Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-09-18 17:01:24 -06:00
committed by GitHub
20 changed files with 1095 additions and 417 deletions
+818
View File
@@ -0,0 +1,818 @@
-- DB update 2022_09_15_01 -> 2022_09_17_00
--
DELETE FROM `spell_bonus_data` WHERE `entry` IN (
116, /* Mage - Frost Bolt */
120, /* Mage - Cone of Cold */
122, /* Mage - Frost Nova */
133, /* Mage - Fire ball */
139, /* Priest - Renew */
143, /* Mage - Fire ball */
145, /* Mage - Fire ball */
172, /* Warlock - Corruption */
205, /* Mage - Frost Bolt */
331, /* Shaman - Healing Wave */
332, /* Shaman - Healing Wave */
339, /* Druid - Entangling Roots */
348, /* Warlock - Immolate */
403, /* Shaman - Lightning Bolt */
421, /* Shaman - Chain Lightning */
529, /* Shaman - Lightning Bolt */
547, /* Shaman - Healing Wave */
548, /* Shaman - Lightning Bolt */
585, /* Priest - Smite */
591, /* Priest - Smite */
596, /* Priest - Prayer of Healing */
598, /* Priest - Smite */
603, /* Warlock - Curse of Doom */
635, /* Paladin - Holy Light */
639, /* Paladin - Holy Light */
647, /* Paladin - Holy Light */
686, /* Warlock - Shadow Bolt */
689, /* Warlock - Drain Life */
695, /* Warlock - Shadow Bolt */
699, /* Warlock - Drain Life */
705, /* Warlock - Shadow Bolt */
707, /* Warlock - Immolate */
709, /* Warlock - Drain Life */
755, /* Warlock - Health Funnel */
774, /* Druid - Rejuvenation */
837, /* Mage - Frost Bolt */
865, /* Mage - Frost Nova */
879, /* Paladin - Exorcism */
913, /* Shaman - Healing Wave */
915, /* Shaman - Lightning Bolt */
930, /* Shaman - Chain Lightning */
939, /* Shaman - Healing Wave */
943, /* Shaman - Lightning Bolt */
959, /* Shaman - Healing Wave */
980, /* Warlock - Curse of Agony */
984, /* Priest - Smite */
996, /* Priest - Prayer of Healing */
1004, /* Priest - Smite */
1014, /* Warlock - Curse of Agony */
1026, /* Paladin - Holy Light */
1042, /* Paladin - Holy Light */
1058, /* Druid - Rejuvenation */
1062, /* Druid - Entangling Roots */
1064, /* Shaman - Chain Heal */
1088, /* Warlock - Shadow Bolt */
1094, /* Warlock - Immolate */
1106, /* Warlock - Shadow Bolt */
1120, /* Warlock - Drain Soul */
1430, /* Druid - Rejuvenation */
1449, /* Mage - Arcane Explosion */
1949, /* Warlock - Hellfire */
2050, /* Priest - Lesser Heal */
2052, /* Priest - Lesser Heal */
2053, /* Priest - Lesser Heal */
2054, /* Priest - Heal */
2055, /* Priest - Heal */
2060, /* Priest - Greater Heal */
2061, /* Priest - Flash Heal */
2090, /* Druid - Rejuvenation */
2091, /* Druid - Rejuvenation */
2120, /* Mage - Flamestrike */
2121, /* Mage - Flamestrike */
2136, /* Mage - Fire Blast */
2137, /* Mage - Fire Blast */
2138, /* Mage - Fire Blast */
2812, /* Paladin - Holy Wrath */
2860, /* Shaman - Chain Lightning */
2941, /* Warlock - Immolate */
2944, /* Priest - Devouring Plague */
2948, /* Mage - Scorch */
3110, /* Pet Warlock - Firebolt */
3140, /* Mage - Fire ball */
3472, /* Paladin - Holy Light */
3606, /* Shaman - Searing Totem Attack Rank 1 */
3627, /* Druid - Rejuvenation */
3674, /* Hunter - Black Arrow($RAP*0.1 / number of ticks) */
3698, /* Warlock - Health Funnel */
3699, /* Warlock - Health Funnel */
3700, /* Warlock - Health Funnel */
5176, /* Druid - Wrath */
5177, /* Druid - Wrath */
5178, /* Druid - Wrath */
5179, /* Druid - Wrath */
5180, /* Druid - Wrath */
5185, /* Druid - Healing Touch */
5186, /* Druid - Healing Touch */
5187, /* Druid - Healing Touch */
5188, /* Druid - Healing Touch */
5189, /* Druid - Healing Touch */
5195, /* Druid - Entangling Roots */
5196, /* Druid - Entangling Roots */
5570, /* Druid - Insect Swarm */
5614, /* Paladin - Exorcism */
5615, /* Paladin - Exorcism */
5676, /* Warlock - Searing Pain */
5857, /* Warlock - Hellfire Effect on Enemy Rank 1 */
6041, /* Shaman - Lightning Bolt */
6060, /* Priest - Smite */
6063, /* Priest - Heal */
6064, /* Priest - Heal */
6074, /* Priest - Renew */
6075, /* Priest - Renew */
6076, /* Priest - Renew */
6077, /* Priest - Renew */
6078, /* Priest - Renew */
6131, /* Mage - Frost Nova */
6217, /* Warlock - Curse of Agony */
6350, /* Shaman - Searing Totem Attack Rank 2 */
6351, /* Shaman - Searing Totem Attack Rank 3 */
6352, /* Shaman - Searing Totem Attack Rank 4 */
6353, /* Warlock - Soul Fire */
6778, /* Druid - Healing Touch */
6780, /* Druid - Wrath */
6789, /* Warlock - Death Coil */
7268, /* Mage - Arcane Missiles */
7269, /* Mage - Arcane Missiles */
7270, /* Mage - Arcane Missiles */
7294, /* Paladin - Retribution Aura */
7322, /* Mage - Frost Bolt */
7641, /* Warlock - Shadow Bolt */
7651, /* Warlock - Drain Life */
7799, /* Pet Warlock - Firebolt */
7800, /* Pet Warlock - Firebolt */
7801, /* Pet Warlock - Firebolt */
7802, /* Pet Warlock - Firebolt */
7814, /* Pet Warlock - Lash of Pain */
7815, /* Pet Warlock - Lash of Pain */
7816, /* Pet Warlock - Lash of Pain */
8004, /* Shaman - Lesser Healing Wave */
8005, /* Shaman - Healing Wave */
8008, /* Shaman - Lesser Healing Wave */
8010, /* Shaman - Lesser Healing Wave */
8034, /* Shaman - Frostbrand Attack */
8037, /* Shaman - Frostbrand Attack */
8042, /* Shaman - Earth Shock */
8044, /* Shaman - Earth Shock */
8045, /* Shaman - Earth Shock */
8046, /* Shaman - Earth Shock */
8050, /* Shaman - Flame Shock */
8052, /* Shaman - Flame Shock */
8053, /* Shaman - Flame Shock */
8056, /* Shaman - Frost Shock */
8058, /* Shaman - Frost Shock */
8092, /* Priest - Mind Blast */
8102, /* Priest - Mind Blast */
8103, /* Priest - Mind Blast */
8104, /* Priest - Mind Blast */
8105, /* Priest - Mind Blast */
8106, /* Priest - Mind Blast */
8187, /* Shaman - Magma totem trigger 1 */
8288, /* Warlock - Drain Soul */
8289, /* Warlock - Drain Soul */
8349, /* Shaman - Fire Nova Totem */
8406, /* Mage - Frost Bolt */
8407, /* Mage - Frost Bolt */
8408, /* Mage - Frost Bolt */
8412, /* Mage - Fire Blast */
8413, /* Mage - Fire Blast */
8418, /* Mage - Arcane Missiles */
8419, /* Mage - Arcane Missiles */
8422, /* Mage - Flamestrike */
8423, /* Mage - Flamestrike */
8437, /* Mage - Arcane Explosion */
8438, /* Mage - Arcane Explosion */
8439, /* Mage - Arcane Explosion */
8444, /* Mage - Scorch */
8445, /* Mage - Scorch */
8446, /* Mage - Scorch */
8492, /* Mage - Cone of Cold */
8502, /* Shaman - Fire Nova Totem */
8503, /* Shaman - Fire Nova Totem */
8903, /* Druid - Healing Touch */
8905, /* Druid - Wrath */
8910, /* Druid - Rejuvenation */
8921, /* Druid - Moonfire */
8924, /* Druid - Moonfire */
8925, /* Druid - Moonfire */
8926, /* Druid - Moonfire */
8927, /* Druid - Moonfire */
8928, /* Druid - Moonfire */
8929, /* Druid - Moonfire */
8936, /* Druid - Regrowth */
8938, /* Druid - Regrowth */
8939, /* Druid - Regrowth */
8940, /* Druid - Regrowth */
8941, /* Druid - Regrowth */
9472, /* Priest - Flash Heal */
9473, /* Priest - Flash Heal */
9474, /* Priest - Flash Heal */
9750, /* Druid - Regrowth */
9758, /* Druid - Healing Touch */
9833, /* Druid - Moonfire */
9834, /* Druid - Moonfire */
9835, /* Druid - Moonfire */
9839, /* Druid - Rejuvenation */
9840, /* Druid - Rejuvenation */
9841, /* Druid - Rejuvenation */
9852, /* Druid - Entangling Roots */
