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-- ╔════════════════════════════════════════════════════════════════════════╗
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-- ║ Transmog System Eluna Script by DanielTheDeveloper ║
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-- ╚════════════════════════════════════════════════════════════════════════╝
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--
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-- ╔══════════════════════════╗
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-- ╔══════════════════════║ Transmog System Settings ║══════════════════════╗
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-- ║ ╚══════════════════════════╝ ║
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-- ║ Automatically adds transmog appearances to the players account-wide ║
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-- ║ transmog collection when they equip an item for the first time. ║
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-- ║ ║
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-- ║ It is recommended to leave this option enabled. ║
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-- ╟────────────────────────────────────────────────────────────────────────╢
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local ADD_NEWLY_EQUIPPED_ITEMS_TO_THE_TRANSMOG_LIST = true --║
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-- ╟────────────────────────────────────────────────────────────────────────╢
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-- ║ ║
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-- ║ Automatically adds transmog appearances to the players account-wide ║
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-- ║ transmog collection when they loot an item for the first time. ║
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-- ║ ║
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-- ║ It is recommended to leave this option disabled as it creates the ║
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-- ║ potential for a more healthy transmog economy to exist inside the ║
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-- ║ auction house. ║
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-- ╟────────────────────────────────────────────────────────────────────────╢
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local ADD_NEWLY_LOOTED_ITEMS_TO_THE_TRANSMOG_LIST = false --║
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-- ╟────────────────────────────────────────────────────────────────────────╢
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-- ║ ║
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-- ║ Automatically adds all applicable quest reward items as transmog ║
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-- ║ appearances to the players account-wide transmog collection when ║
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-- ║ completing a quest, regardless of which quest reward the player ║
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-- ║ actually decided to select. ║
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-- ║ ║
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-- ║ It is recommended to leave this option enabled as it eliminates the ║
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-- ║ dilemma of deciding between a potential transmog appearance or gear ║
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-- ║ that is useful for the character. ║
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-- ╟────────────────────────────────────────────────────────────────────────╢
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local ADD_QUEST_REWARD_ITEMS_TO_THE_TRANSMOG_LIST = true --║
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-- ╟────────────────────────────────────────────────────────────────────────╢
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-- ║ ║
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-- ║ Restricts armor transmog appearances to items made up of the same ║
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-- ║ material. As an example, with this option enabled, cloth chest pieces ║
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-- ║ can only be transmogrified to appear as other cloth chest pieces. ║
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-- ║ When this option is disabled, cloth chest pieces can be ║
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-- ║ transmogrified to appear as a cloth, leather, mail, or plate chest ║
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-- ║ piece. ║
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-- ║ ║
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-- ║ It is recommended to leave this option enabled as it leaves the ║
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-- ║ class fantasy intact. ║
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-- ╟────────────────────────────────────────────────────────────────────────╢
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local RESTRICT_ARMOR_TRANSMOG_TO_SIMILAR_MATERIALS = true --║
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-- ╟────────────────────────────────────────────────────────────────────────╢
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-- ║ ║
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-- ║ Restricts weapon transmog appearances to the same weapon. As an ║
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-- ║ example, with this option enabled, two-handed swords can only be ║
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-- ║ transmogrified to appear as other two-handed swords. When this option ║
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-- ║ is disabled, two-handed swords can be transmogrified to appear as a ║
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-- ║ one-handed sword, staff, polearm, fishing pole, etc. ║
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-- ║ ║
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-- ║ It is recommended to leave this option enabled as it leaves the ║
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-- ║ class fantasy intact. ║
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-- ╟────────────────────────────────────────────────────────────────────────╢
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local RESTRICT_WEAPON_TRANSMOG_TO_SIMILAR_WEAPONS = true --║
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-- ╚════════════════════════════════════════════════════════════════════════╝
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local AIO = AIO or require("AIO")
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local TransmogrificationHandler = AIO.AddHandlers("TransmogrificationServer", {})
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local SLOTS = 6
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local CALC = 281
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local PLAYER_VISIBLE_ITEM_1_ENTRYID = 283 -- Head
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local PLAYER_VISIBLE_ITEM_3_ENTRYID = 287 -- Shoulder
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local PLAYER_VISIBLE_ITEM_4_ENTRYID = 289 -- Shirt
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local PLAYER_VISIBLE_ITEM_5_ENTRYID = 291 -- Chest
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local PLAYER_VISIBLE_ITEM_6_ENTRYID = 293 -- Waist
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local PLAYER_VISIBLE_ITEM_7_ENTRYID = 295 -- Legs
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local PLAYER_VISIBLE_ITEM_8_ENTRYID = 297 -- Feet
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local PLAYER_VISIBLE_ITEM_9_ENTRYID = 299 -- Wrist
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local PLAYER_VISIBLE_ITEM_10_ENTRYID = 301 -- Hands
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local PLAYER_VISIBLE_ITEM_15_ENTRYID = 311 -- Back
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local PLAYER_VISIBLE_ITEM_16_ENTRYID = 313 -- Main
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local PLAYER_VISIBLE_ITEM_17_ENTRYID = 315 -- Off
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local PLAYER_VISIBLE_ITEM_18_ENTRYID = 317 -- Ranged
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local PLAYER_VISIBLE_ITEM_19_ENTRYID = 319 -- Tabard
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local UNUSABLE_INVENTORY_TYPES = {[2] = true, [11] = true, [12] = true, [18] = true, [24] = true, [27] = true, [28] = true}
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-- TODO: Add further language support.
