Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-09-19 09:23:59 -06:00
committed by GitHub
33 changed files with 677 additions and 148 deletions
@@ -4059,6 +4059,13 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
}
}
// Delay flee for assist event if casting
if (e.GetActionType() == SMART_ACTION_FLEE_FOR_ASSIST && me && me->HasUnitState(UNIT_STATE_CASTING))
{
e.timer = 1;
return;
}
e.active = true;//activate events with cooldown
switch (e.GetEventType())//process ONLY timed events
{
@@ -1745,11 +1745,13 @@ void GameObject::Use(Unit* user)
LOG_DEBUG("entities.gameobject", "Fishing check (skill: {} zone min skill: {} chance {} roll: {}", skill, zone_skill, chance, roll);
if (sScriptMgr->OnUpdateFishingSkill(player, skill, zone_skill, chance, roll))
{
player->UpdateFishingSkill();
}
// but you will likely cause junk in areas that require a high fishing skill (not yet implemented)
if (chance >= roll)
{
player->UpdateFishingSkill();
//TODO: I do not understand this hack. Need some explanation.
// prevent removing GO at spell cancel
RemoveFromOwner();
+23 -5
View File
@@ -169,6 +169,7 @@ ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget,
: _actor(actor), _actionTarget(actionTarget), _procTarget(procTarget), _typeMask(typeMask), _spellTypeMask(spellTypeMask), _spellPhaseMask(spellPhaseMask),
_hitMask(hitMask), _spell(spell), _damageInfo(damageInfo), _healInfo(healInfo), _triggeredByAuraSpell(triggeredByAuraSpell), _procAuraEffectIndex(procAuraEffectIndex)
{
_chance.reset();
}
SpellInfo const* ProcEventInfo::GetSpellInfo() const
@@ -15869,18 +15870,29 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
if (!active && !isVictim && !(procFlag & PROC_FLAG_DONE_PERIODIC) && procSpellInfo && procSpellInfo->SpellFamilyName && (procSpellInfo->HasAura(SPELL_AURA_PERIODIC_DAMAGE) || procSpellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL)))
active = true;
if (!IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo))
// AuraScript Hook
if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
{
continue;
}
bool isTriggeredAtSpellProcEvent = IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo);
// AuraScript Hook
triggerData.aura->CallScriptCheckAfterProcHandlers(itr->second, eventInfo);
if (!isTriggeredAtSpellProcEvent)
{
continue;
}
// do checks using conditions table
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id);
ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
{
continue;
// AuraScript Hook
if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
continue;
}
// Triggered spells not triggering additional spells
//bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_FROM_PROCS) ?
@@ -17181,11 +17193,17 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, WeaponAttackTyp
}
}
if (eventInfo.GetProcChance())
{
chance = *eventInfo.GetProcChance();
}
// Apply chance modifer aura
if (Player* modOwner = GetSpellModOwner())
{
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance);
}
return roll_chance_f(chance);
}
+5
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@@ -25,6 +25,7 @@
#include "HostileRefMgr.h"
#include "MotionMaster.h"
#include "Object.h"
#include "Optional.h"
#include "SpellAuraDefines.h"
#include "SpellDefines.h"
#include "ThreatMgr.h"
@@ -836,6 +837,7 @@ private:
HealInfo* _healInfo;
SpellInfo const* const _triggeredByAuraSpell;
int8 _procAuraEffectIndex;
std::optional<float> _chance;
public:
explicit ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget, uint32 typeMask, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell const* spell, DamageInfo* damageInfo, HealInfo* healInfo, SpellInfo const* triggeredByAuraSpell = nullptr, int8 procAuraEffectIndex = -1);
@@ -855,6 +857,9 @@ public:
[[nodiscard]] int8 GetTriggerAuraEffectIndex() const { return _procAuraEffectIndex; }
[[nodiscard]] uint32 GetProcCooldown() const { return _cooldown; }
void SetProcCooldown(uint32 cooldown) { _cooldown = cooldown; }
[[nodiscard]] std::optional<float> GetProcChance() const { return _chance; }
void SetProcChance(float chance) { _chance = chance; }
void ResetProcChance() { _chance.reset(); }
};
// Struct for use in Unit::CalculateMeleeDamage
@@ -422,6 +422,11 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
{
if (!sScriptMgr->CanAccountCreateCharacter(createInfo, GetAccountId()))
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
bool haveSameRace = false;
uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
bool hasHeroicReqLevel = (heroicReqLevel == 0);
+13 -22
View File
@@ -153,13 +153,7 @@ void MailDraft::SendReturnToSender(uint32 /*sender_acc*/, ObjectGuid::LowType se
{
Player* receiver = ObjectAccessor::FindPlayerByLowGUID(receiver_guid);
uint32 rc_account = 0;
if (!receiver)
{
rc_account = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, receiver_guid));
}
if (!receiver && !rc_account) // sender not exist
if (!receiver && !sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, receiver_guid)))
{
deleteIncludedItems(trans, true);
return;
@@ -200,7 +194,6 @@ void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver cons
return;
Player* pReceiver = receiver.GetPlayer(); // can be nullptr
Player* pSender = ObjectAccessor::FindPlayerByLowGUID(sender.GetSenderId());
if (pReceiver)
prepareItems(pReceiver, trans); // generate mail template items
@@ -219,14 +212,14 @@ void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver cons
else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattlegroundMgr->GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
expire_delay = DAY;
// default case: expire time if COD 3 days, if no COD 30 days (or 90 days if sender is a game master)
else if (m_COD)
expire_delay = 3 * DAY;
else if (custom_expiration > 0)
expire_delay = custom_expiration * DAY;
else
{
if (m_COD)
expire_delay = 3 * DAY;
else if (custom_expiration > 0 )
expire_delay = custom_expiration * DAY;
else
expire_delay = pSender && pSender->GetSession()->GetSecurity() ? 90 * DAY : 30 * DAY;
Player* pSender = ObjectAccessor::FindPlayerByLowGUID(sender.GetSenderId());
expire_delay = pSender && pSender->GetSession()->GetSecurity() ? 90 * DAY : 30 * DAY;
}
time_t expire_time = deliver_time + expire_delay;
@@ -235,27 +228,26 @@ void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver cons
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
stmt->SetData( index, mailId);
stmt->SetData (++index, uint8(sender.GetMailMessageType()));
stmt->SetData (++index, int8(sender.GetStationery()));
stmt->SetData(++index, uint8(sender.GetMailMessageType()));
stmt->SetData(++index, int8(sender.GetStationery()));
stmt->SetData(++index, GetMailTemplateId());
stmt->SetData(++index, sender.GetSenderId());
stmt->SetData(++index, receiver.GetPlayerGUIDLow());
stmt->SetData(++index, GetSubject());
stmt->SetData(++index, GetBody());
stmt->SetData (++index, !m_items.empty());
stmt->SetData(++index, !m_items.empty());
stmt->SetData(++index, uint32(expire_time));
stmt->SetData(++index, uint32(deliver_time));
stmt->SetData(++index, m_money);
stmt->SetData(++index, m_COD);
stmt->SetData (++index, uint8(checked));
stmt->SetData(++index, uint8(checked));
trans->Append(stmt);
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* pItem = mailItemIter->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL_ITEM);
stmt->SetData(0, mailId);
stmt->SetData(1, pItem->GetGUID().GetCounter());
stmt->SetData(1, mailItemIter->second->GetGUID().GetCounter());
stmt->SetData(2, receiver.GetPlayerGUIDLow());
trans->Append(stmt);