9853, /* Druid - Entangling Roots */
9856, /* Druid - Regrowth */
9857, /* Druid - Regrowth */
9858, /* Druid - Regrowth */
9888, /* Druid - Healing Touch */
9889, /* Druid - Healing Touch */
9912, /* Druid - Wrath */
10159, /* Mage - Cone of Cold */
10160, /* Mage - Cone of Cold */
10161, /* Mage - Cone of Cold */
10179, /* Mage - Frost Bolt */
10180, /* Mage - Frost Bolt */
10181, /* Mage - Frost Bolt */
10197, /* Mage - Fire Blast */
10199, /* Mage - Fire Blast */
10201, /* Mage - Arcane Explosion */
10202, /* Mage - Arcane Explosion */
10205, /* Mage - Scorch */
10206, /* Mage - Scorch */
10207, /* Mage - Scorch */
10215, /* Mage - Flamestrike */
10216, /* Mage - Flamestrike */
10230, /* Mage - Frost Nova */
10273, /* Mage - Arcane Missiles */
10274, /* Mage - Arcane Missiles */
10312, /* Paladin - Exorcism */
10313, /* Paladin - Exorcism */
10314, /* Paladin - Exorcism */
10318, /* Paladin - Holy Wrath */
10328, /* Paladin - Holy Light */
10329, /* Paladin - Holy Light */
10391, /* Shaman - Lightning Bolt */
10392, /* Shaman - Lightning Bolt */
10395, /* Shaman - Healing Wave */
10396, /* Shaman - Healing Wave */
10412, /* Shaman - Earth Shock */
10413, /* Shaman - Earth Shock */
10414, /* Shaman - Earth Shock */
10435, /* Shaman - Searing Totem Attack Rank 5 */
10436, /* Shaman - Searing Totem Attack Rank 6 */
10447, /* Shaman - Flame Shock */
10448, /* Shaman - Flame Shock */
10458, /* Shaman - Frostbrand Attack */
10466, /* Shaman - Lesser Healing Wave */
10467, /* Shaman - Lesser Healing Wave */
10468, /* Shaman - Lesser Healing Wave */
10472, /* Shaman - Frost Shock */
10473, /* Shaman - Frost Shock */
10579, /* Shaman - Magma totem trigger 2 */
10580, /* Shaman - Magma totem trigger 3 */
10581, /* Shaman - Magma totem trigger 4 */
10605, /* Shaman - Chain Lightning */
10622, /* Shaman - Chain Heal */
10623, /* Shaman - Chain Heal */
10915, /* Priest - Flash Heal */
10916, /* Priest - Flash Heal */
10917, /* Priest - Flash Heal */
10927, /* Priest - Renew */
10928, /* Priest - Renew */
10929, /* Priest - Renew */
10933, /* Priest - Smite */
10934, /* Priest - Smite */
10945, /* Priest - Mind Blast */
10946, /* Priest - Mind Blast */
10947, /* Priest - Mind Blast */
10960, /* Priest - Prayer of Healing */
10961, /* Priest - Prayer of Healing */
10963, /* Priest - Greater Heal */
10964, /* Priest - Greater Heal */
10965, /* Priest - Greater Heal */
11113, /* Mage - Blast Wave */
11306, /* Shaman - Fire Nova Totem */
11307, /* Shaman - Fire Nova Totem */
11366, /* Mage - Pyroblast */
11659, /* Warlock - Shadow Bolt */
11660, /* Warlock - Shadow Bolt */
11661, /* Warlock - Shadow Bolt */
11665, /* Warlock - Immolate */
11667, /* Warlock - Immolate */
11668, /* Warlock - Immolate */
11675, /* Warlock - Drain Soul */
11681, /* Warlock - Hellfire Effect on Enemy Rank 1 */
11682, /* Warlock - Hellfire Effect on Enemy Rank 1 */
11683, /* Warlock - Hellfire */
11684, /* Warlock - Hellfire */
11693, /* Warlock - Health Funnel */
11694, /* Warlock - Health Funnel */
11695, /* Warlock - Health Funnel */
11699, /* Warlock - Drain Life */
11700, /* Warlock - Drain Life */
11711, /* Warlock - Curse of Agony */
11712, /* Warlock - Curse of Agony */
11713, /* Warlock - Curse of Agony */
11762, /* Pet Warlock - Firebolt */
11763, /* Pet Warlock - Firebolt */
11778, /* Pet Warlock - Lash of Pain */
11779, /* Pet Warlock - Lash of Pain */
11780, /* Pet Warlock - Lash of Pain */
12505, /* Mage - Pyroblast */
12522, /* Mage - Pyroblast */
12523, /* Mage - Pyroblast */
12524, /* Mage - Pyroblast */
12525, /* Mage - Pyroblast */
12526, /* Mage - Pyroblast */
13018, /* Mage - Blast Wave */
13019, /* Mage - Blast Wave */
13020, /* Mage - Blast Wave */
13021, /* Mage - Blast Wave */
13376, /* Pet Shaman - Fire Elemental Fire Shield */
14914, /* Priest - Holy Fire */
15207, /* Shaman - Lightning Bolt */
15208, /* Shaman - Lightning Bolt */
15237, /* Priest - Holy Nova Damage */
15261, /* Priest - Holy Fire */
15262, /* Priest - Holy Fire */
15263, /* Priest - Holy Fire */
15264, /* Priest - Holy Fire */
15265, /* Priest - Holy Fire */
15266, /* Priest - Holy Fire */
15267, /* Priest - Holy Fire */
15430, /* Priest - Holy Nova Damage */
15431, /* Priest - Holy Nova Damage */
16352, /* Shaman - Frostbrand Attack */
16353, /* Shaman - Frostbrand Attack */
17877, /* Warlock - Shadowburn */
17919, /* Warlock - Searing Pain */
17920, /* Warlock - Searing Pain */
17921, /* Warlock - Searing Pain */
17922, /* Warlock - Searing Pain */
17923, /* Warlock - Searing Pain */
17924, /* Warlock - Soul Fire */
17925, /* Warlock - Death Coil */
17926, /* Warlock - Death Coil */
18809, /* Mage - Pyroblast */
18867, /* Warlock - Shadowburn */
18868, /* Warlock - Shadowburn */
18869, /* Warlock - Shadowburn */
18870, /* Warlock - Shadowburn */
18871, /* Warlock - Shadowburn */
19236, /* Priest - Desperate Prayer */
19238, /* Priest - Desperate Prayer */
19240, /* Priest - Desperate Prayer */
19241, /* Priest - Desperate Prayer */
19242, /* Priest - Desperate Prayer */
19243, /* Priest - Desperate Prayer */
19276, /* Priest - Devouring Plague */
19277, /* Priest - Devouring Plague */
19278, /* Priest - Devouring Plague */
19279, /* Priest - Devouring Plague */
19280, /* Priest - Devouring Plague */
19750, /* Paladin - Flash of Light */
19939, /* Paladin - Flash of Light */
19940, /* Paladin - Flash of Light */
19941, /* Paladin - Flash of Light */
19942, /* Paladin - Flash of Light */
19943, /* Paladin - Flash of Light */
19970, /* Druid - Entangling Roots (Natures Grasp) */
19971, /* Druid - Entangling Roots (Natures Grasp) */
19972, /* Druid - Entangling Roots (Natures Grasp) */
19973, /* Druid - Entangling Roots (Natures Grasp) */
19974, /* Druid - Entangling Roots (Natures Grasp) */
19975, /* Druid - Entangling Roots (Natures Grasp) */
20116, /* Paladin - Consecration */
20187, /* Paladin - Judgement of Righteousness */
20922, /* Paladin - Consecration */
20923, /* Paladin - Consecration */
20924, /* Paladin - Consecration */
20925, /* Paladin - Holy Shield */
20927, /* Paladin - Holy Shield */
20928, /* Paladin - Holy Shield */
23455, /* Priest - Holy Nova Heal */
23458, /* Priest - Holy Nova Heal */
23459, /* Priest - Holy Nova Heal */
24239, /* Paladin - Hammer of Wrath */
24274, /* Paladin - Hammer of Wrath */
24275, /* Paladin - Hammer of Wrath */
24974, /* Druid - Insect Swarm */
24975, /* Druid - Insect Swarm */
24976, /* Druid - Insect Swarm */
24977, /* Druid - Insect Swarm */
25210, /* Priest - Greater Heal */
25213, /* Priest - Greater Heal */
25221, /* Priest - Renew */
25222, /* Priest - Renew */
25233, /* Priest - Flash Heal */
25235, /* Priest - Flash Heal */
25292, /* Paladin - Holy Light */
25297, /* Druid - Healing Touch */
25299, /* Druid - Rejuvenation */
25304, /* Mage - Frost Bolt */
25307, /* Warlock - Shadow Bolt */
25308, /* Priest - Prayer of Healing */
25309, /* Warlock - Immolate */
25314, /* Priest - Greater Heal */
25315, /* Priest - Renew */
25316, /* Priest - Prayer of Healing */
25329, /* Priest - Holy Nova Heal */
25331, /* Priest - Holy Nova Damage */
