1257 lines
53 KiB
C++
1257 lines
53 KiB
C++
/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <string>
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#include <iostream>
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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DatabaseType CharacterDatabase1;
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DatabaseType CharacterDatabase2;
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std::string g_db1Name;
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std::string g_db2Name;
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enum AtLoginFlags
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{
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AT_LOGIN_NONE = 0x00,
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AT_LOGIN_RENAME = 0x01,
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AT_LOGIN_RESET_SPELLS = 0x02,
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AT_LOGIN_RESET_TALENTS = 0x04,
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//AT_LOGIN_CUSTOMIZE = 0x08, -- used in post-3.x
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//AT_LOGIN_RESET_PET_TALENTS = 0x10, -- used in post-3.x
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AT_LOGIN_FIRST = 0x20,
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};
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std::string MakeConnectionString()
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{
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std::string mysql_server_host;
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std::string mysql_server_port;
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std::string mysql_user;
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std::string mysql_pass;
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std::string mysql_db;
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printf("Host: ");
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getline(std::cin, mysql_server_host);
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if (mysql_server_host.empty())
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mysql_server_host = "127.0.0.1";
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printf("Port: ");
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getline(std::cin, mysql_server_port);
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if (mysql_server_port.empty())
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mysql_server_port = "3306";
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printf("User: ");
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getline(std::cin, mysql_user);
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if (mysql_user.empty())
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mysql_user = "root";
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printf("Password: ");
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getline(std::cin, mysql_pass);
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if (mysql_pass.empty())
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mysql_pass = "root";
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return mysql_server_host + ";" + mysql_server_port + ";" + mysql_user + ";" + mysql_pass + ";";
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}
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char GetChar()
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{
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fseek(stdin, 0, SEEK_END);
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char const chr = getchar();
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fseek(stdin, 0, SEEK_END);
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return chr;
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}
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std::string GetString()
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{
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std::string text;
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fseek(stdin, 0, SEEK_END);
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getline(std::cin, text);
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fseek(stdin, 0, SEEK_END);
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return text;
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}
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struct UniqueKeyData
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{
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std::set<uint32> existingKeys1;
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std::set<uint32> existingKeys2;
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std::map<uint32, uint32> replacedKeys;
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uint32 counter = 0;
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std::pair<uint32, bool> ReplaceKeyIfNeeded(uint32 key)
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{
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auto itr = replacedKeys.find(key);
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if (itr != replacedKeys.end())
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return std::make_pair(itr->second, false);
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if (existingKeys1.find(key) == existingKeys1.end())
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return std::make_pair(key, false);
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++counter;
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while (existingKeys1.find(counter) != existingKeys1.end() ||
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existingKeys2.find(counter) != existingKeys2.end())
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{
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++counter;
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}
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replacedKeys.insert({ key, counter });
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return std::make_pair(counter, true);
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}
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};
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bool UpdateCharacterGuids()
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{
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std::set<std::string> characterNames1;
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std::map<uint32, std::string> characterNames2;
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UniqueKeyData characterGuids;
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sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.characters...", g_db1Name.c_str());
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std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `guid`, `name` FROM `characters`"));
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if (!result)
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{
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Database %s contains no characters.", g_db1Name.c_str());
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return false;
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}
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do
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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std::string name = fields[1].GetCppString();
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characterGuids.existingKeys1.insert(guid);
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characterNames1.insert(name);
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} while (result->NextRow());
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sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.characters...", g_db2Name.c_str());
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result = CharacterDatabase2.Query("SELECT `guid`, `name` FROM `characters`");
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if (!result)
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{
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Database %s contains no characters.", g_db2Name.c_str());
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return false;
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}
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do
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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std::string name = fields[1].GetCppString();
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characterGuids.existingKeys2.insert(guid);
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characterNames2.insert({ guid, name });
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} while (result->NextRow());
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if (INT32_MAX < int64(characterGuids.existingKeys1.size() + characterGuids.existingKeys2.size()))
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{
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of characters exceeds max value of int32.");
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return false;
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}
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sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating character names...");
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for (auto const& itr : characterNames2)
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{
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if (!itr.second.empty() && characterNames1.find(itr.second) != characterNames1.end())
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{
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sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Name of character %s (%u) is taken. Marking for rename.", itr.second.c_str(), itr.first);