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local localeMessages = {
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LOOT_ITEM_LOCALE = {
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[0] = " has been added to your appearance collection.", -- enUS/enGB
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[3] = " wurde deiner Transmog-Sammlung hinzugefügt.", -- deDE
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}
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}
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local function GetLocalizedMessage(messageID, locale, ...)
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local message = localeMessages[messageID][locale] or localeMessages[messageID][0]
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if select("#", ...) > 0 then
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return string.format(message, ...)
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end
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return message
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end
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function Transmog_CalculateSlot(slot)
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if (slot == 0) then
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slot = 1
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elseif (slot >= 2) then
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slot = slot + 1
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end
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return CALC + (slot * 2);
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end
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function Transmog_CalculateSlotReverse(slot)
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local reverseSlot = (slot - CALC) / 2
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if (reverseSlot == 1) then
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return 0;
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end
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return reverseSlot;
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end
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function Transmog_OnCharacterCreate(event, player)
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local playerGUID = player:GetGUIDLow()
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_1_ENTRYID .. "', NULL, '');") -- Head
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_3_ENTRYID .. "', NULL, '');") -- Shoulder
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_4_ENTRYID .. "', NULL, '');") -- Shirt
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_5_ENTRYID .. "', NULL, '');") -- Chest
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_6_ENTRYID .. "', NULL, '');") -- Waist
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_7_ENTRYID .. "', NULL, '');") -- Legs
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_8_ENTRYID .. "', NULL, '');") -- Feet
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_9_ENTRYID .. "', NULL, '');") -- Wrist
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_10_ENTRYID .. "', NULL, '');") -- Hands
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_15_ENTRYID .. "', NULL, '');") -- Back
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_16_ENTRYID .. "', NULL, '');") -- Main
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_17_ENTRYID .. "', NULL, '');") -- Off
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_18_ENTRYID .. "', NULL, '');") -- Ranged
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CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_19_ENTRYID .. "', NULL, '');") -- Tabard
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end
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function Transmog_OnCharacterDelete(event, guid)
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CharDBQuery("DELETE FROM character_transmog WHERE player_guid = " .. guid .. "")
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end
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function Transmog_OnCharacterLogin(event, player)
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local playerGUID = player:GetGUIDLow()
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local playerExistsQuery = CharDBQuery("SELECT COUNT(*) FROM character_transmog WHERE player_guid = " .. playerGUID .. ";")
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local playerExists = playerExistsQuery:GetUInt32(0) > 0
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if not playerExists then
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Transmog_OnCharacterCreate(event, player)
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end
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end
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function TransmogrificationHandler.LootItemLocale(player, item, count, locale)
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local accountGUID = player:GetAccountId()
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local itemID
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local itemTemplate
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if type(item) == "number" then
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itemID = item
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itemTemplate = GetItemTemplate(itemID)
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else
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itemTemplate = item:GetItemTemplate()
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itemID = itemTemplate:GetItemId()
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end
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local inventoryType = itemTemplate:GetInventoryType()
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local inventorySubType = itemTemplate:GetSubClass()
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local class = itemTemplate:GetClass()
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if (class == 2 or class == 4) and not UNUSABLE_INVENTORY_TYPES[inventoryType] then
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local countQuery = AuthDBQuery("SELECT COUNT(*) FROM account_transmog WHERE account_id = " .. accountGUID .. " AND unlocked_item_id = " .. itemID .. ";")
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local count = countQuery:GetUInt32(0)
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local isNewTransmog = (count == 0)
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local displayID = itemTemplate:GetDisplayId()
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local displayExistsQuery = AuthDBQuery("SELECT COUNT(*) FROM account_transmog WHERE account_id = " .. accountGUID .. " AND display_id = " .. displayID .. ";")
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local displayExists = displayExistsQuery:GetUInt32(0) > 0
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if isNewTransmog and not displayExists then
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local itemName = itemTemplate:GetName()
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local locItemName = itemTemplate:GetName(locale)
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local itemQuality = itemTemplate:GetQuality()
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itemName = itemName:gsub("'", "''")
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AuthDBQuery("INSERT IGNORE INTO `account_transmog` (`account_id`, `unlocked_item_id`, `inventory_type`, `inventory_subtype`,`display_id`, `item_name`) VALUES (" .. accountGUID .. ", " .. itemID .. ", " .. inventoryType .. ", " .. inventorySubType .. ", " .. displayID .. ", '" .. itemName .. "');")
