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moonwell-core/src/server/game/AI
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Andrew daec8345e0 refactor(Scripts/BlackTemple): Modernize Najentus boss script (#17871)
* refactor(Scripts/BlackTemple): Modernize Najentus boss script

* fix build

* Update ScriptedCreature.h
2023-11-26 23:47:15 +01:00
..
CoreAI
feat(Core/Scripting): Implement Unit hooks to modify damage before ca… (#17785)
2023-11-18 23:36:59 -03:00
ScriptedAI
refactor(Scripts/BlackTemple): Modernize Najentus boss script (#17871)
2023-11-26 23:47:15 +01:00
SmartScripts
feat(Core/SmartAI): Implement a few more stuff (#17090)
2023-09-10 13:12:55 +02:00
CreatureAI.cpp
chore(Core/Misc): sort includes (#17776)
2023-11-18 17:51:26 +01:00
CreatureAI.h
feat(Core/AI): Add built-in TaskScheduler to CreatureAI (#17700)
2023-11-14 07:32:47 -03:00
CreatureAIFactory.h
…
CreatureAIImpl.h
…
CreatureAIRegistry.cpp
chore(Core/Misc): sort includes (#17776)
2023-11-18 17:51:26 +01:00
CreatureAIRegistry.h
…
CreatureAISelector.cpp
chore(Core/Misc): sort includes (#17776)
2023-11-18 17:51:26 +01:00
CreatureAISelector.h
chore(Core/Misc): sort includes (#17776)
2023-11-18 17:51:26 +01:00
enuminfo_CreatureAI.cpp
chore(Core/enumutils): regenerate enumutils (#17087)
2023-09-16 14:26:08 +02:00
GameObjectAIFactory.h
chore(Core/Misc): sort includes (#17776)
2023-11-18 17:51:26 +01:00
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