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 6);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 6);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR1BUTTON7" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 7);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 7);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR1BUTTON8" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 8);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 8);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR1BUTTON9" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 9);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 9);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR1BUTTON10" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 10);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 10);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR1BUTTON11" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 11);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 11);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR1BUTTON12" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomLeft", 12);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomLeft", 12);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON1" runOnUp="true" header="BLANK4">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 1);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 1);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON2" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 2);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 2);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON3" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 3);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 3);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON4" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 4);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 4);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON5" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 5);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 5);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON6" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 6);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 6);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON7" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 7);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 7);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON8" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 8);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 8);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON9" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 9);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 9);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON10" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 10);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 10);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON11" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 11);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 11);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR2BUTTON12" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarBottomRight", 12);
|
|
else
|
|
MultiActionButtonUp("MultiBarBottomRight", 12);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON1" runOnUp="true" header="BLANK5">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 1);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 1);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON2" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 2);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 2);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON3" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 3);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 3);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON4" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 4);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 4);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON5" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 5);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 5);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON6" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 6);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 6);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON7" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 7);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 7);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON8" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 8);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 8);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON9" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 9);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 9);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON10" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 10);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 10);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON11" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 11);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 11);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR3BUTTON12" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarRight", 12);
|
|
else
|
|
