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@@ -25,7 +25,10 @@ Paired run 2026-07-11 подтвердил крупный coordinate/placement g
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## Основные файлы
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## Основные файлы
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- `src/scenes/streaming/streaming_world_loader.gd` - главный runtime streamer мира.
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- `src/render/world_render_facade.gd` - стабильная граница runtime/tools для focus и metrics.
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- `src/scenes/streaming/streaming_world_loader.gd` - внутренний runtime streamer мира.
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- `src/render/wmo/wmo_placement_resolver.gd` - value-only WMO path, identity and transform rules.
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- `src/render/wmo/wmo_placement_registry.gd` - WMO placement-key to tile/global reference sets; Nodes and render jobs remain in the streamer.
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- `src/scenes/streaming/eastern_kingdoms_streaming.tscn` - текущая сцена для проверки Azeroth/Eastern Kingdoms.
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- `src/scenes/streaming/eastern_kingdoms_streaming.tscn` - текущая сцена для проверки Azeroth/Eastern Kingdoms.
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- `addons/mpq_extractor/loaders/adt_builder.gd` - сборка ADT terrain, control splat материалов и MH2O liquids.
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- `addons/mpq_extractor/loaders/adt_builder.gd` - сборка ADT terrain, control splat материалов и MH2O liquids.
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- `addons/mpq_extractor/loaders/m2_builder.gd` - сборка статического M2 mesh/material.
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- `addons/mpq_extractor/loaders/m2_builder.gd` - сборка статического M2 mesh/material.
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@@ -393,6 +396,8 @@ Known limits:
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- `WMOBuilder` строит group meshes;
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- `WMOBuilder` строит group meshes;
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- runtime registry дедуплицирует WMO по `unique_id`;
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- runtime registry дедуплицирует WMO по `unique_id`;
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- WMO на границе ADT не дублируются;
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- WMO на границе ADT не дублируются;
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- `WmoPlacementRegistry` owns only placement reference sets; the streamer keeps
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the parallel key-to-Node map and performs final-release cancellation/free;
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- большие WMO не должны инстанцироваться как тяжелые `.tscn` во время движения;
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- большие WMO не должны инстанцироваться как тяжелые `.tscn` во время движения;
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- добавлен lightweight render-cache path для WMO groups;
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- добавлен lightweight render-cache path для WMO groups;
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- `wmo_render_group_ops_per_tick` ограничивает подключение WMO groups по кадрам;
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- `wmo_render_group_ops_per_tick` ограничивает подключение WMO groups по кадрам;
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@@ -873,6 +878,210 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
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- This closes a coordinate/renderer integration criterion only. It does not
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- This closes a coordinate/renderer integration criterion only. It does not
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claim TrinityCore row equivalence or visual parity with the original client.
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claim TrinityCore row equivalence or visual parity with the original client.
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## 2026-07-15 WorldRenderFacade First Seam
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- Runtime streaming scenes, checkpoint capture and renderer probes now submit
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typed focus through `WorldRenderFacade`; those callers no longer call the
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monolithic streamer's focus methods or configure its focus source directly.
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- Baseline capture reads queue/cache/activity counts through
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`renderer_metrics_snapshot()`. The facade returns a deep copy, so diagnostics
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cannot mutate renderer-owned state.
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- `StreamingWorldLoader` remains the internal implementation and still owns all
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queues, tasks, caches, nodes and RIDs. The facade adds no parallel state or
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replacement scheduler.
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- This package does not alter targets, budgets, cache versions, placement,
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visibility, materials or animation. Environment, entity visuals and ground
|
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query remain explicit follow-up facade contracts in M03.
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## 2026-07-15 StreamingTargetPlanner Extraction
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- Runtime and editor wanted/retained ADT set calculation now lives in the
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scene-free `StreamingTargetPlanner`.
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- `StreamingTargetPolicy` preserves existing chunk/tile radii, warm/prewarm/
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retain margins and the clamped boundary-prefetch threshold.
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- `StreamingTargetPlan` freezes its focus/wanted/retained result; the streamer
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still owns available paths, load-queue distance sorting, loaded-tile LOD/detail
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state, async work, caches, nodes and RIDs.
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- Asset-free fixtures cover center, edge/corner prefetch, catalog filtering,
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clamp and editor behavior plus bounded High-like iteration timing.
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- Cache versions, quality profiles, queue priority and visible rendering rules
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are unchanged by the extraction.
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## 2026-07-16 RenderBudgetScheduler Extraction
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- The scene-free `RenderBudgetScheduler` now owns the per-frame counters for 16
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named renderer operation lanes. It owns no queue, task, cache, Node or RID.
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- `StreamingWorldLoader` snapshots its existing exported limits once per process
|
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frame and asks for a boolean permit immediately before each historically
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budgeted operation.
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- Chunk removals and creations intentionally share one `chunk_geometry` lane;
|
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the existing removal-first drain order and combined limit are preserved.
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- Loader teardown cancels permit issuance before waiting for asynchronous work.
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Existing worker/result staleness checks and resource cleanup remain unchanged.
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- Asset-free contracts cover exact bounds, independent/shared lanes, frame reset,
|
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invalid inputs, terminal cancellation, detached diagnostics and hot-path timing.
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- Defaults, quality presets, queue order, cache versions and visible rendering
|
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rules are unchanged. Asset-backed p95/p99 comparison remains required.
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## 2026-07-16 Streamer Internal Access Gate
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- `verify_renderer_internal_access.gd` derives private queue, task, cache and
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tile-state field names from `StreamingWorldLoader` declarations and rejects
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external member/reflection access in gameplay and Godot `EditorPlugin` package sources.
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- The gate follows the implementation inventory instead of duplicating a manual
|
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list, so a newly named private renderer field is covered automatically when it
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matches those ownership categories.
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- Scene composition may still reference the loader script and the facade's
|
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implementation path; those are composition details, not mutable queue access.
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- Renderer diagnostic probes are added explicitly as their facade contracts land.
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- This is a source-only boundary check and changes no renderer behavior or fidelity.
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## 2026-07-16 Rendered Ground Query Facade
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- `WorldRenderFacade.sample_ground_height()` accepts `GodotWorldPosition` and
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returns renderer-owned immutable `RenderedGroundSample` from already loaded
|
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quality/tile-LOD render meshes, avoiding a render-to-gameplay dependency.
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- Its factories load the predeclared Script path instead of relying on a warm
|
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global-class cache; a dedicated cold-start verifier covers this bootstrap path.
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- `renderer_ground_query_snapshot()` preserves the terrain probe's tile readiness,
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queue position, mesh bounds and nearby seam-fallback diagnostics as a detached
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Dictionary; callers receive no queue, tile-state, Mesh or Node reference.
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- `probe_render_terrain_height.gd` now uses this facade snapshot and no longer reads
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`_tile_states`, `_tile_load_queue`, `_tile_loading_tasks` or `_available_tiles`.
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- Gameplay continues using the independently composed M02 `TerrainQuery`/
|
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`AdtTerrainQuery`. Loaded render meshes are diagnostic and are not authoritative
|
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movement collision.
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- The ray height, 3x3 tile search and `2/5/10/20/40`-unit nearby fallback are
|
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preserved. No terrain geometry, cache, streaming or visual behavior changed.
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## 2026-07-16 Terrain Chunk LOD Planner Extraction
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- `TerrainChunkLodPlanner` now owns the pure mapping from populated parsed ADT
|
||||||
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chunk indices to desired terrain LOD 0/1/2.
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- `TerrainChunkLodPolicy` snapshots the existing enabled flag, three raw chunk
|
||||||
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radii and chunk size once per streaming-target application.
|
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- Horizontal XZ distance to the chunk center, inclusive squared thresholds,
|
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sparse-index omission and historical negative-radius squaring are unchanged.
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- `StreamingWorldLoader` still owns tile/chunk state, queues, operation budgets,
|
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creation/removal, Mesh/Node/RID finalization and tile-LOD fallback.
|
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- Cache formats, quality presets and visible behavior are unchanged. The
|
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scene-free contract is formula evidence only; asset-backed p95/p99 and visual
|
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acceptance remain required.
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## 2026-07-16 Terrain Chunk Geometry Queue Planner Extraction
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- `TerrainChunkGeometryQueuePlanner` now compares current and desired chunk state
|
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and returns fresh chunk create/remove request arrays.
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- LOD mismatches and absent chunks retain the existing request shape; creates
|
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remain sorted by horizontal distance from chunk origin to streaming focus.
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- Desired tile LOD still removes every current chunk, while sparse parsed chunk
|
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records retain the existing tile-origin distance fallback.
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- `StreamingWorldLoader` still owns queue storage/drains, removal-first execution,
|
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the shared `chunk_geometry` budget lane and every Mesh/Node/RID side effect.
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- Cache formats, quality profiles and visual rules are unchanged. Asset-backed
|
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p95/p99 and visual acceptance remain required.
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## 2026-07-16 M2 Unique Placement Registry Extraction
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- `M2UniquePlacementRegistry` now owns positive ADT `MDDF.uniqueId` reservations
|
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across streamed tiles using the existing `uid:<decimal>` keys.
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- Missing/zero/negative IDs remain untracked; duplicates inside one reservation
|
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call are suppressed and another tile records one skipped key until owner release.
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- Owner release still lets the loader find eligible waiting tiles and enqueue the
|
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existing detail retry path. First ownership remains tile-processing-order based.
|
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- `StreamingWorldLoader` still owns tile state, retry queues, grouping/build tasks,
|
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M2 caches, MultiMesh/Node/Mesh/material/RID creation and all operation budgets.
|
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- M2/ADT cache formats, transforms, profiles and visible rules are unchanged.
|
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Asset-backed cross-boundary p95/p99 and visual acceptance remain required.
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## 2026-07-16 M2 Placement Transform Resolver Extraction
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- `M2PlacementTransformResolver` now owns the pure ADT M2 basis and local
|
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origin-compensation formulas used by worker grouping, placeholders and direct
|
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instance creation.
|
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- Regular models retain `Basis.from_euler`; `ElwynnCliffRock01/02` retain their
|
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narrow shell correction; `NewWaterfall` and `ElwynnTallWaterfall01` retain
|
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calibrated world yaw, local fall-axis twist and tall-sheet anchor compensation.
|
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- Path separator/case/MDX handling, constants and caller-specific final scale
|
||||||
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clamps are unchanged. The resolver owns no Node, task, cache or RID.
|
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- Cache formats, placement positions and visible rules are unchanged by the
|
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extraction. Asset-backed visual recheck and general placement parity remain gaps.
|
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## 2026-07-16 M2 Placement Grouper Extraction
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|
||||||
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- `M2PlacementGrouper` now owns pure worker-side validation, historical path
|
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normalization and ordered tile-local transform grouping of ADT M2 placements.
|
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- Invalid records, backslash replacement, lowercase `.mdx/.mdl` conversion,
|
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first-seen ordering and the `0.0001` scale clamp are unchanged.
|
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- The loader retains tasks, mutex/result queues, stale-result checks, tile/build
|
||||||
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state, caches and all Node/MultiMesh/Mesh/material/RID finalization.
|
||||||
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- Cache formats, batching, profiles and visible rules are unchanged. Asset-backed
|
||||||
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traversal p95/p99, visual recheck and spatial-cell grouping remain pending.
|
||||||
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## 2026-07-17 M2 Build Batch Planner Extraction
|
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|
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- `M2BuildBatchPlanner` now owns pure static/animated batch-limit selection,
|
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remaining-count capping and next-offset/group-completion calculation.
|
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- Existing animated/static limits still clamp to at least one; resource readiness,
|
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queue rotation, serial progression and `M2_BUILD` permit consumption are unchanged.
|
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- The loader retains build jobs/queues, tile cancellation, animation/mesh caches,
|
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retries and all Node/MultiMesh/Mesh/material/RID finalization.
|
||||||
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- Cache formats, quality profiles, batching output and visible rules are unchanged.
|
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Asset-backed p95/p99 and spatial-cell batching evidence remain pending.
|
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## 2026-07-17 WMO Placement Resolver Extraction
|
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|
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- `WmoPlacementResolver` now owns lowercase/slash cache-key normalization,
|
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positive MODF `uid:<decimal>` identity with the legacy tile/index fallback and
|
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world `Transform3D` composition.
|
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- Lightweight render roots, cached scenes and live prototypes now share the same
|
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position/Euler/unclamped-scale formula.
|
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- The loader retains registry refs, jobs/queues, cache/load state, resource
|
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fallback, cancellation and all Node/Mesh/MultiMesh/material/RID ownership.
|
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- Cache formats, placement values, profiles and visible rules are unchanged.
|
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Asset-backed placement/p95/p99 and general WMO parity remain pending.
|
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|
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## 2026-07-16 World Environment Snapshot Facade
|
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|
|
||||||
|
- `WorldEnvironmentSnapshot` carries one immutable finite time-of-day value,
|
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normalized to `[0, 24)` hours; invalid non-finite input is explicit.
|
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- `WorldRenderFacade.apply_environment_snapshot()` delegates the snapshot to the
|
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scene-owned `WowSkyController`. The facade owns no `Environment`, sun, skybox,
|
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shader global or DBC sampling state.
|
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|
- Checkpoint capture now submits its manifest time through the facade instead of
|
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|
locating `WowSkyController` and mutating `use_system_time`, `time_speed` and
|
||||||
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`fixed_time_hours` directly.
|
||||||
|
- Applying a snapshot performs the same three fixed-clock assignments as the old
|
||||||
|
capture path. Light/Area/Skybox DBC lookup, interpolation, fog, sun and shader
|
||||||
|
behavior remain unchanged; weather and indoor environment state are follow-up work.
|
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|
||||||
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## 2026-07-16 World Entity Presentation Facade
|
||||||
|
|
||||||
|
- `EntityPresentationSnapshot` contract version 1 combines session `EntityId`,
|
||||||
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typed Godot world position, visual PackedScene path, finite yaw/scale and visibility.
|
||||||
|
- `WorldRenderFacade.present_entity()` and `remove_entity()` delegate to an explicit
|
||||||
|
scene-owned `WorldEntityPresenter`; both runtime scenes compose that service.
|
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|
- The presenter owns only visual subtrees. Same-path snapshots update transform/
|
||||||
|
visibility, changed paths replace after successful instantiation, and removal
|
||||||
|
detaches plus queues the owned root for deletion.
|
||||||
|
- The local player, authoritative state, GUID mapping and asset/display selection
|
||||||
|
remain outside this service. Runtime emits no entity commands yet, so baseline
|
||||||
|
output is unchanged.
|
||||||
|
- PackedScene loading is currently synchronous on create/replace and is a documented
|
||||||
|
prototype limitation, not an accepted network-scale frame-critical path.
|
||||||
|
|
||||||
|
## 2026-07-16 Terrain Quality Mesh Cache Extraction
|
||||||
|
|
||||||
|
- `TerrainQualityMeshCache` now owns full-quality terrain revisit Mesh references,
|
||||||
|
tile-key LRU order and source admission outside `StreamingWorldLoader`.
|
||||||
|
- The historical rules are unchanged: successful restore touches newest; store
|
||||||
|
trims oldest to `terrain_quality_mesh_cache_limit`; zero/negative capacity keeps
|
||||||
|
no entries; control-splat/splat sources are never retained in this revisit cache.
|
||||||
|
- The loader keeps three narrow adapters: restore into tile state, store after a
|
||||||
|
full-quality result and clear during existing world reset/shutdown.
|
||||||
|
- ADT parsing, quality tasks/results, tile state, cache format versions, material/
|
||||||
|
Node/RID finalization, budgets and visible terrain behavior remain loader-owned.
|
||||||
|
|
||||||
## Practical Rule For Future Work
|
## Practical Rule For Future Work
|
||||||
|
|
||||||
If something improves quality but creates visible hitch, it is not done. Move it to bake/cache/background work, split finalization over frames, or prewarm it before the player can see it.
|
If something improves quality but creates visible hitch, it is not done. Move it to bake/cache/background work, split finalization over frames, or prewarm it before the player can see it.
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
<!-- OPENWC_CLAIM:M02-GMP-INPUT-001:sindo-main-codex:2026-07-16 -->
|
<!-- OPENWC_CLAIM:M02-GMP-INPUT-001:sindo-main-codex:2026-07-16 -->
|
||||||
<!-- OPENWC_HANDOFF:READY:M02-GMP-INPUT-001:6bd2e84 -->
|
<!-- OPENWC_HANDOFF:READY:M02-GMP-INPUT-001:6bd2e84 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M02-GMP-INPUT-001:14dead1 -->
|
||||||
|
|
||||||
## Ownership
|
## Ownership
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,136 @@
|
|||||||
|
# M02-GMP-INPUT-PROFILE-335-001 — WoW 3.3.5a input profile
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M02-GMP-INPUT-PROFILE-335-001:sindo-main-codex:2026-07-17 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M02
|
||||||
|
- Program: GMP/QAR
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m02-input-profile-335`
|
||||||
|
- Lease expires UTC: 2026-07-17
|
||||||
|
- Integrator: M02 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Add a profile-aware, remappable `Blizzlike335` input path whose default movement
|
||||||
|
bindings match the extracted build-12340 binding table while preserving the
|
||||||
|
existing `RenderSandbox` controls. Add deterministic turn intent and keyboard
|
||||||
|
turn consumption at the server-contract default turn rate.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Implement jump/fall/swim, network prediction or server reconciliation.
|
||||||
|
- Claim complete movement or camera parity from binding and turn-rate evidence.
|
||||||
|
- Persist user keybindings or build keybinding UI.
|
||||||
|
- Commit proprietary extracted client files.
|
||||||
|
- Mark M02 complete or edit its checklist/Evidence.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/tests/fixtures/player_input_profile_335.json`, this claim
|
||||||
|
- Shared/hotspots: `project.godot`, `src/domain/input/move_intent.gd`,
|
||||||
|
`src/gameplay/input/player_input_actions.gd`,
|
||||||
|
`src/gameplay/input/player_input_source.gd`,
|
||||||
|
`src/gameplay/movement/local_player_movement_controller.gd`,
|
||||||
|
`src/scenes/player/third_person_wow_controller.gd`,
|
||||||
|
`src/scenes/player/third_person_camera_rig.gd`, player/movement verifiers
|
||||||
|
and regression scene, `docs/modules/player-input.md`,
|
||||||
|
`docs/modules/local-player-movement.md`, `docs/modules/third-person-camera.md`
|
||||||
|
- Generated/ignored: local `.godot`, native DLL and proprietary extracted corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- `MoveIntent` gains an immutable, clamped signed turn axis.
|
||||||
|
- `PlayerInputSource` selects explicit sandbox or compatibility action sets at
|
||||||
|
construction and routes compatibility A/D to strafe while camera rotation is held.
|
||||||
|
- `LocalPlayerMovementController` converts turn intent into a deterministic yaw
|
||||||
|
delta without reading engine input or owning a scene transform.
|
||||||
|
- A sanitized JSON fixture records selected binding facts, source hashes and the
|
||||||
|
pinned TrinityCore 3.3.5 server-contract commit.
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: merged sandbox capability package on master `c3094c9`.
|
||||||
|
- Blocks: final M02 integration audit and milestone closeout.
|
||||||
|
- External state: local extracted build-12340 binding files are evidence inputs
|
||||||
|
only; committed tests are reproducible without them.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Fixture schema/provenance and selected default-binding regression.
|
||||||
|
- Pure profile composition, A/D turn, Q/E strafe and camera-held A/D strafe cases.
|
||||||
|
- Deterministic turn-rate and controller integration regression.
|
||||||
|
- Existing M02 and repository gates remain required.
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Updated input/movement public API, profile matrix, data flow, sequence,
|
||||||
|
failure/recovery, fidelity provenance and source maps.
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names: `turn_axis`, `BLIZZLIKE_STRAFE_LEFT`, `TURN_LEFT`.
|
||||||
|
- Simplest approach: one profile selection at composition plus one scalar intent.
|
||||||
|
- Rejected complexity: input-context framework, command bus and persisted binding store.
|
||||||
|
- Unavoidable complexity: compatibility A/D behavior depends on camera-rotate state.
|
||||||
|
- Measured optimization evidence: not applicable.
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: added distinct remappable profiles, signed turn intent/controller path,
|
||||||
|
camera-yaw synchronization, sanitized provenance fixture, regression coverage
|
||||||
|
and updated module specifications
|
||||||
|
- Next: milestone integrator reviews and merges `8776a6b`
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M02-GMP-INPUT-PROFILE-335-001:8776a6b -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M02-GMP-INPUT-PROFILE-335-001:eb122d5 -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Branch/commit: `work/sindo-main-codex/m02-input-profile-335` at `8776a6b`.
|
||||||
|
- Outcome: `RenderSandbox` retains A/D strafe and debug E/Q/Space/Shift behavior;
|
||||||
|
`Blizzlike335` now samples W/S and Up/Down forward/back, Q/E strafe, A/D and
|
||||||
|
Left/Right turn, with A/D routed to strafe while right-mouse rotation is active.
|
||||||
|
- Public contracts: `MoveIntent.turn_axis`; profile-selecting
|
||||||
|
`PlayerInputSource.new(profile_id)`; pure compatibility composition;
|
||||||
|
`LocalPlayerMovementController.calculate_yaw_delta_radians(...)`; camera yaw
|
||||||
|
synchronization after keyboard turn. Unknown input profiles fail closed to
|
||||||
|
`Blizzlike335`.
|
||||||
|
- Project configuration: four additive compatibility actions; existing action
|
||||||
|
names and sandbox mappings remain valid. W/S also gain the original Up/Down
|
||||||
|
secondary defaults.
|
||||||
|
- Verification: player input `actions=16 intent_cases=9 profiles=3 fixture=1
|
||||||
|
controller=1 regression_scene=3`; movement `cases=15 state_transitions=2`;
|
||||||
|
capabilities `profiles=3 sprint=2 flight=2 scenes=2`; terrain
|
||||||
|
`contract=4 interpolation=1 cache=1 failures=2`; camera
|
||||||
|
`state_cases=12 policy_cases=3`; presentation `appearance_cases=9
|
||||||
|
animation_cases=10`; coordinate boundaries `files=101`; StreamingFocus
|
||||||
|
`runtime_scenes=2 capture_tools=3`.
|
||||||
|
- Renderer: unified dry-run passed project/material/dedupe/cache/manifest/
|
||||||
|
calibration/coordinate/server-spawn gates and planned all seven checkpoints;
|
||||||
|
coordinate gate reported `files=103`. Missing proprietary GLB/DBC/ADT inputs
|
||||||
|
produced the expected diagnostics only.
|
||||||
|
- Repository gates: documentation `module_specs=8`; coordination
|
||||||
|
`fallback_claims=31`, with the same five unrelated expired M00 warnings.
|
||||||
|
- Fidelity: local build-12340 `DefaultBindings.wtf` SHA-256
|
||||||
|
`35FFA0E4E2356A13A0633A848F9E57ABE7DF9D8A16C2245E15D33013AD2F56A5`
|
||||||
|
and `Bindings.xml` SHA-256
|
||||||
|
`2E01276AFB7462F1417710F13B4BF1A456341F7F28CC8AE0D6D9C7442D7F6793`
|
||||||
|
were rechecked and selected facts sanitized into the committed fixture.
|
||||||
|
TrinityCore revision `2853a621d6af91a803787a2b8a509f4ce3e0300d` supplies the
|
||||||
|
3.141594 rad/s player server-contract turn rate. WoWee revision
|
||||||
|
`626243e937fb93965fa583a6507ed5a1aa7dda4b` supports right-mouse A/D routing.
|
||||||
|
- Fidelity limits: server turn rate and public reference routing are not direct
|
||||||
|
original-client timing/behavior proof. Jump, autorun and left-button
|
||||||
|
camera/select defaults are recorded but not implemented. This package does
|
||||||
|
not claim complete input, movement or camera parity.
|
||||||
|
- Migration/cache: no persisted settings or cache schema. Future saved bindings
|
||||||
|
must migrate stable action names; current project users receive additive actions.
|
||||||
|
- Documentation: updated input, movement and camera APIs, inputs/outputs, data
|
||||||
|
flow, sequence, ownership, failure/recovery, configuration, fidelity and source maps.
|
||||||
|
- Recommended merge order: merge after sandbox capabilities (already on master),
|
||||||
|
then run the final M02 integration/evidence audit without marking the target
|
||||||
|
done solely from this package.
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
<!-- OPENWC_CLAIM:M02-GMP-MOVEMENT-001:sindo-main-codex:2026-07-16 -->
|
<!-- OPENWC_CLAIM:M02-GMP-MOVEMENT-001:sindo-main-codex:2026-07-16 -->
|
||||||
<!-- OPENWC_HANDOFF:READY:M02-GMP-MOVEMENT-001:435e1c9 -->
|
<!-- OPENWC_HANDOFF:READY:M02-GMP-MOVEMENT-001:435e1c9 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M02-GMP-MOVEMENT-001:5206c42 -->
|
||||||
|
|
||||||
## Ownership
|
## Ownership
|
||||||
|
|
||||||
|
|||||||
@@ -83,6 +83,7 @@ explicit `RenderSandbox` profile and are rejected by `Blizzlike335`.
|
|||||||
- Blocked by:
|
- Blocked by:
|
||||||
|
|
||||||
<!-- OPENWC_HANDOFF:READY:M02-GMP-SANDBOX-CAPABILITIES-001:742c415 -->
|
<!-- OPENWC_HANDOFF:READY:M02-GMP-SANDBOX-CAPABILITIES-001:742c415 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M02-GMP-SANDBOX-CAPABILITIES-001:c3094c9 -->
|
||||||
|
|
||||||
## Handoff
|
## Handoff
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
<!-- OPENWC_CLAIM:M02-GMP-TERRAIN-QUERY-001:sindo-main-codex:2026-07-16 -->
|
<!-- OPENWC_CLAIM:M02-GMP-TERRAIN-QUERY-001:sindo-main-codex:2026-07-16 -->
|
||||||
<!-- OPENWC_HANDOFF:READY:M02-GMP-TERRAIN-QUERY-001:a45d521 -->
|
<!-- OPENWC_HANDOFF:READY:M02-GMP-TERRAIN-QUERY-001:a45d521 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M02-GMP-TERRAIN-QUERY-001:f5bb64e -->
|
||||||
|
|
||||||
## Ownership
|
## Ownership
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,111 @@
|
|||||||
|
# M02-QAR-INTEGRATOR-CLOSEOUT-001 — M02 milestone closeout
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M02-QAR-INTEGRATOR-CLOSEOUT-001:sindo-main-codex:2026-07-17 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M02
|
||||||
|
- Program: QAR
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m02-integrator-closeout`
|
||||||
|
- Lease expires UTC: 2026-07-17
|
||||||
|
- Integrator: sindo-main-codex, continuing the user-directed milestone workflow on 2026-07-15
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Audit every merged M02 package on current master, record final structural and
|
||||||
|
fidelity evidence, close M02 and activate M03 only when all target and repository
|
||||||
|
gates pass.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Change player, movement, terrain, camera, presentation or renderer behavior.
|
||||||
|
- Claim complete WoW 3.3.5a locomotion/camera parity.
|
||||||
|
- Implement recorded jump/fall/swim/fly, collision or timing gaps.
|
||||||
|
- Commit proprietary assets, generated UIDs, caches or user scene changes.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: M02/M03 target status, M02 final Evidence, all M02 claim acceptance markers
|
||||||
|
- Shared/hotspots: `targets/README.md`, `targets/DEVELOPMENT_ROADMAP.md`, this claim
|
||||||
|
- Generated/ignored: local Godot imports, native DLL, renderer corpus and `user://` reports
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Runtime APIs, Input Map actions, fixture schemas and cache formats: unchanged
|
||||||
|
- Consumers: milestone sequence and future M03 renderer-facade packages
|
||||||
|
- Fidelity classification distinguishes direct build-12340 binding evidence,
|
||||||
|
server/reference compatibility evidence and explicitly unverified gaps
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: all seven M02 READY packages integrated through master `eb122d5`
|
||||||
|
- Blocks: M03 activation
|
||||||
|
- External state: private original-client files are hash/provenance inputs only
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: all M02 input/movement/capability/terrain/camera/presentation tests,
|
||||||
|
coordinate/streaming boundaries, unified renderer dry-run, documentation,
|
||||||
|
coordination and diff hygiene
|
||||||
|
- Fidelity evidence: build-12340 default binding hashes and selected facts;
|
||||||
|
pinned TrinityCore turn rate; public reference routing; explicit remaining gaps
|
||||||
|
- Performance: no runtime change; renderer baseline remains the performance guard
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- M02 final target Evidence/checklist and limitation statement
|
||||||
|
- M02 claim integration-acceptance markers
|
||||||
|
- Target index and roadmap transition to M03
|
||||||
|
- Existing API/module specifications and diagrams audited without behavioral edits
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names introduced: none beyond the closeout work-package ID
|
||||||
|
- Simplest approach: evidence/status-only integrator patch
|
||||||
|
- Rejected complexity: behavioral fixes or a new closeout framework
|
||||||
|
- Unavoidable complexity: explicit evidence classification prevents false 1:1 claims
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: accepted seven M02 packages, reran post-merge gates, recorded complete
|
||||||
|
target Evidence, closed M02 and activated M03
|
||||||
|
- Next: merge closeout commit `1bf5b52` before starting an M03 implementation claim
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M02-QAR-INTEGRATOR-CLOSEOUT-001:1bf5b52 -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `1bf5b52`.
|
||||||
|
- Branch: `work/sindo-main-codex/m02-integrator-closeout`.
|
||||||
|
- Outcome: M02 is `DONE` with all eight structural checklist items and complete
|
||||||
|
classified Evidence; M03 is the only `ACTIVE` target and the target index/
|
||||||
|
roadmap point to renderer-facade extraction.
|
||||||
|
- Integration audit: all seven READY implementation commits are ancestors of
|
||||||
|
merged master `eb122d5`; their claims now carry the corresponding
|
||||||
|
`OPENWC_INTEGRATION:ACCEPTED` merge markers.
|
||||||
|
- Verification: input `16/9/3/1/3`, movement `15` cases and `2` transitions,
|
||||||
|
capability `3` profiles and `2` scenes, terrain `4/1/1/2`, camera `12/3`,
|
||||||
|
presentation `9/10/3`, coordinate boundaries `103` files and StreamingFocus
|
||||||
|
`2` runtime scenes/`3` capture tools all passed. Unified renderer dry-run
|
||||||
|
passed project/material/dedupe/shutdown gates, manifest `7/7/7`, calibration
|
||||||
|
maximum error `0.000015`, server-spawn renderer and seven checkpoint plans.
|
||||||
|
- Repository gates: documentation passed with `8` module specs and `7` required
|
||||||
|
files. Coordination passed with one active target; `13` expired M00 claim
|
||||||
|
warnings are historical and unrelated to M02.
|
||||||
|
- Fidelity: direct build-12340 binding hashes/facts are preserved in the
|
||||||
|
sanitized fixture. TrinityCore turn rate and WoWee mouse routing remain
|
||||||
|
explicitly reference-only. Translation speeds/camera values are sandbox
|
||||||
|
regressions, and jump/fall/swim/fly parity remains unimplemented/unverified.
|
||||||
|
Debug sprint/free flight is negatively proven absent from `Blizzlike335`.
|
||||||
|
- Remaining risks: target Evidence carries exact follow-up scope for M09/M10/M12:
|
||||||
|
movement/camera timing, jump/fall/swim/fly, autorun/LMB semantics, active
|
||||||
|
collision, terrain/liquid policy, persisted bindings, server authority and
|
||||||
|
prediction/reconciliation. No complete `1:1` claim is made.
|
||||||
|
- Runtime/cache/migration: no behavioral change, dependency, cache schema or
|
||||||
|
persisted settings migration in closeout.
|
||||||
|
- Documentation: M02 target Evidence/checklist, seven acceptance markers,
|
||||||
|
target index and roadmap state updated. Existing input, movement, terrain,
|
||||||
|
camera and presentation API/module specs and diagrams passed the documentation gate.
|
||||||
@@ -90,6 +90,7 @@ no-collision sandbox baseline.
|
|||||||
- Blocked by:
|
- Blocked by:
|
||||||
|
|
||||||
<!-- OPENWC_HANDOFF:READY:M02-RND-CAMERA-001:8c1cf9b -->
|
<!-- OPENWC_HANDOFF:READY:M02-RND-CAMERA-001:8c1cf9b -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M02-RND-CAMERA-001:68e6f60 -->
|
||||||
|
|
||||||
## Handoff
|
## Handoff
|
||||||
|
|
||||||
|
|||||||
@@ -84,6 +84,7 @@ components without changing the current sandbox presentation.
|
|||||||
- Blocked by:
|
- Blocked by:
|
||||||
|
|
||||||
<!-- OPENWC_HANDOFF:READY:M02-RND-CHARACTER-PRESENTATION-001:97bb53f -->
|
<!-- OPENWC_HANDOFF:READY:M02-RND-CHARACTER-PRESENTATION-001:97bb53f -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M02-RND-CHARACTER-PRESENTATION-001:8c71e46 -->
|
||||||
|
|
||||||
## Handoff
|
## Handoff
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,117 @@
|
|||||||
|
# M03-RND-FACADE-001 — Renderer facade first seam
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-FACADE-001:sindo-main-codex:2026-07-17 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-renderer-facade`
|
||||||
|
- Lease expires UTC: 2026-07-17
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Introduce `WorldRenderFacade` as the only runtime/tool caller surface for typed
|
||||||
|
streaming focus updates and read-only renderer metrics, while retaining
|
||||||
|
`StreamingWorldLoader` as the unchanged internal implementation.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Extract the pure target planner or budget scheduler in this package.
|
||||||
|
- Add environment or entity-presentation commands before their contracts exist.
|
||||||
|
- Replace the M02 `TerrainQuery` gameplay boundary in this package.
|
||||||
|
- Change streaming radii, queues, cache formats, visuals or quality presets.
|
||||||
|
- Mark M03 complete or edit its checklist/Evidence.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/world_render_facade.gd`,
|
||||||
|
`src/tools/verify_world_render_facade.gd`, this claim
|
||||||
|
- Shared/hotspots: both runtime streaming scenes, three renderer capture/probe
|
||||||
|
tools, `src/tools/verify_streaming_focus.gd`, `docs/modules/world-renderer.md`,
|
||||||
|
`docs/modules/README.md`, `RENDER.md`
|
||||||
|
- Generated/ignored: local `.godot`, native build outputs, caches and proprietary
|
||||||
|
renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Public API: `set_streaming_focus`, `refresh_streaming_focus`,
|
||||||
|
`renderer_metrics_snapshot`
|
||||||
|
- Scene adapter: explicit `streaming_focus_source_path` owned by the facade
|
||||||
|
- Internal implementation seam: `streaming_world_loader_path`; callers must not
|
||||||
|
read streamer queues or call its methods directly
|
||||||
|
- Schema/cache/coordinate contracts: unchanged
|
||||||
|
- Consumers: runtime scenes, capture tool and renderer probes
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: M01 `StreamingFocus` and merged M02 closeout on master `4f566b1`
|
||||||
|
- Blocks: environment/entity/ground facade contracts and planner extraction
|
||||||
|
- External state: none; contract verification uses a test double
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated facade verifier, streaming-focus regression, renderer
|
||||||
|
baseline manifest/dry-run, coordinate boundary and repository gates
|
||||||
|
- Fixtures: typed focus, source Node3D and read-only metrics test double
|
||||||
|
- Fidelity evidence: no renderer configuration, planner, queue, placement,
|
||||||
|
visibility, material, animation or cache behavior changes
|
||||||
|
- Performance budget: one source position sample per process frame; target
|
||||||
|
recomputation remains throttled inside the existing streamer
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline public API docs for facade properties and methods
|
||||||
|
- Updated world-renderer module specification
|
||||||
|
- Updated data-flow, sequence and dependency diagrams
|
||||||
|
- Updated source map/status and renderer notes
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names: `WorldRenderFacade`, `renderer_metrics_snapshot`
|
||||||
|
- Simplest approach: one small Node adapter delegating to the existing streamer
|
||||||
|
- Rejected complexity: service container, generic command bus, streamer rewrite
|
||||||
|
or duplicate queue/cache state
|
||||||
|
- Unavoidable complexity: scene-relative source and implementation paths are
|
||||||
|
resolved on the main thread with explicit diagnostics
|
||||||
|
- Measured optimization evidence: not applicable; behavior-preserving seam
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: introduced the facade, migrated two runtime scenes and three renderer
|
||||||
|
tools, added regression coverage and updated renderer documentation
|
||||||
|
- Next: M03 integrator reviews and merges `3d528e3`
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-FACADE-001:3d528e3 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-FACADE-001:a100ced -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `3d528e3`
|
||||||
|
- Integration: accepted in master merge `a100ced`
|
||||||
|
- Results: `WorldRenderFacade` is the runtime/tool surface for typed focus and
|
||||||
|
detached metrics; the existing streamer remains the sole owner of queues,
|
||||||
|
caches, tasks, nodes and RIDs.
|
||||||
|
- Verification: facade `delegation=3 runtime_scenes=2 tools=3`; streaming focus
|
||||||
|
`contract=1 runtime_scenes=2 capture_tools=3`; coordinate boundary
|
||||||
|
`files=105 native_boundary=1 oracle=1 consumers=5 classifier_cases=6`;
|
||||||
|
render manifest `checkpoints=7 coverage=7 caches=7`; seven-checkpoint headless
|
||||||
|
dry-run; coordination/documentation/diff gates passed.
|
||||||
|
- Fidelity: no changes to renderer target calculation, budgets, queue order,
|
||||||
|
cache versions, placement, visibility, materials or animation. The dry-run
|
||||||
|
retained all seven checkpoint plans. No build-12340 parity claim is added.
|
||||||
|
- External/local inputs: ignored native DLL and generated ADT resource scripts
|
||||||
|
were copied from master only to run the worktree smoke. Proprietary extracted
|
||||||
|
ADT and character GLB data were unavailable, producing the expected dry-run
|
||||||
|
degraded-data diagnostics.
|
||||||
|
- Remaining risks: environment, entity visuals and ground query are not yet
|
||||||
|
facade contracts; streamer exported configuration remains transitional scene
|
||||||
|
composition; focus-source sampling adds one small main-thread adapter step per
|
||||||
|
process frame while target refresh remains streamer-throttled.
|
||||||
|
- Documentation updated: inline facade API, `docs/modules/world-renderer.md`
|
||||||
|
public API/inputs/outputs/data-flow/sequence/ownership/recovery/status/source
|
||||||
|
map, and `RENDER.md` file map plus implementation note.
|
||||||
@@ -0,0 +1,130 @@
|
|||||||
|
# M03-RND-FACADE-ENTITY-001 — World entity presentation commands
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-FACADE-ENTITY-001:sindo-main-codex:2026-07-18 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-facade-entity`
|
||||||
|
- Lease expires UTC: 2026-07-18
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Add immutable, versioned world-entity presentation input and stable facade
|
||||||
|
commands for idempotent present/update and removal, backed by a renderer-owned
|
||||||
|
scene service with explicit entity subtree ownership.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Define authoritative entity/gameplay/network state or allocate/map identities.
|
||||||
|
- Move the local player controller/presenters behind the world-entity service.
|
||||||
|
- Implement build-12340 display IDs, equipment, animation, effects or visibility rules.
|
||||||
|
- Add background loading, pooling, MultiMesh conversion or a generic ECS/framework.
|
||||||
|
- Change streamer queues, caches, world assets, baseline visuals or target status.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/entities/entity_presentation_snapshot.gd`,
|
||||||
|
`src/render/entities/world_entity_presenter.gd`,
|
||||||
|
`src/tools/verify_world_entity_presentation.gd`,
|
||||||
|
`src/tests/scenes/world_entity_visual_replacement_fixture.tscn`,
|
||||||
|
`docs/modules/world-entity-presentation.md`, this claim
|
||||||
|
- Shared/hotspots: `src/render/world_render_facade.gd`, both runtime streaming
|
||||||
|
scenes, `src/tools/verify_world_render_facade.gd`, `docs/modules/world-renderer.md`,
|
||||||
|
`docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md`
|
||||||
|
- Reused unchanged: `EntityId`, `GodotWorldPosition`, existing asset-free
|
||||||
|
character presentation model fixture
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated resources, caches and
|
||||||
|
proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Contract version: `EntityPresentationSnapshot.CONTRACT_VERSION = 1`
|
||||||
|
- Snapshot: valid session-local `EntityId`, typed Godot world position, visual
|
||||||
|
PackedScene path, finite yaw radians, positive finite uniform scale and visibility
|
||||||
|
- Public API: `WorldRenderFacade.present_entity`, `remove_entity`,
|
||||||
|
`entity_presentation_snapshot`
|
||||||
|
- Presenter behavior: present is idempotent by entity key; same visual updates
|
||||||
|
transform/visibility, changed visual replaces the owned subtree; remove is explicit
|
||||||
|
- Schema/cache/coordinate contracts: no persisted schema or cache change
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: integrated M03 environment facade master `a85e416`, M01 identity and
|
||||||
|
coordinate contracts
|
||||||
|
- Blocks: completion of the first M03 facade checklist item and later entity renderer extraction
|
||||||
|
- External state: none; tests use a repository-owned asset-free PackedScene fixture
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: cold snapshot contract; presenter lifecycle/ownership regression;
|
||||||
|
facade delegation and runtime wiring; identity/coordinate/internal-access;
|
||||||
|
renderer manifest/shutdown/planner/scheduler/focus and repository gates
|
||||||
|
- Fixtures: invalid identity/position/yaw/scale/path, spawn, idempotent update,
|
||||||
|
visual replacement, missing asset, removal, detached diagnostic snapshot and teardown
|
||||||
|
- Fidelity evidence: no runtime commands are produced yet, so existing scene output
|
||||||
|
and seven baseline plans remain unchanged
|
||||||
|
- Performance budget: constant-time entity lookup; synchronous resource load only
|
||||||
|
on first presentation/visual replacement and explicitly excluded from hot-path acceptance
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline public API docs: snapshot, facade commands and presenter lifecycle
|
||||||
|
- Module specification: new world-entity-presentation specification
|
||||||
|
- Data-flow diagram: read model through facade into owned visual subtree
|
||||||
|
- Sequence/state/dependency diagrams: present/update/replace/remove/failure/teardown
|
||||||
|
- Source map/status updates: module registry, world renderer and `RENDER.md`
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names introduced: `EntityPresentationSnapshot`, `WorldEntityPresenter`,
|
||||||
|
`present_entity`, `remove_entity`
|
||||||
|
- Simplest considered solution: one immutable full visual snapshot and one
|
||||||
|
dictionary-owned Node3D presenter below an explicit scene service
|
||||||
|
- Rejected complexity/abstractions: ECS, event bus, command hierarchy, factory
|
||||||
|
registry, pooling, async loader framework or duplicate identity registry
|
||||||
|
- Unavoidable complexity and justification: renderer must own and deterministically
|
||||||
|
replace/free visual subtrees while authoritative state remains external
|
||||||
|
- Measured optimization evidence: no optimization claim; lifecycle is asset-free tested
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: immutable contract-v1 snapshot, presenter ownership lifecycle, facade
|
||||||
|
commands, runtime composition, asset-free regressions and module documentation
|
||||||
|
- Next: M03 integrator reviews and merges `1807c3a`
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-FACADE-ENTITY-001:1807c3a -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-FACADE-ENTITY-001:606770c -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `1807c3a`
|
||||||
|
- Results: facade now exposes idempotent `present_entity`, explicit
|
||||||
|
`remove_entity` and detached diagnostics. Both runtime scenes compose a
|
||||||
|
`WorldEntityPresenter` that owns one replaceable visual subtree per valid
|
||||||
|
session `EntityId`; local player and authoritative state remain separate.
