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@@ -30,6 +30,12 @@ Paired run 2026-07-11 подтвердил крупный coordinate/placement g
|
||||
- `src/render/wmo/wmo_placement_resolver.gd` - value-only WMO path, identity and transform rules.
|
||||
- `src/render/wmo/wmo_placement_registry.gd` - WMO placement-key to tile/global reference sets; Nodes and render jobs remain in the streamer.
|
||||
- `src/render/wmo/wmo_render_build_step_planner.gd` - mesh-first lightweight WMO group operation and cursor planning without Nodes or Resources.
|
||||
- `src/render/wmo/wmo_render_build_queue.gd` / `wmo_render_build_job.gd` - typed pending group jobs, FIFO placement keys and strong root/resource references without engine destruction.
|
||||
- `src/render/wmo/wmo_render_resource_cache_state.gd` - validated lightweight WMO render Resources, negative cache and pending cache paths without ResourceLoader I/O.
|
||||
- `src/render/wmo/wmo_scene_resource_cache_state.gd` - validated cached-WMO PackedScenes, negative cache and pending `.tscn` paths without file/I/O/Node ownership.
|
||||
- `src/render/liquid/adt_water_load_pipeline_state.gd` - ADT water pending FIFO/dedupe, active task IDs and worker-safe parsed-result mailbox without parser or Node ownership.
|
||||
- `src/render/liquid/adt_water_scene_finalizer.gd` - stateless main-thread ADT water build/attach and optional persisted Editor ownership through the existing ADTBuilder.
|
||||
- `src/render/m2/m2_runtime_mesh_rebuild_classifier.gd` - memoized billboard/UV-rotation decision for stale cached M2 runtime mesh refresh.
|
||||
- `src/scenes/streaming/eastern_kingdoms_streaming.tscn` - текущая сцена для проверки Azeroth/Eastern Kingdoms.
|
||||
- `addons/mpq_extractor/loaders/adt_builder.gd` - сборка ADT terrain, control splat материалов и MH2O liquids.
|
||||
- `addons/mpq_extractor/loaders/m2_builder.gd` - сборка статического M2 mesh/material.
|
||||
@@ -401,6 +407,8 @@ Known limits:
|
||||
the parallel key-to-Node map and performs final-release cancellation/free;
|
||||
- `WmoRenderBuildStepPlanner` selects one mesh or MultiMesh group and its next
|
||||
cursors; the streamer still materializes Nodes and consumes the frame permit;
|
||||
- `WmoRenderBuildQueue` owns pending typed jobs/FIFO keys and releases references
|
||||
on cancel/reset; the streamer still validates and frees engine objects;
|
||||
- большие WMO не должны инстанцироваться как тяжелые `.tscn` во время движения;
|
||||
- добавлен lightweight render-cache path для WMO groups;
|
||||
- `wmo_render_group_ops_per_tick` ограничивает подключение WMO groups по кадрам;
|
||||
@@ -1032,6 +1040,22 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
|
||||
- Cache formats, quality profiles, batching output and visible rules are unchanged.
|
||||
Asset-backed p95/p99 and spatial-cell batching evidence remain pending.
|
||||
|
||||
## 2026-07-17 M2 Runtime Mesh Rebuild Classifier Extraction
|
||||
|
||||
- `M2RuntimeMeshRebuildClassifier` now owns the memoized decision used when a
|
||||
stale cached M2 mesh may need an in-memory rebuild from raw data.
|
||||
- Existing triggers are unchanged: any billboard flag/positive billboard vertex
|
||||
count, or a referenced non-identity UV rotation/absolute rotation speed above
|
||||
`0.000001` across at most four texture stages.
|
||||
- Invalid batch variants and combo/transform indices remain skipped. The first
|
||||
decision for a normalized path remains cached until the same two historical
|
||||
map/shutdown clear sites.
|
||||
- `StreamingWorldLoader` still loads raw M2 data, checks
|
||||
`M2_MATERIAL_REFRESH_VERSION`, calls `M2Builder`, adopts/falls back to Meshes
|
||||
and owns ResourceLoader/finalization budgets.
|
||||
- No cache version, shader, material, geometry or visible rule changed. Synthetic
|
||||
predicate timing is not asset-backed descriptor-pressure/p95/p99 evidence.
|
||||
|
||||
## 2026-07-17 WMO Placement Resolver Extraction
|
||||
|
||||
- `WmoPlacementResolver` now owns lowercase/slash cache-key normalization,
|
||||
@@ -1044,6 +1068,67 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
|
||||
- Cache formats, placement values, profiles and visible rules are unchanged.
|
||||
Asset-backed placement/p95/p99 and general WMO parity remain pending.
|
||||
|
||||
## 2026-07-17 WMO Render Resource Cache State Extraction
|
||||
|
||||
- `WmoRenderResourceCacheState` now owns validated lightweight-WMO render
|
||||
Resources, negative entries and normalized-path to pending-cache-path records.
|
||||
- `StreamingWorldLoader` still constructs cache paths, calls `ResourceLoader`,
|
||||
polls requests and validates `WMOStreamingResource` script identity plus
|
||||
`FORMAT_VERSION` before completing cache state.
|
||||
- Map reset and orderly request draining clear pending/negative state while
|
||||
retaining accepted Resources; final runtime cache release clears all state.
|
||||
- Missing render-cache files still are not negatively cached, preserving retry
|
||||
and cached-scene/live fallback behavior. Formats, profiles and visuals are unchanged.
|
||||
- Asset-backed corrupt-cache, traversal/leak p95/p99 and paired fidelity evidence
|
||||
remain pending.
|
||||
|
||||
## 2026-07-17 WMO Scene Resource Cache State Extraction
|
||||
|
||||
- `WmoSceneResourceCacheState` now owns validated cached-WMO PackedScenes,
|
||||
negative entries and normalized-path to pending-`.tscn` records.
|
||||
- `StreamingWorldLoader` still checks file existence and
|
||||
`wmo_max_runtime_scene_mb`, calls `ResourceLoader`, instantiates a validation
|
||||
probe, checks WMOBuilder cache metadata and frees the probe before adoption.
|
||||
- Missing files, oversize scenes, request errors, load failures and stale scenes
|
||||
retain their prior negative-cache and live-prototype fallback behavior.
|
||||
- Map reset clears pending/negative state while retaining accepted scenes; final
|
||||
shutdown releases all scene state. Formats, profiles and visuals are unchanged.
|
||||
- Asset-backed oversize/stale fixtures, traversal/leak p95/p99 and paired fidelity
|
||||
evidence remain pending.
|
||||
|
||||
## 2026-07-17 ADT Water Load Pipeline State Extraction
|
||||
|
||||
- `AdtWaterLoadPipelineState` now owns ADT water pending FIFO/deduplication,
|
||||
active WorkerThreadPool task IDs and the mutex-protected parsed-result mailbox.
|
||||
- `StreamingWorldLoader` still selects concurrency, starts/waits tasks, invokes
|
||||
`ADTLoader`, consumes `WATER_FINALIZE` permits, rejects stale tile/path/root
|
||||
results and owns `water_loaded` timing. Main-thread Water subtree construction
|
||||
and attachment are delegated separately as described below.
|
||||
- Tile release still cancels only pending water requests; active work completes
|
||||
and its result is discarded when tile ownership is stale. Shutdown waits task
|
||||
IDs before clearing state; reset does not interrupt workers.
|
||||
- Pending-plus-active `water` metrics, parsing, formats, materials, profiles and
|
||||
visible behavior are unchanged.
|
||||
- Asset-backed MH2O/MCLQ fidelity, long-traversal leak/p95/p99 and paired capture
|
||||
evidence remain pending.
|
||||
|
||||
## 2026-07-17 ADT Water Scene Finalizer Extraction
|
||||
|
||||
- `AdtWaterSceneFinalizer` now owns the two main-thread operations that turn
|
||||
validated parsed ADT data into a Water subtree: the existing
|
||||
`ADTBuilder.build_tile_water_scene` call and attachment to the tile root.
|
||||
- Both raw tile finalization and delayed cached-tile water results use the same
|
||||
service. Optional persisted Editor ownership is assigned recursively only
|
||||
when the loader supplies its existing edited-scene owner.
|
||||
- The service is stateless and retains no Node, Mesh, material or RID. The tile
|
||||
SceneTree subtree remains the lifetime owner; dry data still causes ADTBuilder
|
||||
to free its temporary empty Water root.
|
||||
- Parsing, task/result state, concurrency, stale validation, `WATER_FINALIZE`
|
||||
permits, `enable_water` and `water_loaded` timing remain loader-owned.
|
||||
- Geometry, materials, coordinates, cache formats, profiles and visible output
|
||||
are unchanged. Synthetic geometry/ownership evidence is not an MH2O/MCLQ or
|
||||
original-client parity claim; asset-backed traversal/p95/p99 remains pending.
|
||||
|
||||
## 2026-07-16 World Environment Snapshot Facade
|
||||
|
||||
- `WorldEnvironmentSnapshot` carries one immutable finite time-of-day value,
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
# M03-RND-ADT-WATER-LOAD-PIPELINE-001 — ADT water load pipeline state
|
||||
|
||||
<!-- OPENWC_CLAIM:M03-RND-ADT-WATER-LOAD-PIPELINE-001:sindo-main-codex:2026-07-20 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M03
|
||||
- Program: RND
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m03-adt-water-load-pipeline`
|
||||
- Lease expires UTC: 2026-07-20
|
||||
- Integrator: M03 milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Extract ADT water pending-request FIFO/deduplication, active worker task IDs and
|
||||
worker-safe result mailbox from the loader while preserving loader-owned parse,
|
||||
budget, stale-result and scene finalization behavior.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Instantiate `ADTLoader`, start/wait WorkerThreadPool tasks or parse ADT bytes.
|
||||
- Consume `WATER_FINALIZE` permits or choose concurrency/profile limits.
|
||||
- Build/attach/free water Nodes, materials, Meshes or RIDs.
|
||||
- Change tile/path stale checks, empty-data behavior or `water_loaded` timing.
|
||||
- Change MH2O/MCLQ parsing or claim liquid fidelity/performance parity.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: `src/render/liquid/adt_water_load_pipeline_state.gd`,
|
||||
`src/tools/verify_adt_water_load_pipeline_state.gd`,
|
||||
`docs/modules/adt-water-load-pipeline-state.md`, this claim
|
||||
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||
`src/tools/verify_render_runtime_cache_shutdown.gd`,
|
||||
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||
`targets/03-renderer-facade.md`
|
||||
- Generated/ignored: `.godot`, native DLL, generated ADT resources, caches and
|
||||
proprietary renderer corpus
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Pending requests preserve FIFO and tile-key deduplication.
|
||||
- Tile release removes all matching pending entries but does not cancel active work.
|
||||
- Active task IDs are loader-created opaque integers keyed by tile.
|
||||
- Worker publication and main-thread result pop/clear are mutex protected.
|
||||
- Result order and Dictionary payload identity remain unchanged.
|
||||
- Clear releases bookkeeping only; loader waits tasks at orderly shutdown.
|
||||
- Water parsing, coordinate, material, profile and visual rules are unchanged.
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: current master `4387c66`; accepted scheduler and renderer lifecycle
|
||||
- Blocks: further liquid parse/finalization decomposition
|
||||
- External state: none; verification uses synthetic task IDs and payloads
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: dedicated FIFO/dedupe/task/result/cancel/clear/thread/source/timing
|
||||
verifier; shutdown, water/material and adjacent renderer/streaming/coordinate/
|
||||
documentation/coordination gates
|
||||
- Fixtures: synthetic tile/path requests, task IDs and water dictionaries
|
||||
- Fidelity evidence: exact current queue/task/result transitions preserved
|
||||
- Performance budget: 100 cycles over 256 requests/results under 1 second
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs
|
||||
- Module specification with inputs/outputs, ownership and source map
|
||||
- Data-flow, lifecycle/state, worker sequence and dependency diagrams
|
||||
- World-renderer, module registry and RENDER status updates
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: `AdtWaterLoadPipelineState`
|
||||
- Simplest considered solution: one RefCounted with FIFO/dedupe/task maps and one mutex mailbox
|
||||
- Rejected complexity/abstractions: generic async scheduler, signals, callbacks,
|
||||
WorkerThreadPool wrapper, parser/material ownership or multi-lane framework
|
||||
- Unavoidable complexity and justification: result mailbox crosses worker/main threads
|
||||
- Measured optimization evidence: bounded synthetic lifecycle loop
|
||||
|
||||
## Status
|
||||
|
||||
- State: accepted
|
||||
- Done: pipeline state implemented; loader enqueue/start/publish/drain/release/
|
||||
reset/shutdown/metrics adapters migrated; required documentation added
|
||||
- Next: continue liquid parse/finalization extraction or another remaining M03
|
||||
service boundary
|
||||
- Blocked by:
|
||||
|
||||
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-ADT-WATER-LOAD-PIPELINE-001:f470775 -->
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: `b7c036f`
|
||||
- Results: water pipeline PASS (`cases=12`, `iterations=100`,
|
||||
`elapsed_ms=86.170`; initial direct cold run `94.576ms`); real Thread result
|
||||
publication, FIFO/dedupe/task/cancel/clear/source contracts PASS; WMO caches/
|
||||
queue/planner/registry/resolver, materials, shutdown and 18 adjacent M2/terrain/
|
||||
facade/scheduler/streaming/coordinate regressions PASS; documentation and
|
||||
coordination gates PASS; checkpoint dry-run PASS `7/7`.
|
||||
- Remaining risks: clear does not interrupt active WorkerThreadPool work and a
|
||||
post-reset publication remains stale until drained/cleared, matching prior
|
||||
behavior; payload Dictionaries require no mutation after publication; parser,
|
||||
main-thread water materialization and asset-backed MH2O/MCLQ traversal/leak/
|
||||
p95/p99/original-client evidence remain pending.
|
||||
- Documentation updated: inline public API; new
|
||||
`docs/modules/adt-water-load-pipeline-state.md`; module registry, world renderer
|
||||
and `RENDER.md`; data-flow/state/sequence/dependency diagrams, ownership,
|
||||
threading, failure/recovery, profiles, performance limit and source map included.
|
||||
- Integration: merged as `f470775`; post-merge water pipeline (`cases=12`,
|
||||
`iterations=100`, `elapsed_ms=86.935`), shutdown, renderer materials, facade,
|
||||
internal-access (`private_symbols=36`), `7/7` manifest, documentation and
|
||||
coordination gates passed.
|
||||
|
||||
<!-- OPENWC_HANDOFF:READY:M03-RND-ADT-WATER-LOAD-PIPELINE-001:b7c036f -->
|
||||
@@ -0,0 +1,116 @@
|
||||
# M03-RND-ADT-WATER-SCENE-FINALIZER-001 — ADT water scene finalizer
|
||||
|
||||
<!-- OPENWC_CLAIM:M03-RND-ADT-WATER-SCENE-FINALIZER-001:sindo-main-codex:2026-07-20 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M03
|
||||
- Program: RND
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m03-adt-water-scene-finalizer`
|
||||
- Lease expires UTC: 2026-07-20
|
||||
- Integrator: M03 milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Extract main-thread ADT water subtree construction, tile-root attachment and
|
||||
optional recursive editor ownership from `StreamingWorldLoader` while retaining
|
||||
the existing `ADTBuilder` geometry/material implementation.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Parse or reinterpret MH2O/MCLQ data.
|
||||
- Own pending requests, WorkerThreadPool tasks or parsed-result delivery.
|
||||
- Consume `WATER_FINALIZE` permits or validate tile/path/result staleness.
|
||||
- Mark tile state `water_loaded` or choose whether water is enabled.
|
||||
- Change liquid geometry, materials, coordinates, cache formats or profiles.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: `src/render/liquid/adt_water_scene_finalizer.gd`,
|
||||
`src/tools/verify_adt_water_scene_finalizer.gd`,
|
||||
`docs/modules/adt-water-scene-finalizer.md`, this claim
|
||||
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||
`src/tools/verify_adt_water_load_pipeline_state.gd`,
|
||||
`docs/modules/adt-water-load-pipeline-state.md`,
|
||||
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||
`targets/03-renderer-facade.md`
|
||||
- Generated/ignored: `.godot`, native DLL, generated ADT resources, caches and
|
||||
proprietary renderer corpus
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Empty water data or invalid tile root produces no Node and no scene mutation.
|
||||
- Existing `ADTBuilder.build_tile_water_scene` remains the only geometry/material source.
|
||||
- A non-empty built Water root is attached exactly once to the supplied tile root.
|
||||
- Optional editor ownership is assigned recursively only when explicitly enabled
|
||||
and an edited scene root is available.
|
||||
- The returned Node is borrowed and remains owned by the tile SceneTree subtree.
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: accepted water pipeline package on current master `e1b2886`
|
||||
- Blocks: further liquid finalization/material responsibility extraction
|
||||
- External state: none; verification uses synthetic liquid dictionaries
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: dedicated empty/invalid/build/attach/editor-owner/source/timing
|
||||
verifier; water pipeline, materials, shutdown, facade, internal-access,
|
||||
manifest, documentation and coordination gates
|
||||
- Fixtures: synthetic one-cell liquid mask/heights and temporary Node roots
|
||||
- Fidelity evidence: exact existing ADTBuilder output and two attachment paths preserved
|
||||
- Performance budget: 100 empty finalization attempts under 1 second
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs
|
||||
- Module specification with inputs/outputs, ownership and source map
|
||||
- Data-flow, lifecycle/state, main-thread sequence and dependency diagrams
|
||||
- Water-pipeline, world-renderer, module registry and RENDER status updates
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: `AdtWaterSceneFinalizer`
|
||||
- Simplest considered solution: one RefCounted with one explicit attach operation
|
||||
- Rejected complexity/abstractions: generic scene finalizer, signals, callbacks,
|
||||
builder interface, queue ownership or alternate liquid renderer
|
||||
- Unavoidable complexity and justification: editor-persisted generated subtrees
|
||||
require recursive owner assignment after SceneTree attachment
|
||||
- Measured optimization evidence: bounded synthetic no-water loop
|
||||
|
||||
## Status
|
||||
|
||||
- State: accepted
|
||||
- Done: stateless finalizer implemented; both loader water paths migrated;
|
||||
synthetic scene/owner regression and required documentation added
|
||||
- Next: continue liquid parsing/task execution extraction or another remaining M03 boundary
|
||||
- Blocked by:
|
||||
|
||||
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-ADT-WATER-SCENE-FINALIZER-001:874fd0f -->
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: `235be3a`
|
||||
- Results: scene finalizer PASS (`cases=8`, `iterations=100`,
|
||||
`elapsed_ms=0.042`; initial `0.024ms`); synthetic liquid produced one
|
||||
four-vertex/six-index surface with tile attachment and recursive owner; water
|
||||
pipeline (`119.648ms`), WMO/M2/terrain/facade/scheduler/streaming/coordinate,
|
||||
materials, shutdown, internal-access `36` and 32 headless contract regressions
|
||||
PASS; documentation and coordination gates PASS; checkpoint dry-run PASS `7/7`.
|
||||
- Remaining risks: main-thread mesh/material construction remains synchronous
|
||||
behind one existing permit; the Dictionary builder boundary remains untyped;
|
||||
proprietary MH2O/MCLQ traversal/leak/p95/p99/original-client evidence is absent.
|
||||
A verifier launched concurrently with the initial cold editor import observed
|
||||
the pre-existing global-class cache race; serialized editor parse and shutdown
|
||||
rerun passed, with only expected missing private asset diagnostics.
|
||||
- Documentation updated: inline public API; new
|
||||
`docs/modules/adt-water-scene-finalizer.md`; water-pipeline spec, module registry,
|
||||
world renderer and `RENDER.md`; data-flow/state/sequence/dependency diagrams,
|
||||
ownership, main-thread effects, failure/recovery, migration and source map included.
|
||||
- Integration: merged as `874fd0f`; post-merge finalizer (`cases=8`,
|
||||
`iterations=100`, `elapsed_ms=0.025`), water pipeline (`98.398ms`), shutdown,
|
||||
renderer materials, facade, internal-access (`private_symbols=36`), `7/7`
|
||||
manifest, documentation and coordination gates passed.
|
||||
|
||||
<!-- OPENWC_HANDOFF:READY:M03-RND-ADT-WATER-SCENE-FINALIZER-001:235be3a -->
|
||||
@@ -0,0 +1,115 @@
|
||||
# M03-RND-M2-RUNTIME-REBUILD-CLASSIFIER-001 — M2 runtime rebuild classifier
|
||||
|
||||
<!-- OPENWC_CLAIM:M03-RND-M2-RUNTIME-REBUILD-CLASSIFIER-001:sindo-main-codex:2026-07-20 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M03
|
||||
- Program: RND
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m03-m2-runtime-rebuild-classifier`
|
||||
- Lease expires UTC: 2026-07-20
|
||||
- Integrator: M03 milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Extract the memoized decision that stale cached M2 meshes require an in-memory
|
||||
runtime rebuild because raw batches contain billboard vertices or referenced UV
|
||||
rotation transforms.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Load raw M2 files or cache Resources.
|
||||
- Build, replace or mutate Meshes, materials, Nodes or RIDs.
|
||||
- Change `M2_MATERIAL_REFRESH_VERSION` or cache formats.
|
||||
- Interpret animation, particles, ribbons or general M2 shader fidelity.
|
||||
- Change path normalization, ResourceLoader transitions or finalize budgets.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: `src/render/m2/m2_runtime_mesh_rebuild_classifier.gd`,
|
||||
`src/tools/verify_m2_runtime_mesh_rebuild_classifier.gd`,
|
||||
`docs/modules/m2-runtime-mesh-rebuild-classifier.md`, this claim
|
||||
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||
`targets/03-renderer-facade.md`
|
||||
- Generated/ignored: `.godot`, native DLL, generated ADT/M2 resources, caches
|
||||
and proprietary renderer corpus
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Billboard metadata requires rebuild when `has_billboard` is true or
|
||||
`billboard_vertex_count` is positive in any Dictionary batch.
|
||||
- UV rotation requires non-empty transforms and combos plus a referenced
|
||||
non-identity `Vector4` rotation or absolute rotation speed above `0.000001`.
|
||||
- Only up to four texture stages per batch are inspected; invalid variants and
|
||||
out-of-range combo/transform indices are skipped.
|
||||
- The first decision for a normalized path is memoized until clear, matching the
|
||||
existing loader cache lifetime.
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: current accepted master `90b1dac`
|
||||
- Blocks: further M2 mesh request/cache/finalization extraction
|
||||
- External state: none; verification uses synthetic raw M2 Dictionaries
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: dedicated billboard/UV/index/stage/cache/clear/source/timing verifier;
|
||||
M2 builder/grouper/transform/registry, materials, shutdown, facade,
|
||||
internal-access, manifest, documentation and coordination gates
|
||||
- Fixtures: synthetic batches, transform combos and rotation dictionaries
|
||||
- Fidelity evidence: exact existing predicate thresholds, stage cap and cache lifetime preserved
|
||||
- Performance budget: 100 classifications over 256 paths under 1 second
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs
|
||||
- Module specification with inputs/outputs, ownership and source map
|
||||
- Data-flow, lifecycle/state, sequence and dependency diagrams
|
||||
- World-renderer, module registry and RENDER status updates
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: `M2RuntimeMeshRebuildClassifier`
|
||||
- Simplest considered solution: one RefCounted with one memoized query and clear
|
||||
- Rejected complexity/abstractions: generic predicate cache, strategy interface,
|
||||
ResourceLoader wrapper, signals or typed rewrite of raw parser Dictionaries
|
||||
- Unavoidable complexity and justification: four-stage combo indirection is the
|
||||
existing build-12340 M2 material boundary
|
||||
- Measured optimization evidence: bounded synthetic classification loop
|
||||
|
||||
## Status
|
||||
|
||||
- State: accepted
|
||||
- Done: classifier/cache implemented; loader query and both clear sites migrated;
|
||||
synthetic predicate/cache verifier and required documentation added
|
||||
- Next: continue M2 mesh request/cache/finalization extraction
|
||||
- Blocked by:
|
||||
|
||||
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-M2-RUNTIME-REBUILD-CLASSIFIER-001:38f831e -->
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: `19ca8f4`
|
||||
- Results: classifier PASS (`cases=12`, `iterations=100`,
|
||||
`elapsed_ms=64.585`; initial `35.461ms`); billboard flag/count, invalid
|
||||
variants/indices, UV rotation/speed/epsilon, four-stage cap, memoization,
|
||||
detached diagnostics and clear contracts PASS; 33 M2/WMO/liquid/terrain/
|
||||
facade/scheduler/streaming/coordinate/material/shutdown regressions PASS;
|
||||
internal-access decreased to `35`; documentation and coordination gates PASS;
|
||||
checkpoint dry-run PASS `7/7`.
|
||||
- Remaining risks: raw parser data remains Dictionary-based; the first decision
|
||||
for a path remains authoritative until clear; classification covers the current
|
||||
four-stage material implementation only; private asset descriptor-pressure,
|
||||
traversal, p95/p99 and paired original-client evidence remain absent.
|
||||
- Documentation updated: inline public API; new
|
||||
`docs/modules/m2-runtime-mesh-rebuild-classifier.md`; module registry, world
|
||||
renderer and `RENDER.md`; data-flow/state/sequence/dependency diagrams,
|
||||
ownership, failure/recovery, thresholds, cache lifetime and source map included.
|
||||
- Integration: merged as `38f831e`; post-merge classifier (`cases=12`,
|
||||
`iterations=100`, `elapsed_ms=45.439`), materials, shutdown, M2 batch planner,
|
||||
facade, internal-access (`private_symbols=35`), `7/7` manifest, documentation
|
||||
and coordination gates passed.
|
||||
|
||||
<!-- OPENWC_HANDOFF:READY:M03-RND-M2-RUNTIME-REBUILD-CLASSIFIER-001:19ca8f4 -->
|
||||
@@ -0,0 +1,117 @@
|
||||
# M03-RND-WMO-RENDER-BUILD-QUEUE-001 — WMO render build queue
|
||||
|
||||
<!-- OPENWC_CLAIM:M03-RND-WMO-RENDER-BUILD-QUEUE-001:sindo-main-codex:2026-07-20 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M03
|
||||
- Program: RND
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m03-wmo-render-build-queue`
|
||||
- Lease expires UTC: 2026-07-20
|
||||
- Integrator: M03 milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Extract typed lightweight-WMO render build jobs and their FIFO key queue from
|
||||
the loader while leaving all engine-object destruction and materialization in
|
||||
the loader.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Queue-free Nodes or free Resources/RIDs.
|
||||
- Move material refresh, Node creation, editor ownership or budget permits.
|
||||
- Change duplicate enqueue, stale-key cleanup, cancel or clear ordering.
|
||||
- Change placement, cache loading/versioning, transforms, shadows or visibility.
|
||||
- Claim asset-backed WMO fidelity, leak acceptance or traversal p95/p99.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: `src/render/wmo/wmo_render_build_job.gd`,
|
||||
`src/render/wmo/wmo_render_build_queue.gd`,
|
||||
`src/tools/verify_wmo_render_build_queue.gd`,
|
||||
`docs/modules/wmo-render-build-queue.md`, this claim
|
||||
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||
`docs/modules/wmo-render-build-step-planner.md`,
|
||||
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||
`targets/03-renderer-facade.md`
|
||||
- Generated/ignored: `.godot`, native DLL, generated ADT/WMO resources, caches
|
||||
and proprietary renderer corpus
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Typed job: placement key, strong Node3D/Resource references and two cursors
|
||||
- FIFO queue preserves duplicate key append and first-occurrence erase behavior
|
||||
- Stale front keys remain observable for loader-compatible pop-and-continue
|
||||
- Cancel releases the keyed job reference and first queued key only
|
||||
- Clear releases every job/key reference idempotently; never frees engine objects
|
||||
- Loader retains validity checks, planner invocation, cursor adoption,
|
||||
materialization, permits, cancellation reactions and Node destruction
|
||||
- Cache/schema/coordinate/profile versions: unchanged
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: current master `1e740aa`, accepted WMO build step planner
|
||||
- Blocks: further WMO cache/load and materialization decomposition
|
||||
- External state: none; verification uses synthetic Node3D/Resource instances
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: dedicated invalid/FIFO/duplicate/stale/cursor/cancel/clear/
|
||||
diagnostics/source/timing verifier; WMO planner/registry/resolver/material/
|
||||
shutdown plus M2/terrain/facade/internal-access/manifest/scheduler/streaming/
|
||||
coordinate/docs/coord gates
|
||||
- Fidelity evidence: exact current queue/dictionary behavior preserved
|
||||
- Performance budget: 100 cycles over 256 jobs under 1 second
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline job/queue API documentation
|
||||
- New module spec with inputs/outputs, data flow, state/sequence, ownership,
|
||||
threading, failure/recovery, performance/fidelity limits and source map
|
||||
- Build-step planner, renderer module registry, world renderer and RENDER updates
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names: `WmoRenderBuildJob`, `WmoRenderBuildQueue`
|
||||
- Simplest solution: one typed record plus Dictionary/Array queue composition
|
||||
- Rejected complexity: generic job scheduler, signals, callbacks, mutexes,
|
||||
Resources as job records or engine lifetime callbacks
|
||||
- Unavoidable complexity: duplicate keys can intentionally leave stale entries
|
||||
- Measured optimization evidence: bounded synthetic enqueue/cancel/clear loop
|
||||
|
||||
## Status
|
||||
|
||||
- State: accepted
|
||||
- Done: typed job/queue implemented; three clear sites, metrics, enqueue, drain and
|
||||
cancel migrated; engine destruction/materialization retained in loader
|
||||
- Next: WMO cache/load state or liquid service extraction
|
||||
- Blocked by:
|
||||
|
||||
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-WMO-RENDER-BUILD-QUEUE-001:60603e1 -->
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: `e576ae2` (implementation `e1bb105` plus cold-load fix)
|
||||
- Results: queue PASS (`cases=11`, `iterations=100`, `elapsed_ms=59.874`);
|
||||
WMO planner/registry/resolver/material/shutdown and 18 adjacent M2/terrain/
|
||||
facade/scheduler/streaming/coordinate regressions PASS; documentation and
|
||||
coordination gates PASS; checkpoint dry-run PASS `7/7`.
|
||||
- Cold-load recovery: post-merge smoke exposed an editor class-cache dependency;
|
||||
typed queue accessors removed the loader/global-class dependency and a fresh
|
||||
run without `.godot` passed (`cases=11`, `elapsed_ms=57.835`).
|
||||
- Remaining risks: strong Node/Resource references require every loader cancel/
|
||||
clear path; duplicate enqueue intentionally preserves stale FIFO keys; no
|
||||
proprietary WMO corpus, original-client paired capture, leak run or traversal
|
||||
p95/p99; dry-run reports expected missing ADT/DBC/character assets.
|
||||
- Documentation updated: inline job/queue API;
|
||||
`docs/modules/wmo-render-build-queue.md`, build-step planner spec, module
|
||||
registry, world renderer and `RENDER.md`; data-flow/state/sequence diagrams,
|
||||
ownership, threading, failure/recovery and source map included.
|
||||
- Integration: implementation merged as `a878e7c`; its first post-merge smoke
|
||||
exposed and rejected a cold global-class registration dependency. Fix merged
|
||||
as `60603e1`; post-fix master queue (`cases=11`, `iterations=100`,
|
||||
`elapsed_ms=56.454`), planner, registry, resolver, shutdown, facade,
|
||||
documentation and coordination gates passed without parse diagnostics.
|
||||
|
||||
<!-- OPENWC_HANDOFF:READY:M03-RND-WMO-RENDER-BUILD-QUEUE-001:e576ae2 -->
|
||||
@@ -0,0 +1,115 @@
|
||||
# M03-RND-WMO-RENDER-RESOURCE-CACHE-001 — WMO render resource cache state
|
||||
|
||||
<!-- OPENWC_CLAIM:M03-RND-WMO-RENDER-RESOURCE-CACHE-001:sindo-main-codex:2026-07-20 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M03
|
||||
- Program: RND
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m03-wmo-render-resource-cache`
|
||||
- Lease expires UTC: 2026-07-20
|
||||
- Integrator: M03 milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Extract lightweight-WMO render Resource cache, negative cache and asynchronous
|
||||
request bookkeeping from the loader while preserving loader-owned I/O and
|
||||
cache-format validation.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Call `ResourceLoader`, construct cache paths or inspect files.
|
||||
- Validate `WMOStreamingResource` script identity or format version.
|
||||
- Own cached WMO scenes, live prototypes, placement/build jobs or Nodes/RIDs.
|
||||
- Change fallback order, retry behavior, quality profiles or visual output.
|
||||
- Claim asset-backed WMO fidelity, leak acceptance or traversal p95/p99.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: `src/render/wmo/wmo_render_resource_cache_state.gd`,
|
||||
`src/tools/verify_wmo_render_resource_cache_state.gd`,
|
||||
`docs/modules/wmo-render-resource-cache-state.md`, this claim
|
||||
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||
`src/tools/verify_render_runtime_cache_shutdown.gd`,
|
||||
`docs/modules/wmo-render-build-queue.md`, `docs/modules/world-renderer.md`,
|
||||
`docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md`
|
||||
- Generated/ignored: `.godot`, native DLL, generated ADT/WMO resources, caches
|
||||
and proprietary renderer corpus
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- State keys are loader-normalized relative WMO paths copied as `String`.
|
||||
- Cached values are already validated `Resource` references.
|
||||
- Pending values are cache paths for loader-owned `ResourceLoader` requests.
|
||||
- Terminal request removal precedes validated-resource or missing-state adoption.
|
||||
- Request/missing reset preserves accepted resources; full clear releases all.
|
||||
- Cache/schema/coordinate/profile versions and validation rules remain unchanged.
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: current master `c954704`, accepted WMO render build queue
|
||||
- Blocks: further WMO cached-scene/load and materialization decomposition
|
||||
- External state: none; verification uses synthetic Resources and paths
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: dedicated lifecycle/request/cache/reset/diagnostics/source/timing
|
||||
verifier; WMO queue/planner/registry/resolver/material/shutdown plus adjacent
|
||||
renderer/streaming/coordinate/documentation/coordination gates
|
||||
- Fixtures: synthetic Resource instances and normalized relative/cache paths
|
||||
- Fidelity evidence: exact current cache/missing/request transitions preserved
|
||||
- Performance budget: 100 cycles over 256 resource/request keys under 1 second
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs
|
||||
- Module specification with inputs/outputs, ownership and source map
|
||||
- Data-flow, lifecycle/state and loader interaction sequence diagrams
|
||||
- World-renderer, module registry, WMO queue and RENDER status updates
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: `WmoRenderResourceCacheState`
|
||||
- Simplest considered solution: one RefCounted around three Dictionaries
|
||||
- Rejected complexity/abstractions: generic cache, callbacks, signals, mutexes,
|
||||
ResourceLoader wrapper, persistence layer or shared WMO/M2 cache hierarchy
|
||||
- Unavoidable complexity and justification: partial reset must retain validated
|
||||
Resources while discarding pending/negative state at map reset and shutdown
|
||||
- Measured optimization evidence: bounded synthetic store/request/reset loop
|
||||
|
||||
## Status
|
||||
|
||||
- State: accepted
|
||||
- Done: state holder implemented; loader cache/request/reset/metrics adapters
|
||||
migrated; shutdown regression and required documentation updated
|
||||
- Next: cached WMO scene/load state or liquid service extraction
|
||||
- Blocked by:
|
||||
|
||||
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-WMO-RENDER-RESOURCE-CACHE-001:b4955d6 -->
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: `d39f591`
|
||||
- Results: cache-state PASS (`cases=10`, `iterations=100`,
|
||||
`elapsed_ms=58.727`); direct no-`.godot` cache-state run PASS (`45.361ms`);
|
||||
WMO queue/planner/registry/resolver/material/shutdown plus 18 adjacent
|
||||
M2/terrain/facade/scheduler/streaming/coordinate regressions PASS;
|
||||
documentation and coordination gates PASS; checkpoint dry-run PASS `7/7`.
|
||||
- Remaining risks: accepted Resources remain strongly referenced until full
|
||||
shutdown release; cached-scene and ResourceLoader I/O seams remain in loader;
|
||||
no proprietary corrupt-cache fixture, asset-backed WMO traversal/leak run,
|
||||
p95/p99 or original-client paired evidence. Full loader cannot be used as a
|
||||
direct empty-class-cache smoke because pre-existing typed global coordinate/
|
||||
focus dependencies require editor class registration; the extracted service
|
||||
itself passed cold and normal editor parse passed.
|
||||
- Documentation updated: inline public API; new
|
||||
`docs/modules/wmo-render-resource-cache-state.md`; module registry, WMO queue,
|
||||
world renderer and `RENDER.md`; data-flow/state/sequence diagrams, ownership,
|
||||
threading, cache-version boundary, failure/recovery and source map included.
|
||||
- Integration: merged as `b4955d6`; post-merge cache state (`cases=10`,
|
||||
`iterations=100`, `elapsed_ms=51.949`), shutdown, WMO queue/resolver, facade,
|
||||
internal-access (`private_symbols=41`), `7/7` manifest, documentation and
|
||||
coordination gates passed.
|
||||
|
||||
<!-- OPENWC_HANDOFF:READY:M03-RND-WMO-RENDER-RESOURCE-CACHE-001:d39f591 -->
|
||||
@@ -0,0 +1,117 @@
|
||||
# M03-RND-WMO-SCENE-RESOURCE-CACHE-001 — WMO cached-scene resource state
|
||||
|
||||
<!-- OPENWC_CLAIM:M03-RND-WMO-SCENE-RESOURCE-CACHE-001:sindo-main-codex:2026-07-20 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M03
|
||||
- Program: RND
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m03-wmo-scene-resource-cache`
|
||||
- Lease expires UTC: 2026-07-20
|
||||
- Integrator: M03 milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Extract cached-WMO `PackedScene`, negative-cache and asynchronous request state
|
||||
from the loader while preserving loader-owned file limits, I/O and scene-cache
|
||||
version validation.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Call `ResourceLoader`/`FileAccess`, construct `.tscn` paths or measure files.
|
||||
- Instantiate scenes or validate WMO builder cache metadata/version.
|
||||
- Own live WMO prototypes, placement/build jobs, instantiated Nodes or RIDs.
|
||||
- Change missing/oversize/request-error fallback behavior or debug output.
|
||||
- Claim asset-backed WMO fidelity, leak acceptance or traversal p95/p99.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: `src/render/wmo/wmo_scene_resource_cache_state.gd`,
|
||||
`src/tools/verify_wmo_scene_resource_cache_state.gd`,
|
||||
`docs/modules/wmo-scene-resource-cache-state.md`, this claim
|
||||
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||
`src/tools/verify_render_runtime_cache_shutdown.gd`,
|
||||
`docs/modules/wmo-render-resource-cache-state.md`,
|
||||
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||
`targets/03-renderer-facade.md`
|
||||
- Generated/ignored: `.godot`, native DLL, generated ADT/WMO resources, caches
|
||||
and proprietary renderer corpus
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- State keys are loader-normalized relative WMO paths copied as `String`.
|
||||
- Cached values are loader-validated `PackedScene` references.
|
||||
- Pending values are `.tscn` paths for loader-owned threaded requests.
|
||||
- Missing state accepts absent file, oversize, request-start, load and validation failures.
|
||||
- Terminal pending removal precedes validated-scene or missing adoption.
|
||||
- Transient clear retains accepted scenes; full clear releases all state.
|
||||
- Cache metadata/version, file-size limit, profile and fallback rules are unchanged.
