coord(M03): claim M2 animation playback

This commit is contained in:
2026-07-18 01:19:13 +04:00
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# M03-RND-M2-ANIMATION-PLAYBACK-001
<!-- OPENWC_CLAIM:M03-RND-M2-ANIMATION-PLAYBACK-001:sindo-main-codex:2026-07-20 -->
## Owner
- Agent ID: `sindo-main-codex`
- Target: M03 Renderer Facade and Safe Extraction
- Branch: `work/sindo-main-codex/m03-m2-animation-playback`
- Worktree: `C:\Users\sindo\open-wc-worktrees\m03-m2-animation-playback`
## Outcome
Extract deterministic animated M2 playback selection/phase, AnimationPlayer
mutation and native animator data/start behavior from `StreamingWorldLoader`.
## Non-goals
- Duplicate or attach animated instances/batch roots.
- Own visibility, shadow, Editor owner or build-job cursor rules.
- Load/finalize/cache scenes or change animation eligibility.
- Change candidate priority, phase formula, logging text or visible playback.
## Paths
- Exclusive: `src/render/m2/m2_animation_playback_controller.gd`,
`src/tools/verify_m2_animation_playback_controller.gd`,
`docs/modules/m2-animation-playback-controller.md`, this claim
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`, M2 animated
finalizer/build/prototype/material/facade/internal-access/manifest verifiers and
specs, `docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
`targets/03-renderer-facade.md`
- Generated/ignored: `.godot`, native DLL, generated resources/caches and proprietary corpus
## Contracts and data
- Phase remains `abs(hash("path:index")) % 1000 / 1000.0`.
- Exact animation-name priority remains ordinary Stand/Idle/Run/Walk, fish
Run/Walk/Swim/Stand/Idle/Death, birds Run/Walk/Swim/Stand/Idle, then
case-insensitive substring fallback and first-name fallback.
- Every AnimationPlayer animation becomes linear-looping before selected play;
positive-length selection seeks to deterministic phase.
- Native animators match exact script identity in depth-first order, copy the
same five fields, call prepare_runtime when available and set phase.
- Runtime debug state is sampled only when existing debug mode requests it;
loader retains final log formatting/path normalization.
## Dependencies
- Requires: accepted animated scene finalizer package on master `c0a7bfb`
- Blocks: animated M2 instance materializer extraction
- External state: AnimationPlayer and M2NativeAnimator APIs remain engine/scene contracts
## Verification
- Commands: dedicated phase/selection/loop/play/seek/native-copy/start/diagnostic/
source/timing verifier; animated finalizer/pipeline/prototype/build/shutdown/
material/facade/internal-access/manifest regressions; docs/coordination/dry-run gates
- Fixtures: synthetic AnimationPlayers and real M2NativeAnimator nodes
- Fidelity evidence: exact priority, phase and mutation/reference contracts
- Performance budget: 20,000 selection/phase operations under 1 second
## Documentation deliverables
- Inline API docs
- Module spec with inputs/outputs, ownership and source map
- Data-flow, lifecycle/state, sequence and dependency diagrams
- Adjacent finalizer/build/world-renderer/module-registry/RENDER updates
## Simplicity and naming
- Important name introduced: `M2AnimationPlaybackController`
- Simplest solution: stateless main-thread RefCounted over supplied Nodes/players
- Rejected complexity: signals, playback state machine, generic animation framework
- Unavoidable complexity: native and imported AnimationPlayer paths coexist
- Measured optimization evidence: bounded selection/phase loop
## Status
- State: claimed
- Done: playback/native ownership boundary audited on current master
- Next: implement controller, migrate adapters, verify and document
- Blocked by:
## Handoff
- Commit:
- Results:
- Remaining risks:
- Documentation updated: