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# M00-QAR-CAMERA-OCCLUDERS-001 — Camera occluder diagnostic
|
||||
|
||||
<!-- OPENWC_CLAIM:M00-QAR-CAMERA-OCCLUDERS-001:sindo-main-codex:2026-07-13 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M00
|
||||
- Program: QAR
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m00-camera-occluders`
|
||||
- Lease expires UTC: 2026-07-13
|
||||
- Integrator: milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Report scene-tree M2/WMO geometry that contains calibrated cameras or intersects each camera-to-target segment.
|
||||
|
||||
## Non-goals
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||||
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||||
- Changing placements, cameras, FOV, culling, or renderer behavior.
|
||||
- Claiming full coverage of RenderingServer RID-only instances.
|
||||
- Implementing a production visibility or collision service.
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||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: `src/tools/probe_render_camera_occluders.gd`
|
||||
- Shared/hotspots: renderer baseline documentation
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||||
- Generated/ignored: local JSON probe reports
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||||
|
||||
## Contracts and data
|
||||
|
||||
- Public API/events: headless diagnostic CLI only
|
||||
- Schema/format version: report schema 1
|
||||
- Migration/compatibility: none
|
||||
- Consumers: M00 fidelity workflow
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||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: calibrated five-point manifest and streaming scene
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||||
- Blocks: placement versus camera-composition classification
|
||||
- External state: local extracted/cache data
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: camera occluder probe, coordination and documentation gates
|
||||
- Fixtures: five calibrated camera/target segments
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||||
- Fidelity evidence: scene-tree bounds at paired build 12340 viewpoints
|
||||
- Performance budget: offline diagnostic
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs: probe header and output fields
|
||||
- Module specification: verification/source map
|
||||
- Data-flow diagram: occluder probe flow
|
||||
- Sequence/state/dependency diagrams: synchronous diagnostic; not applicable
|
||||
- Source map/status updates: baseline findings
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||||
|
||||
## Simplicity and naming
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||||
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||||
- Important names introduced: `camera_containing_geometry`, `segment_intersecting_geometry`
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||||
- Simplest considered solution: transformed published AABBs
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||||
- Rejected complexity/abstractions: GPU visibility readback or new BVH
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||||
- Unavoidable complexity and justification: RID-only geometry cannot be named by this probe
|
||||
- Measured optimization evidence: not applicable
|
||||
|
||||
## Status
|
||||
|
||||
- State: ready
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||||
- Done: five-point scene-tree AABB probe, containment/intersection classification and documentation
|
||||
- Next: integrator review; calibrate reproducible reference camera direction/FOV separately
|
||||
- Blocked by:
|
||||
|
||||
## Handoff
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||||
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||||
- Commit: branch HEAD
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||||
- Results: zero containing geometry at all five cameras; expected WMO/liquid target intersections; ADT/dense segments unobstructed
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||||
- Remaining risks: RID-only instances are excluded; manual reference direction and FOV were not recorded exactly
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||||
- Documentation updated: `docs/RENDER_BASELINE.md`, `docs/modules/world-renderer.md`
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||||
@@ -0,0 +1,78 @@
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# M00-QAR-CAMERA-POSE-EVIDENCE-001 — Goldshire camera pose evidence
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||||
|
||||
<!-- OPENWC_CLAIM:M00-QAR-CAMERA-POSE-EVIDENCE-001:sindo-main-codex:2026-07-14 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M00
|
||||
- Program: QAR
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m00-camera-pose-evidence`
|
||||
- Lease expires UTC: 2026-07-14
|
||||
- Integrator: milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Produce coarse-to-fine yaw/pitch evidence for the build 12340 Goldshire Inn reference and classify whether framing dominates the paired-image gap.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Changing manifest camera defaults before human approval.
|
||||
- Treating minimum perceptual error as proof of exact camera parity.
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||||
- Committing proprietary reference images or generated candidates.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: camera-pose evidence record
|
||||
- Shared/hotspots: renderer baseline and module fidelity findings
|
||||
- Generated/ignored: all sweep PNGs and JSON under `user://`
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Public API/events: none
|
||||
- Schema/format version: unchanged
|
||||
- Migration/compatibility: none
|
||||
- Consumers: M00 fidelity review
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: merged camera-pose sweep and local build 12340 reference
|
||||
- Blocks: classification of the Goldshire WMO paired gap
|
||||
- External state: `sources/OpenWCReferenceCheckpoints/goldshire_inn_large_wmo.jpg`
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: coarse and fine real sweeps, ranking inspection, repository gates
|
||||
- Fixtures: private Goldshire Inn build 12340 screenshot
|
||||
- Fidelity evidence: ranked mean perceptual error and changed-pixel ratio
|
||||
- Performance budget: offline diagnostic only
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs: unchanged
|
||||
- Module specification: fidelity finding and remaining risk
|
||||
- Data-flow diagram: unchanged
|
||||
- Sequence/state/dependency diagrams: unchanged
|
||||
- Source map/status updates: baseline evidence
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: none
|
||||
- Simplest considered solution: use the merged bounded grid runner
|
||||
- Rejected complexity/abstractions: optimizer or renderer changes
|
||||
- Unavoidable complexity and justification: real images must be rendered for each candidate
|
||||
- Measured optimization evidence: single pass per candidate
|
||||
|
||||
## Status
|
||||
|
||||
- State: ready-for-review
|
||||
- Done: private reference dimensions verified; coarse, extended and limit sweeps completed; representative candidates inspected; runner failure handling hardened
|
||||
- Next: investigate Goldshire Inn spatial/placement composition separately; do not change manifest yaw/pitch from this metric
|
||||
- Blocked by:
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: this work-package commit
|
||||
- Results: zero offset mean error 0.099632; coarse best (-10,-20) 0.077575; metric decreased monotonically to (0,-60) 0.063574/changed ratio 0.549556, while visual inspection showed only grass and no inn
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||||
- Remaining risks: full-frame color error cannot register a missing landmark; WMO placement/streaming at this checkpoint remains unresolved
|
||||
- Documentation updated: `docs/CAMERA_POSE_SWEEP.md`, `docs/modules/world-renderer.md`
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||||
@@ -0,0 +1,78 @@
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||||
# M00-QAR-CAMERA-POSE-SWEEP-001 — Empirical camera pose sweep
|
||||
|
||||
<!-- OPENWC_CLAIM:M00-QAR-CAMERA-POSE-SWEEP-001:sindo-main-codex:2026-07-14 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M00
|
||||
- Program: QAR
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m00-camera-pose-sweep`
|
||||
- Lease expires UTC: 2026-07-14
|
||||
- Integrator: milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Recover reproducible checkpoint framing by sweeping bounded yaw/pitch offsets and ranking paired-image error.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Changing runtime player camera defaults.
|
||||
- Claiming an exact original-client camera pose from perceptual score alone.
|
||||
- Adding computer-vision registration or image warping.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: camera-pose CLI and sweep orchestration
|
||||
- Shared/hotspots: renderer baseline documentation
|
||||
- Generated/ignored: local candidate PNGs and JSON reports
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Public API/events: additive camera yaw/pitch offset and single-pass capture options; new PowerShell sweep command
|
||||
- Schema/format version: capture report schema remains version 1 with additive camera-offset fields
|
||||
- Migration/compatibility: existing capture commands retain zero offsets and two passes
|
||||
- Consumers: M00 paired-fidelity workflow
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: build 12340 reference image, capture tool, paired-image comparator
|
||||
- Blocks: reproducible manual-reference framing
|
||||
- External state: original screenshots remain outside Git
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: capture dry-run offset regression, comparator self-test, bounded local sweep when a display/reference is available, repository gates
|
||||
- Fixtures: one named M00 checkpoint
|
||||
- Fidelity evidence: ranked yaw/pitch candidates with explicit human-approval requirement
|
||||
- Performance budget: offline diagnostic; single-pass mode avoids redundant warm capture
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs: capture and sweep usage
|
||||
- Module specification: camera-pose data flow, verification and source map
|
||||
- Data-flow diagram: updated pose-sweep flow
|
||||
- Sequence/state/dependency diagrams: unchanged
|
||||
- Source map/status updates: baseline workflow and findings
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: `camera_yaw_offset_degrees`, `camera_pitch_offset_degrees`, `single_pass`
|
||||
- Simplest considered solution: bounded grid over existing capture/comparator tools
|
||||
- Rejected complexity/abstractions: feature matching, optimizer framework, image transforms
|
||||
- Unavoidable complexity and justification: original-client camera angles are not exposed by tested APIs
|
||||
- Measured optimization evidence: single-pass mode halves captures per candidate
|
||||
|
||||
## Status
|
||||
|
||||
- State: ready-for-review
|
||||
- Done: additive capture offsets, single-pass calibration mode, bounded grid runner, ranked JSON contract, grid-plan regression and documentation
|
||||
- Next: run a coarse-to-fine real sweep with the private build 12340 reference directory, then obtain human framing approval
|
||||
- Blocked by:
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: this work-package commit
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||||
- Results: dry-run reported yaw 12.50/pitch -7.50; comparator self-test passed; a 3x2 plan produced six unique candidates; full seven-checkpoint M00 dry-run passed with default zero offsets
|
||||
- Remaining risks: no private reference directory was available in this worktree, so real perceptual ranking and human approval remain external evidence
|
||||
- Documentation updated: `docs/CAMERA_POSE_SWEEP.md`; renderer module verification, risk and source map
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||||
@@ -0,0 +1,78 @@
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||||
# M00-QAR-CAPTURE-SHUTDOWN-001 — Capture shutdown drain
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||||
|
||||
<!-- OPENWC_CLAIM:M00-QAR-CAPTURE-SHUTDOWN-001:sindo-main-codex:2026-07-14 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M00
|
||||
- Program: QAR
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m00-capture-shutdown`
|
||||
- Lease expires UTC: 2026-07-14
|
||||
- Integrator: milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Eliminate the reproducible capture-tool ObjectDB leak by completing owned threaded resource requests and draining deferred scene deletion before process exit.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Refactoring renderer resource ownership.
|
||||
- Hiding genuine RID or worker-task leaks.
|
||||
- Changing capture images, metrics, or streaming behavior.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: capture tool shutdown sequence
|
||||
- Shared/hotspots: renderer baseline documentation
|
||||
- Generated/ignored: verbose Godot logs
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Public API/events: none
|
||||
- Schema/format version: unchanged
|
||||
- Migration/compatibility: none
|
||||
- Consumers: M00 baseline runner
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: reproducible verbose leak diagnostic
|
||||
- Blocks: clean M00 capture shutdown evidence
|
||||
- External state: none
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: identical verbose dry-run before/after, M00 dry-run, repository gates
|
||||
- Fixtures: ADT-boundary filtered capture
|
||||
- Fidelity evidence: no visual behavior change
|
||||
- Performance budget: blocking resource completion is restricted to shutdown; two SceneTree drain frames only
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs: shutdown rationale comment
|
||||
- Module specification: recovery/known-risk update
|
||||
- Data-flow diagram: unchanged
|
||||
- Sequence/state/dependency diagrams: shutdown sequence documented in baseline
|
||||
- Source map/status updates: baseline evidence
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: none
|
||||
- Simplest considered solution: await two SceneTree frames after `queue_free` and finish registered in-flight ResourceLoader requests during loader shutdown
|
||||
- Rejected complexity/abstractions: resource registry or manual child traversal
|
||||
- Unavoidable complexity and justification: deferred deletion requires frame drain
|
||||
- Measured optimization evidence: not applicable
|
||||
|
||||
## Status
|
||||
|
||||
- State: ready-for-review
|
||||
- Done: one leaked RefCounted reproduced; isolation attributed it to `StreamingWorldLoader`; active threaded tile request was confirmed as the retained object; all owned threaded resource registries now finish in-progress requests before clearing; two identical verbose ADT-boundary runs and the full M00 dry-run completed without ObjectDB leak diagnostics
|
||||
- Next: integrator review and merge
|
||||
- Blocked by:
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: this work-package commit
|
||||
- Results: verbose filtered capture returned one report and zero `Leaked instance`/`ObjectDB instances leaked` lines on two consecutive runs; `run_render_baseline.ps1 -DryRun` passed all gates and seven checkpoints
|
||||
- Remaining risks:
|
||||
- Documentation updated: `docs/modules/world-renderer.md` shutdown sequence, ownership contract, recovery table and known-risk status
|
||||
@@ -0,0 +1,78 @@
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||||
# M00-QAR-COORD-CALIBRATION-001 — Renderer coordinate calibration
|
||||
|
||||
<!-- OPENWC_CLAIM:M00-QAR-COORD-CALIBRATION-001:sindo-main-codex:2026-07-13 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M00
|
||||
- Program: QAR
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m00-coordinate-calibration`
|
||||
- Lease expires UTC: 2026-07-13
|
||||
- Integrator: milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Record the five observed build 12340 camera positions as non-proprietary golden coordinates and determine whether the existing WoW/Godot position formula round-trips them.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Introducing the M01 production `CoordinateMapper` contract.
|
||||
- Changing terrain, placement, WMO, liquid, or streaming behavior.
|
||||
- Claiming camera composition parity from coordinate round-trip alone.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: `src/tools/verify_render_coordinate_calibration.gd`
|
||||
- Shared/hotspots: `src/tools/render_baseline_manifest.json`, renderer baseline documentation
|
||||
- Generated/ignored: original-client screenshots and local reports
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Public API/events: none; headless diagnostic only
|
||||
- Schema/format version: additive checkpoint calibration metadata, manifest schema remains 1
|
||||
- Migration/compatibility: existing capture consumers ignore additive fields
|
||||
- Consumers: M00 fidelity workflow and future M01 golden fixtures
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: five accepted original-client build 12340 viewpoints
|
||||
- Blocks: diagnosis of paired camera/placement mismatch
|
||||
- External state: screenshots remain outside Git
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: coordinate calibration probe, baseline manifest, coordination and documentation gates
|
||||
- Fixtures: five `reference_wow_camera` values in renderer manifest
|
||||
- Fidelity evidence: positions were observed in build 12340 during the paired session
|
||||
- Performance budget: negligible headless arithmetic
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs: diagnostic script header
|
||||
- Module specification: renderer verification/source map update
|
||||
- Data-flow diagram: baseline calibration flow update
|
||||
- Sequence/state/dependency diagrams: not applicable; stateless synchronous probe
|
||||
- Source map/status updates: renderer module and baseline document
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: `reference_wow_camera`, `maximum_round_trip_error`
|
||||
- Simplest considered solution: direct formula probe over manifest fixtures
|
||||
- Rejected complexity/abstractions: production domain mapper before M01
|
||||
- Unavoidable complexity and justification: none
|
||||
- Measured optimization evidence: not applicable
|
||||
|
||||
## Status
|
||||
|
||||
- State: ready
|
||||
- Done: five golden camera points, headless round-trip probe, runner integration and documentation
|
||||
- Next: integrator review; diagnose terrain height/placement/composition separately
|
||||
- Blocked by:
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: branch HEAD
|
||||
- Results: five points passed with maximum mapping/round-trip error 0.000015
|
||||
- Remaining risks: correct position arithmetic does not prove terrain height, placement or camera direction parity
|
||||
- Documentation updated: `docs/RENDER_BASELINE.md`, `docs/modules/world-renderer.md`
|
||||
@@ -0,0 +1,78 @@
|
||||
# M00-QAR-FOV-SWEEP-001 — Empirical camera FOV sweep
|
||||
|
||||
<!-- OPENWC_CLAIM:M00-QAR-FOV-SWEEP-001:sindo-main-codex:2026-07-14 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M00
|
||||
- Program: QAR
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m00-fov-sweep`
|
||||
- Lease expires UTC: 2026-07-14
|
||||
- Integrator: milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Support a bounded empirical FOV sweep when build 12340 does not expose a readable camera FOV CVar.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Claiming exact WoW FOV from a single manually aimed screenshot.
|
||||
- Changing runtime player camera defaults.
|
||||
- Automating yaw/pitch registration or image warping.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: FOV/filter CLI additions in checkpoint tools
|
||||
- Shared/hotspots: renderer baseline documentation
|
||||
- Generated/ignored: local sweep PNGs and JSON reports
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Public API/events: additive `--camera-fov` and comparator `--only` CLI options
|
||||
- Schema/format version: unchanged
|
||||
- Migration/compatibility: existing commands retain defaults
|
||||
- Consumers: M00 fidelity workflow
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: build 12340 reference JPG and paired-image comparator
|
||||
- Blocks: empirical projection ranking
|
||||
- External state: original screenshots remain outside Git
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: synthetic comparator test, capture dry-run with override, bounded real sweep
|
||||
- Fixtures: `elwynn_adt_boundary` reference
|
||||
- Fidelity evidence: ranked perceptual metrics with manual-direction limitation
|
||||
- Performance budget: offline diagnostic
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs: CLI headers
|
||||
- Module specification: verification/source map if needed
|
||||
- Data-flow diagram: FOV sweep flow
|
||||
- Sequence/state/dependency diagrams: not applicable
|
||||
- Source map/status updates: baseline findings
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: `camera_fov_override`, `only_filter`
|
||||
- Simplest considered solution: reuse capture and comparator
|
||||
- Rejected complexity/abstractions: computer vision registration framework
|
||||
- Unavoidable complexity and justification: multiple captures are required because client FOV is inaccessible
|
||||
- Measured optimization evidence: not applicable
|
||||
|
||||
## Status
|
||||
|
||||
- State: ready
|
||||
- Done: client FOV access audit, capture override, comparator filter/regression, dedicated-camera ownership fix and bounded sweep
|
||||
- Next: integrator review; obtain reproducible yaw/pitch/zoom metadata before changing normative FOV
|
||||
- Blocked by:
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: branch HEAD
|
||||
- Results: corrected ranking 26=0.079588, 38=0.079633, 50=0.084353, 62=0.088360, 86=0.097993; plateau is inconclusive
|
||||
- Remaining risks: build 12340 FOV is inaccessible through tested APIs; manual direction/framing dominates metrics
|
||||
- Documentation updated: `docs/RENDER_BASELINE.md`, `docs/modules/world-renderer.md`
|
||||
@@ -0,0 +1,78 @@
|
||||
# M00-QAR-TERRAIN-HEIGHT-001 — Terrain height diagnostic
|
||||
|
||||
<!-- OPENWC_CLAIM:M00-QAR-TERRAIN-HEIGHT-001:sindo-main-codex:2026-07-13 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M00
|
||||
- Program: QAR
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m00-terrain-height`
|
||||
- Lease expires UTC: 2026-07-13
|
||||
- Integrator: milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Measure rendered terrain height and camera clearance at the five build 12340 golden checkpoints without changing renderer behavior.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Adding a runtime terrain-query API or collision system.
|
||||
- Changing terrain geometry, coordinate mapping, placements, or cameras.
|
||||
- Implementing the M01 CoordinateMapper.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: `src/tools/probe_render_terrain_height.gd`
|
||||
- Shared/hotspots: renderer baseline documentation and runner
|
||||
- Generated/ignored: local JSON probe reports
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Public API/events: headless diagnostic CLI only
|
||||
- Schema/format version: report schema 1
|
||||
- Migration/compatibility: none
|
||||
- Consumers: M00 fidelity diagnosis
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: calibrated renderer manifest and active terrain meshes
|
||||
- Blocks: classification of under-terrain camera gaps
|
||||
- External state: local extracted/cache data
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: terrain probe, M00 dry-run, coordination and documentation gates
|
||||
- Fixtures: five calibrated manifest checkpoints
|
||||
- Fidelity evidence: camera clearance against rendered OpenWC terrain
|
||||
- Performance budget: offline diagnostic only
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs: script CLI header
|
||||
- Module specification: verification/source map
|
||||
- Data-flow diagram: terrain probe flow
|
||||
- Sequence/state/dependency diagrams: synchronous diagnostic; not applicable
|
||||
- Source map/status updates: baseline and renderer module
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: `terrain_height`, `camera_clearance`
|
||||
- Simplest considered solution: CPU ray against already loaded mesh
|
||||
- Rejected complexity/abstractions: new parser, physics collision, runtime query service
|
||||
- Unavoidable complexity and justification: tile-local ray transform is required by mesh ownership
|
||||
- Measured optimization evidence: not applicable
|
||||
|
||||
## Status
|
||||
|
||||
- State: ready
|
||||
- Done: active-mesh terrain probe, four clearance measurements, isolated waterfall missing-mesh confirmation and documentation
|
||||
- Next: integrator review; placement/composition diagnosis for four points and tile 30_49 ownership diagnosis remain separate packages
|
||||
- Blocked by:
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: branch HEAD
|
||||
- Results: four cameras are 12.034..90.178 units above terrain; waterfall tile has no accessible terrain mesh after 10-second settle
|
||||
- Remaining risks: mesh ray does not measure WMO/M2 occlusion; waterfall missing mesh requires streaming ownership investigation
|
||||
- Documentation updated: `docs/RENDER_BASELINE.md`, `docs/modules/world-renderer.md`
|
||||
@@ -0,0 +1,78 @@
|
||||
# M00-QAR-TILE-OWNERSHIP-001 — Waterfall terrain tile ownership
|
||||
|
||||
<!-- OPENWC_CLAIM:M00-QAR-TILE-OWNERSHIP-001:sindo-main-codex:2026-07-13 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M00
|
||||
- Program: QAR
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m00-waterfall-tile-ownership`
|
||||
- Lease expires UTC: 2026-07-13
|
||||
- Integrator: milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Identify the runtime transition that prevents waterfall tile `30_49` from exposing a terrain mesh to the height probe.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Changing streaming budgets or terrain behavior.
|
||||
- Rebuilding caches or modifying extracted assets.