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: current master `e690756`; accepted WMO render Resource cache state
|
||||
- Blocks: further WMO I/O/fallback and materialization decomposition
|
||||
- External state: none; verification uses synthetic PackedScenes and paths
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: dedicated lifecycle/request/missing/reset/diagnostics/source/timing
|
||||
verifier; WMO render-cache/queue/planner/registry/resolver/material/shutdown plus
|
||||
adjacent renderer/streaming/coordinate/documentation/coordination gates
|
||||
- Fixtures: synthetic PackedScene instances and normalized relative/cache paths
|
||||
- Fidelity evidence: exact current cached-scene/missing/request transitions preserved
|
||||
- Performance budget: 100 cycles over 256 scene/request keys under 1 second
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs
|
||||
- Module specification with inputs/outputs, ownership and source map
|
||||
- Data-flow, lifecycle/state and loader interaction sequence diagrams
|
||||
- World-renderer, module registry, render-cache and RENDER status updates
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: `WmoSceneResourceCacheState`
|
||||
- Simplest considered solution: one RefCounted around three Dictionaries
|
||||
- Rejected complexity/abstractions: generic cache hierarchy, callbacks, signals,
|
||||
mutexes, ResourceLoader wrapper, persistence layer or render/scene cache merger
|
||||
- Unavoidable complexity and justification: missing can be recorded without a
|
||||
pending request, and partial reset must retain validated PackedScenes
|
||||
- Measured optimization evidence: bounded synthetic store/request/reset loop
|
||||
|
||||
## Status
|
||||
|
||||
- State: accepted
|
||||
- Done: state holder implemented; loader lookup/request/drain/reset/metrics
|
||||
adapters migrated; shutdown regression and required documentation updated
|
||||
- Next: WMO I/O/live fallback or liquid service extraction
|
||||
- Blocked by:
|
||||
|
||||
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-WMO-SCENE-RESOURCE-CACHE-001:ada0fd9 -->
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: `c839294`
|
||||
- Results: scene cache-state PASS (`cases=11`, `iterations=100`,
|
||||
`elapsed_ms=40.768`; initial direct cold run `43.636ms`); render cache-state,
|
||||
WMO queue/planner/registry/resolver/material/shutdown plus 18 adjacent
|
||||
M2/terrain/facade/scheduler/streaming/coordinate regressions PASS;
|
||||
documentation and coordination gates PASS; checkpoint dry-run PASS `7/7`.
|
||||
- Remaining risks: accepted PackedScenes remain strongly referenced until full
|
||||
shutdown release; ResourceLoader/FileAccess I/O, cache-validation probes and
|
||||
live fallback remain in loader; no proprietary stale/oversize fixture,
|
||||
asset-backed traversal/leak run, p95/p99 or original-client paired evidence.
|
||||
The extracted scene state passed cold; full loader cold execution still needs
|
||||
editor class registration for pre-existing focus/coordinate global classes.
|
||||
- Documentation updated: inline public API; new
|
||||
`docs/modules/wmo-scene-resource-cache-state.md`; render-cache spec, module
|
||||
registry, world renderer and `RENDER.md`; data-flow/state/sequence diagrams,
|
||||
ownership, threading, file-size/cache-version boundary, failure/recovery and
|
||||
source map included.
|
||||
- Integration: merged as `ada0fd9`; post-merge scene state (`cases=11`,
|
||||
`iterations=100`, `elapsed_ms=40.113`), render state (`43.434ms`), shutdown,
|
||||
WMO queue/resolver, facade, internal-access (`private_symbols=40`), `7/7`
|
||||
manifest, documentation and coordination gates passed.
|
||||
|
||||
<!-- OPENWC_HANDOFF:READY:M03-RND-WMO-SCENE-RESOURCE-CACHE-001:c839294 -->
|
||||
@@ -15,13 +15,19 @@
|
||||
| Terrain quality Mesh cache | Implemented extraction | [`terrain-quality-mesh-cache.md`](terrain-quality-mesh-cache.md) |
|
||||
| Terrain chunk LOD planner | Implemented extraction | [`terrain-chunk-lod-planner.md`](terrain-chunk-lod-planner.md) |
|
||||
| Terrain chunk geometry queue planner | Implemented extraction | [`terrain-chunk-geometry-queue-planner.md`](terrain-chunk-geometry-queue-planner.md) |
|
||||
| ADT water load pipeline state | Implemented extraction | [`adt-water-load-pipeline-state.md`](adt-water-load-pipeline-state.md) |
|
||||
| ADT water scene finalizer | Implemented extraction | [`adt-water-scene-finalizer.md`](adt-water-scene-finalizer.md) |
|
||||
| M2 unique placement registry | Implemented extraction | [`m2-unique-placement-registry.md`](m2-unique-placement-registry.md) |
|
||||
| M2 placement transform resolver | Implemented | [`m2-placement-transform-resolver.md`](m2-placement-transform-resolver.md) |
|
||||
| M2 placement grouper | Implemented extraction | [`m2-placement-grouper.md`](m2-placement-grouper.md) |
|
||||
| M2 build batch planner | Implemented extraction | [`m2-build-batch-planner.md`](m2-build-batch-planner.md) |
|
||||
| M2 runtime mesh rebuild classifier | Implemented extraction | [`m2-runtime-mesh-rebuild-classifier.md`](m2-runtime-mesh-rebuild-classifier.md) |
|
||||
| WMO placement resolver | Implemented extraction | [`wmo-placement-resolver.md`](wmo-placement-resolver.md) |
|
||||
| WMO placement registry | Implemented extraction | [`wmo-placement-registry.md`](wmo-placement-registry.md) |
|
||||
| WMO render build step planner | Implemented extraction | [`wmo-render-build-step-planner.md`](wmo-render-build-step-planner.md) |
|
||||
| WMO render build queue | Implemented extraction | [`wmo-render-build-queue.md`](wmo-render-build-queue.md) |
|
||||
| WMO render Resource cache state | Implemented extraction | [`wmo-render-resource-cache-state.md`](wmo-render-resource-cache-state.md) |
|
||||
| WMO scene Resource cache state | Implemented extraction | [`wmo-scene-resource-cache-state.md`](wmo-scene-resource-cache-state.md) |
|
||||
| Third-person camera | Implemented | [`third-person-camera.md`](third-person-camera.md) |
|
||||
| Character presentation | Implemented boundary / Partial fidelity | [`character-presentation.md`](character-presentation.md) |
|
||||
| Renderer | Partial | [`world-renderer.md`](world-renderer.md), [`../../RENDER.md`](../../RENDER.md) |
|
||||
|
||||
@@ -0,0 +1,252 @@
|
||||
# ADT Water Load Pipeline State
|
||||
|
||||
## Metadata
|
||||
|
||||
| Field | Value |
|
||||
|---|---|
|
||||
| Status | Implemented |
|
||||
| Target/work package | M03 / `M03-RND-ADT-WATER-LOAD-PIPELINE-001` |
|
||||
| Owners | ADT water pending FIFO/dedupe, active task IDs and worker-safe result mailbox |
|
||||
| Last verified | Worktree `work/sindo-main-codex/m03-adt-water-load-pipeline`, 2026-07-17 |
|
||||
| Profiles/capabilities | ADT MH2O/MCLQ water loading; profile-independent state |
|
||||
|
||||
## Purpose
|
||||
|
||||
Own the cross-frame and cross-thread bookkeeping for asynchronous ADT water
|
||||
loads outside `StreamingWorldLoader`: FIFO requests, queued-key deduplication,
|
||||
opaque active task IDs and parsed-result delivery. The loader retains task
|
||||
execution, parsing, budgets, stale-result decisions and scene finalization.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Start, cancel or wait WorkerThreadPool tasks.
|
||||
- Instantiate `ADTLoader` or interpret MH2O/MCLQ data.
|
||||
- Select concurrency limits or consume render permits.
|
||||
- Create, attach or free Nodes, Meshes, materials or RIDs.
|
||||
- Change liquid visuals, coordinates, tile acceptance or loaded-state timing.
|
||||
|
||||
## Context and boundaries
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
Tile[Loaded tile needing water] --> Loader[StreamingWorldLoader]
|
||||
Loader --> State[AdtWaterLoadPipelineState]
|
||||
State --> Request[Oldest tile/path request]
|
||||
Request --> Loader
|
||||
Loader --> Worker[WorkerThreadPool ADTLoader task]
|
||||
Worker --> State
|
||||
State --> Result[Parsed ADT result]
|
||||
Result --> Loader
|
||||
Loader --> Budget[WATER_FINALIZE permit]
|
||||
Loader --> Finalizer[AdtWaterSceneFinalizer]
|
||||
Finalizer --> Builder[ADTBuilder water scene]
|
||||
Finalizer --> Scene[Main-thread tile Node attach]
|
||||
```
|
||||
|
||||
Allowed dependencies are RefCounted, Dictionary/Array/String and one Godot
|
||||
`Mutex` around results. WorkerThreadPool, ADTLoader, scheduler, tile state,
|
||||
scene-tree/render resources and gameplay/editor/network are forbidden.
|
||||
|
||||
## Public API
|
||||
|
||||
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||
|---|---|---|---|---|
|
||||
| `enqueue_request(tile_key, adt_path)` | Command/query | Append deduplicated FIFO request | Renderer main thread; until dequeue/cancel/clear | Empty/queued/active returns false |
|
||||
| `take_next_request()` | Command/query | Pop oldest request and release queued marker | Renderer main thread | Empty returns `{}` |
|
||||
| `cancel_pending_requests(tile_key)` | Command/query | Remove all matching pending entries | Tile release/main thread | Empty/unknown removes zero; active unaffected |
|
||||
| `remember_active_task(tile_key, task_id)` | Command/query | Retain loader-created opaque task ID | Main thread; until completion/clear | Empty/duplicate returns false |
|
||||
| `has_active_task` / `active_task_id_for` | Query | Test/borrow active task identity | Main thread | Unknown ID is `-1` |
|
||||
| `complete_active_task(tile_key)` | Command/query | Remove and return completed task ID | Main thread after wait | Unknown returns `-1` |
|
||||
| `active_task_ids_snapshot()` | Query | Copy IDs for orderly shutdown waiting | Main thread | Detached Array |
|
||||
| `publish_result(tile_key, path, data)` | Command/query | Append parsed result under mutex | Worker or main thread | Empty key/path returns false |
|
||||
| `has_result()` / `pop_result()` | Query/command | Observe/pop oldest result under mutex | Main-thread drain | Empty pop returns `{}` |
|
||||
| `total_load_count()` | Query | Pending plus active metric | Main thread | Results intentionally excluded |
|
||||
| `pending_request_count()` / `active_task_count()` | Query | Support loader concurrency loop | Main thread | None |
|
||||
| `clear()` | Command | Release all bookkeeping and results | Main thread after wait or map reset | Does not interrupt workers |
|
||||
| `diagnostic_snapshot()` | Query | Return detached scalar requests/tasks/results | Main thread; result mailbox locked | Water data omitted |
|
||||
|
||||
## Inputs and outputs
|
||||
|
||||
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||
|---|---|---|---|---|---|
|
||||
| Input | Tile key and ADT path | Loader tile state | Pending FIFO | Copied Strings | Until dequeue/cancel/clear |
|
||||
| Input | Opaque task ID | Loader WorkerThreadPool adapter | Active task map | Integer value | Until wait/completion/clear |
|
||||
| Input | Tile/path/parsed ADT Dictionary | Worker parser adapter | Result mailbox | Dictionary reference retained | Until pop/clear |
|
||||
| Output | Oldest request Dictionary | Pipeline state | Loader task-start adapter | Fresh record from FIFO | One start attempt |
|
||||
| Output | Active task ID snapshot | Pipeline state | Loader shutdown wait | Detached Array | Shutdown loop |
|
||||
| Output | Oldest result Dictionary | Pipeline state | Loader finalize adapter | Mailbox record transferred | One finalize attempt |
|
||||
| Output | Scalar diagnostics | Pipeline state | Verifier/future metrics | Detached records | Snapshot lifetime |
|
||||
|
||||
Side effects are limited to collection mutation, reference retention and result
|
||||
mutex locking. Parsing, permits and scene mutation remain outside the module.
|
||||
|
||||
## Data flow
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
Enqueue[enqueue tile/path] --> Duplicate{Queued or active?}
|
||||
Duplicate -->|yes| Reject[false; unchanged]
|
||||
Duplicate -->|no| FIFO[Append FIFO and queued key]
|
||||
FIFO --> Take[take next; release queued marker]
|
||||
Take --> Validate[Loader checks tile/path]
|
||||
Validate --> Start[Loader starts worker and remembers task ID]
|
||||
Start --> Parse[Worker parses ADT]
|
||||
Parse --> Publish[Mutex-protected publish result]
|
||||
Publish --> Permit[Loader obtains WATER_FINALIZE permit]
|
||||
Permit --> Pop[Pop oldest result]
|
||||
Pop --> Wait[Loader waits task and completes active ID]
|
||||
Wait --> Stale{Tile/path/root current?}
|
||||
Stale -->|no| Discard[Discard result]
|
||||
Stale -->|yes| Attach[Build and attach water scene]
|
||||
```
|
||||
|
||||
## Lifecycle/state
|
||||
|
||||
A tile request progresses through `Absent`, `Queued`, `Active` and
|
||||
`ResultReady`; the loader wait/completion returns bookkeeping to `Absent` before
|
||||
validating/attaching the result. Queued tile release cancels only `Queued`.
|
||||
Active work is not interrupted; a later stale result is drained and discarded.
|
||||
|
||||
```mermaid
|
||||
stateDiagram-v2
|
||||
[*] --> Absent
|
||||
Absent --> Queued: accepted enqueue
|
||||
Queued --> Absent: pending cancellation or invalid dequeue
|
||||
Queued --> Active: loader starts task
|
||||
Active --> ResultReady: worker publishes result
|
||||
ResultReady --> Absent: loader waits and completes task
|
||||
Queued --> Absent: clear
|
||||
Active --> Absent: clear bookkeeping only
|
||||
ResultReady --> Absent: clear
|
||||
```
|
||||
|
||||
## Main sequence
|
||||
|
||||
```mermaid
|
||||
sequenceDiagram
|
||||
participant Loader as StreamingWorldLoader main thread
|
||||
participant State as AdtWaterLoadPipelineState
|
||||
participant Worker as WorkerThreadPool task
|
||||
participant Budget as RenderBudgetScheduler
|
||||
participant Finalizer as AdtWaterSceneFinalizer
|
||||
Loader->>State: enqueue_request(tile key, ADT path)
|
||||
Loader->>State: take_next_request()
|
||||
Loader->>Worker: add_task(parse binding)
|
||||
Loader->>State: remember_active_task(key, task ID)
|
||||
Worker->>Worker: ADTLoader.load_adt(path)
|
||||
Worker->>State: publish_result(key, path, data)
|
||||
Note over State: result mutex protects publication/pop
|
||||
Loader->>Budget: try_consume_permit(WATER_FINALIZE)
|
||||
Loader->>State: pop_result()
|
||||
Loader->>Worker: wait_for_task_completion(task ID)
|
||||
Loader->>State: complete_active_task(key)
|
||||
Loader->>Loader: reject stale tile/path/root
|
||||
Loader->>Finalizer: attach_water_scene(data, origin, tile root, editor owner)
|
||||
Loader->>Loader: mark water_loaded
|
||||
```
|
||||
|
||||
## Dependency diagram
|
||||
|
||||
```mermaid
|
||||
flowchart TB
|
||||
Loader[StreamingWorldLoader] --> State[AdtWaterLoadPipelineState]
|
||||
Loader --> Scheduler[RenderBudgetScheduler]
|
||||
Loader --> Worker[WorkerThreadPool / ADTLoader]
|
||||
Loader --> Finalizer[AdtWaterSceneFinalizer]
|
||||
Finalizer --> Builder[ADTBuilder / SceneTree]
|
||||
Worker -->|publish only| State
|
||||
State -. no dependency .-> Scheduler
|
||||
State -. no dependency .-> Finalizer
|
||||
```
|
||||
|
||||
## Ownership, threading and resources
|
||||
|
||||
- Main thread owns pending and active-task collection mutation.
|
||||
- Worker threads may call only `publish_result`; result observe/pop/clear also lock.
|
||||
- Parsed water Dictionary identity is retained until main-thread pop.
|
||||
- Loader owns WorkerThreadPool task lifetime and must wait before orderly shutdown clear.
|
||||
- Loader owns tile states and the tile subtree; `AdtWaterSceneFinalizer` performs
|
||||
the main-thread ADTBuilder call and attachment without retaining Nodes.
|
||||
- `clear` cannot cancel a worker; post-reset publication becomes a stale result
|
||||
and is discarded because no active task/tile ownership remains.
|
||||
|
||||
## Errors, cancellation and recovery
|
||||
|
||||
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||
|---|---|---|---|---|
|
||||
| Empty/duplicate request | Enqueue guards | Reject unchanged | Contract verifier | Correct caller state |
|
||||
| Tile removed while queued | Loader release | Remove matching pending requests | Source/lifecycle verifier | Reload can enqueue later |
|
||||
| Tile removed while active | Loader stale check after result | Wait task, remove active ID, discard result | Existing metrics | Reload can enqueue later |
|
||||
| Parser unavailable/empty | Worker publishes empty Dictionary | Loader marks `water_loaded` without Node | Existing behavior | Future tile reload |
|
||||
| Path changed | Loader compares result path | Discard after task completion | Source regression | Current tile can request again |
|
||||
| Shutdown | Loader snapshots/waits active IDs | Clear all bookkeeping/results | Shutdown/source verifier | New loader starts empty |
|
||||
|
||||
## Configuration and capabilities
|
||||
|
||||
| Setting/capability | Default | Profile | Runtime mutable | Effect |
|
||||
|---|---|---|---|---|
|
||||
| `enable_water` | Loader setting | Quality/custom | Yes | Gates enqueue/process, unchanged |
|
||||
| `max_concurrent_water_tasks` | Loader setting | Quality/custom | Yes | Bounds active tasks outside state |
|
||||
| `water_finalize_ops_per_tick` | Loader setting | Quality/custom | Yes | Bounds result pops via scheduler |
|
||||
|
||||
## Persistence, cache and migration
|
||||
|
||||
No state is serialized or cached. ADT source/cache formats and liquid material
|
||||
versions are unchanged; no migration or rebuild is required.
|
||||
|
||||
## Diagnostics and observability
|
||||
|
||||
- `total_load_count` preserves the prior pending-plus-active `water` metric.
|
||||
- Snapshot exposes FIFO tile/path, sorted active keys and result tile/path only.
|
||||
- Parsed liquid payloads, Nodes and task internals are not exposed.
|
||||
- No logs or correlation IDs are introduced.
|
||||
|
||||
## Verification
|
||||
|
||||
- `verify_adt_water_load_pipeline_state.gd`: invalid/dedupe/FIFO behavior,
|
||||
active IDs, payload identity, real Thread publication, pending cancellation,
|
||||
clear, detached diagnostics, loader boundaries and bounded timing.
|
||||
- Existing material/shutdown/facade/streaming regressions cover adjacent behavior.
|
||||
- Fidelity evidence is preservation of current scheduling/finalize transitions;
|
||||
no MH2O/MCLQ visual or original-client parity claim is made.
|
||||
- Performance budget: 100 cycles of 256 request/task/result transitions under 1 second.
|
||||
|
||||
## Extension points
|
||||
|
||||
- ADT parse execution can later move behind a parser/job adapter without changing state.
|
||||
- Water scene materialization is now delegated to `AdtWaterSceneFinalizer`,
|
||||
independently of this async bookkeeping service.
|
||||
|
||||
## Capability status
|
||||
|
||||
| Capability | Status | Evidence | Gap/next step |
|
||||
|---|---|---|---|
|
||||
| ADT water load pipeline state | Implemented extraction | FIFO/task/thread/source/timing verifier | Asset-backed traversal/leak evidence pending |
|
||||
| ADT liquid parsing | Existing/loader-owned adapter | Native ADTLoader and dry-run paths | MH2O/MCLQ fidelity fixtures pending |
|
||||
| Water scene finalization | Implemented extraction | Dedicated synthetic scene/ownership verifier | Asset-backed traversal/hitch evidence pending |
|
||||
|
||||
## Known gaps and risks
|
||||
|
||||
- `clear` intentionally does not interrupt active WorkerThreadPool work.
|
||||
- Result payload Dictionaries are retained by reference and must not be mutated after publication.
|
||||
- Result availability and pop use separate mutex acquisitions; one serialized
|
||||
main-thread consumer preserves ordering, but the API is not a multi-consumer queue.
|
||||
- No proprietary liquid corpus, traversal/leak run, p95/p99 or paired capture is included.
|
||||
|
||||
## Source map
|
||||
|
||||
| Path | Responsibility |
|
||||
|---|---|
|
||||
| `src/render/liquid/adt_water_load_pipeline_state.gd` | Request/task/result bookkeeping and result mutex |
|
||||
| `src/render/liquid/adt_water_scene_finalizer.gd` | Main-thread ADTBuilder call, attach and optional editor ownership |
|
||||
| `src/scenes/streaming/streaming_world_loader.gd` | Parse task execution, permits, stale checks and tile loaded timing |
|
||||
| `addons/mpq_extractor/loaders/adt_builder.gd` | ADT liquid geometry/material construction |
|
||||
| `src/tools/verify_adt_water_load_pipeline_state.gd` | Lifecycle/thread/boundary/timing regression |
|
||||
|
||||
## Related decisions and references
|
||||
|
||||
- [`world-renderer.md`](world-renderer.md)
|
||||
- [`adt-water-scene-finalizer.md`](adt-water-scene-finalizer.md)
|
||||
- [`render-budget-scheduler.md`](render-budget-scheduler.md)
|
||||
- [`../../RENDER.md`](../../RENDER.md)
|
||||
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||
@@ -0,0 +1,232 @@
|
||||
# ADT Water Scene Finalizer
|
||||
|
||||
## Metadata
|
||||
|
||||
| Field | Value |
|
||||
|---|---|
|
||||
| Status | Implemented extraction |
|
||||
| Target/work package | M03 / `M03-RND-ADT-WATER-SCENE-FINALIZER-001` |
|
||||
| Owners | Main-thread ADT water subtree build, attach and optional editor ownership |
|
||||
| Last verified | Worktree `work/sindo-main-codex/m03-adt-water-scene-finalizer`, 2026-07-17 |
|
||||
| Profiles/capabilities | Existing ADT MH2O/MCLQ scene output; profile-independent adapter |
|
||||
|
||||
## Purpose
|
||||
|
||||
Provide one liquid-specific main-thread boundary for converting parsed ADT
|
||||
water data through the existing `ADTBuilder`, attaching the resulting `Water`
|
||||
subtree to a caller-owned tile root and assigning optional persisted Editor
|
||||
ownership. The service is stateless and retains no Node or Resource.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Parse or validate MH2O/MCLQ binary structures.
|
||||
- Replace ADTBuilder geometry, material or coordinate calculations.
|
||||
- Own water request/task/result state, permits or concurrency.
|
||||
- Validate tile/path/root freshness beyond receiving a valid root.
|
||||
- Mark `water_loaded`, enable water or remove water subtrees.
|
||||
|
||||
## Context and boundaries
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
Parse[Parsed ADT Dictionary] --> Loader[StreamingWorldLoader]
|
||||
Loader -->|validated data, origin, tile root| Finalizer[AdtWaterSceneFinalizer]
|
||||
Finalizer --> Builder[ADTBuilder]
|
||||
Builder --> Water[Water Node3D or null]
|
||||
Water --> Finalizer
|
||||
Finalizer -->|main-thread add_child| Tile[Caller-owned tile root]
|
||||
Loader -->|after return| Loaded[water_loaded timing]
|
||||
```
|
||||
|
||||
Allowed dependencies are `ADTBuilder` and Godot Node/mesh types needed to adopt
|
||||
its output. WorkerThreadPool, scheduler, tile-state dictionaries, facade,
|
||||
gameplay, network and editor plugin packages are forbidden.
|
||||
|
||||
## Public API
|
||||
|
||||
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||
|---|---|---|---|---|
|
||||
| `attach_water_scene(water_data, tile_origin_godot_units, tile_root, editor_owner)` | Command/query | Build and attach one existing-format water subtree | Renderer main thread; returned Node is borrowed for tile lifetime | Empty data, invalid root or dry build returns null without attachment |
|
||||
|
||||
`editor_owner` is optional. When supplied it must be an ancestor suitable for
|
||||
Godot `Node.owner`; ownership is recursively assigned to the generated subtree.
|
||||
|
||||
## Inputs and outputs
|
||||
|
||||
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||
|---|---|---|---|---|---|
|
||||
| Input | Parsed ADT water-containing Dictionary | ADTLoader/raw tile path | Finalizer/ADTBuilder | Caller retains Dictionary; not mutated | One main-thread call |
|
||||
| Input | Tile origin in Godot world units | Loader tile state/ADTBuilder | Finalizer | Value copy | One call |
|
||||
| Input | Valid tile root | StreamingWorldLoader | Finalizer | Caller/SceneTree-owned | Must outlive call and attached subtree |
|
||||
| Input | Optional edited scene root | Loader Editor policy | Finalizer | SceneTree-owned borrowed Node | One call |
|
||||
| Output | Attached `Water` Node3D or null | Finalizer | Loader/SceneTree | Tile root owns attached Node | Tile subtree lifetime |
|
||||
|
||||
Side effects are limited to ADTBuilder mesh/material creation, `add_child` and
|
||||
optional recursive `Node.owner` assignment. No cache, filesystem, task or tile
|
||||
state is mutated.
|
||||
|
||||
## Data flow
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
Input[water data + Godot origin + tile root] --> Guard{Data and root valid?}
|
||||
Guard -->|no| None[Return null; unchanged]
|
||||
Guard -->|yes| Build[ADTBuilder.build_tile_water_scene]
|
||||
Build --> Dry{Water root exists?}
|
||||
Dry -->|no| None
|
||||
Dry -->|yes| Attach[tile root add_child]
|
||||
Attach --> Owner{Editor owner supplied?}
|
||||
Owner -->|yes| Assign[Assign owner recursively]
|
||||
Owner -->|no| Return[Return borrowed root]
|
||||
Assign --> Return
|
||||
```
|
||||
|
||||
## Lifecycle/state
|
||||
|
||||
The service has no retained lifecycle. Each call moves one temporary builder
|
||||
result through the following call-local states.
|
||||
|
||||
```mermaid
|
||||
stateDiagram-v2
|
||||
[*] --> Validating
|
||||
Validating --> Rejected: empty data or invalid root
|
||||
Validating --> Building: valid input
|
||||
Building --> Dry: no geometry
|
||||
Building --> Attached: Water root built
|
||||
Attached --> EditorOwned: owner supplied
|
||||
Attached --> Complete: no owner
|
||||
EditorOwned --> Complete
|
||||
Rejected --> [*]
|
||||
Dry --> [*]
|
||||
Complete --> [*]
|
||||
```
|
||||
|
||||
## Main sequence
|
||||
|
||||
```mermaid
|
||||
sequenceDiagram
|
||||
participant Loader as StreamingWorldLoader main thread
|
||||
participant Finalizer as AdtWaterSceneFinalizer
|
||||
participant Builder as ADTBuilder
|
||||
participant Tile as Tile root
|
||||
Loader->>Finalizer: attach_water_scene(data, origin, tile, editor owner)
|
||||
Finalizer->>Builder: build_tile_water_scene(data, origin)
|
||||
Builder-->>Finalizer: Water root or null
|
||||
alt Water root exists
|
||||
Finalizer->>Tile: add_child(Water)
|
||||
opt editor owner supplied
|
||||
Finalizer->>Finalizer: assign owner recursively
|
||||
end
|
||||
Finalizer-->>Loader: borrowed Water root
|
||||
else dry/invalid
|
||||
Finalizer-->>Loader: null
|
||||
end
|
||||
Loader->>Loader: preserve existing water_loaded timing
|
||||
```
|
||||
|
||||
## Dependency diagram
|
||||
|
||||
```mermaid
|
||||
flowchart TB
|
||||
Loader[StreamingWorldLoader] --> Finalizer[AdtWaterSceneFinalizer]
|
||||
Finalizer --> Builder[ADTBuilder]
|
||||
Builder --> Material[WowLiquidMaterial]
|
||||
Finalizer --> Scene[Godot SceneTree]
|
||||
Pipeline[AdtWaterLoadPipelineState] --> Loader
|
||||
Scheduler[RenderBudgetScheduler] --> Loader
|
||||
Finalizer -. no dependency .-> Pipeline
|
||||
Finalizer -. no dependency .-> Scheduler
|
||||
```
|
||||
|
||||
## Ownership, threading and resources
|
||||
|
||||
- The method is main-thread only because it creates Mesh/Material/Node objects
|
||||
and mutates the SceneTree.
|
||||
- `ADTBuilder` owns temporary construction. It frees an empty `Water` root and
|
||||
returns null for dry/invalid liquid geometry.
|
||||
- After `add_child`, the caller's tile subtree owns the returned Water root and
|
||||
all MeshInstance children; the finalizer retains no references.
|
||||
- Optional editor ownership affects serialization ownership only and does not
|
||||
replace SceneTree lifetime ownership.
|
||||
- Parsed Dictionaries are borrowed and not mutated.
|
||||
|
||||
## Errors, cancellation and recovery
|
||||
|
||||
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||
|---|---|---|---|---|
|
||||
| Empty parsed data | Input guard | Return null, no builder call | Contract verifier | Loader preserves existing loaded timing |
|
||||
| Missing/freed tile root | Input guard | Return null, no scene mutation | Contract verifier | Stale-result validation normally rejects earlier |
|
||||
| Dry or malformed liquid arrays | ADTBuilder returns null | No attachment | Builder/shutdown regression | Reload after corrected source |
|
||||
| Tile/path stale | Loader before call | Finalizer is not invoked | Existing loader behavior | Current tile may enqueue again |
|
||||
| Shutdown/cancellation | Loader drains/cancels before call | No retained finalizer work | Shutdown verifier | New loader starts stateless |
|
||||
|
||||
## Configuration and capabilities
|
||||
|
||||
| Setting/capability | Default | Profile | Runtime mutable | Effect |
|
||||
|---|---|---|---|---|
|
||||
| `enable_water` | Loader setting | Quality/custom | Yes | Gates both caller paths; not owned here |
|
||||
| `water_finalize_ops_per_tick` | `1` | Quality/custom | Yes | Budgets async calls before finalizer |
|
||||
| `editor_persist_generated_nodes` | `false` | Editor only | Yes | Supplies or omits editor owner |
|
||||
|
||||
## Persistence, cache and migration
|
||||
|
||||
The service writes no files and changes no cache/resource schema. Existing ADT,
|
||||
terrain cache and liquid material versions remain valid; no rebuild or migration
|
||||
is required. Persisted Editor ownership follows the loader's existing opt-in.
|
||||
|
||||
## Diagnostics and observability
|
||||
|
||||
- Logs: none; existing loader/builder diagnostics remain authoritative.
|
||||
- Metrics: no independent counters; existing water queue/finalize metrics remain.
|
||||
- Debug views: generated `Water/Liquid_<id>` names remain unchanged.
|
||||
- Correlation IDs: tile/path correlation stays in loader pipeline state.
|
||||
|
||||
## Verification
|
||||
|
||||
- `verify_adt_water_scene_finalizer.gd`: empty/invalid/dry guards, one-cell
|
||||
geometry, attachment, recursive owner, loader delegation and bounded timing.
|
||||
- `verify_adt_water_load_pipeline_state.gd`: adjacent async ownership and loaded timing.
|
||||
- Renderer material and shutdown verifiers cover material construction and dry-root cleanup.
|
||||
- Fidelity evidence is the unchanged ADTBuilder implementation and unchanged two
|
||||
loader call positions; no new original-client liquid parity claim is made.
|
||||
- Performance budget: 100 empty calls under one second.
|
||||
|
||||
## Extension points
|
||||
|
||||
- A future liquid renderer may replace the internal builder only after paired
|
||||
MH2O/MCLQ fixtures establish equivalent geometry/material behavior.
|
||||
- Removal/eviction remains ordinary tile subtree ownership and needs no parallel API.
|
||||
|
||||
## Capability status
|
||||
|
||||
| Capability | Status | Evidence | Gap/next step |
|
||||
|---|---|---|---|
|
||||
| ADT water scene finalization seam | Implemented extraction | Synthetic geometry/attach/owner/source verifier | Asset-backed traversal and hitch metrics pending |
|
||||
| ADT liquid geometry/materials | Existing implementation | ADTBuilder/material/checkpoint evidence | MH2O/MCLQ and original-client parity incomplete |
|
||||
| Async water scheduling | Existing extracted state | Water pipeline verifier | Active worker interruption remains loader-owned |
|
||||
|
||||
## Known gaps and risks
|
||||
|
||||
- The service intentionally wraps the existing Dictionary-based ADTBuilder boundary.
|
||||
- It does not verify that `editor_owner` is an ancestor; the loader supplies the
|
||||
edited scene root under the existing policy.
|
||||
- Mesh/material creation remains synchronous main-thread work behind the existing permit.
|
||||
- No proprietary liquid corpus, long traversal leak run, p95/p99 or paired capture is included.
|
||||
|
||||
## Source map
|
||||
|
||||
| Path | Responsibility |
|
||||
|---|---|
|
||||
| `src/render/liquid/adt_water_scene_finalizer.gd` | Main-thread build, attach and optional recursive editor ownership |
|
||||
| `addons/mpq_extractor/loaders/adt_builder.gd` | Existing ADT liquid geometry/material creation and dry-root cleanup |
|
||||
| `src/render/liquid/adt_water_load_pipeline_state.gd` | Pending/task/result state before finalization |
|
||||
| `src/scenes/streaming/streaming_world_loader.gd` | Permits, stale checks, tile state and finalizer calls |
|
||||
| `src/tools/verify_adt_water_scene_finalizer.gd` | Synthetic scene/ownership/boundary/timing regression |
|
||||
|
||||
## Related decisions and references
|
||||
|
||||
- [`adt-water-load-pipeline-state.md`](adt-water-load-pipeline-state.md)
|
||||
- [`world-renderer.md`](world-renderer.md)
|
||||
- [`render-budget-scheduler.md`](render-budget-scheduler.md)
|
||||
- [`../../RENDER.md`](../../RENDER.md)
|
||||
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||
@@ -0,0 +1,221 @@
|
||||
# M2 Runtime Mesh Rebuild Classifier
|
||||
|
||||
## Metadata
|
||||
|
||||
| Field | Value |
|
||||
|---|---|
|
||||
| Status | Implemented extraction |
|
||||
| Target/work package | M03 / `M03-RND-M2-RUNTIME-REBUILD-CLASSIFIER-001` |
|
||||
| Owners | Billboard/UV-rotation rebuild decision and per-path memoization |
|
||||
| Last verified | Worktree `work/sindo-main-codex/m03-m2-runtime-rebuild-classifier`, 2026-07-17 |
|
||||
| Profiles/capabilities | Existing M2 material-refresh path; profile-independent |
|
||||
|
||||
## Purpose
|
||||
|
||||
Determine whether a stale cached M2 mesh must be rebuilt in memory from raw M2
|
||||
data to restore billboard custom attributes or UV-rotation material inputs. The
|
||||
first decision is memoized by normalized relative path for the current map/
|
||||
runtime-cache lifetime.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Read M2 files or invoke `M2Loader`/`M2Builder`.
|
||||
- Own cached Meshes, scenes, materials, Nodes or RIDs.
|
||||
- Select cache paths, perform ResourceLoader transitions or consume permits.
|
||||
- Change refresh/cache format versions or shader behavior.
|
||||
- Classify animation, particles, ribbons or general visual fidelity.