25346, /* Mage - Arcane Missiles */
25357, /* Shaman - Healing Wave */
25363, /* Priest - Smite */
25364, /* Priest - Smite */
25372, /* Priest - Mind Blast */
25375, /* Priest - Mind Blast */
25384, /* Priest - Holy Fire */
25391, /* Shaman - Healing Wave */
25396, /* Shaman - Healing Wave */
25420, /* Shaman - Lesser Healing Wave */
25422, /* Shaman - Chain Heal */
25423, /* Shaman - Chain Heal */
25437, /* Priest - Desperate Prayer */
25439, /* Shaman - Chain Lightning */
25442, /* Shaman - Chain Lightning */
25448, /* Shaman - Lightning Bolt */
25449, /* Shaman - Lightning Bolt */
25454, /* Shaman - Earth Shock */
25457, /* Shaman - Flame Shock */
25464, /* Shaman - Frost Shock */
25467, /* Priest - Devouring Plague */
25501, /* Shaman - Frostbrand Attack */
25530, /* Shaman - Searing Totem Attack Rank 7 */
25535, /* Shaman - Fire Nova Totem */
25537, /* Shaman - Fire Nova Totem */
25550, /* Shaman - Magma totem trigger 5 */
25902, /* Paladin - Holy Shock Triggered Hurt Rank 1 */
25903, /* Paladin - Holy Shock Triggered Heal Rank 1 */
25911, /* Paladin - Holy Shock Triggered Hurt Rank 1 */
25912, /* Paladin - Holy Shock Triggered Hurt Rank 1 */
25913, /* Paladin - Holy Shock Triggered Heal Rank 1 */
25914, /* Paladin - Holy Shock Triggered Heal Rank 1 */
26363, /* Shaman - Lightning Shield Proc Rank 1 */
26364, /* Shaman - Lightning Shield Proc Rank 1 */
26365, /* Shaman - Lightning Shield Proc Rank 1 */
26366, /* Shaman - Lightning Shield Proc Rank 1 */
26367, /* Shaman - Lightning Shield Proc Rank 1 */
26369, /* Shaman - Lightning Shield Proc Rank 1 */
26370, /* Shaman - Lightning Shield Proc Rank 1 */
26371, /* Shaman - Lightning Shield Proc Rank 1 */
26372, /* Shaman - Lightning Shield Proc Rank 1 */
26573, /* Paladin - Consecration */
26978, /* Druid - Healing Touch */
26979, /* Druid - Healing Touch */
26980, /* Druid - Regrowth */
26981, /* Druid - Rejuvenation */
26982, /* Druid - Rejuvenation */
26984, /* Druid - Wrath */
26985, /* Druid - Wrath */
26987, /* Druid - Moonfire */
26988, /* Druid - Moonfire */
26989, /* Druid - Entangling Roots */
27010, /* Druid - Entangling Roots (Natures Grasp) */
27013, /* Druid - Insect Swarm */
27071, /* Mage - Frost Bolt */
27072, /* Mage - Frost Bolt */
27073, /* Mage - Scorch */
27074, /* Mage - Scorch */
27076, /* Mage - Arcane Missiles */
27078, /* Mage - Fire Blast */
27079, /* Mage - Fire Blast */
27080, /* Mage - Arcane Explosion */
27082, /* Mage - Arcane Explosion */
27086, /* Mage - Flamestrike */
27087, /* Mage - Cone of Cold */
27088, /* Mage - Frost Nova */
27132, /* Mage - Pyroblast */
27133, /* Mage - Blast Wave */
27135, /* Paladin - Holy Light */
27136, /* Paladin - Holy Light */
27137, /* Paladin - Flash of Light */
27138, /* Paladin - Exorcism */
27139, /* Paladin - Holy Wrath */
27173, /* Paladin - Consecration */
27175, /* Paladin - Holy Shock Triggered Heal Rank 1 */
27176, /* Paladin - Holy Shock Triggered Hurt Rank 1 */
27179, /* Paladin - Holy Shield */
27180, /* Paladin - Hammer of Wrath */
27209, /* Warlock - Shadow Bolt */
27210, /* Warlock - Searing Pain */
27211, /* Warlock - Soul Fire */
27213, /* Warlock - Hellfire */
27214, /* Warlock - Hellfire Effect on Enemy Rank 1 */
27215, /* Warlock - Immolate */
27217, /* Warlock - Drain Soul */
27218, /* Warlock - Curse of Agony */
27219, /* Warlock - Drain Life */
27220, /* Warlock - Drain Life */
27223, /* Warlock - Death Coil */
27243, /* Warlock - Seed of Corruption DOT */
27259, /* Warlock - Health Funnel */
27263, /* Warlock - Shadowburn */
27267, /* Pet Warlock - Firebolt */
27274, /* Pet Warlock - Lash of Pain */
27285, /* Warlock - Seed of Corruption DD */
27799, /* Priest - Holy Nova Damage */
27800, /* Priest - Holy Nova Damage */
27801, /* Priest - Holy Nova Damage */
27803, /* Priest - Holy Nova Heal */
27804, /* Priest - Holy Nova Heal */
27805, /* Priest - Holy Nova Heal */
29228, /* Shaman - Flame Shock */
29722, /* Warlock - Incinerate */
30108, /* Warlock - Unstable Affliction */
30283, /* Warlock - Shadowfury */
30404, /* Warlock - Unstable Affliction */
30405, /* Warlock - Unstable Affliction */
30413, /* Warlock - Shadowfury */
30414, /* Warlock - Shadowfury */
30451, /* Mage - Arcane Blast */
30455, /* Mage - Ice Lance */
30459, /* Warlock - Searing Pain */
30545, /* Warlock - Soul Fire */
30546, /* Warlock - Shadowburn */
30910, /* Warlock - Curse of Doom */
31661, /* Mage - Dragons Breath */
31707, /* Pet Mage - Water Elemental Frostbolt */
31803, /* Paladin - Seal of Vengeance */
31804, /* Paladin - Judgement of Vengeance */
31935, /* Paladin - Avenger Shield */
32231, /* Warlock - Incinerate */
32379, /* Priest - Shadow Word: Death */
32546, /* Priest - Binding Heal */
32699, /* Paladin - Avenger Shield */
32700, /* Paladin - Avenger Shield */
32996, /* Priest - Shadow Word: Death */
33041, /* Mage - Dragons Breath */
33042, /* Mage - Dragons Breath */
33043, /* Mage - Dragons Breath */
33073, /* Paladin - Holy Shock Triggered Hurt Rank 1 */
33074, /* Paladin - Holy Shock Triggered Heal Rank 1 */
33763, /* Druid - Lifebloom HOT */
33933, /* Mage - Blast Wave */
33938, /* Mage - Pyroblast */
34861, /* Priest - Circle of Healing */
34863, /* Priest - Circle of Healing */
34864, /* Priest - Circle of Healing */
34865, /* Priest - Circle of Healing */
34866, /* Priest - Circle of Healing */
34914, /* Priest - Vampiric Touch */
34916, /* Priest - Vampiric Touch */
34917, /* Priest - Vampiric Touch */
38697, /* Mage - Frost Bolt */
38700, /* Mage - Arcane Missiles */
38703, /* Mage - Arcane Missiles */
42198, /* Mage - Blizzard Triggered Spell */
42208, /* Mage - Blizzard Triggered Spell */
42209, /* Mage - Blizzard Triggered Spell */
42210, /* Mage - Blizzard Triggered Spell */
42211, /* Mage - Blizzard Triggered Spell */
42212, /* Mage - Blizzard Triggered Spell */
42213, /* Mage - Blizzard Triggered Spell */
42218, /* Warlock - Rain of Fire Triggered Rank 1 */
42223, /* Warlock - Rain of Fire Triggered Rank 1 */
42224, /* Warlock - Rain of Fire Triggered Rank 1 */
42225, /* Warlock - Rain of Fire Triggered Rank 1 */
42226, /* Warlock - Rain of Fire Triggered Rank 1 */
42227, /* Pet Warlock - Rain of Fire */
42230, /* Druid - Hurricane Triggered */
42231, /* Druid - Hurricane Triggered */
42232, /* Druid - Hurricane Triggered */
42233, /* Druid - Hurricane Triggered */
42841, /* Mage - Frost Bolt */
42842, /* Mage - Frost Bolt */
42844, /* Mage - Arcane Missiles */
42845, /* Mage - Arcane Missiles */
42858, /* Mage - Scorch */
42859, /* Mage - Scorch */
42872, /* Mage - Fire Blast */
42873, /* Mage - Fire Blast */
42890, /* Mage - Pyroblast */
42891, /* Mage - Pyroblast */
42894, /* Mage - Arcane Blast */
42896, /* Mage - Arcane Blast */
42897, /* Mage - Arcane Blast */
42913, /* Mage - Ice Lance */
42914, /* Mage - Ice Lance */
42917, /* Mage - Frost Nova */
42920, /* Mage - Arcane Explosion */
42921, /* Mage - Arcane Explosion */
42925, /* Mage - Flamestrike */
42926, /* Mage - Flamestrike */
42930, /* Mage - Cone of Cold */
42931, /* Mage - Cone of Cold */
42937, /* Mage - Blizzard Triggered Spell */
42938, /* Mage - Blizzard Triggered Spell */
42944, /* Mage - Blast Wave */
42945, /* Mage - Blast Wave */
42949, /* Mage - Dragons Breath */
42950, /* Mage - Dragons Breath */
44203, /* Druid - Tranquility Triggered */
44205, /* Druid - Tranquility Triggered */
44206, /* Druid - Tranquility Triggered */
44207, /* Druid - Tranquility Triggered */
44208, /* Druid - Tranquility Triggered */
44425, /* Mage - Arcane Barrage */
44457, /* Mage - Living Bomb DOT */
44461, /* Mage - Living Bomb DD */
44614, /* Mage - Frostfire Bolt */
44780, /* Mage - Arcane Barrage */
44781, /* Mage - Arcane Barrage */
47610, /* Mage - Frostfire Bolt */
47666, /* Priest - Pennance damage */
47750, /* Priest - Pennance heal */
47808, /* Warlock - Shadow Bolt */
47809, /* Warlock - Shadow Bolt */
47810, /* Warlock - Immolate */
47811, /* Warlock - Immolate */
47814, /* Warlock - Searing Pain */
47815, /* Warlock - Searing Pain */
47817, /* Warlock - Rain of Fire Triggered Rank 1 */
47818, /* Warlock - Rain of Fire Triggered Rank 1 */
47822, /* Warlock - Hellfire Effect on Enemy Rank 1 */
47823, /* Warlock - Hellfire */
47824, /* Warlock - Soul Fire */
47825, /* Warlock - Soul Fire */
47826, /* Warlock - Shadowburn */
47827, /* Warlock - Shadowburn */
47833, /* Warlock - Seed of Corruption DD */
47834, /* Warlock - Seed of Corruption DD */
47835, /* Warlock - Seed of Corruption DOT */
47836, /* Warlock - Seed of Corruption DOT */
47837, /* Warlock - Incinerate */
47838, /* Warlock - Incinerate */
47841, /* Warlock - Unstable Affliction */
47843, /* Warlock - Unstable Affliction */
47846, /* Warlock - Shadowfury */
47847, /* Warlock - Shadowfury */
47855, /* Warlock - Drain Soul */
47856, /* Warlock - Health Funnel */
47857, /* Warlock - Drain Life */
47859, /* Warlock - Death Coil */
47860, /* Warlock - Death Coil */
47863, /* Warlock - Curse of Agony */
47864, /* Warlock - Curse of Agony */
47867, /* Warlock - Curse of Doom */
47897, /* Warlock - Shadowflame(rank 1, DD) */
47960, /* Warlock - Shadowflame(rank 1, DOT) */
47964, /* Pet Warlock - Firebolt */
47991, /* Pet Warlock - Lash of Pain */
47992, /* Pet Warlock - Lash of Pain */
48062, /* Priest - Greater Heal */
48063, /* Priest - Greater Heal */
48067, /* Priest - Renew */
48068, /* Priest - Renew */
48070, /* Priest - Flash Heal */
48071, /* Priest - Flash Heal */
48072, /* Priest - Prayer of Healing */
48075, /* Priest - Holy Nova Heal */
48076, /* Priest - Holy Nova Heal */
48077, /* Priest - Holy Nova Damage */
48078, /* Priest - Holy Nova Damage */
48088, /* Priest - Circle of Healing */
48089, /* Priest - Circle of Healing */
48119, /* Priest - Binding Heal */
48120, /* Priest - Binding Heal */
48122, /* Priest - Smite */
48123, /* Priest - Smite */
48126, /* Priest - Mind Blast */
48127, /* Priest - Mind Blast */
48134, /* Priest - Holy Fire */
48135, /* Priest - Holy Fire */
48157, /* Priest - Shadow Word: Death */
48158, /* Priest - Shadow Word: Death */
48159, /* Priest - Vampiric Touch */
48160, /* Priest - Vampiric Touch */
48172, /* Priest - Desperate Prayer */
48173, /* Priest - Desperate Prayer */
48299, /* Priest - Devouring Plague */
48300, /* Priest - Devouring Plague */
48377, /* Druid - Healing Touch */
48378, /* Druid - Healing Touch */
48438, /* Druid - Wild Growth */
48440, /* Druid - Rejuvenation */
48441, /* Druid - Rejuvenation */
48442, /* Druid - Regrowth */
48443, /* Druid - Regrowth */
48444, /* Druid - Tranquility Triggered */
48445, /* Druid - Tranquility Triggered */
48450, /* Druid - Lifebloom HOT */
48451, /* Druid - Lifebloom HOT */
48459, /* Druid - Wrath */
48461, /* Druid - Wrath */
48462, /* Druid - Moonfire */
48463, /* Druid - Moonfire */
48466, /* Druid - Hurricane Triggered */
48468, /* Druid - Insect Swarm */
48781, /* Paladin - Holy Light */
48782, /* Paladin - Holy Light */
48784, /* Paladin - Flash of Light */
48785, /* Paladin - Flash of Light */
48800, /* Paladin - Exorcism */
48801, /* Paladin - Exorcism */
48805, /* Paladin - Hammer of Wrath */
48806, /* Paladin - Hammer of Wrath */
48816, /* Paladin - Holy Wrath */
48817, /* Paladin - Holy Wrath */
48818, /* Paladin - Consecration */
48819, /* Paladin - Consecration */
48820, /* Paladin - Holy Shock Triggered Heal Rank 1 */
48821, /* Paladin - Holy Shock Triggered Heal Rank 1 */
48822, /* Paladin - Holy Shock Triggered Hurt Rank 1 */
48823, /* Paladin - Holy Shock Triggered Hurt Rank 1 */
48826, /* Paladin - Avenger Shield */
48827, /* Paladin - Avenger Shield */
48951, /* Paladin - Holy Shield */
48952, /* Paladin - Holy Shield */
49230, /* Shaman - Earth Shock */
49231, /* Shaman - Earth Shock */
49232, /* Shaman - Flame Shock */
49233, /* Shaman - Flame Shock */
49235, /* Shaman - Frost Shock */
49236, /* Shaman - Frost Shock */
49237, /* Shaman - Lightning Bolt */
49238, /* Shaman - Lightning Bolt */
49270, /* Shaman - Chain Lightning */
49271, /* Shaman - Chain Lightning */
49272, /* Shaman - Healing Wave */
49273, /* Shaman - Healing Wave */
49275, /* Shaman - Lesser Healing Wave */
49276, /* Shaman - Lesser Healing Wave */
49278, /* Shaman - Lightning Shield Proc Rank 1 */
49279, /* Shaman - Lightning Shield Proc Rank 1 */
49821, /* Priest - Mind Sear Trigger Rank 1 */
50288, /* Druid - Starfall rank 1 */
50294, /* Druid - Starfall AOE rank 1 */
50464, /* Druid - Nourish */
50581, /* Warlock - Shadow Cleave */
50590, /* Warlock - Immolation Aura */
50796, /* Warlock - Chaos Bolt */
51505, /* Shaman - Lava Burst */
51945, /* Shaman - Earthliving Weapon */
51963, /* Pet Death Knight, Gargoyle Strike */
51990, /* Shaman - Earthliving Weapon */
51997, /* Shaman - Earthliving Weapon */
51998, /* Shaman - Earthliving Weapon */
51999, /* Shaman - Earthliving Weapon */
52000, /* Shaman - Earthliving Weapon */
52042, /* Shaman - Healing Stream Totem Triggered Heal */
52983, /* Priest - Pennance heal */
52984, /* Priest - Pennance heal */
52985, /* Priest - Pennance heal */
52998, /* Priest - Pennance damage */
52999, /* Priest - Pennance damage */
53000, /* Priest - Pennance damage */
53022, /* Priest - Mind Sear Trigger Rank 1 */
53188, /* Druid - Starfall AOE rank 2 */
53189, /* Druid - Starfall AOE rank 3 */
53190, /* Druid - Starfall AOE rank 4 */
53191, /* Druid - Starfall rank 2 */
53194, /* Druid - Starfall rank 3 */
53195, /* Druid - Starfall rank 4 */
53227, /* Druid - Typhoon */
53248, /* Druid - Wild Growth */
53249, /* Druid - Wild Growth */
53251, /* Druid - Wild Growth */
53308, /* Druid - Entangling Roots */
53313, /* Druid - Entangling Roots (Natures Grasp) */
53733, /* Paladin - Judgement of Corruption */
53742, /* Paladin - Seal of Corruption */
54049, /* Pet Warlock - Shadow Bite */
54050, /* Pet Warlock - Shadow Bite */
54051, /* Pet Warlock - Shadow Bite */
54052, /* Pet Warlock - Shadow Bite */
54053, /* Pet Warlock - Shadow Bite */
54158, /* Paladin - Jugdement (Seal of Light, Seal of Wisdom, Seal of Justice) */
55359, /* Mage - Living Bomb DOT */
55360, /* Mage - Living Bomb DOT */
55361, /* Mage - Living Bomb DD */
55362, /* Mage - Living Bomb DD */
55458, /* Shaman - Chain Heal */
55459, /* Shaman - Chain Heal */