|
||||
- Adding a production terrain query service.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: terrain probe runtime ownership diagnostics
|
||||
- Shared/hotspots: renderer baseline documentation
|
||||
- Generated/ignored: local probe reports and caches
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Public API/events: additive diagnostic JSON fields
|
||||
- Schema/format version: terrain report remains schema 1
|
||||
- Migration/compatibility: additive fields only
|
||||
- Consumers: M00 fidelity diagnosis
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: merged terrain-height probe and local cache inventory
|
||||
- Blocks: waterfall terrain ownership classification
|
||||
- External state: local extracted/cache data
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: isolated waterfall probe, coordination and documentation gates
|
||||
- Fixtures: checkpoint tile `30_49`
|
||||
- Fidelity evidence: runtime state correlated with build 12340 waterfall viewpoint
|
||||
- Performance budget: offline diagnostic
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline public API docs: diagnostic output fields
|
||||
- Module specification: verification/source map if behavior changes
|
||||
- Data-flow diagram: update ownership transition if needed
|
||||
- Sequence/state/dependency diagrams: document observed tile transition
|
||||
- Source map/status updates: baseline findings
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names introduced: `available`, `queued_index`, `loading`, `state_present`, `mesh_source`
|
||||
- Simplest considered solution: inspect existing loader registries read-only
|
||||
- Rejected complexity/abstractions: new tracing framework
|
||||
- Unavoidable complexity and justification: none
|
||||
- Measured optimization evidence: not applicable
|
||||
|
||||
## Status
|
||||
|
||||
- State: ready
|
||||
- Done: raw/cache inventory, isolated runtime state, mesh AABB/local probe and nearby sampling diagnosis
|
||||
- Next: integrator review; placement/composition remains the actual paired-camera gap
|
||||
- Blocked by:
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: branch HEAD
|
||||
- Results: tile 30_49 ownership and meshes are healthy; exact ray misses a triangle seam/edge, while a 2-unit offset samples terrain at 113.872
|
||||
- Remaining risks: nearby estimate is diagnostic and must not become a gameplay terrain-query contract
|
||||
- Documentation updated: `docs/RENDER_BASELINE.md`, `docs/modules/world-renderer.md`
|
||||
@@ -0,0 +1,48 @@
|
||||
# Renderer Camera Pose Sweep
|
||||
|
||||
This offline M00 diagnostic recovers reproducible checkpoint framing when an original-client screenshot has no recorded camera yaw or pitch. It ranks a bounded grid; it does not change renderer or player-camera defaults and does not prove the exact build 12340 camera pose without human approval.
|
||||
|
||||
## Camera contract
|
||||
|
||||
`capture_render_checkpoints.gd` accepts additive `--camera-yaw-offset` and `--camera-pitch-offset` values in degrees. Yaw rotates the no-roll checkpoint basis around Godot world `Vector3.UP`; pitch then rotates around the camera-local right axis. Zero offsets preserve the manifest target exactly. `--single-pass` captures only `cold_process` and is intended for pose calibration, not performance baselines.
|
||||
|
||||
## Workflow
|
||||
|
||||
```powershell
|
||||
.\tools\sweep_render_checkpoint_camera_pose.ps1 `
|
||||
-ReferenceDirectory 'D:\private-fixtures\wow-3.3.5a-checkpoints' `
|
||||
-Checkpoint elwynn_adt_boundary `
|
||||
-YawOffsets -15,-10,-5,0,5,10,15 `
|
||||
-PitchOffsets -10,-5,0,5,10 `
|
||||
-ViewportWidth 1280 -ViewportHeight 960 `
|
||||
-WaitSeconds 2
|
||||
```
|
||||
|
||||
Each candidate receives its own output directory and comparison report. The viewport must exactly match the reference image dimensions; the runner fails on `size_mismatch` instead of inventing a score. `ranking.json` sorts candidates by mean perceptual error and then changed-pixel ratio. Use `-PlanOnly` to validate the Cartesian grid and output paths without rendering. Run a coarse grid first, then a finer grid around the best candidate.
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
Y[Yaw offsets in degrees] --> G[Bounded Cartesian grid]
|
||||
P[Pitch offsets in degrees] --> G
|
||||
G --> C[Single-pass checkpoint captures]
|
||||
R[Original-client reference] --> D[Perceptual comparator]
|
||||
C --> D
|
||||
D --> J[ranking.json]
|
||||
J --> H[Human framing approval]
|
||||
```
|
||||
|
||||
## Interpretation and recovery
|
||||
|
||||
The smallest error is a candidate, not automatic fidelity approval. Geometry, materials, lighting and FOV can move the perceptual optimum away from the true original-client pose. Inspect the best images manually and retain the original reference outside Git. A missing matching reference or candidate is a hard error; correct the checkpoint filter or filenames and rerun. Generated PNG and JSON outputs are disposable local evidence.
|
||||
|
||||
## Verification
|
||||
|
||||
The headless capture dry-run must report requested yaw and pitch offsets. Comparator `--self-test` covers paired metrics. Sweep `-PlanOnly` covers deterministic grid expansion and output naming without requiring a display. A real ranked sweep requires a display and a private build 12340 reference image.
|
||||
|
||||
## Goldshire Inn evidence — 2026-07-12
|
||||
|
||||
The private `2560x1440` build 12340 `goldshire_inn_large_wmo` reference was evaluated at FOV 62 degrees. A coarse 5x5 grid over yaw/pitch `[-20, -10, 0, 10, 20]` reduced mean error from `0.099632` at `(0, 0)` to `0.077575` at `(-10, -20)`. Extending pitch produced `0.070901` at `(0, -40)` and `0.063574` at `(0, -60)` with changed-pixel ratio `0.549556`.
|
||||
|
||||
This is not a camera-pose solution. Human inspection shows the original-client reference centered on the Goldshire Inn, while the zero-offset OpenWC candidate contains forest/roads and no inn; negative pitch increasingly fills the frame with grass. The monotonically improving full-frame metric rewards similar green color coverage rather than landmark alignment. Therefore the manifest pose is unchanged and this checkpoint remains spatial/placement-composition evidence. A future registration metric must use approved landmark or region masks before it can select camera pose automatically.
|
||||
|
||||
During this run the sweep orchestration was hardened in two ways: expected comparator exit code `1` is now collected through an explicit child process, and viewport dimensions are explicit. A reference/candidate `size_mismatch` now fails before ranking instead of producing an empty metric.
|
||||
@@ -120,3 +120,77 @@ Baseline пока не имеет approved парных кадров ориги
|
||||
Первый paired run после калибровки создал десять сравнений (пять reference × cold/warm), без missing pairs. Все пары ожидаемо превысили строгий tolerance: mean perceptual error `0.0707..0.1746`, changed-pixel ratio `0.5504..0.8187`. Human inspection показал, что это пока не чистая material/lighting ошибка: при тех же WoW-derived координатах OpenWC terrain-overview camera находится под terrain/placements, WMO camera — внутри таверны, liquid camera — внутри скал; ADT и dense-M2 композиции также существенно смещены. До исправления coordinate/placement mismatch эти значения являются gap evidence, а не основанием расширять tolerance.
|
||||
|
||||
Capture tool строит camera basis явно из target и world-up. Это исключает неоднозначный roll `look_at` при автоматической съёмке. `ViewportTexture.get_image()` сохраняется без дополнительного vertical flip для Godot 4.6.1.
|
||||
|
||||
## Coordinate calibration
|
||||
|
||||
Пять принятых build 12340 viewpoints записаны в manifest как `reference_wow_camera`. Они содержат только числовые world coordinates и не включают proprietary данные. Headless probe:
|
||||
|
||||
```powershell
|
||||
godot --headless --path . --script res://src/tools/verify_render_coordinate_calibration.gd
|
||||
```
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
O[Observed build 12340 WoW XYZ] --> W[WoW to Godot formula]
|
||||
W --> G[Manifest Godot camera XYZ]
|
||||
G --> R[Godot to WoW round-trip]
|
||||
R --> E[Maximum numeric error]
|
||||
```
|
||||
|
||||
На пяти точках maximum mapping/round-trip error равен `0.000015`. Это исключает текущую формулу `gx = center - wy`, `gy = wz`, `gz = center - wx` как источник крупного paired mismatch. Результат не доказывает renderer parity: следующая диагностика должна отдельно проверить terrain height, placement transforms и фактическое camera direction/FOV. Production `CoordinateMapper` остаётся задачей M01; M00 probe не создаёт второй публичный coordinate contract.
|
||||
|
||||
## Terrain height diagnostic
|
||||
|
||||
Rendered terrain проверяется без нового runtime API: offline probe использует уже загруженный tile mesh, строит `TriangleMesh` и выполняет вертикальный ray в tile-local space.
|
||||
|
||||
```powershell
|
||||
godot --headless --path . --script res://src/tools/probe_render_terrain_height.gd -- --wait 2
|
||||
```
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
C[Calibrated camera XZ] --> S[Streaming tile state]
|
||||
S --> M[Active terrain mesh]
|
||||
M --> T[Tile-local TriangleMesh ray]
|
||||
T --> H[Terrain height and camera clearance]
|
||||
```
|
||||
|
||||
Измеренный clearance: terrain overview `89.044`, ADT boundary `44.788`, dense M2 `90.178`, large WMO `12.034`, waterfall примерно `76.128` Godot units. Следовательно, все пять камер находятся над rendered terrain; visual obstruction принадлежит placements/WMO/composition, а не terrain height.
|
||||
|
||||
Waterfall XZ сначала давал `no_intersection`, хотя tile `30_49` был available, полностью загружен, имел `control_splat_cache` quality mesh и LOD0 mesh, а probe находился внутри mesh AABB. Ray со смещением `2.0` units пересёк тот же mesh на высоте `113.872`; точная XZ попала на triangle seam/edge numerical miss. Probe теперь сообщает `sampled_nearby`, distance и source tile вместо ложного streaming ownership gap. `--require-all` остаётся строгим режимом для действительно неснятых точек.
|
||||
|
||||
## Camera occluder diagnostic
|
||||
|
||||
Scene-tree placement composition проверяется transformed AABB без изменения renderer:
|
||||
|
||||
```powershell
|
||||
godot --headless --path . --script res://src/tools/probe_render_camera_occluders.gd -- --wait 3
|
||||
```
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
C[Calibrated camera] --> A[Published Mesh/MultiMesh AABBs]
|
||||
T[Manifest target] --> S[Camera-to-target segment]
|
||||
A --> P[Camera containment test]
|
||||
A --> I[Segment intersection test]
|
||||
S --> I
|
||||
P --> J[JSON occluder report]
|
||||
I --> J
|
||||
```
|
||||
|
||||
Ни одна из пяти камер не находится внутри опубликованной scene-tree geometry. Terrain-overview segment пересекает четыре Stormwind WMO groups, large-WMO segment — три Goldshire Inn groups, waterfall segment — liquid surface; ADT boundary и dense-M2 segments не пересекают placement AABB. Поэтому прежнее визуальное впечатление «камера внутри WMO/placements» не подтверждается. Основной paired gap сейчас — неточно воспроизведённые manual look direction/target/FOV reference-кадров: например, автоматический Goldshire target направляет луч через фасад внутрь WMO, тогда как reference был вручную скадрирован на весь фасад. Probe охватывает только scene-tree MeshInstance/MultiMesh; RID-only instances не имеют доступного semantic path и явно исключены из coverage.
|
||||
|
||||
## Empirical FOV sweep
|
||||
|
||||
В build 12340 `GetCVar("cameraFoV")` возвращает `nil`, а `/console cameraFoV` и `ConsoleExec("cameraFoV")` не выдают значения. Поэтому capture tool поддерживает additive `--camera-fov`, а comparator — `--only`, позволяющий ограничить sweep одним reference checkpoint.
