Merge branch 'azerothcore:master' into Playerbot
This commit is contained in:
@@ -3430,8 +3430,13 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max))
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ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
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else // xinef: make it predictable
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RecalcTimer(e, 500, 500);
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else
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{
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if (!e.event.minMaxRepeat.controller)
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RecalcTimer(e, 500, 500); // xinef: make it predictable "Malcrom: This seems to be done to standardize min, max start rather than using the range values for the timer."
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else
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RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); // Malcrom: if param5 value is greater than 0 first action will not happen until after repeat timer fires.
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}
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break;
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}
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case SMART_EVENT_VICTIM_CASTING:
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@@ -221,6 +221,7 @@ struct SmartEvent
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uint32 max;
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uint32 repeatMin;
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uint32 repeatMax;
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uint32 controller;
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} minMaxRepeat;
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struct
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@@ -15517,9 +15517,13 @@ void Player::_SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans)
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bool Player::IsInWhisperWhiteList(ObjectGuid guid)
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{
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for (WhisperListContainer::const_iterator itr = WhisperList.begin(); itr != WhisperList.end(); ++itr)
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if (*itr == guid)
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for (auto const& itr : WhisperList)
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{
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if (itr == guid)
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{
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return true;
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}
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}
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return false;
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}
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@@ -1762,7 +1762,10 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
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uint32 damage = uint32(std::max(0, (*dmgShieldItr)->GetAmount())); // xinef: done calculated at amount calculation
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if (Unit* caster = (*dmgShieldItr)->GetCaster())
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{
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damage = caster->SpellDamageBonusDone(this, i_spellProto, damage, SPELL_DIRECT_DAMAGE, (*dmgShieldItr)->GetEffIndex());
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damage = this->SpellDamageBonusTaken(caster, i_spellProto, damage, SPELL_DIRECT_DAMAGE);
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}
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uint32 absorb = 0;
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@@ -11250,7 +11253,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da
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return DoneTotalMod;
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}
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uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, float TotalMod, uint32 stack)
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uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod, uint32 stack)
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{
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if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
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return pdamage;
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@@ -11265,7 +11268,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
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if (IsTotem())
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{
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if (Unit* owner = GetOwner())
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return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, TotalMod, stack);
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return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, TotalMod, stack);
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}
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// Dancing Rune Weapon...
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else if (GetEntry() == 27893)
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@@ -11342,7 +11345,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
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int32 DoneAdvertisedBenefit = SpellBaseDamageBonusDone(spellProto->GetSchoolMask());
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// Check for table values
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float coeff = 0;
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float coeff = spellProto->Effects[effIndex].BonusMultiplier;
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SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
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if (bonus)
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{
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@@ -12054,12 +12057,12 @@ float Unit::SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, D
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return DoneTotalMod;
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}
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uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, float TotalMod, uint32 stack)
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uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod, uint32 stack)
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{
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// For totems get healing bonus from owner (statue isn't totem in fact)
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if (GetTypeId() == TYPEID_UNIT && IsTotem())
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if (Unit* owner = GetOwner())
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return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, TotalMod, stack);
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return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, TotalMod, stack);
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// No bonus healing for potion spells
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if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
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@@ -12090,7 +12093,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
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// Done fixed damage bonus auras
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int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(spellProto->GetSchoolMask());
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float coeff = 0;
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float coeff = spellProto->Effects[effIndex].BonusMultiplier;
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switch (spellProto->SpellFamilyName)
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{
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@@ -2168,12 +2168,12 @@ public:
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int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask);
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int32 SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask, bool isDoT = false);
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float SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype);
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uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, float TotalMod = 0.0f, uint32 stack = 1);
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uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod = 0.0f, uint32 stack = 1);
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uint32 SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack = 1);
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int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask);
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int32 SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask);
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float SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype);
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uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, float TotalMod = 0.0f, uint32 stack = 1);
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uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod = 0.0f, uint32 stack = 1);
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uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
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uint32 MeleeDamageBonusDone(Unit* pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const* spellProto = nullptr);
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@@ -551,11 +551,11 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
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case SPELL_AURA_PERIODIC_LEECH:
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// xinef: save caster depending auras, always pass 1 as stack amount, effect will be multiplicated at the end of the function by correct value!
