Gemt
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4fb6a01856
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update viscidus trigger faction=14
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2017-04-08 17:44:04 +02:00 |
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Gemt
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4fd1de4e05
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Merge pull request #17 from StadenElysium/patch-1
Remove mangos database prefix.
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2017-04-08 16:08:01 +02:00 |
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Gemt
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bb8aecb52c
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caelestrasz in aq now has a gossip menu, with a script that changes the text based on if cthun is dead or not.
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2017-04-08 16:00:56 +02:00 |
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Gemt
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b27d75ea2c
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grasps of cthun now despawns (setVisible(false)) when cthun dies
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2017-04-08 13:41:04 +02:00 |
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StadenElysium
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3a1a005dc7
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Update CThun.sql
Remove `mangos` database prefix.
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2017-04-08 12:21:00 +01:00 |
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Gemt
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313544d134
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reduced delayed combat entry to 9 sec. Cleanup eye of cthun::CastGreenBeam
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2017-04-08 12:55:22 +02:00 |
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Gemt
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6c600e3c96
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Added optional setInCombatWithZone logic to Cthun. Its now possible to delay when everyone, except the initial puller, is put in combat with cthun
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2017-04-08 01:05:24 +02:00 |
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Gemt
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40657fb093
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removed unused code in flesh tentacle ai
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2017-04-07 23:50:47 +02:00 |
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Gemt
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76d84da739
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cleanup cthun, moved function and removed unnecessary code
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2017-04-07 23:47:21 +02:00 |
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Gemt
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93665f4605
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improved eye of cthun phase timers. Now closer to correct duration on green beam and dark glare phases. Still a little of, wip.
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2017-04-07 23:46:44 +02:00 |
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Gemt
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48f74ee856
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cthun no longer kills .god players that are in stomach while noone is outside
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2017-04-07 23:44:57 +02:00 |
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Gemt
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109a4e8340
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cthun eye wont start dark glare phase unless successfully acquiring a target
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2017-04-07 17:35:38 +02:00 |
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Gemt
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8efabf8392
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variable renaming and cleanup cthun
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2017-04-07 17:33:55 +02:00 |
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Gemt
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400638a004
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Merge branch 'aq' of github.com:gemt/server into aq
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2017-04-07 00:31:22 +02:00 |
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Gemt
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9defd8a80e
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minor fixes to wipe respawn animation
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2017-04-07 00:30:48 +02:00 |
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Gemt
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e0de896c14
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animating the respawn of cthun after a p2 wipe by delaying the respawn of the eye
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2017-04-06 23:56:29 +02:00 |
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Gemt
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855e38ea35
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tentacle and portal despawning semems good now. Some reset bugs fixed too
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2017-04-06 23:25:04 +02:00 |
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Cgbd
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ead993c940
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Restore working doors
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2017-04-06 23:21:24 +02:00 |
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Cgbd
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1dcfdc9879
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Typo
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2017-04-06 22:30:27 +02:00 |
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Cgbd
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1731000fb5
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Implements Viscidus reset
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2017-04-06 22:16:09 +02:00 |
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Cgbd
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a00436f0ee
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Best handle of Ouro reset
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2017-04-06 21:58:18 +02:00 |
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Cgbd
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6b579f9f79
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Implements Huhuran Wyvern Sting
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2017-04-06 21:54:02 +02:00 |
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Cgbd
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a7f4f4072f
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Allow Viscidus to kill himself
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2017-04-06 21:52:40 +02:00 |
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Gemt
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4b15332796
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huge refactoring. Finished moving all of cthuns eye logic to cthuns body, except beam and dark glare. The eye should now be spawned by the body and not be preset in the creature database table.
