coord(M03): hand off streamer access gate

This commit is contained in:
2026-07-16 00:37:15 +04:00
parent b58bf2caa6
commit ba9f89691d
@@ -72,7 +72,31 @@ queue, task, cache or tile-state fields.
## Status ## Status
- State: active - State: ready-for-review
- Done: scope and exception boundary defined - Done: derived 43 private renderer symbols, scanned seven gameplay and nine
- Next: implement gate, prove current consumers clean and document enforcement EditorPlugin-package sources, added synthetic positive/negative fixtures and docs
- Next: M03 integrator reviews and merges `b58bf2c`
- Blocked by: - Blocked by:
<!-- OPENWC_HANDOFF:READY:M03-RND-INTERNAL-ACCESS-GATE-001:b58bf2c -->
## Handoff
- Commit: `b58bf2c`
- Results: repository gate derives private queue/task/cache/state declarations
from the streamer and rejects external member/reflection access in gameplay and
EditorPlugin package sources. Current scope passes with `43/7/9` inventory counts.
- Verification: internal access, facade and budget scheduler headless contracts;
Godot editor scan with local ignored dependencies; coordination, documentation
and diff gates passed.
- Fidelity: source-only enforcement changes no runtime configuration, queue order,
cache version, placement, material, animation or visibility behavior. No
build-12340 parity claim is added.
- External/local inputs: ignored native DLL and two generated ADT resource scripts
were copied from master only for facade/editor smoke and then removed. Proprietary
extracted world data was unavailable, producing expected degraded-data diagnostics.
- Remaining risks: renderer diagnostic terrain probe remains an explicit exception;
whitespace-obfuscated dynamic reflection is outside the lightweight source gate;
future non-EditorPlugin authoring code is already prohibited by repository policy.
- Documentation: world-renderer boundary/verification/capability/known-gap/source
map and `RENDER.md` implementation note updated; no new module was introduced.