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if locItemName == nil then
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locItemName = itemTemplate:GetName(0)
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end
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local qualityColors = {
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[0] = "|cff9d9d9d", -- Poor
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[1] = "|cffffffff", -- Common
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[2] = "|cff1eff00", -- Uncommon
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[3] = "|cff0070dd", -- Rare
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[4] = "|cffa335ee", -- Epic
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[5] = "|cffff8000", -- Legendary
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[6] = "|cffe6cc80" -- Heirloom
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}
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local colorCode = qualityColors[itemQuality] or "|cffffffff" -- Default to white if quality not found
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local itemLink = "|Hitem:" .. itemID .. ":0:0:0:0:0:0:0:0|h" .. colorCode .. "[" .. locItemName .. "]|r|h|r"
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player:SendBroadcastMessage(itemLink .. GetLocalizedMessage("LOOT_ITEM_LOCALE", locale))
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end
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end
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end
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function GetDisplaySlotForEquipmentSlot(equipSlot)
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local slotMapping = {
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[0] = PLAYER_VISIBLE_ITEM_1_ENTRYID, -- Head
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[2] = PLAYER_VISIBLE_ITEM_3_ENTRYID, -- Shoulders
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[3] = PLAYER_VISIBLE_ITEM_4_ENTRYID, -- Shirt
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[4] = PLAYER_VISIBLE_ITEM_5_ENTRYID, -- Chest
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[5] = PLAYER_VISIBLE_ITEM_6_ENTRYID, -- Waist
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[6] = PLAYER_VISIBLE_ITEM_7_ENTRYID, -- Legs
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[7] = PLAYER_VISIBLE_ITEM_8_ENTRYID, -- Feet
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[8] = PLAYER_VISIBLE_ITEM_9_ENTRYID, -- Wrists
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[9] = PLAYER_VISIBLE_ITEM_10_ENTRYID, -- Hands
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[14] = PLAYER_VISIBLE_ITEM_15_ENTRYID, -- Back
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[15] = PLAYER_VISIBLE_ITEM_16_ENTRYID, -- Main Hand
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[16] = PLAYER_VISIBLE_ITEM_17_ENTRYID, -- Off Hand
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[17] = PLAYER_VISIBLE_ITEM_18_ENTRYID, -- Ranged
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[18] = PLAYER_VISIBLE_ITEM_19_ENTRYID -- Tabard
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}
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return slotMapping[equipSlot]
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end
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function Transmog_OnEquipItem(event, player, item, bag, slot)
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local itemID = item:GetItemTemplate():GetItemId()
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local locale = player:GetDbLocaleIndex()
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if ADD_NEWLY_EQUIPPED_ITEMS_TO_THE_TRANSMOG_LIST then
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TransmogrificationHandler.LootItemLocale(player, itemID, 1, locale)
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end
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local class = item:GetItemTemplate():GetClass()
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local inventoryType = item:GetItemTemplate():GetInventoryType()
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if (class == 2 or class == 4) and not UNUSABLE_INVENTORY_TYPES[inventoryType] then
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local playerGUID = player:GetGUIDLow()
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local displaySlot = GetDisplaySlotForEquipmentSlot(slot)
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if displaySlot then
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CharDBQuery("UPDATE character_transmog SET real_item = " .. itemID .. " WHERE player_guid = " .. playerGUID .. " AND slot = " .. displaySlot)
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end
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end
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end
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function Transmog_OnLootItem(event, player, item, count)
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local locale = player:GetDbLocaleIndex()
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TransmogrificationHandler.LootItemLocale(player, item, 1, locale)
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end
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function Transmog_OnQuestComplete(event, player, quest)
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local questID = quest:GetId()
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local locale = player:GetDbLocaleIndex()
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local questRewardsQuery = WorldDBQuery("SELECT RewardItem1, RewardItem2, RewardItem3, RewardItem4, RewardChoiceItemID1, RewardChoiceItemID2, RewardChoiceItemID3, RewardChoiceItemID4, RewardChoiceItemID5, RewardChoiceItemID6 FROM quest_template WHERE ID = " .. questID .. ";")
|
|
|
|
|
|
|
|
|
|
if not questRewardsQuery then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
for i = 0, 9 do
|
|
|
|
|
local itemID = questRewardsQuery:GetUInt32(i)
|
|
|
|
|
if itemID and itemID > 0 then
|
|
|
|
|
TransmogrificationHandler.LootItemLocale(player, itemID, 1, locale)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GetEquipmentSlot(displaySlot)
|
|
|
|
|
-- Map from display/visual slots to actual equipment slots
|
|
|
|
|
local slotMapping = {
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_1_ENTRYID] = 0, -- Head (0 in equipment slot system)
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_3_ENTRYID] = 2, -- Shoulders
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_4_ENTRYID] = 3, -- Shirt
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_5_ENTRYID] = 4, -- Chest
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_6_ENTRYID] = 5, -- Waist
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_7_ENTRYID] = 6, -- Legs
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_8_ENTRYID] = 7, -- Feet
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_9_ENTRYID] = 8, -- Wrists
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_10_ENTRYID] = 9, -- Hands
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_15_ENTRYID] = 14, -- Back/Cloak
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_16_ENTRYID] = 15, -- Main Hand
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_17_ENTRYID] = 16, -- Off Hand
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_18_ENTRYID] = 17, -- Ranged
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_19_ENTRYID] = 18, -- Tabard
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return slotMapping[displaySlot] or Transmog_CalculateSlotReverse(displaySlot)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- TODO: add lua/c++ function for unequip!!
