4 Commits

Author SHA1 Message Date
gasaichandesu 4d36c6f702 fix(sql): fix transmog sql being imported in incorrect database 2026-08-07 08:05:47 +04:00
gasaichandesu ed017ab51a feat(transmog): add transmog module 2026-08-07 06:21:22 +04:00
sindoring 444b2b9d80 добавлены коллекции аккаунтов 2026-08-05 18:40:04 +04:00
sindoring 7c092e8a72 account bound логика 2026-08-05 18:33:03 +04:00
21 changed files with 6069 additions and 3 deletions
+2 -1
View File
@@ -124,4 +124,5 @@ __pycache__/
# !modules/yourmodule
#
# ==================
.claude
.claude
!modules/AccountBound
+13 -2
View File
@@ -145,7 +145,7 @@ import_mythicplus_sql() {
WHEN EXISTS (SELECT 1 FROM creature_template WHERE entry = 900001)
AND EXISTS (SELECT 1 FROM item_template WHERE entry = 900100)
AND EXISTS (SELECT 1 FROM gameobject_template WHERE entry = 900000)
AND EXISTS (SELECT 1 FROM creature WHERE id = 900001)
AND EXISTS (SELECT 1 FROM creature WHERE id1 = 900001)
AND EXISTS (SELECT 1 FROM gameobject WHERE id = 900000)
THEN 1
ELSE 0
@@ -156,7 +156,7 @@ import_mythicplus_sql() {
log "repairing MythicPlus world bootstrap entries"
mysql_exec "acore_world" "
DELETE FROM creature WHERE id = 900001;
DELETE FROM gameobject WHERE id = 900000;
DELETE FROM gameobject WHERE id1 = 900000;
DELETE FROM creature_template_locale WHERE entry = 900001;
DELETE FROM item_template_locale WHERE ID = 900100;
DELETE FROM creature_template_model WHERE CreatureID = 900001;
@@ -279,6 +279,16 @@ import_playerbots_ru_sql() {
import_sql_file "acore_characters" "$names_sql_file"
}
import_transmog_sql() {
log "Started importing Transmogrification SQL files"
local account_transmog_sql="$ROOT_DIR/sql/Transmogrification/auth.sql"
local character_transmog_sql="$ROOT_DIR/sql/Transmogrification/char.sql"
maybe_import_table "acore_auth" "account_transmog" "$account_transmog_sql"
maybe_import_table "acore_characters" "character_transmog" "$character_transmog_sql"
}
configure_server_motd() {
log "configuring MoonWell login message"
mysql_exec "acore_auth" "
@@ -362,6 +372,7 @@ import_aoe_loot_sql
import_playerbots_ru_sql
import_encounter_journal_sql
import_store_sql
import_transmog_sql
configure_server_motd
log "custom SQL bootstrap completed"
@@ -0,0 +1,838 @@
-- ╔════════════════════════════════════════════════════════════════════════╗
-- ║ Transmog System Eluna Script by DanielTheDeveloper ║
-- ╚════════════════════════════════════════════════════════════════════════╝
--
-- ╔══════════════════════════╗
-- ╔══════════════════════║ Transmog System Settings ║══════════════════════╗
-- ║ ╚══════════════════════════╝ ║
-- ║ Automatically adds transmog appearances to the players account-wide ║
-- ║ transmog collection when they equip an item for the first time. ║
-- ║ ║
-- ║ It is recommended to leave this option enabled. ║
-- ╟────────────────────────────────────────────────────────────────────────╢
local ADD_NEWLY_EQUIPPED_ITEMS_TO_THE_TRANSMOG_LIST = true --║
-- ╟────────────────────────────────────────────────────────────────────────╢
-- ║ ║
-- ║ Automatically adds transmog appearances to the players account-wide ║
-- ║ transmog collection when they loot an item for the first time. ║
-- ║ ║
-- ║ It is recommended to leave this option disabled as it creates the ║
-- ║ potential for a more healthy transmog economy to exist inside the ║
-- ║ auction house. ║
-- ╟────────────────────────────────────────────────────────────────────────╢
local ADD_NEWLY_LOOTED_ITEMS_TO_THE_TRANSMOG_LIST = false --║
-- ╟────────────────────────────────────────────────────────────────────────╢
-- ║ ║
-- ║ Automatically adds all applicable quest reward items as transmog ║
-- ║ appearances to the players account-wide transmog collection when ║
-- ║ completing a quest, regardless of which quest reward the player ║
-- ║ actually decided to select. ║
-- ║ ║
-- ║ It is recommended to leave this option enabled as it eliminates the ║
-- ║ dilemma of deciding between a potential transmog appearance or gear ║
-- ║ that is useful for the character. ║
-- ╟────────────────────────────────────────────────────────────────────────╢
local ADD_QUEST_REWARD_ITEMS_TO_THE_TRANSMOG_LIST = true --║
-- ╟────────────────────────────────────────────────────────────────────────╢
-- ║ ║
-- ║ Restricts armor transmog appearances to items made up of the same ║
-- ║ material. As an example, with this option enabled, cloth chest pieces ║
-- ║ can only be transmogrified to appear as other cloth chest pieces. ║
-- ║ When this option is disabled, cloth chest pieces can be ║
-- ║ transmogrified to appear as a cloth, leather, mail, or plate chest ║
-- ║ piece. ║
-- ║ ║
-- ║ It is recommended to leave this option enabled as it leaves the ║
-- ║ class fantasy intact. ║
-- ╟────────────────────────────────────────────────────────────────────────╢
local RESTRICT_ARMOR_TRANSMOG_TO_SIMILAR_MATERIALS = true --║
-- ╟────────────────────────────────────────────────────────────────────────╢
-- ║ ║
-- ║ Restricts weapon transmog appearances to the same weapon. As an ║
-- ║ example, with this option enabled, two-handed swords can only be ║
-- ║ transmogrified to appear as other two-handed swords. When this option ║
-- ║ is disabled, two-handed swords can be transmogrified to appear as a ║
-- ║ one-handed sword, staff, polearm, fishing pole, etc. ║
-- ║ ║
-- ║ It is recommended to leave this option enabled as it leaves the ║
-- ║ class fantasy intact. ║
-- ╟────────────────────────────────────────────────────────────────────────╢
local RESTRICT_WEAPON_TRANSMOG_TO_SIMILAR_WEAPONS = true --║
-- ╚════════════════════════════════════════════════════════════════════════╝
local AIO = AIO or require("AIO")
local TransmogrificationHandler = AIO.AddHandlers("TransmogrificationServer", {})
local SLOTS = 6
local CALC = 281
local PLAYER_VISIBLE_ITEM_1_ENTRYID = 283 -- Head
local PLAYER_VISIBLE_ITEM_3_ENTRYID = 287 -- Shoulder
local PLAYER_VISIBLE_ITEM_4_ENTRYID = 289 -- Shirt
local PLAYER_VISIBLE_ITEM_5_ENTRYID = 291 -- Chest
local PLAYER_VISIBLE_ITEM_6_ENTRYID = 293 -- Waist
local PLAYER_VISIBLE_ITEM_7_ENTRYID = 295 -- Legs
local PLAYER_VISIBLE_ITEM_8_ENTRYID = 297 -- Feet
local PLAYER_VISIBLE_ITEM_9_ENTRYID = 299 -- Wrist
local PLAYER_VISIBLE_ITEM_10_ENTRYID = 301 -- Hands
local PLAYER_VISIBLE_ITEM_15_ENTRYID = 311 -- Back
local PLAYER_VISIBLE_ITEM_16_ENTRYID = 313 -- Main
local PLAYER_VISIBLE_ITEM_17_ENTRYID = 315 -- Off
local PLAYER_VISIBLE_ITEM_18_ENTRYID = 317 -- Ranged
local PLAYER_VISIBLE_ITEM_19_ENTRYID = 319 -- Tabard
local UNUSABLE_INVENTORY_TYPES = {[2] = true, [11] = true, [12] = true, [18] = true, [24] = true, [27] = true, [28] = true}
-- TODO: Add further language support.
local localeMessages = {
LOOT_ITEM_LOCALE = {
[0] = " has been added to your appearance collection.", -- enUS/enGB
[3] = " wurde deiner Transmog-Sammlung hinzugefügt.", -- deDE
}
}
local function GetLocalizedMessage(messageID, locale, ...)
local message = localeMessages[messageID][locale] or localeMessages[messageID][0]
if select("#", ...) > 0 then
return string.format(message, ...)
end
return message
end
function Transmog_CalculateSlot(slot)
if (slot == 0) then
slot = 1
elseif (slot >= 2) then
slot = slot + 1
end
return CALC + (slot * 2);
end
function Transmog_CalculateSlotReverse(slot)
local reverseSlot = (slot - CALC) / 2
if (reverseSlot == 1) then
return 0;
end
return reverseSlot;
end
function Transmog_OnCharacterCreate(event, player)
local playerGUID = player:GetGUIDLow()
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_1_ENTRYID .. "', NULL, '');") -- Head
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_3_ENTRYID .. "', NULL, '');") -- Shoulder
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_4_ENTRYID .. "', NULL, '');") -- Shirt
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_5_ENTRYID .. "', NULL, '');") -- Chest
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_6_ENTRYID .. "', NULL, '');") -- Waist
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_7_ENTRYID .. "', NULL, '');") -- Legs
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_8_ENTRYID .. "', NULL, '');") -- Feet
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_9_ENTRYID .. "', NULL, '');") -- Wrist
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_10_ENTRYID .. "', NULL, '');") -- Hands
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_15_ENTRYID .. "', NULL, '');") -- Back
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_16_ENTRYID .. "', NULL, '');") -- Main
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_17_ENTRYID .. "', NULL, '');") -- Off
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_18_ENTRYID .. "', NULL, '');") -- Ranged
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_19_ENTRYID .. "', NULL, '');") -- Tabard
end
function Transmog_OnCharacterDelete(event, guid)
CharDBQuery("DELETE FROM character_transmog WHERE player_guid = " .. guid .. "")
end
function Transmog_OnCharacterLogin(event, player)
local playerGUID = player:GetGUIDLow()
local playerExistsQuery = CharDBQuery("SELECT COUNT(*) FROM character_transmog WHERE player_guid = " .. playerGUID .. ";")
local playerExists = playerExistsQuery:GetUInt32(0) > 0
if not playerExists then
Transmog_OnCharacterCreate(event, player)
end
end
function TransmogrificationHandler.LootItemLocale(player, item, count, locale)
local accountGUID = player:GetAccountId()
local itemID
local itemTemplate
if type(item) == "number" then
itemID = item
itemTemplate = GetItemTemplate(itemID)
else
itemTemplate = item:GetItemTemplate()
itemID = itemTemplate:GetItemId()
end
local inventoryType = itemTemplate:GetInventoryType()
local inventorySubType = itemTemplate:GetSubClass()
local class = itemTemplate:GetClass()
if (class == 2 or class == 4) and not UNUSABLE_INVENTORY_TYPES[inventoryType] then
local countQuery = AuthDBQuery("SELECT COUNT(*) FROM account_transmog WHERE account_id = " .. accountGUID .. " AND unlocked_item_id = " .. itemID .. ";")
local count = countQuery:GetUInt32(0)
local isNewTransmog = (count == 0)
local displayID = itemTemplate:GetDisplayId()
local displayExistsQuery = AuthDBQuery("SELECT COUNT(*) FROM account_transmog WHERE account_id = " .. accountGUID .. " AND display_id = " .. displayID .. ";")
local displayExists = displayExistsQuery:GetUInt32(0) > 0
if isNewTransmog and not displayExists then
local itemName = itemTemplate:GetName()
local locItemName = itemTemplate:GetName(locale)
local itemQuality = itemTemplate:GetQuality()
itemName = itemName:gsub("'", "''")
AuthDBQuery("INSERT IGNORE INTO `account_transmog` (`account_id`, `unlocked_item_id`, `inventory_type`, `inventory_subtype`,`display_id`, `item_name`) VALUES (" .. accountGUID .. ", " .. itemID .. ", " .. inventoryType .. ", " .. inventorySubType .. ", " .. displayID .. ", '" .. itemName .. "');")
if locItemName == nil then
locItemName = itemTemplate:GetName(0)
end
local qualityColors = {
[0] = "|cff9d9d9d", -- Poor
[1] = "|cffffffff", -- Common
[2] = "|cff1eff00", -- Uncommon
[3] = "|cff0070dd", -- Rare
[4] = "|cffa335ee", -- Epic
[5] = "|cffff8000", -- Legendary
[6] = "|cffe6cc80" -- Heirloom
}
local colorCode = qualityColors[itemQuality] or "|cffffffff" -- Default to white if quality not found
local itemLink = "|Hitem:" .. itemID .. ":0:0:0:0:0:0:0:0|h" .. colorCode .. "[" .. locItemName .. "]|r|h|r"
player:SendBroadcastMessage(itemLink .. GetLocalizedMessage("LOOT_ITEM_LOCALE", locale))
end
end
end
function GetDisplaySlotForEquipmentSlot(equipSlot)
local slotMapping = {
[0] = PLAYER_VISIBLE_ITEM_1_ENTRYID, -- Head
[2] = PLAYER_VISIBLE_ITEM_3_ENTRYID, -- Shoulders
[3] = PLAYER_VISIBLE_ITEM_4_ENTRYID, -- Shirt
[4] = PLAYER_VISIBLE_ITEM_5_ENTRYID, -- Chest
[5] = PLAYER_VISIBLE_ITEM_6_ENTRYID, -- Waist
[6] = PLAYER_VISIBLE_ITEM_7_ENTRYID, -- Legs
[7] = PLAYER_VISIBLE_ITEM_8_ENTRYID, -- Feet
[8] = PLAYER_VISIBLE_ITEM_9_ENTRYID, -- Wrists
[9] = PLAYER_VISIBLE_ITEM_10_ENTRYID, -- Hands
[14] = PLAYER_VISIBLE_ITEM_15_ENTRYID, -- Back
[15] = PLAYER_VISIBLE_ITEM_16_ENTRYID, -- Main Hand
[16] = PLAYER_VISIBLE_ITEM_17_ENTRYID, -- Off Hand
[17] = PLAYER_VISIBLE_ITEM_18_ENTRYID, -- Ranged
[18] = PLAYER_VISIBLE_ITEM_19_ENTRYID -- Tabard
}
return slotMapping[equipSlot]
end
function Transmog_OnEquipItem(event, player, item, bag, slot)
local itemID = item:GetItemTemplate():GetItemId()
local locale = player:GetDbLocaleIndex()
if ADD_NEWLY_EQUIPPED_ITEMS_TO_THE_TRANSMOG_LIST then
TransmogrificationHandler.LootItemLocale(player, itemID, 1, locale)
end
local class = item:GetItemTemplate():GetClass()
local inventoryType = item:GetItemTemplate():GetInventoryType()
if (class == 2 or class == 4) and not UNUSABLE_INVENTORY_TYPES[inventoryType] then
local playerGUID = player:GetGUIDLow()
local displaySlot = GetDisplaySlotForEquipmentSlot(slot)
if displaySlot then
CharDBQuery("UPDATE character_transmog SET real_item = " .. itemID .. " WHERE player_guid = " .. playerGUID .. " AND slot = " .. displaySlot)
end
end
end
function Transmog_OnLootItem(event, player, item, count)
local locale = player:GetDbLocaleIndex()
TransmogrificationHandler.LootItemLocale(player, item, 1, locale)
end
function Transmog_OnQuestComplete(event, player, quest)
local questID = quest:GetId()
local locale = player:GetDbLocaleIndex()
local questRewardsQuery = WorldDBQuery("SELECT RewardItem1, RewardItem2, RewardItem3, RewardItem4, RewardChoiceItemID1, RewardChoiceItemID2, RewardChoiceItemID3, RewardChoiceItemID4, RewardChoiceItemID5, RewardChoiceItemID6 FROM quest_template WHERE ID = " .. questID .. ";")
if not questRewardsQuery then
return
end
for i = 0, 9 do
local itemID = questRewardsQuery:GetUInt32(i)
if itemID and itemID > 0 then
TransmogrificationHandler.LootItemLocale(player, itemID, 1, locale)
end
end
end
function GetEquipmentSlot(displaySlot)
-- Map from display/visual slots to actual equipment slots
local slotMapping = {
[PLAYER_VISIBLE_ITEM_1_ENTRYID] = 0, -- Head (0 in equipment slot system)
[PLAYER_VISIBLE_ITEM_3_ENTRYID] = 2, -- Shoulders
[PLAYER_VISIBLE_ITEM_4_ENTRYID] = 3, -- Shirt
[PLAYER_VISIBLE_ITEM_5_ENTRYID] = 4, -- Chest
[PLAYER_VISIBLE_ITEM_6_ENTRYID] = 5, -- Waist
[PLAYER_VISIBLE_ITEM_7_ENTRYID] = 6, -- Legs
[PLAYER_VISIBLE_ITEM_8_ENTRYID] = 7, -- Feet
[PLAYER_VISIBLE_ITEM_9_ENTRYID] = 8, -- Wrists
[PLAYER_VISIBLE_ITEM_10_ENTRYID] = 9, -- Hands
[PLAYER_VISIBLE_ITEM_15_ENTRYID] = 14, -- Back/Cloak
[PLAYER_VISIBLE_ITEM_16_ENTRYID] = 15, -- Main Hand
[PLAYER_VISIBLE_ITEM_17_ENTRYID] = 16, -- Off Hand
[PLAYER_VISIBLE_ITEM_18_ENTRYID] = 17, -- Ranged
[PLAYER_VISIBLE_ITEM_19_ENTRYID] = 18, -- Tabard
}
return slotMapping[displaySlot] or Transmog_CalculateSlotReverse(displaySlot)
end
-- TODO: add lua/c++ function for unequip!!