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CharacterDatabase2.PExecute("UPDATE `characters` SET `name` = guid, `at_login_flags` = (`at_login_flags` | %u) WHERE `guid` = %u", AT_LOGIN_RENAME, itr.first);
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}
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}
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int64 const maxCharGuid1 = *characterGuids.existingKeys1.rbegin();
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int64 const maxCharGuid2 = *characterGuids.existingKeys2.rbegin();
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int64 const maxCharGuid = std::max(maxCharGuid1, maxCharGuid2);
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if (INT32_MAX > int64(maxCharGuid + maxCharGuid2))
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{
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sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating character guids (fast method)...");
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CharacterDatabase2.PExecute("UPDATE `auction` SET `seller_guid` = (`seller_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `auction` SET `buyer_guid` = (`buyer_guid` + %u) WHERE `buyer_guid` != 0", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `characters` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_account_data` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_action` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_aura` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_aura` SET `caster_guid` = (`caster_guid` + %u) WHERE `caster_guid` <= %u", maxCharGuid, maxCharGuid2);
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CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_deleted_items` SET `player_guid` = (`player_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_forgotten_skills` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_homebind` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_honor_cp` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_instance` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_pet` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_queststatus` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_reputation` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_skills` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_social` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_social` SET `friend` = (`friend` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_spell` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_spell_cooldown` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `character_stats` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `corpse` SET `player_guid` = (`player_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `closed_by` = (`closed_by` + %u) WHERE `closed_by` != 0", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `assigned_to` = (`assigned_to` + %u) WHERE `assigned_to` != 0", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `groups` SET `leader_guid` = (`leader_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `groups` SET `main_tank_guid` = (`main_tank_guid` + %u) WHERE `main_tank_guid` != 0", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `groups` SET `main_assistant_guid` = (`main_assistant_guid` + %u) WHERE `main_assistant_guid` != 0", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `groups` SET `looter_guid` = (`looter_guid` + %u) WHERE `looter_guid` != 0", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `group_instance` SET `leader_guid` = (`leader_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `group_member` SET `member_guid` = (`member_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `guild` SET `leader_guid` = (`leader_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `player_guid1` = (`player_guid1` + %u) WHERE `player_guid1` != 0", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `player_guid2` = (`player_guid2` + %u) WHERE `player_guid2` != 0", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guid` = (`guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `item_instance` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `item_instance` SET `creator_guid` = (`creator_guid` + %u) WHERE `creator_guid` != 0", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `item_instance` SET `gift_creator_guid` = (`gift_creator_guid` + %u) WHERE `gift_creator_guid` != 0", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `item_loot` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `mail` SET `sender_guid` = (`sender_guid` + %u) WHERE `mail_template_id` = 0", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `mail` SET `receiver_guid` = (`receiver_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `mail_items` SET `receiver_guid` = (`receiver_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `petition` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `player_guid` = (`player_guid` + %u)", maxCharGuid);
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CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `caster_guid` = (`caster_guid` + %u) WHERE `caster_guid` <= %u", maxCharGuid, maxCharGuid2);
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}
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else
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{
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sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating character guids (slow method)...");
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for (auto const& guid : characterGuids.existingKeys2)
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{
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std::pair<uint32, bool> newGuid = characterGuids.ReplaceKeyIfNeeded(guid);
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if (newGuid.second)
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{
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sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Guid of character %u is taken. Updating to %u.", guid, newGuid.first);
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CharacterDatabase2.PExecute("UPDATE `auction` SET `seller_guid` = %u WHERE `seller_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `auction` SET `buyer_guid` = %u WHERE `buyer_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `characters` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_account_data` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_action` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_aura` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_aura` SET `caster_guid` = %u WHERE `caster_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_deleted_items` SET `player_guid` = %u WHERE `player_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_forgotten_skills` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_homebind` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_honor_cp` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_instance` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_pet` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_queststatus` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_reputation` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_skills` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_social` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_social` SET `friend` = %u WHERE `friend` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_spell` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_spell_cooldown` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `character_stats` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `corpse` SET `player_guid` = %u WHERE `player_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `closed_by` = %u WHERE `closed_by` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `assigned_to` = %u WHERE `assigned_to` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `groups` SET `leader_guid` = %u WHERE `leader_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `groups` SET `main_tank_guid` = %u WHERE `main_tank_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `groups` SET `main_assistant_guid` = %u WHERE `main_assistant_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `groups` SET `looter_guid` = %u WHERE `looter_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `group_instance` SET `leader_guid` = %u WHERE `leader_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `group_member` SET `member_guid` = %u WHERE `member_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `guild` SET `leader_guid` = %u WHERE `leader_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `player_guid1` = %u WHERE `player_guid1` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `player_guid2` = %u WHERE `player_guid2` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `item_instance` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `item_instance` SET `creator_guid` = %u WHERE `creator_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `item_instance` SET `gift_creator_guid` = %u WHERE `gift_creator_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `item_loot` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `mail` SET `sender_guid` = %u WHERE `sender_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `mail` SET `receiver_guid` = %u WHERE `receiver_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `mail_items` SET `receiver_guid` = %u WHERE `receiver_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `petition` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `player_guid` = %u WHERE `player_guid` = %u", newGuid.first, guid);
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CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `caster_guid` = %u WHERE `caster_guid` = %u", newGuid.first, guid);
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}
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}
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}
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// This table has auto increment primary key so update that too.