}
@@ -302,7 +294,6 @@ void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver cons
}
else if (!m_items.empty())
{
CharacterDatabaseTransaction temp = CharacterDatabaseTransaction(nullptr);
deleteIncludedItems(temp);
deleteIncludedItems(CharacterDatabaseTransaction(nullptr));
}
}
@@ -81,3 +81,18 @@ void ScriptMgr::OnFailedPasswordChange(uint32 accountId)
script->OnFailedPasswordChange(accountId);
});
}
bool ScriptMgr::CanAccountCreateCharacter(std::shared_ptr<CharacterCreateInfo> createInfo, uint32 accountId)
{
auto ret = IsValidBoolScript<AccountScript>([&](AccountScript* script)
{
return !script->CanAccountCreateCharacter(createInfo, accountId);
});
if (ret && *ret)
{
return false;
}
return true;
}
@@ -936,6 +936,21 @@ void ScriptMgr::OnGetMaxSkillValue(Player* player, uint32 skill, int32& result,
});
}
bool ScriptMgr::OnUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll)
{
auto ret = IsValidBoolScript<PlayerScript>([&](PlayerScript* script)
{
return !script->OnUpdateFishingSkill(player, skill, zone_skill, chance, roll);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::CanAreaExploreAndOutdoor(Player* player)
{
auto ret = IsValidBoolScript<PlayerScript>([&](PlayerScript* script)
+8
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@@ -73,6 +73,7 @@ class Vehicle;
class WorldObject;
class WorldPacket;
class WorldSocket;
class CharacterCreateInfo;
struct AchievementCriteriaData;
struct AuctionEntry;
@@ -1251,6 +1252,8 @@ public:
virtual void OnGetMaxSkillValue(Player* /*player*/, uint32 /*skill*/, int32& /*result*/, bool /*IsPure*/) { }
[[nodiscard]] virtual bool OnUpdateFishingSkill(Player* /*player*/, int32 /*skill*/, int32 /*zone_skill*/, int32 /*chance*/, int32 /*roll*/) { return true; }
[[nodiscard]] virtual bool CanAreaExploreAndOutdoor(Player* /*player*/) { return true; }
virtual void OnVictimRewardBefore(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, uint32& /*victim_title*/) { }
@@ -1458,6 +1461,9 @@ public:
// Called when Password failed to change for Account
virtual void OnFailedPasswordChange(uint32 /*accountId*/) { }
// Called when creating a character on the Account
[[nodiscard]] virtual bool CanAccountCreateCharacter(std::shared_ptr<CharacterCreateInfo> /*createInfo*/, uint32 /*accountId*/) { return true;}
};
class GuildScript : public ScriptObject
@@ -2330,6 +2336,7 @@ public: /* PlayerScript */
void OnDeleteFromDB(CharacterDatabaseTransaction trans, uint32 guid);
bool CanRepopAtGraveyard(Player* player);
void OnGetMaxSkillValue(Player* player, uint32 skill, int32& result, bool IsPure);
bool OnUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll);
bool CanAreaExploreAndOutdoor(Player* player);
void OnVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title);
void OnVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f);
@@ -2394,6 +2401,7 @@ public: /* AccountScript */
void OnFailedEmailChange(uint32 accountId);
void OnPasswordChange(uint32 accountId);
void OnFailedPasswordChange(uint32 accountId);
bool CanAccountCreateCharacter(std::shared_ptr<CharacterCreateInfo> createInfo, uint32 accountId);
public: /* GuildScript */
void OnGuildAddMember(Guild* guild, Player* player, uint8& plRank);
@@ -1450,6 +1450,26 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
else
target->AddAura(74396, target);
}
break;
case 12494: // Frostbite, synchronise with Fingers of Frost
{
// Find Fingers of Frost
if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_MAGE, 2947, EFFECT_0))
{
if (SpellInfo const* triggeringSpellInfo = GetTriggeredByAuraSpellInfo())
{
uint8 fbRank = sSpellMgr->GetSpellRank(triggeringSpellInfo->Id);
uint8 fofRank = sSpellMgr->GetSpellRank(aurEff->GetId());
uint8 chance = uint8(std::ceil(fofRank * fbRank * 16.6f));
