1079 lines
31 KiB
Lua
1079 lines
31 KiB
Lua
local VEHICLE_MAX_OVERLAY = 4;
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local VEHICLE_MAX_ARTWORK = 10;
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local VEHICLE_MAX_BORDER = 7;
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local VEHICLE_MAX_BACKGROUND = 3;
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VEHICLE_MAX_ACTIONBUTTONS = 6;
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local SkinsData = {
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["Mechanical"] = {
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["Overall"] = {
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yesPitchWidth = 970,
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noPitchWidth = 888,
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yesPitchHeight = 53,
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noPitchHeight = 53,
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},
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["PitchUpButton"] = { --Pitch up button
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height = 36,
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width = 38,
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point = "BOTTOMLEFT",
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xOfs = 146,
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yOfs = 41,
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normalTexture = [[Interface\Vehicles\UI-Vehicles-Button-Pitch-Up]],
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normalTexCoord = { 0.21875, 0.765625, 0.234375, 0.78125 },
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pushedTexture = [[Interface\Vehicles\UI-Vehicles-Button-Pitch-Down]],
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pushedTexCoord = { 0.21875, 0.765625, 0.234375, 0.78125 },
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pitchHidden = 1,
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},
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["PitchDownButton"] = { --Pitch up button
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height = 36,
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width = 38,
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point = "BOTTOMLEFT",
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xOfs = 146,
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yOfs = 3,
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normalTexture = [[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Up]],
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normalTexCoord = { 0.21875, 0.765625, 0.234375, 0.78125 },
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pushedTexture = [[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Down]],
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pushedTexCoord = { 0.21875, 0.765625, 0.234375, 0.78125 },
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pitchHidden = 1,
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},
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["LeaveButton"] = { --Leave button
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height = 47,
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width = 50,
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point = "BOTTOMRIGHT",
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xOfs = -148,
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yOfs = 18,
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normalTexture = [[Interface\Vehicles\UI-Vehicles-Button-Exit-Up]],
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normalTexCoord = { 0.140625, 0.859375, 0.140625, 0.859375 },
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pushedTexture = [[Interface\Vehicles\UI-Vehicles-Button-Exit-Down]],
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pushedTexCoord = { 0.140625, 0.859375, 0.140625, 0.859375 },
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},
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["ActionButtonFrame"] = {
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point = "BOTTOMLEFT",
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relativePoint = "BOTTOMRIGHT",
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xOfs = -735,
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yOfs = 15,
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},
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["PitchSlider"] = {
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height = 80,
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width = 31,
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point = "BOTTOMLEFT",
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xOfs = 192,
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yOfs = 3,
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pitchHidden = 1,
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},
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["PitchSliderBG"] = {
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.46875, 0.50390625, 0.31640625, 0.62109375 },
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vertexColor = { 0, 0.85, 0.99 },
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},
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["PitchSliderOverlayThing"] = {
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.38671875, 0.46484375, 0.31640625, 0.62109375 },
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},
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["PitchSliderMarker"] = {
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height = 15,
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width = 30,
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point = "CENTER",
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.46875, 0.50390625, 0.45, 0.55 },
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vertexColor = { 1, 0, 0 },
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},
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["HealthBar"] = {
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height = 72,
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width = 33,
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point = "BOTTOMLEFT",
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xOfs = 96,
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yOfs = 10,
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},
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["HealthBarBackground"] = {
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height = 92,
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width = 38,
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point = "BOTTOMLEFT",
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xOfs = -2,
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yOfs = -9,
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texture = [[Interface\Vehicles\UI-Vehicles-FuelTank]],
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texCoord = { 0.5390625, 0.953125, 0.0, 1.0 },
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},
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["HealthBarOverlay"] = {
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height = 92,
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width = 44,
