docs(M03): accept M2 animation playback
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@@ -77,9 +77,9 @@ mutation and native animator data/start behavior from `StreamingWorldLoader`.
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## Status
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- State: ready for integration
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- State: accepted
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- Done: playback controller, loader adapters, verifier and required documentation
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- Next: integrate on master and run post-merge acceptance gates
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- Next: extract animated M2 instance/batch materialization
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- Blocked by:
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## Handoff
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@@ -99,3 +99,12 @@ mutation and native animator data/start behavior from `StreamingWorldLoader`.
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renderer specs, module registry and `RENDER.md`.
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<!-- OPENWC_HANDOFF:READY:M03-RND-M2-ANIMATION-PLAYBACK-001:9b73571 -->
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## Integration
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- Merge commit: `c0fc191`
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- Post-merge results: playback `cases=15 iterations=20000 elapsed_ms=23.008`;
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animated finalizer/pipeline, prototype, build, shutdown, materials, facade,
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internal-access `30`, manifest `7/7`, documentation and coordination passed.
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<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-M2-ANIMATION-PLAYBACK-001:c0fc191 -->
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@@ -27,7 +27,7 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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## Evidence
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- Date: 2026-07-18
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- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`, `630a0c1`, `f36fabb`, `24aef13`, `2342430`, `396be5e`, `f88bf97`, `3f84717`, `d2cb52f`, `f9e5a4f`, `c06aed5`, `a878e7c`, `60603e1`, `b4955d6`, `ada0fd9`, `f470775`, `874fd0f`, `38f831e`, `83b3618`, `3094561`, `fa85985`, `1fafdde`, `7cd07dd`, `1de50f9`, `3dccd3e`, `e7a7c67`;
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- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`, `630a0c1`, `f36fabb`, `24aef13`, `2342430`, `396be5e`, `f88bf97`, `3f84717`, `d2cb52f`, `f9e5a4f`, `c06aed5`, `a878e7c`, `60603e1`, `b4955d6`, `ada0fd9`, `f470775`, `874fd0f`, `38f831e`, `83b3618`, `3094561`, `fa85985`, `1fafdde`, `7cd07dd`, `1de50f9`, `3dccd3e`, `e7a7c67`, `c0fc191`;
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packages `M03-RND-SCHEDULER-001`, `M03-RND-INTERNAL-ACCESS-GATE-001`,
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`M03-RND-FACADE-GROUND-QUERY-001`, `M03-RND-FACADE-ENVIRONMENT-001`,
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`M03-RND-FACADE-ENTITY-001`, `M03-RND-TERRAIN-CACHE-SERVICE-001`,
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@@ -52,7 +52,8 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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`M03-RND-M2-RAW-MODEL-REPOSITORY-001`,
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`M03-RND-M2-PROTOTYPE-CACHE-001`,
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`M03-RND-M2-ANIMATION-LOAD-PIPELINE-001`,
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`M03-RND-M2-ANIMATED-SCENE-FINALIZER-001`
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`M03-RND-M2-ANIMATED-SCENE-FINALIZER-001`,
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`M03-RND-M2-ANIMATION-PLAYBACK-001`
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- Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown
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headless verifiers; Godot cold editor parse; coordination, documentation and diff gates.
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- Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner
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@@ -207,6 +208,14 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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finalizer (`40.314ms`), animation pipeline, prototype state, shutdown,
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materials, facade, internal-access `30`, `7/7` manifest, documentation and
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coordination gates remained green.
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M2 animation playback controller passed `cases=15 iterations=20000
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elapsed_ms=23.415` with exact phase, ordinary/fish/bird priorities,
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substring/first-name fallback, loop/play/seek, native exact-script order,
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five-field reference copy, phase and detached diagnostics. All 49 autonomous
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headless regressions and checkpoint dry-run `7/7` passed; the proprietary ADT
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probe remained unavailable. Post-merge playback (`23.008ms`), animated
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finalizer/pipeline, prototype, build, shutdown, materials, facade,
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internal-access `30`, `7/7` manifest, documentation and coordination passed.
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M02 terrain-query regression
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remained green (13 pre-existing expired M00 claim warnings).
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- Fidelity comparison: all 16 historical operation limits and drain sites were
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@@ -291,6 +300,13 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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rejected roots are synchronously freed, including the previously leaked
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non-Node3D imported-root edge case. I/O, permits, material-source selection,
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prototype/static outcome and playback policy remain loader-owned.
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Animated instance playback retains the exact path/index hash phase, ordinary/
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fish/bird priority lists, case-insensitive substring and first-name fallbacks,
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linear looping of every imported animation, selected play and positive-length
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phase seek. Native animators retain exact-script depth-first pairing, five
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reference/value assignments, optional prepare, phase and debug sampling.
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Instance duplication/attachment, visibility, shadows, Editor ownership and
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diagnostic log formatting remain loader-owned.
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Prepared static M2 Mesh lookups retain exact Resource identity, same-path
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replacement and map-refresh lifetime; the only clear remains final shutdown
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after asynchronous drain. Shared missing/static/animated prototype state now
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@@ -339,6 +355,7 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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shutdown-lifetime M2 prototype cache state and all positive/negative adapters,
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M2 animation load pipeline state and loader request/poll/finalize/metric/clear adapters,
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M2 animated scene finalizer and loader candidate/material/player traversal adapters,
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M2 animation playback controller and loader native/imported playback adapters,
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expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence.
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- Remaining risks: worker concurrency and stale-result validation remain
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streamer-owned; cancellation stops new permits but does not interrupt
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