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sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.character_deleted_items...", g_db1Name.c_str());
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result = CharacterDatabase1.Query("SELECT MAX(`id`) FROM `character_deleted_items`");
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if (result)
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{
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uint32 maxId = 0;
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do
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{
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Field* fields = result->Fetch();
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maxId = fields[0].GetUInt32();
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} while (result->NextRow());
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CharacterDatabase2.PExecute("UPDATE `character_deleted_items` SET `id` = `id` + %u", maxId);
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}
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return true;
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}
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bool UpdateItemGuids()
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{
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UniqueKeyData itemGuids;
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sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.item_instance...", g_db1Name.c_str());
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std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `guid` FROM `item_instance`"));
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
|
|
itemGuids.existingKeys1.insert(guid);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.item_instance...", g_db2Name.c_str());
|
|
result = CharacterDatabase2.Query("SELECT `guid` FROM `item_instance`");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guid = fields[0].GetUInt32();
|
|
itemGuids.existingKeys2.insert(guid);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (INT32_MAX < int64(itemGuids.existingKeys1.size() + itemGuids.existingKeys2.size()))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of items exceeds max value of int32.");
|
|
return false;
|
|
}
|
|
|
|
if (!itemGuids.existingKeys1.empty() && !itemGuids.existingKeys2.empty())
|
|
{
|
|
int64 const maxItemGuid1 = *itemGuids.existingKeys1.rbegin();
|
|
int64 const maxItemGuid2 = *itemGuids.existingKeys2.rbegin();
|
|
int64 const maxItemGuid = std::max(maxItemGuid1, maxItemGuid2);
|
|
|
|
if (INT32_MAX > int64(maxItemGuid + maxItemGuid2))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating item guids (fast method)...");
|
|
CharacterDatabase2.PExecute("UPDATE `auction` SET `item_guid` = (`item_guid` + %u)", maxItemGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `character_aura` SET `item_guid` = (`item_guid` + %u) WHERE `item_guid` != 0", maxItemGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `item_guid` = (`item_guid` + %u)", maxItemGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `item_guid` = (`item_guid` + %u)", maxItemGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `bag` = (`bag` + %u) WHERE `bag` != 0", maxItemGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `item_instance` SET `guid` = (`guid` + %u)", maxItemGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `item_loot` SET `guid` = (`guid` + %u)", maxItemGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `mail_items` SET `item_guid` = (`item_guid` + %u)", maxItemGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `petition` SET `charter_guid` = (`charter_guid` + %u)", maxItemGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `item_guid` = (`item_guid` + %u) WHERE `item_guid` != 0", maxItemGuid);
|
|
}
|
|
else
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating item guids (slow method)...");
|
|
for (auto const& guid : itemGuids.existingKeys2)
|
|
{
|
|
std::pair<uint32, bool> newGuid = itemGuids.ReplaceKeyIfNeeded(guid);
|
|
if (newGuid.second)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Guid of item %u is taken. Updating to %u.", guid, newGuid.first);
|
|
CharacterDatabase2.PExecute("UPDATE `auction` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `character_aura` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `bag` = %u WHERE `bag` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `item_instance` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `item_loot` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `mail_items` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `petition` SET `charter_guid` = %u WHERE `charter_guid` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool UpdatePetitionGuids()
|
|
{
|
|
UniqueKeyData petitionGuids;
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.petition...", g_db1Name.c_str());
|
|
std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `petition_guid` FROM `petition`"));
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guid = fields[0].GetUInt32();