if (roll_chance_i(chance))
{
caster->CastSpell(caster, aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
}
}
}
break;
}
default:
break;
}
@@ -2620,6 +2640,22 @@ bool Aura::CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventI
return result;
}
bool Aura::CallScriptCheckAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
bool result = true;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_AFTER_PROC, aurApp);
std::list<AuraScript::CheckProcHandler>::iterator hookItrEnd = (*scritr)->DoCheckAfterProc.end(), hookItr = (*scritr)->DoCheckAfterProc.begin();
for (; hookItr != hookItrEnd; ++hookItr)
result &= hookItr->Call(*scritr, eventInfo);
(*scritr)->_FinishScriptCall();
}
return result;
}
bool Aura::CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
bool prepare = true;
@@ -226,6 +226,7 @@ public:
// Spell Proc Hooks
bool CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
bool CallScriptCheckAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
bool CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
bool CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
void CallScriptAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
+5 -2
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@@ -3278,12 +3278,14 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
}
else
{
m_caster->CastCustomSpell(i->triggeredSpell->Id, SPELLVALUE_AURA_DURATION, _duration, unit, true);
AuraEffect const* triggeringAuraEffect = m_caster->GetAuraEffect(i->triggeredByAura->Id, i->triggeredByEffIdx);
m_caster->CastCustomSpell(i->triggeredSpell->Id, SPELLVALUE_AURA_DURATION, _duration, unit, true, nullptr, triggeringAuraEffect);
}
}
else
{
m_caster->CastSpell(unit, i->triggeredSpell, true);
AuraEffect const* triggeringAuraEffect = m_caster->GetAuraEffect(i->triggeredByAura->Id, i->triggeredByEffIdx);
m_caster->CastSpell(unit, i->triggeredSpell, true, nullptr, triggeringAuraEffect);
}
}
}
@@ -8766,6 +8768,7 @@ void Spell::PrepareTriggersExecutedOnHit()
HitTriggerSpell spellTriggerInfo;
spellTriggerInfo.triggeredSpell = spellInfo;
spellTriggerInfo.triggeredByAura = auraSpellInfo;
spellTriggerInfo.triggeredByEffIdx = (*i)->GetEffIndex();
spellTriggerInfo.chance = chance * (*i)->GetBase()->GetStackAmount();
m_hitTriggerSpells.push_back(spellTriggerInfo);
}
+1 -1
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@@ -741,7 +741,7 @@ public:
{
SpellInfo const* triggeredSpell;
SpellInfo const* triggeredByAura;
// uint8 triggeredByEffIdx This might be needed at a later stage - No need known for now
uint8 triggeredByEffIdx;
int32 chance;
};
+5
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@@ -733,6 +733,10 @@ bool AuraScript::_Validate(SpellInfo const* entry)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<CheckProcHandler>::iterator itr = DoCheckAfterProc.begin(); itr != DoCheckAfterProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoCheckAfterProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraProcHandler>::iterator itr = DoPrepareProc.begin(); itr != DoPrepareProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoPrepareProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
@@ -1163,6 +1167,7 @@ Unit* AuraScript::GetTarget() const
case AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_CHECK_PROC:
case AURA_SCRIPT_HOOK_CHECK_AFTER_PROC:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
case AURA_SCRIPT_HOOK_PROC:
case AURA_SCRIPT_HOOK_AFTER_PROC:
+5
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@@ -499,6 +499,7 @@ enum AuraScriptHookType
AURA_SCRIPT_HOOK_AFTER_DISPEL,
// Spell Proc Hooks
AURA_SCRIPT_HOOK_CHECK_PROC,
AURA_SCRIPT_HOOK_CHECK_AFTER_PROC,
AURA_SCRIPT_HOOK_PREPARE_PROC,
AURA_SCRIPT_HOOK_PROC,
AURA_SCRIPT_HOOK_EFFECT_PROC,
@@ -804,6 +805,10 @@ public:
// example: DoCheckProc += AuraCheckProcFn(class::function);
// where function is: bool function (ProcEventInfo& eventInfo);
HookList<CheckProcHandler> DoCheckProc;
// executed when aura checks if it can proc
// example: DoCheckAfterProc += AuraCheckProcFn(class::function);
// where function is: bool function (ProcEventInfo& eventInfo);
HookList<CheckProcHandler> DoCheckAfterProc;
#define AuraCheckProcFn(F) CheckProcHandlerFunction(&F)
// executed before aura procs (possibility to prevent charge drop/cooldown)
@@ -76,6 +76,8 @@ enum CreaturesIds
NPC_BLACKHAND_INCARCERATOR = 10316,
NPC_LORD_VICTOR_NEFARIUS = 10162,
NPC_SCARSHIELD_INFILTRATOR = 10299,
NPC_SOLAKAR = 10264,
NPC_ROOKERY_GUARDIAN = 10258,
NPC_ROOKERY_HATCHER = 10683,
@@ -95,7 +97,8 @@ enum AdditionalData
AREATRIGGER = 1,
AREATRIGGER_DRAGONSPIRE_HALL = 2046,
AREATRIGGER_BLACKROCK_STADIUM = 2026,
SAY_FINKLE_GANG = 0
SAY_FINKLE_GANG = 0,
ITEM_UNADORNED_SEAL = 12219
};
enum GameObjectsIds
@@ -53,7 +53,8 @@ Position SolakarPosBoss = Position(80.0f, -280.0f, 93.0f, 3.0f * M_PI / 2.0);
enum Texts
{
SAY_NEFARIUS_REND_WIPE = 11,
SAY_SOLAKAR_FIRST_HATCHER = 0
SAY_SOLAKAR_FIRST_HATCHER = 0,
SAY_SCARSHIELD_INF_WHISPER = 0
};
MinionData const minionData[] =
@@ -823,10 +824,65 @@ public:
}
};
class near_scarshield_infiltrator : public AreaTriggerScript
{
public:
near_scarshield_infiltrator() : AreaTriggerScript("near_scarshield_infiltrator") { }
bool OnTrigger(Player* player, const AreaTrigger* /*at*/) override
{
if (player && player->IsAlive())
{
if (Creature* creature = player->FindNearestCreature(NPC_SCARSHIELD_INFILTRATOR, 100.0f, true))
{
bool transformHasStarted = creature->AI()->GetData(0) == 1;
if ((player->getLevel() < 57 || !player->HasItemCount(ITEM_UNADORNED_SEAL)) && !transformHasStarted)
{
// Send whisper if not already sent
std::list<ObjectGuid>::iterator itr = std::find(whisperedTargets.begin(), whisperedTargets.end(), player->GetGUID());
if (itr == whisperedTargets.end())
{
creature->AI()->Talk(SAY_SCARSHIELD_INF_WHISPER, player);
whisperedTargets.push_back(player->GetGUID());
return true;
}
}
}
}
return false;
}
private:
GuidList whisperedTargets;
};
class at_scarshield_infiltrator : public AreaTriggerScript
{
public:
at_scarshield_infiltrator() : AreaTriggerScript("at_scarshield_infiltrator") { }
bool OnTrigger(Player* player, const AreaTrigger* /*at*/) override
{
if (player && player->IsAlive())
{
if (Creature* creature = player->FindNearestCreature(NPC_SCARSHIELD_INFILTRATOR, 100.0f, true))
{
if (player->getLevel() >= 57 && player->HasItemCount(ITEM_UNADORNED_SEAL))
{
creature->AI()->SetData(0, 1); // Start transform into Vaelan
return true;
}
}
}
return false;
}
};
void AddSC_instance_blackrock_spire()
{
new instance_blackrock_spire();
new at_dragonspire_hall();
new at_blackrock_stadium();
new go_father_flame();
new near_scarshield_infiltrator();
new at_scarshield_infiltrator();
}
@@ -89,6 +89,7 @@ struct boss_ayamiss : public BossAI
_enraged = false;
SetCombatMovement(false);
_scheduler.CancelAll();
me->SetReactState(REACT_AGGRESSIVE);
}
void JustSummoned(Creature* who) override
@@ -120,6 +121,7 @@ struct boss_ayamiss : public BossAI
me->m_Events.AddEventAtOffset([this]()
{
me->SetReactState(REACT_AGGRESSIVE);
if (me->GetVictim())
{
me->GetMotionMaster()->MoveChase(me->GetVictim());
@@ -157,7 +159,7 @@ struct boss_ayamiss : public BossAI
}
context.Repeat(RAND(2400ms, 3600ms));
}).Schedule(15s, [this](TaskContext context) {
}).Schedule(15s, 28s, [this](TaskContext context) {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0, true))
{
DoCast(target, SPELL_PARALYZE, true);
@@ -215,6 +217,7 @@ struct boss_ayamiss : public BossAI
{
_phase = PHASE_GROUND;
me->ClearUnitState(UNIT_STATE_ROOT);
me->SetReactState(REACT_PASSIVE);
me->SetCanFly(false);
me->SetDisableGravity(false);
me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
@@ -134,8 +134,6 @@ struct boss_skeram : public BossAI
{
_JustDied();
Talk(SAY_DEATH);
instance->HandleGameObject(instance->GetGuidData(AQ40_DOOR_3), true);
}
else
me->RemoveCorpse();
@@ -31,6 +31,14 @@ ObjectData const creatureData[] =
{ NPC_VEKNILASH, DATA_VEKNILASH }
};
DoorData const doorData[] =
{
{ AQ40_DOOR_SKERAM, DATA_SKERAM, DOOR_TYPE_PASSAGE },
{ AQ40_DOOR_TE_ENTRANCE, DATA_TWIN_EMPERORS, DOOR_TYPE_ROOM },
{ AQ40_DOOR_TE_EXIT, DATA_TWIN_EMPERORS, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM}
};
class instance_temple_of_ahnqiraj : public InstanceMapScript
{
public:
@@ -45,9 +53,9 @@ public:
{
instance_temple_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map)
{
LoadObjectData(creatureData, nullptr);
doorGUIDs.fill(ObjectGuid::Empty);
SetBossNumber(MAX_BOSS_NUMBER);
LoadObjectData(creatureData, nullptr);
LoadDoorData(doorData);
}
ObjectGuid SkeramGUID;
@@ -57,7 +65,6 @@ public:
ObjectGuid ViscidusGUID;
ObjectGuid CThunGUID;
GuidVector CThunGraspGUIDs;
std::array<ObjectGuid, 3> doorGUIDs;
uint32 BugTrioDeathCount;
uint32 CthunPhase;
@@ -74,10 +81,6 @@ public:
{
case NPC_SKERAM:
SkeramGUID = creature->GetGUID();
if (!creature->IsAlive())
{
HandleGameObject(doorGUIDs[2], true);
}
break;
case NPC_VEM:
VemGUID = creature->GetGUID();
@@ -123,29 +126,6 @@ public:
{
switch (go->GetEntry())
{
case AQ40_DOOR_1:
doorGUIDs[0] = go->GetGUID();
break;
case AQ40_DOOR_2:
doorGUIDs[1] = go->GetGUID();
if (Creature* veklor = GetCreature(DATA_VEKLOR))
{
if (!veklor->IsAlive())
{
HandleGameObject(go->GetGUID(), true);
}
}
break;
case AQ40_DOOR_3:
doorGUIDs[2] = go->GetGUID();
if (Creature* skeram = instance->GetCreature(SkeramGUID))
{
if (!skeram->IsAlive())
{
HandleGameObject(go->GetGUID(), true);
}
}
break;
case GO_CTHUN_GRASP:
CThunGraspGUIDs.push_back(go->GetGUID());
if (Creature* CThun = instance->GetCreature(CThunGUID))
@@ -190,12 +170,6 @@ public:
return YaujGUID;
case DATA_VISCIDUS:
return ViscidusGUID;
case AQ40_DOOR_1:
return doorGUIDs[0];
case AQ40_DOOR_2:
return doorGUIDs[1];
case AQ40_DOOR_3:
return doorGUIDs[2];
}
return ObjectGuid::Empty;
}
@@ -36,25 +36,30 @@ enum Spells
SPELL_EXPLODE = 25699,
SPELL_SUMMON_WARRIOR = 17431,
SPELL_SUMMON_SWARMGUARD = 17430,
SPELL_FEAR = 26070,
SPELL_ENTAGLING_ROOTS = 26071,
SPELL_SILENCE = 26069,
SPELL_DUST_CLOUD = 26072,
SPELL_FIRE_NOVA = 26073,
SPELL_SUMMON_LARGE_OBSIDIAN_CHUNK = 27630, // Server-side
SPELL_SHOCK_BLAST = 26458,
SPELL_DRAIN_MANA = 25671,
SPELL_DRAIN_MANA_VISUAL = 26639,
TALK_ENRAGE = 0,
// Vekniss Stinger
SPELL_VEKNISS_CATALYST = 26078,
SPELL_STINGER_CHARGE_NORMAL = 26081,
SPELL_STINGER_CHARGE_BUFFED = 26082,
// Obsidian Eradicator
SPELL_SHOCK_BLAST = 26458,
SPELL_DRAIN_MANA = 25671,
SPELL_DRAIN_MANA_VISUAL = 26639,
// Anubisath Warder
SPELL_FEAR = 26070,
SPELL_ENTAGLING_ROOTS = 26071,
SPELL_SILENCE = 26069,
SPELL_DUST_CLOUD = 26072,
SPELL_FIRE_NOVA = 26073,
// Obsidian Nullifier
SPELL_NULLIFY = 26552,
SPELL_CLEAVE = 40504
};
struct npc_anubisath_defender : public ScriptedAI
@@ -220,38 +225,6 @@ private:
TaskScheduler _scheduler;
};
enum NPCs
{
NPC_VEKNISS_DRONE = 15300
};
class spell_aggro_drones : public SpellScript
{
PrepareSpellScript(spell_aggro_drones);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
if (Creature* target = GetHitCreature())
{
if (target->GetEntry() == NPC_VEKNISS_DRONE)
{
if (Unit* victim = caster->GetVictim())
{
target->AI()->AttackStart(victim);
}
}
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_aggro_drones::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
struct npc_obsidian_eradicator : public ScriptedAI