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point = "BOTTOMLEFT",
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xOfs = -5,
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yOfs = -9,
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texture = [[Interface\Vehicles\UI-Vehicles-FuelTank]],
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texCoord = { 0.015625, 0.4921875, 0.0, 1.0 },
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},
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["PowerBar"] = {
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height = 72,
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width = 33,
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point = "BOTTOMRIGHT",
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xOfs = -98,
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yOfs = 10,
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},
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["PowerBarBackground"] = {
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height = 92,
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width = 38,
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point = "BOTTOMLEFT",
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xOfs = -2,
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yOfs = -9,
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texture = [[Interface\Vehicles\UI-Vehicles-FuelTank]],
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texCoord = { 0.5390625, 0.953125, 0.0, 1.0 },
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},
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["PowerBarOverlay"] = {
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height = 92,
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width = 44,
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point = "BOTTOMLEFT",
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xOfs = -5,
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yOfs = -9,
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texture = [[Interface\Vehicles\UI-Vehicles-FuelTank]],
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texCoord = { 0.015625, 0.4921875, 0.0, 1.0 },
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},
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[1] = { --Left end cap
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layer = "BACKGROUND",
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height = 74,
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width = 141,
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point = "BOTTOMLEFT",
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.0, 0.55078125, 0.0, 0.2890625 },
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},
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[2] = { --Right end cap
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layer = "BACKGROUND",
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height = 74,
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width = 141,
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point = "BOTTOMRIGHT",
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.55078125, 0.0, 0.0, 0.2890625 },
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},
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[3] = { --Left border
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layer = "ARTWORK",
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height = 96,
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width = 24,
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point = "BOTTOMLEFT",
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xOfs = 128,
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yOfs = 0,
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.50390625, 0.59765625, 0.30859375, 0.68359375 },
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},
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[4] = { --Pitch Buttons Background
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layer = "BORDER",
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height = 92,
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width = 44,
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point = "BOTTOMLEFT",
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xOfs = 145,
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yOfs = -6,
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.21484375, 0.38671875, 0.3203125, 0.6796875 },
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pitchHidden = 1,
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},
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[5] = { --Right border
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layer = "ARTWORK",
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height = 96,
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width = 24,
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point = "BOTTOMRIGHT",
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xOfs = -128,
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yOfs = 0,
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.90625, 1.0, 0.30859375, 0.68359375 },
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},
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[6] = { --Pitch Slider border
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layer = "ARTWORK",
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height = 96,
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width = 52,
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point = "BOTTOMLEFT",
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xOfs = 182,
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yOfs = 0,
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.59765625, 0.80078125, 0.30859375, 0.68359375 },
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pitchHidden = 1,
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},
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[7] = { --Action buttons background
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layer = "BORDER",
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height = 85,
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width = 533,
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tile = true,
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point = "BOTTOMRIGHT",
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xOfs = -212,
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yOfs = 0,
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.0, 2.08203125, 0.68359375, 1.0 },
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},
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[8] = { --Leave button background
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layer = "BORDER",
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height = 92,
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width = 54,
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point = "BOTTOMRIGHT",
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xOfs = -145,
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yOfs = -5,
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.0, 0.2109375, 0.3203125, 0.6796875 },
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},