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
F[Candidate vertical FOV] --> C[Dedicated checkpoint camera]
|
||||
C --> P[Filtered checkpoint PNGs]
|
||||
R[One original-client reference] --> D[Perceptual comparator --only]
|
||||
P --> D
|
||||
D --> M[Ranked metrics]
|
||||
```
|
||||
|
||||
Первый sweep обнаружил capture defect: разные FOV иногда создавали одинаковые hashes, потому что scene camera могла перехватить viewport после входа в tree. Capture теперь вызывает `camera.make_current()` после добавления world и перед каждым checkpoint. После исправления ADT-boundary ranking стал: `26° → 0.079588`, `38° → 0.079633`, `50° → 0.084353`, `62° → 0.088360`, `86° → 0.097993` mean error. Plateau `26–38°` и несовпавший changed-pixel optimum показывают доминирование manual look direction/framing; эти данные не обосновывают изменение нормативного manifest FOV `62°`. Для настоящей калибровки reference capture должен сохранять воспроизводимые yaw/pitch/zoom или независимый projection fixture.
|
||||
|
||||
@@ -141,6 +141,9 @@ sequenceDiagram
|
||||
Stream->>Budget: enqueue finalize operations
|
||||
Budget->>Render: attach bounded terrain/M2/WMO/liquid work
|
||||
Stream->>Render: evict outside retention range
|
||||
Stream->>Worker: shutdown: wait for WorkerThreadPool tasks
|
||||
Stream->>Stream: shutdown: finish registered ResourceLoader requests
|
||||
Stream->>Render: clear queues, nodes, caches and RIDs
|
||||
```
|
||||
|
||||
## Ownership, threading and resources
|
||||
@@ -149,7 +152,7 @@ sequenceDiagram
|
||||
- Worker tasks не должны менять SceneTree и shared Resource concurrently.
|
||||
- Parsed/grouped results передаются обратно через guarded result queues.
|
||||
- Mesh/material/node/RID finalization выполняется main thread и ограничивается exported budgets.
|
||||
- Shutdown/map switch обязан отменить/дождаться jobs и освободить RIDs; M00 всё ещё фиксирует leaked-resource risk.
|
||||
- Shutdown/map switch обязан дождаться WorkerThreadPool jobs и зарегистрированных threaded ResourceLoader requests до очистки очередей, nodes, caches и RIDs.
|
||||
- Cache resources считаются immutable после публикации.
|
||||
|
||||
## Errors, cancellation and recovery
|
||||
@@ -162,7 +165,7 @@ sequenceDiagram
|
||||
| Main-thread hitch | Named section timing | Frame spike, work remains queued | `HITCH` log | Lower budget/fix finalize path |
|
||||
| D3D12 descriptor exhaustion | Rendering backend error | Render failure/fallback backend | Godot error + baseline report | Dedup resources/fix settings |
|
||||
| Teleport/map change | Focus/session transition | Old jobs become stale | Target/session generation | Cancel/drop stale results |
|
||||
| Shutdown leak | Godot leak/RID diagnostics | Resource retained | Shutdown report | Ownership cleanup before DONE |
|
||||
| Shutdown leak | Godot leak/RID diagnostics | Resource retained | Verbose shutdown report | Drain owned worker and resource requests before clearing registries |
|
||||
|
||||
## Configuration and capabilities
|
||||
|
||||
@@ -192,7 +195,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
||||
|
||||
## Verification
|
||||
|
||||
- Unit/contract tests: material mapping, unique-ID dedupe, placement probes, baseline manifest, synthetic perceptual checkpoint diff.
|
||||
- Unit/contract tests: material mapping, unique-ID dedupe, placement probes, baseline manifest, five-point coordinate calibration, synthetic perceptual checkpoint diff, camera-pose grid plan.
|
||||
- Integration/E2E: Eastern Kingdoms/Kalimdor streaming scenes and seven cold/warm checkpoints.
|
||||
- Fidelity evidence: пять локальных build 12340 reference JPG откалибровали terrain/ADT/M2/WMO/liquid viewpoints; automated paired-image metrics exist, но synthetic animation/dusk и полный human approval ещё не закрыты.
|
||||
- Performance budgets: M00 report records cold/warm p95 and max hitch; no final acceptance threshold yet.
|
||||
@@ -223,7 +226,12 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
||||
- Direct camera path remains until M01/M03.
|
||||
- Original-client paired fidelity evidence incomplete.
|
||||
- Первый paired run выявил coordinate/placement mismatch: несколько совпадающих server-derived camera positions оказываются под terrain или внутри WMO/rocks OpenWC.
|
||||
- D3D12 descriptor and shutdown RID/resource issues remain.
|
||||
- Terrain-height probe исключил under-terrain состояние для всех пяти точек; waterfall exact-XZ miss классифицирован как TriangleMesh seam/edge и подтверждён nearby sample в 2 units.
|
||||
- Camera-occluder probe не нашёл camera containment в пяти точках; paired mismatch локализован прежде всего в manual look direction/target/FOV calibration, с явным ограничением по RID-only geometry.
|
||||
- Empirical FOV sweep выявил, что checkpoint camera должна явно вызывать `make_current()`; после исправления projection ranking остаётся inconclusive из-за неизвестного manual yaw/pitch/framing reference.
|
||||
- Camera-pose sweep can now rank bounded yaw/pitch grids without changing manifest defaults; perceptual ranking remains diagnostic and requires human framing approval.
|
||||
- Goldshire Inn pose evidence has no landmark-aligned optimum: full-frame error decreases as negative pitch replaces the missing inn composition with grass. The checkpoint remains a spatial/placement gap, not a validated camera offset.
|
||||
- D3D12 descriptor issues remain; the capture-path anonymous `RefCounted` shutdown leak is regression-covered by a clean verbose dry-run, while other RID/resource diagnostics still require independent evidence.
|
||||
- M2/WMO/material/particle/ribbon/portal parity incomplete.
|
||||
- Public API is mostly exported configuration rather than stable contracts.
|
||||
|
||||
@@ -242,10 +250,15 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
||||
| `tools/run_render_baseline.ps1` | Unified M00 baseline runner |
|
||||
| `src/tools/compare_render_checkpoints.gd` | Offline JPG/PNG paired-image perceptual metrics and JSON pass/fail report |
|
||||
| `src/tools/capture_render_checkpoints.gd` | Deterministic no-roll checkpoint camera, performance and visual capture |
|
||||
| `tools/sweep_render_checkpoint_camera_pose.ps1` | Offline yaw/pitch capture grid and paired-error ranking |
|
||||
| `src/tools/verify_render_coordinate_calibration.gd` | Build 12340 camera-coordinate golden point round-trip diagnostic |
|
||||
| `src/tools/probe_render_terrain_height.gd` | Offline active-mesh terrain height and camera-clearance report |
|
||||
| `src/tools/probe_render_camera_occluders.gd` | Scene-tree placement containment and camera-to-target AABB intersection report |
|
||||
|
||||
## Related decisions and references
|
||||
|
||||
- [`../../RENDER.md`](../../RENDER.md)
|
||||
- [`../RENDER_BASELINE.md`](../RENDER_BASELINE.md)
|
||||
- [`../CAMERA_POSE_SWEEP.md`](../CAMERA_POSE_SWEEP.md)
|
||||
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||
- [`../GODOT_BEST_PRACTICES.md`](../GODOT_BEST_PRACTICES.md)
|
||||
|
||||
@@ -2073,7 +2073,7 @@ func _wait_for_tile_tasks() -> void:
|
||||
var path: String = String(pending.get("path", ""))
|
||||
if not path.is_empty():
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
if status == ResourceLoader.THREAD_LOAD_IN_PROGRESS or status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
ResourceLoader.load_threaded_get(path)
|
||||
_tile_loading_tasks.clear()
|
||||
|
||||
@@ -2094,7 +2094,7 @@ func _wait_for_tile_tasks() -> void:
|
||||
if path.is_empty():
|
||||
continue
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
if status == ResourceLoader.THREAD_LOAD_IN_PROGRESS or status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
ResourceLoader.load_threaded_get(path)
|
||||
_m2_mesh_load_requests.clear()
|
||||
_m2_mesh_finalize_queue.clear()
|
||||
@@ -2105,7 +2105,7 @@ func _wait_for_tile_tasks() -> void:
|
||||
if path.is_empty():
|
||||
continue
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
if status == ResourceLoader.THREAD_LOAD_IN_PROGRESS or status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
ResourceLoader.load_threaded_get(path)
|
||||
_m2_animation_load_requests.clear()
|
||||
_m2_animation_finalize_queue.clear()
|
||||
@@ -2115,7 +2115,7 @@ func _wait_for_tile_tasks() -> void:
|
||||
if path.is_empty():
|
||||
continue
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
if status == ResourceLoader.THREAD_LOAD_IN_PROGRESS or status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
ResourceLoader.load_threaded_get(path)
|
||||
_wmo_scene_load_requests.clear()
|
||||
|
||||
@@ -2124,7 +2124,7 @@ func _wait_for_tile_tasks() -> void:
|
||||
if path.is_empty():
|
||||
continue
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
if status == ResourceLoader.THREAD_LOAD_IN_PROGRESS or status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
ResourceLoader.load_threaded_get(path)
|
||||
_wmo_render_load_requests.clear()
|
||||
_wmo_render_missing_cache.clear()
|
||||
@@ -2137,7 +2137,7 @@ func _wait_for_tile_tasks() -> void:
|
||||
if path.is_empty():
|
||||
continue
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
if status == ResourceLoader.THREAD_LOAD_IN_PROGRESS or status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