|
|
petitionGuids.existingKeys1.insert(guid);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.petition...", g_db2Name.c_str());
|
|
result = CharacterDatabase2.Query("SELECT `petition_guid` FROM `petition`");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guid = fields[0].GetUInt32();
|
|
petitionGuids.existingKeys2.insert(guid);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (INT32_MAX < int64(petitionGuids.existingKeys1.size() + petitionGuids.existingKeys2.size()))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of petitions exceeds max value of int32.");
|
|
return false;
|
|
}
|
|
|
|
if (!petitionGuids.existingKeys1.empty() && !petitionGuids.existingKeys2.empty())
|
|
{
|
|
int64 const maxPetitionGuid1 = *petitionGuids.existingKeys1.rbegin();
|
|
int64 const maxPetitionGuid2 = *petitionGuids.existingKeys2.rbegin();
|
|
int64 const maxPetitionGuid = std::max(maxPetitionGuid1, maxPetitionGuid2);
|
|
|
|
if (INT32_MAX > int64(maxPetitionGuid + maxPetitionGuid2))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating petition guids (fast method)...");
|
|
CharacterDatabase2.PExecute("UPDATE `petition` SET `petition_guid` = (`petition_guid` + %u)", maxPetitionGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `petition_guid` = (`petition_guid` + %u)", maxPetitionGuid);
|
|
}
|
|
else
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating petition guids (slow method)...");
|
|
for (auto const& guid : petitionGuids.existingKeys2)
|
|
{
|
|
std::pair<uint32, bool> newGuid = petitionGuids.ReplaceKeyIfNeeded(guid);
|
|
if (newGuid.second)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Guid of petition %u is taken. Updating to %u.", guid, newGuid.first);
|
|
CharacterDatabase2.PExecute("UPDATE `petition` SET `petition_guid` = %u WHERE `petition_guid` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `petition_guid` = %u WHERE `petition_guid` = %u", newGuid.first, guid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool UpdatePetGuids()
|
|
{
|
|
UniqueKeyData petGuids;
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.character_pet...", g_db1Name.c_str());
|
|
std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `id` FROM `character_pet`"));
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guid = fields[0].GetUInt32();
|
|
petGuids.existingKeys1.insert(guid);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.character_pet...", g_db2Name.c_str());
|
|
result = CharacterDatabase2.Query("SELECT `id` FROM `character_pet`");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guid = fields[0].GetUInt32();
|
|
petGuids.existingKeys2.insert(guid);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (INT32_MAX < int64(petGuids.existingKeys1.size() + petGuids.existingKeys2.size()))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of pets exceeds max value of int32.");
|
|
return false;
|
|
}
|
|
|
|
if (!petGuids.existingKeys1.empty() && !petGuids.existingKeys2.empty())
|
|
{
|
|
int64 const maxPetGuid1 = *petGuids.existingKeys1.rbegin();
|
|
int64 const maxPetGuid2 = *petGuids.existingKeys2.rbegin();
|
|
int64 const maxPetGuid = std::max(maxPetGuid1, maxPetGuid2);
|
|
|
|
if (INT32_MAX > int64(maxPetGuid + maxPetGuid2))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating pet guids (fast method)...");
|
|
CharacterDatabase2.PExecute("UPDATE `character_pet` SET `id` = (`id` + %u)", maxPetGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `guid` = (`guid` + %u)", maxPetGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `pet_spell` SET `guid` = (`guid` + %u)", maxPetGuid);
|
|
CharacterDatabase2.PExecute("UPDATE `pet_spell_cooldown` SET `guid` = (`guid` + %u)", maxPetGuid);
|
|
}
|
|
else
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating pet guids (slow method)...");
|
|
for (auto const& guid : petGuids.existingKeys2)
|
|
{
|
|
std::pair<uint32, bool> newGuid = petGuids.ReplaceKeyIfNeeded(guid);
|
|
if (newGuid.second)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Guid of pet %u is taken. Updating to %u.", guid, newGuid.first);
|
|
CharacterDatabase2.PExecute("UPDATE `character_pet` SET `id` = %u WHERE `id` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `pet_spell` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
|
|
CharacterDatabase2.PExecute("UPDATE `pet_spell_cooldown` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool UpdateCorpseGuids()
|
|
{
|
|
UniqueKeyData corpseGuids;
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.corpse...", g_db1Name.c_str());
|
|
std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `guid` FROM `corpse`"));
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guid = fields[0].GetUInt32();
|
|
corpseGuids.existingKeys1.insert(guid);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.corpse...", g_db2Name.c_str());
|
|
result = CharacterDatabase2.Query("SELECT `guid` FROM `corpse`");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guid = fields[0].GetUInt32();
|
|