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[9] = { --Border between micro buttons and leave button
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layer = "ARTWORK",
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height = 96,
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width = 26,
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point = "BOTTOMRIGHT",
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xOfs = -193,
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yOfs = 0,
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.59765625, 0.69921875, 0.30859375, 0.68359375 },
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},
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[10] = { --Border between micro buttons and action buttons
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layer = "ARTWORK",
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height = 96,
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width = 26,
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point = "BOTTOMRIGHT",
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xOfs = -335,
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yOfs = 0,
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.80078125, 0.90234375, 0.30859375, 0.68359375 },
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},
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[11] = { --Border above pitch buttons
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layer = "ARTWORK",
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height = 16,
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width = 30,
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point = "BOTTOMLEFT",
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xOfs = 152,
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yOfs = 80,
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texture = [[Interface\Vehicles\UI-Vehicle-Frame-Border]],
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texCoord = { 0.25, 0.71875, 0.0, 1.0 },
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pitchHidden = 1,
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},
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[12] = { --Border above action buttons
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layer = "ARTWORK",
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height = 16,
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width = 375,
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tile = true,
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point = "BOTTOMRIGHT",
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xOfs = -361,
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yOfs = 80,
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texture = [[Interface\Vehicles\UI-Vehicle-Frame-Border]],
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texCoord = { 0.0, 5.859375, 0.0, 1.0 },
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},
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[13] = { --Border below action buttons
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layer = "ARTWORK",
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height = 16,
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width = 375,
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tile = true,
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point = "BOTTOMRIGHT",
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xOfs = -361,
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yOfs = -3,
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texture = [[Interface\Vehicles\UI-Vehicle-Frame-Border]],
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texCoord = { 0.0, 5.859375, 0.0, 1.0 },
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},
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[14] = { --Border above leave button
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layer = "ARTWORK",
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height = 16,
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width = 41,
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point = "BOTTOMRIGHT",
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xOfs = -152,
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yOfs = 80,
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texture = [[Interface\Vehicles\UI-Vehicle-Frame-Border]],
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texCoord = { 0.1796875, 0.8203125, 0.0, 1.0 },
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},
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[15] = { --Border above micro buttons
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layer = "ARTWORK",
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height = 16,
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width = 116,
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tile = true,
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point = "BOTTOMRIGHT",
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xOfs = -219,
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yOfs = 80,
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texture = [[Interface\Vehicles\UI-Vehicle-Frame-Border]],
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texCoord = { 0.0, 1.8125, 0.0, 1.0 },
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},
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[16] = { --Left border
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layer = "ARTWORK",
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height = 50,
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width = 24,
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point = "BOTTOMLEFT",
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xOfs = 128,
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yOfs = 0,
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap]],
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texCoord = { 0.70703125, 0.80078125, 0.48828125, 0.68359375 },
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pitchHidden = 2,
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},
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},
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["Natural"] = {
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["Overall"] = {
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yesPitchWidth = 942,
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noPitchWidth = 869,
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yesPitchHeight = 53,
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noPitchHeight = 53,
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},
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["PitchUpButton"] = { --Pitch up button
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height = 35,
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width = 34,
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point = "BOTTOMLEFT",
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xOfs = 166,
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yOfs = 41,
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normalTexture = [[Interface\Vehicles\UI-Vehicles-Button-Pitch-Up]],
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normalTexCoord = { 0.21875, 0.765625, 0.234375, 0.78125 },
