refactor(M03): extract M2 animation load pipeline state
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@@ -36,6 +36,7 @@ Paired run 2026-07-11 подтвердил крупный coordinate/placement g
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- `src/render/liquid/adt_water_load_pipeline_state.gd` - ADT water pending FIFO/dedupe, active task IDs and worker-safe parsed-result mailbox without parser or Node ownership.
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- `src/render/liquid/adt_water_scene_finalizer.gd` - stateless main-thread ADT water build/attach and optional persisted Editor ownership through the existing ADTBuilder.
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- `src/render/m2/m2_runtime_mesh_rebuild_classifier.gd` - memoized billboard/UV-rotation decision for stale cached M2 runtime mesh refresh.
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- `src/render/m2/m2_animation_load_pipeline_state.gd` - animated M2 threaded-load request records and completion-order finalize FIFO without I/O or Node ownership.
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- `src/render/m2/m2_mesh_load_pipeline_state.gd` - static M2 threaded-load request records, terminal statuses and completion-order finalize FIFO without I/O or Mesh ownership.
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- `src/render/m2/m2_mesh_resource_cache_state.gd` - normalized-path prepared static M2 Mesh references with final-shutdown lifetime.
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- `src/render/m2/m2_mesh_resource_extractor.gd` - first-Mesh selection from direct/PackedScene/Node inputs with temporary instance cleanup.
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@@ -1083,6 +1084,20 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
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- Cache formats, material refresh, profiles and visible output are unchanged.
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Synthetic state timing is not asset-backed I/O, leak or p95/p99 evidence.
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## 2026-07-17 M2 Animation Load Pipeline State Extraction
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- `M2AnimationLoadPipelineState` now owns animated M2 successful threaded-load
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request records and the FIFO populated at loaded/failed terminal transitions.
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- Pending snapshots preserve insertion order, while finalization follows completion
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order. All three historical `m2_animation` metrics still count both stages.
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- Shutdown still drains pending ResourceLoader paths before clear; map reset and
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shutdown preserve the same two clear sites.
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- `StreamingWorldLoader` retains GLB eligibility/cache selection, every
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ResourceLoader call, `M2_ANIMATION_FINALIZE` permits, scene instantiation,
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material repair and prototype/static-fallback decisions.
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- Cache formats, animation behavior and visible output are unchanged. Synthetic
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timing is not asset-backed I/O, leak, animation-fidelity or p95/p99 evidence.
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## 2026-07-17 M2 Mesh Resource Cache State Extraction
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- `M2MeshResourceCacheState` now owns normalized-path references to prepared
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