corpseGuids.existingKeys2.insert(guid);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (INT32_MAX < int64(corpseGuids.existingKeys1.size() + corpseGuids.existingKeys2.size()))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of corpses exceeds max value of int32.");
|
|
return false;
|
|
}
|
|
|
|
if (!corpseGuids.existingKeys1.empty() && !corpseGuids.existingKeys2.empty())
|
|
{
|
|
int64 const maxCorpseGuid1 = *corpseGuids.existingKeys1.rbegin();
|
|
int64 const maxCorpseGuid2 = *corpseGuids.existingKeys2.rbegin();
|
|
int64 const maxCorpseGuid = std::max(maxCorpseGuid1, maxCorpseGuid2);
|
|
|
|
if (INT32_MAX > int64(maxCorpseGuid + maxCorpseGuid2))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating corpse guids (fast method)...");
|
|
CharacterDatabase2.PExecute("UPDATE `corpse` SET `guid` = (`guid` + %u)", maxCorpseGuid);
|
|
}
|
|
else
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating corpse guids (slow method)...");
|
|
for (auto const& guid : corpseGuids.existingKeys2)
|
|
{
|
|
std::pair<uint32, bool> newGuid = corpseGuids.ReplaceKeyIfNeeded(guid);
|
|
if (newGuid.second)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Guid of corpse %u is taken. Updating to %u.", guid, newGuid.first);
|
|
CharacterDatabase2.PExecute("UPDATE `corpse` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool UpdateGroupIds()
|
|
{
|
|
UniqueKeyData groupIds;
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.groups...", g_db1Name.c_str());
|
|
std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `group_id` FROM `groups`"));
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 groupId = fields[0].GetUInt32();
|
|
groupIds.existingKeys1.insert(groupId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.groups...", g_db2Name.c_str());
|
|
result = CharacterDatabase2.Query("SELECT `group_id` FROM `groups`");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 groupId = fields[0].GetUInt32();
|
|
groupIds.existingKeys2.insert(groupId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (INT32_MAX < int64(groupIds.existingKeys1.size() + groupIds.existingKeys2.size()))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of groups exceeds max value of int32.");
|
|
return false;
|
|
}
|
|
|
|
if (!groupIds.existingKeys1.empty() && !groupIds.existingKeys2.empty())
|
|
{
|
|
int64 const maxGroupId1 = *groupIds.existingKeys1.rbegin();
|
|
int64 const maxGroupId2 = *groupIds.existingKeys2.rbegin();
|
|
int64 const maxGroupId = std::max(maxGroupId1, maxGroupId2);
|
|
|
|
if (INT32_MAX > int64(maxGroupId + maxGroupId2))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating group ids (fast method)...");
|
|
CharacterDatabase2.PExecute("UPDATE `groups` SET `group_id` = (`group_id` + %u)", maxGroupId);
|
|
CharacterDatabase2.PExecute("UPDATE `group_member` SET `group_id` = (`group_id` + %u)", maxGroupId);
|
|
}
|
|
else
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating group ids (slow method)...");
|
|
for (auto const& id : groupIds.existingKeys2)
|
|
{
|
|
std::pair<uint32, bool> newId = groupIds.ReplaceKeyIfNeeded(id);
|
|
if (newId.second)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of group %u is taken. Updating to %u.", id, newId.first);
|
|
CharacterDatabase2.PExecute("UPDATE `groups` SET `group_id` = %u WHERE `group_id` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `group_member` SET `group_id` = %u WHERE `group_id` = %u", newId.first, id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool UpdateGuildIds()
|
|
{
|
|
UniqueKeyData guildIds;
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.guild...", g_db1Name.c_str());
|
|
std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `guild_id` FROM `guild`"));
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guildId = fields[0].GetUInt32();
|
|
guildIds.existingKeys1.insert(guildId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.guild...", g_db2Name.c_str());
|
|
result = CharacterDatabase2.Query("SELECT `guild_id` FROM `guild`");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guildId = fields[0].GetUInt32();
|
|
guildIds.existingKeys2.insert(guildId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (INT32_MAX < int64(guildIds.existingKeys1.size() + guildIds.existingKeys2.size()))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of guilds exceeds max value of int32.");
|
|
return false;
|
|
}
|
|
|
|
if (!guildIds.existingKeys1.empty() && !guildIds.existingKeys2.empty())
|
|
{
|
|
int64 const maxGuildId1 = *guildIds.existingKeys1.rbegin();
|
|
int64 const maxGuildId2 = *guildIds.existingKeys2.rbegin();
|
|
int64 const maxGuildId = std::max(maxGuildId1, maxGuildId2);
|
|
|
|
if (INT32_MAX > int64(maxGuildId + maxGuildId2))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating guild ids (fast method)...");
|
|
CharacterDatabase2.PExecute("UPDATE `guild` SET `guild_id` = (`guild_id` + %u)", maxGuildId);
|
|
CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `guild_id` = (`guild_id` + %u)", maxGuildId);
|
|
CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guild_id` = (`guild_id` + %u)", maxGuildId);
|
|
CharacterDatabase2.PExecute("UPDATE `guild_rank` SET `guild_id` = (`guild_id` + %u)", maxGuildId);
