Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b5c0a8a27a | |||
| 85adbe19da | |||
| 6f075133f7 | |||
| d9f0d414fc | |||
| 9b0e732fb8 |
@@ -65,6 +65,42 @@ AC_RATE_XP_KILL=1
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# Legacy alias для docker override. Держим синхронно с ACORE_PLAYERBOTS_RANDOM_BOT_AUTOLOGIN.
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AC_AI_PLAYERBOT_RANDOM_BOT_AUTOLOGIN=0
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# ------------------------------------------------------------------------------
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# Playerbots AI / Yandex AI Studio
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# ------------------------------------------------------------------------------
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# Включайте после заполнения YANDEX_AI_API_KEY и YANDEX_AI_FOLDER_ID.
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ACORE_PLAYERBOTS_AI_ENABLED=0
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# Секретный API-ключ сервисного аккаунта Yandex AI Studio.
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# Не коммитьте заполненное значение.
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YANDEX_AI_API_KEY=
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# Идентификатор каталога Yandex Cloud.
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YANDEX_AI_FOLDER_ID=
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# Пусто = gpt://<YANDEX_AI_FOLDER_ID>/aliceai-llm-flash
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YANDEX_AI_MODEL_URI=
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YANDEX_AI_BASE_URL=https://ai.api.cloud.yandex.net/v1
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# Параметры генерации и игрового rate limit.
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PLAYERBOTS_AI_REQUEST_TIMEOUT=12
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PLAYERBOTS_AI_TEMPERATURE=0.4
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PLAYERBOTS_AI_MAX_TOKENS=120
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PLAYERBOTS_AI_HISTORY_MESSAGES=6
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PLAYERBOTS_AI_LOG_API_RESPONSES=1
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# Постоянный кэш классификации команд. 604800 секунд = 7 дней.
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PLAYERBOTS_AI_CLASSIFIER_CACHE_ENABLED=1
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PLAYERBOTS_AI_CLASSIFIER_CACHE_TTL_SECONDS=604800
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PLAYERBOTS_AI_CLASSIFIER_CACHE_MAX_ENTRIES=10000
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ACORE_PLAYERBOTS_AI_COMMANDS_ENABLED=1
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# 1 = доступно всем; 0 = недоступно никому до реализации подписки.
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ACORE_PLAYERBOTS_AI_AVAILABLE_FOR_ALL=1
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ACORE_PLAYERBOTS_AI_PLAYER_COOLDOWN_SECONDS=8
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ACORE_PLAYERBOTS_AI_MAX_QUEUED_REQUESTS=32
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ACORE_PLAYERBOTS_AI_MAX_REPLY_CHARACTERS=240
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ACORE_PLAYERBOTS_AI_DEBUG=0
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# ------------------------------------------------------------------------------
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# Значения по умолчанию для ./create-account.sh
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# ------------------------------------------------------------------------------
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@@ -393,6 +429,14 @@ ACORE_LEARNSPELLS_RIDING_COLD_WEATHER_FLYING=1
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# 1 = включает playerbots.conf, если модуль поддерживается сборкой.
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ACORE_PLAYERBOTS_ENABLED=1
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# 1 = при ./start-server.sh и scripts/prod-deploy.sh автоматически
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# русифицировать имена RNDbot, названия их гильдий и статические сообщения.
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# Ручной повторный запуск: ./localize-playerbots-ru.sh --apply
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ACORE_PLAYERBOTS_RUSSIAN_NAMES=1
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# 1 = разрешить ботам отвечать и участвовать в статическом чате.
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ACORE_PLAYERBOTS_RANDOM_BOT_TALK=1
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# Автологин random bots.
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# Для сервера под соло/кооп лучше оставить 0, если вам нужны только боты в группу по команде.
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ACORE_PLAYERBOTS_RANDOM_BOT_AUTOLOGIN=0
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@@ -412,6 +456,9 @@ ACORE_PLAYERBOTS_RANDOM_BOT_ACCOUNT_COUNT=0
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# После этого ОБЯЗАТЕЛЬНО верните 0.
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ACORE_PLAYERBOTS_DELETE_RANDOM_BOT_ACCOUNTS=0
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# Разовая очистка гильдий randombot перед удалением их аккаунтов.
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ACORE_PLAYERBOTS_DELETE_RANDOM_BOT_GUILDS=0
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# Сколько ботов игрок может одновременно добавить в группу.
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ACORE_PLAYERBOTS_MAX_ADDED_BOTS=9
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+169
@@ -0,0 +1,169 @@
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#!/usr/bin/env bash
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set -euo pipefail
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ROOT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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ENV_FILE="${ENV_FILE:-$ROOT_DIR/.env}"
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GUILD_NAME=""
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ASSUME_YES=0
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if [[ -f "$ENV_FILE" ]]; then
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set -a
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# shellcheck disable=SC1090
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source "$ENV_FILE"
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set +a
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fi
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usage() {
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cat <<EOF
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Usage: $(basename "$0") <guild name> [--yes]
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Permanently deletes a guild and its related character-database records.
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The worldserver must be stopped before running this script.
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Options:
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--yes Skip the interactive confirmation
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-h, --help Show this help
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Examples:
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docker compose stop ac-worldserver
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./delete-guild.sh "Название гильдии"
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./delete-guild.sh "Название гильдии" --yes
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docker compose start ac-worldserver
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EOF
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}
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log() {
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printf '[delete-guild] %s\n' "$*"
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}
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while (($#)); do
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case "$1" in
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--yes)
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ASSUME_YES=1
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shift
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;;
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-h|--help)
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usage
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exit 0
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;;
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-*)
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printf 'Unknown option: %s\n\n' "$1" >&2
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usage >&2
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exit 1
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;;
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*)
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if [[ -n "$GUILD_NAME" ]]; then
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printf 'Only one guild name may be specified\n\n' >&2
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usage >&2
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exit 1
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fi
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GUILD_NAME="$1"
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shift
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;;
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esac
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done
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if [[ -z "$GUILD_NAME" ]]; then
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usage >&2
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exit 1
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fi
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if [[ "$GUILD_NAME" == *$'\n'* || "$GUILD_NAME" == *$'\r'* || "$GUILD_NAME" == *$'\t'* ]]; then
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printf 'Guild name must not contain control characters\n' >&2
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exit 1
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fi
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cd "$ROOT_DIR"
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RUNNING_SERVICES="$(docker compose ps --status running --services)"
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if grep -qx 'ac-worldserver' <<<"$RUNNING_SERVICES"; then
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printf 'ac-worldserver is running. Stop it first:\n docker compose stop ac-worldserver\n' >&2
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exit 1
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fi
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if ! grep -qx 'ac-database' <<<"$RUNNING_SERVICES"; then
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printf 'ac-database is not running. Start it first:\n docker compose up -d ac-database\n' >&2
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exit 1
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fi
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export ACORE_DELETE_GUILD_NAME="$GUILD_NAME"
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SQL_GUILD_NAME="$(python3 <<'PY'
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import os
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value = os.environ["ACORE_DELETE_GUILD_NAME"]
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print("'" + value.replace("\\", "\\\\").replace("'", "\\'") + "'")
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PY
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)"
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GUILD_ROW="$(
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docker compose exec -T ac-database bash -lc \
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'mysql -uroot -p"$MYSQL_ROOT_PASSWORD" --batch --skip-column-names acore_characters' \
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<<<"SELECT guildid, name, leaderguid FROM guild WHERE name = ${SQL_GUILD_NAME} LIMIT 1;"
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)"
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if [[ -z "$GUILD_ROW" ]]; then
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printf 'Guild not found: %s\n' "$GUILD_NAME" >&2
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exit 1
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fi
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IFS=$'\t' read -r GUILD_ID FOUND_NAME LEADER_GUID <<<"$GUILD_ROW"
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log "found guild id=${GUILD_ID}, name=${FOUND_NAME}, leader=${LEADER_GUID}"
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if ((ASSUME_YES == 0)); then
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printf 'This permanently deletes the guild and all items in its bank.\n'
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printf 'Type the guild name to confirm: '
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read -r CONFIRMATION
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if [[ "$CONFIRMATION" != "$FOUND_NAME" ]]; then
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printf 'Confirmation did not match; nothing was deleted.\n' >&2
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exit 1
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fi
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fi
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SQL=$(cat <<EOF
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START TRANSACTION;
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SET @guild_id := ${GUILD_ID};
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CREATE TEMPORARY TABLE delete_guild_members (
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guid INT UNSIGNED NOT NULL PRIMARY KEY
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) ENGINE=MEMORY
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SELECT guid FROM guild_member WHERE guildid = @guild_id;
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CREATE TEMPORARY TABLE delete_guild_bank_items (
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item_guid INT UNSIGNED NOT NULL PRIMARY KEY
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) ENGINE=MEMORY
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SELECT item_guid FROM guild_bank_item WHERE guildid = @guild_id;
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DELETE item_instance
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FROM item_instance
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INNER JOIN delete_guild_bank_items
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ON delete_guild_bank_items.item_guid = item_instance.guid;
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DELETE guild_member_withdraw
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FROM guild_member_withdraw
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INNER JOIN delete_guild_members
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ON delete_guild_members.guid = guild_member_withdraw.guid;
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DELETE FROM guild_bank_eventlog WHERE guildid = @guild_id;
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DELETE FROM guild_eventlog WHERE guildid = @guild_id;
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DELETE FROM guild_bank_right WHERE guildid = @guild_id;
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DELETE FROM guild_bank_item WHERE guildid = @guild_id;
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DELETE FROM guild_bank_tab WHERE guildid = @guild_id;
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DELETE FROM guild_rank WHERE guildid = @guild_id;
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DELETE FROM guild_member WHERE guildid = @guild_id;
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DELETE FROM guild WHERE guildid = @guild_id;
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SET @deleted := ROW_COUNT();
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COMMIT;
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SELECT @guild_id AS guildid, @deleted AS deleted;
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EOF
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)
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log "deleting guild ${FOUND_NAME} (${GUILD_ID})"
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docker compose exec -T ac-database bash -lc \
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'mysql -uroot -p"$MYSQL_ROOT_PASSWORD" --show-warnings acore_characters' <<<"$SQL"
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log "guild deleted"
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File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,43 @@
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services:
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playerbots-ai:
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container_name: playerbots-ai
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image: moonwell/playerbots-ai:local
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build:
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context: ./services/playerbots-ai
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dockerfile: Dockerfile
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networks:
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- ac-network
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restart: unless-stopped
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environment:
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PLAYERBOTS_AI_PORT: "8080"
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PLAYERBOTS_AI_REQUEST_TIMEOUT: "${PLAYERBOTS_AI_REQUEST_TIMEOUT:-12}"
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PLAYERBOTS_AI_TEMPERATURE: "${PLAYERBOTS_AI_TEMPERATURE:-0.4}"
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PLAYERBOTS_AI_MAX_TOKENS: "${PLAYERBOTS_AI_MAX_TOKENS:-120}"
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PLAYERBOTS_AI_MAX_REPLY_CHARACTERS: "${ACORE_PLAYERBOTS_AI_MAX_REPLY_CHARACTERS:-240}"
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PLAYERBOTS_AI_HISTORY_MESSAGES: "${PLAYERBOTS_AI_HISTORY_MESSAGES:-6}"
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PLAYERBOTS_AI_COMMANDS_ENABLED: "${ACORE_PLAYERBOTS_AI_COMMANDS_ENABLED:-1}"
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PLAYERBOTS_AI_LOG_API_RESPONSES: "${PLAYERBOTS_AI_LOG_API_RESPONSES:-1}"
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PLAYERBOTS_AI_CLASSIFIER_CACHE_ENABLED: "${PLAYERBOTS_AI_CLASSIFIER_CACHE_ENABLED:-1}"
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PLAYERBOTS_AI_CLASSIFIER_CACHE_DB: "/data/classifier-cache.sqlite3"
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PLAYERBOTS_AI_CLASSIFIER_CACHE_TTL_SECONDS: "${PLAYERBOTS_AI_CLASSIFIER_CACHE_TTL_SECONDS:-604800}"
|
||||
PLAYERBOTS_AI_CLASSIFIER_CACHE_MAX_ENTRIES: "${PLAYERBOTS_AI_CLASSIFIER_CACHE_MAX_ENTRIES:-10000}"
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PLAYERBOTS_AI_SYSTEM_PROMPT: "${PLAYERBOTS_AI_SYSTEM_PROMPT:-}"
|
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YANDEX_AI_API_KEY: "${YANDEX_AI_API_KEY:-}"
|
||||
YANDEX_AI_FOLDER_ID: "${YANDEX_AI_FOLDER_ID:-}"
|
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YANDEX_AI_MODEL_URI: "${YANDEX_AI_MODEL_URI:-}"
|
||||
YANDEX_AI_BASE_URL: "${YANDEX_AI_BASE_URL:-https://ai.api.cloud.yandex.net/v1}"
|
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volumes:
|
||||
- playerbots-ai-cache:/data
|
||||
healthcheck:
|
||||
test:
|
||||
- CMD
|
||||
- python
|
||||
- -c
|
||||
- "import urllib.request; urllib.request.urlopen('http://127.0.0.1:8080/health', timeout=2)"
|
||||
interval: 5s
|
||||
timeout: 3s
|
||||
retries: 12
|
||||
|
||||
ac-worldserver:
|
||||
stdin_open: true
|
||||
tty: true
|
||||
@@ -9,3 +48,6 @@ services:
|
||||
- ./modules:/azerothcore/modules:ro
|
||||
- ./lua_scripts:/azerothcore/lua_scripts
|
||||
- ./client_patch/enUS/DBFilesClient/LFGDungeons.dbc:/azerothcore/env/dist/data/dbc/LFGDungeons.dbc:ro
|
||||
|
||||
volumes:
|
||||
playerbots-ai-cache:
|
||||
|
||||
@@ -1,4 +1,16 @@
|
||||
services:
|
||||
playerbots-ai:
|
||||
deploy:
|
||||
resources:
|
||||
limits:
|
||||
cpus: '0.5'
|
||||
memory: 128M
|
||||
logging:
|
||||
driver: "json-file"
|
||||
options:
|
||||
max-size: "20m"
|
||||
max-file: "3"
|
||||
|
||||
ac-database:
|
||||
command: >
|
||||
--innodb_buffer_pool_size=4G
|
||||
|
||||
-1715993
File diff suppressed because it is too large
Load Diff
+44
-1
@@ -15,6 +15,7 @@ fi
|
||||
IMPORT_MYTHICPLUS_SQL="${ACORE_IMPORT_MYTHICPLUS_SQL:-1}"
|
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IMPORT_STORE_SQL="${ACORE_IMPORT_STORE_SQL:-1}"
|
||||
IMPORT_ENCOUNTER_JOURNAL_SQL="${ACORE_IMPORT_ENCOUNTER_JOURNAL_SQL:-1}"
|
||||
PLAYERBOTS_RUSSIAN_NAMES="${ACORE_PLAYERBOTS_RUSSIAN_NAMES:-1}"
|
||||
|
||||
usage() {
|
||||
cat <<EOF
|
||||
@@ -22,7 +23,8 @@ Usage: $(basename "$0")
|
||||
|
||||
Imports required custom SQL that lives outside the normal AzerothCore module paths.
|
||||
Currently this bootstraps the MythicPlus and Store Lua packages, plus module strings
|
||||
that are not covered by the normal module SQL import path in this deployment.
|
||||
and playerbot localization data not covered by the normal module SQL import path
|
||||
in this deployment.
|
||||
EOF
|
||||
}
|
||||
|
||||
@@ -189,6 +191,28 @@ import_store_sql() {
|
||||
mysql_exec "" "CREATE DATABASE IF NOT EXISTS \`store\` CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci;"
|
||||
fi
|
||||
|
||||
# Unlike the rest of Store.sql, this is a repeatable migration. It ensures
|
||||
# existing store databases receive the global switch without overwriting a
|
||||
# value later changed by an administrator.
|
||||
mysql_exec "store" "
|
||||
CREATE TABLE IF NOT EXISTS \`store_config\` (
|
||||
\`id\` TINYINT UNSIGNED NOT NULL,
|
||||
\`enabled\` TINYINT UNSIGNED NOT NULL DEFAULT 0,
|
||||
PRIMARY KEY (\`id\`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
|
||||
INSERT IGNORE INTO \`store_config\` (\`id\`, \`enabled\`) VALUES (1, 0);
|
||||
"
|
||||
|
||||
# Store.sql is a one-time bootstrap, not a repeatable migration. It
|
||||
# contains UPDATE and DELETE statements that would overwrite values
|
||||
# maintained in the live store database. The canonical services table is
|
||||
# created by the initial bootstrap, so its presence also protects
|
||||
# installations created before this guard was introduced.
|
||||
if database_exists "store" && table_exists "store" "store_services"; then
|
||||
log "store database already initialized, skipping one-time Store.sql bootstrap"
|
||||
return 0
|
||||
fi
|
||||
|
||||
temp_sql="$(mktemp)"
|
||||
|
||||
{
|
||||
@@ -235,6 +259,23 @@ import_aoe_loot_sql() {
|
||||
import_sql_file "acore_world" "$aoe_loot_sql_file"
|
||||
}
|
||||
|
||||
import_playerbots_ru_sql() {
|
||||
local names_sql_file="$ROOT_DIR/modules/mod-playerbots/data/sql/characters/updates/2026_07_30_00_playerbots_russian_names.sql"
|
||||
|
||||
if [[ "$PLAYERBOTS_RUSSIAN_NAMES" == "0" ]]; then
|
||||
log "Russian playerbot localization disabled, skipping name pools"
|
||||
return 0
|
||||
fi
|
||||
|
||||
if table_exists "acore_characters" "playerbots_names_ru" && \
|
||||
table_exists "acore_characters" "playerbots_guild_names_ru"; then
|
||||
log "Russian playerbot name pools already exist, skipping"
|
||||
return 0
|
||||
fi
|
||||
|
||||
import_sql_file "acore_characters" "$names_sql_file"
|
||||
}
|
||||
|
||||
configure_server_motd() {
|
||||
log "configuring MoonWell login message"
|
||||
mysql_exec "acore_auth" "
|
||||
@@ -304,6 +345,7 @@ fi
|
||||
require_integer_flag "ACORE_IMPORT_MYTHICPLUS_SQL" "$IMPORT_MYTHICPLUS_SQL"
|
||||
require_integer_flag "ACORE_IMPORT_STORE_SQL" "$IMPORT_STORE_SQL"
|
||||
require_integer_flag "ACORE_IMPORT_ENCOUNTER_JOURNAL_SQL" "$IMPORT_ENCOUNTER_JOURNAL_SQL"
|
||||
require_integer_flag "ACORE_PLAYERBOTS_RUSSIAN_NAMES" "$PLAYERBOTS_RUSSIAN_NAMES"
|
||||
|
||||
cd "$ROOT_DIR"
|
||||
|
||||
@@ -314,6 +356,7 @@ fi
|
||||
|
||||
import_mythicplus_sql
|
||||
import_aoe_loot_sql
|
||||
import_playerbots_ru_sql
|
||||
import_encounter_journal_sql
|
||||
import_store_sql
|
||||
configure_server_motd
|
||||
|
||||
@@ -0,0 +1,213 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)"
|
||||
cd "$SCRIPT_DIR"
|
||||
|
||||
MODE="${1:---dry-run}"
|
||||
CHARACTER_NAMES_SQL="modules/mod-playerbots/data/sql/characters/updates/2026_07_30_00_playerbots_russian_names.sql"
|
||||
BOT_TEXTS_SQL="modules/mod-playerbots/data/sql/playerbots/updates/2026_07_30_00_ai_playerbot_russian_texts.sql"
|
||||
|
||||
case "$MODE" in
|
||||
--dry-run | --apply) ;;
|
||||
*)
|
||||
echo "Usage: $0 [--dry-run|--apply]" >&2
|
||||
exit 2
|
||||
;;
|
||||
esac
|
||||
|
||||
if ! docker compose ps --status running --services | grep -qx "ac-database"; then
|
||||
echo "ac-database must be running." >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mysql_query() {
|
||||
local database="$1"
|
||||
local sql="$2"
|
||||
docker compose exec -T ac-database bash -lc \
|
||||
"mysql --default-character-set=utf8mb4 -N -s -uroot -p\"\$MYSQL_ROOT_PASSWORD\" \"$database\"" <<<"$sql"
|
||||
}
|
||||
|
||||
import_sql() {
|
||||
local database="$1"
|
||||
local file_path="$2"
|
||||
docker compose exec -T ac-database bash -lc \
|
||||
"mysql --default-character-set=utf8mb4 -uroot -p\"\$MYSQL_ROOT_PASSWORD\" \"$database\"" <"$file_path"
|
||||
}
|
||||
|
||||
read -r bot_count guild_count < <(
|
||||
mysql_query acore_characters "
|
||||
SELECT
|
||||
COUNT(DISTINCT CASE
|
||||
WHEN REGEXP_LIKE(c.name, '^[[:ascii:]]+$') THEN c.guid
|
||||
END),
|
||||
COUNT(DISTINCT CASE
|
||||
WHEN REGEXP_LIKE(g.name, '^[[:ascii:]]+$') THEN g.guildid
|
||||
END)
|
||||
FROM characters c
|
||||
JOIN acore_playerbots.playerbots_account_type pat
|
||||
ON pat.account_id = c.account AND pat.account_type = 1
|
||||
LEFT JOIN guild g ON g.leaderguid = c.guid;
|
||||
"
|
||||
)
|
||||
|
||||
echo "RNDbot characters to rename: $bot_count"
|
||||
echo "RNDbot-led guilds to rename: $guild_count"
|
||||
|
||||
if [[ "$MODE" == "--dry-run" ]]; then
|
||||
echo "Dry run only. Stop ac-worldserver and run '$0 --apply' to apply."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if docker compose ps --status running --services | grep -qx "ac-worldserver"; then
|
||||
echo "Refusing to rename live characters while ac-worldserver is running." >&2
|
||||
echo "Stop it with: docker compose stop ac-worldserver" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
import_sql acore_characters "$CHARACTER_NAMES_SQL"
|
||||
import_sql acore_playerbots "$BOT_TEXTS_SQL"
|
||||
|
||||
mysql_query acore_characters "
|
||||
SET NAMES utf8mb4;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS moonwell_playerbot_name_backup (
|
||||
guid INT UNSIGNED NOT NULL,
|
||||
original_name VARCHAR(12) CHARACTER SET utf8mb4 COLLATE utf8mb4_bin NOT NULL,
|
||||
localized_name VARCHAR(12) CHARACTER SET utf8mb4 COLLATE utf8mb4_bin NOT NULL,
|
||||
changed_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
PRIMARY KEY (guid),
|
||||
UNIQUE KEY uq_moonwell_playerbot_localized_name (localized_name)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS moonwell_playerbot_guild_name_backup (
|
||||
guildid INT UNSIGNED NOT NULL,
|
||||
original_name VARCHAR(24) NOT NULL,
|
||||
localized_name VARCHAR(24) NOT NULL,
|
||||
changed_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
PRIMARY KEY (guildid),
|
||||
UNIQUE KEY uq_moonwell_playerbot_localized_guild_name (localized_name)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
|
||||
DROP TEMPORARY TABLE IF EXISTS tmp_moonwell_available_names;
|
||||
CREATE TEMPORARY TABLE tmp_moonwell_available_names AS
|
||||
SELECT
|
||||
n.gender,
|
||||
n.name,
|
||||
ROW_NUMBER() OVER (PARTITION BY n.gender ORDER BY n.name_id) AS row_number_in_category
|
||||
FROM playerbots_names_ru n
|
||||
LEFT JOIN characters used
|
||||
ON used.name = CONVERT(n.name USING utf8mb4) COLLATE utf8mb4_bin
|
||||
LEFT JOIN moonwell_playerbot_name_backup reserved
|
||||
ON reserved.localized_name = CONVERT(n.name USING utf8mb4) COLLATE utf8mb4_bin
|
||||
WHERE used.guid IS NULL
|
||||
AND reserved.guid IS NULL;
|
||||
|
||||
DROP TEMPORARY TABLE IF EXISTS tmp_moonwell_bot_targets;
|
||||
CREATE TEMPORARY TABLE tmp_moonwell_bot_targets AS
|
||||
SELECT
|
||||
c.guid,
|
||||
c.name AS original_name,
|
||||
CASE
|
||||
WHEN c.race IN (1, 5) THEN c.gender
|
||||
WHEN c.race = 7 THEN 2 + c.gender
|
||||
WHEN c.race = 3 THEN 4 + c.gender
|
||||
WHEN c.race = 4 THEN 6 + c.gender
|
||||
WHEN c.race = 11 THEN 8 + c.gender
|
||||
WHEN c.race = 2 THEN 10 + c.gender
|
||||
WHEN c.race = 8 THEN 12 + c.gender
|
||||
WHEN c.race = 6 THEN 14 + c.gender
|
||||
WHEN c.race = 10 THEN 16 + c.gender
|
||||
END AS name_category,
|
||||
ROW_NUMBER() OVER (
|
||||
PARTITION BY CASE
|
||||
WHEN c.race IN (1, 5) THEN c.gender
|
||||
WHEN c.race = 7 THEN 2 + c.gender
|
||||
WHEN c.race = 3 THEN 4 + c.gender
|
||||
WHEN c.race = 4 THEN 6 + c.gender
|
||||
WHEN c.race = 11 THEN 8 + c.gender
|
||||
WHEN c.race = 2 THEN 10 + c.gender
|
||||
WHEN c.race = 8 THEN 12 + c.gender
|
||||
WHEN c.race = 6 THEN 14 + c.gender
|
||||
WHEN c.race = 10 THEN 16 + c.gender
|
||||
END
|
||||
ORDER BY c.guid
|
||||
) AS row_number_in_category
|
||||
FROM characters c
|
||||
JOIN acore_playerbots.playerbots_account_type pat
|
||||
ON pat.account_id = c.account AND pat.account_type = 1
|
||||
WHERE REGEXP_LIKE(c.name, '^[[:ascii:]]+$');
|
||||
|
||||
DROP TEMPORARY TABLE IF EXISTS tmp_moonwell_character_renames;
|
||||
CREATE TEMPORARY TABLE tmp_moonwell_character_renames AS
|
||||
SELECT t.guid, t.original_name, n.name AS localized_name
|
||||
FROM tmp_moonwell_bot_targets t
|
||||
JOIN tmp_moonwell_available_names n
|
||||
ON n.gender = t.name_category
|
||||
AND n.row_number_in_category = t.row_number_in_category;
|
||||
|
||||
START TRANSACTION;
|
||||
INSERT IGNORE INTO moonwell_playerbot_name_backup (guid, original_name, localized_name)
|
||||
SELECT guid, original_name, localized_name
|
||||
FROM tmp_moonwell_character_renames;
|
||||
|
||||
UPDATE characters c
|
||||
JOIN moonwell_playerbot_name_backup b ON b.guid = c.guid
|
||||
SET c.name = b.localized_name
|
||||
WHERE c.name = b.original_name;
|
||||
|
||||
DELETE declined
|
||||
FROM character_declinedname declined
|
||||
JOIN moonwell_playerbot_name_backup b ON b.guid = declined.guid;
|
||||
COMMIT;
|
||||
|
||||
DROP TEMPORARY TABLE IF EXISTS tmp_moonwell_available_guild_names;
|
||||
CREATE TEMPORARY TABLE tmp_moonwell_available_guild_names AS
|
||||
SELECT
|
||||
n.name,
|
||||
ROW_NUMBER() OVER (ORDER BY n.name_id) AS row_number_in_pool
|
||||
FROM playerbots_guild_names_ru n
|
||||
LEFT JOIN guild used ON used.name = n.name
|
||||
LEFT JOIN moonwell_playerbot_guild_name_backup reserved
|
||||
ON reserved.localized_name = n.name
|
||||
WHERE used.guildid IS NULL
|
||||
AND reserved.guildid IS NULL;
|
||||
|
||||
DROP TEMPORARY TABLE IF EXISTS tmp_moonwell_guild_targets;
|
||||
CREATE TEMPORARY TABLE tmp_moonwell_guild_targets AS
|
||||
SELECT
|
||||
g.guildid,
|
||||
g.name AS original_name,
|
||||
ROW_NUMBER() OVER (ORDER BY g.guildid) AS row_number_in_pool
|
||||
FROM guild g
|
||||
JOIN characters leader ON leader.guid = g.leaderguid
|
||||
JOIN acore_playerbots.playerbots_account_type pat
|
||||
ON pat.account_id = leader.account AND pat.account_type = 1
|
||||
WHERE REGEXP_LIKE(g.name, '^[[:ascii:]]+$');
|
||||
|
||||
START TRANSACTION;
|
||||
INSERT IGNORE INTO moonwell_playerbot_guild_name_backup (guildid, original_name, localized_name)
|
||||
SELECT t.guildid, t.original_name, n.name
|
||||
FROM tmp_moonwell_guild_targets t
|
||||
JOIN tmp_moonwell_available_guild_names n
|
||||
ON n.row_number_in_pool = t.row_number_in_pool;
|
||||
|
||||
UPDATE guild g
|
||||
JOIN moonwell_playerbot_guild_name_backup b ON b.guildid = g.guildid
|
||||
SET g.name = b.localized_name
|
||||
WHERE g.name = b.original_name;
|
||||
COMMIT;
|
||||
"
|
||||
|
||||
read -r renamed_bot_count renamed_guild_count < <(
|
||||
mysql_query acore_characters "
|
||||
SELECT
|
||||
(SELECT COUNT(*) FROM moonwell_playerbot_name_backup),
|
||||
(SELECT COUNT(*) FROM moonwell_playerbot_guild_name_backup);
|
||||
"
|
||||
)
|
||||
|
||||
echo "Localized RNDbot characters: $renamed_bot_count"
|
||||
echo "Localized RNDbot-led guilds: $renamed_guild_count"
|
||||
echo "Static ruRU texts and Russian name pools are installed."
