fix(premium): allow opening auction house from temporary spawned

creatures
This commit is contained in:
gasaichandesu
2026-08-19 22:54:31 +04:00
parent 2f1278cb7c
commit 0c72d04d38
+115 -123
View File
@@ -30,13 +30,13 @@
#include "WorldPacket.h"
#include "WorldSession.h"
//void called when player click on auctioneer npc
void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
// void called when player click on auctioneer npc
void WorldSession::HandleAuctionHelloOpcode(WorldPacket &recvData)
{
ObjectGuid guid; //NPC guid
ObjectGuid guid; // NPC guid
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
@@ -50,8 +50,8 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
SendAuctionHello(guid, unit);
}
//this void causes that auction window is opened
void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
// this void causes that auction window is opened
void WorldSession::SendAuctionHello(ObjectGuid guid, Creature *unit)
{
if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
{
@@ -62,18 +62,18 @@ void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
if (!sScriptMgr->CanSendAuctionHello(this, guid, unit))
return;
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(unit->GetFaction());
AuctionHouseEntry const *ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(unit->GetFaction());
if (!ahEntry)
return;
WorldPacket data(MSG_AUCTION_HELLO, 12);
data << guid;
data << uint32(ahEntry->houseId);
data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
SendPacket(&data);
}
//call this method when player bids, creates, or deletes auction
// call this method when player bids, creates, or deletes auction
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
{
WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
@@ -81,11 +81,11 @@ void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uin
data << Action;
data << ErrorCode;
if (!ErrorCode && Action)
data << bidError; //when bid, then send 0, once...
data << bidError; // when bid, then send 0, once...
SendPacket(&data);
}
//this function sends notification, if bidder is online
// this function sends notification, if bidder is online
void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template)
{
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8 * 4));
@@ -99,22 +99,22 @@ void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auction
SendPacket(&data);
}
//this void causes on client to display: "Your auction sold"
void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
// this void causes on client to display: "Your auction sold"
void WorldSession::SendAuctionOwnerNotification(AuctionEntry *auction)
{
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (8 * 4));
data << uint32(auction->Id);
data << uint32(auction->bid);
data << uint32(0); //unk
data << uint64(0); //unk (bidder guid?)
data << uint32(0); // unk
data << uint64(0); // unk (bidder guid?)
data << uint32(auction->item_template);
data << uint32(0); //unk
data << float(0); //unk (time?)
data << uint32(0); // unk
data << float(0); // unk (time?)
SendPacket(&data);
}
//this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
// this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
{
ObjectGuid auctioneer;
uint32 itemsCount, etime, bid, buyout;
@@ -161,19 +161,19 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
{
LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player {} ({}) attempted to sell item with higher price than max gold amount.",
_player->GetName(), _player->GetGUID().ToString());
_player->GetName(), _player->GetGUID().ToString());
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
return;
}
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
AuctionHouseEntry const *auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
if (!auctionHouseEntry)
{
LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) has wrong faction.", auctioneer.ToString());
@@ -184,25 +184,25 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
switch (etime)
{
case 1*MIN_AUCTION_TIME:
case 2*MIN_AUCTION_TIME:
case 4*MIN_AUCTION_TIME:
break;
default:
return;
case 1 * MIN_AUCTION_TIME:
case 2 * MIN_AUCTION_TIME:
case 4 * MIN_AUCTION_TIME:
break;
default:
return;
}
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Item* items[MAX_AUCTION_ITEMS];
Item *items[MAX_AUCTION_ITEMS];
uint32 finalCount = 0;
uint32 itemEntry = 0;
for (uint32 i = 0; i < itemsCount; ++i)
{
Item* item = _player->GetItemByGuid(itemGUIDs[i]);
Item *item = _player->GetItemByGuid(itemGUIDs[i]);
if (!item)
{
@@ -214,8 +214,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
itemEntry = item->GetTemplate()->ItemId;
if (sAuctionMgr->GetAItem(item->GetGUID()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