|
|
}
|
|
else
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating guild ids (slow method)...");
|
|
for (auto const& id : guildIds.existingKeys2)
|
|
{
|
|
std::pair<uint32, bool> newId = guildIds.ReplaceKeyIfNeeded(id);
|
|
if (newId.second)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of guild %u is taken. Updating to %u.", id, newId.first);
|
|
CharacterDatabase2.PExecute("UPDATE `guild` SET `guild_id` = %u WHERE `guild_id` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `guild_id` = %u WHERE `guild_id` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guild_id` = %u WHERE `guild_id` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `guild_rank` SET `guild_id` = %u WHERE `guild_id` = %u", newId.first, id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool UpdateInstanceIds()
|
|
{
|
|
UniqueKeyData instanceIds;
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.instance...", g_db1Name.c_str());
|
|
std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `id` FROM `instance`"));
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 instanceId = fields[0].GetUInt32();
|
|
instanceIds.existingKeys1.insert(instanceId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.instance...", g_db2Name.c_str());
|
|
result = CharacterDatabase2.Query("SELECT `id` FROM `instance`");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 instanceId = fields[0].GetUInt32();
|
|
instanceIds.existingKeys2.insert(instanceId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (INT32_MAX < int64(instanceIds.existingKeys1.size() + instanceIds.existingKeys2.size()))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of instances exceeds max value of int32.");
|
|
return false;
|
|
}
|
|
|
|
if (!instanceIds.existingKeys1.empty() && !instanceIds.existingKeys2.empty())
|
|
{
|
|
int64 const maxInstanceId1 = *instanceIds.existingKeys1.rbegin();
|
|
int64 const maxInstanceId2 = *instanceIds.existingKeys2.rbegin();
|
|
int64 const maxInstanceId = std::max(maxInstanceId1, maxInstanceId2);
|
|
|
|
if (INT32_MAX > int64(maxInstanceId + maxInstanceId2))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating instance ids (fast method)...");
|
|
CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `instance_id` = (`instance_id` + %u) WHERE `instance_id` != 0", maxInstanceId);
|
|
CharacterDatabase2.PExecute("UPDATE `character_instance` SET `instance` = (`instance` + %u)", maxInstanceId);
|
|
CharacterDatabase2.PExecute("UPDATE `corpse` SET `instance` = (`instance` + %u) WHERE `instance` != 0", maxInstanceId);
|
|
CharacterDatabase2.PExecute("UPDATE `creature_respawn` SET `instance` = (`instance` + %u) WHERE `instance` != 0", maxInstanceId);
|
|
CharacterDatabase2.PExecute("UPDATE `gameobject_respawn` SET `instance` = (`instance` + %u) WHERE `instance` != 0", maxInstanceId);
|
|
CharacterDatabase2.PExecute("UPDATE `group_instance` SET `instance` = (`instance` + %u)", maxInstanceId);
|
|
CharacterDatabase2.PExecute("UPDATE `instance` SET `id` = (`id` + %u)", maxInstanceId);
|
|
}
|
|
else
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating instance ids (slow method)...");
|
|
for (auto const& id : instanceIds.existingKeys2)
|
|
{
|
|
std::pair<uint32, bool> newId = instanceIds.ReplaceKeyIfNeeded(id);
|
|
if (newId.second)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of instance %u is taken. Updating to %u.", id, newId.first);
|
|
CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `instance_id` = %u WHERE `instance_id` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `character_instance` SET `instance` = %u WHERE `instance` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `corpse` SET `instance` = %u WHERE `instance` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `creature_respawn` SET `instance` = %u WHERE `instance` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `gameobject_respawn` SET `instance` = %u WHERE `instance` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `group_instance` SET `instance` = %u WHERE `instance` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `instance` SET `id` = %u WHERE `id` = %u", newId.first, id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool UpdateMailIds()
|
|
{
|
|
UniqueKeyData mailIds;
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.mail...", g_db1Name.c_str());
|
|
std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `id` FROM `mail`"));
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 mailId = fields[0].GetUInt32();
|
|
mailIds.existingKeys1.insert(mailId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.mail...", g_db2Name.c_str());
|
|
result = CharacterDatabase2.Query("SELECT `id` FROM `mail`");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 mailId = fields[0].GetUInt32();
|
|
mailIds.existingKeys2.insert(mailId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (INT32_MAX < int64(mailIds.existingKeys1.size() + mailIds.existingKeys2.size()))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of mails exceeds max value of int32.");
|
|
return false;
|
|
}
|
|
|
|