|
||||||
|
- Verification: entity `snapshot_cases=8 lifecycle_cases=14 runtime_scenes=2`;
|
||||||
|
facade `delegation=9 entity_contract=6`; identities `5/5/6/5`; character
|
||||||
|
presentation `9/10/3/1`; coordinate boundary `files=119`; internal access
|
||||||
|
`43/7/9/1`; environment/ground/terrain, manifest `7/7`, shutdown, scheduler
|
||||||
|
(`20000` iterations), planner (`250` iterations), focus, editor parse, dry-run,
|
||||||
|
coordination, documentation and diff gates passed.
|
||||||
|
- Fidelity: runtime produces no world-entity commands yet, so all seven baseline
|
||||||
|
plans and existing player/world output remain unchanged. No build-12340
|
||||||
|
display, equipment, animation, effects or visibility parity claim is added.
|
||||||
|
- External/local inputs: ignored native DLL and generated ADT scripts supported
|
||||||
|
editor/dry-run only. Missing proprietary ADT/DBC/character corpus produced the
|
||||||
|
expected degraded diagnostics.
|
||||||
|
- Remaining risks: PackedScene create/replace loads synchronously and is not an
|
||||||
|
accepted network-scale hot path; resource paths are adapter inputs rather than
|
||||||
|
stable content IDs; animation/equipment/effects and scale profiling remain open.
|
||||||
|
- Documentation updated: new world-entity-presentation API/input-output/data-flow/
|
||||||
|
lifecycle/sequence/ownership/failure/configuration/migration/diagnostic/source-map
|
||||||
|
spec; world renderer, module registry and `RENDER.md` updated.
|
||||||
|
- Integration: accepted in master merge `606770c`; post-merge entity/facade,
|
||||||
|
character, internal-access, manifest, shutdown, scheduler and planner gates passed.
|
||||||
@@ -0,0 +1,120 @@
|
|||||||
|
# M03-RND-FACADE-ENVIRONMENT-001 — Renderer environment snapshot boundary
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-FACADE-ENVIRONMENT-001:sindo-main-codex:2026-07-18 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-facade-environment`
|
||||||
|
- Lease expires UTC: 2026-07-18
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Add an immutable world-environment snapshot accepted by `WorldRenderFacade`,
|
||||||
|
delegate it to the existing DBC sky controller, and migrate deterministic render
|
||||||
|
checkpoint time setup away from direct sky-controller property mutation.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Change Light/Area/Skybox DBC selection, interpolation, fog, sun or shader rules.
|
||||||
|
- Add weather, indoor lighting, new clock semantics or build-12340 parity claims.
|
||||||
|
- Extract the sky service or move its Environment/Node/RID ownership.
|
||||||
|
- Change runtime scene defaults, cache formats, streaming behavior or target status.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/environment/world_environment_snapshot.gd`,
|
||||||
|
`src/tools/verify_world_environment_snapshot.gd`, this claim
|
||||||
|
- Shared/hotspots: `src/render/world_render_facade.gd`,
|
||||||
|
`src/scenes/sky/wow_sky_controller.gd`, both runtime streaming scenes,
|
||||||
|
`src/tools/capture_render_checkpoints.gd`,
|
||||||
|
`src/tools/verify_world_render_facade.gd`, `docs/modules/world-renderer.md`,
|
||||||
|
`docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated resources, caches and
|
||||||
|
proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Public API: immutable `WorldEnvironmentSnapshot` and
|
||||||
|
`WorldRenderFacade.apply_environment_snapshot`
|
||||||
|
- Snapshot input: finite time-of-day hours normalized into one 24-hour day
|
||||||
|
- Adapter: explicit `world_environment_controller_path`; facade/controller retain
|
||||||
|
no ownership of caller snapshot
|
||||||
|
- Schema/cache/coordinate contracts and runtime defaults: unchanged
|
||||||
|
- Consumer: deterministic renderer checkpoint capture; future world-state adapter
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: integrated M03 facade/ground-query master `cb103e1`
|
||||||
|
- Blocks: completion of the facade environment checklist slice and later sky extraction
|
||||||
|
- External state: none for contract tests; visual comparison still needs proprietary corpus
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated cold snapshot contract, facade delegation/wiring regression,
|
||||||
|
capture source-boundary regression, renderer manifest/dry-run and repository gates
|
||||||
|
- Fixtures: normalization, non-finite rejection, missing/wrong controller,
|
||||||
|
exact snapshot delegation and existing runtime scene wiring
|
||||||
|
- Fidelity evidence: preserve existing fixed-time application and all DBC-derived
|
||||||
|
visual logic; seven checkpoint plans remain valid
|
||||||
|
- Performance budget: one immutable value allocation per environment update and
|
||||||
|
constant-time main-thread delegation
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline public API docs: snapshot, facade adapter and sky-controller application
|
||||||
|
- Module specification: update existing world-renderer specification
|
||||||
|
- Data-flow diagram: snapshot producer through facade into DBC sky controller
|
||||||
|
- Sequence/state/dependency diagrams: application/failure path and ownership notes
|
||||||
|
- Source map/status updates: world-renderer module, module registry if needed, `RENDER.md`
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names introduced: `WorldEnvironmentSnapshot`, `apply_environment_snapshot`
|
||||||
|
- Simplest considered solution: one immutable time snapshot over the existing sky implementation
|
||||||
|
- Rejected complexity/abstractions: generic weather graph, duplicated lighting DTO,
|
||||||
|
event bus, service container or alternate Environment owner
|
||||||
|
- Unavoidable complexity and justification: facade resolves a separate scene-owned
|
||||||
|
sky controller because the streamer does not own outdoor environment rendering
|
||||||
|
- Measured optimization evidence: not applicable; bounded constant-time adapter
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: immutable value, facade/controller adapter, checkpoint migration,
|
||||||
|
regressions and renderer module documentation
|
||||||
|
- Next: M03 integrator reviews and merges `2ee647a`
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-FACADE-ENVIRONMENT-001:2ee647a -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-FACADE-ENVIRONMENT-001:c69abd6 -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `2ee647a`
|
||||||
|
- Results: `WorldEnvironmentSnapshot` normalizes finite time into one day and
|
||||||
|
exposes non-finite failure explicitly. `WorldRenderFacade` delegates the
|
||||||
|
immutable value to the existing sky controller; checkpoint capture no longer
|
||||||
|
locates or mutates that controller directly.
|
||||||
|
- Verification: snapshot `contract=5`; facade `delegation=6 ground_contract=2
|
||||||
|
environment_contract=7 runtime_scenes=2 tools=3`; internal access `43/7/9/1`;
|
||||||
|
terrain, coordinate (`files=116 consumers=5`), manifest (`7/7`), shutdown,
|
||||||
|
scheduler (`20000` iterations), planner (`250` iterations), focus, editor parse,
|
||||||
|
dry-run capture, coordination, documentation and diff gates passed.
|
||||||
|
- Fidelity: applying a snapshot retains the previous three fixed-clock assignments
|
||||||
|
and leaves DBC profile/area/skybox lookup, interpolation, fog, sun, shader,
|
||||||
|
cache and streaming rules unchanged. Dry-run retained all seven plans and
|
||||||
|
reported dusk as `time=19.00`. No build-12340 parity claim is added.
|
||||||
|
- External/local inputs: ignored native DLL and generated ADT resource scripts
|
||||||
|
were copied from master for parse/dry-run only. Missing proprietary ADT/DBC/
|
||||||
|
character data produced expected degraded diagnostics.
|
||||||
|
- Remaining risks: the snapshot currently covers exact world time only; weather,
|
||||||
|
indoor state and asset-backed paired zone-transition evidence remain open.
|
||||||
|
- Documentation updated: inline value/facade/controller API plus world-renderer
|
||||||
|
API/input-output/data-flow/sequence/ownership/failure/capability/source-map and
|
||||||
|
`RENDER.md` implementation notes.
|
||||||
|
- Integration: accepted in master merge `c69abd6`; post-merge snapshot, facade,
|
||||||
|
internal-access, manifest, shutdown, scheduler, planner and focus gates passed.
|
||||||
@@ -0,0 +1,115 @@
|
|||||||
|
# M03-RND-FACADE-GROUND-QUERY-001 — Rendered ground query facade
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-FACADE-GROUND-QUERY-001:sindo-main-codex:2026-07-18 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-facade-ground-query`
|
||||||
|
- Lease expires UTC: 2026-07-18
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Expose typed ground-height sampling and a detached readiness diagnostic through
|
||||||
|
`WorldRenderFacade`, using already loaded render terrain meshes, and migrate the
|
||||||
|
terrain-height probe away from direct streamer state/queue access.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Replace the M02 gameplay-owned `TerrainQuery`/`AdtTerrainQuery` composition.
|
||||||
|
- Make rendered mesh sampling authoritative for movement, collision or server state.
|
||||||
|
- Add slopes, holes, liquid, WMO/M2 collision or async query callbacks.
|
||||||
|
- Change terrain meshes, streaming policy, queue order, cache formats or visuals.
|
||||||
|
- Complete environment/entity-visual facade contracts or mark M03 complete.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: this claim
|
||||||
|
- Shared/hotspots: `src/render/world_render_facade.gd`,
|
||||||
|
`src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`src/tools/probe_render_terrain_height.gd`,
|
||||||
|
`src/tools/verify_world_render_facade.gd`,
|
||||||
|
`src/tools/verify_renderer_internal_access.gd`, `docs/modules/world-renderer.md`,
|
||||||
|
`docs/modules/terrain-query.md`, `RENDER.md`, `targets/03-renderer-facade.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated ADT resource scripts,
|
||||||
|
extracted renderer corpus and probe reports
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Input: immutable `GodotWorldPosition` in Godot world units
|
||||||
|
- Output: renderer-owned immutable `RenderedGroundSample` plus optional detached diagnostic Dictionary
|
||||||
|
- Sampling source: loaded quality or tile-LOD Mesh and its live tile transform
|
||||||
|
- M02 ADT query cache, renderer cache versions and coordinate contracts: unchanged
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: M02 terrain query contract and integrated M03 facade/access gate `53d84cc`
|
||||||
|
- Blocks: removal of renderer diagnostic internal-access exception and later terrain service extraction
|
||||||
|
- External state: asset-backed probe is optional; contract tests use a facade double
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: facade query/snapshot isolation contract, internal-access gate,
|
||||||
|
terrain-query regression, focus/coordinate/manifest/shutdown regressions and repository gates
|
||||||
|
- Fixtures: available/unavailable sample, detached diagnostic, probe source migration
|
||||||
|
- Fidelity evidence: mesh ray/nearest fallback algorithm moves unchanged from the probe
|
||||||
|
- Performance budget: on-demand diagnostic query only; no per-frame query added
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline facade/streamer API docs
|
||||||
|
- World-renderer API/data-flow/sequence/ownership/recovery/source-map updates
|
||||||
|
- Terrain-query backend status/ownership clarification and renderer implementation note
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names: `sample_ground_height`, `renderer_ground_query_snapshot`
|
||||||
|
- Simplest approach: one typed facade query over one existing diagnostic read model
|
||||||
|
- Rejected complexity: duplicate ADT cache, physics service, callback bus, query node,
|
||||||
|
generic spatial interface or new dependency
|
||||||
|
- Unavoidable complexity: triangle-mesh ray query retains the existing bounded
|
||||||
|
nearby fallback for seam/edge diagnostic behavior
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: added renderer-owned typed sample, facade query/snapshot, migrated terrain
|
||||||
|
probe, expanded internal-access/coordinate gates and updated module docs
|
||||||
|
- Next: M03 integrator reviews and merges `b697a89` plus cold-start fix `9408d88`
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-FACADE-GROUND-QUERY-001:9408d88 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-FACADE-GROUND-QUERY-001:d6e5b53 -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commits: implementation `b697a89`; cold-start fix `9408d88`
|
||||||
|
- Results: `WorldRenderFacade` delegates loaded-mesh ground sampling and returns
|
||||||
|
renderer-owned `RenderedGroundSample`; detached diagnostic snapshots preserve
|
||||||
|
the probe report while hiding queue/tile/Mesh/Node references. Gameplay remains
|
||||||
|
on the independent M02 `TerrainQuery` composition.
|
||||||
|
- Verification: facade `delegation=5 ground_contract=2 runtime_scenes=2 tools=3`;
|
||||||
|
cold rendered-ground value `contract=3` from an empty Godot class cache;
|
||||||
|
internal access `private_symbols=43 gameplay=7 editor_sources=9 renderer_tools=1`;
|
||||||
|
terrain query contracts passed; coordinate boundary `files=113 consumers=5`;
|
||||||
|
renderer manifest `7/7`; shutdown ownership, scheduler/planner, coordination,
|
||||||
|
documentation and diff gates passed.
|
||||||
|
- Fidelity: the probe's 5000-unit ray height, 3x3 tile search, highest-hit choice,
|
||||||
|
readiness fields and `2/5/10/20/40` nearby fallback moved unchanged. No terrain
|
||||||
|
geometry, streaming, cache, material, placement or visual rule changed. No
|
||||||
|
build-12340 parity claim is added.
|
||||||
|
- External/local inputs: ignored native DLL and generated ADT resource scripts
|
||||||
|
were copied from master only for editor/streamer parse and then removed.
|
||||||
|
Proprietary extracted world data was unavailable, producing expected degraded diagnostics.
|
||||||
|
- Remaining risks: triangle-mesh generation is on-demand/main-thread and diagnostic;
|
||||||
|
it is unsuitable for per-physics-frame gameplay; exact asset-backed probe output
|
||||||
|
still depends on local corpus readiness; environment/entity facade contracts remain.
|
||||||
|
- Documentation: inline facade/loader/value API; world-renderer API/data-flow/
|
||||||
|
sequence/ownership/recovery/capability/source map; terrain-query authority
|
||||||
|
clarification and renderer implementation notes updated.
|
||||||
|
- Integration: implementation accepted in master merge `80cb084`; cold-start fix
|
||||||
|
accepted in merge `d6e5b53`. Post-merge cold/facade/access/terrain/coordinate/
|
||||||
|
manifest/shutdown/scheduler/planner/focus and repository gates passed.
|
||||||
@@ -0,0 +1,106 @@
|
|||||||
|
# M03-RND-INTERNAL-ACCESS-GATE-001 — Streamer internal access gate
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-INTERNAL-ACCESS-GATE-001:sindo-main-codex:2026-07-18 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-streamer-internal-access-gate`
|
||||||
|
- Lease expires UTC: 2026-07-18
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Add an automated repository boundary gate proving gameplay code and Godot
|
||||||
|
`EditorPlugin` implementations do not access `StreamingWorldLoader` private
|
||||||
|
queue, task, cache or tile-state fields.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Change renderer behavior, queues, jobs, cache formats or facade contracts.
|
||||||
|
- Ban scene composition references to the loader script or facade adapter path.
|
||||||
|
- Migrate renderer-only diagnostic probes that inspect internal readiness/terrain;
|
||||||
|
those require the later metrics/ground-query facade contract.
|
||||||
|
- Mark M03 complete.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/tools/verify_renderer_internal_access.gd`, this claim
|
||||||
|
- Shared/hotspots: `docs/modules/world-renderer.md`, `RENDER.md`,
|
||||||
|
`targets/03-renderer-facade.md`
|
||||||
|
- Read-only scan scope: `src/gameplay/**/*.gd`, `src/editor/**/*.gd`, Godot
|
||||||
|
`EditorPlugin` package scripts under `src/**/*.gd` and `addons/**/*.gd`, and
|
||||||
|
the streamer field declarations
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Input: repository GDScript source and actual private streamer declarations
|
||||||
|
- Output: deterministic pass/fail diagnostics with consumer path and symbol
|
||||||
|
- Runtime, scene, cache, coordinate and asset contracts: unchanged
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: integrated facade and scheduler master `a023d76`
|
||||||
|
- Blocks: safe service extraction and M03 dependency regression acceptance
|
||||||
|
- External state: none
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated internal-access gate, facade regression, coordination,
|
||||||
|
documentation and diff gates
|
||||||
|
- Fixtures: gameplay source discovery, EditorPlugin discovery and synthetic
|
||||||
|
forbidden symbol detection
|
||||||
|
- Fidelity evidence: source-only enforcement; no runtime or visual code changes
|
||||||
|
- Performance budget: one bounded repository source scan in a headless test process
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- World-renderer boundary/verification/known-gap/source-map updates
|
||||||
|
- Renderer implementation note documenting diagnostic-tool exception
|
||||||
|
- No new module spec because this package adds a verifier to the existing renderer module
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important name: `verify_renderer_internal_access.gd`
|
||||||
|
- Simplest approach: derive forbidden fields from the current streamer instead
|
||||||
|
of maintaining a second hand-written queue list
|
||||||
|
- Rejected complexity: language plugin, custom linter framework or runtime proxy
|
||||||
|
- Unavoidable complexity: recursive source discovery expands each actual
|
||||||
|
`EditorPlugin` root to its package scripts while excluding reference mirrors
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: derived 43 private renderer symbols, scanned seven gameplay and nine
|
||||||
|
EditorPlugin-package sources, added synthetic positive/negative fixtures and docs
|
||||||
|
- Next: M03 integrator reviews and merges `b58bf2c`
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-INTERNAL-ACCESS-GATE-001:b58bf2c -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-INTERNAL-ACCESS-GATE-001:7e35de7 -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `b58bf2c`
|
||||||
|
- Results: repository gate derives private queue/task/cache/state declarations
|
||||||
|
from the streamer and rejects external member/reflection access in gameplay and
|
||||||
|
EditorPlugin package sources. Current scope passes with `43/7/9` inventory counts.
|
||||||
|
- Verification: internal access, facade and budget scheduler headless contracts;
|
||||||
|
Godot editor scan with local ignored dependencies; coordination, documentation
|
||||||
|
and diff gates passed.
|
||||||
|
- Fidelity: source-only enforcement changes no runtime configuration, queue order,
|
||||||
|
cache version, placement, material, animation or visibility behavior. No
|
||||||
|
build-12340 parity claim is added.
|
||||||
|
- External/local inputs: ignored native DLL and two generated ADT resource scripts
|
||||||
|
were copied from master only for facade/editor smoke and then removed. Proprietary
|
||||||
|
extracted world data was unavailable, producing expected degraded-data diagnostics.
|
||||||
|
- Remaining risks: renderer diagnostic terrain probe remains an explicit exception;
|
||||||
|
whitespace-obfuscated dynamic reflection is outside the lightweight source gate;
|
||||||
|
future non-EditorPlugin authoring code is already prohibited by repository policy.
|
||||||
|
- Documentation: world-renderer boundary/verification/capability/known-gap/source
|
||||||
|
map and `RENDER.md` implementation note updated; no new module was introduced.
|
||||||
|
- Integration: accepted in master merge `7e35de7`; post-merge access gate
|
||||||
|
`private_symbols=43 gameplay=7 editor_sources=9`, facade/scheduler/planner and
|
||||||
|
repository gates passed.
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
# M03-RND-M2-BUILD-BATCH-PLANNER-001 — M2 build batch planner
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-M2-BUILD-BATCH-PLANNER-001:sindo-main-codex:2026-07-20 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-m2-build-batch-planner`
|
||||||
|
- Lease expires UTC: 2026-07-20
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Extract pure static/animated M2 build batch sizing and cursor progression from
|
||||||
|
the loader build-job loop into a scene-free planner.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Move build-job/queue ownership, tile eligibility or cancellation.
|
||||||
|
- Move animation/mesh requests, cache lookup, queue rotation or retry behavior.
|
||||||
|
- Create Nodes, MultiMesh, Mesh, materials or RIDs.
|
||||||
|
- Change render-budget permit consumption or per-profile batch limits.
|
||||||
|
- Introduce spatial-cell batching or claim asset-backed performance parity.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/m2/m2_build_batch_planner.gd`,
|
||||||
|
`src/tools/verify_m2_build_batch_planner.gd`,
|
||||||
|
`docs/modules/m2-build-batch-planner.md`, this claim
|
||||||
|
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`docs/modules/m2-placement-grouper.md`, `docs/modules/world-renderer.md`,
|
||||||
|
`docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated ADT resources, caches and
|
||||||
|
proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Input: transform count, current offset, animated/static path selector and raw
|
||||||
|
animated/static batch limits
|
||||||
|
- Output: fresh plan Dictionary with effective batch size, batch count, next
|
||||||
|
offset and group-complete flag
|
||||||
|
- Selected batch limit clamps to at least one
|
||||||
|
- Batch count clamps to remaining non-negative transforms
|
||||||
|
- Group completes when no batch can be consumed or offset plus batch reaches end
|
||||||
|
- Queue/cache/schema/coordinate/profile values: unchanged
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: current master `9d74d99`; grouped transform arrays from
|
||||||
|
`M2PlacementGrouper`
|
||||||
|
- Blocks: broader M2 build-job state extraction
|
||||||
|
- External state: none; tests use scalar synthetic counts/limits
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated static/animated/limit/remaining/complete/empty/offset and
|
||||||
|
bounded timing verifier; loader source boundary; grouper/transform/registry plus
|
||||||
|
facade/internal-access/manifest/shutdown/documentation/coordination gates
|
||||||
|
- Fidelity evidence: exact batch/count/cursor formulas moved unchanged
|
||||||
|
- Performance budget: constant-time scalar/container calculation; no Node,
|
||||||
|
Resource, RID, task, queue, mutex, cache or file access
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline planner API documentation
|
||||||
|
- New module spec with inputs/outputs, data-flow, lifecycle, ownership, failure,
|
||||||
|
performance, fidelity limitations and source map
|
||||||
|
- Grouper, renderer/module registry and `RENDER.md` updates
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important name: `M2BuildBatchPlanner`
|
||||||
|
- Simplest solution: one stateless `plan_batch` query with a small detached result
|
||||||
|
- Rejected complexity: job classes, state machine framework, callbacks, signals,
|
||||||
|
Resources, strategies or scheduler integration
|
||||||
|
- Unavoidable complexity: loader retains raw build-job Dictionaries
|
||||||
|
- Measured optimization evidence: bounded synthetic planning loop
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: accepted
|
||||||
|
- Done: planner, loader adapter, regressions and documentation verified
|
||||||
|
- Next: M2 queue/resource state extraction and spatial-cell evidence
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-M2-BUILD-BATCH-PLANNER-001:be6db7f -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-M2-BUILD-BATCH-PLANNER-001:3f84717 -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `be6db7f` (`refactor(M03): extract M2 build batch planner`)
|
||||||
|
- Results: dedicated planner PASS (`cases=8`, `iterations=20000`,
|
||||||
|
`elapsed_ms=13.464`); grouper, transform resolver, M2 registry/dedupe, terrain
|
||||||
|
cache/LOD/queue, facade, internal-access, manifest, shutdown, scheduler,
|
||||||
|
streaming planner/focus, terrain-query and coordinate-boundary suites PASS;
|
||||||
|
editor import parsed with only expected missing private corpus diagnostics;
|
||||||
|
documentation PASS (`module_specs=18`, `required_files=7`); coordination PASS
|
||||||
|
with 23 pre-existing expired M00/M01 warnings; checkpoint dry-run planned `7/7`.
|
||||||
|
- Remaining risks: no private asset-backed p95/p99 or visual comparison; result
|
||||||
|
and loader job remain Dictionaries; resource/queue transitions and spatial-cell
|
||||||
|
batching are still loader-owned; negative offset behavior remains permissive.
|
||||||
|
- Documentation updated: inline public API; new
|
||||||
|
`docs/modules/m2-build-batch-planner.md`; placement grouper module spec,
|
||||||
|
renderer module registry, `docs/modules/world-renderer.md` and `RENDER.md`.
|
||||||
|
- Integration: accepted in master merge `3f84717`; post-merge planner
|
||||||
|
(`cases=8`, `iterations=20000`, `elapsed_ms=14.532`), grouper, transform
|
||||||
|
resolver, registry, internal-access, facade, manifest, documentation and
|
||||||
|
coordination gates passed.
|
||||||
@@ -0,0 +1,114 @@
|
|||||||
|
# M03-RND-M2-PLACEMENT-GROUPER-001 — M2 placement grouper
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-M2-PLACEMENT-GROUPER-001:sindo-main-codex:2026-07-19 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-m2-placement-grouper`
|
||||||
|
- Lease expires UTC: 2026-07-19
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Extract pure ADT M2 placement validation, path normalization and local-transform
|
||||||
|
grouping from the worker callback into a scene-free service.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Change placement ordering, coordinate conversion, transform formulas or clamps.
|
||||||
|
- Move WorkerThreadPool tasks, mutex/result queues, tile state or retry behavior.
|
||||||
|
- Move build jobs, animation/mesh loading, caches, Nodes, MultiMesh or RIDs.
|
||||||
|
- Generalize grouping policy, change batching or add a dependency.
|
||||||
|
- Claim build-12340 placement or visual parity beyond preserved formulas.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/m2/m2_placement_grouper.gd`,
|
||||||
|
`src/tools/verify_m2_placement_grouper.gd`,
|
||||||
|
`docs/modules/m2-placement-grouper.md`, this claim
|
||||||
|
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`src/tools/verify_m2_placement_transform_resolver.gd`,
|
||||||
|
`docs/modules/m2-placement-transform-resolver.md`,
|
||||||
|
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||||
|
`targets/03-renderer-facade.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated ADT resources, caches and
|
||||||
|
proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Input: tile-local origin, MMDX name table and raw ADT M2 placement array
|
||||||
|
- Output: fresh Dictionary keyed by historically normalized relative M2 path;
|
||||||
|
each value is a fresh ordered Array of tile-local `Transform3D` values
|
||||||
|
- Invalid variants, out-of-range name IDs and empty paths are skipped
|
||||||
|
- Backslashes become slashes; lowercase `.mdx/.mdl` suffixes become `.m2`
|
||||||
|
- Transform basis/origin delegates to `M2PlacementTransformResolver`; final basis
|
||||||
|
scale retains the grouping-path clamp `max(scale, 0.0001)`
|
||||||
|
- Cache/schema/coordinate versions: unchanged
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: current master `c34e538`, `M2PlacementTransformResolver`
|
||||||
|
- Blocks: broader M2 worker/build decomposition
|
||||||
|
- External state: none; tests use synthetic names and placement dictionaries
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated invalid/name/path/group-order/default/transform/scale and
|
||||||
|
bounded timing verifier; loader source boundary; resolver/registry/dedupe plus
|
||||||
|
facade/internal-access/manifest/shutdown/documentation/coordination gates
|
||||||
|
- Fidelity evidence: exact loop rules and transform composition moved unchanged
|
||||||
|
- Performance budget: linear over placement count with fresh output containers;
|
||||||
|
no Node, Resource, RID, task, mutex, cache or file access
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline grouper API documentation
|
||||||
|
- New module spec with inputs/outputs, data-flow, lifecycle, ownership, failure,
|
||||||
|
performance, fidelity limitations and source map
|
||||||
|
- Transform resolver, renderer/module registry and `RENDER.md` updates
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important name: `M2PlacementGrouper`
|
||||||
|
- Simplest solution: one stateless `group_placements` query
|
||||||
|
- Rejected complexity: group/result classes, strategy interfaces, callbacks,
|
||||||
|
Resources, policies or generic spatial batching framework
|
||||||
|
- Unavoidable complexity: raw ADT dictionaries remain at the parser adapter
|
||||||
|
- Measured optimization evidence: bounded synthetic grouping loop
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: accepted
|
||||||
|
- Done: pure grouper, worker adapter, regressions and documentation verified
|
||||||
|
- Next: M2 worker/build state extraction and spatial-cell evidence
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-M2-PLACEMENT-GROUPER-001:9df32d3 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-M2-PLACEMENT-GROUPER-001:f88bf97 -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `9df32d3` (`refactor(M03): extract M2 placement grouper`)
|
||||||
|
- Results: dedicated grouper PASS (`cases=9`, `iterations=100`,
|
||||||
|
`placements=256`, `elapsed_ms=67.736`); transform resolver PASS (`cases=9`,
|
||||||
|
`iterations=10000`, `elapsed_ms=28.571`); M2 registry/dedupe, terrain
|
||||||
|
cache/LOD/queue, facade, internal-access, manifest, shutdown, scheduler,
|
||||||
|
streaming planner/focus, terrain-query and coordinate-boundary suites PASS;
|
||||||
|
editor import parsed the project with only expected missing private corpus
|
||||||
|
diagnostics; documentation PASS (`module_specs=17`, `required_files=7`);
|
||||||
|
coordination PASS with 23 pre-existing expired M00/M01 warnings; checkpoint
|
||||||
|
dry-run planned `7/7`.
|
||||||
|
- Remaining risks: no private asset-backed traversal/visual comparison;
|
||||||
|
uppercase extension preservation is historical but inconsistent with the
|
||||||
|
resolver's case-insensitive exception matching; grouping remains model-path
|
||||||
|
based rather than spatial-cell based; worker/build state and p95/p99 remain.
|
||||||
|
- Documentation updated: inline public API; new
|
||||||
|
`docs/modules/m2-placement-grouper.md`; transform resolver module spec,
|
||||||
|
renderer module registry, `docs/modules/world-renderer.md` and `RENDER.md`.
|
||||||
|
- Integration: accepted in master merge `f88bf97`; post-merge grouper
|
||||||
|
(`cases=9`, `iterations=100`, `placements=256`, `elapsed_ms=67.104`),
|
||||||
|
transform resolver, registry, internal-access, facade, manifest,
|
||||||
|
documentation and coordination gates passed.
|
||||||
@@ -0,0 +1,107 @@
|
|||||||
|
# M03-RND-M2-PLACEMENT-TRANSFORM-001 — M2 placement transform resolver
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-M2-PLACEMENT-TRANSFORM-001:sindo-main-codex:2026-07-19 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-m2-placement-transform`
|
||||||
|
- Lease expires UTC: 2026-07-19
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Extract pure ADT M2 placement basis/origin-offset calculation, including the
|
||||||
|
existing waterfall and Elwynn cliff-rock calibrations, into a scene-free service.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Change coordinate conversion, placement positions, rotations or scale clamps.
|
||||||
|
- Generalize model-specific corrections or add new allowlisted models.
|
||||||
|
- Move grouping/tasks, MultiMesh/Node/Mesh/material/RID creation or caches.
|
||||||
|
- Change M2 animation/material behavior, cache versions or renderer profiles.
|
||||||
|
- Claim build-12340 placement parity beyond existing fixtures.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/m2/m2_placement_transform_resolver.gd`,
|
||||||
|
`src/tools/verify_m2_placement_transform_resolver.gd`,
|
||||||
|
`docs/modules/m2-placement-transform-resolver.md`, this claim
|
||||||
|
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||||
|
`targets/03-renderer-facade.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated ADT resources, caches and
|
||||||
|
proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Input: ADT-loader Godot Euler rotation, normalized/original M2 relative path,
|
||||||
|
and raw placement scale where origin compensation is requested
|
||||||
|
- Output: `Basis` and local origin-offset `Vector3`; no retained state
|
||||||
|
- Regular models use `Basis.from_euler`; two cliff rocks retain narrow YZX-style
|
||||||
|
shell correction; two waterfall sheets retain yaw/twist/anchor compensation
|
||||||
|
- Scale clamps remain caller-owned for final basis and resolver-owned at `0.0001`
|
||||||
|
only for historical waterfall anchor compensation
|
||||||
|
- Cache/schema/coordinate versions: unchanged
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: current master `1b6c468`
|
||||||
|
- Blocks: pure M2 grouping extraction and broader M2 service decomposition
|
||||||
|
- External state: none; tests use synthetic rotations/paths and pinned constants
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated regular/path-normalization/cliffrock/waterfall/twist-anchor/
|
||||||
|
scale and bounded timing verifier; three loader call-site/source boundaries;
|
||||||
|
M2 unique/dedupe plus facade/terrain/internal-access/manifest/shutdown gates
|
||||||
|
- Fidelity evidence: exact formulas/constants and model allowlists moved unchanged
|
||||||
|
- Performance budget: allocation-free scalar/Basis math per placement aside from
|
||||||
|
path normalization; no Node, Resource, RID, task, cache or file access
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline resolver API documentation
|
||||||
|
- New module spec with inputs/outputs, data-flow, lifecycle, ownership, failure,
|
||||||
|
performance, fidelity limitations and source map
|
||||||
|
- World renderer/module registry/`RENDER.md` updates
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important name: `M2PlacementTransformResolver`
|
||||||
|
- Simplest solution: stateless service with basis and origin-offset queries
|
||||||
|
- Rejected complexity: transform strategy hierarchy, generic correction registry,
|
||||||
|
Resources, data-driven override format or callback injection
|
||||||
|
- Unavoidable complexity: four measured model-specific exceptions remain explicit
|
||||||
|
- Measured optimization evidence: bounded synthetic transform loop
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: accepted
|
||||||
|
- Done: resolver extracted, three call sites migrated, contracts and docs verified
|
||||||
|
- Next: pure M2 grouping extraction and broader M2 service decomposition
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-M2-PLACEMENT-TRANSFORM-001:0a09d7b -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-M2-PLACEMENT-TRANSFORM-001:396be5e -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `0a09d7b` (`refactor(M03): extract M2 placement transform resolver`)
|
||||||
|
- Results: dedicated formula/source/timing contract PASS (`cases=9`,
|
||||||
|
`iterations=10000`, `elapsed_ms=28.732`); cold editor parse PASS;
|
||||||
|
documentation gate PASS (`module_specs=16`, `required_files=7`);
|
||||||
|
coordination gate PASS with 23 pre-existing expired M00/M01 warnings; related
|
||||||
|
M2 unique/dedupe, terrain cache/LOD/queue, facade, internal-access, manifest,
|
||||||
|
shutdown, scheduler, streaming focus/planner and coordinate-boundary suites
|
||||||
|
PASS; renderer checkpoint dry-run PASS `7/7`.
|
||||||
|
- Remaining risks: no private asset-backed visual recheck in this package;
|
||||||
|
general ADT M2 placement parity and asset-backed p95/p99 remain pending.
|
||||||
|
- Documentation updated: inline public API; new
|
||||||
|
`docs/modules/m2-placement-transform-resolver.md`; renderer module registry,
|
||||||
|
`docs/modules/world-renderer.md` and `RENDER.md`.
|
||||||
|
- Integration: accepted in master merge `396be5e`; post-merge resolver
|
||||||
|
(`cases=9`, `iterations=10000`, `elapsed_ms=27.409`), M2 registry,
|
||||||
|
internal-access, facade, manifest, documentation and coordination gates passed.
|
||||||
@@ -0,0 +1,105 @@
|
|||||||
|
# M03-RND-M2-UNIQUE-REGISTRY-001 — M2 unique placement registry
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-M2-UNIQUE-REGISTRY-001:sindo-main-codex:2026-07-19 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-m2-unique-registry`
|
||||||
|
- Lease expires UTC: 2026-07-19
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Extract cross-tile positive `MDDF.uniqueId` reservation ownership from the
|
||||||
|
streamer into a scene-free `M2UniquePlacementRegistry`.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Move tile state, candidate requeue, group/build tasks or result queues.
|
||||||
|
- Move MultiMesh/Node/Mesh/material creation, animation or resource loading.
|
||||||
|
- Change unique-key format, first-owner semantics or unkeyed placement behavior.
|
||||||
|
- Change placement transforms, detail radius, cache versions or quality profiles.
|
||||||
|
- Add dependencies or mark the broad M2 service complete.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/m2/m2_unique_placement_registry.gd`,
|
||||||
|
`src/tools/verify_m2_unique_placement_registry.gd`,
|
||||||
|
`docs/modules/m2-unique-placement-registry.md`, this claim
|
||||||
|
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`src/tools/verify_m2_unique_dedupe.gd`,
|
||||||
|
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||||
|
`targets/03-renderer-facade.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated ADT resources, caches and
|
||||||
|
proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Input: tile key and raw ADT M2 placement dictionaries
|
||||||
|
- Reserve output: fresh filtered placements, owned unique keys and skipped keys
|
||||||
|
- Release input/output: tile key plus claimed keys; only current owner releases
|
||||||
|
- Positive IDs map to `uid:<decimal>`; zero/negative/missing IDs remain untracked
|
||||||
|
- Registry is session-memory only and clears on renderer world reset
|
||||||
|
- Queue/cache/schema/coordinate versions: unchanged
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: current master `57ae1b8`
|
||||||
|
- Blocks: broader M2 service extraction and dependency/performance acceptance
|
||||||
|
- External state: none; tests use synthetic placement dictionaries
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated unkeyed/duplicate/cross-tile/release/clear/detached-
|
||||||
|
diagnostic and bounded timing verifier; loader source boundary; M2 unique-id
|
||||||
|
smoke plus facade/terrain/internal-access/manifest/shutdown/scheduler gates
|
||||||
|
- Fidelity evidence: exact positive-ID key format and first-owner/retry behavior
|
||||||
|
- Performance budget: dictionary membership over placement count; no Node,
|
||||||
|
Resource, RID, task, file or persistent cache
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline registry API documentation
|
||||||
|
- New module spec with inputs/outputs, data-flow, lifecycle, sequence, ownership,
|
||||||
|
failure, recovery, performance and source map
|
||||||
|
- World renderer/module registry/`RENDER.md` updates
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important name: `M2UniquePlacementRegistry`
|
||||||
|
- Simplest solution: one private key-to-owner dictionary and explicit operations
|
||||||
|
- Rejected complexity: generic identity registry, signals, callbacks, Resources,
|
||||||
|
locks or ownership graph
|
||||||
|
- Unavoidable complexity: raw placement dictionaries remain at ADT adapter boundary
|
||||||
|
- Measured optimization evidence: bounded synthetic reserve/release verifier
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: accepted
|
||||||
|
- Done: stateful registry, loader adapters, migrated smoke, regressions and docs
|
||||||
|
- Next: asset-backed boundary traversal and further M2-service extraction later in M03
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-M2-UNIQUE-REGISTRY-001:acb3a80 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-M2-UNIQUE-REGISTRY-001:2342430 -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `acb3a80` (`refactor(M03): extract M2 unique placement registry`)
|
||||||
|
- Results: dedicated contract PASS (`cases=10`, `iterations=100`, `35.688 ms`);
|
||||||
|
historical `uid:11785` smoke PASS; terrain/facade/internal-access/manifest/
|
||||||
|
shutdown/scheduler/streaming/focus/terrain-query/coordinate regressions PASS;
|
||||||
|
internal inventory remains `42`; editor parse and documentation/coordination/
|
||||||
|
diff gates PASS; checkpoint dry-run planned `7/7`
|
||||||
|
- Remaining risks: private Azeroth corpus was absent, so the asset-backed ADT
|
||||||
|
placement probe could not open the map and is not counted as passed evidence;
|
||||||
|
first ownership remains processing-order based; M2 grouping/build/tasks/caches/
|
||||||
|
finalization and asset-backed p95/p99 remain pending
|
||||||
|
- Documentation updated: `m2-unique-placement-registry.md`, module registry,
|
||||||
|
`world-renderer.md`, `RENDER.md`, inline API documentation and data-flow,
|
||||||
|
lifecycle and sequence diagrams
|
||||||
|
- Integration: accepted in master merge `2342430`; post-merge registry, legacy
|
||||||
|
smoke, internal-access, facade and manifest gates passed
|
||||||
@@ -0,0 +1,116 @@
|
|||||||
|
# M03-RND-SCHEDULER-001 — Bounded render budget scheduler
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-SCHEDULER-001:sindo-main-codex:2026-07-18 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-render-budget-scheduler`
|
||||||
|
- Lease expires UTC: 2026-07-18
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Extract the streamer's per-frame main-thread operation quotas into a scene-free
|
||||||
|
`RenderBudgetScheduler`, preserving existing queue priority and quota values and
|
||||||
|
stopping permit issuance after renderer teardown cancellation.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Move queue, worker-task, cache, Node, Resource or RID ownership out of the streamer.
|
||||||
|
- Change queue ordering, concurrency limits, exported defaults or visual behavior.
|
||||||
|
- Add a generic job framework, priority graph, time-based adaptive budgeting or dependency.
|
||||||
|
- Change cache formats, renderer profiles or target milestone status.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/streaming/render_budget_scheduler.gd`,
|
||||||
|
`src/tools/verify_render_budget_scheduler.gd`,
|
||||||
|
`docs/modules/render-budget-scheduler.md`, this claim
|
||||||
|
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||||
|
`targets/03-renderer-facade.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated cache resources and
|
||||||
|
proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Input: immutable per-frame map from documented operation lane IDs to
|
||||||
|
non-negative operation limits
|
||||||
|
- Output: boolean permits and remaining/consumed diagnostic snapshots
|
||||||
|
- Lifecycle: `begin_frame` resets permits; `cancel` permanently rejects permits
|
||||||
|
for the current scheduler instance
|
||||||
|
- Queue contents, ordering, task concurrency and schema/cache versions: unchanged
|
||||||
|
- Consumer: `StreamingWorldLoader` main-thread queue/finalize drains
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: integrated M03 facade and streaming planner on master `650d584`
|
||||||
|
- Blocks: renderer performance regression gate and per-service extraction
|
||||||
|
- External state: none; tests use synthetic lane limits and no world assets
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated scheduler verifier, facade/planner/focus/coordinate
|
||||||
|
regressions, renderer manifest/dry-run and repository gates
|
||||||
|
- Fixtures: shared lane priority, independent lanes, zero/negative limits,
|
||||||
|
frame reset, unknown lane and cancellation
|
||||||
|
- Fidelity evidence: operation defaults and loop order are captured before
|
||||||
|
migration; all seven renderer checkpoint plans remain valid
|
||||||
|
- Performance budget: permit checks are constant-time dictionary operations and
|
||||||
|
create no Node, Resource, worker task, cache entry or RID
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline API docs for scheduler lifecycle, permits and diagnostics
|
||||||
|
- New module specification with input/output table, data-flow, sequence and
|
||||||
|
lifecycle diagrams
|
||||||
|
- Updated world-renderer flow/ownership/source map, module registry and renderer notes
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important name: `RenderBudgetScheduler`
|
||||||
|
- Simplest approach: one small main-thread service with named quota lanes
|
||||||
|
- Rejected complexity: generic job graph, callbacks, queue ownership, adaptive
|
||||||
|
timing controller, service container or third-party dependency
|
||||||
|
- Unavoidable complexity: chunk removal and creation intentionally share one
|
||||||
|
lane so removal retains priority while consuming the same historical budget
|
||||||
|
- Measured optimization evidence: no optimization claim; exact bounded extraction
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: extracted all 16 historical operation quotas, migrated ordered drains,
|
||||||
|
added terminal teardown cancellation, asset-free verification and module docs
|
||||||
|
- Next: M03 integrator reviews and merges `e52f703`
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-SCHEDULER-001:e52f703 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-SCHEDULER-001:7ece2ab -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `e52f703`
|
||||||
|
- Results: `RenderBudgetScheduler` owns only per-frame lane counters and terminal
|
||||||
|
cancellation; `StreamingWorldLoader` retains queue order, task/cache/node/RID
|
||||||
|
ownership and operation execution. Chunk removal/create share one historical budget.
|
||||||
|
- Verification: scheduler `cases=6 iterations=20000 elapsed_ms=7.495`; planner
|
||||||
|
`cases=5 average_ms=1.879`; facade/focus contracts passed; coordinate boundary
|
||||||
|
`files=111 consumers=6`; renderer manifest `checkpoints=7 coverage=7 caches=7`;
|
||||||
|
shutdown ownership, documentation, coordination and diff gates passed.
|
||||||
|
- Fidelity: exported defaults, quality presets, queue order, operation sites,
|
||||||
|
cache versions and visible rendering rules are unchanged. Seven checkpoint
|
||||||
|
plans remain valid. No build-12340 parity claim is added.
|
||||||
|
- External/local inputs: ignored native DLL and two generated ADT resource scripts
|
||||||
|
were copied from master only for the worktree parse/smoke and then removed.
|
||||||
|
Proprietary extracted ADT data was unavailable, producing expected degraded-data diagnostics.
|
||||||
|
- Remaining risks: queue storage length and worker concurrency remain streamer-owned;
|
||||||
|
cancellation stops permit issuance but does not interrupt in-flight work; exact
|
||||||
|
p95/p99 impact still requires an asset-backed baseline.