|
||||
@@ -64,7 +64,8 @@ local KEYS = {
|
||||
rewardCount_7 = 27,
|
||||
rewardCount_8 = 28,
|
||||
new = 29,
|
||||
enabled = 30
|
||||
enabled = 30,
|
||||
previewDisplayId = 31
|
||||
},
|
||||
}
|
||||
|
||||
@@ -86,7 +87,14 @@ end
|
||||
|
||||
local StoreHandler = AIO.AddHandlers("STORE_CLIENT", {})
|
||||
|
||||
function StoreHandler.FrameData(player, services, links, nav, currencies, rank)
|
||||
function StoreHandler.FrameData(player, storeEnabled, services, links, nav, currencies, rank)
|
||||
SHOP_UI["Vars"].storeEnabled = storeEnabled == 1
|
||||
SHOP_UI.StoreAvailability_Update()
|
||||
|
||||
if not SHOP_UI["Vars"].storeEnabled then
|
||||
return
|
||||
end
|
||||
|
||||
SHOP_UI["Data"].services = services
|
||||
SHOP_UI["Data"].links = links
|
||||
SHOP_UI["Data"].nav = nav
|
||||
@@ -112,6 +120,7 @@ SHOP_UI = {
|
||||
currentPage = 1,
|
||||
maxPages = 1,
|
||||
accountRank = 0,
|
||||
storeEnabled = false,
|
||||
["playerCurrencies"] = {}
|
||||
},
|
||||
["Data"] = {
|
||||
@@ -145,6 +154,12 @@ function SHOP_UI.MainFrame_Create()
|
||||
shopFrame.Title:SetShadowOffset(1, -1)
|
||||
shopFrame.Title:SetPoint("TOP", shopFrame, "TOP", 0, -3)
|
||||
shopFrame.Title:SetText("|cffedd100Лавка Лунной Жрицы|r")
|
||||
|
||||
shopFrame.UnavailableText = shopFrame:CreateFontString()
|
||||
shopFrame.UnavailableText:SetFont("Fonts\\FRIZQT__.TTF", 24, "OUTLINE")
|
||||
shopFrame.UnavailableText:SetShadowOffset(1, -1)
|
||||
shopFrame.UnavailableText:SetPoint("CENTER", shopFrame, "CENTER", 85, 0)
|
||||
shopFrame.UnavailableText:SetText("|cffedd100Извините, магазин ещё не работает|r")
|
||||
|
||||
-- create navigation button placeholders, pass parent as arg
|
||||
SHOP_UI.NavButtons_Create(shopFrame)
|
||||
@@ -188,6 +203,7 @@ function SHOP_UI.MainFrame_Create()
|
||||
shopFrame:SetScript(
|
||||
"OnShow",
|
||||
function()
|
||||
AIO.Handle("STORE_SERVER", "FrameData")
|
||||
AIO.Handle("STORE_SERVER", "UpdateCurrencies")
|
||||
PlaySound("AuctionWindowOpen", "Master")
|
||||
end
|
||||
@@ -206,6 +222,32 @@ function SHOP_UI.MainFrame_Create()
|
||||
tinsert(UISpecialFrames, shopFrame:GetName())
|
||||
|
||||
SHOP_UI["FRAME"] = shopFrame
|
||||
SHOP_UI.StoreAvailability_Update()
|
||||
end
|
||||
|
||||
function SHOP_UI.StoreAvailability_Update()
|
||||
local enabled = SHOP_UI["Vars"].storeEnabled
|
||||
|
||||
if SHOP_UI["FRAME"] and SHOP_UI["FRAME"].UnavailableText then
|
||||
if enabled then
|
||||
SHOP_UI["FRAME"].UnavailableText:Hide()
|
||||
else
|
||||
SHOP_UI["FRAME"].UnavailableText:Show()
|
||||
end
|
||||
end
|
||||
|
||||
for _, collectionName in pairs({"NAV_BUTTONS", "SERVICE_BUTTONS", "PAGING_ELEMENTS", "CURRENCY_BUTTONS"}) do
|
||||
local collection = SHOP_UI[collectionName]
|
||||
if collection and not enabled then
|
||||
for _, element in pairs(collection) do
|
||||
element:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if SHOP_UI["MODEL_FRAME"] and not enabled then
|
||||
SHOP_UI["MODEL_FRAME"]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
-- create navigation button placeholders
|
||||
@@ -503,7 +545,7 @@ function SHOP_UI.ServiceBoxes_Create(parent)
|
||||
if(self.Type == 1 and service.Flags == 1) then
|
||||
SHOP_UI.ModelFrame_ShowPlayer(self.Rewards)
|
||||
elseif((self.Type == 3 or self.Type == 4) and self.DisplayId > 0) then -- Handler for creatures with models
|
||||
SHOP_UI.ModelFrame_ShowCreature(self.DisplayId)
|
||||
SHOP_UI.ModelFrame_ShowCreature(self.DisplayId, self.PreviewDisplayId)
|
||||
end
|
||||
-- Parchment page sound
|
||||
PlaySound(836)
|
||||
@@ -614,6 +656,7 @@ function SHOP_UI.ServiceBoxes_Update()
|
||||
service.Currency = serviceData[KEYS.service.currency]
|
||||
service.TooltipHyperlink = serviceData[KEYS.service.hyperlink]
|
||||
service.DisplayId = serviceData[KEYS.service.displayId]
|
||||
service.PreviewDisplayId = serviceData[KEYS.service.previewDisplayId] or 0
|
||||
service.Discount = serviceData[KEYS.service.discount]
|
||||
service.Flags = serviceData[KEYS.service.flags]
|
||||
service.New = serviceData[KEYS.service.new]
|
||||
@@ -1150,7 +1193,7 @@ function SHOP_UI.ModelFrame_ShowPlayer(displayId)
|
||||
PlaySound("INTERFACESOUND_GAMESCROLLBUTTON", "Master")
|
||||
end
|
||||
|
||||
function SHOP_UI.ModelFrame_ShowCreature(displayId)
|
||||
function SHOP_UI.ModelFrame_ShowCreature(creatureEntry, previewDisplayId)
|
||||
-- hacky ass model frame handling
|
||||
-- hide model frames
|
||||
if(SHOP_UI["MODEL_FRAME"].playerModel:IsShown()) then
|
||||
@@ -1161,7 +1204,11 @@ function SHOP_UI.ModelFrame_ShowCreature(displayId)
|
||||
SHOP_UI["MODEL_FRAME"]:Hide()
|
||||
|
||||
-- set the correct unit and show frame
|
||||
SHOP_UI["MODEL_FRAME"].creatureModel:SetCreature(displayId)
|
||||
if(previewDisplayId and previewDisplayId > 0) then
|
||||
SHOP_UI["MODEL_FRAME"].creatureModel:SetCreature(creatureEntry, previewDisplayId)
|
||||
else
|
||||
SHOP_UI["MODEL_FRAME"].creatureModel:SetCreature(creatureEntry)
|
||||
end
|
||||
SHOP_UI["MODEL_FRAME"].creatureModel:Show()
|
||||
SHOP_UI["MODEL_FRAME"]:Show()
|
||||
|
||||
|
||||
@@ -59,7 +59,8 @@ local KEYS = {
|
||||
rewardCount_7 = 27,
|
||||
rewardCount_8 = 28,
|
||||
new = 29,
|
||||
enabled = 30
|
||||
enabled = 30,
|
||||
previewDisplayId = 31
|
||||
},
|
||||
}
|
||||
|
||||
@@ -139,6 +140,8 @@ function ServiceData.Load()
|
||||
Query:GetUInt32(KEYS.service.rewardCount_7),
|
||||
Query:GetUInt32(KEYS.service.rewardCount_8),
|
||||
Query:GetUInt32(KEYS.service.new),
|
||||
Query:GetUInt32(KEYS.service.enabled),
|
||||
0,
|
||||
}
|
||||
end
|
||||
until not Query:NextRow()
|
||||
@@ -224,6 +227,27 @@ function CreatureDisplays.Load()
|
||||
until not ModelQuery:NextRow()
|
||||
end
|
||||
end
|
||||
|
||||
-- Keep the creature entry for the stock preview path, but also send its
|
||||
-- primary CreatureDisplayInfo ID. WarcraftXL can apply that display
|
||||
-- directly, avoiding stale or missing client creature-cache records.
|
||||
for _, service in pairs(ServiceData.Cache) do
|
||||
local serviceType = service[KEYS.service.serviceType]
|
||||
local entry = service[KEYS.service.displayOrEntry]
|
||||
if ((serviceType == 3 or serviceType == 4) and entry > 0) then
|
||||
local creature = CreatureDisplays.Cache[entry]
|
||||
local displayId = 0
|
||||
if (creature) then
|
||||
for modelIndex = 11, 14 do
|
||||
if (creature[modelIndex] and creature[modelIndex] > 0) then
|
||||
displayId = creature[modelIndex]
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
service[KEYS.service.previewDisplayId] = displayId
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LinkData.Load()
|
||||
|
||||
@@ -15,7 +15,8 @@ local CONFIG = {
|
||||
tooHighLevel = "Уровень персонажа слишком высок",
|
||||
mailBody = "Благодарим за покупку в Лавке Лунной Жрицы!",
|
||||
-- The service name is prefixed to this message
|
||||
successfulPurchase = "Покупка успешно совершена!"
|
||||
successfulPurchase = "Покупка успешно совершена!",
|
||||
storeUnavailable = "Магазин пока не работает"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,11 +61,31 @@ local KEYS = GetDataStructKeys();
|
||||
|
||||
local StoreHandler = AIO.AddHandlers("STORE_SERVER", {})
|
||||
|
||||
local function IsStoreEnabled()
|
||||
local query = WorldDBQuery("SELECT `enabled` FROM `store`.`store_config` WHERE `id` = 1 LIMIT 1;")
|
||||
return query and query:GetUInt32(0) == 1
|
||||
end
|
||||
|
||||
function StoreHandler.FrameData(player)
|
||||
AIO.Handle(player, "STORE_CLIENT", "FrameData", GetServiceData(), GetLinkData(), GetNavData(), GetCurrencyData(), player:GetGMRank())
|
||||
local enabled = IsStoreEnabled()
|
||||
AIO.Handle(
|
||||
player,
|
||||
"STORE_CLIENT",
|
||||
"FrameData",
|
||||
enabled and 1 or 0,
|
||||
enabled and GetServiceData() or {},
|
||||
enabled and GetLinkData() or {},
|
||||
enabled and GetNavData() or {},
|
||||
enabled and GetCurrencyData() or {},
|
||||
player:GetGMRank()
|
||||
)
|
||||
end
|
||||
|
||||
function StoreHandler.UpdateCurrencies(player)
|
||||
if not IsStoreEnabled() then
|
||||
return
|
||||
end
|
||||
|
||||
local tmp = {}
|
||||
for currencyId, currency in pairs(GetCurrencyData()) do
|
||||
local val = 0
|
||||
@@ -87,6 +108,11 @@ function StoreHandler.UpdateCurrencies(player)
|
||||
end
|
||||
|
||||
function StoreHandler.Purchase(player, serviceId)
|
||||
if not IsStoreEnabled() then
|
||||
player:SendAreaTriggerMessage(CONFIG.strings.storeUnavailable)
|
||||
return
|
||||
end
|
||||
|
||||
local services = GetServiceData()
|
||||
|
||||
-- See if the requested service exists
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "QuestDef.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
@@ -31,6 +32,8 @@ namespace MoonWell::PlayerGuide
|
||||
return;
|
||||
if (!player || !player->GetSession() || player->IsBeingTeleported())
|
||||
return;
|
||||
if (player->GetSession()->IsBot())
|
||||
return;
|
||||
|
||||
Payload p = sPlayerGuideMgr->BuildFor(player);
|
||||
std::string json = sPlayerGuideMgr->SerializeJson(p);
|
||||
|
||||
@@ -25,6 +25,29 @@ namespace MoonWell::PlayerGuide
|
||||
// The mgr clamps its configured chunk size into a safe range.
|
||||
constexpr std::size_t HARD_LIMIT = 250;
|
||||
|
||||
std::size_t Utf8ChunkSize(std::string_view body, std::size_t offset,
|
||||
std::size_t budget)
|
||||
{
|
||||
std::size_t take = std::min(budget, body.size() - offset);
|
||||
if (offset + take == body.size())
|
||||
return take;
|
||||
|
||||
// A chunk must not end between a UTF-8 leading byte and one of
|
||||
// its continuation bytes. Chat packet validation rejects such
|
||||
// an individually invalid string before the addon can reassemble
|
||||
// the complete JSON payload.
|
||||
while (take > 0 &&
|
||||
(static_cast<unsigned char>(body[offset + take]) & 0xC0) == 0x80)
|
||||
{
|
||||
--take;
|
||||
}
|
||||
|
||||
// The configured budget is clamped to at least 64 bytes, so a
|
||||
// valid UTF-8 code point always fits. Keep a defensive fallback
|
||||
// for malformed input to guarantee forward progress.
|
||||
return take > 0 ? take : std::min(budget, body.size() - offset);
|
||||
}
|
||||
|
||||
void SendOneChunk(Player* player, std::string_view command,
|
||||
uint32 seq, uint32 total, std::string_view body)
|
||||
{
|
||||
@@ -71,16 +94,20 @@ namespace MoonWell::PlayerGuide
|
||||
return;
|
||||
}
|
||||
|
||||
// Multi-chunk: split blindly by byte budget. JSON tolerates
|
||||
// concatenation on the client.
|
||||
uint32 total = static_cast<uint32>(
|
||||
(body.size() + budget - 1) / budget);
|
||||
uint32 seq = 1;
|
||||
for (std::size_t off = 0; off < body.size(); off += budget, ++seq)
|
||||
// Calculate UTF-8-safe slices first because backing up from a
|
||||
// continuation byte can increase the number of chunks.
|
||||
std::vector<std::string_view> chunks;
|
||||
for (std::size_t off = 0; off < body.size();)
|
||||
{
|
||||
std::size_t take = std::min(budget, body.size() - off);
|
||||
SendOneChunk(player, command, seq, total,
|
||||
std::string_view(body.data() + off, take));
|
||||
std::size_t take = Utf8ChunkSize(body, off, budget);
|
||||
chunks.emplace_back(body.data() + off, take);
|
||||
off += take;
|
||||
}
|
||||
|
||||
uint32 total = static_cast<uint32>(chunks.size());
|
||||
for (uint32 i = 0; i < total; ++i)
|
||||
{
|
||||
SendOneChunk(player, command, i + 1, total, chunks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,114 @@
|
||||
# MoonWell Playerbots AI
|
||||
|
||||
This module sends a local `/say` or public-channel message to the LLM only when
|
||||
a real player mentions the complete name of an online bot. A channel bot must
|
||||
be a channel member; a `/say` bot must be within the server's normal listening
|
||||
range. HTTP work runs outside the AzerothCore world thread.
|
||||
|
||||
Alice AI LLM Flash can classify direct natural-language requests into a small
|
||||
allowlisted set of native playerbots commands. The server validates the command
|
||||
again and executes it only against the addressed bot; existing playerbots
|
||||
ownership and group security checks still apply.
|
||||
|
||||
The routing prompt covers party movement and combat, LFG, combat/non-combat
|
||||
strategies, spells, RTI/RTSC, focus healing, loot lists, inventory operations,
|
||||
quests, pets, talents, glyphs, maintenance, and information commands documented
|
||||
in the upstream Playerbot Commands wiki. Administrative, console, account,
|
||||
debug/cheat, and destructive `destroy`/`drop`/mail commands are intentionally
|
||||
not executable through the LLM.
|
||||
|
||||
Common Russian movement/combat phrases use a deterministic fast path. Other
|
||||
requests first pass through a command-only classifier; ordinary conversation is
|
||||
then sent separately to the roleplay prompt. While AI routing is enabled, the
|
||||
legacy public-channel parser is bypassed and `setup-modules.sh` also forces
|
||||
`AiPlayerbot.RandomBotTalk = 0`. RandomBotTalk consumes incoming chat packets
|
||||
inside each bot, so bypassing only the parser does not prevent its delayed
|
||||
stock replies. Whisper, party, raid, and guild command hooks remain unchanged.
|
||||
|
||||
Recognized commands produce a gender-aware local-chat acknowledgement
|
||||
(`Понял команду.` or `Поняла команду.`) before they are handed to the native
|
||||
playerbots command handler. Bot and player gender are also included in the LLM
|
||||
context for pronoun, past-tense verb, and adjective agreement. Russian requests
|
||||
to show bags or inventory use the native `inv` command; `open items` is reserved
|
||||
for actually opening container items.
|
||||
|
||||
Trade and quest requests have deterministic link-preserving routes before the
|
||||
LLM classifier:
|
||||
|
||||
- `дай/передай [item]` -> `t [item]`; `начни обмен` -> `t`
|
||||
- `покажи задания` -> `quests all`; completed/incomplete filters are supported
|
||||
- `покажи прогресс [quest]` -> `q [quest]`
|
||||
- `прими [quest]` / `прими все задания` -> `accept [quest]` / `accept *`
|
||||
- `поделись [quest]` -> `share [quest]`
|
||||
- `выбери [item] в награду` -> `r [item]`
|
||||
- `сдай готовое задание` -> `talk`
|
||||
- `откажись от [quest]` -> `drop [quest]` only with an explicit quest link
|
||||
|
||||
These routes preserve the original WoW hyperlink byte-for-byte. The local
|
||||
playerbots trade action continues processing after it creates the trade, so one
|
||||
`t [item]` command both initiates the exchange and places the requested item in
|
||||
the trade window.
|
||||
|
||||
The bundled `playerbots-ai` bridge uses the Yandex AI Studio OpenAI-compatible
|
||||
Chat Completions API and defaults to Alice AI LLM Flash.
|
||||
|
||||
## Configuration
|
||||
|
||||
Set these values in the repository `.env`:
|
||||
|
||||
```dotenv
|
||||
ACORE_PLAYERBOTS_AI_ENABLED=1
|
||||
ACORE_PLAYERBOTS_AI_COMMANDS_ENABLED=1
|
||||
YANDEX_AI_API_KEY=<service-account API key>
|
||||
YANDEX_AI_FOLDER_ID=<Yandex Cloud folder ID>
|
||||
```
|
||||
|
||||
Until the subscription system exists, public access is controlled by one
|
||||
explicit switch:
|
||||
|
||||
```dotenv
|
||||
ACORE_PLAYERBOTS_AI_AVAILABLE_FOR_ALL=1
|
||||
```
|
||||
|
||||
`1` allows every player to reach the bridge. `0` denies LLM access to everyone
|
||||
without spending tokens. When subscriptions are implemented, their entitlement
|
||||
check will be added to the disabled branch instead of using a temporary manual
|
||||
account list.
|
||||
|
||||
The command classifier has a persistent SQLite cache in the
|
||||
`playerbots-ai-cache` Docker volume. The key excludes the addressed bot name,
|
||||
so repeated phrases such as “покажи инвентарь” are shared across players and
|
||||
bots. Both commands and “ordinary chat, not a command” decisions are cached.
|
||||
The cache does not store roleplay responses or conversation history.
|
||||
Obvious social phrases such as greetings, “как дела?” and “расскажи о себе”
|
||||
skip the command classifier entirely: they still receive an Alice roleplay
|
||||
reply, but do not pay the roughly 800-token command-catalog prompt first.
|
||||
|
||||
```dotenv
|
||||
PLAYERBOTS_AI_CLASSIFIER_CACHE_ENABLED=1
|
||||
PLAYERBOTS_AI_CLASSIFIER_CACHE_TTL_SECONDS=604800
|
||||
PLAYERBOTS_AI_CLASSIFIER_CACHE_MAX_ENTRIES=10000
|
||||
```
|
||||
|
||||
Changing the classifier prompt automatically creates a new cache namespace.
|
||||
Old rows expire normally, and the oldest rows are removed at the size limit.
|
||||
|
||||
The default model URI is:
|
||||
|
||||
```text
|
||||
gpt://<YANDEX_AI_FOLDER_ID>/aliceai-llm-flash
|
||||
```
|
||||
|
||||
Run `./start-server.sh` or `scripts/prod-deploy.sh`. The deployment wrapper
|
||||
builds and starts the bridge before `ac-worldserver`.
|
||||
|
||||
Never commit a populated API key.
|
||||
|
||||
Full Yandex response JSON is logged by default by the bridge:
|
||||
|
||||
```dotenv
|
||||
PLAYERBOTS_AI_LOG_API_RESPONSES=1
|
||||
```
|
||||
|
||||
Use `docker compose logs -f playerbots-ai` to follow classifier and chat
|
||||
responses. Authentication headers and the API key are never logged.