ResourceLoader.load_threaded_get(path)
|
||||
_terrain_upgrade_tasks.clear()
|
||||
|
||||
@@ -2148,7 +2148,7 @@ func _wait_for_tile_tasks() -> void:
|
||||
if path.is_empty():
|
||||
continue
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
if status == ResourceLoader.THREAD_LOAD_IN_PROGRESS or status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
ResourceLoader.load_threaded_get(path)
|
||||
_terrain_control_splat_cache_tasks.clear()
|
||||
|
||||
@@ -2162,7 +2162,7 @@ func _wait_for_tile_tasks() -> void:
|
||||
if path.is_empty():
|
||||
continue
|
||||
var status := ResourceLoader.load_threaded_get_status(path)
|
||||
if status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
if status == ResourceLoader.THREAD_LOAD_IN_PROGRESS or status == ResourceLoader.THREAD_LOAD_LOADED:
|
||||
ResourceLoader.load_threaded_get(path)
|
||||
_terrain_splat_cache_tasks.clear()
|
||||
_terrain_splat_result_mutex.lock()
|
||||
|
||||
@@ -2,6 +2,7 @@ extends SceneTree
|
||||
|
||||
const DEFAULT_MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
|
||||
const M2_NATIVE_ANIMATED_BUILDER := preload("res://addons/mpq_extractor/loaders/m2_native_animated_builder.gd")
|
||||
const SHUTDOWN_DRAIN_FRAMES := 2
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
@@ -22,6 +23,10 @@ func _capture_async() -> void:
|
||||
var measure_seconds := float(_arg(args, "--measure", str(manifest.get("default_measure_seconds", 3.0))))
|
||||
var revision := _arg(args, "--revision", "worktree")
|
||||
var cache_state := _arg(args, "--cache-state", "existing")
|
||||
var camera_fov_override := float(_arg(args, "--camera-fov", str(manifest.get("camera_fov", 62.0))))
|
||||
var camera_yaw_offset_degrees := float(_arg(args, "--camera-yaw-offset", "0.0"))
|
||||
var camera_pitch_offset_degrees := float(_arg(args, "--camera-pitch-offset", "0.0"))
|
||||
var single_pass := args.has("--single-pass")
|
||||
var headless := DisplayServer.get_name().to_lower() == "headless"
|
||||
var dry_run := args.has("--dry-run") or headless
|
||||
var viewport: Array = manifest.get("viewport", [1280, 900])
|
||||
@@ -55,7 +60,7 @@ func _capture_async() -> void:
|
||||
var camera := Camera3D.new()
|
||||
camera.name = "CheckpointCamera"
|
||||
camera.current = true
|
||||
camera.fov = float(manifest.get("camera_fov", 62.0))
|
||||
camera.fov = camera_fov_override
|
||||
camera.far = 50000.0
|
||||
camera.position = _vector3(first.get("camera", [0.0, 0.0, 0.0]))
|
||||
(world as Node3D).add_child(camera)
|
||||
@@ -65,6 +70,7 @@ func _capture_async() -> void:
|
||||
get_root().add_child(world)
|
||||
await process_frame
|
||||
await process_frame
|
||||
camera.make_current()
|
||||
|
||||
var player := world.get_node_or_null("ThirdPersonPlayer") as Node3D
|
||||
if player != null:
|
||||
@@ -82,6 +88,9 @@ func _capture_async() -> void:
|
||||
"created_utc": Time.get_datetime_string_from_system(true, true),
|
||||
"dry_run": dry_run,
|
||||
"cache_state": cache_state,
|
||||
"camera_fov": camera_fov_override,
|
||||
"camera_yaw_offset_degrees": camera_yaw_offset_degrees,
|
||||
"camera_pitch_offset_degrees": camera_pitch_offset_degrees,
|
||||
"environment": _environment_metadata(),
|
||||
"comparison_budgets": manifest.get("comparison_budgets", {}),
|
||||
"cache_contract": manifest.get("cache_contract", {}),
|
||||
@@ -90,6 +99,8 @@ func _capture_async() -> void:
|
||||
}
|
||||
var captured := 0
|
||||
var passes := ["cold_process", "warm_revisit"]
|
||||
if single_pass:
|
||||
passes = ["cold_process"]
|
||||
if dry_run:
|
||||
passes = ["dry_run"]
|
||||
|
||||
@@ -110,6 +121,8 @@ func _capture_async() -> void:
|
||||
|
||||
camera.global_position = _vector3(checkpoint.get("camera", [0.0, 0.0, 0.0]))
|
||||
_orient_camera_without_roll(camera, _vector3(checkpoint.get("target", [0.0, 0.0, 0.0])))
|
||||
_apply_camera_pose_offsets(camera, camera_yaw_offset_degrees, camera_pitch_offset_degrees)
|
||||
camera.make_current()
|
||||
if player != null:
|
||||
player.global_position = _vector3(checkpoint.get("player", checkpoint.get("target", [0.0, 0.0, 0.0])))
|
||||
_set_sky_time(world, float(checkpoint.get("time_hours", 13.0)))
|
||||
@@ -117,11 +130,13 @@ func _capture_async() -> void:
|
||||
world.call("_refresh_streaming_targets_at", camera.global_position, true)
|
||||
|
||||
if dry_run:
|
||||
print("RENDER_CHECKPOINT dry_run name=%s coverage=%s camera=%s target=%s time=%.2f" % [
|
||||
print("RENDER_CHECKPOINT dry_run name=%s coverage=%s camera=%s target=%s yaw_offset=%.2f pitch_offset=%.2f time=%.2f" % [
|
||||
checkpoint_name,
|
||||
str(checkpoint.get("coverage", [])),
|
||||
camera.global_position,
|
||||
_vector3(checkpoint.get("target", [0.0, 0.0, 0.0])),
|
||||
camera_yaw_offset_degrees,
|
||||
camera_pitch_offset_degrees,
|
||||
float(checkpoint.get("time_hours", 13.0)),
|
||||
])
|
||||
(report["results"] as Array).append(_result_record(checkpoint, pass_name, 0.0, {}, ""))
|
||||
@@ -163,6 +178,10 @@ func _capture_async() -> void:
|
||||
print("RENDER_BASELINE report=%s results=%d" % [report_path, captured])
|
||||
|
||||
world.queue_free()
|
||||
# SceneTree deletion is deferred. Allow the world and its queued children
|
||||
# to run their shutdown paths before engine teardown.
|
||||
for unused_frame in SHUTDOWN_DRAIN_FRAMES:
|
||||
await process_frame
|
||||
if captured <= 0:
|
||||
push_error("No checkpoints selected. --only filter was: %s" % only)
|
||||
quit(1)
|
||||
@@ -206,6 +225,11 @@ func _orient_camera_without_roll(camera: Camera3D, target_position: Vector3) ->
|
||||
camera.global_basis = Basis(right, corrected_up, -forward)
|
||||
|
||||
|
||||
func _apply_camera_pose_offsets(camera: Camera3D, yaw_offset_degrees: float, pitch_offset_degrees: float) -> void:
|
||||
camera.global_rotate(Vector3.UP, deg_to_rad(yaw_offset_degrees))
|
||||
camera.rotate_object_local(Vector3.RIGHT, deg_to_rad(pitch_offset_degrees))
|
||||
|
||||
|
||||
func _result_record(checkpoint: Dictionary, pass_name: String, load_time_ms: float, metrics: Dictionary, sha256: String) -> Dictionary:
|
||||
return {
|
||||
"name": checkpoint.get("name", "checkpoint"),
|
||||
|
||||
@@ -56,7 +56,7 @@ func _parse_arguments(raw_arguments: PackedStringArray) -> Dictionary:
|
||||
parsed.self_test = true
|
||||
index += 1
|
||||
continue
|
||||
if argument not in ["--reference", "--candidate", "--output", "--pixel-threshold", "--mean-threshold", "--changed-ratio-threshold"]:
|
||||
if argument not in ["--reference", "--candidate", "--output", "--only", "--pixel-threshold", "--mean-threshold", "--changed-ratio-threshold"]:
|
||||
return {"error": "unknown argument: %s" % argument}
|
||||
if index + 1 >= raw_arguments.size():
|
||||
return {"error": "missing value for %s" % argument}
|
||||
@@ -76,10 +76,13 @@ func _compare_directories(reference_directory: String, candidate_directory: Stri
|
||||
reference_directory = ProjectSettings.globalize_path(reference_directory)
|
||||
candidate_directory = ProjectSettings.globalize_path(candidate_directory)
|
||||
var reference_files := _reference_image_file_names(reference_directory)
|
||||
var only_filter := String(options.get("only", "")).to_lower()
|
||||
var results: Array[Dictionary] = []
|
||||
var failed_count := 0
|
||||
var missing_count := 0
|
||||
for file_name in reference_files:
|
||||
if not only_filter.is_empty() and not file_name.get_basename().to_lower().contains(only_filter):
|
||||
continue
|
||||
var reference_path := reference_directory.path_join(file_name)
|
||||
var checkpoint_name := file_name.get_basename()
|
||||
var candidate_file_names := _candidate_file_names(candidate_directory, checkpoint_name)
|
||||
@@ -203,6 +206,7 @@ func _run_self_test() -> int:
|
||||
var changed_directory := root.path_join("changed")
|
||||
for directory_path in [reference_directory, identical_directory, changed_directory]:
|
||||
DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(directory_path))
|
||||
_clear_directory_files(directory_path)
|
||||
var reference_image := Image.create(2, 2, false, Image.FORMAT_RGBA8)
|
||||
reference_image.fill(Color(0.25, 0.5, 0.75, 1.0))
|
||||
var changed_image := reference_image.duplicate()
|
||||
@@ -225,5 +229,21 @@ func _run_self_test() -> int:
|
||||
if not identical_report.passed or changed_report.passed:
|
||||
push_error("RENDER_CHECKPOINT_DIFF SELF_TEST: expected identical pass and changed failure")
|
||||
return 1
|
||||
if reference_image.save_jpg(reference_directory.path_join("ignored.jpg"), 1.0) != OK:
|
||||
return 1
|
||||
var filtered_options := options.duplicate()
|
||||
filtered_options["only"] = "synthetic"
|
||||
var filtered_report := _compare_directories(reference_directory, identical_directory, filtered_options)
|
||||
if not filtered_report.passed or filtered_report.compared_count != 2:
|
||||
push_error("RENDER_CHECKPOINT_DIFF SELF_TEST: --only must exclude unrelated references")
|
||||
return 1
|
||||
print("RENDER_CHECKPOINT_DIFF SELF_TEST PASS")
|
||||
return 0
|
||||
|
||||
|
||||
func _clear_directory_files(directory_path: String) -> void:
|
||||
var directory := DirAccess.open(directory_path)
|
||||
if directory == null:
|
||||
return
|
||||
for file_name in directory.get_files():
|
||||
directory.remove(file_name)