function TransmogrificationHandler.OnUnequipItem(player)
local playerGUID = player:GetGUIDLow()
-- Check all slots to see if any items were unequipped
local slots = {
PLAYER_VISIBLE_ITEM_1_ENTRYID, -- Head
PLAYER_VISIBLE_ITEM_3_ENTRYID, -- Shoulder
PLAYER_VISIBLE_ITEM_4_ENTRYID, -- Shirt
PLAYER_VISIBLE_ITEM_5_ENTRYID, -- Chest
PLAYER_VISIBLE_ITEM_6_ENTRYID, -- Waist
PLAYER_VISIBLE_ITEM_7_ENTRYID, -- Legs
PLAYER_VISIBLE_ITEM_8_ENTRYID, -- Feet
PLAYER_VISIBLE_ITEM_9_ENTRYID, -- Wrist
PLAYER_VISIBLE_ITEM_10_ENTRYID, -- Hands
PLAYER_VISIBLE_ITEM_15_ENTRYID, -- Back
PLAYER_VISIBLE_ITEM_16_ENTRYID, -- Main
PLAYER_VISIBLE_ITEM_17_ENTRYID, -- Off
PLAYER_VISIBLE_ITEM_18_ENTRYID, -- Ranged
PLAYER_VISIBLE_ITEM_19_ENTRYID -- Tabard
}
for _, slot in ipairs(slots) do
-- Get the corresponding equipment slot
local equipmentSlot = GetEquipmentSlot(slot)
-- Check if this slot has an item equipped
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
-- If the slot is empty but we have a transmog value, we need to clear it
if not currentItem then
local transmogQuery = CharDBQuery("SELECT item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
if transmogQuery and transmogQuery:GetUInt32(0) and transmogQuery:GetUInt32(0) > 0 then
-- Clear the transmog by setting both item and real_item to NULL
CharDBQuery("UPDATE character_transmog SET item = NULL, real_item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
player:SetUInt32Value(tonumber(slot), 0)
-- Inform the client to update the display for this slot
AIO.Handle(player, "TransmogrificationServer", "ClearSlotTransmogrification", slot)
end
end
end
end
function Transmog_Load(player)
local playerGUID = player:GetGUIDLow()
local transmogs = CharDBQuery("SELECT item, slot FROM character_transmog WHERE player_guid = "..playerGUID..";")
if (transmogs == nil) then
return;
end
for i = 1, transmogs:GetRowCount(), 1 do
local currentRow = transmogs:GetRow()
local slot = currentRow["slot"]
local item = currentRow["item"]
if (item ~= nil and item ~= '') then
player:SetUInt32Value(tonumber(slot), item)
end
transmogs:NextRow()
end
end
function Transmog_OnLogin(event, player)
-- Apply transmog on login
-- Transmog_Load(player)
--local item = player:GetEquippedItemBySlot(4)
--print(item:GetName())
end
function TransmogrificationHandler.LoadPlayer(player)
Transmog_Load(player)
player:SetUInt32Value(147, 1) -- use unit padding
end
function TransmogrificationHandler.EquipTransmogItem(player, item, slot)
local playerGUID = player:GetGUIDLow()
if item == nil and item ~= 0 then
local oldItem = CharDBQuery("SELECT real_item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
local oldItemID = oldItem:GetUInt32(0)
if oldItemID == nil or oldItemID == 0 then
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`) VALUES ("..playerGUID..", '"..slot.."', NULL) ON DUPLICATE KEY UPDATE item = VALUES(item);")
player:SetUInt32Value(tonumber(slot), 0)
return
end
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`, `real_item`) VALUES ("..playerGUID..", '"..slot.."', NULL, "..oldItemID..") ON DUPLICATE KEY UPDATE item = VALUES(item), real_item = VALUES(real_item);")
player:SetUInt32Value(tonumber(slot), oldItemID)
return
end
local oldItem = CharDBQuery("SELECT real_item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
local oldItemID = oldItem:GetUInt32(0)
if oldItemID == nil or oldItemID == 0 then
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`) VALUES ("..playerGUID..", '"..slot.."', "..item..") ON DUPLICATE KEY UPDATE item = VALUES(item);")
else
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`, `real_item`) VALUES ("..playerGUID..", '"..slot.."', "..item..", "..oldItemID..") ON DUPLICATE KEY UPDATE item = VALUES(item), real_item = VALUES(real_item);")
end
player:SetUInt32Value(tonumber(slot), item)
end
function TransmogrificationHandler.EquipAllTransmogItems(player, transmogPreview)
if (transmogPreview == {}) then
return;
end
local playerGUID = player:GetGUIDLow()
for slot, item in ipairs(transmogPreview) do
player:SetUInt32Value(tonumber(slot), item)
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`) VALUES ("..playerGUID..", '"..slot.."', "..item..") ON DUPLICATE KEY UPDATE item = VALUES(item);")
end
end
function TransmogrificationHandler.UnequipTransmogItem(player, slot)
local playerGUID = player:GetGUIDLow()
-- Get the corresponding equipment slot using our mapping function
local equipmentSlot = GetEquipmentSlot(slot)
-- Check if there's an actual item equipped in this slot
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
-- If no item is currently equipped, we should set the visual to 0
if not currentItem then
CharDBQuery("UPDATE character_transmog SET item = NULL, real_item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
player:SetUInt32Value(tonumber(slot), 0)
return
end
-- Otherwise, handle normally but ensure we're setting to the real item or 0
local oldItem = CharDBQuery("SELECT real_item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
-- If no record or null real_item, set to the actual item's appearance
if not oldItem or not oldItem:GetUInt32(0) or oldItem:GetUInt32(0) == 0 then
-- Here we set item to NULL (not 0) to indicate no transmog is applied
CharDBQuery("UPDATE character_transmog SET item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
-- Get the current equipped item's ID to display
local realItemID = currentItem:GetItemTemplate():GetItemId()
player:SetUInt32Value(tonumber(slot), realItemID)
return
end
-- If we have a real_item value, restore that appearance
local oldItemID = oldItem:GetUInt32(0)
CharDBQuery("UPDATE character_transmog SET item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
player:SetUInt32Value(tonumber(slot), oldItemID)
end
function TransmogrificationHandler.displayTransmog(player, spellid)
AIO.Handle(player, "TransmogrificationServer", "TransmogrificationFrame")
return false
end
function TransmogrificationHandler.Print(player, ...)
print(...)
end
function TransmogrificationHandler.SetTransmogItemIDs(player)
local playerGUID = player:GetGUIDLow()
local transmogs = CharDBQuery('SELECT item, real_item, slot FROM character_transmog WHERE player_guid = '..playerGUID..';') -- AND slot NOT IN ("313", "315", "317")
if (transmogs == nil) then
return;
end
for i = 1, transmogs:GetRowCount(), 1 do
local currentRow = transmogs:GetRow()
local item = currentRow["item"]
local slot = currentRow["slot"]
local real_item = currentRow["real_item"]
local validSlotItem = player:GetUInt32Value(tonumber(slot))
if (validSlotItem == 0) then
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`, `real_item`) VALUES ("..playerGUID..", '"..slot.."', 0, "..real_item..") ON DUPLICATE KEY UPDATE item = VALUES(item), real_item = VALUES(real_item);")
end
if (not item or item == 0 and real_item ~= nil and real_item ~= 0 and (validSlotItem ~= 0 or not validSlotItem)) then
AIO.Handle(player, "TransmogrificationServer", "SetTransmogItemIDClient", slot, 0, real_item)
else
AIO.Handle(player, "TransmogrificationServer", "SetTransmogItemIDClient", slot, item, real_item)
end
transmogs:NextRow()
end
end
function TransmogrificationHandler.SetCurrentSlotItemIDs(player, slot, page)
local accountGUID = player:GetAccountId()
-- Define inventory type mapping
local inventoryTypesMapping = {
[PLAYER_VISIBLE_ITEM_1_ENTRYID] = "= 1",
[PLAYER_VISIBLE_ITEM_3_ENTRYID] = "= 3",
[PLAYER_VISIBLE_ITEM_4_ENTRYID] = "= 4",
[PLAYER_VISIBLE_ITEM_5_ENTRYID] = "IN (5, 20)",
[PLAYER_VISIBLE_ITEM_6_ENTRYID] = "= 6",
[PLAYER_VISIBLE_ITEM_7_ENTRYID] = "= 7",
[PLAYER_VISIBLE_ITEM_8_ENTRYID] = "= 8",
[PLAYER_VISIBLE_ITEM_9_ENTRYID] = "= 9",
[PLAYER_VISIBLE_ITEM_10_ENTRYID] = "= 10",
[PLAYER_VISIBLE_ITEM_15_ENTRYID] = "= 16",
[PLAYER_VISIBLE_ITEM_16_ENTRYID] = "IN (13, 17, 21)",
[PLAYER_VISIBLE_ITEM_17_ENTRYID] = "IN (13, 17, 22, 23, 14)",
[PLAYER_VISIBLE_ITEM_18_ENTRYID] = "IN (15, 25, 26)",
[PLAYER_VISIBLE_ITEM_19_ENTRYID] = "= 19"
}
-- Get the inventory type for the given slot
local inventoryTypes = inventoryTypesMapping[slot]
if not inventoryTypes then
return -- Slot not valid, exit early
end
local equipmentSlot = nil
if slot == PLAYER_VISIBLE_ITEM_3_ENTRYID then
equipmentSlot = 2 -- Shoulder
elseif slot == PLAYER_VISIBLE_ITEM_4_ENTRYID then
equipmentSlot = 3 -- Shirt
elseif slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then
equipmentSlot = 4 -- Chest
elseif slot == PLAYER_VISIBLE_ITEM_6_ENTRYID then
equipmentSlot = 5 -- Waist
elseif slot == PLAYER_VISIBLE_ITEM_10_ENTRYID then
equipmentSlot = 9 -- Hands
elseif slot == PLAYER_VISIBLE_ITEM_15_ENTRYID then
equipmentSlot = 14 -- Back
elseif slot == PLAYER_VISIBLE_ITEM_16_ENTRYID then
equipmentSlot = 15 -- Main
elseif slot == PLAYER_VISIBLE_ITEM_17_ENTRYID then
equipmentSlot = 16 -- Off
elseif slot == PLAYER_VISIBLE_ITEM_18_ENTRYID then
equipmentSlot = 17 -- Ranged
else
equipmentSlot = Transmog_CalculateSlotReverse(slot)
end
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
local equippedItemType = nil
local equippedItemSubType = nil
if currentItem then
equippedItemType = currentItem:GetClass()
equippedItemSubType = currentItem:GetSubClass()
end
-- Calculate page offset for pagination
local pageOffset = (page > 1) and (SLOTS * (page - 1)) or 0
local queryConditions = "account_id = " .. accountGUID .. " AND inventory_type " .. inventoryTypes
if equippedItemSubType then
if (RESTRICT_ARMOR_TRANSMOG_TO_SIMILAR_MATERIALS and equippedItemType == 4) then
if slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then -- Special check for chestpiece/robes.
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
else
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
end
elseif (RESTRICT_WEAPON_TRANSMOG_TO_SIMILAR_WEAPONS and equippedItemType == 2) then
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
end
end
-- Query to count matching transmogs
local countQuery = string.format(
"SELECT COUNT(unlocked_item_id) FROM account_transmog WHERE %s",
queryConditions
)
local countResult = AuthDBQuery(countQuery)
if not countResult then
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
return
end
-- Get the total number of transmogs
local totalTransmogs = countResult:GetUInt32(0)
local hasMorePages = (totalTransmogs > SLOTS * page)
-- Query to retrieve transmogs for the current page
local transmogQuery = string.format(
"SELECT unlocked_item_id FROM account_transmog WHERE %s LIMIT %d OFFSET %d;",
queryConditions, SLOTS, pageOffset
)
local transmogs = AuthDBQuery(transmogQuery)
if not transmogs then
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
return
end
-- Collect the unlocked item IDs
local currentSlotItemIDs = {}
for i = 1, transmogs:GetRowCount() do
local currentRow = transmogs:GetRow()
local item = currentRow["unlocked_item_id"]
table.insert(currentSlotItemIDs, item)
transmogs:NextRow()
end
-- Return the result to the player
AIO.Handle(player, "TransmogrificationServer", "InitTab", currentSlotItemIDs, page, hasMorePages)
end
function TransmogrificationHandler.SetSearchCurrentSlotItemIDs(player, slot, page, search)
-- Ensure search is not empty or nil
if ( search == nil or serach == '' ) then
return;
end
-- Escape special characters in search string
search = search:gsub("[%'`&\"]", "%%")
-- Define slot-to-inventory type mapping
local inventoryTypesMapping = {
[PLAYER_VISIBLE_ITEM_1_ENTRYID] = "= 1",
[PLAYER_VISIBLE_ITEM_3_ENTRYID] = "= 3",
[PLAYER_VISIBLE_ITEM_4_ENTRYID] = "= 4",
[PLAYER_VISIBLE_ITEM_5_ENTRYID] = "IN (5, 20)",
[PLAYER_VISIBLE_ITEM_6_ENTRYID] = "= 6",
[PLAYER_VISIBLE_ITEM_7_ENTRYID] = "= 7",
[PLAYER_VISIBLE_ITEM_8_ENTRYID] = "= 8",
[PLAYER_VISIBLE_ITEM_9_ENTRYID] = "= 9",
[PLAYER_VISIBLE_ITEM_10_ENTRYID] = "= 10",
[PLAYER_VISIBLE_ITEM_15_ENTRYID] = "= 16",
[PLAYER_VISIBLE_ITEM_16_ENTRYID] = "IN (13, 17, 21)",
[PLAYER_VISIBLE_ITEM_17_ENTRYID] = "IN (13, 17, 22, 23, 14)",
[PLAYER_VISIBLE_ITEM_18_ENTRYID] = "IN (15, 25, 26)",
[PLAYER_VISIBLE_ITEM_19_ENTRYID] = "= 19"
}
-- Get inventory type for the given slot
local inventoryTypes = inventoryTypesMapping[slot]
if not inventoryTypes then
return -- Slot not valid
end
local equipmentSlot = nil
if slot == PLAYER_VISIBLE_ITEM_3_ENTRYID then
equipmentSlot = 2 -- Shoulder
elseif slot == PLAYER_VISIBLE_ITEM_4_ENTRYID then
equipmentSlot = 3 -- Shirt
elseif slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then
equipmentSlot = 4 -- Chest
elseif slot == PLAYER_VISIBLE_ITEM_6_ENTRYID then
equipmentSlot = 5 -- Waist
elseif slot == PLAYER_VISIBLE_ITEM_10_ENTRYID then
equipmentSlot = 9 -- Hands
elseif slot == PLAYER_VISIBLE_ITEM_15_ENTRYID then
equipmentSlot = 14 -- Back
elseif slot == PLAYER_VISIBLE_ITEM_16_ENTRYID then
equipmentSlot = 15 -- Main
elseif slot == PLAYER_VISIBLE_ITEM_17_ENTRYID then
equipmentSlot = 16 -- Off
elseif slot == PLAYER_VISIBLE_ITEM_18_ENTRYID then
equipmentSlot = 17 -- Ranged
else
equipmentSlot = Transmog_CalculateSlotReverse(slot)
end
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
local equippedItemType = nil
local equippedItemSubType = nil
if currentItem then
equippedItemType = currentItem:GetClass()
equippedItemSubType = currentItem:GetSubClass()
end
-- Calculate page offset
local pageOffset = (page > 1) and (SLOTS * (page - 1)) or 0
local queryConditions = "account_id = " .. player:GetAccountId() .. " AND inventory_type " .. inventoryTypes .. " AND (display_id LIKE '%" .. search .. "%' OR item_name LIKE '%" .. search .. "%')"
if equippedItemSubType then
if (RESTRICT_ARMOR_TRANSMOG_TO_SIMILAR_MATERIALS and equippedItemType == 4) then
if slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then -- Special check for chestpiece/robes.
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
else
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
end
elseif (RESTRICT_WEAPON_TRANSMOG_TO_SIMILAR_WEAPONS and equippedItemType == 2) then
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
end
end
-- Query to count matching transmogs
local countQuery = string.format(
"SELECT COUNT(unlocked_item_id) FROM account_transmog WHERE %s;",
queryConditions
)
local countResult = AuthDBQuery(countQuery)
if not countResult then
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
return
end
local totalTransmogs = countResult:GetUInt32(0)
local hasMorePages = (totalTransmogs > SLOTS * page)
-- Query to get transmogs
local transmogQuery = string.format(
"SELECT unlocked_item_id FROM account_transmog WHERE %s LIMIT %d OFFSET %d;",
queryConditions, SLOTS, pageOffset
)
local transmogs = AuthDBQuery(transmogQuery)
if not transmogs then
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
return
end
-- Collect the unlocked item IDs
local currentSlotItemIDs = {}
for i = 1, transmogs:GetRowCount() do
local currentRow = transmogs:GetRow()
local item = currentRow["unlocked_item_id"]
table.insert(currentSlotItemIDs, item)
transmogs:NextRow()
end
-- Return the result
AIO.Handle(player, "TransmogrificationServer", "InitTab", currentSlotItemIDs, page, hasMorePages)
end
function TransmogrificationHandler.SetEquipmentTransmogInfo(player, slot, currentSlotTooltip)
local playerGUID = player:GetGUIDLow()
local transmog = CharDBQuery("SELECT COUNT(item) FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = '"..slot.."';")
if (transmog == nil) then
return;
end
if (transmog:GetUInt32(0) ~= 0) then
AIO.Handle(player, "TransmogrificationServer", "SetEquipmentTransmogInfoClient", currentSlotTooltip)
end
end
function TransmogrificationHandler.GetItemsWithSameAppearance(player, itemID)
-- Query the server for the display ID of the new item
local displayIDQuery = "SELECT displayid FROM item_template WHERE entry = " .. itemID .. ";"
local displayIDResult = WorldDBQuery(displayIDQuery)
if not displayIDResult then
return
end
local displayID = displayIDResult:GetUInt32(0)
-- Find all items with the same display ID
local matchingItemsQuery = "SELECT entry FROM item_template WHERE displayid = " .. displayID .. ";"
local matchingItemsResult = WorldDBQuery(matchingItemsQuery)
if not matchingItemsResult then
return
end
-- Collect the matching item IDs into a table
local matchingItems = {}
for i = 1, matchingItemsResult:GetRowCount() do
local currentRow = matchingItemsResult:GetRow()
local matchingItemID = currentRow["entry"]
table.insert(matchingItems, matchingItemID)
matchingItemsResult:NextRow()
end
-- Send the matching transmogs to the client
AIO.Handle(player, "TransmogrificationServer", "ReceiveMatchingAppearances", itemID, matchingItems)
end
function TransmogrificationHandler.SendCollectedTransmogItemIDs(player)
local accountGUID = player:GetAccountId()
-- Query to retrieve collected transmog display IDs
local collectedDisplayIDsQuery = "SELECT DISTINCT display_id FROM account_transmog WHERE account_id = " .. accountGUID .. ";"
local displayIDsResult = AuthDBQuery(collectedDisplayIDsQuery)
if not displayIDsResult then
AIO.Handle(player, "TransmogrificationServer", "ReceiveCollectedAppearances", {}, 0)
return
end
-- Count the unique appearances.
local uniqueAppearancesCount = displayIDsResult:GetRowCount()
-- Collect the display IDs into a table
local collectedDisplayIDs = {}
for i = 1, displayIDsResult:GetRowCount() do
local currentRow = displayIDsResult:GetRow()
local displayID = currentRow["display_id"]
table.insert(collectedDisplayIDs, displayID)
displayIDsResult:NextRow()
end
local collectedAppearances = {}
-- For each display ID, find all items that share the appearance
for _, displayID in ipairs(collectedDisplayIDs) do
local itemsWithDisplayQuery = "SELECT entry FROM item_template WHERE displayid = " .. displayID .. ";"
local itemsResult = WorldDBQuery(itemsWithDisplayQuery)
if itemsResult then
for j = 1, itemsResult:GetRowCount() do
local itemRow = itemsResult:GetRow()
local itemID = itemRow["entry"]
table.insert(collectedAppearances, itemID)
itemsResult:NextRow()
end
end
end
-- Send the collected transmogs to the client
AIO.Handle(player, "TransmogrificationServer", "ReceiveCollectedAppearances", collectedAppearances, uniqueAppearancesCount)
end
RegisterPlayerEvent(1, Transmog_OnCharacterCreate)
RegisterPlayerEvent(2, Transmog_OnCharacterDelete)
RegisterPlayerEvent(3, Transmog_OnCharacterLogin)
RegisterPlayerEvent(29, Transmog_OnEquipItem)
RegisterPlayerEvent(30, function(event, player, bag, slot)
if bag == 255 then
TransmogrificationHandler.OnUnequipItem(player)
end
end)
if ADD_NEWLY_LOOTED_ITEMS_TO_THE_TRANSMOG_LIST then
RegisterPlayerEvent(32, Transmog_OnLootItem)
RegisterPlayerEvent(51, Transmog_OnLootItem)
RegisterPlayerEvent(52, Transmog_OnLootItem)
RegisterPlayerEvent(53, Transmog_OnLootItem)
RegisterPlayerEvent(56, Transmog_OnLootItem)
end
if ADD_QUEST_REWARD_ITEMS_TO_THE_TRANSMOG_LIST then
RegisterPlayerEvent(54, Transmog_OnQuestComplete)
end
RegisterPlayerEvent(42, function(event, player, command)
if command:lower() == "transmog sync" then
TransmogrificationHandler.SendCollectedTransmogItemIDs(player)
return false
end
return true
end)
print("[Eluna] Transmog System loaded successfully.")