item->GetTemplate()->HasFlag(ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION) ||
item->GetCount() < count[i] || itemEntry != item->GetTemplate()->ItemId)
item->GetTemplate()->HasFlag(ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION) ||
item->GetCount() < count[i] || itemEntry != item->GetTemplate()->ItemId)
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
@@ -246,7 +246,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
for (uint32 i = 0; i < itemsCount; ++i)
{
Item* item = items[i];
Item *item = items[i];
if (item->GetMaxStackCount() < finalCount)
{
@@ -257,10 +257,10 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
for (uint32 i = 0; i < itemsCount; ++i)
{
Item* item = items[i];
Item *item = items[i];
uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
AuctionHouseObject *auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
if (!_player->HasEnoughMoney(deposit))
@@ -271,22 +271,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
_player->ModifyMoney(-int32(deposit));
AuctionEntry* AH = new AuctionEntry;
AuctionEntry *AH = new AuctionEntry;
AH->Id = sObjectMgr->GenerateAuctionID();
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
AH->houseId = AuctionHouseId::Neutral;
else
{
CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(creature->GetSpawnId());
if (!auctioneerData)
{
LOG_ERROR("network.opcode", "Data for auctioneer not found ({})", auctioneer.ToString());
delete AH;
return;
}
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
CreatureTemplate const *auctioneerInfo = creature->GetCreatureTemplate();
if (!auctioneerInfo)
{
LOG_ERROR("network.opcode", "Non existing auctioneer ({})", auctioneer.ToString());
@@ -294,7 +286,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
return;
}
AuctionHouseEntry const* AHEntry = sAuctionMgr->GetAuctionHouseEntryFromFactionTemplate(auctioneerInfo->faction);
AuctionHouseEntry const *AHEntry = sAuctionMgr->GetAuctionHouseEntryFromFactionTemplate(auctioneerInfo->faction);
AH->houseId = AuctionHouseId(AHEntry->houseId);
}
@@ -314,7 +306,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->auctionHouseEntry = auctionHouseEntry;
LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
_player->GetName(), _player->GetGUID().ToString(), item->GetTemplate()->Name1, item->GetEntry(), item->GetGUID().ToString(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
_player->GetName(), _player->GetGUID().ToString(), item->GetTemplate()->Name1, item->GetEntry(), item->GetGUID().ToString(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(item);
auctionHouse->AddAuction(AH);
@@ -332,21 +324,21 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
LOG_GM(GetAccountId(), "GM {} (Account: {}) created auction: {} (Item: {} Count: {}) Bid: {} Buyout: {}",
_player->GetName(), GetAccountId(), AH->Id,
item->GetTemplate()->Name1, item->GetCount(), bid, buyout);
_player->GetName(), GetAccountId(), AH->Id,
item->GetTemplate()->Name1, item->GetCount(), bid, buyout);
}
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) created auction #{}: Item '{}' (Entry: {}) x{}, StartBid: {} copper, Buyout: {} copper, Deposit: {} copper",
GetAccountId(), GetRemoteAddress(), _player->GetName(), _player->GetGUID().GetCounter(), AH->Id,
item->GetTemplate()->Name1, item->GetEntry(), item->GetCount(), bid, buyout, deposit);
GetAccountId(), GetRemoteAddress(), _player->GetName(), _player->GetGUID().GetCounter(), AH->Id,
item->GetTemplate()->Name1, item->GetEntry(), item->GetCount(), bid, buyout, deposit);
return;
}
else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
{
Item* newItem = item->CloneItem(finalCount, _player);
Item *newItem = item->CloneItem(finalCount, _player);
if (!newItem)
{
LOG_ERROR("network.opcode", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item {}", item->GetEntry());
@@ -367,13 +359,13 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->auctionHouseEntry = auctionHouseEntry;
LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
_player->GetName(), _player->GetGUID().ToString(), newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetGUID().ToString(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
_player->GetName(), _player->GetGUID().ToString(), newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetGUID().ToString(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(newItem);
auctionHouse->AddAuction(AH);
for (uint32 j = 0; j < itemsCount; ++j)
{
Item* item2 = items[j];
Item *item2 = items[j];
// Item stack count equals required count, ready to delete item - cloned item will be used for auction
if (item2->GetCount() == count[j])
@@ -406,23 +398,23 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