|
||||
@@ -0,0 +1,29 @@
|
||||
#
|
||||
# MoonWell Playerbots AI
|
||||
#
|
||||
|
||||
# Enables LLM replies in public channels.
|
||||
PlayerbotsAI.Enabled = 0
|
||||
|
||||
# Enables natural-language commands through an allowlisted playerbots command set.
|
||||
PlayerbotsAI.CommandsEnabled = 1
|
||||
|
||||
# Temporary public-access switch. A future subscription check will be inserted
|
||||
# when this is disabled; until that system exists, 0 denies access to everyone.
|
||||
PlayerbotsAI.AvailableForAll = 1
|
||||
|
||||
# Internal HTTP bridge. The Yandex API key is kept in the bridge container.
|
||||
PlayerbotsAI.BridgeHost = playerbots-ai
|
||||
PlayerbotsAI.BridgePort = 8080
|
||||
PlayerbotsAI.BridgePath = /v1/chat
|
||||
|
||||
# Per-player request cooldown and bounded worker queue.
|
||||
PlayerbotsAI.PlayerCooldownSeconds = 8
|
||||
PlayerbotsAI.MaxQueuedRequests = 32
|
||||
|
||||
# Maximum UTF-8 characters sent back to an in-game channel.
|
||||
PlayerbotsAI.MaxReplyCharacters = 240
|
||||
|
||||
# Extra request/response logging. Prompts and API keys are never logged.
|
||||
PlayerbotsAI.Debug = 0
|
||||
п
|
||||
@@ -0,0 +1,3 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# This module uses AzerothCore's standard source and loader discovery.
|
||||
@@ -0,0 +1,808 @@
|
||||
#include "Channel.h"
|
||||
#include "ChannelMgr.h"
|
||||
#include "Config.h"
|
||||
#include "Language.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "PlayerbotMgr.h"
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "World.h"
|
||||
|
||||
#include <boost/asio/connect.hpp>
|
||||
#include <boost/asio/ip/tcp.hpp>
|
||||
#include <boost/asio/read.hpp>
|
||||
#include <boost/asio/read_until.hpp>
|
||||
#include <boost/asio/streambuf.hpp>
|
||||
#include <boost/asio/write.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <condition_variable>
|
||||
#include <cstdint>
|
||||
#include <deque>
|
||||
#include <iomanip>
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <set>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace
|
||||
{
|
||||
struct AiRequest
|
||||
{
|
||||
ObjectGuid botGuid;
|
||||
ObjectGuid playerGuid;
|
||||
TeamId teamId;
|
||||
std::string channelName;
|
||||
std::string host;
|
||||
std::string port;
|
||||
std::string path;
|
||||
std::string body;
|
||||
};
|
||||
|
||||
struct AiResponse
|
||||
{
|
||||
ObjectGuid botGuid;
|
||||
ObjectGuid playerGuid;
|
||||
TeamId teamId;
|
||||
std::string channelName;
|
||||
std::string command;
|
||||
std::string text;
|
||||
};
|
||||
|
||||
struct BridgeResponse
|
||||
{
|
||||
std::string command;
|
||||
std::string text;
|
||||
};
|
||||
|
||||
std::string JsonEscape(std::string const& value)
|
||||
{
|
||||
std::ostringstream output;
|
||||
for (unsigned char character : value)
|
||||
{
|
||||
switch (character)
|
||||
{
|
||||
case '"': output << "\\\""; break;
|
||||
case '\\': output << "\\\\"; break;
|
||||
case '\b': output << "\\b"; break;
|
||||
case '\f': output << "\\f"; break;
|
||||
case '\n': output << "\\n"; break;
|
||||
case '\r': output << "\\r"; break;
|
||||
case '\t': output << "\\t"; break;
|
||||
default:
|
||||
if (character < 0x20)
|
||||
{
|
||||
output << "\\u" << std::hex << std::setw(4) << std::setfill('0')
|
||||
<< static_cast<uint32>(character) << std::dec;
|
||||
}
|
||||
else
|
||||
{
|
||||
output << static_cast<char>(character);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return output.str();
|
||||
}
|
||||
|
||||
std::vector<uint32> DecodeAndCaseFold(std::string const& text)
|
||||
{
|
||||
std::vector<uint32> result;
|
||||
result.reserve(text.size());
|
||||
|
||||
for (std::size_t index = 0; index < text.size();)
|
||||
{
|
||||
unsigned char first = static_cast<unsigned char>(text[index]);
|
||||
uint32 codepoint = 0xFFFD;
|
||||
std::size_t length = 1;
|
||||
|
||||
if (first < 0x80)
|
||||
{
|
||||
codepoint = first;
|
||||
}
|
||||
else if ((first & 0xE0) == 0xC0 && index + 1 < text.size())
|
||||
{
|
||||
codepoint = ((first & 0x1F) << 6)
|
||||
| (static_cast<unsigned char>(text[index + 1]) & 0x3F);
|
||||
length = 2;
|
||||
}
|
||||
else if ((first & 0xF0) == 0xE0 && index + 2 < text.size())
|
||||
{
|
||||
codepoint = ((first & 0x0F) << 12)
|
||||
| ((static_cast<unsigned char>(text[index + 1]) & 0x3F) << 6)
|
||||
| (static_cast<unsigned char>(text[index + 2]) & 0x3F);
|
||||
length = 3;
|
||||
}
|
||||
else if ((first & 0xF8) == 0xF0 && index + 3 < text.size())
|
||||
{
|
||||
codepoint = ((first & 0x07) << 18)
|
||||
| ((static_cast<unsigned char>(text[index + 1]) & 0x3F) << 12)
|
||||
| ((static_cast<unsigned char>(text[index + 2]) & 0x3F) << 6)
|
||||
| (static_cast<unsigned char>(text[index + 3]) & 0x3F);
|
||||
length = 4;
|
||||
}
|
||||
|
||||
if (codepoint >= 'A' && codepoint <= 'Z')
|
||||
codepoint += 'a' - 'A';
|
||||
else if (codepoint >= 0x0410 && codepoint <= 0x042F)
|
||||
codepoint += 0x20;
|
||||
else if (codepoint == 0x0401)
|
||||
codepoint = 0x0451;
|
||||
|
||||
result.push_back(codepoint);
|
||||
index += length;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IsWordCodepoint(uint32 codepoint)
|
||||
{
|
||||
return (codepoint >= '0' && codepoint <= '9')
|
||||
|| (codepoint >= 'a' && codepoint <= 'z')
|
||||
|| (codepoint >= 0x0430 && codepoint <= 0x044F)
|
||||
|| codepoint == 0x0451;
|
||||
}
|
||||
|
||||
std::optional<std::size_t> FindCompleteName(
|
||||
std::vector<uint32> const& message,
|
||||
std::vector<uint32> const& name)
|
||||
{
|
||||
if (name.empty() || name.size() > message.size())
|
||||
return std::nullopt;
|
||||
|
||||
for (std::size_t position = 0; position + name.size() <= message.size(); ++position)
|
||||
{
|
||||
if (!std::equal(name.begin(), name.end(), message.begin() + position))
|
||||
continue;
|
||||
|
||||
bool leftBoundary = position == 0 || !IsWordCodepoint(message[position - 1]);
|
||||
std::size_t end = position + name.size();
|
||||
bool rightBoundary = end == message.size() || !IsWordCodepoint(message[end]);
|
||||
if (leftBoundary && rightBoundary)
|
||||
return position;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::string NormalizeReply(std::string text, uint32 maxCharacters)
|
||||
{
|
||||
std::replace(text.begin(), text.end(), '\r', ' ');
|
||||
std::replace(text.begin(), text.end(), '\n', ' ');
|
||||
|
||||
std::string compact;
|
||||
compact.reserve(text.size());
|
||||
bool previousSpace = false;
|
||||
for (unsigned char character : text)
|
||||
{
|
||||
bool isSpace = character == ' ' || character == '\t';
|
||||
if (isSpace && previousSpace)
|
||||
continue;
|
||||
compact.push_back(isSpace ? ' ' : static_cast<char>(character));
|
||||
previousSpace = isSpace;
|
||||
}
|
||||
|
||||
std::size_t first = compact.find_first_not_of(' ');
|
||||
if (first == std::string::npos)
|
||||
return {};
|
||||
compact.erase(0, first);
|
||||
std::size_t last = compact.find_last_not_of(' ');
|
||||
compact.erase(last + 1);
|
||||
|
||||
if (!maxCharacters)
|
||||
return compact;
|
||||
|
||||
std::size_t byteIndex = 0;
|
||||
uint32 characters = 0;
|
||||
while (byteIndex < compact.size() && characters < maxCharacters)
|
||||
{
|
||||
unsigned char firstByte = static_cast<unsigned char>(compact[byteIndex]);
|
||||
std::size_t length = firstByte < 0x80 ? 1
|
||||
: (firstByte & 0xE0) == 0xC0 ? 2
|
||||
: (firstByte & 0xF0) == 0xE0 ? 3
|
||||
: (firstByte & 0xF8) == 0xF0 ? 4
|
||||
: 1;
|
||||
byteIndex = std::min(compact.size(), byteIndex + length);
|
||||
++characters;
|
||||
}
|
||||
|
||||
if (byteIndex < compact.size())
|
||||
{
|
||||
compact.resize(byteIndex);
|
||||
compact += "…";
|
||||
}
|
||||
return compact;
|
||||
}
|
||||
|
||||
BridgeResponse ParseBridgeResponse(std::string response)
|
||||
{
|
||||
static std::string const commandPrefix = "PB-COMMAND:";
|
||||
if (response.rfind(commandPrefix, 0) != 0)
|
||||
return {"", std::move(response)};
|
||||
|
||||
std::size_t newline = response.find('\n');
|
||||
if (newline == std::string::npos)
|
||||
return {"", ""};
|
||||
|
||||
return {
|
||||
response.substr(commandPrefix.size(), newline - commandPrefix.size()),
|
||||
response.substr(newline + 1)
|
||||
};
|
||||
}
|
||||
|
||||
bool IsAllowedPlayerbotCommand(std::string const& command)
|
||||
{
|
||||
if (command.empty() || command.size() > 300 || command.find('\\') != std::string::npos)
|
||||
return false;
|
||||
|
||||
if (std::any_of(command.begin(), command.end(), [](unsigned char character)
|
||||
{
|
||||
return character < 0x20;
|
||||
}))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
static std::set<std::string> const allowedCommands = {
|
||||
"accept",
|
||||
"accept *",
|
||||
"add all loot",
|
||||
"attack",
|
||||
"attack rti target",
|
||||
"autogear",
|
||||
"buff",
|
||||
"disperse disable",
|
||||
"flee",
|
||||
"focus heal ?",
|
||||
"focus heal clear",
|
||||
"focus heal none",
|
||||
"focus heal unset",
|
||||
"follow",
|
||||
"give leader",
|
||||
"glyphs",
|
||||
"grind",
|
||||
"help",
|
||||
"home",
|
||||
"inv",
|
||||
"invite",
|
||||
"items",
|
||||
"leave",
|
||||
"lfg",
|
||||
"ll all",
|
||||
"ll gray",
|
||||
"ll normal",
|
||||
"ll quest",
|
||||
"ll skill",
|
||||
"los",
|
||||
"maintenance",
|
||||
"open items",
|
||||
"outfit ?",
|
||||
"pet aggressive",
|
||||
"pet attack",
|
||||
"pet defensive",
|
||||
"pet follow",
|
||||
"pet passive",
|
||||
"pet stance",
|
||||
"pet stay",
|
||||
"quests",
|
||||
"quests all",
|
||||
"quests completed",
|
||||
"quests incompleted",
|
||||
"ready",
|
||||
"release",
|
||||
"reset",
|
||||
"reset botAI",
|
||||
"revive",
|
||||
"roll",
|
||||
"rti",
|
||||
"rtsc",
|
||||
"rtsc cancel",
|
||||
"rtsc go save",
|
||||
"rtsc toggle",
|
||||
"runaway",
|
||||
"spells",
|
||||
"ss reset",
|
||||
"stay",
|
||||
"stats",
|
||||
"summon",
|
||||
"t",
|
||||
"talents",
|
||||
"talents spec list",
|
||||
"talk",
|
||||
"tame",
|
||||
"tame family",
|
||||
"tank attack",
|
||||
"trainer",
|
||||
"trainer learn",
|
||||
"who"
|
||||
};
|
||||
if (allowedCommands.find(command) != allowedCommands.end())
|
||||
return true;
|
||||
|
||||
static std::vector<std::string> const allowedPrefixes = {
|
||||
"accept ",
|
||||
"b ",
|
||||
"bank ",
|
||||
"cast ",
|
||||
"co ",
|
||||
"disperse set ",
|
||||
"e ",
|
||||
"focus heal ",
|
||||
"gb ",
|
||||
"glyph equip ",
|
||||
"lfg ",
|
||||
"ll ",
|
||||
"nc ",
|
||||
"outfit ",
|
||||
"pet ",
|
||||
"q ",
|
||||
"r ",
|
||||
"roll ",
|
||||
"rti ",
|
||||
"rtsc ",
|
||||
"s ",
|
||||
"ss ",
|
||||
"share ",
|
||||
"talents apply ",
|
||||
"talents spec ",
|
||||
"tame ",
|
||||
"t ",
|
||||
"drop ",
|
||||
"u ",
|
||||
"ue ",
|
||||
"who "
|
||||
};
|
||||
return std::any_of(
|
||||
allowedPrefixes.begin(),
|
||||
allowedPrefixes.end(),
|
||||
[&command](std::string const& prefix)
|
||||
{
|
||||
return command.size() > prefix.size() && command.rfind(prefix, 0) == 0;
|
||||
});
|
||||
}
|
||||
|
||||
std::string ReadHttpBody(
|
||||
std::string const& host,
|
||||
std::string const& port,
|
||||
std::string const& path,
|
||||
std::string const& body)
|
||||
{
|
||||
using boost::asio::ip::tcp;
|
||||
|
||||
boost::asio::io_context ioContext;
|
||||
tcp::resolver resolver(ioContext);
|
||||
tcp::socket socket(ioContext);
|
||||
boost::asio::connect(socket, resolver.resolve(host, port));
|
||||
|
||||
std::ostringstream request;
|
||||
request << "POST " << path << " HTTP/1.1\r\n"
|
||||
<< "Host: " << host << ':' << port << "\r\n"
|
||||
<< "User-Agent: MoonWell-playerbots-ai/1.0\r\n"
|
||||
<< "Content-Type: application/json; charset=utf-8\r\n"
|
||||
<< "Accept: text/plain\r\n"
|
||||
<< "Connection: close\r\n"
|
||||
<< "Content-Length: " << body.size() << "\r\n\r\n"
|
||||
<< body;
|
||||
|
||||
boost::asio::write(socket, boost::asio::buffer(request.str()));
|
||||
|
||||
boost::asio::streambuf response;
|
||||
boost::asio::read_until(socket, response, "\r\n\r\n");
|
||||
std::istream responseStream(&response);
|
||||
|
||||
std::string httpVersion;
|
||||
unsigned int statusCode = 0;
|
||||
std::string statusMessage;
|
||||
responseStream >> httpVersion >> statusCode;
|
||||
std::getline(responseStream, statusMessage);
|
||||
if (!responseStream || httpVersion.rfind("HTTP/", 0) != 0)
|
||||
throw std::runtime_error("invalid HTTP response");
|
||||
|
||||
std::string header;
|
||||
while (std::getline(responseStream, header) && header != "\r")
|
||||
{
|
||||
}
|
||||
|
||||
std::ostringstream responseBody;
|
||||
if (response.size())
|
||||
responseBody << &response;
|
||||
|
||||
boost::system::error_code error;
|
||||
while (boost::asio::read(socket, response, boost::asio::transfer_at_least(1), error))
|
||||
responseBody << &response;
|
||||
if (error != boost::asio::error::eof)
|
||||
throw boost::system::system_error(error);
|
||||
|
||||
if (response.size())
|
||||
responseBody << &response;
|
||||
|
||||
if (statusCode < 200 || statusCode >= 300)
|
||||
{
|
||||
throw std::runtime_error(
|
||||
"bridge returned HTTP " + std::to_string(statusCode) + ": " + responseBody.str());
|
||||
}
|
||||
|
||||
return responseBody.str();
|
||||
}
|
||||
|
||||
class PlayerbotsAiBridge
|
||||
{
|
||||
public:
|
||||
static PlayerbotsAiBridge& Instance()
|
||||
{
|
||||
static PlayerbotsAiBridge instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
bool expected = false;
|
||||
if (!_running.compare_exchange_strong(expected, true))
|
||||
return;
|
||||
|
||||
_stopping = false;
|
||||
_worker = std::thread([this] { Run(); });
|
||||
LOG_INFO("server.loading", "[PlayerbotsAI] Async bridge worker started");
|
||||
}
|
||||
|
||||
void Stop()
|
||||
{
|
||||
if (!_running.exchange(false))
|
||||
return;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_requestMutex);
|
||||
_stopping = true;
|
||||
}
|
||||
_requestReady.notify_all();
|
||||
if (_worker.joinable())
|
||||
_worker.join();
|
||||
|
||||
std::lock_guard<std::mutex> requestLock(_requestMutex);
|
||||
_requests.clear();
|
||||
LOG_INFO("server.loading", "[PlayerbotsAI] Async bridge worker stopped");
|
||||
}
|
||||
|
||||
bool Submit(AiRequest request, uint32 maxQueuedRequests)
|
||||
{
|
||||
if (!_running)
|
||||
return false;
|
||||
|
||||
std::lock_guard<std::mutex> lock(_requestMutex);
|
||||
if (_stopping || _requests.size() >= maxQueuedRequests)
|
||||
return false;
|
||||
_requests.push_back(std::move(request));
|
||||
_requestReady.notify_one();
|
||||
return true;
|
||||
}
|
||||
|
||||
std::deque<AiResponse> TakeResponses()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_responseMutex);
|
||||
std::deque<AiResponse> responses;
|
||||
responses.swap(_responses);
|
||||
return responses;
|
||||
}
|
||||
|
||||
private:
|
||||
PlayerbotsAiBridge() = default;
|
||||
~PlayerbotsAiBridge()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
void Run()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
AiRequest request;
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_requestMutex);
|
||||
_requestReady.wait(lock, [this] { return _stopping || !_requests.empty(); });
|
||||
if (_stopping && _requests.empty())
|
||||
break;
|
||||
request = std::move(_requests.front());
|
||||
_requests.pop_front();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
BridgeResponse response = ParseBridgeResponse(ReadHttpBody(
|
||||
request.host, request.port, request.path, request.body));
|
||||
std::lock_guard<std::mutex> lock(_responseMutex);
|
||||
_responses.push_back({
|
||||
request.botGuid,
|
||||
request.playerGuid,
|
||||
request.teamId,
|
||||
std::move(request.channelName),
|
||||
std::move(response.command),
|
||||
std::move(response.text)
|
||||
});
|
||||
}
|
||||
catch (std::exception const& error)
|
||||
{
|
||||
LOG_ERROR("server.loading", "[PlayerbotsAI] Bridge request failed: {}", error.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::atomic<bool> _running{false};
|
||||
bool _stopping{false};
|
||||
std::thread _worker;
|
||||
std::mutex _requestMutex;
|
||||
std::condition_variable _requestReady;
|
||||
std::deque<AiRequest> _requests;
|
||||
std::mutex _responseMutex;
|
||||
std::deque<AiResponse> _responses;
|
||||
};
|
||||
|
||||
bool IsEnabled()
|
||||
{
|
||||
return sConfigMgr->GetOption<bool>("PlayerbotsAI.Enabled", false);
|
||||
}
|
||||
|
||||
bool IsAvailableForAll()
|
||||
{
|
||||
return sConfigMgr->GetOption<bool>("PlayerbotsAI.AvailableForAll", true);
|
||||
}
|
||||
|
||||
AiRequest BuildRequest(
|
||||
Player* bot,
|
||||
Player* player,
|
||||
std::string channelName,
|
||||
std::string const& message)
|
||||
{
|
||||
std::ostringstream body;
|
||||
body << '{'
|
||||
<< "\"bot_guid\":\"" << bot->GetGUID().GetCounter() << "\","
|
||||
<< "\"player_guid\":\"" << player->GetGUID().GetCounter() << "\","
|
||||
<< "\"bot_name\":\"" << JsonEscape(bot->GetName()) << "\","
|
||||
<< "\"player_name\":\"" << JsonEscape(player->GetName()) << "\","
|
||||
<< "\"message\":\"" << JsonEscape(message) << "\","
|
||||
<< "\"bot_gender\":" << static_cast<uint32>(bot->getGender()) << ','
|
||||
<< "\"player_gender\":" << static_cast<uint32>(player->getGender()) << ','
|
||||
<< "\"bot_class\":" << static_cast<uint32>(bot->getClass()) << ','
|
||||
<< "\"bot_race\":" << static_cast<uint32>(bot->getRace()) << ','
|
||||
<< "\"bot_level\":" << static_cast<uint32>(bot->GetLevel()) << ','
|
||||
<< "\"zone_id\":" << bot->GetZoneId()
|
||||
<< '}';
|
||||
|
||||
return {
|
||||
bot->GetGUID(),
|
||||
player->GetGUID(),
|
||||
bot->GetTeamId(),
|
||||
std::move(channelName),
|
||||
sConfigMgr->GetOption<std::string>("PlayerbotsAI.BridgeHost", "playerbots-ai"),
|
||||
std::to_string(sConfigMgr->GetOption<uint32>("PlayerbotsAI.BridgePort", 8080)),
|
||||
sConfigMgr->GetOption<std::string>("PlayerbotsAI.BridgePath", "/v1/chat"),
|
||||
body.str()
|
||||
};
|
||||
}
|
||||
|
||||
class PlayerbotsAiPlayerScript : public PlayerScript
|
||||
{
|
||||
public:
|
||||
PlayerbotsAiPlayerScript()
|
||||
: PlayerScript(
|
||||
"PlayerbotsAiPlayerScript",
|
||||
{
|
||||
PLAYERHOOK_ON_BEFORE_SEND_CHAT_MESSAGE,
|
||||
PLAYERHOOK_CAN_PLAYER_USE_CHANNEL_CHAT
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
void OnPlayerBeforeSendChatMessage(
|
||||
Player* player,
|
||||
uint32& type,
|
||||
uint32& /*language*/,
|
||||
std::string& message) override
|
||||
{
|
||||
if (type == CHAT_MSG_SAY)
|
||||
HandleAddressedMessage(player, message, nullptr);
|
||||
}
|
||||
|
||||
bool OnPlayerCanUseChat(
|
||||
Player* player,
|
||||
uint32 type,
|
||||
uint32 /*language*/,
|
||||
std::string& message,
|
||||
Channel* channel) override
|
||||
{
|
||||
if (type == CHAT_MSG_CHANNEL)
|
||||
HandleAddressedMessage(player, message, channel);
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
void HandleAddressedMessage(Player* player, std::string const& message, Channel* channel)
|
||||
{
|
||||
if (!IsEnabled() || !player || message.empty())
|
||||
return;
|
||||
|
||||
if (PlayerbotsMgr::instance().GetPlayerbotAI(player))
|
||||
return;
|
||||
|
||||
std::vector<uint32> foldedMessage = DecodeAndCaseFold(message);
|
||||
Player* selectedBot = nullptr;
|
||||
std::size_t selectedPosition = foldedMessage.size();
|
||||
|
||||
PlayerBotMap bots = sRandomPlayerbotMgr.GetAllBots();
|
||||
if (PlayerbotMgr* playerbotMgr = PlayerbotsMgr::instance().GetPlayerbotMgr(player))
|
||||
{
|
||||
for (auto iterator = playerbotMgr->GetPlayerBotsBegin();
|
||||
iterator != playerbotMgr->GetPlayerBotsEnd();
|
||||
++iterator)
|
||||
{
|
||||
bots.emplace(iterator->first, iterator->second);
|
||||
}
|
||||
}
|
||||
for (auto const& [guid, bot] : bots)
|
||||
{
|
||||
if (!bot || !bot->IsInWorld())
|
||||
continue;
|
||||
|
||||
if (channel)
|
||||
{
|
||||
if (!channel->HasMember(guid))
|
||||
continue;
|
||||
}
|
||||
else if (!bot->IsWithinDistInMap(
|
||||
player, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
std::optional<std::size_t> position =
|
||||
FindCompleteName(foldedMessage, DecodeAndCaseFold(bot->GetName()));
|
||||
if (position && *position < selectedPosition)
|
||||
{
|
||||
selectedBot = bot;
|
||||
selectedPosition = *position;
|
||||
}
|
||||
}
|
||||
|
||||
if (!selectedBot)
|
||||
return;
|
||||
|
||||
if (!IsAvailableForAll())
|
||||
{
|
||||
std::string const deniedReply = "Разговоры со мной через ИИ сейчас недоступны.";
|
||||
if (channel)
|
||||
channel->Say(selectedBot->GetGUID(), deniedReply, LANG_UNIVERSAL);
|
||||
else
|
||||
selectedBot->Say(deniedReply, LANG_UNIVERSAL);
|
||||
return;
|
||||
}
|
||||
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
uint32 cooldownSeconds =
|
||||
sConfigMgr->GetOption<uint32>("PlayerbotsAI.PlayerCooldownSeconds", 8);
|
||||
auto cooldown = std::chrono::seconds(cooldownSeconds);
|
||||
auto found = _lastRequest.find(player->GetGUID());
|
||||
if (found != _lastRequest.end() && now - found->second < cooldown)
|
||||
return;
|
||||
|
||||
uint32 maxQueuedRequests =
|
||||
std::max<uint32>(1, sConfigMgr->GetOption<uint32>("PlayerbotsAI.MaxQueuedRequests", 32));
|
||||
if (!PlayerbotsAiBridge::Instance().Submit(
|
||||
BuildRequest(
|
||||
selectedBot,
|
||||
player,
|
||||
channel ? channel->GetName() : std::string(),
|
||||
message),
|
||||
maxQueuedRequests))
|
||||
{
|
||||
LOG_WARN("server.loading", "[PlayerbotsAI] Request queue is unavailable or full");
|
||||
return;
|
||||
}
|
||||
|
||||
_lastRequest[player->GetGUID()] = now;
|
||||
if (sConfigMgr->GetOption<bool>("PlayerbotsAI.Debug", false))
|
||||
{
|
||||
LOG_INFO(
|
||||
"server.loading",
|
||||
"[PlayerbotsAI] {} addressed bot {} in {}",
|
||||
player->GetName(),
|
||||
selectedBot->GetName(),
|
||||
channel ? channel->GetName() : "/say");
|
||||
}
|
||||
}
|
||||
|
||||
std::map<ObjectGuid, std::chrono::steady_clock::time_point> _lastRequest;
|
||||
};
|
||||
|
||||
class PlayerbotsAiWorldScript : public WorldScript
|
||||
{
|
||||
public:
|
||||
PlayerbotsAiWorldScript()
|
||||
: WorldScript(
|
||||
"PlayerbotsAiWorldScript",
|
||||
{WORLDHOOK_ON_STARTUP, WORLDHOOK_ON_UPDATE, WORLDHOOK_ON_SHUTDOWN})
|
||||
{
|
||||
}
|
||||
|
||||
void OnStartup() override
|
||||
{
|
||||
if (IsEnabled())
|
||||
PlayerbotsAiBridge::Instance().Start();
|
||||
}
|
||||
|
||||
void OnUpdate(uint32 /*diff*/) override
|
||||
{
|
||||
if (!IsEnabled())
|
||||
return;
|
||||
|
||||
uint32 maxCharacters =
|
||||
sConfigMgr->GetOption<uint32>("PlayerbotsAI.MaxReplyCharacters", 240);
|
||||
for (AiResponse& response : PlayerbotsAiBridge::Instance().TakeResponses())
|
||||
{
|
||||
Player* bot = ObjectAccessor::FindPlayer(response.botGuid);
|
||||
if (!bot || !bot->IsInWorld() || !PlayerbotsMgr::instance().GetPlayerbotAI(bot))
|
||||
continue;
|
||||
|
||||
Player* player = ObjectAccessor::FindPlayer(response.playerGuid);
|
||||
if (!player || !player->IsInWorld())
|
||||
continue;
|
||||
|
||||
Channel* channel = nullptr;
|
||||
if (response.channelName.empty())
|
||||
{
|
||||
if (!bot->IsWithinDistInMap(
|
||||
player, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ChannelMgr* channelManager = ChannelMgr::forTeam(response.teamId);
|
||||
channel = channelManager
|
||||
? channelManager->GetChannel(response.channelName, bot, false)
|
||||
: nullptr;
|
||||
if (!channel || !channel->HasMember(bot->GetGUID()))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sConfigMgr->GetOption<bool>("PlayerbotsAI.CommandsEnabled", true)
|
||||
&& IsAllowedPlayerbotCommand(response.command))
|
||||
{
|
||||
PlayerbotAI* botAi = PlayerbotsMgr::instance().GetPlayerbotAI(bot);
|
||||
botAi->HandleCommand(CHAT_MSG_WHISPER, response.command, player);
|
||||
}
|
||||
|
||||
std::string reply = NormalizeReply(std::move(response.text), maxCharacters);
|
||||
if (!reply.empty())
|
||||
{
|
||||
if (channel)
|
||||
channel->Say(bot->GetGUID(), reply, LANG_UNIVERSAL);
|
||||
else
|
||||
bot->Say(reply, LANG_UNIVERSAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnShutdown() override
|
||||
{
|
||||
PlayerbotsAiBridge::Instance().Stop();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void AddSC_mod_playerbots_ai()
|
||||
{
|
||||
new PlayerbotsAiPlayerScript();
|
||||
new PlayerbotsAiWorldScript();
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
void AddSC_mod_playerbots_ai();
|
||||
|
||||
void Addmod_playerbots_aiScripts()
|
||||
{
|
||||
AddSC_mod_playerbots_ai();