+6
View File
@@ -0,0 +1,6 @@
* text=auto
*.cpp text eol=lf
*.h text eol=lf
*.md text eol=lf
*.dist text eol=lf
*.patch text eol=lf
+15
View File
@@ -0,0 +1,15 @@
# Build and editor artifacts
.vs/
.vscode/
build/
cmake-build-*/
*.user
*.suo
*.VC.db
*.VC.VC.opendb
*.obj
*.pdb
*.log
# Active server config
conf/AccountBound.conf
+27
View File
@@ -0,0 +1,27 @@
# Changelog
All notable changes to AccountBound are documented in this file.
## 1.1.0 - 2026-06-06
- Changed account sharing to silent database-only synchronization.
- Removed live `learnSpell()` calls for mounts and companion pets.
- Removed live replay of achievements, titles, reputations and friend lists.
- Added `SyncOnCreate` support to every shared category.
- Enabled startup friend backfill by default.
- Removed the optional achievement live-sync core patch.
## 1.0.0 - 2026-06-06
- Initial public release.
- Added account-wide achievements.
- Added account-wide mounts with riding, class and faction checks.
- Added account-wide vanity companion pets.
- Added account-wide titles.
- Added monotonic account-wide reputation sharing.
- Added account-wide profession ranks, progress and recipes.
- Added configurable support for all 11 primary professions.
- Added account-wide friend lists and notes.
- Added per-category switches, filters and startup backfill.
- Added compatibility with stock AzerothCore and mod-playerbots.
- Added optional instant achievement import patch.
+339
View File
@@ -0,0 +1,339 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.
+482
View File
@@ -0,0 +1,482 @@
# AccountBound
AccountBound is an AzerothCore module for WotLK 3.3.5a that shares selected
collections and progression systems between eligible characters on the same
game account.
It combines achievements, mounts, companion pets, titles, reputations,
professions and friends into one module with one configuration file. Every
category can be enabled, disabled and filtered independently.
## Features
- Account-wide achievements with faction conversion support.
- Account-wide mounts with riding, class and faction requirement checks.
- Account-wide vanity companion pets.
- Account-wide titles with faction conversion support.
- Account-wide reputations that only copy higher standings.
- Account-wide profession ranks, skill progress and recipes.
- Configurable primary-profession limit up to all 11 WotLK professions.
- Account-wide friend lists and friend notes.
- Per-category startup backfill for existing realms.
- Silent SQL synchronization without learned-spell or collection spam.
- Character creation seeding before the character's first login.
- Per-category ID allow lists and block lists.
- One master switch and one module configuration file.
- Uses AzerothCore's existing character tables.
- No custom SQL tables are required.
## Compatibility
- AzerothCore WotLK 3.3.5a
- AzerothCore `master`
- `mod-playerbots/azerothcore-wotlk`
- Built as a normal source module under `modules/`
- Tested with a Release worldserver build on Windows
The module uses hooks currently available in AzerothCore. Stock AzerothCore
does not require a core patch.
## Silent Database Synchronization
AccountBound writes shared data directly to AzerothCore's existing character
tables. It does not call `learnSpell()` or replay achievements, titles,
reputation gains or friend notifications during login.
The synchronization lifecycle is:
1. `StartupBackfill` migrates characters that already exist before players can
log in.
2. `SyncOnCreate` seeds a new character after its initial database save and
before its first login.
3. Normal gameplay hooks persist newly earned data to the other characters on
the account.
4. The target character loads the already-persisted rows during its next normal
login.
This prevents login spam. If a requirement changes while a character is
already online, such as gaining a higher riding rank, the newly eligible rows
are stored immediately and become visible after one relog.
## Installation
Clone the repository into the AzerothCore modules directory:
```bash
cd azerothcore-wotlk/modules
git clone https://github.com/AlsoNotMehh/AccountBound.git
```
Re-run CMake and rebuild `worldserver`.
Copy:
```text
modules/AccountBound/conf/AccountBound.conf.dist
```
to:
```text
configs/modules/AccountBound.conf
```
Restart `worldserver`.
The startup log should contain:
```text
Using modules configuration:
> AccountBound.conf
```
## Quick Config
The master switch controls the entire module:
```ini
AccountBound.Enable = 1
```
Each system has an independent switch:
```ini
AccountBound.Achievements.Enable = 1
AccountBound.Mounts.Enable = 1
AccountBound.Pets.Enable = 1
AccountBound.Titles.Enable = 1
AccountBound.Reputations.Enable = 1
AccountBound.Professions.Enable = 1
AccountBound.Friends.Enable = 1
```
Set any category to `0` to keep it character-specific.
## Shared Data
| Category | Shared data |
| --- | --- |
| Achievements | Completed achievements and completion date |
| Mounts | Learned mount spells |
| Pets | Vanity companion and minipet spells |
| Titles | Known character titles |
| Reputations | Highest eligible standing and reputation flags |
| Professions | Ranks, current/max skill and learned recipes |
| Friends | Friend list entries and notes |
The module intentionally does not share quests, inventory, gold, currencies,
honor, arena rating, instance lockouts, cooldowns, talents, glyphs, action bars,
mail, auctions or hunter stable pets.
Those systems contain character-specific progression, ownership or class data
and should not be merged automatically.
## ID Filters
Achievements, mounts, pets, titles and reputations support:
```ini
AccountBound.CATEGORY.AllowList = all
AccountBound.CATEGORY.BlockList = ""
```
Replace `CATEGORY` with:
```text
Achievements
Mounts
Pets
Titles
Reputations
```
`AllowList = all` permits every valid entry.
`AllowList = none` permits no entries.
A comma-separated allow list shares only those IDs:
```ini
AccountBound.Mounts.AllowList = 458,470,6648
```
The block list always wins:
```ini
AccountBound.Mounts.AllowList = all
AccountBound.Mounts.BlockList = 48778,54729
```
Converted Horde or Alliance equivalents must also pass the configured filter.
## Achievements
Recommended defaults:
```ini
AccountBound.Achievements.Enable = 1
AccountBound.Achievements.SyncOnCreate = 1
AccountBound.Achievements.SyncRealmFirst = 0
AccountBound.Achievements.SyncHidden = 0
AccountBound.Achievements.ConvertFactionSpecific = 1
```
Realm First achievements are excluded by default because they represent a
specific character or realm race.
Faction-specific achievements are converted with AzerothCore's faction-change
mapping when `ConvertFactionSpecific = 1`.
Achievements are inserted into `character_achievement`. They are never replayed
through the live achievement reward path, so the module does not resend
announcements, mail, items or title notifications.
## Mounts
Recommended defaults:
```ini
AccountBound.Mounts.Enable = 1
AccountBound.Mounts.SyncOnCreate = 1
AccountBound.Mounts.RespectFactionRestrictions = 1
AccountBound.Mounts.ConvertFactionSpecific = 1
AccountBound.Mounts.RequireRiding = 1
AccountBound.Mounts.RequireClass = 1
```
The module discovers mount spells from spell data and item templates.
It can enforce:
- Riding skill requirements.
- Class restrictions for class mounts.
- Horde and Alliance restrictions.
- Same-faction restrictions for class mounts.
Invalid shared mount rows can be cleaned at startup:
```ini
AccountBound.Mounts.CleanupInvalid = 1
```
## Companion Pets
The pets category shares vanity companions only:
```ini
AccountBound.Pets.SyncOnCreate = 1
AccountBound.Pets.IncludeCompanionSkillLine = 1
AccountBound.Pets.IncludeMinipetSummons = 1
```
It detects WotLK companion skill-line spells and custom summons using
`SUMMON_TYPE_MINIPET`.
Hunter stable pets, permanent combat pets and pet talent data are not shared.
## Titles
Recommended defaults:
```ini
AccountBound.Titles.Enable = 1
AccountBound.Titles.SyncOnCreate = 1
AccountBound.Titles.SyncOnSave = 1
AccountBound.Titles.SyncRealmFirst = 0
AccountBound.Titles.ConvertFactionSpecific = 1
```
Realm First reward titles are excluded by default. Faction-specific titles are
converted using AzerothCore's faction-change title mappings.
## Reputations
Recommended public-realm defaults:
```ini
AccountBound.Reputations.Enable = 1
AccountBound.Reputations.SyncOnCreate = 1
AccountBound.Reputations.SyncOnChange = 1
AccountBound.Reputations.SameFactionOnly = 1
AccountBound.Reputations.ConvertFactionSpecific = 1
```
Reputation sync is monotonic: it copies a standing only when it improves the
target character. It never lowers another character's standing.
Base reputation differences for race and class are respected. Cross-faction
sharing can convert supported faction pairs.
## Professions
The default configuration allows all 11 WotLK primary professions:
```ini
AccountBound.Professions.MaxPrimaryProfessions = 11
AccountBound.Professions.Primary.AllowList = all
AccountBound.Professions.Primary.BlockList = ""
```
Accepted English profession names:
```text
alchemy, blacksmithing, enchanting, engineering, herbalism,
inscription, jewelcrafting, leatherworking, mining, skinning, tailoring
```
Accepted Spanish aliases:
```text
alquimia, herreria, encantamiento, ingenieria, herboristeria,
inscripcion, joyeria, peleteria, mineria, desuello, sastreria
```
Skill IDs are also accepted:
```text
171,164,333,202,182,773,755,165,186,393,197
```
Example:
```ini
AccountBound.Professions.Primary.AllowList = alchemy, enchanting, tailoring
AccountBound.Professions.MaxPrimaryProfessions = 3
```
Strict allow-list enforcement is disabled by default:
```ini
AccountBound.Professions.Primary.EnforceAllowedList = 0
```
Warning: enabling it can remove blocked professions from existing characters.
Account-wide profession settings:
```ini
AccountBound.Professions.SyncOnCreate = 1
AccountBound.Professions.SyncSkillProgress = 1
AccountBound.Professions.SyncProfessionRanks = 1
AccountBound.Professions.SyncRecipes = 1
AccountBound.Professions.SyncSkillGrantedSpells = 1
AccountBound.Professions.IncludeSecondaryProfessions = 1
AccountBound.Professions.RequireRecipeSkill = 1
```
Custom recipe spells can be explicitly allowed or blocked:
```ini
AccountBound.Professions.SpellAllowList = 900001,900002
AccountBound.Professions.SpellBlockList = 20219,20222
```
## Friends
The friends category mirrors the normal character friend list across every
character on an account:
```ini
AccountBound.Friends.SyncOnCreate = 1
AccountBound.Friends.SyncOnlineChanges = 1
AccountBound.Friends.SyncIntervalSeconds = 3
```
Friend notes are shared. Characters belonging to the same account are removed
from the friend list to avoid self-friend entries.
Cross-faction friends are allowed by default:
```ini
AccountBound.Friends.SameFactionOnly = 0
```
## Startup Backfill
Every progression category has a `StartupBackfill` setting.
Example:
```ini
AccountBound.Achievements.StartupBackfill = 1
AccountBound.Mounts.StartupBackfill = 1
AccountBound.Pets.StartupBackfill = 1
AccountBound.Titles.StartupBackfill = 1
AccountBound.Reputations.StartupBackfill = 1
AccountBound.Professions.StartupBackfill = 1
AccountBound.Friends.StartupBackfill = 1
```
For an existing realm:
1. Back up the characters database.
2. Enable the categories you want.
3. Enable their startup backfill options.
4. Start `worldserver` once.
5. Wait for every AccountBound startup message.
6. Stop `worldserver`.
7. Set the startup backfill options back to `0`.
8. Start the server normally.
Backfill uses idempotent inserts or monotonic updates, but it can touch many
rows on a large realm.
Version 1.1 replaces the old `SyncOnLogin` options with `SyncOnCreate`.
Existing custom configuration files should be updated to use the new keys.
## Safe Public-Realm Defaults
```ini
AccountBound.Enable = 1
AccountBound.Achievements.SyncRealmFirst = 0
AccountBound.Achievements.SyncHidden = 0
AccountBound.Mounts.RespectFactionRestrictions = 1
AccountBound.Mounts.RequireRiding = 1
AccountBound.Mounts.RequireClass = 1
AccountBound.Titles.SyncRealmFirst = 0
AccountBound.Reputations.SameFactionOnly = 1
AccountBound.Reputations.SyncUnpairedCrossFaction = 0
AccountBound.Professions.Primary.EnforceAllowedList = 0
AccountBound.Professions.RequireRecipeSkill = 1
AccountBound.Friends.StartupBackfill = 1
```
After the initial migration, keep every broad `StartupBackfill` option disabled.
## Database Tables Used
The module uses normal AzerothCore tables:
```text
characters
character_achievement
character_spell
character_skills
character_reputation
character_social
```
No custom tables or SQL installation files are required.
## Troubleshooting
If the module is not loaded:
- Confirm the folder is `modules/AccountBound`.
- Re-run CMake after adding the module.
- Rebuild `worldserver`.
- Confirm `configs/modules/AccountBound.conf` exists.
- Confirm `AccountBound.Enable = 1`.
If a mount is not shared:
- Confirm the spell passes `AllowList` and `BlockList`.
- Check riding, class and faction requirements.
- Check `RequireRiding`, `RequireClass` and `RespectFactionRestrictions`.
If a profession recipe is not shared:
- Confirm the profession is allowed.
- Confirm `SyncRecipes = 1`.
- Confirm the target has sufficient skill when `RequireRecipeSkill = 1`.
- Add custom recipes to `SpellAllowList`.
If data was inserted while the target character was already online:
- Relog once so AzerothCore reloads the updated character tables.
If startup takes longer than normal:
- Disable broad `StartupBackfill` options after the initial migration.
## Files
```text
AccountBound/
conf/
AccountBound.conf.dist
src/
AccountBound.h
Achievements.cpp
Friends.cpp
Mounts.cpp
Pets.cpp
Professions.cpp
Reputations.cpp
Titles.cpp
loader.cpp
CHANGELOG.md
LICENSE
README.md
```
## License
AccountBound is distributed under GPL-2.0 to match the AzerothCore core
license.
@@ -0,0 +1,111 @@
#
# AccountBound
# One configurable account-wide module for AzerothCore WotLK.
#
# Master switch for every category below.
AccountBound.Enable = 1
#
# Achievements
#
AccountBound.Achievements.Enable = 0
AccountBound.Achievements.StartupBackfill = 1
AccountBound.Achievements.SameFactionOnly = 1
AccountBound.Achievements.SyncOnCreate = 1
AccountBound.Achievements.SyncRealmFirst = 0
AccountBound.Achievements.SyncHidden = 0
AccountBound.Achievements.ConvertFactionSpecific = 1
AccountBound.Achievements.SyncUnpairedFactionSpecific = 0
AccountBound.Achievements.AllowList = all
AccountBound.Achievements.BlockList = ""
#
# Mounts
#
AccountBound.Mounts.Enable = 1
AccountBound.Mounts.StartupBackfill = 1
AccountBound.Mounts.SyncOnCreate = 1
AccountBound.Mounts.RespectFactionRestrictions = 1
AccountBound.Mounts.ConvertFactionSpecific = 1
AccountBound.Mounts.RequireRiding = 1
AccountBound.Mounts.SyncClassMounts = 1
AccountBound.Mounts.RequireClass = 1
AccountBound.Mounts.ClassMountsSameFactionOnly = 1
AccountBound.Mounts.CleanupInvalid = 1
AccountBound.Mounts.BackfillOnRidingSkillChange = 1
AccountBound.Mounts.AllowList = all
AccountBound.Mounts.BlockList = ""
#
# Companion pets
# This intentionally shares vanity companions, not hunter stable pets.
#
AccountBound.Pets.Enable = 1
AccountBound.Pets.StartupBackfill = 1
AccountBound.Pets.SyncOnCreate = 1
AccountBound.Pets.SameFactionOnly = 0
AccountBound.Pets.IncludeCompanionSkillLine = 1
AccountBound.Pets.IncludeMinipetSummons = 1
AccountBound.Pets.AllowList = all
AccountBound.Pets.BlockList = ""
#
# Titles
#
AccountBound.Titles.Enable = 0
AccountBound.Titles.StartupBackfill = 1
AccountBound.Titles.SyncOnCreate = 1
AccountBound.Titles.SyncOnSave = 1
AccountBound.Titles.SyncRealmFirst = 0
AccountBound.Titles.ConvertFactionSpecific = 1
AccountBound.Titles.AllowList = all
AccountBound.Titles.BlockList = ""
#
# Reputations
# Values only move upward. Faction-specific equivalents are converted.
#
AccountBound.Reputations.Enable = 0
AccountBound.Reputations.StartupBackfill = 1
AccountBound.Reputations.SyncOnCreate = 1
AccountBound.Reputations.SyncOnChange = 1
AccountBound.Reputations.SameFactionOnly = 1
AccountBound.Reputations.ConvertFactionSpecific = 1
AccountBound.Reputations.SyncUnpairedCrossFaction = 0
AccountBound.Reputations.AllowList = all
AccountBound.Reputations.BlockList = ""
#
# Professions
# Supports English/Spanish names or skill IDs in the primary lists.
#
AccountBound.Professions.Enable = 0
AccountBound.Professions.MaxPrimaryProfessions = 11
AccountBound.Professions.Primary.AllowList = all
AccountBound.Professions.Primary.BlockList = ""
AccountBound.Professions.Primary.CountOnlyAllowed = 1
AccountBound.Professions.Primary.EnforceAllowedList = 0
AccountBound.Professions.MaxSkillValue = 450
AccountBound.Professions.StartupBackfill = 1
AccountBound.Professions.SyncOnCreate = 1
AccountBound.Professions.SyncOnLearn = 1
AccountBound.Professions.IncludeSecondaryProfessions = 1
AccountBound.Professions.SyncSkillProgress = 1
AccountBound.Professions.SyncProfessionRanks = 1
AccountBound.Professions.SyncRecipes = 1
AccountBound.Professions.SyncSkillGrantedSpells = 1
AccountBound.Professions.RequireRecipeSkill = 1
AccountBound.Professions.SpellAllowList = ""
AccountBound.Professions.SpellBlockList = ""
#
# Friends
# Mirrors the normal friend list and notes across characters on the account.
#
AccountBound.Friends.Enable = 1
AccountBound.Friends.SyncOnCreate = 1
AccountBound.Friends.SyncOnlineChanges = 1
AccountBound.Friends.SameFactionOnly = 0
AccountBound.Friends.SyncIntervalSeconds = 3
AccountBound.Friends.StartupBackfill = 1
+94
View File
@@ -0,0 +1,94 @@
#ifndef ACCOUNT_BOUND_H
#define ACCOUNT_BOUND_H
#include "Config.h"
#include "Log.h"
#include <charconv>
#include <cctype>
#include <string>
#include <string_view>
#include <unordered_set>
namespace AccountBound
{
struct IdFilter
{
bool AllowAll = true;
std::unordered_set<uint32> Allowed;
std::unordered_set<uint32> Blocked;
bool Allows(uint32 id) const
{
return id && !Blocked.contains(id) && (AllowAll || Allowed.contains(id));
}
};
inline std::string Trim(std::string_view value)
{
std::size_t first = 0;
while (first < value.size() && std::isspace(static_cast<unsigned char>(value[first])))
++first;
std::size_t last = value.size();
while (last > first && std::isspace(static_cast<unsigned char>(value[last - 1])))
--last;
return std::string(value.substr(first, last - first));
}
inline void ParseIds(std::string const& raw, std::unordered_set<uint32>& destination)
{
std::size_t start = 0;
while (start <= raw.size())
{
std::size_t end = raw.find(',', start);
if (end == std::string::npos)
end = raw.size();
std::string token = Trim(std::string_view(raw).substr(start, end - start));
if (!token.empty())
{
uint32 id = 0;
auto const [ptr, error] = std::from_chars(token.data(), token.data() + token.size(), id);
if (error == std::errc() && ptr == token.data() + token.size() && id)
destination.insert(id);
else
LOG_WARN("module.accountbound", "AccountBound: ignored invalid ID '{}' in an AllowList or BlockList.", token);
}
if (end == raw.size())
break;
start = end + 1;
}
}
inline bool IsCategoryEnabled(std::string_view category, bool defaultValue = true)
{
if (!sConfigMgr->GetOption<bool>("AccountBound.Enable", true))
return false;
return sConfigMgr->GetOption<bool>(
"AccountBound." + std::string(category) + ".Enable", defaultValue);
}
inline IdFilter LoadIdFilter(std::string_view category)
{
IdFilter filter;
std::string const prefix = "AccountBound." + std::string(category);
std::string const allowList = Trim(sConfigMgr->GetOption<std::string>(prefix + ".AllowList", "all"));
if (!allowList.empty() && allowList != "all" && allowList != "ALL" && allowList != "*")
{
filter.AllowAll = false;
if (allowList != "none" && allowList != "NONE")
ParseIds(allowList, filter.Allowed);
}
ParseIds(sConfigMgr->GetOption<std::string>(prefix + ".BlockList", ""), filter.Blocked);
return filter;
}
}
#endif
+378
View File
@@ -0,0 +1,378 @@
/*
* Account-bound achievements for AzerothCore.
*/
#include "AccountBound.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "DBCEnums.h"
#include "DBCStores.h"
#include "GameTime.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PlayerScript.h"
#include "StringFormat.h"
#include "WorldScript.h"
#include <algorithm>
#include <string_view>
#include <unordered_map>
#include <vector>
namespace
{
struct ModuleConfig
{
bool Enabled = true;
bool StartupBackfill = true;
bool SameFactionOnly = false;
bool SyncOnCreate = true;
bool SyncRealmFirst = false;
bool SyncHidden = false;
bool ConvertFactionSpecific = true;
bool SyncUnpairedFactionSpecific = false;
AccountBound::IdFilter Filter;
};
struct CharacterInfo
{
uint32 Guid = 0;
uint32 AccountId = 0;
uint8 Race = 0;
};
ModuleConfig Config;
bool CanShareBetweenRaces(uint8 sourceRace, uint8 targetRace)
{
return !Config.SameFactionOnly || Player::TeamIdForRace(sourceRace) == Player::TeamIdForRace(targetRace);
}
bool IsRealmFirstAchievement(AchievementEntry const* achievement)
{
return achievement && (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL));
}
bool IsAchievementAllowed(AchievementEntry const* achievement)
{
if (!achievement || (achievement->flags & ACHIEVEMENT_FLAG_COUNTER))
return false;
if (!Config.Filter.Allows(achievement->ID))
return false;
if (!Config.SyncRealmFirst && IsRealmFirstAchievement(achievement))
return false;
if (!Config.SyncHidden && (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN))
return false;
return true;
}
uint32 GetFactionAchievementForTeam(uint32 achievementId, TeamId targetTeam)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementId);
if (!IsAchievementAllowed(achievement))
return 0;
if (achievement->requiredFaction == ACHIEVEMENT_FACTION_ANY)
return achievementId;
if (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && targetTeam == TEAM_ALLIANCE)
return achievementId;
if (achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && targetTeam == TEAM_HORDE)
return achievementId;
if (!Config.ConvertFactionSpecific)
return Config.SyncUnpairedFactionSpecific ? achievementId : 0;
for (auto const& [allianceAchievement, hordeAchievement] : sObjectMgr->FactionChangeAchievements)
{
uint32 mappedAchievement = 0;
if (achievementId == allianceAchievement && targetTeam == TEAM_HORDE)
mappedAchievement = hordeAchievement;
else if (achievementId == hordeAchievement && targetTeam == TEAM_ALLIANCE)
mappedAchievement = allianceAchievement;
if (!mappedAchievement)
continue;
AchievementEntry const* mappedEntry = sAchievementStore.LookupEntry(mappedAchievement);
return IsAchievementAllowed(mappedEntry) ? mappedAchievement : 0;
}
return Config.SyncUnpairedFactionSpecific ? achievementId : 0;
}
uint32 GetAchievementForRace(uint32 achievementId, uint8 race)
{
return GetFactionAchievementForTeam(achievementId, Player::TeamIdForRace(race));
}
void AppendOrCommit(CharacterDatabaseTransaction& trans, std::string_view sql)
{
if (!trans)
trans = CharacterDatabase.BeginTransaction();
trans->Append(sql);
if (trans->GetSize() >= 1000)
{
CharacterDatabase.DirectCommitTransaction(trans);
trans = CharacterDatabase.BeginTransaction();
}
}
void CommitIfNeeded(CharacterDatabaseTransaction& trans)
{
if (trans && trans->GetSize())
CharacterDatabase.DirectCommitTransaction(trans);
}
void InsertAchievementForCharacter(CharacterDatabaseTransaction& trans, uint32 targetGuid, uint32 achievementId, uint32 date)
{
AppendOrCommit(trans, Acore::StringFormat(
"INSERT IGNORE INTO character_achievement (guid, achievement, date) VALUES ({}, {}, {})",
targetGuid, achievementId, date));
}
std::vector<CharacterInfo> LoadAccountCharacters(uint32 accountId)
{
std::vector<CharacterInfo> characters;
QueryResult result = CharacterDatabase.Query(
"SELECT guid, account, race FROM characters WHERE account = {}", accountId);
if (!result)
return characters;
do
{
Field* fields = result->Fetch();
characters.push_back({
fields[0].Get<uint32>(),
fields[1].Get<uint32>(),
fields[2].Get<uint8>()
});
} while (result->NextRow());
return characters;
}
void SyncAchievementToAccount(Player* player, uint32 achievementId, uint32 date)
{
if (!Config.Enabled || !player)
return;
uint8 const sourceRace = player->getRace(true);
std::vector<CharacterInfo> characters = LoadAccountCharacters(player->GetSession()->GetAccountId());
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint32 synced = 0;
for (CharacterInfo const& target : characters)
{
if (target.Guid == player->GetGUID().GetCounter() || !CanShareBetweenRaces(sourceRace, target.Race))
continue;
uint32 const targetAchievementId = GetAchievementForRace(achievementId, target.Race);
if (!targetAchievementId)
continue;
InsertAchievementForCharacter(trans, target.Guid, targetAchievementId, date);
++synced;
}
CommitIfNeeded(trans);
if (synced)
LOG_DEBUG("module.accountboundachievements",
"AccountBoundAchievements: synced achievement {} from player {} to {} account character(s).",
achievementId, player->GetGUID().GetCounter(), synced);
}
void BackfillAchievementsForCharacter(Player* player)
{
if (!Config.Enabled || !player)
return;
uint32 const accountId = player->GetSession()->GetAccountId();
uint32 const targetGuid = player->GetGUID().GetCounter();
uint8 const targetRace = player->getRace(true);
QueryResult result = CharacterDatabase.Query(
"SELECT ca.achievement, MIN(ca.date), c.race "
"FROM character_achievement ca "
"INNER JOIN characters c ON c.guid = ca.guid "
"WHERE c.account = {} AND c.guid <> {} "
"GROUP BY ca.achievement, c.race "
"ORDER BY MIN(ca.date)",
accountId, targetGuid);
if (!result)
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint32 inserted = 0;
do
{
Field* fields = result->Fetch();
uint32 const achievementId = fields[0].Get<uint32>();
uint32 const date = fields[1].Get<uint32>();
uint8 const sourceRace = fields[2].Get<uint8>();
if (!CanShareBetweenRaces(sourceRace, targetRace))
continue;
uint32 const targetAchievementId = GetAchievementForRace(achievementId, targetRace);
if (!targetAchievementId)
continue;
InsertAchievementForCharacter(trans, targetGuid, targetAchievementId, date);
++inserted;
} while (result->NextRow());
CommitIfNeeded(trans);
if (inserted)
LOG_INFO("module.accountboundachievements",
"AccountBoundAchievements: seeded {} achievement row(s) for new character {}.",
inserted, targetGuid);
}
void BackfillAllAchievements()
{
if (!Config.Enabled || !Config.StartupBackfill)
return;
QueryResult charactersResult = CharacterDatabase.Query(
"SELECT guid, account, race FROM characters WHERE account <> 0");
if (!charactersResult)
return;
std::unordered_map<uint32, std::vector<CharacterInfo>> charactersByAccount;
do
{
Field* fields = charactersResult->Fetch();
CharacterInfo character = {
fields[0].Get<uint32>(),
fields[1].Get<uint32>(),
fields[2].Get<uint8>()
};
charactersByAccount[character.AccountId].push_back(character);
} while (charactersResult->NextRow());
QueryResult achievementsResult = CharacterDatabase.Query(
"SELECT c.account, c.race, ca.achievement, MIN(ca.date) "
"FROM character_achievement ca "
"INNER JOIN characters c ON c.guid = ca.guid "
"WHERE c.account <> 0 "
"GROUP BY c.account, c.race, ca.achievement "
"ORDER BY MIN(ca.date)");
if (!achievementsResult)
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint64 inserted = 0;
do
{
Field* fields = achievementsResult->Fetch();
uint32 const accountId = fields[0].Get<uint32>();
uint8 const sourceRace = fields[1].Get<uint8>();
uint32 const achievementId = fields[2].Get<uint32>();
uint32 const date = fields[3].Get<uint32>();
auto accountItr = charactersByAccount.find(accountId);
if (accountItr == charactersByAccount.end())
continue;
for (CharacterInfo const& target : accountItr->second)
{
if (!CanShareBetweenRaces(sourceRace, target.Race))
continue;
uint32 const targetAchievementId = GetAchievementForRace(achievementId, target.Race);
if (!targetAchievementId)
continue;
InsertAchievementForCharacter(trans, target.Guid, targetAchievementId, date);
++inserted;
}
} while (achievementsResult->NextRow());
CommitIfNeeded(trans);
LOG_INFO("module.accountboundachievements",
"AccountBoundAchievements: startup backfill queued {} achievement row(s).", inserted);
}
void LoadModuleConfig()
{
Config.Enabled = AccountBound::IsCategoryEnabled("Achievements");
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Achievements.StartupBackfill", true);
Config.SameFactionOnly = sConfigMgr->GetOption<bool>("AccountBound.Achievements.SameFactionOnly", false);
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Achievements.SyncOnCreate", true);
Config.SyncRealmFirst = sConfigMgr->GetOption<bool>("AccountBound.Achievements.SyncRealmFirst", false);
Config.SyncHidden = sConfigMgr->GetOption<bool>("AccountBound.Achievements.SyncHidden", false);
Config.ConvertFactionSpecific = sConfigMgr->GetOption<bool>("AccountBound.Achievements.ConvertFactionSpecific", true);
Config.SyncUnpairedFactionSpecific = sConfigMgr->GetOption<bool>("AccountBound.Achievements.SyncUnpairedFactionSpecific", false);
Config.Filter = AccountBound::LoadIdFilter("Achievements");
}
}
class AccountBoundAchievementsWorldScript : public WorldScript
{
public:
AccountBoundAchievementsWorldScript() : WorldScript("AccountBoundAchievementsWorldScript", {
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
WORLDHOOK_ON_STARTUP
}) { }
void OnAfterConfigLoad(bool reload) override
{
LoadModuleConfig();
LOG_INFO("module.accountboundachievements",
"AccountBoundAchievements: {}. CreateSync={}, StartupBackfill={}, SameFactionOnly={}, RealmFirst={}.",
Config.Enabled ? (reload ? "configuration reloaded" : "configuration loaded") : "disabled",
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
Config.Enabled && Config.StartupBackfill ? "on" : "off",
Config.Enabled && Config.SameFactionOnly ? "on" : "off",
Config.Enabled && Config.SyncRealmFirst ? "on" : "off");
}
void OnStartup() override
{
BackfillAllAchievements();
}
};
class AccountBoundAchievementsPlayerScript : public PlayerScript
{
public:
AccountBoundAchievementsPlayerScript() : PlayerScript("AccountBoundAchievementsPlayerScript", {
PLAYERHOOK_ON_CREATE,
PLAYERHOOK_ON_ACHI_COMPLETE
}) { }
void OnPlayerCreate(Player* player) override
{
if (Config.SyncOnCreate)
BackfillAchievementsForCharacter(player);
}
void OnPlayerAchievementComplete(Player* player, AchievementEntry const* achievement) override
{
if (achievement)
SyncAchievementToAccount(player, achievement->ID, uint32(GameTime::GetGameTime().count()));
}
};
void AddAccountBoundAchievementsScripts()
{
new AccountBoundAchievementsWorldScript();
new AccountBoundAchievementsPlayerScript();
}
+526
View File
@@ -0,0 +1,526 @@
/*
* AccountWideFriends module for AzerothCore.
*/
#include "AccountBound.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "Player.h"
#include "PlayerScript.h"
#include "SocialMgr.h"
#include "WorldScript.h"
#include "WorldSession.h"
#include <algorithm>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace
{
constexpr uint32 FriendFlag = SOCIAL_FLAG_FRIEND;
constexpr uint32 WithoutFriendFlagMask = 0xFE;
struct ModuleConfig
{
bool Enabled = true;
bool SyncOnCreate = true;
bool SyncOnlineChanges = true;
bool StartupBackfill = true;
bool SameFactionOnly = false;
uint32 SyncIntervalMs = 3000;
};
struct CharacterInfo
{
uint32 Guid = 0;
uint8 Race = 0;
};
using FriendMap = std::unordered_map<uint32, std::string>;
ModuleConfig Config;
std::unordered_map<uint32, uint32> UpdateTimersByCharacter;
std::unordered_map<uint32, FriendMap> CachedFriendsByCharacter;
bool IsEnabled()
{
return Config.Enabled;
}
std::string EscapeSqlString(std::string text)
{
CharacterDatabase.EscapeString(text);
return text;
}
bool CanShareBetweenRaces(uint8 ownerRace, uint8 friendRace)
{
return !Config.SameFactionOnly || Player::TeamIdForRace(ownerRace) == Player::TeamIdForRace(friendRace);
}
std::vector<CharacterInfo> LoadAccountCharacterInfos(uint32 accountId)
{
std::vector<CharacterInfo> characters;
QueryResult result = CharacterDatabase.Query(
"SELECT guid, race FROM characters WHERE account = {}", accountId);
if (!result)
return characters;
do
{
Field* fields = result->Fetch();
characters.push_back({ fields[0].Get<uint32>(), fields[1].Get<uint8>() });
} while (result->NextRow());
return characters;
}
std::vector<uint32> LoadAccountCharacters(uint32 accountId)
{
std::vector<uint32> characterGuids;
for (CharacterInfo const& character : LoadAccountCharacterInfos(accountId))
characterGuids.push_back(character.Guid);
return characterGuids;
}
std::unordered_set<uint32> MakeGuidSet(std::vector<uint32> const& guids)
{
return { guids.begin(), guids.end() };
}
std::unordered_set<uint32> MakeGuidSet(std::vector<CharacterInfo> const& characters)
{
std::unordered_set<uint32> guids;
for (CharacterInfo const& character : characters)
guids.insert(character.Guid);
return guids;
}
uint8 LoadCharacterRace(uint32 characterGuid)
{
QueryResult result = CharacterDatabase.Query(
"SELECT race FROM characters WHERE guid = {}", characterGuid);
if (!result)
return 0;
return result->Fetch()[0].Get<uint8>();
}
bool CanCharacterShareWithFriend(CharacterInfo const& owner, uint32 friendGuid)
{
uint8 const friendRace = LoadCharacterRace(friendGuid);
return friendRace && CanShareBetweenRaces(owner.Race, friendRace);
}
void RemoveFriendFromCharacter(uint32 ownerGuid, uint32 friendGuid)
{
CharacterDatabase.DirectExecute(
"UPDATE character_social SET flags = flags & {} "
"WHERE guid = {} AND friend = {} AND (flags & {}) <> 0",
WithoutFriendFlagMask, ownerGuid, friendGuid, FriendFlag);
CharacterDatabase.DirectExecute(
"DELETE FROM character_social WHERE guid = {} AND friend = {} AND flags = 0",
ownerGuid, friendGuid);
}
FriendMap LoadCharacterFriends(uint32 characterGuid)
{
FriendMap friends;
QueryResult result = CharacterDatabase.Query(
"SELECT social.friend, COALESCE(social.note, ''), owner.race, friend_char.race "
"FROM character_social social "
"INNER JOIN characters owner ON owner.guid = social.guid "
"INNER JOIN characters friend_char ON friend_char.guid = social.friend "
"WHERE social.guid = {} AND owner.account <> friend_char.account AND (social.flags & {}) <> 0",
characterGuid, FriendFlag);
if (!result)
return friends;
do
{
Field* fields = result->Fetch();
uint32 const friendGuid = fields[0].Get<uint32>();
uint8 const ownerRace = fields[2].Get<uint8>();
uint8 const friendRace = fields[3].Get<uint8>();
if (friendGuid && friendGuid != characterGuid && CanShareBetweenRaces(ownerRace, friendRace))
friends[friendGuid] = fields[1].Get<std::string>();
} while (result->NextRow());
return friends;
}
FriendMap LoadAccountFriendUnion(uint32 accountId)
{
FriendMap friends;
std::vector<uint32> accountCharacters = LoadAccountCharacters(accountId);
std::unordered_set<uint32> ownCharacters = MakeGuidSet(accountCharacters);
QueryResult result = CharacterDatabase.Query(
"SELECT social.friend, COALESCE(social.note, '') "
"FROM character_social social "
"INNER JOIN characters owner ON owner.guid = social.guid "
"WHERE owner.account = {} AND (social.flags & {}) <> 0 "
"ORDER BY social.note <> '' DESC",
accountId, FriendFlag);
if (!result)
return friends;
do
{
Field* fields = result->Fetch();
uint32 const friendGuid = fields[0].Get<uint32>();
if (!friendGuid || ownCharacters.contains(friendGuid))
continue;
std::string const note = fields[1].Get<std::string>();
auto [itr, inserted] = friends.emplace(friendGuid, note);
if (!inserted && itr->second.empty() && !note.empty())
itr->second = note;
} while (result->NextRow());
return friends;
}
void InsertOrUpdateFriendForCharacter(uint32 ownerGuid, uint32 friendGuid, std::string const& note, bool forceNote)
{
if (!ownerGuid || !friendGuid || ownerGuid == friendGuid)
return;
std::string safeNote = note.substr(0, 48);
safeNote = EscapeSqlString(safeNote);
if (forceNote)
{
CharacterDatabase.DirectExecute(
"INSERT INTO character_social (guid, friend, flags, note) VALUES ({}, {}, {}, '{}') "
"ON DUPLICATE KEY UPDATE flags = flags | {}, note = '{}'",
ownerGuid, friendGuid, FriendFlag, safeNote, FriendFlag, safeNote);
return;
}
CharacterDatabase.DirectExecute(
"INSERT INTO character_social (guid, friend, flags, note) VALUES ({}, {}, {}, '{}') "
"ON DUPLICATE KEY UPDATE flags = flags | {}, note = IF(VALUES(note) <> '', VALUES(note), note)",
ownerGuid, friendGuid, FriendFlag, safeNote, FriendFlag);
}
uint32 SyncFriendToCharacters(
std::vector<CharacterInfo> const& accountCharacters,
std::unordered_set<uint32> const& ownCharacters,
uint32 friendGuid,
std::string const& note,
bool forceNote)
{
if (!friendGuid || ownCharacters.contains(friendGuid))
return 0;
uint32 synced = 0;
for (CharacterInfo const& owner : accountCharacters)
{
if (owner.Guid == friendGuid || !CanCharacterShareWithFriend(owner, friendGuid))
continue;
InsertOrUpdateFriendForCharacter(owner.Guid, friendGuid, note, forceNote);
++synced;
}
return synced;
}
uint32 SyncFriendToAccount(uint32 accountId, uint32 friendGuid, std::string const& note, bool forceNote = false)
{
std::vector<CharacterInfo> accountCharacters = LoadAccountCharacterInfos(accountId);
std::unordered_set<uint32> ownCharacters = MakeGuidSet(accountCharacters);
return SyncFriendToCharacters(accountCharacters, ownCharacters, friendGuid, note, forceNote);
}
void RemoveInvalidFactionFriends(uint32 accountId)
{
if (!Config.SameFactionOnly || !accountId)
return;
QueryResult result = CharacterDatabase.Query(
"SELECT social.guid, social.friend, owner.race, friend_char.race "
"FROM character_social social "
"INNER JOIN characters owner ON owner.guid = social.guid "
"INNER JOIN characters friend_char ON friend_char.guid = social.friend "
"WHERE owner.account = {} AND owner.account <> friend_char.account AND (social.flags & {}) <> 0",