57984, /* Pet Shaman - Fire Elemental Fire Blast */
58381, /* Priest - Mind Flay */
58700, /* Shaman - Searing Totem Attack Rank 8 */
58701, /* Shaman - Searing Totem Attack Rank 9 */
58702, /* Shaman - Searing Totem Attack Rank 10 */
58732, /* Shaman - Magma totem trigger 6 */
58735, /* Shaman - Magma totem trigger 7 */
58797, /* Shaman - Frostbrand Attack */
58798, /* Shaman - Frostbrand Attack */
58799, /* Shaman - Frostbrand Attack */
59170, /* Warlock - Chaos Bolt */
59171, /* Warlock - Chaos Bolt */
59172, /* Warlock - Chaos Bolt */
59637, /* Pet Mage - Mirror Image Fireblast */
59638, /* Pet Mage - Mirror Image Frostbolt */
60043, /* Shaman - Lava Burst */
61290, /* Warlock - Shadowflame(rank 1, DD) */
61291, /* Warlock - Shadowflame(rank 2, DOT) */
61295, /* Shaman - Riptide */
61299, /* Shaman - Riptide */
61300, /* Shaman - Riptide */
61301, /* Shaman - Riptide */
61387, /* Druid - Typhoon */
61388, /* Druid - Typhoon */
61390, /* Druid - Typhoon */
61391, /* Druid - Typhoon */
61650, /* Shaman - Fire Nova Totem */
61654, /* Shaman - Fire Nova Totem */
63668, /* Hunter - Black Arrow($RAP*0.1 / number of ticks) */
63669, /* Hunter - Black Arrow($RAP*0.1 / number of ticks) */
63670, /* Hunter - Black Arrow($RAP*0.1 / number of ticks) */
63671, /* Hunter - Black Arrow($RAP*0.1 / number of ticks) */
63672, /* Hunter - Black Arrow($RAP*0.1 / number of ticks) */
64844, /* Priest - Divine Hymn */
71757, /* Mage - Deep Freeze */
72898 /* Pet Mage - Water Elemental Frostbolt */
);
@@ -0,0 +1,11 @@
-- DB update 2022_09_17_00 -> 2022_09_17_01
--
DELETE FROM `creature_template_movement` WHERE `creatureId` = 15727;
INSERT INTO `creature_template_movement` (`CreatureId`, `Ground`, `Swim`, `Flight`, `Rooted`, `Chase`, `Random`, `InteractionPauseTimer`) VALUES
(15727, 1, 0, 0, 1, 0, 0, 0);
DELETE FROM `areatrigger_scripts` WHERE `ScriptName` = 'at_cthun_stomach_exit' AND `entry` = 4033;
INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES (4033, 'at_cthun_stomach_exit');
DELETE FROM `areatrigger_scripts` WHERE `ScriptName` = 'at_cthun_center' AND `entry` = 4036;
INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES (4036, 'at_cthun_center');
@@ -3430,8 +3430,13 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max))
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
else // xinef: make it predictable
RecalcTimer(e, 500, 500);
else
{
if (!e.event.minMaxRepeat.controller)
RecalcTimer(e, 500, 500); // xinef: make it predictable "Malcrom: This seems to be done to standardize min, max start rather than using the range values for the timer."
else
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); // Malcrom: if param5 value is greater than 0 first action will not happen until after repeat timer fires.
}
break;
}
case SMART_EVENT_VICTIM_CASTING:
@@ -221,6 +221,7 @@ struct SmartEvent
uint32 max;
uint32 repeatMin;
uint32 repeatMax;
uint32 controller;
} minMaxRepeat;
struct
+6 -2
View File
@@ -15517,9 +15517,13 @@ void Player::_SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans)
bool Player::IsInWhisperWhiteList(ObjectGuid guid)
{
for (WhisperListContainer::const_iterator itr = WhisperList.begin(); itr != WhisperList.end(); ++itr)
if (*itr == guid)
for (auto const& itr : WhisperList)
{
if (itr == guid)
{
return true;
}
}
return false;
}
+9 -6
View File
@@ -1762,7 +1762,10 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
uint32 damage = uint32(std::max(0, (*dmgShieldItr)->GetAmount())); // xinef: done calculated at amount calculation
if (Unit* caster = (*dmgShieldItr)->GetCaster())
{
damage = caster->SpellDamageBonusDone(this, i_spellProto, damage, SPELL_DIRECT_DAMAGE, (*dmgShieldItr)->GetEffIndex());
damage = this->SpellDamageBonusTaken(caster, i_spellProto, damage, SPELL_DIRECT_DAMAGE);
}
uint32 absorb = 0;
@@ -11250,7 +11253,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da
return DoneTotalMod;
}
uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, float TotalMod, uint32 stack)
uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod, uint32 stack)
{
if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
return pdamage;
@@ -11265,7 +11268,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
if (IsTotem())
{
if (Unit* owner = GetOwner())
return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, TotalMod, stack);
return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, TotalMod, stack);
}
// Dancing Rune Weapon...
else if (GetEntry() == 27893)
@@ -11342,7 +11345,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
int32 DoneAdvertisedBenefit = SpellBaseDamageBonusDone(spellProto->GetSchoolMask());
// Check for table values
float coeff = 0;
float coeff = spellProto->Effects[effIndex].BonusMultiplier;
SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
if (bonus)
{
@@ -12054,12 +12057,12 @@ float Unit::SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, D
return DoneTotalMod;
}
uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, float TotalMod, uint32 stack)
uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod, uint32 stack)
{
// For totems get healing bonus from owner (statue isn't totem in fact)
if (GetTypeId() == TYPEID_UNIT && IsTotem())
if (Unit* owner = GetOwner())
return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, TotalMod, stack);
return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, TotalMod, stack);
// No bonus healing for potion spells
if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
@@ -12090,7 +12093,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
// Done fixed damage bonus auras
int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(spellProto->GetSchoolMask());
float coeff = 0;
float coeff = spellProto->Effects[effIndex].BonusMultiplier;
switch (spellProto->SpellFamilyName)
{
+2 -2
View File
@@ -2168,12 +2168,12 @@ public:
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask);
int32 SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask, bool isDoT = false);
float SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype);
uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, float TotalMod = 0.0f, uint32 stack = 1);
uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod = 0.0f, uint32 stack = 1);
uint32 SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack = 1);
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask);
int32 SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask);
float SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype);
uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, float TotalMod = 0.0f, uint32 stack = 1);
uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod = 0.0f, uint32 stack = 1);
uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
uint32 MeleeDamageBonusDone(Unit* pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const* spellProto = nullptr);
@@ -551,11 +551,11 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
case SPELL_AURA_PERIODIC_LEECH:
// xinef: save caster depending auras, always pass 1 as stack amount, effect will be multiplicated at the end of the function by correct value!