|
|
|
|
|
function TransmogrificationHandler.OnUnequipItem(player)
|
|
|
|
|
local playerGUID = player:GetGUIDLow()
|
|
|
|
|
|
|
|
|
|
-- Check all slots to see if any items were unequipped
|
|
|
|
|
local slots = {
|
|
|
|
|
PLAYER_VISIBLE_ITEM_1_ENTRYID, -- Head
|
|
|
|
|
PLAYER_VISIBLE_ITEM_3_ENTRYID, -- Shoulder
|
|
|
|
|
PLAYER_VISIBLE_ITEM_4_ENTRYID, -- Shirt
|
|
|
|
|
PLAYER_VISIBLE_ITEM_5_ENTRYID, -- Chest
|
|
|
|
|
PLAYER_VISIBLE_ITEM_6_ENTRYID, -- Waist
|
|
|
|
|
PLAYER_VISIBLE_ITEM_7_ENTRYID, -- Legs
|
|
|
|
|
PLAYER_VISIBLE_ITEM_8_ENTRYID, -- Feet
|
|
|
|
|
PLAYER_VISIBLE_ITEM_9_ENTRYID, -- Wrist
|
|
|
|
|
PLAYER_VISIBLE_ITEM_10_ENTRYID, -- Hands
|
|
|
|
|
PLAYER_VISIBLE_ITEM_15_ENTRYID, -- Back
|
|
|
|
|
PLAYER_VISIBLE_ITEM_16_ENTRYID, -- Main
|
|
|
|
|
PLAYER_VISIBLE_ITEM_17_ENTRYID, -- Off
|
|
|
|
|
PLAYER_VISIBLE_ITEM_18_ENTRYID, -- Ranged
|
|
|
|
|
PLAYER_VISIBLE_ITEM_19_ENTRYID -- Tabard
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for _, slot in ipairs(slots) do
|
|
|
|
|
-- Get the corresponding equipment slot
|
|
|
|
|
local equipmentSlot = GetEquipmentSlot(slot)
|
|
|
|
|
|
|
|
|
|
-- Check if this slot has an item equipped
|
|
|
|
|
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
|
|
|
|
|
|
|
|
|
|
-- If the slot is empty but we have a transmog value, we need to clear it
|
|
|
|
|
if not currentItem then
|
|
|
|
|
local transmogQuery = CharDBQuery("SELECT item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
|
|
|
|
|
|
|
|
if transmogQuery and transmogQuery:GetUInt32(0) and transmogQuery:GetUInt32(0) > 0 then
|
|
|
|
|
-- Clear the transmog by setting both item and real_item to NULL
|
|
|
|
|
CharDBQuery("UPDATE character_transmog SET item = NULL, real_item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
|
|
|
player:SetUInt32Value(tonumber(slot), 0)
|
|
|
|
|
|
|
|
|
|
-- Inform the client to update the display for this slot
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "ClearSlotTransmogrification", slot)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function Transmog_Load(player)
|
|
|
|
|
local playerGUID = player:GetGUIDLow()
|
|
|
|
|
|
|
|
|
|
local transmogs = CharDBQuery("SELECT item, slot FROM character_transmog WHERE player_guid = "..playerGUID..";")
|
|
|
|
|
if (transmogs == nil) then
|
|
|
|
|
return;
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
for i = 1, transmogs:GetRowCount(), 1 do
|
|
|
|
|
local currentRow = transmogs:GetRow()
|
|
|
|
|
local slot = currentRow["slot"]
|
|
|
|
|
local item = currentRow["item"]
|
|
|
|
|
if (item ~= nil and item ~= '') then
|
|
|
|
|
player:SetUInt32Value(tonumber(slot), item)
|
|
|
|
|
end
|
|
|
|
|
transmogs:NextRow()
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function Transmog_OnLogin(event, player)
|
|
|
|
|
-- Apply transmog on login
|
|
|
|
|
-- Transmog_Load(player)
|
|
|
|
|
--local item = player:GetEquippedItemBySlot(4)
|
|
|
|
|
--print(item:GetName())
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.LoadPlayer(player)
|
|
|
|
|
Transmog_Load(player)
|
|
|
|
|
player:SetUInt32Value(147, 1) -- use unit padding
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.EquipTransmogItem(player, item, slot)
|
|
|
|
|
local playerGUID = player:GetGUIDLow()
|
|
|
|
|
|
|
|
|
|
if item == nil and item ~= 0 then
|
|
|
|
|
local oldItem = CharDBQuery("SELECT real_item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
|
|
|
local oldItemID = oldItem:GetUInt32(0)
|
|
|
|
|
if oldItemID == nil or oldItemID == 0 then
|
|
|
|
|
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`) VALUES ("..playerGUID..", '"..slot.."', NULL) ON DUPLICATE KEY UPDATE item = VALUES(item);")
|
|
|
|
|
player:SetUInt32Value(tonumber(slot), 0)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`, `real_item`) VALUES ("..playerGUID..", '"..slot.."', NULL, "..oldItemID..") ON DUPLICATE KEY UPDATE item = VALUES(item), real_item = VALUES(real_item);")
|
|
|
|
|
player:SetUInt32Value(tonumber(slot), oldItemID)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local oldItem = CharDBQuery("SELECT real_item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
|
|
|
local oldItemID = oldItem:GetUInt32(0)
|
|
|
|
|
if oldItemID == nil or oldItemID == 0 then
|
|
|
|
|
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`) VALUES ("..playerGUID..", '"..slot.."', "..item..") ON DUPLICATE KEY UPDATE item = VALUES(item);")
|
|
|
|
|
else
|
|
|
|
|
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`, `real_item`) VALUES ("..playerGUID..", '"..slot.."', "..item..", "..oldItemID..") ON DUPLICATE KEY UPDATE item = VALUES(item), real_item = VALUES(real_item);")
|
|
|
|
|
end
|
|
|
|
|
player:SetUInt32Value(tonumber(slot), item)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.EquipAllTransmogItems(player, transmogPreview)
|
|
|
|
|
if (transmogPreview == {}) then
|
|
|
|
|
return;