|
||||||
|
- Documentation: new scheduler module spec with API, input/output, data-flow,
|
||||||
|
sequence, lifecycle, ownership, cancellation, performance and source-map sections;
|
||||||
|
world renderer, module registry and renderer implementation notes updated.
|
||||||
|
- Integration: accepted in master merge `7ece2ab`; post-merge scheduler timing
|
||||||
|
`cases=6 iterations=20000 elapsed_ms=10.216`, all listed regressions and gates passed.
|
||||||
@@ -0,0 +1,120 @@
|
|||||||
|
# M03-RND-STREAMING-PLANNER-001 — Pure streaming target planner
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-STREAMING-PLANNER-001:sindo-main-codex:2026-07-17 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-streaming-target-planner`
|
||||||
|
- Lease expires UTC: 2026-07-17
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Extract runtime/editor ADT wanted/retained-set calculation and boundary prefetch
|
||||||
|
selection from `StreamingWorldLoader` into a scene-free, deterministic
|
||||||
|
`StreamingTargetPlanner` with typed focus input and asset-free contract tests.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Change load/retain radii, boundary thresholds, queue priority or LOD policy.
|
||||||
|
- Move queue mutation, async jobs, cache ownership or GPU finalization.
|
||||||
|
- Extract `RenderBudgetScheduler` or asset services in this package.
|
||||||
|
- Change cache formats, renderer profiles or target milestone status.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/streaming/streaming_target_planner.gd`,
|
||||||
|
`src/render/streaming/streaming_target_policy.gd`,
|
||||||
|
`src/render/streaming/streaming_target_plan.gd`,
|
||||||
|
`src/tools/verify_streaming_target_planner.gd`,
|
||||||
|
`docs/modules/streaming-target-planner.md`, this claim
|
||||||
|
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`src/tools/verify_coordinate_conversion_boundaries.gd`,
|
||||||
|
`docs/modules/world-renderer.md`, `docs/modules/coordinate-mapping.md`,
|
||||||
|
`docs/modules/README.md`, `RENDER.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated cache resources and
|
||||||
|
proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Input: immutable `GodotWorldPosition`, available-tile key set and immutable
|
||||||
|
`StreamingTargetPolicy`
|
||||||
|
- Output: immutable `StreamingTargetPlan` with focus tile plus detached
|
||||||
|
wanted/retained tile-key sets
|
||||||
|
- Tile-key representation remains the streamer's existing `<x>_<y>` internal key
|
||||||
|
- Schema/cache/coordinate versions: unchanged
|
||||||
|
- Consumers: `StreamingWorldLoader` runtime/editor refresh paths
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: M01 typed coordinates/focus and integrated facade package `a100ced`
|
||||||
|
- Blocks: budget scheduler extraction and planner performance regression gate
|
||||||
|
- External state: none; tests use synthetic tile catalogs
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated planner verifier, facade/focus/coordinate regressions,
|
||||||
|
renderer manifest/dry-run and repository gates
|
||||||
|
- Fixtures: center, edge, corner, unavailable-tile, clamped-radius and editor cases
|
||||||
|
- Fidelity evidence: expected tile sets are captured from current formulas; full
|
||||||
|
renderer dry-run retains all seven checkpoint plans
|
||||||
|
- Performance budget: planner work remains bounded by square radii and creates no
|
||||||
|
Node, Resource, task, cache or RID
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline API docs for planner/policy/plan
|
||||||
|
- New module specification with input/output table and data-flow diagram
|
||||||
|
- Updated world-renderer data-flow/sequence/ownership/source map
|
||||||
|
- Updated module registry and renderer notes
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names: `StreamingTargetPlanner`, `StreamingTargetPolicy`,
|
||||||
|
`StreamingTargetPlan`
|
||||||
|
- Simplest approach: one pure calculator plus two immutable value objects
|
||||||
|
- Rejected complexity: generic graph planner, priority framework, service
|
||||||
|
container, job ownership or duplicate available-tile catalog
|
||||||
|
- Unavoidable complexity: boundary-prefetch cross product must preserve corner
|
||||||
|
behavior and existing string tile keys
|
||||||
|
- Measured optimization evidence: no new optimization; exact extraction
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: extracted immutable policy/plan and pure planner, migrated runtime/editor
|
||||||
|
target refresh, added behavior/dependency/performance coverage and module docs
|
||||||
|
- Next: integrated in master; next M03 package extracts the budget scheduler
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-STREAMING-PLANNER-001:ad8fc41 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-STREAMING-PLANNER-001:643850c -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `e887c3b`; cold-start fix `ad8fc41`
|
||||||
|
- Integration: accepted in master merges `d0f74f8` and `643850c`
|
||||||
|
- Results: runtime/editor wanted and retained ADT sets plus boundary-prefetch
|
||||||
|
centers are calculated by scene-free `StreamingTargetPlanner`; streamer keeps
|
||||||
|
queue ordering, LOD/detail state, jobs, caches, nodes and RIDs.
|
||||||
|
- Verification: planner `cases=5 iterations=250 average_ms=1.765`; facade
|
||||||
|
`delegation=3 runtime_scenes=2 tools=3`; focus `contract=1 runtime_scenes=2
|
||||||
|
capture_tools=3`; coordinate boundary `files=109 consumers=6`; renderer
|
||||||
|
manifest `checkpoints=7 coverage=7 caches=7`; shutdown ownership passed;
|
||||||
|
documentation, coordination and diff gates passed.
|
||||||
|
- Fidelity: center/corner/catalog/clamp/editor fixtures preserve the extracted
|
||||||
|
formulas; seven-checkpoint dry-run retained all plans. No radius, threshold,
|
||||||
|
load priority, cache version, placement, material, animation or visibility
|
||||||
|
rule changed. No build-12340 parity claim is added.
|
||||||
|
- External/local inputs: ignored native DLL and generated ADT resource scripts
|
||||||
|
were copied from master for worktree smoke only. Proprietary ADT and character
|
||||||
|
assets were unavailable, so the dry-run emitted expected degraded-data diagnostics.
|
||||||
|
- Remaining risks: exact p95/p99 impact still needs an asset-backed baseline;
|
||||||
|
pathological custom radii are not benchmarked; tile-key strings remain the
|
||||||
|
existing internal catalog representation; queue/LOD application remains monolithic.
|
||||||
|
- Documentation updated: new planner module spec with API/input/output/data-flow/
|
||||||
|
sequence/ownership/recovery/performance/source-map sections; world renderer,
|
||||||
|
coordinate mapping, module registry and renderer implementation notes updated.
|
||||||
@@ -0,0 +1,118 @@
|
|||||||
|
# M03-RND-TERRAIN-CACHE-SERVICE-001 — Terrain quality mesh cache service
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-TERRAIN-CACHE-SERVICE-001:sindo-main-codex:2026-07-18 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-terrain-quality-cache`
|
||||||
|
- Lease expires UTC: 2026-07-18
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Extract the full-quality terrain revisit Mesh cache, its LRU ownership and
|
||||||
|
source-admission rules from `StreamingWorldLoader` into a small scene-free
|
||||||
|
`TerrainQualityMeshCache`, preserving all call sites and observable behavior.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Move ADT parsing, tile state, quality-upgrade tasks/results or SceneTree/RID finalization.
|
||||||
|
- Change cache capacity defaults, quality profiles, source priority or cache formats.
|
||||||
|
- Cache control-splat/splat meshes that the current loader deliberately rejects.
|
||||||
|
- Extract chunk LOD, terrain material building, ground query or other asset services.
|
||||||
|
- Add dependencies, persistence, background work or mark the terrain service complete.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/terrain/terrain_quality_mesh_cache.gd`,
|
||||||
|
`src/tools/verify_terrain_quality_mesh_cache.gd`,
|
||||||
|
`docs/modules/terrain-quality-mesh-cache.md`, this claim
|
||||||
|
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`src/tools/verify_render_runtime_cache_shutdown.gd`,
|
||||||
|
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||||
|
`targets/03-renderer-facade.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated resources, caches and
|
||||||
|
proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Public service API: `store`, `restore`, `clear`, detached `diagnostic_snapshot`
|
||||||
|
- Entry: tile key, retained Mesh reference and source string
|
||||||
|
- Admission: non-empty key, non-null Mesh, source other than
|
||||||
|
`control_splat_cache`, `splat_cache` or `splat`
|
||||||
|
- LRU: successful restore touches newest; store touches then trims oldest to
|
||||||
|
`max(0, capacity)`; invalid restored records are removed
|
||||||
|
- Persistence/cache format: none; session-memory ownership only
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: integrated facade contracts master `61bad09`
|
||||||
|
- Blocks: later terrain service extraction and cache/finalization acceptance audit
|
||||||
|
- External state: none; tests use synthetic ArrayMesh references
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated cache contract/LRU/ownership regression; streamer source
|
||||||
|
boundary; shutdown/facade/internal-access/manifest/planner/scheduler and repository gates
|
||||||
|
- Fixtures: admission/rejection, replacement, LRU touch/eviction, zero/negative
|
||||||
|
capacity, invalid record cleanup, clear and detached diagnostics
|
||||||
|
- Fidelity evidence: same sources/capacity/call sites; all seven baseline plans unchanged
|
||||||
|
- Performance budget: dictionary lookup plus bounded single-entry LRU operations;
|
||||||
|
no Node, task, file, cache serialization or RID creation
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline public API docs: store/restore/clear/diagnostics and ownership
|
||||||
|
- Module specification: new terrain quality mesh cache specification
|
||||||
|
- Data-flow diagram: upgrade result through cache to revisit state
|
||||||
|
- Sequence/state/dependency diagrams: store/restore/evict/reset and failure paths
|
||||||
|
- Source map/status updates: module registry, world renderer and `RENDER.md`
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names introduced: `TerrainQualityMeshCache`
|
||||||
|
- Simplest considered solution: one RefCounted with dictionary plus ordered tile-key array
|
||||||
|
- Rejected complexity/abstractions: generic cache framework, weak references,
|
||||||
|
callbacks, Resource cache integration, background eviction or persistence
|
||||||
|
- Unavoidable complexity and justification: Mesh references must survive unloaded
|
||||||
|
tile state while LRU keeps revisit memory bounded
|
||||||
|
- Measured optimization evidence: exact ownership extraction, no optimization claim
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: scene-free cache ownership/LRU extraction, loader adapter migration,
|
||||||
|
contract regression and module documentation
|
||||||
|
- Next: M03 integrator reviews and merges `97480e0`
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-TERRAIN-CACHE-SERVICE-001:97480e0 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-TERRAIN-CACHE-SERVICE-001:630a0c1 -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `97480e0`
|
||||||
|
- Results: `TerrainQualityMeshCache` now owns retained full-quality Mesh
|
||||||
|
references, source admission and oldest-to-newest LRU. The loader retains only
|
||||||
|
restore-to-state, store-after-upgrade and clear lifecycle adapters.
|
||||||
|
- Verification: cache `contract_cases=15 loader_calls=3`; facade/entity/ground/
|
||||||
|
terrain regressions; internal access `private_symbols=42 gameplay=7
|
||||||
|
editor_sources=9 renderer_tools=1`; manifest `7/7`; shutdown; scheduler
|
||||||
|
`20000` iterations; planner `250` iterations; focus; editor parse; dry-run;
|
||||||
|
coordination, documentation and diff gates passed.
|
||||||
|
- Fidelity: `baked_full` revisit retention, three excluded splat sources, LRU
|
||||||
|
touch/trim, profile capacities and all call sites remain unchanged. All seven
|
||||||
|
checkpoint plans remain valid. No visible or build-12340 parity claim is added.
|
||||||
|
- External/local inputs: ignored native DLL and generated ADT scripts supported
|
||||||
|
parse/dry-run only; missing proprietary ADT/DBC/character data produced expected diagnostics.
|
||||||
|
- Remaining risks: entry count does not measure Mesh bytes; ordered-array touch
|
||||||
|
remains linear; asset-backed revisit flash, memory and p95/p99 evidence remain pending;
|
||||||
|
terrain build/tasks/state/finalization are still monolithic.
|
||||||
|
- Documentation updated: new terrain cache API/input-output/data-flow/lifecycle/
|
||||||
|
sequence/ownership/failure/configuration/migration/diagnostic/source-map spec;
|
||||||
|
world renderer, registry and `RENDER.md` updated.
|
||||||
|
- Integration: accepted in master merge `630a0c1`; post-merge cache, facade,
|
||||||
|
internal-access, manifest, shutdown, scheduler and planner gates passed.
|
||||||
@@ -0,0 +1,104 @@
|
|||||||
|
# M03-RND-TERRAIN-CHUNK-QUEUE-001 — Pure terrain chunk geometry queue planner
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-TERRAIN-CHUNK-QUEUE-001:sindo-main-codex:2026-07-19 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-terrain-chunk-queue`
|
||||||
|
- Lease expires UTC: 2026-07-19
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Extract chunk-geometry create/remove desired-operation calculation from the
|
||||||
|
streamer into a scene-free `TerrainChunkGeometryQueuePlanner`.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Move queue storage/drains, render budgets, tile-LOD queues or async tasks.
|
||||||
|
- Move chunk Mesh/Node/RID creation/removal or terrain state ownership.
|
||||||
|
- Change removal-first execution, nearest-first create order or LOD selection.
|
||||||
|
- Change coordinate conversions, radii, cache formats or quality profiles.
|
||||||
|
- Add dependencies or mark the broad terrain service checklist complete.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/terrain/terrain_chunk_geometry_queue_planner.gd`,
|
||||||
|
`src/tools/verify_terrain_chunk_geometry_queue_planner.gd`,
|
||||||
|
`docs/modules/terrain-chunk-geometry-queue-planner.md`, this claim
|
||||||
|
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||||
|
`targets/03-renderer-facade.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated ADT resources, caches and
|
||||||
|
proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Input: loader-owned tile-state read model plus immutable `GodotWorldPosition`
|
||||||
|
- Output: fresh create/remove request arrays; planner retains no queue state
|
||||||
|
- Removal: current chunks absent from desired state, or all current chunks while
|
||||||
|
tile LOD is desired
|
||||||
|
- Creation: missing or LOD-mismatched chunks, sorted by origin XZ distance
|
||||||
|
- Queue/cache/schema/coordinate versions: unchanged
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: integrated terrain LOD planner master `b568768`
|
||||||
|
- Blocks: broader terrain service extraction and dependency/performance acceptance
|
||||||
|
- External state: none; tests use synthetic tile/chunk dictionaries
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated removal/create/mismatch/tile-fallback/sparse/order and
|
||||||
|
bounded timing verifier; loader source boundary; facade/cache/LOD/internal-access/
|
||||||
|
manifest/shutdown/scheduler/streaming planner and repository gates
|
||||||
|
- Fidelity evidence: extracted branch/order/distance rules and loader drain order
|
||||||
|
- Performance budget: bounded linear planning plus existing create sort; no engine
|
||||||
|
resource, task, cache or persistent allocation framework
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline planner API documentation
|
||||||
|
- New module spec with inputs/outputs, data-flow, lifecycle, sequence, ownership,
|
||||||
|
failure, performance and source map
|
||||||
|
- World renderer/module registry/`RENDER.md` updates
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important name: `TerrainChunkGeometryQueuePlanner`
|
||||||
|
- Simplest solution: one stateless planner returning two fresh arrays
|
||||||
|
- Rejected complexity: generic operation graph, queue class, callback strategy,
|
||||||
|
spatial index or ownership transfer
|
||||||
|
- Unavoidable complexity: raw dictionaries remain at the loader/ADT adapter boundary
|
||||||
|
- Measured optimization evidence: bounded synthetic multi-tile verifier
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: accepted
|
||||||
|
- Done: pure planner, loader queue adoption, semantic/timing regressions and docs
|
||||||
|
- Next: asset-backed performance acceptance and further terrain-service extraction later in M03
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-TERRAIN-CHUNK-QUEUE-001:f800e11 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-TERRAIN-CHUNK-QUEUE-001:24aef13 -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `f800e11` (`refactor(M03): extract terrain chunk queue planner`)
|
||||||
|
- Results: dedicated contract PASS (`cases=8`, `iterations=100`, `235.096 ms`);
|
||||||
|
LOD/cache/facade/internal-access/manifest/shutdown/scheduler/streaming/focus/
|
||||||
|
ground/terrain-query/coordinate regressions PASS; internal inventory remains
|
||||||
|
`42`; editor parse has no script errors; documentation/coordination/diff gates
|
||||||
|
PASS; checkpoint dry-run planned `7/7` entries with expected missing-private-
|
||||||
|
corpus diagnostics
|
||||||
|
- Remaining risks: planner adds a second linear tile-state pass; asset-backed
|
||||||
|
p95/p99 and visual acceptance remain pending; queue drains, terrain state and
|
||||||
|
Mesh/Node/RID finalization remain loader-owned
|
||||||
|
- Documentation updated: `terrain-chunk-geometry-queue-planner.md`, module
|
||||||
|
registry, `world-renderer.md`, `RENDER.md`, inline API documentation and
|
||||||
|
data-flow/lifecycle/sequence diagrams
|
||||||
|
- Integration: accepted in master merge `24aef13`; post-merge planner,
|
||||||
|
internal-access, facade and manifest gates passed
|
||||||
@@ -0,0 +1,103 @@
|
|||||||
|
# M03-RND-TERRAIN-LOD-PLANNER-001 — Pure terrain chunk LOD planner
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-TERRAIN-LOD-PLANNER-001:sindo-main-codex:2026-07-18 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-terrain-chunk-lod-planner`
|
||||||
|
- Lease expires UTC: 2026-07-18
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Extract chunk-level terrain LOD desired-state calculation from the streamer into
|
||||||
|
a scene-free `TerrainChunkLodPlanner` with immutable policy and typed focus input.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Move chunk/tile queues, loaded state, Mesh/Node/RID creation or budget drains.
|
||||||
|
- Change radii, chunk size, threshold inclusivity, priority sorting or tile LOD policy.
|
||||||
|
- Normalize/reorder custom radii or reinterpret negative values.
|
||||||
|
- Move ADT parsing, quality cache/tasks, materials or ground query.
|
||||||
|
- Add dependencies, persistence, workers or mark terrain extraction complete.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/terrain/terrain_chunk_lod_policy.gd`,
|
||||||
|
`src/render/terrain/terrain_chunk_lod_planner.gd`,
|
||||||
|
`src/tools/verify_terrain_chunk_lod_planner.gd`,
|
||||||
|
`docs/modules/terrain-chunk-lod-planner.md`, this claim
|
||||||
|
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||||
|
`targets/03-renderer-facade.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated resources, caches and
|
||||||
|
proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Input: ADT chunk adapter records, immutable `GodotWorldPosition`, immutable
|
||||||
|
enabled/radii/chunk-size policy
|
||||||
|
- Output: detached Dictionary mapping source chunk index to LOD `0`, `1` or `2`
|
||||||
|
- Formula: horizontal distance to `origin + half chunk`; inclusive squared thresholds
|
||||||
|
- Disabled policy and empty/sparse chunks return absent entries exactly as before
|
||||||
|
- Queue/cache/schema/coordinate versions: unchanged
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: integrated terrain cache slice master `ea08b8e`
|
||||||
|
- Blocks: broader terrain service extraction and dependency/performance acceptance
|
||||||
|
- External state: none; tests use synthetic chunk adapter records
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated center/boundary/outside/sparse/disabled/custom-radius and
|
||||||
|
bounded timing verifier; loader source boundary; facade/cache/internal-access/
|
||||||
|
manifest/shutdown/scheduler/streaming planner and repository gates
|
||||||
|
- Fidelity evidence: extracted formulas and all seven baseline plans remain unchanged
|
||||||
|
- Performance budget: bounded linear scan over at most the ADT chunk record count;
|
||||||
|
no Node, Resource, RID, task, cache entry or allocation framework
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline API docs for policy/planner
|
||||||
|
- New module spec with inputs/outputs, data-flow, lifecycle, sequence, ownership,
|
||||||
|
failure, performance and source map
|
||||||
|
- World renderer/module registry/`RENDER.md` updates
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names: `TerrainChunkLodPolicy`, `TerrainChunkLodPlanner`
|
||||||
|
- Simplest solution: immutable scalar policy plus one pure linear planner
|
||||||
|
- Rejected complexity: generic spatial index, quadtree, callback strategy,
|
||||||
|
normalized profile model or queue ownership
|
||||||
|
- Unavoidable complexity: raw chunk dictionaries remain at the ADT adapter boundary
|
||||||
|
- Measured optimization evidence: verifier records bounded High-like planning time
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: accepted
|
||||||
|
- Done: immutable policy, pure planner, both loader call sites, regressions and docs
|
||||||
|
- Next: asset-backed performance acceptance and further terrain-service extraction later in M03
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-TERRAIN-LOD-PLANNER-001:eb94cfc -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-TERRAIN-LOD-PLANNER-001:f36fabb -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `eb94cfc` (`refactor(M03): extract terrain chunk LOD planner`)
|
||||||
|
- Results: dedicated contract PASS (`cases=7`, `iterations=250`, `12.726 ms`);
|
||||||
|
cache/facade/internal-access/manifest/shutdown/scheduler/streaming-focus/
|
||||||
|
streaming-planner/ground/terrain-query/coordinate regressions PASS; editor parse
|
||||||
|
has no script errors; documentation and coordination gates PASS; checkpoint
|
||||||
|
dry-run planned `7/7` entries with expected missing-private-corpus diagnostics
|
||||||
|
- Remaining risks: asset-backed p95/p99 and visual acceptance remain pending;
|
||||||
|
terrain state, queue, quality-upgrade and finalization ownership remains in loader
|
||||||
|
- Documentation updated: `terrain-chunk-lod-planner.md`, module registry,
|
||||||
|
`world-renderer.md`, `RENDER.md`, inline public API documentation and data-flow,
|
||||||
|
lifecycle and sequence diagrams
|
||||||
|
- Integration: accepted in master merge `f36fabb`; post-merge planner, facade,
|
||||||
|
internal-access and manifest gates passed
|
||||||
@@ -0,0 +1,106 @@
|
|||||||
|
# M03-RND-WMO-PLACEMENT-REGISTRY-001 — WMO placement registry
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M03-RND-WMO-PLACEMENT-REGISTRY-001:sindo-main-codex:2026-07-20 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M03
|
||||||
|
- Program: RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m03-wmo-placement-registry`
|
||||||
|
- Lease expires UTC: 2026-07-20
|
||||||
|
- Integrator: M03 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Extract WMO placement-key to tile-reference ownership from the loader while
|
||||||
|
leaving every Node and renderer-resource lifecycle in the loader.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Change placement identity rules or WMO transforms.
|
||||||
|
- Move Node maps, world roots, tile state, jobs, queues or cancellation.
|
||||||
|
- Move cache/load requests, material refresh or render-group building.
|
||||||
|
- Change duplicate ordering, global-WMO lifetime or build budgets.
|
||||||
|
- Claim asset-backed WMO fidelity or performance acceptance.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/render/wmo/wmo_placement_registry.gd`,
|
||||||
|
`src/tools/verify_wmo_placement_registry.gd`,
|
||||||
|
`docs/modules/wmo-placement-registry.md`, this claim
|
||||||
|
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`docs/modules/wmo-placement-resolver.md`, `docs/modules/world-renderer.md`,
|
||||||
|
`docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md`
|
||||||
|
- Generated/ignored: `.godot`, native DLL, generated ADT/WMO resources, caches
|
||||||
|
and proprietary renderer corpus
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Input: resolved WMO placement key and tile/global reference key
|
||||||
|
- `add_reference` creates a key/ref set or idempotently retains an existing ref
|
||||||
|
- `release_reference` erases only the supplied ref and returns true only when the
|
||||||
|
final ref removes the placement key
|
||||||
|
- `contains`, `active_count`, detached sorted diagnostics and idempotent `clear`
|
||||||
|
- Loader retains key→Node mapping and reacts to final release by cancelling the
|
||||||
|
render build and queue-freeing the corresponding Node
|
||||||
|
- Cache/schema/coordinate/profile versions: unchanged
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: current master `5aa40d6`, `WmoPlacementResolver` identity contract
|
||||||
|
- Blocks: WMO build/resource state decomposition
|
||||||
|
- External state: none; tests use synthetic placement/tile keys
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated add/shared/idempotent/non-owner/final/global/clear/
|
||||||
|
diagnostics/source/timing verifier; resolver/material/shutdown plus M2/terrain/
|
||||||
|
facade/internal-access/manifest/scheduler/streaming/coordinate/docs/coord gates
|
||||||
|
- Fidelity evidence: exact shared-ref and final-release behavior preserved
|
||||||
|
- Performance budget: dictionary membership over active WMO keys/refs; no Node,
|
||||||
|
Resource, RID, task, queue, mutex, cache or file access
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline registry API documentation
|
||||||
|
- New module spec with inputs/outputs, data-flow, lifecycle/state, ownership,
|
||||||
|
failure/recovery, performance, fidelity limitations and source map
|
||||||
|
- Placement resolver, renderer/module registry and `RENDER.md` updates
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important name: `WmoPlacementRegistry`
|
||||||
|
- Simplest solution: one private key-to-reference-set Dictionary
|
||||||
|
- Rejected complexity: generic ref-count registry, signals, callbacks, Resources,
|
||||||
|
weak refs or Node ownership inside the service
|
||||||
|
- Unavoidable complexity: loader keeps a parallel key-to-Node map
|
||||||
|
- Measured optimization evidence: bounded synthetic add/release loop
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: accepted
|
||||||
|
- Done: registry extracted; global/tile adapters migrated; Node/resource/job
|
||||||
|
ownership retained in loader; contract, regressions, dry-run and docs passed
|
||||||
|
- Next: WMO build/resource state extraction and asset-backed placement evidence
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M03-RND-WMO-PLACEMENT-REGISTRY-001:c590036 -->
|
||||||
|
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-WMO-PLACEMENT-REGISTRY-001:f9e5a4f -->
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `c590036`
|
||||||
|
- Results: `verify_wmo_placement_registry.gd` PASS cases=10,
|
||||||
|
iterations=100, elapsed_ms=53.941; 21 adjacent WMO/M2/terrain/facade/
|
||||||
|
scheduler/streaming/coordinate regressions PASS; documentation and
|
||||||
|
coordination gates PASS; render dry-run PASS 7/7.
|
||||||
|
- Remaining risks: no proprietary asset corpus or original-client paired WMO
|
||||||
|
capture; dry-run reports expected missing ADT/DBC/character assets; WMO
|
||||||
|
build/resource state remains loader-owned.
|
||||||
|
- Documentation updated: `docs/modules/wmo-placement-registry.md`,
|
||||||
|
`docs/modules/wmo-placement-resolver.md`, `docs/modules/world-renderer.md`,
|
||||||
|
`docs/modules/README.md`, `RENDER.md`; inline public API comments added.
|
||||||
|
- Integration: accepted in master merge `f9e5a4f`; post-merge registry
|
||||||
|
(`cases=10`, `iterations=100`, `elapsed_ms=54.178`), resolver, runtime-cache
|
||||||
|
shutdown, facade, documentation and coordination gates passed.
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
# M03-RND-WMO-PLACEMENT-RESOLVER-001 — WMO placement resolver
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||||||
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|
||||||
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<!-- OPENWC_CLAIM:M03-RND-WMO-PLACEMENT-RESOLVER-001:sindo-main-codex:2026-07-20 -->
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||||||
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## Ownership
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- Target: M03
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- Program: RND
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- Owner/Agent ID: sindo-main-codex
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||||||
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- Branch: `work/sindo-main-codex/m03-wmo-placement-resolver`
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- Lease expires UTC: 2026-07-20
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- Integrator: M03 milestone integrator
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## Outcome
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Extract pure WMO cache-path normalization, placement identity and world-transform
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resolution from the loader into a scene-free service.
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||||||
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## Non-goals
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- Change WDT/ADT coordinate conversion or WMO placement values.
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- Own WMO registry references, tile lifecycle, jobs, queues or retries.
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- Load cached/live WMO resources or validate cache format versions.
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- Create Nodes, Mesh/MultiMesh, materials or RIDs.
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- Change portal/room/material/occlusion behavior or claim WMO parity.
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## Paths
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||||||
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- Exclusive: `src/render/wmo/wmo_placement_resolver.gd`,
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`src/tools/verify_wmo_placement_resolver.gd`,
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`docs/modules/wmo-placement-resolver.md`, this claim
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- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
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`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
|
||||||
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`targets/03-renderer-facade.md`
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||||||
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- Generated/ignored: `.godot`, native DLL, generated ADT/WMO resources, caches
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and proprietary renderer corpus
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## Contracts and data
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||||||
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- `normalize_relative_path`: replace backslashes, lowercase entire cache key
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||||||
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- `resolve_unique_key`: positive `unique_id` becomes `uid:<decimal>`; otherwise
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preserve `tile:<tile-key>:<placement-index>` fallback
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- `resolve_world_transform`: defaults position/rotation to zero and scale to one;
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compose the same Godot Euler basis and un-clamped uniform scale
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- Three transform consumers: render-cache root, cached scene and live prototype
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- Cache/schema/coordinate/profile versions: unchanged
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## Dependencies
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- Requires: current master `4f40c77`
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- Blocks: WMO registry/build decomposition
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- External state: none; tests use synthetic paths and placement dictionaries
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## Verification
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- Commands: dedicated path/identity/default/rotation/scale/source and bounded
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timing verifier; M2/terrain/facade/internal-access/manifest/shutdown/scheduler/
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streaming/coordinate/documentation/coordination gates
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- Fidelity evidence: exact normalization, identity and property-transform rules
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moved unchanged
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- Performance budget: constant-time string/value math; no Node, Resource, RID,
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task, queue, mutex, cache or file access
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## Documentation deliverables
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- Inline resolver API documentation
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- New module spec with inputs/outputs, data-flow, lifecycle, ownership, failure,
|
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performance, fidelity limitations and source map
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- Renderer/module registry and `RENDER.md` updates
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## Simplicity and naming
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- Important name: `WmoPlacementResolver`
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- Simplest solution: one stateless service with three explicit pure queries
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- Rejected complexity: placement class hierarchy, generic model resolver,
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Resources, strategies, callbacks or registry framework
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- Unavoidable complexity: raw placement Dictionary remains parser boundary
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- Measured optimization evidence: bounded synthetic resolver loop
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## Status
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- State: accepted
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- Done: resolver, seven loader adapters, regressions and documentation verified
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- Next: WMO registry/build extraction and asset-backed placement evidence
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- Blocked by:
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<!-- OPENWC_HANDOFF:READY:M03-RND-WMO-PLACEMENT-RESOLVER-001:05e216a -->
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<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-WMO-PLACEMENT-RESOLVER-001:d2cb52f -->
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## Handoff
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- Commit: `05e216a` (`refactor(M03): extract WMO placement resolver`)
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- Results: dedicated resolver PASS (`cases=9`, `iterations=20000`,
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`elapsed_ms=28.332`), including historical Node3D property equivalence;
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||||||
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renderer materials, M2 planner/grouper/transform/registry/dedupe, terrain
|
||||||
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cache/LOD/queue, facade, internal-access, manifest, shutdown, scheduler,
|
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streaming planner/focus, terrain-query and coordinate-boundary suites PASS;
|
||||||
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editor import parsed with only expected missing private corpus diagnostics;
|
||||||
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documentation PASS (`module_specs=19`, `required_files=7`); coordination PASS
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with 23 pre-existing expired M00/M01 warnings; checkpoint dry-run planned `7/7`.
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- Remaining risks: no private asset-backed WMO placement/visual/p95/p99 evidence;
|
||||||
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old caches without positive UID retain per-tile fallback; raw Dictionaries and
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WMO registry/build/resource state remain loader-owned; scale stays unclamped.
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- Documentation updated: inline public API; new
|
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`docs/modules/wmo-placement-resolver.md`; renderer module registry,
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||||||
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`docs/modules/world-renderer.md` and `RENDER.md`.
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||||||
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- Integration: accepted in master merge `d2cb52f`; post-merge resolver
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(`cases=9`, `iterations=20000`, `elapsed_ms=27.919`), renderer materials,
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shutdown, internal-access, facade, manifest, documentation and coordination
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gates passed.
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@@ -12,9 +12,21 @@
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| Player input | Partial | [`player-input.md`](player-input.md) |
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| Player input | Partial | [`player-input.md`](player-input.md) |
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| Local player movement | Implemented | [`local-player-movement.md`](local-player-movement.md) |
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| Local player movement | Implemented | [`local-player-movement.md`](local-player-movement.md) |
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| Terrain query | Implemented | [`terrain-query.md`](terrain-query.md) |
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| Terrain query | Implemented | [`terrain-query.md`](terrain-query.md) |
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| Terrain quality Mesh cache | Implemented extraction | [`terrain-quality-mesh-cache.md`](terrain-quality-mesh-cache.md) |
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| Terrain chunk LOD planner | Implemented extraction | [`terrain-chunk-lod-planner.md`](terrain-chunk-lod-planner.md) |
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| Terrain chunk geometry queue planner | Implemented extraction | [`terrain-chunk-geometry-queue-planner.md`](terrain-chunk-geometry-queue-planner.md) |
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| M2 unique placement registry | Implemented extraction | [`m2-unique-placement-registry.md`](m2-unique-placement-registry.md) |
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| M2 placement transform resolver | Implemented | [`m2-placement-transform-resolver.md`](m2-placement-transform-resolver.md) |
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| M2 placement grouper | Implemented extraction | [`m2-placement-grouper.md`](m2-placement-grouper.md) |
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| M2 build batch planner | Implemented extraction | [`m2-build-batch-planner.md`](m2-build-batch-planner.md) |
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| WMO placement resolver | Implemented extraction | [`wmo-placement-resolver.md`](wmo-placement-resolver.md) |
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| WMO placement registry | Implemented extraction | [`wmo-placement-registry.md`](wmo-placement-registry.md) |
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| Third-person camera | Implemented | [`third-person-camera.md`](third-person-camera.md) |
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| Third-person camera | Implemented | [`third-person-camera.md`](third-person-camera.md) |
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| Character presentation | Implemented boundary / Partial fidelity | [`character-presentation.md`](character-presentation.md) |
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| Character presentation | Implemented boundary / Partial fidelity | [`character-presentation.md`](character-presentation.md) |
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| Renderer | Partial | [`world-renderer.md`](world-renderer.md), [`../../RENDER.md`](../../RENDER.md) |
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| Renderer | Partial | [`world-renderer.md`](world-renderer.md), [`../../RENDER.md`](../../RENDER.md) |
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| World entity presentation | Implemented boundary / Prototype visuals | [`world-entity-presentation.md`](world-entity-presentation.md) |
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| Streaming target planner | Implemented | [`streaming-target-planner.md`](streaming-target-planner.md) |
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| Render budget scheduler | Implemented | [`render-budget-scheduler.md`](render-budget-scheduler.md) |
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| Network/session | Planned | [`../../targets/roadmap/03-network-and-session.md`](../../targets/roadmap/03-network-and-session.md) |
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| Network/session | Planned | [`../../targets/roadmap/03-network-and-session.md`](../../targets/roadmap/03-network-and-session.md) |
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| Gameplay | Prototype/Planned | [`../../targets/roadmap/04-gameplay-systems.md`](../../targets/roadmap/04-gameplay-systems.md) |
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| Gameplay | Prototype/Planned | [`../../targets/roadmap/04-gameplay-systems.md`](../../targets/roadmap/04-gameplay-systems.md) |
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| UI/Lua/audio | Prototype/Planned | [`../../targets/roadmap/05-ui-lua-audio.md`](../../targets/roadmap/05-ui-lua-audio.md) |
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| UI/Lua/audio | Prototype/Planned | [`../../targets/roadmap/05-ui-lua-audio.md`](../../targets/roadmap/05-ui-lua-audio.md) |
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|
|||||||
@@ -116,9 +116,12 @@ flowchart LR
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|||||||
Godot -->|typed direct adapter| Tile
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Godot -->|typed direct adapter| Tile
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||||||
Godot -->|typed direct adapter| Local
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Godot -->|typed direct adapter| Local
|
||||||
Godot --> TerrainQuery[AdtTerrainQuery consumer]
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Godot --> TerrainQuery[AdtTerrainQuery consumer]
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||||||
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Godot --> TargetPlanner[StreamingTargetPlanner consumer]
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||||||
TerrainQuery --> Tile
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TerrainQuery --> Tile
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||||||
TerrainQuery --> Local
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TerrainQuery --> Local
|
||||||
TerrainQuery --> Chunk
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TerrainQuery --> Chunk
|
||||||
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TargetPlanner --> Tile
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||||||
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TargetPlanner --> Local
|
||||||
Tile -->|tile plus local| Godot
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Tile -->|tile plus local| Godot
|
||||||
ServerYaw[ServerWorldYaw] -->|normalize only| CanonicalYaw[CanonicalWowWorldYaw]
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ServerYaw[ServerWorldYaw] -->|normalize only| CanonicalYaw[CanonicalWowWorldYaw]
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||||||
CanonicalYaw -->|same numeric world angle| GodotYaw[GodotWorldYaw]
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CanonicalYaw -->|same numeric world angle| GodotYaw[GodotWorldYaw]
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@@ -249,6 +252,7 @@ raw three-number arrays are not an accepted new persistence contract.
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| `src/tools/verify_coordinate_golden_fixtures.gd` | Cross-source fixture schema and mapper validation |
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| `src/tools/verify_coordinate_golden_fixtures.gd` | Cross-source fixture schema and mapper validation |
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||||||
| `src/tools/verify_coordinate_conversion_boundaries.gd` | Repository-wide manual conversion and required-consumer gate |
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| `src/tools/verify_coordinate_conversion_boundaries.gd` | Repository-wide manual conversion and required-consumer gate |
|
||||||
| `src/gameplay/terrain/adt_terrain_query.gd` | Typed Godot-position consumer for ADT tile/local/chunk lookup |
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| `src/gameplay/terrain/adt_terrain_query.gd` | Typed Godot-position consumer for ADT tile/local/chunk lookup |
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||||||
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| `src/render/streaming/streaming_target_planner.gd` | Typed Godot-position consumer for ADT focus tile and boundary-local lookup |
|
||||||
| `src/tools/server_spawn_render_manifest.json` | Pinned server-spawn camera, player, marker and expected ADT ownership |
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| `src/tools/server_spawn_render_manifest.json` | Pinned server-spawn camera, player, marker and expected ADT ownership |
|
||||||
| `src/tools/verify_server_spawn_renderer.gd` | Fixture-to-renderer manifest contract verifier |
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| `src/tools/verify_server_spawn_renderer.gd` | Fixture-to-renderer manifest contract verifier |
|
||||||
| `docs/adr/0001-canonical-world-coordinates.md` | Normative axes, units, boundaries and rollout decision |
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| `docs/adr/0001-canonical-world-coordinates.md` | Normative axes, units, boundaries and rollout decision |
|
||||||
|
|||||||
@@ -5,17 +5,18 @@
|
|||||||
| Field | Value |
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| Field | Value |
|
||||||
|---|---|
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|---|---|
|
||||||
| Status | Implemented |
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| Status | Implemented |
|
||||||
| Target/work package | M02 / M02-GMP-MOVEMENT-001, M02-GMP-SANDBOX-CAPABILITIES-001 and presentation consumers |
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| Target/work package | M02 / M02-GMP-MOVEMENT-001, M02-GMP-SANDBOX-CAPABILITIES-001, M02-GMP-INPUT-PROFILE-335-001 and presentation consumers |
|
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| Owners | Gameplay local movement state; scene composition owns the instance |
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| Owners | Gameplay local movement state; scene composition owns the instance |
|
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| Last verified | `742c415`, 2026-07-14 |
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| Last verified | M02-GMP-INPUT-PROFILE-335-001 worktree, 2026-07-15 |
|
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| Profiles/capabilities | `RenderSandbox` debug movement; `Blizzlike335` rejects debug sprint/flight |
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| Profiles/capabilities | `RenderSandbox` debug movement; `Blizzlike335` selected bindings and keyboard turn with debug sprint/flight rejected |
|
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|
||||||
## Purpose
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## Purpose
|
||||||
|
|
||||||
Own current local velocity, acceleration and sandbox flight state independently
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Own current local velocity, acceleration and sandbox flight state independently
|
||||||
of the player scene. Convert an immutable `MoveIntent` plus an explicit
|
of the player scene. Convert an immutable `MoveIntent` plus an explicit
|
||||||
Godot-world movement basis into deterministic per-tick displacement without
|
Godot-world movement basis into deterministic per-tick displacement and convert
|
||||||
querying terrain, cameras, input devices or visual assets.
|
signed turn intent into a yaw delta without querying terrain, cameras, input
|
||||||
|
devices or visual assets.
|
||||||
|
|
||||||
## Non-goals
|
## Non-goals
|
||||||
|
|
||||||
@@ -35,6 +36,7 @@ flowchart LR
|
|||||||
Profile[Scene profile ID] --> Capabilities[PlayerMovementCapabilities]
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Profile[Scene profile ID] --> Capabilities[PlayerMovementCapabilities]
|
||||||
Capabilities --> Movement
|
Capabilities --> Movement
|
||||||
Movement --> Displacement[Godot-world displacement]
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Movement --> Displacement[Godot-world displacement]
|
||||||
|
Movement --> Yaw[Godot yaw delta radians]
|
||||||
Movement --> Velocity[Read-only velocity state]
|
Movement --> Velocity[Read-only velocity state]
|
||||||
Scene[ThirdPersonWowController] --> Basis
|
Scene[ThirdPersonWowController] --> Basis
|
||||||
Displacement --> Scene
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Displacement --> Scene
|
||||||
@@ -68,6 +70,7 @@ Forbidden dependencies:
|
|||||||
| `movement_profile_id` | Read-only state | Effective capability profile ID | Controller lifetime | None |
|
| `movement_profile_id` | Read-only state | Effective capability profile ID | Controller lifetime | None |
|
||||||
| `toggle_sandbox_flight()` | Command | Toggles flight only when explicitly permitted and clears velocity | Owning physics/input thread | Rejected request returns `false` with state unchanged |
|
| `toggle_sandbox_flight()` | Command | Toggles flight only when explicitly permitted and clears velocity | Owning physics/input thread | Rejected request returns `false` with state unchanged |
|
||||||
| `advance(move_intent, godot_world_movement_basis, delta_seconds)` | Stateful update | Accelerates toward requested velocity and returns displacement for the tick | Owning physics thread; one call per tick | Negative delta is treated as zero |
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| `advance(move_intent, godot_world_movement_basis, delta_seconds)` | Stateful update | Accelerates toward requested velocity and returns displacement for the tick | Owning physics thread; one call per tick | Negative delta is treated as zero |
|
||||||
|
| `calculate_yaw_delta_radians(move_intent, delta_seconds)` | Pure query | Converts signed turn input to Godot yaw delta | Owning physics thread | Negative delta is treated as zero |
|
||||||
|
|
||||||
Constructor units:
|
Constructor units:
|
||||||
|
|
||||||
@@ -79,6 +82,7 @@ Constructor units:
|
|||||||
| `flight_vertical_speed_units_per_second` | Sandbox vertical Godot units per second |
|
| `flight_vertical_speed_units_per_second` | Sandbox vertical Godot units per second |
|
||||||
| `acceleration_units_per_second_squared` | Velocity change per second |
|
| `acceleration_units_per_second_squared` | Velocity change per second |
|
||||||
| `sandbox_sprint_multiplier` | Dimensionless debug multiplier |
|
| `sandbox_sprint_multiplier` | Dimensionless debug multiplier |
|
||||||
|
| `keyboard_turn_speed_radians_per_second` | Positive keyboard yaw speed; defaults to PI rad/s |
|
||||||
|
|
||||||
## Inputs and outputs
|
## Inputs and outputs
|
||||||
|
|
||||||
@@ -90,6 +94,7 @@ Constructor units:
|
|||||||
| Input | Delta seconds | Godot physics loop | Movement controller | Scalar value | One physics tick |
|
| Input | Delta seconds | Godot physics loop | Movement controller | Scalar value | One physics tick |
|
||||||
| Input | Flight toggle command | Remappable sandbox action via scene adapter | Movement controller | Synchronous command | Input event dispatch |
|
| Input | Flight toggle command | Remappable sandbox action via scene adapter | Movement controller | Synchronous command | Input event dispatch |
|
||||||
| Output | Displacement `Vector3` | Movement controller | Player scene adapter | Value copy | Applied in same tick |
|
| Output | Displacement `Vector3` | Movement controller | Player scene adapter | Value copy | Applied in same tick |
|
||||||
|
| Output | Yaw delta radians | Movement controller | Player scene adapter | Scalar value | Applied before movement basis selection |
|
||||||
| Output | Velocity `Vector3` | Movement controller | Facing and `CharacterAnimationPresenter` scene adapter | Read-only value copy | Until next update |
|
| Output | Velocity `Vector3` | Movement controller | Facing and `CharacterAnimationPresenter` scene adapter | Read-only value copy | Until next update |
|
||||||
| Output | Flight state | Movement controller | Basis/terrain scene adapter | Read-only boolean | Until next toggle |
|
| Output | Flight state | Movement controller | Basis/terrain scene adapter | Read-only boolean | Until next toggle |
|
||||||
|
|
||||||
@@ -104,6 +109,8 @@ Side effects:
|
|||||||
```mermaid
|
```mermaid
|
||||||
flowchart LR
|
flowchart LR
|
||||||
Intent[MoveIntent axes] --> Target[Calculate target velocity]
|
Intent[MoveIntent axes] --> Target[Calculate target velocity]
|
||||||
|
Intent --> Turn[Calculate signed yaw delta]
|
||||||
|
Turn --> SceneYaw[Scene applies character yaw]
|
||||||
Basis[Player or camera-pivot Basis] --> Directions[Forward/right directions]
|
Basis[Player or camera-pivot Basis] --> Directions[Forward/right directions]
|
||||||
Directions --> Target
|
Directions --> Target
|
||||||
Config[Speeds and sprint multiplier] --> Target
|
Config[Speeds and sprint multiplier] --> Target
|
||||||
@@ -144,6 +151,9 @@ sequenceDiagram
|
|||||||
Input-->>Scene: MoveIntent
|
Input-->>Scene: MoveIntent
|
||||||
Scene->>Cap: map configured profile once
|
Scene->>Cap: map configured profile once
|
||||||
Scene->>Move: construct with immutable capabilities
|
Scene->>Move: construct with immutable capabilities
|
||||||
|
Scene->>Move: calculate_yaw_delta_radians(intent, delta)
|
||||||
|
Move-->>Scene: yaw delta
|
||||||
|
Scene->>Scene: apply yaw and synchronize camera orbit yaw
|
||||||
Scene->>Move: advance(intent, selected basis, delta)
|
Scene->>Move: advance(intent, selected basis, delta)
|
||||||
Move-->>Scene: displacement
|
Move-->>Scene: displacement
|
||||||
Scene->>Scene: apply global position and ground snap
|
Scene->>Scene: apply global position and ground snap
|
||||||
@@ -190,6 +200,7 @@ controller resets velocity and flight state deterministically.
|
|||||||
| Debug sprint permission | Enabled | `RenderSandbox` only | Immutable | Allows sprint request multiplier |
|
| Debug sprint permission | Enabled | `RenderSandbox` only | Immutable | Allows sprint request multiplier |
|
||||||
| Debug free-flight permission | Enabled | `RenderSandbox` only | Immutable | Allows toggle and vertical movement |
|
| Debug free-flight permission | Enabled | `RenderSandbox` only | Immutable | Allows toggle and vertical movement |
|
||||||
| Compatibility-safe debug permissions | Disabled | `Blizzlike335` | Immutable | Ignores sprint/toggle requests |
|
| Compatibility-safe debug permissions | Disabled | `Blizzlike335` | Immutable | Ignores sprint/toggle requests |
|
||||||
|
| Keyboard turn rate | `3.141594` rad/s | `Blizzlike335` composition | Fixed for controller lifetime | Server-contract default applied to signed turn intent |
|
||||||
|
|
||||||
## Persistence, cache and migration
|
## Persistence, cache and migration
|
||||||
|
|
||||||
@@ -208,15 +219,17 @@ separate versioned movement snapshot contract.
|
|||||||
|
|
||||||
- Unit/contract: `src/tools/verify_local_player_movement.gd` covers forward,
|
- Unit/contract: `src/tools/verify_local_player_movement.gd` covers forward,
|
||||||
backward, strafe, rotated basis, acceleration, deceleration, sprint, flight,
|
backward, strafe, rotated basis, acceleration, deceleration, sprint, flight,
|
||||||
pitched camera basis, state reset and invalid delta.
|
pitched camera basis, state reset, signed keyboard turn and invalid delta.
|
||||||
- Capability: `verify_player_movement_capabilities.gd` covers three profile-ID
|
- Capability: `verify_player_movement_capabilities.gd` covers three profile-ID
|
||||||
cases, safe defaults, sprint/flight allow/reject behavior and two real scene compositions.
|
cases, safe defaults, sprint/flight allow/reject behavior and two real scene compositions.
|
||||||
- Boundary: verifier rejects Node/Input/Camera/ADT dependencies and movement
|
- Boundary: verifier rejects Node/Input/Camera/ADT dependencies and movement
|
||||||
integration/state remaining in the player scene.
|
integration/state remaining in the player scene.
|
||||||
- Scene integration: `verify_player_input.gd` drives the asset-free player
|
- Scene integration: `verify_player_input.gd` drives the asset-free player
|
||||||
regression scene through forward motion and immediate flight toggle.
|
regression scene through forward motion and immediate flight toggle.
|
||||||
- Fidelity evidence: default values and formulas are regression-locked against
|
- Fidelity evidence: translation defaults remain regression-locked against the
|
||||||
the pre-extraction sandbox. No original-client comparison is claimed.
|
pre-extraction sandbox. The compatibility keyboard turn default is pinned to
|
||||||
|
TrinityCore 3.3.5 `playerBaseMoveSpeed[MOVE_TURN_RATE]`; that server contract
|
||||||
|
does not alone prove original-client timing parity.
|
||||||
- Performance budget: constant-time vector math, no per-tick I/O or scene lookup;
|
- Performance budget: constant-time vector math, no per-tick I/O or scene lookup;
|
||||||
`MoveIntent` allocation remains owned by the input package.
|
`MoveIntent` allocation remains owned by the input package.
|
||||||
|
|
||||||
@@ -234,6 +247,7 @@ separate versioned movement snapshot contract.
|
|||||||
|---|---|---|---|
|
|---|---|---|---|
|
||||||
| Scene-free local velocity state | Implemented | Pure controller and source boundary regression | Integrate target checklist after review |
|
| Scene-free local velocity state | Implemented | Pure controller and source boundary regression | Integrate target checklist after review |
|
||||||
| Existing planar acceleration/speeds | Implemented | Exact numeric unit cases and real scene regression | Compare with build 12340 before fidelity claim |
|
| Existing planar acceleration/speeds | Implemented | Exact numeric unit cases and real scene regression | Compare with build 12340 before fidelity claim |
|
||||||
|
| Compatibility keyboard turn | Implemented | Pinned server-core value, signed pure cases and real-scene profile regression | Direct original-client timing comparison remains required |
|
||||||
| Existing camera-relative free flight | Implemented in `RenderSandbox` | Pitched-basis, profile and toggle/reset cases | Original-client flight semantics remain out of scope |
|
| Existing camera-relative free flight | Implemented in `RenderSandbox` | Pitched-basis, profile and toggle/reset cases | Original-client flight semantics remain out of scope |
|
||||||
| Typed sprint/free-flight exclusion | Implemented | Pure and real-scene profile regressions | Application shell must select profile explicitly later |
|
| Typed sprint/free-flight exclusion | Implemented | Pure and real-scene profile regressions | Application shell must select profile explicitly later |
|
||||||
| Terrain height query | Implemented | Typed `TerrainQuery` and injected player regression | Ground-snap policy remains scene-owned |
|
| Terrain height query | Implemented | Typed `TerrainQuery` and injected player regression | Ground-snap policy remains scene-owned |
|
||||||
@@ -243,7 +257,7 @@ separate versioned movement snapshot contract.
|
|||||||
|
|
||||||
## Known gaps and risks
|
## Known gaps and risks
|
||||||
|
|
||||||
- Numeric defaults preserve the existing sandbox but are not original-client evidence.
|
- Translation/acceleration defaults preserve the existing sandbox and are not original-client evidence.
|
||||||
- Configuration is captured at scene `_ready`; runtime mutation of exported speed
|
- Configuration is captured at scene `_ready`; runtime mutation of exported speed
|
||||||
properties does not reconfigure an existing controller.
|
properties does not reconfigure an existing controller.
|
||||||
- Ground snap remains in the player scene, but its ADT data access is now behind
|
- Ground snap remains in the player scene, but its ADT data access is now behind
|
||||||
@@ -269,6 +283,7 @@ separate versioned movement snapshot contract.
|
|||||||
| `src/tools/verify_player_movement_capabilities.gd` | Profile factory, allow/reject and real-scene regression |
|
| `src/tools/verify_player_movement_capabilities.gd` | Profile factory, allow/reject and real-scene regression |
|
||||||
| `src/tests/scenes/player_input_regression.tscn` | Asset-free integrated player fixture |
|
| `src/tests/scenes/player_input_regression.tscn` | Asset-free integrated player fixture |
|
||||||
| `src/tools/verify_player_input.gd` | Input-to-movement scene regression |
|
| `src/tools/verify_player_input.gd` | Input-to-movement scene regression |
|
||||||
|
| `src/tests/fixtures/player_input_profile_335.json` | Turn-rate and selected binding provenance |
|
||||||
|
|
||||||
## Related decisions and references
|
## Related decisions and references
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,187 @@
|
|||||||
|
# M2 Build Batch Planner
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented |
|
||||||
|
| Target/work package | M03 / `M03-RND-M2-BUILD-BATCH-PLANNER-001` |
|
||||||
|
| Owners | Pure static/animated M2 batch sizing and group cursor progression |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m03-m2-build-batch-planner`, 2026-07-17 |
|
||||||
|
| Profiles/capabilities | Existing static MultiMesh and animated-instance build paths |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Select the effective per-tick M2 batch limit, cap it to remaining transforms and
|
||||||
|
plan the next group offset without accessing loader state or renderer resources.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Own M2 build jobs, queues, tile state, retries or cancellation.
|
||||||
|
- Decide whether an animated prototype or static mesh is ready.
|
||||||
|
- Rotate queues or consume `RenderBudgetScheduler` permits.
|
||||||
|
- Create or modify Nodes, MultiMesh, Mesh, materials or RIDs.
|
||||||
|
- Introduce spatial cells or change profile batch limits.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
Groups[M2PlacementGrouper transform arrays] --> Loader[Loader build loop]
|
||||||
|
Limits[Animated/static batch limits] --> Planner[M2BuildBatchPlanner]
|
||||||
|
Loader --> Planner
|
||||||
|
Planner --> Plan[Detached batch plan]
|
||||||
|
Plan --> Loader
|
||||||
|
Loader --> Ready{Resource ready?}
|
||||||
|
Ready --> Materialize[Animated or MultiMesh materialization]
|
||||||
|
Loader --> Budget[RenderBudgetScheduler permit]
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies are integer/boolean scalar math and a fresh Dictionary.
|
||||||
|
Node, SceneTree, RenderingServer, ResourceLoader, WorkerThreadPool, mutexes,
|
||||||
|
renderer caches, gameplay, network, editor UI and files are forbidden.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `plan_batch(transform_count, current_offset, has_animated_prototype, animated_batch_limit, static_batch_limit)` | Pure query | Return the selected batch size/count and next group cursor | Any thread; call-local result | Non-positive selected limit clamps to one; empty/past-end range completes |
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | Transform count | Grouped transform array | Planner remaining-count formula | Scalar copy | One plan |
|
||||||
|
| Input | Current group offset | Loader build job | Planner cursor formula | Scalar copy | One plan |
|
||||||
|
| Input | Animated prototype availability | Loader resource selection | Planner limit selector | Scalar copy | One plan |
|
||||||
|
| Input | Animated/static raw limits | Renderer profile/exports | Planner clamp | Scalar copy | One plan |
|
||||||
|
| Output | `effective_batch_size` | Planner | Tests/diagnostics | Detached integer | One plan |
|
||||||
|
| Output | `batch_count` | Planner | Loader materialization adapter | Detached integer | One plan |
|
||||||
|
| Output | `next_offset` | Planner | Loader build-job cursor | Detached integer | Until next batch |
|
||||||
|
| Output | `group_complete` | Planner | Loader group-index progression | Detached boolean | One plan |
|
||||||
|
|
||||||
|
The output Dictionary is newly allocated and caller-owned. The planner retains
|
||||||
|
no reference to it or any input.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
Select{Animated prototype?} -->|yes| Animated[animated_batch_limit]
|
||||||
|
Select -->|no| Static[static_batch_limit]
|
||||||
|
Animated --> Clamp[max 1]
|
||||||
|
Static --> Clamp
|
||||||
|
Clamp --> Remaining[max 0 of transform_count - current_offset]
|
||||||
|
Remaining --> Count[min effective limit, remaining]
|
||||||
|
Count --> Complete{count <= 0 or offset + count >= total?}
|
||||||
|
Complete -->|yes| Done[group_complete true; next_offset 0]
|
||||||
|
Complete -->|no| Continue[group_complete false; next_offset offset + count]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle/state
|
||||||
|
|
||||||
|
The planner is stateless. It has no initialization, reset, cancellation,
|
||||||
|
recovery or shutdown work. Each call returns a complete detached value plan.
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant Loader as StreamingWorldLoader build loop
|
||||||
|
participant Planner as M2BuildBatchPlanner
|
||||||
|
participant Materializer as Animated/MultiMesh adapter
|
||||||
|
participant Scheduler as RenderBudgetScheduler
|
||||||
|
Loader->>Planner: plan_batch(count, offset, path kind, limits)
|
||||||
|
Planner-->>Loader: batch_count, next_offset, group_complete
|
||||||
|
Loader->>Loader: resolve/request prototype or mesh
|
||||||
|
Loader->>Materializer: materialize selected transform slice
|
||||||
|
Loader->>Loader: adopt cursor/group completion
|
||||||
|
Loader->>Scheduler: consume M2_BUILD permit
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- The planner owns only call-local scalar values and the returned Dictionary.
|
||||||
|
- The loader owns build-job Dictionaries, queue ordering, tile checks, resource
|
||||||
|
readiness/retry, serial numbers and group-index mutation.
|
||||||
|
- Materializers own main-thread Node/MultiMesh construction under loader roots.
|
||||||
|
- The scheduler owns the frame-local `M2_BUILD` counter.
|
||||||
|
- Pure planning is thread-safe, though the current adapter calls it on main thread.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Zero/negative selected limit | Scalar clamp | Effective size becomes one | Contract fixture | Correct profile value later |
|
||||||
|
| Empty transform group | Remaining count zero | Count zero; group completes | Contract fixture | Loader advances group |
|
||||||
|
| Offset at/past end | Remaining count clamp | Count zero; offset resets | Contract fixture | Loader advances group |
|
||||||
|
| Negative offset | No new validation | Historical arithmetic is preserved | Contract fixture | Loader inputs should remain valid |
|
||||||
|
| Resource pending/missing | Outside planner | Loader rotates or advances as before | Existing cache/build diagnostics | Resource loader retry/fallback |
|
||||||
|
| Tile cancelled | Outside planner | Loader cancels job before planning/materialization | Existing lifecycle gates | Eligible tile may requeue |
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
The planner introduces no setting. It consumes existing
|
||||||
|
`m2_animated_instances_per_tick` and `m2_multimesh_batch_size` values after the
|
||||||
|
loader determines whether an animated prototype is available.
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
No persistence, schema or cache format participates. ADT/M2 cache versions,
|
||||||
|
quality presets and rebuild instructions are unchanged.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
The planner emits no logs. Its verifier covers deterministic formula/source
|
||||||
|
boundaries and records bounded 20,000-plan timing. Existing loader metrics retain
|
||||||
|
queue depth, build activity and hitch observability.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- `verify_m2_build_batch_planner.gd`: static/animated selection, invalid-limit
|
||||||
|
clamp, remaining cap, exact completion, empty/past-end and negative-offset
|
||||||
|
behavior, loader/dependency source boundaries and bounded timing.
|
||||||
|
- Grouper, transform resolver, unique registry/dedupe, facade, internal-access,
|
||||||
|
manifest, shutdown, scheduler, streaming, coordinate, documentation and
|
||||||
|
coordination regressions remain required.
|
||||||
|
- Fidelity evidence is formula extraction only. Asset-backed frame pacing and
|
||||||
|
visual output require the renderer checkpoint/performance workflow.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- A later package may define typed build-job state once queue/resource transitions
|
||||||
|
are extracted together with explicit cancellation and recovery.
|
||||||
|
- Spatial-cell batching must use measured culling/performance evidence and must
|
||||||
|
not silently change this model-path batch cursor.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Static/animated batch cursor planning | Implemented extraction | Contract/source/timing verifier | Asset-backed p95/p99 pending |
|
||||||
|
| Build queue/resource state machine | Remains in loader | Existing lifecycle regressions | Stateful extraction pending |
|
||||||
|
| Spatial-cell batching | Planned | Renderer roadmap | Culling evidence/design pending |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- The result remains a Dictionary while loader build jobs are untyped Dictionaries.
|
||||||
|
- Negative offsets are preserved rather than rejected to avoid a hidden behavior change.
|
||||||
|
- Planning timing does not measure resource loading or materialization.
|
||||||
|
- Private asset-backed p95/p99 and visual comparison remain unavailable.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/m2/m2_build_batch_planner.gd` | Pure limit/count/cursor planning |
|
||||||
|
| `src/scenes/streaming/streaming_world_loader.gd` | Build job, queue, resources, materialization and budgets |
|
||||||
|
| `src/render/m2/m2_placement_grouper.gd` | Produces grouped transform arrays |
|
||||||
|
| `src/tools/verify_m2_build_batch_planner.gd` | Formula, source and timing regression |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`m2-placement-grouper.md`](m2-placement-grouper.md)
|
||||||
|
- [`m2-placement-transform-resolver.md`](m2-placement-transform-resolver.md)
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`../../RENDER.md`](../../RENDER.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
@@ -0,0 +1,193 @@
|
|||||||
|
# M2 Placement Grouper
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented extraction |
|
||||||
|
| Target/work package | M03 / `M03-RND-M2-PLACEMENT-GROUPER-001` |
|
||||||
|
| Owners | Pure ADT M2 placement validation, normalization and transform grouping |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m03-m2-placement-grouper`, 2026-07-16 |
|
||||||
|
| Profiles/capabilities | Existing static M2 worker-grouping path |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Convert valid raw ADT M2 placement records into ordered tile-local transforms
|
||||||
|
grouped by the historically normalized relative model path.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Reserve cross-tile unique IDs or choose placement ownership.
|
||||||
|
- Own WorkerThreadPool tasks, mutexes, result queues or tile lifecycle.
|
||||||
|
- Load models, choose animated/static rendering or build MultiMesh batches.
|
||||||
|
- Create Node, Mesh, material, Resource or RID objects.
|
||||||
|
- Change path case, transform rules, batching or visual fidelity.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
ADT[ADT names + placements] --> Registry[M2UniquePlacementRegistry]
|
||||||
|
Registry --> Grouper[M2PlacementGrouper]
|
||||||
|
Grouper --> Resolver[M2PlacementTransformResolver]
|
||||||
|
Resolver --> Grouper
|
||||||
|
Grouper --> Groups[Path to ordered Transform3D arrays]
|
||||||
|
Groups --> Worker[Loader worker result adapter]
|
||||||
|
Worker --> Build[Loader-owned build queue]
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies are value containers, `Vector3`, `Basis`, `Transform3D`
|
||||||
|
and `M2PlacementTransformResolver`. SceneTree, Node, RenderingServer,
|
||||||
|
WorkerThreadPool, mutexes, ResourceLoader, files, gameplay, network and editor UI
|
||||||
|
are forbidden.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `group_placements(tile_origin, m2_names, m2_placements)` | Pure query | Return valid placements grouped as ordered tile-local transforms | Worker/main thread; call-local output | Invalid variants/name IDs/empty paths are skipped |
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | Godot-space tile origin | Loader tile state | Local-position calculation | Value copy | One call |
|
||||||
|
| Input | ADT MMDX name table | Parsed ADT tile | Path lookup | Read-only PackedStringArray | One call |
|
||||||
|
| Input | Raw placement dictionaries | Unique registry result | Validation/transforms | Read-only shallow values | One call |
|
||||||
|
| Output | Relative path to ordered `Transform3D` arrays | Grouper | Loader worker/build adapter | Fresh Dictionary and arrays | One call/build job |
|
||||||
|
|
||||||
|
Output retains first-seen group-key order through Godot Dictionary insertion
|
||||||
|
order and placement order inside each array. Inputs are not retained or returned.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
Call[group_placements] --> Next[Read placement]
|
||||||
|
Next --> Dict{Dictionary?}
|
||||||
|
Dict -->|no| Next
|
||||||
|
Dict -->|yes| Name{Valid name_id?}
|
||||||
|
Name -->|no| Next
|
||||||
|
Name -->|yes| Normalize[Backslash to slash; lowercase MDX/MDL to M2]
|
||||||
|
Normalize --> Empty{Path empty?}
|
||||||
|
Empty -->|yes| Next
|
||||||
|
Empty -->|no| Local[world position - tile origin]
|
||||||
|
Local --> Resolve[Resolve basis and origin offset]
|
||||||
|
Resolve --> Scale[Apply max scale 0.0001]
|
||||||
|
Scale --> Append[Append Transform3D to path group]
|
||||||
|
Append --> Next
|
||||||
|
Next -->|complete| Return[Return fresh groups]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle/state
|
||||||
|
|
||||||
|
The grouper retains no state. Every call constructs one stateless transform
|
||||||
|
resolver and fresh output containers. Reset, cancellation and shutdown require
|
||||||
|
no grouper action.
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant Loader as Loader worker callback
|
||||||
|
participant Grouper as M2PlacementGrouper
|
||||||
|
participant Resolver as M2PlacementTransformResolver
|
||||||
|
Loader->>Grouper: group_placements(origin, names, placements)
|
||||||
|
loop valid placement
|
||||||
|
Grouper->>Resolver: resolve basis and origin offset
|
||||||
|
Resolver-->>Grouper: value-only basis and offset
|
||||||
|
Grouper->>Grouper: append local Transform3D
|
||||||
|
end
|
||||||
|
Grouper-->>Loader: fresh path groups
|
||||||
|
Loader->>Loader: mutex-protected result enqueue
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- The grouper owns only call-local containers and transforms.
|
||||||
|
- The loader owns tasks, mutex/result queue, tile/build state, caches, model
|
||||||
|
loading, Nodes, MultiMesh, Mesh, materials and RIDs.
|
||||||
|
- Worker use is safe because the grouper and resolver mutate no shared state.
|
||||||
|
- The caller owns returned containers; mutation cannot affect later calls.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Non-Dictionary placement | Type guard | Skip | Contract fixture | Repair parser input |
|
||||||
|
| Invalid name ID | Bounds guard | Skip | Contract fixture | Repair name table/placement |
|
||||||
|
| Empty path | Empty guard | Skip | Contract fixture | Supply valid MMDX entry |
|
||||||
|
| Missing position/rotation/scale | Defaults | Zero position/rotation and scale 1 | Contract fixture | Expected fallback |
|
||||||
|
| Zero/negative scale | Historical clamp | Basis scale uses `0.0001` | Contract fixture | Supply valid ADT scale |
|
||||||
|
| Cancellation after grouping | Loader state check | Discard stale result | Loader regressions | Re-request eligible detail |
|
||||||
|
|
||||||
|
Cancellation stays loader-owned because grouping has no task or partial state.
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
No setting or profile branch is introduced. Preserved behavior includes
|
||||||
|
backslash replacement without lowercasing, case-sensitive lowercase `.mdx/.mdl`
|
||||||
|
conversion, first-seen ordering, tile-local subtraction and scale clamp `0.0001`.
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
No persistence or cache format participates. ADT and M2 cache versions are
|
||||||
|
unchanged, so no rebuild or migration is required.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
The service emits no logs. Its verifier records contract results, source
|
||||||
|
boundaries and bounded synthetic 100-by-256 placement timing. Loader metrics
|
||||||
|
continue to own task/build/cache observability.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- `verify_m2_placement_grouper.gd`: invalid input, path behavior, ordering,
|
||||||
|
defaults, local origin, regular/waterfall transforms, scale clamp, fresh output,
|
||||||
|
loader/source boundary and timing.
|
||||||
|
- `verify_m2_placement_transform_resolver.gd`: three transform consumers remain
|
||||||
|
covered as two direct loader adapters plus the grouper adapter.
|
||||||
|
- Registry/dedupe, facade, internal-access, manifest, shutdown, documentation and
|
||||||
|
coordination regressions remain required.
|
||||||
|
- Fidelity evidence is exact extraction; no new asset-backed parity claim is made.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- `M2BuildBatchPlanner` now owns pure batch sizing/cursor progression; the
|
||||||
|
remaining build-job state machine stays behind explicit loader budgets.
|
||||||
|
- Spatial cells require measured culling evidence and are outside this contract.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Pure path/transform grouping | Implemented extraction | Contract/source/timing verifier | Asset-backed traversal timing pending |
|
||||||
|
| Worker/build orchestration | Remains in loader | Existing regressions | Separate stateful extraction required |
|
||||||
|
| Spatial MultiMesh cells | Partial | Current path batches | Culling-driven design/evidence pending |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- Raw placement dictionaries remain the ADT parser boundary.
|
||||||
|
- Uppercase extensions remain unchanged even though transform exception matching
|
||||||
|
is case-insensitive.
|
||||||
|
- Grouping is by model path, not spatial culling cell.
|
||||||
|
- Asset-backed p95/p99 and visual comparison remain unavailable.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/m2/m2_placement_grouper.gd` | Validation, normalization and grouping |
|
||||||
|
| `src/render/m2/m2_placement_transform_resolver.gd` | Basis and origin rules |
|
||||||
|
| `src/render/m2/m2_build_batch_planner.gd` | Downstream batch sizing and cursor planning |
|
||||||
|
| `src/scenes/streaming/streaming_world_loader.gd` | Worker/result/build lifecycle and resources |
|
||||||
|
| `src/tools/verify_m2_placement_grouper.gd` | Contract, dependency and timing regression |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`m2-build-batch-planner.md`](m2-build-batch-planner.md)
|
||||||
|
- [`m2-placement-transform-resolver.md`](m2-placement-transform-resolver.md)
|
||||||
|
- [`m2-unique-placement-registry.md`](m2-unique-placement-registry.md)
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`../../RENDER.md`](../../RENDER.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
@@ -0,0 +1,187 @@
|
|||||||
|
# M2 Placement Transform Resolver
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented |
|
||||||
|
| Target/work package | M03 / `M03-RND-M2-PLACEMENT-TRANSFORM-001` |
|
||||||
|
| Owners | Pure ADT M2 placement basis and model-specific origin compensation |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m03-m2-placement-transform`, 2026-07-16 |
|
||||||
|
| Profiles/capabilities | Existing static M2 paths; four calibrated model exceptions |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Resolve the unscaled Godot-space orientation and optional local origin offset
|
||||||
|
used by the pure placement grouper, placeholder rendering and instance creation.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Convert WoW/server/ADT coordinates or own placement positions.
|
||||||
|
- Apply final scale clamps, build transforms, group placements or create Nodes.
|
||||||
|
- Add, generalize or configure model-specific corrections.
|
||||||
|
- Change M2 materials, animation, caches, visibility or quality profiles.
|
||||||
|
- Claim general build-12340 placement parity.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
ADT[ADT placement rotation/path/scale] --> Resolver[M2PlacementTransformResolver]
|
||||||
|
Resolver --> Basis[Unscaled Basis]
|
||||||
|
Resolver --> Offset[Local origin offset]
|
||||||
|
Basis --> Group[M2PlacementGrouper]
|
||||||
|
Basis --> Placeholder[Placeholder MultiMesh path]
|
||||||
|
Basis --> Instance[Instance path]
|
||||||
|
Offset --> Group
|
||||||
|
Offset --> Placeholder
|
||||||
|
Offset --> Instance
|
||||||
|
Group --> Loader[StreamingWorldLoader-owned queues/build]
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies are `Vector3`, `Basis`, scalar math and path-string
|
||||||
|
normalization. Node, SceneTree, RenderingServer, ResourceLoader, tasks, caches,
|
||||||
|
files, gameplay, network and editor UI are forbidden.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `resolve_basis(rotation_radians, relative_m2_path)` | Pure query | Return unscaled regular or calibrated placement orientation | Worker/main thread; call-local result | Unknown paths use `Basis.from_euler` |
|
||||||
|
| `resolve_origin_offset(rotation_radians, relative_m2_path, scale_value)` | Pure query | Compensate the measured tall-waterfall twist anchor | Worker/main thread; call-local result | Regular/unanchored paths return zero; scale clamps to `0.0001` for compensation |
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | Godot Euler rotation in radians | ADT loader placement record | Resolver | Scalar copy | One call |
|
||||||
|
| Input | Relative M2 path | ADT MMDX/name table | Resolver allowlist | Caller string | One call |
|
||||||
|
| Input | Raw placement scale | ADT placement record | Offset compensation | Scalar copy | One call |
|
||||||
|
| Output | Unscaled `Basis` | Resolver | Grouper/placeholder/instance adapter | Value copy | One call |
|
||||||
|
| Output | Local `Vector3` offset | Resolver | Grouper/placeholder/instance adapter | Value copy | One call |
|
||||||
|
|
||||||
|
Callers preserve their historical basis scale minima: grouping/instance use
|
||||||
|
`0.0001`, while placeholders use `0.01`.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
BasisCall[resolve_basis] --> ModelName[Normalize separators/case/basename]
|
||||||
|
ModelName --> Waterfall{Waterfall sheet?}
|
||||||
|
Waterfall -->|yes| WaterfallBasis[+90 degree world yaw * Euler * local-axis twist]
|
||||||
|
Waterfall -->|no| Cliff{Elwynn cliff rock?}
|
||||||
|
Cliff -->|yes| CliffBasis[Corrected Y/BACK/RIGHT composition]
|
||||||
|
Cliff -->|no| Regular[Basis.from_euler]
|
||||||
|
OffsetCall[resolve_origin_offset] --> Anchored{Tall waterfall anchor?}
|
||||||
|
Anchored -->|no| Zero[Vector3.ZERO]
|
||||||
|
Anchored -->|yes| Compensation[(base anchor - twisted anchor) * clamped scale]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle/state
|
||||||
|
|
||||||
|
The resolver is stateless. It may be shared between the main thread and worker
|
||||||
|
calls because each result is computed solely from value inputs. Construction,
|
||||||
|
world reset and shutdown require no clear, cancellation or resource release.
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant Caller as Grouper or StreamingWorldLoader
|
||||||
|
participant Resolver as M2PlacementTransformResolver
|
||||||
|
participant Consumer as Grouper/placeholder/instance path
|
||||||
|
Caller->>Resolver: resolve_basis(rotation, path)
|
||||||
|
Resolver-->>Caller: unscaled Basis
|
||||||
|
Caller->>Resolver: resolve_origin_offset(rotation, path, scale)
|
||||||
|
Resolver-->>Caller: local offset
|
||||||
|
Caller->>Consumer: compose historical scaled Transform3D
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- The resolver retains no mutable state or engine resources.
|
||||||
|
- The grouper owns worker-path final transforms; the loader owns placement records,
|
||||||
|
tasks, queues, caches and MultiMesh/Node/Mesh/material/RID creation and cleanup.
|
||||||
|
- Pure methods are safe for grouper worker use and main-thread consumers.
|
||||||
|
- Returned `Basis`/`Vector3` values have no lifetime coupling to the resolver.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Empty/unknown path | Allowlist miss | Regular Euler basis and zero offset | Contract fixture | Expected fallback |
|
||||||
|
| Mixed case/backslashes/MDX | Normalization | Same calibrated model match | Contract fixture | None required |
|
||||||
|
| Zero/negative scale for anchored offset | Numeric clamp | Use `0.0001` compensation scale | Contract fixture | Caller may supply valid ADT scale later |
|
||||||
|
| World reset/shutdown | No retained state | No action | Existing shutdown verifier | New calls remain independent |
|
||||||
|
|
||||||
|
There is no asynchronous operation or cancellation inside the resolver.
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
The resolver introduces no settings. The preserved constants and allowlists are:
|
||||||
|
|
||||||
|
- world yaw `PI` for `ElwynnCliffRock01/02`;
|
||||||
|
- world yaw `PI/2` for `NewWaterfall` and `ElwynnTallWaterfall01`;
|
||||||
|
- measured local axes/twist signs for both waterfall sheets;
|
||||||
|
- measured tall-waterfall anchor `(-2.667799, 89.62273, 0.00129)`.
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
No persistence, schema or cache format participates. Existing ADT/M2 cache
|
||||||
|
versions and rebuild instructions remain unchanged.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
The resolver emits no logs. The contract verifier compares formulas/constants,
|
||||||
|
checks two direct loader consumers plus the grouper consumer and records bounded
|
||||||
|
synthetic timing. Visual
|
||||||
|
and asset-backed evidence remains in the renderer checkpoint workflow.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- `verify_m2_placement_transform_resolver.gd`: regular fallback, path
|
||||||
|
normalization, both cliff rocks, both waterfalls, twist anchor, negative-scale
|
||||||
|
compensation, three consumers, source boundary and 10,000-pair timing.
|
||||||
|
- M2 unique/dedupe, terrain, facade, internal-access, manifest, shutdown,
|
||||||
|
scheduler, streaming and coordinate regressions remain required.
|
||||||
|
- Fidelity evidence is exact extraction of existing calibrated formulas. The
|
||||||
|
private asset/camera comparison that motivated them is not reproduced here.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- `M2PlacementGrouper` composes this resolver for the worker grouping path.
|
||||||
|
- New model corrections require separate measured fidelity evidence; this module
|
||||||
|
is not a generic override registry.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Consistent transform rules across three M2 paths | Implemented | Formula/source/timing contract | Asset-backed visual recheck pending |
|
||||||
|
| General ADT M2 placement parity | Partial | Existing checkpoint notes | Broader fixture coverage required |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- Four model-specific exceptions are empirical compatibility rules.
|
||||||
|
- Most placements use raw Godot Euler behavior; independent client-wide
|
||||||
|
transform validation is incomplete.
|
||||||
|
- Callers intentionally retain different final scale clamps.
|
||||||
|
- Grouping, build, cache and render ownership remain in the streamer.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/m2/m2_placement_transform_resolver.gd` | Pure basis/offset rules and calibrated allowlists |
|
||||||
|
| `src/render/m2/m2_placement_grouper.gd` | Grouping adapter and local Transform3D ownership |
|
||||||
|
| `src/scenes/streaming/streaming_world_loader.gd` | Two direct adapters and renderer resource ownership |
|
||||||
|
| `src/tools/verify_m2_placement_transform_resolver.gd` | Formula, source and performance regression |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`m2-placement-grouper.md`](m2-placement-grouper.md)
|
||||||
|
- [`m2-unique-placement-registry.md`](m2-unique-placement-registry.md)
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`../../RENDER.md`](../../RENDER.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
@@ -0,0 +1,220 @@
|
|||||||
|
# M2 Unique Placement Registry
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented extraction |
|
||||||
|
| Target/work package | M03 / `M03-RND-M2-UNIQUE-REGISTRY-001` |
|
||||||
|
| Owners | Cross-tile positive ADT MDDF unique-ID reservations |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m03-m2-unique-registry`, 2026-07-16 |
|
||||||
|
| Profiles/capabilities | Existing static M2 placement path; session-memory only |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Ensure a positive ADT `MDDF.uniqueId` has at most one owning streamed tile while
|
||||||
|
allowing unkeyed placements through and returning skipped keys for loader-driven
|
||||||
|
candidate retry after the owner unloads.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Own tile state, retry queues, worker/group/build jobs or detail radius rules.
|
||||||
|
- Group placements or create MultiMesh, Mesh, Node, material or RID resources.
|
||||||
|
- Validate M2 paths, transforms, animation, materials or build-12340 fidelity.
|
||||||
|
- Persist reservations or define a generic identity/ownership framework.
|
||||||
|
- Change cache formats, quality profiles or placement visibility.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
ADT[ADT M2 placement dictionaries] --> Loader[StreamingWorldLoader adapter]
|
||||||
|
Loader --> Registry[M2UniquePlacementRegistry]
|
||||||
|
Registry --> Accepted[Filtered placements + owned keys]
|
||||||
|
Registry --> Skipped[Skipped keys]
|
||||||
|
Accepted --> Group[Existing worker grouping/build path]
|
||||||
|
Skipped --> TileState[Loader-owned tile retry state]
|
||||||
|
Unload[Owner tile unload] --> Loader
|
||||||
|
Loader -->|release keys| Registry
|
||||||
|
Loader -->|notify released candidates| Retry[Existing detail sync queue]
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies are scalar/container values from the ADT adapter. Node,
|
||||||
|
SceneTree, RenderingServer, ResourceLoader, WorkerThreadPool, gameplay, network,
|
||||||
|
editor UI, files and persistent caches are forbidden.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `reserve(tile_key, m2_placements)` | Command/query | Reserve available positive IDs and return fresh filtered/owned/skipped arrays | Renderer owner thread/session | Invalid non-Dictionary entries are ignored; unkeyed entries pass through |
|
||||||
|
| `release(tile_key, unique_keys)` | Command | Release only keys owned by the supplied tile | Renderer owner thread/session | Unknown/non-owner/empty keys are ignored |
|
||||||
|
| `clear()` | Lifecycle command | Drop every reservation on world reset/shutdown | Renderer owner thread | Idempotent |
|
||||||
|
| `active_count()` | Query | Return current reservation count | Renderer owner thread | No failure state |
|
||||||
|
| `diagnostic_snapshot()` | Read model | Return sorted detached key/tile ownership records | Caller-owned result | Exposes no mutable registry reference |
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | Tile key | Streamer tile state | Registry reservation owner | Copied string | Reservation lifetime |
|
||||||
|
| Input | Raw M2 placement dictionaries | ADT parser result | Registry | Loader-owned; read only | One reserve call |
|
||||||
|
| Input | Claimed key array | Tile state | Registry release | Loader-owned; read only | One release call |
|
||||||
|
| Output | Filtered placement array | Registry | M2 grouping task adapter | Fresh shallow array; placement dictionaries remain source values | One request |
|
||||||
|
| Output | Owned `uid:<decimal>` keys | Registry | Loader tile state | Fresh strings/array | Until release |
|
||||||
|
| Output | Skipped keys | Registry | Loader candidate retry state | Fresh strings/array | Until owner release/retry |
|
||||||
|
| Output | Released keys | Registry | Loader candidate notifier | Fresh array in input order | One release |
|
||||||
|
| Output | Detached diagnostics/count | Registry | Metrics/tests | Caller-owned scalars/dictionaries | One query |
|
||||||
|
|
||||||
|
Only `unique_id > 0` enters the registry. Missing, zero and negative values have
|
||||||
|
an empty key and remain untracked, matching the prior loader behavior.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
Reserve[reserve tile + placements] --> Placement[Iterate placement order]
|
||||||
|
Placement --> Dict{Dictionary?}
|
||||||
|
Dict -->|no| Placement
|
||||||
|
Dict -->|yes| Positive{unique_id > 0?}
|
||||||
|
Positive -->|no| Pass[Append untracked placement]
|
||||||
|
Positive -->|yes| Owned{Key already owned?}
|
||||||
|
Owned -->|no| Claim[Set owner and append placement/key]
|
||||||
|
Owned -->|same tile + already in this call| Duplicate[Suppress duplicate]
|
||||||
|
Owned -->|same tile + first in this call| PassOwner[Append placement/key]
|
||||||
|
Owned -->|other tile| Skip[Append skipped key once]
|
||||||
|
Pass --> Placement
|
||||||
|
Claim --> Placement
|
||||||
|
Duplicate --> Placement
|
||||||
|
PassOwner --> Placement
|
||||||
|
Skip --> Placement
|
||||||
|
Release[release tile + keys] --> Owner{Tile is current owner?}
|
||||||
|
Owner -->|yes| Erase[Erase and return key]
|
||||||
|
Owner -->|no| Ignore[Leave reservation unchanged]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle/state
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
stateDiagram-v2
|
||||||
|
[*] --> Empty
|
||||||
|
Empty --> Reserved: reserve positive unowned ID
|
||||||
|
Reserved --> Reserved: same-owner reserve / competing skip / non-owner release
|
||||||
|
Reserved --> Empty: owner releases final ID
|
||||||
|
Reserved --> Empty: clear world/reset
|
||||||
|
Empty --> Empty: unkeyed reserve / unknown release / clear
|
||||||
|
Empty --> [*]
|
||||||
|
Reserved --> [*]: owner releases registry after clear
|
||||||
|
```
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant TileA as First streamed tile
|
||||||
|
participant Loader as StreamingWorldLoader
|
||||||
|
participant Registry as M2UniquePlacementRegistry
|
||||||
|
participant TileB as Cross-border candidate tile
|
||||||
|
TileA->>Loader: placements include positive unique ID
|
||||||
|
Loader->>Registry: reserve(tile A, placements)
|
||||||
|
Registry-->>Loader: accepted placement + owned key
|
||||||
|
TileB->>Loader: same placement ID
|
||||||
|
Loader->>Registry: reserve(tile B, placements)
|
||||||
|
Registry-->>Loader: skipped key
|
||||||
|
Loader->>Loader: retain skipped key in tile B state
|
||||||
|
TileA->>Loader: unload/remove details
|
||||||
|
Loader->>Registry: release(tile A, owned keys)
|
||||||
|
Registry-->>Loader: released key
|
||||||
|
Loader->>Loader: enqueue eligible tile B detail retry
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- The registry owns one private key-to-owner-string dictionary.
|
||||||
|
- The loader owns tile-held owned/skipped arrays, retry discovery, task/build
|
||||||
|
lifecycle and every MultiMesh/Node/Mesh/material/RID side effect.
|
||||||
|
- Calls currently occur on the renderer main thread. The registry has no lock and
|
||||||
|
must not be mutated concurrently.
|
||||||
|
- Returned arrays and diagnostic dictionaries are fresh; source placement
|
||||||
|
dictionaries are passed through shallowly and must remain read-only.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Invalid placement variant | Type guard | Ignore entry | Contract test | Repair parser/adapter input |
|
||||||
|
| Missing/non-positive ID | Key rule | Pass placement without ownership | Smoke/contract test | Expected legacy behavior |
|
||||||
|
| Cross-tile duplicate | Owner lookup | Skip placement and return key once | Tile skipped-key state | Owner release triggers eligible candidate retry |
|
||||||
|
| Non-owner release | Owner comparison | Ignore; preserve owner | Contract test | Release from recorded tile |
|
||||||
|
| Reset/shutdown | Loader lifecycle | Clear all reservations | Shutdown regression/count | New world reserves afresh |
|
||||||
|
|
||||||
|
There is no asynchronous work or cancellation inside the registry. Loader-owned
|
||||||
|
tasks are cancelled independently before/reset around registry clearing.
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
The registry introduces no settings. It applies to all positive IDs in the
|
||||||
|
existing static M2 placement path. Detail radius, M2 enablement, build budgets
|
||||||
|
and animation allowlists remain loader/profile configuration.