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if (GetBase()->GetType() == UNIT_AURA_TYPE)
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amount = caster->SpellDamageBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetPctMods(), 1);
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amount = caster->SpellDamageBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), GetPctMods(), 1);
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break;
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case SPELL_AURA_PERIODIC_HEAL:
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if (GetBase()->GetType() == UNIT_AURA_TYPE)
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amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetPctMods(), 1);
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amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), GetPctMods(), 1);
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break;
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case SPELL_AURA_DAMAGE_SHIELD:
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if (GetBase()->GetType() == UNIT_AURA_TYPE)
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@@ -6304,7 +6304,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
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{
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// xinef: leave only target depending bonuses, rest is handled in calculate amount
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if (GetBase()->GetType() == DYNOBJ_AURA_TYPE && caster)
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damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, 0.0f, GetBase()->GetStackAmount());
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damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount());
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damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
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// Calculate armor mitigation
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@@ -6413,7 +6413,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
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sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
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if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
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damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, 0.0f, GetBase()->GetStackAmount());
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damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount());
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damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
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bool crit = false;
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@@ -6483,7 +6483,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
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float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
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uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, 0.0f, GetBase()->GetStackAmount()));
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uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount()));
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heal = uint32(caster->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT, GetBase()->GetStackAmount()));
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HealInfo healInfo(caster, caster, heal, GetSpellInfo(), GetSpellInfo()->GetSchoolMask());
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@@ -6604,7 +6604,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
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}
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if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
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damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, 0.0f, GetBase()->GetStackAmount());
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damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount());
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damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
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}
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@@ -6898,7 +6898,7 @@ void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEv
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}
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SpellNonMeleeDamage damageInfo(target, triggerTarget, GetSpellInfo(), GetSpellInfo()->SchoolMask);
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uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE);
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uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE, GetEffIndex());
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damage = triggerTarget->SpellDamageBonusTaken(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
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target->CalculateSpellDamageTaken(&damageInfo, damage, GetSpellInfo());
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Unit::DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
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@@ -2845,7 +2845,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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if (m_caster->IsAlive())
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{
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healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
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healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL, effIndex);
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healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
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HealInfo healInfo(m_caster, m_caster, healthGain, m_spellInfo, m_spellInfo->GetSchoolMask());
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@@ -644,7 +644,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
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if (damage < 0)
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damage = 0;
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damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
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damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, effIndex);
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damage = unitTarget->SpellDamageBonusTaken(m_originalCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
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}
