docs(M03): hand off ADT water scene finalizer
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@@ -81,14 +81,30 @@ the existing `ADTBuilder` geometry/material implementation.
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## Status
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- State: claimed
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- Done: both loader-owned water materialization call sites and policy boundaries identified
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- Next: implement finalizer, migrate adapters, verify and document
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- State: ready for integration
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- Done: stateless finalizer implemented; both loader water paths migrated;
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synthetic scene/owner regression and required documentation added
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- Next: integrate and run post-merge smoke on master
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- Blocked by:
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## Handoff
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- Commit:
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- Results:
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- Remaining risks:
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- Documentation updated:
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- Commit: `235be3a`
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- Results: scene finalizer PASS (`cases=8`, `iterations=100`,
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`elapsed_ms=0.042`; initial `0.024ms`); synthetic liquid produced one
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four-vertex/six-index surface with tile attachment and recursive owner; water
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pipeline (`119.648ms`), WMO/M2/terrain/facade/scheduler/streaming/coordinate,
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materials, shutdown, internal-access `36` and 32 headless contract regressions
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PASS; documentation and coordination gates PASS; checkpoint dry-run PASS `7/7`.
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- Remaining risks: main-thread mesh/material construction remains synchronous
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behind one existing permit; the Dictionary builder boundary remains untyped;
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proprietary MH2O/MCLQ traversal/leak/p95/p99/original-client evidence is absent.
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A verifier launched concurrently with the initial cold editor import observed
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the pre-existing global-class cache race; serialized editor parse and shutdown
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rerun passed, with only expected missing private asset diagnostics.
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- Documentation updated: inline public API; new
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`docs/modules/adt-water-scene-finalizer.md`; water-pipeline spec, module registry,
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world renderer and `RENDER.md`; data-flow/state/sequence/dependency diagrams,
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ownership, main-thread effects, failure/recovery, migration and source map included.
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<!-- OPENWC_HANDOFF:READY:M03-RND-ADT-WATER-SCENE-FINALIZER-001:235be3a -->
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