accountId, FriendFlag);
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 const ownerGuid = fields[0].Get<uint32>();
uint32 const friendGuid = fields[1].Get<uint32>();
uint8 const ownerRace = fields[2].Get<uint8>();
uint8 const friendRace = fields[3].Get<uint8>();
if (!CanShareBetweenRaces(ownerRace, friendRace))
RemoveFriendFromCharacter(ownerGuid, friendGuid);
} while (result->NextRow());
}
void RemoveOwnAccountFriends(uint32 accountId)
{
if (!accountId)
return;
CharacterDatabase.DirectExecute(
"UPDATE character_social social "
"INNER JOIN characters owner ON owner.guid = social.guid "
"INNER JOIN characters friend_char ON friend_char.guid = social.friend "
"SET social.flags = social.flags & {} "
"WHERE owner.account = {} AND friend_char.account = {} AND (social.flags & {}) <> 0",
WithoutFriendFlagMask, accountId, accountId, FriendFlag);
CharacterDatabase.DirectExecute(
"DELETE social FROM character_social social "
"INNER JOIN characters owner ON owner.guid = social.guid "
"INNER JOIN characters friend_char ON friend_char.guid = social.friend "
"WHERE owner.account = {} AND friend_char.account = {} AND social.flags = 0",
accountId, accountId);
}
uint32 SyncAccountFriends(uint32 accountId)
{
RemoveOwnAccountFriends(accountId);
RemoveInvalidFactionFriends(accountId);
std::vector<CharacterInfo> accountCharacters = LoadAccountCharacterInfos(accountId);
if (accountCharacters.empty())
return 0;
std::unordered_set<uint32> ownCharacters = MakeGuidSet(accountCharacters);
FriendMap accountFriends = LoadAccountFriendUnion(accountId);
uint32 synced = 0;
for (auto const& [friendGuid, note] : accountFriends)
synced += SyncFriendToCharacters(accountCharacters, ownCharacters, friendGuid, note, false);
return synced;
}
void RemoveFriendFromAccount(uint32 accountId, uint32 friendGuid)
{
if (!accountId || !friendGuid)
return;
CharacterDatabase.DirectExecute(
"UPDATE character_social social "
"INNER JOIN characters owner ON owner.guid = social.guid "
"SET social.flags = social.flags & {} "
"WHERE owner.account = {} AND social.friend = {} AND (social.flags & {}) <> 0",
WithoutFriendFlagMask, accountId, friendGuid, FriendFlag);
CharacterDatabase.DirectExecute(
"DELETE social FROM character_social social "
"INNER JOIN characters owner ON owner.guid = social.guid "
"WHERE owner.account = {} AND social.friend = {} AND social.flags = 0",
accountId, friendGuid);
}
void CacheCharacterFriends(uint32 characterGuid)
{
CachedFriendsByCharacter[characterGuid] = LoadCharacterFriends(characterGuid);
}
void DetectAndSyncOnlineChanges(Player* player)
{
if (!player || !player->GetSession())
return;
uint32 const accountId = player->GetSession()->GetAccountId();
uint32 const characterGuid = player->GetGUID().GetCounter();
RemoveOwnAccountFriends(accountId);
RemoveInvalidFactionFriends(accountId);
FriendMap currentFriends = LoadCharacterFriends(characterGuid);
auto cacheItr = CachedFriendsByCharacter.find(characterGuid);
if (cacheItr == CachedFriendsByCharacter.end())
{
CachedFriendsByCharacter[characterGuid] = std::move(currentFriends);
return;
}
FriendMap const& cachedFriends = cacheItr->second;
bool changed = false;
for (auto const& [friendGuid, note] : currentFriends)
{
auto cachedFriend = cachedFriends.find(friendGuid);
if (cachedFriend == cachedFriends.end())
{
SyncFriendToAccount(accountId, friendGuid, note);
changed = true;
continue;
}
if (cachedFriend->second != note)
{
SyncFriendToAccount(accountId, friendGuid, note, true);
changed = true;
}
}
for (auto const& cachedFriendEntry : cachedFriends)
{
uint32 const friendGuid = cachedFriendEntry.first;
if (!currentFriends.contains(friendGuid))
{
RemoveFriendFromAccount(accountId, friendGuid);
changed = true;
}
}
if (changed)
LOG_DEBUG("module.accountwidefriends", "AccountWideFriends: synced friend changes for account {} from character {}.", accountId, characterGuid);
CacheCharacterFriends(characterGuid);
}
void BackfillAllAccounts()
{
QueryResult result = CharacterDatabase.Query(
"SELECT DISTINCT account FROM characters WHERE account <> 0");
if (!result)
return;
uint32 accountCount = 0;
uint32 syncCount = 0;
do
{
Field* fields = result->Fetch();
uint32 const accountId = fields[0].Get<uint32>();
syncCount += SyncAccountFriends(accountId);
++accountCount;
} while (result->NextRow());
LOG_INFO("module.accountwidefriends", "AccountWideFriends: startup backfill checked {} account(s) and queued {} friend row sync operation(s).", accountCount, syncCount);
}
void LoadModuleConfig()
{
Config.Enabled = AccountBound::IsCategoryEnabled("Friends");
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Friends.SyncOnCreate", true);
Config.SyncOnlineChanges = sConfigMgr->GetOption<bool>("AccountBound.Friends.SyncOnlineChanges", true);
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Friends.StartupBackfill", true);
Config.SameFactionOnly = sConfigMgr->GetOption<bool>("AccountBound.Friends.SameFactionOnly", false);
Config.SyncIntervalMs = std::max<uint32>(
1000,
sConfigMgr->GetOption<uint32>("AccountBound.Friends.SyncIntervalSeconds", 3) * 1000);
}
}
class AccountWideFriendsWorldScript : public WorldScript
{
public:
AccountWideFriendsWorldScript() : WorldScript("AccountWideFriendsWorldScript", {
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
WORLDHOOK_ON_STARTUP
}) { }
void OnAfterConfigLoad(bool reload) override
{
LoadModuleConfig();
LOG_INFO("module.accountwidefriends", "AccountWideFriends: {}. Enabled={}, CreateSync={}, OnlineSync={}, SameFactionOnly={}, IntervalMs={}, StartupBackfill={}.",
reload ? "configuration reloaded" : "configuration loaded",
Config.Enabled ? "on" : "off",
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
Config.Enabled && Config.SyncOnlineChanges ? "on" : "off",
Config.Enabled && Config.SameFactionOnly ? "on" : "off",
Config.SyncIntervalMs,
Config.Enabled && Config.StartupBackfill ? "on" : "off");
}
void OnStartup() override
{
if (IsEnabled() && Config.StartupBackfill)
BackfillAllAccounts();
}
};
class AccountWideFriendsPlayerScript : public PlayerScript
{
public:
AccountWideFriendsPlayerScript() : PlayerScript("AccountWideFriendsPlayerScript", {
PLAYERHOOK_ON_LOGIN,
PLAYERHOOK_ON_CREATE,
PLAYERHOOK_ON_LOGOUT,
PLAYERHOOK_ON_UPDATE
}) { }
void OnPlayerLogin(Player* player) override
{
if (!IsEnabled() || !player || !player->GetSession())
return;
CacheCharacterFriends(player->GetGUID().GetCounter());
}
void OnPlayerCreate(Player* player) override
{
if (IsEnabled() && Config.SyncOnCreate && player && player->GetSession())
SyncAccountFriends(player->GetSession()->GetAccountId());
}
void OnPlayerLogout(Player* player) override
{
if (!player)
return;
uint32 const characterGuid = player->GetGUID().GetCounter();
UpdateTimersByCharacter.erase(characterGuid);
CachedFriendsByCharacter.erase(characterGuid);
}
void OnPlayerUpdate(Player* player, uint32 diff) override
{
if (!IsEnabled() || !Config.SyncOnlineChanges || !player)
return;
uint32 const characterGuid = player->GetGUID().GetCounter();
uint32& timer = UpdateTimersByCharacter[characterGuid];
timer = std::min<uint32>(Config.SyncIntervalMs, timer + diff);
if (timer < Config.SyncIntervalMs)
return;
timer = 0;
DetectAndSyncOnlineChanges(player);
}
};
void AddAccountWideFriendsScripts()
{
new AccountWideFriendsWorldScript();
new AccountWideFriendsPlayerScript();
}
+692
View File
@@ -0,0 +1,692 @@
/*
* Account-bound mounts for AzerothCore.
*/
#include "AccountBound.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "DBCEnums.h"
#include "ItemTemplate.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PlayerScript.h"
#include "RaceMgr.h"
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "StringFormat.h"
#include "WorldScript.h"
#include <algorithm>
#include <string_view>
#include <unordered_map>
#include <vector>
namespace
{
struct ModuleConfig
{
bool Enabled = true;
bool StartupBackfill = true;
bool SyncOnCreate = true;
bool ConvertFactionSpecific = false;
bool RespectFactionRestrictions = true;
bool RequireRiding = true;
bool SyncClassMounts = true;
bool RequireClass = true;
bool ClassMountsSameFactionOnly = true;
bool CleanupInvalid = true;
bool BackfillOnRidingSkillChange = true;
AccountBound::IdFilter Filter;
};
struct CharacterInfo
{
uint32 Guid = 0;
uint32 AccountId = 0;
uint8 Race = 0;
uint8 Class = 0;
uint16 RidingSkill = 0;
};
struct MountSpellRequirements
{
uint16 RequiredRidingRank = 1;
uint32 ClassMask = 0;
};
ModuleConfig Config;
std::unordered_map<uint32, TeamId> MountSpellFactionMap;
std::unordered_map<uint32, MountSpellRequirements> MountSpellRequirementsMap;
bool IsMountSpell(uint32 spellId)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
return spellInfo && spellInfo->HasAura(SPELL_AURA_MOUNTED);
}
uint32 GetClassMaskForClass(uint8 classId)
{
if (!classId || classId >= MAX_CLASSES)
return 0;
return 1u << (classId - 1);
}
uint32 NormalizeClassMask(uint32 classMask)
{
classMask &= CLASSMASK_ALL_PLAYABLE;
return classMask && classMask != CLASSMASK_ALL_PLAYABLE ? classMask : 0;
}
uint16 GetRidingRankFromRequiredSpell(uint32 spellId)
{
switch (spellId)
{
case 33388: return 75; // Apprentice Riding
case 33391: return 150; // Journeyman Riding
case 34090: return 225; // Expert Riding
case 34091: return 300; // Artisan Riding
default: return 0;
}
}
MountSpellRequirements& GetMountSpellRequirements(uint32 spellId)
{
return MountSpellRequirementsMap.try_emplace(spellId).first->second;
}
void SetMountRidingRequirement(uint32 spellId, uint16 requiredRidingRank)
{
if (!IsMountSpell(spellId) || !requiredRidingRank)
return;
MountSpellRequirements& requirements = GetMountSpellRequirements(spellId);
requirements.RequiredRidingRank = std::max(requirements.RequiredRidingRank, requiredRidingRank);
}
void SetMountClassRestriction(uint32 spellId, uint32 classMask)
{
classMask = NormalizeClassMask(classMask);
if (!IsMountSpell(spellId) || !classMask)
return;
GetMountSpellRequirements(spellId).ClassMask |= classMask;
}
void ApplyClassMountFallbacks()
{
uint32 const paladinMask = GetClassMaskForClass(CLASS_PALADIN);
uint32 const warlockMask = GetClassMaskForClass(CLASS_WARLOCK);
uint32 const deathKnightMask = GetClassMaskForClass(CLASS_DEATH_KNIGHT);
uint32 const druidMask = GetClassMaskForClass(CLASS_DRUID);
for (uint32 spellId : { 13819u, 23214u, 34767u, 34769u, 66906u })
SetMountClassRestriction(spellId, paladinMask);
for (uint32 spellId : { 5784u, 23161u })
SetMountClassRestriction(spellId, warlockMask);
for (uint32 spellId : { 48778u, 54729u })
SetMountClassRestriction(spellId, deathKnightMask);
for (uint32 spellId : { 33943u, 40120u, 40121u })
SetMountClassRestriction(spellId, druidMask);
}
TeamId GetAllowedMountTeamForRaceMask(uint32 allowableRace)
{
uint32 const playableRaceMask = sRaceMgr->GetPlayableRaceMask();
uint32 const allowedRaceMask = allowableRace ? (allowableRace & playableRaceMask) : playableRaceMask;
if (!allowedRaceMask)
return TEAM_NEUTRAL;
bool const hasAllianceRace = (allowedRaceMask & sRaceMgr->GetAllianceRaceMask()) != 0;
bool const hasHordeRace = (allowedRaceMask & sRaceMgr->GetHordeRaceMask()) != 0;
if (hasAllianceRace && !hasHordeRace)
return TEAM_ALLIANCE;
if (hasHordeRace && !hasAllianceRace)
return TEAM_HORDE;
return TEAM_NEUTRAL;
}
void SetMountSpellFaction(uint32 spellId, TeamId teamId, bool force = false)
{
if (!IsMountSpell(spellId))
return;
auto itr = MountSpellFactionMap.find(spellId);
if (itr == MountSpellFactionMap.end())
{
MountSpellFactionMap.emplace(spellId, teamId);
return;
}
if (force)
{
itr->second = teamId;
return;
}
if (teamId == TEAM_NEUTRAL)
{
itr->second = TEAM_NEUTRAL;
return;
}
if (itr->second == TEAM_NEUTRAL)
{
itr->second = teamId;
return;
}
if (itr->second != teamId)
itr->second = TEAM_NEUTRAL;
}
void BuildMountCache()
{
MountSpellFactionMap.clear();
MountSpellRequirementsMap.clear();
for (uint32 spellId = 1; spellId < sSpellMgr->GetSpellInfoStoreSize(); ++spellId)
{
if (!IsMountSpell(spellId))
continue;
MountSpellFactionMap.emplace(spellId, TEAM_NEUTRAL);
MountSpellRequirementsMap.emplace(spellId, MountSpellRequirements{});
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
for (SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
SkillLineAbilityEntry const* skillLineAbility = itr->second;
if (!skillLineAbility)
continue;
SetMountClassRestriction(spellId, skillLineAbility->ClassMask);
if (skillLineAbility->SkillLine == SKILL_RIDING)
SetMountRidingRequirement(spellId, uint16(skillLineAbility->MinSkillLineRank));
}
}
if (ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore())
{
for (auto const& itemTemplatePair : *itemTemplates)
{
ItemTemplate const& itemTemplate = itemTemplatePair.second;
if (itemTemplate.Class != ITEM_CLASS_MISC || itemTemplate.SubClass != ITEM_SUBCLASS_JUNK_MOUNT)
continue;
TeamId const itemTeam = GetAllowedMountTeamForRaceMask(itemTemplate.AllowableRace);
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
int32 const itemSpellId = itemTemplate.Spells[i].SpellId;
if (itemSpellId <= 0 || !IsMountSpell(uint32(itemSpellId)))
continue;
SetMountSpellFaction(uint32(itemSpellId), itemTeam);
SetMountClassRestriction(uint32(itemSpellId), itemTemplate.AllowableClass);
if (itemTemplate.RequiredSkill == SKILL_RIDING)
SetMountRidingRequirement(uint32(itemSpellId), uint16(itemTemplate.RequiredSkillRank));
SetMountRidingRequirement(uint32(itemSpellId), GetRidingRankFromRequiredSpell(itemTemplate.RequiredSpell));
}
}
}
for (auto const& [allianceSpell, hordeSpell] : sObjectMgr->FactionChangeSpells)
{
if (!IsMountSpell(allianceSpell) || !IsMountSpell(hordeSpell))
continue;
SetMountSpellFaction(allianceSpell, TEAM_ALLIANCE, true);
SetMountSpellFaction(hordeSpell, TEAM_HORDE, true);
}
ApplyClassMountFallbacks();
LOG_INFO("module.accountboundmounts",
"AccountBoundMounts: cached {} faction rule(s) and {} requirement rule(s).",
MountSpellFactionMap.size(), MountSpellRequirementsMap.size());
}
TeamId GetMountSpellFaction(uint32 spellId)
{
auto itr = MountSpellFactionMap.find(spellId);
return itr != MountSpellFactionMap.end() ? itr->second : TEAM_NEUTRAL;
}
uint32 GetFactionConvertedMountSpell(uint32 spellId, TeamId targetTeam)
{
for (auto const& [allianceSpell, hordeSpell] : sObjectMgr->FactionChangeSpells)
{
if (!IsMountSpell(allianceSpell) || !IsMountSpell(hordeSpell))
continue;
if (spellId == allianceSpell && targetTeam == TEAM_HORDE)
return hordeSpell;
if (spellId == hordeSpell && targetTeam == TEAM_ALLIANCE)
return allianceSpell;
}
return 0;
}
bool IsMountSpellAllowedForTeam(uint32 spellId, TeamId targetTeam)
{
if (!Config.RespectFactionRestrictions)
return true;
TeamId const mountTeam = GetMountSpellFaction(spellId);
return mountTeam == TEAM_NEUTRAL || mountTeam == targetTeam;
}
uint32 GetMountSpellForRace(uint32 spellId, uint8 race)
{
if (!Config.Filter.Allows(spellId) || !IsMountSpell(spellId))
return 0;
TeamId const targetTeam = Player::TeamIdForRace(race);
if (IsMountSpellAllowedForTeam(spellId, targetTeam))
return spellId;
if (!Config.ConvertFactionSpecific)
return 0;
uint32 const convertedSpellId = GetFactionConvertedMountSpell(spellId, targetTeam);
return Config.Filter.Allows(convertedSpellId) &&
IsMountSpellAllowedForTeam(convertedSpellId, targetTeam) ? convertedSpellId : 0;
}
bool IsClassRestrictedMount(uint32 spellId)
{
return GetMountSpellRequirements(spellId).ClassMask != 0;
}
bool ShouldAccountSyncMount(uint32 spellId)
{
return Config.Filter.Allows(spellId) && IsMountSpell(spellId) &&
(Config.SyncClassMounts || !IsClassRestrictedMount(spellId));
}
bool CanShareClassMountFromRace(uint32 spellId, uint8 sourceRace, uint8 targetRace)
{
if (!Config.ClassMountsSameFactionOnly || !sourceRace || !IsClassRestrictedMount(spellId))
return true;
return Player::TeamIdForRace(sourceRace) == Player::TeamIdForRace(targetRace);
}
bool CanCharacterReceiveMount(uint32 spellId, uint8 classId, uint16 ridingSkill, uint8 sourceRace = 0, uint8 targetRace = 0)
{
MountSpellRequirements const& requirements = GetMountSpellRequirements(spellId);
if (Config.RequireRiding && ridingSkill < requirements.RequiredRidingRank)
return false;
if (Config.RequireClass && requirements.ClassMask && !(requirements.ClassMask & GetClassMaskForClass(classId)))
return false;
return !targetRace || CanShareClassMountFromRace(spellId, sourceRace, targetRace);
}
bool CanCharacterReceiveMount(uint32 spellId, CharacterInfo const& character, uint8 sourceRace = 0)
{
return CanCharacterReceiveMount(spellId, character.Class, character.RidingSkill, sourceRace, character.Race);
}
bool CanPlayerReceiveMount(uint32 spellId, Player* player, uint8 sourceRace = 0)
{
return player && CanCharacterReceiveMount(
spellId, player->getClass(), player->GetSkillValue(SKILL_RIDING), sourceRace, player->getRace(true));
}
void AppendOrCommit(CharacterDatabaseTransaction& trans, std::string_view sql)
{
if (!trans)
trans = CharacterDatabase.BeginTransaction();
trans->Append(sql);
if (trans->GetSize() >= 1000)
{
CharacterDatabase.DirectCommitTransaction(trans);
trans = CharacterDatabase.BeginTransaction();
}
}
void CommitIfNeeded(CharacterDatabaseTransaction& trans)
{
if (trans && trans->GetSize())
CharacterDatabase.DirectCommitTransaction(trans);
}
void InsertMountForCharacter(CharacterDatabaseTransaction& trans, uint32 targetGuid, uint32 spellId)
{
AppendOrCommit(trans, Acore::StringFormat(
"INSERT IGNORE INTO character_spell (guid, spell, specMask) VALUES ({}, {}, {})",
targetGuid, spellId, uint32(SPEC_MASK_ALL)));
}
void DeleteMountForCharacter(CharacterDatabaseTransaction& trans, uint32 targetGuid, uint32 spellId)
{
AppendOrCommit(trans, Acore::StringFormat(
"DELETE FROM character_spell WHERE guid = {} AND spell = {}",