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local playerGUID = player:GetGUIDLow()
|
|
|
|
|
|
|
|
|
|
for slot, item in ipairs(transmogPreview) do
|
|
|
|
|
player:SetUInt32Value(tonumber(slot), item)
|
|
|
|
|
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`) VALUES ("..playerGUID..", '"..slot.."', "..item..") ON DUPLICATE KEY UPDATE item = VALUES(item);")
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.UnequipTransmogItem(player, slot)
|
|
|
|
|
local playerGUID = player:GetGUIDLow()
|
|
|
|
|
|
|
|
|
|
-- Get the corresponding equipment slot using our mapping function
|
|
|
|
|
local equipmentSlot = GetEquipmentSlot(slot)
|
|
|
|
|
|
|
|
|
|
-- Check if there's an actual item equipped in this slot
|
|
|
|
|
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
|
|
|
|
|
|
|
|
|
|
-- If no item is currently equipped, we should set the visual to 0
|
|
|
|
|
if not currentItem then
|
|
|
|
|
CharDBQuery("UPDATE character_transmog SET item = NULL, real_item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
|
|
|
player:SetUInt32Value(tonumber(slot), 0)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Otherwise, handle normally but ensure we're setting to the real item or 0
|
|
|
|
|
local oldItem = CharDBQuery("SELECT real_item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
|
|
|
|
|
|
|
|
-- If no record or null real_item, set to the actual item's appearance
|
|
|
|
|
if not oldItem or not oldItem:GetUInt32(0) or oldItem:GetUInt32(0) == 0 then
|
|
|
|
|
-- Here we set item to NULL (not 0) to indicate no transmog is applied
|
|
|
|
|
CharDBQuery("UPDATE character_transmog SET item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
|
|
|
|
|
|
|
|
-- Get the current equipped item's ID to display
|
|
|
|
|
local realItemID = currentItem:GetItemTemplate():GetItemId()
|
|
|
|
|
player:SetUInt32Value(tonumber(slot), realItemID)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- If we have a real_item value, restore that appearance
|
|
|
|
|
local oldItemID = oldItem:GetUInt32(0)
|
|
|
|
|
CharDBQuery("UPDATE character_transmog SET item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
|
|
|
player:SetUInt32Value(tonumber(slot), oldItemID)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.displayTransmog(player, spellid)
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "TransmogrificationFrame")
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.Print(player, ...)
|
|
|
|
|
print(...)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.SetTransmogItemIDs(player)
|
|
|
|
|
local playerGUID = player:GetGUIDLow()
|
|
|
|
|
|
|
|
|
|
local transmogs = CharDBQuery('SELECT item, real_item, slot FROM character_transmog WHERE player_guid = '..playerGUID..';') -- AND slot NOT IN ("313", "315", "317")
|
|
|
|
|
if (transmogs == nil) then
|
|
|
|
|
return;
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
for i = 1, transmogs:GetRowCount(), 1 do
|
|
|
|
|
local currentRow = transmogs:GetRow()
|
|
|
|
|
local item = currentRow["item"]
|
|
|
|
|
local slot = currentRow["slot"]
|
|
|
|
|
local real_item = currentRow["real_item"]
|
|
|
|
|
local validSlotItem = player:GetUInt32Value(tonumber(slot))
|
|
|
|
|
if (validSlotItem == 0) then
|
|
|
|
|
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`, `real_item`) VALUES ("..playerGUID..", '"..slot.."', 0, "..real_item..") ON DUPLICATE KEY UPDATE item = VALUES(item), real_item = VALUES(real_item);")
|
|
|
|
|
end
|
|
|
|
|
if (not item or item == 0 and real_item ~= nil and real_item ~= 0 and (validSlotItem ~= 0 or not validSlotItem)) then
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "SetTransmogItemIDClient", slot, 0, real_item)
|
|
|
|
|
else
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "SetTransmogItemIDClient", slot, item, real_item)
|
|
|
|
|
end
|
|
|
|
|
transmogs:NextRow()
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.SetCurrentSlotItemIDs(player, slot, page)
|
|
|
|
|
local accountGUID = player:GetAccountId()
|
|
|
|
|
|
|
|
|
|
-- Define inventory type mapping
|
|
|
|
|
local inventoryTypesMapping = {
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_1_ENTRYID] = "= 1",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_3_ENTRYID] = "= 3",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_4_ENTRYID] = "= 4",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_5_ENTRYID] = "IN (5, 20)",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_6_ENTRYID] = "= 6",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_7_ENTRYID] = "= 7",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_8_ENTRYID] = "= 8",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_9_ENTRYID] = "= 9",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_10_ENTRYID] = "= 10",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_15_ENTRYID] = "= 16",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_16_ENTRYID] = "IN (13, 17, 21)",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_17_ENTRYID] = "IN (13, 17, 22, 23, 14)",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_18_ENTRYID] = "IN (15, 25, 26)",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_19_ENTRYID] = "= 19"