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
Reservations are runtime-only and are not serialized. M2 `.tscn/.glb`, animation,
|
||||||
|
mesh/material refresh and ADT cache versions remain unchanged. No rebuild or
|
||||||
|
migration is required.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
- `active_count()` continues to feed `m2_active_unique_ids` baseline metrics.
|
||||||
|
- Detached diagnostics sort by unique key for deterministic inspection and expose
|
||||||
|
only strings/counts.
|
||||||
|
- Contract timing covers repeated 256-placement reserve/release cycles. Asset-
|
||||||
|
backed streaming p95/p99 remains milestone acceptance work.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- `verify_m2_unique_placement_registry.gd`: invalid/unkeyed handling, within-call
|
||||||
|
duplicate suppression, same-owner repeat, cross-tile skip, owner-checked release,
|
||||||
|
retry, idempotent clear, detached/sorted diagnostics, source boundary and timing.
|
||||||
|
- `verify_m2_unique_dedupe.gd`: existing `uid:11785` cross-tile smoke now targets
|
||||||
|
the extracted public contract rather than loader-private methods.
|
||||||
|
- Facade, terrain, internal-access, manifest, shutdown, scheduler, streaming and
|
||||||
|
coordinate regressions remain required.
|
||||||
|
- Fidelity evidence is dedupe behavior preservation only. No new build-12340
|
||||||
|
visual parity claim is made.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- Expose detached ownership diagnostics through facade metrics only if needed.
|
||||||
|
- Extract grouping/build orchestration as separate services with explicit budgets.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Cross-tile positive-ID ownership | Implemented extraction | Dedicated contract plus legacy smoke | Asset-backed boundary traversal timing pending |
|
||||||
|
| Candidate retry and M2 build | Remains in loader | Existing release adapter/source boundary | Broader M2 service extraction required |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- Placement dictionaries are shallow pass-through values at the ADT boundary.
|
||||||
|
- Same-owner reservations across separate calls intentionally pass again; the
|
||||||
|
caller's existing root/task guards prevent duplicate build requests.
|
||||||
|
- First owner follows tile processing order, matching prior behavior rather than
|
||||||
|
a canonical geometric owner rule.
|
||||||
|
- Group/build/load/animation caches and render finalization remain monolithic.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/m2/m2_unique_placement_registry.gd` | Positive-ID keying, ownership, release and diagnostics |
|
||||||
|
| `src/scenes/streaming/streaming_world_loader.gd` | Reservation adapters, tile state, candidate retry and M2 rendering |
|
||||||
|
| `src/tools/verify_m2_unique_placement_registry.gd` | Contract, lifecycle, source and timing regression |
|
||||||
|
| `src/tools/verify_m2_unique_dedupe.gd` | Historical cross-tile smoke fixture |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`../../RENDER.md`](../../RENDER.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
@@ -5,24 +5,25 @@
|
|||||||
| Field | Value |
|
| Field | Value |
|
||||||
|---|---|
|
|---|---|
|
||||||
| Status | Partial |
|
| Status | Partial |
|
||||||
| Target/work package | M02 / input, movement, camera and sandbox-capability consumer updates |
|
| Target/work package | M02 / M02-GMP-INPUT-001, M02-GMP-SANDBOX-CAPABILITIES-001, M02-GMP-INPUT-PROFILE-335-001 |
|
||||||
| Owners | Gameplay input boundary; `sindo-main-codex` for current package |
|
| Owners | Gameplay input boundary; `sindo-main-codex` for current package |
|
||||||
| Last verified | `742c415`, 2026-07-14 |
|
| Last verified | M02-GMP-INPUT-PROFILE-335-001 worktree, 2026-07-15 |
|
||||||
| Profiles/capabilities | Debug requests sampled in all profiles; execution allowed only by `RenderSandbox` movement capabilities |
|
| Profiles/capabilities | Distinct RenderSandbox and Blizzlike335 action layouts; debug execution remains RenderSandbox-only |
|
||||||
|
|
||||||
## Purpose
|
## Purpose
|
||||||
|
|
||||||
Convert remappable Godot Input Map actions into an immutable, scene-free
|
Convert remappable Godot Input Map actions into an immutable, scene-free
|
||||||
`MoveIntent` that can be consumed by the current player controller and a later
|
`MoveIntent` that can be consumed by the independently testable local movement
|
||||||
independently testable local movement controller.
|
controller. Select either the preserved renderer-sandbox layout or the verified
|
||||||
|
build-12340 movement bindings at the scene composition boundary.
|
||||||
|
|
||||||
## Non-goals
|
## Non-goals
|
||||||
|
|
||||||
- Define authoritative server movement, prediction or reconciliation.
|
- Define authoritative server movement, prediction or reconciliation.
|
||||||
- Own character transform, terrain queries, camera state or animation state.
|
- Own character transform, terrain queries, camera state or animation state.
|
||||||
- Claim that the current W/S/A/D sandbox mapping exactly matches build 12340.
|
- Implement jump, autorun, left-button select/move or persisted binding settings.
|
||||||
- Suppress debug action sampling by physical device or UI context; execution is
|
- Remove process-wide debug actions; Blizzlike335 sampling ignores them and the
|
||||||
rejected at the typed movement capability boundary.
|
movement capability boundary also rejects directly constructed debug requests.
|
||||||
|
|
||||||
## Context and boundaries
|
## Context and boundaries
|
||||||
|
|
||||||
@@ -30,6 +31,7 @@ independently testable local movement controller.
|
|||||||
flowchart LR
|
flowchart LR
|
||||||
Devices[Keyboard and mouse] --> InputMap[Godot Input Map]
|
Devices[Keyboard and mouse] --> InputMap[Godot Input Map]
|
||||||
InputMap --> Source[PlayerInputSource]
|
InputMap --> Source[PlayerInputSource]
|
||||||
|
Profile[RenderSandbox or Blizzlike335] --> Source
|
||||||
Source --> Intent[MoveIntent]
|
Source --> Intent[MoveIntent]
|
||||||
Intent --> Movement[LocalPlayerMovementController]
|
Intent --> Movement[LocalPlayerMovementController]
|
||||||
Profile[PlayerMovementCapabilities] --> Movement
|
Profile[PlayerMovementCapabilities] --> Movement
|
||||||
@@ -53,11 +55,13 @@ Forbidden dependencies:
|
|||||||
|
|
||||||
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|---|---|---|---|---|
|
|---|---|---|---|---|
|
||||||
| `MoveIntent` | Immutable value | Carries normalized forward, strafe and vertical axes plus the sandbox sprint request | Created and consumed on the main physics tick; caller retains reference | Constructor clamps axes; no I/O failure |
|
| `MoveIntent` | Immutable value | Carries normalized forward, strafe, vertical and turn axes plus the sandbox sprint request | Created and consumed on the main physics tick; caller retains reference | Constructor clamps axes; no I/O failure |
|
||||||
| `MoveIntent.has_translation()` | Query | Reports whether any translation axis is non-zero | Any thread while value remains immutable | None |
|
| `MoveIntent.has_translation()` | Query | Reports whether any translation axis is non-zero | Any thread while value remains immutable | None |
|
||||||
| `PlayerInputActions` | Constants | Provides stable action names shared by configuration and adapters | Process lifetime | Missing project actions are detected by verification |
|
| `PlayerInputActions` | Constants | Provides stable action names shared by configuration and adapters | Process lifetime | Missing project actions are detected by verification |
|
||||||
| `PlayerInputSource.sample_move_intent()` | Adapter method | Samples configured actions for one physics tick | Main thread; returned intent is independent of adapter lifetime | Missing actions resolve to zero strength and are a configuration defect |
|
| `PlayerInputSource.new(profile_id)` | Constructor | Selects sandbox or compatibility action layout once | Scene lifetime | Unknown IDs fail closed to `Blizzlike335` |
|
||||||
|
| `PlayerInputSource.sample_move_intent()` | Adapter method | Samples the selected action layout for one physics tick | Main thread; returned intent is independent of adapter lifetime | Missing actions resolve to zero strength and are a configuration defect |
|
||||||
| `PlayerInputSource.compose_move_intent(...)` | Pure factory | Clamps strengths, cancels opposites and normalizes diagonal planar input | Any thread with scalar inputs | None |
|
| `PlayerInputSource.compose_move_intent(...)` | Pure factory | Clamps strengths, cancels opposites and normalizes diagonal planar input | Any thread with scalar inputs | None |
|
||||||
|
| `PlayerInputSource.compose_blizzlike_335_move_intent(...)` | Pure factory | Composes Q/E strafe, A/D turn and right-mouse A/D strafe semantics | Any thread with scalar inputs | None |
|
||||||
|
|
||||||
## Inputs and outputs
|
## Inputs and outputs
|
||||||
|
|
||||||
@@ -67,6 +71,7 @@ Forbidden dependencies:
|
|||||||
| Input | Mouse action events | Godot `_unhandled_input` dispatch | `ThirdPersonCameraRig` through player dispatch | Engine-owned event | Current input dispatch only |
|
| Input | Mouse action events | Godot `_unhandled_input` dispatch | `ThirdPersonCameraRig` through player dispatch | Engine-owned event | Current input dispatch only |
|
||||||
| Output | `MoveIntent` | `PlayerInputSource` | `LocalPlayerMovementController` through scene composition | Immutable caller-held value | One physics tick |
|
| Output | `MoveIntent` | `PlayerInputSource` | `LocalPlayerMovementController` through scene composition | Immutable caller-held value | One physics tick |
|
||||||
| Output | Debug sprint request/vertical axes | `PlayerInputSource` | Capability-gated movement controller | Immutable intent fields | One physics tick |
|
| Output | Debug sprint request/vertical axes | `PlayerInputSource` | Capability-gated movement controller | Immutable intent fields | One physics tick |
|
||||||
|
| Output | Signed turn axis | `PlayerInputSource` | `LocalPlayerMovementController` | Immutable scalar | One physics tick |
|
||||||
| Output | Camera action names | `PlayerInputActions` | `ThirdPersonCameraRig` | Static constants | Process lifetime |
|
| Output | Camera action names | `PlayerInputActions` | `ThirdPersonCameraRig` | Static constants | Process lifetime |
|
||||||
|
|
||||||
Side effects:
|
Side effects:
|
||||||
@@ -83,6 +88,7 @@ flowchart LR
|
|||||||
Project[project.godot action defaults] --> Map[InputMap]
|
Project[project.godot action defaults] --> Map[InputMap]
|
||||||
Remap[User or editor remapping] --> Map
|
Remap[User or editor remapping] --> Map
|
||||||
Map -->|movement strengths| Source[PlayerInputSource]
|
Map -->|movement strengths| Source[PlayerInputSource]
|
||||||
|
Profile[Selected input profile] --> Source
|
||||||
Map -->|camera events| Camera[ThirdPersonCameraRig]
|
Map -->|camera events| Camera[ThirdPersonCameraRig]
|
||||||
Source -->|clamp cancel normalize| Intent[MoveIntent]
|
Source -->|clamp cancel normalize| Intent[MoveIntent]
|
||||||
Intent --> Consumer[LocalPlayerMovementController]
|
Intent --> Consumer[LocalPlayerMovementController]
|
||||||
@@ -95,9 +101,9 @@ flowchart LR
|
|||||||
The adapter is stateless. The scene composition root creates one
|
The adapter is stateless. The scene composition root creates one
|
||||||
`PlayerInputSource` and `LocalPlayerMovementController` in `_ready`; each physics
|
`PlayerInputSource` and `LocalPlayerMovementController` in `_ready`; each physics
|
||||||
tick produces a new immutable intent. Flight enabled/disabled state is owned by
|
tick produces a new immutable intent. Flight enabled/disabled state is owned by
|
||||||
the movement controller and is not hidden in the input adapter. Debug requests
|
the movement controller and is not hidden in the input adapter. RenderSandbox
|
||||||
remain data in the intent; the immutable movement capability value decides
|
retains debug requests in its intent; Blizzlike335 does not sample them, and the
|
||||||
whether they execute.
|
immutable movement capability also rejects directly constructed requests.
|
||||||
|
|
||||||
## Main sequence
|
## Main sequence
|
||||||
|
|
||||||
@@ -111,7 +117,7 @@ sequenceDiagram
|
|||||||
Engine->>Source: movement action strengths
|
Engine->>Source: movement action strengths
|
||||||
Source->>Intent: compose normalized axes and requests
|
Source->>Intent: compose normalized axes and requests
|
||||||
Source-->>Player: sample_move_intent()
|
Source-->>Player: sample_move_intent()
|
||||||
Player->>Move: advance(intent, selected basis, delta)
|
Player->>Move: calculate yaw delta, then advance(intent, selected basis, delta)
|
||||||
Move-->>Player: displacement and velocity state
|
Move-->>Player: displacement and velocity state
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -132,7 +138,7 @@ sequenceDiagram
|
|||||||
| Conflicting opposite actions | Pure composition | Strengths cancel deterministically | Covered by contract test | Release/remap one action |
|
| Conflicting opposite actions | Pure composition | Strengths cancel deterministically | Covered by contract test | Release/remap one action |
|
||||||
| Strength outside range | Pure composition | Value clamps to `[0, 1]` before axis calculation | Covered by contract test | Input adapter may be corrected independently |
|
| Strength outside range | Pure composition | Value clamps to `[0, 1]` before axis calculation | Covered by contract test | Input adapter may be corrected independently |
|
||||||
| Controller disabled/unloaded | Scene lifecycle | Sampling stops with physics processing | Existing scene lifecycle | Re-enable or recreate scene |
|
| Controller disabled/unloaded | Scene lifecycle | Sampling stops with physics processing | Existing scene lifecycle | Re-enable or recreate scene |
|
||||||
| Debug request in `Blizzlike335` | Movement capability check | Request is sampled but has no movement effect | Capability regression | Use `RenderSandbox` only when debug movement is intended |
|
| Debug request in `Blizzlike335` | Input profile and movement capability checks | Input adapter omits it; directly constructed request has no effect | Profile/capability regressions | Use `RenderSandbox` only when debug movement is intended |
|
||||||
|
|
||||||
There is no asynchronous operation to cancel and no persisted state to roll back.
|
There is no asynchronous operation to cancel and no persisted state to roll back.
|
||||||
|
|
||||||
@@ -140,8 +146,11 @@ There is no asynchronous operation to cancel and no persisted state to roll back
|
|||||||
|
|
||||||
| Setting/capability | Default | Profile | Runtime mutable | Effect |
|
| Setting/capability | Default | Profile | Runtime mutable | Effect |
|
||||||
|---|---|---|---|---|
|
|---|---|---|---|---|
|
||||||
| Forward/backward | Physical W/S | Current render sandbox | Yes, through Input Map | Produces signed forward axis |
|
| Forward/backward | Physical W/S and Up/Down | Both | Yes, through Input Map | Produces signed forward axis |
|
||||||
| Strafe left/right | Physical A/D | Current render sandbox | Yes | Produces signed right axis |
|
| Strafe left/right | Physical A/D | `RenderSandbox` | Yes | Preserves renderer baseline |
|
||||||
|
| Strafe left/right | Physical Q/E | `Blizzlike335` | Yes | Matches selected build-12340 defaults |
|
||||||
|
| Keyboard turn | Physical A/D and Left/Right | `Blizzlike335` | Yes | Produces signed turn axis |
|
||||||
|
| Camera-held A/D | Physical A/D while right mouse is held | `Blizzlike335` | Yes | Produces strafe and suppresses keyboard turn |
|
||||||
| Camera rotate | Right mouse button | Current render sandbox | Yes | Captures/releases mouse for orbit |
|
| Camera rotate | Right mouse button | Current render sandbox | Yes | Captures/releases mouse for orbit |
|
||||||
| Camera zoom | Mouse wheel | Current render sandbox | Yes | Adjusts current camera distance |
|
| Camera zoom | Mouse wheel | Current render sandbox | Yes | Adjusts current camera distance |
|
||||||
| Debug sprint | Shift | Executable only in `RenderSandbox` | Yes | Requests multiplier; `Blizzlike335` ignores it |
|
| Debug sprint | Shift | Executable only in `RenderSandbox` | Yes | Requests multiplier; `Blizzlike335` ignores it |
|
||||||
@@ -163,15 +172,20 @@ provide a settings migration once user settings are persisted.
|
|||||||
## Verification
|
## Verification
|
||||||
|
|
||||||
- Unit/contract tests: `src/tools/verify_player_input.gd` validates all actions,
|
- Unit/contract tests: `src/tools/verify_player_input.gd` validates all actions,
|
||||||
default bindings, axis cancellation/clamping/normalization and debug request flags.
|
both profile defaults, axis cancellation/clamping/normalization, turn routing,
|
||||||
|
safe profile fallback, fixture provenance and debug request flags.
|
||||||
- Integration/E2E: `src/tests/scenes/player_input_regression.tscn` is loaded by
|
- Integration/E2E: `src/tests/scenes/player_input_regression.tscn` is loaded by
|
||||||
the verifier, which drives forward, camera-zoom and immediate sandbox-flight
|
the verifier, which drives sandbox forward/camera/flight plus compatibility
|
||||||
actions through the real scene controller and also rejects direct
|
keyboard turn and right-mouse strafe through real scene controllers.
|
||||||
physical-key polling.
|
|
||||||
- Profile integration: `verify_player_movement_capabilities.gd` drives sprint
|
- Profile integration: `verify_player_movement_capabilities.gd` drives sprint
|
||||||
and flight actions through real `RenderSandbox` and `Blizzlike335` scene instances.
|
and flight actions through real `RenderSandbox` and `Blizzlike335` scene instances.
|
||||||
- Fidelity evidence: current sandbox defaults retain W/S/A/D, E/Q, Shift, Space,
|
- Fidelity evidence: sanitized fixture `player_input_profile_335.json` pins the
|
||||||
right mouse and wheel bindings. This is observable-regression coverage only.
|
private build-12340 `DefaultBindings.wtf`/`Bindings.xml` hashes and selected
|
||||||
|
movement/camera commands. TrinityCore 3.3.5 revision
|
||||||
|
`2853a621d6af91a803787a2b8a509f4ce3e0300d` pins the server-contract player
|
||||||
|
turn rate. WoWee revision `626243e937fb93965fa583a6507ed5a1aa7dda4b`
|
||||||
|
supports right-mouse A/D strafe routing. Both are compatibility references,
|
||||||
|
not direct original-client timing/conditional-behavior proof.
|
||||||
- Performance budgets: no I/O, jobs or scene lookup per sample; one immutable
|
- Performance budgets: no I/O, jobs or scene lookup per sample; one immutable
|
||||||
intent allocation per physics tick.
|
intent allocation per physics tick.
|
||||||
- Manual diagnostics: run the Eastern Kingdoms scene and remap one movement
|
- Manual diagnostics: run the Eastern Kingdoms scene and remap one movement
|
||||||
@@ -192,13 +206,13 @@ provide a settings migration once user settings are persisted.
|
|||||||
|---|---|---|---|
|
|---|---|---|---|
|
||||||
| Remappable current sandbox controls | Implemented | `verify_player_input.gd` action/default checks | Add persisted user binding settings later |
|
| Remappable current sandbox controls | Implemented | `verify_player_input.gd` action/default checks | Add persisted user binding settings later |
|
||||||
| `PlayerInputSource → MoveIntent` seam | Implemented | Pure composition and controller boundary checks | Local movement consumer is now extracted |
|
| `PlayerInputSource → MoveIntent` seam | Implemented | Pure composition and controller boundary checks | Local movement consumer is now extracted |
|
||||||
| Exact 3.3.5a default semantics | Unknown | No original-client binding fixture in this package | Capture build-12340 defaults and mouse-turn/strafe policy |
|
| Selected 3.3.5a movement defaults | Implemented | Pinned private-source hashes, sanitized selected bindings and profile regressions | Jump, autorun and left-button behavior remain planned |
|
||||||
| Compatibility-profile exclusion of sprint/flight | Implemented | Typed capability and two real-scene regressions | Application shell selection remains future work |
|
| Compatibility-profile exclusion of sprint/flight | Implemented | Typed capability and two real-scene regressions | Application shell selection remains future work |
|
||||||
| Jump/fall/swim/fly gameplay semantics | Planned | M02 target and gameplay roadmap | Implement after terrain/movement state extraction |
|
| Jump/fall/swim/fly gameplay semantics | Planned | M02 target and gameplay roadmap | Implement after terrain/movement state extraction |
|
||||||
|
|
||||||
## Known gaps and risks
|
## Known gaps and risks
|
||||||
|
|
||||||
- The defaults preserve the pre-M02 sandbox behavior, not verified original-client semantics.
|
- Only selected movement/camera binding facts are implemented; the fixture explicitly records unimplemented defaults.
|
||||||
- Input Map still exposes debug bindings process-wide; the movement consumer now
|
- Input Map still exposes debug bindings process-wide; the movement consumer now
|
||||||
rejects their effects outside `RenderSandbox`.
|
rejects their effects outside `RenderSandbox`.
|
||||||
- Camera state is extracted; active collision remains an explicit planned policy.
|
- Camera state is extracted; active collision remains an explicit planned policy.
|
||||||
@@ -213,10 +227,11 @@ provide a settings migration once user settings are persisted.
|
|||||||
| `src/gameplay/input/player_input_actions.gd` | Stable project action names |
|
| `src/gameplay/input/player_input_actions.gd` | Stable project action names |
|
||||||
| `src/gameplay/input/player_input_source.gd` | Engine Input Map adapter and pure composition |
|
| `src/gameplay/input/player_input_source.gd` | Engine Input Map adapter and pure composition |
|
||||||
| `src/gameplay/movement/local_player_movement_controller.gd` | Scene-free movement consumer |
|
| `src/gameplay/movement/local_player_movement_controller.gd` | Scene-free movement consumer |
|
||||||
| `src/gameplay/movement/player_movement_capabilities.gd` | Execution gate for sampled debug requests |
|
| `src/gameplay/movement/player_movement_capabilities.gd` | Defense-in-depth execution gate for debug requests |
|
||||||
| `src/scenes/player/third_person_camera_rig.gd` | Camera-action consumer and orbit/zoom state |
|
| `src/scenes/player/third_person_camera_rig.gd` | Camera-action consumer and orbit/zoom state |
|
||||||
| `src/scenes/player/third_person_wow_controller.gd` | Composition and input-event dispatcher |
|
| `src/scenes/player/third_person_wow_controller.gd` | Composition and input-event dispatcher |
|
||||||
| `src/tests/scenes/player_input_regression.tscn` | Asset-free controller movement/camera regression fixture |
|
| `src/tests/scenes/player_input_regression.tscn` | Asset-free controller movement/camera regression fixture |
|
||||||
|
| `src/tests/fixtures/player_input_profile_335.json` | Sanitized build-12340 binding and server turn-rate provenance |
|
||||||
| `src/tools/verify_player_input.gd` | Headless contract/integration regression |
|
| `src/tools/verify_player_input.gd` | Headless contract/integration regression |
|
||||||
| `src/tools/verify_player_movement_capabilities.gd` | Sandbox versus compatibility-profile integration regression |
|
| `src/tools/verify_player_movement_capabilities.gd` | Sandbox versus compatibility-profile integration regression |
|
||||||
|
|
||||||
@@ -224,4 +239,5 @@ provide a settings migration once user settings are persisted.
|
|||||||
|
|
||||||
- ADR: none; this implements the existing architecture and M02 seam.
|
- ADR: none; this implements the existing architecture and M02 seam.
|
||||||
- Upstream/reference: `targets/02-player-decomposition.md`,
|
- Upstream/reference: `targets/02-player-decomposition.md`,
|
||||||
`targets/roadmap/04-gameplay-systems.md`, `docs/ARCHITECTURE.md`.
|
`targets/roadmap/04-gameplay-systems.md`, `docs/ARCHITECTURE.md`, and the
|
||||||
|
pinned sources recorded in `player_input_profile_335.json`.
|
||||||
|
|||||||
@@ -0,0 +1,216 @@
|
|||||||
|
# Render Budget Scheduler
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented |
|
||||||
|
| Target/work package | `M03-RND-SCHEDULER-001` |
|
||||||
|
| Owners | Renderer workstream / M03 integrator |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m03-render-budget-scheduler`, 2026-07-16 |
|
||||||
|
| Profiles/capabilities | Runtime and Editor main-thread operation quotas; profile values supplied by streamer composition |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Issue a bounded number of permits for each renderer operation lane during one
|
||||||
|
process frame. The scheduler centralizes quota accounting and teardown
|
||||||
|
cancellation without taking ownership of queues or render work.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Own, sort, drain or cap the stored length of a renderer queue.
|
||||||
|
- Submit, cancel or await worker and `ResourceLoader` tasks.
|
||||||
|
- Execute callbacks or mutate the SceneTree, resources, caches or RIDs.
|
||||||
|
- Adapt limits from elapsed time or create a general job/dependency framework.
|
||||||
|
- Select renderer quality or compatibility profiles.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
Config[Streamer exported per-frame limits] --> Frame[operation limit snapshot]
|
||||||
|
Frame --> Scheduler[RenderBudgetScheduler]
|
||||||
|
Queues[StreamingWorldLoader owned queues] --> Drains[Ordered queue drains]
|
||||||
|
Scheduler -->|boolean permits| Drains
|
||||||
|
Drains --> Render[Main-thread finalize/attach/evict]
|
||||||
|
Shutdown[StreamingWorldLoader exit] -->|cancel| Scheduler
|
||||||
|
Scheduler -. does not own .-> Queues
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies are Godot value containers and `RefCounted`. The module
|
||||||
|
must not depend on `Node`, `WorkerThreadPool`, `ResourceLoader`, `RenderingServer`,
|
||||||
|
mutexes, renderer assets or streamer queue fields.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Failure behavior |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Lane constants | `StringName` constants | Stable operation categories used in the frame limit map | Process lifetime | Unknown lanes have zero permits |
|
||||||
|
| `begin_frame` | Method | Replaces all limits and clears consumption diagnostics for one frame | Main thread; once before drains | Negative limits clamp to zero; cannot revive a cancelled instance |
|
||||||
|
| `has_remaining_permit` | Query | Tests a lane without consuming | Main thread; current frame | Unknown/exhausted/cancelled returns `false` |
|
||||||
|
| `try_consume_permit` | Mutation | Atomically checks and consumes one caller operation permit | Main thread; current frame | Unknown/exhausted/cancelled returns `false` |
|
||||||
|
| `remaining_permits` | Query | Returns a lane's current unconsumed count | Main thread; current frame | Unknown/cancelled returns zero |
|
||||||
|
| `consumed_permits_snapshot` | Query | Returns detached per-lane diagnostics | Caller owns returned dictionary | Mutation cannot affect scheduler state |
|
||||||
|
| `cancel` | Lifecycle method | Permanently stops new permits and clears remaining limits | Main thread; renderer teardown | Idempotent; does not interrupt in-flight caller work |
|
||||||
|
| `is_cancelled` | Query | Reports terminal lifecycle state | Scheduler lifetime | No failure |
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | `Dictionary[StringName, int]` operation limits | `StreamingWorldLoader` configuration snapshot | Scheduler | Copied by scheduler | One process frame |
|
||||||
|
| Input | Lane ID | Ordered streamer drain | Scheduler | Constant value | One permit check |
|
||||||
|
| Input | Cancellation | Streamer `_exit_tree` | Scheduler | Terminal flag | Renderer instance lifetime |
|
||||||
|
| Output | Permit boolean | Scheduler | Streamer drain loop | Scalar | One attempted operation |
|
||||||
|
| Output | Remaining count | Scheduler | Streamer/tests | Scalar | Current frame |
|
||||||
|
| Output | Consumed snapshot | Scheduler | Diagnostics/tests | Detached caller-owned copy | Current frame snapshot |
|
||||||
|
|
||||||
|
The scheduler has no I/O, logging, SceneTree, task, cache or GPU side effects.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
Exports[Exported operation limits] --> Limits[_render_operation_limits_for_frame]
|
||||||
|
Limits --> Begin[begin_frame]
|
||||||
|
Begin --> Remaining[remaining permits by lane]
|
||||||
|
Queue[Non-empty caller-owned queue] --> Check[try_consume_permit]
|
||||||
|
Remaining --> Check
|
||||||
|
Check -->|true| Execute[Caller performs one operation]
|
||||||
|
Check -->|false| Defer[Operation remains queued]
|
||||||
|
Execute --> Consumed[consumed permits diagnostics]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle and state
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
stateDiagram-v2
|
||||||
|
[*] --> Ready
|
||||||
|
Ready --> FrameActive: begin_frame
|
||||||
|
FrameActive --> FrameActive: consume/check
|
||||||
|
FrameActive --> FrameActive: begin_frame resets limits
|
||||||
|
Ready --> Cancelled: cancel
|
||||||
|
FrameActive --> Cancelled: cancel
|
||||||
|
Cancelled --> Cancelled: begin_frame/check/cancel
|
||||||
|
Cancelled --> [*]
|
||||||
|
```
|
||||||
|
|
||||||
|
Cancellation is intentionally terminal. A new renderer scene creates a new
|
||||||
|
scheduler instance; an old instance cannot accidentally resume after teardown.
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant Stream as StreamingWorldLoader
|
||||||
|
participant Budget as RenderBudgetScheduler
|
||||||
|
participant Queue as Loader-owned queues
|
||||||
|
participant Render as SceneTree/RenderingServer
|
||||||
|
Stream->>Budget: begin_frame(operation limits)
|
||||||
|
loop existing fixed drain order
|
||||||
|
Stream->>Queue: inspect next operation
|
||||||
|
Stream->>Budget: try_consume_permit(lane)
|
||||||
|
Budget-->>Stream: true or false
|
||||||
|
Stream->>Render: execute one operation when true
|
||||||
|
end
|
||||||
|
Stream->>Budget: cancel() during _exit_tree
|
||||||
|
Budget-->>Stream: later permits rejected
|
||||||
|
Stream->>Stream: await tasks and release owned resources
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- `StreamingWorldLoader` owns every queue, task registry, cache, Node, Resource and RID.
|
||||||
|
- The scheduler owns two small per-frame counter dictionaries and one terminal flag.
|
||||||
|
- The streamer preserves operation order. In particular, chunk removals and
|
||||||
|
creations share `CHUNK_GEOMETRY`, with removals drained first.
|
||||||
|
- All current scheduler calls occur on the Godot main thread. The service has no
|
||||||
|
mutex and is not safe for concurrent mutation.
|
||||||
|
- A scheduler instance lives exactly as long as its loader instance.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Condition | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Negative/zero limit | `begin_frame` clamp | Lane issues no permits | Contract verifier | Correct configuration or accept disabled lane |
|
||||||
|
| Unknown lane | Permit lookup miss | Returns `false`/zero | Contract verifier | Add the lane to the frame snapshot |
|
||||||
|
| Exhausted lane | Remaining count is zero | Work remains in caller queue for a later frame | Queue-depth/hitch metrics | Next `begin_frame` replenishes permits |
|
||||||
|
| Renderer teardown | Streamer calls `cancel` before task waits | New permits stop immediately | Shutdown ownership regression | New scene creates a new scheduler |
|
||||||
|
| In-flight operation at cancel | Caller already consumed permit | Scheduler does not interrupt it | Ownership docs | Caller completes/cleans it through existing shutdown path |
|
||||||
|
|
||||||
|
This cancellation scope is permit issuance, not worker cancellation. Existing
|
||||||
|
task/result staleness and shutdown waits remain streamer responsibilities.
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
The streamer's existing exported values populate 16 lanes: tile finalization,
|
||||||
|
terrain upgrade/control-splat/splat-cache/splat-build, water finalization, shared
|
||||||
|
chunk geometry, tile-load starts, tile LOD create/remove, M2 animation/mesh
|
||||||
|
finalization and build, WMO instance/group build, and detail synchronization.
|
||||||
|
Defaults and quality-preset assignments are unchanged. `tile_finalize` retains
|
||||||
|
its historical minimum of one; other negative values behave as zero.
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
The module is runtime-only and serializes nothing. It changes no cache, asset,
|
||||||
|
scene, protocol or database format and requires no version bump or migration.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
- `consumed_permits_snapshot` exposes detached per-frame counts for tests and
|
||||||
|
future facade metrics without exposing mutable scheduler state.
|
||||||
|
- Existing queue depths, named hitch sections and `HITCH`/`PERF` logs remain in
|
||||||
|
`StreamingWorldLoader`.
|
||||||
|
- No scheduler logging occurs on the hot permit path.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- `src/tools/verify_render_budget_scheduler.gd` covers exact exhaustion,
|
||||||
|
independent lanes, shared removal/create priority, frame reset, invalid/unknown
|
||||||
|
lanes, detached diagnostics, terminal cancellation and source boundaries.
|
||||||
|
- The verifier performs 20,000 permit checks with a generous 150 ms regression
|
||||||
|
ceiling on the headless runner; this is a guard, not a renderer p95 claim.
|
||||||
|
- Integration regressions must retain the seven renderer checkpoint plans and
|
||||||
|
existing focus/planner/facade contracts.
|
||||||
|
- Fidelity evidence is behavior-preserving: exported values, process order,
|
||||||
|
cache versions and visual operations are unchanged. No build-12340 parity
|
||||||
|
claim follows from this extraction.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- Add facade consumption metrics using detached snapshots.
|
||||||
|
- Move a service's queue drain behind its own boundary while retaining these lane IDs.
|
||||||
|
- Add measured time-aware policy only after asset-backed p95/p99 evidence proves
|
||||||
|
fixed operation counts insufficient; do not embed callbacks in this scheduler.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Per-lane frame bounds | Implemented | Exact exhaustion and independent-lane contracts | Asset-backed p95/p99 baseline remains |
|
||||||
|
| Shared removal/create priority | Implemented | Synthetic shared `CHUNK_GEOMETRY` contract | Other service priorities remain streamer-owned |
|
||||||
|
| Teardown permit cancellation | Implemented | Terminal cancellation contract and loader source gate | Worker stale-result cancellation remains streamer-owned |
|
||||||
|
| Detached consumption diagnostics | Implemented | Snapshot isolation contract | Not yet exposed through facade metrics |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- Queue storage length is not capped; only per-frame draining is bounded.
|
||||||
|
- Worker concurrency and stale-result cancellation remain existing streamer logic.
|
||||||
|
- Exact p95/p99 impact requires local extracted assets and paired baseline runs.
|
||||||
|
- Lane IDs are dynamic dictionary keys; the verifier guards the current contract.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/streaming/render_budget_scheduler.gd` | Scene-free lane counters, permits, diagnostics and cancellation |
|
||||||
|
| `src/scenes/streaming/streaming_world_loader.gd` | Limit composition, fixed drain order, queue/resource ownership and operation execution |
|
||||||
|
| `src/tools/verify_render_budget_scheduler.gd` | Asset-free behavior, dependency and bounded timing regression |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`streaming-target-planner.md`](streaming-target-planner.md)
|
||||||
|
- [`../../targets/03-renderer-facade.md`](../../targets/03-renderer-facade.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
|
- [`../CODING_STANDARD.md`](../CODING_STANDARD.md)
|
||||||
@@ -0,0 +1,239 @@
|
|||||||
|
# Streaming Target Planner
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented |
|
||||||
|
| Target/work package | `M03-RND-STREAMING-PLANNER-001` |
|
||||||
|
| Owners | Renderer workstream / M03 integrator |
|
||||||
|
| Last verified | `e887c3b`, 2026-07-15 |
|
||||||
|
| Profiles/capabilities | Runtime and Editor preview ADT target selection; profile values supplied by caller |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Calculate which available ADT tiles are wanted and retained for one typed focus
|
||||||
|
without accessing the SceneTree, worker tasks, renderer queues, caches or GPU
|
||||||
|
resources. Runtime planning preserves prewarm, hysteresis and boundary-prefetch
|
||||||
|
behavior; editor planning preserves the square preview radius.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Mutate load/finalize/eviction queues.
|
||||||
|
- Prioritize queued tile paths by world distance.
|
||||||
|
- Calculate chunk or tile LOD levels after a tile is loaded.
|
||||||
|
- Own the available WDT tile catalog or cache paths.
|
||||||
|
- Create, cancel or await jobs.
|
||||||
|
- Implement M2, WMO, liquid or terrain attachment.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
Focus[GodotWorldPosition] --> Planner[StreamingTargetPlanner]
|
||||||
|
Policy[StreamingTargetPolicy] --> Planner
|
||||||
|
Catalog[Available tile keys from WDT/directory] --> Planner
|
||||||
|
Planner --> Plan[StreamingTargetPlan]
|
||||||
|
Plan --> Streamer[StreamingWorldLoader queue/state apply]
|
||||||
|
Streamer --> Queue[Tile load queue]
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies:
|
||||||
|
|
||||||
|
- typed coordinate values and `CoordinateMapper`;
|
||||||
|
- immutable planner policy/result contracts;
|
||||||
|
- read-only available-tile key membership.
|
||||||
|
|
||||||
|
Forbidden dependencies:
|
||||||
|
|
||||||
|
- `Node`, SceneTree and viewport/camera discovery;
|
||||||
|
- `WorkerThreadPool`, `ResourceLoader` and filesystem access;
|
||||||
|
- `RenderingServer`, meshes, materials, nodes and RIDs;
|
||||||
|
- gameplay, network, UI, editor UI or server adapters;
|
||||||
|
- streamer queues, tile states and cache dictionaries.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `StreamingTargetPlanner.plan_runtime` | Pure method | Builds wanted/retained sets with edge/corner prefetch | Any thread if caller does not mutate catalog concurrently; call-scoped | Empty catalog produces empty sets |
|
||||||
|
| `StreamingTargetPlanner.plan_editor` | Pure method | Builds identical editor wanted/retained square sets | Same as runtime planning | Negative radius clamps to zero |
|
||||||
|
| `StreamingTargetPolicy` | Immutable value | Captures radius margins and boundary threshold for one plan | Caller-owned, shareable | Values retain scene input; effective margins/threshold are clamped |
|
||||||
|
| `visible_tile_radius` | Pure query | Resolves chunk-radius versus tile-radius visibility | Any thread/value lifetime | No failure |
|
||||||
|
| `load_tile_radius` | Pure query | Adds non-negative prewarm margin | Any thread/value lifetime | No failure |
|
||||||
|
| `retained_tile_radius` | Pure query | Adds non-negative hysteresis margin | Any thread/value lifetime | No failure |
|
||||||
|
| `StreamingTargetPlan` | Immutable value | Holds focus tile and read-only wanted/retained key sets | Caller-owned plan lifetime | No failure |
|
||||||
|
| `wanted_tile_keys` | Read-only query | Returns immutable wanted set | Plan lifetime | Mutation is rejected by Godot read-only Dictionary |
|
||||||
|
| `retained_tile_keys` | Read-only query | Returns immutable retained set | Plan lifetime | Mutation is rejected by Godot read-only Dictionary |
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | `GodotWorldPosition` | `WorldRenderFacade`/streamer focus adapter | Planner | Immutable caller value | One plan |
|
||||||
|
| Input | Available `<tile_x>_<tile_y>` keys | `StreamingWorldLoader` WDT/directory catalog | Planner membership checks | Loader-owned, read-only during call | Map session |
|
||||||
|
| Input | `StreamingTargetPolicy` | Streamer configuration snapshot | Planner | Immutable caller value | One or more plans |
|
||||||
|
| Input | Editor preview radius | Editor scene configuration | Planner | Scalar copy | One plan |
|
||||||
|
| Output | `StreamingTargetPlan.focus_tile` | Planner/`CoordinateMapper` | Streamer diagnostics | Immutable typed coordinate | Plan lifetime |
|
||||||
|
| Output | Wanted tile-key set | Planner | Streamer queue/state apply | Plan-owned read-only Dictionary | Plan lifetime |
|
||||||
|
| Output | Retained tile-key set | Planner | Streamer hysteresis/state apply | Plan-owned read-only Dictionary | Plan lifetime |
|
||||||
|
|
||||||
|
Side effects:
|
||||||
|
|
||||||
|
- none;
|
||||||
|
- no input mutation;
|
||||||
|
- no logging, I/O, task submission, cache access, SceneTree or GPU work.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
Position[GodotWorldPosition] --> Tile[CoordinateMapper.godot_to_adt_tile]
|
||||||
|
Position --> Local[CoordinateMapper.godot_to_adt_tile_local]
|
||||||
|
Policy[StreamingTargetPolicy] --> Radii[load and retained radii]
|
||||||
|
Policy --> Threshold[clamped boundary threshold]
|
||||||
|
Tile --> Centers[base prefetch center]
|
||||||
|
Local --> Centers
|
||||||
|
Threshold --> Centers
|
||||||
|
Centers --> Wanted[available keys within load radius]
|
||||||
|
Centers --> Retained[available keys within retained radius]
|
||||||
|
Catalog[Available tile keys] --> Wanted
|
||||||
|
Catalog --> Retained
|
||||||
|
Wanted --> Plan[StreamingTargetPlan]
|
||||||
|
Retained --> Plan
|
||||||
|
Tile --> Plan
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle/state
|
||||||
|
|
||||||
|
The planner is stateless. A call creates local center/set dictionaries, freezes
|
||||||
|
the result dictionaries in `StreamingTargetPlan`, returns the plan and retains
|
||||||
|
no reference to inputs or output. There is no retry, cancellation or shutdown
|
||||||
|
state machine.
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant Stream as StreamingWorldLoader
|
||||||
|
participant Planner as StreamingTargetPlanner
|
||||||
|
participant Mapper as CoordinateMapper
|
||||||
|
participant Plan as StreamingTargetPlan
|
||||||
|
Stream->>Planner: plan_runtime(catalog, typed focus, policy)
|
||||||
|
Planner->>Mapper: focus tile and tile-local position
|
||||||
|
Mapper-->>Planner: typed coordinates
|
||||||
|
Planner->>Planner: prefetch centers and available key sets
|
||||||
|
Planner->>Plan: freeze focus/wanted/retained result
|
||||||
|
Plan-->>Stream: immutable target plan
|
||||||
|
Stream->>Stream: apply queues, LOD and detail state
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- `StreamingWorldLoader` owns the available catalog and must not mutate it during a planning call.
|
||||||
|
- `StreamingTargetPolicy` and typed focus remain caller-owned immutable values.
|
||||||
|
- The planner owns temporary center/set values only until plan construction.
|
||||||
|
- `StreamingTargetPlan` owns its read-only result dictionaries.
|
||||||
|
- The planner creates no Node, Resource, RID, thread, mutex or task.
|
||||||
|
- Current runtime calls occur on the main thread; scene-free contracts permit a
|
||||||
|
future worker call only after catalog publication/ownership is explicit.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Empty/unavailable catalog | No membership matches | Valid plan with empty sets | Streamer retains existing missing-data diagnostics | Load a valid WDT/directory catalog and replan |
|
||||||
|
| Focus outside catalog/grid | Typed coordinate does not match keys | Valid focus tile with filtered empty/partial sets | Caller diagnostic if required | Supply valid focus/map or catalog |
|
||||||
|
| Negative prewarm/retain margin | Policy effective-radius query | Margin clamps to zero | Contract test | Correct configuration if negative value was unintended |
|
||||||
|
| Boundary threshold outside range | Policy query | Clamp to `0.0..0.49` | Contract test | Correct configuration or accept safe clamp |
|
||||||
|
| Plan no longer current | New focus/config/catalog revision | Caller discards ephemeral plan | Streamer refresh diagnostics | Replan from current inputs |
|
||||||
|
|
||||||
|
Cancellation is not applicable: planning is synchronous, bounded and owns no
|
||||||
|
external work. A returned stale plan is simply not retained by the planner.
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
| Setting/capability | Default source | Profile | Runtime mutable | Effect |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `lod2_radius_chunks` | Streamer scene/profile | Renderer | Yes at composition/debug boundary | Converts chunk coverage to minimum ADT radius |
|
||||||
|
| `lod2_tile_radius` | Streamer scene/profile | Renderer | Yes | Minimum visible ADT radius |
|
||||||
|
| `warm_tile_margin` | Streamer scene/profile | Renderer | Yes | Extends chunk-derived visible radius |
|
||||||
|
| `prewarm_tile_margin` | Streamer scene/profile | Renderer | Yes | Extends wanted/load radius |
|
||||||
|
| `retain_tile_margin` | Streamer scene/profile | Renderer | Yes | Extends retained hysteresis radius |
|
||||||
|
| `boundary_prefetch_threshold` | Streamer scene/profile | Renderer | Yes | Adds adjacent/corner prefetch centers near tile boundaries |
|
||||||
|
| Editor preview radius | Editor scene | Authoring preview | Yes | Square wanted/retained preview set |
|
||||||
|
|
||||||
|
The planner does not select `Blizzlike335` or `Enhanced`; it applies the values
|
||||||
|
already selected by renderer composition.
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
- Planner contracts are runtime-only and are not serialized.
|
||||||
|
- Existing tile keys and cache paths are unchanged.
|
||||||
|
- No cache/resource/schema version bump or migration is required.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
- Logs remain emitted by `StreamingWorldLoader` after applying a plan.
|
||||||
|
- `StreamingTargetPlan` exposes focus/wanted/retained data for deterministic tests.
|
||||||
|
- Dedicated verifier reports case count, iteration count, total time and average plan time.
|
||||||
|
- No correlation ID is required for synchronous ephemeral plans.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Unit/contract: `src/tools/verify_streaming_target_planner.gd` covers center
|
||||||
|
radii, edge/corner cross product, catalog filtering, clamps, editor behavior,
|
||||||
|
input/result ownership and scene-free dependencies.
|
||||||
|
- Integration: streamer source gate confirms both runtime/editor delegation and
|
||||||
|
removal of `_predictive_focus_tiles` from the monolith.
|
||||||
|
- Fidelity evidence: expected sets encode the pre-extraction formulas; renderer
|
||||||
|
checkpoint dry-run must retain all seven checkpoint plans.
|
||||||
|
- Performance budget: 250 synthetic High-like corner plans average at most
|
||||||
|
`4.0 ms` each on the headless regression runner; measured result is recorded
|
||||||
|
in test output.
|
||||||
|
- Manual diagnostics: unchanged `StreamingWorld` focus/wanted/queued log.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- Direction/velocity/frustum priority can extend policy/input only with fixtures
|
||||||
|
and a compatibility-safe default reproducing the current position-only plan.
|
||||||
|
- Multi-focus planning may union additional typed centers without giving the
|
||||||
|
planner ownership of queues or consumers.
|
||||||
|
- Queue ordering remains a separate scheduler/application responsibility.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Runtime wanted/retained sets | Implemented | Center/corner/catalog fixtures | Add paired traversal performance evidence |
|
||||||
|
| Boundary prefetch centers | Implemented | Edge/corner cross-product fixture | Direction/velocity prediction not implemented |
|
||||||
|
| Editor preview set | Implemented | Negative/radius-one fixtures | Editor viewport integration remains existing adapter |
|
||||||
|
| Scene-free deterministic execution | Implemented | Dependency/source gate and 250-iteration run | Worker execution is unnecessary today |
|
||||||
|
| Queue priority/LOD | Not in module | Preserved in streamer | Separate extraction packages |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- Tile-key sets preserve the streamer's internal string representation; a typed
|
||||||
|
catalog migration is deferred until it can remove, rather than duplicate, that source of truth.
|
||||||
|
- Planner time scales with the union of square radii/prefetch centers. The
|
||||||
|
current bounded regression covers High-like corner input but not pathological custom radii.
|
||||||
|
- Exact p95/p99 frame impact still requires renderer baseline runs with local assets.
|
||||||
|
- Direction, velocity and camera frustum do not influence target selection yet.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/streaming/streaming_target_planner.gd` | Pure runtime/editor set calculation and boundary centers |
|
||||||
|
| `src/render/streaming/streaming_target_policy.gd` | Immutable radius/threshold snapshot and effective clamps |
|
||||||
|
| `src/render/streaming/streaming_target_plan.gd` | Immutable typed focus and read-only result sets |
|
||||||
|
| `src/scenes/streaming/streaming_world_loader.gd` | Planner composition and plan application to queues/state |
|
||||||
|
| `src/tools/verify_streaming_target_planner.gd` | Asset-free behavior/dependency/performance regression |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`../../targets/03-renderer-facade.md`](../../targets/03-renderer-facade.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
|
- [`../GODOT_BEST_PRACTICES.md`](../GODOT_BEST_PRACTICES.md)
|
||||||
|
- [`../CODING_STANDARD.md`](../CODING_STANDARD.md)
|
||||||
@@ -0,0 +1,195 @@
|
|||||||
|
# Terrain Chunk Geometry Queue Planner
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented extraction |
|
||||||
|
| Target/work package | M03 / `M03-RND-TERRAIN-CHUNK-QUEUE-001` |
|
||||||
|
| Owners | Pure chunk geometry create/remove request calculation |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m03-terrain-chunk-queue`, 2026-07-16 |
|
||||||
|
| Profiles/capabilities | Existing chunk/tile LOD desired state; all profiles |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Compare loader-owned current chunk geometry with desired chunk/tile LOD state
|
||||||
|
and produce fresh removal and nearest-first creation request arrays.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Retain, drain or bound queues, or own per-frame operation permits.
|
||||||
|
- Create/remove Mesh, Node, material or RID resources.
|
||||||
|
- Calculate desired chunk/tile LOD, parse ADT data or schedule worker tasks.
|
||||||
|
- Change cache versions, renderer profiles or visible fidelity rules.
|
||||||
|
- Provide a generic queue/operation framework.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
Current[Loader-owned tile/chunk state] --> Planner[TerrainChunkGeometryQueuePlanner]
|
||||||
|
Desired[Desired chunk and tile LOD state] --> Planner
|
||||||
|
Focus[GodotWorldPosition] --> Planner
|
||||||
|
Planner --> Remove[Stable-order remove requests]
|
||||||
|
Planner --> Create[Nearest-first create requests]
|
||||||
|
Remove --> Loader[StreamingWorldLoader queues]
|
||||||
|
Create --> Loader
|
||||||
|
Loader --> Budget[RenderBudgetScheduler permit]
|
||||||
|
Budget --> GPU[Existing Mesh/Node/RID side effects]
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies are typed Godot position and call-local scalar/container
|
||||||
|
values. SceneTree, RenderingServer, ResourceLoader, worker APIs, gameplay,
|
||||||
|
network, editor UI, files and persistent caches are forbidden.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `TerrainChunkGeometryQueuePlanner.plan(tile_states, focus_position)` | Pure query | Return fresh `create_requests` and `remove_requests` arrays | Synchronous; caller owns result | Null/wrong focus returns two empty arrays |
|
||||||
|
|
||||||
|
Script-identity validation uses a preload and therefore works from a cold Godot
|
||||||
|
global-class cache.
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | Tile-state read model with current chunks and desired LODs | Streamer | Planner | Loader-owned; read only | One rebuild |
|
||||||
|
| Input | Desired tile LOD | Tile LOD calculation | Planner | Scalar in loader state | One rebuild |
|
||||||
|
| Input | Parsed chunk origins and tile fallback origin | ADT result/loader | Planner | Loader-owned; read only | Map session |
|
||||||
|
| Input | `GodotWorldPosition` | Streamer focus adapter | Planner | Immutable caller reference | One rebuild |
|
||||||
|
| Output | Remove `{tile, chunk}` records | Planner | Loader removal queue | Fresh caller array/dictionaries | Until drained/rebuilt |
|
||||||
|
| Output | Create `{tile, chunk, lod, dist_sq}` records | Planner | Loader creation queue | Fresh nearest-first array/dictionaries | Until drained/rebuilt |
|
||||||
|
|
||||||
|
Distance is horizontal XZ squared distance from the chunk origin, not its center.
|
||||||
|
Y is intentionally ignored. A missing/sparse parsed origin falls back to the
|
||||||
|
tile state's existing origin exactly as before extraction.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
Start[plan] --> FocusValid{Typed focus?}
|
||||||
|
FocusValid -->|no| Empty[Return two empty arrays]
|
||||||
|
FocusValid -->|yes| Tile[Iterate tile state insertion order]
|
||||||
|
Tile --> TileLod{Desired tile LOD active?}
|
||||||
|
TileLod -->|yes| RemoveAll[Append every current chunk removal]
|
||||||
|
TileLod -->|no| Compare[Compare current and desired chunks]
|
||||||
|
Compare --> RemoveMissing[Append current chunks absent from desired]
|
||||||
|
Compare --> CreateMismatch[Append LOD-mismatched creates]
|
||||||
|
Compare --> CreateMissing[Append absent desired creates]
|
||||||
|
CreateMismatch --> Origin[Parsed chunk origin or tile fallback]
|
||||||
|
CreateMissing --> Origin
|
||||||
|
Origin --> Distance[Attach squared XZ distance]
|
||||||
|
RemoveAll --> Next[Next tile]
|
||||||
|
RemoveMissing --> Next
|
||||||
|
Distance --> Next
|
||||||
|
Next --> Sort[Sort creates nearest-first]
|
||||||
|
Sort --> Result[Return fresh arrays]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle/state
|
||||||
|
|
||||||
|
The planner is stateless. Each loader queue rebuild supplies current read models
|
||||||
|
and receives new arrays. The loader adopts and drains those arrays until another
|
||||||
|
rebuild replaces them. Planner destruction requires no cleanup or cancellation.
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant Loader as StreamingWorldLoader
|
||||||
|
participant Planner as TerrainChunkGeometryQueuePlanner
|
||||||
|
participant Budget as RenderBudgetScheduler
|
||||||
|
participant Render as Existing terrain finalization
|
||||||
|
Loader->>Planner: plan(tile states, typed focus)
|
||||||
|
Planner-->>Loader: fresh create/remove arrays
|
||||||
|
Loader->>Budget: request shared chunk_geometry permit
|
||||||
|
Budget-->>Loader: permit
|
||||||
|
Loader->>Render: pop_back removal first
|
||||||
|
Loader->>Budget: request shared chunk_geometry permit
|
||||||
|
Budget-->>Loader: permit
|
||||||
|
Loader->>Render: pop_front nearest creation
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- The planner owns only call-local arrays and dictionaries until return.
|
||||||
|
- The loader owns adopted queue storage, drain ordering, tile/chunk state and all
|
||||||
|
Mesh/Node/material/RID side effects.
|
||||||
|
- Calls and drains currently run on the renderer main thread. The planner has no
|
||||||
|
lock, task, retained resource or concurrent mutation.
|
||||||
|
- Removal and creation continue to share the existing `chunk_geometry` budget lane.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Null/wrong focus script | Identity guard | Return empty request arrays | Contract verifier | Supply typed focus and rebuild |
|
||||||
|
| Sparse/out-of-range chunk data | Origin resolver | Use tile fallback origin | Synthetic fixture | Normal ADT completion restores precise origin |
|
||||||
|
| Tile LOD becomes desired | Desired tile LOD check | Remove every current chunk; no chunk creates | Queue metrics | Existing tile-LOD create path takes over |
|
||||||
|
| Queue rebuild before drain | Loader lifecycle | Replace old desired-operation arrays | Existing queue metrics | Latest state wins |
|
||||||
|
| Shutdown/map reset | Loader lifecycle | Loader clears queues; planner has nothing to cancel | Shutdown verifier | New session replans |
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
The planner introduces no settings. It consumes already-calculated desired LOD
|
||||||
|
state. Operation limits, profile defaults and removal-first drain order remain
|
||||||
|
loader/scheduler configuration.
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
No serialization, cache entry or format changes. Baked terrain, control-splat
|
||||||
|
and splat caches require no rebuild or migration.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
The planner emits no logs. Existing queue metrics observe the adopted arrays.
|
||||||
|
The contract verifier reports semantic cases and bounded multi-tile timing.
|
||||||
|
Asset-backed p95/p99 remains milestone acceptance work.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- `verify_terrain_chunk_geometry_queue_planner.gd`: missing/mismatched/unchanged
|
||||||
|
chunks, tile-LOD removal, sparse origin fallback, XZ-only distance, stable
|
||||||
|
removals, nearest creates, invalid focus, loader boundary and bounded timing.
|
||||||
|
- Existing LOD planner, terrain cache, facade, internal-access, manifest,
|
||||||
|
shutdown, scheduler, streaming and coordinate regressions remain required.
|
||||||
|
- Fidelity evidence is exact branch/request/order preservation only. No new
|
||||||
|
build-12340 visual parity claim is made.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- Extract tile-LOD operation planning as its own bounded contract if justified.
|
||||||
|
- Add explicit typed tile-state adapters only when more than one consumer exists.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Pure chunk create/remove planning | Implemented extraction | Asset-free semantic/source/timing verifier | Asset-backed p95/p99 pending |
|
||||||
|
| Queue execution/resource ownership | Remains in loader | Drain source boundary and scheduler regression | Further terrain decomposition required |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- Raw tile/chunk dictionaries remain a transitional ADT adapter boundary.
|
||||||
|
- The planner performs a second linear tile-state pass beside tile-LOD planning;
|
||||||
|
bounded synthetic timing is green, but asset-backed frame metrics are pending.
|
||||||
|
- Equal-distance create ordering retains comparator behavior without a tie-breaker.
|
||||||
|
- Terrain geometry finalization and state mutation remain monolithic.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/terrain/terrain_chunk_geometry_queue_planner.gd` | Pure request calculation and nearest-first creation order |
|
||||||
|
| `src/scenes/streaming/streaming_world_loader.gd` | Queue adoption, tile-LOD planning, budgets and render side effects |
|
||||||
|
| `src/tools/verify_terrain_chunk_geometry_queue_planner.gd` | Semantic, boundary and timing regression |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`terrain-chunk-lod-planner.md`](terrain-chunk-lod-planner.md)
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`../../RENDER.md`](../../RENDER.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
@@ -0,0 +1,179 @@
|
|||||||
|
# Terrain Chunk LOD Planner
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented extraction |
|
||||||
|
| Target/work package | M03 / `M03-RND-TERRAIN-LOD-PLANNER-001` |
|
||||||
|
| Owners | Pure desired chunk-LOD calculation only |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m03-terrain-chunk-lod-planner`, 2026-07-16 |
|
||||||
|
| Profiles/capabilities | Existing Performance/Balanced/High/Custom radii |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Calculate the desired terrain LOD for each populated parsed ADT chunk from one
|
||||||
|
typed Godot-space focus and one immutable renderer-policy snapshot.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Own tile/chunk state, queues, budgets, tasks, Mesh, Node, material or RID.
|
||||||
|
- Select tile LOD, create/remove geometry or apply a completed plan.
|
||||||
|
- Normalize custom radii, change profile defaults or claim visual parity.
|
||||||
|
- Parse ADT data or convert between WoW and Godot coordinate spaces.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
Focus[GodotWorldPosition] --> Planner[TerrainChunkLodPlanner]
|
||||||
|
Chunks[Parsed ADT chunk records] --> Planner
|
||||||
|
Config[Streamer LOD configuration] --> Policy[TerrainChunkLodPolicy]
|
||||||
|
Policy --> Planner
|
||||||
|
Planner --> Desired[chunk index to LOD 0/1/2]
|
||||||
|
Desired --> Loader[StreamingWorldLoader state adapter]
|
||||||
|
Loader --> Queue[Existing create/remove queues and budgets]
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies are the typed Godot position, immutable policy and
|
||||||
|
call-local Array/Dictionary/Vector3 values. SceneTree, RenderingServer, gameplay,
|
||||||
|
network, files, tasks and persistent caches are forbidden.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `TerrainChunkLodPolicy.new(...)` | Immutable value | Snapshot enabled flag, three raw radii and chunk size | Caller-owned; one planning refresh | Values are preserved without normalization |
|
||||||
|
| `TerrainChunkLodPlanner.plan(chunks, focus_position, policy)` | Pure query | Map populated source indices to LOD 0/1/2 | Synchronous; result caller-owned | Invalid/null typed inputs or disabled policy return empty |
|
||||||
|
|
||||||
|
The planner validates scripts by preloaded identity so it works from a cold
|
||||||
|
Godot global-class cache.
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | Parsed chunk array with `origin: Vector3` | ADT load result | Planner | Loader-owned; read only | One call |
|
||||||
|
| Input | `GodotWorldPosition` | Streamer focus adapter | Planner | Immutable caller reference | One call |
|
||||||
|
| Input | `TerrainChunkLodPolicy` | Streamer exported configuration | Planner | Immutable caller reference | One call |
|
||||||
|
| Output | `{source_chunk_index: 0/1/2}` | Planner | Loader desired state | Fresh caller dictionary | One call |
|
||||||
|
|
||||||
|
The Y coordinate is intentionally ignored. Empty chunk records and chunks beyond
|
||||||
|
the third radius are absent from the result.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
Start[plan] --> Valid{Typed inputs and enabled?}
|
||||||
|
Valid -->|no| Empty[Return empty dictionary]
|
||||||
|
Valid -->|yes| Radii[Square raw radius times chunk size]
|
||||||
|
Radii --> Iterate[Visit source chunk indices in order]
|
||||||
|
Iterate --> Populated{Record populated?}
|
||||||
|
Populated -->|no| Iterate
|
||||||
|
Populated -->|yes| Center[origin XZ plus half chunk]
|
||||||
|
Center --> Distance[Squared horizontal distance]
|
||||||
|
Distance --> Threshold{First inclusive threshold}
|
||||||
|
Threshold -->|LOD0/1/2| Record[Record source index]
|
||||||
|
Threshold -->|outside| Iterate
|
||||||
|
Record --> Iterate
|
||||||
|
Iterate --> Done[Return desired mapping]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle/state
|
||||||
|
|
||||||
|
The planner is stateless. A policy is constructed for one refresh, read during
|
||||||
|
synchronous planning and released. The returned dictionary is then owned by the
|
||||||
|
loader state. There is no cancellation, recovery state or retained resource.
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant Stream as StreamingWorldLoader
|
||||||
|
participant Policy as TerrainChunkLodPolicy
|
||||||
|
participant Planner as TerrainChunkLodPlanner
|
||||||
|
Stream->>Policy: snapshot enabled/radii/chunk size
|
||||||
|
Stream->>Planner: plan(chunks, typed focus, policy)
|
||||||
|
Planner-->>Stream: fresh desired LOD dictionary
|
||||||
|
Stream->>Stream: existing tile state, queue and budget application
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- Planner and policy own no engine resources, nodes, RIDs, tasks or caches.
|
||||||
|
- The loader retains parsed chunks, desired state and every application side effect.
|
||||||
|
- Current calls run synchronously on the renderer main thread; the pure inputs
|
||||||
|
also make isolated contract testing possible without a world scene.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Null/wrong focus or policy script | Identity guard | Empty plan | Contract verifier | Supply typed values next refresh |
|
||||||
|
| Disabled chunk LOD | Policy flag | Empty plan; existing tile-LOD fallback applies | Existing renderer state | Enable profile option |
|
||||||
|
| Empty chunk record | Record guard | Preserve sparse source index; omit record | None | Not an error |
|
||||||
|
| Custom negative radius | No normalization | Existing squared-radius behavior is retained | Regression fixture | Change caller configuration if undesired |
|
||||||
|
|
||||||
|
There is no asynchronous work or cancellation token.
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
The policy snapshots `use_chunk_terrain_lods`, `lod0_radius_chunks`,
|
||||||
|
`lod1_radius_chunks`, `lod2_radius_chunks` and the existing `CHUNK_SIZE`. Inclusive
|
||||||
|
squared thresholds and raw custom values deliberately preserve prior behavior.
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
No serialization or cache format changes. Existing baked terrain, control-splat
|
||||||
|
and splat cache versions remain unchanged and require no rebuild.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
The service emits no logs. The contract verifier reports semantic cases and a
|
||||||
|
bounded synthetic timing. Asset-backed p95/p99 remains milestone acceptance work.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- `verify_terrain_chunk_lod_planner.gd`: center and vertical invariance,
|
||||||
|
inclusive thresholds, sparse/outside chunks, disabled/custom-negative policy,
|
||||||
|
loader delegation and 250-by-256 bounded planning.
|
||||||
|
- Renderer cache, facade, internal-access, baseline, scheduler, target-planner,
|
||||||
|
focus, ground-query and coordinate-boundary regressions remain required.
|
||||||
|
- Fidelity evidence is formula preservation only; no new build-12340 visual
|
||||||
|
equivalence claim is made.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- Add measured direction/velocity only through an explicit policy/contract change.
|
||||||
|
- Keep queue prioritization and LOD application as separately bounded services.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Pure chunk desired-LOD calculation | Implemented extraction | Asset-free semantic/source-boundary contract | Asset-backed p95/p99 pending |
|
||||||
|
| Queue/state/finalization ownership | Remains in loader | Source-boundary regression | Further terrain decomposition required |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- Raw negative and non-monotonic custom radii retain historical squared/ordered
|
||||||
|
semantics, even though such settings may be surprising.
|
||||||
|
- The planner is linear in parsed chunk count and allocates one result dictionary.
|
||||||
|
- Terrain build, quality upgrades and geometry lifecycle remain monolithic.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/terrain/terrain_chunk_lod_policy.gd` | Immutable configuration snapshot |
|
||||||
|
| `src/render/terrain/terrain_chunk_lod_planner.gd` | Pure horizontal-distance plan |
|
||||||
|
| `src/scenes/streaming/streaming_world_loader.gd` | Composition and plan application adapter |
|
||||||
|
| `src/tools/verify_terrain_chunk_lod_planner.gd` | Contract, dependency and timing regression |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`terrain-quality-mesh-cache.md`](terrain-quality-mesh-cache.md)
|
||||||
|
- [`../../RENDER.md`](../../RENDER.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
@@ -0,0 +1,198 @@
|
|||||||
|
# Terrain Quality Mesh Cache
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented extraction |
|
||||||
|
| Target/work package | M03 / `M03-RND-TERRAIN-CACHE-SERVICE-001` |
|
||||||
|
| Owners | Full-quality terrain revisit Mesh retention and LRU policy |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m03-terrain-quality-cache`, 2026-07-16 |
|
||||||
|
| Profiles/capabilities | Performance/Balanced/High/Custom capacity; session-memory only |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Retain eligible full-quality terrain Mesh references after ADT tile state unload,
|
||||||
|
so a revisit can restore quality without flashing to a lower-quality fallback,
|
||||||
|
while bounding retained references with the existing least-recently-used policy.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Parse/build terrain, own tile state or schedule quality-upgrade tasks.
|
||||||
|
- Create/finalize Nodes or RIDs, mutate materials or choose terrain LOD.
|
||||||
|
- Persist cache entries or change baked/control-splat/splat format versions.
|
||||||
|
- Cache control-splat/splat sources whose active radius has separate ownership.
|
||||||
|
- Provide a generic cache framework or change profile capacity defaults.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
Upgrade[Full-quality baked upgrade result] --> Loader[StreamingWorldLoader adapter]
|
||||||
|
Loader --> Cache[TerrainQualityMeshCache]
|
||||||
|
Cache -->|retained Mesh reference| Revisit[Reloaded tile state]
|
||||||
|
Revisit --> Finalize[Existing tile LOD/finalization path]
|
||||||
|
Splat[Control/splat quality sources] -. rejected .-> Cache
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies: `Mesh`, Dictionary/Array scalar containers and the loader
|
||||||
|
adapter. Forbidden dependencies: Node/SceneTree/RID, tasks/mutexes, ADT parsing,
|
||||||
|
gameplay/network/editor UI, files and persistent Resource cache ownership.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `TerrainQualityMeshCache.store(tile_key, mesh, source, capacity)` | Command | Admit/touch a Mesh and trim oldest entries | Owning renderer thread/session | Returns false for rejected input or immediate zero-capacity eviction |
|
||||||
|
| `TerrainQualityMeshCache.restore(tile_key)` | Query/touch | Return a fresh Mesh/source record and mark newest | Owning renderer thread | Empty on miss; invalid record is removed |
|
||||||
|
| `TerrainQualityMeshCache.clear()` | Lifecycle command | Release all retained Mesh references and LRU keys | Reset/shutdown | Idempotent |
|
||||||
|
| `TerrainQualityMeshCache.diagnostic_snapshot()` | Read model | Detached count and oldest-to-newest key/source list | Caller-owned result | Never exposes Mesh references |
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | Tile key | Streamer tile catalog/state | Cache index | Copied string | Map session |
|
||||||
|
| Input | Full-quality Mesh | Baked upgrade/fallback path | Cache | Retained shared reference | Until eviction/clear |
|
||||||
|
| Input | Quality source | Streamer quality adapter | Admission/restore | Copied string | Entry lifetime |
|
||||||
|
| Input | Current capacity | Active renderer profile | Store trim | Scalar copy | One store |
|
||||||
|
| Output | Fresh `{mesh, source}` record | Cache | Loader state adapter | Caller dictionary; shared Mesh reference | One restore |
|
||||||
|
| Output | Detached diagnostics | Cache | Tests/future metrics | Caller-owned scalars | One query |
|
||||||
|
|
||||||
|
Side effects are limited to retained reference and LRU container mutation. There
|
||||||
|
is no scene, GPU, task, file, database, network or persistent-cache mutation.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
Store[store tile/mesh/source/capacity] --> Admit{Valid key + Mesh + source?}
|
||||||
|
Admit -->|no| Reject[Return false]
|
||||||
|
Admit -->|yes| Touch[Insert/replace and touch newest]
|
||||||
|
Touch --> Trim[Evict oldest until count <= capacity]
|
||||||
|
Restore[restore tile] --> Hit{Valid admitted entry?}
|
||||||
|
Hit -->|no| Miss[Remove invalid / return empty]
|
||||||
|
Hit -->|yes| TouchRestore[Touch newest and return fresh record]
|
||||||
|
Clear[world reset/shutdown] --> Empty[Release all references and keys]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle/state
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
stateDiagram-v2
|
||||||
|
[*] --> Empty
|
||||||
|
Empty --> Populated: admitted store with capacity > 0
|
||||||
|
Populated --> Populated: store / restore touch / bounded eviction
|
||||||
|
Populated --> Empty: capacity zero store evicts all
|
||||||
|
Populated --> Empty: clear on reset/shutdown
|
||||||
|
Empty --> Empty: rejected store / miss / clear
|
||||||
|
Empty --> [*]
|
||||||
|
Populated --> [*]: owner releases cache
|
||||||
|
```
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant Upgrade as Terrain upgrade result
|
||||||
|
participant Loader as StreamingWorldLoader
|
||||||
|
participant Cache as TerrainQualityMeshCache
|
||||||
|
Upgrade->>Loader: full Mesh + baked_full source
|
||||||
|
Loader->>Cache: store(key, mesh, source, profile capacity)
|
||||||
|
Note over Loader,Cache: tile state may later unload
|
||||||
|
Loader->>Cache: restore(key) on tile creation/revisit
|
||||||
|
Cache-->>Loader: fresh record or empty
|
||||||
|
Loader->>Loader: apply Mesh/source to existing tile state
|
||||||
|
Loader->>Cache: clear() on world reset/shutdown
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- The cache owns its dictionary, ordered tile keys and retained Mesh references.
|
||||||
|
- The loader retains tile state, async tasks/results, quality selection and all
|
||||||
|
Node/RID/material finalization.
|
||||||
|
- Returned records are new dictionaries; their Mesh is a shared reference.
|
||||||
|
- Calls currently occur on the main renderer thread. The service has no lock and
|
||||||
|
must not be mutated concurrently.
|
||||||
|
- `clear` deterministically drops references during the existing world reset path.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Empty key/null Mesh | Store guard | Reject unchanged | Boolean/test | Fix caller result |
|
||||||
|
| Splat/control source | Admission list | Reject unchanged | Boolean/test | Keep source in active-radius ownership |
|
||||||
|
| Zero/negative capacity | Clamp and trim | Entry immediately evicted; cache empty | Snapshot/count | Increase profile capacity |
|
||||||
|
| Miss/invalid entry | Restore validation | Remove invalid and return empty | Empty record | Existing loader fallback/rebuild |
|
||||||
|
| World reset/shutdown | Loader lifecycle | Clear every reference/key | Shutdown regression | Refill during next session |
|
||||||
|
|
||||||
|
There is no asynchronous work or cancellation token inside this service.
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
| Setting/capability | Default | Profile | Runtime mutable | Effect |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `terrain_quality_mesh_cache_limit` | Existing loader value | `0/24/48` in current presets | Read on every store | Maximum retained entries |
|
||||||
|
| Admitted source | Non-splat (currently `baked_full`) | All | No hidden override | Revisit retention |
|
||||||
|
| Excluded sources | `control_splat_cache`, `splat_cache`, `splat` | All | No | Preserve active quality ownership |
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
- This is an in-memory reference cache, not a serialized cache format.
|
||||||
|
- `REQUIRED_BAKED_TILE_FORMAT_VERSION=5`, control splat v3 and splat v1 remain
|
||||||
|
loader/resource validation contracts and are unchanged.
|
||||||
|
- No migration or rebuild is required. Entry keys retain the existing tile-key form.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
- Detached diagnostics report count and oldest-to-newest tile key/source entries.
|
||||||
|
- Mesh, material, Node and RID references are deliberately absent.
|
||||||
|
- Performance is bounded dictionary lookup plus one ordered-array erase/append;
|
||||||
|
no new optimization or scale claim is made.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- `verify_terrain_quality_mesh_cache.gd`: admission, exclusions, Mesh identity,
|
||||||
|
source, LRU touch/eviction, detached diagnostics, negative capacity and clear.
|
||||||
|
- Loader source boundary proves cache composition/delegation and removal of its
|
||||||
|
former LRU array/touch/trim implementation.
|
||||||
|
- Existing shutdown, facade, internal-access, manifest, planner and scheduler
|
||||||
|
regressions remain required.
|
||||||
|
- Fidelity: source rules, capacities and three loader adapter sites are unchanged;
|
||||||
|
no visible terrain or build-12340 parity change is claimed.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- Expose scalar cache counts through facade metrics when needed.
|
||||||
|
- Move additional terrain responsibilities only as separate bounded services.
|
||||||
|
- Replace ordered-array LRU only after measured scale evidence.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Bounded quality Mesh retention | Implemented extraction | Contract/LRU fixtures | Asset-backed memory/revisit timing pending |
|
||||||
|
| Deterministic reset ownership | Implemented | Clear path plus shutdown regression | Full terrain service still monolithic |
|
||||||
|
| Persistent terrain cache formats | Unchanged | Loader version constants | Separate acceptance audit remains |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- Ordered-array touch is linear in entry count, matching prior behavior.
|
||||||
|
- Mesh memory size is not measured; capacity remains entry-count based.
|
||||||
|
- Only revisit Mesh ownership moved; build/tasks/state/finalization remain loader-owned.
|
||||||
|
- Asset-backed flash/revisit timing and p95/p99 evidence remain pending.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/terrain/terrain_quality_mesh_cache.gd` | Session cache entries, LRU and admission |
|
||||||
|
| `src/scenes/streaming/streaming_world_loader.gd` | Store/restore state adapter and reset lifecycle |
|
||||||
|
| `src/tools/verify_terrain_quality_mesh_cache.gd` | Scene-free cache and loader-boundary regression |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`terrain-query.md`](terrain-query.md)
|
||||||
|
- [`../../RENDER.md`](../../RENDER.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
@@ -5,10 +5,10 @@
|
|||||||
| Field | Value |
|
| Field | Value |
|
||||||
|---|---|
|
|---|---|
|
||||||
| Status | Implemented |
|
| Status | Implemented |
|
||||||
| Target/work package | M02 / M02-GMP-TERRAIN-QUERY-001 |
|
| Target/work package | M02 / M02-GMP-TERRAIN-QUERY-001; M03 renderer consumer `M03-RND-FACADE-GROUND-QUERY-001` |
|
||||||
| Owners | Gameplay terrain-query contract; ADT adapter owns parsed tile cache |
|
| Owners | Gameplay terrain-query contract; ADT adapter owns parsed tile cache |
|
||||||
| Last verified | `a45d521`, 2026-07-14 |
|
| Last verified | `a45d521`, 2026-07-14 |
|
||||||
| Profiles/capabilities | Current sandbox ADT ground height; renderer/physics backend planned |
|
| Profiles/capabilities | Current sandbox ADT ground height; loaded-render-mesh diagnostic query; authoritative physics backend planned |
|
||||||
|
|
||||||
## Purpose
|
## Purpose
|
||||||
|
|
||||||
@@ -47,6 +47,8 @@ Allowed dependencies:
|
|||||||
- Existing native `ADTLoader` at the ADT adapter boundary.
|
- Existing native `ADTLoader` at the ADT adapter boundary.
|
||||||
- Dynamic dictionaries only inside the native-format adapter.
|
- Dynamic dictionaries only inside the native-format adapter.
|
||||||
- Player scene composition may inject any `TerrainQuery` implementation.
|
- Player scene composition may inject any `TerrainQuery` implementation.
|
||||||
|
- Renderer diagnostics reuse `GodotWorldPosition` through `WorldRenderFacade`
|
||||||
|
but return renderer-owned `RenderedGroundSample`, preserving the render/gameplay boundary.
|
||||||
|
|
||||||
Forbidden dependencies:
|
Forbidden dependencies:
|
||||||
|
|
||||||
@@ -65,6 +67,7 @@ Forbidden dependencies:
|
|||||||
| `AdtTerrainQuery.new(extracted_directory, map_directory_name, loader_override)` | Adapter constructor | Configures one map and optional test/data-source loader | Query lifetime | Production validates native loader and file presence lazily |
|
| `AdtTerrainQuery.new(extracted_directory, map_directory_name, loader_override)` | Adapter constructor | Configures one map and optional test/data-source loader | Query lifetime | Production validates native loader and file presence lazily |
|
||||||
| `AdtTerrainQuery.sample_ground_height(position)` | Adapter method | Loads/caches tile and interpolates ADT outer heights | Main thread; cache lives with query | Returns stable failure code |
|
| `AdtTerrainQuery.sample_ground_height(position)` | Adapter method | Loads/caches tile and interpolates ADT outer heights | Main thread; cache lives with query | Returns stable failure code |
|
||||||
| `ThirdPersonWowController.set_terrain_query(query)` | Composition method | Replaces terrain backend independently of movement/presentation | Call before scene ready or on main thread | Null is rejected and current query retained |
|
| `ThirdPersonWowController.set_terrain_query(query)` | Composition method | Replaces terrain backend independently of movement/presentation | Call before scene ready or on main thread | Null is rejected and current query retained |
|
||||||
|
| `WorldRenderFacade.sample_ground_height(position)` | Separate renderer diagnostic API | Samples already loaded terrain Mesh and returns `RenderedGroundSample` without exposing streamer state | Main thread; immutable sample | Stable `render_terrain_*` unavailable code; not injected into player by default |
|
||||||
|
|
||||||
## Inputs and outputs
|
## Inputs and outputs
|
||||||
|
|
||||||
@@ -206,6 +209,9 @@ Existing ADT/native/cache format versions remain unchanged.
|
|||||||
## Extension points
|
## Extension points
|
||||||
|
|
||||||
- Streaming renderer or physics backend may implement `TerrainQuery` without changing player/movement.
|
- Streaming renderer or physics backend may implement `TerrainQuery` without changing player/movement.
|
||||||
|
- The current facade intentionally uses a separate renderer-owned result and is
|
||||||
|
not a `TerrainQuery` implementation. A future adapter must explicitly translate
|
||||||
|
readiness/results and define gameplay authority before composition.
|
||||||
- Future result may grow separate slope, surface, liquid or collision contracts;
|
- Future result may grow separate slope, surface, liquid or collision contracts;
|
||||||
incompatible additions require a versioned contract rather than Dictionary fields.
|
incompatible additions require a versioned contract rather than Dictionary fields.
|
||||||
- Test/authoring data sources may use constructor loader override.
|
- Test/authoring data sources may use constructor loader override.
|
||||||
@@ -218,7 +224,8 @@ Existing ADT/native/cache format versions remain unchanged.
|
|||||||
| Typed replaceable ground-height query | Implemented | Contract and injected player regression | Integrate target checklist after review |
|
| Typed replaceable ground-height query | Implemented | Contract and injected player regression | Integrate target checklist after review |
|
||||||
| Existing ADT height interpolation | Implemented | Synthetic fractional-grid fixture | Compare terrain contact with build 12340 |
|
| Existing ADT height interpolation | Implemented | Synthetic fractional-grid fixture | Compare terrain contact with build 12340 |
|
||||||
| Per-tile success/failure cache | Implemented | Loader call-count regression | Add explicit invalidation only with authoring/hot reload |
|
| Per-tile success/failure cache | Implemented | Loader call-count regression | Add explicit invalidation only with authoring/hot reload |
|
||||||
| Renderer/streaming cache backend | Planned | Boundary permits replacement | M03 renderer facade/public terrain backend |
|
| Renderer loaded-mesh diagnostic backend | Implemented | M03 facade typed sample and detached snapshot contract | Not composed into gameplay; triangle Mesh ray is diagnostic only |
|
||||||
|
| Authoritative renderer/physics backend | Planned | Boundary permits replacement | Define holes/slopes/collision/readiness semantics before gameplay composition |
|
||||||
| Holes/slopes/collision | Planned | Outside height-only contract | Later movement/physics package |
|
| Holes/slopes/collision | Planned | Outside height-only contract | Later movement/physics package |
|
||||||
| Liquid/swim query | Planned | Outside contract | M09/M12 world gameplay |
|
| Liquid/swim query | Planned | Outside contract | M09/M12 world gameplay |
|
||||||
|
|
||||||
@@ -240,6 +247,7 @@ Existing ADT/native/cache format versions remain unchanged.
|
|||||||
| `src/gameplay/terrain/terrain_query.gd` | Replaceable typed query boundary |
|
| `src/gameplay/terrain/terrain_query.gd` | Replaceable typed query boundary |
|
||||||
| `src/gameplay/terrain/adt_terrain_query.gd` | Native ADT adapter, cache, chunk selection and interpolation |
|
| `src/gameplay/terrain/adt_terrain_query.gd` | Native ADT adapter, cache, chunk selection and interpolation |
|
||||||
| `src/scenes/player/third_person_wow_controller.gd` | Query composition and existing ground-snap consumer |
|
| `src/scenes/player/third_person_wow_controller.gd` | Query composition and existing ground-snap consumer |
|
||||||
|
| `src/render/world_render_facade.gd` | Read-only loaded-render-mesh diagnostic consumer of typed position/sample contracts |
|
||||||
| `src/tools/verify_terrain_query.gd` | Synthetic contract/cache/failure/injection regression |
|
| `src/tools/verify_terrain_query.gd` | Synthetic contract/cache/failure/injection regression |
|
||||||
| `src/tests/scenes/player_input_regression.tscn` | Asset-free player composition fixture |
|
| `src/tests/scenes/player_input_regression.tscn` | Asset-free player composition fixture |
|
||||||
|
|
||||||
|
|||||||
@@ -5,9 +5,9 @@
|
|||||||
| Field | Value |
|
| Field | Value |
|
||||||
|---|---|
|
|---|---|
|
||||||
| Status | Implemented |
|
| Status | Implemented |
|
||||||
| Target/work package | M02 / M02-RND-CAMERA-001 |
|
| Target/work package | M02 / M02-RND-CAMERA-001 and M02-GMP-INPUT-PROFILE-335-001 consumer update |
|
||||||
| Owners | Camera presentation state and CameraPivot/Camera3D lifecycle |
|
| Owners | Camera presentation state and CameraPivot/Camera3D lifecycle |
|
||||||
| Last verified | `8c1cf9b`, 2026-07-14 |
|
| Last verified | M02-GMP-INPUT-PROFILE-335-001 worktree, 2026-07-15 |
|
||||||
| Profiles/capabilities | Current sandbox orbit/zoom; identity collision policy |
|
| Profiles/capabilities | Current sandbox orbit/zoom; identity collision policy |
|
||||||
|
|
||||||
## Purpose
|
## Purpose
|
||||||
@@ -60,6 +60,7 @@ Forbidden dependencies:
|
|||||||
|---|---|---|---|---|
|
|---|---|---|---|---|
|
||||||
| `ThirdPersonCameraRig` | `Node3D` component | Owns orbit/zoom state on CameraPivot | Main thread; scene-owned | Reports missing Camera3D |
|
| `ThirdPersonCameraRig` | `Node3D` component | Owns orbit/zoom state on CameraPivot | Main thread; scene-owned | Reports missing Camera3D |
|
||||||
| `initialize_for_character(character_body)` | Composition method | Attaches yaw target and captures initial character yaw | Main thread after scene ready | Null leaves yaw target absent |
|
| `initialize_for_character(character_body)` | Composition method | Attaches yaw target and captures initial character yaw | Main thread after scene ready | Null leaves yaw target absent |
|
||||||
|
| `synchronize_yaw_from_character()` | Composition method | Refreshes orbit yaw after keyboard movement turns the character | Main physics thread | Missing character leaves yaw unchanged |
|
||||||
| `handle_camera_input(event)` | Input adapter | Applies capture/release/zoom/orbit actions | Main input thread | Returns whether camera consumed state |
|
| `handle_camera_input(event)` | Input adapter | Applies capture/release/zoom/orbit actions | Main input thread | Returns whether camera consumed state |
|
||||||
| `set_collision_policy(policy)` | Composition method | Replaces distance resolution policy | Main thread | Null rejected; old policy retained |
|
| `set_collision_policy(policy)` | Composition method | Replaces distance resolution policy | Main thread | Null rejected; old policy retained |
|
||||||
| `refresh_camera_transform()` | Presentation update | Applies pivot pose and resolved camera distance | Main/physics thread | Missing camera leaves state but no Camera3D mutation |
|
| `refresh_camera_transform()` | Presentation update | Applies pivot pose and resolved camera distance | Main/physics thread | Missing camera leaves state but no Camera3D mutation |
|
||||||
@@ -77,6 +78,7 @@ Read-only rig state: `yaw_radians`, `pitch_radians`,
|
|||||||
| Input | Camera action `InputEvent` | Godot/player dispatch | Camera rig | Engine-owned event | One dispatch |
|
| Input | Camera action `InputEvent` | Godot/player dispatch | Camera rig | Engine-owned event | One dispatch |
|
||||||
| Input | Mouse relative pixels | Godot input | Camera rig | Engine-owned event | One dispatch |
|
| Input | Mouse relative pixels | Godot input | Camera rig | Engine-owned event | One dispatch |
|
||||||
| Input | Character `Node3D` | Player composition | Camera rig | Scene-owned reference | Rig scene lifetime |
|
| Input | Character `Node3D` | Player composition | Camera rig | Scene-owned reference | Rig scene lifetime |
|
||||||
|
| Input | Keyboard-turn synchronization | Player scene after yaw application | Camera rig | Synchronous notification | Current physics tick |
|
||||||
| Input | Collision policy | Composition/test | Camera rig | Rig-held RefCounted | Until replacement |
|
| Input | Collision policy | Composition/test | Camera rig | Rig-held RefCounted | Until replacement |
|
||||||
| Output | Character yaw | Camera rig | Player transform | Scene mutation | Orbit event |
|
| Output | Character yaw | Camera rig | Player transform | Scene mutation | Orbit event |
|
||||||
| Output | Pivot pitch/height | Camera rig | CameraPivot | Scene mutation | Refresh |
|
| Output | Pivot pitch/height | Camera rig | CameraPivot | Scene mutation | Refresh |
|
||||||
@@ -194,6 +196,8 @@ tools require no path migration.
|
|||||||
|
|
||||||
- State regression: initial yaw/pitch/distance/height/far plane, capture/release,
|
- State regression: initial yaw/pitch/distance/height/far plane, capture/release,
|
||||||
mouse orbit, character yaw, pitch clamps and zoom clamps.
|
mouse orbit, character yaw, pitch clamps and zoom clamps.
|
||||||
|
- Input-profile integration verifies keyboard yaw synchronization, preventing a
|
||||||
|
later right-mouse orbit from restoring stale character yaw.
|
||||||
- Policy regression: fixed-distance test policy changes Camera3D Z; identity
|
- Policy regression: fixed-distance test policy changes Camera3D Z; identity
|
||||||
policy restores requested distance; baseline policy contains no physics query.
|
policy restores requested distance; baseline policy contains no physics query.
|
||||||
- Scene integration: Eastern Kingdoms, Kalimdor and asset-free regression scenes
|
- Scene integration: Eastern Kingdoms, Kalimdor and asset-free regression scenes
|
||||||
|
|||||||
@@ -0,0 +1,207 @@
|
|||||||
|
# WMO Placement Registry
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented extraction |
|
||||||
|
| Target/work package | M03 / `M03-RND-WMO-PLACEMENT-REGISTRY-001` |
|
||||||
|
| Owners | WMO placement-key to tile/global reference-set ownership |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m03-wmo-placement-registry`, 2026-07-17 |
|
||||||
|
| Profiles/capabilities | Existing ADT/WDT WMO placement paths; profile-independent |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Own the reference sets that keep one resolved WMO placement active across one
|
||||||
|
or more ADT tiles, or across the global WDT placement lifetime. This separates
|
||||||
|
value-only placement ownership from scene and render-resource ownership.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Resolve WMO paths, placement identity or world transforms.
|
||||||
|
- Own Nodes, Resources, RIDs, roots, jobs, queues, tasks or caches.
|
||||||
|
- Load, instantiate, build or free WMO content.
|
||||||
|
- Change duplicate order, budgets, retries or global-WMO behavior.
|
||||||
|
- Claim original-client WMO visual, portal, room or material parity.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
Parsed[ADT/WDT placement] --> Resolver[WmoPlacementResolver]
|
||||||
|
Resolver --> Key[Placement key]
|
||||||
|
Tile[Tile/global reference key] --> Loader[StreamingWorldLoader]
|
||||||
|
Key --> Loader
|
||||||
|
Loader --> Registry[WmoPlacementRegistry]
|
||||||
|
Registry --> Decision[Existing or final-release decision]
|
||||||
|
Decision --> Loader
|
||||||
|
Loader --> NodeMap[Loader key-to-Node map]
|
||||||
|
Loader --> Jobs[Loader jobs/queues/resources]
|
||||||
|
```
|
||||||
|
|
||||||
|
The registry depends only on `RefCounted`, `Dictionary`, `Array` and `String`.
|
||||||
|
SceneTree, Node, Resource, RID, files, loaders, threads, locks, network,
|
||||||
|
gameplay and editor UI are forbidden dependencies.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `add_reference(placement_key, reference_key)` | Command/query | Idempotently add a reference; return true only when creating the placement key | Renderer main thread; map session | Empty key returns false and changes nothing |
|
||||||
|
| `release_reference(placement_key, reference_key)` | Command/query | Remove an owned reference; return true only on final removal | Renderer main thread; map session | Empty, unknown or non-owner input returns false |
|
||||||
|
| `contains(placement_key)` | Query | Test whether any reference keeps a placement active | Renderer main thread; map session | Empty key returns false |
|
||||||
|
| `active_count()` | Query | Count active placement keys, not references | Renderer main thread; map session | None |
|
||||||
|
| `diagnostic_snapshot()` | Query | Return detached, placement/reference-sorted records | Renderer main thread; caller-owned result | None |
|
||||||
|
| `clear()` | Command | Remove all ownership records idempotently | Renderer main thread; reset/shutdown | None |
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | Resolved `uid:*`, `tile:*:*` or `global` placement key | `WmoPlacementResolver` / loader global adapter | Registry | Copied String dictionary key | Until final release/clear |
|
||||||
|
| Input | ADT tile key or `__global__` reference key | Loader | Registry | Copied String set key | Until release/clear |
|
||||||
|
| Output | First-placement Boolean | Registry | Loader creation path | Value | One call |
|
||||||
|
| Output | Final-release Boolean | Registry | Loader cancellation/free path | Value | One call |
|
||||||
|
| Output | Active count and sorted diagnostic records | Registry | Renderer diagnostics/verifier | Detached values | Caller lifetime |
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
Add[add placement + reference] --> Valid{Both non-empty?}
|
||||||
|
Valid -->|no| Reject[false; unchanged]
|
||||||
|
Valid -->|yes| Existing{Placement exists?}
|
||||||
|
Existing -->|no| Create[Create reference set; true]
|
||||||
|
Existing -->|yes| Retain[Idempotently add reference; false]
|
||||||
|
Release[release placement + reference] --> Owner{Known owner reference?}
|
||||||
|
Owner -->|no| Reject
|
||||||
|
Owner -->|yes| Erase[Erase reference]
|
||||||
|
Erase --> Empty{Set empty?}
|
||||||
|
Empty -->|no| Retained[false; placement remains]
|
||||||
|
Empty -->|yes| Final[Erase placement; true]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle and state
|
||||||
|
|
||||||
|
The states for one placement are `Absent`, `Referenced` and back to `Absent`.
|
||||||
|
The first valid add enters `Referenced`; further tile/global adds remain there.
|
||||||
|
Only release of the final owned reference returns to `Absent`. Map reset and
|
||||||
|
shutdown call `clear`, which is safe from either state.