|
||||
|
||||
## Context and boundaries
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
Cache[Stale cached M2 Mesh] --> Loader[StreamingWorldLoader]
|
||||
Loader --> Raw[M2Loader raw Dictionary]
|
||||
Raw --> Classifier[M2RuntimeMeshRebuildClassifier]
|
||||
Classifier --> Decision[Memoized rebuild boolean]
|
||||
Decision --> Loader
|
||||
Loader -->|true| Builder[M2Builder rebuild]
|
||||
Loader -->|false| Refresh[Mark material refresh version]
|
||||
```
|
||||
|
||||
Allowed dependencies are Dictionary/Array, `PackedInt32Array`, `Vector4` and
|
||||
scalar math. Files, ResourceLoader, parser/builder classes, SceneTree,
|
||||
WorkerThreadPool, Mesh/Node/RID ownership and other layers are forbidden.
|
||||
|
||||
## Public API
|
||||
|
||||
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||
|---|---|---|---|---|
|
||||
| `needs_runtime_mesh_rebuild(normalized_relative_path, raw_m2_data)` | Memoized query | Detect billboard or referenced UV rotation requirements | Renderer main thread; cached until clear | Invalid variants/indices are skipped; first path decision wins |
|
||||
| `clear()` | Command | Drop all memoized path decisions | Main thread; map reset/shutdown | Idempotent |
|
||||
| `cached_path_count()` | Query | Return memoized path count | Main thread | None |
|
||||
| `diagnostic_snapshot()` | Query | Return detached path/decision map | Main thread; caller-owned | None |
|
||||
|
||||
## Inputs and outputs
|
||||
|
||||
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||
|---|---|---|---|---|---|
|
||||
| Input | Normalized M2 relative path | Loader cache lookup | Classifier cache key | String value copied | Until clear |
|
||||
| Input | Raw M2 batches/transforms/combos Dictionary | Native `M2Loader` adapter | Classifier | Borrowed; not mutated | First classification call per path |
|
||||
| Output | Rebuild-required boolean | Classifier | Loader material-refresh adapter | Scalar | Memoized until clear |
|
||||
| Output | Detached decision Dictionary | Classifier | Verifier/future diagnostics | Caller-owned copy | Snapshot lifetime |
|
||||
|
||||
Side effects are limited to inserting and clearing boolean memoization entries.
|
||||
|
||||
## Data flow
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
Query[path + raw M2 data] --> Cached{Path cached?}
|
||||
Cached -->|yes| Return[Return first decision]
|
||||
Cached -->|no| Billboard{Any billboard flag or positive vertex count?}
|
||||
Billboard -->|yes| StoreTrue[Store true]
|
||||
Billboard -->|no| Inputs{Transforms and combos present?}
|
||||
Inputs -->|no| StoreFalse[Store false]
|
||||
Inputs -->|yes| Batch[For each Dictionary batch]
|
||||
Batch --> Stage[Inspect at most four referenced stages]
|
||||
Stage --> Rotation{Non-identity rotation or speed above epsilon?}
|
||||
Rotation -->|yes| StoreTrue
|
||||
Rotation -->|no| StoreFalse
|
||||
StoreTrue --> Return
|
||||
StoreFalse --> Return
|
||||
```
|
||||
|
||||
## Lifecycle/state
|
||||
|
||||
Each path moves from unknown to one immutable cached boolean. Clear returns all
|
||||
paths to unknown; no resource lifecycle participates.
|
||||
|
||||
```mermaid
|
||||
stateDiagram-v2
|
||||
[*] --> Unknown
|
||||
Unknown --> RebuildRequired: billboard or referenced UV rotation
|
||||
Unknown --> RebuildNotRequired: no relevant metadata
|
||||
RebuildRequired --> RebuildRequired: repeated query
|
||||
RebuildNotRequired --> RebuildNotRequired: repeated query
|
||||
RebuildRequired --> Unknown: clear
|
||||
RebuildNotRequired --> Unknown: clear
|
||||
```
|
||||
|
||||
## Main sequence
|
||||
|
||||
```mermaid
|
||||
sequenceDiagram
|
||||
participant Loader as StreamingWorldLoader
|
||||
participant Native as M2Loader
|
||||
participant Classifier as M2RuntimeMeshRebuildClassifier
|
||||
participant Builder as M2Builder
|
||||
Loader->>Native: load_m2(normalized path)
|
||||
Native-->>Loader: raw Dictionary
|
||||
Loader->>Classifier: needs_runtime_mesh_rebuild(path, data)
|
||||
Classifier-->>Loader: memoized boolean
|
||||
alt rebuild required
|
||||
Loader->>Builder: rebuild mesh from raw data
|
||||
else no rebuild required
|
||||
Loader->>Loader: stamp material refresh version
|
||||
end
|
||||
```
|
||||
|
||||
## Dependency diagram
|
||||
|
||||
```mermaid
|
||||
flowchart TB
|
||||
Loader[StreamingWorldLoader] --> Classifier[M2RuntimeMeshRebuildClassifier]
|
||||
Loader --> Native[M2Loader]
|
||||
Loader --> Builder[M2Builder]
|
||||
Loader --> Cache[M2 Mesh/Scene caches]
|
||||
Classifier -. no dependency .-> Native
|
||||
Classifier -. no dependency .-> Builder
|
||||
Classifier -. no dependency .-> Cache
|
||||
```
|
||||
|
||||
## Ownership, threading and resources
|
||||
|
||||
- The classifier owns only normalized-path boolean entries.
|
||||
- The loader owns raw loading, cache/resource selection, Mesh replacement and
|
||||
material refresh metadata.
|
||||
- Raw Dictionaries are borrowed and never retained; only the computed boolean is cached.
|
||||
- Current calls and clears are serialized on the renderer main thread.
|
||||
- No Node, Resource, Mesh, material or RID reference crosses into the classifier.
|
||||
|
||||
## Errors, cancellation and recovery
|
||||
|
||||
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||
|---|---|---|---|---|
|
||||
| Non-Dictionary batch/transform | Type guard | Skip entry or use identity defaults | Synthetic verifier | Correct parser data on next cleared lifetime |
|
||||
| Missing transforms/combos | Empty guard | No UV-driven rebuild | Synthetic verifier | Billboard classification still applies |
|
||||
| Invalid combo/transform index | Bounds guard | Skip stage | Synthetic verifier | Correct raw data and clear |
|
||||
| Repeated path with changed data | Cache hit | Preserve first decision | Memoization fixture | Map/reset clear recomputes |
|
||||
| Load/build failure | Outside classifier | Existing mesh fallback remains | Loader diagnostics | Existing reload/fallback path |
|
||||
|
||||
## Configuration and capabilities
|
||||
|
||||
| Setting/capability | Default | Profile | Runtime mutable | Effect |
|
||||
|---|---|---|---|---|
|
||||
| Maximum texture stages inspected | `4` | Existing M2 material path | No | Preserves historical four-stage shader boundary |
|
||||
| UV rotation-speed epsilon | `0.000001` exclusive | Existing M2 material path | No | Larger absolute speed requires rebuild |
|
||||
| `M2_MATERIAL_REFRESH_VERSION` | Loader constant `2` | All | Code version | Gates whether classifier is called |
|
||||
|
||||
## Persistence, cache and migration
|
||||
|
||||
Memoized booleans are runtime-only and are cleared at the two historical loader
|
||||
reset/shutdown sites. No persisted cache version or rebuild instruction changes.
|
||||
|
||||
## Diagnostics and observability
|
||||
|
||||
- Logs: none.
|
||||
- Metrics: `cached_path_count` is contract-level only and not added to runtime logs.
|
||||
- Debug views: detached path-to-boolean snapshot.
|
||||
- Correlation IDs: normalized M2 relative path.
|
||||
|
||||
## Verification
|
||||
|
||||
- `verify_m2_runtime_mesh_rebuild_classifier.gd`: billboard flag/count, invalid
|
||||
variants, identity/non-identity rotation, positive/negative speed, exact
|
||||
epsilon, four-stage cap, invalid indices, memoization, clear, source boundary
|
||||
and 100-by-256 timing.
|
||||
- Existing M2 builder/material verifiers cover downstream shader/cache behavior.
|
||||
- Fidelity evidence is exact predicate/cache extraction. No new asset-backed or
|
||||
original-client parity claim is made.
|
||||
- Performance budget: 25,600 classifications and clears under one second.
|
||||
|
||||
## Extension points
|
||||
|
||||
- A typed raw M2 material descriptor may replace the Dictionary only with parser
|
||||
fixtures and a compatibility adapter.
|
||||
- Mesh request/cache/finalization state can be extracted separately without
|
||||
changing this rebuild predicate.
|
||||
|
||||
## Capability status
|
||||
|
||||
| Capability | Status | Evidence | Gap/next step |
|
||||
|---|---|---|---|
|
||||
| Billboard rebuild classification | Implemented extraction | Flag/count fixtures | Asset-backed cache refresh timing pending |
|
||||
| UV-rotation rebuild classification | Implemented extraction | Combo/stage/threshold fixtures | More build-12340 material fixtures pending |
|
||||
| Runtime memoization lifetime | Implemented extraction | First-decision/clear/source fixtures | Byte/count runtime metric not exposed |
|
||||
| M2 mesh loading/finalization | Existing loader-owned | Material/shutdown regressions | Separate state extraction pending |
|
||||
|
||||
## Known gaps and risks
|
||||
|
||||
- Raw parser data remains Dictionary-based.
|
||||
- The first decision wins even if different raw data is passed for the same path;
|
||||
this intentionally preserves prior cache behavior.
|
||||
- Only four texture stages are inspected, matching current material support.
|
||||
- No private asset traversal, descriptor-pressure, p95/p99 or paired visual run is included.
|
||||
|
||||
## Source map
|
||||
|
||||
| Path | Responsibility |
|
||||
|---|---|
|
||||
| `src/render/m2/m2_runtime_mesh_rebuild_classifier.gd` | Predicate, thresholds and boolean memoization |
|
||||
| `src/scenes/streaming/streaming_world_loader.gd` | Raw loading, Mesh rebuild/adoption, refresh version and clear calls |
|
||||
| `addons/mpq_extractor/loaders/m2_builder.gd` | Mesh/material rebuild implementation |
|
||||
| `src/tools/verify_m2_runtime_mesh_rebuild_classifier.gd` | Synthetic predicate/cache/boundary/timing regression |
|
||||
|
||||
## Related decisions and references
|
||||
|
||||
- [`m2-build-batch-planner.md`](m2-build-batch-planner.md)
|
||||
- [`m2-placement-grouper.md`](m2-placement-grouper.md)
|
||||
- [`world-renderer.md`](world-renderer.md)
|
||||
- [`../../RENDER.md`](../../RENDER.md)
|
||||
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||
@@ -0,0 +1,244 @@
|
||||
# WMO Render Build Queue
|
||||
|
||||
## Metadata
|
||||
|
||||
| Field | Value |
|
||||
|---|---|
|
||||
| Status | Implemented |
|
||||
| Target/work package | M03 / `M03-RND-WMO-RENDER-BUILD-QUEUE-001` |
|
||||
| Owners | Typed lightweight-WMO build jobs and FIFO placement-key queue |
|
||||
| Last verified | Worktree `work/sindo-main-codex/m03-wmo-render-build-queue`, 2026-07-17 |
|
||||
| Profiles/capabilities | Lightweight WMO render-cache path; profile-independent |
|
||||
|
||||
## Purpose
|
||||
|
||||
Own pending lightweight-WMO render build records and their FIFO placement-key
|
||||
order outside the monolithic loader. Each typed job retains its placement key,
|
||||
scene root, render resource and mesh/MultiMesh cursors while the loader performs
|
||||
all validation, planning, materialization, permit consumption and destruction.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Free or queue-free Nodes, Resources or RIDs.
|
||||
- Create MeshInstance3D/MultiMeshInstance3D or refresh materials.
|
||||
- Own frame permits, placement references, render cache state or load I/O.
|
||||
- Change duplicate enqueue, stale-key cleanup, cancellation or ordering.
|
||||
- Change cache versions, WMO transforms, shadows, visibility or fidelity rules.
|
||||
|
||||
## Context and boundaries
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
Placement[Successful WMO placement] --> Loader[StreamingWorldLoader]
|
||||
Root[Node3D root] --> Loader
|
||||
Cache[WMOStreamingResource] --> Loader
|
||||
Loader --> Queue[WmoRenderBuildQueue]
|
||||
Queue --> Job[WmoRenderBuildJob]
|
||||
Job --> Loader
|
||||
Loader --> Planner[WmoRenderBuildStepPlanner]
|
||||
Planner --> Step[Operation and next cursors]
|
||||
Step --> Loader
|
||||
Loader --> Scene[Main-thread group Node attach]
|
||||
Loader --> Budget[RenderBudgetScheduler permit]
|
||||
```
|
||||
|
||||
The queue may strongly reference Node3D and Resource through typed jobs, but it
|
||||
must not destroy, mutate or inspect their render content. RenderingServer, RID,
|
||||
Mesh/MultiMesh instances, files, worker threads, mutexes, gameplay, network and
|
||||
editor UI are forbidden dependencies.
|
||||
|
||||
## Public API
|
||||
|
||||
### `WmoRenderBuildJob`
|
||||
|
||||
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||
|---|---|---|---|---|
|
||||
| constructor `(placement_key, root, render_resource)` | Constructor | Create cursor-zero job with strong references | Renderer main thread; until cancel/clear/replacement | Queue validates inputs before construction |
|
||||
| `placement_key()` | Query | Return immutable queue identity | Any serialized caller; job lifetime | None |
|
||||
| `root()` | Query | Borrow retained Node3D reference | Main thread; no ownership transfer | May later be invalid; loader checks |
|
||||
| `render_resource()` | Query | Borrow retained Resource reference | Main thread; no ownership transfer | Queue does not validate cache contents |
|
||||
| `mesh_index()` / `multimesh_index()` | Query | Return current group cursors | Serialized job drain | None |
|
||||
| `adopt_cursors(next_mesh_index, next_multimesh_index)` | Command | Atomically adopt planner cursors | Renderer main thread | Raw integers are accepted |
|
||||
| `diagnostic_snapshot()` | Query | Return detached scalar state and presence flags | Caller-owned result | Never exposes engine objects |
|
||||
|
||||
### `WmoRenderBuildQueue`
|
||||
|
||||
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||
|---|---|---|---|---|
|
||||
| `enqueue(placement_key, root, render_resource)` | Command | Replace keyed job and append FIFO key | Renderer main thread; map session | Empty/null input returns false |
|
||||
| `has_pending()` / `pending_count()` | Query | Observe FIFO entries including duplicate/stale keys | Renderer main thread | None |
|
||||
| `active_job_count()` | Query | Count current keyed jobs | Renderer main thread | None |
|
||||
| `front_key()` / `pop_front()` | Queue operation | Inspect/remove one front FIFO key | Renderer main thread | Empty queue returns empty String |
|
||||
| `has_job(placement_key)` | Query | Distinguish a live job from a stale FIFO key | Renderer main thread | Unknown key returns false |
|
||||
| `job_for(placement_key)` | Diagnostic/test query | Borrow current job through its `RefCounted` base or return null | Renderer main thread | Runtime loader uses typed accessors instead |
|
||||
| `root_for` / `render_resource_for` | Typed query | Borrow current engine references without exposing job implementation type | Renderer main thread | Stale key returns null |
|
||||
| `mesh_index_for` / `multimesh_index_for` | Typed query | Return current cursors | Renderer main thread | Stale key returns zero |
|
||||
| `adopt_cursors(placement_key, next_mesh_index, next_multimesh_index)` | Command/query | Atomically update current job cursors | Renderer main thread | Stale key returns false |
|
||||
| `cancel(placement_key)` | Command/query | Remove keyed job and first matching FIFO key | Renderer main thread | Unknown key returns false; stale duplicates remain |
|
||||
| `clear()` | Command | Release all job/key references idempotently | Reset/shutdown | Does not free engine objects |
|
||||
| `diagnostic_snapshot()` | Query | Return detached FIFO order and key-sorted scalar jobs | Caller-owned result | None |
|
||||
|
||||
## Inputs and outputs
|
||||
|
||||
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||
|---|---|---|---|---|---|
|
||||
| Input | Resolved placement key | Placement/build adapter | Queue/job | Copied String | Until cancel/clear/replacement |
|
||||
| Input | WMO root Node3D | Loader instance adapter | Job | Strong reference; loader owns engine lifetime | Until job release |
|
||||
| Input | Validated WMOStreamingResource | Loader cache adapter | Job | Strong Resource reference; cache/loader owns semantics | Until job release |
|
||||
| Input | Next mesh/MultiMesh cursors | Build step planner through loader | Job | Integer values | Until next adoption |
|
||||
| Output | FIFO front key and typed job | Queue | Loader drain | Borrowed references | One drain iteration |
|
||||
| Output | Detached scalar diagnostics | Job/queue | Verifier/future facade adapter | Fresh values | Caller lifetime |
|
||||
|
||||
Side effects are limited to reference retention/release, cursor mutation and
|
||||
Dictionary/Array ordering. Scene tree, material, RID, file and permit effects
|
||||
remain outside the module.
|
||||
|
||||
## Data flow
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
Enqueue[enqueue key/root/resource] --> Valid{Inputs valid?}
|
||||
Valid -->|no| Reject[false; unchanged]
|
||||
Valid -->|yes| Replace[Replace keyed typed job]
|
||||
Replace --> Append[Append key even when duplicate]
|
||||
Drain[front key] --> Lookup{Current keyed job exists?}
|
||||
Lookup -->|no stale| Pop[pop front and continue]
|
||||
Lookup -->|yes| Borrow[Borrow job to loader]
|
||||
Borrow --> Plan[Loader invokes step planner]
|
||||
Plan --> Adopt[Job adopts both next cursors]
|
||||
Cancel[cancel key] --> EraseJob[Erase keyed job]
|
||||
EraseJob --> EraseFirst[Erase first matching FIFO key]
|
||||
```
|
||||
|
||||
## Lifecycle/state
|
||||
|
||||
The queue can be `Empty`, `Pending` or `StaleFront`. Duplicate enqueue followed
|
||||
by cancel can intentionally produce `StaleFront`, matching the previous separate
|
||||
Dictionary/Array behavior. The loader pops a stale front without consuming a
|
||||
permit. `clear` returns every state to `Empty` without freeing engine objects.
|
||||
|
||||
```mermaid
|
||||
stateDiagram-v2
|
||||
[*] --> Empty
|
||||
Empty --> Pending: valid enqueue
|
||||
Pending --> Pending: enqueue / cursor adoption
|
||||
Pending --> Empty: final cancel or clear
|
||||
Pending --> StaleFront: duplicate key then cancel first occurrence
|
||||
StaleFront --> Pending: pop stale, more live entries remain
|
||||
StaleFront --> Empty: pop stale or clear
|
||||
```
|
||||
|
||||
## Main sequence
|
||||
|
||||
```mermaid
|
||||
sequenceDiagram
|
||||
participant Loader as StreamingWorldLoader
|
||||
participant Queue as WmoRenderBuildQueue
|
||||
participant Job as WmoRenderBuildJob
|
||||
participant Planner as WmoRenderBuildStepPlanner
|
||||
Loader->>Queue: enqueue(key, root, resource)
|
||||
loop while permit and pending key
|
||||
Loader->>Queue: front_key + has_job
|
||||
alt stale key
|
||||
Loader->>Queue: pop_front
|
||||
else live job
|
||||
Loader->>Queue: typed root/resource/cursor accessors
|
||||
Loader->>Planner: plan_step(counts, job cursors)
|
||||
Planner-->>Loader: operation and next cursors
|
||||
Loader->>Loader: materialize one group on main thread
|
||||
Loader->>Queue: adopt_cursors(key, next mesh, next MultiMesh)
|
||||
Loader->>Loader: consume one permit
|
||||
end
|
||||
end
|
||||
Loader->>Queue: cancel(key) or clear()
|
||||
Note over Queue: references released; Nodes/Resources not freed
|
||||
```
|
||||
|
||||
## Ownership, threading and resources
|
||||
|
||||
- Queue owns its job Dictionary and FIFO key Array.
|
||||
- Job owns strong references, but loader owns Node/Resource semantic lifetime.
|
||||
- Loader checks `is_instance_valid`, creates/frees Nodes and controls caches.
|
||||
- Loader invokes planner and adopts cursor output on the main thread.
|
||||
- Queue/job contain no mutex; all mutation is serialized by the renderer drain.
|
||||
- `clear` may release the last Resource reference but never calls engine free APIs.
|
||||
|
||||
## Errors, cancellation and recovery
|
||||
|
||||
| Failure/state | Detection | Behavior | Diagnostic | Recovery |
|
||||
|---|---|---|---|---|
|
||||
| Empty key/null root/resource | Enqueue guards | Reject without mutation | Contract verifier | Repair caller input |
|
||||
| Duplicate key | Existing keyed job | Replace job and append key | Queue diagnostics | Historical stale handling remains |
|
||||
| Stale FIFO key | `job_for` returns null | Loader pops front without permit | Contract/source verifier | Continue drain |
|
||||
| Root invalidated externally | Loader validity check | Loader cancels keyed job | Shutdown/runtime diagnostics | Placement can rebuild later |
|
||||
| Resource absent | Loader check | Loader cancels keyed job | Runtime diagnostics | Reload/requeue placement |
|
||||
| Final placement release | Placement registry returns final | Loader cancels build then frees Node | Registry/shutdown regressions | Later placement starts fresh |
|
||||
| Reset/shutdown | Loader lifecycle | Queue clear releases references | Shutdown verifier | Next map starts empty |
|
||||
|
||||
## Configuration and capabilities
|
||||
|
||||
The module introduces no settings or profile branches. WMO group permit count,
|
||||
quality presets, cache limits, visibility and shadows remain loader-owned.
|
||||
|
||||
## Persistence, cache and migration
|
||||
|
||||
No data is serialized. WMO cache format/version/path and load request behavior
|
||||
are unchanged. No migration or cache rebuild is required.
|
||||
|
||||
## Diagnostics and observability
|
||||
|
||||
`pending_count` preserves existing queue metrics, including stale/duplicate keys.
|
||||
The detached snapshot exposes FIFO order, cursor values and root/resource presence
|
||||
without exposing mutable jobs or engine objects. No runtime logs are emitted.
|
||||
|
||||
## Verification
|
||||
|
||||
- `verify_wmo_render_build_queue.gd`: invalid inputs, FIFO, typed references,
|
||||
cursor adoption, duplicate replacement, stale pop, first-key cancel, clear,
|
||||
engine lifetime, detached sorted diagnostics, source boundaries and timing.
|
||||
- WMO planner/registry/resolver/material/shutdown and renderer regressions verify
|
||||
unchanged ordering, permit use, destruction and surrounding lifecycle.
|
||||
- Fidelity evidence is exact preservation of current queue/Dictionary semantics;
|
||||
no original-client visual or asset-backed performance claim is made.
|
||||
|
||||
## Extension points
|
||||
|
||||
- Cache/load-request ownership can be extracted separately without changing jobs.
|
||||
- A later typed materialization command may consume the borrowed job and planner
|
||||
output while this queue remains the pending-state owner.
|
||||
|
||||
## Capability status
|
||||
|
||||
| Capability | Status | Evidence | Gap/next step |
|
||||
|---|---|---|---|
|
||||
| WMO render build pending-state ownership | Implemented | Lifecycle/source/timing verifier | Asset-backed traversal/leak evidence pending |
|
||||
| WMO group planning | Implemented | Build-step planner verifier | Asset-backed p95/p99 pending |
|
||||
| WMO render Resource state | Implemented extraction | Cache-state lifecycle/source/timing verifier | Asset-backed traversal/leak evidence pending |
|
||||
| WMO materialization/cache I/O | Partial | Existing runtime regressions | Cached-scene and I/O seams remain |
|
||||
|
||||
## Known gaps and risks
|
||||
|
||||
- Jobs intentionally retain strong Node/Resource references until cancel/clear.
|
||||
- Duplicate enqueue preserves a stale-key edge case rather than normalizing it.
|
||||
- Resource array shape remains a WMO cache-builder invariant.
|
||||
- No proprietary WMO corpus, traversal profile or original-client paired capture
|
||||
is included in this package.
|
||||
|
||||
## Source map
|
||||
|
||||
| Path | Responsibility |
|
||||
|---|---|
|
||||
| `src/render/wmo/wmo_render_build_job.gd` | Typed references and cursors |
|
||||
| `src/render/wmo/wmo_render_build_queue.gd` | Keyed jobs, FIFO order, cancel/clear and diagnostics |
|
||||
| `src/render/wmo/wmo_render_build_step_planner.gd` | Pure operation/cursor planning |
|
||||
| `src/scenes/streaming/streaming_world_loader.gd` | Validation, materialization, permits and engine destruction |
|
||||
| `src/tools/verify_wmo_render_build_queue.gd` | Lifecycle, ownership, boundary and timing regression |
|
||||
|
||||
## Related decisions and references
|
||||
|
||||
- [`wmo-render-build-step-planner.md`](wmo-render-build-step-planner.md)
|
||||
- [`wmo-render-resource-cache-state.md`](wmo-render-resource-cache-state.md)
|
||||
- [`wmo-placement-registry.md`](wmo-placement-registry.md)
|
||||
- [`world-renderer.md`](world-renderer.md)
|
||||
- [`../../RENDER.md`](../../RENDER.md)
|
||||
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||
@@ -104,7 +104,8 @@ sequenceDiagram
|
||||
## Ownership, threading and resources
|
||||
|
||||
- The planner owns only call-local scalar comparisons and the returned value map.
|
||||
- The loader owns Resources, mesh arrays, build jobs/queue and cursor adoption.
|
||||
- `WmoRenderBuildQueue` owns typed jobs, FIFO keys and strong Node3D/Resource
|
||||
references. The loader owns mesh-array interpretation and engine lifetime.
|
||||
- The loader creates and owns every MeshInstance3D/MultiMeshInstance3D and
|
||||
performs material refresh and editor-owner assignment on the main thread.
|
||||
- `RenderBudgetScheduler` owns permits; the planner neither reads nor consumes one.
|
||||
@@ -149,8 +150,8 @@ existing loader/facade diagnostics.
|
||||
|
||||
## Extension points
|
||||
|
||||
- WMO render build job/queue ownership may be extracted separately after a typed
|
||||
cancellation and Resource lifetime contract exists.
|
||||
- `WmoRenderBuildQueue` now owns typed pending state; cache/load requests and
|
||||
materialization remain separate extraction seams.
|
||||
- Materialization can later receive typed commands without changing this planner.
|
||||
|
||||
## Capability status
|
||||
@@ -158,7 +159,7 @@ existing loader/facade diagnostics.
|
||||
| Capability | Status | Evidence | Gap/next step |
|
||||
|---|---|---|---|
|
||||
| WMO render build step planning | Implemented | Pure contract/source/timing verifier | Asset-backed traversal p95/p99 pending |
|
||||
| WMO build job/resource ownership | Partial | Existing loader/runtime regressions | Separate state/cancellation package |
|
||||
| WMO build job/queue ownership | Implemented | Typed lifecycle/source/timing verifier | Asset-backed traversal/leak evidence pending |
|
||||
| WMO visual/portal/material fidelity | Partial | Renderer baseline/material checks | Original-client paired evidence pending |
|
||||
|
||||
## Known gaps and risks
|
||||
@@ -173,12 +174,15 @@ existing loader/facade diagnostics.
|
||||
| Path | Responsibility |
|
||||
|---|---|
|
||||
| `src/render/wmo/wmo_render_build_step_planner.gd` | Pure operation and cursor selection |
|
||||
| `src/scenes/streaming/streaming_world_loader.gd` | Resource validation, jobs/queues, materialization, permits and cancellation |
|
||||
| `src/render/wmo/wmo_render_build_job.gd` | Typed engine references and cursors |
|
||||
| `src/render/wmo/wmo_render_build_queue.gd` | Pending jobs, FIFO keys and cancellation state |
|
||||
| `src/scenes/streaming/streaming_world_loader.gd` | Resource validation, materialization, permits and engine lifetime |
|
||||
| `src/tools/verify_wmo_render_build_step_planner.gd` | Contract, boundary and timing regression |
|
||||
|
||||
## Related decisions and references
|
||||
|
||||
- [`wmo-placement-registry.md`](wmo-placement-registry.md)
|
||||
- [`wmo-render-build-queue.md`](wmo-render-build-queue.md)
|
||||
- [`wmo-placement-resolver.md`](wmo-placement-resolver.md)
|
||||
- [`world-renderer.md`](world-renderer.md)
|
||||
- [`../../RENDER.md`](../../RENDER.md)
|
||||
|
||||
@@ -0,0 +1,220 @@
|
||||
# WMO Render Resource Cache State
|
||||
|
||||
## Metadata
|
||||
|
||||
| Field | Value |
|
||||
|---|---|
|
||||
| Status | Implemented |
|
||||
| Target/work package | M03 / `M03-RND-WMO-RENDER-RESOURCE-CACHE-001` |
|
||||
| Owners | Validated lightweight-WMO render Resources, negative cache and pending request paths |
|
||||
| Last verified | Worktree `work/sindo-main-codex/m03-wmo-render-resource-cache`, 2026-07-17 |
|
||||
| Profiles/capabilities | Lightweight WMO render-cache path; profile-independent |
|
||||
|
||||
## Purpose
|
||||
|
||||
Own the mutually exclusive cached, missing and pending states for normalized
|
||||
lightweight-WMO render paths outside the monolithic streamer. The state holder
|
||||
accepts only caller-validated `Resource` references and records cache paths for
|
||||
threaded requests whose I/O lifecycle remains in `StreamingWorldLoader`.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Normalize WMO paths or construct `.res` cache paths.
|
||||
- Call `ResourceLoader`, inspect files or validate script/format versions.
|
||||
- Own WMO cached scenes, live prototypes, placements, build jobs or engine Nodes.
|
||||
- Change fallback order, retry timing, quality profiles or visible output.
|
||||
- Persist, migrate or build WMO caches.
|
||||
|
||||
## Context and boundaries
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
Placement[Normalized WMO render lookup] --> Loader[StreamingWorldLoader]
|
||||
Loader --> State[WmoRenderResourceCacheState]
|
||||
State -->|cached Resource| Loader
|
||||
Loader -->|cache path| ResourceLoader[Godot ResourceLoader]
|
||||
ResourceLoader -->|status and loaded Resource| Loader
|
||||
Loader --> Validate[Script and FORMAT_VERSION validation]
|
||||
Validate -->|accepted Resource or missing| State
|
||||
Loader --> Fallback[Cached scene or live-prototype fallback]
|
||||
```
|
||||
|
||||
The module may retain validated `Resource` references and copied path Strings.
|
||||
It has no FileAccess, ResourceLoader, Node, RID, worker, mutex, gameplay, network
|
||||
or editor dependency. Cache validation stays at the I/O boundary in the loader.
|
||||
|
||||
## Public API
|
||||
|
||||
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||
|---|---|---|---|---|
|
||||
| `resource_for(path)` | Query | Borrow validated cached Resource | Renderer main thread; until full clear | Empty/unknown returns null |
|
||||
| `contains_resource(path)` | Query | Test accepted cache state | Renderer main thread | Empty returns false |
|
||||
| `is_missing(path)` | Query | Test negative cache state | Renderer main thread | Empty returns false |
|
||||
| `has_request(path)` | Query | Test pending threaded-request state | Renderer main thread | Empty returns false |
|
||||
| `remember_request(path, cache_path)` | Command/query | Record one loader-started request | Renderer main thread; until terminal/reset | Invalid or occupied state returns false |
|
||||
| `request_paths_snapshot()` | Query | Copy pending normalized/cache-path mapping | Poll or shutdown drain | Detached Dictionary |
|
||||
| `complete_request_with_resource(path, resource)` | Command/query | Remove pending request and adopt caller-validated Resource | Terminal loader poll | Unknown/null returns false |
|
||||
| `complete_request_as_missing(path)` | Command/query | Remove pending request and adopt negative state | Terminal loader poll | Unknown returns false |
|
||||
| `clear_transient_state()` | Command | Clear pending and missing while retaining accepted Resources | Map reset/request drain | Idempotent |
|
||||
| `clear_all()` | Command | Release Resources, pending and missing | Final runtime cache release | Idempotent |
|
||||
| `pending_request_count()` | Query | Preserve renderer queue metric contribution | Renderer diagnostics | None |
|
||||
| `diagnostic_snapshot()` | Query | Return sorted detached scalar keys | Tests/diagnostics | Never exposes Resources |
|
||||
|
||||
## Inputs and outputs
|
||||
|
||||
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||
|---|---|---|---|---|---|
|
||||
| Input | Normalized relative WMO path | Placement resolver through loader | Cache state | Copied String | Map/cache lifetime |
|
||||
| Input | `.res` cache path after accepted threaded-request result | Loader | Pending state | Copied String | Until terminal/reset |
|
||||
| Input | Script/version-validated WMO Resource | Loader validation adapter | Resource cache | Strong reference | Until full clear |
|
||||
| Output | Borrowed validated Resource | Cache state | Loader render-root/build adapters | State retains reference | Lookup/build start |
|
||||
| Output | Detached pending-path snapshot | Cache state | Loader ResourceLoader polling/shutdown | Caller-owned Dictionary | One drain pass |
|
||||
| Output | Sorted scalar diagnostic keys | Cache state | Verifier/future metrics | Caller-owned values | Snapshot lifetime |
|
||||
|
||||
## Data flow
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
Lookup[Lookup normalized path] --> Cached{Cached?}
|
||||
Cached -->|yes| Return[Return validated Resource]
|
||||
Cached -->|no| Blocked{Missing or pending?}
|
||||
Blocked -->|yes| Null[Return null; loader waits/falls back]
|
||||
Blocked -->|no| Start[Loader starts threaded request]
|
||||
Start --> Remember[remember_request]
|
||||
Remember --> Poll[Loader polls detached request snapshot]
|
||||
Poll --> Terminal{Loaded or failed?}
|
||||
Terminal -->|no| Poll
|
||||
Terminal -->|failed| Missing[complete as missing]
|
||||
Terminal -->|loaded| Validate[Loader validates script/version]
|
||||
Validate -->|valid| Adopt[complete with Resource]
|
||||
Validate -->|invalid| Missing
|
||||
```
|
||||
|
||||
## Lifecycle/state
|
||||
|
||||
Each normalized path is `Absent`, `Pending`, `Cached` or `Missing`. Valid request
|
||||
completion leaves exactly one terminal state. Transient clear moves `Pending` and
|
||||
`Missing` to `Absent` but retains `Cached`; full clear moves every state to
|
||||
`Absent` and releases retained Resources.
|
||||
|
||||
```mermaid
|
||||
stateDiagram-v2
|
||||
[*] --> Absent
|
||||
Absent --> Pending: remember valid request
|
||||
Pending --> Cached: validated Resource completion
|
||||
Pending --> Missing: load/validation failure
|
||||
Pending --> Absent: clear transient/full
|
||||
Missing --> Absent: clear transient/full
|
||||
Cached --> Absent: full clear
|
||||
```
|
||||
|
||||
## Main sequence
|
||||
|
||||
```mermaid
|
||||
sequenceDiagram
|
||||
participant Loader as StreamingWorldLoader
|
||||
participant State as WmoRenderResourceCacheState
|
||||
participant RL as ResourceLoader
|
||||
Loader->>State: cached/missing/pending queries
|
||||
Loader->>RL: exists + load_threaded_request(cache path)
|
||||
Loader->>State: remember_request(normalized, cache path)
|
||||
loop renderer tick
|
||||
Loader->>State: request_paths_snapshot()
|
||||
Loader->>RL: load_threaded_get_status(cache path)
|
||||
end
|
||||
alt load failed
|
||||
Loader->>State: complete_request_as_missing(normalized)
|
||||
else loaded
|
||||
Loader->>RL: load_threaded_get(cache path)
|
||||
Loader->>Loader: validate script and FORMAT_VERSION
|
||||
Loader->>State: complete with Resource or as missing
|
||||
end
|
||||
```
|
||||
|
||||
## Ownership, threading and resources
|
||||
|
||||
- The state owns three Dictionaries and strong references to accepted Resources.
|
||||
- The loader owns normalization, cache paths, ResourceLoader calls and validation.
|
||||
- All mutation is serialized by the renderer main-thread lookup/drain lifecycle.
|
||||
- No mutex or callback is needed; detached request snapshots permit safe removal.
|
||||
- The loader/build queue borrow Resources without transferring ownership.
|
||||
|
||||
## Errors, cancellation and recovery
|
||||
|
||||
| Failure/state | Detection | Behavior | Diagnostic | Recovery |
|
||||
|---|---|---|---|---|
|
||||
| Empty path/cache path | Request guard | Reject unchanged | Contract verifier | Repair caller input |
|
||||
| Duplicate or occupied path | State membership | Reject request unchanged | Contract/source verifier | Await terminal/reset |
|
||||
| Threaded load failed | Loader status | Complete as missing | Existing renderer metrics | Transient reset permits retry |
|
||||
| Wrong script/old format | Loader validation | Complete as missing | Cache-version source gate | Rebuild cache, then reset |
|
||||
| Shutdown while pending | Loader drains ResourceLoader snapshot | Clear transient afterward | Shutdown verifier | Next runtime starts absent |
|
||||
| Final cache release | Loader shutdown lifecycle | Full clear releases Resources | Shutdown verifier | Recreated with loader |
|
||||
|
||||
## Configuration and capabilities
|
||||
|
||||
The module adds no setting or profile branch. `wmo_render_cache_dir`, resource
|
||||
format version, request scheduling and WMO build budgets remain loader-owned.
|
||||
|
||||
## Persistence, cache and migration
|
||||
|
||||
The state is runtime-only and serializes nothing. `WMOStreamingResource` script
|
||||
identity and `FORMAT_VERSION` validation remain unchanged in the loader; no cache
|
||||
migration or rebuild is introduced by this extraction.
|
||||
|
||||
## Diagnostics and observability
|
||||
|
||||
`pending_request_count` preserves the existing `wmobuild` metric contribution.
