coord(M03): hand off streamer access gate
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@@ -72,7 +72,31 @@ queue, task, cache or tile-state fields.
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## Status
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## Status
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- State: active
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- State: ready-for-review
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- Done: scope and exception boundary defined
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- Done: derived 43 private renderer symbols, scanned seven gameplay and nine
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- Next: implement gate, prove current consumers clean and document enforcement
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EditorPlugin-package sources, added synthetic positive/negative fixtures and docs
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- Next: M03 integrator reviews and merges `b58bf2c`
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- Blocked by:
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- Blocked by:
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<!-- OPENWC_HANDOFF:READY:M03-RND-INTERNAL-ACCESS-GATE-001:b58bf2c -->
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## Handoff
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- Commit: `b58bf2c`
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- Results: repository gate derives private queue/task/cache/state declarations
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from the streamer and rejects external member/reflection access in gameplay and
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EditorPlugin package sources. Current scope passes with `43/7/9` inventory counts.
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- Verification: internal access, facade and budget scheduler headless contracts;
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Godot editor scan with local ignored dependencies; coordination, documentation
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and diff gates passed.
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- Fidelity: source-only enforcement changes no runtime configuration, queue order,
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cache version, placement, material, animation or visibility behavior. No
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build-12340 parity claim is added.
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- External/local inputs: ignored native DLL and two generated ADT resource scripts
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were copied from master only for facade/editor smoke and then removed. Proprietary
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extracted world data was unavailable, producing expected degraded-data diagnostics.
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- Remaining risks: renderer diagnostic terrain probe remains an explicit exception;
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whitespace-obfuscated dynamic reflection is outside the lightweight source gate;
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future non-EditorPlugin authoring code is already prohibited by repository policy.
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- Documentation: world-renderer boundary/verification/capability/known-gap/source
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map and `RENDER.md` implementation note updated; no new module was introduced.
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