if (!mailIds.existingKeys1.empty() && !mailIds.existingKeys2.empty())
|
|
{
|
|
int64 const maxMailId1 = *mailIds.existingKeys1.rbegin();
|
|
int64 const maxMailid2 = *mailIds.existingKeys2.rbegin();
|
|
int64 const maxMailid = std::max(maxMailId1, maxMailid2);
|
|
|
|
if (INT32_MAX > int64(maxMailid + maxMailid2))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating mail ids (fast method)...");
|
|
CharacterDatabase2.PExecute("UPDATE `mail` SET `id` = (`id` + %u)", maxMailid);
|
|
CharacterDatabase2.PExecute("UPDATE `mail_items` SET `mail_id` = (`mail_id` + %u)", maxMailid);
|
|
}
|
|
else
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating mail ids (slow method)...");
|
|
for (auto const& id : mailIds.existingKeys2)
|
|
{
|
|
std::pair<uint32, bool> newId = mailIds.ReplaceKeyIfNeeded(id);
|
|
if (newId.second)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of instance %u is taken. Updating to %u.", id, newId.first);
|
|
CharacterDatabase2.PExecute("UPDATE `mail` SET `id` = %u WHERE `id` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `mail_items` SET `mail_id` = %u WHERE `mail_id` = %u", newId.first, id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool UpdateItemTextIds()
|
|
{
|
|
UniqueKeyData itemTextIds;
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.item_text...", g_db1Name.c_str());
|
|
std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `id` FROM `item_text`"));
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 itemTextId = fields[0].GetUInt32();
|
|
itemTextIds.existingKeys1.insert(itemTextId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.mail...", g_db2Name.c_str());
|
|
result = CharacterDatabase2.Query("SELECT `id` FROM `item_text`");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 itemTextId = fields[0].GetUInt32();
|
|
itemTextIds.existingKeys2.insert(itemTextId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (INT32_MAX < int64(itemTextIds.existingKeys1.size() + itemTextIds.existingKeys2.size()))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of item texts exceeds max value of int32.");
|
|
return false;
|
|
}
|
|
|
|
if (!itemTextIds.existingKeys1.empty() && !itemTextIds.existingKeys2.empty())
|
|
{
|
|
int64 const maxItemTextId1 = *itemTextIds.existingKeys1.rbegin();
|
|
int64 const maxItemTextId2 = *itemTextIds.existingKeys2.rbegin();
|
|
int64 const maxItemTextId = std::max(maxItemTextId1, maxItemTextId2);
|
|
|
|
if (INT32_MAX > int64(maxItemTextId + maxItemTextId2))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating item text ids (fast method)...");
|
|
CharacterDatabase2.PExecute("UPDATE `item_instance` SET `text` = (`text` + %u) WHERE `text` != 0", maxItemTextId);
|
|
CharacterDatabase2.PExecute("UPDATE `item_text` SET `id` = (`id` + %u)", maxItemTextId);
|
|
CharacterDatabase2.PExecute("UPDATE `mail` SET `item_text_id` = (`item_text_id` + %u) WHERE `item_text_id` != 0", maxItemTextId);
|
|
}
|
|
else
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating item text ids (slow method)...");
|
|
for (auto const& id : itemTextIds.existingKeys2)
|
|
{
|
|
std::pair<uint32, bool> newId = itemTextIds.ReplaceKeyIfNeeded(id);
|
|
if (newId.second)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of item text %u is taken. Updating to %u.", id, newId.first);
|
|
CharacterDatabase2.PExecute("UPDATE `item_instance` SET `text` = %u WHERE `text` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `item_text` SET `id` = %u WHERE `id` = %u", newId.first, id);
|
|
CharacterDatabase2.PExecute("UPDATE `mail` SET `item_text_id` = %u WHERE `item_text_id` = %u", newId.first, id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool UpdateAuctionIds()
|
|
{
|
|
UniqueKeyData auctionIds;
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.auction...", g_db1Name.c_str());
|
|
std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `id` FROM `auction`"));
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 auctionId = fields[0].GetUInt32();
|
|
auctionIds.existingKeys1.insert(auctionId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.auction...", g_db2Name.c_str());
|
|
result = CharacterDatabase2.Query("SELECT `id` FROM `auction`");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 auctionId = fields[0].GetUInt32();
|
|
auctionIds.existingKeys2.insert(auctionId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (INT32_MAX < int64(auctionIds.existingKeys1.size() + auctionIds.existingKeys2.size()))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of auctions exceeds max value of int32.");
|
|
return false;
|
|
}
|
|
|
|
if (!auctionIds.existingKeys1.empty() && !auctionIds.existingKeys2.empty())
|
|
{
|
|
int64 const maxAuctionId1 = *auctionIds.existingKeys1.rbegin();
|
|
int64 const maxAuctionId2 = *auctionIds.existingKeys2.rbegin();
|
|
int64 const maxAuctionId = std::max(maxAuctionId1, maxAuctionId2);
|
|
|
|
if (INT32_MAX > int64(maxAuctionId + maxAuctionId2))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating auction ids (fast method)...");
|
|
CharacterDatabase2.PExecute("UPDATE `auction` SET `id` = (`id` + %u)", maxAuctionId);
|
|
}
|
|
else
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating auction ids (slow method)...");
|
|
for (auto const& id : auctionIds.existingKeys2)
|
|
{
|
|
std::pair<uint32, bool> newId = auctionIds.ReplaceKeyIfNeeded(id);
|
|
if (newId.second)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of auction %u is taken. Updating to %u.", id, newId.first);
|
|
CharacterDatabase2.PExecute("UPDATE `auction` SET `id` = %u WHERE `id` = %u", newId.first, id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool UpdateTicketIds()
|
|
{
|
|
UniqueKeyData ticketIds;
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.gm_tickets...", g_db1Name.c_str());
|
|
std::unique_ptr<QueryResult> result(CharacterDatabase1.Query("SELECT `ticket_id` FROM `gm_tickets`"));
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 ticketId = fields[0].GetUInt32();
|
|
ticketIds.existingKeys1.insert(ticketId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.gm_tickets...", g_db2Name.c_str());
|
|
result = CharacterDatabase2.Query("SELECT `ticket_id` FROM `gm_tickets`");
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 ticketId = fields[0].GetUInt32();
|
|
ticketIds.existingKeys2.insert(ticketId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (INT32_MAX < int64(ticketIds.existingKeys1.size() + ticketIds.existingKeys2.size()))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of tickets exceeds max value of int32.");
|
|
return false;
|
|
}
|
|
|
|
if (!ticketIds.existingKeys1.empty() && !ticketIds.existingKeys2.empty())
|
|
{
|
|
int64 const maxTicketId1 = *ticketIds.existingKeys1.rbegin();
|
|
int64 const maxTicketId2 = *ticketIds.existingKeys2.rbegin();
|
|
int64 const maxTicketId = std::max(maxTicketId1, maxTicketId2);
|
|
|
|
if (INT32_MAX > int64(maxTicketId + maxTicketId2))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating ticket ids (fast method)...");
|
|
CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `ticket_id` = (`ticket_id` + %u)", maxTicketId);
|
|
}
|
|
else
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating ticket ids (slow method)...");
|
|
for (auto const& id : ticketIds.existingKeys2)
|
|
{
|
|
std::pair<uint32, bool> newId = ticketIds.ReplaceKeyIfNeeded(id);
|
|
if (newId.second)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of ticket %u is taken. Updating to %u.", id, newId.first);
|
|
CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `ticket_id` = %u WHERE `ticket_id` = %u", newId.first, id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
char const* g_mainLogFileName = "RealmMerge.log";
|
|
|
|
//=======================================================
|
|
int main(int argc, char* argv[])
|
|
{
|
|
puts("This tool resolves guid conflicts between character databases,");
|
|
puts("to help you merge DB-2 into DB-1 and consolidate the realms.");
|
|
puts("It will update keys in DB-2 and you have to manually export");
|
|
puts("the database to a sql file afterwards and insert into DB-1.");
|
|
puts("-------------------------------------------------------------");
|
|
puts("");
|
|
puts("Please enter your database connection info.");
|
|
puts("");
|
|
|
|
std::string connString = MakeConnectionString();
|
|
|
|
printf("Database 1 Name: ");
|
|
g_db1Name = GetString();
|
|
if (g_db1Name.empty())
|
|
{
|
|
puts("Error: You did not enter a database name.");
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
printf("Database 2 Name: ");
|
|
g_db2Name = GetString();
|
|
if (g_db2Name.empty())
|
|
{
|
|
puts("Error: You did not enter a database name.");
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!CharacterDatabase1.Initialize((connString + g_db1Name).c_str()))
|
|
{
|
|
puts("Error: Cannot connect to DB-1.");
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!CharacterDatabase2.Initialize((connString + g_db2Name).c_str()))
|
|
{
|
|
puts("Error: Cannot connect to DB-2.");
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
time_t startTime = time(nullptr);
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Starting work at %u...", startTime);
|
|
|
|
if (!UpdateCharacterGuids())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!UpdateItemGuids())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!UpdatePetitionGuids())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!UpdatePetGuids())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!UpdateCorpseGuids())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!UpdateGroupIds())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!UpdateGuildIds())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!UpdateInstanceIds())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!UpdateMailIds())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!UpdateItemTextIds())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!UpdateAuctionIds())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
if (!UpdateTicketIds())
|
|
{
|
|
GetChar();
|
|
return 1;
|
|
}
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Work done in %u seconds.", (time(nullptr) - startTime));
|
|
|
|
GetChar();
|
|
return 0;
|
|
}
|