if (GetBase()->GetType() == UNIT_AURA_TYPE)
amount = caster->SpellDamageBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetPctMods(), 1);
amount = caster->SpellDamageBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), GetPctMods(), 1);
break;
case SPELL_AURA_PERIODIC_HEAL:
if (GetBase()->GetType() == UNIT_AURA_TYPE)
amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetPctMods(), 1);
amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), GetPctMods(), 1);
break;
case SPELL_AURA_DAMAGE_SHIELD:
if (GetBase()->GetType() == UNIT_AURA_TYPE)
@@ -6304,7 +6304,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
{
// xinef: leave only target depending bonuses, rest is handled in calculate amount
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE && caster)
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, 0.0f, GetBase()->GetStackAmount());
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount());
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
// Calculate armor mitigation
@@ -6413,7 +6413,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, 0.0f, GetBase()->GetStackAmount());
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount());
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
bool crit = false;
@@ -6483,7 +6483,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, 0.0f, GetBase()->GetStackAmount()));
uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount()));
heal = uint32(caster->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT, GetBase()->GetStackAmount()));
HealInfo healInfo(caster, caster, heal, GetSpellInfo(), GetSpellInfo()->GetSchoolMask());
@@ -6604,7 +6604,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
}
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, 0.0f, GetBase()->GetStackAmount());
damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount());
damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
}
@@ -6898,7 +6898,7 @@ void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEv
}
SpellNonMeleeDamage damageInfo(target, triggerTarget, GetSpellInfo(), GetSpellInfo()->SchoolMask);
uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE);
uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE, GetEffIndex());
damage = triggerTarget->SpellDamageBonusTaken(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
target->CalculateSpellDamageTaken(&damageInfo, damage, GetSpellInfo());
Unit::DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
+1 -1
View File
@@ -2845,7 +2845,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (m_caster->IsAlive())
{
healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL, effIndex);
healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
HealInfo healInfo(m_caster, m_caster, healthGain, m_spellInfo, m_spellInfo->GetSchoolMask());
+11 -11
View File
@@ -644,7 +644,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
if (damage < 0)
damage = 0;
damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, effIndex);
damage = unitTarget->SpellDamageBonusTaken(m_originalCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
}
@@ -1356,7 +1356,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
return;
// add spell damage bonus
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
@@ -1463,7 +1463,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex)
m_damage += newDamage;
}
void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
void Spell::EffectHeal(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
@@ -1550,12 +1550,12 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
// Death Pact - return pct of max health to caster
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
{
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL);
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL, effIndex);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
}
else if (m_spellInfo->Id != 33778) // not lifebloom
{
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
}
@@ -1574,7 +1574,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
}
}
void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
void Spell::EffectHealPct(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
@@ -1586,13 +1586,13 @@ void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
if (!m_originalCaster)
return;
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL);
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL, effIndex);
heal = unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
m_damage -= heal;
}
void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
void Spell::EffectHealMechanical(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
@@ -1604,12 +1604,12 @@ void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
if (!m_originalCaster)
return;
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL);
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL, effIndex);
m_damage -= unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
}
void Spell::EffectHealthLeech(SpellEffIndex /*effIndex*/)
void Spell::EffectHealthLeech(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
@@ -1617,7 +1617,7 @@ void Spell::EffectHealthLeech(SpellEffIndex /*effIndex*/)
if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
return;
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
LOG_DEBUG("spells.aura", "HealthLeech :{}", damage);
@@ -4385,6 +4385,12 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->ProcFlags = PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS;
});
// Gift of Arthas
ApplySpellFix({ 11371 }, [](SpellInfo* spellInfo)
{
spellInfo->SpellFamilyName = SPELLFAMILY_POTION;
});
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo* spellInfo = mSpellInfoMap[i];
+1 -1
View File
@@ -1965,7 +1965,7 @@ void SpellMgr::LoadSpellProcs()
LOG_INFO("server.loading", " ");
}
void SpellMgr::LoadSpellBonusess()
void SpellMgr::LoadSpellBonuses()
{
uint32 oldMSTime = getMSTime();
+2 -2
View File
@@ -381,7 +381,7 @@ struct SpellThreatEntry
float apPctMod; // Pct of AP that is added as Threat - default: 0.0f
};
typedef std::map<uint32, SpellThreatEntry> SpellThreatMap;
typedef std::unordered_map<uint32, SpellThreatEntry> SpellThreatMap;
typedef std::map<uint32, float> SpellMixologyMap;
// coordinates for spells (accessed using SpellMgr functions)
@@ -752,7 +752,7 @@ public:
void LoadSpellGroupStackRules();
void LoadSpellProcEvents();
void LoadSpellProcs();
void LoadSpellBonusess();
void LoadSpellBonuses();
void LoadSpellThreats();
void LoadSpellMixology();
void LoadSkillLineAbilityMap();
+1 -1
View File
@@ -1662,7 +1662,7 @@ void World::SetInitialWorldSettings()
sSpellMgr->LoadSpellProcs();
LOG_INFO("server.loading", "Loading Spell Bonus Data...");
sSpellMgr->LoadSpellBonusess();
sSpellMgr->LoadSpellBonuses();
LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
sSpellMgr->LoadSpellThreats();
+1 -1
View File
@@ -872,7 +872,7 @@ public:
static bool HandleReloadSpellBonusesCommand(ChatHandler* handler)
{
LOG_INFO("server.loading", "Re-Loading Spell Bonus Data...");
sSpellMgr->LoadSpellBonusess();
sSpellMgr->LoadSpellBonuses();
handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
return true;
}
@@ -46,7 +46,7 @@ enum Spells
// ***** Main Phase 2 ******
//Body spells
//SPELL_CARAPACE_CTHUN = 26156 //Was removed from client dbcs
SPELL_CARAPACE_CTHUN = 26156, // Server-side
SPELL_TRANSFORM = 26232,
SPELL_PURPLE_COLORATION = 22581, //Probably not the right spell but looks similar
@@ -69,7 +69,12 @@ enum Spells
// Tentacles
SPELL_SUBMERGE_VISUAL = 26234,
SPELL_BIRTH = 26262
SPELL_BIRTH = 26262,
// Areatriggers
SPELL_SPIT_OUT = 25383,
SPELL_EXIT_STOMACH = 26221,
SPELL_RUBBLE_ROCKY = 26271
};
enum Actions
@@ -77,12 +82,24 @@ enum Actions
ACTION_FLESH_TENTACLE_KILLED = 1,
ACTION_SPAWN_EYE_TENTACLES = 1,
ACTION_START_PHASE_TWO = 1,
};
enum TaskGroups
{
GROUP_BEAM_PHASE = 1
};
enum Phases
{
PHASE_BODY = 2
};
enum Misc
{
MAX_TENTACLE_GROUPS = 5,
GROUP_BEAM_PHASE = 1
NPC_TRIGGER = 15384,
};
enum Yells
@@ -128,7 +145,7 @@ const Position KickPos = { -8545.0f, 1984.0f, -96.0f, 0.0f};
struct boss_eye_of_cthun : public BossAI
{
boss_eye_of_cthun(Creature* creature) : BossAI(creature, DATA_CTHUN), _summons(creature)
boss_eye_of_cthun(Creature* creature) : BossAI(creature, DATA_CTHUN)
{
SetCombatMovement(false);
}
@@ -143,8 +160,6 @@ struct boss_eye_of_cthun : public BossAI
_eyeTentacleCounter = 0;
//Reset flags
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetVisible(true);
@@ -156,19 +171,23 @@ struct boss_eye_of_cthun : public BossAI
if (pPortal)
pPortal->SetReactState(REACT_PASSIVE);
_summons.DespawnAll();
_scheduler.CancelAll();
BossAI::Reset();
}
void JustDied(Unit* /*killer*/) override { }
void JustDied(Unit* /*killer*/) override
{
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
{
cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
}
}
void EnterCombat(Unit* who) override
{
DoZoneInCombat();
ScheduleTasks();
instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
BossAI::EnterCombat(who);
}
@@ -294,39 +313,12 @@ struct boss_eye_of_cthun : public BossAI
});
}
void JustSummoned(Creature* summon) override
{
_summons.Summon(summon);
summon->SetInCombatWithZone();
}
void UpdateAI(uint32 diff) override
{
//Check if we have a target
if (!UpdateVictim())
return;
switch (instance->GetData(DATA_CTHUN_PHASE))
{
//Transition phase
case PHASE_CTHUN_TRANSITION:
//Remove any target
me->SetTarget();
me->SetHealth(0);
me->SetVisible(false);
break;
//Dead phase
case PHASE_CTHUN_DONE:
if (Creature* pPortal = me->FindNearestCreature(NPC_CTHUN_PORTAL, 10))
{
pPortal->DespawnOrUnsummon();
}
me->DespawnOrUnsummon();
break;
}
_scheduler.Update(diff);
}
@@ -352,15 +344,18 @@ struct boss_eye_of_cthun : public BossAI
//Remove Target field
me->SetTarget();
//Death animation/respawning;
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_TRANSITION);
me->SetHealth(0);
damage = 0;
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
_scheduler.CancelAll();
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
{
cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
}
break;
case PHASE_CTHUN_DONE:
@@ -382,7 +377,6 @@ private:
uint32 _eyeTentacleCounter;
TaskScheduler _scheduler;
SummonList _summons;
};
struct boss_cthun : public BossAI
@@ -392,60 +386,19 @@ struct boss_cthun : public BossAI
SetCombatMovement(false);
}
//Out of combat whisper timer
uint32 WisperTimer;
//Global variables
uint32 PhaseTimer;
//-------------------
//Phase transition
ObjectGuid HoldPlayer;
//Body Phase
uint32 EyeTentacleTimer;
uint8 FleshTentaclesKilled;
uint32 GiantClawTentacleTimer;
uint32 GiantEyeTentacleTimer;
uint32 StomachAcidTimer;
uint32 StomachEnterTimer;
uint32 StomachEnterVisTimer;
ObjectGuid StomachEnterTarget;
//Stomach map, bool = true then in stomach
std::unordered_map<ObjectGuid, bool> Stomach_Map;
void Reset() override
{
//One random wisper every 90 - 300 seconds
WisperTimer = 90000;
//Phase information
PhaseTimer = 10000; //Emerge in 10 seconds
//No hold player for transition
HoldPlayer.Clear();
//Body Phase
EyeTentacleTimer = 30000;
FleshTentaclesKilled = 0;
GiantClawTentacleTimer = 15000; //15 seconds into body phase (1 min repeat)
GiantEyeTentacleTimer = 45000; //15 seconds into body phase (1 min repeat)
StomachAcidTimer = 4000; //Every 4 seconds
StomachEnterTimer = 10000; //Every 10 seconds
StomachEnterVisTimer = 0; //Always 3.5 seconds after Stomach Enter Timer
StomachEnterTarget.Clear(); //Target to be teleported to stomach
//Clear players in stomach and outside
Stomach_Map.clear();
_fleshTentaclesKilled = 0;
//Reset flags
me->RemoveAurasDueToSpell(SPELL_TRANSFORM);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetVisible(false);
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
BossAI::Reset();
_scheduler.CancelAll();
}
void EnterCombat(Unit* /*who*/) override
@@ -453,39 +406,80 @@ struct boss_cthun : public BossAI
DoZoneInCombat();
}
Unit* SelectRandomNotStomach()
void DoAction(int32 actionId) override
{
if (Stomach_Map.empty())
return nullptr;
std::unordered_map<ObjectGuid, bool>::const_iterator i = Stomach_Map.begin();
std::list<Unit*> temp;
std::list<Unit*>::const_iterator j;
//Get all players in map
while (i != Stomach_Map.end())
if (actionId == ACTION_START_PHASE_TWO)
{
//Check for valid player
Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
// Animation only plays if Cthun already has this aura...