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
extends SceneTree
|
||||
|
||||
## Reports published scene-tree geometry around calibrated renderer cameras.
|
||||
## Usage: godot --headless --path . --script res://src/tools/probe_render_camera_occluders.gd --
|
||||
## [--wait 3.0] [--output user://render_camera_occluders/report.json]
|
||||
|
||||
const MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
|
||||
const MAX_REPORTED_INTERSECTIONS := 20
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
_run_async.call_deferred()
|
||||
|
||||
|
||||
func _run_async() -> void:
|
||||
var arguments := OS.get_cmdline_user_args()
|
||||
var wait_seconds := float(_argument(arguments, "--wait", "3.0"))
|
||||
var output_path := _argument(arguments, "--output", "user://render_camera_occluders/report.json")
|
||||
var only_filter := _argument(arguments, "--only", "").to_lower()
|
||||
var manifest := _load_json(MANIFEST_PATH)
|
||||
var packed_scene: PackedScene = load(String(manifest.get("scene", "")))
|
||||
if packed_scene == null:
|
||||
push_error("CAMERA_OCCLUDER_PROBE: cannot load streaming scene")
|
||||
quit(1)
|
||||
return
|
||||
var world := packed_scene.instantiate() as Node3D
|
||||
var camera := Camera3D.new()
|
||||
camera.name = "OccluderProbeCamera"
|
||||
camera.current = true
|
||||
world.add_child(camera)
|
||||
world.set("camera_path", NodePath(camera.name))
|
||||
world.set("debug_streaming", false)
|
||||
get_root().add_child(world)
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
var results: Array[Dictionary] = []
|
||||
for checkpoint_variant in manifest.get("checkpoints", []):
|
||||
if not (checkpoint_variant is Dictionary):
|
||||
continue
|
||||
var checkpoint: Dictionary = checkpoint_variant
|
||||
if not checkpoint.has("reference_wow_camera"):
|
||||
continue
|
||||
var checkpoint_name := String(checkpoint.get("name", "checkpoint"))
|
||||
if not only_filter.is_empty() and not checkpoint_name.to_lower().contains(only_filter):
|
||||
continue
|
||||
var camera_position := _vector3(checkpoint.get("camera", []))
|
||||
var target_position := _vector3(checkpoint.get("target", []))
|
||||
camera.global_position = camera_position
|
||||
if world.has_method("_refresh_streaming_targets_at"):
|
||||
world.call("_refresh_streaming_targets_at", camera_position, true)
|
||||
await create_timer(maxf(0.1, wait_seconds)).timeout
|
||||
var geometry_nodes: Array[Node3D] = []
|
||||
_collect_geometry_nodes(world, geometry_nodes)
|
||||
var containing: Array[Dictionary] = []
|
||||
var intersecting: Array[Dictionary] = []
|
||||
for geometry_node in geometry_nodes:
|
||||
var world_aabb := _geometry_world_aabb(geometry_node)
|
||||
if world_aabb.size.is_zero_approx():
|
||||
continue
|
||||
var record := _geometry_record(geometry_node, world_aabb, camera_position)
|
||||
if world_aabb.has_point(camera_position):
|
||||
containing.append(record)
|
||||
var intersection = world_aabb.intersects_segment(camera_position, target_position)
|
||||
if intersection != null:
|
||||
record["intersection_distance"] = camera_position.distance_to(intersection as Vector3)
|
||||
intersecting.append(record)
|
||||
intersecting.sort_custom(func(a: Dictionary, b: Dictionary) -> bool:
|
||||
return float(a.intersection_distance) < float(b.intersection_distance))
|
||||
if intersecting.size() > MAX_REPORTED_INTERSECTIONS:
|
||||
intersecting.resize(MAX_REPORTED_INTERSECTIONS)
|
||||
var result := {
|
||||
"name": checkpoint_name,
|
||||
"geometry_node_count": geometry_nodes.size(),
|
||||
"camera_containing_geometry": containing,
|
||||
"segment_intersecting_geometry": intersecting,
|
||||
}
|
||||
results.append(result)
|
||||
print("CAMERA_OCCLUDERS name=%s geometry=%d containing=%d segment=%d" % [
|
||||
checkpoint_name, geometry_nodes.size(), containing.size(), intersecting.size()])
|
||||
|
||||
var report := {
|
||||
"schema_version": 1,
|
||||
"created_utc": Time.get_datetime_string_from_system(true, true),
|
||||
"wait_seconds": wait_seconds,
|
||||
"coverage": "scene_tree_only; RenderingServer RID-only instances are excluded",
|
||||
"results": results,
|
||||
}
|
||||
if not _write_json(output_path, report):
|
||||
quit(1)
|
||||
return
|
||||
world.queue_free()
|
||||
quit(0 if not results.is_empty() else 1)
|
||||
|
||||
|
||||
func _collect_geometry_nodes(node: Node, output: Array[Node3D]) -> void:
|
||||
if node is MeshInstance3D:
|
||||
var mesh_instance := node as MeshInstance3D
|
||||
if mesh_instance.mesh != null and not mesh_instance.name.begins_with("TileLOD"):
|
||||
output.append(mesh_instance)
|
||||
elif node is MultiMeshInstance3D:
|
||||
var multimesh_instance := node as MultiMeshInstance3D
|
||||
if multimesh_instance.multimesh != null:
|
||||
output.append(multimesh_instance)
|
||||
for child in node.get_children():
|
||||
_collect_geometry_nodes(child, output)
|
||||
|
||||
|
||||
func _geometry_world_aabb(node: Node3D) -> AABB:
|
||||
if node is MeshInstance3D:
|
||||
return node.global_transform * (node as MeshInstance3D).mesh.get_aabb()
|
||||
if node is MultiMeshInstance3D:
|
||||
return node.global_transform * (node as MultiMeshInstance3D).multimesh.get_aabb()
|
||||
return AABB()
|
||||
|
||||
|
||||
func _geometry_record(node: Node3D, world_aabb: AABB, camera_position: Vector3) -> Dictionary:
|
||||
var node_path := String(node.get_path())
|
||||
var category := "geometry"
|
||||
if node_path.contains("/M2s/") or node is MultiMeshInstance3D:
|
||||
category = "m2"
|
||||
elif node_path.contains("/WMOs/"):
|
||||
category = "wmo"
|
||||
return {
|
||||
"category": category,
|
||||
"node_path": node_path,
|
||||
"distance_to_center": camera_position.distance_to(world_aabb.get_center()),
|
||||
"aabb_position": _vector3_array(world_aabb.position),
|
||||
"aabb_size": _vector3_array(world_aabb.size),
|
||||
}
|
||||
|
||||
|
||||
func _vector3(value_variant) -> Vector3:
|
||||
if not (value_variant is Array) or value_variant.size() != 3:
|
||||
return Vector3.ZERO
|
||||
return Vector3(float(value_variant[0]), float(value_variant[1]), float(value_variant[2]))
|
||||
|
||||
|
||||
func _vector3_array(value: Vector3) -> Array[float]:
|
||||
return [value.x, value.y, value.z]
|
||||
|
||||
|
||||
func _argument(arguments: PackedStringArray, name: String, default_value: String) -> String:
|
||||
var index := arguments.find(name)
|
||||
if index >= 0 and index + 1 < arguments.size():
|
||||
return arguments[index + 1]
|
||||
return default_value
|
||||
|
||||
|
||||
func _load_json(path: String) -> Dictionary:
|
||||
var file := FileAccess.open(path, FileAccess.READ)
|
||||
if file == null:
|
||||
return {}
|
||||
var parsed = JSON.parse_string(file.get_as_text())
|
||||
return parsed if parsed is Dictionary else {}
|
||||
|
||||
|
||||
func _write_json(path: String, value: Dictionary) -> bool:
|
||||
var absolute_path := ProjectSettings.globalize_path(path)
|
||||
if DirAccess.make_dir_recursive_absolute(absolute_path.get_base_dir()) != OK:
|
||||
return false
|
||||
var file := FileAccess.open(absolute_path, FileAccess.WRITE)
|
||||
if file == null:
|
||||
return false
|
||||
file.store_string(JSON.stringify(value, " "))
|
||||
return true
|
||||
@@ -0,0 +1,250 @@
|
||||
extends SceneTree
|
||||
|
||||
## Measures camera clearance against the active rendered terrain mesh.
|
||||
## Usage: godot --path . --script res://src/tools/probe_render_terrain_height.gd --
|
||||
## [--wait 3.0] [--output user://render_terrain_height/report.json]
|
||||
|
||||
const MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
|
||||
const TILE_SIZE := 533.33333
|
||||
const RAY_HEIGHT := 5000.0
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
_run_async.call_deferred()
|
||||
|
||||
|
||||
func _run_async() -> void:
|
||||
var arguments := OS.get_cmdline_user_args()
|
||||
var wait_seconds := float(_argument(arguments, "--wait", "3.0"))
|
||||
var output_path := _argument(arguments, "--output", "user://render_terrain_height/report.json")
|
||||
var only_filter := _argument(arguments, "--only", "").to_lower()
|
||||
var require_all := arguments.has("--require-all")
|
||||
var manifest := _load_json(MANIFEST_PATH)
|
||||
if manifest.is_empty():
|
||||
quit(1)
|
||||
return
|
||||
var packed_scene: PackedScene = load(String(manifest.get("scene", "")))
|
||||
if packed_scene == null:
|
||||
push_error("TERRAIN_HEIGHT_PROBE: cannot load streaming scene")
|
||||
quit(1)
|
||||
return
|
||||
var world := packed_scene.instantiate() as Node3D
|
||||
if world == null:
|
||||
push_error("TERRAIN_HEIGHT_PROBE: streaming scene root is not Node3D")
|
||||
quit(1)
|
||||
return
|
||||
var camera := Camera3D.new()
|
||||
camera.current = true
|
||||
world.add_child(camera)
|
||||
world.set("camera_path", NodePath(camera.name))
|
||||
world.set("debug_streaming", false)
|
||||
get_root().add_child(world)
|
||||
await process_frame
|
||||
await process_frame
|
||||
|
||||
var results: Array[Dictionary] = []
|
||||
for checkpoint_variant in manifest.get("checkpoints", []):
|
||||
if not (checkpoint_variant is Dictionary):
|
||||
continue
|
||||
var checkpoint: Dictionary = checkpoint_variant
|
||||
if not checkpoint.has("reference_wow_camera"):
|
||||
continue
|
||||
if not only_filter.is_empty() and not String(checkpoint.get("name", "")).to_lower().contains(only_filter):
