Files
moonwell-client/reference/FrameXML/QuestTimerFrame.lua
T

59 lines
1.4 KiB
Lua

function QuestTimerFrame_OnLoad(self)
self:RegisterEvent("QUEST_LOG_UPDATE");
self:RegisterEvent("PLAYER_ENTERING_WORLD");
self.numTimers = 0;
self.updating = nil;
end
function QuestTimerFrame_OnEvent(self, event, ...)
-- if ( event == "QUEST_LOG_UPDATE" or event == "PLAYER_ENTERING_WORLD" ) then
-- if ( not self.updating ) then
-- QuestTimerFrame_Update(self, GetQuestTimers());
-- end
-- end
end
function QuestTimerFrame_Update(self, ...)
QuestTimerFrame:Hide();
if ( true ) then
return;
end
self.updating = 1;
self.numTimers = select("#", ...);
for i=1, self.numTimers, 1 do
_G["QuestTimer"..i.."Text"]:SetText(SecondsToTime(select(i, ...)));
_G["QuestTimer"..i]:Show();
end
for i=self.numTimers + 1, MAX_QUESTS, 1 do
_G["QuestTimer"..i]:Hide();
end
if ( self.numTimers > 0 ) then
self:SetHeight(45 + (16 * self.numTimers));
self:Show();
else
self:Hide();
end
self.updating = nil;
end
function QuestTimerFrame_OnUpdate(self, elapsed)
if ( self.numTimers > 0 ) then
QuestTimerFrame_Update(self, GetQuestTimers());
end
end
function QuestTimerButton_OnClick(self, button)
ShowUIPanel(QuestLogFrame);
QuestLog_SetSelection(GetQuestIndexForTimer(self:GetID()));
QuestLog_Update();
end
function QuestTimerFrame_OnShow()
UIParent_ManageFramePositions();
end
function QuestTimerFrame_OnHide()
UIParent_ManageFramePositions();
end