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pushedTexture = [[Interface\Vehicles\UI-Vehicles-Button-Pitch-Down]],
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pushedTexCoord = { 0.21875, 0.765625, 0.234375, 0.78125 },
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pitchHidden = 1,
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},
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["PitchDownButton"] = { --Pitch up button
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height = 35,
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width = 34,
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point = "BOTTOMLEFT",
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xOfs = 166,
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yOfs = 3,
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normalTexture = [[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Up]],
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normalTexCoord = { 0.21875, 0.765625, 0.234375, 0.78125 },
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pushedTexture = [[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Down]],
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pushedTexCoord = { 0.21875, 0.765625, 0.234375, 0.78125 },
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pitchHidden = 1,
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},
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["LeaveButton"] = { --Leave button
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height = 47,
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width = 50,
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point = "BOTTOMRIGHT",
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xOfs = -177,
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yOfs = 15,
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normalTexture = [[Interface\Vehicles\UI-Vehicles-Button-Exit-Up]],
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normalTexCoord = { 0.140625, 0.859375, 0.140625, 0.859375 },
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pushedTexture = [[Interface\Vehicles\UI-Vehicles-Button-Exit-Down]],
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pushedTexCoord = { 0.140625, 0.859375, 0.140625, 0.859375 },
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},
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["ActionButtonFrame"] = {
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point = "BOTTOMLEFT",
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relativePoint = "BOTTOMRIGHT",
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xOfs = -820,
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yOfs = 26,
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scale = 0.85,
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},
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["PitchSlider"] = {
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height = 82,
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width = 31,
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point = "BOTTOMLEFT",
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xOfs = 204,
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yOfs = 0,
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pitchHidden = 1,
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},
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["PitchSliderBG"] = {
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texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
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texCoord = { 0.46875, 0.50390625, 0.31640625, 0.62109375 },
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vertexColor = { 0, 0.85, 0.99 },
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},
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["PitchSliderOverlayThing"] = {
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texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
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texCoord = { 0.38671875, 0.46484375, 0.31640625, 0.62109375 },
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vertexColor = { 1, 0, 0 },
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},
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["PitchSliderMarker"] = {
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height = 15,
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width = 30,
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point = "CENTER",
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texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
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texCoord = { 0.46875, 0.50390625, 0.45, 0.55 },
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},
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["HealthBar"] = {
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height = 74,
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width = 38,
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point = "BOTTOMLEFT",
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xOfs = 119,
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yOfs = 3,
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},
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["HealthBarBackground"] = {
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height = 83,
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width = 40,
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point = "BOTTOMLEFT",
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xOfs = -2,
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yOfs = -9,
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texture = [[Interface\Tooltips\UI-Tooltip-Background]],
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texCoord = { 0.0, 1.0, 0.0, 1.0 },
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vertexColor = { TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b },
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},
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["HealthBarOverlay"] = {
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height = 105,
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|
width = 46,
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point = "BOTTOMLEFT",
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xOfs = -5,
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|
yOfs = -9,
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texture = [[Interface\Vehicles\UI-Vehicles-Endcap-Organic-bottle]],
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texCoord = { 0.46484375, 0.66015625, 0.0390625, 0.9375 },
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},
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["PowerBar"] = {
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height = 74,
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width = 38,
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point = "BOTTOMRIGHT",
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xOfs = -119,
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yOfs = 3,
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},
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["PowerBarBackground"] = {