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@@ -1356,7 +1356,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
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return;
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// add spell damage bonus
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damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
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damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
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damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
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// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
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@@ -1463,7 +1463,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex)
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m_damage += newDamage;
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}
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void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
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void Spell::EffectHeal(SpellEffIndex effIndex)
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
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return;
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@@ -1550,12 +1550,12 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
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// Death Pact - return pct of max health to caster
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else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
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{
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL);
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL, effIndex);
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addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
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}
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else if (m_spellInfo->Id != 33778) // not lifebloom
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{
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||||
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex);
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addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
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}
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||||
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||||
@@ -1574,7 +1574,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
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||||
}
|
||||
}
|
||||
|
||||
void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
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void Spell::EffectHealPct(SpellEffIndex effIndex)
|
||||
{
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||||
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
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return;
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@@ -1586,13 +1586,13 @@ void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
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||||
if (!m_originalCaster)
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||||
return;
|
||||
|
||||
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL);
|
||||
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL, effIndex);
|
||||
heal = unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
|
||||
|
||||
m_damage -= heal;
|
||||
}
|
||||
|
||||
void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
|
||||
void Spell::EffectHealMechanical(SpellEffIndex effIndex)
|
||||
{
|
||||
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
||||
return;
|
||||
@@ -1604,12 +1604,12 @@ void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
|
||||
if (!m_originalCaster)
|
||||
return;
|
||||
|
||||
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL);
|
||||
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL, effIndex);
|
||||
|
||||
m_damage -= unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
|
||||
}
|
||||
|
||||
void Spell::EffectHealthLeech(SpellEffIndex /*effIndex*/)
|
||||
void Spell::EffectHealthLeech(SpellEffIndex effIndex)
|
||||
{
|
||||
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
||||
return;
|
||||
@@ -1617,7 +1617,7 @@ void Spell::EffectHealthLeech(SpellEffIndex /*effIndex*/)
|
||||
if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
|
||||
return;
|
||||
|
||||
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
|
||||
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
|
||||
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
|
||||
|
||||
LOG_DEBUG("spells.aura", "HealthLeech :{}", damage);
|
||||
|
||||
@@ -4385,6 +4385,12 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
spellInfo->ProcFlags = PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS;
|
||||
});
|
||||
|
||||
// Gift of Arthas
|
||||
ApplySpellFix({ 11371 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->SpellFamilyName = SPELLFAMILY_POTION;
|
||||
});
|
||||
|
||||
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
||||
{
|
||||
SpellInfo* spellInfo = mSpellInfoMap[i];
|
||||
|
||||
@@ -1965,7 +1965,7 @@ void SpellMgr::LoadSpellProcs()
|
||||
LOG_INFO("server.loading", " ");
|
||||
}
|
||||
|
||||
void SpellMgr::LoadSpellBonusess()
|
||||
void SpellMgr::LoadSpellBonuses()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
|
||||
@@ -381,7 +381,7 @@ struct SpellThreatEntry
|
||||
float apPctMod; // Pct of AP that is added as Threat - default: 0.0f
|
||||
};
|
||||
|
||||
typedef std::map<uint32, SpellThreatEntry> SpellThreatMap;
|
||||
typedef std::unordered_map<uint32, SpellThreatEntry> SpellThreatMap;
|
||||
typedef std::map<uint32, float> SpellMixologyMap;
|
||||
|
||||
// coordinates for spells (accessed using SpellMgr functions)
|
||||
@@ -752,7 +752,7 @@ public:
|
||||
void LoadSpellGroupStackRules();
|
||||
void LoadSpellProcEvents();
|
||||
void LoadSpellProcs();
|
||||
void LoadSpellBonusess();
|
||||
void LoadSpellBonuses();
|
||||
void LoadSpellThreats();
|
||||
void LoadSpellMixology();
|
||||
void LoadSkillLineAbilityMap();
|
||||
|
||||
@@ -1662,7 +1662,7 @@ void World::SetInitialWorldSettings()
|
||||
sSpellMgr->LoadSpellProcs();
|
||||
|
||||
LOG_INFO("server.loading", "Loading Spell Bonus Data...");
|
||||
sSpellMgr->LoadSpellBonusess();
|
||||
sSpellMgr->LoadSpellBonuses();
|
||||
|
||||
LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
|
||||
sSpellMgr->LoadSpellThreats();
|
||||
|
||||
@@ -872,7 +872,7 @@ public:
|
||||
static bool HandleReloadSpellBonusesCommand(ChatHandler* handler)
|
||||
{
|
||||
LOG_INFO("server.loading", "Re-Loading Spell Bonus Data...");