targetGuid, spellId));
}
std::vector<CharacterInfo> LoadAccountCharacters(uint32 accountId)
{
std::vector<CharacterInfo> characters;
QueryResult result = CharacterDatabase.Query(
"SELECT c.guid, c.account, c.race, c.`class`, COALESCE(cs.value, 0) "
"FROM characters c "
"LEFT JOIN character_skills cs ON cs.guid = c.guid AND cs.skill = {} "
"WHERE c.account = {}",
uint32(SKILL_RIDING), accountId);
if (!result)
return characters;
do
{
Field* fields = result->Fetch();
characters.push_back({
fields[0].Get<uint32>(),
fields[1].Get<uint32>(),
fields[2].Get<uint8>(),
fields[3].Get<uint8>(),
fields[4].Get<uint16>()
});
} while (result->NextRow());
return characters;
}
void SyncMountToAccount(Player* player, uint32 spellId)
{
if (!Config.Enabled || !player || !ShouldAccountSyncMount(spellId))
return;
uint8 const sourceRace = player->getRace(true);
std::vector<CharacterInfo> characters = LoadAccountCharacters(player->GetSession()->GetAccountId());
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint32 synced = 0;
for (CharacterInfo const& target : characters)
{
if (target.Guid == player->GetGUID().GetCounter())
continue;
uint32 const targetSpellId = GetMountSpellForRace(spellId, target.Race);
if (!targetSpellId || !CanCharacterReceiveMount(targetSpellId, target, sourceRace))
continue;
InsertMountForCharacter(trans, target.Guid, targetSpellId);
++synced;
}
CommitIfNeeded(trans);
if (synced)
LOG_DEBUG("module.accountboundmounts",
"AccountBoundMounts: synced mount spell {} from player {} to {} account character(s).",
spellId, player->GetGUID().GetCounter(), synced);
}
void BackfillMountsForCharacter(Player* player)
{
if (!Config.Enabled || !player)
return;
uint32 const accountId = player->GetSession()->GetAccountId();
uint32 const targetGuid = player->GetGUID().GetCounter();
uint8 const targetRace = player->getRace(true);
QueryResult result = CharacterDatabase.Query(
"SELECT DISTINCT cs.spell, c.race "
"FROM character_spell cs "
"INNER JOIN characters c ON c.guid = cs.guid "
"WHERE c.account = {} AND c.guid <> {}",
accountId, targetGuid);
if (!result)
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint32 inserted = 0;
do
{
Field* fields = result->Fetch();
uint32 const spellId = fields[0].Get<uint32>();
uint8 const sourceRace = fields[1].Get<uint8>();
if (!ShouldAccountSyncMount(spellId))
continue;
uint32 const targetSpellId = GetMountSpellForRace(spellId, targetRace);
if (!targetSpellId || !CanPlayerReceiveMount(targetSpellId, player, sourceRace))
continue;
InsertMountForCharacter(trans, targetGuid, targetSpellId);
++inserted;
} while (result->NextRow());
CommitIfNeeded(trans);
if (inserted)
LOG_INFO("module.accountboundmounts",
"AccountBoundMounts: seeded {} mount spell row(s) for character {}.",
inserted, targetGuid);
}
void BackfillAllMounts()
{
if (!Config.Enabled || !Config.StartupBackfill)
return;
QueryResult charactersResult = CharacterDatabase.Query(
"SELECT c.guid, c.account, c.race, c.`class`, COALESCE(cs.value, 0) "
"FROM characters c "
"LEFT JOIN character_skills cs ON cs.guid = c.guid AND cs.skill = {} "
"WHERE c.account <> 0",
uint32(SKILL_RIDING));
if (!charactersResult)
return;
std::unordered_map<uint32, std::vector<CharacterInfo>> charactersByAccount;
do
{
Field* fields = charactersResult->Fetch();
CharacterInfo character = {
fields[0].Get<uint32>(),
fields[1].Get<uint32>(),
fields[2].Get<uint8>(),
fields[3].Get<uint8>(),
fields[4].Get<uint16>()
};
charactersByAccount[character.AccountId].push_back(character);
} while (charactersResult->NextRow());
QueryResult spellsResult = CharacterDatabase.Query(
"SELECT DISTINCT c.account, c.race, cs.spell "
"FROM character_spell cs "
"INNER JOIN characters c ON c.guid = cs.guid "
"WHERE c.account <> 0");
if (!spellsResult)
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint64 inserted = 0;
do
{
Field* fields = spellsResult->Fetch();
uint32 const accountId = fields[0].Get<uint32>();
uint8 const sourceRace = fields[1].Get<uint8>();
uint32 const spellId = fields[2].Get<uint32>();
if (!ShouldAccountSyncMount(spellId))
continue;
auto accountItr = charactersByAccount.find(accountId);
if (accountItr == charactersByAccount.end())
continue;
for (CharacterInfo const& target : accountItr->second)
{
uint32 const targetSpellId = GetMountSpellForRace(spellId, target.Race);
if (!targetSpellId || !CanCharacterReceiveMount(targetSpellId, target, sourceRace))
continue;
InsertMountForCharacter(trans, target.Guid, targetSpellId);
++inserted;
}
} while (spellsResult->NextRow());
CommitIfNeeded(trans);
LOG_INFO("module.accountboundmounts",
"AccountBoundMounts: startup backfill queued {} mount spell row(s).", inserted);
}
void CleanupInvalidMounts()
{
if (!Config.Enabled || !Config.CleanupInvalid)
return;
QueryResult result = CharacterDatabase.Query(
"SELECT c.guid, c.race, c.`class`, COALESCE(sk.value, 0), cs.spell "
"FROM character_spell cs "
"INNER JOIN characters c ON c.guid = cs.guid "
"LEFT JOIN character_skills sk ON sk.guid = c.guid AND sk.skill = {}",
uint32(SKILL_RIDING));
if (!result)
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint64 removed = 0;
do
{
Field* fields = result->Fetch();
CharacterInfo character = {
fields[0].Get<uint32>(),
0,
fields[1].Get<uint8>(),
fields[2].Get<uint8>(),
fields[3].Get<uint16>()
};
uint32 const spellId = fields[4].Get<uint32>();
if (!ShouldAccountSyncMount(spellId))
continue;
uint32 const allowedSpellId = GetMountSpellForRace(spellId, character.Race);
if (allowedSpellId == spellId && CanCharacterReceiveMount(spellId, character))
continue;
DeleteMountForCharacter(trans, character.Guid, spellId);
++removed;
} while (result->NextRow());
CommitIfNeeded(trans);
if (removed)
LOG_INFO("module.accountboundmounts",
"AccountBoundMounts: removed {} invalid mount spell row(s).", removed);
}
void LoadModuleConfig()
{
Config.Enabled = AccountBound::IsCategoryEnabled("Mounts");
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Mounts.StartupBackfill", true);
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Mounts.SyncOnCreate", true);
Config.ConvertFactionSpecific = sConfigMgr->GetOption<bool>("AccountBound.Mounts.ConvertFactionSpecific", true);
Config.RespectFactionRestrictions = sConfigMgr->GetOption<bool>("AccountBound.Mounts.RespectFactionRestrictions", true);
Config.RequireRiding = sConfigMgr->GetOption<bool>("AccountBound.Mounts.RequireRiding", true);
Config.SyncClassMounts = sConfigMgr->GetOption<bool>("AccountBound.Mounts.SyncClassMounts", true);
Config.RequireClass = sConfigMgr->GetOption<bool>("AccountBound.Mounts.RequireClass", true);
Config.ClassMountsSameFactionOnly = sConfigMgr->GetOption<bool>("AccountBound.Mounts.ClassMountsSameFactionOnly", true);
Config.CleanupInvalid = sConfigMgr->GetOption<bool>("AccountBound.Mounts.CleanupInvalid", true);
Config.BackfillOnRidingSkillChange = sConfigMgr->GetOption<bool>("AccountBound.Mounts.BackfillOnRidingSkillChange", true);
Config.Filter = AccountBound::LoadIdFilter("Mounts");
}
}
class AccountBoundMountsWorldScript : public WorldScript
{
public:
AccountBoundMountsWorldScript() : WorldScript("AccountBoundMountsWorldScript", {
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
WORLDHOOK_ON_STARTUP
}) { }
void OnAfterConfigLoad(bool reload) override
{
LoadModuleConfig();
LOG_INFO("module.accountboundmounts",
"AccountBoundMounts: {}. CreateSync={}, StartupBackfill={}, RequireRiding={}, RequireClass={}.",
Config.Enabled ? (reload ? "configuration reloaded" : "configuration loaded") : "disabled",
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
Config.Enabled && Config.StartupBackfill ? "on" : "off",
Config.Enabled && Config.RequireRiding ? "on" : "off",
Config.Enabled && Config.RequireClass ? "on" : "off");
}
void OnStartup() override
{
if (!Config.Enabled)
return;
BuildMountCache();
CleanupInvalidMounts();
BackfillAllMounts();
}
};
class AccountBoundMountsPlayerScript : public PlayerScript
{
public:
AccountBoundMountsPlayerScript() : PlayerScript("AccountBoundMountsPlayerScript", {
PLAYERHOOK_ON_CREATE,
PLAYERHOOK_ON_LEARN_SPELL,
PLAYERHOOK_ON_SET_SKILL
}) { }
void OnPlayerCreate(Player* player) override
{
if (Config.SyncOnCreate)
BackfillMountsForCharacter(player);
}
void OnPlayerLearnSpell(Player* player, uint32 spellId) override
{
SyncMountToAccount(player, spellId);
}
void OnPlayerSetSkill(Player* player, uint32 skillId, uint32 value, uint32 /*max*/, uint32 /*step*/, uint32 newValue) override
{
if (!Config.Enabled || !Config.BackfillOnRidingSkillChange || skillId != SKILL_RIDING || newValue <= value)
return;
BackfillMountsForCharacter(player);
}
};
void AddAccountBoundMountsScripts()
{
new AccountBoundMountsWorldScript();
new AccountBoundMountsPlayerScript();
}
+348
View File
@@ -0,0 +1,348 @@
/*
* Account-bound companion pets for AzerothCore.
*/
#include "AccountBound.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "Log.h"
#include "Player.h"
#include "PlayerScript.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "StringFormat.h"
#include "WorldScript.h"
#include <string_view>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace
{
struct ModuleConfig
{
bool Enabled = true;
bool StartupBackfill = true;
bool SyncOnCreate = true;
bool SameFactionOnly = false;
bool IncludeCompanionSkillLine = true;
bool IncludeMinipetSummons = true;
AccountBound::IdFilter Filter;
};
struct CharacterInfo
{
uint32 Guid = 0;
uint8 Race = 0;
};
ModuleConfig Config;
std::unordered_set<uint32> CompanionSpells;
bool HasCompanionSkillLine(uint32 spellId)
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
for (SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
if (itr->second && itr->second->SkillLine == SKILL_COMPANIONS)
return true;
return false;
}
bool IsMinipetSummon(SpellInfo const* spellInfo)
{
if (!spellInfo)
return false;
for (uint8 effectIndex = 0; effectIndex < MAX_SPELL_EFFECTS; ++effectIndex)
{
SpellEffectInfo const& effect = spellInfo->Effects[effectIndex];
if (effect.Effect != SPELL_EFFECT_SUMMON || effect.MiscValue <= 0)
continue;
SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(effect.MiscValueB);
if (properties && properties->Type == SUMMON_TYPE_MINIPET)
return true;
}
return false;
}
bool IsCompanionSpell(uint32 spellId)
{
return Config.Filter.Allows(spellId) && CompanionSpells.find(spellId) != CompanionSpells.end();
}
void BuildCompanionCache()
{
CompanionSpells.clear();
for (uint32 spellId = 1; spellId < sSpellMgr->GetSpellInfoStoreSize(); ++spellId)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
continue;
bool const companionSkill = Config.IncludeCompanionSkillLine && HasCompanionSkillLine(spellId);
bool const minipetSummon = Config.IncludeMinipetSummons && IsMinipetSummon(spellInfo);
if (companionSkill || minipetSummon)
CompanionSpells.insert(spellId);
}
LOG_INFO("module.accountboundpets",
"AccountBoundPets: cached {} companion pet spell(s).", CompanionSpells.size());
}
bool CanShareBetweenRaces(uint8 sourceRace, uint8 targetRace)
{
return !Config.SameFactionOnly || Player::TeamIdForRace(sourceRace) == Player::TeamIdForRace(targetRace);
}
void AppendOrCommit(CharacterDatabaseTransaction& trans, std::string_view sql)
{
if (!trans)
trans = CharacterDatabase.BeginTransaction();
trans->Append(sql);
if (trans->GetSize() >= 1000)
{
CharacterDatabase.DirectCommitTransaction(trans);
trans = CharacterDatabase.BeginTransaction();
}
}
void CommitIfNeeded(CharacterDatabaseTransaction& trans)
{
if (trans && trans->GetSize())
CharacterDatabase.DirectCommitTransaction(trans);
}
void InsertCompanionForCharacter(CharacterDatabaseTransaction& trans, uint32 targetGuid, uint32 spellId)
{
AppendOrCommit(trans, Acore::StringFormat(
"INSERT IGNORE INTO character_spell (guid, spell, specMask) VALUES ({}, {}, {})",
targetGuid, spellId, uint32(SPEC_MASK_ALL)));
}
std::vector<CharacterInfo> LoadAccountCharacters(uint32 accountId)
{
std::vector<CharacterInfo> characters;
QueryResult result = CharacterDatabase.Query(
"SELECT guid, race FROM characters WHERE account = {}", accountId);
if (!result)
return characters;
do
{
Field* fields = result->Fetch();
characters.push_back({
fields[0].Get<uint32>(),
fields[1].Get<uint8>()
});
} while (result->NextRow());
return characters;
}
void SyncCompanionToAccount(Player* player, uint32 spellId)
{
if (!Config.Enabled || !player || !IsCompanionSpell(spellId))
return;
uint32 const sourceGuid = player->GetGUID().GetCounter();
uint8 const sourceRace = player->getRace(true);
std::vector<CharacterInfo> characters = LoadAccountCharacters(player->GetSession()->GetAccountId());
CharacterDatabaseTransaction trans;
uint32 synced = 0;
for (CharacterInfo const& target : characters)
{
if (target.Guid == sourceGuid || !CanShareBetweenRaces(sourceRace, target.Race))
continue;
InsertCompanionForCharacter(trans, target.Guid, spellId);
++synced;
}
CommitIfNeeded(trans);
if (synced)
LOG_DEBUG("module.accountboundpets",
"AccountBoundPets: synced companion spell {} from player {} to {} account character(s).",
spellId, sourceGuid, synced);
}
void SeedCompanionsForCharacter(Player* player)
{
if (!Config.Enabled || !player)
return;
uint32 const accountId = player->GetSession()->GetAccountId();
uint32 const targetGuid = player->GetGUID().GetCounter();
uint8 const targetRace = player->getRace(true);
QueryResult result = CharacterDatabase.Query(
"SELECT DISTINCT cs.spell, c.race "
"FROM character_spell cs "
"INNER JOIN characters c ON c.guid = cs.guid "
"WHERE c.account = {} AND c.guid <> {}",
accountId, targetGuid);
if (!result)
return;
CharacterDatabaseTransaction trans;
uint32 inserted = 0;
do
{
Field* fields = result->Fetch();
uint32 const spellId = fields[0].Get<uint32>();
uint8 const sourceRace = fields[1].Get<uint8>();
if (!IsCompanionSpell(spellId) || !CanShareBetweenRaces(sourceRace, targetRace))
continue;
InsertCompanionForCharacter(trans, targetGuid, spellId);
++inserted;
} while (result->NextRow());
CommitIfNeeded(trans);
if (inserted)
LOG_INFO("module.accountboundpets",
"AccountBoundPets: seeded {} companion spell row(s) for character {}.",
inserted, targetGuid);
}
void BackfillAllCompanions()
{
if (!Config.Enabled || !Config.StartupBackfill)
return;
QueryResult charactersResult = CharacterDatabase.Query(
"SELECT guid, account, race FROM characters WHERE account <> 0");
if (!charactersResult)
return;
std::unordered_map<uint32, std::vector<CharacterInfo>> charactersByAccount;
do
{
Field* fields = charactersResult->Fetch();
charactersByAccount[fields[1].Get<uint32>()].push_back({
fields[0].Get<uint32>(),
fields[2].Get<uint8>()
});
} while (charactersResult->NextRow());
QueryResult spellsResult = CharacterDatabase.Query(
"SELECT DISTINCT c.account, c.race, cs.spell "
"FROM character_spell cs "
"INNER JOIN characters c ON c.guid = cs.guid "
"WHERE c.account <> 0");
if (!spellsResult)
return;
CharacterDatabaseTransaction trans;
uint64 queued = 0;
do
{
Field* fields = spellsResult->Fetch();
uint32 const accountId = fields[0].Get<uint32>();
uint8 const sourceRace = fields[1].Get<uint8>();
uint32 const spellId = fields[2].Get<uint32>();
if (!IsCompanionSpell(spellId))
continue;
auto accountItr = charactersByAccount.find(accountId);
if (accountItr == charactersByAccount.end())
continue;
for (CharacterInfo const& target : accountItr->second)
{
if (!CanShareBetweenRaces(sourceRace, target.Race))
continue;
InsertCompanionForCharacter(trans, target.Guid, spellId);
++queued;
}
} while (spellsResult->NextRow());
CommitIfNeeded(trans);
LOG_INFO("module.accountboundpets",
"AccountBoundPets: startup backfill queued {} companion spell row(s).", queued);
}
void LoadModuleConfig()
{
Config.Enabled = AccountBound::IsCategoryEnabled("Pets");
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Pets.StartupBackfill", true);
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Pets.SyncOnCreate", true);
Config.SameFactionOnly = sConfigMgr->GetOption<bool>("AccountBound.Pets.SameFactionOnly", false);
Config.IncludeCompanionSkillLine = sConfigMgr->GetOption<bool>("AccountBound.Pets.IncludeCompanionSkillLine", true);
Config.IncludeMinipetSummons = sConfigMgr->GetOption<bool>("AccountBound.Pets.IncludeMinipetSummons", true);
Config.Filter = AccountBound::LoadIdFilter("Pets");
}
}
class AccountBoundPetsWorldScript : public WorldScript
{
public:
AccountBoundPetsWorldScript() : WorldScript("AccountBoundPetsWorldScript", {
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
WORLDHOOK_ON_STARTUP
}) { }
void OnAfterConfigLoad(bool reload) override
{
LoadModuleConfig();
LOG_INFO("module.accountboundpets",
"AccountBoundPets: {}. StartupBackfill={}, CreateSync={}, SameFactionOnly={}.",
Config.Enabled ? (reload ? "configuration reloaded" : "configuration loaded") : "disabled",
Config.Enabled && Config.StartupBackfill ? "on" : "off",
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
Config.Enabled && Config.SameFactionOnly ? "on" : "off");
}
void OnStartup() override
{
if (!Config.Enabled)
return;
BuildCompanionCache();
BackfillAllCompanions();
}
};
class AccountBoundPetsPlayerScript : public PlayerScript
{
public:
AccountBoundPetsPlayerScript() : PlayerScript("AccountBoundPetsPlayerScript", {
PLAYERHOOK_ON_CREATE,
PLAYERHOOK_ON_LEARN_SPELL
}) { }
void OnPlayerCreate(Player* player) override
{
if (Config.SyncOnCreate)
SeedCompanionsForCharacter(player);
}
void OnPlayerLearnSpell(Player* player, uint32 spellId) override
{
SyncCompanionToAccount(player, spellId);
}
};
void AddAccountBoundPetsScripts()
{
new AccountBoundPetsWorldScript();
new AccountBoundPetsPlayerScript();
}
File diff suppressed because it is too large Load Diff
+419
View File
@@ -0,0 +1,419 @@
/*
* Account-bound reputations for AzerothCore.
