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b1303e0e96bd9f5a13ad16948c2fdc840fcf5653
moonwell-core/src/server/game/Entities/Creature
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UltraNix b1303e0e96 fix(Core/Loot): Set skinnable flag only after all loot was taken. Source: TrinityCore. (#9573)
Fixes #9318
2021-12-12 10:31:00 -03:00
..
Creature.cpp
fix(Core/Loot): Set skinnable flag only after all loot was taken. Source: TrinityCore. (#9573)
2021-12-12 10:31:00 -03:00
Creature.h
refactor(Core): Clean-up after FD (#8586)
2021-11-28 03:04:14 -03:00
CreatureData.h
refactor(Core/Misc): headers cleanup (#9259)
2021-11-22 17:24:39 +07:00
CreatureGroups.cpp
fix(Core/Formations): fixed possible finite loop related to GROUP_AI_FLAG_EVADE_TOGETHER (#9279)
2021-11-25 23:46:12 -03:00
CreatureGroups.h
feat(Core/Formations): implemented a new formation groupAI flag "GROUP_AI_FLAG_EVADE_TOGETHER" (#8758)
2021-11-16 15:14:34 -03:00
enuminfo_CreatureData.cpp
feat(Core/EnumUtils): add more enum for support chat command (#8828)
2021-11-03 10:50:11 +01:00
GossipDef.cpp
refactor(Scripts/Commands): Update cs_quest to the new model (#9267)
2021-11-24 01:21:16 -03:00
GossipDef.h
feat(License): add new headers information about license (#7941)
2021-09-30 13:40:52 +07:00
TemporarySummon.cpp
chore(Core): Remove unnecessary slang Cosmetic (#9325)
2021-11-25 04:31:54 -03:00
TemporarySummon.h
feat(License): add new headers information about license (#7941)
2021-09-30 13:40:52 +07:00
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