|
||||
sSpellMgr->LoadSpellBonusess();
|
||||
sSpellMgr->LoadSpellBonuses();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ enum Spells
|
||||
|
||||
// ***** Main Phase 2 ******
|
||||
//Body spells
|
||||
//SPELL_CARAPACE_CTHUN = 26156 //Was removed from client dbcs
|
||||
SPELL_CARAPACE_CTHUN = 26156, // Server-side
|
||||
SPELL_TRANSFORM = 26232,
|
||||
SPELL_PURPLE_COLORATION = 22581, //Probably not the right spell but looks similar
|
||||
|
||||
@@ -69,7 +69,12 @@ enum Spells
|
||||
|
||||
// Tentacles
|
||||
SPELL_SUBMERGE_VISUAL = 26234,
|
||||
SPELL_BIRTH = 26262
|
||||
SPELL_BIRTH = 26262,
|
||||
|
||||
// Areatriggers
|
||||
SPELL_SPIT_OUT = 25383,
|
||||
SPELL_EXIT_STOMACH = 26221,
|
||||
SPELL_RUBBLE_ROCKY = 26271
|
||||
};
|
||||
|
||||
enum Actions
|
||||
@@ -77,12 +82,24 @@ enum Actions
|
||||
ACTION_FLESH_TENTACLE_KILLED = 1,
|
||||
|
||||
ACTION_SPAWN_EYE_TENTACLES = 1,
|
||||
|
||||
ACTION_START_PHASE_TWO = 1,
|
||||
};
|
||||
|
||||
enum TaskGroups
|
||||
{
|
||||
GROUP_BEAM_PHASE = 1
|
||||
};
|
||||
|
||||
enum Phases
|
||||
{
|
||||
PHASE_BODY = 2
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
MAX_TENTACLE_GROUPS = 5,
|
||||
GROUP_BEAM_PHASE = 1
|
||||
NPC_TRIGGER = 15384,
|
||||
};
|
||||
|
||||
enum Yells
|
||||
@@ -128,7 +145,7 @@ const Position KickPos = { -8545.0f, 1984.0f, -96.0f, 0.0f};
|
||||
|
||||
struct boss_eye_of_cthun : public BossAI
|
||||
{
|
||||
boss_eye_of_cthun(Creature* creature) : BossAI(creature, DATA_CTHUN), _summons(creature)
|
||||
boss_eye_of_cthun(Creature* creature) : BossAI(creature, DATA_CTHUN)
|
||||
{
|
||||
SetCombatMovement(false);
|
||||
}
|
||||
@@ -143,8 +160,6 @@ struct boss_eye_of_cthun : public BossAI
|
||||
_eyeTentacleCounter = 0;
|
||||
|
||||
//Reset flags
|
||||
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
|
||||
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetVisible(true);
|
||||
|
||||
@@ -156,19 +171,23 @@ struct boss_eye_of_cthun : public BossAI
|
||||
if (pPortal)
|
||||
pPortal->SetReactState(REACT_PASSIVE);
|
||||
|
||||
_summons.DespawnAll();
|
||||
_scheduler.CancelAll();
|
||||
|
||||
BossAI::Reset();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override { }
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
|
||||
{
|
||||
cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
{
|
||||
DoZoneInCombat();
|
||||
ScheduleTasks();
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
|
||||
BossAI::EnterCombat(who);
|
||||
}
|
||||
|
||||
@@ -294,39 +313,12 @@ struct boss_eye_of_cthun : public BossAI
|
||||
});
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
_summons.Summon(summon);
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
//Check if we have a target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
switch (instance->GetData(DATA_CTHUN_PHASE))
|
||||
{
|
||||
//Transition phase
|
||||
case PHASE_CTHUN_TRANSITION:
|
||||
//Remove any target
|
||||
me->SetTarget();
|
||||
me->SetHealth(0);
|
||||
me->SetVisible(false);
|
||||
break;
|
||||
|
||||
//Dead phase
|
||||
case PHASE_CTHUN_DONE:
|
||||
if (Creature* pPortal = me->FindNearestCreature(NPC_CTHUN_PORTAL, 10))
|
||||
{
|
||||
pPortal->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
me->DespawnOrUnsummon();
|
||||
break;
|
||||
}
|
||||
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
|
||||
@@ -352,15 +344,18 @@ struct boss_eye_of_cthun : public BossAI
|
||||
//Remove Target field
|
||||
me->SetTarget();
|
||||
|
||||
//Death animation/respawning;
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_TRANSITION);
|
||||
|
||||
me->SetHealth(0);
|
||||
damage = 0;
|
||||
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
me->RemoveAllAuras();
|
||||
_scheduler.CancelAll();
|
||||
|
||||
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
|
||||
{
|
||||
cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case PHASE_CTHUN_DONE:
|
||||
@@ -382,7 +377,6 @@ private:
|
||||
|
||||
uint32 _eyeTentacleCounter;
|
||||
TaskScheduler _scheduler;
|
||||
SummonList _summons;
|
||||
};
|
||||
|
||||
struct boss_cthun : public BossAI
|
||||
@@ -392,60 +386,19 @@ struct boss_cthun : public BossAI
|
||||
SetCombatMovement(false);
|
||||
}
|
||||
|
||||
//Out of combat whisper timer
|
||||
uint32 WisperTimer;
|
||||
|
||||
//Global variables
|
||||
uint32 PhaseTimer;
|
||||
|
||||
//-------------------
|
||||
|
||||
//Phase transition
|
||||
ObjectGuid HoldPlayer;
|
||||
|
||||
//Body Phase
|
||||
uint32 EyeTentacleTimer;
|
||||
uint8 FleshTentaclesKilled;
|
||||
uint32 GiantClawTentacleTimer;
|
||||
uint32 GiantEyeTentacleTimer;
|
||||
uint32 StomachAcidTimer;
|
||||
uint32 StomachEnterTimer;
|
||||
uint32 StomachEnterVisTimer;
|
||||
ObjectGuid StomachEnterTarget;
|
||||
|
||||
//Stomach map, bool = true then in stomach
|
||||
std::unordered_map<ObjectGuid, bool> Stomach_Map;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
//One random wisper every 90 - 300 seconds
|
||||
WisperTimer = 90000;
|
||||
|
||||
//Phase information
|
||||
PhaseTimer = 10000; //Emerge in 10 seconds
|
||||
|
||||
//No hold player for transition
|
||||
HoldPlayer.Clear();
|
||||
|
||||
//Body Phase
|
||||
EyeTentacleTimer = 30000;
|
||||
FleshTentaclesKilled = 0;
|
||||
GiantClawTentacleTimer = 15000; //15 seconds into body phase (1 min repeat)
|
||||
GiantEyeTentacleTimer = 45000; //15 seconds into body phase (1 min repeat)
|
||||
StomachAcidTimer = 4000; //Every 4 seconds
|
||||
StomachEnterTimer = 10000; //Every 10 seconds
|
||||
StomachEnterVisTimer = 0; //Always 3.5 seconds after Stomach Enter Timer
|
||||
StomachEnterTarget.Clear(); //Target to be teleported to stomach
|
||||
|
||||
//Clear players in stomach and outside
|
||||
Stomach_Map.clear();
|
||||
_fleshTentaclesKilled = 0;
|
||||
|
||||
//Reset flags
|
||||
me->RemoveAurasDueToSpell(SPELL_TRANSFORM);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetVisible(false);
|
||||
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
|
||||
BossAI::Reset();
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
@@ -453,39 +406,80 @@ struct boss_cthun : public BossAI
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
Unit* SelectRandomNotStomach()
|
||||
void DoAction(int32 actionId) override
|
||||
{
|
||||
if (Stomach_Map.empty())
|
||||
return nullptr;
|
||||
|
||||
std::unordered_map<ObjectGuid, bool>::const_iterator i = Stomach_Map.begin();
|
||||
|
||||
std::list<Unit*> temp;
|
||||
std::list<Unit*>::const_iterator j;
|
||||
|
||||
//Get all players in map
|
||||
while (i != Stomach_Map.end())
|
||||
if (actionId == ACTION_START_PHASE_TWO)
|
||||
{
|
||||
//Check for valid player
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
|
||||
// Animation only plays if Cthun already has this aura...
