docs(M03): accept terrain mesh cache integration

This commit is contained in:
2026-07-16 09:30:59 +04:00
parent 630a0c131d
commit ea08b8ef51
2 changed files with 13 additions and 3 deletions
@@ -90,6 +90,7 @@ source-admission rules from `StreamingWorldLoader` into a small scene-free
- Blocked by: - Blocked by:
<!-- OPENWC_HANDOFF:READY:M03-RND-TERRAIN-CACHE-SERVICE-001:97480e0 --> <!-- OPENWC_HANDOFF:READY:M03-RND-TERRAIN-CACHE-SERVICE-001:97480e0 -->
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-TERRAIN-CACHE-SERVICE-001:630a0c1 -->
## Handoff ## Handoff
@@ -113,3 +114,5 @@ source-admission rules from `StreamingWorldLoader` into a small scene-free
- Documentation updated: new terrain cache API/input-output/data-flow/lifecycle/ - Documentation updated: new terrain cache API/input-output/data-flow/lifecycle/
sequence/ownership/failure/configuration/migration/diagnostic/source-map spec; sequence/ownership/failure/configuration/migration/diagnostic/source-map spec;
world renderer, registry and `RENDER.md` updated. world renderer, registry and `RENDER.md` updated.
- Integration: accepted in master merge `630a0c1`; post-merge cache, facade,
internal-access, manifest, shutdown, scheduler and planner gates passed.
+10 -3
View File
@@ -27,10 +27,10 @@ Runtime и Editor используют facade; planner/scheduler тестиру
## Evidence ## Evidence
- Date: 2026-07-16 - Date: 2026-07-16
- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`; - Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`, `630a0c1`;
packages `M03-RND-SCHEDULER-001`, `M03-RND-INTERNAL-ACCESS-GATE-001`, packages `M03-RND-SCHEDULER-001`, `M03-RND-INTERNAL-ACCESS-GATE-001`,
`M03-RND-FACADE-GROUND-QUERY-001`, `M03-RND-FACADE-ENVIRONMENT-001`, `M03-RND-FACADE-GROUND-QUERY-001`, `M03-RND-FACADE-ENVIRONMENT-001`,
`M03-RND-FACADE-ENTITY-001` `M03-RND-FACADE-ENTITY-001`, `M03-RND-TERRAIN-CACHE-SERVICE-001`
- Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown - Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown
headless verifiers; Godot cold editor parse; coordination, documentation and diff gates. headless verifiers; Godot cold editor parse; coordination, documentation and diff gates.
- Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner - Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner
@@ -45,6 +45,8 @@ Runtime и Editor используют facade; planner/scheduler тестиру
applied the dusk checkpoint at `time=19.00`. Entity presentation passed applied the dusk checkpoint at `time=19.00`. Entity presentation passed
`snapshot_cases=8 lifecycle_cases=14 runtime_scenes=2`; facade expanded to `snapshot_cases=8 lifecycle_cases=14 runtime_scenes=2`; facade expanded to
`delegation=9 entity_contract=6`, while character presentation remained `9/10/3/1`. `delegation=9 entity_contract=6`, while character presentation remained `9/10/3/1`.
Terrain quality cache passed `contract_cases=15 loader_calls=3`; internal-access
inventory decreased to `42` because the loader no longer owns the LRU-order field.
M02 terrain-query regression M02 terrain-query regression
remained green (13 pre-existing expired M00 claim warnings). remained green (13 pre-existing expired M00 claim warnings).
- Fidelity comparison: all 16 historical operation limits and drain sites were - Fidelity comparison: all 16 historical operation limits and drain sites were
@@ -56,16 +58,21 @@ Runtime и Editor используют facade; planner/scheduler тестиру
profile/area/skybox selection, interpolation, fog, sun and shader rules remain unchanged. profile/area/skybox selection, interpolation, fog, sun and shader rules remain unchanged.
Runtime produces no world-entity commands yet, so player/world output and all Runtime produces no world-entity commands yet, so player/world output and all
baseline plans remain unchanged by the new present/remove ownership boundary. baseline plans remain unchanged by the new present/remove ownership boundary.
Terrain revisit cache retains the same admitted/excluded sources, LRU touch/trim,
profile capacities and three loader adapter sites; no cache format changed.
No new build-12340 parity claim is made; asset-backed visual/p95/p99 comparison remains pending. No new build-12340 parity claim is made; asset-backed visual/p95/p99 comparison remains pending.
- Changed files: scene-free scheduler and verifier; streamer budget composition/ - Changed files: scene-free scheduler and verifier; streamer budget composition/
permit delegation; scheduler module spec; world renderer/module registry/RENDER notes; permit delegation; scheduler module spec; world renderer/module registry/RENDER notes;
renderer-owned ground sample, facade/loader ground query, migrated terrain probe, renderer-owned ground sample, facade/loader ground query, migrated terrain probe,
immutable environment snapshot, facade/sky adapter, migrated checkpoint time input, immutable environment snapshot, facade/sky adapter, migrated checkpoint time input,
contract-v1 entity snapshot, renderer-owned entity presenter, runtime composition, contract-v1 entity snapshot, renderer-owned entity presenter, runtime composition,
scene-free terrain quality Mesh cache and loader store/restore/clear adapters,
expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence. expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence.
- Remaining risks: queue storage length and worker concurrency/stale-result logic - Remaining risks: queue storage length and worker concurrency/stale-result logic
remain streamer-owned; cancellation stops new permits but does not interrupt remain streamer-owned; cancellation stops new permits but does not interrupt
in-flight work; the environment snapshot currently covers world time but not weather in-flight work; the environment snapshot currently covers world time but not weather
or indoor state; entity PackedScene loading is synchronous and not accepted for or indoor state; entity PackedScene loading is synchronous and not accepted for
network-scale hot paths; M03 still needs service extraction network-scale hot paths; terrain cache is entry-count bounded without Mesh-byte
metrics and the remaining terrain build/tasks/state/finalization stay monolithic;
M03 still needs further terrain/M2/WMO/liquid service extraction
and dependency/performance acceptance. and dependency/performance acceptance.