{
npc_obsidian_eradicator(Creature* creature) : ScriptedAI(creature)
@@ -316,27 +289,6 @@ private:
std::list<Player*> _targets;
};
class spell_drain_mana : public SpellScript
{
PrepareSpellScript(spell_drain_mana);
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
if (Unit* target = GetHitUnit())
{
target->CastSpell(caster, SPELL_DRAIN_MANA_VISUAL, true);
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_drain_mana::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
struct npc_anubisath_warder : public ScriptedAI
{
npc_anubisath_warder(Creature* creature) : ScriptedAI(creature)
@@ -406,12 +358,132 @@ private:
TaskScheduler _scheduler;
};
struct npc_obsidian_nullifier : public ScriptedAI
{
npc_obsidian_nullifier(Creature* creature) : ScriptedAI(creature)
{
}
void Reset() override
{
_scheduler.CancelAll();
me->SetPower(POWER_MANA, 0);
_targets.clear();
}
void EnterCombat(Unit* /*who*/) override
{
_scheduler.Schedule(6s, [this](TaskContext context)
{
if (_targets.empty())
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* player = itr->GetSource())
{
if (player->IsAlive() && !player->IsGameMaster() && !player->IsSpectator() && player->GetPower(POWER_MANA) > 0)
{
_targets.push_back(player);
}
}
}
Acore::Containers::RandomResize(_targets, 11);
}
for (Unit* target : _targets)
{
DoCast(target, SPELL_DRAIN_MANA, true);
}
if (me->GetPowerPct(POWER_MANA) >= 100.f)
{
DoCastAOE(SPELL_NULLIFY, true);
}
context.Repeat(6s);
})
.Schedule(6000ms, 8400ms, [this](TaskContext context)
{
DoCastVictim(SPELL_CLEAVE, true);
context.Repeat(6000ms, 8400ms);
});
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
return;
}
_scheduler.Update(diff,
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
}
private:
TaskScheduler _scheduler;
std::list<Player*> _targets;
};
enum NPCs
{
NPC_VEKNISS_DRONE = 15300
};
class spell_aggro_drones : public SpellScript
{
PrepareSpellScript(spell_aggro_drones);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
if (Creature* target = GetHitCreature())
{
if (target->GetEntry() == NPC_VEKNISS_DRONE)
{
if (Unit* victim = caster->GetVictim())
{
target->AI()->AttackStart(victim);
}
}
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_aggro_drones::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
class spell_nullify : public AuraScript
{
PrepareAuraScript(spell_nullify);
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* target = GetTarget())
{
target->SetHealth(1);
}
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_nullify::HandleApply, EFFECT_1, SPELL_AURA_SCHOOL_IMMUNITY, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_temple_of_ahnqiraj()
{
RegisterTempleOfAhnQirajCreatureAI(npc_anubisath_defender);
RegisterTempleOfAhnQirajCreatureAI(npc_vekniss_stinger);
RegisterSpellScript(spell_aggro_drones);
RegisterTempleOfAhnQirajCreatureAI(npc_obsidian_eradicator);
RegisterSpellScript(spell_drain_mana);
RegisterTempleOfAhnQirajCreatureAI(npc_anubisath_warder);
RegisterTempleOfAhnQirajCreatureAI(npc_obsidian_nullifier);
RegisterSpellScript(spell_aggro_drones);
RegisterSpellScript(spell_nullify);
}
@@ -80,9 +80,9 @@ enum Creatures
enum ObjectsAQ40
{
AQ40_DOOR_1 = 180634,
AQ40_DOOR_2 = 180635,
AQ40_DOOR_3 = 180636,
AQ40_DOOR_TE_ENTRANCE = 180634,
AQ40_DOOR_TE_EXIT = 180635,
AQ40_DOOR_SKERAM = 180636,
GO_CTHUN_GRASP = 180745
};
@@ -87,19 +87,25 @@ public:
switch (waypointId)
{
case 19:
me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
Talk(SAY_AGGRO1, player);
if (Creature* summoned = me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
{
Talk(SAY_AGGRO1, summoned);
}
break;
case 28:
Talk(SAY_SEARCH, player);
break;
case 38:
me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
Talk(SAY_AGGRO2, player);