|
||||
DoCastSelf(SPELL_TRANSFORM);
|
||||
|
||||
//Only units out of stomach
|
||||
if (unit && !i->second)
|
||||
temp.push_back(unit);
|
||||
me->m_Events.AddEventAtOffset([this]()
|
||||
{
|
||||
DoCastSelf(SPELL_TRANSFORM);
|
||||
DoCastSelf(SPELL_CARAPACE_CTHUN, true);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
|
||||
DoZoneInCombat();
|
||||
}, 500ms);
|
||||
|
||||
++i;
|
||||
//Spawn flesh tentacle
|
||||
for (uint8 i = 0; i < 2; i++)
|
||||
{
|
||||
me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
}
|
||||
|
||||
ScheduleTasks();
|
||||
}
|
||||
}
|
||||
|
||||
if (temp.empty())
|
||||
return nullptr;
|
||||
void ScheduleTasks()
|
||||
{
|
||||
_scheduler.Schedule(13800ms, [this](TaskContext context)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
|
||||
{
|
||||
target->CastSpell(target, SPELL_MOUTH_TENTACLE, true);
|
||||
|
||||
j = temp.begin();
|
||||
target->m_Events.AddEventAtOffset([target, this]()
|
||||
{
|
||||
DoTeleportPlayer(target, STOMACH_X, STOMACH_Y, STOMACH_Z, STOMACH_O);
|
||||
target->RemoveAurasDueToSpell(SPELL_MIND_FLAY);
|
||||
//Cast digestive acid on them
|
||||
DoCast(target, SPELL_DIGESTIVE_ACID, true);
|
||||
}, 3800ms);
|
||||
}
|
||||
|
||||
//Get random but only if we have more than one unit on threat list
|
||||
if (temp.size() > 1)
|
||||
advance(j, rand() % (temp.size() - 1));
|
||||
context.Repeat();
|
||||
}).Schedule(30s, [this](TaskContext context)
|
||||
{
|
||||
if (Creature* eye = instance->GetCreature(DATA_EYE_OF_CTHUN))
|
||||
{
|
||||
eye->AI()->DoAction(ACTION_SPAWN_EYE_TENTACLES);
|
||||
}
|
||||
|
||||
return (*j);
|
||||
context.Repeat(30s);
|
||||
}).Schedule(15s, [this](TaskContext context)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
|
||||
{
|
||||
//Spawn claw tentacle on the random target
|
||||
if (Creature* spawned = me->SummonCreature(NPC_GIANT_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
|
||||
if (spawned->AI())
|
||||
spawned->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
context.Repeat(1min);
|
||||
}).Schedule(15s, [this](TaskContext context)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
|
||||
{
|
||||
//Spawn claw tentacle on the random target
|
||||
if (Creature* spawned = me->SummonCreature(NPC_GIANT_EYE_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
|
||||
if (spawned->AI())
|
||||
spawned->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
context.Repeat(1min);
|
||||
});
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -523,277 +517,16 @@ struct boss_cthun : public BossAI
|
||||
|
||||
me->SetTarget();
|
||||
|
||||
uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE);
|
||||
if (currentPhase == PHASE_CTHUN_STOMACH || currentPhase == PHASE_CTHUN_WEAK)
|
||||
{
|
||||
// EyeTentacleTimer
|
||||
if (EyeTentacleTimer <= diff)
|
||||
{
|
||||
if (Creature* eye = instance->GetCreature(DATA_EYE_OF_CTHUN))
|
||||
{
|
||||
eye->AI()->DoAction(ACTION_SPAWN_EYE_TENTACLES);
|
||||
}
|
||||
|
||||
EyeTentacleTimer = 30000; // every 30sec in phase 2
|
||||
}
|
||||
else EyeTentacleTimer -= diff;
|
||||
}
|
||||
|
||||
switch (currentPhase)
|
||||
{
|
||||
//Transition phase
|
||||
case PHASE_CTHUN_TRANSITION:
|
||||
//PhaseTimer
|
||||
if (PhaseTimer <= diff)
|
||||
{
|
||||
//Switch
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
|
||||
|
||||
//Switch to c'thun model
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
DoCast(me, SPELL_TRANSFORM, false);
|
||||
me->SetFullHealth();
|
||||
|
||||
me->SetVisible(true);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
||||
//Emerging phase
|
||||
//AttackStart(ObjectAccessor::GetUnit(*me, HoldpPlayer));
|
||||
DoZoneInCombat();
|
||||
|
||||
//Place all units in threat list on outside of stomach
|
||||
Stomach_Map.clear();
|
||||
|
||||
for (std::list<HostileReference*>::const_iterator i = me->GetThreatMgr().getThreatList().begin(); i != me->GetThreatMgr().getThreatList().end(); ++i)
|
||||
Stomach_Map[(*i)->getUnitGuid()] = false; //Outside stomach
|
||||
|
||||
//Spawn 2 flesh tentacles
|
||||
FleshTentaclesKilled = 0;
|
||||
|
||||
//Spawn flesh tentacle
|
||||
for (uint8 i = 0; i < 2; i++)
|
||||
{
|
||||
Creature* spawned = me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
if (!spawned)
|
||||