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
-- Get the inventory type for the given slot
|
|
|
|
|
local inventoryTypes = inventoryTypesMapping[slot]
|
|
|
|
|
if not inventoryTypes then
|
|
|
|
|
return -- Slot not valid, exit early
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local equipmentSlot = nil
|
|
|
|
|
|
|
|
|
|
if slot == PLAYER_VISIBLE_ITEM_3_ENTRYID then
|
|
|
|
|
equipmentSlot = 2 -- Shoulder
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_4_ENTRYID then
|
|
|
|
|
equipmentSlot = 3 -- Shirt
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then
|
|
|
|
|
equipmentSlot = 4 -- Chest
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_6_ENTRYID then
|
|
|
|
|
equipmentSlot = 5 -- Waist
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_10_ENTRYID then
|
|
|
|
|
equipmentSlot = 9 -- Hands
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_15_ENTRYID then
|
|
|
|
|
equipmentSlot = 14 -- Back
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_16_ENTRYID then
|
|
|
|
|
equipmentSlot = 15 -- Main
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_17_ENTRYID then
|
|
|
|
|
equipmentSlot = 16 -- Off
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_18_ENTRYID then
|
|
|
|
|
equipmentSlot = 17 -- Ranged
|
|
|
|
|
else
|
|
|
|
|
equipmentSlot = Transmog_CalculateSlotReverse(slot)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
|
|
|
|
|
local equippedItemType = nil
|
|
|
|
|
local equippedItemSubType = nil
|
|
|
|
|
|
|
|
|
|
if currentItem then
|
|
|
|
|
equippedItemType = currentItem:GetClass()
|
|
|
|
|
equippedItemSubType = currentItem:GetSubClass()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Calculate page offset for pagination
|
|
|
|
|
local pageOffset = (page > 1) and (SLOTS * (page - 1)) or 0
|
|
|
|
|
|
|
|
|
|
local queryConditions = "account_id = " .. accountGUID .. " AND inventory_type " .. inventoryTypes
|
|
|
|
|
|
|
|
|
|
if equippedItemSubType then
|
|
|
|
|
if (RESTRICT_ARMOR_TRANSMOG_TO_SIMILAR_MATERIALS and equippedItemType == 4) then
|
|
|
|
|
if slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then -- Special check for chestpiece/robes.
|
|
|
|
|
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
|
|
|
else
|
|
|
|
|
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
|
|
|
end
|
|
|
|
|
elseif (RESTRICT_WEAPON_TRANSMOG_TO_SIMILAR_WEAPONS and equippedItemType == 2) then
|
|
|
|
|
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Query to count matching transmogs
|
|
|
|
|
local countQuery = string.format(
|
|
|
|
|
"SELECT COUNT(unlocked_item_id) FROM account_transmog WHERE %s",
|
|
|
|
|
queryConditions
|
|
|
|
|
)
|
|
|
|
|
local countResult = AuthDBQuery(countQuery)
|
|
|
|
|
if not countResult then
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Get the total number of transmogs
|
|
|
|
|
local totalTransmogs = countResult:GetUInt32(0)
|
|
|
|
|
local hasMorePages = (totalTransmogs > SLOTS * page)
|
|
|
|
|
|
|
|
|
|
-- Query to retrieve transmogs for the current page
|
|
|
|
|
local transmogQuery = string.format(
|
|
|
|
|
"SELECT unlocked_item_id FROM account_transmog WHERE %s LIMIT %d OFFSET %d;",
|
|
|
|
|
queryConditions, SLOTS, pageOffset
|
|
|
|
|
)
|
|
|
|
|
local transmogs = AuthDBQuery(transmogQuery)
|
|
|
|
|
if not transmogs then
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Collect the unlocked item IDs
|
|
|
|
|
local currentSlotItemIDs = {}
|
|
|
|
|
for i = 1, transmogs:GetRowCount() do
|
|
|
|
|
local currentRow = transmogs:GetRow()
|
|
|
|
|
local item = currentRow["unlocked_item_id"]
|
|
|
|
|
table.insert(currentSlotItemIDs, item)
|
|
|
|
|
transmogs:NextRow()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Return the result to the player
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "InitTab", currentSlotItemIDs, page, hasMorePages)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.SetSearchCurrentSlotItemIDs(player, slot, page, search)
|
|
|
|
|
-- Ensure search is not empty or nil
|
|
|
|
|
if ( search == nil or serach == '' ) then
|
|
|
|
|
return;
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Escape special characters in search string
|
|
|
|
|
search = search:gsub("[%'`&\"]", "%%")
|
|
|
|
|
|
|
|
|
|
-- Define slot-to-inventory type mapping
|
|
|
|
|
local inventoryTypesMapping = {