if (Creature* summoned = me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
{
Talk(SAY_AGGRO2, summoned);
}
break;
case 49:
me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
Talk(SAY_AGGRO3, player);
if (Creature* summoned = me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
{
Talk(SAY_AGGRO3, summoned);
}
break;
case 55:
Talk(SAY_FINISH, player);
+111
View File
@@ -55,6 +55,7 @@ enum MageSpells
SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT = 70908,
SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY = 70907,
SPELL_MAGE_GLYPH_OF_BLAST_WAVE = 62126,
SPELL_MAGE_FINGERS_OF_FROST = 44543
};
class spell_mage_arcane_blast : public SpellScript
@@ -932,6 +933,114 @@ class spell_mage_summon_water_elemental : public SpellScript
}
};
#define FingersOfFrostScriptName "spell_mage_fingers_of_frost_proc_aura"
class spell_mage_fingers_of_frost_proc_aura : public AuraScript
{ PrepareAuraScript(spell_mage_fingers_of_frost_proc_aura);
bool CheckProc(ProcEventInfo& eventInfo)
{
if (eventInfo.GetSpellPhaseMask() != PROC_SPELL_PHASE_CAST)
{
eventInfo.SetProcChance(_chance);
}
return true;
}
bool CheckAfterProc(ProcEventInfo& eventInfo)
{
if (eventInfo.GetSpellPhaseMask() != PROC_SPELL_PHASE_CAST)
{
eventInfo.ResetProcChance();
}
return true;
}
void HandleOnEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
if (eventInfo.GetSpellPhaseMask() == PROC_SPELL_PHASE_CAST)
{
_chance = 100.f;
_spell = eventInfo.GetProcSpell();
if (!_spell || _spell->GetDelayMoment() <= 0)
{
PreventDefaultAction();
}
}
else
{
if (eventInfo.GetSpellPhaseMask() == PROC_SPELL_PHASE_FINISH || ((_spell && _spell->GetDelayMoment() > 0) || !eventInfo.GetDamageInfo()))
{
PreventDefaultAction();
}
_chance = 0.f;
_spell = nullptr;
}
}
void HandleAfterEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
if (eventInfo.GetSpellPhaseMask() == PROC_SPELL_PHASE_HIT)
{
_chance = 100.f;
}
else if (eventInfo.GetSpellPhaseMask() == PROC_SPELL_PHASE_FINISH)
{
_chance = 0.f;
_spell = nullptr;
}
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_mage_fingers_of_frost_proc_aura::CheckProc);
DoCheckAfterProc += AuraCheckProcFn(spell_mage_fingers_of_frost_proc_aura::CheckAfterProc);
OnEffectProc += AuraEffectProcFn(spell_mage_fingers_of_frost_proc_aura::HandleOnEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
AfterEffectProc += AuraEffectProcFn(spell_mage_fingers_of_frost_proc_aura::HandleAfterEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
public:
Spell const* GetProcSpell() const { return _spell; }
private:
float _chance = 0.f;
Spell const* _spell = nullptr;
};
typedef spell_mage_fingers_of_frost_proc_aura spell_mage_fingers_of_frost_proc_aura_script;
class spell_mage_fingers_of_frost_proc : public AuraScript
{
PrepareAuraScript(spell_mage_fingers_of_frost_proc);
bool CheckProc(ProcEventInfo& eventInfo)
{
if (Aura* aura = GetCaster()->GetAuraOfRankedSpell(SPELL_MAGE_FINGERS_OF_FROST))
{
if (spell_mage_fingers_of_frost_proc_aura_script* script = dynamic_cast<spell_mage_fingers_of_frost_proc_aura_script*>(aura->GetScriptByName(FingersOfFrostScriptName)))
{
if (Spell const* fofProcSpell = script->GetProcSpell())
{
if (fofProcSpell == eventInfo.GetProcSpell())
{
return false;
}
}
}
}
return true;
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_mage_fingers_of_frost_proc::CheckProc);
}
};
void AddSC_mage_spell_scripts()
{
RegisterSpellScript(spell_mage_arcane_blast);
@@ -955,4 +1064,6 @@ void AddSC_mage_spell_scripts()
RegisterSpellScript(spell_mage_master_of_elements);
RegisterSpellScript(spell_mage_polymorph_cast_visual);
RegisterSpellScript(spell_mage_summon_water_elemental);
RegisterSpellScript(spell_mage_fingers_of_frost_proc_aura);
RegisterSpellScript(spell_mage_fingers_of_frost_proc);
}