LOG_GM(GetAccountId(), "GM {} (Account: {}) created auction: {} (Item: {} Count: {}) Bid: {} Buyout: {}",
_player->GetName(), GetAccountId(), AH->Id,
newItem->GetTemplate()->Name1, newItem->GetCount(), bid, buyout);
_player->GetName(), GetAccountId(), AH->Id,
newItem->GetTemplate()->Name1, newItem->GetCount(), bid, buyout);
}
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) created auction #{}: Item '{}' (Entry: {}) x{}, StartBid: {} copper, Buyout: {} copper, Deposit: {} copper",
GetAccountId(), GetRemoteAddress(), _player->GetName(), _player->GetGUID().GetCounter(), AH->Id,
newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetCount(), bid, buyout, deposit);
GetAccountId(), GetRemoteAddress(), _player->GetName(), _player->GetGUID().GetCounter(), AH->Id,
newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetCount(), bid, buyout, deposit);
return;
}
}
}
//this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
// this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket &recvData)
{
ObjectGuid auctioneer;
uint32 auctionId;
@@ -431,7 +423,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
recvData >> auctionId >> price;
if (!auctionId || !price)
return; //check for cheaters
return; // check for cheaters
if (sWorld->getBoolConfig(CONFIG_TRIAL_RESTRICTION_AUCTION) && IsTrialAccount())
{
@@ -439,7 +431,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
return;
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
@@ -450,10 +442,10 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
AuctionHouseObject *auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
Player* player = GetPlayer();
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
Player *player = GetPlayer();
if (!sScriptMgr->OnPlayerCanPlaceAuctionBid(player, auction))
{
@@ -470,16 +462,16 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
if (auction->owner == player->GetGUID())
{
//you cannot bid your own auction:
// you cannot bid your own auction:
SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
return;
}
// impossible have online own another character (use this for speedup check in case online owner)
Player* auction_owner = ObjectAccessor::FindConnectedPlayer(auction->owner);
Player *auction_owner = ObjectAccessor::FindConnectedPlayer(auction->owner);
if (!auction_owner && sCharacterCache->GetCharacterAccountIdByGuid(auction->owner) == GetAccountId())
{
//you cannot bid your another character auction:
// you cannot bid your another character auction:
SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
return;
}
@@ -490,16 +482,16 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
// price too low for next bid if not buyout
if ((price < auction->buyout || auction->buyout == 0) &&
price < auction->bid + AuctionEntry::CalculateAuctionOutBid(auction->bid))
price < auction->bid + AuctionEntry::CalculateAuctionOutBid(auction->bid))
{
//auction has already higher bid, client tests it!
// auction has already higher bid, client tests it!
return;
}
if (!player->HasEnoughMoney(price))
{
//you don't have enought money!, client tests!
//SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
// you don't have enought money!, client tests!
// SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
return;
}
@@ -528,7 +520,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
CharacterDatabasePreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->SetData(0, auction->bidder.GetCounter());
stmt->SetData(1, auction->bid);
stmt->SetData(2, auction->Id);
@@ -539,23 +531,23 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
LOG_GM(GetAccountId(), "GM {} (Account: {}) bid on auction: {} (Item: {} Count: {}) Bid: {}",
player->GetName(), GetAccountId(), auction->Id,
auction->item_template, auction->itemCount, price);
player->GetName(), GetAccountId(), auction->Id,
auction->item_template, auction->itemCount, price);
}
LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) placed bid on auction #{}: Item (Entry: {}) x{}, Bid: {} copper, Owner: {} (GUID: {})",
GetAccountId(), GetRemoteAddress(), player->GetName(), player->GetGUID().GetCounter(),
auction->Id, auction->item_template, auction->itemCount, price, auction->owner.GetCounter(), auction->owner.GetCounter());
GetAccountId(), GetRemoteAddress(), player->GetName(), player->GetGUID().GetCounter(),
auction->Id, auction->item_template, auction->itemCount, price, auction->owner.GetCounter(), auction->owner.GetCounter());
}
else
{
//buyout:
// buyout:
if (player->GetGUID() == auction->bidder)
player->ModifyMoney(-int32(auction->buyout - auction->bid));
else
{
player->ModifyMoney(-int32(auction->buyout));
if (auction->bidder) //buyout for bidded auction ..
