Mark M03 renderer milestone complete
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# M03 — Renderer Facade and Safe Extraction
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<!-- OPENWC_TARGET:ACTIVE -->
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<!-- OPENWC_TARGET:DONE -->
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<!-- OPENWC_TARGET_DONE:M03:3bf1c2c:2026-08-02 -->
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## Outcome
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# M04 — Godot Editor Shell
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<!-- OPENWC_TARGET:OPEN -->
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<!-- OPENWC_TARGET:ACTIVE -->
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## Outcome
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## Current target
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`M03` — [03-renderer-facade.md](03-renderer-facade.md)
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`M04` — [04-editor-shell.md](04-editor-shell.md)
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Одновременно `ACTIVE` может быть только одна цель. Следующая цель становится `ACTIVE` после появления валидной `OPENWC_TARGET_DONE` метки у предыдущей.
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| M00 | [Renderer baseline](00-render-baseline.md) | — | DONE |
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| M01 | [Coordinates and architecture seams](01-coordinates-and-seams.md) | M00 | DONE |
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| M02 | [Player decomposition](02-player-decomposition.md) | M01 | DONE |
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| M03 | [Renderer facade and extraction](03-renderer-facade.md) | M02 | ACTIVE |
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| M04 | [Godot Editor shell](04-editor-shell.md) | M03 | OPEN |
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| M03 | [Renderer facade and extraction](03-renderer-facade.md) | M02 | DONE |
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| M04 | [Godot Editor shell](04-editor-shell.md) | M03 | ACTIVE |
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| M05 | [Content Project](05-content-project.md) | M04 | OPEN |
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| M06 | [Server database adapters](06-server-adapters.md) | M05 | OPEN |
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| M07 | [World Editor vertical slice](07-world-editor-slice.md) | M06 | OPEN |
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