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
stateDiagram-v2
|
||||||
|
[*] --> Absent
|
||||||
|
Absent --> Referenced: first valid add / true
|
||||||
|
Referenced --> Referenced: idempotent/shared add / false
|
||||||
|
Referenced --> Referenced: non-owner/non-final release / false
|
||||||
|
Referenced --> Absent: final owned release / true
|
||||||
|
Referenced --> Absent: clear
|
||||||
|
```
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant Loader as StreamingWorldLoader
|
||||||
|
participant Registry as WmoPlacementRegistry
|
||||||
|
participant Nodes as Loader Node map
|
||||||
|
Loader->>Registry: contains(placement key)
|
||||||
|
alt existing placement
|
||||||
|
Loader->>Registry: add_reference(key, tile)
|
||||||
|
else new placement built successfully
|
||||||
|
Loader->>Nodes: store key-to-Node
|
||||||
|
Loader->>Registry: add_reference(key, tile/global)
|
||||||
|
end
|
||||||
|
Loader->>Registry: release_reference(key, tile)
|
||||||
|
alt final reference
|
||||||
|
Registry-->>Loader: true
|
||||||
|
Loader->>Loader: cancel render build
|
||||||
|
Loader->>Nodes: queue-free and erase Node
|
||||||
|
else shared/unknown reference
|
||||||
|
Registry-->>Loader: false
|
||||||
|
end
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- The registry owns only placement-key Dictionaries and reference-key sets.
|
||||||
|
- The loader owns the parallel placement-key-to-Node map and every Node action.
|
||||||
|
- The loader also owns WMO roots, tile state, caches, requests, jobs, queues,
|
||||||
|
retries, cancellation and render-resource lifetime.
|
||||||
|
- Current calls are serialized on the renderer main thread. The registry has no
|
||||||
|
lock and must not be mutated concurrently.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Empty placement/reference key | API guard | Reject without mutation | Contract verifier | Repair caller input |
|
||||||
|
| Duplicate add | Existing set member | Idempotent retain | Sorted snapshot | No recovery required |
|
||||||
|
| Unknown/non-owner release | Missing placement/reference | Ignore without mutation | Contract verifier | Release from actual owner or reset |
|
||||||
|
| Tile build cancellation | Loader-owned condition | Loader cancels job, then releases recorded refs | Existing queue metrics | Retry when tile becomes wanted |
|
||||||
|
| Final release | Empty set after erase | Return true and erase registry record | Active count | Loader cancels/free Node exactly once |
|
||||||
|
| Map reset/shutdown | Loader lifecycle | Loader frees Nodes/jobs and clears registry | Shutdown regression | Next map begins empty |
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
There is no setting, profile branch or capacity knob. WMO tile radius, cache
|
||||||
|
limits, render budgets and visibility settings remain loader-owned.
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
No data is serialized and no cache/schema/version changes. Placement and
|
||||||
|
reference keys exist only for the current renderer map session.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
`active_count` backs existing WMO instance metrics. `diagnostic_snapshot`
|
||||||
|
returns deterministic detached records for tests and future read-only
|
||||||
|
diagnostics; mutating the returned arrays cannot alter registry state.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- `verify_wmo_placement_registry.gd`: invalid/first/idempotent/shared/non-owner/
|
||||||
|
final/global/clear behavior, deterministic detached diagnostics, source
|
||||||
|
ownership boundaries and bounded 100-by-256 shared-reference cycles.
|
||||||
|
- WMO resolver, material, runtime-cache shutdown and the renderer regression
|
||||||
|
suite verify the unchanged loader adapters and surrounding lifecycle.
|
||||||
|
- Fidelity evidence is exact preservation of the repository's prior shared-ref
|
||||||
|
and final-release semantics. Asset-backed 3.3.5a comparison is still pending.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- WMO build/resource state can be extracted separately without moving Nodes
|
||||||
|
into this registry.
|
||||||
|
- A future diagnostic adapter may expose the detached snapshot through the
|
||||||
|
facade without exposing mutable loader internals.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| WMO placement reference ownership | Implemented extraction | Contract/source/timing verifier | Asset-backed cross-tile corpus pending |
|
||||||
|
| WMO build/resource scheduling | Remains in loader | Existing runtime regressions | Separate state/cancellation package |
|
||||||
|
| WMO visual/portal/material fidelity | Partial | Renderer baseline/material checks | Original-client paired evidence pending |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- Correctness assumes the loader records each successful placement reference in
|
||||||
|
the tile `wmo_refs` array before unregister.
|
||||||
|
- Old caches without positive UID retain resolver-defined per-tile identity.
|
||||||
|
- No proprietary WMO corpus or original-client paired capture is in this package.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/wmo/wmo_placement_registry.gd` | Placement-key/reference-set ownership |
|
||||||
|
| `src/render/wmo/wmo_placement_resolver.gd` | Stable path, identity and transform rules |
|
||||||
|
| `src/scenes/streaming/streaming_world_loader.gd` | Node map, instances, resources, jobs, queues and lifecycle reactions |
|
||||||
|
| `src/tools/verify_wmo_placement_registry.gd` | Contract, boundary and timing regression |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`wmo-placement-resolver.md`](wmo-placement-resolver.md)
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`../../RENDER.md`](../../RENDER.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
@@ -0,0 +1,192 @@
|
|||||||
|
# WMO Placement Resolver
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented |
|
||||||
|
| Target/work package | M03 / `M03-RND-WMO-PLACEMENT-RESOLVER-001` |
|
||||||
|
| Owners | Pure WMO cache-key, placement-identity and world-transform rules |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m03-wmo-placement-resolver`, 2026-07-17 |
|
||||||
|
| Profiles/capabilities | Existing ADT/WDT WMO placement paths |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Provide one scene-free boundary for normalized WMO cache keys, MODF placement
|
||||||
|
identity and world-space Godot transforms across render-cache, cached-scene and
|
||||||
|
live-prototype instance paths.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Parse ADT/WDT or convert canonical WoW coordinates.
|
||||||
|
- Own WMO registry references, tile state, jobs, queues or retries; reference
|
||||||
|
ownership belongs to `WmoPlacementRegistry`.
|
||||||
|
- Load/validate cached scenes or lightweight render resources.
|
||||||
|
- Create Nodes, Mesh/MultiMesh, materials or RIDs.
|
||||||
|
- Implement portals, rooms, visibility, materials, doodads or WMO parity.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
Parsed[ADT/WDT WMO placement] --> Loader[StreamingWorldLoader adapter]
|
||||||
|
Loader --> Resolver[WmoPlacementResolver]
|
||||||
|
Resolver --> CacheKey[Normalized cache key]
|
||||||
|
Resolver --> Identity[Registry unique key]
|
||||||
|
Resolver --> Transform[World Transform3D]
|
||||||
|
CacheKey --> Cache[Loader WMO caches/requests]
|
||||||
|
Identity --> Registry[WmoPlacementRegistry]
|
||||||
|
Transform --> RenderRoot[Lightweight render root]
|
||||||
|
Transform --> Scene[Cached scene instance]
|
||||||
|
Transform --> Live[Live prototype instance]
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies are Dictionary/String values and Godot `Vector3`, `Basis`
|
||||||
|
and `Transform3D` math. Node, SceneTree, RenderingServer, ResourceLoader,
|
||||||
|
WorkerThreadPool, mutexes, files, gameplay, network and editor UI are forbidden.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `normalize_relative_path(relative_wmo_path)` | Pure query | Return lowercase slash-normalized cache/lookup key | Any thread; value result | Empty input returns empty |
|
||||||
|
| `resolve_unique_key(placement, tile_key, placement_index)` | Pure query | Return positive UID identity or tile/index fallback | Any thread; value result | Missing/non-positive UID uses fallback |
|
||||||
|
| `resolve_world_transform(placement)` | Pure query | Compose world-space position, Godot Euler rotation and uniform scale | Any thread; value result | Missing fields use zero/zero/one defaults; scale is not clamped |
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | Relative WMO path | WDT/ADT name table | Path normalizer | Caller String | One call |
|
||||||
|
| Input | Raw placement Dictionary | WDT global or ADT MODF parser result | Identity/transform queries | Read-only shallow value | One call |
|
||||||
|
| Input | Tile key and placement index | Loader build job | Synthetic identity fallback | Copied scalar/String | Registry entry lifetime |
|
||||||
|
| Output | Normalized relative path | Resolver | Render/scene cache and load-request maps | New String value | Request/cache lookup |
|
||||||
|
| Output | `uid:*` or `tile:*:*` key | Resolver | `WmoPlacementRegistry` and loader ref arrays | New String value | Until unregister/reset |
|
||||||
|
| Output | World `Transform3D` | Resolver | Three WMO instance adapters | Value copy | Instance lifetime after assignment |
|
||||||
|
|
||||||
|
The resolver retains no source Dictionary, output or engine resource.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
Path[relative path] --> Slash[replace backslash with slash]
|
||||||
|
Slash --> Lower[lowercase entire key]
|
||||||
|
Placement[placement Dictionary] --> UID{unique_id > 0?}
|
||||||
|
UID -->|yes| UidKey[uid decimal]
|
||||||
|
UID -->|no| TileKey[tile key + placement index]
|
||||||
|
Placement --> Defaults[position/rotation/scale defaults]
|
||||||
|
Defaults --> Basis[Godot Basis.from_euler]
|
||||||
|
Basis --> Scale[unclamped uniform scale]
|
||||||
|
Scale --> World[world Transform3D]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle/state
|
||||||
|
|
||||||
|
The resolver is stateless. Construction, world reset, map switch, cancellation
|
||||||
|
and shutdown require no resolver operation.
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant Loader as StreamingWorldLoader
|
||||||
|
participant Resolver as WmoPlacementResolver
|
||||||
|
participant Registry as WmoPlacementRegistry
|
||||||
|
participant Instance as Render/cached/live instance
|
||||||
|
Loader->>Resolver: normalize_relative_path(path)
|
||||||
|
Resolver-->>Loader: cache key
|
||||||
|
Loader->>Resolver: resolve_unique_key(placement, tile, index)
|
||||||
|
Resolver-->>Registry: identity adopted by loader
|
||||||
|
Loader->>Resolver: resolve_world_transform(placement)
|
||||||
|
Resolver-->>Loader: value Transform3D
|
||||||
|
Loader->>Instance: assign transform and attach/build
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- The resolver owns only call-local scalar/value calculations.
|
||||||
|
- `WmoPlacementRegistry` owns placement-key reference sets. The loader owns its
|
||||||
|
key-to-Node map, cache/load-request state, jobs/queues, resource fallback and
|
||||||
|
cancellation.
|
||||||
|
- The loader and builders own every Node/Mesh/MultiMesh/material/RID lifecycle.
|
||||||
|
- Pure calls are thread-safe; current consumers execute on the main thread.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Empty path | Empty String | Empty normalized key | Contract fixture | Loader cache path rejects/degrades |
|
||||||
|
| Missing/non-positive UID | Integer rule | Tile/index key prevents same-tile collisions | Contract fixture | Rebake old ADT cache to restore cross-tile UID dedupe |
|
||||||
|
| Missing transform fields | Dictionary defaults | Zero position/rotation; scale one | Contract fixture | Repair parser/cache input |
|
||||||
|
| Zero/negative scale | No historical clamp | Preserve zero/mirrored basis | Contract fixture | Preserve source behavior |
|
||||||
|
| Resource missing/pending | Outside resolver | Loader retry/fallback path unchanged | Existing loader diagnostics | Restore cache/raw asset |
|
||||||
|
| Tile unregister/reset | Outside resolver | Loader releases refs/nodes/jobs | Shutdown/registry regressions | New placements resolve afresh |
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
The resolver introduces no setting or profile branch. WMO radii, visibility,
|
||||||
|
shadow/occlusion flags, cache size limits and build budgets remain loader-owned.
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
No format is written. Existing WMO `.tscn`/lightweight render cache versions and
|
||||||
|
ADT/WDT formats are unchanged. Older placement caches without positive UID retain
|
||||||
|
the existing per-tile fallback and require no migration for this extraction.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
The resolver emits no logs. Its verifier records path/identity/transform/source
|
||||||
|
contracts and bounded 20,000-triple timing. WMO queue/cache/instance metrics remain
|
||||||
|
in the facade/loader diagnostic snapshot.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- `verify_wmo_placement_resolver.gd`: slash/case/empty path, positive UID,
|
||||||
|
missing/zero/negative UID fallback, default and rotated/scaled transform,
|
||||||
|
unclamped scale, historical Node3D property equivalence, stateless results,
|
||||||
|
all loader adapters, dependency boundary
|
||||||
|
and bounded timing.
|
||||||
|
- Existing WMO material/cache/shutdown and renderer baseline regressions remain
|
||||||
|
required alongside M2/terrain/facade/internal-access/coordinate gates.
|
||||||
|
- Fidelity evidence is exact extraction of current placement rules. No new
|
||||||
|
original-client WMO visual/portal/material parity claim is made.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- `WmoPlacementRegistry` consumes these stable keys; later packages may extract
|
||||||
|
WMO build/resource state without changing the resolver.
|
||||||
|
- Render-group build cursor and resource-selection state require separate
|
||||||
|
lifecycle/cancellation contracts.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Consistent WMO placement identity/transform | Implemented extraction | Contract/source/timing verifier | Asset-backed placement comparison pending |
|
||||||
|
| WMO placement registry | Implemented extraction | Ownership/source/timing verifier | Asset-backed cross-tile corpus pending |
|
||||||
|
| WMO build services | Remains in loader | Existing runtime regressions | Stateful extraction pending |
|
||||||
|
| Portals/rooms/material fidelity | Partial | M00 checkpoint/material evidence | Broader WMO implementation pending |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- Raw placement Dictionaries remain the parser/cache boundary.
|
||||||
|
- Old caches without UID cannot dedupe one WMO across ADT tile boundaries.
|
||||||
|
- WMO scale remains intentionally unclamped, including zero/negative input.
|
||||||
|
- Asset-backed visual/p95/p99 evidence is unavailable in this package.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/wmo/wmo_placement_resolver.gd` | Path, identity and transform rules |
|
||||||
|
| `src/render/wmo/wmo_placement_registry.gd` | Placement reference-set ownership |
|
||||||
|
| `src/scenes/streaming/streaming_world_loader.gd` | Node map/cache/build/resource ownership |
|
||||||
|
| `src/tools/verify_wmo_placement_resolver.gd` | Contract, source and timing regression |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`wmo-placement-registry.md`](wmo-placement-registry.md)
|
||||||
|
- [`../../RENDER.md`](../../RENDER.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
@@ -0,0 +1,254 @@
|
|||||||
|
# World Entity Presentation
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented boundary / Prototype visuals |
|
||||||
|
| Target/work package | M03 / `M03-RND-FACADE-ENTITY-001` |
|
||||||
|
| Owners | Renderer entity-presentation boundary and visual subtree lifecycle |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m03-facade-entity`, 2026-07-16 |
|
||||||
|
| Profiles/capabilities | Contract version 1; asset-free scene presentation only |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Accept immutable session-local entity visual snapshots through
|
||||||
|
`WorldRenderFacade`, create or update renderer-owned visual subtrees idempotently,
|
||||||
|
and remove them explicitly without making the renderer authoritative for entity,
|
||||||
|
gameplay, network or content state.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Allocate `EntityId` or map it to `WowGuid`, display ID or server entry.
|
||||||
|
- Present the separately composed local player through this service.
|
||||||
|
- Define build-12340 model, equipment, animation, effects or visibility rules.
|
||||||
|
- Own gameplay/world state, packet decoding, terrain or streaming decisions.
|
||||||
|
- Provide asynchronous loading, pooling, batching, persistence or cache formats.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
WorldState[Future authoritative WorldState] --> Adapter[Entity presentation adapter]
|
||||||
|
Adapter --> Snapshot[EntityPresentationSnapshot v1]
|
||||||
|
Snapshot --> Facade[WorldRenderFacade]
|
||||||
|
Facade --> Presenter[WorldEntityPresenter]
|
||||||
|
Asset[PackedScene visual path] --> Presenter
|
||||||
|
Presenter --> Visual[Owned Node3D visual subtree]
|
||||||
|
LocalPlayer[Local player composition] -. separate boundary .-> Viewport[Rendered world]
|
||||||
|
Visual --> Viewport
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies:
|
||||||
|
|
||||||
|
- immutable M01 `EntityId` and `GodotWorldPosition` values;
|
||||||
|
- renderer-facing Godot transform and scene APIs;
|
||||||
|
- an explicit repository/resource path selected outside the renderer;
|
||||||
|
- `WorldRenderFacade` and main-thread runtime scene composition.
|
||||||
|
|
||||||
|
Forbidden dependencies:
|
||||||
|
|
||||||
|
- gameplay reducers, intents, combat/movement authority or entity allocation;
|
||||||
|
- packet codecs, GUID interpretation, server DB access or Content Project writes;
|
||||||
|
- streamer queues/tasks/caches, terrain query or camera/input state;
|
||||||
|
- hidden autoload, SceneTree group service lookup or persisted session IDs.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `EntityPresentationSnapshot.CONTRACT_VERSION` | Contract constant | Identifies additive snapshot contract version `1` | Compile/runtime constant | Incompatible changes require migration/ADR |
|
||||||
|
| `EntityPresentationSnapshot.create(...)` | Immutable value factory | Captures identity, typed position, visual path, yaw, scale and visibility | Any thread to construct; caller-owned | Invalid value carries stable `entity_presentation_*` failure code |
|
||||||
|
| `WorldRenderFacade.present_entity(snapshot)` | Command | Idempotently creates/updates/replaces one world visual | Main thread; world session | Returns `false` for invalid snapshot, missing service or failed scene creation |
|
||||||
|
| `WorldRenderFacade.remove_entity(entity_id)` | Command | Removes one known session visual | Main thread; world session | Returns `false` for invalid or unknown identity |
|
||||||
|
| `WorldRenderFacade.entity_presentation_snapshot()` | Diagnostic query | Returns detached scalar entity inventory | Main thread; caller-owned copy | Missing/invalid service returns empty snapshot with diagnostic |
|
||||||
|
| `WorldEntityPresenter.present_entity(snapshot)` | Internal service command | Owns visual load, attach, transform update and replacement | Main thread; service lifetime | Failed replacement retains prior valid subtree |
|
||||||
|
| `WorldEntityPresenter.remove_entity(entity_id)` | Internal service command | Detaches and schedules owned subtree deletion | Main thread | Unknown identity is unchanged/false |
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | Valid session-local `EntityId` | Future entity registry/adapter | Snapshot/presenter index | Immutable caller reference | One runtime session |
|
||||||
|
| Input | `GodotWorldPosition` | World-state presentation adapter | Snapshot/presenter transform | Immutable caller reference | One snapshot |
|
||||||
|
| Input | PackedScene resource path | Asset-selection adapter | Presenter | Copied string; resource remains Godot-owned | Until visual replacement |
|
||||||
|
| Input | Finite yaw radians, positive scale, visibility | Presentation adapter | Presenter | Scalar copies | One snapshot |
|
||||||
|
| Output | Owned Node3D subtree | Presenter | SceneTree/viewport | Presenter child ownership | Until replacement/removal/world teardown |
|
||||||
|
| Output | Detached inventory dictionary | Presenter/facade | Diagnostics/tests | Caller-owned deep copy | One query |
|
||||||
|
|
||||||
|
Side effects:
|
||||||
|
|
||||||
|
- synchronously loads a PackedScene only for first presentation or visual-path change;
|
||||||
|
- instantiates, attaches, transforms, detaches and queues visual Node3D subtrees;
|
||||||
|
- does not mutate authoritative state, streamer queues, caches, files, DB or network;
|
||||||
|
- does not retain caller snapshots after an entity entry is replaced or removed.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
ReadModel[Entity visual read model] --> Validate[Validate typed immutable snapshot]
|
||||||
|
Validate -->|invalid| Reject[Return false; no scene mutation]
|
||||||
|
Validate -->|valid| Lookup[Lookup by EntityId debug key]
|
||||||
|
Lookup -->|same visual path| Transform[Update world transform and visibility]
|
||||||
|
Lookup -->|new or changed path| Instantiate[Load and instantiate Node3D]
|
||||||
|
Instantiate -->|failure| Retain[Retain previous valid visual]
|
||||||
|
Instantiate -->|success| Replace[Detach old, attach replacement]
|
||||||
|
Replace --> Transform
|
||||||
|
Transform --> Inventory[Detached diagnostics]
|
||||||
|
Remove[remove_entity] --> Detach[Detach and queue_free owned root]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle/state
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
stateDiagram-v2
|
||||||
|
[*] --> Absent
|
||||||
|
Absent --> Presented: valid present + successful instantiate
|
||||||
|
Absent --> Absent: invalid/missing visual
|
||||||
|
Presented --> Presented: same-path snapshot update
|
||||||
|
Presented --> Replacing: changed visual path
|
||||||
|
Replacing --> Presented: replacement succeeds
|
||||||
|
Replacing --> Presented: replacement fails; retain old
|
||||||
|
Presented --> Absent: remove_entity
|
||||||
|
Presented --> [*]: world/service teardown
|
||||||
|
Absent --> [*]: world/service teardown
|
||||||
|
```
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
sequenceDiagram
|
||||||
|
participant Adapter as World-state adapter
|
||||||
|
participant Facade as WorldRenderFacade
|
||||||
|
participant Presenter as WorldEntityPresenter
|
||||||
|
participant Loader as Godot ResourceLoader
|
||||||
|
participant Tree as SceneTree
|
||||||
|
Adapter->>Facade: present_entity(immutable snapshot)
|
||||||
|
Facade->>Presenter: present_entity(snapshot)
|
||||||
|
alt same identity and visual path
|
||||||
|
Presenter->>Tree: update transform/visibility
|
||||||
|
else new or changed visual
|
||||||
|
Presenter->>Loader: load PackedScene
|
||||||
|
Loader-->>Presenter: scene or failure
|
||||||
|
alt scene is valid Node3D
|
||||||
|
Presenter->>Tree: detach old, attach/configure new
|
||||||
|
else load/shape failure
|
||||||
|
Presenter-->>Facade: false; old visual retained
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Adapter->>Facade: remove_entity(EntityId)
|
||||||
|
Facade->>Presenter: remove_entity(EntityId)
|
||||||
|
Presenter->>Tree: detach + queue_free owned root
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- `EntityPresentationSnapshot` owns copied scalars/strings and immutable references
|
||||||
|
to caller-owned identity/position values; it owns no Node, Resource or RID.
|
||||||
|
- `WorldEntityPresenter` owns its dictionary and every visual root attached below it.
|
||||||
|
- A dictionary entry retains the latest snapshot only while the entity is presented;
|
||||||
|
diagnostics expose no Node, Resource or snapshot reference.
|
||||||
|
- Scene load, instantiation, transform mutation, replacement and removal are main-thread only.
|
||||||
|
- Successful replacement instantiates first, then detaches the previous root, so an
|
||||||
|
invalid/missing new asset cannot erase the last valid presentation.
|
||||||
|
- Parent SceneTree teardown owns attached children; `_exit_tree` drops the index so
|
||||||
|
no stale lookup survives world unload.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Invalid identity/type | Snapshot/service validation | Reject without mutation | `entity_presentation_invalid_entity_id` | Supply valid session `EntityId` |
|
||||||
|
| Non-finite position/yaw | Snapshot validation | Reject without mutation | Stable position/yaw failure code | Repair adapter read model |
|
||||||
|
| Empty path or invalid scale | Snapshot validation | Reject without mutation | Stable path/scale failure code | Supply valid visual descriptor |
|
||||||
|
| Missing/non-PackedScene asset | Resource existence/load check | New visual absent; old replacement retained | Named presenter warning | Restore asset mapping and resend snapshot |
|
||||||
|
| Non-Node3D scene root | Instance type check | Free invalid instance; retain old | Named presenter warning | Fix visual scene root |
|
||||||
|
| Unknown remove | Dictionary lookup | No mutation; return `false` | Caller command result | Reconcile registry/presentation lifecycle |
|
||||||
|
| World teardown | Scene lifecycle | SceneTree frees children; index clears | Shutdown regression | Recreate service with next world |
|
||||||
|
|
||||||
|
There is no background job to cancel. Synchronous asset load is an explicit
|
||||||
|
prototype limitation and must be replaced/budgeted before network-scale use.
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
| Setting/capability | Default | Profile | Runtime mutable | Effect |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Contract version | `1` | All | No | Identity/path/position/yaw/scale/visibility full snapshot |
|
||||||
|
| Present semantics | Idempotent by `EntityId` | Runtime/tools | No | Duplicate snapshots do not duplicate roots |
|
||||||
|
| Resource loading | Synchronous on create/replace | Prototype only | No | Not accepted as frame-critical production path |
|
||||||
|
| Local player | Separate composition | Current sandbox | No | Prevents facade service from owning gameplay player root |
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
- No snapshot, entity key or resource instance is persisted.
|
||||||
|
- `EntityId` remains session-local and must never enter content/cache schemas.
|
||||||
|
- Resource paths are current renderer adapter inputs, not stable content identity.
|
||||||
|
- Contract version 1 is additive. Changing identity lifetime, coordinate basis or
|
||||||
|
persisted representation requires a migration and ADR.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
- `entity_presentation_snapshot()` reports contract version, entity count and a
|
||||||
|
sorted list of `EntityId.to_debug_key`, visual path and visibility.
|
||||||
|
- The snapshot is deep-detached by the facade and contains no Node/Resource/RID.
|
||||||
|
- Load/type failures include the visual path but never proprietary bytes.
|
||||||
|
- Future performance telemetry should measure create/replace duration and active
|
||||||
|
entity/material/RID counts before introducing pooling or batching.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- `src/tools/verify_world_entity_presentation.gd` covers eight value-contract and
|
||||||
|
fourteen lifecycle/ownership cases with repository-owned asset-free scenes.
|
||||||
|
- `src/tools/verify_world_render_facade.gd` covers command delegation, detached
|
||||||
|
diagnostics and both runtime scene service paths.
|
||||||
|
- Identity, coordinate, renderer-internal-access, shutdown, manifest, planner,
|
||||||
|
scheduler and documentation gates remain required.
|
||||||
|
- Fidelity boundary: runtime emits no entity commands yet, so existing seven
|
||||||
|
checkpoint scenes remain unchanged. No build-12340 display/animation parity is claimed.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- AssetRepository/display-ID adapter that produces validated visual descriptors.
|
||||||
|
- Async/budgeted load and main-thread finalize behind the same facade commands.
|
||||||
|
- Animation/equipment/effect snapshots after build-12340 fixtures define behavior.
|
||||||
|
- Spatial batching/MultiMesh only after profiling proves per-Node overhead.
|
||||||
|
- Entity registry adapter that maps `WowGuid` to session `EntityId` outside render.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Typed entity visual input | Implemented contract | Versioned immutable validation fixtures | Asset/display mapping not implemented |
|
||||||
|
| Present/update/remove lifecycle | Implemented boundary | Asset-free create/update/replace/remove tests | Network-scale async/budget path missing |
|
||||||
|
| Deterministic ownership | Implemented | One presenter-owned root per EntityId; teardown checks | RID/material budgets remain future work |
|
||||||
|
| WoW entity visual fidelity | Planned | No claim | Requires build-12340 display/equipment/animation fixtures |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- Synchronous PackedScene load may hitch and is not a production hot-path design.
|
||||||
|
- Resource path is renderer adapter data, not stable authored content identity.
|
||||||
|
- Full snapshots currently cover transform/visibility only, not animation/equipment/effects.
|
||||||
|
- One Node3D per entity is unprofiled at world scale; batching is deliberately deferred.
|
||||||
|
- The local player remains separately composed until gameplay/network architecture is ready.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/render/entities/entity_presentation_snapshot.gd` | Immutable versioned entity visual input and validation |
|
||||||
|
| `src/render/entities/world_entity_presenter.gd` | Main-thread entity visual ownership and lifecycle |
|
||||||
|
| `src/render/world_render_facade.gd` | Stable public present/remove/diagnostic commands |
|
||||||
|
| `src/tools/verify_world_entity_presentation.gd` | Snapshot and scene lifecycle regression |
|
||||||
|
| `src/tests/scenes/character_presentation_model_fixture.tscn` | Primary asset-free visual fixture |
|
||||||
|
| `src/tests/scenes/world_entity_visual_replacement_fixture.tscn` | Replacement asset-free visual fixture |
|
||||||
|
| `src/scenes/streaming/*_streaming.tscn` | Runtime facade/service composition |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- [`world-renderer.md`](world-renderer.md)
|
||||||
|
- [`domain-identities.md`](domain-identities.md)
|
||||||
|
- [`coordinate-mapping.md`](coordinate-mapping.md)
|
||||||
|
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
|
||||||
|
- [`../ARCHITECTURE.md`](../ARCHITECTURE.md)
|
||||||
|
- [`../GODOT_BEST_PRACTICES.md`](../GODOT_BEST_PRACTICES.md)
|
||||||
+274
-29
@@ -5,9 +5,9 @@
|
|||||||
| Field | Value |
|
| Field | Value |
|
||||||
|---|---|
|
|---|---|
|
||||||
| Status | Partial |
|
| Status | Partial |
|
||||||
| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; декомпозиция M02–M03 |
|
| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; M03 M2 packages; M03 WMO placement package |
|
||||||
| Owners | Renderer workstream / milestone integrator |
|
| Owners | Renderer workstream / milestone integrator |
|
||||||
| Last verified | Worktree `work/sindo-main-codex/m01-server-spawn-renderer`, 2026-07-13 |
|
| Last verified | Worktree `work/sindo-main-codex/m03-wmo-placement-registry`, 2026-07-17 |
|
||||||
| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
|
| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
|
||||||
|
|
||||||
## Purpose
|
## Purpose
|
||||||
@@ -32,15 +32,45 @@ flowchart LR
|
|||||||
SpawnFixture[Pinned server spawn fixture] --> SpawnManifest[Spawn render manifest]
|
SpawnFixture[Pinned server spawn fixture] --> SpawnManifest[Spawn render manifest]
|
||||||
SpawnManifest --> Capture
|
SpawnManifest --> Capture
|
||||||
Adapter --> Focus
|
Adapter --> Focus
|
||||||
Focus --> Loader[StreamingWorldLoader]
|
Focus --> Facade[WorldRenderFacade]
|
||||||
|
Facade --> Loader[StreamingWorldLoader internal]
|
||||||
|
Loader --> Planner[StreamingTargetPlanner]
|
||||||
|
Planner --> TargetPlan[StreamingTargetPlan]
|
||||||
|
TargetPlan --> Loader
|
||||||
|
Loader --> Budget[RenderBudgetScheduler]
|
||||||
Assets[Extracted WDT/ADT/M2/WMO/BLP] --> Native[Native loaders]
|
Assets[Extracted WDT/ADT/M2/WMO/BLP] --> Native[Native loaders]
|
||||||
Cache[Baked terrain/M2/WMO caches] --> Loader
|
Cache[Baked terrain/M2/WMO caches] --> Loader
|
||||||
|
Loader --> TerrainCache[TerrainQualityMeshCache]
|
||||||
|
TerrainCache --> Loader
|
||||||
|
Loader --> ChunkLod[TerrainChunkLodPlanner]
|
||||||
|
ChunkLod --> Loader
|
||||||
|
Loader --> ChunkQueue[TerrainChunkGeometryQueuePlanner]
|
||||||
|
ChunkQueue --> Loader
|
||||||
|
Loader --> M2Registry[M2UniquePlacementRegistry]
|
||||||
|
M2Registry --> Loader
|
||||||
|
Loader --> M2Grouper[M2PlacementGrouper]
|
||||||
|
M2Grouper --> M2Transform[M2PlacementTransformResolver]
|
||||||
|
M2Transform --> M2Grouper
|
||||||
|
M2Transform --> Loader
|
||||||
|
Loader --> M2Batch[M2BuildBatchPlanner]
|
||||||
|
M2Batch --> Loader
|
||||||
|
Loader --> WmoPlacement[WmoPlacementResolver]
|
||||||
|
WmoPlacement --> Loader
|
||||||
|
Loader --> WmoRegistry[WmoPlacementRegistry]
|
||||||
|
WmoRegistry --> Loader
|
||||||
Native --> Parsed[Parsed tile/model data]
|
Native --> Parsed[Parsed tile/model data]
|
||||||
Parsed --> Loader
|
Parsed --> Loader
|
||||||
Loader --> Scene[SceneTree nodes]
|
Loader --> Scene[SceneTree nodes]
|
||||||
Loader --> RS[RenderingServer RIDs/MultiMesh]
|
Loader --> RS[RenderingServer RIDs/MultiMesh]
|
||||||
Sky[DBC sky/light data] --> SkyController[WowSkyController]
|
EnvironmentState[World time producer] --> EnvironmentSnapshot[WorldEnvironmentSnapshot]
|
||||||
|
EnvironmentSnapshot --> Facade
|
||||||
|
Facade --> SkyController[WowSkyController]
|
||||||
|
Sky[DBC sky/light data] --> SkyController
|
||||||
SkyController --> Scene
|
SkyController --> Scene
|
||||||
|
EntityState[Entity visual read model] --> EntitySnapshot[EntityPresentationSnapshot]
|
||||||
|
EntitySnapshot --> Facade
|
||||||
|
Facade --> EntityPresenter[WorldEntityPresenter]
|
||||||
|
EntityPresenter --> Scene
|
||||||
```
|
```
|
||||||
|
|
||||||
Allowed dependencies:
|
Allowed dependencies:
|
||||||
@@ -60,36 +90,84 @@ Forbidden dependencies:
|
|||||||
|
|
||||||
## Public API
|
## Public API
|
||||||
|
|
||||||
Текущая система ещё не имеет стабильного facade. Фактический integration surface — `StreamingWorldLoader` Node3D и exported properties. M03 должен заменить этот surface на `WorldRenderFacade`.
|
Runtime, capture and probe callers use `WorldRenderFacade` for focus, immutable
|
||||||
|
environment/entity presentation input, metrics and rendered-ground diagnostics.
|
||||||
|
`StreamingWorldLoader`, `WowSkyController` and `WorldEntityPresenter` remain
|
||||||
|
internal scene implementations.
|
||||||
|
Gameplay modules and Godot `EditorPlugin` package sources are repository-gated
|
||||||
|
from externally reading/writing loader-private queue, task, cache and tile-state fields.
|
||||||
|
|
||||||
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|---|---|---|---|---|
|
|---|---|---|---|---|
|
||||||
| `map_name` | Exported property | WDT/map directory name | Set before world load | Missing WDT produces diagnostic/empty world |
|
| `map_name` | Exported property | WDT/map directory name | Set before world load | Missing WDT produces diagnostic/empty world |
|
||||||
| `extracted_dir` | Exported property | Root of legally extracted client data | Session lifetime | Missing files reported per loader path |
|
| `extracted_dir` | Exported property | Root of legally extracted client data | Session lifetime | Missing files reported per loader path |
|
||||||
| `StreamingFocus` | Immutable value | Typed Godot-basis position without Node/Camera dependency | Any thread; caller-owned reference | Null position is a caller contract violation |
|
| `StreamingFocus` | Immutable value | Typed Godot-basis position without Node/Camera dependency | Any thread; caller-owned reference | Null position is a caller contract violation |
|
||||||
| `streaming_focus_source_path` | Exported adapter property | Samples any explicit `Node3D` source into `StreamingFocus` | Main thread, scene lifetime | Missing/wrong node warns once and retains prior focus |
|
| `WorldRenderFacade.streaming_focus_source_path` | Exported adapter property | Samples any explicit `Node3D` source into `StreamingFocus` | Main thread, scene lifetime | Missing/wrong node warns once and retains prior focus |
|
||||||
| `set_streaming_focus` | Public method | Accepts focus from app/editor/tool composition | Main thread/session | Null focus is ignored by refresh until replaced |
|
| `WorldRenderFacade.set_streaming_focus` | Public method | Accepts focus from app/editor/tool composition | Main thread/session | Missing internal renderer is diagnosed; no state is duplicated |
|
||||||
| `refresh_streaming_focus` | Public method | Samples configured source and applies refresh thresholds | Main thread/session | Returns `false` when no valid focus exists |
|
| `WorldRenderFacade.refresh_streaming_focus` | Public method | Samples configured source and delegates existing refresh thresholds | Main thread/session | Returns `false` when dependency/focus is unavailable |
|
||||||
|
| `WorldRenderFacade.renderer_metrics_snapshot` | Public method | Returns a deep-detached queue/cache/activity snapshot | Main thread/caller-owned result | Missing/invalid implementation result returns empty snapshot with diagnostic |
|
||||||
|
| `WorldRenderFacade.sample_ground_height` | Public read-only query | Samples already loaded render terrain at a typed Godot world position | Main thread; immutable caller-held result | Stable unavailable code for missing mesh/intersection/facade; not gameplay authority |
|
||||||
|
| `WorldRenderFacade.renderer_ground_query_snapshot` | Public diagnostic query | Returns ground height plus detached tile/readiness context without exposing mutable state | Main thread; caller-owned deep copy | Missing/invalid renderer returns empty snapshot with diagnostic |
|
||||||
|
| `WorldEnvironmentSnapshot.at_time_of_day` | Immutable value factory | Normalizes a finite authoritative time into `[0, 24)` hours | Any thread; caller-held value | Non-finite input creates invalid value with `environment_time_not_finite` |
|
||||||
|
| `WorldRenderFacade.apply_environment_snapshot` | Public command | Delegates exact world time to the scene-owned DBC sky controller | Main thread; snapshot remains caller-owned | Returns `false` for invalid input or missing/incompatible controller |
|
||||||
|
| `WorldRenderFacade.streaming_world_loader_path` | Internal adapter property | Resolves the existing implementation without exposing it to consumers | Main thread, scene lifetime | Missing method/path produces one diagnostic until recovery |
|
||||||
|
| `WorldRenderFacade.world_environment_controller_path` | Internal adapter property | Resolves the existing `WowSkyController` without exposing it to consumers | Main thread, scene lifetime | Missing method/path produces one diagnostic until recovery |
|
||||||
|
| `EntityPresentationSnapshot.create` | Immutable value factory | Validates contract-v1 identity, typed position, visual path, yaw, scale and visibility | Any thread; caller-owned | Stable invalid code; never mutates scene |
|
||||||
|
| `WorldRenderFacade.present_entity` | Public command | Idempotently creates/updates/replaces one session entity visual | Main thread/session | Returns false for invalid input, missing service or visual load/type failure |
|
||||||
|
| `WorldRenderFacade.remove_entity` | Public command | Removes one known session entity visual | Main thread/session | Invalid/unknown identity returns false |
|
||||||
|
| `WorldRenderFacade.entity_presentation_snapshot` | Public diagnostic query | Returns detached scalar entity inventory | Main thread/caller-owned copy | Missing/invalid service returns empty dictionary with diagnostic |
|
||||||
|
| `WorldRenderFacade.world_entity_presenter_path` | Internal adapter property | Resolves renderer-owned entity visual service | Main thread/scene lifetime | Missing methods/path produces one diagnostic until recovery |
|
||||||
| `camera_path` | Exported property | Camera used only by optional automatic overview positioning | Main thread, scene lifetime | Missing camera skips automatic positioning |
|
| `camera_path` | Exported property | Camera used only by optional automatic overview positioning | Main thread, scene lifetime | Missing camera skips automatic positioning |
|
||||||
| `quality_preset` | Exported property | Applies renderer budgets/radii | Before/at runtime depending property | Invalid combination should be diagnosed |
|
| `quality_preset` | Exported property | Applies renderer budgets/radii | Before/at runtime depending property | Invalid combination should be diagnosed |
|
||||||
| `runtime_stats_enabled` | Exported property | Enables periodic performance snapshot | Runtime mutable | Logging overhead only |
|
| `runtime_stats_enabled` | Exported property | Enables periodic performance snapshot | Runtime mutable | Logging overhead only |
|
||||||
| `hitch_profiler_enabled` | Exported property | Enables named hitch sections | Runtime mutable | Logging overhead only |
|
| `hitch_profiler_enabled` | Exported property | Enables named hitch sections | Runtime mutable | Logging overhead only |
|
||||||
|
| `TerrainQualityMeshCache.store/restore/clear` | Internal terrain service | Owns admitted full-quality revisit Mesh references and LRU | Renderer thread/map session | Rejected/missed entry leaves loader fallback unchanged |
|
||||||
|
| `TerrainChunkLodPlanner.plan` | Internal pure terrain query | Maps populated parsed chunk indices to desired LOD 0/1/2 | Synchronous per target refresh | Invalid/disabled input returns empty for existing tile-LOD fallback |
|
||||||
|
| `TerrainChunkGeometryQueuePlanner.plan` | Internal pure terrain query | Produces chunk create/remove requests from current and desired state | Synchronous per queue rebuild | Invalid focus returns empty arrays |
|
||||||
|
| `M2UniquePlacementRegistry.reserve/release/clear` | Internal M2 service | Owns positive cross-tile ADT placement-ID reservations | Renderer thread/map session | Invalid/unkeyed/non-owner inputs preserve documented fallback |
|
||||||
|
| `M2PlacementTransformResolver.resolve_basis/resolve_origin_offset` | Internal pure M2 service | Resolves regular and calibrated model-specific ADT placement transforms | Worker/main thread; stateless | Unknown paths use regular basis and zero offset |
|
||||||
|
| `M2PlacementGrouper.group_placements` | Internal pure M2 service | Validates and groups ordered tile-local placement transforms by normalized path | Worker/main thread; stateless | Invalid variants/name IDs/empty paths are skipped |
|
||||||
|
| `M2BuildBatchPlanner.plan_batch` | Internal pure M2 service | Selects static/animated batch count and next group cursor | Main/any thread; stateless | Non-positive selected limit clamps to one; empty range completes |
|
||||||
|
| `WmoPlacementResolver.normalize_relative_path/resolve_unique_key/resolve_world_transform` | Internal pure WMO service | Resolves cache key, registry identity and world transform | Main/any thread; stateless | Missing UID uses tile/index fallback; transform fields use historical defaults |
|
||||||
|
| `WmoPlacementRegistry.add_reference/release_reference/contains/active_count/diagnostic_snapshot/clear` | Internal WMO service | Owns placement-key to tile/global reference sets | Renderer main thread; map session | Empty/unknown/non-owner input is rejected without mutation |
|
||||||
|
|
||||||
Публичным contract не считаются внутренние dictionaries, queues, job records и generated node names.