|
||||
}
|
||||
@@ -84,6 +84,10 @@
|
||||
# Enable or disable Playerbots module
|
||||
AiPlayerbot.Enabled = 1
|
||||
|
||||
# Use the MoonWell Cyrillic name and guild-name pools.
|
||||
# Existing RNDbot characters can be migrated with localize-playerbots-ru.sh.
|
||||
AiPlayerbot.UseRussianNames = 0
|
||||
|
||||
# Enable randombot system
|
||||
AiPlayerbot.RandomBotAutologin = 1
|
||||
|
||||
|
||||
+4884
File diff suppressed because it is too large
Load Diff
+1746
File diff suppressed because it is too large
Load Diff
@@ -55,7 +55,7 @@ bool AcceptInvitationAction::Execute(Event event)
|
||||
botAI->ChangeStrategy("+follow,-lfg,-bg", BOT_STATE_NON_COMBAT);
|
||||
botAI->Reset();
|
||||
|
||||
botAI->TellMaster("Hello");
|
||||
botAI->TellMaster("Здравствуйте.");
|
||||
|
||||
if (sPlayerbotAIConfig.summonWhenGroup && bot->GetDistance(inviter) > sPlayerbotAIConfig.sightDistance)
|
||||
{
|
||||
|
||||
@@ -18,7 +18,7 @@ bool AcceptAllQuestsAction::ProcessQuest(Quest const* quest, Object* questGiver)
|
||||
if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
|
||||
{
|
||||
LOG_INFO("playerbots", "{} => Quest [{}] accepted", bot->GetName(), quest->GetTitle());
|
||||
bot->Say("Quest [" + text_quest + "] accepted", LANG_UNIVERSAL);
|
||||
bot->Say("Задание [" + text_quest + "] accepted", LANG_UNIVERSAL);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -113,7 +113,7 @@ bool AcceptQuestShareAction::Execute(Event event)
|
||||
if (bot->HasQuest(quest))
|
||||
{
|
||||
bot->SetDivider(ObjectGuid::Empty);
|
||||
botAI->TellError("I have this quest");
|
||||
botAI->TellError("У меня уже есть это задание");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -121,7 +121,7 @@ bool AcceptQuestShareAction::Execute(Event event)
|
||||
{
|
||||
// can't take quest
|
||||
bot->SetDivider(ObjectGuid::Empty);
|
||||
botAI->TellError("I can't take this quest");
|
||||
botAI->TellError("Я не могу взять это задание");
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -149,7 +149,7 @@ bool AcceptQuestShareAction::Execute(Event event)
|
||||
bot->CastSpell(bot, qInfo->GetSrcSpell(), true);
|
||||
}
|
||||
|
||||
botAI->TellMaster("Quest accepted");
|
||||
botAI->TellMaster("Задание принято.");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ bool ReachAreaTriggerAction::Execute(Event event)
|
||||
|
||||
if (bot->GetMapId() != at->map)
|
||||
{
|
||||
botAI->TellError("I won't follow: too far away");
|
||||
botAI->TellError("Я не последую за вами: вы слишком далеко");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ bool ReachAreaTriggerAction::Execute(Event event)
|
||||
|
||||
float distance = bot->GetDistance(at->x, at->y, at->z);
|
||||
float delay = 1000.0f * distance / bot->GetSpeed(MOVE_RUN) + sPlayerbotAIConfig.reactDelay;
|
||||
botAI->TellError("Wait for me");
|
||||
botAI->TellError("Подождите меня");
|
||||
botAI->SetNextCheckDelay(delay);
|
||||
context->GetValue<LastMovement&>("last area trigger")->Get().lastAreaTrigger = triggerId;
|
||||
|
||||
@@ -76,6 +76,6 @@ bool AreaTriggerAction::Execute(Event /*event*/)
|
||||
p.rpos(0);
|
||||
bot->GetSession()->HandleAreaTriggerOpcode(p);
|
||||
|
||||
botAI->TellMaster("Hello");
|
||||
botAI->TellMaster("Здравствуйте.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ bool ArenaTeamAcceptAction::Execute(Event event)
|
||||
if (bot->GetArenaTeamId(at->GetSlot()))
|
||||
{
|
||||
// bot is already in an arena team
|
||||
bot->Say("Sorry, I am already in such team", LANG_UNIVERSAL);
|
||||
bot->Say("У меня уже есть такая команда", LANG_UNIVERSAL);
|
||||
accept = false;
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ bool ArenaTeamAcceptAction::Execute(Event event)
|
||||
{
|
||||
WorldPacket data(CMSG_ARENA_TEAM_ACCEPT);
|
||||
bot->GetSession()->HandleArenaTeamAcceptOpcode(data);
|
||||
bot->Say("Thanks for the invite!", LANG_UNIVERSAL);
|
||||
bot->Say("Спасибо за приглашение!", LANG_UNIVERSAL);
|
||||
LOG_INFO("playerbots", "Bot {} <{}> accepts Arena Team invite", bot->GetGUID().ToString().c_str(),
|
||||
bot->GetName().c_str());
|
||||
return true;
|
||||
|
||||
@@ -37,7 +37,7 @@ bool AttackMyTargetAction::Execute(Event /*event*/)
|
||||
if (!guid)
|
||||
{
|
||||
if (verbose)
|
||||
botAI->TellError("You have no target");
|
||||
botAI->TellError("У вас нет цели");
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -63,7 +63,7 @@ bool AttackAction::Attack(Unit* target, bool /*with_pet*/ /*true*/)
|
||||
bot->HasUnitState(UNIT_STATE_IN_FLIGHT))
|
||||
{
|
||||
if (verbose)
|
||||
botAI->TellError("I cannot attack in flight");
|
||||
botAI->TellError("Я не могу атаковать в полёте");
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -71,7 +71,7 @@ bool AttackAction::Attack(Unit* target, bool /*with_pet*/ /*true*/)
|
||||
if (!target)
|
||||
{
|
||||
if (verbose)
|
||||
botAI->TellError("I have no target");
|
||||
botAI->TellError("У меня нет цели");
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -91,7 +91,7 @@ bool AttackAction::Attack(Unit* target, bool /*with_pet*/ /*true*/)
|
||||
sPlayerbotAIConfig.IsPvpProhibited(target->GetZoneId(), target->GetAreaId())))
|
||||
{
|
||||
if (verbose)
|
||||
botAI->TellError("I cannot attack other players in PvP prohibited areas.");
|
||||
botAI->TellError("Я не могу атаковать игроков в зонах, где запрещено PvP.");
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -123,7 +123,7 @@ bool AttackAction::Attack(Unit* target, bool /*with_pet*/ /*true*/)
|
||||
if (sameTarget && inCombat && sameAttackMode)
|
||||
{
|
||||
if (verbose)
|
||||
botAI->TellError("I am already attacking " + std::string(target->GetName()) + ".");
|
||||
botAI->TellError("Я уже атакую: " + std::string(target->GetName()) + ".");
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -131,7 +131,7 @@ bool AttackAction::Attack(Unit* target, bool /*with_pet*/ /*true*/)
|
||||
if (!bot->IsValidAttackTarget(target))
|
||||
{
|
||||
if (verbose)
|
||||
botAI->TellError("I cannot attack an invalid target.");
|
||||
botAI->TellError("Я не могу атаковать недопустимую цель.");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ void AutoMaintenanceOnLevelupAction::AutoLearnSpell()
|
||||
{
|
||||
std::string const temp = out.str();
|
||||
out.seekp(0);
|
||||
out << "Learned spells: ";
|
||||
out << "Изученные заклинания: ";
|
||||
out << temp;
|
||||
out.seekp(-2, out.cur);
|
||||
out << ".";
|
||||
|
||||
@@ -23,7 +23,7 @@ bool BankAction::Execute(Event event)
|
||||
return ExecuteBank(text, npc);
|
||||
}
|
||||
|
||||
botAI->TellError("Cannot find banker nearby");
|
||||
botAI->TellError("Поблизости нет банкира");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ bool BankAction::Withdraw(uint32 itemid)
|
||||
bot->StoreItem(dest, pItem, true);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "got " << chat->FormatItem(pItem->GetTemplate(), pItem->GetCount()) << " from bank";
|
||||
out << "получено: " << chat->FormatItem(pItem->GetTemplate(), pItem->GetCount()) << " из банка";
|
||||
botAI->TellMaster(out.str());
|
||||
return true;
|
||||
}
|
||||
@@ -102,14 +102,14 @@ bool BankAction::Deposit(Item* pItem)
|
||||
bot->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
|
||||
bot->BankItem(dest, pItem, true);
|
||||
|
||||
out << "put " << chat->FormatItem(pItem->GetTemplate(), pItem->GetCount()) << " to bank";
|
||||
out << "помещено: " << chat->FormatItem(pItem->GetTemplate(), pItem->GetCount()) << " в банк";
|
||||
botAI->TellMaster(out.str());
|
||||
return true;
|
||||
}
|
||||
|
||||
void BankAction::ListItems()
|
||||
{
|
||||
botAI->TellMaster("=== Bank ===");
|
||||
botAI->TellMaster("=== Банк ===");
|
||||
|
||||
std::map<uint32, uint32> items;
|
||||
std::map<uint32, bool> soulbound;
|
||||
|
||||
@@ -1278,13 +1278,13 @@ bool BGTactics::HandleConsoleCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!sPlayerbotAIConfig.enabled)
|
||||
{
|
||||
handler->PSendSysMessage("|cffff0000Playerbot system is currently disabled!");
|
||||
handler->PSendSysMessage("|cffff0000Система Playerbot сейчас отключена!");
|
||||
return true;
|
||||
}
|
||||
WorldSession* session = handler->GetSession();
|
||||
if (!session)
|
||||
{
|
||||
handler->PSendSysMessage("Command can only be used from an active session");
|
||||
handler->PSendSysMessage("Команду можно использовать только из активной игровой сессии");
|
||||
return true;
|
||||
}
|
||||
std::string const commandOutput = HandleConsoleCommandPrivate(session, args);
|
||||
@@ -4304,7 +4304,7 @@ bool ArenaTactics::Execute(Event /*event*/)
|
||||
|
||||
float x, y, z;
|
||||
target->GetPosition(x, y, z);
|
||||
botAI->TellMasterNoFacing("Repositioning to exit the LoS target!");
|
||||
botAI->TellMasterNoFacing("Меняю позицию, чтобы выйти из поля зрения цели!");
|
||||
return MoveTo(target->GetMapId(), x + frand(-1, +1), y + frand(-1, +1), z, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,19 +64,19 @@ void BuffAction::TellHeader(uint32 subClass)
|
||||
switch (subClass)
|
||||
{
|
||||
case ITEM_SUBCLASS_ELIXIR:
|
||||
botAI->TellMaster("--- Elixir ---");
|
||||
botAI->TellMaster("--- Эликсиры ---");
|
||||
return;
|
||||
case ITEM_SUBCLASS_FLASK:
|
||||
botAI->TellMaster("--- Flask ---");
|
||||
botAI->TellMaster("--- Настои ---");
|
||||
return;
|
||||
case ITEM_SUBCLASS_SCROLL:
|
||||
botAI->TellMaster("--- Scroll ---");
|
||||
botAI->TellMaster("--- Свитки ---");
|
||||
return;
|
||||
case ITEM_SUBCLASS_FOOD:
|
||||
botAI->TellMaster("--- Food ---");
|
||||
botAI->TellMaster("--- Еда ---");
|
||||
return;
|
||||
case ITEM_SUBCLASS_ITEM_ENHANCEMENT:
|
||||
botAI->TellMaster("--- Enchant ---");
|
||||
botAI->TellMaster("--- Чары ---");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -197,7 +197,7 @@ bool BuyAction::Execute(Event event)
|
||||
if (!result)
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Nobody sells " << ChatHelper::FormatItem(proto) << " nearby";
|
||||
out << "Никто не продаёт: " << ChatHelper::FormatItem(proto) << " поблизости";
|
||||
botAI->TellMaster(out.str());
|
||||
continue;
|
||||
}
|
||||
@@ -215,7 +215,7 @@ bool BuyAction::Execute(Event event)
|
||||
|
||||
if (!vendored)
|
||||
{
|
||||
botAI->TellError("There are no vendors nearby");
|
||||
botAI->TellError("Поблизости нет торговцев");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -248,7 +248,7 @@ bool BuyAction::BuyItem(VendorItemData const* tItems, ObjectGuid vendorguid, Ite
|
||||
if (newCount > oldCount)
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Buying " << ChatHelper::FormatItem(proto);
|
||||
out << "Покупаю: " << ChatHelper::FormatItem(proto);
|
||||
botAI->TellMaster(out.str());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ bool CastCustomSpellAction::Execute(Event event)
|
||||
std::ostringstream msg;
|
||||
if (!spell)
|
||||
{
|
||||
msg << "Unknown spell " << text;
|
||||
msg << "Неизвестное заклинание: " << text;
|
||||
botAI->TellError(msg.str());
|
||||
return false;
|
||||
}
|
||||
@@ -125,7 +125,7 @@ bool CastCustomSpellAction::Execute(Event event)
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
|
||||
if (!spellInfo)
|
||||
{
|
||||
msg << "Unknown spell " << text;
|
||||
msg << "Неизвестное заклинание: " << text;
|
||||
botAI->TellError(msg.str());
|
||||
return false;
|
||||
}
|
||||
@@ -154,7 +154,7 @@ bool CastCustomSpellAction::Execute(Event event)
|
||||
|
||||
if (!bot->GetTrader() && !botAI->CanCastSpell(spell, target, true, itemTarget))
|
||||
{
|
||||
msg << "Cannot cast " << spellName.str();
|
||||
msg << "Не удалось применить: " << spellName.str();
|
||||
botAI->TellError(msg.str());
|
||||
return false;
|
||||
}
|
||||
@@ -162,7 +162,7 @@ bool CastCustomSpellAction::Execute(Event event)
|
||||
bool result = spell ? botAI->CastSpell(spell, target, itemTarget) : botAI->CastSpell(text, target, itemTarget);
|
||||
if (result)
|
||||
{
|
||||
msg << "Casting " << spellName.str();
|
||||
msg << "Применяю: " << spellName.str();
|
||||
|
||||
if (castCount > 1)
|
||||
{
|
||||
@@ -176,7 +176,7 @@ bool CastCustomSpellAction::Execute(Event event)
|
||||
}
|
||||
else
|
||||
{
|
||||
msg << "Cast " << spellName.str() << " is failed";
|
||||
msg << "Применение " << spellName.str() << " завершилось ошибкой";
|
||||
botAI->TellError(msg.str());
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ bool ChangeChatAction::Execute(Event event)
|
||||
if (parsed == CHAT_MSG_SYSTEM)
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Current chat is " << chat->FormatChat(*context->GetValue<ChatMsg>("chat"));
|
||||
out << "Текущий канал чата: " << chat->FormatChat(*context->GetValue<ChatMsg>("chat"));
|
||||
botAI->TellMaster(out);
|
||||
}
|
||||
else
|
||||
@@ -23,7 +23,7 @@ bool ChangeChatAction::Execute(Event event)
|
||||
context->GetValue<ChatMsg>("chat")->Set(parsed);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Chat set to " << chat->FormatChat(parsed);
|
||||
out << "Канал чата установлен: " << chat->FormatChat(parsed);
|
||||
botAI->TellMaster(out);
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ bool ChangeNonCombatStrategyAction::Execute(Event event)
|
||||
{
|
||||
if (text.find("loot") != std::string::npos || text.find("gather") != std::string::npos)
|
||||
{
|
||||
botAI->TellError("You can change any strategy except loot and gather");
|
||||
botAI->TellError("Можно изменять любую стратегию, кроме loot и gather");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ bool ChangeTalentsAction::Execute(Event event)
|
||||
if (param.find("switch 1") != std::string::npos)
|
||||
{
|
||||
bot->ActivateSpec(0);
|
||||
out << "Active first talent";
|
||||
out << "Активирован первый набор талантов";
|
||||
botAI->ResetStrategies();
|
||||
}
|
||||
else if (param.find("switch 2") != std::string::npos)
|
||||
@@ -49,7 +49,7 @@ bool ChangeTalentsAction::Execute(Event event)
|
||||
bot->CastSpell(bot, 63624, true, nullptr, nullptr, bot->GetGUID());
|
||||
}
|
||||
bot->ActivateSpec(1);
|
||||
out << "Active second talent";
|
||||
out << "Активирован второй набор талантов";
|
||||
botAI->ResetStrategies();
|
||||
}
|
||||
}
|
||||
@@ -57,7 +57,7 @@ bool ChangeTalentsAction::Execute(Event event)
|
||||
{
|
||||
PlayerbotFactory factory(bot, bot->GetLevel());
|
||||
factory.InitTalentsTree(true);
|
||||
out << "Auto pick talents";
|
||||
out << "Автоматический выбор талантов включён";
|
||||
botAI->ResetStrategies();
|
||||
}
|
||||
else if (param.find("spec list") != std::string::npos)
|
||||
@@ -78,13 +78,13 @@ bool ChangeTalentsAction::Execute(Event event)
|
||||
}
|
||||
else
|
||||
{
|
||||
out << "Unknown command.";
|
||||
out << "Неизвестная команда.";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 tab = AiFactory::GetPlayerSpecTab(bot);
|
||||
out << "My current talent spec is: "
|
||||
out << "Моя текущая специализация: "
|
||||
<< "|h|cffffffff";
|
||||
out << chat->FormatClass(bot, tab) << "\n";
|
||||
out << TalentsHelp();
|
||||
@@ -98,7 +98,7 @@ bool ChangeTalentsAction::Execute(Event event)
|
||||
std::string ChangeTalentsAction::TalentsHelp()
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Talents usage: talents switch <1/2>, talents autopick, talents spec list, "
|
||||
out << "Команды талантов: talents switch <1/2>, talents autopick, talents spec list, "
|
||||
"talents spec <specName>, talents apply <link>.";
|
||||
return out.str();
|
||||
}
|
||||
@@ -127,7 +127,7 @@ std::string ChangeTalentsAction::SpecList()
|
||||
out << tabCount[0] << "-" << tabCount[1] << "-" << tabCount[2] << ")";
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
}
|
||||
out << "Total " << specFound << " specs found";
|
||||
out << "Найдено: " << specFound << " специализаций";
|
||||
return out.str();
|
||||
}
|
||||
|
||||
@@ -149,12 +149,12 @@ std::string ChangeTalentsAction::SpecPick(std::string param)
|
||||
factory.InitGlyphs(false);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Picking " << sPlayerbotAIConfig.premadeSpecName[cls][specNo];
|
||||
out << "Выбираю: " << sPlayerbotAIConfig.premadeSpecName[cls][specNo];
|
||||
return out.str();
|
||||
}
|
||||
}
|
||||
std::ostringstream out;
|
||||
out << "Spec " << param << " not found";
|
||||
out << "Специализация " << param << " не найдена";
|
||||
return out.str();
|
||||
}
|
||||
|
||||
@@ -165,11 +165,11 @@ std::string ChangeTalentsAction::SpecApply(std::string param)
|
||||
std::vector<std::vector<uint32>> parsedSpecLink = PlayerbotAIConfig::ParseTempTalentsOrder(cls, param);
|
||||
if (parsedSpecLink.size() == 0)
|
||||
{
|
||||
out << "Invalid link " << param;
|
||||
out << "Неверная ссылка: " << param;
|
||||
return out.str();
|
||||
}
|
||||
PlayerbotFactory::InitTalentsByParsedSpecLink(bot, parsedSpecLink, true);
|
||||
out << "Applying " << param;
|
||||
out << "Применяю: " << param;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
|
||||
@@ -89,7 +89,7 @@ bool FollowChatShortcutAction::Execute(Event /*event*/)
|
||||
|
||||
if (moved)
|
||||
{
|
||||
botAI->TellMaster("Following");
|
||||
botAI->TellMaster("Следую за целью.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -101,10 +101,10 @@ bool FollowChatShortcutAction::Execute(Event /*event*/)
|
||||
if (bot->isDead())
|
||||
{
|
||||
bot->ResurrectPlayer(1.0f, false);
|
||||
botAI->TellMasterNoFacing("Back from the grave!");
|
||||
botAI->TellMasterNoFacing("Возвращение из могилы!");
|
||||
}
|
||||
else
|
||||
botAI->TellMaster("You are too far away from me! I will there soon.");
|
||||
botAI->TellMaster("Вы слишком далеко! Я скоро подойду.");
|
||||
|
||||
bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
bot->TeleportTo(master->GetMapId(), master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(),
|
||||
@@ -112,7 +112,7 @@ bool FollowChatShortcutAction::Execute(Event /*event*/)
|
||||
}
|
||||
*/
|
||||
|
||||
botAI->TellMaster("Following");
|
||||
botAI->TellMaster("Следую за целью.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -129,7 +129,7 @@ bool StayChatShortcutAction::Execute(Event /*event*/)
|
||||
SetReturnPosition(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ());
|
||||
SetStayPosition(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ());
|
||||
|
||||
botAI->TellMaster("Staying");
|
||||
botAI->TellMaster("Остаюсь на месте.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -144,7 +144,7 @@ bool MoveFromGroupChatShortcutAction::Execute(Event /*event*/)
|
||||
botAI->ChangeStrategy("+move from group", BOT_STATE_NON_COMBAT);
|
||||
botAI->ChangeStrategy("+move from group", BOT_STATE_COMBAT);
|
||||
|
||||
botAI->TellMaster("Moving away from group");
|
||||
botAI->TellMaster("Отхожу от группы");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -163,11 +163,11 @@ bool FleeChatShortcutAction::Execute(Event /*event*/)
|
||||
|
||||
if (bot->GetMapId() != master->GetMapId() || bot->GetDistance(master) > sPlayerbotAIConfig.sightDistance)
|
||||
{
|
||||
botAI->TellError("I will not flee with you - too far away");
|
||||
botAI->TellError("Я не могу отступать вместе с вами — вы слишком далеко");
|
||||
return true;
|
||||
}
|
||||
|
||||
botAI->TellMaster("Fleeing");
|
||||
botAI->TellMaster("Отступаю.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -184,7 +184,7 @@ bool GoawayChatShortcutAction::Execute(Event /*event*/)
|
||||
ResetReturnPosition();
|
||||
ResetStayPosition();
|
||||
|
||||
botAI->TellMaster("Running away");
|
||||
botAI->TellMaster("Отступаю");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -200,7 +200,7 @@ bool GrindChatShortcutAction::Execute(Event /*event*/)
|
||||
ResetReturnPosition();
|
||||
ResetStayPosition();
|
||||
|
||||
botAI->TellMaster("Grinding");
|
||||
botAI->TellMaster("Фармлю.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ bool TankAttackChatShortcutAction::Execute(Event /*event*/)
|
||||
ResetReturnPosition();
|
||||
ResetStayPosition();
|
||||
|
||||
botAI->TellMaster("Attacking");
|
||||
botAI->TellMaster("Атакую.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -236,7 +236,7 @@ bool MaxDpsChatShortcutAction::Execute(Event /*event*/)
|
||||
botAI->Reset();
|
||||
|
||||
botAI->ChangeStrategy("-threat,-conserve mana,-cast time,+dps debuff,+boost", BOT_STATE_COMBAT);
|
||||
botAI->TellMaster("Max DPS!");
|
||||
botAI->TellMaster("Максимальный урон!");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -250,6 +250,6 @@ bool BwlChatShortcutAction::Execute(Event /*event*/)
|
||||
botAI->Reset();
|
||||
botAI->ChangeStrategy("+bwl", BOT_STATE_NON_COMBAT);
|
||||
botAI->ChangeStrategy("+bwl", BOT_STATE_COMBAT);
|
||||
botAI->TellMasterNoFacing("Add Bwl Strategies!");
|
||||
botAI->TellMasterNoFacing("Стратегии Логова Крыла Тьмы включены!");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -258,7 +258,7 @@ bool ChooseRpgTargetAction::Execute(Event /*event*/)
|
||||
if (botAI->HasStrategy("debug", BOT_STATE_NON_COMBAT) && guidP.GetWorldObject())
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "found: ";
|
||||
out << "найдено: ";
|
||||
out << chat->FormatWorldobject(guidP.GetWorldObject());
|
||||
out << " " << relevances.front();
|
||||
|
||||
|
||||
@@ -169,7 +169,7 @@ bool AttackRtiTargetAction::Execute(Event /*event*/)
|
||||
}
|
||||
}
|
||||
else
|
||||
botAI->TellError("I dont see my rti attack target");
|
||||
botAI->TellError("Я не вижу назначенную групповую цель для атаки");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -244,15 +244,15 @@ void ChooseTravelTargetAction::ReportTravelTarget(TravelTarget* newTarget, Trave