*/
#include "AccountBound.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PlayerScript.h"
#include "ReputationMgr.h"
#include "StringFormat.h"
#include "WorldScript.h"
#include <algorithm>
#include <string_view>
#include <unordered_map>
#include <vector>
namespace
{
struct ModuleConfig
{
bool Enabled = true;
bool StartupBackfill = true;
bool SyncOnCreate = true;
bool SyncOnChange = true;
bool SameFactionOnly = true;
bool ConvertFactionSpecific = true;
bool SyncUnpairedCrossFaction = false;
AccountBound::IdFilter Filter;
};
struct ReputationInfo
{
int32 Standing = 0;
uint16 Flags = 0;
};
struct CharacterInfo
{
uint32 Guid = 0;
uint32 AccountId = 0;
uint8 Race = 0;
uint8 Class = 0;
std::unordered_map<uint32, ReputationInfo> Reputations;
};
ModuleConfig Config;
void AppendOrCommit(CharacterDatabaseTransaction& trans, std::string_view sql)
{
if (!trans)
trans = CharacterDatabase.BeginTransaction();
trans->Append(sql);
if (trans->GetSize() >= 1000)
{
CharacterDatabase.DirectCommitTransaction(trans);
trans = CharacterDatabase.BeginTransaction();
}
}
void CommitIfNeeded(CharacterDatabaseTransaction& trans)
{
if (trans && trans->GetSize())
CharacterDatabase.DirectCommitTransaction(trans);
}
bool CanShareBetweenRaces(uint8 sourceRace, uint8 targetRace)
{
return !Config.SameFactionOnly || Player::TeamIdForRace(sourceRace) == Player::TeamIdForRace(targetRace);
}
uint32 GetFactionForTarget(uint32 factionId, uint8 sourceRace, uint8 targetRace)
{
if (!Config.Filter.Allows(factionId))
return 0;
TeamId const sourceTeam = Player::TeamIdForRace(sourceRace);
TeamId const targetTeam = Player::TeamIdForRace(targetRace);
if (sourceTeam == targetTeam)
return factionId;
if (Config.SameFactionOnly)
return 0;
if (Config.ConvertFactionSpecific)
{
for (auto const& [allianceFaction, hordeFaction] : sObjectMgr->FactionChangeReputation)
{
if (sourceTeam == TEAM_ALLIANCE && factionId == allianceFaction)
return Config.Filter.Allows(targetTeam == TEAM_HORDE ? hordeFaction : allianceFaction) ?
(targetTeam == TEAM_HORDE ? hordeFaction : allianceFaction) : 0;
if (sourceTeam == TEAM_HORDE && factionId == hordeFaction)
return Config.Filter.Allows(targetTeam == TEAM_ALLIANCE ? allianceFaction : hordeFaction) ?
(targetTeam == TEAM_ALLIANCE ? allianceFaction : hordeFaction) : 0;
}
}
return Config.SyncUnpairedCrossFaction ? factionId : 0;
}
int32 GetAbsoluteStanding(CharacterInfo const& character, uint32 factionId, ReputationInfo const& reputation)
{
FactionEntry const* faction = sFactionStore.LookupEntry(factionId);
if (!faction || !faction->CanHaveReputation())
return ReputationMgr::Reputation_Bottom;
int32 const base = sObjectMgr->GetBaseReputationOf(faction, character.Race, character.Class);
return std::clamp(base + reputation.Standing, ReputationMgr::Reputation_Bottom, ReputationMgr::Reputation_Cap);
}
int32 GetStoredStanding(CharacterInfo const& character, uint32 factionId, int32 absoluteStanding)
{
FactionEntry const* faction = sFactionStore.LookupEntry(factionId);
if (!faction)
return 0;
int32 const base = sObjectMgr->GetBaseReputationOf(faction, character.Race, character.Class);
return std::clamp(absoluteStanding, ReputationMgr::Reputation_Bottom, ReputationMgr::Reputation_Cap) - base;
}
std::vector<CharacterInfo> LoadCharacters(uint32 accountId = 0)
{
std::vector<CharacterInfo> characters;
std::unordered_map<uint32, std::size_t> characterIndexes;
QueryResult result;
if (accountId)
{
result = CharacterDatabase.Query(
"SELECT c.guid, c.account, c.race, c.class, cr.faction, cr.standing, cr.flags "
"FROM characters c "
"LEFT JOIN character_reputation cr ON cr.guid = c.guid "
"WHERE c.account = {} "
"ORDER BY c.guid",
accountId);
}
else
{
result = CharacterDatabase.Query(
"SELECT c.guid, c.account, c.race, c.class, cr.faction, cr.standing, cr.flags "
"FROM characters c "
"LEFT JOIN character_reputation cr ON cr.guid = c.guid "
"WHERE c.account <> 0 "
"ORDER BY c.account, c.guid");
}
if (!result)
return characters;
do
{
Field* fields = result->Fetch();
uint32 const guid = fields[0].Get<uint32>();
auto [itr, inserted] = characterIndexes.try_emplace(guid, characters.size());
if (inserted)
{
characters.push_back({
guid,
fields[1].Get<uint32>(),
fields[2].Get<uint8>(),
fields[3].Get<uint8>(),
{}
});
}
if (!fields[4].IsNull())
{
characters[itr->second].Reputations[fields[4].Get<uint32>()] = {
fields[5].Get<int32>(),
fields[6].Get<uint16>()
};
}
} while (result->NextRow());
return characters;
}
void PersistReputation(
CharacterDatabaseTransaction& trans,
CharacterInfo const& target,
uint32 factionId,
int32 absoluteStanding,
uint16 flags)
{
int32 const storedStanding = GetStoredStanding(target, factionId, absoluteStanding);
AppendOrCommit(trans, Acore::StringFormat(
"INSERT INTO character_reputation (guid, faction, standing, flags) "
"VALUES ({}, {}, {}, {}) "
"ON DUPLICATE KEY UPDATE standing = VALUES(standing), flags = flags | VALUES(flags)",
target.Guid, factionId, storedStanding, flags));
}
bool ApplyReputation(
CharacterDatabaseTransaction& trans,
CharacterInfo& target,
uint32 factionId,
int32 absoluteStanding,
uint16 flags)
{
FactionEntry const* faction = sFactionStore.LookupEntry(factionId);
if (!faction || !faction->CanHaveReputation())
return false;
int32 currentStanding = sObjectMgr->GetBaseReputationOf(faction, target.Race, target.Class);
auto currentItr = target.Reputations.find(factionId);
if (currentItr != target.Reputations.end())
currentStanding = GetAbsoluteStanding(target, factionId, currentItr->second);
absoluteStanding = std::clamp(absoluteStanding, ReputationMgr::Reputation_Bottom, ReputationMgr::Reputation_Cap);
if (absoluteStanding <= currentStanding)
return false;
uint16 const mergedFlags = currentItr == target.Reputations.end() ? flags : uint16(currentItr->second.Flags | flags);
PersistReputation(trans, target, factionId, absoluteStanding, mergedFlags);
target.Reputations[factionId] = { GetStoredStanding(target, factionId, absoluteStanding), mergedFlags };
return true;
}
uint32 MergeReputations(CharacterInfo const& source, CharacterInfo& target, CharacterDatabaseTransaction& trans)
{
if (source.Guid == target.Guid || !CanShareBetweenRaces(source.Race, target.Race))
return 0;
uint32 updated = 0;
for (auto const& [sourceFactionId, sourceReputation] : source.Reputations)
{
uint32 const targetFactionId = GetFactionForTarget(sourceFactionId, source.Race, target.Race);
if (!targetFactionId)
continue;
int32 const absoluteStanding = GetAbsoluteStanding(source, sourceFactionId, sourceReputation);
if (ApplyReputation(trans, target, targetFactionId, absoluteStanding, sourceReputation.Flags))
++updated;
}
return updated;
}
void BackfillReputationsForCharacter(Player* player)
{
if (!Config.Enabled || !player)
return;
std::vector<CharacterInfo> characters = LoadCharacters(player->GetSession()->GetAccountId());
auto targetItr = std::find_if(characters.begin(), characters.end(), [player](CharacterInfo const& character)
{
return character.Guid == player->GetGUID().GetCounter();
});
if (targetItr == characters.end())
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint32 updated = 0;
for (CharacterInfo const& source : characters)
updated += MergeReputations(source, *targetItr, trans);
CommitIfNeeded(trans);
if (updated)
LOG_INFO("module.accountboundreputations",
"AccountBoundReputations: seeded {} improved reputation(s) for character {}.",
updated, targetItr->Guid);
}
void SyncReputationToAccount(Player* player, uint32 factionId, int32 absoluteStanding)
{
if (!Config.Enabled || !Config.SyncOnChange || !player)
return;
FactionEntry const* sourceFaction = sFactionStore.LookupEntry(factionId);
if (!sourceFaction || !sourceFaction->CanHaveReputation())
return;
std::vector<CharacterInfo> characters = LoadCharacters(player->GetSession()->GetAccountId());
auto sourceItr = std::find_if(characters.begin(), characters.end(), [player](CharacterInfo const& character)
{
return character.Guid == player->GetGUID().GetCounter();
});
if (sourceItr == characters.end())
return;
uint16 flags = 0;
if (FactionState const* state = player->GetReputationMgr().GetState(sourceFaction))
flags = state->Flags;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint32 updated = 0;
for (CharacterInfo& target : characters)
{
if (target.Guid == sourceItr->Guid || !CanShareBetweenRaces(sourceItr->Race, target.Race))
continue;
uint32 const targetFactionId = GetFactionForTarget(factionId, sourceItr->Race, target.Race);
if (targetFactionId && ApplyReputation(trans, target, targetFactionId, absoluteStanding, flags))
++updated;
}
CommitIfNeeded(trans);
if (updated)
LOG_DEBUG("module.accountboundreputations",
"AccountBoundReputations: propagated faction {} from character {} to {} account character(s).",
factionId, sourceItr->Guid, updated);
}
void BackfillAllReputations()
{
if (!Config.Enabled || !Config.StartupBackfill)
return;
std::vector<CharacterInfo> characters = LoadCharacters();
std::unordered_map<uint32, std::vector<std::size_t>> charactersByAccount;
for (std::size_t index = 0; index < characters.size(); ++index)
charactersByAccount[characters[index].AccountId].push_back(index);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint64 updated = 0;
for (auto const& [accountId, indexes] : charactersByAccount)
{
(void)accountId;
std::vector<CharacterInfo> const snapshot = [&]()
{
std::vector<CharacterInfo> result;
result.reserve(indexes.size());
for (std::size_t index : indexes)
result.push_back(characters[index]);
return result;
}();
for (std::size_t targetIndex : indexes)
for (CharacterInfo const& source : snapshot)
updated += MergeReputations(source, characters[targetIndex], trans);
}
CommitIfNeeded(trans);
LOG_INFO("module.accountboundreputations",
"AccountBoundReputations: startup backfill queued {} improved reputation row(s).", updated);
}
void LoadModuleConfig()
{
Config.Enabled = AccountBound::IsCategoryEnabled("Reputations");
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Reputations.StartupBackfill", true);
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Reputations.SyncOnCreate", true);
Config.SyncOnChange = sConfigMgr->GetOption<bool>("AccountBound.Reputations.SyncOnChange", true);
Config.SameFactionOnly = sConfigMgr->GetOption<bool>("AccountBound.Reputations.SameFactionOnly", true);
Config.ConvertFactionSpecific = sConfigMgr->GetOption<bool>("AccountBound.Reputations.ConvertFactionSpecific", true);
Config.SyncUnpairedCrossFaction = sConfigMgr->GetOption<bool>("AccountBound.Reputations.SyncUnpairedCrossFaction", false);
Config.Filter = AccountBound::LoadIdFilter("Reputations");
}
}
class AccountBoundReputationsWorldScript : public WorldScript
{
public:
AccountBoundReputationsWorldScript() : WorldScript("AccountBoundReputationsWorldScript", {
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
WORLDHOOK_ON_STARTUP
}) { }
void OnAfterConfigLoad(bool reload) override
{
LoadModuleConfig();
LOG_INFO("module.accountboundreputations",
"AccountBoundReputations: {}. CreateSync={}, ChangeSync={}, StartupBackfill={}, SameFactionOnly={}.",
Config.Enabled ? (reload ? "configuration reloaded" : "configuration loaded") : "disabled",
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
Config.Enabled && Config.SyncOnChange ? "on" : "off",
Config.Enabled && Config.StartupBackfill ? "on" : "off",
Config.Enabled && Config.SameFactionOnly ? "on" : "off");
}
void OnStartup() override
{
BackfillAllReputations();
}
};
class AccountBoundReputationsPlayerScript : public PlayerScript
{
public:
AccountBoundReputationsPlayerScript() : PlayerScript("AccountBoundReputationsPlayerScript", {
PLAYERHOOK_ON_CREATE,
PLAYERHOOK_ON_REPUTATION_CHANGE
}) { }
void OnPlayerCreate(Player* player) override
{
if (Config.SyncOnCreate)
BackfillReputationsForCharacter(player);
}
bool OnPlayerReputationChange(Player* player, uint32 factionId, int32& standing, bool /*incremental*/) override
{
SyncReputationToAccount(player, factionId, standing);
return true;
}
};
void AddAccountBoundReputationsScripts()
{
new AccountBoundReputationsWorldScript();
new AccountBoundReputationsPlayerScript();
}
+466
View File
@@ -0,0 +1,466 @@
/*
* Account-bound character titles for AzerothCore.
*/
#include "AchievementMgr.h"
#include "AccountBound.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PlayerScript.h"
#include "StringFormat.h"
#include "WorldScript.h"
#include <array>
#include <sstream>
#include <string_view>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace
{
using KnownTitlesMask = std::array<uint32, KNOWN_TITLES_SIZE * 2>;
struct ModuleConfig
{
bool Enabled = true;
bool StartupBackfill = true;
bool SyncOnCreate = true;
bool SyncOnSave = true;
bool SyncRealmFirst = false;
bool ConvertFactionSpecific = true;
AccountBound::IdFilter Filter;
};
ModuleConfig Config;
std::unordered_map<uint32, uint32> TitleIdByBitIndex;
std::unordered_set<uint32> RealmFirstTitleIds;
std::unordered_map<uint32, KnownTitlesMask> LastKnownTitlesByCharacter;
bool IsRealmFirstAchievement(AchievementEntry const* achievement)
{
return achievement && (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL));
}
bool IsTitleAllowed(uint32 titleId)
{
return Config.Filter.Allows(titleId) &&
(Config.SyncRealmFirst || !RealmFirstTitleIds.contains(titleId));
}
void BuildTitleCache()
{
TitleIdByBitIndex.clear();
RealmFirstTitleIds =
{
// Restored beta/datamined Realm First titles used by RealmFirstTitles.