|
||||
continue
|
||||
var camera_position := _vector3(checkpoint.get("camera", []))
|
||||
camera.global_position = camera_position
|
||||
if world.has_method("_refresh_streaming_targets_at"):
|
||||
world.call("_refresh_streaming_targets_at", camera_position, true)
|
||||
await create_timer(maxf(0.1, wait_seconds)).timeout
|
||||
var terrain_sample := _sample_terrain(world, camera_position)
|
||||
terrain_sample["name"] = checkpoint.get("name", "checkpoint")
|
||||
terrain_sample["camera_y"] = camera_position.y
|
||||
if terrain_sample.has("terrain_height"):
|
||||
terrain_sample["camera_clearance"] = camera_position.y - float(terrain_sample.terrain_height)
|
||||
results.append(terrain_sample)
|
||||
|
||||
var report := {
|
||||
"schema_version": 1,
|
||||
"created_utc": Time.get_datetime_string_from_system(true, true),
|
||||
"wait_seconds": wait_seconds,
|
||||
"results": results,
|
||||
}
|
||||
if not _write_json(output_path, report):
|
||||
quit(1)
|
||||
return
|
||||
var sampled_count := 0
|
||||
for result in results:
|
||||
if result.has("terrain_height"):
|
||||
sampled_count += 1
|
||||
print("TERRAIN_HEIGHT name=%s status=%s camera_y=%.3f terrain=%s clearance=%s" % [
|
||||
result.get("name", "checkpoint"),
|
||||
result.get("status", "unknown"),
|
||||
float(result.get("camera_y", 0.0)),
|
||||
str(result.get("terrain_height", "n/a")),
|
||||
str(result.get("camera_clearance", "n/a")),
|
||||
])
|
||||
print("TERRAIN_HEIGHT_PROBE sampled=%d total=%d report=%s" % [sampled_count, results.size(), output_path])
|
||||
world.queue_free()
|
||||
var failed := sampled_count == 0 or (require_all and sampled_count != results.size())
|
||||
quit(1 if failed else 0)
|
||||
|
||||
|
||||
func _sample_terrain(world: Node3D, world_position: Vector3) -> Dictionary:
|
||||
var tile_coordinate := Vector2i(
|
||||
int(floor(world_position.x / TILE_SIZE)),
|
||||
int(floor(world_position.z / TILE_SIZE)))
|
||||
var tile_states: Dictionary = world.get("_tile_states")
|
||||
var highest_terrain_height := -INF
|
||||
var intersected_tile_key := ""
|
||||
var ready_mesh_count := 0
|
||||
for tile_y in range(tile_coordinate.y - 1, tile_coordinate.y + 2):
|
||||
for tile_x in range(tile_coordinate.x - 1, tile_coordinate.x + 2):
|
||||
var tile_key := "%d_%d" % [tile_x, tile_y]
|
||||
if not tile_states.has(tile_key):
|
||||
continue
|
||||
var state: Dictionary = tile_states[tile_key]
|
||||
var terrain_height_variant = _intersect_terrain_state(state, world_position)
|
||||
if terrain_height_variant == null:
|
||||
continue
|
||||
ready_mesh_count += 1
|
||||
var terrain_height := float(terrain_height_variant)
|
||||
if terrain_height > highest_terrain_height:
|
||||
highest_terrain_height = terrain_height
|
||||
intersected_tile_key = tile_key
|
||||
if not is_finite(highest_terrain_height):
|
||||
var missing_result := {
|
||||
"status": "no_intersection" if ready_mesh_count > 0 else "mesh_not_ready",
|
||||
"tile": "%d_%d" % [tile_coordinate.x, tile_coordinate.y],
|
||||
}
|
||||
missing_result.merge(_tile_runtime_diagnostic(world, String(missing_result.tile), world_position), true)
|
||||
if bool(missing_result.get("quality_mesh_present", false)) or bool(missing_result.get("tile_lod_mesh_present", false)):
|
||||
missing_result["status"] = "no_intersection"
|
||||
missing_result.merge(_nearest_terrain_sample(world, world_position), true)
|
||||
if missing_result.get("nearest_sample_distance", null) != null:
|
||||
missing_result["status"] = "sampled_nearby"
|
||||
missing_result["terrain_height"] = float(missing_result.nearest_sample_height)
|
||||
return missing_result
|
||||
return {
|
||||
"status": "sampled",
|
||||
"tile": intersected_tile_key,
|
||||
"terrain_height": highest_terrain_height,
|
||||
}
|
||||
|
||||
|
||||
func _intersect_terrain_state(state: Dictionary, world_position: Vector3):
|
||||
var terrain_mesh: Mesh = state.get("quality_terrain_mesh", null)
|
||||
if terrain_mesh == null:
|
||||
terrain_mesh = state.get("tile_lod_mesh", null)
|
||||
if terrain_mesh == null:
|
||||
return null
|
||||
var triangle_mesh := terrain_mesh.generate_triangle_mesh()
|
||||
if triangle_mesh == null:
|
||||
return null
|
||||
var tile_root := state.get("root", null) as Node3D
|
||||
if tile_root == null:
|
||||
return null
|
||||
var inverse_transform := tile_root.global_transform.affine_inverse()
|
||||
var local_ray_origin := inverse_transform * Vector3(world_position.x, RAY_HEIGHT, world_position.z)
|
||||
var local_ray_direction := inverse_transform.basis * Vector3.DOWN
|
||||
var intersection: Dictionary = triangle_mesh.intersect_ray(local_ray_origin, local_ray_direction)
|
||||
if intersection.is_empty():
|
||||
return null
|
||||
var local_hit: Vector3 = intersection.get("position", Vector3.ZERO)
|
||||
var world_hit := tile_root.global_transform * local_hit
|
||||
return world_hit.y
|
||||
|
||||
|
||||
func _tile_runtime_diagnostic(world: Node3D, tile_key: String, world_position: Vector3) -> Dictionary:
|
||||
var available_tiles: Dictionary = world.get("_available_tiles")
|
||||
var loading_tasks: Dictionary = world.get("_tile_loading_tasks")
|
||||
var tile_states: Dictionary = world.get("_tile_states")
|
||||
var load_queue: Array = world.get("_tile_load_queue")
|
||||
var queued_index := -1
|
||||
for index in load_queue.size():
|
||||
var request: Dictionary = load_queue[index]
|
||||
if String(request.get("key", "")) == tile_key:
|
||||
queued_index = index
|
||||
break
|
||||
var diagnostic := {
|
||||
"available": available_tiles.has(tile_key),
|
||||
"queued_index": queued_index,
|
||||
"loading": loading_tasks.has(tile_key),
|
||||
"state_present": tile_states.has(tile_key),
|
||||
"load_queue_size": load_queue.size(),
|
||||
}
|
||||
if tile_states.has(tile_key):
|
||||
var state: Dictionary = tile_states[tile_key]
|
||||
var quality_mesh: Mesh = state.get("quality_terrain_mesh", null)
|
||||
var tile_lod_mesh: Mesh = state.get("tile_lod_mesh", null)
|
||||
diagnostic["quality_mesh_present"] = quality_mesh != null
|
||||
diagnostic["tile_lod_mesh_present"] = tile_lod_mesh != null
|
||||
diagnostic["quality_source"] = String(state.get("quality_terrain_source", ""))
|
||||
diagnostic["tile_lod"] = int(state.get("tile_lod", -1))
|
||||
var tile_root := state.get("root", null) as Node3D
|
||||
if tile_root != null:
|
||||
var local_position := tile_root.global_transform.affine_inverse() * world_position
|
||||
diagnostic["tile_root_position"] = _vector3_array(tile_root.global_position)
|
||||
diagnostic["probe_local_position"] = _vector3_array(local_position)
|
||||
var diagnostic_mesh := quality_mesh if quality_mesh != null else tile_lod_mesh
|
||||
if diagnostic_mesh != null:
|
||||
var mesh_aabb := diagnostic_mesh.get_aabb()
|
||||
diagnostic["mesh_aabb_position"] = _vector3_array(mesh_aabb.position)
|
||||
diagnostic["mesh_aabb_size"] = _vector3_array(mesh_aabb.size)
|
||||
return diagnostic
|
||||
|
||||
|
||||
func _nearest_terrain_sample(world: Node3D, world_position: Vector3) -> Dictionary:
|
||||
var tile_states: Dictionary = world.get("_tile_states")
|
||||
for radius in [2.0, 5.0, 10.0, 20.0, 40.0]:
|
||||
for offset in [Vector2(radius, 0.0), Vector2(-radius, 0.0), Vector2(0.0, radius), Vector2(0.0, -radius)]:
|
||||
var sample_position := world_position + Vector3(offset.x, 0.0, offset.y)
|
||||
var sample_tile := Vector2i(
|
||||
int(floor(sample_position.x / TILE_SIZE)),
|
||||
int(floor(sample_position.z / TILE_SIZE)))
|
||||
var sample_key := "%d_%d" % [sample_tile.x, sample_tile.y]
|
||||
if not tile_states.has(sample_key):
|
||||
continue
|
||||
var height_variant = _intersect_terrain_state(tile_states[sample_key], sample_position)
|
||||
if height_variant != null:
|
||||
return {
|
||||
"nearest_sample_distance": radius,
|
||||
"nearest_sample_height": float(height_variant),
|
||||
"nearest_sample_tile": sample_key,
|
||||
}
|
||||
return {"nearest_sample_distance": null}
|
||||
|
||||
|
||||
func _vector3_array(value: Vector3) -> Array[float]:
|
||||
return [value.x, value.y, value.z]
|
||||
|
||||
|
||||
func _vector3(value_variant) -> Vector3:
|
||||
if not (value_variant is Array) or value_variant.size() != 3:
|
||||
return Vector3.ZERO
|
||||
return Vector3(float(value_variant[0]), float(value_variant[1]), float(value_variant[2]))
|
||||
|
||||
|
||||
func _argument(arguments: PackedStringArray, name: String, default_value: String) -> String:
|
||||
var index := arguments.find(name)
|
||||
if index >= 0 and index + 1 < arguments.size():
|
||||
return arguments[index + 1]
|
||||
return default_value
|
||||
|
||||
|
||||
func _load_json(path: String) -> Dictionary:
|
||||
var file := FileAccess.open(path, FileAccess.READ)
|
||||
if file == null:
|
||||
return {}
|
||||
var parsed = JSON.parse_string(file.get_as_text())
|
||||
return parsed if parsed is Dictionary else {}
|
||||
|
||||
|
||||
func _write_json(path: String, value: Dictionary) -> bool:
|
||||
var absolute_path := ProjectSettings.globalize_path(path)
|
||||
if DirAccess.make_dir_recursive_absolute(absolute_path.get_base_dir()) != OK:
|
||||
return false
|
||||
var file := FileAccess.open(absolute_path, FileAccess.WRITE)
|
||||
if file == null:
|
||||
return false
|
||||
file.store_string(JSON.stringify(value, " "))