|
||||
std::string Sub;
|
||||
|
||||
if (newTarget->isGroupCopy())
|
||||
out << "Following group ";
|
||||
out << "Следую за группой: ";
|
||||
else if (oldDestination && oldDestination == destination)
|
||||
out << "Continuing ";
|
||||
out << "Продолжаю: ";
|
||||
else
|
||||
out << "Traveling ";
|
||||
out << "Путешествую: ";
|
||||
|
||||
out << round(newTarget->getDestination()->distanceTo(&botLocation)) << "y";
|
||||
|
||||
out << " for " << chat->FormatQuest(quest);
|
||||
out << " за " << chat->FormatQuest(quest);
|
||||
|
||||
out << " to " << QuestDestination->getTitle();
|
||||
|
||||
@@ -265,20 +265,20 @@ void ChooseTravelTargetAction::ReportTravelTarget(TravelTarget* newTarget, Trave
|
||||
WorldPosition botLocation(bot);
|
||||
|
||||
if (newTarget->isGroupCopy())
|
||||
out << "Following group ";
|
||||
out << "Следую за группой: ";
|
||||
else if (oldDestination && oldDestination == destination)
|
||||
out << "Continuing ";
|
||||
out << "Продолжаю: ";
|
||||
else
|
||||
out << "Traveling ";
|
||||
out << "Путешествую: ";
|
||||
|
||||
out << round(newTarget->getDestination()->distanceTo(&botLocation)) << "y";
|
||||
|
||||
out << " for ";
|
||||
out << " за ";
|
||||
|
||||
if (AI_VALUE2(bool, "group or", "should sell,can sell"))
|
||||
out << "selling items";
|
||||
out << "продаю предметы";
|
||||
else if (AI_VALUE2(bool, "group or", "should repair,can repair"))
|
||||
out << "repairing";
|
||||
out << "ремонтируюсь";
|
||||
else
|
||||
out << "rpg";
|
||||
|
||||
@@ -293,11 +293,11 @@ void ChooseTravelTargetAction::ReportTravelTarget(TravelTarget* newTarget, Trave
|
||||
WorldPosition botLocation(bot);
|
||||
|
||||
if (newTarget->isGroupCopy())
|
||||
out << "Following group ";
|
||||
out << "Следую за группой: ";
|
||||
else if (oldDestination && oldDestination == destination)
|
||||
out << "Continuing ";
|
||||
out << "Продолжаю: ";
|
||||
else
|
||||
out << "Traveling ";
|
||||
out << "Путешествую: ";
|
||||
|
||||
out << round(newTarget->getDestination()->distanceTo(&botLocation)) << "y";
|
||||
|
||||
@@ -314,11 +314,11 @@ void ChooseTravelTargetAction::ReportTravelTarget(TravelTarget* newTarget, Trave
|
||||
WorldPosition botLocation(bot);
|
||||
|
||||
if (newTarget->isGroupCopy())
|
||||
out << "Following group ";
|
||||
out << "Следую за группой: ";
|
||||
else if (oldDestination && oldDestination == destination)
|
||||
out << "Continuing ";
|
||||
out << "Продолжаю: ";
|
||||
else
|
||||
out << "Traveling ";
|
||||
out << "Путешествую: ";
|
||||
|
||||
out << round(newTarget->getDestination()->distanceTo(&botLocation)) << "y";
|
||||
|
||||
@@ -335,11 +335,11 @@ void ChooseTravelTargetAction::ReportTravelTarget(TravelTarget* newTarget, Trave
|
||||
WorldPosition botLocation(bot);
|
||||
|
||||
if (newTarget->isGroupCopy())
|
||||
out << "Following group ";
|
||||
out << "Следую за группой: ";
|
||||
else if (oldDestination && oldDestination == destination)
|
||||
out << "Continuing ";
|
||||
out << "Продолжаю: ";
|
||||
else
|
||||
out << "Traveling ";
|
||||
out << "Путешествую: ";
|
||||
|
||||
out << round(newTarget->getDestination()->distanceTo(&botLocation)) << "y";
|
||||
|
||||
@@ -353,7 +353,7 @@ void ChooseTravelTargetAction::ReportTravelTarget(TravelTarget* newTarget, Trave
|
||||
{
|
||||
if (!oldTarget->getDestination() || oldTarget->getDestination()->getName() != "NullTravelDestination")
|
||||
{
|
||||
botAI->TellMaster("No where to travel. Idling a bit.");
|
||||
botAI->TellMaster("Некуда идти. Немного подожду.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ bool CustomStrategyEditAction::Execute(Event event)
|
||||
|
||||
bool CustomStrategyEditAction::PrintHelp()
|
||||
{
|
||||
botAI->TellMaster("=== Custom strategies ===");
|
||||
botAI->TellMaster("=== Пользовательские стратегии ===");
|
||||
|
||||
uint32 owner = botAI->GetBot()->GetGUID().GetCounter();
|
||||
|
||||
@@ -48,7 +48,7 @@ bool CustomStrategyEditAction::PrintHelp()
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
botAI->TellMaster("Usage: cs <name> <idx> <command>");
|
||||
botAI->TellMaster("Использование: cs <имя> <индекс> <команда>");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ bool DebugAction::Execute(Event event)
|
||||
TravelNodeRoute route = TravelNodeMap::instance().getRoute(botPos, *points.front(), beginPath, bot);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Traveling to " << dest->getTitle() << ": ";
|
||||
out << "Направляюсь к: " << dest->getTitle() << ": ";
|
||||
|
||||
for (auto node : route.getNodes())
|
||||
{
|
||||
@@ -92,7 +92,7 @@ bool DebugAction::Execute(Event event)
|
||||
}
|
||||
else
|
||||
{
|
||||
botAI->TellMasterNoFacing("Destination " + destination + " not found.");
|
||||
botAI->TellMasterNoFacing("Точка назначения " + destination + " not found.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -104,7 +104,7 @@ bool DebugAction::Execute(Event event)
|
||||
|
||||
if (!quest)
|
||||
{
|
||||
botAI->TellMasterNoFacing("Quest " + text.substr(6) + " not found.");
|
||||
botAI->TellMasterNoFacing("Задание " + text.substr(6) + " not found.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -164,7 +164,7 @@ bool DebugAction::Execute(Event event)
|
||||
else if (text.find("bquest") != std::string::npos)
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "bad quests:";
|
||||
out << "ошибочные задания:";
|
||||
|
||||
// uint32 noT = 0, noG = 0, noO = 0; //not used, line marked for removal.
|
||||
|
||||
@@ -205,7 +205,7 @@ bool DebugAction::Execute(Event event)
|
||||
endNode->setLinked(false);
|
||||
}
|
||||
|
||||
botAI->TellMasterNoFacing("Node " + name + " created.");
|
||||
botAI->TellMasterNoFacing("Узел " + name + " created.");
|
||||
|
||||
TravelNodeMap::instance().setHasToGen();
|
||||
|
||||
@@ -222,12 +222,12 @@ bool DebugAction::Execute(Event event)
|
||||
|
||||
if (startNode->isImportant())
|
||||
{
|
||||
botAI->TellMasterNoFacing("Node can not be removed.");
|
||||
botAI->TellMasterNoFacing("Не удалось удалить узел.");
|
||||
}
|
||||
|
||||
TravelNodeMap::instance().m_nMapMtx.lock();
|
||||
TravelNodeMap::instance().removeNode(startNode);
|
||||
botAI->TellMasterNoFacing("Node removed.");
|
||||
botAI->TellMasterNoFacing("Узел удалён.");
|
||||
TravelNodeMap::instance().m_nMapMtx.unlock();
|
||||
|
||||
TravelNodeMap::instance().setHasToGen();
|
||||
|
||||
@@ -51,10 +51,10 @@ bool DropQuestAction::Execute(Event event)
|
||||
const Quest* pQuest = sObjectMgr->GetQuestTemplate(entry);
|
||||
const std::string text_quest = ChatHelper::FormatQuest(pQuest);
|
||||
LOG_INFO("playerbots", "{} => Quest [ {} ] removed", bot->GetName(), pQuest->GetTitle());
|
||||
bot->Say("Quest [ " + text_quest + " ] removed", LANG_UNIVERSAL);
|
||||
bot->Say("Задание [ " + text_quest + " ] removed", LANG_UNIVERSAL);
|
||||
}
|
||||
|
||||
botAI->TellMaster("Quest removed");
|
||||
botAI->TellMaster("Задание удалено.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ bool CleanQuestLogAction::Execute(Event event)
|
||||
Player* requester = event.getOwner() ? event.getOwner() : GetMaster();
|
||||
if (!requester)
|
||||
{
|
||||
botAI->TellMaster("No event owner detected");
|
||||
botAI->TellMaster("Не удалось определить владельца события");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ bool CleanQuestLogAction::Execute(Event event)
|
||||
// Only output this message if "debug rpg" strategy is enabled
|
||||
if (botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
|
||||
{
|
||||
botAI->TellMaster("Clean Quest Log command received, removing grey/trivial quests...");
|
||||
botAI->TellMaster("Получена команда очистки журнала: удаляю серые и незначительные задания...");
|
||||
}
|
||||
|
||||
uint8 botLevel = bot->GetLevel(); // Get bot's level
|
||||
@@ -127,7 +127,7 @@ bool CleanQuestLogAction::Execute(Event event)
|
||||
// Output only if "debug rpg" strategy is enabled
|
||||
if (botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
|
||||
{
|
||||
botAI->TellMaster("Quest [ " + quest->GetTitle() + " ] will be removed because it is trivial (grey).");
|
||||
botAI->TellMaster("Задание [ " + quest->GetTitle() + " ] will be removed because it is trivial (grey).");
|
||||
}
|
||||
|
||||
// Remove quest
|
||||
@@ -143,12 +143,12 @@ bool CleanQuestLogAction::Execute(Event event)
|
||||
{
|
||||
const std::string text_quest = ChatHelper::FormatQuest(quest);
|
||||
LOG_INFO("playerbots", "{} => Quest [ {} ] removed", bot->GetName(), quest->GetTitle());
|
||||
bot->Say("Quest [ " + text_quest + " ] removed", LANG_UNIVERSAL);
|
||||
bot->Say("Задание [ " + text_quest + " ] removed", LANG_UNIVERSAL);
|
||||
}
|
||||
|
||||
if (botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
|
||||
{
|
||||
botAI->TellMaster("Quest [ " + quest->GetTitle() + " ] has been removed.");
|
||||
botAI->TellMaster("Задание [ " + quest->GetTitle() + " ] has been removed.");
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -156,7 +156,7 @@ bool CleanQuestLogAction::Execute(Event event)
|
||||
// Only output if "debug rpg" strategy is enabled
|
||||
if (botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
|
||||
{
|
||||
botAI->TellMaster("Quest [ " + quest->GetTitle() + " ] is not trivial and will be kept.");
|
||||
botAI->TellMaster("Задание [ " + quest->GetTitle() + " ] is not trivial and will be kept.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -234,9 +234,9 @@ void CleanQuestLogAction::DropQuestType(uint8& numQuest, uint8 wantNum, bool isG
|
||||
{
|
||||
const std::string text_quest = ChatHelper::FormatQuest(quest);
|
||||
LOG_INFO("playerbots", "{} => Quest [ {} ] removed", bot->GetName(), quest->GetTitle());
|
||||
bot->Say("Quest [ " + text_quest + " ] removed", LANG_UNIVERSAL);
|
||||
bot->Say("Задание [ " + text_quest + " ] removed", LANG_UNIVERSAL);
|
||||
}
|
||||
botAI->TellMaster("Quest removed" + chat->FormatQuest(quest));
|
||||
botAI->TellMaster("Задание удалено." + chat->FormatQuest(quest));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -163,7 +163,7 @@ bool EmoteActionBase::ReceiveEmote(Player* source, uint32 emote, bool verbal)
|
||||
if (botAI->GetMaster() == source)
|
||||
{
|
||||
botAI->ChangeStrategy("-follow,+stay", BOT_STATE_NON_COMBAT);
|
||||
botAI->TellMasterNoFacing("Fine.. I'll stay right here..");
|
||||
botAI->TellMasterNoFacing("Хорошо... Останусь здесь...");
|
||||
}
|
||||
break;
|
||||
case TEXT_EMOTE_BECKON:
|
||||
@@ -171,7 +171,7 @@ bool EmoteActionBase::ReceiveEmote(Player* source, uint32 emote, bool verbal)
|
||||
if (botAI->GetMaster() == source)
|
||||
{
|
||||
botAI->ChangeStrategy("+follow", BOT_STATE_NON_COMBAT);
|
||||
botAI->TellMasterNoFacing("Wherever you go, I'll follow..");
|
||||
botAI->TellMasterNoFacing("Куда бы вы ни пошли, я последую за вами...");
|
||||
}
|
||||
break;
|
||||
case TEXT_EMOTE_WAVE:
|
||||
@@ -579,36 +579,36 @@ bool EmoteActionBase::ReceiveEmote(Player* source, uint32 emote, bool verbal)
|
||||
break;
|
||||
/*case TEXT_EMOTE_BADFEELING:
|
||||
bot->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
|
||||
bot->Say("I'm just waiting for the ominous music now...", LANG_UNIVERSAL);
|
||||
bot->Say("Теперь осталось дождаться зловещей музыки...", LANG_UNIVERSAL);
|
||||
break;
|
||||
case TEXT_EMOTE_MAP:
|
||||
bot->HandleEmoteCommand(EMOTE_ONESHOT_NO);
|
||||
bot->Say("Noooooooo.. you just couldn't ask for directions, huh?", LANG_UNIVERSAL);
|
||||
bot->Say("Неееет... Нельзя было просто спросить дорогу?", LANG_UNIVERSAL);
|
||||
break;
|
||||
case TEXT_EMOTE_IDEA:
|
||||
case TEXT_EMOTE_THINK:
|
||||
bot->HandleEmoteCommand(EMOTE_ONESHOT_NO);
|
||||
bot->Say("Oh boy.. another genius idea...", LANG_UNIVERSAL);
|
||||
bot->Say("Ох... Ещё одна гениальная идея...", LANG_UNIVERSAL);
|
||||
break;
|
||||
case TEXT_EMOTE_OFFER:
|
||||
bot->HandleEmoteCommand(EMOTE_ONESHOT_NO);
|
||||
bot->Say("No thanks.. I had some back at the last village", LANG_UNIVERSAL);
|
||||
bot->Say("Нет, спасибо... В прошлой деревне уже хватило", LANG_UNIVERSAL);
|
||||
break;
|
||||
case TEXT_EMOTE_PET:
|
||||
bot->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
||||
bot->Say("Do I look like a dog to you?!", LANG_UNIVERSAL);
|
||||
bot->Say("Я похож на собаку?!", LANG_UNIVERSAL);
|
||||
break;
|
||||
case TEXT_EMOTE_ROLLEYES:
|
||||
bot->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
|
||||
bot->Say("Keep doing that and I'll roll those eyes right out of your head..", LANG_UNIVERSAL);
|
||||
bot->Say("Продолжайте — и глаза скоро закатятся навсегда...", LANG_UNIVERSAL);
|
||||
break;
|
||||
case TEXT_EMOTE_SING:
|
||||
bot->HandleEmoteCommand(EMOTE_ONESHOT_APPLAUD);
|
||||
bot->Say("Lovely... just lovely..", LANG_UNIVERSAL);
|
||||
bot->Say("Прекрасно... Просто прекрасно...", LANG_UNIVERSAL);
|
||||
break;
|
||||
case TEXT_EMOTE_COVEREARS:
|
||||
bot->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
|
||||
bot->Yell("You think that's going to help you?!", LANG_UNIVERSAL);
|
||||
bot->Yell("Думаете, это вам поможет?!", LANG_UNIVERSAL);
|
||||
break;*/
|
||||
default:
|
||||
// return false;
|
||||
|
||||
@@ -75,7 +75,7 @@ void EquipAction::EquipItem(Item* item)
|
||||
{
|
||||
bot->SetAmmo(itemId);
|
||||
std::ostringstream out;
|
||||
out << "equipping " << chat->FormatItem(itemProto);
|
||||
out << "Надеваю: " << chat->FormatItem(itemProto);
|
||||
botAI->TellMaster(out);
|
||||
return;
|
||||
}
|
||||
@@ -112,7 +112,7 @@ void EquipAction::EquipItem(Item* item)
|
||||
bot->GetSession()->HandleAutoEquipItemSlotOpcode(nicePacket);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Equipping " << chat->FormatItem(itemProto) << " in ranged slot";
|
||||
out << "Надеваю: " << chat->FormatItem(itemProto) << " в ячейку оружия дальнего боя";
|
||||
botAI->TellMaster(out);
|
||||
return;
|
||||
}
|
||||
@@ -227,7 +227,7 @@ void EquipAction::EquipItem(Item* item)
|
||||
}
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Equipping " << chat->FormatItem(itemProto) << " in main hand";
|
||||
out << "Надеваю: " << chat->FormatItem(itemProto) << " в правую руку";
|
||||
botAI->TellMaster(out);
|
||||
return;
|
||||
}
|
||||
@@ -244,7 +244,7 @@ void EquipAction::EquipItem(Item* item)
|
||||
bot->GetSession()->HandleAutoEquipItemSlotOpcode(nicePacket);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Equipping " << chat->FormatItem(itemProto) << " in offhand";
|
||||
out << "Надеваю: " << chat->FormatItem(itemProto) << " в левую руку";
|
||||
botAI->TellMaster(out);
|
||||
return;
|
||||
}
|
||||
@@ -324,7 +324,7 @@ void EquipAction::EquipItem(Item* item)
|
||||
}
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Equipping " << chat->FormatItem(itemProto);
|
||||
out << "Надеваю: " << chat->FormatItem(itemProto);
|
||||
botAI->TellMaster(out);
|
||||
}
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@ bool EquipGlyphsAction::Execute(Event event)
|
||||
std::vector<GlyphInfo const*> glyphs;
|
||||
if (!CollectGlyphs(itemIds, glyphs))
|
||||
{
|
||||
botAI->TellMaster("Usage: glyph equip <6 glyph item IDs> (3 major, 3 minor).");
|
||||
botAI->TellMaster("Использование: glyph equip <6 ID символов> (3 больших и 3 малых).");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -144,12 +144,12 @@ bool EquipGlyphsAction::Execute(Event event)
|
||||
|
||||
if (!placed)
|
||||
{
|
||||
botAI->TellMaster("Not enought empty sockets for all glyphs.");
|
||||
botAI->TellMaster("Недостаточно свободных ячеек для всех символов.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
botAI->TellMaster("Glyphs updated.");
|
||||
botAI->TellMaster("Символы обновлены.");
|
||||
|
||||
// Flag for custom glyphs
|
||||
botAI->GetAiObjectContext()->GetValue<bool>("custom_glyphs")->Set(true);
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
bool FlagAction::TellUsage()
|
||||
{
|
||||
botAI->TellError("Usage: flag cloak/helm/pvp on/set/off/clear/toggle/?");
|
||||
botAI->TellError("Использование: flag cloak/helm/pvp on/set/off/clear/toggle/?");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -130,15 +130,15 @@ bool FleeToGroupLeaderAction::Execute(Event /*event*/)
|
||||
if (distance < sPlayerbotAIConfig.reactDistance * 3)
|
||||
{
|
||||
if (!urand(0, 3))
|
||||
botAI->TellMaster("I am close, wait for me!");
|
||||
botAI->TellMaster("Я рядом, подождите меня!");
|
||||
}
|
||||
else if (distance < 1000)
|
||||
{
|
||||
if (!urand(0, 10))
|
||||
botAI->TellMaster("I heading to your position.");
|
||||
botAI->TellMaster("Я направляюсь к вам.");
|
||||
}
|
||||
else if (!urand(0, 20))
|
||||
botAI->TellMaster("I am traveling to your position.");
|
||||
botAI->TellMaster("Я иду к вам.");
|
||||
|
||||
botAI->SetNextCheckDelay(3000);
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@ bool TogglePetSpellAutoCastAction::Execute(Event /*event*/)
|
||||
|
||||
// Debug message if pet spells have been toggled and debug is enabled
|
||||
if (toggled && sPlayerbotAIConfig.petChatCommandDebug == 1)
|
||||
botAI->TellMaster("Pet autocast spells have been toggled.");
|
||||
botAI->TellMaster("Автоматическое применение способностей питомца переключено.");
|
||||
|
||||
return toggled;
|
||||
}
|
||||
@@ -178,7 +178,7 @@ bool SetPetStanceAction::Execute(Event /*event*/)
|
||||
// If there are no controlled pets or guardians, notify the player and exit
|
||||
if (targets.empty())
|
||||
{
|
||||
botAI->TellError("You have no pet or guardian pet.");
|
||||
botAI->TellError("У вас нет питомца или стража.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ bool SetPetStanceAction::Execute(Event /*event*/)
|
||||
|
||||
// If debug is enabled in config, inform the master of the new stance
|
||||
if (sPlayerbotAIConfig.petChatCommandDebug == 1)
|
||||
botAI->TellMaster("Pet stance set to " + stanceText + " (applied to all pets/guardians).");
|
||||
botAI->TellMaster("Режим питомца: " + stanceText + " (applied to all pets/guardians).");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -45,13 +45,13 @@ bool GiveItemAction::Execute(Event /*event*/)
|
||||
moved = true;
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Got " << chat->FormatItem(item->GetTemplate(), item->GetCount()) << " from " << bot->GetName();
|
||||
out << "Получено: " << chat->FormatItem(item->GetTemplate(), item->GetCount()) << " от " << bot->GetName();
|
||||
receiverAi->TellMasterNoFacing(out.str());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Cannot get " << chat->FormatItem(item->GetTemplate(), item->GetCount()) << " from "
|
||||
out << "Не удалось получить: " << chat->FormatItem(item->GetTemplate(), item->GetCount()) << " от "
|
||||
<< bot->GetName() << "- my bags are full";
|
||||
receiverAi->TellError(out.str());
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ bool GoAction::Execute(Event event)
|
||||
Map2ZoneCoordinates(x, y, bot->GetZoneId());
|
||||
|
||||
std::ostringstream out;
|
||||
out << "I am at " << x << "," << y;
|
||||
out << "Я нахожусь в точке " << x << "," << y;
|
||||
botAI->TellMaster(out.str());
|
||||
return true;
|
||||
}
|
||||
@@ -53,14 +53,14 @@ bool GoAction::Execute(Event event)
|
||||
target->setForced(true);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Traveling to " << dest->getTitle();
|
||||
out << "Направляюсь к: " << dest->getTitle();
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
botAI->TellMasterNoFacing("Clearing travel target");
|
||||
botAI->TellMasterNoFacing("Цель путешествия сброшена");
|
||||
target->setTarget(TravelMgr::instance().nullTravelDestination, TravelMgr::instance().nullWorldPosition);
|
||||
target->setForced(false);
|
||||
return true;
|
||||
@@ -78,12 +78,12 @@ bool GoAction::Execute(Event event)
|
||||
if (ServerFacade::instance().IsDistanceGreaterThan(ServerFacade::instance().GetDistance2d(bot, go),
|
||||
sPlayerbotAIConfig.reactDistance))
|
||||
{
|
||||
botAI->TellError("It is too far away");
|
||||
botAI->TellError("Слишком далеко.");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Moving to " << ChatHelper::FormatGameobject(go);
|
||||
out << "Двигаюсь к: " << ChatHelper::FormatGameobject(go);
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
return MoveNear(bot->GetMapId(), go->GetPositionX(), go->GetPositionY(), go->GetPositionZ() + 0.5f,
|
||||
sPlayerbotAIConfig.followDistance);
|
||||
@@ -103,7 +103,7 @@ bool GoAction::Execute(Event event)
|
||||
if (strstri(unit->GetName().c_str(), param.c_str()))
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Moving to " << unit->GetName();
|
||||
out << "Двигаюсь к: " << unit->GetName();
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
return MoveNear(bot->GetMapId(), unit->GetPositionX(), unit->GetPositionY(),
|
||||
unit->GetPositionZ() + 0.5f, sPlayerbotAIConfig.followDistance);
|
||||
@@ -137,7 +137,7 @@ bool GoAction::Execute(Event event)
|
||||
|
||||
out << x << ";" << y << ";" << z << " =";
|
||||
|
||||
out << "path is: ";
|
||||
out << "путь: ";
|
||||
|
||||
out << type;
|
||||
|
||||
@@ -179,20 +179,20 @@ bool GoAction::Execute(Event event)
|
||||
if (ServerFacade::instance().IsDistanceGreaterThan(ServerFacade::instance().GetDistance2d(bot, x, y),
|
||||
sPlayerbotAIConfig.reactDistance))
|
||||
{
|
||||
botAI->TellMaster("It is too far away");
|
||||
botAI->TellMaster("Слишком далеко.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (map->IsInWater(bot->GetPhaseMask(), x, y, z, bot->GetCollisionHeight()))
