fix(premium): fix OnBeforeTeleport compilation errors
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@@ -829,7 +829,7 @@ void Eluna::OnPlayerDamage(Player* player, Unit* target, uint32& damage)
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bool Eluna::OnPlayerBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit* target)
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{
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START_HOOK(PLAYER_EVENT_ON_BEFORE_TELEPORT);
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START_HOOK_WITH_RETVAL(PLAYER_EVENT_ON_BEFORE_TELEPORT, true);
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Push(player);
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Push(mapid);
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