docs(M03): accept entity presentation integration
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@@ -8,7 +8,7 @@
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## Steps
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- [ ] Ввести `WorldRenderFacade` для focus, environment, entity visuals, ground query и metrics.
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- [x] Ввести `WorldRenderFacade` для focus, environment, entity visuals, ground query и metrics.
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- [x] Запретить gameplay/editor доступ к внутренним очередям streamer.
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- [x] Извлечь pure `StreamingTargetPlanner`.
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- [x] Извлечь `RenderBudgetScheduler` с bounded queues/cancellation.
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@@ -27,9 +27,10 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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## Evidence
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- Date: 2026-07-16
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- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`;
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- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`;
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packages `M03-RND-SCHEDULER-001`, `M03-RND-INTERNAL-ACCESS-GATE-001`,
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`M03-RND-FACADE-GROUND-QUERY-001`, `M03-RND-FACADE-ENVIRONMENT-001`
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`M03-RND-FACADE-GROUND-QUERY-001`, `M03-RND-FACADE-ENVIRONMENT-001`,
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`M03-RND-FACADE-ENTITY-001`
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- Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown
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headless verifiers; Godot cold editor parse; coordination, documentation and diff gates.
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- Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner
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@@ -41,7 +42,10 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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`delegation=5 ground_contract=2`; cold `RenderedGroundSample contract=3`;
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environment integration passed cold snapshot `contract=5` and facade
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`delegation=6 environment_contract=7`; dry-run retained all `7/7` plans and
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applied the dusk checkpoint at `time=19.00`. M02 terrain-query regression
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applied the dusk checkpoint at `time=19.00`. Entity presentation passed
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`snapshot_cases=8 lifecycle_cases=14 runtime_scenes=2`; facade expanded to
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`delegation=9 entity_contract=6`, while character presentation remained `9/10/3/1`.
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M02 terrain-query regression
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remained green (13 pre-existing expired M00 claim warnings).
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- Fidelity comparison: all 16 historical operation limits and drain sites were
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preserved; chunk removal/create retain their shared removal-first budget.
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@@ -50,14 +54,18 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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`2/5/10/20/40`-unit nearby fallback while hiding mutable renderer state.
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Environment snapshots preserve the prior fixed-clock assignments while DBC
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profile/area/skybox selection, interpolation, fog, sun and shader rules remain unchanged.
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Runtime produces no world-entity commands yet, so player/world output and all
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baseline plans remain unchanged by the new present/remove ownership boundary.
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No new build-12340 parity claim is made; asset-backed visual/p95/p99 comparison remains pending.
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- Changed files: scene-free scheduler and verifier; streamer budget composition/
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permit delegation; scheduler module spec; world renderer/module registry/RENDER notes;
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renderer-owned ground sample, facade/loader ground query, migrated terrain probe,
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immutable environment snapshot, facade/sky adapter, migrated checkpoint time input,
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contract-v1 entity snapshot, renderer-owned entity presenter, runtime composition,
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expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence.
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- Remaining risks: queue storage length and worker concurrency/stale-result logic
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remain streamer-owned; cancellation stops new permits but does not interrupt
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in-flight work; the environment snapshot currently covers world time but not weather
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or indoor state; M03 still needs entity facade commands, service extraction
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or indoor state; entity PackedScene loading is synchronous and not accepted for
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network-scale hot paths; M03 still needs service extraction
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and dependency/performance acceptance.
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