|
||||
{
|
||||
botAI->TellError("It is in water");
|
||||
botAI->TellError("Цель находится в воде");
|
||||
return false;
|
||||
}
|
||||
|
||||
float ground = map->GetHeight(x, y, z + 0.5f);
|
||||
if (ground <= INVALID_HEIGHT)
|
||||
{
|
||||
botAI->TellError("I can't go there");
|
||||
botAI->TellError("Я не могу туда пройти");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -200,7 +200,7 @@ bool GoAction::Execute(Event event)
|
||||
Map2ZoneCoordinates(x1, y1, bot->GetZoneId());
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Moving to " << x1 << "," << y1;
|
||||
out << "Двигаюсь к: " << x1 << "," << y1;
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
|
||||
return MoveNear(bot->GetMapId(), x, y, z + 0.5f, sPlayerbotAIConfig.followDistance);
|
||||
@@ -212,16 +212,16 @@ bool GoAction::Execute(Event event)
|
||||
if (ServerFacade::instance().IsDistanceGreaterThan(ServerFacade::instance().GetDistance2d(bot, pos.x, pos.y),
|
||||
sPlayerbotAIConfig.reactDistance))
|
||||
{
|
||||
botAI->TellError("It is too far away");
|
||||
botAI->TellError("Слишком далеко.");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Moving to position " << param;
|
||||
out << "Двигаюсь к позиции: " << param;
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
return MoveNear(bot->GetMapId(), pos.x, pos.y, pos.z + 0.5f, sPlayerbotAIConfig.followDistance);
|
||||
}
|
||||
|
||||
botAI->TellMaster("Whisper 'go x,y', 'go [game object]', 'go unit' or 'go position' and I will go there");
|
||||
botAI->TellMaster("Напишите «go x,y», «go [объект]», «go unit» или «go position», и я отправлюсь туда");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ bool GossipHelloAction::ProcessGossip(int32 menuToSelect, bool silent)
|
||||
if (menuToSelect != -1 && !menu.GetItem(menuToSelect))
|
||||
{
|
||||
if (!silent)
|
||||
botAI->TellError("Unknown gossip option");
|
||||
botAI->TellError("Неизвестный вариант диалога");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -138,7 +138,7 @@ bool GossipHelloAction::Execute(ObjectGuid guid, int32 menuToSelect, bool silent
|
||||
else if (!bot->PlayerTalkClass)
|
||||
{
|
||||
if (!silent)
|
||||
botAI->TellError("I need to talk first");
|
||||
botAI->TellError("Сначала нужно поговорить");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -28,17 +28,17 @@ bool GuildAcceptAction::Execute(Event event)
|
||||
uint32 guildId = inviter->GetGuildId();
|
||||
if (!guildId)
|
||||
{
|
||||
botAI->TellError("You are not in a guild!");
|
||||
botAI->TellError("Вы не состоите в гильдии!");
|
||||
accept = false;
|
||||
}
|
||||
else if (bot->GetGuildId())
|
||||
{
|
||||
botAI->TellError("Sorry, I am in a guild already");
|
||||
botAI->TellError("Я уже состою в гильдии");
|
||||
accept = false;
|
||||
}
|
||||
else if (!botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, inviter, true))
|
||||
{
|
||||
botAI->TellError("Sorry, I don't want to join your guild :(");
|
||||
botAI->TellError("Я не хочу вступать в вашу гильдию :(");
|
||||
accept = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ bool GuildBankAction::Execute(Event event)
|
||||
|
||||
if (!bot->GetGuildId() || (GetMaster() && GetMaster()->GetGuildId() != bot->GetGuildId()))
|
||||
{
|
||||
botAI->TellMaster("I'm not in your guild!");
|
||||
botAI->TellMaster("Я не состою в вашей гильдии!");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ bool GuildBankAction::Execute(Event event)
|
||||
return Execute(text, go);
|
||||
}
|
||||
|
||||
botAI->TellMaster("Cannot find the guild bank nearby");
|
||||
botAI->TellMaster("Поблизости нет банка гильдии");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -65,11 +65,11 @@ bool GuildBankAction::MoveFromCharToBank(Item* item, GameObject* bank)
|
||||
|
||||
// check source pos rights (item moved to bank)
|
||||
if (!guild->MemberHasTabRights(bot->GetGUID(), 0, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
|
||||
out << "I can't put " << chat->FormatItem(item->GetTemplate())
|
||||
out << "Я не могу положить: " << chat->FormatItem(item->GetTemplate())
|
||||
<< " to guild bank. I have no rights to put items in the first guild bank tab";
|
||||
else
|
||||
{
|
||||
out << chat->FormatItem(item->GetTemplate()) << " put to guild bank";
|
||||
out << chat->FormatItem(item->GetTemplate()) << " положено в банк гильдии";
|
||||
guild->SwapItemsWithInventory(bot, false, 0, 255, playerBag, playerSlot, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -298,7 +298,7 @@ bool GuildLeaveAction::Execute(Event event)
|
||||
Player* owner = event.getOwner();
|
||||
if (owner && !botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, owner, true))
|
||||
{
|
||||
botAI->TellError("Sorry, I am happy in my guild :)");
|
||||
botAI->TellError("Меня устраивает моя гильдия :)");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ bool HelpAction::Execute(Event /*event*/)
|
||||
void HelpAction::TellChatCommands()
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Whisper any of: ";
|
||||
out << "Напишите одну из команд: ";
|
||||
out << CombineSupported(chatContext->supports());
|
||||
out << ", [item], [quest] or [object] link";
|
||||
botAI->TellError(out.str());
|
||||
@@ -32,7 +32,7 @@ void HelpAction::TellChatCommands()
|
||||
void HelpAction::TellStrategies()
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Possible strategies (co/nc/dead commands): ";
|
||||
out << "Доступные стратегии (команды co/nc/dead): ";
|
||||
out << CombineSupported(botAI->GetAiObjectContext()->GetSupportedStrategies());
|
||||
botAI->TellError(out.str());
|
||||
}
|
||||
|
||||
@@ -30,13 +30,13 @@ bool HireAction::Execute(Event /*event*/)
|
||||
|
||||
if (charCount >= 10)
|
||||
{
|
||||
botAI->TellMaster("You already have the maximum number of characters");
|
||||
botAI->TellMaster("У вас уже максимальное количество персонажей");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bot->GetLevel() > master->GetLevel())
|
||||
{
|
||||
botAI->TellMaster("You cannot hire higher level characters than you");
|
||||
botAI->TellMaster("Нельзя нанять персонажа выше вашего уровня");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -46,13 +46,13 @@ bool HireAction::Execute(Event /*event*/)
|
||||
if (discount < moneyReq)
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "You cannot hire me - I barely know you. Make sure you have at least " << chat->formatMoney(moneyReq)
|
||||
out << "Вы не можете меня нанять: мы почти не знакомы. Требуется не менее " << chat->formatMoney(moneyReq)
|
||||
<< " as a trade discount";
|
||||
botAI->TellMaster(out.str());
|
||||
return false;
|
||||
}
|
||||
|
||||
botAI->TellMaster("I will join you at your next relogin");
|
||||
botAI->TellMaster("Я присоединюсь после вашего следующего входа в игру");
|
||||
|
||||
bot->SetMoney(moneyReq);
|
||||
RandomPlayerbotMgr::instance().Remove(bot);
|
||||
|
||||
@@ -130,40 +130,40 @@ void InventoryAction::TellItems(std::map<uint32, uint32> itemMap, std::map<uint3
|
||||
switch (proto->Class)
|
||||
{
|
||||
case ITEM_CLASS_CONSUMABLE:
|
||||
botAI->TellMaster("--- consumable ---");
|
||||
botAI->TellMaster("--- Расходуемые предметы ---");
|
||||
break;
|
||||
case ITEM_CLASS_CONTAINER:
|
||||
botAI->TellMaster("--- container ---");
|
||||
botAI->TellMaster("--- Сумки ---");
|
||||
break;
|
||||
case ITEM_CLASS_WEAPON:
|
||||
botAI->TellMaster("--- weapon ---");
|
||||
botAI->TellMaster("--- Оружие ---");
|
||||
break;
|
||||
case ITEM_CLASS_ARMOR:
|
||||
botAI->TellMaster("--- armor ---");
|
||||
botAI->TellMaster("--- Доспехи ---");
|
||||
break;
|
||||
case ITEM_CLASS_REAGENT:
|
||||
botAI->TellMaster("--- reagent ---");
|
||||
botAI->TellMaster("--- Реагенты ---");
|
||||
break;
|
||||
case ITEM_CLASS_PROJECTILE:
|
||||
botAI->TellMaster("--- projectile ---");
|
||||
botAI->TellMaster("--- Боеприпасы ---");
|
||||
break;
|
||||
case ITEM_CLASS_TRADE_GOODS:
|
||||
botAI->TellMaster("--- trade goods ---");
|
||||
botAI->TellMaster("--- Хозяйственные товары ---");
|
||||
break;
|
||||
case ITEM_CLASS_RECIPE:
|
||||
botAI->TellMaster("--- recipe ---");
|
||||
botAI->TellMaster("--- Рецепты ---");
|
||||
break;
|
||||
case ITEM_CLASS_QUIVER:
|
||||
botAI->TellMaster("--- quiver ---");
|
||||
botAI->TellMaster("--- Колчаны ---");
|
||||
break;
|
||||
case ITEM_CLASS_QUEST:
|
||||
botAI->TellMaster("--- quest items ---");
|
||||
botAI->TellMaster("--- Предметы заданий ---");
|
||||
break;
|
||||
case ITEM_CLASS_KEY:
|
||||
botAI->TellMaster("--- keys ---");
|
||||
botAI->TellMaster("--- Ключи ---");
|
||||
break;
|
||||
case ITEM_CLASS_MISC:
|
||||
botAI->TellMaster("--- other ---");
|
||||
botAI->TellMaster("--- Прочее ---");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -438,7 +438,7 @@ bool LfgAction::Execute(Event event)
|
||||
std::ostringstream out;
|
||||
if (allowedRoles[role] > 1)
|
||||
{
|
||||
out << "Joining as " << placeholders["%role"] << ", " << placeholders["%spotsleft"] << " "
|
||||
out << "Присоединяюсь в роли: " << placeholders["%role"] << ", " << placeholders["%spotsleft"] << " "
|
||||
<< placeholders["%role"] << " spots left.";
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
|
||||
@@ -447,7 +447,7 @@ bool LfgAction::Execute(Event event)
|
||||
}
|
||||
else
|
||||
{
|
||||
out << "Joining as " << placeholders["%role"] << ".";
|
||||
out << "Присоединяюсь в роли: " << placeholders["%role"] << ".";
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
|
||||
//botAI->DoSpecificAction("autogear");
|
||||
|
||||
@@ -86,7 +86,7 @@ bool LeaveGroupAction::Leave()
|
||||
|
||||
Player* master = botAI -> GetMaster();
|
||||
if (master)
|
||||
botAI->TellMaster("Goodbye!", PLAYERBOT_SECURITY_TALK);
|
||||
botAI->TellMaster("До свидания!", PLAYERBOT_SECURITY_TALK);
|
||||
|
||||
botAI->LeaveOrDisbandGroup();
|
||||
return true;
|
||||
|
||||
@@ -44,19 +44,19 @@ void ListQuestsAction::ListQuests(QuestListFilter filter, QuestTravelDetail trav
|
||||
bool showCompleted = filter & QUEST_LIST_FILTER_COMPLETED;
|
||||
|
||||
if (showIncompleted)
|
||||
botAI->TellMaster("--- Incompleted quests ---");
|
||||
botAI->TellMaster("--- Невыполненные задания ---");
|
||||
|
||||
uint32 incompleteCount = ListQuests(false, !showIncompleted, travelDetail);
|
||||
|
||||
if (showCompleted)
|
||||
botAI->TellMaster("--- Completed quests ---");
|
||||
botAI->TellMaster("--- Выполненные задания ---");
|
||||
|
||||
uint32 completeCount = ListQuests(true, !showCompleted, travelDetail);
|
||||
|
||||
botAI->TellMaster("--- Summary ---");
|
||||
botAI->TellMaster("--- Итого ---");
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Total: " << (completeCount + incompleteCount) << " / 25 (incompleted: " << incompleteCount
|
||||
out << "Всего: " << (completeCount + incompleteCount) << " / 25 (невыполнено: " << incompleteCount
|
||||
<< ", completed: " << completeCount << ")";
|
||||
botAI->TellMaster(out);
|
||||
}
|
||||
|
||||
@@ -284,11 +284,11 @@ bool ListSpellsAction::Execute(Event event)
|
||||
if (spells.empty())
|
||||
{
|
||||
// CHANGE: Give early feedback when no spells match the filter.
|
||||
botAI->TellMaster("No spells found.");
|
||||
botAI->TellMaster("Заклинания не найдены.");
|
||||
return true;
|
||||
}
|
||||
|
||||
botAI->TellMaster("=== Spells ===");
|
||||
botAI->TellMaster("=== Заклинания ===");
|
||||
|
||||
std::sort(spells.begin(), spells.end(), CompareSpells);
|
||||
|
||||
|
||||
@@ -17,11 +17,11 @@ bool LogLevelAction::Execute(Event event)
|
||||
if (param != "?")
|
||||
{
|
||||
value->Set(string2logLevel(param));
|
||||
out << "My log level set to " << logLevel2string(value->Get());
|
||||
out << "Уровень журнала установлен: " << logLevel2string(value->Get());
|
||||
}
|
||||
else
|
||||
{
|
||||
out << "My log level is " << logLevel2string(value->Get());
|
||||
out << "Текущий уровень журнала: " << logLevel2string(value->Get());
|
||||
}
|
||||
|
||||
botAI->TellMaster(out);
|
||||
|
||||
@@ -24,14 +24,14 @@ bool LootStrategyAction::Execute(Event event)
|
||||
{
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Loot strategy: ";
|
||||
out << "Стратегия добычи: ";
|
||||
out << lootStrategy->Get()->GetName();
|
||||
botAI->TellMaster(out);
|
||||
}
|
||||
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Always loot items: ";
|
||||
out << "Всегда собирать: ";
|
||||
|
||||
for (uint32 itemId : alwaysLootItems)
|
||||
{
|
||||
@@ -54,7 +54,7 @@ bool LootStrategyAction::Execute(Event event)
|
||||
lootStrategy->Set(LootStrategyValue::instance(strategy));
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Loot strategy set to " << lootStrategy->Get()->GetName();
|
||||
out << "Установлена стратегия добычи: " << lootStrategy->Get()->GetName();
|
||||
botAI->TellMaster(out);
|
||||
return true;
|
||||
}
|
||||
@@ -80,12 +80,12 @@ bool LootStrategyAction::Execute(Event event)
|
||||
if (j != alwaysLootItems.end())
|
||||
alwaysLootItems.erase(j);
|
||||
|
||||
botAI->TellMaster("Item(s) removed from always loot list");
|
||||
botAI->TellMaster("Предметы удалены из списка обязательного сбора");
|
||||
}
|
||||
else
|
||||
{
|
||||
alwaysLootItems.insert(itemid);
|
||||
botAI->TellMaster("Item(s) added to always loot list");
|
||||
botAI->TellMaster("Предметы добавлены в список обязательного сбора");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ class TellMailProcessor : public MailProcessor
|
||||
public:
|
||||
bool Before(PlayerbotAI* botAI) override
|
||||
{
|
||||
botAI->TellMaster("=== Mailbox ===");
|
||||
botAI->TellMaster("=== Почта ===");
|
||||
tells.clear();
|
||||
return true;
|
||||
}
|
||||
@@ -83,7 +83,7 @@ public:
|
||||
Player* bot = botAI->GetBot();
|
||||
if (!CheckBagSpace(bot))
|
||||
{
|
||||
botAI->TellError("Not enough bag space");
|
||||
botAI->TellError("В сумках недостаточно места");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -256,7 +256,7 @@ bool MailAction::Execute(Event event)
|
||||
|
||||
if (!MailProcessor::FindMailbox(botAI))
|
||||
{
|
||||
botAI->TellError("There is no mailbox nearby");
|
||||
botAI->TellError("Поблизости нет почтового ящика");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ bool MoveToRpgTargetAction::Execute(Event /*event*/)
|
||||
if (botAI->HasStrategy("debug rpg", BOT_STATE_NON_COMBAT) && guidP.GetWorldObject())
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Heading to: ";
|
||||
out << "Направляюсь к цели: ";
|
||||
out << chat->FormatWorldobject(guidP.GetWorldObject());
|
||||
botAI->TellMasterNoFacing(out);
|
||||
}
|
||||
|
||||
@@ -55,9 +55,9 @@ bool MoveToTravelTargetAction::Execute(Event /*event*/)
|
||||
{
|
||||
std::ostringstream out;
|
||||
if (botAI->GetMaster() && !bot->GetGroup()->IsMember(botAI->GetMaster()->GetGUID()))
|
||||
out << "Waiting a bit for ";
|
||||
out << "Немного подожду: ";
|
||||
else
|
||||
out << "Please hurry up ";
|
||||
out << "Пожалуйста, поторопитесь: ";
|
||||
|
||||
out << member->GetName();
|
||||
|
||||
|
||||
@@ -164,7 +164,7 @@ bool MovementAction::MoveToLOS(WorldObject* target, bool ranged)
|
||||
if (dest.isSet())
|
||||
return MoveTo(dest.mapId, dest.x, dest.y, dest.z);
|
||||
else
|
||||
botAI->TellError("All paths not in LOS");
|
||||
botAI->TellError("Ни один путь не находится в поле зрения");
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1160,13 +1160,13 @@ bool MovementAction::Follow(Unit* target, float distance, float angle)
|
||||
if (bot->isDead() && botAI->GetMaster()->IsAlive())
|
||||
{
|
||||
bot->ResurrectPlayer(1.0f, false);
|
||||
botAI->TellMasterNoFacing("I live, again!");
|
||||
botAI->TellMasterNoFacing("Я снова жив!");
|
||||
}
|
||||
else
|
||||
botAI->TellError("I am stuck while following");
|
||||
botAI->TellError("Я застрял во время следования");
|
||||
|
||||
bot->CombatStop(true);
|
||||
botAI->TellMasterNoFacing("I will there soon.");
|
||||
botAI->TellMasterNoFacing("Я скоро буду там.");
|
||||
bot->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED | AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
||||
bot->TeleportTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),
|
||||
target->GetOrientation()); return false;
|
||||
@@ -1379,7 +1379,7 @@ bool MovementAction::Flee(Unit* target)
|
||||
|
||||
if (!IsMovingAllowed())
|
||||
{
|
||||
botAI->TellError("I am stuck while fleeing");
|
||||
botAI->TellError("Я застрял при отступлении");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1535,7 +1535,7 @@ bool MovementAction::Flee(Unit* target)
|
||||
float rx, ry, rz;
|
||||
if (!manager.CalculateDestination(&rx, &ry, &rz))
|
||||
{
|
||||
botAI->TellError("Nowhere to flee");
|
||||
botAI->TellError("Некуда отступать");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1940,7 +1940,7 @@ bool AvoidAoeAction::AvoidAuraWithDynamicObj()
|
||||
lastTellTimer = time(NULL);
|
||||
lastMoveTimer = getMSTime();
|
||||
std::ostringstream out;
|
||||
out << "I'm avoiding " << name.str() << " (" << spellInfo->Id << ")" << " Radius " << radius << " - [Aura]";
|
||||
out << "Избегаю: " << name.str() << " (" << spellInfo->Id << ")" << "; радиус " << radius << " — [аура]";
|
||||
bot->Say(out.str(), LANG_UNIVERSAL);
|
||||
}
|
||||
return true;
|
||||
@@ -2008,7 +2008,7 @@ bool AvoidAoeAction::AvoidGameObjectWithDamage()
|
||||
lastTellTimer = time(NULL);
|
||||
lastMoveTimer = getMSTime();
|
||||
std::ostringstream out;
|
||||
out << "I'm avoiding " << name.str() << " (" << spellInfo->Id << ")" << " Radius " << radius
|
||||
out << "Избегаю: " << name.str() << " (" << spellInfo->Id << ")" << "; радиус " << radius
|
||||
<< " - [Trap]";
|
||||
bot->Say(out.str(), LANG_UNIVERSAL);
|
||||
}
|
||||
@@ -2075,7 +2075,7 @@ bool AvoidAoeAction::AvoidUnitWithDamageAura()
|
||||
lastTellTimer = time(NULL);
|
||||
lastMoveTimer = getMSTime();
|
||||
std::ostringstream out;
|
||||
out << "I'm avoiding " << name.str() << " (" << triggerSpellInfo->Id << ")"
|
||||
out << "Избегаю: " << name.str() << " (" << triggerSpellInfo->Id << ")"
|
||||
<< " Radius " << radius << " - [Unit Trigger]";
|
||||
bot->Say(out.str(), LANG_UNIVERSAL);
|
||||
}
|
||||
@@ -2554,7 +2554,7 @@ bool DisperseSetAction::Execute(Event event)
|
||||
if (text == "disable")
|
||||
{
|
||||
RESET_AI_VALUE(float, "disperse distance");
|
||||
botAI->TellMasterNoFacing("Disable disperse");
|
||||
botAI->TellMasterNoFacing("Рассредоточение отключено");
|
||||
return true;
|
||||
}
|
||||
if (text == "enable" || text == "reset")
|
||||
@@ -2569,7 +2569,7 @@ bool DisperseSetAction::Execute(Event event)
|
||||
}
|
||||
float dis = AI_VALUE(float, "disperse distance");
|
||||
std::ostringstream out;
|
||||
out << "Enable disperse distance " << std::setprecision(2) << dis;
|
||||
out << "Включено рассредоточение с дистанцией " << std::setprecision(2) << dis;
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
return true;
|
||||
}
|
||||
@@ -2579,13 +2579,13 @@ bool DisperseSetAction::Execute(Event event)
|
||||
std::ostringstream out;
|
||||
if (dis <= 0.0f)
|
||||
{
|
||||
out << "Enable disperse first";
|
||||
out << "Сначала включите рассредоточение";
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
return true;
|
||||
}
|
||||
dis += 1.0f;
|
||||
SET_AI_VALUE(float, "disperse distance", dis);
|
||||
out << "Increase disperse distance to " << std::setprecision(2) << dis;
|
||||
out << "Дистанция рассредоточения увеличена до " << std::setprecision(2) << dis;
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
return true;
|
||||
}
|
||||
@@ -2599,7 +2599,7 @@ bool DisperseSetAction::Execute(Event event)
|
||||
}
|
||||
SET_AI_VALUE(float, "disperse distance", dis);
|
||||
std::ostringstream out;
|
||||
out << "Increase disperse distance to " << std::setprecision(2) << dis;
|
||||
out << "Дистанция рассредоточения увеличена до " << std::setprecision(2) << dis;
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
return true;
|
||||
}
|
||||
@@ -2611,18 +2611,18 @@ bool DisperseSetAction::Execute(Event event)
|
||||
std::ostringstream out;
|
||||
if (dis < 0 || dis > 100.0f)
|
||||
{
|
||||
out << "Invalid disperse distance " << std::setprecision(2) << dis;
|
||||
out << "Недопустимая дистанция рассредоточения: " << std::setprecision(2) << dis;
|
||||
}
|
||||
else
|
||||
{
|
||||
SET_AI_VALUE(float, "disperse distance", dis);
|
||||
out << "Set disperse distance to " << std::setprecision(2) << dis;
|
||||
out << "Дистанция рассредоточения установлена: " << std::setprecision(2) << dis;
|
||||
}
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
return true;
|
||||
}
|
||||
std::ostringstream out;
|
||||
out << "Usage: disperse [enable | disable | increase | decrease | set {distance}]";
|
||||
out << "Использование: disperse [enable | disable | increase | decrease | set {дистанция}]";
|
||||
float dis = AI_VALUE(float, "disperse distance");
|
||||
if (dis > 0.0f)
|
||||
{
|
||||
|
||||
@@ -36,6 +36,6 @@ void OpenItemAction::OpenItem(Item* item, uint8 bag, uint8 slot)
|
||||
botAI->GetAiObjectContext()->GetValue<LootObject>("loot target")->Set(lootObject);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Opened item: " << item->GetTemplate()->Name1;
|
||||
out << "Открыт предмет: " << item->GetTemplate()->Name1;
|
||||
botAI->TellMaster(out.str());
|
||||
}
|
||||
|
||||
@@ -17,9 +17,9 @@ bool OutfitAction::Execute(Event event)
|
||||
if (param == "?")