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_1_ENTRYID] = "= 1",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_3_ENTRYID] = "= 3",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_4_ENTRYID] = "= 4",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_5_ENTRYID] = "IN (5, 20)",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_6_ENTRYID] = "= 6",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_7_ENTRYID] = "= 7",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_8_ENTRYID] = "= 8",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_9_ENTRYID] = "= 9",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_10_ENTRYID] = "= 10",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_15_ENTRYID] = "= 16",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_16_ENTRYID] = "IN (13, 17, 21)",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_17_ENTRYID] = "IN (13, 17, 22, 23, 14)",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_18_ENTRYID] = "IN (15, 25, 26)",
|
|
|
|
|
[PLAYER_VISIBLE_ITEM_19_ENTRYID] = "= 19"
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
-- Get inventory type for the given slot
|
|
|
|
|
local inventoryTypes = inventoryTypesMapping[slot]
|
|
|
|
|
if not inventoryTypes then
|
|
|
|
|
return -- Slot not valid
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local equipmentSlot = nil
|
|
|
|
|
|
|
|
|
|
if slot == PLAYER_VISIBLE_ITEM_3_ENTRYID then
|
|
|
|
|
equipmentSlot = 2 -- Shoulder
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_4_ENTRYID then
|
|
|
|
|
equipmentSlot = 3 -- Shirt
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then
|
|
|
|
|
equipmentSlot = 4 -- Chest
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_6_ENTRYID then
|
|
|
|
|
equipmentSlot = 5 -- Waist
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_10_ENTRYID then
|
|
|
|
|
equipmentSlot = 9 -- Hands
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_15_ENTRYID then
|
|
|
|
|
equipmentSlot = 14 -- Back
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_16_ENTRYID then
|
|
|
|
|
equipmentSlot = 15 -- Main
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_17_ENTRYID then
|
|
|
|
|
equipmentSlot = 16 -- Off
|
|
|
|
|
elseif slot == PLAYER_VISIBLE_ITEM_18_ENTRYID then
|
|
|
|
|
equipmentSlot = 17 -- Ranged
|
|
|
|
|
else
|
|
|
|
|
equipmentSlot = Transmog_CalculateSlotReverse(slot)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
|
|
|
|
|
local equippedItemType = nil
|
|
|
|
|
local equippedItemSubType = nil
|
|
|
|
|
|
|
|
|
|
if currentItem then
|
|
|
|
|
equippedItemType = currentItem:GetClass()
|
|
|
|
|
equippedItemSubType = currentItem:GetSubClass()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Calculate page offset
|
|
|
|
|
local pageOffset = (page > 1) and (SLOTS * (page - 1)) or 0
|
|
|
|
|
|
|
|
|
|
local queryConditions = "account_id = " .. player:GetAccountId() .. " AND inventory_type " .. inventoryTypes .. " AND (display_id LIKE '%" .. search .. "%' OR item_name LIKE '%" .. search .. "%')"
|
|
|
|
|
|
|
|
|
|
if equippedItemSubType then
|
|
|
|
|
if (RESTRICT_ARMOR_TRANSMOG_TO_SIMILAR_MATERIALS and equippedItemType == 4) then
|
|
|
|
|
if slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then -- Special check for chestpiece/robes.
|
|
|
|
|
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
|
|
|
else
|
|
|
|
|
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
|
|
|
end
|
|
|
|
|
elseif (RESTRICT_WEAPON_TRANSMOG_TO_SIMILAR_WEAPONS and equippedItemType == 2) then
|
|
|
|
|
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Query to count matching transmogs
|
|
|
|
|
local countQuery = string.format(
|
|
|
|
|
"SELECT COUNT(unlocked_item_id) FROM account_transmog WHERE %s;",
|
|
|
|
|
queryConditions
|
|
|
|
|
)
|
|
|
|
|
local countResult = AuthDBQuery(countQuery)
|
|
|
|
|
if not countResult then
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local totalTransmogs = countResult:GetUInt32(0)
|
|
|
|
|
local hasMorePages = (totalTransmogs > SLOTS * page)
|
|
|
|
|
|
|
|
|
|
-- Query to get transmogs
|
|
|
|
|
local transmogQuery = string.format(
|
|
|
|
|
"SELECT unlocked_item_id FROM account_transmog WHERE %s LIMIT %d OFFSET %d;",
|
|
|
|
|
queryConditions, SLOTS, pageOffset
|
|
|
|
|
)
|
|
|
|
|
local transmogs = AuthDBQuery(transmogQuery)
|
|
|
|
|
if not transmogs then
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Collect the unlocked item IDs
|
|
|
|
|
local currentSlotItemIDs = {}
|
|
|
|
|
for i = 1, transmogs:GetRowCount() do
|
|
|
|
|
local currentRow = transmogs:GetRow()
|
|
|
|
|
local item = currentRow["unlocked_item_id"]
|
|
|
|
|
table.insert(currentSlotItemIDs, item)
|
|
|
|
|
transmogs:NextRow()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Return the result
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "InitTab", currentSlotItemIDs, page, hasMorePages)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.SetEquipmentTransmogInfo(player, slot, currentSlotTooltip)
|
|
|
|
|
local playerGUID = player:GetGUIDLow()
|
|
|
|
|
|
|
|
|
|
local transmog = CharDBQuery("SELECT COUNT(item) FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = '"..slot.."';")
|
|
|
|
|
if (transmog == nil) then
|
|
|
|
|
return;
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if (transmog:GetUInt32(0) ~= 0) then
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "SetEquipmentTransmogInfoClient", currentSlotTooltip)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.GetItemsWithSameAppearance(player, itemID)
|
|
|
|
|
-- Query the server for the display ID of the new item
|
|
|
|
|
local displayIDQuery = "SELECT displayid FROM item_template WHERE entry = " .. itemID .. ";"
|
|
|
|
|
local displayIDResult = WorldDBQuery(displayIDQuery)
|
|
|
|
|
|
|
|
|
|
if not displayIDResult then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local displayID = displayIDResult:GetUInt32(0)
|
|
|
|
|
|
|
|
|
|
-- Find all items with the same display ID
|
|
|
|
|
local matchingItemsQuery = "SELECT entry FROM item_template WHERE displayid = " .. displayID .. ";"
|
|
|
|
|
local matchingItemsResult = WorldDBQuery(matchingItemsQuery)
|
|
|
|
|
|
|
|
|
|
if not matchingItemsResult then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Collect the matching item IDs into a table
|
|
|
|
|
local matchingItems = {}
|
|
|
|
|
for i = 1, matchingItemsResult:GetRowCount() do
|
|
|
|
|
local currentRow = matchingItemsResult:GetRow()
|
|
|
|
|
local matchingItemID = currentRow["entry"]
|
|
|
|
|
table.insert(matchingItems, matchingItemID)
|
|
|
|
|
matchingItemsResult:NextRow()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Send the matching transmogs to the client
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "ReceiveMatchingAppearances", itemID, matchingItems)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function TransmogrificationHandler.SendCollectedTransmogItemIDs(player)
|
|
|
|
|
local accountGUID = player:GetAccountId()
|
|
|
|
|
|
|
|
|
|
-- Query to retrieve collected transmog display IDs
|
|
|
|
|
local collectedDisplayIDsQuery = "SELECT DISTINCT display_id FROM account_transmog WHERE account_id = " .. accountGUID .. ";"
|
|
|
|
|
local displayIDsResult = AuthDBQuery(collectedDisplayIDsQuery)
|
|
|
|
|
|
|
|
|
|
if not displayIDsResult then
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "ReceiveCollectedAppearances", {}, 0)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Count the unique appearances.
|
|
|
|
|
local uniqueAppearancesCount = displayIDsResult:GetRowCount()
|
|
|
|
|
|
|
|
|
|
-- Collect the display IDs into a table
|
|
|
|
|
local collectedDisplayIDs = {}
|
|
|
|
|
for i = 1, displayIDsResult:GetRowCount() do
|
|
|
|
|
local currentRow = displayIDsResult:GetRow()
|
|
|
|
|
local displayID = currentRow["display_id"]
|
|
|
|
|
table.insert(collectedDisplayIDs, displayID)
|
|
|
|
|
displayIDsResult:NextRow()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local collectedAppearances = {}
|
|
|
|
|
|
|
|
|
|
-- For each display ID, find all items that share the appearance
|
|
|
|
|
for _, displayID in ipairs(collectedDisplayIDs) do
|
|
|
|
|
local itemsWithDisplayQuery = "SELECT entry FROM item_template WHERE displayid = " .. displayID .. ";"
|
|
|
|
|
local itemsResult = WorldDBQuery(itemsWithDisplayQuery)
|
|
|
|
|
|
|
|
|
|
if itemsResult then
|
|
|
|
|
for j = 1, itemsResult:GetRowCount() do
|
|
|
|
|
local itemRow = itemsResult:GetRow()
|
|
|
|
|
local itemID = itemRow["entry"]
|
|
|
|
|
table.insert(collectedAppearances, itemID)
|
|
|
|
|
itemsResult:NextRow()
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Send the collected transmogs to the client
|
|
|
|
|
AIO.Handle(player, "TransmogrificationServer", "ReceiveCollectedAppearances", collectedAppearances, uniqueAppearancesCount)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
RegisterPlayerEvent(1, Transmog_OnCharacterCreate)
|
|
|
|
|
RegisterPlayerEvent(2, Transmog_OnCharacterDelete)
|
|
|
|
|
RegisterPlayerEvent(3, Transmog_OnCharacterLogin)
|
|
|
|
|
|
|
|
|
|
RegisterPlayerEvent(29, Transmog_OnEquipItem)
|
|
|
|
|
|
|
|
|
|
RegisterPlayerEvent(30, function(event, player, bag, slot)
|
|
|
|
|
if bag == 255 then
|
|
|
|
|
TransmogrificationHandler.OnUnequipItem(player)
|
|
|
|
|
end
|
|
|
|
|
end)
|
|
|
|
|
|
|
|
|
|
if ADD_NEWLY_LOOTED_ITEMS_TO_THE_TRANSMOG_LIST then
|
|
|
|
|
RegisterPlayerEvent(32, Transmog_OnLootItem)
|
|
|
|
|
RegisterPlayerEvent(51, Transmog_OnLootItem)
|
|
|
|
|
RegisterPlayerEvent(52, Transmog_OnLootItem)
|
|
|
|
|
RegisterPlayerEvent(53, Transmog_OnLootItem)
|
|
|
|
|
RegisterPlayerEvent(56, Transmog_OnLootItem)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if ADD_QUEST_REWARD_ITEMS_TO_THE_TRANSMOG_LIST then
|
|
|
|
|
RegisterPlayerEvent(54, Transmog_OnQuestComplete)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
RegisterPlayerEvent(42, function(event, player, command)
|
|
|
|
|
if command:lower() == "transmog sync" then
|
|
|
|
|
TransmogrificationHandler.SendCollectedTransmogItemIDs(player)
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
return true
|
|
|
|
|
end)
|
|
|
|
|
|
|
|
|
|
print("[Eluna] Transmog System loaded successfully.")
|