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height = 83,
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|
width = 40,
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point = "BOTTOMLEFT",
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|
xOfs = -2,
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|
yOfs = -9,
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|
texture = [[Interface\Tooltips\UI-Tooltip-Background]],
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|
texCoord = { 0.5390625, 0.953125, 0.0, 1.0 },
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vertexColor = { TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b },
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},
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["PowerBarOverlay"] = {
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|
height = 105,
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|
width = 46,
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|
point = "BOTTOMLEFT",
|
|
xOfs = -5,
|
|
yOfs = -9,
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|
texture = [[Interface\Vehicles\UI-Vehicles-Endcap-Organic-bottle]],
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|
texCoord = { 0.46484375, 0.66015625, 0.0390625, 0.9375 },
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},
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[1] = { --Left end cap
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|
layer = "OVERLAY",
|
|
height = 128,
|
|
width = 114,
|
|
point = "BOTTOMLEFT",
|
|
xOfs = 5,
|
|
yOfs = -15,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Endcap-Organic-bottle]],
|
|
texCoord = { 0.0, 0.4453125, 0.0, 1.0 },
|
|
},
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|
[2] = { --Right end cap
|
|
layer = "OVERLAY",
|
|
height = 128,
|
|
width = 114,
|
|
point = "BOTTOMRIGHT",
|
|
xOfs = -6,
|
|
yOfs = -15,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Endcap-Organic-bottle]],
|
|
texCoord = { 0.4453125, 0.0, 0.0, 1.0 },
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},
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[3] = { --Top right buckle
|
|
layer = "ARTWORK",
|
|
height = 26,
|
|
width = 92,
|
|
point = "BOTTOMRIGHT",
|
|
xOfs = -159,
|
|
yOfs = 73,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
|
|
texCoord = { 0.640625, 1.0, 0.0546875, 0.15625 },
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|
},
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[4] = { --Leave Seat Buckle
|
|
layer = "BORDER",
|
|
height = 91,
|
|
width = 76,
|
|
point = "BOTTOMRIGHT",
|
|
xOfs = -161,
|
|
yOfs = -10,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
|
|
texCoord = { 0.00390625, 0.30078125, 0.3203125, 0.67578125 },
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},
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[5] = { --Action buttons background
|
|
layer = "BACKGROUND",
|
|
height = 85,
|
|
width = 470,
|
|
tile = true,
|
|
point = "BOTTOMRIGHT",
|
|
xOfs = -237,
|
|
yOfs = 0,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
|
|
texCoord = { 0.0, 1.8359375, 0.68359375, 1.0 },
|
|
},
|
|
[6] = { --Top border
|
|
layer = "BORDER",
|
|
height = 16,
|
|
width = 473,
|
|
tile = true,
|
|
point = "BOTTOMRIGHT",
|
|
xOfs = -237,
|
|
yOfs = 79,
|
|
texture = [[Interface\Vehicles\UI-Vehicle-Frame-Border-Organic]],
|
|
texCoord = { 0.0, 8.3125, 0.0, 1.0 },
|
|
},
|
|
[7] = { --Border between micro buttons and action buttons
|
|
layer = "BORDER",
|
|
height = 84,
|
|
width = 17,
|
|
point = "BOTTOMRIGHT",
|
|
xOfs = -363,
|
|
yOfs = 0,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
|
|
texCoord = { 0.93359375, 1.0, 0.3515625, 0.6796875 },
|
|
},
|
|
[8] = { --Top left buckle
|
|
layer = "ARTWORK",
|
|
height = 25,
|
|
width = 110,
|
|
point = "BOTTOMLEFT",
|
|
xOfs = 159,
|
|
yOfs = 76,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
|
|
texCoord = { 0.0, 0.4296875, 0.0390625, 0.13671875 },
|
|
},
|
|
[9] = { --Pitch Slider right border
|
|
layer = "BORDER",
|
|
height = 84,
|
|
width = 18,
|
|
point = "BOTTOMLEFT",
|
|
xOfs = 221,
|
|
yOfs = 0,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
|
|
texCoord = { 0.859375, 0.9296875, 0.3515625, 0.6796875 },
|
|
pitchHidden = 1,
|
|
},
|
|
[10] = { --Pitch Slider left border
|
|
layer = "BORDER",
|
|
height = 84,
|
|
width = 18,
|
|
point = "BOTTOMLEFT",
|
|
xOfs = 200,
|
|
yOfs = 0,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
|
|
texCoord = { 0.859375, 0.9296875, 0.3515625, 0.6796875 },
|
|
pitchHidden = 1,
|
|
},
|
|
[11] = { --Pitch buttons border
|
|
layer = "BORDER",
|
|
height = 87,
|
|
width = 48,
|
|
point = "BOTTOMLEFT",
|
|
xOfs = 160,
|
|
yOfs = -3,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
|
|
texCoord = { 0.515625, 0.703125, 0.32421875, 0.6640625 },
|
|
pitchHidden = 1,
|
|
},
|
|
[12] = { --Bottom border
|
|
layer = "BORDER",
|
|
height = 16,
|
|
width = 328,
|
|
tile = true,
|
|
point = "BOTTOMRIGHT",
|
|
xOfs = -377,
|
|
yOfs = 0,
|
|
texture = [[Interface\Vehicles\UI-Vehicle-Frame-Border-Organic]],
|
|
texCoord = { 0.0, 8.3125, 0.0, 1.0 },
|
|
},
|
|
[13] = { --Bottom right buckle
|
|
layer = "ARTWORK",
|
|
height = 20,
|
|
width = 77,
|
|
point = "BOTTOMRIGHT",
|
|
xOfs = -377,
|
|
yOfs = -3,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
|
|
texCoord = { 0.640625, 1.0, 0.0546875, 0.15625 },
|
|
},
|
|
[14] = { --Bottom left buckle
|
|
layer = "ARTWORK",
|
|
height = 20,
|
|
width = 77,
|
|
point = "BOTTOMRIGHT",
|
|
xOfs = -629,
|
|
yOfs = -3,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
|
|
texCoord = { 1.0, 0.640625, 0.0546875, 0.15625 },
|
|
},
|
|
[15] = { --Top right buckle
|
|
layer = "ARTWORK",
|
|
height = 21,
|
|
width = 31,
|
|
point = "BOTTOMRIGHT",
|
|
xOfs = -370,
|
|
yOfs = 75,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Elements-Organic]],
|
|
texCoord = { 0.640625, 0.78125, 0.06640625, 0.15625 },
|
|
},
|
|
[16] = { --Right vertical cap
|
|
layer = "OVERLAY",
|
|
height = 103,
|
|
width = 9,
|
|
point = "BOTTOMRIGHT",
|
|
xOfs = -158,
|
|
yOfs = 0,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Endcap-Organic-bottle]],
|
|
texCoord = { 0.71484375, 0.7578125, 0.0, 1.0 },
|
|
},
|
|
[17] = { --Left vertical cap
|
|
layer = "OVERLAY",
|
|
height = 103,
|
|
width = 9,
|
|
point = "BOTTOMLEFT",
|
|
xOfs = 158,
|
|
yOfs = 0,
|
|
texture = [[Interface\Vehicles\UI-Vehicles-Endcap-Organic-bottle]],
|
|
texCoord = { 0.7578125, 0.71484375, 0.0, 1.0 },
|
|
},
|
|
},
|
|
}
|
|
|
|
local frameCount = { BACKGROUND = 1, BORDER = 1, ARTWORK = 1, OVERLAY = 1};
|
|
function VehicleMenuBar_SetSkin(skinName, pitchVisible)
|
|
local skinTable = SkinsData[skinName];
|
|
if ( not skinTable ) then
|
|
skinTable = SkinsData["Mechanical"];
|
|
skinName = "Mechanical";
|
|
end
|
|
if ( VehicleMenuBar.currSkin == skinName and VehicleMenuBar.currPitchVisible == pitchVisible ) then
|
|
return;
|
|
else
|
|
VehicleMenuBar_ReleaseSkins();
|
|
end
|
|
VehicleMenuBar.currSkin = skinName;
|
|
VehicleMenuBar.currPitchVisible = pitchVisible;
|
|
for frametype, count in pairs(frameCount) do
|
|
frameCount[frametype] = 1;
|
|
end
|
|
local frame, framedata
|
|
|
|
if ( pitchVisible ) then
|
|
VehicleMenuBar:SetWidth(skinTable.Overall.yesPitchWidth or 970);
|
|
VehicleMenuBar:SetHeight(skinTable.Overall.yesPitchHeight or 53);
|
|
else
|
|