DoCastSelf(SPELL_TRANSFORM);
//Only units out of stomach
if (unit && !i->second)
temp.push_back(unit);
me->m_Events.AddEventAtOffset([this]()
{
DoCastSelf(SPELL_TRANSFORM);
DoCastSelf(SPELL_CARAPACE_CTHUN, true);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
DoZoneInCombat();
}, 500ms);
++i;
//Spawn flesh tentacle
for (uint8 i = 0; i < 2; i++)
{
me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
}
ScheduleTasks();
}
}
if (temp.empty())
return nullptr;
void ScheduleTasks()
{
_scheduler.Schedule(13800ms, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
{
target->CastSpell(target, SPELL_MOUTH_TENTACLE, true);
j = temp.begin();
target->m_Events.AddEventAtOffset([target, this]()
{
DoTeleportPlayer(target, STOMACH_X, STOMACH_Y, STOMACH_Z, STOMACH_O);
target->RemoveAurasDueToSpell(SPELL_MIND_FLAY);
//Cast digestive acid on them
DoCast(target, SPELL_DIGESTIVE_ACID, true);
}, 3800ms);
}
//Get random but only if we have more than one unit on threat list
if (temp.size() > 1)
advance(j, rand() % (temp.size() - 1));
context.Repeat();
}).Schedule(30s, [this](TaskContext context)
{
if (Creature* eye = instance->GetCreature(DATA_EYE_OF_CTHUN))
{
eye->AI()->DoAction(ACTION_SPAWN_EYE_TENTACLES);
}
return (*j);
context.Repeat(30s);
}).Schedule(15s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
{
//Spawn claw tentacle on the random target
if (Creature* spawned = me->SummonCreature(NPC_GIANT_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
if (spawned->AI())
spawned->AI()->AttackStart(target);
}
context.Repeat(1min);
}).Schedule(15s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
{
//Spawn claw tentacle on the random target
if (Creature* spawned = me->SummonCreature(NPC_GIANT_EYE_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
if (spawned->AI())
spawned->AI()->AttackStart(target);
}
context.Repeat(1min);
});
}
void UpdateAI(uint32 diff) override
@@ -523,277 +517,16 @@ struct boss_cthun : public BossAI
me->SetTarget();
uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE);
if (currentPhase == PHASE_CTHUN_STOMACH || currentPhase == PHASE_CTHUN_WEAK)
{
// EyeTentacleTimer
if (EyeTentacleTimer <= diff)
{
if (Creature* eye = instance->GetCreature(DATA_EYE_OF_CTHUN))
{
eye->AI()->DoAction(ACTION_SPAWN_EYE_TENTACLES);
}
EyeTentacleTimer = 30000; // every 30sec in phase 2
}
else EyeTentacleTimer -= diff;
}
switch (currentPhase)
{
//Transition phase
case PHASE_CTHUN_TRANSITION:
//PhaseTimer
if (PhaseTimer <= diff)
{
//Switch
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
//Switch to c'thun model
me->InterruptNonMeleeSpells(false);
DoCast(me, SPELL_TRANSFORM, false);
me->SetFullHealth();
me->SetVisible(true);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
//Emerging phase
//AttackStart(ObjectAccessor::GetUnit(*me, HoldpPlayer));
DoZoneInCombat();
//Place all units in threat list on outside of stomach
Stomach_Map.clear();
for (std::list<HostileReference*>::const_iterator i = me->GetThreatMgr().getThreatList().begin(); i != me->GetThreatMgr().getThreatList().end(); ++i)
Stomach_Map[(*i)->getUnitGuid()] = false; //Outside stomach
//Spawn 2 flesh tentacles
FleshTentaclesKilled = 0;
//Spawn flesh tentacle
for (uint8 i = 0; i < 2; i++)
{
Creature* spawned = me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
if (!spawned)
++FleshTentaclesKilled;
}
PhaseTimer = 0;
}
else PhaseTimer -= diff;
break;
//Body Phase
case PHASE_CTHUN_STOMACH:
//Remove Target field
me->SetTarget();
//Weaken
if (FleshTentaclesKilled > 1)
{
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_WEAK);
Talk(EMOTE_WEAKENED);
PhaseTimer = 45000;
DoCast(me, SPELL_PURPLE_COLORATION, true);
std::unordered_map<ObjectGuid, bool>::iterator i = Stomach_Map.begin();
//Kick all players out of stomach
while (i != Stomach_Map.end())
{
//Check for valid player
Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
//Only move units in stomach
if (unit && i->second)
{
//Teleport each player out
DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10, float(rand() % 6));
//Cast knockback on them
DoCast(unit, SPELL_EXIT_STOMACH_KNOCKBACK, true);
//Remove the acid debuff
unit->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
i->second = false;
}
++i;
}
return;
}
//Stomach acid
if (StomachAcidTimer <= diff)
{
//Apply aura to all players in stomach
std::unordered_map<ObjectGuid, bool>::iterator i = Stomach_Map.begin();
while (i != Stomach_Map.end())
{
//Check for valid player
Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
//Only apply to units in stomach
if (unit && i->second)
{
//Cast digestive acid on them
DoCast(unit, SPELL_DIGESTIVE_ACID, true);
//Check if player should be kicked from stomach
if (unit->IsWithinDist3d(&KickPos, 15.0f))
{
//Teleport each player out
DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10, float(rand() % 6));
//Cast knockback on them
DoCast(unit, SPELL_EXIT_STOMACH_KNOCKBACK, true);
//Remove the acid debuff
unit->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
i->second = false;
}
}
++i;
}
StomachAcidTimer = 4000;
}
else StomachAcidTimer -= diff;
//Stomach Enter Timer
if (StomachEnterTimer <= diff)
{
if (Unit* target = SelectRandomNotStomach())
{
//Set target in stomach
Stomach_Map[target->GetGUID()] = true;
target->InterruptNonMeleeSpells(false);
target->CastSpell(target, SPELL_MOUTH_TENTACLE, true, nullptr, nullptr, me->GetGUID());
StomachEnterTarget = target->GetGUID();
StomachEnterVisTimer = 3800;
}
StomachEnterTimer = 13800;
}
else StomachEnterTimer -= diff;
if (StomachEnterVisTimer && StomachEnterTarget)
{
if (StomachEnterVisTimer <= diff)
{
//Check for valid player
Unit* unit = ObjectAccessor::GetUnit(*me, StomachEnterTarget);
if (unit)
{
DoTeleportPlayer(unit, STOMACH_X, STOMACH_Y, STOMACH_Z, STOMACH_O);
}
StomachEnterTarget.Clear();
StomachEnterVisTimer = 0;
}
else StomachEnterVisTimer -= diff;
}
//GientClawTentacleTimer
if (GiantClawTentacleTimer <= diff)
{
if (Unit* target = SelectRandomNotStomach())
{
//Spawn claw tentacle on the random target
if (Creature* spawned = me->SummonCreature(NPC_GIANT_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
if (spawned->AI())
spawned->AI()->AttackStart(target);
}
//One giant claw tentacle every minute
GiantClawTentacleTimer = 60000;
}
else GiantClawTentacleTimer -= diff;
//GiantEyeTentacleTimer
if (GiantEyeTentacleTimer <= diff)
{
if (Unit* target = SelectRandomNotStomach())
{
//Spawn claw tentacle on the random target
if (Creature* spawned = me->SummonCreature(NPC_GIANT_EYE_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
if (spawned->AI())
spawned->AI()->AttackStart(target);
}
//One giant eye tentacle every minute
GiantEyeTentacleTimer = 60000;
}
else GiantEyeTentacleTimer -= diff;
break;
//Weakened state
case PHASE_CTHUN_WEAK:
//PhaseTimer
if (PhaseTimer <= diff)
{
//Switch
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