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2017-04-06 21:32:03 +02:00 |
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Cgbd
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178c204dab
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Viscidus can't by killed by damages
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2017-04-06 21:31:18 +02:00 |
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Gemt
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3e0fb6fe5f
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added GetCreatureListWithEntryInGrid override for finding multiple creatures at once. Added new GetGameObjectListWithEntryInGrid as check class
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2017-04-06 21:30:49 +02:00 |
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Cgbd
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f86e139219
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Improve Ouro script, better handle of base, scarabs now have a basic AI and despawn on evade
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2017-04-06 05:09:37 +02:00 |
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Gemt
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68514ad80f
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moved all logic from cthuns eye to cthuns body, with the exception of beam and dark glare. This includes p1 tentacle spawns, pulling and all resetting. Cthuns eye is no longer in the creature database table, but rather spawned by cthuns body on reset. STILL WIP - currently several bugs
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2017-04-05 23:40:58 +02:00 |
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Gemt
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38e87624b3
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changed despawn flag of tentacle portals from TEMPSUMMON_DEAD_DESPAWN to TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
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2017-04-05 21:02:57 +02:00 |
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Gemt
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c1b77a985f
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smarter flesh tentacles managment
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2017-04-05 21:02:16 +02:00 |
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Gemt
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7936caa1e0
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removed unused code
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2017-04-05 20:05:39 +02:00 |
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Gemt
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1775ac56d3
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evade-teleporting tentacles now properly display submerge and emerge animation
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2017-04-05 20:02:03 +02:00 |
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Gemt
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6efc87c0d5
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using existing function instead of own code for finding random offset for tentacle spawns on cthun
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2017-04-05 20:00:25 +02:00 |
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Gemt
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b91ed819b7
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flesh tentacles reset threat when no aggro in melee range
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2017-04-05 19:57:08 +02:00 |
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Gemt
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38169b98b8
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Merge branch 'aq' of github.com:gemt/server into aq
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2017-04-05 17:25:59 +02:00 |
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Gemt
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60af7a5ab5
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const fixing and improving in boss_cthunc
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2017-04-05 17:25:19 +02:00 |
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Gemt
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facaf0c3bd
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moved last define in boss_cthun to enum scope
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2017-04-05 17:24:57 +02:00 |
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Cgbd
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59d0c604cc
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Fix number of melee attacks needed to explode Viscidus
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2017-04-05 17:13:30 +02:00 |
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Cgbd
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240e1d4052
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Remove Huhuran poison bolt from script, the spell is called via Berserk/Frenzy spells
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2017-04-05 15:08:23 +02:00 |
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Cgbd
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afacd904c2
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Rewrite Huhuran script
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2017-04-05 14:43:02 +02:00 |
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Cgbd
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1928ecfa97
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Wand shot can't crack Viscidus, Viscidus doesn't handle toxin aura, Viscidus globs speed implemented
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2017-04-05 13:48:33 +02:00 |
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Cgbd
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74facb367c
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Fix Huhuran's wyvern sting and poison bolt target selection
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2017-04-05 00:13:03 +02:00 |
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Gemt
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9de64e998c
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emerge (birth) animation for cthun tentacles working. Added some more spells and comments for cthun to be used, hopefully
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2017-04-04 23:53:58 +02:00 |
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Gemt
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25fc9838fb
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calling correct virtual function in giant_eye_tentacleAI ctor
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2017-04-04 23:28:47 +02:00 |
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Gemt
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64c86537bf
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added missing return in UpdateCthunTentacle
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2017-04-04 23:28:07 +02:00 |
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Gemt
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cda96ee394
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Cthuns tentacles now follow an inheritance hierarchy to share as much code as possible. Moved some of the global static functions into these classes. fixes issue #1
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2017-04-04 19:54:14 +02:00 |
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Gemt
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681edc8f87
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fix livelock in instance_temple_of_ahnqiraj::KillPlayersInStomach()
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2017-04-04 18:17:09 +02:00 |
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Gemt
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440d921bcd
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twins have a 5-10sec cd on doing the on-kill yell. Increased teleport stun duration from 1.5 to 2 sec. Made sure the emperors dont do anything while teleport-stunned
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2017-04-02 16:43:39 +02:00 |
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Gemt
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d8a293ef2e
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changed twin teleport spell duration from 1.5 to 2sec
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2017-04-02 16:41:26 +02:00 |
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Gemt
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c95213c6a1
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sql cleanups
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2017-04-02 15:33:24 +02:00 |
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