VehicleMenuBar:SetWidth(skinTable.Overall.noPitchWidth or 970);
|
|
VehicleMenuBar:SetHeight(skinTable.Overall.noPitchHeight or 53);
|
|
end
|
|
|
|
for _, framedata in ipairs(skinTable) do
|
|
if ( bit.band((framedata.pitchHidden or 0),(pitchVisible or 0)+1) == 0 ) then --0 = never hide. 1 = hide when no pitch slider 2 = hide when pitch slider
|
|
frame = _G["VehicleMenuBarArtFrame"..framedata.layer..frameCount[framedata.layer]];
|
|
if ( not frame ) then
|
|
error("Not enough vehicle art frames of type "..framedata.layer);
|
|
end
|
|
|
|
frameCount[framedata.layer] = frameCount[framedata.layer] + 1;
|
|
|
|
frame:SetTexture(framedata.texture, framedata.tile);
|
|
frame:SetHeight(framedata.height);
|
|
frame:SetWidth(framedata.width);
|
|
|
|
frame:ClearAllPoints()
|
|
frame:SetPoint(framedata.point, ( framedata.relativeFrame or frame:GetParent() ) , ( framedata.relativePoint or framedata.point ), ( framedata.xOfs or 0 ) , ( framedata.yOfs or 0 ));
|
|
|
|
frame:SetTexCoord( unpack(framedata.texCoord) );
|
|
end
|
|
end
|
|
|
|
for framename, framedata in pairs(skinTable) do --For buttons
|
|
if ( type(framename) == "string" and framename ~= "Overall") then
|
|
frame = _G["VehicleMenuBar"..framename]
|
|
|
|
if ( framedata.height ) then
|
|
frame:SetHeight(framedata.height);
|
|
frame:SetWidth(framedata.width);
|
|
end
|
|
|
|
if ( framedata.normalTexture ) then
|
|
frame:GetNormalTexture():SetTexture(framedata.normalTexture);
|
|
frame:GetNormalTexture():SetTexCoord( unpack(framedata.normalTexCoord) );
|
|
end
|
|
|
|
if ( framedata.pushedTexture ) then
|
|
frame:GetPushedTexture():SetTexture(framedata.pushedTexture);
|
|
frame:GetPushedTexture():SetTexCoord( unpack(framedata.pushedTexCoord) );
|
|
end
|
|
|
|
if ( framedata.texture ) then
|
|
frame:SetTexture(framedata.texture);
|
|
frame:SetTexCoord( unpack(framedata.texCoord) );
|
|
end
|
|
|
|
if ( frame.SetVertexColor ) then
|
|
if ( framedata.vertexColor ) then
|
|
frame:SetVertexColor( unpack(framedata.vertexColor) );
|
|
else
|
|
frame:SetVertexColor( 1.0, 1.0, 1.0, 1.0 );
|
|
end
|
|
end
|
|
|
|
if ( framedata.point ) then
|
|
frame:ClearAllPoints();
|
|
frame:SetPoint(framedata.point, ( framedata.relativeFrame or frame:GetParent() ) , ( framedata.relativePoint or framedata.point ), ( framedata.xOfs or 0 ) , ( framedata.yOfs or 0 ));
|
|
end
|
|
|
|
if ( frame.SetScale ) then
|
|
frame:SetScale(framedata.scale or 1);
|
|
end
|
|
|
|
if ( bit.band((framedata.pitchHidden or 0),(pitchVisible or 0)+1) ~= 0 ) then --0 = never hide. 1 = hide when no pitch slider 2 = hide when pitch slider
|
|
frame:Hide();
|
|
else
|
|
frame:Show();
|
|
end
|
|
end
|
|
end
|
|
|
|
VehicleMenuBar_MoveMicroButtons(skinName);
|
|
end
|
|
|
|
local MicroButtons = {
|
|
CharacterMicroButton,
|
|
SpellbookMicroButton,
|
|
TalentMicroButton,
|
|
AchievementMicroButton,
|
|
QuestLogMicroButton,
|
|
SocialsMicroButton,
|
|
PVPMicroButton,
|
|
LFDMicroButton,
|
|
MainMenuMicroButton,
|
|
HelpMicroButton,
|
|
}
|
|
function VehicleMenuBar_MoveMicroButtons(skinName)
|
|
if ( not skinName ) then
|
|
|
|
for _, frame in pairs(MicroButtons) do
|
|
frame:SetParent(MainMenuBarArtFrame);
|
|
frame:Show();
|
|
end
|
|
|
|
CharacterMicroButton:ClearAllPoints();
|
|
CharacterMicroButton:SetPoint("BOTTOMLEFT", 552, 2);
|
|
SocialsMicroButton:ClearAllPoints();
|
|
SocialsMicroButton:SetPoint("BOTTOMLEFT", QuestLogMicroButton, "BOTTOMRIGHT", -3, 0);
|
|
|
|
UpdateMicroButtons();
|
|
|
|
elseif ( skinName == "Mechanical" ) then
|
|
|
|
for _, frame in pairs(MicroButtons) do
|
|
frame:SetParent(VehicleMenuBarArtFrame);
|
|
frame:Show();
|
|
end
|
|
CharacterMicroButton:ClearAllPoints();
|
|
CharacterMicroButton:SetPoint("BOTTOMLEFT", VehicleMenuBar, "BOTTOMRIGHT", -340, 41);
|
|
SocialsMicroButton:ClearAllPoints();
|
|
SocialsMicroButton:SetPoint("TOPLEFT", CharacterMicroButton, "BOTTOMLEFT", 0, 20);
|
|
|
|
UpdateMicroButtons();
|
|
elseif ( skinName == "Natural" ) then
|
|
|
|
for _, frame in pairs(MicroButtons) do
|
|
frame:SetParent(VehicleMenuBarArtFrame);
|
|
frame:Show();
|
|
end
|
|
CharacterMicroButton:ClearAllPoints();
|
|
CharacterMicroButton:SetPoint("BOTTOMLEFT", VehicleMenuBar, "BOTTOMRIGHT", -365, 41);
|
|
SocialsMicroButton:ClearAllPoints();
|
|
SocialsMicroButton:SetPoint("TOPLEFT", CharacterMicroButton, "BOTTOMLEFT", 0, 20);
|
|
|
|
UpdateMicroButtons();
|
|
end
|
|
end
|
|
|
|
function VehicleMenuBar_ReleaseSkins()
|
|
VehicleMenuBar.currSkin = nil;
|
|
for i=1, VEHICLE_MAX_BACKGROUND do
|
|
_G["VehicleMenuBarArtFrameBACKGROUND"..i]:SetTexture(nil);
|
|
end
|
|
for i=1, VEHICLE_MAX_BORDER do
|
|
_G["VehicleMenuBarArtFrameBORDER"..i]:SetTexture(nil);
|
|
end
|
|
for i=1, VEHICLE_MAX_ARTWORK do
|
|
_G["VehicleMenuBarArtFrameARTWORK"..i]:SetTexture(nil);
|
|
end
|
|
for i=1, VEHICLE_MAX_OVERLAY do
|
|
_G["VehicleMenuBarArtFrameOVERLAY"..i]:SetTexture(nil);
|
|
end
|
|
|
|
VehicleMenuBarPitchUpButton:GetNormalTexture():SetTexture(nil);
|
|
VehicleMenuBarPitchUpButton:GetPushedTexture():SetTexture(nil);
|
|
VehicleMenuBarPitchDownButton:GetNormalTexture():SetTexture(nil);
|
|
VehicleMenuBarPitchDownButton:GetPushedTexture():SetTexture(nil);
|
|
VehicleMenuBarLeaveButton:GetNormalTexture():SetTexture(nil);
|
|
VehicleMenuBarLeaveButton:GetPushedTexture():SetTexture(nil);
|
|
VehicleMenuBarPitchSliderBG:SetTexture(nil);
|
|
VehicleMenuBarPitchSliderOverlayThing:SetTexture(nil);
|
|
VehicleMenuBarPitchSliderMarker:SetTexture(nil);
|
|
end
|
|
|
|
function VehicleMenuBar_UpdateActionBars()
|
|
local frame;
|
|
for i=1, VEHICLE_MAX_ACTIONBUTTONS do
|
|
frame = _G["VehicleMenuBarActionButton"..i];
|
|
frame:GetNormalTexture():SetHeight(105);
|
|
frame:GetNormalTexture():SetWidth(105);
|
|
frame = _G["VehicleMenuBarActionButton"..i.."HotKey"];
|
|
frame:SetPoint("TOPLEFT", -20, -4);
|
|
frame.SetPoint = function() end;
|
|
end
|
|
end
|
|
|
|
function VehicleActionButton_OnClick(self, button, down)
|
|
if ( IsModifiedClick("CHATLINK") ) then
|
|
local spellType, id, subType, spellID = GetActionInfo(self.action);
|
|
if ( spellType == "spell" ) then
|
|
if ( HandleModifiedItemClick(GetSpellLink(spellID)) ) then
|
|
return;
|
|
end
|
|
end
|
|
end
|
|
SecureActionButton_OnClick(self, button, down);
|
|
end
|
|
|
|
function VehicleMenuBar_OnLoad(self)
|
|
VehicleMenuBar_UpdateActionBars();
|
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE");
|
|
self:RegisterEvent("UNIT_DISPLAYPOWER");
|
|
end
|
|
|
|
function VehicleMenuBar_OnEvent(self, event, ...)
|
|
if ( event == "UNIT_ENTERED_VEHICLE" ) then
|
|
UnitFrameHealthBar_Update(VehicleMenuBarHealthBar, "vehicle");
|
|
UnitFrameManaBar_Update(VehicleMenuBarPowerBar, "vehicle");
|
|
elseif ( event == "UNIT_DISPLAYPOWER" ) then --For those crazy helicopter-cats that turn into bears
|
|
UnitFrameManaBar_Update(VehicleMenuBarPowerBar, "vehicle");
|
|
end
|
|
end
|
|
|
|
function VehicleMenuBarPitch_OnLoad(self)
|
|
self:RegisterEvent("VEHICLE_ANGLE_UPDATE");
|
|
|
|
self:RegisterForClicks("LeftButtonUp")
|
|
end
|
|
|
|
function VehicleMenuBarPitch_OnClick(self)
|
|
local _, mouseY = GetCursorPosition();
|
|
local selfScale = self:GetEffectiveScale();
|
|
local pitch = (mouseY - (self:GetBottom()*selfScale) - 8)/((self:GetHeight()*selfScale)-20);
|
|
VehicleAimRequestNormAngle(pitch);
|
|
end
|
|
|
|
function VehicleMenuBarPitch_OnEvent(self, event, ...)