85, 86, 87, 89, 90, 91, 92, 93, 94, 95,
96, 97, 98, 99, 100, 101, 102, 103, 104, 105,
106, 107, 108, 109, 110, 111, 112, 113, 114, 115,
116, 117, 118, 119, 123, 156
};
for (uint32 titleId = 0; titleId < sCharTitlesStore.GetNumRows(); ++titleId)
if (CharTitlesEntry const* title = sCharTitlesStore.LookupEntry(titleId))
TitleIdByBitIndex.try_emplace(title->bit_index, titleId);
for (uint32 achievementId = 0; achievementId < sAchievementStore.GetNumRows(); ++achievementId)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementId);
if (!IsRealmFirstAchievement(achievement))
continue;
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
for (uint32 titleId : reward->titleId)
if (titleId)
RealmFirstTitleIds.insert(titleId);
}
LOG_INFO("module.accountboundtitles",
"AccountBoundTitles: cached {} title bit mapping(s) and {} Realm First exclusion(s).",
TitleIdByBitIndex.size(), RealmFirstTitleIds.size());
}
KnownTitlesMask ParseKnownTitles(std::string const& text)
{
KnownTitlesMask titles = {};
std::stringstream stream(text);
for (uint32& value : titles)
stream >> value;
return titles;
}
KnownTitlesMask GetPlayerKnownTitles(Player const* player)
{
KnownTitlesMask titles = {};
if (!player)
return titles;
for (uint32 index = 0; index < titles.size(); ++index)
titles[index] = player->GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + index);
return titles;
}
std::string KnownTitlesToString(KnownTitlesMask const& titles)
{
std::ostringstream stream;
for (uint32 index = 0; index < titles.size(); ++index)
{
if (index)
stream << ' ';
stream << titles[index];
}
return stream.str();
}
bool HasKnownTitle(KnownTitlesMask const& titles, uint32 bitIndex)
{
if (bitIndex >= titles.size() * 32)
return false;
return (titles[bitIndex / 32] & (1u << (bitIndex % 32))) != 0;
}
bool AddKnownTitle(KnownTitlesMask& titles, uint32 bitIndex)
{
if (bitIndex >= titles.size() * 32)
return false;
uint32& mask = titles[bitIndex / 32];
uint32 const flag = 1u << (bitIndex % 32);
if (mask & flag)
return false;
mask |= flag;
return true;
}
uint32 GetTitleForRace(uint32 titleId, uint8 sourceRace, uint8 targetRace)
{
if (!IsTitleAllowed(titleId))
return 0;
TeamId const sourceTeam = Player::TeamIdForRace(sourceRace);
TeamId const targetTeam = Player::TeamIdForRace(targetRace);
if (sourceTeam == targetTeam)
return titleId;
for (auto const& [allianceTitle, hordeTitle] : sObjectMgr->FactionChangeTitles)
{
if (titleId == allianceTitle)
return Config.ConvertFactionSpecific && targetTeam == TEAM_HORDE &&
IsTitleAllowed(hordeTitle) ? hordeTitle : 0;
if (titleId == hordeTitle)
return Config.ConvertFactionSpecific && targetTeam == TEAM_ALLIANCE &&
IsTitleAllowed(allianceTitle) ? allianceTitle : 0;
}
return titleId;
}
uint32 MergeTitlesForRace(KnownTitlesMask const& sourceTitles, uint8 sourceRace, uint8 targetRace, KnownTitlesMask& targetTitles)
{
uint32 added = 0;
for (uint32 sourceBitIndex = 0; sourceBitIndex < sourceTitles.size() * 32; ++sourceBitIndex)
{
if (!HasKnownTitle(sourceTitles, sourceBitIndex))
continue;
auto titleItr = TitleIdByBitIndex.find(sourceBitIndex);
if (titleItr == TitleIdByBitIndex.end())
continue;
uint32 const targetTitleId = GetTitleForRace(titleItr->second, sourceRace, targetRace);
CharTitlesEntry const* targetTitle = sCharTitlesStore.LookupEntry(targetTitleId);
if (targetTitle && AddKnownTitle(targetTitles, targetTitle->bit_index))
++added;
}
return added;
}
void AppendOrCommit(CharacterDatabaseTransaction& trans, std::string_view sql)
{
if (!trans)
trans = CharacterDatabase.BeginTransaction();
trans->Append(sql);
if (trans->GetSize() >= 1000)
{
CharacterDatabase.DirectCommitTransaction(trans);
trans = CharacterDatabase.BeginTransaction();
}
}
void CommitIfNeeded(CharacterDatabaseTransaction& trans)
{
if (trans && trans->GetSize())
CharacterDatabase.DirectCommitTransaction(trans);
}
void UpdateTitlesForCharacter(CharacterDatabaseTransaction& trans, uint32 targetGuid, KnownTitlesMask const& titles)
{
AppendOrCommit(trans, Acore::StringFormat(
"UPDATE characters SET knownTitles = '{}' WHERE guid = {}",
KnownTitlesToString(titles), targetGuid));
}
void BackfillTitlesForCharacter(Player* player)
{
if (!Config.Enabled || !player)
return;
uint32 const accountId = player->GetSession()->GetAccountId();
uint32 const targetGuid = player->GetGUID().GetCounter();
uint8 const targetRace = player->getRace(true);
KnownTitlesMask targetTitles = {};
uint32 added = 0;
QueryResult targetResult = CharacterDatabase.Query(
"SELECT COALESCE(knownTitles, '') FROM characters WHERE guid = {}", targetGuid);
if (targetResult)
targetTitles = ParseKnownTitles(targetResult->Fetch()[0].Get<std::string>());
QueryResult result = CharacterDatabase.Query(
"SELECT guid, race, COALESCE(knownTitles, '') "
"FROM characters WHERE account = {} AND guid <> {}",
accountId, targetGuid);
if (result)
{
do
{
Field* fields = result->Fetch();
uint8 const sourceRace = fields[1].Get<uint8>();
KnownTitlesMask const sourceTitles = ParseKnownTitles(fields[2].Get<std::string>());
added += MergeTitlesForRace(sourceTitles, sourceRace, targetRace, targetTitles);
} while (result->NextRow());
}
if (added)
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
UpdateTitlesForCharacter(trans, targetGuid, targetTitles);
CommitIfNeeded(trans);
LOG_INFO("module.accountboundtitles",
"AccountBoundTitles: seeded {} account title(s) for character {}.",
added, targetGuid);
}
}
void SyncTitlesFromPlayerToAccount(Player* player)
{
if (!Config.Enabled || !Config.SyncOnSave || !player)
return;
uint32 const sourceGuid = player->GetGUID().GetCounter();
uint8 const sourceRace = player->getRace(true);
KnownTitlesMask const sourceTitles = GetPlayerKnownTitles(player);
auto snapshotItr = LastKnownTitlesByCharacter.find(sourceGuid);
if (snapshotItr != LastKnownTitlesByCharacter.end() && snapshotItr->second == sourceTitles)
return;
QueryResult result = CharacterDatabase.Query(
"SELECT guid, race, COALESCE(knownTitles, '') "
"FROM characters WHERE account = {} AND guid <> {}",
player->GetSession()->GetAccountId(), sourceGuid);
if (!result)
{
LastKnownTitlesByCharacter[sourceGuid] = sourceTitles;
return;
}
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint32 updatedCharacters = 0;
uint32 addedTitles = 0;
do
{
Field* fields = result->Fetch();
uint32 const targetGuid = fields[0].Get<uint32>();
uint8 const targetRace = fields[1].Get<uint8>();
KnownTitlesMask targetTitles = ParseKnownTitles(fields[2].Get<std::string>());
uint32 const added = MergeTitlesForRace(sourceTitles, sourceRace, targetRace, targetTitles);
if (!added)
continue;
UpdateTitlesForCharacter(trans, targetGuid, targetTitles);
++updatedCharacters;
addedTitles += added;
} while (result->NextRow());
CommitIfNeeded(trans);
LastKnownTitlesByCharacter[sourceGuid] = sourceTitles;
if (updatedCharacters)
LOG_INFO("module.accountboundtitles",
"AccountBoundTitles: propagated {} title(s) from character {} to {} account character(s).",
addedTitles, sourceGuid, updatedCharacters);
}
void BackfillAllTitles()
{
if (!Config.Enabled || !Config.StartupBackfill)
return;
struct TitleCharacterInfo
{
uint32 Guid;
uint8 Race;
KnownTitlesMask Titles;
};
QueryResult result = CharacterDatabase.Query(
"SELECT guid, account, race, COALESCE(knownTitles, '') "
"FROM characters WHERE account <> 0");
if (!result)
return;
std::unordered_map<uint32, std::vector<TitleCharacterInfo>> charactersByAccount;
do
{
Field* fields = result->Fetch();
charactersByAccount[fields[1].Get<uint32>()].push_back({
fields[0].Get<uint32>(),
fields[2].Get<uint8>(),
ParseKnownTitles(fields[3].Get<std::string>())
});
} while (result->NextRow());
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint32 updatedCharacters = 0;
uint32 addedTitles = 0;
for (auto const& [accountId, characters] : charactersByAccount)
{
(void)accountId;
for (TitleCharacterInfo const& target : characters)
{
KnownTitlesMask mergedTitles = target.Titles;
uint32 added = 0;
for (TitleCharacterInfo const& source : characters)
{
if (source.Guid != target.Guid)
added += MergeTitlesForRace(source.Titles, source.Race, target.Race, mergedTitles);
}
if (!added)
continue;
UpdateTitlesForCharacter(trans, target.Guid, mergedTitles);
++updatedCharacters;
addedTitles += added;
}
}
CommitIfNeeded(trans);
LOG_INFO("module.accountboundtitles",
"AccountBoundTitles: startup backfill added {} title(s) to {} character(s).",
addedTitles, updatedCharacters);
}
void LoadModuleConfig()
{
Config.Enabled = AccountBound::IsCategoryEnabled("Titles");
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Titles.StartupBackfill", true);
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Titles.SyncOnCreate", true);
Config.SyncOnSave = sConfigMgr->GetOption<bool>("AccountBound.Titles.SyncOnSave", true);
Config.SyncRealmFirst = sConfigMgr->GetOption<bool>("AccountBound.Titles.SyncRealmFirst", false);
Config.ConvertFactionSpecific = sConfigMgr->GetOption<bool>("AccountBound.Titles.ConvertFactionSpecific", true);
Config.Filter = AccountBound::LoadIdFilter("Titles");
}
}
class AccountBoundTitlesWorldScript : public WorldScript
{
public:
AccountBoundTitlesWorldScript() : WorldScript("AccountBoundTitlesWorldScript", {
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
WORLDHOOK_ON_STARTUP
}) { }
void OnAfterConfigLoad(bool reload) override
{
LoadModuleConfig();
LOG_INFO("module.accountboundtitles",
"AccountBoundTitles: {}. CreateSync={}, SaveSync={}, StartupBackfill={}, RealmFirst={}.",
Config.Enabled ? (reload ? "configuration reloaded" : "configuration loaded") : "disabled",
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
Config.Enabled && Config.SyncOnSave ? "on" : "off",
Config.Enabled && Config.StartupBackfill ? "on" : "off",
Config.Enabled && Config.SyncRealmFirst ? "on" : "off");
}
void OnStartup() override
{
if (!Config.Enabled)
return;
BuildTitleCache();
BackfillAllTitles();
}
};
class AccountBoundTitlesPlayerScript : public PlayerScript
{
public:
AccountBoundTitlesPlayerScript() : PlayerScript("AccountBoundTitlesPlayerScript", {
PLAYERHOOK_ON_LOAD_FROM_DB,
PLAYERHOOK_ON_LOGOUT,
PLAYERHOOK_ON_CREATE,
PLAYERHOOK_ON_SAVE
}) { }
void OnPlayerLoadFromDB(Player* player) override
{
if (player)
LastKnownTitlesByCharacter[player->GetGUID().GetCounter()] = GetPlayerKnownTitles(player);
}
void OnPlayerCreate(Player* player) override
{
if (Config.SyncOnCreate)
BackfillTitlesForCharacter(player);
}
void OnPlayerSave(Player* player) override
{
SyncTitlesFromPlayerToAccount(player);
}
void OnPlayerLogout(Player* player) override
{
if (player)
LastKnownTitlesByCharacter.erase(player->GetGUID().GetCounter());
}
};
void AddAccountBoundTitlesScripts()
{
new AccountBoundTitlesWorldScript();
new AccountBoundTitlesPlayerScript();
}
+18
View File
@@ -0,0 +1,18 @@
void AddAccountBoundAchievementsScripts();
void AddAccountBoundMountsScripts();
void AddAccountBoundPetsScripts();
void AddAccountBoundProfessionsScripts();
void AddAccountBoundReputationsScripts();
void AddAccountBoundTitlesScripts();
void AddAccountWideFriendsScripts();
void AddAccountBoundScripts()
{
AddAccountBoundAchievementsScripts();
AddAccountBoundMountsScripts();
AddAccountBoundPetsScripts();
AddAccountBoundProfessionsScripts();
AddAccountBoundReputationsScripts();
AddAccountBoundTitlesScripts();
AddAccountWideFriendsScripts();
}
+79
View File
@@ -472,6 +472,84 @@ DynamicQuestXP.Level_70_plus = ${ACORE_DYNAMIC_QUEST_XP_LEVEL_70_PLUS}
EOF
}
write_account_bound_conf() {
write_file "$MODULES_ETC_DIR/AccountBound.conf.dist" <<EOF
# Managed by ./setup-modules.sh
AccountBound.Achievements.Enable = 0
AccountBound.Achievements.StartupBackfill = 1
AccountBound.Achievements.SameFactionOnly = 1
AccountBound.Achievements.SyncOnCreate = 1
AccountBound.Achievements.SyncRealmFirst = 0
AccountBound.Achievements.SyncHidden = 0
AccountBound.Achievements.ConvertFactionSpecific = 1
AccountBound.Achievements.SyncUnpairedFactionSpecific = 0
AccountBound.Achievements.AllowList = all
AccountBound.Achievements.BlockList = ""
AccountBound.Mounts.Enable = 1
AccountBound.Mounts.StartupBackfill = 1
AccountBound.Mounts.SyncOnCreate = 1
AccountBound.Mounts.RespectFactionRestrictions = 1
AccountBound.Mounts.ConvertFactionSpecific = 1
AccountBound.Mounts.RequireRiding = 1
AccountBound.Mounts.SyncClassMounts = 1
AccountBound.Mounts.RequireClass = 1
AccountBound.Mounts.ClassMountsSameFactionOnly = 1
AccountBound.Mounts.CleanupInvalid = 1
AccountBound.Mounts.BackfillOnRidingSkillChange = 1
AccountBound.Mounts.AllowList = all
AccountBound.Mounts.BlockList = ""
AccountBound.Pets.Enable = 1
AccountBound.Pets.StartupBackfill = 1
AccountBound.Pets.SyncOnCreate = 1
AccountBound.Pets.SameFactionOnly = 0
AccountBound.Pets.IncludeCompanionSkillLine = 1
AccountBound.Pets.IncludeMinipetSummons = 1
AccountBound.Pets.AllowList = all
AccountBound.Pets.BlockList = ""
AccountBound.Titles.Enable = 0
AccountBound.Titles.StartupBackfill = 1
AccountBound.Titles.SyncOnCreate = 1
AccountBound.Titles.SyncOnSave = 1
AccountBound.Titles.SyncRealmFirst = 0
AccountBound.Titles.ConvertFactionSpecific = 1
AccountBound.Titles.AllowList = all
AccountBound.Titles.BlockList = ""
AccountBound.Reputations.Enable = 0
AccountBound.Reputations.StartupBackfill = 1
AccountBound.Reputations.SyncOnCreate = 1
AccountBound.Reputations.SyncOnChange = 1
AccountBound.Reputations.SameFactionOnly = 1
AccountBound.Reputations.ConvertFactionSpecific = 1
AccountBound.Reputations.SyncUnpairedCrossFaction = 0
AccountBound.Reputations.AllowList = all
AccountBound.Reputations.BlockList = ""
AccountBound.Professions.Enable = 0
AccountBound.Professions.MaxPrimaryProfessions = 11
AccountBound.Professions.Primary.AllowList = all
AccountBound.Professions.Primary.BlockList = ""
AccountBound.Professions.Primary.CountOnlyAllowed = 1
AccountBound.Professions.Primary.EnforceAllowedList = 0
AccountBound.Professions.MaxSkillValue = 450
AccountBound.Professions.StartupBackfill = 1
AccountBound.Professions.SyncOnCreate = 1
AccountBound.Professions.SyncOnLearn = 1
AccountBound.Professions.IncludeSecondaryProfessions = 1
AccountBound.Professions.SyncSkillProgress = 1
AccountBound.Professions.SyncProfessionRanks = 1
AccountBound.Professions.SyncRecipes = 1
AccountBound.Professions.SyncSkillGrantedSpells = 1
AccountBound.Professions.RequireRecipeSkill = 1
AccountBound.Professions.SpellAllowList = ""
AccountBound.Professions.SpellBlockList = ""
AccountBound.Friends.Enable = 1
AccountBound.Friends.SyncOnCreate = 1
AccountBound.Friends.SyncOnlineChanges = 1
AccountBound.Friends.SameFactionOnly = 0
AccountBound.Friends.SyncIntervalSeconds = 3
AccountBound.Friends.StartupBackfill = 1
EOF
}
write_aoe_loot_conf() {
write_file "$MODULES_ETC_DIR/mod_aoe_loot.conf.dist" <<EOF
# Managed by ./setup-modules.sh
@@ -729,6 +807,7 @@ main() {
write_gamemodes_conf
write_playerbots_conf
write_playerbots_ai_conf
write_account_bound_conf
if (( SKIP_SQL )); then
log "local module SQL imports skipped"
else
+35
View File
@@ -0,0 +1,35 @@
-- --------------------------------------------------------
-- Host: 192.168.0.167
-- Server-Version: 8.3.0 - MySQL Community Server - GPL
-- Server-Betriebssystem: Linux
-- HeidiSQL Version: 12.8.0.6908
-- --------------------------------------------------------
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET NAMES utf8 */;
/*!50503 SET NAMES utf8mb4 */;
/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
/*!40103 SET TIME_ZONE='+00:00' */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
-- Exportiere Struktur von Tabelle acore_auth.account_transmog
CREATE TABLE IF NOT EXISTS `account_transmog` (
`account_id` int unsigned NOT NULL,
`unlocked_item_id` int unsigned NOT NULL,
`inventory_type` int unsigned DEFAULT NULL,
`inventory_subtype` int unsigned DEFAULT NULL,
`display_id` int unsigned NOT NULL,
`item_name` varchar(255) COLLATE utf8mb4_general_ci DEFAULT NULL,
UNIQUE KEY `account_item_id` (`account_id`,`unlocked_item_id`) USING BTREE,
UNIQUE KEY `account_display_id` (`account_id`,`display_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
-- Daten-Export vom Benutzer nicht ausgewählt
/*!40103 SET TIME_ZONE=IFNULL(@OLD_TIME_ZONE, 'system') */;
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
/*!40014 SET FOREIGN_KEY_CHECKS=IFNULL(@OLD_FOREIGN_KEY_CHECKS, 1) */;
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40111 SET SQL_NOTES=IFNULL(@OLD_SQL_NOTES, 1) */;
+33
View File
@@ -0,0 +1,33 @@
-- --------------------------------------------------------
-- Host: 192.168.0.167
-- Server-Version: 8.3.0 - MySQL Community Server - GPL
-- Server-Betriebssystem: Linux
-- HeidiSQL Version: 12.8.0.6908
-- --------------------------------------------------------
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET NAMES utf8 */;
/*!50503 SET NAMES utf8mb4 */;
/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
/*!40103 SET TIME_ZONE='+00:00' */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
-- Exportiere Struktur von Tabelle acore_characters.character_transmog
CREATE TABLE IF NOT EXISTS `character_transmog` (
`player_guid` int unsigned DEFAULT NULL,
`slot` varchar(3) CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci NOT NULL DEFAULT '',
`item` int unsigned DEFAULT NULL,
`real_item` int unsigned DEFAULT NULL,
UNIQUE KEY `player_and_slot` (`player_guid`,`slot`) USING BTREE,
KEY `player_and_slot_key` (`player_guid`,`slot`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
-- Daten-Export vom Benutzer nicht ausgewählt
/*!40103 SET TIME_ZONE=IFNULL(@OLD_TIME_ZONE, 'system') */;
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
/*!40014 SET FOREIGN_KEY_CHECKS=IFNULL(@OLD_FOREIGN_KEY_CHECKS, 1) */;
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40111 SET SQL_NOTES=IFNULL(@OLD_SQL_NOTES, 1) */;