|
||||
{
|
||||
List();
|
||||
botAI->TellMaster("outfit <name> +[item] to add items");
|
||||
botAI->TellMaster("outfit <name> -[item] to remove items");
|
||||
botAI->TellMaster("outfit <name> equip/replace to equip items");
|
||||
botAI->TellMaster("outfit <имя> +[предмет] — добавить предметы");
|
||||
botAI->TellMaster("outfit <имя> -[предмет] — удалить предметы");
|
||||
botAI->TellMaster("outfit <имя> equip/replace — надеть предметы");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -30,7 +30,7 @@ bool OutfitAction::Execute(Event event)
|
||||
Save(name, items);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Setting outfit " << name << " as " << param;
|
||||
out << "Настраиваю комплект: " << name << " как " << param;
|
||||
botAI->TellMaster(out);
|
||||
return true;
|
||||
}
|
||||
@@ -48,7 +48,7 @@ bool OutfitAction::Execute(Event event)
|
||||
if (command == "equip")
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Equipping outfit " << name;
|
||||
out << "Надеваю комплект: " << name;
|
||||
botAI->TellMaster(out);
|
||||
|
||||
EquipItems(outfit);
|
||||
@@ -57,7 +57,7 @@ bool OutfitAction::Execute(Event event)
|
||||
else if (command == "replace")
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Replacing current equip with outfit " << name;
|
||||
out << "Заменяю текущую экипировку комплектом: " << name;
|
||||
botAI->TellMaster(out);
|
||||
|
||||
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; slot++)
|
||||
@@ -82,7 +82,7 @@ bool OutfitAction::Execute(Event event)
|
||||
else if (command == "reset")
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Resetting outfit " << name;
|
||||
out << "Сбрасываю комплект: " << name;
|
||||
botAI->TellMaster(out);
|
||||
|
||||
Save(name, ItemIds());
|
||||
@@ -91,7 +91,7 @@ bool OutfitAction::Execute(Event event)
|
||||
else if (command == "update")
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Updating with current items outfit " << name;
|
||||
out << "Обновляю комплект текущими предметами: " << name;
|
||||
botAI->TellMaster(out);
|
||||
|
||||
Update(name);
|
||||
|
||||
@@ -38,7 +38,7 @@ bool PetitionSignAction::Execute(Event event)
|
||||
if (bot->GetArenaTeamId(slot))
|
||||
{
|
||||
// player is already in an arena team
|
||||
botAI->TellError("Sorry, I am already in such team");
|
||||
botAI->TellError("У меня уже есть такая команда");
|
||||
accept = false;
|
||||
}
|
||||
}
|
||||
@@ -46,13 +46,13 @@ bool PetitionSignAction::Execute(Event event)
|
||||
{
|
||||
if (bot->GetGuildId())
|
||||
{
|
||||
botAI->TellError("Sorry, I am in a guild already");
|
||||
botAI->TellError("Я уже состою в гильдии");
|
||||
accept = false;
|
||||
}
|
||||
|
||||
if (bot->GetGuildIdInvited())
|
||||
{
|
||||
botAI->TellError("Sorry, I am invited to a guild already");
|
||||
botAI->TellError("Меня уже пригласили в гильдию");
|
||||
accept = false;
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ bool PetitionSignAction::Execute(Event event)
|
||||
/*if (QueryResult* result = CharacterDatabase.Query("SELECT playerguid FROM petition_sign WHERE player_account =
|
||||
{} AND petitionguid = {}'", bot->GetSession()->GetAccountId(), petitionGuid.GetCounter()))
|
||||
{
|
||||
botAI->TellError("Sorry, I already signed this pettition");
|
||||
botAI->TellError("Я уже подписал эту хартию");
|
||||
accept = false;
|
||||
}
|
||||
*/
|
||||
@@ -88,7 +88,7 @@ bool PetitionSignAction::Execute(Event event)
|
||||
WorldPacket data(CMSG_PETITION_SIGN, 20);
|
||||
data << petitionGuid << unk;
|
||||
bot->GetSession()->HandlePetitionSignOpcode(data);
|
||||
bot->Say("Thanks for the invite!", LANG_UNIVERSAL);
|
||||
bot->Say("Спасибо за приглашение!", LANG_UNIVERSAL);
|
||||
LOG_INFO("playerbots", "Bot {} <{}> accepts {} invite", bot->GetGUID().ToString().c_str(),
|
||||
bot->GetName().c_str(), isArena ? "Arena" : "Guild");
|
||||
return true;
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
void TellPosition(PlayerbotAI* botAI, std::string const name, PositionInfo pos)
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Position " << name;
|
||||
out << "Позиция " << name;
|
||||
|
||||
if (pos.isSet())
|
||||
{
|
||||
@@ -22,7 +22,7 @@ void TellPosition(PlayerbotAI* botAI, std::string const name, PositionInfo pos)
|
||||
out << " is set to " << x << "," << y;
|
||||
}
|
||||
else
|
||||
out << " is not set";
|
||||
out << " не установлена";
|
||||
|
||||
botAI->TellMaster(out);
|
||||
}
|
||||
@@ -52,7 +52,7 @@ bool PositionAction::Execute(Event event)
|
||||
std::vector<std::string> params = split(param, ' ');
|
||||
if (params.size() != 2)
|
||||
{
|
||||
botAI->TellMaster("Whisper position <name> ?/set/reset");
|
||||
botAI->TellMaster("Напишите: position <имя> ?/set/reset");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ bool PositionAction::Execute(Event event)
|
||||
posMap[name] = pos;
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Position " << name << " is set";
|
||||
out << "Позиция " << name << " установлена";
|
||||
botAI->TellMaster(out);
|
||||
return true;
|
||||
}
|
||||
@@ -83,7 +83,7 @@ bool PositionAction::Execute(Event event)
|
||||
posMap[name] = pos;
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Position " << name << " is set";
|
||||
out << "Позиция " << name << " установлена";
|
||||
botAI->TellMaster(out);
|
||||
return true;
|
||||
}
|
||||
@@ -94,7 +94,7 @@ bool PositionAction::Execute(Event event)
|
||||
posMap[name] = pos;
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Position " << name << " is reset";
|
||||
out << "Позиция " << name << " сброшена";
|
||||
botAI->TellMaster(out);
|
||||
return true;
|
||||
}
|
||||
@@ -108,7 +108,7 @@ bool MoveToPositionAction::Execute(Event /*event*/)
|
||||
if (!pos.isSet())
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Position " << qualifier << " is not set";
|
||||
out << "Позиция " << qualifier << " не установлена";
|
||||
botAI->TellMaster(out);
|
||||
return false;
|
||||
}
|
||||
@@ -169,7 +169,7 @@ bool ReturnToStayPositionAction::isPossible()
|
||||
const float distance = bot->GetDistance(stayPosition.x, stayPosition.y, stayPosition.z);
|
||||
if (distance > sPlayerbotAIConfig.reactDistance)
|
||||
{
|
||||
botAI->TellMaster("The stay position is too far to return. I am going to stay where I am now");
|
||||
botAI->TellMaster("Заданная точка слишком далеко. Останусь на текущем месте");
|
||||
|
||||
// Set the stay position to current position
|
||||
stayPosition.Set(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId());
|
||||
|
||||
@@ -139,7 +139,7 @@ std::string const QueryItemUsageAction::QueryItemPrice(ItemTemplate const* item)
|
||||
}
|
||||
}
|
||||
if (sellPrice)
|
||||
msg << "Sell: " << chat->formatMoney(sellPrice);
|
||||
msg << "Продажа: " << chat->formatMoney(sellPrice);
|
||||
|
||||
std::ostringstream out;
|
||||
out << item->ItemId;
|
||||
@@ -153,7 +153,7 @@ std::string const QueryItemUsageAction::QueryItemPrice(ItemTemplate const* item)
|
||||
if (sellPrice)
|
||||
msg << " ";
|
||||
|
||||
msg << "Buy: " << chat->formatMoney(buyPrice);
|
||||
msg << "Покупка: " << chat->formatMoney(buyPrice);
|
||||
}
|
||||
|
||||
return msg.str();
|
||||
|
||||
@@ -117,7 +117,7 @@ void QueryQuestAction::TellObjectives(uint32 questId)
|
||||
// Checks if the questTemplate is valid
|
||||
if (!questTemplate)
|
||||
{
|
||||
botAI->TellMaster("Quest template not found.");
|
||||
botAI->TellMaster("Шаблон задания не найден.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -158,9 +158,9 @@ bool QuestAction::CompleteQuest(Player* player, uint32 entry)
|
||||
if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
|
||||
{
|
||||
LOG_INFO("playerbots", "{} => Quest [ {} ] completed", bot->GetName(), pQuest->GetTitle());
|
||||
bot->Say("Quest [ " + text_quest + " ] completed", LANG_UNIVERSAL);
|
||||
bot->Say("Задание [ " + text_quest + " ] completed", LANG_UNIVERSAL);
|
||||
}
|
||||
botAI->TellMasterNoFacing("Quest completed " + text_quest);
|
||||
botAI->TellMasterNoFacing("Задание выполнено: " + text_quest);
|
||||
|
||||
player->CompleteQuest(entry);
|
||||
|
||||
@@ -188,7 +188,7 @@ bool QuestAction::ProcessQuests(WorldObject* questGiver)
|
||||
{
|
||||
//if (botAI->HasStrategy("debug", BotState::BOT_STATE_COMBAT) || botAI->HasStrategy("debug", BotState::BOT_STATE_NON_COMBAT))
|
||||
|
||||
botAI->TellError("Cannot talk to quest giver");
|
||||
botAI->TellError("Не удалось поговорить с персонажем, выдающим задание");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -220,18 +220,18 @@ bool QuestAction::AcceptQuest(Quest const* quest, ObjectGuid questGiver)
|
||||
uint32 questId = quest->GetQuestId();
|
||||
|
||||
if (bot->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
|
||||
out << "Already completed";
|
||||
out << "Уже выполнено";
|
||||
else if (!bot->CanTakeQuest(quest, false))
|
||||
{
|
||||
if (!bot->SatisfyQuestStatus(quest, false))
|
||||
out << "Already on";
|
||||
out << "Уже выполняется";
|
||||
else
|
||||
out << "Can't take";
|
||||
out << "Невозможно взять";
|
||||
}
|
||||
else if (!bot->SatisfyQuestLog(false))
|
||||
out << "Quest log is full";
|
||||
out << "Журнал заданий заполнен";
|
||||
else if (!bot->CanAddQuest(quest, false))
|
||||
out << "Bags are full";
|
||||
out << "Сумки заполнены";
|
||||
else
|
||||
{
|
||||
WorldPacket p(CMSG_QUESTGIVER_ACCEPT_QUEST);
|
||||
@@ -250,11 +250,11 @@ bool QuestAction::AcceptQuest(Quest const* quest, ObjectGuid questGiver)
|
||||
if (bot->GetQuestStatus(questId) != QUEST_STATUS_NONE && bot->GetQuestStatus(questId) != QUEST_STATUS_REWARDED)
|
||||
{
|
||||
BroadcastHelper::BroadcastQuestAccepted(botAI, bot, quest);
|
||||
out << "Accepted " << chat->FormatQuest(quest);
|
||||
out << "Принято: " << chat->FormatQuest(quest);
|
||||
botAI->TellMaster(out);
|
||||
return true;
|
||||
}
|
||||
out << "Cannot accept";
|
||||
out << "Невозможно принять";
|
||||
}
|
||||
|
||||
out << " " << chat->FormatQuest(quest);
|
||||
@@ -288,7 +288,7 @@ bool QuestUpdateCompleteAction::Execute(Event event)
|
||||
// }
|
||||
const auto format = ChatHelper::FormatQuest(qInfo);
|
||||
if (botAI->GetMaster())
|
||||
botAI->TellMasterNoFacing("Quest completed " + format);
|
||||
botAI->TellMasterNoFacing("Задание выполнено: " + format);
|
||||
BroadcastHelper::BroadcastQuestUpdateComplete(botAI, bot, qInfo);
|
||||
botAI->rpgStatistic.questCompleted++;
|
||||
// LOG_DEBUG("playerbots", "[New rpg] {} complete quest {}", bot->GetName(), qInfo->GetQuestId());
|
||||
@@ -461,7 +461,7 @@ bool QuestUpdateFailedTimerAction::Execute(Event event)
|
||||
}
|
||||
else
|
||||
{
|
||||
botAI->TellMaster("Failed timer for " + std::to_string(questId));
|
||||
botAI->TellMaster("Не удалось запустить таймер задания: " + std::to_string(questId));
|
||||
}
|
||||
|
||||
//drop quest
|
||||
|
||||
@@ -16,7 +16,7 @@ bool QuestConfirmAcceptAction::Execute(Event event)
|
||||
return false;
|
||||
}
|
||||
std::ostringstream out;
|
||||
out << "Quest: " << chat->FormatQuest(quest) << " confirm accept";
|
||||
out << "Задание: " << chat->FormatQuest(quest) << " — подтвердите принятие";
|
||||
botAI->TellMaster(out);
|
||||
bot->GetSession()->HandleQuestConfirmAccept(sendPacket);
|
||||
return true;
|
||||
|
||||
@@ -97,19 +97,19 @@ public:
|
||||
{
|
||||
if (!bot->GetUInt32Value(PLAYER_AMMO_ID))
|
||||
{
|
||||
botAI->TellError("Out of ammo!");
|
||||
botAI->TellError("Закончились боеприпасы!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!bot->GetPet())
|
||||
{
|
||||
botAI->TellError("No pet!");
|
||||
botAI->TellError("Нет питомца!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bot->GetPet()->GetHappinessState() == UNHAPPY)
|
||||
{
|
||||
botAI->TellError("Pet is unhappy!");
|
||||
botAI->TellError("Питомец недоволен!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ bool ReleaseSpiritAction::Execute(Event event)
|
||||
{
|
||||
if (!bot->InBattleground())
|
||||
{
|
||||
botAI->TellMasterNoFacing("I am not dead, will wait here");
|
||||
botAI->TellMasterNoFacing("Мне не требуется воскрешение, подожду здесь");
|
||||
// -follow in bg is overwriten each tick with +follow
|
||||
// +stay in bg causes stuttering effect as bot is cycled between +stay and +follow each tick
|
||||
botAI->ChangeStrategy("-follow,+stay", BOT_STATE_NON_COMBAT);
|
||||
@@ -33,7 +33,7 @@ bool ReleaseSpiritAction::Execute(Event event)
|
||||
|
||||
if (bot->GetCorpse() && bot->HasPlayerFlag(PLAYER_FLAGS_GHOST))
|
||||
{
|
||||
botAI->TellMasterNoFacing("I am already a spirit");
|
||||
botAI->TellMasterNoFacing("Я уже дух");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ bool RepairAllAction::Execute(Event /*event*/)
|
||||
if (totalCost > 0)
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Repair: " << chat->formatMoney(totalCost) << " (" << unit->GetName() << ")";
|
||||
out << "Ремонт: " << chat->formatMoney(totalCost) << " (" << unit->GetName() << ")";
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
|
||||
bot->PlayDistanceSound(1116);
|
||||
@@ -56,6 +56,6 @@ bool RepairAllAction::Execute(Event /*event*/)
|
||||
return true;
|
||||
}
|
||||
|
||||
botAI->TellError("Cannot find any npc to repair at");
|
||||
botAI->TellError("Не удалось найти персонажа для ремонта");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -46,6 +46,6 @@ bool ResetAiAction::Execute(Event event)
|
||||
}
|
||||
PlayerbotRepository::instance().Reset(botAI);
|
||||
botAI->ResetStrategies(false);
|
||||
botAI->TellMaster("AI was reset to defaults");
|
||||
botAI->TellMaster("Настройки ИИ сброшены");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -62,18 +62,18 @@ bool RevealGatheringItemAction::Execute(Event /*event*/)
|
||||
return false;
|
||||
|
||||
std::ostringstream msg;
|
||||
msg << "I see a " << ChatHelper::FormatGameobject(go) << ". ";
|
||||
msg << "Вижу: " << ChatHelper::FormatGameobject(go) << ". ";
|
||||
|
||||
switch (go->GetGoType())
|
||||
{
|
||||
case GAMEOBJECT_TYPE_CHEST:
|
||||
msg << "Let's look at it.";
|
||||
msg << "Давайте посмотрим.";
|
||||
break;
|
||||
case GAMEOBJECT_TYPE_FISHINGNODE:
|
||||
msg << "Let's fish a bit.";
|
||||
msg << "Давайте немного порыбачим.";
|
||||
break;
|
||||
default:
|
||||
msg << "Should we go nearer?";
|
||||
msg << "Подойти ближе?";
|
||||
}
|
||||
|
||||
// everything is fine, do it
|
||||
|
||||
@@ -28,7 +28,7 @@ bool ReviveFromCorpseAction::Execute(Event event)
|
||||
{
|
||||
if (!botAI->HasStrategy("follow", BOT_STATE_NON_COMBAT))
|
||||
{
|
||||
botAI->TellMasterNoFacing("Welcome back!");
|
||||
botAI->TellMasterNoFacing("С возвращением!");
|
||||
botAI->ChangeStrategy("+follow,-stay", BOT_STATE_NON_COMBAT);
|
||||
return true;
|
||||
}
|
||||
@@ -297,7 +297,7 @@ bool SpiritHealerAction::Execute(Event /*event*/)
|
||||
Corpse* corpse = bot->GetCorpse();
|
||||
if (!corpse)
|
||||
{
|
||||
botAI->TellError("I am not a spirit");
|
||||
botAI->TellError("Я не дух");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -322,7 +322,7 @@ bool SpiritHealerAction::Execute(Event /*event*/)
|
||||
bot->SpawnCorpseBones();
|
||||
context->GetValue<Unit*>("current target")->Set(nullptr);
|
||||
bot->SetTarget();
|
||||
botAI->TellMaster("Hello");
|
||||
botAI->TellMaster("Здравствуйте.");
|
||||
|
||||
if (dCount > 20)
|
||||
context->GetValue<uint32>("death count")->Set(0);
|
||||
|
||||
@@ -39,7 +39,7 @@ bool RewardAction::Execute(Event event)
|
||||
if (groupLeaderUnit && Reward(itemId, groupLeaderUnit))
|
||||
return true;
|
||||
|
||||
botAI->TellError("Cannot talk to quest giver");
|
||||
botAI->TellError("Не удалось поговорить с персонажем, выдающим задание");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -374,7 +374,7 @@ bool RpgTradeUsefulAction::Execute(Event /*event*/)
|
||||
"You can use this " + chat->FormatItem(item->GetTemplate()) + " better than me, " +
|
||||
guidP.GetPlayer()->GetName() /*chat->FormatWorldobject(guidP.GetPlayer())*/ + ".");
|
||||
else
|
||||
bot->Say("You can use this " + chat->FormatItem(item->GetTemplate()) + " better than me, " +
|
||||
bot->Say("Можно использовать: " + chat->FormatItem(item->GetTemplate()) + " better than me, " +
|
||||
player->GetName() /*chat->FormatWorldobject(player)*/ + ".",
|
||||
(bot->GetTeamId() == TEAM_ALLIANCE ? LANG_COMMON : LANG_ORCISH));
|
||||
|
||||
@@ -389,7 +389,7 @@ bool RpgTradeUsefulAction::Execute(Event /*event*/)
|
||||
}
|
||||
}
|
||||
else
|
||||
bot->Say("Start trade with" + chat->FormatWorldobject(player),
|
||||
bot->Say("Начинаю обмен с" + chat->FormatWorldobject(player),
|
||||
(bot->GetTeamId() == TEAM_ALLIANCE ? LANG_COMMON : LANG_ORCISH));
|
||||
|
||||
botAI->SetNextCheckDelay(sPlayerbotAIConfig.rpgDelay);
|
||||
|
||||
@@ -20,15 +20,15 @@ bool RTSCAction::Execute(Event event)
|
||||
if (command != "reset" && !master->HasSpell(RTSC_MOVE_SPELL))
|
||||
{
|
||||
master->learnSpell(RTSC_MOVE_SPELL, false);
|
||||
botAI->TellMasterNoFacing("RTS control enabled.");
|
||||
botAI->TellMasterNoFacing("Aedm (Awesome energetic do move) spell trained.");
|
||||
botAI->TellMasterNoFacing("Управление RTS включено.");
|
||||
botAI->TellMasterNoFacing("Заклинание Aedm для управления перемещением изучено.");
|
||||
}
|
||||
else if (command == "reset")
|
||||
{
|
||||
if (master->HasSpell(RTSC_MOVE_SPELL))
|
||||
{
|
||||
master->removeSpell(RTSC_MOVE_SPELL, SPEC_MASK_ALL, false);
|
||||
botAI->TellMasterNoFacing("RTS control spell removed.");
|
||||
botAI->TellMasterNoFacing("Заклинание управления RTS удалено.");
|
||||
}
|
||||
|
||||
RESET_AI_VALUE(bool, "RTSC selected");
|
||||
@@ -123,7 +123,7 @@ bool RTSCAction::Execute(Event event)
|
||||
if (command.find("show") != std::string::npos)
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "saved: ";
|
||||
out << "сохранено: ";
|
||||
|
||||
for (auto value : botAI->GetAiObjectContext()->GetValues())
|
||||
if (value.find("RTSC saved location::") != std::string::npos)
|
||||
|
||||
@@ -16,7 +16,7 @@ bool SaveManaAction::Execute(Event event)
|
||||
if (text == "?")