++FleshTentaclesKilled;
|
||||
}
|
||||
|
||||
PhaseTimer = 0;
|
||||
}
|
||||
else PhaseTimer -= diff;
|
||||
|
||||
break;
|
||||
|
||||
//Body Phase
|
||||
case PHASE_CTHUN_STOMACH:
|
||||
//Remove Target field
|
||||
me->SetTarget();
|
||||
|
||||
//Weaken
|
||||
if (FleshTentaclesKilled > 1)
|
||||
{
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_WEAK);
|
||||
|
||||
Talk(EMOTE_WEAKENED);
|
||||
PhaseTimer = 45000;
|
||||
|
||||
DoCast(me, SPELL_PURPLE_COLORATION, true);
|
||||
|
||||
std::unordered_map<ObjectGuid, bool>::iterator i = Stomach_Map.begin();
|
||||
|
||||
//Kick all players out of stomach
|
||||
while (i != Stomach_Map.end())
|
||||
{
|
||||
//Check for valid player
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
|
||||
|
||||
//Only move units in stomach
|
||||
if (unit && i->second)
|
||||
{
|
||||
//Teleport each player out
|
||||
DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10, float(rand() % 6));
|
||||
|
||||
//Cast knockback on them
|
||||
DoCast(unit, SPELL_EXIT_STOMACH_KNOCKBACK, true);
|
||||
|
||||
//Remove the acid debuff
|
||||
unit->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
|
||||
|
||||
i->second = false;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//Stomach acid
|
||||
if (StomachAcidTimer <= diff)
|
||||
{
|
||||
//Apply aura to all players in stomach
|
||||
std::unordered_map<ObjectGuid, bool>::iterator i = Stomach_Map.begin();
|
||||
|
||||
while (i != Stomach_Map.end())
|
||||
{
|
||||
//Check for valid player
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
|
||||
|
||||
//Only apply to units in stomach
|
||||
if (unit && i->second)
|
||||
{
|
||||
//Cast digestive acid on them
|
||||
DoCast(unit, SPELL_DIGESTIVE_ACID, true);
|
||||
|
||||
//Check if player should be kicked from stomach
|
||||
if (unit->IsWithinDist3d(&KickPos, 15.0f))
|
||||
{
|
||||
//Teleport each player out
|
||||
DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10, float(rand() % 6));
|
||||
|
||||
//Cast knockback on them
|
||||
DoCast(unit, SPELL_EXIT_STOMACH_KNOCKBACK, true);
|
||||
|
||||
//Remove the acid debuff
|
||||
unit->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
|
||||
|
||||
i->second = false;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
StomachAcidTimer = 4000;
|
||||
}
|
||||
else StomachAcidTimer -= diff;
|
||||
|
||||
//Stomach Enter Timer
|
||||
if (StomachEnterTimer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectRandomNotStomach())
|
||||
{
|
||||
//Set target in stomach
|
||||
Stomach_Map[target->GetGUID()] = true;
|
||||
target->InterruptNonMeleeSpells(false);
|
||||
target->CastSpell(target, SPELL_MOUTH_TENTACLE, true, nullptr, nullptr, me->GetGUID());
|
||||
StomachEnterTarget = target->GetGUID();
|
||||
StomachEnterVisTimer = 3800;
|
||||
}
|
||||
|
||||
StomachEnterTimer = 13800;
|
||||
}
|
||||
else StomachEnterTimer -= diff;
|
||||
|
||||
if (StomachEnterVisTimer && StomachEnterTarget)
|
||||
{
|
||||
if (StomachEnterVisTimer <= diff)
|
||||
{
|
||||
//Check for valid player
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, StomachEnterTarget);
|
||||
|
||||
if (unit)
|
||||
{
|
||||
DoTeleportPlayer(unit, STOMACH_X, STOMACH_Y, STOMACH_Z, STOMACH_O);
|
||||
}
|
||||
|
||||
StomachEnterTarget.Clear();
|
||||
StomachEnterVisTimer = 0;
|
||||
}
|
||||
else StomachEnterVisTimer -= diff;
|
||||
}
|
||||
|
||||
//GientClawTentacleTimer
|
||||
if (GiantClawTentacleTimer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectRandomNotStomach())
|
||||
{
|
||||
//Spawn claw tentacle on the random target
|
||||
if (Creature* spawned = me->SummonCreature(NPC_GIANT_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
|
||||
if (spawned->AI())
|
||||
spawned->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
//One giant claw tentacle every minute
|
||||
GiantClawTentacleTimer = 60000;
|
||||
}
|
||||
else GiantClawTentacleTimer -= diff;
|
||||
|
||||
//GiantEyeTentacleTimer
|
||||
if (GiantEyeTentacleTimer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectRandomNotStomach())
|
||||
{
|
||||
//Spawn claw tentacle on the random target
|
||||
if (Creature* spawned = me->SummonCreature(NPC_GIANT_EYE_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
|
||||
if (spawned->AI())
|
||||