if (auction->bidder) // buyout for bidded auction ..
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
}
auction->bidder = player->GetGUID();
@@ -573,13 +565,13 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
LOG_GM(GetAccountId(), "GM {} (Account: {}) bought out auction: {} (Item: {} Count: {}) Buyout: {}",
player->GetName(), GetAccountId(), auction->Id,
auction->item_template, auction->itemCount, auction->buyout);
player->GetName(), GetAccountId(), auction->Id,
auction->item_template, auction->itemCount, auction->buyout);
}
LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) bought out auction #{}: Item (Entry: {}) x{}, Buyout: {} copper, Owner: {} (GUID: {})",
GetAccountId(), GetRemoteAddress(), player->GetName(), player->GetGUID().GetCounter(),
auction->Id, auction->item_template, auction->itemCount, auction->buyout, auction->owner.GetCounter(), auction->owner.GetCounter());
GetAccountId(), GetRemoteAddress(), player->GetName(), player->GetGUID().GetCounter(),
auction->Id, auction->item_template, auction->itemCount, auction->buyout, auction->owner.GetCounter(), auction->owner.GetCounter());
auction->DeleteFromDB(trans);
@@ -590,8 +582,8 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
CharacterDatabase.CommitTransaction(trans);
}
//this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
// this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem(WorldPacket &recvData)
{
ObjectGuid auctioneer;
uint32 auctionId;
@@ -604,7 +596,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
return;
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
@@ -615,47 +607,47 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
AuctionHouseObject *auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
Player* player = GetPlayer();
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
Player *player = GetPlayer();
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (auction && auction->owner == player->GetGUID())
{
Item* pItem = sAuctionMgr->GetAItem(auction->item_guid);
Item *pItem = sAuctionMgr->GetAItem(auction->item_guid);
if (!pItem)
return;
if (auction->bidder) // If we have a bidder, we have to send him the money he paid
if (auction->bidder) // If we have a bidder, we have to send him the money he paid
{
uint32 auctionCut = auction->GetAuctionCut();
if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
if (!player->HasEnoughMoney(auctionCut)) // player doesn't have enough money, maybe message needed
return;
//some auctionBidderNotification would be needed, but don't know that parts..
// some auctionBidderNotification would be needed, but don't know that parts..
sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
player->ModifyMoney(-int32(auctionCut));
}
// item will deleted or added to received mail list
MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELED), AuctionEntry::BuildAuctionMailBody(ObjectGuid::Empty, 0, auction->buyout, auction->deposit))
.AddItem(pItem)
.SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
.AddItem(pItem)
.SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
}
else
{
SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
//this code isn't possible ... maybe there should be assert
// this code isn't possible ... maybe there should be assert
LOG_ERROR("network.opcode", "CHEATER : {}, he tried to cancel auction (id: {}) of another player, or auction is nullptr", player->GetGUID().ToString(), auctionId);
return;
}
//inform player, that auction is removed
// inform player, that auction is removed
SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, ERR_AUCTION_OK);
LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) cancelled auction #{}: Item (Entry: {}) x{}, Buyout: {} copper",
GetAccountId(), GetRemoteAddress(), player->GetName(), player->GetGUID().GetCounter(),
auction->Id, auction->item_template, auction->itemCount, auction->buyout);
GetAccountId(), GetRemoteAddress(), player->GetName(), player->GetGUID().GetCounter(),
auction->Id, auction->item_template, auction->itemCount, auction->buyout);
// Now remove the auction
@@ -667,15 +659,15 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
auctionHouse->RemoveAuction(auction);
}
//called when player lists his bids
void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
// called when player lists his bids
void WorldSession::HandleAuctionListBidderItems(WorldPacket &recvData)
{
ObjectGuid guid; //NPC guid
uint32 listfrom; //page of auctions
uint32 outbiddedCount; //count of outbidded auctions
ObjectGuid guid; // NPC guid
uint32 listfrom; // page of auctions
uint32 outbiddedCount; // count of outbidded auctions
recvData >> guid;
recvData >> listfrom; // not used in fact (this list not have page control in client)
recvData >> listfrom; // not used in fact (this list not have page control in client)
recvData >> outbiddedCount;
if (recvData.size() != (16 + outbiddedCount * 4))
{
@@ -683,7 +675,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
outbiddedCount = 0;
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit ({}) not found or you can't interact with him.", guid.ToString());
@@ -699,7 +691,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
AuctionHouseEntry const *ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
if (!ahEntry)
return;
@@ -719,16 +711,16 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchBidderListRequest(auctionHouseFaction, std::move(auctionIds), GetPlayer()->GetGUID()));
}
//this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
// this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnerItems(WorldPacket &recvData)
{
ObjectGuid guid;
uint32 listfrom;
recvData >> guid;
recvData >> listfrom; // not used in fact (this list does not have page control in client)
recvData >> listfrom; // not used in fact (this list does not have page control in client)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
return;
@@ -736,7 +728,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
AuctionHouseEntry const *ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
if (!ahEntry)
return;
@@ -745,8 +737,8 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchOwnerListRequest(auctionHouseFaction, GetPlayer()->GetGUID()));
}
//this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
// this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems(WorldPacket &recvData)
{
std::string searchedname;
uint8 levelmin, levelmax, usable;
@@ -754,7 +746,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid;
recvData >> listfrom; // start, used for page control listing by 50 elements
recvData >> listfrom; // start, used for page control listing by 50 elements
recvData >> searchedname;
recvData >> levelmin >> levelmax;
@@ -791,7 +783,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
wstrToLower(wsearchedname);
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
return;
@@ -799,7 +791,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
if (_player->HasUnitState(UNIT_STATE_DIED))
_player->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
AuctionHouseEntry const *ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
if (!ahEntry)
return;
@@ -830,12 +822,12 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
usablePlayerInfo.raceMask = GetPlayer()->getRaceMask();
usablePlayerInfo.level = GetPlayer()->GetLevel();
SkillStatusMap const& skillMap = GetPlayer()->GetSkillStatusMap();
for (auto const& pair : skillMap)
SkillStatusMap const &skillMap = GetPlayer()->GetSkillStatusMap();
for (auto const &pair : skillMap)
usablePlayerInfo.skills.insert(std::make_pair(pair.first, GetPlayer()->GetSkillValue(pair.first)));
PlayerSpellMap const& spellMap = GetPlayer()->GetSpellMap();
for (auto const& pair : spellMap)
PlayerSpellMap const &spellMap = GetPlayer()->GetSpellMap();
for (auto const &pair : spellMap)
{
if (pair.second->State != PLAYERSPELL_REMOVED && pair.second->IsInSpec(GetPlayer()->GetActiveSpec()))
usablePlayerInfo.spells.insert(pair.first);
@@ -846,14 +838,14 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchListRequest(auctionHouseFaction, std::move(ahSearchInfo), std::move(ahPlayerInfo)));
}
void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData)
void WorldSession::HandleAuctionListPendingSales(WorldPacket &recvData)
{
recvData.read_skip<uint64>();
uint32 count = 0;
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
data << uint32(count); // count
data << uint32(count); // count
/*for (uint32 i = 0; i < count; ++i)
{
data << ""; // string