refactor(M03): extract M2 animation playback
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@@ -128,7 +128,7 @@ func _verify_ownership_boundaries(failures: Array[String]) -> void:
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"_m2_animated_scene_finalizer.repair_materials(candidate, material_source)",
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"_m2_animated_scene_finalizer.finalize_candidate(candidate)",
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"_m2_animated_scene_finalizer.mesh_instances_in_subtree(root)",
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"_m2_animated_scene_finalizer.animation_players_in_subtree(root)",
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"_m2_animated_scene_finalizer.animation_players_in_subtree(",
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]:
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_expect_equal(loader_source.count(delegated_call), 1, "single loader delegation: %s" % delegated_call, failures)
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for retained_loader_rule in [
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