spawned->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
//One giant eye tentacle every minute
|
||||
GiantEyeTentacleTimer = 60000;
|
||||
}
|
||||
else GiantEyeTentacleTimer -= diff;
|
||||
|
||||
break;
|
||||
|
||||
//Weakened state
|
||||
case PHASE_CTHUN_WEAK:
|
||||
//PhaseTimer
|
||||
if (PhaseTimer <= diff)
|
||||
{
|
||||
//Switch
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
|
||||
|
||||
//Remove purple coloration
|
||||
me->RemoveAurasDueToSpell(SPELL_PURPLE_COLORATION);
|
||||
|
||||
//Spawn 2 flesh tentacles
|
||||
FleshTentaclesKilled = 0;
|
||||
|
||||
//Spawn flesh tentacle
|
||||
for (uint8 i = 0; i < 2; i++)
|
||||
{
|
||||
Creature* spawned = me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
if (!spawned)
|
||||
++FleshTentaclesKilled;
|
||||
}
|
||||
|
||||
PhaseTimer = 0;
|
||||
}
|
||||
else PhaseTimer -= diff;
|
||||
|
||||
break;
|
||||
}
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
switch (instance->GetData(DATA_CTHUN_PHASE))
|
||||
if (Creature* pPortal = me->FindNearestCreature(NPC_CTHUN_PORTAL, 10.0f))
|
||||
{
|
||||
case PHASE_CTHUN_STOMACH:
|
||||
//Not weakened so reduce damage by 99%
|
||||
damage /= 100;
|
||||
if (damage == 0)
|
||||
damage = 1;
|
||||
|
||||
//Prevent death in non-weakened state
|
||||
if (damage >= me->GetHealth())
|
||||
damage = 0;
|
||||
|
||||
return;
|
||||
|
||||
case PHASE_CTHUN_WEAK:
|
||||
//Weakened - takes normal damage
|
||||
return;
|
||||
|
||||
default:
|
||||
damage = 0;
|
||||
break;
|
||||
pPortal->DespawnOrUnsummon();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -801,9 +534,42 @@ struct boss_cthun : public BossAI
|
||||
{
|
||||
if (creature->GetEntry() == NPC_FLESH_TENTACLE)
|
||||
{
|
||||
++FleshTentaclesKilled;
|
||||
++_fleshTentaclesKilled;
|
||||
|
||||
if (_fleshTentaclesKilled > 1)
|
||||
{
|
||||
_scheduler.CancelAll();
|
||||
|
||||
_fleshTentaclesKilled = 0;
|
||||
|
||||
Talk(EMOTE_WEAKENED);
|
||||
|
||||
DoCast(me, SPELL_PURPLE_COLORATION, true);
|
||||
me->RemoveAurasDueToSpell(SPELL_CARAPACE_CTHUN);
|
||||
|
||||
_scheduler.Schedule(45s, [this](TaskContext /*context*/)
|
||||
{
|
||||
ScheduleTasks();
|
||||
//Remove purple coloration
|
||||
me->RemoveAurasDueToSpell(SPELL_PURPLE_COLORATION);
|
||||
|
||||
//Spawn flesh tentacle
|
||||
for (uint8 i = 0; i < 2; i++)
|
||||
{
|
||||
me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//Out of combat whisper timer
|
||||
uint32 WisperTimer;
|
||||
|
||||
//Body Phase
|
||||
uint8 _fleshTentaclesKilled;
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
struct npc_eye_tentacle : public ScriptedAI
|
||||
@@ -968,6 +734,8 @@ struct npc_giant_claw_tentacle : public ScriptedAI
|
||||
DoCastSelf(SPELL_THRASH);
|
||||
context.Repeat(10s);
|
||||
});
|
||||
|
||||
ScheduleMeleeCheck();
|
||||
}
|
||||
|
||||
void ScheduleMeleeCheck()
|
||||
@@ -1113,6 +881,65 @@ private:
|
||||
ObjectGuid _portalGUID;
|
||||
};
|
||||
|
||||
// 4033 - At C'thun's stomach
|
||||
class at_cthun_stomach_exit : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_cthun_stomach_exit() : AreaTriggerScript("at_cthun_stomach_exit") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
{
|
||||
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
|
||||
{
|
||||
player->CastSpell(player, SPELL_RUBBLE_ROCKY, true);
|
||||
|
||||
player->m_Events.AddEventAtOffset([player]()
|
||||
{
|
||||
if (Creature* trigger = player->FindNearestCreature(NPC_TRIGGER, 15.0f))
|
||||
{
|
||||
trigger->CastSpell(player, SPELL_EXIT_STOMACH, true);
|
||||
}
|
||||
}, 3s);
|
||||
|
||||
player->m_Events.AddEventAtOffset([player]()
|
||||
{
|
||||
player->JumpTo(0.0f, 80.0f, false);
|
||||
}, 5s);
|
||||
|
||||
player->m_Events.AddEventAtOffset([player, cthun]()
|
||||
{
|
||||
if (cthun)
|
||||
{
|
||||
player->NearTeleportTo(cthun->GetPositionX(), cthun->GetPositionY(), cthun->GetPositionZ() + 10, float(rand32() % 6));
|
||||
}
|
||||
|
||||
player->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
|
||||
}, 6s);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class at_cthun_center : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_cthun_center() : AreaTriggerScript("at_cthun_center") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override
|
||||
{
|
||||
if (Creature* trigger = player->FindNearestCreature(NPC_TRIGGER, 15.0f))
|
||||
{
|
||||
trigger->CastSpell(player, SPELL_SPIT_OUT, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_cthun()
|
||||
{
|
||||
RegisterTempleOfAhnQirajCreatureAI(boss_eye_of_cthun);
|
||||
@@ -1121,4 +948,6 @@ void AddSC_boss_cthun()
|
||||
RegisterTempleOfAhnQirajCreatureAI(npc_claw_tentacle);
|
||||
RegisterTempleOfAhnQirajCreatureAI(npc_giant_claw_tentacle);
|
||||
RegisterTempleOfAhnQirajCreatureAI(npc_giant_eye_tentacle);
|
||||
new at_cthun_stomach_exit();
|
||||
new at_cthun_center();
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_SARTURA, DATA_SARTURA },
|
||||
{ NPC_CTHUN, DATA_CTHUN },
|
||||
{ NPC_EYE_OF_CTHUN, DATA_EYE_OF_CTHUN },
|
||||
{ NPC_OURO_SPAWNER, DATA_OURO_SPAWNER },
|
||||
{ NPC_MASTERS_EYE, DATA_MASTERS_EYE },
|
||||
|
||||
@@ -569,7 +569,7 @@ class spell_dru_lifebloom : public AuraScript
|
||||
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
healAmount = caster->SpellHealingBonusDone(GetTarget(), finalHeal, healAmount, HEAL, 0.0f, stack);
|
||||
healAmount = caster->SpellHealingBonusDone(GetTarget(), finalHeal, healAmount, HEAL, aurEff->GetEffIndex(), 0.0f, stack);
|
||||
healAmount = GetTarget()->SpellHealingBonusTaken(caster, finalHeal, healAmount, HEAL, stack);
|
||||
// restore mana
|
||||
int32 returnmana = (GetSpellInfo()->ManaCostPercentage * caster->GetCreateMana() / 100) * stack / 2;
|
||||
@@ -590,7 +590,7 @@ class spell_dru_lifebloom : public AuraScript
|
||||
if (caster)
|
||||
{
|
||||
// healing with bonus
|
||||
healAmount = caster->SpellHealingBonusDone(target, finalHeal, healAmount, HEAL, 0.0f, dispelInfo->GetRemovedCharges());
|
||||
healAmount = caster->SpellHealingBonusDone(target, finalHeal, healAmount, HEAL, EFFECT_1, 0.0f, dispelInfo->GetRemovedCharges());
|
||||
healAmount = target->SpellHealingBonusTaken(caster, finalHeal, healAmount, HEAL, dispelInfo->GetRemovedCharges());
|
||||
|
||||
// mana amount
|
||||
|
||||
@@ -525,12 +525,12 @@ class spell_sha_earth_shield : public AuraScript
|
||||
return ValidateSpellInfo({ SPELL_SHAMAN_EARTH_SHIELD_HEAL, SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD });
|
||||
}
|
||||
|
||||
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
|
||||
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
int32 baseAmount = amount;
|
||||
amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL);
|
||||
amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL, aurEff->GetEffIndex());
|
||||
// xinef: taken should be calculated at every heal
|
||||
//amount = GetUnitOwner()->SpellHealingBonusTaken(caster, GetSpellInfo(), amount, HEAL);
|
||||
|
||||
@@ -782,7 +782,7 @@ class spell_sha_healing_stream_totem : public SpellScript
|
||||
return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL });
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
int32 damage = GetEffectValue();
|
||||
SpellInfo const* triggeringSpell = GetTriggeringSpell();
|
||||
@@ -792,7 +792,7 @@ class spell_sha_healing_stream_totem : public SpellScript
|
||||
if (Unit* owner = caster->GetOwner())
|
||||
{
|
||||
if (triggeringSpell)
|
||||
damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL));
|
||||
damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL, effIndex));
|
||||
|
||||
// Restorative Totems
|
||||
if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_RESTORATIVE_TOTEMS, 1))
|
||||
|
||||
@@ -456,14 +456,14 @@ class spell_warr_bloodthirst : public SpellScript
|
||||
return ValidateSpellInfo({ SPELL_WARRIOR_BLOODTHIRST });
|
||||
}
|
||||
|
||||
void HandleDamage(SpellEffIndex /*effIndex*/)
|
||||
void HandleDamage(SpellEffIndex effIndex)
|
||||
{
|
||||
int32 damage = GetEffectValue();
|
||||
ApplyPct(damage, GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK));
|
||||
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
damage = GetCaster()->SpellDamageBonusDone(target, GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE);
|
||||
damage = GetCaster()->SpellDamageBonusDone(target, GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
|
||||
damage = target->SpellDamageBonusTaken(GetCaster(), GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE);
|
||||
}
|
||||
SetHitDamage(damage);
|
||||
|
||||
Reference in New Issue
Block a user