|
||||
Diagnostics expose only sorted normalized-path keys for cached/missing/pending
|
||||
states; Resource references and cache file paths are not exposed. No logs emit.
|
||||
|
||||
## Verification
|
||||
|
||||
- `verify_wmo_render_resource_cache_state.gd`: invalid input, detached requests,
|
||||
successful/missing terminal transitions, exclusivity, partial/full reset,
|
||||
sorted diagnostics, ownership/source boundary and bounded timing.
|
||||
- `verify_render_runtime_cache_shutdown.gd`: full release of accepted Resources
|
||||
and negative state through the loader lifecycle.
|
||||
- WMO queue/planner/registry/resolver and surrounding renderer regressions verify
|
||||
unchanged fallback/build behavior. This package makes no visual parity claim.
|
||||
|
||||
## Extension points
|
||||
|
||||
- Cached WMO scene request state is a separate typed module because its size
|
||||
limit, PackedScene validation and missing-file behavior differ.
|
||||
- A later loader I/O adapter may consume the detached request snapshot while
|
||||
preserving this state contract and cache-version boundary.
|
||||
|
||||
## Capability status
|
||||
|
||||
| Capability | Status | Evidence | Gap/next step |
|
||||
|---|---|---|---|
|
||||
| Lightweight WMO render Resource state | Implemented extraction | Lifecycle/source/timing and shutdown verifiers | Asset-backed traversal/leak evidence pending |
|
||||
| Cache script/version validation | Preserved in loader | Source boundary and WMO regressions | Dedicated corrupt-cache fixture could follow |
|
||||
| Cached WMO scene state | Implemented extraction | Scene-cache lifecycle/source/timing verifier | Asset-backed traversal/leak evidence pending |
|
||||
| WMO materialization | Partial/loader-owned | Queue/planner regressions | Further safe extraction |
|
||||
|
||||
## Known gaps and risks
|
||||
|
||||
- Strong Resource references live until final cache release, matching prior state.
|
||||
- Missing cache files remain unrecorded for render Resources, so lookup can retry;
|
||||
this intentionally differs from the cached-scene path.
|
||||
- No proprietary WMO corpus, corrupt-version fixture, leak run, traversal p95/p99
|
||||
or paired original-client capture is included.
|
||||
|
||||
## Source map
|
||||
|
||||
| Path | Responsibility |
|
||||
|---|---|
|
||||
| `src/render/wmo/wmo_render_resource_cache_state.gd` | Resource/missing/request state and resets |
|
||||
| `src/scenes/streaming/streaming_world_loader.gd` | Normalize, request, poll, validate, fallback and shutdown I/O |
|
||||
| `src/tools/verify_wmo_render_resource_cache_state.gd` | State, boundary and timing regression |
|
||||
| `src/tools/verify_render_runtime_cache_shutdown.gd` | Loader final Resource ownership regression |
|
||||
|
||||
## Related decisions and references
|
||||
|
||||
- [`wmo-render-build-queue.md`](wmo-render-build-queue.md)
|
||||
- [`wmo-scene-resource-cache-state.md`](wmo-scene-resource-cache-state.md)
|
||||
- [`wmo-placement-resolver.md`](wmo-placement-resolver.md)
|
||||
- [`world-renderer.md`](world-renderer.md)
|
||||
- [`../../RENDER.md`](../../RENDER.md)
|
||||
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||
@@ -0,0 +1,212 @@
|
||||
# WMO Scene Resource Cache State
|
||||
|
||||
## Metadata
|
||||
|
||||
| Field | Value |
|
||||
|---|---|
|
||||
| Status | Implemented |
|
||||
| Target/work package | M03 / `M03-RND-WMO-SCENE-RESOURCE-CACHE-001` |
|
||||
| Owners | Validated cached-WMO PackedScenes, negative cache and pending request paths |
|
||||
| Last verified | Worktree `work/sindo-main-codex/m03-wmo-scene-resource-cache`, 2026-07-17 |
|
||||
| Profiles/capabilities | Cached WMO `.tscn` fallback; profile-independent state |
|
||||
|
||||
## Purpose
|
||||
|
||||
Own mutually exclusive cached, missing and pending states for normalized WMO
|
||||
scene paths. The state accepts only caller-validated `PackedScene` references and
|
||||
records `.tscn` paths for threaded requests whose I/O, size limit and cache
|
||||
metadata validation remain in `StreamingWorldLoader`.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Normalize WMO paths, build `.tscn` paths or measure files.
|
||||
- Call ResourceLoader/FileAccess, instantiate scenes or validate cache metadata.
|
||||
- Own live prototypes, placement/build jobs, instantiated Nodes or RIDs.
|
||||
- Change missing, oversize, request-error, retry or fallback behavior.
|
||||
- Persist, migrate or build WMO caches.
|
||||
|
||||
## Context and boundaries
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
Lookup[Normalized WMO scene lookup] --> Loader[StreamingWorldLoader]
|
||||
Loader --> State[WmoSceneResourceCacheState]
|
||||
Loader --> Size[File existence and size limit]
|
||||
Size --> ResourceLoader[Godot ResourceLoader]
|
||||
ResourceLoader --> Loader
|
||||
Loader --> Probe[Instantiate, metadata/version check, free]
|
||||
Probe -->|accepted PackedScene or missing| State
|
||||
Loader --> Live[Live-prototype fallback]
|
||||
```
|
||||
|
||||
The module retains validated PackedScenes and copied paths only. ResourceLoader,
|
||||
FileAccess, WMOBuilder, Node, RID, worker, gameplay, network and editor concerns
|
||||
remain outside it.
|
||||
|
||||
## Public API
|
||||
|
||||
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||
|---|---|---|---|---|
|
||||
| `scene_for(path)` / `contains_scene(path)` | Query | Borrow/test validated PackedScene | Renderer main thread; until full clear | Empty/unknown returns null/false |
|
||||
| `is_missing(path)` / `has_request(path)` | Query | Test negative/pending state | Renderer main thread | Empty returns false |
|
||||
| `remember_request(path, cache_path)` | Command/query | Record loader-started request | Until terminal/reset | Invalid/occupied returns false |
|
||||
| `mark_missing(path)` | Command/query | Record absent/oversize/request-start failure without pending state | Until transient/full clear | Invalid/occupied returns false |
|
||||
| `request_paths_snapshot()` | Query | Copy pending normalized/cache-path mapping | Poll/shutdown drain | Detached Dictionary |
|
||||
| `complete_request_with_scene(path, scene)` | Command/query | Remove pending and adopt validated PackedScene | Terminal poll | Unknown/null returns false |
|
||||
| `complete_request_as_missing(path)` | Command/query | Remove pending and adopt negative state | Terminal poll | Unknown returns false |
|
||||
| `clear_transient_state()` | Command | Clear pending/missing and retain scenes | Map reset/request drain | Idempotent |
|
||||
| `clear_all()` | Command | Release scenes and transient state | Final runtime-cache release | Idempotent |
|
||||
| `pending_request_count()` | Query | Preserve renderer queue metric | Diagnostics | None |
|
||||
| `diagnostic_snapshot()` | Query | Return sorted detached scalar keys | Tests/diagnostics | No PackedScene exposure |
|
||||
|
||||
## Inputs and outputs
|
||||
|
||||
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||
|---|---|---|---|---|---|
|
||||
| Input | Normalized WMO path | Placement resolver through loader | State | Copied String | Cache lifetime |
|
||||
| Input | `.tscn` path after accepted request start | Loader | Pending state | Copied String | Until terminal/reset |
|
||||
| Input | Metadata/version-validated PackedScene | Loader probe adapter | Scene cache | Strong reference | Until full clear |
|
||||
| Input | Missing decision | Loader file/size/request/load/validation adapters | Negative cache | Boolean membership | Until transient/full clear |
|
||||
| Output | Borrowed PackedScene | State | Loader scene instantiation | State retains reference | Lookup/instantiate call |
|
||||
| Output | Detached request snapshot | State | Loader polling/shutdown | Caller-owned Dictionary | One drain pass |
|
||||
|
||||
## Data flow
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
Lookup --> Known{Cached, missing or pending?}
|
||||
Known -->|cached| Return[Return PackedScene]
|
||||
Known -->|missing/pending| Null[Return null]
|
||||
Known -->|absent| Check[Loader checks file and size]
|
||||
Check -->|missing/oversize| Mark[mark_missing]
|
||||
Check -->|allowed| Request[Start threaded request]
|
||||
Request -->|error| Mark
|
||||
Request -->|accepted| Remember[remember_request]
|
||||
Remember --> Poll[Loader polls snapshot]
|
||||
Poll -->|failure| CompleteMissing[complete as missing]
|
||||
Poll -->|loaded| Validate[Instantiate and validate cache metadata]
|
||||
Validate -->|valid| CompleteScene[complete with scene]
|
||||
Validate -->|invalid| CompleteMissing
|
||||
```
|
||||
|
||||
## Lifecycle/state
|
||||
|
||||
Each normalized path is `Absent`, `Pending`, `Cached` or `Missing`. Direct file,
|
||||
size and request-start rejection moves `Absent` directly to `Missing`; terminal
|
||||
loads move `Pending` to `Cached` or `Missing`. Transient clear retains `Cached`,
|
||||
while full clear returns every path to `Absent`.
|
||||
|
||||
```mermaid
|
||||
stateDiagram-v2
|
||||
[*] --> Absent
|
||||
Absent --> Pending: accepted request
|
||||
Absent --> Missing: absent, oversize or request error
|
||||
Pending --> Cached: validated PackedScene
|
||||
Pending --> Missing: load or validation failure
|
||||
Pending --> Absent: transient/full clear
|
||||
Missing --> Absent: transient/full clear
|
||||
Cached --> Absent: full clear
|
||||
```
|
||||
|
||||
## Main sequence
|
||||
|
||||
```mermaid
|
||||
sequenceDiagram
|
||||
participant Loader as StreamingWorldLoader
|
||||
participant State as WmoSceneResourceCacheState
|
||||
participant RL as ResourceLoader
|
||||
Loader->>State: cached/missing/pending queries
|
||||
Loader->>Loader: exists and wmo_max_runtime_scene_mb check
|
||||
Loader->>RL: load_threaded_request(.tscn)
|
||||
Loader->>State: remember_request(normalized, path)
|
||||
loop renderer tick
|
||||
Loader->>State: request_paths_snapshot()
|
||||
Loader->>RL: load_threaded_get_status(path)
|
||||
end
|
||||
Loader->>RL: load_threaded_get(path)
|
||||
Loader->>Loader: instantiate, validate WMO metadata, free probe
|
||||
Loader->>State: complete with scene or as missing
|
||||
```
|
||||
|
||||
## Ownership, threading and resources
|
||||
|
||||
- State owns three Dictionaries and strong references to accepted PackedScenes.
|
||||
- Loader owns paths, file measurement, requests, validation and all Node lifetime.
|
||||
- All mutation is serialized on the renderer main thread; no mutex is required.
|
||||
- Detached request snapshots allow terminal removal while polling.
|
||||
- Scene instantiation borrows the PackedScene and does not transfer cache ownership.
|
||||
|
||||
## Errors, cancellation and recovery
|
||||
|
||||
| Failure/state | Detection | Behavior | Recovery |
|
||||
|---|---|---|---|
|
||||
| Missing `.tscn` | Loader ResourceLoader existence check | Direct missing state | Transient reset permits later retry |
|
||||
| Oversize `.tscn` | Loader byte limit | Missing plus unchanged debug log | Raise limit/rebuild, then reset |
|
||||
| Request-start/load failure | Loader error/status | Direct or terminal missing | Reset and retry later |
|
||||
| Wrong type/stale metadata | Loader PackedScene/probe validation | Terminal missing; probe freed | Rebuild cache and reset |
|
||||
| Shutdown while pending | Loader drains snapshot | Clear transient, then full cache release | New loader starts absent |
|
||||
|
||||
## Configuration and capabilities
|
||||
|
||||
No setting is added. `wmo_cache_dir`, `wmo_max_runtime_scene_mb`, request timing,
|
||||
quality profiles and WMO build budgets stay loader-owned.
|
||||
|
||||
## Persistence, cache and migration
|
||||
|
||||
The module is runtime-only. Existing WMOBuilder cache metadata/version checks
|
||||
remain unchanged and execute before state adoption. No cache format, migration or
|
||||
rebuild is introduced.
|
||||
|
||||
## Diagnostics and observability
|
||||
|
||||
Pending count preserves the existing `wmobuild` metric contribution. The snapshot
|
||||
exposes sorted scene/missing/request keys only. Existing oversize logging remains
|
||||
in the loader; the state emits no logs.
|
||||
|
||||
## Verification
|
||||
|
||||
- `verify_wmo_scene_resource_cache_state.gd`: invalid input, direct missing,
|
||||
exclusivity, request completion, partial/full reset, diagnostics, boundaries
|
||||
and bounded timing.
|
||||
- `verify_render_runtime_cache_shutdown.gd`: loader full release of scenes,
|
||||
negative and pending state.
|
||||
- Adjacent WMO/renderer regressions verify unchanged lookup/fallback behavior.
|
||||
This extraction makes no visual or build-12340 parity claim.
|
||||
|
||||
## Extension points
|
||||
|
||||
- A later I/O adapter may consume request snapshots while retaining this contract.
|
||||
- Scene instantiation/material preparation can be extracted separately because it
|
||||
owns Nodes and main-thread side effects rather than cache state.
|
||||
|
||||
## Capability status
|
||||
|
||||
| Capability | Status | Evidence | Gap/next step |
|
||||
|---|---|---|---|
|
||||
| Cached WMO PackedScene state | Implemented extraction | Lifecycle/source/timing and shutdown verifiers | Asset-backed traversal/leak evidence pending |
|
||||
| Size and cache metadata validation | Preserved in loader | Source boundary and WMO regressions | Oversize/stale asset fixtures could follow |
|
||||
| ResourceLoader I/O and live fallback | Partial/loader-owned | Existing runtime behavior | Separate extraction if justified |
|
||||
|
||||
## Known gaps and risks
|
||||
|
||||
- PackedScenes remain strongly referenced until final shutdown cache release.
|
||||
- Negative caching suppresses retries until transient reset, matching prior behavior.
|
||||
- No proprietary WMO corpus, stale/oversize asset fixture, leak run, traversal
|
||||
p95/p99 or paired original-client capture is included.
|
||||
|
||||
## Source map
|
||||
|
||||
| Path | Responsibility |
|
||||
|---|---|
|
||||
| `src/render/wmo/wmo_scene_resource_cache_state.gd` | Scene/missing/request state and resets |
|
||||
| `src/scenes/streaming/streaming_world_loader.gd` | Paths, file limit, requests, validation, fallback and Node lifetime |
|
||||
| `src/tools/verify_wmo_scene_resource_cache_state.gd` | State, boundary and timing regression |
|
||||
| `src/tools/verify_render_runtime_cache_shutdown.gd` | Loader final cache ownership regression |
|
||||
|
||||
## Related decisions and references
|
||||
|
||||
- [`wmo-render-resource-cache-state.md`](wmo-render-resource-cache-state.md)
|
||||
- [`wmo-render-build-queue.md`](wmo-render-build-queue.md)
|
||||
- [`world-renderer.md`](world-renderer.md)
|
||||
- [`../../RENDER.md`](../../RENDER.md)
|
||||
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||
@@ -7,7 +7,7 @@
|
||||
| Status | Partial |
|
||||
| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; M03 M2 packages; M03 WMO placement package |
|
||||
| Owners | Renderer workstream / milestone integrator |
|
||||
| Last verified | Worktree `work/sindo-main-codex/m03-wmo-render-build-planner`, 2026-07-17 |
|
||||
| Last verified | Worktree `work/sindo-main-codex/m03-m2-runtime-rebuild-classifier`, 2026-07-17 |
|
||||
| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
|
||||
|
||||
## Purpose
|
||||
@@ -60,6 +60,8 @@ flowchart LR
|
||||
WmoRegistry --> Loader
|
||||
Loader --> WmoBuildStep[WmoRenderBuildStepPlanner]
|
||||
WmoBuildStep --> Loader
|
||||
Loader --> WmoBuildQueue[WmoRenderBuildQueue]
|
||||
WmoBuildQueue --> Loader
|
||||
Native --> Parsed[Parsed tile/model data]
|
||||
Parsed --> Loader
|
||||
Loader --> Scene[SceneTree nodes]
|
||||
@@ -130,9 +132,15 @@ from externally reading/writing loader-private queue, task, cache and tile-state
|
||||
| `M2PlacementTransformResolver.resolve_basis/resolve_origin_offset` | Internal pure M2 service | Resolves regular and calibrated model-specific ADT placement transforms | Worker/main thread; stateless | Unknown paths use regular basis and zero offset |
|
||||
| `M2PlacementGrouper.group_placements` | Internal pure M2 service | Validates and groups ordered tile-local placement transforms by normalized path | Worker/main thread; stateless | Invalid variants/name IDs/empty paths are skipped |
|
||||
| `M2BuildBatchPlanner.plan_batch` | Internal pure M2 service | Selects static/animated batch count and next group cursor | Main/any thread; stateless | Non-positive selected limit clamps to one; empty range completes |
|
||||
| `M2RuntimeMeshRebuildClassifier` | Internal memoized M2 service | Detects billboard/UV-rotation metadata requiring stale cached-mesh rebuild | Renderer main thread; cached until reset | Invalid variants/indices skipped; first path decision wins |
|
||||
| `WmoPlacementResolver.normalize_relative_path/resolve_unique_key/resolve_world_transform` | Internal pure WMO service | Resolves cache key, registry identity and world transform | Main/any thread; stateless | Missing UID uses tile/index fallback; transform fields use historical defaults |
|
||||
| `WmoPlacementRegistry.add_reference/release_reference/contains/active_count/diagnostic_snapshot/clear` | Internal WMO service | Owns placement-key to tile/global reference sets | Renderer main thread; map session | Empty/unknown/non-owner input is rejected without mutation |
|
||||
| `WmoRenderBuildStepPlanner.plan_step` | Internal pure WMO service | Selects one mesh-first lightweight render-group operation and next cursors | Main/any thread; stateless | Raw integer comparisons are preserved without clamping |
|
||||
| `WmoRenderBuildQueue` / `WmoRenderBuildJob` | Internal WMO pending-state service | Owns typed root/resource/cursor jobs and FIFO placement keys | Renderer main thread; map session | Invalid enqueue rejected; duplicate/stale behavior preserved |
|
||||
| `WmoRenderResourceCacheState` | Internal WMO cache-state service | Owns validated Resources, negative entries and pending cache paths | Renderer main thread; map/cache session | Invalid/occupied request and unknown completion are rejected |
|
||||
| `WmoSceneResourceCacheState` | Internal WMO cache-state service | Owns validated PackedScenes, negative entries and pending `.tscn` paths | Renderer main thread; map/cache session | Direct missing and terminal request transitions remain distinct |
|
||||
| `AdtWaterLoadPipelineState` | Internal liquid async-state service | Owns ADT water FIFO/dedupe, active task IDs and mutex result mailbox | Main-thread state; worker result publication | Invalid/duplicate requests rejected; clear does not interrupt workers |
|
||||
| `AdtWaterSceneFinalizer.attach_water_scene` | Internal liquid main-thread service | Builds and attaches one existing-format ADT Water subtree | Main thread; stateless, returned Node tile-owned | Empty/invalid/dry input returns null without attachment |
|
||||
|
||||
Публичным contract не считаются `StreamingWorldLoader` methods/properties,
|
||||
внутренние dictionaries, queues, job records и generated node names. Scene-owned
|
||||
@@ -164,6 +172,10 @@ loader configuration remains transitional composition data, not a caller API.
|
||||
| Internal WMO placement | Path, MODF placement, tile/index | Loader / `WmoPlacementResolver` | WMO caches, registry and three instance adapters | Value-only String/Transform3D | Lookup/placement lifetime |
|
||||
| Internal WMO ownership | Resolved placement key and tile/global reference key | Loader / `WmoPlacementRegistry` | Loader create/retain/final-free decisions | Registry-owned String sets; detached diagnostics | Map session or final release |
|
||||
| Internal WMO build step | Mesh/MultiMesh counts and job cursors | Loader / `WmoRenderBuildStepPlanner` | Loader materialization/cursor adapter | Fresh scalar Dictionary | One group operation |
|
||||
| Internal WMO pending build | Placement key, Node3D root, WMO Resource and cursors | Loader / `WmoRenderBuildQueue` | Loader drain and step planner adapter | Queue-owned job and strong references | Until cancel/clear/replacement |
|
||||
| Internal WMO render cache | Normalized path, cache path and validated Resource | Loader / `WmoRenderResourceCacheState` | Loader lookup, ResourceLoader poll and build queue | State-owned Resource/path references; detached request snapshots | Until transient/full clear |
|
||||
| Internal WMO scene cache | Normalized path, `.tscn` path and validated PackedScene | Loader / `WmoSceneResourceCacheState` | Loader lookup, request poll and scene instantiation | State-owned PackedScene/path references; detached request snapshots | Until transient/full clear |
|
||||
| Internal ADT water load | Tile key, ADT path, task ID and parsed Dictionary | Loader/worker / `AdtWaterLoadPipelineState` | Loader task start, budgeted drain and finalization | State-owned records; mutex result mailbox | Request through result completion/reset |
|
||||
| Output | Desired tile/detail operations | Streamer plan application | Finalize queues | Loader-owned | Cross-frame |
|
||||
| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
|
||||
| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
|
||||
@@ -214,7 +226,8 @@ flowchart TD
|
||||
M2Batch --> M2
|
||||
R --> WmoPlacement[WmoPlacementResolver]
|
||||
WmoPlacement --> WmoRegistry[WmoPlacementRegistry]
|
||||
WmoRegistry --> WmoBuildStep[WmoRenderBuildStepPlanner]
|
||||
WmoRegistry --> WmoBuildQueue[WmoRenderBuildQueue]
|
||||
WmoBuildQueue --> WmoBuildStep[WmoRenderBuildStepPlanner]
|
||||
WmoBuildStep --> WMO
|
||||
R --> B[RenderBudgetScheduler permits]
|
||||
B --> Terrain[Terrain attach/upgrade]
|
||||
@@ -340,8 +353,22 @@ sequenceDiagram
|
||||
- `WmoPlacementResolver` is stateless and owns only call-local cache-key,
|
||||
identity and transform values. `WmoPlacementRegistry` owns only placement-key
|
||||
reference sets. `WmoRenderBuildStepPlanner` owns only a call-local operation
|
||||
and cursor plan. The loader retains the key-to-Node map, caches, jobs, queues,
|
||||
resources, cursor adoption, permits, cancellation and every Node lifecycle action.
|
||||
and cursor plan. `WmoRenderBuildQueue` owns typed pending jobs, FIFO keys and
|
||||
strong root/resource references without freeing engine objects.
|
||||
`WmoRenderResourceCacheState` owns validated render Resources, negative entries
|
||||
and pending cache paths. `WmoSceneResourceCacheState` similarly owns validated
|
||||
PackedScenes, negative entries and pending `.tscn` paths. The loader retains
|
||||
ResourceLoader/FileAccess I/O, size and cache-version validation, live fallback,
|
||||
materialization, permits, validity reactions and every Node lifecycle action.
|
||||
- `AdtWaterLoadPipelineState` owns pending request order/deduplication, opaque
|
||||
active task IDs and the worker-safe parsed-result mailbox. The loader retains
|
||||
WorkerThreadPool start/wait, ADTLoader parsing, concurrency/finalize permits,
|
||||
stale tile/path/root checks and `water_loaded` timing. `AdtWaterSceneFinalizer`
|
||||
performs the existing ADTBuilder call, tile attach and optional recursive
|
||||
Editor ownership on the main thread without retaining the generated subtree.
|
||||
- `M2RuntimeMeshRebuildClassifier` owns only normalized-path boolean decisions
|
||||
for billboard/UV-rotation material refresh. The loader retains raw M2 loading,
|
||||
refresh-version checks, Mesh rebuild/adoption and both historical clear sites.
|
||||
- Rendered-ground query results and diagnostic snapshots are caller-owned values;
|
||||
the facade never returns Mesh, Node, tile-state or queue references.
|
||||
- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
|
||||
@@ -439,6 +466,17 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
||||
lifecycle, detached sorted diagnostics, source ownership and bounded timing.
|
||||
- WMO render build step contract: mesh-before-MultiMesh order, one-index cursor
|
||||
transition, completion/raw integer behavior, source ownership and bounded timing.
|
||||
- WMO render build queue contract: typed references/cursors, FIFO, duplicate
|
||||
replacement, stale-front cleanup, cancel/clear engine lifetime and bounded timing.
|
||||
- WMO render Resource cache contract: invalid/duplicate request rejection,
|
||||
validated/missing terminal transitions, transient/full reset, detached sorted
|
||||
diagnostics, loader-owned version validation and bounded timing.
|
||||
- WMO scene Resource cache contract: direct missing sources, pending terminal
|
||||
transitions, transient/full reset, detached diagnostics, loader-owned size/
|
||||
metadata validation and bounded timing.
|
||||
- ADT water load pipeline contract: FIFO/dedupe, active task identity, real
|
||||
worker-thread publication, pending-only cancellation, result payload/order,
|
||||
clear/source boundaries and bounded timing.
|
||||
- Budget scheduler contract: exact lane exhaustion, shared chunk removal/create
|
||||
priority, independent lanes, frame reset, invalid limits, terminal cancellation,
|
||||
dependency boundaries and bounded permit timing without loading a world scene.
|
||||
@@ -474,8 +512,12 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
||||
| M2 build batch planner | Implemented extraction | Scene-free limit/count/cursor/source/timing contract | Queue/resource state, spatial cells and asset-backed p95/p99 remain pending |
|
||||
| WMO placement resolver | Implemented extraction | Scene-free path/identity/transform/source/timing contract | Asset-backed comparison pending |
|
||||
| WMO placement registry | Implemented extraction | Scene-free ownership/lifecycle/source/timing contract | Build/resource state and asset-backed cross-tile corpus pending |
|
||||
| WMO render build step planner | Implemented extraction | Scene-free order/cursor/source/timing contract | Job/resource ownership and asset-backed traversal p95/p99 pending |
|
||||
| WMO render build step planner | Implemented extraction | Scene-free order/cursor/source/timing contract | Asset-backed traversal p95/p99 pending |
|
||||
| WMO render build queue | Implemented extraction | Typed lifecycle/order/ownership/source/timing contract | Materialization and asset-backed traversal/leak evidence pending |
|
||||
| WMO render Resource cache state | Implemented extraction | Scene-free lifecycle/exclusivity/source/timing plus shutdown contract | ResourceLoader I/O and asset-backed traversal/leak evidence pending |
|
||||
| WMO scene Resource cache state | Implemented extraction | Scene-free lifecycle/direct-missing/source/timing plus shutdown contract | ResourceLoader/live-fallback extraction and asset-backed traversal/leak evidence pending |
|
||||
| WMO rendering | Partial | Cached group rendering | Portals/rooms/material parity |
|
||||
| ADT water load pipeline state | Implemented extraction | Scene-free FIFO/task/thread/source/timing contract | Parse/finalization and asset-backed traversal/leak evidence pending |
|
||||
| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
|
||||
| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
|
||||
| Character presentation | Prototype | Character creator/player experiment | Full customization/equipment states |
|
||||
@@ -525,6 +567,9 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
||||
| `src/render/entities/world_entity_presenter.gd` | Main-thread entity visual subtree ownership and lifecycle |
|
||||
| `src/render/terrain/rendered_ground_sample.gd` | Immutable renderer-owned available/unavailable ground query result |
|
||||
| `src/render/terrain/terrain_quality_mesh_cache.gd` | Full-quality terrain revisit Mesh retention and LRU ownership |
|
||||
| `src/render/liquid/adt_water_load_pipeline_state.gd` | ADT water request/task/result bookkeeping and worker-safe mailbox |
|
||||
| `src/render/liquid/adt_water_scene_finalizer.gd` | Main-thread ADT water build, tile attachment and optional editor ownership |
|
||||
| `src/render/m2/m2_runtime_mesh_rebuild_classifier.gd` | Billboard/UV-rotation stale cached-mesh rebuild decision and memoization |
|
||||
| `src/render/streaming/streaming_target_planner.gd` | Scene-free wanted/retained ADT target calculation |
|
||||
| `src/render/streaming/streaming_target_policy.gd` | Immutable renderer radius/prefetch policy |
|
||||
| `src/render/streaming/streaming_target_plan.gd` | Immutable planner result with read-only tile-key sets |
|
||||
@@ -537,6 +582,9 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
||||
| `src/tools/verify_world_entity_presentation.gd` | Entity snapshot, create/update/replace/remove and ownership regression |
|
||||
| `src/tools/verify_rendered_ground_sample.gd` | Cold-start renderer ground result invariant regression |
|
||||
| `src/tools/verify_terrain_quality_mesh_cache.gd` | Terrain cache admission, LRU, ownership and loader-boundary regression |
|
||||
| `src/tools/verify_adt_water_load_pipeline_state.gd` | ADT water FIFO/task/thread/boundary/timing regression |
|
||||
| `src/tools/verify_adt_water_scene_finalizer.gd` | Synthetic ADT water scene/ownership/boundary/timing regression |
|
||||
| `src/tools/verify_m2_runtime_mesh_rebuild_classifier.gd` | M2 rebuild predicate/cache/boundary/timing regression |
|
||||
| `src/tools/verify_streaming_target_planner.gd` | Planner behavior, dependency and bounded timing regression |
|
||||
| `src/tools/verify_render_budget_scheduler.gd` | Scheduler bounds, shared-lane priority, cancellation and timing regression |
|
||||
| `src/tools/verify_renderer_internal_access.gd` | Gameplay/EditorPlugin/registered renderer-tool boundary gate derived from private streamer fields |
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
class_name AdtWaterLoadPipelineState
|
||||
extends RefCounted
|
||||
|
||||
## Owns ADT water request, active-task and worker-result bookkeeping. The caller
|
||||
## owns WorkerThreadPool operations, ADT parsing, permits and scene finalization.
|
||||
|
||||
var _pending_requests: Array[Dictionary] = []
|
||||
var _queued_tile_keys: Dictionary = {}
|
||||
var _active_task_ids_by_tile_key: Dictionary = {}
|
||||
var _result_mutex := Mutex.new()
|
||||
var _results: Array[Dictionary] = []
|
||||
|
||||
|
||||
## Appends one tile/path request in FIFO order. Invalid, queued or active tile
|
||||
## keys are rejected without mutation.
|
||||
func enqueue_request(tile_key: String, adt_path: String) -> bool:
|
||||
if tile_key.is_empty() or adt_path.is_empty():
|
||||
return false
|
||||
if _queued_tile_keys.has(tile_key) or _active_task_ids_by_tile_key.has(tile_key):
|
||||
return false
|
||||
_pending_requests.append({
|
||||
"key": tile_key,
|
||||
"path": adt_path,
|
||||
})
|
||||
_queued_tile_keys[tile_key] = true
|
||||
return true
|
||||
|
||||
|
||||
## Removes and returns the oldest request, also releasing its queued-key marker.
|
||||
## An empty Dictionary means no pending request exists.
|
||||
func take_next_request() -> Dictionary:
|
||||
if _pending_requests.is_empty():
|
||||
return {}
|
||||
var request: Dictionary = _pending_requests.pop_front()
|
||||
_queued_tile_keys.erase(String(request.get("key", "")))
|
||||
return request
|
||||
|
||||
|
||||
## Removes all pending requests for one tile without affecting active work.
|
||||
## Returns the number of removed FIFO entries.
|
||||
func cancel_pending_requests(tile_key: String) -> int:
|
||||
if tile_key.is_empty():
|
||||
return 0
|
||||
_queued_tile_keys.erase(tile_key)
|
||||
var removed_count := 0
|
||||
for request_index in range(_pending_requests.size() - 1, -1, -1):
|
||||
var request: Dictionary = _pending_requests[request_index]
|
||||
if String(request.get("key", "")) != tile_key:
|
||||
continue
|
||||
_pending_requests.remove_at(request_index)
|
||||
removed_count += 1
|
||||
return removed_count
|
||||
|
||||
|
||||
## Records one caller-started worker task. The opaque task ID is retained until
|
||||
## the caller waits for and completes it.
|
||||
func remember_active_task(tile_key: String, task_id: int) -> bool:
|
||||
if tile_key.is_empty() or _active_task_ids_by_tile_key.has(tile_key):
|
||||
return false
|
||||
_active_task_ids_by_tile_key[tile_key] = task_id
|
||||
return true
|
||||
|
||||
|
||||
## Returns whether a worker task is active for the tile.
|
||||
func has_active_task(tile_key: String) -> bool:
|
||||
return not tile_key.is_empty() and _active_task_ids_by_tile_key.has(tile_key)
|
||||
|
||||
|
||||
## Returns the opaque active task ID, or -1 for an unknown tile.
|
||||
func active_task_id_for(tile_key: String) -> int:
|
||||
return int(_active_task_ids_by_tile_key.get(tile_key, -1))
|
||||
|
||||
|
||||
## Removes and returns one completed task ID, or -1 for an unknown tile.
|
||||
func complete_active_task(tile_key: String) -> int:
|
||||
if tile_key.is_empty() or not _active_task_ids_by_tile_key.has(tile_key):
|
||||
return -1
|
||||
var task_id := int(_active_task_ids_by_tile_key[tile_key])
|
||||
_active_task_ids_by_tile_key.erase(tile_key)
|
||||
return task_id
|
||||
|
||||
|
||||
## Returns a detached snapshot of opaque task IDs for orderly shutdown waiting.
|
||||
func active_task_ids_snapshot() -> Array:
|
||||
return _active_task_ids_by_tile_key.values().duplicate()
|
||||
|
||||
|
||||
## Publishes one parsed ADT result from a worker thread. Payload identity is
|
||||
## retained; the caller must not mutate it after publication.
|
||||
func publish_result(tile_key: String, adt_path: String, water_data: Dictionary) -> bool:
|
||||
if tile_key.is_empty() or adt_path.is_empty():
|
||||
return false
|
||||
_result_mutex.lock()
|
||||
_results.append({
|
||||
"key": tile_key,
|
||||
"path": adt_path,
|
||||
"data": water_data,
|
||||
})
|
||||
_result_mutex.unlock()
|
||||
return true
|
||||
|
||||
|
||||
## Returns whether a worker result is currently ready.
|
||||
func has_result() -> bool:
|
||||
_result_mutex.lock()
|
||||
var result_available := not _results.is_empty()
|
||||
_result_mutex.unlock()
|
||||
return result_available
|
||||
|
||||
|
||||
## Removes and returns the oldest worker result. An empty Dictionary means no
|
||||
## result was ready. Intended for the serialized renderer main thread.
|
||||
func pop_result() -> Dictionary:
|
||||
_result_mutex.lock()
|
||||
var result: Dictionary = {}
|
||||
if not _results.is_empty():
|
||||
result = _results.pop_front()
|
||||
_result_mutex.unlock()
|
||||
return result
|
||||
|
||||
|
||||
## Returns pending plus active load count for existing renderer metrics.
|
||||
func total_load_count() -> int:
|
||||
return _pending_requests.size() + _active_task_ids_by_tile_key.size()
|
||||
|
||||
|
||||
## Returns the pending request count.
|
||||
func pending_request_count() -> int:
|
||||
return _pending_requests.size()
|
||||
|
||||
|
||||
## Returns the active worker-task count.
|
||||
func active_task_count() -> int:
|
||||
return _active_task_ids_by_tile_key.size()
|
||||
|
||||
|
||||
## Clears bookkeeping and queued results without interrupting worker tasks.
|
||||
## Orderly shutdown must wait the task-ID snapshot before calling this method.
|
||||
func clear() -> void:
|
||||
_pending_requests.clear()
|
||||
_queued_tile_keys.clear()
|
||||
_active_task_ids_by_tile_key.clear()
|
||||
_result_mutex.lock()
|
||||
_results.clear()
|
||||
_result_mutex.unlock()
|
||||
|
||||
|
||||
## Returns detached FIFO/task/result scalar diagnostics without water payloads.
|
||||
func diagnostic_snapshot() -> Dictionary:
|
||||
var pending_requests: Array[Dictionary] = []
|
||||
for request in _pending_requests:
|
||||
pending_requests.append(request.duplicate())
|
||||
var active_tile_keys: Array = _active_task_ids_by_tile_key.keys()
|
||||
active_tile_keys.sort()
|
||||
_result_mutex.lock()
|
||||
var result_records: Array[Dictionary] = []
|
||||
for result in _results:
|
||||
result_records.append({
|
||||
"key": String(result.get("key", "")),
|
||||
"path": String(result.get("path", "")),
|
||||
})
|
||||
_result_mutex.unlock()
|
||||
return {
|
||||
"pending_requests": pending_requests,
|
||||
"active_tile_keys": active_tile_keys.duplicate(),
|
||||
"result_records": result_records,
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://pwqm3n25pnn7
|
||||
@@ -0,0 +1,40 @@
|
||||
class_name AdtWaterSceneFinalizer
|
||||
extends RefCounted
|
||||
|
||||
## Builds and attaches one ADT water subtree on the renderer main thread. The
|
||||
## supplied tile root owns the returned subtree; this service retains no state.
|
||||
|
||||
const ADT_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/adt_builder.gd")
|
||||
|
||||
|
||||
## Builds water from parsed ADT data and attaches it once to [param tile_root].
|
||||
## [param tile_origin_godot_units] is the existing Godot-world tile origin used
|
||||
## by [ADTBuilder]. When [param editor_owner] is non-null and is an ancestor,
|
||||
## ownership is assigned recursively for persisted Editor previews. Returns the
|
||||
## attached borrowed root, or null for empty/invalid input or dry ADT data.
|
||||
## This method mutates the SceneTree and must run on the main thread.
|
||||
func attach_water_scene(
|
||||
water_data: Dictionary,
|
||||
tile_origin_godot_units: Vector3,
|
||||
tile_root: Node,
|
||||
editor_owner: Node = null) -> Node3D:
|
||||
if water_data.is_empty() or tile_root == null or not is_instance_valid(tile_root):
|
||||
return null
|
||||
|
||||
var water_root: Node3D = ADT_BUILDER_SCRIPT.build_tile_water_scene(
|
||||
water_data,
|
||||
tile_origin_godot_units
|
||||
)
|
||||
if water_root == null:
|
||||
return null
|
||||
|
||||
tile_root.add_child(water_root)
|
||||
if editor_owner != null and is_instance_valid(editor_owner):
|
||||
_assign_owner_recursive(water_root, editor_owner)
|
||||
return water_root
|
||||
|
||||
|
||||
func _assign_owner_recursive(generated_node: Node, editor_owner: Node) -> void:
|
||||
generated_node.owner = editor_owner
|
||||
for child in generated_node.get_children():
|
||||
_assign_owner_recursive(child, editor_owner)
|
||||
@@ -0,0 +1 @@
|
||||
uid://ck4sdc8a3kg00
|
||||
@@ -0,0 +1,93 @@
|
||||
class_name M2RuntimeMeshRebuildClassifier
|
||||
extends RefCounted
|
||||
|
||||
## Memoizes whether raw M2 billboard or UV-rotation metadata requires replacing
|
||||
## a stale cached runtime mesh. Owns no parser, Mesh, material, Node or RID.
|
||||
|
||||
const UV_ROTATION_SPEED_EPSILON := 0.000001
|
||||
const MAXIMUM_TEXTURE_STAGES := 4
|
||||
|
||||
var _rebuild_required_by_normalized_path: Dictionary = {}
|
||||
|
||||
|
||||
## Returns the first memoized rebuild decision for [param normalized_relative_path].
|
||||
## [param raw_m2_data] is borrowed and not mutated. The decision remains cached
|
||||
## until [method clear], matching the loader map/shutdown reset lifetime.
|
||||
func needs_runtime_mesh_rebuild(
|
||||
normalized_relative_path: String,
|
||||
raw_m2_data: Dictionary) -> bool:
|
||||
if _rebuild_required_by_normalized_path.has(normalized_relative_path):
|
||||
return bool(_rebuild_required_by_normalized_path[normalized_relative_path])
|
||||
var rebuild_required := (
|
||||
_raw_data_has_billboards(raw_m2_data)
|
||||
or _raw_data_has_uv_rotation(raw_m2_data)
|
||||
)
|
||||
_rebuild_required_by_normalized_path[normalized_relative_path] = rebuild_required
|
||||
return rebuild_required
|
||||
|
||||
|
||||
## Clears every memoized path decision. No Mesh or resource is retained or freed.
|
||||
func clear() -> void:
|
||||
_rebuild_required_by_normalized_path.clear()
|
||||
|
||||
|
||||
## Returns the number of memoized normalized paths.
|
||||
func cached_path_count() -> int:
|
||||
return _rebuild_required_by_normalized_path.size()
|
||||
|
||||
|
||||
## Returns a detached normalized-path to boolean decision snapshot.
|
||||
func diagnostic_snapshot() -> Dictionary:
|
||||
return _rebuild_required_by_normalized_path.duplicate()
|
||||
|
||||
|
||||
func _raw_data_has_billboards(raw_m2_data: Dictionary) -> bool:
|
||||
for batch_variant in raw_m2_data.get("batches", []):
|
||||
if not (batch_variant is Dictionary):
|
||||
continue
|
||||
var batch: Dictionary = batch_variant
|
||||
if (
|
||||
bool(batch.get("has_billboard", false))
|
||||
or int(batch.get("billboard_vertex_count", 0)) > 0
|
||||
):
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func _raw_data_has_uv_rotation(raw_m2_data: Dictionary) -> bool:
|
||||
var texture_transforms: Array = raw_m2_data.get("texture_transforms", [])
|
||||
if texture_transforms.is_empty():
|
||||
return false
|
||||
var texture_transform_combos: PackedInt32Array = raw_m2_data.get(
|
||||
"texture_transform_combos",
|
||||
PackedInt32Array()
|
||||
)
|
||||
if texture_transform_combos.is_empty():
|
||||
return false
|
||||
for batch_variant in raw_m2_data.get("batches", []):
|
||||
if not (batch_variant is Dictionary):
|
||||
continue
|
||||
var batch: Dictionary = batch_variant
|
||||
var texture_count := maxi(1, int(batch.get("texture_count", 1)))
|
||||
var base_combo_index := int(batch.get("texture_transform_combo_index", -1))
|
||||
for texture_stage in mini(texture_count, MAXIMUM_TEXTURE_STAGES):
|
||||
var combo_index := base_combo_index + texture_stage
|
||||
if combo_index < 0 or combo_index >= texture_transform_combos.size():
|
||||
continue
|
||||
var transform_index := int(texture_transform_combos[combo_index])
|
||||
if transform_index < 0 or transform_index >= texture_transforms.size():
|
||||
continue
|
||||
var texture_transform: Dictionary = (
|
||||
texture_transforms[transform_index]
|
||||
if texture_transforms[transform_index] is Dictionary
|
||||
else {}
|
||||
)
|
||||
var rotation: Vector4 = texture_transform.get(
|
||||
"rotation",
|
||||
Vector4(1.0, 0.0, 0.0, 1.0)
|
||||
)
|
||||
if not rotation.is_equal_approx(Vector4(1.0, 0.0, 0.0, 1.0)):
|
||||
return true
|
||||
if absf(float(texture_transform.get("rotation_speed", 0.0))) > UV_ROTATION_SPEED_EPSILON:
|
||||
return true
|
||||
return false
|
||||
@@ -0,0 +1 @@
|
||||
uid://breu8vpmm88en
|
||||
@@ -0,0 +1,59 @@
|
||||
class_name WmoRenderBuildJob
|
||||
extends RefCounted
|
||||
|
||||
## Holds one lightweight-WMO build cursor and strong engine-object references.
|
||||
## Releasing this record never frees the referenced Node or Resource.
|
||||
|
||||
var _placement_key: String
|
||||
var _root: Node3D
|
||||
var _render_resource: Resource
|
||||
var _mesh_index: int = 0
|
||||
var _multimesh_index: int = 0
|
||||
|
||||
|
||||
func _init(placement_key: String, root: Node3D, render_resource: Resource) -> void:
|
||||
_placement_key = placement_key
|
||||
_root = root
|
||||
_render_resource = render_resource
|
||||
|
||||
|
||||
## Returns the immutable placement identity used by the queue.
|
||||
func placement_key() -> String:
|
||||
return _placement_key
|
||||
|
||||
|
||||
## Returns the strongly referenced scene root without transferring ownership.
|
||||
func root() -> Node3D:
|
||||
return _root
|
||||
|
||||
|
||||
## Returns the strongly referenced render resource without transferring ownership.
|
||||
func render_resource() -> Resource:
|
||||
return _render_resource
|
||||
|
||||
|
||||
## Returns the current mesh-group cursor.
|
||||
func mesh_index() -> int:
|
||||
return _mesh_index
|
||||
|
||||
|
||||
## Returns the current doodad MultiMesh-group cursor.
|
||||
func multimesh_index() -> int:
|
||||
return _multimesh_index
|
||||
|
||||
|
||||
## Atomically adopts both cursor values returned by the pure step planner.
|
||||
func adopt_cursors(next_mesh_index: int, next_multimesh_index: int) -> void:
|
||||
_mesh_index = next_mesh_index
|
||||
_multimesh_index = next_multimesh_index
|
||||
|
||||
|
||||
## Returns detached scalar state and never exposes engine-object references.
|
||||
func diagnostic_snapshot() -> Dictionary:
|
||||
return {
|
||||
"placement_key": _placement_key,
|
||||
"mesh_index": _mesh_index,
|
||||
"multimesh_index": _multimesh_index,
|
||||
"has_root": _root != null,
|
||||
"has_render_resource": _render_resource != null,
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://gyjq5dqueyi7
|
||||
@@ -0,0 +1,139 @@
|
||||
class_name WmoRenderBuildQueue
|
||||
extends RefCounted
|
||||
|
||||
## Owns pending lightweight-WMO job records and FIFO placement keys.
|
||||
|
||||
const JOB_SCRIPT := preload("res://src/render/wmo/wmo_render_build_job.gd")
|
||||
|
||||
var _jobs_by_placement_key: Dictionary = {}
|
||||
var _queued_placement_keys: Array[String] = []
|
||||
|
||||
|
||||
## Enqueues a new typed job. Duplicate placement keys replace the keyed job but
|
||||
## append another FIFO entry, preserving the loader's historical behavior.
|
||||
func enqueue(placement_key: String, root: Node3D, render_resource: Resource) -> bool:
|
||||
if placement_key.is_empty() or root == null or render_resource == null:
|
||||
return false
|
||||
_jobs_by_placement_key[placement_key] = JOB_SCRIPT.new(
|
||||
placement_key,
|
||||
root,
|
||||
render_resource
|
||||
)
|
||||
_queued_placement_keys.append(placement_key)
|
||||
return true
|
||||
|
||||
|
||||
## Returns whether at least one FIFO key, including a stale key, is pending.
|
||||
func has_pending() -> bool:
|
||||
return not _queued_placement_keys.is_empty()
|
||||
|
||||
|
||||
## Returns the front FIFO key, or an empty String when the queue is empty.
|
||||
func front_key() -> String:
|
||||
if _queued_placement_keys.is_empty():
|
||||
return ""
|
||||
return _queued_placement_keys.front()
|
||||
|
||||
|
||||
## Returns whether a FIFO placement key still has a current job record.
|
||||
func has_job(placement_key: String) -> bool:
|
||||
return _jobs_by_placement_key.has(placement_key)
|
||||
|
||||
|
||||
## Returns the current job record as its engine base type, or null for a stale
|
||||
## key. Runtime consumers should prefer the typed accessors below.
|
||||
func job_for(placement_key: String) -> RefCounted:
|
||||
return _jobs_by_placement_key.get(placement_key, null) as RefCounted
|
||||
|
||||
|
||||
## Returns the borrowed root for a current job, or null for a stale key.
|
||||
func root_for(placement_key: String) -> Node3D:
|
||||
var job := job_for(placement_key)
|
||||
if job == null:
|
||||
return null
|
||||
return job.call("root") as Node3D
|
||||
|
||||
|
||||
## Returns the borrowed render resource for a current job, or null when stale.
|
||||
func render_resource_for(placement_key: String) -> Resource:
|
||||
var job := job_for(placement_key)
|
||||
if job == null:
|
||||
return null
|
||||
return job.call("render_resource") as Resource
|
||||
|
||||
|
||||
## Returns the current mesh cursor, or zero for a stale key.
|
||||
func mesh_index_for(placement_key: String) -> int:
|
||||
var job := job_for(placement_key)
|
||||
if job == null:
|
||||
return 0
|
||||
return int(job.call("mesh_index"))
|
||||
|
||||
|
||||
## Returns the current MultiMesh cursor, or zero for a stale key.
|
||||
func multimesh_index_for(placement_key: String) -> int:
|
||||
var job := job_for(placement_key)
|
||||
if job == null:
|
||||
return 0
|
||||
return int(job.call("multimesh_index"))
|
||||
|
||||
|
||||
## Adopts both cursors for a current job and returns whether it existed.
|
||||
func adopt_cursors(
|
||||
placement_key: String,
|
||||
next_mesh_index: int,
|
||||
next_multimesh_index: int
|
||||
) -> bool:
|
||||
var job := job_for(placement_key)
|
||||
if job == null:
|
||||
return false
|
||||
job.call("adopt_cursors", next_mesh_index, next_multimesh_index)
|
||||
return true
|
||||
|
||||
|
||||
## Pops and returns the front FIFO key, or an empty String when already empty.
|
||||
func pop_front() -> String:
|
||||
if _queued_placement_keys.is_empty():
|
||||
return ""
|
||||
return _queued_placement_keys.pop_front()
|
||||
|
||||
|
||||
## Cancels the keyed job and erases only the first matching FIFO key. Returns
|
||||
## whether an active job record existed. Engine objects are never freed here.
|
||||
func cancel(placement_key: String) -> bool:
|
||||
var had_job := _jobs_by_placement_key.has(placement_key)
|
||||
_jobs_by_placement_key.erase(placement_key)
|
||||
_queued_placement_keys.erase(placement_key)
|
||||
return had_job
|
||||
|
||||
|
||||
## Releases all job/key references without freeing referenced engine objects.
|
||||
func clear() -> void:
|
||||
_jobs_by_placement_key.clear()
|
||||
_queued_placement_keys.clear()
|
||||
|
||||
|
||||
## Returns FIFO entry count, including duplicate and stale keys.
|
||||
func pending_count() -> int:
|
||||
return _queued_placement_keys.size()
|
||||
|
||||
|
||||
## Returns active keyed job count, excluding stale FIFO keys.
|
||||
func active_job_count() -> int:
|
||||
return _jobs_by_placement_key.size()
|
||||
|
||||
|
||||
## Returns detached FIFO order and placement-key-sorted scalar job diagnostics.
|
||||
func diagnostic_snapshot() -> Dictionary:
|
||||
var placement_keys: Array = _jobs_by_placement_key.keys()
|
||||
placement_keys.sort()
|
||||
var jobs: Array[Dictionary] = []
|
||||
for placement_key_variant in placement_keys:
|
||||
var placement_key := String(placement_key_variant)
|
||||
var job: RefCounted = job_for(placement_key)
|
||||
if job != null:
|
||||
jobs.append(job.call("diagnostic_snapshot") as Dictionary)
|
||||
return {
|
||||
"queued_placement_keys": _queued_placement_keys.duplicate(),
|
||||
"jobs": jobs,
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://b165sgg76lrt8
|
||||
@@ -0,0 +1,126 @@
|
||||
class_name WmoRenderResourceCacheState
|
||||
extends RefCounted
|
||||
|
||||
## Owns validated lightweight-WMO render resources and their load state.
|
||||
## ResourceLoader I/O and cache-format validation remain caller responsibilities.
|
||||
|
||||
var _resources_by_normalized_path: Dictionary = {}
|
||||
var _missing_normalized_paths: Dictionary = {}
|
||||
var _request_cache_paths_by_normalized_path: Dictionary = {}
|
||||
|
||||
|
||||
## Returns the validated cached Resource for a normalized WMO path, or null.
|
||||
func resource_for(normalized_relative_path: String) -> Resource:
|
||||
if normalized_relative_path.is_empty():
|
||||
return null
|
||||
return _resources_by_normalized_path.get(normalized_relative_path) as Resource
|
||||
|
||||
|
||||
## Returns whether a validated Resource is cached for the normalized WMO path.
|
||||
func contains_resource(normalized_relative_path: String) -> bool:
|
||||
return (
|
||||
not normalized_relative_path.is_empty()
|
||||
and _resources_by_normalized_path.has(normalized_relative_path)
|
||||
)
|
||||
|
||||
|
||||
## Returns whether the normalized WMO path is in the negative cache.
|
||||
func is_missing(normalized_relative_path: String) -> bool:
|
||||
return (
|
||||
not normalized_relative_path.is_empty()
|
||||
and _missing_normalized_paths.has(normalized_relative_path)
|
||||
)
|
||||
|
||||
|
||||
## Returns whether the normalized WMO path has a pending threaded load request.
|
||||
func has_request(normalized_relative_path: String) -> bool:
|
||||
return (
|
||||
not normalized_relative_path.is_empty()
|
||||
and _request_cache_paths_by_normalized_path.has(normalized_relative_path)
|
||||
)
|
||||
|
||||
|
||||
## Records one loader-owned threaded request. Cached, missing, duplicate or empty
|
||||
## paths are rejected so each normalized WMO path has exactly one state.
|
||||
func remember_request(normalized_relative_path: String, cache_path: String) -> bool:
|
||||
if normalized_relative_path.is_empty() or cache_path.is_empty():
|
||||
return false
|
||||
if (
|
||||
_resources_by_normalized_path.has(normalized_relative_path)
|
||||
or _missing_normalized_paths.has(normalized_relative_path)
|
||||
or _request_cache_paths_by_normalized_path.has(normalized_relative_path)
|
||||
):
|
||||
return false
|
||||
_request_cache_paths_by_normalized_path[normalized_relative_path] = cache_path
|
||||
return true
|
||||
|
||||
|
||||
## Returns a detached normalized-path to cache-path snapshot for loader-owned
|
||||
## ResourceLoader polling or shutdown draining.
|
||||
func request_paths_snapshot() -> Dictionary:
|
||||
return _request_cache_paths_by_normalized_path.duplicate()
|
||||
|
||||
|
||||
## Completes a pending request with a caller-validated Resource. Returns false
|
||||
## for unknown requests or null Resources and otherwise adopts the reference.
|
||||
func complete_request_with_resource(
|
||||
normalized_relative_path: String,
|
||||
validated_resource: Resource
|
||||
) -> bool:
|
||||
if (
|
||||
normalized_relative_path.is_empty()
|
||||
or validated_resource == null
|
||||
or not _request_cache_paths_by_normalized_path.has(normalized_relative_path)
|
||||
):
|
||||
return false
|
||||
_request_cache_paths_by_normalized_path.erase(normalized_relative_path)
|
||||
_missing_normalized_paths.erase(normalized_relative_path)
|
||||
_resources_by_normalized_path[normalized_relative_path] = validated_resource
|
||||
return true
|
||||
|
||||
|
||||
## Completes a pending request as missing after load failure or validation
|
||||
## rejection. Returns false for an unknown request.
|
||||
func complete_request_as_missing(normalized_relative_path: String) -> bool:
|
||||
if (
|
||||
normalized_relative_path.is_empty()
|
||||
or not _request_cache_paths_by_normalized_path.has(normalized_relative_path)
|
||||
):
|
||||
return false
|
||||
_request_cache_paths_by_normalized_path.erase(normalized_relative_path)
|
||||
_resources_by_normalized_path.erase(normalized_relative_path)
|
||||
_missing_normalized_paths[normalized_relative_path] = true
|
||||
return true
|
||||
|
||||
|
||||
## Clears pending requests and negative entries while retaining validated
|
||||
## Resources for map reset or orderly shutdown request draining.
|
||||
func clear_transient_state() -> void:
|
||||
_request_cache_paths_by_normalized_path.clear()
|
||||
_missing_normalized_paths.clear()
|
||||
|
||||
|
||||
## Releases every cached Resource and transient entry. Safe to call repeatedly.
|
||||
func clear_all() -> void:
|
||||
_resources_by_normalized_path.clear()
|
||||
clear_transient_state()
|
||||
|
||||
|
||||
## Returns the number of pending threaded load requests.
|
||||
func pending_request_count() -> int:
|
||||
return _request_cache_paths_by_normalized_path.size()
|
||||
|
||||
|
||||
## Returns detached, sorted scalar keys without exposing Resource references.
|
||||
func diagnostic_snapshot() -> Dictionary:
|
||||
var resource_paths: Array = _resources_by_normalized_path.keys()
|
||||
var missing_paths: Array = _missing_normalized_paths.keys()
|
||||
var request_paths: Array = _request_cache_paths_by_normalized_path.keys()
|
||||
resource_paths.sort()
|
||||
missing_paths.sort()
|
||||
request_paths.sort()
|
||||
return {
|
||||
"resource_paths": resource_paths.duplicate(),
|
||||
"missing_paths": missing_paths.duplicate(),
|
||||
"request_paths": request_paths.duplicate(),
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://b1g4s1rqrptsw
|
||||
@@ -0,0 +1,134 @@
|
||||
class_name WmoSceneResourceCacheState
|
||||
extends RefCounted
|
||||
|
||||
## Owns validated cached-WMO PackedScenes and their load state. File limits,
|
||||
## ResourceLoader I/O and scene-cache validation remain caller responsibilities.
|
||||
|
||||
var _scenes_by_normalized_path: Dictionary = {}
|
||||
var _missing_normalized_paths: Dictionary = {}
|
||||
var _request_cache_paths_by_normalized_path: Dictionary = {}
|
||||
|
||||
|
||||
## Returns the validated PackedScene for a normalized WMO path, or null.
|
||||
func scene_for(normalized_relative_path: String) -> PackedScene:
|
||||
if normalized_relative_path.is_empty():
|
||||
return null
|
||||
return _scenes_by_normalized_path.get(normalized_relative_path) as PackedScene
|
||||
|
||||
|
||||
## Returns whether a validated PackedScene is cached for the normalized path.
|
||||
func contains_scene(normalized_relative_path: String) -> bool:
|
||||
return (
|
||||
not normalized_relative_path.is_empty()
|
||||
and _scenes_by_normalized_path.has(normalized_relative_path)
|
||||
)
|
||||
|
||||
|
||||
## Returns whether the normalized path is in the negative cache.
|
||||
func is_missing(normalized_relative_path: String) -> bool:
|
||||
return (
|
||||
not normalized_relative_path.is_empty()
|
||||
and _missing_normalized_paths.has(normalized_relative_path)
|
||||
)
|
||||
|
||||
|
||||
## Returns whether the normalized path has a pending threaded load request.
|
||||
func has_request(normalized_relative_path: String) -> bool:
|
||||
return (
|
||||
not normalized_relative_path.is_empty()
|
||||
and _request_cache_paths_by_normalized_path.has(normalized_relative_path)
|
||||
)
|
||||
|
||||
|
||||
## Records one loader-started request. Occupied or empty paths are rejected.
|
||||
func remember_request(normalized_relative_path: String, cache_path: String) -> bool:
|
||||
if normalized_relative_path.is_empty() or cache_path.is_empty():
|
||||
return false
|
||||
if _has_any_state(normalized_relative_path):
|
||||
return false
|
||||
_request_cache_paths_by_normalized_path[normalized_relative_path] = cache_path
|
||||
return true
|
||||
|
||||
|
||||
## Records an absent, oversize or request-start failure without requiring a
|
||||
## pending request. Occupied and empty paths are rejected.
|
||||
func mark_missing(normalized_relative_path: String) -> bool:
|
||||
if normalized_relative_path.is_empty() or _has_any_state(normalized_relative_path):
|
||||
return false
|
||||
_missing_normalized_paths[normalized_relative_path] = true
|
||||
return true
|
||||
|
||||
|
||||
## Returns a detached normalized-path to cache-path snapshot for loader polling.
|
||||
func request_paths_snapshot() -> Dictionary:
|
||||
return _request_cache_paths_by_normalized_path.duplicate()
|
||||
|
||||
|
||||
## Completes a pending request with a caller-validated PackedScene.
|
||||
func complete_request_with_scene(
|
||||
normalized_relative_path: String,
|
||||
validated_scene: PackedScene
|
||||
) -> bool:
|
||||
if (
|
||||
normalized_relative_path.is_empty()
|
||||
or validated_scene == null
|
||||
or not _request_cache_paths_by_normalized_path.has(normalized_relative_path)
|
||||
):
|
||||
return false
|
||||
_request_cache_paths_by_normalized_path.erase(normalized_relative_path)
|
||||
_missing_normalized_paths.erase(normalized_relative_path)
|
||||
_scenes_by_normalized_path[normalized_relative_path] = validated_scene
|
||||
return true
|
||||
|
||||
|
||||
## Completes a pending request as missing after load or validation failure.
|
||||
func complete_request_as_missing(normalized_relative_path: String) -> bool:
|
||||
if (
|
||||
normalized_relative_path.is_empty()
|
||||
or not _request_cache_paths_by_normalized_path.has(normalized_relative_path)
|
||||
):
|
||||
return false
|
||||
_request_cache_paths_by_normalized_path.erase(normalized_relative_path)
|
||||
_scenes_by_normalized_path.erase(normalized_relative_path)
|
||||
_missing_normalized_paths[normalized_relative_path] = true
|
||||
return true
|
||||
|
||||
|
||||
## Clears pending and negative state while retaining validated PackedScenes.
|
||||
func clear_transient_state() -> void:
|
||||
_request_cache_paths_by_normalized_path.clear()
|
||||
_missing_normalized_paths.clear()
|
||||
|
||||
|
||||
## Releases every cached scene and transient entry. Safe to call repeatedly.
|
||||
func clear_all() -> void:
|
||||
_scenes_by_normalized_path.clear()
|
||||
clear_transient_state()
|
||||
|
||||
|
||||
## Returns the number of pending threaded load requests.
|
||||
func pending_request_count() -> int:
|
||||
return _request_cache_paths_by_normalized_path.size()
|
||||
|
||||
|
||||
## Returns detached, sorted scalar keys without exposing PackedScene references.
|
||||
func diagnostic_snapshot() -> Dictionary:
|
||||
var scene_paths: Array = _scenes_by_normalized_path.keys()
|
||||
var missing_paths: Array = _missing_normalized_paths.keys()
|
||||
var request_paths: Array = _request_cache_paths_by_normalized_path.keys()
|
||||
scene_paths.sort()
|
||||
missing_paths.sort()
|
||||
request_paths.sort()
|
||||
return {
|
||||
"scene_paths": scene_paths.duplicate(),
|
||||
"missing_paths": missing_paths.duplicate(),
|
||||
"request_paths": request_paths.duplicate(),
|
||||
}
|
||||
|
||||
|
||||
func _has_any_state(normalized_relative_path: String) -> bool:
|
||||
return (
|
||||
_scenes_by_normalized_path.has(normalized_relative_path)
|
||||
or _missing_normalized_paths.has(normalized_relative_path)
|
||||
or _request_cache_paths_by_normalized_path.has(normalized_relative_path)
|
||||
)
|
||||
@@ -0,0 +1 @@
|
||||
uid://b4geepupdscu7
|
||||
@@ -18,6 +18,15 @@ const WMO_PLACEMENT_REGISTRY_SCRIPT := preload(
|
||||
const WMO_RENDER_BUILD_STEP_PLANNER_SCRIPT := preload(
|
||||
"res://src/render/wmo/wmo_render_build_step_planner.gd"
|
||||
)
|
||||
const WMO_RENDER_BUILD_QUEUE_SCRIPT := preload(
|
||||
"res://src/render/wmo/wmo_render_build_queue.gd"
|
||||
)
|
||||
const WMO_RENDER_RESOURCE_CACHE_STATE_SCRIPT := preload(
|
||||
"res://src/render/wmo/wmo_render_resource_cache_state.gd"
|
||||
)
|
||||
const WMO_SCENE_RESOURCE_CACHE_STATE_SCRIPT := preload(
|
||||
"res://src/render/wmo/wmo_scene_resource_cache_state.gd"
|
||||
)
|
||||
const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
|
||||
const M2_NATIVE_ANIMATED_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_native_animated_builder.gd")
|
||||
const M2_NATIVE_ANIMATOR_SCRIPT := preload("res://src/scenes/streaming/m2_native_animator.gd")
|
||||
@@ -33,6 +42,12 @@ const TERRAIN_CHUNK_LOD_PLANNER_SCRIPT := preload("res://src/render/terrain/terr
|
||||
const TERRAIN_CHUNK_GEOMETRY_QUEUE_PLANNER_SCRIPT := preload(
|
||||
"res://src/render/terrain/terrain_chunk_geometry_queue_planner.gd"
|
||||
)
|
||||
const ADT_WATER_LOAD_PIPELINE_STATE_SCRIPT := preload(
|
||||
"res://src/render/liquid/adt_water_load_pipeline_state.gd"
|
||||
)
|
||||
const ADT_WATER_SCENE_FINALIZER_SCRIPT := preload(
|
||||
"res://src/render/liquid/adt_water_scene_finalizer.gd"
|
||||
)
|
||||
const M2_UNIQUE_PLACEMENT_REGISTRY_SCRIPT := preload(
|
||||
"res://src/render/m2/m2_unique_placement_registry.gd"
|
||||
)
|
||||
@@ -45,6 +60,9 @@ const M2_PLACEMENT_GROUPER_SCRIPT := preload(
|
||||
const M2_BUILD_BATCH_PLANNER_SCRIPT := preload(
|
||||
"res://src/render/m2/m2_build_batch_planner.gd"
|
||||
)
|
||||
const M2_RUNTIME_MESH_REBUILD_CLASSIFIER_SCRIPT := preload(
|
||||
"res://src/render/m2/m2_runtime_mesh_rebuild_classifier.gd"
|
||||
)
|
||||
const STREAMING_TARGET_PLANNER_SCRIPT := preload("res://src/render/streaming/streaming_target_planner.gd")
|
||||
const STREAMING_TARGET_POLICY_SCRIPT := preload("res://src/render/streaming/streaming_target_policy.gd")
|
||||
const RENDER_BUDGET_SCHEDULER_SCRIPT := preload("res://src/render/streaming/render_budget_scheduler.gd")
|
||||
@@ -232,10 +250,12 @@ var _m2_unique_placement_registry := (
|
||||
var _m2_placement_transform_resolver := M2_PLACEMENT_TRANSFORM_RESOLVER_SCRIPT.new()
|
||||
var _m2_placement_grouper := M2_PLACEMENT_GROUPER_SCRIPT.new()
|
||||
var _m2_build_batch_planner := M2_BUILD_BATCH_PLANNER_SCRIPT.new()
|
||||
var _m2_runtime_mesh_rebuild_classifier := (
|
||||
M2_RUNTIME_MESH_REBUILD_CLASSIFIER_SCRIPT.new()
|
||||
)
|
||||
var _m2_mesh_cache: Dictionary = {}
|
||||
var _m2_mesh_load_requests: Dictionary = {}
|
||||
var _m2_mesh_finalize_queue: Array = []
|
||||
var _m2_runtime_rebuild_required_cache: Dictionary = {}
|
||||
var _m2_animation_load_requests: Dictionary = {}
|
||||
var _m2_animation_finalize_queue: Array = []
|
||||
var _wmo_build_jobs: Dictionary = {}
|
||||
@@ -247,11 +267,8 @@ var _terrain_splat_cache_tasks: Dictionary = {}
|
||||
var _terrain_splat_tasks: Dictionary = {}
|
||||
var _terrain_splat_result_mutex := Mutex.new()
|
||||
var _terrain_splat_result_queue: Array = []
|
||||
var _water_load_queue: Array = []
|
||||
var _water_load_queued: Dictionary = {}
|
||||
var _water_load_tasks: Dictionary = {}
|
||||
var _water_result_mutex := Mutex.new()
|
||||
var _water_result_queue: Array = []
|
||||
var _adt_water_load_pipeline_state := ADT_WATER_LOAD_PIPELINE_STATE_SCRIPT.new()
|
||||
var _adt_water_scene_finalizer := ADT_WATER_SCENE_FINALIZER_SCRIPT.new()
|
||||
var _tile_result_mutex := Mutex.new()
|
||||
var _tile_result_queue: Array = []
|
||||
var _shared_tex_cache: Dictionary = {}
|
||||
@@ -277,14 +294,9 @@ var _tile_mesh_cache: Dictionary = {}
|
||||
var _tile_mesh_cache_order: Array = []
|
||||
var _terrain_quality_mesh_cache: RefCounted = TERRAIN_QUALITY_MESH_CACHE_SCRIPT.new()
|
||||
var _wmo_prototype_cache: Dictionary = {}
|
||||
var _wmo_render_cache: Dictionary = {}
|
||||
var _wmo_render_missing_cache: Dictionary = {}
|
||||
var _wmo_render_load_requests: Dictionary = {}
|
||||
var _wmo_render_build_jobs: Dictionary = {}
|
||||
var _wmo_render_build_queue: Array = []
|
||||
var _wmo_scene_resource_cache: Dictionary = {}
|
||||
var _wmo_scene_cache_missing: Dictionary = {}
|
||||
var _wmo_scene_load_requests: Dictionary = {}
|
||||
var _wmo_render_resource_cache_state := WMO_RENDER_RESOURCE_CACHE_STATE_SCRIPT.new()
|
||||
var _wmo_render_build_queue := WMO_RENDER_BUILD_QUEUE_SCRIPT.new()
|
||||
var _wmo_scene_resource_cache_state := WMO_SCENE_RESOURCE_CACHE_STATE_SCRIPT.new()
|
||||
var _wmo_missing_cache: Dictionary = {}
|
||||
var _wmo_placement_resolver := WMO_PLACEMENT_RESOLVER_SCRIPT.new()
|
||||
var _m2_scene_cache: Dictionary = {}
|
||||
@@ -465,10 +477,8 @@ func _release_runtime_caches_for_shutdown() -> void:
|
||||
_m2_mesh_cache.clear()
|
||||
_m2_static_animation_cache.clear()
|
||||
_m2_missing_cache.clear()
|
||||
_wmo_render_cache.clear()
|
||||
_wmo_scene_resource_cache.clear()
|
||||
_wmo_render_missing_cache.clear()
|
||||
_wmo_scene_cache_missing.clear()
|
||||
_wmo_render_resource_cache_state.clear_all()
|
||||
_wmo_scene_resource_cache_state.clear_all()
|
||||
_wmo_missing_cache.clear()
|
||||
_shared_tex_cache.clear()
|
||||
|
||||
@@ -997,14 +1007,18 @@ func _log_hitch_profile(start_usec: int, timings: Array[String], did_refresh: bo
|
||||
_terrain_upgrade_tasks.size(),
|
||||
_terrain_control_splat_cache_tasks.size(),
|
||||
_terrain_splat_queue_size(),
|
||||
_water_load_queue.size() + _water_load_tasks.size(),
|
||||
_adt_water_load_pipeline_state.total_load_count(),
|
||||
_detail_asset_queue.size(),
|
||||
_m2_group_tasks.size(),
|
||||
_m2_animation_finalize_queue.size() + _m2_animation_load_requests.size(),
|
||||
_m2_mesh_finalize_queue.size() + _m2_mesh_load_requests.size(),
|
||||
_m2_build_queue.size(),
|
||||
_wmo_build_queue.size() + _wmo_scene_load_requests.size() + _wmo_render_load_requests.size(),
|
||||
_wmo_render_build_queue.size(),
|
||||
(
|
||||
_wmo_build_queue.size()
|
||||
+ _wmo_scene_resource_cache_state.pending_request_count()
|
||||
+ _wmo_render_resource_cache_state.pending_request_count()
|
||||
),
|
||||
_wmo_render_build_queue.pending_count(),
|
||||
_tile_lod_create_queue.size(),
|
||||
_tile_lod_remove_queue.size(),
|
||||
_chunk_create_queue.size(),
|
||||
@@ -1024,14 +1038,18 @@ func render_baseline_snapshot() -> Dictionary:
|
||||
"terrain_upgrade": _terrain_upgrade_tasks.size(),
|
||||
"terrain_control": _terrain_control_splat_cache_tasks.size(),
|
||||
"terrain_splat": _terrain_splat_queue_size(),
|
||||
"water": _water_load_queue.size() + _water_load_tasks.size(),
|
||||
"water": _adt_water_load_pipeline_state.total_load_count(),
|
||||
"detail": _detail_asset_queue.size(),
|
||||
"m2_task": _m2_group_tasks.size(),
|
||||
"m2_animation": _m2_animation_finalize_queue.size() + _m2_animation_load_requests.size(),
|
||||
"m2_mesh": _m2_mesh_finalize_queue.size() + _m2_mesh_load_requests.size(),
|
||||
"m2_build": _m2_build_queue.size(),
|
||||
"wmo_build": _wmo_build_queue.size() + _wmo_scene_load_requests.size() + _wmo_render_load_requests.size(),
|
||||
"wmo_groups": _wmo_render_build_queue.size(),
|
||||
"wmo_build": (
|
||||
_wmo_build_queue.size()
|
||||
+ _wmo_scene_resource_cache_state.pending_request_count()
|
||||
+ _wmo_render_resource_cache_state.pending_request_count()
|
||||
),
|
||||
"wmo_groups": _wmo_render_build_queue.pending_count(),
|
||||
"lod_create": _tile_lod_create_queue.size(),
|
||||
"lod_remove": _tile_lod_remove_queue.size(),
|
||||
"chunk_create": _chunk_create_queue.size(),
|
||||
@@ -1295,7 +1313,7 @@ func _tick_runtime_stats(delta: float) -> void:
|
||||
_terrain_upgrade_tasks.size(),
|
||||
_terrain_control_splat_cache_tasks.size(),
|
||||
_terrain_splat_queue_size(),
|
||||
_water_load_queue.size() + _water_load_tasks.size(),
|
||||
_adt_water_load_pipeline_state.total_load_count(),
|
||||
terrain_baked_full,
|
||||
terrain_control_splat,
|
||||
terrain_splat,
|
||||
@@ -1312,8 +1330,12 @@ func _tick_runtime_stats(delta: float) -> void:
|
||||
_m2_animation_finalize_queue.size() + _m2_animation_load_requests.size(),
|
||||
_m2_mesh_finalize_queue.size() + _m2_mesh_load_requests.size(),
|
||||
_m2_build_queue.size(),
|
||||
_wmo_build_queue.size() + _wmo_scene_load_requests.size() + _wmo_render_load_requests.size(),
|
||||
_wmo_render_build_queue.size(),
|
||||
(
|
||||
_wmo_build_queue.size()
|
||||
+ _wmo_scene_resource_cache_state.pending_request_count()
|
||||
+ _wmo_render_resource_cache_state.pending_request_count()
|
||||
),
|
||||
_wmo_render_build_queue.pending_count(),
|
||||
_tile_lod_create_queue.size(),
|
||||
_tile_lod_remove_queue.size(),
|
||||
_chunk_create_queue.size(),
|
||||
@@ -2216,24 +2238,20 @@ func _request_tile_water_load(state: Dictionary) -> void:
|
||||
var path := String(state.get("path", ""))
|
||||
if key.is_empty() or path.is_empty():
|
||||
return
|
||||
if _water_load_tasks.has(key) or _water_load_queued.has(key):
|
||||
return
|
||||
_water_load_queue.append({
|
||||
"key": key,
|
||||
"path": path,
|
||||
})
|
||||
_water_load_queued[key] = true
|
||||
_adt_water_load_pipeline_state.enqueue_request(key, path)
|
||||
|
||||
|
||||
func _process_water_load_queue() -> void:
|
||||
if not enable_water:
|
||||
return
|
||||
var limit := maxi(1, max_concurrent_water_tasks)
|
||||
while _water_load_tasks.size() < limit and not _water_load_queue.is_empty():
|
||||
var request: Dictionary = _water_load_queue.pop_front()
|
||||
while (
|
||||
_adt_water_load_pipeline_state.active_task_count() < limit
|
||||
and _adt_water_load_pipeline_state.pending_request_count() > 0
|
||||
):
|
||||
var request: Dictionary = _adt_water_load_pipeline_state.take_next_request()
|
||||
var key := String(request.get("key", ""))
|
||||
_water_load_queued.erase(key)
|
||||
if key.is_empty() or _water_load_tasks.has(key):
|
||||
if key.is_empty() or _adt_water_load_pipeline_state.has_active_task(key):
|
||||
continue
|
||||
if not _tile_states.has(key):
|
||||
continue
|
||||
@@ -2241,7 +2259,7 @@ func _process_water_load_queue() -> void:
|
||||
if path.is_empty():
|
||||
continue
|
||||
var task_id: int = WorkerThreadPool.add_task(_load_tile_water_task.bind(key, path))
|
||||
_water_load_tasks[key] = task_id
|
||||
_adt_water_load_pipeline_state.remember_active_task(key, task_id)
|
||||
|
||||
|
||||
func _load_tile_water_task(key: String, adt_path: String) -> void:
|
||||
@@ -2250,13 +2268,7 @@ func _load_tile_water_task(key: String, adt_path: String) -> void:
|
||||
if loader:
|
||||
data = loader.call("load_adt", adt_path)
|
||||
|
||||
_water_result_mutex.lock()
|
||||
_water_result_queue.append({
|
||||
"key": key,
|
||||
"path": adt_path,
|
||||
"data": data,
|
||||
})
|
||||
_water_result_mutex.unlock()
|
||||
_adt_water_load_pipeline_state.publish_result(key, adt_path, data)
|
||||
|
||||
|
||||
func _drain_water_load_results() -> void:
|
||||
@@ -2264,20 +2276,20 @@ func _drain_water_load_results() -> void:
|
||||
if not _render_budget_scheduler.has_remaining_permit(RENDER_BUDGET_SCHEDULER_SCRIPT.WATER_FINALIZE):
|
||||
return
|
||||
|
||||
_water_result_mutex.lock()
|
||||
while not _water_result_queue.is_empty() and _render_budget_scheduler.try_consume_permit(
|
||||
while _adt_water_load_pipeline_state.has_result() and _render_budget_scheduler.try_consume_permit(
|
||||