MultiActionButtonUp("MultiBarRight", 12);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON1" runOnUp="true" header="BLANK6">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 1);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 1);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON2" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 2);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 2);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON3" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 3);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 3);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON4" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 4);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 4);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON5" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 5);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 5);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON6" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 6);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 6);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON7" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 7);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 7);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON8" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 8);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 8);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON9" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 9);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 9);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON10" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 10);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 10);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON11" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 11);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 11);
|
|
end
|
|
</Binding>
|
|
<Binding name="MULTIACTIONBAR4BUTTON12" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
MultiActionButtonDown("MultiBarLeft", 12);
|
|
else
|
|
MultiActionButtonUp("MultiBarLeft", 12);
|
|
end
|
|
</Binding>
|
|
<Binding name="RAIDTARGET1" header="RAID_TARGET">
|
|
SetRaidTargetIcon("target", 1);
|
|
</Binding>
|
|
<Binding name="RAIDTARGET2">
|
|
SetRaidTargetIcon("target", 2);
|
|
</Binding>
|
|
<Binding name="RAIDTARGET3">
|
|
SetRaidTargetIcon("target", 3);
|
|
</Binding>
|
|
<Binding name="RAIDTARGET4">
|
|
SetRaidTargetIcon("target", 4);
|
|
</Binding>
|
|
<Binding name="RAIDTARGET5">
|
|
SetRaidTargetIcon("target", 5);
|
|
</Binding>
|
|
<Binding name="RAIDTARGET6">
|
|
SetRaidTargetIcon("target", 6);
|
|
</Binding>
|
|
<Binding name="RAIDTARGET7">
|
|
SetRaidTargetIcon("target", 7);
|
|
</Binding>
|
|
<Binding name="RAIDTARGET8">
|
|
SetRaidTargetIcon("target", 8);
|
|
</Binding>
|
|
<Binding name="RAIDTARGETNONE">
|
|
SetRaidTarget("target", 0);
|
|
</Binding>
|
|
<!-- Vehicle bindings -->
|
|
<Binding name="VEHICLEEXIT" header="VEHICLE">
|
|
VehicleExit();
|
|
</Binding>
|
|
<Binding name="VEHICLEPREVSEAT">
|
|
VehiclePrevSeat();
|
|
</Binding>
|
|
<Binding name="VEHICLENEXTSEAT">
|
|
VehicleNextSeat();
|
|
</Binding>
|
|
<Binding name="VEHICLEAIMUP" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
VehicleAimUpStart();
|
|
else
|
|
VehicleAimUpStop();
|
|
end
|
|
</Binding>
|
|
<Binding name="VEHICLEAIMDOWN" runOnUp="true">
|
|
if ( keystate == "down" ) then
|
|
VehicleAimDownStart();
|
|
else
|
|
VehicleAimDownStop();
|
|
end
|
|
</Binding>
|
|
<Binding name="VEHICLEAIMINCREMENT">
|
|
VehicleAimIncrement(0.1);
|
|
</Binding>
|
|
<Binding name="VEHICLEAIMDECREMENT">
|
|
VehicleAimDecrement(0.1);
|
|
</Binding>
|
|
<Binding name="VEHICLECAMERAZOOMIN">
|
|
VehicleCameraZoomIn(1.0);
|
|
</Binding>
|
|
<Binding name="VEHICLECAMERAZOOMOUT">
|
|
VehicleCameraZoomOut(1.0);
|
|
</Binding>
|
|
|
|
<!-- Hidden bindings -->
|
|
<Binding name="TURNORACTION" runOnUp="true" hidden="true">
|
|
if ( keystate == "down" ) then
|
|
TurnOrActionStart();
|
|
else
|
|
TurnOrActionStop();
|
|
end
|
|
</Binding>
|
|
<Binding name="CAMERAORSELECTORMOVE" runOnUp="true" hidden="true">
|
|
if ( keystate == "down" ) then
|
|
CameraOrSelectOrMoveStart();
|
|
else
|
|
CameraOrSelectOrMoveStop(IsModifiedClick("STICKYCAMERA"));
|
|
end
|
|
</Binding>
|
|
|
|
<!-- iTunes Bindings -->
|
|
<Binding name="ITUNES_PLAYPAUSE" header="ITUNES_REMOTE" platform="mac">
|
|
MusicPlayer_PlayPause();
|
|
</Binding>
|
|
<Binding name="ITUNES_NEXTTRACK" platform="mac">
|
|
MusicPlayer_NextTrack();
|
|
</Binding>
|
|
<Binding name="ITUNES_BACKTRACK" platform="mac">
|
|
MusicPlayer_BackTrack();
|
|
</Binding>
|
|
<Binding name="ITUNES_VOLUMEUP" platform="mac">
|
|
MusicPlayer_VolumeUp();
|
|
</Binding>
|
|
<Binding name="ITUNES_VOLUMEDOWN" platform="mac">
|
|
MusicPlayer_VolumeDown();
|
|
</Binding>
|
|
|
|
<!-- Movie Recording Bindings -->
|
|
<Binding name="MOVIE_RECORDING_STARTSTOP" header="MOVIE_RECORDING_SECTION" platform="mac">
|
|
MovieRecording_Toggle();
|
|
</Binding>
|
|
<Binding name="MOVIE_RECORDING_CANCEL" platform="mac">
|
|
if(MovieRecording_IsRecording() or MovieRecording_IsCompressing()) then
|
|
MacOptionsCancelFrame:Show();
|
|
end
|
|
</Binding>
|
|
<Binding name="MOVIE_RECORDING_COMPRESS" platform="mac">
|
|
MovieRecording_SearchUncompressedMovie(true);
|
|
</Binding>
|
|
<Binding name="MOVIE_RECORDING_GUI" platform="mac">
|
|
MovieRecording_ToggleGUI();
|
|
</Binding>
|
|
|
|
<!-- Modified Click Actions -->
|
|
<ModifiedClick action="SELFCAST" default="ALT"/>
|
|
<ModifiedClick action="FOCUSCAST" default="NONE"/>
|
|
<ModifiedClick action="AUTOLOOTTOGGLE" default="SHIFT"/>
|
|
<ModifiedClick action="MAILAUTOLOOTTOGGLE" default="SHIFT"/>
|
|
<ModifiedClick action="STICKYCAMERA" default="CTRL"/>
|
|
<ModifiedClick action="CHATLINK" default="SHIFT-BUTTON1"/>
|
|
<ModifiedClick action="DRESSUP" default="CTRL-BUTTON1"/>
|
|
<ModifiedClick action="SOCKETITEM" default="SHIFT-BUTTON2"/>
|
|
<ModifiedClick action="SPLITSTACK" default="SHIFT"/>
|
|
<ModifiedClick action="PICKUPACTION" default="SHIFT"/>
|
|
<ModifiedClick action="COMPAREITEMS" default="SHIFT"/>
|
|
<ModifiedClick action="OPENALLBAGS" default="SHIFT"/>
|
|
<ModifiedClick action="QUESTWATCHTOGGLE" default="SHIFT"/>
|
|
<ModifiedClick action="TOKENWATCHTOGGLE" default="SHIFT"/>
|
|
<ModifiedClick action="SHOWITEMFLYOUT" default="ALT"/>
|
|
<ModifiedClick action="SHOWMULTICASTFLYOUT" default="ALT"/>
|
|
</Bindings>
|