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Mana save level: " << Format(value);
|
||||
out << "Уровень экономии маны: " << Format(value);
|
||||
botAI->TellMaster(out);
|
||||
return true;
|
||||
}
|
||||
@@ -55,7 +55,7 @@ bool SaveManaAction::Execute(Event event)
|
||||
botAI->GetAiObjectContext()->GetValue<double>("mana save level")->Set(value);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Mana save level set: " << Format(value);
|
||||
out << "Уровень экономии маны установлен: " << Format(value);
|
||||
botAI->TellMaster(out);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "Event.h"
|
||||
#include "PlayerbotTextMgr.h"
|
||||
#include "Playerbots.h"
|
||||
#include "Util.h"
|
||||
|
||||
static const std::unordered_set<std::string> noReplyMsgs = {
|
||||
"join",
|
||||
@@ -52,6 +53,18 @@ static const std::unordered_set<std::string> noReplyMsgParts = {
|
||||
"+", "-", "@", "follow target", "focus heal", "cast ", "accept [", "e [", "destroy [", "go zone"};
|
||||
static const std::unordered_set<std::string> noReplyMsgStarts = {"e ", "accept ", "cast ", "destroy "};
|
||||
|
||||
static std::string Utf8Lowercase(std::string const& value)
|
||||
{
|
||||
std::wstring wide;
|
||||
if (!Utf8toWStr(value, wide))
|
||||
return value;
|
||||
|
||||
wstrToLower(wide);
|
||||
std::string lowered;
|
||||
WStrToUtf8(wide, lowered);
|
||||
return lowered;
|
||||
}
|
||||
|
||||
SayAction::SayAction(PlayerbotAI* botAI) : Action(botAI, "say"), Qualified() {}
|
||||
|
||||
bool SayAction::Execute(Event /*event*/)
|
||||
@@ -578,6 +591,40 @@ std::string ChatReplyAction::GenerateReplyMessage(Player* bot, std::string& inco
|
||||
|
||||
std::string respondsText = "";
|
||||
|
||||
// The legacy free-chat parser below is English-specific and constructs
|
||||
// several responses directly in English. For ruRU, classify the small
|
||||
// static reply set locally and let PlayerbotTextMgr select text_loc8.
|
||||
if (PlayerbotTextMgr::instance().GetLocalePriority() == LOCALE_ruRU)
|
||||
{
|
||||
std::string const message = Utf8Lowercase(incomingMessage);
|
||||
std::string const botName = Utf8Lowercase(bot->GetName());
|
||||
|
||||
if (Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HighGuid::Player, guid1));
|
||||
player && player->isGMChat())
|
||||
{
|
||||
replyType = REPLY_ADMIN_ABUSE;
|
||||
}
|
||||
else if (message.find("привет") != std::string::npos || message.find("здравств") != std::string::npos ||
|
||||
message.find("добрый день") != std::string::npos || message.find("добрый вечер") != std::string::npos)
|
||||
{
|
||||
replyType = REPLY_HELLO;
|
||||
}
|
||||
else if (message.find("нуб") != std::string::npos || message.find("дурак") != std::string::npos ||
|
||||
message.find("идиот") != std::string::npos || message.find("заткнись") != std::string::npos)
|
||||
{
|
||||
replyType = REPLY_GRUDGE;
|
||||
}
|
||||
else if (message.find(botName) != std::string::npos)
|
||||
{
|
||||
replyType = REPLY_NAME;
|
||||
}
|
||||
|
||||
respondsText = PlayerbotTextMgr::instance().GetBotText(replyType, name);
|
||||
if (respondsText.size() > 255)
|
||||
respondsText.resize(255);
|
||||
return respondsText;
|
||||
}
|
||||
|
||||
// Chat Logic
|
||||
int32 verb_pos = -1;
|
||||
int32 verb_type = -1;
|
||||
|
||||
@@ -25,7 +25,7 @@ bool SecurityCheckAction::Execute(Event /*event*/)
|
||||
if ((botAI->GetGroupLeader()->GetSession()->GetSecurity() == SEC_PLAYER) &&
|
||||
(!bot->GetGuildId() || bot->GetGuildId() != botAI->GetGroupLeader()->GetGuildId()))
|
||||
{
|
||||
botAI->TellError("I will play with this loot type only if I'm in your guild :/");
|
||||
botAI->TellError("Я буду использовать этот тип добычи, только если состою в вашей гильдии :/");
|
||||
botAI->ChangeStrategy("+passive,+stay", BOT_STATE_NON_COMBAT);
|
||||
botAI->ChangeStrategy("+passive,+stay", BOT_STATE_COMBAT);
|
||||
}
|
||||
|
||||
@@ -84,7 +84,7 @@ bool SellAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
botAI->TellError("Usage: s gray/*/vendor/[item link]");
|
||||
botAI->TellError("Использование: s gray/*/vendor/[ссылка на предмет]");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ void SellAction::Sell(Item* item)
|
||||
bot->SetMoney(botMoney);
|
||||
}
|
||||
|
||||
out << "Selling " << chat->FormatItem(item->GetTemplate());
|
||||
out << "Продаю: " << chat->FormatItem(item->GetTemplate());
|
||||
botAI->TellMaster(out);
|
||||
|
||||
bot->PlayDistanceSound(120);
|
||||
|
||||
@@ -53,14 +53,14 @@ bool SendMailAction::Execute(Event event)
|
||||
|
||||
if (!mailboxFound && !randomBot)
|
||||
{
|
||||
bot->Whisper("There is no mailbox nearby", LANG_UNIVERSAL, tellTo);
|
||||
bot->Whisper("Поблизости нет почтового ящика", LANG_UNIVERSAL, tellTo);
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemIds ids = chat->parseItems(text);
|
||||
if (ids.size() > 1)
|
||||
{
|
||||
bot->Whisper("You can not request more than one item", LANG_UNIVERSAL, tellTo);
|
||||
bot->Whisper("Можно запросить только один предмет", LANG_UNIVERSAL, tellTo);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -72,13 +72,13 @@ bool SendMailAction::Execute(Event event)
|
||||
|
||||
if (randomBot)
|
||||
{
|
||||
bot->Whisper("I cannot send money", LANG_UNIVERSAL, tellTo);
|
||||
bot->Whisper("Я не могу отправить деньги", LANG_UNIVERSAL, tellTo);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bot->GetMoney() < money)
|
||||
{
|
||||
botAI->TellError("I don't have enough money");
|
||||
botAI->TellError("У меня недостаточно денег");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -100,7 +100,7 @@ bool SendMailAction::Execute(Event event)
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Sending mail to " << receiver->GetName();
|
||||
out << "Отправляю письмо: " << receiver->GetName();
|
||||
botAI->TellMaster(out.str());
|
||||
return true;
|
||||
}
|
||||
@@ -125,7 +125,7 @@ bool SendMailAction::Execute(Event event)
|
||||
if (item->IsSoulBound() || item->IsConjuredConsumable())
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Cannot send " << ChatHelper::FormatItem(item->GetTemplate());
|
||||
out << "Не удалось отправить: " << ChatHelper::FormatItem(item->GetTemplate());
|
||||
bot->Whisper(out.str(), LANG_UNIVERSAL, tellTo);
|
||||
continue;
|
||||
}
|
||||
@@ -160,7 +160,7 @@ bool SendMailAction::Execute(Event event)
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Sent mail to " << receiver->GetName();
|
||||
out << "Письмо отправлено: " << receiver->GetName();
|
||||
bot->Whisper(out.str(), LANG_UNIVERSAL, tellTo);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ bool SetCraftAction::Execute(Event event)
|
||||
if (link == "reset")
|
||||
{
|
||||
data.Reset();
|
||||
botAI->TellMaster("I will not craft anything");
|
||||
botAI->TellMaster("Я ничего не буду создавать");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ bool SetCraftAction::Execute(Event event)
|
||||
ItemIds itemIds = chat->parseItems(link);
|
||||
if (itemIds.empty())
|
||||
{
|
||||
botAI->TellMaster("Usage: 'craft [itemId]' or 'craft reset'");
|
||||
botAI->TellMaster("Использование: «craft [ID предмета]» или «craft reset»");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -93,7 +93,7 @@ bool SetCraftAction::Execute(Event event)
|
||||
|
||||
if (data.required.empty())
|
||||
{
|
||||
botAI->TellMaster("I cannot craft this");
|
||||
botAI->TellMaster("Я не могу это создать");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -108,7 +108,7 @@ void SetCraftAction::TellCraft()
|
||||
CraftData& data = AI_VALUE(CraftData&, "craft");
|
||||
if (data.IsEmpty())
|
||||
{
|
||||
botAI->TellMaster("I will not craft anything");
|
||||
botAI->TellMaster("Я ничего не буду создавать");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ void SetCraftAction::TellCraft()
|
||||
return;
|
||||
|
||||
std::ostringstream out;
|
||||
out << "I will craft " << chat->FormatItem(proto) << " using reagents: ";
|
||||
out << "Я создам: " << chat->FormatItem(proto) << "; реагенты: ";
|
||||
|
||||
bool first = true;
|
||||
for (std::map<uint32, uint32>::iterator i = data.required.begin(); i != data.required.end(); ++i)
|
||||
|
||||
@@ -30,14 +30,14 @@ bool SetHomeAction::Execute(Event /*event*/)
|
||||
{
|
||||
Creature* creature = botAI->GetCreature(selection);
|
||||
bot->GetSession()->SendBindPoint(creature);
|
||||
botAI->TellMaster("This inn is my new home");
|
||||
botAI->TellMaster("Эта таверна теперь мой дом");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* creature = botAI->GetCreature(selection);
|
||||
bot->GetSession()->SendBindPoint(creature);
|
||||
botAI->TellMaster("This inn is my new home");
|
||||
botAI->TellMaster("Эта таверна теперь мой дом");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -50,10 +50,10 @@ bool SetHomeAction::Execute(Event /*event*/)
|
||||
continue;
|
||||
|
||||
bot->GetSession()->SendBindPoint(unit);
|
||||
botAI->TellMaster("This inn is my new home");
|
||||
botAI->TellMaster("Эта таверна теперь мой дом");
|
||||
return true;
|
||||
}
|
||||
|
||||
botAI->TellError("Can't find any innkeeper around");
|
||||
botAI->TellError("Поблизости нет хозяина таверны");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ bool ShareQuestAction::Execute(Event event)
|
||||
WorldPacket p;
|
||||
p << entry;
|
||||
bot->GetSession()->HandlePushQuestToParty(p);
|
||||
botAI->TellMaster("Quest shared");
|
||||
botAI->TellMaster("Задание передано группе");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -99,7 +99,7 @@ bool AutoShareQuestAction::Execute(Event event)
|
||||
WorldPacket p;
|
||||
p << logQuest;
|
||||
bot->GetSession()->HandlePushQuestToParty(p);
|
||||
botAI->TellMaster("Quest shared");
|
||||
botAI->TellMaster("Задание передано группе");
|
||||
shared = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ bool SkipSpellsListAction::Execute(Event event)
|
||||
if (cmd == "reset")
|
||||
{
|
||||
skipSpells.clear();
|
||||
botAI->TellMaster("Ignored spell list is empty");
|
||||
botAI->TellMaster("Список игнорируемых заклинаний пуст");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -39,11 +39,11 @@ bool SkipSpellsListAction::Execute(Event event)
|
||||
std::ostringstream out;
|
||||
if (skipSpells.empty())
|
||||
{
|
||||
botAI->TellMaster("Ignored spell list is empty");
|
||||
botAI->TellMaster("Список игнорируемых заклинаний пуст");
|
||||
return true;
|
||||
}
|
||||
|
||||
out << "Ignored spell list: ";
|
||||
out << "Список игнорируемых заклинаний: ";
|
||||
|
||||
bool first = true;
|
||||
for (uint32 spellId : skipSpells)
|
||||
@@ -71,7 +71,7 @@ bool SkipSpellsListAction::Execute(Event event)
|
||||
uint32 spellId = chat->parseSpell(cmd);
|
||||
if (!spellId)
|
||||
{
|
||||
botAI->TellError("Unknown spell");
|
||||
botAI->TellError("Неизвестное заклинание");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ bool TalkToQuestGiverAction::ProcessQuest(Quest const* quest, Object* questGiver
|
||||
{
|
||||
bool isCompleted = false;
|
||||
std::ostringstream out;
|
||||
out << "Quest ";
|
||||
out << "Задание ";
|
||||
|
||||
QuestStatus status = bot->GetQuestStatus(quest->GetQuestId());
|
||||
Player* master = GetMaster();
|
||||
@@ -92,7 +92,7 @@ bool TalkToQuestGiverAction::TurnInQuest(Quest const* quest, Object* questGiver,
|
||||
const Quest* pQuest = sObjectMgr->GetQuestTemplate(questID);
|
||||
const std::string text_quest = ChatHelper::FormatQuest(pQuest);
|
||||
LOG_INFO("playerbots", "{} => Quest [ {} ] completed", bot->GetName(), pQuest->GetTitle());
|
||||
bot->Say("Quest [ " + text_quest + " ] completed", LANG_UNIVERSAL);
|
||||
bot->Say("Задание [ " + text_quest + " ] completed", LANG_UNIVERSAL);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -190,11 +190,11 @@ void TalkToQuestGiverAction::RewardMultipleItem(Quest const* quest, Object* ques
|
||||
}
|
||||
ItemTemplate const* item = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[best]);
|
||||
bot->RewardQuest(quest, best, questGiver, true);
|
||||
out << "Rewarded " << ChatHelper::FormatItem(item);
|
||||
out << "Получена награда: " << ChatHelper::FormatItem(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
out << "Unable to find suitable reward. Asking for help....";
|
||||
out << "Не удалось подобрать подходящую награду. Нужна помощь...";
|
||||
AskToSelectReward(quest, out, true);
|
||||
}
|
||||
}
|
||||
@@ -218,7 +218,7 @@ void TalkToQuestGiverAction::RewardMultipleItem(Quest const* quest, Object* ques
|
||||
ItemTemplate const* item = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[firstId]);
|
||||
bot->RewardQuest(quest, firstId, questGiver, true);
|
||||
|
||||
out << "Rewarded " << ChatHelper::FormatItem(item);
|
||||
out << "Получена награда: " << ChatHelper::FormatItem(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -226,7 +226,7 @@ void TalkToQuestGiverAction::RewardMultipleItem(Quest const* quest, Object* ques
|
||||
void TalkToQuestGiverAction::AskToSelectReward(Quest const* quest, std::ostringstream& out, bool forEquip)
|
||||
{
|
||||
std::ostringstream msg;
|
||||
msg << "Choose reward: ";
|
||||
msg << "Выберите награду: ";
|
||||
|
||||
for (uint8 i = 0; i < quest->GetRewChoiceItemsCount(); ++i)
|
||||
{
|
||||
@@ -240,7 +240,7 @@ void TalkToQuestGiverAction::AskToSelectReward(Quest const* quest, std::ostrings
|
||||
}
|
||||
|
||||
botAI->TellMaster(msg);
|
||||
out << "Reward pending";
|
||||
out << "Ожидается выбор награды";
|
||||
}
|
||||
|
||||
bool TurnInQueryQuestAction::Execute(Event event)
|
||||
@@ -280,7 +280,7 @@ bool TurnInQueryQuestAction::Execute(Event event)
|
||||
}
|
||||
}
|
||||
std::ostringstream out;
|
||||
out << "Quest ";
|
||||
out << "Задание ";
|
||||
switch (status)
|
||||
{
|
||||
case QUEST_STATUS_COMPLETE:
|
||||
|
||||
@@ -124,7 +124,7 @@ bool TameAction::Execute(Event event)
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
botAI->TellError("Invalid tame id.");
|
||||
botAI->TellError("Неверный ID приручения.");
|
||||
}
|
||||
}
|
||||
else if (mode == "family" && !value.empty())
|
||||
@@ -163,7 +163,7 @@ bool TameAction::Execute(Event event)
|
||||
}
|
||||
else
|
||||
{
|
||||
botAI->TellMaster("Pet changed and initialized!");
|
||||
botAI->TellMaster("Питомец заменён и подготовлен!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -198,7 +198,7 @@ bool TameAction::SetPetByName(const std::string& name)
|
||||
// If the creature is exotic and the bot doesn't have Beast Mastery, show error and fail
|
||||
if (IsExoticPet(&creature) && !HasBeastMastery(bot))
|
||||
{
|
||||
botAI->TellError("I cannot use exotic pets unless I have the Beast Mastery talent.");
|
||||
botAI->TellError("Я не могу использовать экзотических питомцев без таланта «Повелитель зверей».");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -215,7 +215,7 @@ bool TameAction::SetPetByName(const std::string& name)
|
||||
}
|
||||
|
||||
// If no suitable pet found, show an error and return failure
|
||||
botAI->TellError("No tameable pet found with name: " + name);
|
||||
botAI->TellError("Не найден приручаемый питомец с именем: " + name);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -232,21 +232,21 @@ bool TameAction::SetPetById(uint32 id)
|
||||
if (!creature->IsTameable(true))
|
||||
{
|
||||
// If not tameable at all, show an error and fail
|
||||
botAI->TellError("No tameable pet found with id: " + std::to_string(id));
|
||||
botAI->TellError("Не найден приручаемый питомец с ID: " + std::to_string(id));
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's an exotic pet, make sure the bot has the Beast Mastery talent
|
||||
if (IsExoticPet(creature) && !HasBeastMastery(bot))
|
||||
{
|
||||
botAI->TellError("I cannot use exotic pets unless I have the Beast Mastery talent.");
|
||||
botAI->TellError("Я не могу использовать экзотических питомцев без таланта «Повелитель зверей».");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the bot is actually allowed to tame this pet (honoring exotic pet rules)
|
||||
if (!creature->IsTameable(bot->CanTameExoticPets()))
|
||||
{
|
||||
botAI->TellError("No tameable pet found with id: " + std::to_string(id));
|
||||
botAI->TellError("Не найден приручаемый питомец с ID: " + std::to_string(id));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -258,7 +258,7 @@ bool TameAction::SetPetById(uint32 id)
|
||||
}
|
||||
|
||||
// If no valid creature was found by id, show an error
|
||||
botAI->TellError("No tameable pet found with id: " + std::to_string(id));
|
||||
botAI->TellError("Не найден приручаемый питомец с ID: " + std::to_string(id));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -316,9 +316,9 @@ bool TameAction::SetPetByFamily(const std::string& family)
|
||||
if (candidates.empty())
|
||||
{
|
||||
if (foundExotic && !HasBeastMastery(bot))
|
||||
botAI->TellError("I cannot use exotic pets unless I have the Beast Mastery talent.");
|
||||
botAI->TellError("Я не могу использовать экзотических питомцев без таланта «Повелитель зверей».");
|
||||
else
|
||||
botAI->TellError("No tameable pet found with family: " + family);
|
||||
botAI->TellError("Не найден приручаемый питомец семейства: " + family);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -343,14 +343,14 @@ bool TameAction::RenamePet(const std::string& newName)
|
||||
// Check if the bot currently has a pet
|
||||
if (!pet)
|
||||
{
|
||||
botAI->TellError("You have no pet to rename.");
|
||||
botAI->TellError("У вас нет питомца для переименования.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Validate the new name: must not be empty and max 12 characters
|
||||
if (newName.empty() || newName.length() > 12)
|
||||
{
|
||||
botAI->TellError("Pet name must be between 1 and 12 alphabetic characters.");
|
||||
botAI->TellError("Имя питомца должно содержать от 1 до 12 букв.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -359,7 +359,7 @@ bool TameAction::RenamePet(const std::string& newName)
|
||||
{
|
||||
if (!std::isalpha(static_cast<unsigned char>(c)))
|
||||
{
|
||||
botAI->TellError("Pet name must only contain alphabetic characters (A-Z, a-z).");
|
||||
botAI->TellError("Имя питомца должно состоять только из букв.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -373,7 +373,7 @@ bool TameAction::RenamePet(const std::string& newName)
|
||||
// Check if the new name is reserved or forbidden
|
||||
if (sObjectMgr->IsReservedName(normalized))
|
||||
{
|
||||
botAI->TellError("That pet name is forbidden. Please choose another name.");
|
||||
botAI->TellError("Это имя питомца запрещено. Выберите другое.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -383,8 +383,8 @@ bool TameAction::RenamePet(const std::string& newName)
|
||||
bot->GetSession()->SendPetNameQuery(pet->GetGUID(), pet->GetEntry());
|
||||
|
||||
// Notify the master about the rename and give a tip to update the client name display
|
||||
botAI->TellMaster("Your pet has been renamed to " + normalized + "!");
|
||||
botAI->TellMaster("If you do not see the new name, please dismiss and recall your pet.");
|
||||
botAI->TellMaster("Ваш питомец переименован в " + normalized + "!");
|
||||
botAI->TellMaster("Если новое имя не появилось, отпустите и снова призовите питомца.");
|
||||
|
||||
// Remove the current pet and (re-)cast Call Pet spell if the bot is a hunter
|
||||
bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT, true);
|
||||
@@ -402,7 +402,7 @@ bool TameAction::CreateAndSetPet(uint32 creatureEntry)
|
||||
// Ensure the player is a hunter and at least level 10 (required for pets)
|
||||
if (bot->getClass() != CLASS_HUNTER || bot->GetLevel() < 10)
|
||||
{
|
||||
botAI->TellError("Only level 10+ hunters can have pets.");
|
||||
botAI->TellError("Питомцы доступны охотникам не ниже 10-го уровня.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -410,7 +410,7 @@ bool TameAction::CreateAndSetPet(uint32 creatureEntry)
|
||||
CreatureTemplate const* creature = sObjectMgr->GetCreatureTemplate(creatureEntry);
|
||||
if (!creature)
|
||||
{
|
||||
botAI->TellError("Creature template not found.");
|
||||
botAI->TellError("Шаблон существа не найден.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -431,7 +431,7 @@ bool TameAction::CreateAndSetPet(uint32 creatureEntry)
|
||||
Pet* pet = bot->CreateTamedPetFrom(creatureEntry, 0);
|
||||
if (!pet)
|
||||
{
|
||||
botAI->TellError("Failed to create pet.");
|
||||
botAI->TellError("Не удалось создать питомца.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -486,13 +486,13 @@ bool TameAction::AbandonPet()
|
||||
// Remove the pet from the bot and mark it as deleted in the database
|
||||
bot->RemovePet(pet, PET_SAVE_AS_DELETED);
|
||||
// Inform the bot's master/player that the pet was abandoned
|
||||
botAI->TellMaster("Your pet has been abandoned.");
|
||||
botAI->TellMaster("Питомец отпущен.");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If there is no hunter pet, show an error message
|
||||
botAI->TellError("You have no hunter pet to abandon.");
|
||||
botAI->TellError("У вас нет питомца охотника, которого можно отпустить.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ bool TaxiAction::Execute(Event event)
|
||||
{
|
||||
movement.taxiNodes.clear();
|
||||
movement.Set(nullptr);
|
||||
botAI->TellMaster("I am ready for the next flight");
|
||||
botAI->TellMaster("Можно отправляться в следующий полёт");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ bool TaxiAction::Execute(Event event)
|
||||
|
||||
if (param == "?")
|
||||
{
|
||||
botAI->TellMasterNoFacing("=== Taxi ===");
|
||||
botAI->TellMasterNoFacing("=== Маршруты полётов ===");
|
||||
|
||||
uint32 index = 1;
|
||||
for (uint32 node : nodes)
|
||||
@@ -118,13 +118,13 @@ bool TaxiAction::Execute(Event event)
|
||||
{
|
||||
movement.taxiNodes.clear();
|
||||
movement.Set(nullptr);
|
||||
botAI->TellError("I can't fly with you");
|
||||
botAI->TellError("Я не могу лететь вместе с вами");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
botAI->TellError("Cannot find any flightmaster to talk");
|
||||
botAI->TellError("Не удалось найти распорядителя полётов");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ bool TeleportAction::Execute(Event /*event*/)
|
||||
if (closestPortal && bot->IsWithinDistInMap(closestPortal, INTERACTION_DISTANCE))
|
||||
{
|
||||
std::ostringstream out;
|
||||
out << "Using portal: " << closestPortal->GetName();
|
||||
out << "Использую портал: " << closestPortal->GetName();
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
|
||||
WorldPacket data(CMSG_GAMEOBJ_USE);
|
||||
@@ -82,7 +82,7 @@ bool TeleportAction::Execute(Event /*event*/)
|
||||
continue;
|
||||
|
||||
std::ostringstream out;
|
||||
out << "Teleporting using " << goInfo->name;
|
||||
out << "Телепортируюсь через: " << goInfo->name;
|
||||
botAI->TellMasterNoFacing(out.str());
|
||||
|
||||
botAI->ChangeStrategy("-follow,+stay", BOT_STATE_NON_COMBAT);
|
||||
@@ -109,6 +109,6 @@ bool TeleportAction::Execute(Event /*event*/)
|
||||
}
|
||||
|
||||
// If no teleport option is found
|
||||
botAI->TellError("Cannot find any portal to teleport");
|
||||
botAI->TellError("Не удалось найти портал для телепортации");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -28,26 +28,26 @@ bool TellCastFailedAction::Execute(Event event)
|
||||
switch (result)
|
||||
{
|
||||
case SPELL_FAILED_NOT_READY:
|
||||
out << "not ready";
|
||||
out << "ещё не готово";
|
||||
break;
|
||||
case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
|
||||
out << "requires spell focus";
|
||||
out << "требуется объект силы";
|
||||
break;
|
||||
case SPELL_FAILED_REQUIRES_AREA:
|
||||
out << "cannot cast here";
|
||||
out << "здесь применить нельзя";
|
||||
break;
|
||||
case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
|
||||
out << "requires item";
|
||||
out << "требуется предмет";
|
||||
break;
|
||||
case SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND:
|
||||
case SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND:
|
||||
out << "requires weapon";
|
||||
out << "требуется оружие";
|
||||
break;
|
||||
case SPELL_FAILED_PREVENTED_BY_MECHANIC:
|
||||
out << "interrupted";
|
||||
out << "прервано";
|
||||
break;
|
||||
default:
|
||||
out << "cannot cast";
|
||||
out << "невозможно применить";
|
||||
}
|
||||
|
||||
if (spellInfo->CalcCastTime() >= 2000)
|
||||
|
||||
@@ -105,9 +105,9 @@ bool TellGlyphsAction::Execute(Event event)
|
||||
// 4. Send chat messages
|
||||
//-----------------------------------------------------------------
|
||||
if (first) // no glyphs
|
||||
botAI->TellMaster("No glyphs equipped");
|
||||
botAI->TellMaster("Символы не установлены");
|
||||
else
|
||||
botAI->TellMaster(std::string("Glyphs: ") + list.str());
|
||||
botAI->TellMaster(std::string("Символы: ") + list.str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ bool TellItemCountAction::Execute(Event event)
|
||||
soulbound[proto->ItemId] = item->IsSoulBound();
|
||||
}
|
||||
|
||||
botAI->TellMaster("=== Inventory ===");
|
||||
botAI->TellMaster("=== Инвентарь ===");
|
||||
for (std::map<uint32, uint32>::iterator i = itemMap.begin(); i != itemMap.end(); ++i)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(i->first);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user