RENDER_BUDGET_SCHEDULER_SCRIPT.WATER_FINALIZE):
|
||||
results.append(_water_result_queue.pop_front())
|
||||
_water_result_mutex.unlock()
|
||||
results.append(_adt_water_load_pipeline_state.pop_result())
|
||||
|
||||
for result in results:
|
||||
var key := String(result.get("key", ""))
|
||||
if key.is_empty():
|
||||
continue
|
||||
if not _water_load_tasks.has(key):
|
||||
if not _adt_water_load_pipeline_state.has_active_task(key):
|
||||
continue
|
||||
WorkerThreadPool.wait_for_task_completion(int(_water_load_tasks[key]))
|
||||
_water_load_tasks.erase(key)
|
||||
WorkerThreadPool.wait_for_task_completion(
|
||||
_adt_water_load_pipeline_state.active_task_id_for(key)
|
||||
)
|
||||
_adt_water_load_pipeline_state.complete_active_task(key)
|
||||
if _shutting_down or not _tile_states.has(key):
|
||||
continue
|
||||
|
||||
@@ -2291,10 +2303,12 @@ func _drain_water_load_results() -> void:
|
||||
var data: Dictionary = result.get("data", {})
|
||||
if not data.is_empty():
|
||||
var origin: Vector3 = state.get("origin", Vector3.ZERO)
|
||||
var water_root: Node3D = _builder.build_tile_water_scene(data, origin)
|
||||
if water_root:
|
||||
tile_root.add_child(water_root)
|
||||
_set_editor_owner_recursive(water_root)
|
||||
_adt_water_scene_finalizer.attach_water_scene(
|
||||
data,
|
||||
origin,
|
||||
tile_root,
|
||||
_editor_owner_for_generated_nodes()
|
||||
)
|
||||
|
||||
state["water_loaded"] = true
|
||||
_tile_states[key] = state
|
||||
@@ -2333,7 +2347,7 @@ func _wait_for_tile_tasks() -> void:
|
||||
ResourceLoader.load_threaded_get(path)
|
||||
_m2_mesh_load_requests.clear()
|
||||
_m2_mesh_finalize_queue.clear()
|
||||
_m2_runtime_rebuild_required_cache.clear()
|
||||
_m2_runtime_mesh_rebuild_classifier.clear()
|
||||
|
||||
for pending in _m2_animation_load_requests.values():
|
||||
var path: String = String(pending.get("path", ""))
|
||||
@@ -2345,26 +2359,27 @@ func _wait_for_tile_tasks() -> void:
|
||||
_m2_animation_load_requests.clear()
|
||||
_m2_animation_finalize_queue.clear()
|
||||
|
||||
for path_variant in _wmo_scene_load_requests.values():
|
||||
var wmo_scene_request_paths := _wmo_scene_resource_cache_state.request_paths_snapshot()
|
||||
for path_variant in wmo_scene_request_paths.values():
|
||||
var path := String(path_variant)
|
||||
if path.is_empty():
|
||||
continue
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status == ResourceLoader.THREAD_LOAD_IN_PROGRESS or status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
ResourceLoader.load_threaded_get(path)
|
||||
_wmo_scene_load_requests.clear()
|
||||
_wmo_scene_resource_cache_state.clear_transient_state()
|
||||
|
||||
for path_variant in _wmo_render_load_requests.values():
|
||||
var wmo_render_request_paths := (
|
||||
_wmo_render_resource_cache_state.request_paths_snapshot()
|
||||
)
|
||||
for path_variant in wmo_render_request_paths.values():
|
||||
var path := String(path_variant)
|
||||
if path.is_empty():
|
||||
continue
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status == ResourceLoader.THREAD_LOAD_IN_PROGRESS or status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
ResourceLoader.load_threaded_get(path)
|
||||
_wmo_render_load_requests.clear()
|
||||
_wmo_render_missing_cache.clear()
|
||||
_wmo_scene_cache_missing.clear()
|
||||
_wmo_render_build_jobs.clear()
|
||||
_wmo_render_resource_cache_state.clear_transient_state()
|
||||
_wmo_render_build_queue.clear()
|
||||
|
||||
for pending in _terrain_upgrade_tasks.values():
|
||||
@@ -2404,14 +2419,9 @@ func _wait_for_tile_tasks() -> void:
|
||||
_terrain_splat_result_queue.clear()
|
||||
_terrain_splat_result_mutex.unlock()
|
||||
|
||||
for task_id in _water_load_tasks.values():
|
||||
for task_id in _adt_water_load_pipeline_state.active_task_ids_snapshot():
|
||||
WorkerThreadPool.wait_for_task_completion(int(task_id))
|
||||
_water_load_tasks.clear()
|
||||
_water_load_queue.clear()
|
||||
_water_load_queued.clear()
|
||||
_water_result_mutex.lock()
|
||||
_water_result_queue.clear()
|
||||
_water_result_mutex.unlock()
|
||||
_adt_water_load_pipeline_state.clear()
|
||||
|
||||
|
||||
func _should_accept_loaded_tile(request: Dictionary) -> bool:
|
||||
@@ -2449,10 +2459,12 @@ func _finalize_loaded_tile(request: Dictionary, data: Dictionary) -> void:
|
||||
tile_root.position = tile_origin
|
||||
|
||||
if enable_water:
|
||||
var water_root: Node3D = _builder.build_tile_water_scene(data, tile_origin)
|
||||
if water_root:
|
||||
tile_root.add_child(water_root)
|
||||
_set_editor_owner_recursive(water_root)
|
||||
_adt_water_scene_finalizer.attach_water_scene(
|
||||
data,
|
||||
tile_origin,
|
||||
tile_root,
|
||||
_editor_owner_for_generated_nodes()
|
||||
)
|
||||
if enable_m2_placeholders:
|
||||
_build_tile_m2_placeholders(
|
||||
tile_root,
|
||||
@@ -2946,11 +2958,7 @@ func _release_tile(key: String) -> void:
|
||||
_terrain_control_splat_cache_tasks.erase(key)
|
||||
_terrain_splat_cache_tasks.erase(key)
|
||||
_terrain_splat_tasks.erase(key)
|
||||
_water_load_queued.erase(key)
|
||||
for i in range(_water_load_queue.size() - 1, -1, -1):
|
||||
var pending: Dictionary = _water_load_queue[i]
|
||||
if String(pending.get("key", "")) == key:
|
||||
_water_load_queue.remove_at(i)
|
||||
_adt_water_load_pipeline_state.cancel_pending_requests(key)
|
||||
var tile_lod_rid: RID = state.get("tile_lod_rid", RID())
|
||||
if tile_lod_rid.is_valid():
|
||||
_free_render_instance(tile_lod_rid)
|
||||
@@ -2981,12 +2989,7 @@ func _clear_streamed_world() -> void:
|
||||
_terrain_splat_result_mutex.lock()
|
||||
_terrain_splat_result_queue.clear()
|
||||
_terrain_splat_result_mutex.unlock()
|
||||
_water_load_queue.clear()
|
||||
_water_load_queued.clear()
|
||||
_water_load_tasks.clear()
|
||||
_water_result_mutex.lock()
|
||||
_water_result_queue.clear()
|
||||
_water_result_mutex.unlock()
|
||||
_adt_water_load_pipeline_state.clear()
|
||||
_detail_asset_queue.clear()
|
||||
_detail_asset_queued.clear()
|
||||
for key in _m2_build_jobs.keys():
|
||||
@@ -2995,16 +2998,13 @@ func _clear_streamed_world() -> void:
|
||||
_m2_unique_placement_registry.clear()
|
||||
_m2_mesh_load_requests.clear()
|
||||
_m2_mesh_finalize_queue.clear()
|
||||
_m2_runtime_rebuild_required_cache.clear()
|
||||
_m2_runtime_mesh_rebuild_classifier.clear()
|
||||
_m2_animation_load_requests.clear()
|
||||
_m2_animation_finalize_queue.clear()
|
||||
_wmo_build_jobs.clear()
|
||||
_wmo_build_queue.clear()
|
||||
_wmo_scene_load_requests.clear()
|
||||
_wmo_render_load_requests.clear()
|
||||
_wmo_render_missing_cache.clear()
|
||||
_wmo_scene_cache_missing.clear()
|
||||
_wmo_render_build_jobs.clear()
|
||||
_wmo_scene_resource_cache_state.clear_transient_state()
|
||||
_wmo_render_resource_cache_state.clear_transient_state()
|
||||
_wmo_render_build_queue.clear()
|
||||
|
||||
_tile_result_mutex.lock()
|
||||
@@ -3589,12 +3589,12 @@ func _process_wmo_build_jobs() -> void:
|
||||
var normalized_rel := _wmo_placement_resolver.normalize_relative_path(
|
||||
rel_path
|
||||
)
|
||||
if _wmo_render_load_requests.has(normalized_rel):
|
||||
if _wmo_render_resource_cache_state.has_request(normalized_rel):
|
||||
advance_job = false
|
||||
else:
|
||||
var scene := _get_wmo_scene_or_request(rel_path)
|
||||
if scene == null:
|
||||
if _wmo_scene_load_requests.has(normalized_rel):
|
||||
if _wmo_scene_resource_cache_state.has_request(normalized_rel):
|
||||
advance_job = false
|
||||
else:
|
||||
var live_instance := _instantiate_wmo_world(rel_path, placement)
|
||||
@@ -3649,33 +3649,36 @@ func _process_wmo_build_jobs() -> void:
|
||||
|
||||
|
||||
func _drain_wmo_scene_loads() -> void:
|
||||
for normalized_rel_variant in _wmo_scene_load_requests.keys():
|
||||
var request_paths := _wmo_scene_resource_cache_state.request_paths_snapshot()
|
||||
for normalized_rel_variant in request_paths.keys():
|
||||
var normalized_rel := String(normalized_rel_variant)
|
||||
var path := String(_wmo_scene_load_requests[normalized_rel])
|
||||
var path := String(request_paths[normalized_rel])
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status != ResourceLoader.THREAD_LOAD_LOADED and status != ResourceLoader.THREAD_LOAD_FAILED:
|
||||
continue
|
||||
_wmo_scene_load_requests.erase(normalized_rel)
|
||||
if status != ResourceLoader.THREAD_LOAD_LOADED:
|
||||
_wmo_scene_cache_missing[normalized_rel] = true
|
||||
_wmo_scene_resource_cache_state.complete_request_as_missing(normalized_rel)
|
||||
continue
|
||||
var resource: Resource = ResourceLoader.load_threaded_get(path)
|
||||
if resource is PackedScene and _is_wmo_scene_cache_current(resource as PackedScene):
|
||||
_wmo_scene_resource_cache[normalized_rel] = resource as PackedScene
|
||||
_wmo_scene_resource_cache_state.complete_request_with_scene(
|
||||
normalized_rel,
|
||||
resource as PackedScene
|
||||
)
|
||||
else:
|
||||
_wmo_scene_cache_missing[normalized_rel] = true
|
||||
_wmo_scene_resource_cache_state.complete_request_as_missing(normalized_rel)
|
||||
|
||||
|
||||
func _drain_wmo_render_loads() -> void:
|
||||
for normalized_rel_variant in _wmo_render_load_requests.keys():
|
||||
var request_paths := _wmo_render_resource_cache_state.request_paths_snapshot()
|
||||
for normalized_rel_variant in request_paths.keys():
|
||||
var normalized_rel := String(normalized_rel_variant)
|
||||
var path := String(_wmo_render_load_requests[normalized_rel])
|
||||
var path := String(request_paths[normalized_rel])
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status != ResourceLoader.THREAD_LOAD_LOADED and status != ResourceLoader.THREAD_LOAD_FAILED:
|
||||
continue
|
||||
_wmo_render_load_requests.erase(normalized_rel)
|
||||
if status != ResourceLoader.THREAD_LOAD_LOADED:
|
||||
_wmo_render_missing_cache[normalized_rel] = true
|
||||
_wmo_render_resource_cache_state.complete_request_as_missing(normalized_rel)
|
||||
continue
|
||||
var resource: Resource = ResourceLoader.load_threaded_get(path)
|
||||
if (
|
||||
@@ -3683,20 +3686,23 @@ func _drain_wmo_render_loads() -> void:
|
||||
and resource.get_script() == WMO_STREAMING_SCRIPT
|
||||
and int(resource.get("format_version")) >= WMO_STREAMING_SCRIPT.FORMAT_VERSION
|
||||
):
|
||||
_wmo_render_cache[normalized_rel] = resource
|
||||
_wmo_render_resource_cache_state.complete_request_with_resource(
|
||||
normalized_rel,
|
||||
resource
|
||||
)
|
||||
else:
|
||||
_wmo_render_missing_cache[normalized_rel] = true
|
||||
_wmo_render_resource_cache_state.complete_request_as_missing(normalized_rel)
|
||||
|
||||
|
||||
func _get_wmo_render_or_request(rel_path: String) -> Resource:
|
||||
var normalized_rel := _wmo_placement_resolver.normalize_relative_path(rel_path)
|
||||
if normalized_rel.is_empty():
|
||||
return null
|
||||
if _wmo_render_cache.has(normalized_rel):
|
||||
return _wmo_render_cache[normalized_rel]
|
||||
if _wmo_render_missing_cache.has(normalized_rel):
|
||||
if _wmo_render_resource_cache_state.contains_resource(normalized_rel):
|
||||
return _wmo_render_resource_cache_state.resource_for(normalized_rel)
|
||||
if _wmo_render_resource_cache_state.is_missing(normalized_rel):
|
||||
return null
|
||||
if _wmo_render_load_requests.has(normalized_rel):
|
||||
if _wmo_render_resource_cache_state.has_request(normalized_rel):
|
||||
return null
|
||||
|
||||
var cache_path := wmo_render_cache_dir.path_join(normalized_rel.get_basename() + ".res")
|
||||
@@ -3709,7 +3715,7 @@ func _get_wmo_render_or_request(rel_path: String) -> Resource:
|
||||
false,
|
||||
ResourceLoader.CACHE_MODE_REUSE)
|
||||
if err == OK or err == ERR_BUSY:
|
||||
_wmo_render_load_requests[normalized_rel] = cache_path
|
||||
_wmo_render_resource_cache_state.remember_request(normalized_rel, cache_path)
|
||||
return null
|
||||
|
||||
|
||||
@@ -3717,23 +3723,23 @@ func _get_wmo_scene_or_request(rel_path: String) -> PackedScene:
|
||||
var normalized_rel := _wmo_placement_resolver.normalize_relative_path(rel_path)
|
||||
if normalized_rel.is_empty():
|
||||
return null
|
||||
if _wmo_scene_resource_cache.has(normalized_rel):
|
||||
return _wmo_scene_resource_cache[normalized_rel]
|
||||
if _wmo_scene_cache_missing.has(normalized_rel):
|
||||
if _wmo_scene_resource_cache_state.contains_scene(normalized_rel):
|
||||
return _wmo_scene_resource_cache_state.scene_for(normalized_rel)
|
||||
if _wmo_scene_resource_cache_state.is_missing(normalized_rel):
|
||||
return null
|
||||
if _wmo_scene_load_requests.has(normalized_rel):
|
||||
if _wmo_scene_resource_cache_state.has_request(normalized_rel):
|
||||
return null
|
||||
|
||||
var cache_path := wmo_cache_dir.path_join(normalized_rel.get_basename() + ".tscn")
|
||||
if not ResourceLoader.exists(cache_path):
|
||||
_wmo_scene_cache_missing[normalized_rel] = true
|
||||
_wmo_scene_resource_cache_state.mark_missing(normalized_rel)
|
||||
return null
|
||||
|
||||
if wmo_max_runtime_scene_mb > 0.0:
|
||||
var size_bytes := _get_resource_file_size(cache_path)
|
||||
var max_bytes := int(wmo_max_runtime_scene_mb * 1024.0 * 1024.0)
|
||||
if size_bytes > max_bytes:
|
||||
_wmo_scene_cache_missing[normalized_rel] = true
|
||||
_wmo_scene_resource_cache_state.mark_missing(normalized_rel)
|
||||
if debug_streaming:
|
||||
print("StreamingWorld: skipping large WMO %.2f MB: %s" % [
|
||||
float(size_bytes) / (1024.0 * 1024.0),
|
||||
@@ -3747,9 +3753,9 @@ func _get_wmo_scene_or_request(rel_path: String) -> PackedScene:
|
||||
false,
|
||||
ResourceLoader.CACHE_MODE_REUSE)
|
||||
if err == OK or err == ERR_BUSY:
|
||||
_wmo_scene_load_requests[normalized_rel] = cache_path
|
||||
_wmo_scene_resource_cache_state.remember_request(normalized_rel, cache_path)
|
||||
else:
|
||||
_wmo_scene_cache_missing[normalized_rel] = true
|
||||
_wmo_scene_resource_cache_state.mark_missing(normalized_rel)
|
||||
return null
|
||||
|
||||
|
||||
@@ -3761,32 +3767,23 @@ func _instantiate_wmo_render_root(rel_path: String, placement: Dictionary) -> No
|
||||
|
||||
|
||||
func _start_wmo_render_build(unique_key: String, root: Node3D, render_resource: Resource) -> void:
|
||||
if unique_key.is_empty() or root == null or render_resource == null:
|
||||
return
|
||||
_wmo_render_build_jobs[unique_key] = {
|
||||
"root": root,
|
||||
"resource": render_resource,
|
||||
"mesh_index": 0,
|
||||
"multimesh_index": 0,
|
||||
}
|
||||
_wmo_render_build_queue.append(unique_key)
|
||||
_wmo_render_build_queue.enqueue(unique_key, root, render_resource)
|
||||
|
||||
|
||||
func _process_wmo_render_build_jobs() -> void:
|
||||
while _render_budget_scheduler.has_remaining_permit(
|
||||
RENDER_BUDGET_SCHEDULER_SCRIPT.WMO_RENDER_GROUP_BUILD) and not _wmo_render_build_queue.is_empty():
|
||||
var unique_key := String(_wmo_render_build_queue.front())
|
||||
if not _wmo_render_build_jobs.has(unique_key):
|
||||
RENDER_BUDGET_SCHEDULER_SCRIPT.WMO_RENDER_GROUP_BUILD) and _wmo_render_build_queue.has_pending():
|
||||
var unique_key := _wmo_render_build_queue.front_key()
|
||||
if not _wmo_render_build_queue.has_job(unique_key):
|
||||
_wmo_render_build_queue.pop_front()
|
||||
continue
|
||||
|
||||
var job: Dictionary = _wmo_render_build_jobs[unique_key]
|
||||
var root: Node = job.get("root", null)
|
||||
var root: Node = _wmo_render_build_queue.root_for(unique_key)
|
||||
if root == null or not is_instance_valid(root):
|
||||
_cancel_wmo_render_build_job(unique_key)
|
||||
continue
|
||||
|
||||
var render_resource: Resource = job.get("resource", null)
|
||||
var render_resource: Resource = _wmo_render_build_queue.render_resource_for(unique_key)
|
||||
if render_resource == null:
|
||||
_cancel_wmo_render_build_job(unique_key)
|
||||
continue
|
||||
@@ -3794,11 +3791,11 @@ func _process_wmo_render_build_jobs() -> void:
|
||||
var meshes: Array = render_resource.get("meshes")
|
||||
var mesh_transforms: Array = render_resource.get("mesh_transforms")
|
||||
var mesh_names: PackedStringArray = render_resource.get("mesh_names")
|
||||
var mesh_index: int = int(job.get("mesh_index", 0))
|
||||
var mesh_index := _wmo_render_build_queue.mesh_index_for(unique_key)
|
||||
var multimeshes: Array = render_resource.get("multimeshes")
|
||||
var multimesh_transforms: Array = render_resource.get("multimesh_transforms")
|
||||
var multimesh_names: PackedStringArray = render_resource.get("multimesh_names")
|
||||
var multimesh_index: int = int(job.get("multimesh_index", 0))
|
||||
var multimesh_index := _wmo_render_build_queue.multimesh_index_for(unique_key)
|
||||
var build_step: Dictionary = _wmo_render_build_step_planner.plan_step(
|
||||
meshes.size(),
|
||||
mesh_index,
|
||||
@@ -3829,8 +3826,11 @@ func _process_wmo_render_build_jobs() -> void:
|
||||
mesh_instance.visibility_range_end_margin = CHUNK_SIZE
|
||||
(root as Node3D).add_child(mesh_instance)
|
||||
_set_editor_owner_recursive(mesh_instance)
|
||||
job["mesh_index"] = int(build_step["next_mesh_index"])
|
||||
_wmo_render_build_jobs[unique_key] = job
|
||||
_wmo_render_build_queue.adopt_cursors(
|
||||
unique_key,
|
||||
int(build_step["next_mesh_index"]),
|
||||
int(build_step["next_multimesh_index"])
|
||||
)
|
||||
_render_budget_scheduler.try_consume_permit(RENDER_BUDGET_SCHEDULER_SCRIPT.WMO_RENDER_GROUP_BUILD)
|
||||
continue
|
||||
|
||||
@@ -3857,8 +3857,11 @@ func _process_wmo_render_build_jobs() -> void:
|
||||
multimesh_instance.visibility_range_end_margin = CHUNK_SIZE
|
||||
(root as Node3D).add_child(multimesh_instance)
|
||||
_set_editor_owner_recursive(multimesh_instance)
|
||||
job["multimesh_index"] = int(build_step["next_multimesh_index"])
|
||||
_wmo_render_build_jobs[unique_key] = job
|
||||
_wmo_render_build_queue.adopt_cursors(
|
||||
unique_key,
|
||||
int(build_step["next_mesh_index"]),
|
||||
int(build_step["next_multimesh_index"])
|
||||
)
|
||||
_render_budget_scheduler.try_consume_permit(RENDER_BUDGET_SCHEDULER_SCRIPT.WMO_RENDER_GROUP_BUILD)
|
||||
continue
|
||||
|
||||
@@ -3866,9 +3869,7 @@ func _process_wmo_render_build_jobs() -> void:
|
||||
|
||||
|
||||
func _cancel_wmo_render_build_job(unique_key: String) -> void:
|
||||
if _wmo_render_build_jobs.has(unique_key):
|
||||
_wmo_render_build_jobs.erase(unique_key)
|
||||
_wmo_render_build_queue.erase(unique_key)
|
||||
_wmo_render_build_queue.cancel(unique_key)
|
||||
|
||||
|
||||
func _get_resource_file_size(path: String) -> int:
|
||||
@@ -4043,7 +4044,6 @@ func _unregister_tile_wmos(state: Dictionary) -> void:
|
||||
|
||||
|
||||
func _clear_wmo_registry() -> void:
|
||||
_wmo_render_build_jobs.clear()
|
||||
_wmo_render_build_queue.clear()
|
||||
for node_variant in _wmo_instance_nodes_by_unique_key.values():
|
||||
if not (node_variant is Node):
|
||||
@@ -4650,7 +4650,9 @@ func _prepare_m2_mesh_for_runtime(normalized_rel: String, mesh: Mesh) -> Mesh:
|
||||
if int(mesh.get_meta("wow_m2_material_refresh_version", 0)) >= M2_MATERIAL_REFRESH_VERSION:
|
||||
return mesh
|
||||
var data := _load_m2_raw_data_for_refresh(normalized_rel)
|
||||
if data.is_empty() or not _m2_raw_data_needs_runtime_mesh_rebuild(normalized_rel, data):
|
||||
if data.is_empty() or not _m2_runtime_mesh_rebuild_classifier.needs_runtime_mesh_rebuild(
|
||||
normalized_rel,
|
||||
data):
|
||||
mesh.set_meta("wow_m2_material_refresh_version", M2_MATERIAL_REFRESH_VERSION)
|
||||
return mesh
|
||||
var rebuilt := _rebuild_m2_mesh_from_data(data)
|
||||
@@ -4684,53 +4686,6 @@ func _load_m2_raw_data_for_refresh(normalized_rel: String) -> Dictionary:
|
||||
return data if data is Dictionary else {}
|
||||
|
||||
|
||||
func _m2_raw_data_needs_runtime_mesh_rebuild(normalized_rel: String, data: Dictionary) -> bool:
|
||||
if _m2_runtime_rebuild_required_cache.has(normalized_rel):
|
||||
return bool(_m2_runtime_rebuild_required_cache[normalized_rel])
|
||||
var needs_rebuild := _m2_raw_data_has_billboards(data) or _m2_raw_data_has_uv_rotation(data)
|
||||
_m2_runtime_rebuild_required_cache[normalized_rel] = needs_rebuild
|
||||
return needs_rebuild
|
||||
|
||||
|
||||
func _m2_raw_data_has_billboards(data: Dictionary) -> bool:
|
||||
for batch_variant in data.get("batches", []):
|
||||
if not (batch_variant is Dictionary):
|
||||
continue
|
||||
var batch: Dictionary = batch_variant
|
||||
if bool(batch.get("has_billboard", false)) or int(batch.get("billboard_vertex_count", 0)) > 0:
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func _m2_raw_data_has_uv_rotation(data: Dictionary) -> bool:
|
||||
var transforms: Array = data.get("texture_transforms", [])
|
||||
if transforms.is_empty():
|
||||
return false
|
||||
var combos: PackedInt32Array = data.get("texture_transform_combos", PackedInt32Array())
|
||||
if combos.is_empty():
|
||||
return false
|
||||
for batch_variant in data.get("batches", []):
|
||||
if not (batch_variant is Dictionary):
|
||||
continue
|
||||
var batch: Dictionary = batch_variant
|
||||
var texture_count := maxi(1, int(batch.get("texture_count", 1)))
|
||||
var base_combo := int(batch.get("texture_transform_combo_index", -1))
|
||||
for stage in mini(texture_count, 4):
|
||||
var combo_index := base_combo + stage
|
||||
if combo_index < 0 or combo_index >= combos.size():
|
||||
continue
|
||||
var transform_index := int(combos[combo_index])
|
||||
if transform_index < 0 or transform_index >= transforms.size():
|
||||
continue
|
||||
var transform: Dictionary = transforms[transform_index] if transforms[transform_index] is Dictionary else {}
|
||||
var rotation: Vector4 = transform.get("rotation", Vector4(1.0, 0.0, 0.0, 1.0))
|
||||
if not rotation.is_equal_approx(Vector4(1.0, 0.0, 0.0, 1.0)):
|
||||
return true
|
||||
if absf(float(transform.get("rotation_speed", 0.0))) > 0.000001:
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func _rebuild_m2_mesh_from_data(data: Dictionary) -> Mesh:
|
||||
if data.is_empty():
|
||||
return null
|
||||
@@ -5434,12 +5389,7 @@ func _tile_key(tx: int, ty: int) -> String:
|
||||
|
||||
|
||||
func _set_editor_owner_recursive(node: Node) -> void:
|
||||
if not Engine.is_editor_hint():
|
||||
return
|
||||
if not editor_persist_generated_nodes:
|
||||
return
|
||||
|
||||
var edited_root := get_tree().edited_scene_root
|
||||
var edited_root := _editor_owner_for_generated_nodes()
|
||||
if edited_root == null:
|
||||
return
|
||||
|
||||
@@ -5448,6 +5398,12 @@ func _set_editor_owner_recursive(node: Node) -> void:
|
||||
_set_editor_owner_recursive(child)
|
||||
|
||||
|
||||
func _editor_owner_for_generated_nodes() -> Node:
|
||||
if not Engine.is_editor_hint() or not editor_persist_generated_nodes:
|
||||
return null
|
||||
return get_tree().edited_scene_root
|
||||
|
||||
|
||||
func _make_editor_signature() -> String:
|
||||
var values := [
|
||||
extracted_dir,
|
||||
|
||||
@@ -0,0 +1,350 @@
|
||||
extends SceneTree
|
||||
|
||||
## Asset-free lifecycle, threading, boundary and timing regression for ADT water loads.
|
||||
|
||||
const PIPELINE_SCRIPT := preload(
|
||||
"res://src/render/liquid/adt_water_load_pipeline_state.gd"
|
||||
)
|
||||
const PIPELINE_PATH := "res://src/render/liquid/adt_water_load_pipeline_state.gd"
|
||||
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
var failures: Array[String] = []
|
||||
_verify_invalid_dedupe_and_fifo(failures)
|
||||
_verify_active_task_lifecycle(failures)
|
||||
_verify_result_mailbox_and_payload_identity(failures)
|
||||
_verify_worker_publication(failures)
|
||||
_verify_pending_cancellation(failures)
|
||||
_verify_clear_and_detached_diagnostics(failures)
|
||||
_verify_ownership_boundaries(failures)
|
||||
var elapsed_milliseconds := _verify_bounded_timing(failures)
|
||||
if not failures.is_empty():
|
||||
for failure in failures:
|
||||
push_error("ADT_WATER_LOAD_PIPELINE_STATE: %s" % failure)
|
||||
quit(1)
|
||||
return
|
||||
print(
|
||||
"ADT_WATER_LOAD_PIPELINE_STATE PASS cases=12 iterations=100 elapsed_ms=%.3f"
|
||||
% elapsed_milliseconds
|
||||
)
|
||||
quit(0)
|
||||
|
||||
|
||||
func _verify_invalid_dedupe_and_fifo(failures: Array[String]) -> void:
|
||||
var pipeline: RefCounted = PIPELINE_SCRIPT.new()
|
||||
_expect_false(
|
||||
pipeline.call("enqueue_request", "", "res://tile.adt"),
|
||||
"empty tile key rejected",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
pipeline.call("enqueue_request", "31:49", ""),
|
||||
"empty path rejected",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
pipeline.call("enqueue_request", "31:49", "res://a.adt"),
|
||||
"first request accepted",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
pipeline.call("enqueue_request", "31:49", "res://duplicate.adt"),
|
||||
"queued duplicate rejected",
|
||||
failures
|
||||
)
|
||||
pipeline.call("enqueue_request", "32:49", "res://b.adt")
|
||||
_expect_equal(int(pipeline.call("pending_request_count")), 2, "pending count", failures)
|
||||
var first_request: Dictionary = pipeline.call("take_next_request")
|
||||
var second_request: Dictionary = pipeline.call("take_next_request")
|
||||
_expect_string_equal(String(first_request["key"]), "31:49", "FIFO first key", failures)
|
||||
_expect_string_equal(String(second_request["key"]), "32:49", "FIFO second key", failures)
|
||||
_expect_true(
|
||||
pipeline.call("enqueue_request", "31:49", "res://retry.adt"),
|
||||
"dequeued key can be requested again",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_active_task_lifecycle(failures: Array[String]) -> void:
|
||||
var pipeline: RefCounted = PIPELINE_SCRIPT.new()
|
||||
_expect_false(
|
||||
pipeline.call("remember_active_task", "", 7),
|
||||
"empty active key rejected",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
pipeline.call("remember_active_task", "31:49", 101),
|
||||
"active task accepted",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
pipeline.call("remember_active_task", "31:49", 202),
|
||||
"duplicate active task rejected",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
pipeline.call("has_active_task", "31:49"),
|
||||
"active task observable",
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
int(pipeline.call("active_task_id_for", "31:49")),
|
||||
101,
|
||||
"opaque task ID retained",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
pipeline.call("enqueue_request", "31:49", "res://active.adt"),
|
||||
"active tile rejects enqueue",
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
int(pipeline.call("complete_active_task", "31:49")),
|
||||
101,
|
||||
"completion returns task ID",
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
int(pipeline.call("complete_active_task", "31:49")),
|
||||
-1,
|
||||
"unknown completion rejected",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_result_mailbox_and_payload_identity(failures: Array[String]) -> void:
|
||||
var pipeline: RefCounted = PIPELINE_SCRIPT.new()
|
||||
var water_data := {"chunks": [{"liquid": true}]}
|
||||
_expect_false(
|
||||
pipeline.call("publish_result", "", "res://a.adt", water_data),
|
||||
"empty result key rejected",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
pipeline.call("publish_result", "31:49", "res://a.adt", water_data),
|
||||
"valid result published",
|
||||
failures
|
||||
)
|
||||
_expect_true(pipeline.call("has_result"), "published result observable", failures)
|
||||
var result: Dictionary = pipeline.call("pop_result")
|
||||
_expect_string_equal(String(result["key"]), "31:49", "result key", failures)
|
||||
_expect_string_equal(String(result["path"]), "res://a.adt", "result path", failures)
|
||||
_expect_true(result["data"] == water_data, "water payload identity retained", failures)
|
||||
_expect_false(pipeline.call("has_result"), "result pop empties mailbox", failures)
|
||||
_expect_true(
|
||||
(pipeline.call("pop_result") as Dictionary).is_empty(),
|
||||
"empty result pop is safe",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_worker_publication(failures: Array[String]) -> void:
|
||||
var pipeline: RefCounted = PIPELINE_SCRIPT.new()
|
||||
var worker := Thread.new()
|
||||
var start_error := worker.start(
|
||||
Callable(pipeline, "publish_result").bind(
|
||||
"worker",
|
||||
"res://worker.adt",
|
||||
{"worker": true}
|
||||
)
|
||||
)
|
||||
_expect_equal(int(start_error), OK, "worker publication starts", failures)
|
||||
if start_error == OK:
|
||||
worker.wait_to_finish()
|
||||
_expect_true(pipeline.call("has_result"), "worker result safely visible", failures)
|
||||
var result: Dictionary = pipeline.call("pop_result")
|
||||
_expect_string_equal(String(result.get("key", "")), "worker", "worker result key", failures)
|
||||
|
||||
|
||||
func _verify_pending_cancellation(failures: Array[String]) -> void:
|
||||
var pipeline: RefCounted = PIPELINE_SCRIPT.new()
|
||||
pipeline.call("enqueue_request", "31:49", "res://a.adt")
|
||||
pipeline.call("enqueue_request", "32:49", "res://b.adt")
|
||||
pipeline.call("remember_active_task", "31:49-active", 12)
|
||||
_expect_equal(
|
||||
int(pipeline.call("cancel_pending_requests", "31:49")),
|
||||
1,
|
||||
"tile cancellation removes pending request",
|
||||
failures
|
||||
)
|
||||
_expect_equal(int(pipeline.call("pending_request_count")), 1, "other pending retained", failures)
|
||||
_expect_true(
|
||||
pipeline.call("has_active_task", "31:49-active"),
|
||||
"pending cancellation leaves active work",
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
int(pipeline.call("cancel_pending_requests", "unknown")),
|
||||
0,
|
||||
"unknown cancellation unchanged",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_clear_and_detached_diagnostics(failures: Array[String]) -> void:
|
||||
var pipeline: RefCounted = PIPELINE_SCRIPT.new()
|
||||
pipeline.call("enqueue_request", "32:49", "res://b.adt")
|
||||
pipeline.call("enqueue_request", "31:49", "res://a.adt")
|
||||
pipeline.call("remember_active_task", "z", 2)
|
||||
pipeline.call("remember_active_task", "a", 1)
|
||||
pipeline.call("publish_result", "result", "res://result.adt", {"secret": "payload"})
|
||||
var snapshot: Dictionary = pipeline.call("diagnostic_snapshot")
|
||||
_expect_string_array(
|
||||
snapshot["active_tile_keys"],
|
||||
["a", "z"],
|
||||
"active diagnostics sorted",
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
(snapshot["pending_requests"] as Array).size(),
|
||||
2,
|
||||
"pending diagnostics count",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
(snapshot["result_records"][0] as Dictionary).has("data"),
|
||||
"diagnostics omit water payload",
|
||||
failures
|
||||
)
|
||||
(snapshot["pending_requests"] as Array).clear()
|
||||
var fresh_snapshot: Dictionary = pipeline.call("diagnostic_snapshot")
|
||||
_expect_equal(
|
||||
(fresh_snapshot["pending_requests"] as Array).size(),
|
||||
2,
|
||||
"diagnostics detached",
|
||||
failures
|
||||
)
|
||||
pipeline.call("clear")
|
||||
pipeline.call("clear")
|
||||
_expect_equal(int(pipeline.call("total_load_count")), 0, "clear load count", failures)
|
||||
_expect_false(pipeline.call("has_result"), "clear result mailbox", failures)
|
||||
|
||||
|
||||
func _verify_ownership_boundaries(failures: Array[String]) -> void:
|
||||
var loader_source := _read_text(LOADER_PATH, failures)
|
||||
var pipeline_source := _read_text(PIPELINE_PATH, failures)
|
||||
_expect_true(
|
||||
loader_source.contains("ADT_WATER_LOAD_PIPELINE_STATE_SCRIPT.new()"),
|
||||
"loader composes pipeline state",
|
||||
failures
|
||||
)
|
||||
for legacy_field in [
|
||||
"var _water_load_queue:",
|
||||
"var _water_load_queued:",
|
||||
"var _water_load_tasks:",
|
||||
"var _water_result_mutex",
|
||||
"var _water_result_queue:",
|
||||
]:
|
||||
_expect_false(loader_source.contains(legacy_field), "loader removes %s" % legacy_field, failures)
|
||||
for retained_loader_rule in [
|
||||
"ClassDB.instantiate(\"ADTLoader\")",
|
||||
"WorkerThreadPool.add_task(_load_tile_water_task.bind(key, path))",
|
||||
"RENDER_BUDGET_SCHEDULER_SCRIPT.WATER_FINALIZE",
|
||||
"_adt_water_scene_finalizer.attach_water_scene(",
|
||||
"state[\"water_loaded\"] = true",
|
||||
]:
|
||||
_expect_true(loader_source.contains(retained_loader_rule), "loader retains %s" % retained_loader_rule, failures)
|
||||
for forbidden_token in [
|
||||
"WorkerThreadPool.",
|
||||
"ADTLoader",
|
||||
"RenderBudgetScheduler",
|
||||
"Node3D",
|
||||
"Mesh",
|
||||
"RID",
|
||||
"_tile_states",
|
||||
]:
|
||||
_expect_false(
|
||||
pipeline_source.contains(forbidden_token),
|
||||
"pipeline omits %s ownership" % forbidden_token,
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
_count_occurrences(loader_source, "_adt_water_load_pipeline_state.clear()"),
|
||||
2,
|
||||
"loader retains two clear sites",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_bounded_timing(failures: Array[String]) -> float:
|
||||
var pipeline: RefCounted = PIPELINE_SCRIPT.new()
|
||||
var started_microseconds := Time.get_ticks_usec()
|
||||
for iteration in range(100):
|
||||
for tile_index in range(256):
|
||||
var tile_key := "tile:%d" % tile_index
|
||||
pipeline.call("enqueue_request", tile_key, "res://tile_%d.adt" % tile_index)
|
||||
while int(pipeline.call("pending_request_count")) > 0:
|
||||
var request: Dictionary = pipeline.call("take_next_request")
|
||||
var tile_key := String(request["key"])
|
||||
pipeline.call("remember_active_task", tile_key, tile_key.hash())
|
||||
pipeline.call("publish_result", tile_key, String(request["path"]), {})
|
||||
while pipeline.call("has_result"):
|
||||
var result: Dictionary = pipeline.call("pop_result")
|
||||
pipeline.call("complete_active_task", String(result["key"]))
|
||||
pipeline.call("clear")
|
||||
_expect_equal(
|
||||
int(pipeline.call("total_load_count")),
|
||||
0,
|
||||
"timing cycle %d clears" % iteration,
|
||||
failures
|
||||
)
|
||||
var elapsed_milliseconds := float(Time.get_ticks_usec() - started_microseconds) / 1000.0
|
||||
_expect_true(
|
||||
elapsed_milliseconds < 1000.0,
|
||||
"100 request/task/result cycles remain bounded",
|
||||
failures
|
||||
)
|
||||
return elapsed_milliseconds
|
||||
|
||||
|
||||
func _read_text(path: String, failures: Array[String]) -> String:
|
||||
var file := FileAccess.open(path, FileAccess.READ)
|
||||
if file == null:
|
||||
failures.append("cannot open %s" % path)
|
||||
return ""
|
||||
return file.get_as_text()
|
||||
|
||||
|
||||
func _count_occurrences(text: String, token: String) -> int:
|
||||
return text.split(token).size() - 1
|
||||
|
||||
|
||||
func _expect_equal(
|
||||
actual_value: int,
|
||||
expected_value: int,
|
||||
label: String,
|
||||
failures: Array[String]
|
||||
) -> void:
|
||||
if actual_value != expected_value:
|
||||
failures.append("%s expected %d, got %d" % [label, expected_value, actual_value])
|
||||
|
||||
|
||||
func _expect_string_equal(
|
||||
actual_value: String,
|
||||
expected_value: String,
|
||||
label: String,
|
||||
failures: Array[String]
|
||||
) -> void:
|
||||
if actual_value != expected_value:
|
||||
failures.append("%s expected %s, got %s" % [label, expected_value, actual_value])
|
||||
|
||||
|
||||
func _expect_string_array(
|
||||
actual_values: Array,
|
||||
expected_values: Array,
|
||||
label: String,
|
||||
failures: Array[String]
|
||||
) -> void:
|
||||
if actual_values != expected_values:
|
||||
failures.append("%s expected %s, got %s" % [label, expected_values, actual_values])
|
||||
|
||||
|
||||
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||
if not actual_value:
|
||||
failures.append("%s expected true" % label)
|
||||
|
||||
|
||||
func _expect_false(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||
if actual_value:
|
||||
failures.append("%s expected false" % label)