|
||||
return true
|
||||
@@ -43,6 +43,7 @@
|
||||
"name": "elwynn_terrain_overview",
|
||||
"coverage": ["terrain"],
|
||||
"camera": [16680.0, 180.0, 26220.0],
|
||||
"reference_wow_camera": [-9153.334, 386.666, 180.0],
|
||||
"target": [16800.0, 62.0, 26400.0],
|
||||
"player": [16800.0, 58.0, 26400.0],
|
||||
"time_hours": 13.0
|
||||
@@ -51,6 +52,7 @@
|
||||
"name": "elwynn_adt_boundary",
|
||||
"coverage": ["adt_boundary"],
|
||||
"camera": [17020.0, 105.0, 26590.0],
|
||||
"reference_wow_camera": [-9523.334, 46.666, 105.0],
|
||||
"target": [17066.666, 62.0, 26666.666],
|
||||
"player": [17060.0, 58.0, 26660.0],
|
||||
"time_hours": 13.0
|
||||
@@ -59,6 +61,7 @@
|
||||
"name": "goldshire_dense_m2",
|
||||
"coverage": ["dense_m2"],
|
||||
"camera": [16956.666, 150.0, 26466.666],
|
||||
"reference_wow_camera": [-9400.0, 110.0, 150.0],
|
||||
"target": [17015.0, 62.0, 26525.0],
|
||||
"player": [17015.0, 58.0, 26525.0],
|
||||
"time_hours": 13.0
|
||||
@@ -67,6 +70,7 @@
|
||||
"name": "goldshire_inn_large_wmo",
|
||||
"coverage": ["large_wmo"],
|
||||
"camera": [17013.666, 72.0, 26451.666],
|
||||
"reference_wow_camera": [-9385.0, 53.0, 72.0],
|
||||
"target": [17042.27, 66.0, 26530.91],
|
||||
"player": [17042.27, 58.0, 26530.91],
|
||||
"time_hours": 13.0
|
||||
@@ -75,6 +79,7 @@
|
||||
"name": "elwynn_waterfall_liquid",
|
||||
"coverage": ["liquid"],
|
||||
"camera": [16481.666, 190.0, 26366.666],
|
||||
"reference_wow_camera": [-9300.0, 585.0, 190.0],
|
||||
"target": [16518.84, 68.0, 26427.27],
|
||||
"player": [16518.84, 55.0, 26427.27],
|
||||
"time_hours": 13.0
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
extends SceneTree
|
||||
|
||||
## Verifies observed build 12340 camera coordinates against the current renderer
|
||||
## WoW X/Y/Z to Godot X/Y/Z convention. This diagnostic does not define the
|
||||
## future M01 production CoordinateMapper contract.
|
||||
|
||||
const MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
|
||||
const WOW_WORLD_CENTER := 17066.666
|
||||
const MAXIMUM_POSITION_ERROR := 0.002
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
var manifest := _load_manifest()
|
||||
if manifest.is_empty():
|
||||
quit(1)
|
||||
return
|
||||
|
||||
var failures: Array[String] = []
|
||||
var calibrated_count := 0
|
||||
var maximum_round_trip_error := 0.0
|
||||
for checkpoint_variant in manifest.get("checkpoints", []):
|
||||
if not (checkpoint_variant is Dictionary):
|
||||
continue
|
||||
var checkpoint: Dictionary = checkpoint_variant
|
||||
var reference_wow_camera_variant = checkpoint.get("reference_wow_camera", null)
|
||||
if not (reference_wow_camera_variant is Array):
|
||||
continue
|
||||
var reference_wow_camera: Array = reference_wow_camera_variant
|
||||
var checkpoint_name := String(checkpoint.get("name", "checkpoint"))
|
||||
if reference_wow_camera.size() != 3:
|
||||
failures.append("%s reference_wow_camera must contain three coordinates" % checkpoint_name)
|
||||
continue
|
||||
var expected_godot_camera := _array_to_vector3(checkpoint.get("camera", []))
|
||||
var reference_wow_position := _array_to_vector3(reference_wow_camera)
|
||||
var mapped_godot_position := _wow_to_godot(reference_wow_position)
|
||||
var round_trip_wow_position := _godot_to_wow(mapped_godot_position)
|
||||
var mapping_error := mapped_godot_position.distance_to(expected_godot_camera)
|
||||
var round_trip_error := round_trip_wow_position.distance_to(reference_wow_position)
|
||||
maximum_round_trip_error = maxf(maximum_round_trip_error, maxf(mapping_error, round_trip_error))
|
||||
if mapping_error > MAXIMUM_POSITION_ERROR:
|
||||
failures.append("%s maps %.6f units away from manifest camera" % [checkpoint_name, mapping_error])
|
||||
if round_trip_error > MAXIMUM_POSITION_ERROR:
|
||||
failures.append("%s round-trip error is %.6f" % [checkpoint_name, round_trip_error])
|
||||
calibrated_count += 1
|
||||
|
||||
if calibrated_count < 5:
|
||||
failures.append("expected at least five build 12340 camera calibrations, found %d" % calibrated_count)
|
||||
if not failures.is_empty():
|
||||
for failure in failures:
|
||||
push_error("RENDER_COORDINATE_CALIBRATION: %s" % failure)
|
||||
quit(1)
|
||||
return
|
||||
print("RENDER_COORDINATE_CALIBRATION PASS points=%d maximum_error=%.6f" % [calibrated_count, maximum_round_trip_error])
|
||||
quit(0)
|
||||
|
||||
|
||||
func _wow_to_godot(wow_position: Vector3) -> Vector3:
|
||||
return Vector3(
|
||||
WOW_WORLD_CENTER - wow_position.y,
|
||||
wow_position.z,
|
||||
WOW_WORLD_CENTER - wow_position.x
|
||||
)
|
||||
|
||||
|
||||
func _godot_to_wow(godot_position: Vector3) -> Vector3:
|
||||
return Vector3(
|
||||
WOW_WORLD_CENTER - godot_position.z,
|
||||
WOW_WORLD_CENTER - godot_position.x,
|
||||
godot_position.y
|
||||
)
|
||||
|
||||
|
||||
func _array_to_vector3(value_variant) -> Vector3:
|
||||
if not (value_variant is Array) or value_variant.size() != 3:
|
||||
return Vector3.ZERO
|
||||
return Vector3(float(value_variant[0]), float(value_variant[1]), float(value_variant[2]))
|
||||
|
||||
|
||||
func _load_manifest() -> Dictionary:
|
||||
var manifest_file := FileAccess.open(MANIFEST_PATH, FileAccess.READ)
|
||||
if manifest_file == null:
|
||||
push_error("Cannot open renderer baseline manifest: %s" % MANIFEST_PATH)
|
||||
return {}
|
||||
var parsed = JSON.parse_string(manifest_file.get_as_text())
|
||||
if not (parsed is Dictionary):
|
||||
push_error("Renderer baseline manifest is not a JSON object")
|
||||
return {}
|
||||
return parsed
|
||||
@@ -46,6 +46,7 @@ try {
|
||||
Invoke-GodotStep "render-materials" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_materials.gd")
|
||||
Invoke-GodotStep "m2-unique-dedupe" @("--headless", "--path", ".", "--script", "res://src/tools/verify_m2_unique_dedupe.gd")
|
||||
Invoke-GodotStep "baseline-manifest" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_baseline_manifest.gd")
|
||||
Invoke-GodotStep "coordinate-calibration" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_coordinate_calibration.gd")
|
||||
|
||||
$captureArgs = @(
|
||||
"--path", ".",
|
||||
|
||||
@@ -0,0 +1,133 @@
|
||||
[CmdletBinding()]
|
||||
param(
|
||||
[Parameter(Mandatory = $true)]
|
||||
[string]$ReferenceDirectory,
|
||||
[Parameter(Mandatory = $true)]
|
||||
[string]$Checkpoint,
|
||||
[string]$GodotPath,
|
||||
[string]$Output = "user://render_camera_pose_sweep",
|
||||
[double[]]$YawOffsets = @(-10.0, 0.0, 10.0),
|
||||
[double[]]$PitchOffsets = @(-10.0, 0.0, 10.0),
|
||||
[double]$CameraFov = 62.0,
|
||||
[int]$ViewportWidth = 1280,
|
||||
[int]$ViewportHeight = 900,
|
||||
[double]$WaitSeconds = 2.0,
|
||||
[double]$MeasureSeconds = 0.1,
|
||||
[switch]$PlanOnly
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
$repoRoot = Split-Path -Parent $PSScriptRoot
|
||||
if (-not $GodotPath) {
|
||||
$godotCommand = Get-Command godot -ErrorAction SilentlyContinue
|
||||
if ($godotCommand) {
|
||||
$GodotPath = $godotCommand.Source
|
||||
} else {
|
||||
$GodotPath = Join-Path $env:TEMP "godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe"
|
||||
}
|
||||
}
|
||||
if (-not (Test-Path -LiteralPath $GodotPath)) {
|
||||
throw "Godot executable not found: $GodotPath"
|
||||
}
|
||||
if (-not (Test-Path -LiteralPath $ReferenceDirectory)) {
|
||||
throw "Reference directory not found: $ReferenceDirectory"
|
||||
}
|
||||
|
||||
$invariantCulture = [Globalization.CultureInfo]::InvariantCulture
|
||||
$cameraFovText = $CameraFov.ToString($invariantCulture)
|
||||
$waitSecondsText = $WaitSeconds.ToString($invariantCulture)
|
||||
$measureSecondsText = $MeasureSeconds.ToString($invariantCulture)
|
||||
$absoluteOutput = if ($Output.StartsWith("user://")) {
|
||||
Join-Path $env:APPDATA "Godot\app_userdata\OpenWC\$($Output.Substring(7))"
|
||||
} else {
|
||||
[IO.Path]::GetFullPath((Join-Path $repoRoot $Output))
|
||||
}
|
||||
$ranking = [Collections.Generic.List[object]]::new()
|
||||
|
||||
Push-Location $repoRoot
|
||||
try {
|
||||
foreach ($yawOffset in $YawOffsets) {
|
||||
foreach ($pitchOffset in $PitchOffsets) {
|
||||
$yawText = $yawOffset.ToString("0.###", $invariantCulture)
|
||||
$pitchText = $pitchOffset.ToString("0.###", $invariantCulture)
|
||||
$candidateName = "yaw_$($yawText.Replace('-', 'n').Replace('.', '_'))__pitch_$($pitchText.Replace('-', 'n').Replace('.', '_'))"
|
||||
$candidateOutput = "$Output/$candidateName"
|
||||
$comparisonReport = Join-Path $absoluteOutput "$candidateName.json"
|
||||
|
||||
if ($PlanOnly) {
|
||||
$ranking.Add([pscustomobject]@{
|
||||
yaw_offset_degrees = $yawOffset
|
||||
pitch_offset_degrees = $pitchOffset
|
||||
camera_fov_degrees = $CameraFov
|
||||
candidate_directory = $candidateOutput
|
||||
})
|
||||
continue
|
||||
}
|
||||
|
||||
$captureArguments = @(
|
||||
"--path", ".", "--script", "res://src/tools/capture_render_checkpoints.gd", "--",
|
||||
"--output", $candidateOutput, "--only", $Checkpoint, "--single-pass",
|
||||
"--camera-fov", $cameraFovText,
|
||||
"--camera-yaw-offset", $yawText, "--camera-pitch-offset", $pitchText,
|
||||
"--viewport-width", $ViewportWidth, "--viewport-height", $ViewportHeight,
|
||||
"--wait", $waitSecondsText, "--measure", $measureSecondsText
|
||||
)
|
||||
$captureProcess = Start-Process -FilePath $GodotPath -ArgumentList $captureArguments -Wait -PassThru
|
||||
if ($captureProcess.ExitCode -ne 0) {
|
||||
throw "Capture failed for yaw=$yawText pitch=$pitchText"
|
||||
}
|
||||
|
||||
$comparisonArguments = @(
|
||||
"--headless", "--path", ".", "--script", "res://src/tools/compare_render_checkpoints.gd", "--",
|
||||
"--reference", $ReferenceDirectory, "--candidate", $candidateOutput,
|
||||
"--only", $Checkpoint, "--output", $comparisonReport
|
||||
)
|
||||
$comparisonProcess = Start-Process -FilePath $GodotPath -ArgumentList $comparisonArguments -Wait -PassThru -NoNewWindow
|
||||
if ($comparisonProcess.ExitCode -notin @(0, 1)) {
|
||||
throw "Comparison failed for yaw=$yawText pitch=$pitchText"
|
||||
}
|
||||
|
||||
$comparison = Get-Content -Raw -LiteralPath $comparisonReport | ConvertFrom-Json
|
||||
if ($comparison.compared_count -lt 1) {
|
||||
throw "No paired image was compared for yaw=$yawText pitch=$pitchText"
|
||||
}
|
||||
$metricResults = @($comparison.results | Where-Object { $null -ne $_.mean_perceptual_error })
|
||||
if ($metricResults.Count -ne $comparison.compared_count) {
|
||||
$statuses = ($comparison.results.status | Sort-Object -Unique) -join ","
|
||||
throw "Comparison produced no numeric metric for yaw=$yawText pitch=$pitchText statuses=$statuses"
|
||||
}
|
||||
$meanError = ($metricResults | Measure-Object -Property mean_perceptual_error -Average).Average
|
||||
$changedRatio = ($metricResults | Measure-Object -Property changed_pixel_ratio -Average).Average
|
||||
$ranking.Add([pscustomobject]@{
|
||||
yaw_offset_degrees = $yawOffset
|
||||
pitch_offset_degrees = $pitchOffset
|
||||
camera_fov_degrees = $CameraFov
|
||||
mean_perceptual_error = $meanError
|
||||
changed_pixel_ratio = $changedRatio
|
||||
candidate_directory = $candidateOutput
|
||||
comparison_report = $comparisonReport
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
$rankedCandidates = if ($PlanOnly) {
|
||||
@($ranking)
|
||||
} else {
|
||||
@($ranking | Sort-Object mean_perceptual_error, changed_pixel_ratio)
|
||||
}
|
||||
$rankingPath = Join-Path $absoluteOutput "ranking.json"
|
||||
$rankingDocument = [ordered]@{
|
||||
schema_version = 1
|
||||
checkpoint = $Checkpoint
|
||||
reference_directory = [IO.Path]::GetFullPath($ReferenceDirectory)
|
||||
viewport = @($ViewportWidth, $ViewportHeight)
|
||||
candidates = $rankedCandidates
|
||||
}
|
||||
New-Item -ItemType Directory -Force -Path $absoluteOutput | Out-Null
|
||||
$rankingDocument | ConvertTo-Json -Depth 6 | Set-Content -Encoding UTF8 -LiteralPath $rankingPath
|
||||
$rankedCandidates | Format-Table yaw_offset_degrees, pitch_offset_degrees, mean_perceptual_error, changed_pixel_ratio
|
||||
$completionKind = if ($PlanOnly) { "plan" } else { "ranking" }
|
||||
Write-Output "Camera pose sweep $completionKind completed: $rankingPath"
|
||||
} finally {
|
||||
Pop-Location
|
||||
}
|
||||
Reference in New Issue
Block a user