|
|
local arg1 = ...;
|
|
if ( event == "VEHICLE_ANGLE_UPDATE" ) then
|
|
VehicleMenuBarPitch_SetValue(arg1);
|
|
|
|
end
|
|
end
|
|
|
|
function VehicleMenuBarPitch_SetValue(pitch)
|
|
VehicleMenuBarPitchSliderMarker:SetPoint("CENTER",VehicleMenuBarPitchSlider, "BOTTOM", 0, pitch * (VehicleMenuBarPitchSlider:GetHeight() - 20) + 8 );
|
|
end
|
|
|
|
function VehicleMenuBarStatusBars_ShowTooltip(self)
|
|
if ( GetMouseFocus() == self ) then
|
|
local value = self:GetValue();
|
|
local _, valueMax = self:GetMinMaxValues();
|
|
if ( valueMax > 0 ) then
|
|
local text = format("%s/%s (%s%%)", TextStatusBar_CapDisplayOfNumericValue(value), TextStatusBar_CapDisplayOfNumericValue(valueMax), tostring(math.ceil((value / valueMax) * 100)));
|
|
GameTooltip:SetOwner(self, self.tooltipAnchorPoint);
|
|
if ( self.prefix ) then
|
|
GameTooltip:AddLine(self.prefix);
|
|
end
|
|
GameTooltip:AddLine(text, 1.0,1.0,1.0 );
|
|
GameTooltip:Show();
|
|
end
|
|
end
|
|
end
|
|
|
|
----------Seat Indicator--------------
|
|
local numVehicleIndicatorButtons = 0;
|
|
function VehicleSeatIndicator_SetUpVehicle(vehicleIndicatorID)
|
|
if ( vehicleIndicatorID == VehicleSeatIndicator.currSkin ) then
|
|
return;
|
|
end
|
|
|
|
if ( vehicleIndicatorID == 0 ) then
|
|
VehicleSeatIndicator_UnloadTextures();
|
|
return;
|
|
end
|
|
|
|
local backgroundTexture, numSeatIndicators = GetVehicleUIIndicator(vehicleIndicatorID);
|
|
|
|
VehicleSeatIndicator.currSkin = vehicleIndicatorID;
|
|
|
|
VehicleSeatIndicatorBackgroundTexture:SetTexture(backgroundTexture);
|
|
|
|
--These have been hard-coded in for now. FIXME (need something returned from GetVehicleUIIndicator that gives height/width)
|
|
local totalHeight = 128; --VehicleSeatIndicatorBackgroundTexture:GetFileHeight();
|
|
local totalWidth = 128; --VehicleSeatIndicatorBackgroundTexture:GetFileWidth();
|
|
VehicleSeatIndicator:SetHeight(totalHeight);
|
|
VehicleSeatIndicator:SetWidth(totalWidth);
|
|
|
|
for i=1, numSeatIndicators do
|
|
local button;
|
|
if ( i > numVehicleIndicatorButtons ) then
|
|
button = CreateFrame("Button", "VehicleSeatIndicatorButton"..i, VehicleSeatIndicator, "VehicleSeatIndicatorButtonTemplate");
|
|
button:SetID(i)
|
|
numVehicleIndicatorButtons = i;
|
|
else
|
|
button = _G["VehicleSeatIndicatorButton"..i];
|
|
end
|
|
|
|
local virtualSeatIndex, xOffset, yOffset = GetVehicleUIIndicatorSeat(vehicleIndicatorID, i);
|
|
|
|
button.virtualID = virtualSeatIndex;
|
|
button:SetPoint("CENTER", button:GetParent(), "TOPLEFT", xOffset*totalWidth, -yOffset*totalHeight);
|
|
button:Show();
|
|
end
|
|
|
|
for i=numSeatIndicators+1, numVehicleIndicatorButtons do
|
|
local button = _G["VehicleSeatIndicatorButton"..i];
|
|
button:Hide();
|
|
end
|
|
|
|
VehicleSeatIndicator:Show();
|
|
DurabilityFrame_SetAlerts();
|
|
VehicleSeatIndicator_Update();
|
|
|
|
UIParent_ManageFramePositions();
|
|
end
|
|
|
|
function VehicleSeatIndicator_UnloadTextures()
|
|
VehicleSeatIndicatorBackgroundTexture:SetTexture(nil);
|
|
VehicleSeatIndicator:Hide()
|
|
VehicleSeatIndicator.currSkin = nil;
|
|
DurabilityFrame_SetAlerts();
|
|
|
|
UIParent_ManageFramePositions();
|
|
end
|
|
|
|
local function SeatIndicator_PulseFunc(self, elapsed)
|
|
return abs(sin(elapsed*360));
|
|
end
|
|
|
|
local SeatIndicator_PulseTable = {
|
|
totalTime = 2,
|
|
updateFunc = "SetAlpha",
|
|
getPosFunc = SeatIndicator_PulseFunc,
|
|
}
|
|
|
|
function SeatIndicator_Pulse(self, isPlayer)
|
|
self:Show();
|
|
self:SetAlpha(0);
|
|
SetUpAnimation(self, SeatIndicator_PulseTable, self.Hide);
|
|
end
|
|
|
|
function VehicleSeatIndicator_OnLoad(self)
|
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE");
|
|
self:RegisterEvent("PLAYER_GAINS_VEHICLE_DATA");
|
|
self:RegisterEvent("UNIT_ENTERING_VEHICLE");
|
|
self:RegisterEvent("VEHICLE_PASSENGERS_CHANGED");
|
|
self:RegisterEvent("UNIT_EXITED_VEHICLE");
|
|
self:RegisterEvent("PLAYER_LOSES_VEHICLE_DATA");
|
|
self:RegisterEvent("PLAYER_ENTERING_WORLD");
|
|
|
|
UIDropDownMenu_Initialize( VehicleSeatIndicatorDropDown, VehicleSeatIndicatorDropDown_Initialize, "MENU");
|
|
end
|
|
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function VehicleSeatIndicator_OnEvent(self, event, ...)