|
||||
@@ -0,0 +1 @@
|
||||
uid://bb3v38yw47utf
|
||||
@@ -0,0 +1,194 @@
|
||||
extends SceneTree
|
||||
|
||||
## Synthetic main-thread scene, ownership, boundary and timing regression for
|
||||
## ADT water finalization.
|
||||
|
||||
const FINALIZER_SCRIPT := preload("res://src/render/liquid/adt_water_scene_finalizer.gd")
|
||||
const FINALIZER_PATH := "res://src/render/liquid/adt_water_scene_finalizer.gd"
|
||||
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
var failures: Array[String] = []
|
||||
_verify_invalid_and_dry_input(failures)
|
||||
_verify_build_attach_geometry_and_owner(failures)
|
||||
_verify_ownership_boundaries(failures)
|
||||
var elapsed_milliseconds := _verify_bounded_timing(failures)
|
||||
if not failures.is_empty():
|
||||
for failure in failures:
|
||||
push_error("ADT_WATER_SCENE_FINALIZER: %s" % failure)
|
||||
quit(1)
|
||||
return
|
||||
print(
|
||||
"ADT_WATER_SCENE_FINALIZER PASS cases=8 iterations=100 elapsed_ms=%.3f"
|
||||
% elapsed_milliseconds
|
||||
)
|
||||
quit(0)
|
||||
|
||||
|
||||
func _verify_invalid_and_dry_input(failures: Array[String]) -> void:
|
||||
var finalizer: RefCounted = FINALIZER_SCRIPT.new()
|
||||
var tile_root := Node3D.new()
|
||||
_expect_null(
|
||||
finalizer.call("attach_water_scene", {}, Vector3.ZERO, tile_root, null),
|
||||
"empty water data returns null",
|
||||
failures
|
||||
)
|
||||
_expect_equal(tile_root.get_child_count(), 0, "empty data does not mutate tile", failures)
|
||||
_expect_null(
|
||||
finalizer.call("attach_water_scene", _synthetic_water_data(), Vector3.ZERO, null, null),
|
||||
"missing tile root returns null",
|
||||
failures
|
||||
)
|
||||
_expect_null(
|
||||
finalizer.call(
|
||||
"attach_water_scene",
|
||||
{"chunks": [{"origin": Vector3.ZERO, "liquids": []}]},
|
||||
Vector3.ZERO,
|
||||
tile_root,
|
||||
null
|
||||
),
|
||||
"dry parsed ADT returns null",
|
||||
failures
|
||||
)
|
||||
_expect_equal(tile_root.get_child_count(), 0, "dry data does not mutate tile", failures)
|
||||
tile_root.free()
|
||||
|
||||
|
||||
func _verify_build_attach_geometry_and_owner(failures: Array[String]) -> void:
|
||||
var finalizer: RefCounted = FINALIZER_SCRIPT.new()
|
||||
var editor_scene_root := Node3D.new()
|
||||
var tile_root := Node3D.new()
|
||||
get_root().add_child(editor_scene_root)
|
||||
editor_scene_root.add_child(tile_root)
|
||||
|
||||
var tile_origin := Vector3(10.0, 20.0, 30.0)
|
||||
var water_root: Node3D = finalizer.call(
|
||||
"attach_water_scene",
|
||||
_synthetic_water_data(tile_origin),
|
||||
tile_origin,
|
||||
tile_root,
|
||||
editor_scene_root
|
||||
)
|
||||
_expect_not_null(water_root, "synthetic liquid builds a water root", failures)
|
||||
if water_root != null:
|
||||
_expect_true(water_root.get_parent() == tile_root, "water root attached once", failures)
|
||||
_expect_equal(tile_root.get_child_count(), 1, "tile owns one water root", failures)
|
||||
_expect_true(water_root.owner == editor_scene_root, "water root editor owner", failures)
|
||||
_expect_equal(water_root.get_child_count(), 1, "one liquid surface grouped", failures)
|
||||
if water_root.get_child_count() == 1:
|
||||
var liquid_mesh_instance := water_root.get_child(0) as MeshInstance3D
|
||||
_expect_not_null(liquid_mesh_instance, "liquid child is MeshInstance3D", failures)
|
||||
if liquid_mesh_instance != null:
|
||||
_expect_true(
|
||||
liquid_mesh_instance.owner == editor_scene_root,
|
||||
"liquid child editor owner",
|
||||
failures
|
||||
)
|
||||
var liquid_mesh := liquid_mesh_instance.mesh as ArrayMesh
|
||||
_expect_not_null(liquid_mesh, "liquid surface has ArrayMesh", failures)
|
||||
if liquid_mesh != null:
|
||||
_expect_equal(
|
||||
liquid_mesh.surface_get_array_len(0),
|
||||
4,
|
||||
"one enabled liquid cell has four vertices",
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
liquid_mesh.surface_get_array_index_len(0),
|
||||
6,
|
||||
"one enabled liquid cell has six indices",
|
||||
failures
|
||||
)
|
||||
editor_scene_root.free()
|
||||
|
||||
|
||||
func _verify_ownership_boundaries(failures: Array[String]) -> void:
|
||||
var finalizer_source := FileAccess.get_file_as_string(FINALIZER_PATH)
|
||||
var loader_source := FileAccess.get_file_as_string(LOADER_PATH)
|
||||
_expect_true(
|
||||
finalizer_source.contains("ADT_BUILDER_SCRIPT.build_tile_water_scene"),
|
||||
"finalizer retains existing ADTBuilder implementation",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
finalizer_source.contains("tile_root.add_child(water_root)"),
|
||||
"finalizer owns water subtree attachment",
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
loader_source.count("_adt_water_scene_finalizer.attach_water_scene("),
|
||||
2,
|
||||
"both loader water paths delegate finalization",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
loader_source.contains("_builder.build_tile_water_scene"),
|
||||
"loader no longer builds water scenes directly",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
loader_source.contains("state[\"water_loaded\"] = true"),
|
||||
"loader retains water-loaded timing",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
loader_source.contains("WATER_FINALIZE"),
|
||||
"loader retains finalization permit ownership",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_bounded_timing(failures: Array[String]) -> float:
|
||||
var finalizer: RefCounted = FINALIZER_SCRIPT.new()
|
||||
var tile_root := Node3D.new()
|
||||
var started_microseconds := Time.get_ticks_usec()
|
||||
for _iteration in range(100):
|
||||
finalizer.call("attach_water_scene", {}, Vector3.ZERO, tile_root, null)
|
||||
var elapsed_milliseconds := float(Time.get_ticks_usec() - started_microseconds) / 1000.0
|
||||
_expect_true(elapsed_milliseconds < 1000.0, "100 empty attempts under 1 second", failures)
|
||||
_expect_equal(tile_root.get_child_count(), 0, "timing loop creates no nodes", failures)
|
||||
tile_root.free()
|
||||
return elapsed_milliseconds
|
||||
|
||||
|
||||
func _synthetic_water_data(tile_origin: Vector3 = Vector3.ZERO) -> Dictionary:
|
||||
var liquid_mask := PackedByteArray()
|
||||
liquid_mask.resize(64)
|
||||
liquid_mask.fill(0)
|
||||
liquid_mask[0] = 1
|
||||
var liquid_heights := PackedFloat32Array()
|
||||
liquid_heights.resize(81)
|
||||
liquid_heights.fill(tile_origin.y + 5.0)
|
||||
return {
|
||||
"chunks": [{
|
||||
"origin": tile_origin,
|
||||
"liquids": [{
|
||||
"liquid_id": 7,
|
||||
"mask": liquid_mask,
|
||||
"heights": liquid_heights,
|
||||
}],
|
||||
}],
|
||||
}
|
||||
|
||||
|
||||
func _expect_true(condition: bool, label: String, failures: Array[String]) -> void:
|
||||
if not condition:
|
||||
failures.append(label)
|
||||
|
||||
|
||||
func _expect_false(condition: bool, label: String, failures: Array[String]) -> void:
|
||||
_expect_true(not condition, label, failures)
|
||||
|
||||
|
||||
func _expect_null(value: Variant, label: String, failures: Array[String]) -> void:
|
||||
_expect_true(value == null, label, failures)
|
||||
|
||||
|
||||
func _expect_not_null(value: Variant, label: String, failures: Array[String]) -> void:
|
||||
_expect_true(value != null, label, failures)
|
||||
|
||||
|
||||
func _expect_equal(actual: int, expected: int, label: String, failures: Array[String]) -> void:
|
||||
if actual != expected:
|
||||
failures.append("%s expected=%d actual=%d" % [label, expected, actual])
|
||||
@@ -0,0 +1 @@
|
||||
uid://c1gqfpxg7ajsh
|
||||
@@ -0,0 +1,248 @@
|
||||
extends SceneTree
|
||||
|
||||
## Synthetic predicate, memoization, boundary and timing regression for stale
|
||||
## cached M2 runtime mesh rebuild decisions.
|
||||
|
||||
const CLASSIFIER_SCRIPT := preload(
|
||||
"res://src/render/m2/m2_runtime_mesh_rebuild_classifier.gd"
|
||||
)
|
||||
const CLASSIFIER_PATH := "res://src/render/m2/m2_runtime_mesh_rebuild_classifier.gd"
|
||||
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
var failures: Array[String] = []
|
||||
_verify_billboard_decisions(failures)
|
||||
_verify_uv_rotation_decisions(failures)
|
||||
_verify_stage_and_index_boundaries(failures)
|
||||
_verify_memoization_clear_and_diagnostics(failures)
|
||||
_verify_ownership_boundaries(failures)
|
||||
var elapsed_milliseconds := _verify_bounded_timing(failures)
|
||||
if not failures.is_empty():
|
||||
for failure in failures:
|
||||
push_error("M2_RUNTIME_MESH_REBUILD_CLASSIFIER: %s" % failure)
|
||||
quit(1)
|
||||
return
|
||||
print(
|
||||
"M2_RUNTIME_MESH_REBUILD_CLASSIFIER PASS cases=12 iterations=100 elapsed_ms=%.3f"
|
||||
% elapsed_milliseconds
|
||||
)
|
||||
quit(0)
|
||||
|
||||
|
||||
func _verify_billboard_decisions(failures: Array[String]) -> void:
|
||||
_expect_false(_classify("empty", {}), "empty data does not rebuild", failures)
|
||||
_expect_false(
|
||||
_classify("invalid", {"batches": ["invalid", 7, null]}),
|
||||
"non-Dictionary batches skipped",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
_classify("flag", {"batches": [{"has_billboard": true}]}),
|
||||
"billboard flag rebuilds",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
_classify("vertices", {"batches": [{"billboard_vertex_count": 1}]}),
|
||||
"positive billboard vertex count rebuilds",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
_classify("zero_vertices", {"batches": [{"billboard_vertex_count": 0}]}),
|
||||
"zero billboard vertex count does not rebuild",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_uv_rotation_decisions(failures: Array[String]) -> void:
|
||||
_expect_false(
|
||||
_classify("identity", _uv_data([_rotation_transform()])),
|
||||
"identity UV rotation does not rebuild",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
_classify(
|
||||
"rotation",
|
||||
_uv_data([_rotation_transform(Vector4(0.0, 1.0, -1.0, 0.0))])
|
||||
),
|
||||
"non-identity UV rotation rebuilds",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
_classify("positive_speed", _uv_data([_rotation_transform(Vector4(1, 0, 0, 1), 0.000002)])),
|
||||
"positive UV rotation speed rebuilds",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
_classify("negative_speed", _uv_data([_rotation_transform(Vector4(1, 0, 0, 1), -0.000002)])),
|
||||
"negative UV rotation speed rebuilds",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
_classify("epsilon", _uv_data([_rotation_transform(Vector4(1, 0, 0, 1), 0.000001)])),
|
||||
"exact UV rotation epsilon does not rebuild",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_stage_and_index_boundaries(failures: Array[String]) -> void:
|
||||
var fifth_stage_transforms: Array = [
|
||||
_rotation_transform(),
|
||||
_rotation_transform(),
|
||||
_rotation_transform(),
|
||||
_rotation_transform(),
|
||||
_rotation_transform(Vector4(0.0, 1.0, -1.0, 0.0)),
|
||||
]
|
||||
_expect_false(
|
||||
_classify(
|
||||
"fifth_stage",
|
||||
_uv_data(fifth_stage_transforms, PackedInt32Array([0, 1, 2, 3, 4]), 5)
|
||||
),
|
||||
"fifth texture stage remains ignored",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
_classify(
|
||||
"invalid_indices",
|
||||
_uv_data([_rotation_transform(Vector4(0, 1, -1, 0))], PackedInt32Array([-1, 9]), 2)
|
||||
),
|
||||
"invalid transform indices skipped",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
_classify(
|
||||
"invalid_transform",
|
||||
_uv_data(["not-a-transform"], PackedInt32Array([0]), 1)
|
||||
),
|
||||
"non-Dictionary transform uses identity defaults",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_memoization_clear_and_diagnostics(failures: Array[String]) -> void:
|
||||
var classifier: RefCounted = CLASSIFIER_SCRIPT.new()
|
||||
var billboard_data := {"batches": [{"has_billboard": true}]}
|
||||
_expect_true(
|
||||
classifier.call("needs_runtime_mesh_rebuild", "world/tree.m2", billboard_data),
|
||||
"first true decision",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
classifier.call("needs_runtime_mesh_rebuild", "world/tree.m2", {}),
|
||||
"first path decision memoized",
|
||||
failures
|
||||
)
|
||||
classifier.call("needs_runtime_mesh_rebuild", "world/rock.m2", {})
|
||||
_expect_equal(int(classifier.call("cached_path_count")), 2, "cached path count", failures)
|
||||
var snapshot: Dictionary = classifier.call("diagnostic_snapshot")
|
||||
snapshot["world/tree.m2"] = false
|
||||
_expect_true(
|
||||
classifier.call("needs_runtime_mesh_rebuild", "world/tree.m2", {}),
|
||||
"diagnostics detached",
|
||||
failures
|
||||
)
|
||||
classifier.call("clear")
|
||||
_expect_equal(int(classifier.call("cached_path_count")), 0, "clear count", failures)
|
||||
_expect_false(
|
||||
classifier.call("needs_runtime_mesh_rebuild", "world/tree.m2", {}),
|
||||
"clear allows recomputation",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_ownership_boundaries(failures: Array[String]) -> void:
|
||||
var classifier_source := FileAccess.get_file_as_string(CLASSIFIER_PATH)
|
||||
var loader_source := FileAccess.get_file_as_string(LOADER_PATH)
|
||||
_expect_true(
|
||||
loader_source.contains("M2_RUNTIME_MESH_REBUILD_CLASSIFIER_SCRIPT.new()"),
|
||||
"loader composes classifier",
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
loader_source.count("_m2_runtime_mesh_rebuild_classifier.clear()"),
|
||||
2,
|
||||
"loader retains two classifier clear sites",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
loader_source.contains("_m2_runtime_rebuild_required_cache"),
|
||||
"loader removes legacy rebuild cache",
|
||||
failures
|
||||
)
|
||||
for removed_function in [
|
||||
"func _m2_raw_data_needs_runtime_mesh_rebuild",
|
||||
"func _m2_raw_data_has_billboards",
|
||||
"func _m2_raw_data_has_uv_rotation",
|
||||
]:
|
||||
_expect_false(loader_source.contains(removed_function), "loader removes %s" % removed_function, failures)
|
||||
for forbidden_dependency in [
|
||||
"ResourceLoader.",
|
||||
"WorkerThreadPool.",
|
||||
"M2_BUILDER_SCRIPT",
|
||||
"ClassDB.instantiate",
|
||||
"FileAccess.",
|
||||
]:
|
||||
_expect_false(
|
||||
classifier_source.contains(forbidden_dependency),
|
||||
"classifier omits %s dependency" % forbidden_dependency,
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_bounded_timing(failures: Array[String]) -> float:
|
||||
var classifier: RefCounted = CLASSIFIER_SCRIPT.new()
|
||||
var ordinary_data := {"batches": [{"has_billboard": false}]}
|
||||
var started_microseconds := Time.get_ticks_usec()
|
||||
for iteration in range(100):
|
||||
for path_index in range(256):
|
||||
classifier.call(
|
||||
"needs_runtime_mesh_rebuild",
|
||||
"world/model_%d.m2" % path_index,
|
||||
ordinary_data
|
||||
)
|
||||
classifier.call("clear")
|
||||
var elapsed_milliseconds := float(Time.get_ticks_usec() - started_microseconds) / 1000.0
|
||||
_expect_true(elapsed_milliseconds < 1000.0, "100 by 256 classifications under 1 second", failures)
|
||||
return elapsed_milliseconds
|
||||
|
||||
|
||||
func _classify(normalized_path: String, raw_data: Dictionary) -> bool:
|
||||
var classifier: RefCounted = CLASSIFIER_SCRIPT.new()
|
||||
return bool(classifier.call("needs_runtime_mesh_rebuild", normalized_path, raw_data))
|
||||
|
||||
|
||||
func _uv_data(
|
||||
texture_transforms: Array,
|
||||
texture_transform_combos: PackedInt32Array = PackedInt32Array([0]),
|
||||
texture_count: int = 1) -> Dictionary:
|
||||
return {
|
||||
"texture_transforms": texture_transforms,
|
||||
"texture_transform_combos": texture_transform_combos,
|
||||
"batches": [{
|
||||
"texture_count": texture_count,
|
||||
"texture_transform_combo_index": 0,
|
||||
}],
|
||||
}
|
||||
|
||||
|
||||
func _rotation_transform(
|
||||
rotation: Vector4 = Vector4(1.0, 0.0, 0.0, 1.0),
|
||||
rotation_speed: float = 0.0) -> Dictionary:
|
||||
return {
|
||||
"rotation": rotation,
|
||||
"rotation_speed": rotation_speed,
|
||||
}
|
||||
|
||||
|
||||
func _expect_true(condition: bool, label: String, failures: Array[String]) -> void:
|
||||
if not condition:
|
||||
failures.append(label)
|
||||
|
||||
|
||||
func _expect_false(condition: bool, label: String, failures: Array[String]) -> void:
|
||||
_expect_true(not condition, label, failures)
|
||||
|
||||
|
||||
func _expect_equal(actual: int, expected: int, label: String, failures: Array[String]) -> void:
|
||||
if actual != expected:
|
||||
failures.append("%s expected=%d actual=%d" % [label, expected, actual])
|
||||
@@ -0,0 +1 @@
|
||||
uid://cc62iwxjrkte6
|
||||
@@ -38,10 +38,15 @@ func _verify_runtime_cache_ownership() -> void:
|
||||
loader.set("_m2_mesh_cache", {"mesh": ArrayMesh.new()})
|
||||
loader.set("_m2_static_animation_cache", {"static": true})
|
||||
loader.set("_m2_missing_cache", {"missing": true})
|
||||
loader.set("_wmo_render_cache", {"render": Resource.new()})
|
||||
loader.set("_wmo_scene_resource_cache", {"scene": PackedScene.new()})
|
||||
loader.set("_wmo_render_missing_cache", {"missing": true})
|
||||
loader.set("_wmo_scene_cache_missing", {"missing": true})
|
||||
var wmo_render_cache_state: RefCounted = loader.get("_wmo_render_resource_cache_state")
|
||||
wmo_render_cache_state.call("remember_request", "render", "res://render.res")
|
||||
wmo_render_cache_state.call("complete_request_with_resource", "render", Resource.new())
|
||||
wmo_render_cache_state.call("remember_request", "missing", "res://missing.res")
|
||||
wmo_render_cache_state.call("complete_request_as_missing", "missing")
|
||||
var wmo_scene_cache_state: RefCounted = loader.get("_wmo_scene_resource_cache_state")
|
||||
wmo_scene_cache_state.call("remember_request", "scene", "res://scene.tscn")
|
||||
wmo_scene_cache_state.call("complete_request_with_scene", "scene", PackedScene.new())
|
||||
wmo_scene_cache_state.call("mark_missing", "missing")
|
||||
loader.set("_wmo_missing_cache", {"missing": true})
|
||||
loader.set("_shared_tex_cache", {"texture": ImageTexture.new()})
|
||||
|
||||
@@ -57,15 +62,30 @@ func _verify_runtime_cache_ownership() -> void:
|
||||
"_m2_mesh_cache",
|
||||
"_m2_static_animation_cache",
|
||||
"_m2_missing_cache",
|
||||
"_wmo_render_cache",
|
||||
"_wmo_scene_resource_cache",
|
||||
"_wmo_render_missing_cache",
|
||||
"_wmo_scene_cache_missing",
|
||||
"_wmo_missing_cache",
|
||||
"_shared_tex_cache",
|
||||
]:
|
||||
var cache: Dictionary = loader.get(cache_name)
|
||||
_expect(cache.is_empty(), "%s should be empty after shutdown" % cache_name)
|
||||
var wmo_render_snapshot: Dictionary = wmo_render_cache_state.call("diagnostic_snapshot")
|
||||
_expect(
|
||||
(wmo_render_snapshot["resource_paths"] as Array).is_empty(),
|
||||
"WMO render Resources should be empty after shutdown"
|
||||
)
|
||||
_expect(
|
||||
(wmo_render_snapshot["missing_paths"] as Array).is_empty(),
|
||||
"WMO render negative cache should be empty after shutdown"
|
||||
)
|
||||
_expect(
|
||||
(wmo_render_snapshot["request_paths"] as Array).is_empty(),
|
||||
"WMO render requests should be empty after shutdown"
|
||||
)
|
||||
var wmo_scene_snapshot: Dictionary = wmo_scene_cache_state.call("diagnostic_snapshot")
|
||||
for state_key in ["scene_paths", "missing_paths", "request_paths"]:
|
||||
_expect(
|
||||
(wmo_scene_snapshot[state_key] as Array).is_empty(),
|
||||
"WMO scene %s should be empty after shutdown" % state_key
|
||||
)
|
||||
|
||||
loader.free()
|
||||
|
||||
|
||||
@@ -0,0 +1,205 @@
|
||||
extends SceneTree
|
||||
|
||||
## Asset-free lifecycle, ordering, ownership and timing regression for WMO jobs.
|
||||
|
||||
const QUEUE_SCRIPT := preload("res://src/render/wmo/wmo_render_build_queue.gd")
|
||||
const QUEUE_PATH := "res://src/render/wmo/wmo_render_build_queue.gd"
|
||||
const JOB_PATH := "res://src/render/wmo/wmo_render_build_job.gd"
|
||||
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
var failures: Array[String] = []
|
||||
_verify_invalid_and_fifo_jobs(failures)
|
||||
_verify_cursor_adoption(failures)
|
||||
_verify_duplicate_and_stale_key_behavior(failures)
|
||||
_verify_cancel_clear_and_engine_lifetime(failures)
|
||||
_verify_detached_sorted_diagnostics(failures)
|
||||
_verify_loader_and_engine_lifetime_boundaries(failures)
|
||||
var elapsed_milliseconds := _verify_bounded_timing(failures)
|
||||
if not failures.is_empty():
|
||||
for failure in failures:
|
||||
push_error("WMO_RENDER_BUILD_QUEUE: %s" % failure)
|
||||
quit(1)
|
||||
return
|
||||
print(
|
||||
"WMO_RENDER_BUILD_QUEUE PASS cases=11 iterations=100 elapsed_ms=%.3f"
|
||||
% elapsed_milliseconds
|
||||
)
|
||||
quit(0)
|
||||
|
||||
|
||||
func _verify_invalid_and_fifo_jobs(failures: Array[String]) -> void:
|
||||
var queue: RefCounted = QUEUE_SCRIPT.new()
|
||||
var root := Node3D.new()
|
||||
var render_resource := Resource.new()
|
||||
_expect_false(queue.call("enqueue", "", root, render_resource), "empty key rejected", failures)
|
||||
_expect_false(queue.call("enqueue", "uid:1", null, render_resource), "null root rejected", failures)
|
||||
_expect_false(queue.call("enqueue", "uid:1", root, null), "null resource rejected", failures)
|
||||
_expect_true(queue.call("enqueue", "uid:2", root, render_resource), "first enqueue", failures)
|
||||
_expect_true(queue.call("enqueue", "uid:3", root, render_resource), "second enqueue", failures)
|
||||
_expect_string_equal(String(queue.call("front_key")), "uid:2", "FIFO front", failures)
|
||||
_expect_equal(int(queue.call("pending_count")), 2, "FIFO pending count", failures)
|
||||
_expect_equal(int(queue.call("active_job_count")), 2, "FIFO active count", failures)
|
||||
var first_job: RefCounted = queue.call("job_for", "uid:2")
|
||||
_expect_string_equal(String(first_job.call("placement_key")), "uid:2", "typed job key", failures)
|
||||
_expect_true(first_job.call("root") == root, "job retains root", failures)
|
||||
_expect_true(first_job.call("render_resource") == render_resource, "job retains resource", failures)
|
||||
queue.call("clear")
|
||||
root.free()
|
||||
|
||||
|
||||
func _verify_cursor_adoption(failures: Array[String]) -> void:
|
||||
var queue: RefCounted = QUEUE_SCRIPT.new()
|
||||
var root := Node3D.new()
|
||||
queue.call("enqueue", "uid:4", root, Resource.new())
|
||||
var job: RefCounted = queue.call("job_for", "uid:4")
|
||||
_expect_equal(int(job.call("mesh_index")), 0, "initial mesh cursor", failures)
|
||||
_expect_equal(int(job.call("multimesh_index")), 0, "initial multimesh cursor", failures)
|
||||
job.call("adopt_cursors", 7, 3)
|
||||
_expect_equal(int(job.call("mesh_index")), 7, "adopted mesh cursor", failures)
|
||||
_expect_equal(int(job.call("multimesh_index")), 3, "adopted multimesh cursor", failures)
|
||||
queue.call("clear")
|
||||
root.free()
|
||||
|
||||
|
||||
func _verify_duplicate_and_stale_key_behavior(failures: Array[String]) -> void:
|
||||
var queue: RefCounted = QUEUE_SCRIPT.new()
|
||||
var first_root := Node3D.new()
|
||||
var second_root := Node3D.new()
|
||||
queue.call("enqueue", "uid:5", first_root, Resource.new())
|
||||
queue.call("enqueue", "uid:5", second_root, Resource.new())
|
||||
_expect_equal(int(queue.call("pending_count")), 2, "duplicate keys append", failures)
|
||||
_expect_equal(int(queue.call("active_job_count")), 1, "duplicate job replaces", failures)
|
||||
var replacement_job: RefCounted = queue.call("job_for", "uid:5")
|
||||
_expect_true(replacement_job.call("root") == second_root, "duplicate latest job wins", failures)
|
||||
_expect_true(queue.call("cancel", "uid:5"), "duplicate cancel finds job", failures)
|
||||
_expect_equal(int(queue.call("pending_count")), 1, "cancel erases first duplicate key", failures)
|
||||
_expect_true(queue.call("job_for", "uid:5") == null, "remaining duplicate key is stale", failures)
|
||||
_expect_string_equal(String(queue.call("pop_front")), "uid:5", "stale front pop", failures)
|
||||
_expect_false(queue.call("has_pending"), "stale queue drained", failures)
|
||||
first_root.free()
|
||||
second_root.free()
|
||||
|
||||
|
||||
func _verify_cancel_clear_and_engine_lifetime(failures: Array[String]) -> void:
|
||||
var queue: RefCounted = QUEUE_SCRIPT.new()
|
||||
var root := Node3D.new()
|
||||
queue.call("enqueue", "uid:6", root, Resource.new())
|
||||
_expect_false(queue.call("cancel", "uid:missing"), "unknown cancel", failures)
|
||||
_expect_true(is_instance_valid(root), "unknown cancel keeps root valid", failures)
|
||||
queue.call("clear")
|
||||
queue.call("clear")
|
||||
_expect_equal(int(queue.call("pending_count")), 0, "clear idempotent", failures)
|
||||
_expect_true(is_instance_valid(root), "clear does not free root", failures)
|
||||
root.free()
|
||||
|
||||
|
||||
func _verify_detached_sorted_diagnostics(failures: Array[String]) -> void:
|
||||
var queue: RefCounted = QUEUE_SCRIPT.new()
|
||||
var root := Node3D.new()
|
||||
queue.call("enqueue", "uid:20", root, Resource.new())
|
||||
queue.call("enqueue", "uid:10", root, Resource.new())
|
||||
var snapshot: Dictionary = queue.call("diagnostic_snapshot")
|
||||
_expect_string_array(
|
||||
snapshot["queued_placement_keys"],
|
||||
["uid:20", "uid:10"],
|
||||
"diagnostic queue order",
|
||||
failures
|
||||
)
|
||||
var jobs: Array = snapshot["jobs"]
|
||||
_expect_string_equal(String(jobs[0]["placement_key"]), "uid:10", "diagnostic job sort", failures)
|
||||
(snapshot["queued_placement_keys"] as Array).append("mutated")
|
||||
jobs[0]["mesh_index"] = 99
|
||||
var fresh_snapshot: Dictionary = queue.call("diagnostic_snapshot")
|
||||
_expect_string_array(
|
||||
fresh_snapshot["queued_placement_keys"],
|
||||
["uid:20", "uid:10"],
|
||||
"diagnostic queue detached",
|
||||
failures
|
||||
)
|
||||
_expect_equal(int((fresh_snapshot["jobs"] as Array)[0]["mesh_index"]), 0, "job diagnostic detached", failures)
|
||||
queue.call("clear")
|
||||
root.free()
|
||||
|
||||
|
||||
func _verify_loader_and_engine_lifetime_boundaries(failures: Array[String]) -> void:
|
||||
var loader_source := _read_text(LOADER_PATH, failures)
|
||||
var queue_source := _read_text(QUEUE_PATH, failures)
|
||||
var job_source := _read_text(JOB_PATH, failures)
|
||||
_expect_true(
|
||||
loader_source.contains("WMO_RENDER_BUILD_QUEUE_SCRIPT.new()"),
|
||||
"loader composes queue",
|
||||
failures
|
||||
)
|
||||
_expect_true(loader_source.contains("_wmo_render_build_queue.enqueue("), "loader delegates enqueue", failures)
|
||||
_expect_true(loader_source.contains("_wmo_render_build_queue.has_job("), "loader checks stale keys", failures)
|
||||
_expect_true(loader_source.contains("_wmo_render_build_queue.root_for("), "loader borrows root", failures)
|
||||
_expect_true(loader_source.contains("_wmo_render_build_queue.render_resource_for("), "loader borrows resource", failures)
|
||||
_expect_true(loader_source.contains("_wmo_render_build_queue.adopt_cursors("), "loader delegates cursors", failures)
|
||||
_expect_true(loader_source.contains("_wmo_render_build_queue.cancel("), "loader delegates cancel", failures)
|
||||
_expect_true(loader_source.contains("_wmo_render_build_queue.clear()"), "loader delegates clear", failures)
|
||||
_expect_false(loader_source.contains("var _wmo_render_build_jobs"), "legacy job dictionary removed", failures)
|
||||
_expect_true(
|
||||
loader_source.contains("MeshInstance3D.new()")
|
||||
and loader_source.contains("MultiMeshInstance3D.new()")
|
||||
and loader_source.contains("try_consume_permit("),
|
||||
"loader retains materialization and permits",
|
||||
failures
|
||||
)
|
||||
for forbidden_token in ["queue_free", "RenderingServer", "RID", "MeshInstance3D", "MultiMeshInstance3D", "FileAccess", "Thread", "Mutex"]:
|
||||
_expect_false(
|
||||
queue_source.contains(forbidden_token) or job_source.contains(forbidden_token),
|
||||
"queue/job omit %s ownership" % forbidden_token,
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_bounded_timing(failures: Array[String]) -> float:
|
||||
var queue: RefCounted = QUEUE_SCRIPT.new()
|
||||
var root := Node3D.new()
|
||||
var render_resource := Resource.new()
|
||||
var started_microseconds := Time.get_ticks_usec()
|
||||
for _iteration in range(100):
|
||||
for job_index in range(256):
|
||||
queue.call("enqueue", "uid:%d" % job_index, root, render_resource)
|
||||
for job_index in range(256):
|
||||
queue.call("cancel", "uid:%d" % job_index)
|
||||
_expect_equal(int(queue.call("pending_count")), 0, "timing cycle drains", failures)
|
||||
var elapsed_milliseconds := float(Time.get_ticks_usec() - started_microseconds) / 1000.0
|
||||
_expect_true(elapsed_milliseconds < 1000.0, "100 queue cycles remain bounded", failures)
|
||||
root.free()
|
||||
return elapsed_milliseconds
|
||||
|
||||
|
||||
func _read_text(path: String, failures: Array[String]) -> String:
|
||||
var file := FileAccess.open(path, FileAccess.READ)
|
||||
if file == null:
|
||||
failures.append("cannot open %s" % path)
|
||||
return ""
|
||||
return file.get_as_text()
|
||||
|
||||
|
||||
func _expect_equal(actual_value: int, expected_value: int, label: String, failures: Array[String]) -> void:
|
||||
if actual_value != expected_value:
|
||||
failures.append("%s expected %d, got %d" % [label, expected_value, actual_value])
|
||||
|
||||
|
||||
func _expect_string_equal(actual_value: String, expected_value: String, label: String, failures: Array[String]) -> void:
|
||||
if actual_value != expected_value:
|
||||
failures.append("%s expected %s, got %s" % [label, expected_value, actual_value])
|
||||
|
||||
|
||||
func _expect_string_array(actual_values: Array, expected_values: Array, label: String, failures: Array[String]) -> void:
|
||||
if actual_values != expected_values:
|
||||
failures.append("%s expected %s, got %s" % [label, expected_values, actual_values])
|
||||
|
||||
|
||||
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||
if not actual_value:
|
||||
failures.append("%s expected true" % label)
|
||||
|
||||
|
||||
func _expect_false(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||
if actual_value:
|
||||
failures.append("%s expected false" % label)