//Remove purple coloration
me->RemoveAurasDueToSpell(SPELL_PURPLE_COLORATION);
//Spawn 2 flesh tentacles
FleshTentaclesKilled = 0;
//Spawn flesh tentacle
for (uint8 i = 0; i < 2; i++)
{
Creature* spawned = me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
if (!spawned)
++FleshTentaclesKilled;
}
PhaseTimer = 0;
}
else PhaseTimer -= diff;
break;
}
_scheduler.Update(diff);
}
void JustDied(Unit* killer) override
{
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
BossAI::JustDied(killer);
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
switch (instance->GetData(DATA_CTHUN_PHASE))
if (Creature* pPortal = me->FindNearestCreature(NPC_CTHUN_PORTAL, 10.0f))
{
case PHASE_CTHUN_STOMACH:
//Not weakened so reduce damage by 99%
damage /= 100;
if (damage == 0)
damage = 1;
//Prevent death in non-weakened state
if (damage >= me->GetHealth())
damage = 0;
return;
case PHASE_CTHUN_WEAK:
//Weakened - takes normal damage
return;
default:
damage = 0;
break;
pPortal->DespawnOrUnsummon();
}
}
@@ -801,9 +534,42 @@ struct boss_cthun : public BossAI
{
if (creature->GetEntry() == NPC_FLESH_TENTACLE)
{
++FleshTentaclesKilled;
++_fleshTentaclesKilled;
if (_fleshTentaclesKilled > 1)
{
_scheduler.CancelAll();
_fleshTentaclesKilled = 0;
Talk(EMOTE_WEAKENED);
DoCast(me, SPELL_PURPLE_COLORATION, true);
me->RemoveAurasDueToSpell(SPELL_CARAPACE_CTHUN);
_scheduler.Schedule(45s, [this](TaskContext /*context*/)
{
ScheduleTasks();
//Remove purple coloration
me->RemoveAurasDueToSpell(SPELL_PURPLE_COLORATION);
//Spawn flesh tentacle
for (uint8 i = 0; i < 2; i++)
{
me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
}
});
}
}
}
private:
//Out of combat whisper timer
uint32 WisperTimer;
//Body Phase
uint8 _fleshTentaclesKilled;
TaskScheduler _scheduler;
};
struct npc_eye_tentacle : public ScriptedAI
@@ -968,6 +734,8 @@ struct npc_giant_claw_tentacle : public ScriptedAI
DoCastSelf(SPELL_THRASH);
context.Repeat(10s);
});
ScheduleMeleeCheck();
}
void ScheduleMeleeCheck()
@@ -1113,6 +881,65 @@ private:
ObjectGuid _portalGUID;
};
// 4033 - At C'thun's stomach
class at_cthun_stomach_exit : public AreaTriggerScript
{
public:
at_cthun_stomach_exit() : AreaTriggerScript("at_cthun_stomach_exit") { }
bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
{
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
{
player->CastSpell(player, SPELL_RUBBLE_ROCKY, true);
player->m_Events.AddEventAtOffset([player]()
{
if (Creature* trigger = player->FindNearestCreature(NPC_TRIGGER, 15.0f))
{
trigger->CastSpell(player, SPELL_EXIT_STOMACH, true);
}
}, 3s);
player->m_Events.AddEventAtOffset([player]()
{
player->JumpTo(0.0f, 80.0f, false);
}, 5s);
player->m_Events.AddEventAtOffset([player, cthun]()
{
if (cthun)
{
player->NearTeleportTo(cthun->GetPositionX(), cthun->GetPositionY(), cthun->GetPositionZ() + 10, float(rand32() % 6));
}
player->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
}, 6s);
}
}
return true;
}
};
class at_cthun_center : public AreaTriggerScript
{
public:
at_cthun_center() : AreaTriggerScript("at_cthun_center") { }
bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override
{
if (Creature* trigger = player->FindNearestCreature(NPC_TRIGGER, 15.0f))
{
trigger->CastSpell(player, SPELL_SPIT_OUT, true);
}
return true;
}
};
void AddSC_boss_cthun()
{
RegisterTempleOfAhnQirajCreatureAI(boss_eye_of_cthun);
@@ -1121,4 +948,6 @@ void AddSC_boss_cthun()
RegisterTempleOfAhnQirajCreatureAI(npc_claw_tentacle);
RegisterTempleOfAhnQirajCreatureAI(npc_giant_claw_tentacle);
RegisterTempleOfAhnQirajCreatureAI(npc_giant_eye_tentacle);
new at_cthun_stomach_exit();
new at_cthun_center();
}
@@ -23,6 +23,7 @@
ObjectData const creatureData[] =
{
{ NPC_SARTURA, DATA_SARTURA },
{ NPC_CTHUN, DATA_CTHUN },
{ NPC_EYE_OF_CTHUN, DATA_EYE_OF_CTHUN },
{ NPC_OURO_SPAWNER, DATA_OURO_SPAWNER },
{ NPC_MASTERS_EYE, DATA_MASTERS_EYE },
+2 -2
View File
@@ -569,7 +569,7 @@ class spell_dru_lifebloom : public AuraScript
if (Unit* caster = GetCaster())
{
healAmount = caster->SpellHealingBonusDone(GetTarget(), finalHeal, healAmount, HEAL, 0.0f, stack);
healAmount = caster->SpellHealingBonusDone(GetTarget(), finalHeal, healAmount, HEAL, aurEff->GetEffIndex(), 0.0f, stack);
healAmount = GetTarget()->SpellHealingBonusTaken(caster, finalHeal, healAmount, HEAL, stack);
// restore mana
int32 returnmana = (GetSpellInfo()->ManaCostPercentage * caster->GetCreateMana() / 100) * stack / 2;
@@ -590,7 +590,7 @@ class spell_dru_lifebloom : public AuraScript
if (caster)
{
// healing with bonus
healAmount = caster->SpellHealingBonusDone(target, finalHeal, healAmount, HEAL, 0.0f, dispelInfo->GetRemovedCharges());
healAmount = caster->SpellHealingBonusDone(target, finalHeal, healAmount, HEAL, EFFECT_1, 0.0f, dispelInfo->GetRemovedCharges());
healAmount = target->SpellHealingBonusTaken(caster, finalHeal, healAmount, HEAL, dispelInfo->GetRemovedCharges());
// mana amount
+4 -4
View File
@@ -525,12 +525,12 @@ class spell_sha_earth_shield : public AuraScript
return ValidateSpellInfo({ SPELL_SHAMAN_EARTH_SHIELD_HEAL, SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD });
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
{
int32 baseAmount = amount;
amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL);
amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL, aurEff->GetEffIndex());
// xinef: taken should be calculated at every heal
//amount = GetUnitOwner()->SpellHealingBonusTaken(caster, GetSpellInfo(), amount, HEAL);
@@ -782,7 +782,7 @@ class spell_sha_healing_stream_totem : public SpellScript
return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
void HandleDummy(SpellEffIndex effIndex)
{
int32 damage = GetEffectValue();
SpellInfo const* triggeringSpell = GetTriggeringSpell();
@@ -792,7 +792,7 @@ class spell_sha_healing_stream_totem : public SpellScript
if (Unit* owner = caster->GetOwner())
{
if (triggeringSpell)
damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL));
damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL, effIndex));
// Restorative Totems
if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_RESTORATIVE_TOTEMS, 1))
+2 -2
View File
@@ -456,14 +456,14 @@ class spell_warr_bloodthirst : public SpellScript
return ValidateSpellInfo({ SPELL_WARRIOR_BLOODTHIRST });
}
void HandleDamage(SpellEffIndex /*effIndex*/)
void HandleDamage(SpellEffIndex effIndex)
{
int32 damage = GetEffectValue();
ApplyPct(damage, GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK));
if (Unit* target = GetHitUnit())
{
damage = GetCaster()->SpellDamageBonusDone(target, GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE);
damage = GetCaster()->SpellDamageBonusDone(target, GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
damage = target->SpellDamageBonusTaken(GetCaster(), GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE);
}
SetHitDamage(damage);