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local arg1, arg2, _, _, _, arg6 = ...;
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if ( event == "UNIT_ENTERED_VEHICLE" and arg1 == "player" ) then
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VehicleSeatIndicator_SetUpVehicle(arg6);
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elseif ( event == "PLAYER_GAINS_VEHICLE_DATA" and arg1 == "player" ) then
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VehicleSeatIndicator_SetUpVehicle(arg2);
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elseif ( event == "UNIT_ENTERING_VEHICLE" and arg1 == "player" ) then
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self.hasPulsedPlayer = false;
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elseif ( event == "VEHICLE_PASSENGERS_CHANGED" ) then
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VehicleSeatIndicator_Update();
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elseif ( (event == "UNIT_EXITED_VEHICLE" and arg1 == "player") or
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(event == "PLAYER_ENTERING_WORLD") or
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(event == "PLAYER_LOSES_VEHICLE_DATA" and arg1 == "player") ) then
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VehicleSeatIndicator_UnloadTextures();
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end
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end
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function VehicleSeatIndicator_Update()
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if ( not VehicleSeatIndicator.currSkin ) then
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return;
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end
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for i=1, numVehicleIndicatorButtons do
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local button = _G["VehicleSeatIndicatorButton"..i];
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if ( button:IsShown() ) then
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local controlType, occupantName = UnitVehicleSeatInfo("player", button.virtualID);
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if ( occupantName ) then
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button.occupantName = occupantName;
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if ( occupantName == UnitName("player") ) then
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_G["VehicleSeatIndicatorButton"..i.."PlayerIcon"]:Show();
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_G["VehicleSeatIndicatorButton"..i.."AllyIcon"]:Hide();
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if ( not VehicleSeatIndicator.hasPulsedPlayer ) then
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SeatIndicator_Pulse(_G["VehicleSeatIndicatorButton"..i.."PulseTexture"], true);
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VehicleSeatIndicator.hasPulsedPlayer = true;
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end
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else
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_G["VehicleSeatIndicatorButton"..i.."PlayerIcon"]:Hide();
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_G["VehicleSeatIndicatorButton"..i.."AllyIcon"]:Show();
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end
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else
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_G["VehicleSeatIndicatorButton"..i.."PlayerIcon"]:Hide();
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_G["VehicleSeatIndicatorButton"..i.."AllyIcon"]:Hide();
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end
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end
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end
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end
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function VehicleSeatIndicatorButton_OnClick(self, button)
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local seatIndex = self.virtualID;
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if ( button == "RightButton" and CanEjectPassengerFromSeat(seatIndex)) then
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ToggleDropDownMenu(1, seatIndex, VehicleSeatIndicatorDropDown, self:GetName(), 0, -5);
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else
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UnitSwitchToVehicleSeat("player", seatIndex);
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end
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end
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function VehicleSeatIndicatorButton_OnEnter(self)
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if ( not self:IsEnabled() ) then
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return;
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end
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local controlType, occupantName, serverName, ejectable, canSwitchSeats = UnitVehicleSeatInfo("player", self.virtualID);
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local highlight = _G[self:GetName().."Highlight"]
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if ( not UnitUsingVehicle("player") ) then --UnitUsingVehicle also returns true when we are transitioning between seats in a vehicle.
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highlight:Hide();
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if ( occupantName ) then
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GameTooltip_SetDefaultAnchor(GameTooltip, self);
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(occupantName);
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end
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return;
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end
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if ( not canSwitchSeats or not CanSwitchVehicleSeat() ) then
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highlight:Hide();
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SetCursor(nil);
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if ( occupantName ) then
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GameTooltip_SetDefaultAnchor(GameTooltip, self);
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(occupantName);
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end
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elseif ( controlType == "None" ) then
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if ( occupantName ) then
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highlight:Hide();
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GameTooltip_SetDefaultAnchor(GameTooltip, self);
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(occupantName);
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else
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highlight:Show();
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SetCursor("Interface\\CURSOR\\vehichleCursor");
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end
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elseif ( controlType == "Root" ) then
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if ( occupantName ) then
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highlight:Hide();
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GameTooltip_SetDefaultAnchor(GameTooltip, self);
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(occupantName);
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else
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highlight:Show();
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SetCursor("Interface\\CURSOR\\Driver");
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end
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elseif ( controlType == "Child" ) then
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if ( occupantName ) then
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highlight:Hide();
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GameTooltip_SetDefaultAnchor(GameTooltip, self);
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(occupantName);
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else
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highlight:Show();
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SetCursor("Interface\\CURSOR\\Gunner");
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end
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end
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end
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function VehicleSeatIndicatorButton_OnLeave(self)
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GameTooltip:Hide();
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SetCursor(nil);
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end
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function VehicleSeatIndicatorDropDown_OnClick()
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EjectPassengerFromSeat(UIDROPDOWNMENU_MENU_VALUE);
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PlaySound("UChatScrollButton");
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end
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function VehicleSeatIndicatorDropDown_Initialize()
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local info = UIDropDownMenu_CreateInfo();
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info.text = EJECT_PASSENGER;
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info.func = VehicleSeatIndicatorDropDown_OnClick;
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UIDropDownMenu_AddButton(info);
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end |