|
||||
@@ -0,0 +1 @@
|
||||
uid://s6bsyt6bv1uq
|
||||
@@ -0,0 +1,335 @@
|
||||
extends SceneTree
|
||||
|
||||
## Asset-free lifecycle, ownership, dependency and timing regression for the
|
||||
## lightweight-WMO render Resource cache state.
|
||||
|
||||
const CACHE_STATE_SCRIPT := preload(
|
||||
"res://src/render/wmo/wmo_render_resource_cache_state.gd"
|
||||
)
|
||||
const CACHE_STATE_PATH := "res://src/render/wmo/wmo_render_resource_cache_state.gd"
|
||||
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
var failures: Array[String] = []
|
||||
_verify_invalid_and_request_state(failures)
|
||||
_verify_validated_resource_completion(failures)
|
||||
_verify_missing_completion_and_exclusivity(failures)
|
||||
_verify_transient_and_full_clear(failures)
|
||||
_verify_detached_sorted_diagnostics(failures)
|
||||
_verify_ownership_boundaries(failures)
|
||||
var elapsed_milliseconds := _verify_bounded_timing(failures)
|
||||
if not failures.is_empty():
|
||||
for failure in failures:
|
||||
push_error("WMO_RENDER_RESOURCE_CACHE_STATE: %s" % failure)
|
||||
quit(1)
|
||||
return
|
||||
print(
|
||||
"WMO_RENDER_RESOURCE_CACHE_STATE PASS cases=10 iterations=100 elapsed_ms=%.3f"
|
||||
% elapsed_milliseconds
|
||||
)
|
||||
quit(0)
|
||||
|
||||
|
||||
func _verify_invalid_and_request_state(failures: Array[String]) -> void:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
_expect_false(
|
||||
cache_state.call("remember_request", "", "res://cache.res"),
|
||||
"empty normalized path rejected",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("remember_request", "world/a.wmo", ""),
|
||||
"empty cache path rejected",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("remember_request", "world/a.wmo", "res://cache/a.res"),
|
||||
"valid request accepted",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("has_request", "world/a.wmo"),
|
||||
"pending request observable",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("remember_request", "world/a.wmo", "res://cache/other.res"),
|
||||
"duplicate request rejected",
|
||||
failures
|
||||
)
|
||||
var request_snapshot: Dictionary = cache_state.call("request_paths_snapshot")
|
||||
_expect_string_equal(
|
||||
String(request_snapshot.get("world/a.wmo", "")),
|
||||
"res://cache/a.res",
|
||||
"request cache path preserved",
|
||||
failures
|
||||
)
|
||||
request_snapshot.clear()
|
||||
_expect_true(
|
||||
cache_state.call("has_request", "world/a.wmo"),
|
||||
"request snapshot detached",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_validated_resource_completion(failures: Array[String]) -> void:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
var validated_resource := Resource.new()
|
||||
cache_state.call("remember_request", "world/b.wmo", "res://cache/b.res")
|
||||
_expect_false(
|
||||
cache_state.call("complete_request_with_resource", "world/b.wmo", null),
|
||||
"null completion rejected",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call(
|
||||
"complete_request_with_resource",
|
||||
"world/b.wmo",
|
||||
validated_resource
|
||||
),
|
||||
"validated Resource completes request",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("has_request", "world/b.wmo"),
|
||||
"successful completion removes request",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("contains_resource", "world/b.wmo"),
|
||||
"successful completion cached",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("resource_for", "world/b.wmo") == validated_resource,
|
||||
"cached Resource identity preserved",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("remember_request", "world/b.wmo", "res://cache/b2.res"),
|
||||
"cached path rejects request",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_missing_completion_and_exclusivity(failures: Array[String]) -> void:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
_expect_false(
|
||||
cache_state.call("complete_request_as_missing", "world/unknown.wmo"),
|
||||
"unknown completion rejected",
|
||||
failures
|
||||
)
|
||||
cache_state.call("remember_request", "world/missing.wmo", "res://cache/missing.res")
|
||||
_expect_true(
|
||||
cache_state.call("complete_request_as_missing", "world/missing.wmo"),
|
||||
"failed request completes as missing",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("is_missing", "world/missing.wmo"),
|
||||
"negative cache observable",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("has_request", "world/missing.wmo"),
|
||||
"missing completion removes request",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call(
|
||||
"remember_request",
|
||||
"world/missing.wmo",
|
||||
"res://cache/retry.res"
|
||||
),
|
||||
"negative cache rejects request",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_transient_and_full_clear(failures: Array[String]) -> void:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
var retained_resource := Resource.new()
|
||||
cache_state.call("remember_request", "world/retained.wmo", "res://cache/retained.res")
|
||||
cache_state.call(
|
||||
"complete_request_with_resource",
|
||||
"world/retained.wmo",
|
||||
retained_resource
|
||||
)
|
||||
cache_state.call("remember_request", "world/pending.wmo", "res://cache/pending.res")
|
||||
cache_state.call("remember_request", "world/missing.wmo", "res://cache/missing.res")
|
||||
cache_state.call("complete_request_as_missing", "world/missing.wmo")
|
||||
cache_state.call("clear_transient_state")
|
||||
_expect_true(
|
||||
cache_state.call("resource_for", "world/retained.wmo") == retained_resource,
|
||||
"transient clear retains validated Resource",
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
int(cache_state.call("pending_request_count")),
|
||||
0,
|
||||
"transient clear removes requests",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("is_missing", "world/missing.wmo"),
|
||||
"transient clear removes negative cache",
|
||||
failures
|
||||
)
|
||||
cache_state.call("clear_all")
|
||||
cache_state.call("clear_all")
|
||||
_expect_false(
|
||||
cache_state.call("contains_resource", "world/retained.wmo"),
|
||||
"full clear idempotently releases Resource",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_detached_sorted_diagnostics(failures: Array[String]) -> void:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
for normalized_path in ["world/z.wmo", "world/a.wmo"]:
|
||||
cache_state.call("remember_request", normalized_path, "res://cache/%s.res" % normalized_path)
|
||||
var snapshot: Dictionary = cache_state.call("diagnostic_snapshot")
|
||||
_expect_string_array(
|
||||
snapshot["request_paths"],
|
||||
["world/a.wmo", "world/z.wmo"],
|
||||
"request diagnostics sorted",
|
||||
failures
|
||||
)
|
||||
(snapshot["request_paths"] as Array).clear()
|
||||
var fresh_snapshot: Dictionary = cache_state.call("diagnostic_snapshot")
|
||||
_expect_equal(
|
||||
(fresh_snapshot["request_paths"] as Array).size(),
|
||||
2,
|
||||
"diagnostics detached",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_ownership_boundaries(failures: Array[String]) -> void:
|
||||
var loader_source := _read_text(LOADER_PATH, failures)
|
||||
var cache_state_source := _read_text(CACHE_STATE_PATH, failures)
|
||||
_expect_true(
|
||||
loader_source.contains("WMO_RENDER_RESOURCE_CACHE_STATE_SCRIPT.new()"),
|
||||
"loader composes cache state",
|
||||
failures
|
||||
)
|
||||
for legacy_field in [
|
||||
"var _wmo_render_cache:",
|
||||
"var _wmo_render_missing_cache:",
|
||||
"var _wmo_render_load_requests:",
|
||||
]:
|
||||
_expect_false(
|
||||
loader_source.contains(legacy_field),
|
||||
"loader removes %s" % legacy_field,
|
||||
failures
|
||||
)
|
||||
for loader_owned_token in [
|
||||
"ResourceLoader.",
|
||||
"FileAccess.",
|
||||
"WMO_STREAMING_SCRIPT",
|
||||
"format_version",
|
||||
"Node3D",
|
||||
"RID",
|
||||
"Thread",
|
||||
"Mutex",
|
||||
"Semaphore",
|
||||
]:
|
||||
_expect_false(
|
||||
cache_state_source.contains(loader_owned_token),
|
||||
"cache state omits %s dependency" % loader_owned_token,
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
loader_source.contains("resource.get_script() == WMO_STREAMING_SCRIPT"),
|
||||
"loader retains script validation",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
loader_source.contains("WMO_STREAMING_SCRIPT.FORMAT_VERSION"),
|
||||
"loader retains cache format validation",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_bounded_timing(failures: Array[String]) -> float:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
var started_microseconds := Time.get_ticks_usec()
|
||||
for iteration in range(100):
|
||||
for resource_index in range(256):
|
||||
var normalized_path := "world/object_%d.wmo" % resource_index
|
||||
cache_state.call(
|
||||
"remember_request",
|
||||
normalized_path,
|
||||
"res://cache/object_%d.res" % resource_index
|
||||
)
|
||||
if resource_index % 2 == 0:
|
||||
cache_state.call(
|
||||
"complete_request_with_resource",
|
||||
normalized_path,
|
||||
Resource.new()
|
||||
)
|
||||
else:
|
||||
cache_state.call("complete_request_as_missing", normalized_path)
|
||||
cache_state.call("clear_all")
|
||||
_expect_equal(
|
||||
int(cache_state.call("pending_request_count")),
|
||||
0,
|
||||
"timing cycle %d clears" % iteration,
|
||||
failures
|
||||
)
|
||||
var elapsed_milliseconds := float(Time.get_ticks_usec() - started_microseconds) / 1000.0
|
||||
_expect_true(
|
||||
elapsed_milliseconds < 1000.0,
|
||||
"100 resource/request cycles remain bounded",
|
||||
failures
|
||||
)
|
||||
return elapsed_milliseconds
|
||||
|
||||
|
||||
func _read_text(path: String, failures: Array[String]) -> String:
|
||||
var file := FileAccess.open(path, FileAccess.READ)
|
||||
if file == null:
|
||||
failures.append("cannot open %s" % path)
|
||||
return ""
|
||||
return file.get_as_text()
|
||||
|
||||
|
||||
func _expect_equal(
|
||||
actual_value: int,
|
||||
expected_value: int,
|
||||
label: String,
|
||||
failures: Array[String]
|
||||
) -> void:
|
||||
if actual_value != expected_value:
|
||||
failures.append("%s expected %d, got %d" % [label, expected_value, actual_value])
|
||||
|
||||
|
||||
func _expect_string_equal(
|
||||
actual_value: String,
|
||||
expected_value: String,
|
||||
label: String,
|
||||
failures: Array[String]
|
||||
) -> void:
|
||||
if actual_value != expected_value:
|
||||
failures.append("%s expected %s, got %s" % [label, expected_value, actual_value])
|
||||
|
||||
|
||||
func _expect_string_array(
|
||||
actual_values: Array,
|
||||
expected_values: Array,
|
||||
label: String,
|
||||
failures: Array[String]
|
||||
) -> void:
|
||||
if actual_values != expected_values:
|
||||
failures.append("%s expected %s, got %s" % [label, expected_values, actual_values])
|
||||
|
||||
|
||||
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||
if not actual_value:
|
||||
failures.append("%s expected true" % label)
|
||||
|
||||
|
||||
func _expect_false(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||
if actual_value:
|
||||
failures.append("%s expected false" % label)
|
||||
@@ -0,0 +1 @@
|
||||
uid://b5kuqdm8au7o1
|
||||
@@ -0,0 +1,363 @@
|
||||
extends SceneTree
|
||||
|
||||
## Asset-free state, ownership, dependency and timing regression for cached WMO scenes.
|
||||
|
||||
const CACHE_STATE_SCRIPT := preload(
|
||||
"res://src/render/wmo/wmo_scene_resource_cache_state.gd"
|
||||
)
|
||||
const CACHE_STATE_PATH := "res://src/render/wmo/wmo_scene_resource_cache_state.gd"
|
||||
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
var failures: Array[String] = []
|
||||
_verify_invalid_and_request_state(failures)
|
||||
_verify_direct_missing_and_exclusivity(failures)
|
||||
_verify_validated_scene_completion(failures)
|
||||
_verify_failed_request_completion(failures)
|
||||
_verify_transient_and_full_clear(failures)
|
||||
_verify_detached_sorted_diagnostics(failures)
|
||||
_verify_ownership_boundaries(failures)
|
||||
var elapsed_milliseconds := _verify_bounded_timing(failures)
|
||||
if not failures.is_empty():
|
||||
for failure in failures:
|
||||
push_error("WMO_SCENE_RESOURCE_CACHE_STATE: %s" % failure)
|
||||
quit(1)
|
||||
return
|
||||
print(
|
||||
"WMO_SCENE_RESOURCE_CACHE_STATE PASS cases=11 iterations=100 elapsed_ms=%.3f"
|
||||
% elapsed_milliseconds
|
||||
)
|
||||
quit(0)
|
||||
|
||||
|
||||
func _verify_invalid_and_request_state(failures: Array[String]) -> void:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
_expect_false(
|
||||
cache_state.call("remember_request", "", "res://cache/a.tscn"),
|
||||
"empty normalized path rejected",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("remember_request", "world/a.wmo", ""),
|
||||
"empty cache path rejected",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("remember_request", "world/a.wmo", "res://cache/a.tscn"),
|
||||
"valid request accepted",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("has_request", "world/a.wmo"),
|
||||
"pending request observable",
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
int(cache_state.call("pending_request_count")),
|
||||
1,
|
||||
"pending request count",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("remember_request", "world/a.wmo", "res://cache/other.tscn"),
|
||||
"duplicate request rejected",
|
||||
failures
|
||||
)
|
||||
var request_snapshot: Dictionary = cache_state.call("request_paths_snapshot")
|
||||
_expect_string_equal(
|
||||
String(request_snapshot.get("world/a.wmo", "")),
|
||||
"res://cache/a.tscn",
|
||||
"request cache path preserved",
|
||||
failures
|
||||
)
|
||||
request_snapshot.clear()
|
||||
_expect_true(
|
||||
cache_state.call("has_request", "world/a.wmo"),
|
||||
"request snapshot detached",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_direct_missing_and_exclusivity(failures: Array[String]) -> void:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
_expect_false(cache_state.call("mark_missing", ""), "empty missing rejected", failures)
|
||||
_expect_true(
|
||||
cache_state.call("mark_missing", "world/missing.wmo"),
|
||||
"direct missing accepted",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("is_missing", "world/missing.wmo"),
|
||||
"direct missing observable",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("mark_missing", "world/missing.wmo"),
|
||||
"duplicate missing rejected",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call(
|
||||
"remember_request",
|
||||
"world/missing.wmo",
|
||||
"res://cache/retry.tscn"
|
||||
),
|
||||
"missing path rejects request",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_validated_scene_completion(failures: Array[String]) -> void:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
var validated_scene := PackedScene.new()
|
||||
cache_state.call("remember_request", "world/b.wmo", "res://cache/b.tscn")
|
||||
_expect_false(
|
||||
cache_state.call("complete_request_with_scene", "world/b.wmo", null),
|
||||
"null completion rejected",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("complete_request_with_scene", "world/b.wmo", validated_scene),
|
||||
"validated PackedScene completes request",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("has_request", "world/b.wmo"),
|
||||
"successful completion removes request",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("contains_scene", "world/b.wmo"),
|
||||
"successful completion cached",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("scene_for", "world/b.wmo") == validated_scene,
|
||||
"cached PackedScene identity preserved",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("mark_missing", "world/b.wmo"),
|
||||
"cached scene rejects missing state",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_failed_request_completion(failures: Array[String]) -> void:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
_expect_false(
|
||||
cache_state.call("complete_request_as_missing", "world/unknown.wmo"),
|
||||
"unknown request completion rejected",
|
||||
failures
|
||||
)
|
||||
cache_state.call("remember_request", "world/failed.wmo", "res://cache/failed.tscn")
|
||||
_expect_true(
|
||||
cache_state.call("complete_request_as_missing", "world/failed.wmo"),
|
||||
"failed request completes as missing",
|
||||
failures
|
||||
)
|
||||
_expect_true(
|
||||
cache_state.call("is_missing", "world/failed.wmo"),
|
||||
"failed request negative-cached",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("has_request", "world/failed.wmo"),
|
||||
"failed completion removes request",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_transient_and_full_clear(failures: Array[String]) -> void:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
var retained_scene := PackedScene.new()
|
||||
cache_state.call("remember_request", "world/retained.wmo", "res://retained.tscn")
|
||||
cache_state.call("complete_request_with_scene", "world/retained.wmo", retained_scene)
|
||||
cache_state.call("remember_request", "world/pending.wmo", "res://pending.tscn")
|
||||
cache_state.call("mark_missing", "world/missing.wmo")
|
||||
cache_state.call("clear_transient_state")
|
||||
_expect_true(
|
||||
cache_state.call("scene_for", "world/retained.wmo") == retained_scene,
|
||||
"transient clear retains PackedScene",
|
||||
failures
|
||||
)
|
||||
_expect_equal(
|
||||
int(cache_state.call("pending_request_count")),
|
||||
0,
|
||||
"transient clear removes requests",
|
||||
failures
|
||||
)
|
||||
_expect_false(
|
||||
cache_state.call("is_missing", "world/missing.wmo"),
|
||||
"transient clear removes missing state",
|
||||
failures
|
||||
)
|
||||
cache_state.call("clear_all")
|
||||
cache_state.call("clear_all")
|
||||
_expect_false(
|
||||
cache_state.call("contains_scene", "world/retained.wmo"),
|
||||
"full clear idempotently releases PackedScene",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_detached_sorted_diagnostics(failures: Array[String]) -> void:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
cache_state.call("remember_request", "world/z.wmo", "res://z.tscn")
|
||||
cache_state.call("remember_request", "world/a.wmo", "res://a.tscn")
|
||||
cache_state.call("mark_missing", "world/m.wmo")
|
||||
var snapshot: Dictionary = cache_state.call("diagnostic_snapshot")
|
||||
_expect_string_array(
|
||||
snapshot["request_paths"],
|
||||
["world/a.wmo", "world/z.wmo"],
|
||||
"request diagnostics sorted",
|
||||
failures
|
||||
)
|
||||
_expect_string_array(
|
||||
snapshot["missing_paths"],
|
||||
["world/m.wmo"],
|
||||
"missing diagnostics",
|
||||
failures
|
||||
)
|
||||
(snapshot["request_paths"] as Array).clear()
|
||||
var fresh_snapshot: Dictionary = cache_state.call("diagnostic_snapshot")
|
||||
_expect_equal(
|
||||
(fresh_snapshot["request_paths"] as Array).size(),
|
||||
2,
|
||||
"diagnostics detached",
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_ownership_boundaries(failures: Array[String]) -> void:
|
||||
var loader_source := _read_text(LOADER_PATH, failures)
|
||||
var cache_state_source := _read_text(CACHE_STATE_PATH, failures)
|
||||
_expect_true(
|
||||
loader_source.contains("WMO_SCENE_RESOURCE_CACHE_STATE_SCRIPT.new()"),
|
||||
"loader composes scene cache state",
|
||||
failures
|
||||
)
|
||||
for legacy_field in [
|
||||
"var _wmo_scene_resource_cache:",
|
||||
"var _wmo_scene_cache_missing:",
|
||||
"var _wmo_scene_load_requests:",
|
||||
]:
|
||||
_expect_false(
|
||||
loader_source.contains(legacy_field),
|
||||
"loader removes %s" % legacy_field,
|
||||
failures
|
||||
)
|
||||
for loader_owned_token in [
|
||||
"ResourceLoader.",
|
||||
"FileAccess.",
|
||||
"WMO_BUILDER_SCRIPT",
|
||||
"instantiate()",
|
||||
"Node3D",
|
||||
"RID",
|
||||
"Mutex",
|
||||
"Semaphore",
|
||||
]:
|
||||
_expect_false(
|
||||
cache_state_source.contains(loader_owned_token),
|
||||
"scene cache state omits %s dependency" % loader_owned_token,
|
||||
failures
|
||||
)
|
||||
for retained_loader_rule in [
|
||||
"wmo_max_runtime_scene_mb",
|
||||
"_get_resource_file_size(cache_path)",
|
||||
"_is_wmo_scene_cache_current(resource as PackedScene)",
|
||||
"scene.instantiate() as Node3D",
|
||||
"WMO_BUILDER_SCRIPT.is_scene_cache_current(node)",
|
||||
]:
|
||||
_expect_true(
|
||||
loader_source.contains(retained_loader_rule),
|
||||
"loader retains %s" % retained_loader_rule,
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_bounded_timing(failures: Array[String]) -> float:
|
||||
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
|
||||
var started_microseconds := Time.get_ticks_usec()
|
||||
for iteration in range(100):
|
||||
for scene_index in range(256):
|
||||
var normalized_path := "world/object_%d.wmo" % scene_index
|
||||
if scene_index % 3 == 0:
|
||||
cache_state.call("mark_missing", normalized_path)
|
||||
else:
|
||||
cache_state.call(
|
||||
"remember_request",
|
||||
normalized_path,
|
||||
"res://cache/object_%d.tscn" % scene_index
|
||||
)
|
||||
if scene_index % 2 == 0:
|
||||
cache_state.call(
|
||||
"complete_request_with_scene",
|
||||
normalized_path,
|
||||
PackedScene.new()
|
||||
)
|
||||
else:
|
||||
cache_state.call("complete_request_as_missing", normalized_path)
|
||||
cache_state.call("clear_all")
|
||||
_expect_equal(
|
||||
int(cache_state.call("pending_request_count")),
|
||||
0,
|
||||
"timing cycle %d clears" % iteration,
|
||||
failures
|
||||
)
|
||||
var elapsed_milliseconds := float(Time.get_ticks_usec() - started_microseconds) / 1000.0
|
||||
_expect_true(
|
||||
elapsed_milliseconds < 1000.0,
|
||||
"100 scene/request cycles remain bounded",
|
||||
failures
|
||||
)
|
||||
return elapsed_milliseconds
|
||||
|
||||
|
||||
func _read_text(path: String, failures: Array[String]) -> String:
|
||||
var file := FileAccess.open(path, FileAccess.READ)
|
||||
if file == null:
|
||||
failures.append("cannot open %s" % path)
|
||||
return ""
|
||||
return file.get_as_text()
|
||||
|
||||
|
||||
func _expect_equal(
|
||||
actual_value: int,
|
||||
expected_value: int,
|
||||
label: String,
|
||||
failures: Array[String]
|
||||
) -> void:
|
||||
if actual_value != expected_value:
|
||||
failures.append("%s expected %d, got %d" % [label, expected_value, actual_value])
|
||||
|
||||
|
||||
func _expect_string_equal(
|
||||
actual_value: String,
|
||||
expected_value: String,
|
||||
label: String,
|
||||
failures: Array[String]
|
||||
) -> void:
|
||||
if actual_value != expected_value:
|
||||
failures.append("%s expected %s, got %s" % [label, expected_value, actual_value])
|
||||
|
||||
|
||||
func _expect_string_array(
|
||||
actual_values: Array,
|
||||
expected_values: Array,
|
||||
label: String,
|
||||
failures: Array[String]
|
||||
) -> void:
|
||||
if actual_values != expected_values:
|
||||
failures.append("%s expected %s, got %s" % [label, expected_values, actual_values])
|
||||
|
||||
|
||||
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||
if not actual_value:
|
||||
failures.append("%s expected true" % label)
|
||||
|
||||
|
||||
func _expect_false(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||
if actual_value:
|
||||
failures.append("%s expected false" % label)
|
||||
@@ -0,0 +1 @@
|
||||
uid://ccuuoqli83f6f
|
||||
@@ -27,7 +27,7 @@ Runtime и Editor используют facade; planner/scheduler тестиру
|
||||
## Evidence
|
||||
|
||||
- Date: 2026-07-17
|
||||
- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`, `630a0c1`, `f36fabb`, `24aef13`, `2342430`, `396be5e`, `f88bf97`, `3f84717`, `d2cb52f`, `f9e5a4f`, `c06aed5`;
|
||||
- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`, `630a0c1`, `f36fabb`, `24aef13`, `2342430`, `396be5e`, `f88bf97`, `3f84717`, `d2cb52f`, `f9e5a4f`, `c06aed5`, `a878e7c`, `60603e1`, `b4955d6`, `ada0fd9`, `f470775`, `874fd0f`, `38f831e`;
|
||||
packages `M03-RND-SCHEDULER-001`, `M03-RND-INTERNAL-ACCESS-GATE-001`,
|
||||
`M03-RND-FACADE-GROUND-QUERY-001`, `M03-RND-FACADE-ENVIRONMENT-001`,
|
||||
`M03-RND-FACADE-ENTITY-001`, `M03-RND-TERRAIN-CACHE-SERVICE-001`,
|
||||
@@ -38,7 +38,13 @@ Runtime и Editor используют facade; planner/scheduler тестиру
|
||||
`M03-RND-M2-BUILD-BATCH-PLANNER-001`,
|
||||
`M03-RND-WMO-PLACEMENT-RESOLVER-001`,
|
||||
`M03-RND-WMO-PLACEMENT-REGISTRY-001`,
|
||||
`M03-RND-WMO-RENDER-BUILD-PLANNER-001`
|
||||
`M03-RND-WMO-RENDER-BUILD-PLANNER-001`,
|
||||
`M03-RND-WMO-RENDER-BUILD-QUEUE-001`,
|
||||
`M03-RND-WMO-RENDER-RESOURCE-CACHE-001`,
|
||||
`M03-RND-WMO-SCENE-RESOURCE-CACHE-001`,
|
||||
`M03-RND-ADT-WATER-LOAD-PIPELINE-001`,
|
||||
`M03-RND-ADT-WATER-SCENE-FINALIZER-001`,
|
||||
`M03-RND-M2-RUNTIME-REBUILD-CLASSIFIER-001`
|
||||
- Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown
|
||||
headless verifiers; Godot cold editor parse; coordination, documentation and diff gates.
|
||||
- Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner
|
||||
@@ -85,6 +91,50 @@ Runtime и Editor используют facade; planner/scheduler тестиру
|
||||
regressions and the `7/7` checkpoint dry-run passed; post-merge planner
|
||||
(`11.059ms`), registry, resolver, shutdown, facade, documentation and
|
||||
coordination gates remained green.
|
||||
WMO render build queue passed `cases=11 iterations=100 elapsed_ms=59.874`;
|
||||
WMO planner/registry/resolver/material/shutdown, 18 adjacent regressions and
|
||||
the `7/7` checkpoint dry-run passed. The first post-merge smoke exposed an
|
||||
editor class-cache dependency; a fresh no-`.godot` run verified the fix
|
||||
(`57.835ms`), and post-fix master passed queue (`56.454ms`), planner,
|
||||
registry, resolver, shutdown, facade, documentation and coordination gates
|
||||
without parse diagnostics.
|
||||
WMO render Resource cache state passed `cases=10 iterations=100
|
||||
elapsed_ms=58.727`; direct no-`.godot` service verification passed
|
||||
(`45.361ms`), WMO queue/planner/registry/resolver/material/shutdown and 18
|
||||
adjacent regressions passed, and the checkpoint dry-run retained `7/7` plans.
|
||||
Post-merge cache state (`51.949ms`), shutdown, WMO queue/resolver, facade,
|
||||
internal-access `41`, `7/7` manifest, documentation and coordination gates
|
||||
remained green.
|
||||
WMO scene Resource cache state passed `cases=11 iterations=100
|
||||
elapsed_ms=40.768`; its initial direct no-`.godot` run passed (`43.636ms`),
|
||||
render-cache state, WMO queue/planner/registry/resolver/material/shutdown and
|
||||
18 adjacent regressions passed, and checkpoint dry-run retained `7/7` plans.
|
||||
Post-merge scene state (`40.113ms`), render state (`43.434ms`), shutdown,
|
||||
WMO queue/resolver, facade, internal-access `40`, `7/7` manifest,
|
||||
documentation and coordination gates remained green.
|
||||
ADT water load pipeline state passed `cases=12 iterations=100
|
||||
elapsed_ms=86.170`; its initial direct no-`.godot` run passed (`94.576ms`),
|
||||
WMO caches/queue/planner/registry/resolver/material/shutdown and 18 adjacent
|
||||
M2/terrain/facade/scheduler/streaming/coordinate regressions passed, and the
|
||||
checkpoint dry-run retained `7/7` plans. Post-merge water state (`86.935ms`),
|
||||
shutdown, renderer materials, facade, internal-access `36`, `7/7` manifest,
|
||||
documentation and coordination gates remained green.
|
||||
ADT water scene finalizer passed `cases=8 iterations=100 elapsed_ms=0.042`
|
||||
after an initial `0.024ms` run; synthetic data produced one four-vertex/
|
||||
six-index liquid surface with exact tile attachment and recursive editor owner.
|
||||
Water pipeline, WMO/M2/terrain/facade/scheduler/streaming/coordinate, material,
|
||||
shutdown and 32 headless contract regressions passed; checkpoint dry-run
|
||||
retained `7/7` plans. Post-merge finalizer (`0.025ms`), water pipeline
|
||||
(`98.398ms`), shutdown, materials, facade, internal-access `36`, `7/7`
|
||||
manifest, documentation and coordination gates remained green.
|
||||
M2 runtime mesh rebuild classifier passed `cases=12 iterations=100
|
||||
elapsed_ms=64.585` after an initial `35.461ms` run; billboard flag/count,
|
||||
invalid variants/indices, UV rotation/speed/epsilon, four-stage cap,
|
||||
memoization, detached diagnostics and both clear sites passed. Thirty-three
|
||||
M2/WMO/liquid/terrain/facade/scheduler/streaming/coordinate/material/shutdown
|
||||
regressions and checkpoint dry-run `7/7` passed. Post-merge classifier
|
||||
(`45.439ms`), materials, shutdown, M2 batch planner, facade, internal-access
|
||||
`35`, `7/7` manifest, documentation and coordination gates remained green.
|
||||
M02 terrain-query regression
|
||||
remained green (13 pre-existing expired M00 claim warnings).
|
||||
- Fidelity comparison: all 16 historical operation limits and drain sites were
|
||||
@@ -122,6 +172,34 @@ Runtime и Editor используют facade; planner/scheduler тестиру
|
||||
Lightweight WMO render groups retain mesh-before-MultiMesh order, one cursor
|
||||
increment and one budget permit per valid or null group; completion still
|
||||
cancels the job after both raw integer cursor comparisons are exhausted.
|
||||
Pending WMO render builds retain typed root/resource/cursors, FIFO order,
|
||||
duplicate replacement, stale-front pop, first-occurrence cancel and three
|
||||
idempotent clear sites. Queue release never frees engine objects; the loader
|
||||
retains validity checks, materialization, permits and Node destruction.
|
||||
Lightweight WMO render cache paths retain the same cached/pending/missing
|
||||
transitions, retry behavior for absent files and map-reset versus final-shutdown
|
||||
lifetime. `ResourceLoader`, script identity and `FORMAT_VERSION` validation
|
||||
remain loader-owned before the extracted state accepts a Resource.
|
||||
Cached WMO scene paths retain direct negative caching for missing/oversize/
|
||||
request-start failures, terminal missing state for load/validation failures and
|
||||
the prior transient-reset versus final-shutdown lifetime. File-size limits,
|
||||
`PackedScene` probe instantiation, WMOBuilder metadata validation and probe-node
|
||||
destruction remain loader-owned before state accepts a scene.
|
||||
ADT water requests retain FIFO order and tile-key deduplication; tile release
|
||||
removes pending requests without cancelling active work, task completion and
|
||||
result publication order are unchanged, and the mutex remains limited to the
|
||||
worker/main-thread mailbox. The loader still owns ADT parsing, concurrency and
|
||||
profile limits, stale tile/path/root rejection, `WATER_FINALIZE` permits,
|
||||
tile subtree lifetime and `water_loaded` timing.
|
||||
Both raw-tile and delayed cached-tile water paths now call the same stateless
|
||||
finalizer. It invokes the unchanged `ADTBuilder.build_tile_water_scene`,
|
||||
attaches the returned root once and applies the existing optional recursive
|
||||
Editor ownership; tile subtree lifetime and dry-root cleanup are unchanged.
|
||||
M2 stale-cache rebuild selection retains the same positive billboard flag/
|
||||
vertex-count tests, referenced non-identity UV rotation, exclusive
|
||||
`0.000001` speed threshold, four-stage cap and first-decision-per-path cache
|
||||
lifetime. Raw loading, material refresh version, M2Builder rebuild/fallback and
|
||||
Mesh adoption remain loader-owned.
|
||||
No new build-12340 parity claim is made; asset-backed visual/p95/p99 comparison remains pending.
|
||||
- Changed files: scene-free scheduler and verifier; streamer budget composition/
|
||||
permit delegation; scheduler module spec; world renderer/module registry/RENDER notes;
|
||||
@@ -138,9 +216,18 @@ Runtime и Editor используют facade; planner/scheduler тестиру
|
||||
stateless WMO placement resolver and seven cache/identity/transform adapters,
|
||||
stateful WMO placement registry and global/tile add/release/clear adapters,
|
||||
stateless WMO render build step planner and loader cursor-adoption adapter,
|
||||
typed WMO render build job/queue and loader enqueue/drain/cancel/clear adapters,
|
||||
lightweight WMO render Resource/missing/request state and loader I/O/validation/
|
||||
reset adapters,
|
||||
cached WMO PackedScene/missing/request state and loader file-size/I/O/probe/
|
||||
validation/reset adapters,
|
||||
ADT water pending/task/result pipeline state and loader enqueue/start/publish/
|
||||
drain/release/reset/shutdown/metrics adapters,
|
||||
stateless ADT water scene finalizer and both loader build/attach adapters,
|
||||
memoized M2 runtime mesh rebuild classifier and loader query/clear adapters,
|
||||
expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence.
|
||||
- Remaining risks: queue storage length and worker concurrency/stale-result logic
|
||||
remain streamer-owned; cancellation stops new permits but does not interrupt
|
||||
- Remaining risks: worker concurrency and stale-result validation remain
|
||||
streamer-owned; cancellation stops new permits but does not interrupt
|
||||
in-flight work; the environment snapshot currently covers world time but not weather
|
||||
or indoor state; entity PackedScene loading is synchronous and not accepted for
|
||||
network-scale hot paths; terrain cache is entry-count bounded without Mesh-byte
|
||||
@@ -151,8 +238,14 @@ Runtime и Editor используют facade; planner/scheduler тестиру
|
||||
private Azeroth data was absent for the asset-backed ADT placement probe; M2
|
||||
asset-backed visual transform recheck, grouping/build/tasks/caches/finalization
|
||||
and boundary traversal p95/p99 remain pending; path grouping is not yet
|
||||
culling-driven spatial-cell grouping; M2 resource/queue transitions and raw
|
||||
build-job Dictionaries remain in the loader; WMO build job/resource state and
|
||||
asset-backed placement/portal/material evidence remain pending;
|
||||
M03 still needs further terrain/M2/WMO/liquid service extraction
|
||||
and dependency/performance acceptance.
|
||||
culling-driven spatial-cell grouping; M2 rebuild classification is separated,
|
||||
but raw loading, resource/queue transitions and mesh finalization remain in
|
||||
the loader; raw
|
||||
WMO ResourceLoader/FileAccess I/O, live fallback and group materialization
|
||||
remain in the loader;
|
||||
asset-backed WMO placement/portal/material/leak/p95/p99 evidence remains pending;
|
||||
ADT water parsing and active worker interruption remain loader-owned;
|
||||
materialization is separated but remains synchronous main-thread work behind
|
||||
the existing permit, and asset-backed MH2O/MCLQ traversal/leak/p95/p99/
|
||||
original-client evidence is pending; M03 still needs further terrain/M2/WMO/
|
||||
liquid service extraction and dependency/performance acceptance.
|
||||
|
||||
Reference in New Issue
Block a user