|
Публичным contract не считаются `StreamingWorldLoader` methods/properties,
|
||||||
|
внутренние dictionaries, queues, job records и generated node names. Scene-owned
|
||||||
|
loader configuration remains transitional composition data, not a caller API.
|
||||||
|
|
||||||
## Inputs and outputs
|
## Inputs and outputs
|
||||||
|
|
||||||
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|---|---|---|---|---|---|
|
|---|---|---|---|---|---|
|
||||||
| Input | `StreamingFocus` | Player/spectator/editor/capture adapter | `StreamingWorldLoader` | Immutable caller value | Main thread/session |
|
| Input | `StreamingFocus` | Player/spectator/editor/capture adapter | `WorldRenderFacade` | Immutable caller value | Main thread/session |
|
||||||
| Input | Focus-source `NodePath` | Runtime/test scene composition | Loader source adapter | Scene-owned node, sampled position | Main thread/scene lifetime |
|
| Input | Focus-source `NodePath` | Runtime/test scene composition | `WorldRenderFacade` source adapter | Scene-owned node, sampled position | Main thread/scene lifetime |
|
||||||
|
| Input | Ground-query `GodotWorldPosition` | Renderer probe/future adapter | `WorldRenderFacade` | Immutable caller-held value | One main-thread query |
|
||||||
|
| Input | `WorldEnvironmentSnapshot` | World-state/capture adapter | `WorldRenderFacade` / `WowSkyController` | Immutable caller-held value; not retained | One main-thread update |
|
||||||
|
| Input | `EntityPresentationSnapshot` | Future world-state/preview adapter | `WorldRenderFacade` / entity presenter | Immutable caller-held full visual snapshot | One main-thread present/update |
|
||||||
|
| Input | `EntityId` removal command | Future entity registry/adapter | `WorldRenderFacade` / entity presenter | Immutable session-local value | One main-thread removal |
|
||||||
| Input | Map/configuration | Scene/app/editor | `StreamingWorldLoader` | Caller config, copied/read | Main thread/session |
|
| Input | Map/configuration | Scene/app/editor | `StreamingWorldLoader` | Caller config, copied/read | Main thread/session |
|
||||||
| Input | WDT/ADT/M2/WMO/BLP bytes | Extracted asset repository | Native loaders/builders | Loader result owns parsed data | Worker or controlled load |
|
| Input | WDT/ADT/M2/WMO/BLP bytes | Extracted asset repository | Native loaders/builders | Loader result owns parsed data | Worker or controlled load |
|
||||||
| Input | Baked resources | Cache build tools | Streamer/builders | Shared immutable resource/cache entry | Session/cache lifetime |
|
| Input | Baked resources | Cache build tools | Streamer/builders | Shared immutable resource/cache entry | Session/cache lifetime |
|
||||||
| Test input | Server-spawn render manifest | Coordinate fixture/verifier | Checkpoint capture tool | Repository-owned diagnostic data | Test-process lifetime |
|
| Test input | Server-spawn render manifest | Coordinate fixture/verifier | Checkpoint capture tool | Repository-owned diagnostic data | Test-process lifetime |
|
||||||
| Output | Desired tile/detail operations | Streaming planner inside loader | Finalize queues | Loader-owned | Cross-frame |
|
| Output | `StreamingTargetPlan` | `StreamingTargetPlanner` | Streamer queue/state apply | Immutable ephemeral value | One refresh |
|
||||||
|
| Internal control | Per-frame lane limits and boolean permits | Streamer configuration / `RenderBudgetScheduler` | Ordered streamer drains | Scheduler-owned counters | Main thread/frame |
|
||||||
|
| Internal cache | Full-quality terrain Mesh/source | Loader terrain upgrade / `TerrainQualityMeshCache` | Revisited tile state | Cache-retained Mesh reference | Map session until eviction/reset |
|
||||||
|
| Internal plan | Parsed chunks, typed focus and immutable chunk-LOD policy | Loader / `TerrainChunkLodPlanner` | Loader desired state | Fresh dictionary; no retained resources | One target refresh |
|
||||||
|
| Internal plan | Current/desired chunk state and typed focus | Loader / `TerrainChunkGeometryQueuePlanner` | Loader chunk queues | Fresh request arrays; no retained resources | One queue rebuild |
|
||||||
|
| Internal registry | Tile key and M2 placement unique IDs | Loader / `M2UniquePlacementRegistry` | Filtered grouping input and tile retry state | Registry-owned strings; fresh result arrays | Map session |
|
||||||
|
| Internal transform | Rotation/path/scale | Loader or grouper / `M2PlacementTransformResolver` | Group/placeholder/instance transforms | Value-only Basis/Vector3 | One placement |
|
||||||
|
| Internal grouping | Tile origin, M2 names and placements | Loader / `M2PlacementGrouper` | Loader worker result/build job | Fresh Dictionary/Transform3D arrays | One grouping task |
|
||||||
|
| Internal batch plan | Transform count/offset, path kind and limits | Loader / `M2BuildBatchPlanner` | Loader materialization/cursor adapter | Fresh scalar Dictionary | One build operation |
|
||||||
|
| Internal WMO placement | Path, MODF placement, tile/index | Loader / `WmoPlacementResolver` | WMO caches, registry and three instance adapters | Value-only String/Transform3D | Lookup/placement lifetime |
|
||||||
|
| Internal WMO ownership | Resolved placement key and tile/global reference key | Loader / `WmoPlacementRegistry` | Loader create/retain/final-free decisions | Registry-owned String sets; detached diagnostics | Map session or final release |
|
||||||
|
| Output | Desired tile/detail operations | Streamer plan application | Finalize queues | Loader-owned | Cross-frame |
|
||||||
| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
|
| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
|
||||||
| Output | Metrics/diagnostics | Hitch/stat instrumentation | Logs/baseline tools | Immutable records | Periodic/frame |
|
| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
|
||||||
|
| Output | `RenderedGroundSample` | `WorldRenderFacade`/loaded terrain | Renderer diagnostics | Immutable caller-held value | One query |
|
||||||
|
| Output | Detached rendered-ground snapshot | `WorldRenderFacade` | Terrain-height probe | Caller-owned deep copy | One query |
|
||||||
|
| Output | Entity visual Node3D subtree | `WorldEntityPresenter` | SceneTree/viewport | Presenter-owned child | Until replace/remove/teardown |
|
||||||
|
| Output | Detached entity inventory | `WorldRenderFacade` | Diagnostics/tests | Caller-owned deep copy | One query |
|
||||||
|
| Output | Logs/diagnostics | Hitch/stat instrumentation | Logs/baseline tools | Immutable records | Periodic/frame |
|
||||||
| Test output | Diagnostic spawn marker and cold/warm PNGs | Checkpoint capture tool | Human/integrator review | SceneTree marker; `user://` files | One capture process |
|
| Test output | Diagnostic spawn marker and cold/warm PNGs | Checkpoint capture tool | Human/integrator review | SceneTree marker; `user://` files | One capture process |
|
||||||
|
|
||||||
Side effects:
|
Side effects:
|
||||||
@@ -104,7 +182,7 @@ Side effects:
|
|||||||
|
|
||||||
```mermaid
|
```mermaid
|
||||||
flowchart TD
|
flowchart TD
|
||||||
P[Player/spectator Node3D] --> A[Explicit scene adapter]
|
PlayerSource[Player/spectator Node3D] --> A[Explicit scene adapter]
|
||||||
C[Capture camera] --> A
|
C[Capture camera] --> A
|
||||||
SF[Pinned server spawn] --> SM[Validated spawn manifest]
|
SF[Pinned server spawn] --> SM[Validated spawn manifest]
|
||||||
SM --> C
|
SM --> C
|
||||||
@@ -112,23 +190,51 @@ flowchart TD
|
|||||||
E[Editor viewport] --> EA[Editor adapter]
|
E[Editor viewport] --> EA[Editor adapter]
|
||||||
A --> F[StreamingFocus]
|
A --> F[StreamingFocus]
|
||||||
EA --> F
|
EA --> F
|
||||||
F --> T[Compute desired ADT tiles]
|
F --> RF[WorldRenderFacade]
|
||||||
WDT[WDT tile catalog] --> T
|
RF --> Planner[StreamingTargetPlanner]
|
||||||
|
Planner --> T[StreamingTargetPlan apply]
|
||||||
|
WDT[WDT tile catalog] --> Planner
|
||||||
T --> Q[Tile load queue]
|
T --> Q[Tile load queue]
|
||||||
Q --> P[Worker parse/cache load]
|
Q --> Parse[Worker parse/cache load]
|
||||||
P --> R[Result queues]
|
Parse --> R[Result queues]
|
||||||
R --> B[Per-frame budget scheduler]
|
R --> TerrainCache[TerrainQualityMeshCache store]
|
||||||
|
TerrainCache --> Revisit[Revisited tile state restore]
|
||||||
|
R --> ChunkLod[TerrainChunkLodPlanner]
|
||||||
|
ChunkLod --> DesiredChunkLod[Desired chunk LOD state]
|
||||||
|
DesiredChunkLod --> ChunkQueue[TerrainChunkGeometryQueuePlanner]
|
||||||
|
ChunkQueue --> B
|
||||||
|
R --> M2Registry[M2UniquePlacementRegistry reserve]
|
||||||
|
M2Registry --> M2Grouper[M2PlacementGrouper]
|
||||||
|
M2Transform[M2PlacementTransformResolver] --> M2Grouper
|
||||||
|
M2Grouper --> M2Batch[M2BuildBatchPlanner]
|
||||||
|
M2Batch --> M2
|
||||||
|
R --> WmoPlacement[WmoPlacementResolver]
|
||||||
|
WmoPlacement --> WmoRegistry[WmoPlacementRegistry]
|
||||||
|
WmoRegistry --> WMO
|
||||||
|
R --> B[RenderBudgetScheduler permits]
|
||||||
B --> Terrain[Terrain attach/upgrade]
|
B --> Terrain[Terrain attach/upgrade]
|
||||||
B --> M2[M2 group/MultiMesh attach]
|
B --> M2[M2 group/MultiMesh attach]
|
||||||
B --> WMO[WMO instance/group attach]
|
B --> WMO[WMO instance/group attach]
|
||||||
B --> Liquid[Liquid attach]
|
B --> Liquid[Liquid attach]
|
||||||
|
Loaded[Loaded terrain Mesh and Transform] --> Ground[Facade ground query]
|
||||||
|
Ground --> GroundSample[RenderedGroundSample / detached diagnostics]
|
||||||
|
WorldTime[Authoritative/test time] --> EnvironmentSnapshot[WorldEnvironmentSnapshot]
|
||||||
|
EnvironmentSnapshot --> RF
|
||||||
|
RF --> SkyController[WowSkyController]
|
||||||
|
DBC[Light/Area/Skybox DBC] --> SkyController
|
||||||
|
SkyController --> World
|
||||||
|
EntityReadModel[Entity visual read model] --> EntitySnapshot[EntityPresentationSnapshot]
|
||||||
|
EntitySnapshot --> RF
|
||||||
|
RF --> EntityPresenter[WorldEntityPresenter]
|
||||||
|
EntityAsset[PackedScene path] --> EntityPresenter
|
||||||
|
EntityPresenter --> World
|
||||||
Terrain --> World[Godot world]
|
Terrain --> World[Godot world]
|
||||||
M2 --> World
|
M2 --> World
|
||||||
WMO --> World
|
WMO --> World
|
||||||
Liquid --> World
|
Liquid --> World
|
||||||
Marker --> World
|
Marker --> World
|
||||||
F --> E[Eviction/retention decisions]
|
F --> Eviction[Eviction/retention decisions]
|
||||||
E --> World
|
Eviction --> World
|
||||||
```
|
```
|
||||||
|
|
||||||
## Lifecycle/state
|
## Lifecycle/state
|
||||||
@@ -155,18 +261,37 @@ stateDiagram-v2
|
|||||||
sequenceDiagram
|
sequenceDiagram
|
||||||
participant Source as Player/Editor/Capture source
|
participant Source as Player/Editor/Capture source
|
||||||
participant Focus as StreamingFocus adapter
|
participant Focus as StreamingFocus adapter
|
||||||
participant Stream as StreamingWorldLoader
|
participant Facade as WorldRenderFacade
|
||||||
|
participant Stream as StreamingWorldLoader internal
|
||||||
|
participant Planner as StreamingTargetPlanner
|
||||||
participant Worker as Worker task
|
participant Worker as Worker task
|
||||||
participant Budget as Main-thread budget
|
participant Budget as RenderBudgetScheduler
|
||||||
participant Render as SceneTree/RenderingServer
|
participant Render as SceneTree/RenderingServer
|
||||||
Source->>Focus: sample explicit Godot position
|
Source->>Focus: sample explicit Godot position
|
||||||
Focus->>Stream: set/refresh typed focus
|
Focus->>Facade: set/refresh typed focus
|
||||||
Stream->>Stream: desired tiles and priorities
|
Facade->>Stream: delegate focus and refresh
|
||||||
|
Stream->>Planner: typed focus, catalog and target policy
|
||||||
|
Planner-->>Stream: immutable wanted/retained plan
|
||||||
|
Stream->>Stream: queue priority and loaded-tile LOD/detail state
|
||||||
Stream->>Worker: parse/load tile and detail data
|
Stream->>Worker: parse/load tile and detail data
|
||||||
Worker-->>Stream: immutable result
|
Worker-->>Stream: immutable result
|
||||||
Stream->>Budget: enqueue finalize operations
|
Stream->>Budget: begin_frame(operation limits)
|
||||||
Budget->>Render: attach bounded terrain/M2/WMO/liquid work
|
Stream->>Budget: try_consume_permit(lane)
|
||||||
|
Budget-->>Stream: true while lane remains bounded
|
||||||
|
Stream->>Render: attach permitted terrain/M2/WMO/liquid work
|
||||||
Stream->>Render: evict outside retention range
|
Stream->>Render: evict outside retention range
|
||||||
|
Source->>Facade: sample_ground_height(typed position)
|
||||||
|
Facade->>Stream: sample loaded render terrain
|
||||||
|
Stream-->>Facade: RenderedGroundSample / diagnostic snapshot
|
||||||
|
Source->>Facade: apply_environment_snapshot(exact time)
|
||||||
|
Facade->>Render: delegate to WowSkyController
|
||||||
|
Render->>Render: freeze local clock; retain DBC sampling/apply rules
|
||||||
|
Source->>Facade: present_entity(full visual snapshot)
|
||||||
|
Facade->>Render: delegate to WorldEntityPresenter
|
||||||
|
Render->>Render: create/update/replace owned entity root
|
||||||
|
Source->>Facade: remove_entity(EntityId)
|
||||||
|
Facade->>Render: detach and queue_free owned root
|
||||||
|
Stream->>Budget: shutdown: cancel permit issuance
|
||||||
Stream->>Worker: shutdown: wait for WorkerThreadPool tasks
|
Stream->>Worker: shutdown: wait for WorkerThreadPool tasks
|
||||||
Stream->>Stream: shutdown: finish registered ResourceLoader requests
|
Stream->>Stream: shutdown: finish registered ResourceLoader requests
|
||||||
Stream->>Render: clear queues and owned tree nodes/RIDs
|
Stream->>Render: clear queues and owned tree nodes/RIDs
|
||||||
@@ -176,6 +301,49 @@ sequenceDiagram
|
|||||||
## Ownership, threading and resources
|
## Ownership, threading and resources
|
||||||
|
|
||||||
- `StreamingWorldLoader` владеет tile states, queues, task registries, active world instances и render caches session scope.
|
- `StreamingWorldLoader` владеет tile states, queues, task registries, active world instances и render caches session scope.
|
||||||
|
- `WorldRenderFacade` owns only scene-relative adapter paths. It does not own the
|
||||||
|
streamer, environment controller, focus source, returned metrics, queues,
|
||||||
|
caches, nodes or RIDs.
|
||||||
|
- `WorldEnvironmentSnapshot` is an immutable caller-owned scalar value. Neither
|
||||||
|
facade nor sky controller retains it; the controller copies normalized hours
|
||||||
|
into its existing fixed-clock fields on the main thread.
|
||||||
|
- `WowSkyController` continues to own DBC sampling state and mutations of its
|
||||||
|
duplicated Godot `Environment`, sun, skybox node and world shader globals.
|
||||||
|
- `WorldEntityPresenter` owns one optional visual Node3D subtree per presented
|
||||||
|
`EntityId`; it owns no authoritative entity state and excludes the local player.
|
||||||
|
- Entity presentation snapshots remain caller-owned inputs. Detached diagnostics
|
||||||
|
expose only identity debug keys, paths and visibility, never Node/Resource/RID.
|
||||||
|
- `TerrainQualityMeshCache` owns only full-quality revisit Mesh references and
|
||||||
|
LRU keys. The loader retains terrain tasks/results, tile state, source choice,
|
||||||
|
cache versions and every material/Node/RID finalization side effect.
|
||||||
|
- `TerrainChunkLodPlanner` is stateless and owns only call-local horizontal
|
||||||
|
distance calculations. The loader retains parsed chunks, desired state,
|
||||||
|
queues, budgets and all Mesh/Node/RID application side effects.
|
||||||
|
- `TerrainChunkGeometryQueuePlanner` is stateless and owns only call-local
|
||||||
|
create/remove request calculation and sorting. The loader adopts the fresh
|
||||||
|
arrays and retains removal-first drains, budgets and render side effects.
|
||||||
|
- `M2UniquePlacementRegistry` owns only positive unique-key to tile-key strings.
|
||||||
|
The loader retains owned/skipped tile arrays, candidate retry, grouping/build
|
||||||
|
tasks, caches and all MultiMesh/Node/Mesh/material/RID side effects.
|
||||||
|
- `M2PlacementTransformResolver` is stateless and retains no resources. The
|
||||||
|
grouper owns worker-path final transforms; direct placeholder/instance
|
||||||
|
transforms and every build/render side effect remain loader-owned.
|
||||||
|
- `M2PlacementGrouper` is stateless and owns only call-local grouped transforms.
|
||||||
|
The loader retains tasks, mutex/result queues, stale checks and build state.
|
||||||
|
- `M2BuildBatchPlanner` is stateless and owns only call-local scalar plans. The
|
||||||
|
loader retains queue/resource transitions, cursor adoption and materialization.
|
||||||
|
- `WmoPlacementResolver` is stateless and owns only call-local cache-key,
|
||||||
|
identity and transform values. `WmoPlacementRegistry` owns only placement-key
|
||||||
|
reference sets. The loader retains the key-to-Node map, caches, jobs, queues,
|
||||||
|
resources, cancellation and every Node lifecycle action.
|
||||||
|
- Rendered-ground query results and diagnostic snapshots are caller-owned values;
|
||||||
|
the facade never returns Mesh, Node, tile-state or queue references.
|
||||||
|
- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
|
||||||
|
collision. M02 `TerrainQuery` composition and ADT cache ownership remain unchanged.
|
||||||
|
- `StreamingTargetPlanner` is stateless and owns only call-local calculations;
|
||||||
|
its immutable plan is consumed synchronously by the streamer.
|
||||||
|
- `RenderBudgetScheduler` owns only per-frame lane counters and a terminal
|
||||||
|
cancellation flag. The streamer retains queue ordering and all operation side effects.
|
||||||
- Focus producers own the immutable `StreamingFocus` reference; the loader retains
|
- Focus producers own the immutable `StreamingFocus` reference; the loader retains
|
||||||
the latest reference and converts it to `Vector3` only inside the render boundary.
|
the latest reference and converts it to `Vector3` only inside the render boundary.
|
||||||
- Worker tasks не должны менять SceneTree и shared Resource concurrently.
|
- Worker tasks не должны менять SceneTree и shared Resource concurrently.
|
||||||
@@ -192,10 +360,18 @@ sequenceDiagram
|
|||||||
|---|---|---|---|---|
|
|---|---|---|---|---|
|
||||||
| Missing WDT/ADT | File/catalog check | Tile/map unavailable | Loader warning/error | Fix extraction/profile, reload |
|
| Missing WDT/ADT | File/catalog check | Tile/map unavailable | Loader warning/error | Fix extraction/profile, reload |
|
||||||
| Missing focus source | Explicit NodePath resolution | Retain current streamed content and prior valid focus | One warning until source recovers | Fix composition path or call `set_streaming_focus` |
|
| Missing focus source | Explicit NodePath resolution | Retain current streamed content and prior valid focus | One warning until source recovers | Fix composition path or call `set_streaming_focus` |
|
||||||
|
| Missing renderer implementation | Facade path/method validation | Focus/metrics call fails without mutation | One facade diagnostic until recovery | Fix scene composition path/implementation |
|
||||||
|
| Invalid metrics result | Facade return-type validation | Return empty caller snapshot | Facade error | Restore `Dictionary` implementation contract |
|
||||||
|
| Invalid environment time | Snapshot finite-value validation | Reject update; retain prior sky clock | `environment_time_not_finite` on invalid value | Supply a finite time snapshot |
|
||||||
|
| Missing environment controller | Facade path/method validation | Reject environment update; other facade APIs remain available | One facade diagnostic until recovery | Fix scene composition path/implementation |
|
||||||
|
| Invalid entity visual snapshot | Contract validation | Reject without scene mutation | Stable `entity_presentation_*` failure code | Repair adapter read model and resend |
|
||||||
|
| Missing/invalid entity visual asset | Resource existence/load/root check | New entity absent or prior replacement retained | Named presenter warning | Restore asset mapping and resend snapshot |
|
||||||
|
| Missing entity presenter | Facade path/method validation | Reject entity commands; other facade APIs remain available | One facade diagnostic until recovery | Fix runtime scene composition |
|
||||||
| No focus supplied | Refresh contract | No target recomputation; queues continue draining | `refresh_streaming_focus()` returns `false` | Supply player/editor/capture focus |
|
| No focus supplied | Refresh contract | No target recomputation; queues continue draining | `refresh_streaming_focus()` returns `false` | Supply player/editor/capture focus |
|
||||||
| Cache version mismatch | Required format constant | Reject stale cache/fallback | Version diagnostic | Rebuild matching cache |
|
| Cache version mismatch | Required format constant | Reject stale cache/fallback | Version diagnostic | Rebuild matching cache |
|
||||||
| Worker failure | Task result/empty data | Skip/degrade affected asset | Queue/task warning | Retry/rebuild source |
|
| Worker failure | Task result/empty data | Skip/degrade affected asset | Queue/task warning | Retry/rebuild source |
|
||||||
| Main-thread hitch | Named section timing | Frame spike, work remains queued | `HITCH` log | Lower budget/fix finalize path |
|
| Main-thread hitch | Named section timing | Frame spike, work remains queued | `HITCH` log | Lower budget/fix finalize path |
|
||||||
|
| Render terrain unavailable | Facade ground query | Immutable unavailable sample | Stable `render_terrain_*` failure code and optional snapshot | Wait for streaming or use gameplay-owned query backend |
|
||||||
| D3D12 descriptor exhaustion | Rendering backend error | Render failure/fallback backend | Godot error + baseline report | Dedup resources/fix settings |
|
| D3D12 descriptor exhaustion | Rendering backend error | Render failure/fallback backend | Godot error + baseline report | Dedup resources/fix settings |
|
||||||
| Teleport/map change | Focus/session transition | Old jobs become stale | Target/session generation | Cancel/drop stale results |
|
| Teleport/map change | Focus/session transition | Old jobs become stale | Target/session generation | Cancel/drop stale results |
|
||||||
| Shutdown leak | Godot leak/RID diagnostics | Resource retained | Verbose shutdown report + cache shutdown verifier | Drain requests, preserve tree ownership, then free detached prototypes and clear resource caches |
|
| Shutdown leak | Godot leak/RID diagnostics | Resource retained | Verbose shutdown report + cache shutdown verifier | Drain requests, preserve tree ownership, then free detached prototypes and clear resource caches |
|
||||||
@@ -225,6 +401,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
|||||||
## Diagnostics and observability
|
## Diagnostics and observability
|
||||||
|
|
||||||
- Logs: `HITCH`, `PERF`, `TERRAIN_QUALITY`, `SKY_LIGHT`, `SKYBOX_MODEL`.
|
- Logs: `HITCH`, `PERF`, `TERRAIN_QUALITY`, `SKY_LIGHT`, `SKYBOX_MODEL`.
|
||||||
|
- API snapshot: `WorldRenderFacade.renderer_metrics_snapshot()` returns detached
|
||||||
|
queue/cache/activity counts without exposing mutable renderer state.
|
||||||
- Metrics: queue depths, active tiles/assets, named finalize times, frame percentiles and max hitch.
|
- Metrics: queue depths, active tiles/assets, named finalize times, frame percentiles and max hitch.
|
||||||
- Debug views: render checkpoint scenes/captures; future streaming/LOD/portal overlays.
|
- Debug views: render checkpoint scenes/captures; future streaming/LOD/portal overlays.
|
||||||
- Correlation IDs: currently mostly tile/path keys; target architecture adds session/job IDs.
|
- Correlation IDs: currently mostly tile/path keys; target architecture adds session/job IDs.
|
||||||
@@ -232,6 +410,37 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
|||||||
## Verification
|
## Verification
|
||||||
|
|
||||||
- Unit/contract tests: streaming-focus contract/wiring, material mapping, unique-ID dedupe, placement probes, baseline manifest, five-point coordinate calibration, synthetic perceptual checkpoint diff, camera-pose grid plan.
|
- Unit/contract tests: streaming-focus contract/wiring, material mapping, unique-ID dedupe, placement probes, baseline manifest, five-point coordinate calibration, synthetic perceptual checkpoint diff, camera-pose grid plan.
|
||||||
|
- Pure planner contract: center/corner/catalog/clamp/editor cases plus bounded
|
||||||
|
High-like iteration timing without loading a world scene.
|
||||||
|
- Terrain chunk LOD contract: horizontal chunk-center distance, inclusive
|
||||||
|
thresholds, sparse indices, disabled/raw-custom policy, loader delegation and
|
||||||
|
bounded 250-by-256 planning without loading a world scene.
|
||||||
|
- Terrain chunk geometry queue contract: current/desired comparison, tile-LOD
|
||||||
|
takeover, sparse origin fallback, stable removals, nearest creates, loader
|
||||||
|
drain boundary and bounded multi-tile timing without a world scene.
|
||||||
|
- M2 unique placement contract: unkeyed pass-through, within-call/cross-tile
|
||||||
|
dedupe, owner release/retry, clear, detached diagnostics, loader boundary and
|
||||||
|
bounded reserve/release timing without a world scene.
|
||||||
|
- M2 placement transform contract: regular/cliffrock/waterfall formulas, path
|
||||||
|
normalization, scale compensation, all three consumers and bounded timing.
|
||||||
|
- M2 placement grouper contract: invalid/default records, historical path rules,
|
||||||
|
group order, local transforms, fresh output, source boundary and bounded timing.
|
||||||
|
- M2 build batch contract: static/animated limit selection, clamp, remaining
|
||||||
|
count, completion/cursor rules, source boundary and bounded timing.
|
||||||
|
- WMO placement contract: cache-path normalization, positive/fallback identity,
|
||||||
|
default/rotated/unclamped transforms, three consumers and bounded timing.
|
||||||
|
- WMO placement registry contract: first/idempotent/shared/non-owner/final/global
|
||||||
|
lifecycle, detached sorted diagnostics, source ownership and bounded timing.
|
||||||
|
- Budget scheduler contract: exact lane exhaustion, shared chunk removal/create
|
||||||
|
priority, independent lanes, frame reset, invalid limits, terminal cancellation,
|
||||||
|
dependency boundaries and bounded permit timing without loading a world scene.
|
||||||
|
- Internal-access contract: derives the current streamer's private queue/task/
|
||||||
|
cache/state field inventory and rejects external member/reflection access from
|
||||||
|
gameplay or EditorPlugin package code.
|
||||||
|
- Ground-query facade contract: available/unavailable typed result delegation,
|
||||||
|
detached nested diagnostics and terrain-probe source migration without private access.
|
||||||
|
- Rendered-ground value contract: available/non-finite/unavailable invariants pass
|
||||||
|
from a cold Godot class cache before editor import.
|
||||||
- Integration/E2E: Eastern Kingdoms/Kalimdor streaming scenes, seven M00
|
- Integration/E2E: Eastern Kingdoms/Kalimdor streaming scenes, seven M00
|
||||||
cold/warm checkpoints and one dedicated mapped server-spawn checkpoint.
|
cold/warm checkpoints and one dedicated mapped server-spawn checkpoint.
|
||||||
- Fidelity evidence: семь локальных build 12340 reference JPG покрывают terrain/ADT/M2/WMO/liquid/sky и реальный `GryphonRoost01`; automated cold/warm metrics имеют `compared=14`, `missing=0`. Sky использует приблизительно paired camera, а animated-M2 остаётся asset-paired/placement-unpaired из-за synthetic probe.
|
- Fidelity evidence: семь локальных build 12340 reference JPG покрывают terrain/ADT/M2/WMO/liquid/sky и реальный `GryphonRoost01`; automated cold/warm metrics имеют `compared=14`, `missing=0`. Sky использует приблизительно paired camera, а animated-M2 остаётся asset-paired/placement-unpaired из-за synthetic probe.
|
||||||
@@ -251,13 +460,28 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
|||||||
|---|---|---|---|
|
|---|---|---|---|
|
||||||
| ADT streaming/terrain | Partial | M00 checkpoints and current scenes | Fidelity/performance gaps remain |
|
| ADT streaming/terrain | Partial | M00 checkpoints and current scenes | Fidelity/performance gaps remain |
|
||||||
| Static M2 placement | Partial | MultiMesh/dedupe probes | Full materials/animation/effects |
|
| Static M2 placement | Partial | MultiMesh/dedupe probes | Full materials/animation/effects |
|
||||||
|
| M2 unique placement registry | Implemented extraction | Scene-free ownership/lifecycle/timing contract and historical `uid:11785` smoke | Group/build/tasks/finalization and asset-backed p95/p99 remain pending |
|
||||||
|
| M2 placement transform resolver | Implemented extraction | Scene-free formula/source/timing contract across three consumers | Asset-backed visual recheck and general placement parity pending |
|
||||||
|
| M2 placement grouper | Implemented extraction | Scene-free validation/order/transform/source/timing contract | Worker/build state, spatial cells and asset-backed p95/p99 remain pending |
|
||||||
|
| M2 build batch planner | Implemented extraction | Scene-free limit/count/cursor/source/timing contract | Queue/resource state, spatial cells and asset-backed p95/p99 remain pending |
|
||||||
|
| WMO placement resolver | Implemented extraction | Scene-free path/identity/transform/source/timing contract | Asset-backed comparison pending |
|
||||||
|
| WMO placement registry | Implemented extraction | Scene-free ownership/lifecycle/source/timing contract | Build/resource state and asset-backed cross-tile corpus pending |
|
||||||
| WMO rendering | Partial | Cached group rendering | Portals/rooms/material parity |
|
| WMO rendering | Partial | Cached group rendering | Portals/rooms/material parity |
|
||||||
| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
|
| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
|
||||||
| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
|
| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
|
||||||
| Character presentation | Prototype | Character creator/player experiment | Full customization/equipment states |
|
| Character presentation | Prototype | Character creator/player experiment | Full customization/equipment states |
|
||||||
| Camera-independent streaming focus | Implemented | Typed contract, two player-focused runtime scenes and three explicitly camera-focused diagnostic tools | Multi-focus/direction/velocity belong to planner extraction |
|
| Camera-independent streaming focus | Implemented | Typed contract, two player-focused runtime scenes and three explicitly camera-focused diagnostic tools | Multi-focus/direction/velocity belong to planner extraction |
|
||||||
| Golden server-spawn visualization | Implemented | Pinned AzerothCore fixture, validated renderer manifest and diagnostic origin-marker capture at ADT `(32,48)`/MCNK `(3,12)` | No TrinityCore row or original-client visual-parity claim |
|
| Golden server-spawn visualization | Implemented | Pinned AzerothCore fixture, validated renderer manifest and diagnostic origin-marker capture at ADT `(32,48)`/MCNK `(3,12)` | No TrinityCore row or original-client visual-parity claim |
|
||||||
| Stable renderer facade | Planned | M03 | Current caller uses monolithic Node API |
|
| Stable renderer facade | Implemented boundary / Partial fidelity | Facade contracts cover focus, environment, entity visuals, metrics and loaded-mesh ground query | Production consumers and fidelity remain |
|
||||||
|
| Environment snapshot input | Implemented boundary / Partial fidelity | Immutable time contract, facade/controller delegation and checkpoint migration | Weather/indoor state and paired zone-transition fidelity remain |
|
||||||
|
| Entity presentation commands | Implemented boundary / Prototype visuals | Versioned typed snapshot plus present/remove lifecycle and runtime service composition | Display/equipment/animation/effects and async scale path remain |
|
||||||
|
| Terrain quality Mesh cache service | Implemented extraction | Scene-free admission/LRU/clear contract and loader delegation | Remaining terrain build/state/finalization is monolithic |
|
||||||
|
| Terrain chunk LOD planner | Implemented extraction | Scene-free formula/dependency/timing contract and loader delegation | Queue/state/finalization and asset-backed p95/p99 remain pending |
|
||||||
|
| Terrain chunk geometry queue planner | Implemented extraction | Scene-free request/order/dependency/timing contract and loader delegation | Queue drains/state/finalization and asset-backed p95/p99 remain pending |
|
||||||
|
| Pure streaming target planner | Implemented | `M03-RND-STREAMING-PLANNER-001` asset-free contract/performance regression | Queue scheduling and loaded-tile LOD application remain in streamer |
|
||||||
|
| Bounded render budget scheduler | Implemented | `M03-RND-SCHEDULER-001` asset-free permit/cancellation/performance regression | Queue storage, worker concurrency and operation execution remain in streamer/services |
|
||||||
|
| Gameplay/editor/tool internal-access boundary | Implemented | Access gate scans gameplay, EditorPlugin packages and terrain probe against actual private streamer declarations | Add future renderer diagnostic tools explicitly to the protected list |
|
||||||
|
| Rendered terrain ground query | Implemented | `M03-RND-FACADE-GROUND-QUERY-001` typed result/snapshot isolation and probe migration | Diagnostic Mesh ray only; not movement/collision authority |
|
||||||
|
|
||||||
## Known gaps and risks
|
## Known gaps and risks
|
||||||
|
|
||||||
@@ -278,14 +502,35 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
|||||||
- D3D12 descriptor issues remain. Explicit shutdown ownership removes the GUI capture's Node/resource/RID leaks in focused and seven-checkpoint runs; a timing-dependent ObjectDB warning for anonymous zero-reference `RefCounted` objects remains as a separate engine-teardown diagnostic.
|
- D3D12 descriptor issues remain. Explicit shutdown ownership removes the GUI capture's Node/resource/RID leaks in focused and seven-checkpoint runs; a timing-dependent ObjectDB warning for anonymous zero-reference `RefCounted` objects remains as a separate engine-teardown diagnostic.
|
||||||
- M2/WMO/material/particle/ribbon/portal parity incomplete.
|
- M2/WMO/material/particle/ribbon/portal parity incomplete.
|
||||||
- Public API is mostly exported configuration rather than stable contracts.
|
- Public API is mostly exported configuration rather than stable contracts.
|
||||||
|
- Rendered-ground sampling generates a triangle mesh on demand and retains the
|
||||||
|
historical nearby seam fallback. It is appropriate for diagnostics, not a
|
||||||
|
per-physics-frame gameplay query or a claim of exact terrain collision parity.
|
||||||
|
|
||||||
## Source map
|
## Source map
|
||||||
|
|
||||||
| Path | Responsibility |
|
| Path | Responsibility |
|
||||||
|---|---|
|
|---|---|
|
||||||
|
| `src/render/world_render_facade.gd` | Stable caller boundary for typed focus/environment, detached metrics and rendered-ground queries |
|
||||||
|
| `src/render/environment/world_environment_snapshot.gd` | Immutable normalized world time input with explicit invalid state |
|
||||||
|
| `src/render/entities/entity_presentation_snapshot.gd` | Immutable contract-v1 entity visual input and validation |
|
||||||
|
| `src/render/entities/world_entity_presenter.gd` | Main-thread entity visual subtree ownership and lifecycle |
|
||||||
|
| `src/render/terrain/rendered_ground_sample.gd` | Immutable renderer-owned available/unavailable ground query result |
|
||||||
|
| `src/render/terrain/terrain_quality_mesh_cache.gd` | Full-quality terrain revisit Mesh retention and LRU ownership |
|
||||||
|
| `src/render/streaming/streaming_target_planner.gd` | Scene-free wanted/retained ADT target calculation |
|
||||||
|
| `src/render/streaming/streaming_target_policy.gd` | Immutable renderer radius/prefetch policy |
|
||||||
|
| `src/render/streaming/streaming_target_plan.gd` | Immutable planner result with read-only tile-key sets |
|
||||||
|
| `src/render/streaming/render_budget_scheduler.gd` | Scene-free per-frame operation permits and terminal cancellation |
|
||||||
| `src/scenes/streaming/streaming_world_loader.gd` | Current runtime orchestration, queues, caches and attachment |
|
| `src/scenes/streaming/streaming_world_loader.gd` | Current runtime orchestration, queues, caches and attachment |
|
||||||
| `src/domain/streaming/streaming_focus.gd` | Immutable camera-independent streaming position contract |
|
| `src/domain/streaming/streaming_focus.gd` | Immutable camera-independent streaming position contract |
|
||||||
| `src/tools/verify_streaming_focus.gd` | Headless contract, dependency and runtime/tool wiring regression |
|
| `src/tools/verify_streaming_focus.gd` | Headless contract, dependency and runtime/tool wiring regression |
|
||||||
|
| `src/tools/verify_world_render_facade.gd` | Focus/environment/metrics/ground delegation, snapshot isolation and consumer wiring regression |
|
||||||
|
| `src/tools/verify_world_environment_snapshot.gd` | Cold-start environment value normalization and invalid-input regression |
|
||||||
|
| `src/tools/verify_world_entity_presentation.gd` | Entity snapshot, create/update/replace/remove and ownership regression |
|
||||||
|
| `src/tools/verify_rendered_ground_sample.gd` | Cold-start renderer ground result invariant regression |
|
||||||
|
| `src/tools/verify_terrain_quality_mesh_cache.gd` | Terrain cache admission, LRU, ownership and loader-boundary regression |
|
||||||
|
| `src/tools/verify_streaming_target_planner.gd` | Planner behavior, dependency and bounded timing regression |
|
||||||
|
| `src/tools/verify_render_budget_scheduler.gd` | Scheduler bounds, shared-lane priority, cancellation and timing regression |
|
||||||
|
| `src/tools/verify_renderer_internal_access.gd` | Gameplay/EditorPlugin/registered renderer-tool boundary gate derived from private streamer fields |
|
||||||
| `addons/mpq_extractor/loaders/adt_builder.gd` | Terrain/material/liquid construction |
|
| `addons/mpq_extractor/loaders/adt_builder.gd` | Terrain/material/liquid construction |
|
||||||
| `addons/mpq_extractor/loaders/m2_builder.gd` | Static M2 mesh/material construction |
|
| `addons/mpq_extractor/loaders/m2_builder.gd` | Static M2 mesh/material construction |
|
||||||
| `addons/mpq_extractor/loaders/m2_native_animated_builder.gd` | Native animated M2 experiment |
|
| `addons/mpq_extractor/loaders/m2_native_animated_builder.gd` | Native animated M2 experiment |
|
||||||
@@ -301,7 +546,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
|||||||
| `src/tools/verify_server_spawn_renderer.gd` | Fixture-to-renderer checkpoint contract verification |
|
| `src/tools/verify_server_spawn_renderer.gd` | Fixture-to-renderer checkpoint contract verification |
|
||||||
| `tools/sweep_render_checkpoint_camera_pose.ps1` | Offline yaw/pitch capture grid and paired-error ranking |
|
| `tools/sweep_render_checkpoint_camera_pose.ps1` | Offline yaw/pitch capture grid and paired-error ranking |
|
||||||
| `src/tools/verify_render_coordinate_calibration.gd` | Build 12340 camera-coordinate golden point round-trip diagnostic |
|
| `src/tools/verify_render_coordinate_calibration.gd` | Build 12340 camera-coordinate golden point round-trip diagnostic |
|
||||||
| `src/tools/probe_render_terrain_height.gd` | Offline active-mesh terrain height and camera-clearance report |
|
| `src/tools/probe_render_terrain_height.gd` | Offline facade-backed active-mesh terrain height and camera-clearance report |
|
||||||
| `src/tools/probe_render_camera_occluders.gd` | Scene-tree placement containment and camera-to-target AABB intersection report |
|
| `src/tools/probe_render_camera_occluders.gd` | Scene-tree placement containment and camera-to-target AABB intersection report |
|
||||||
|
|
||||||
## Related decisions and references
|
## Related decisions and references
|
||||||
|
|||||||
@@ -24,11 +24,13 @@ enabled=PackedStringArray("res://addons/mpq_extractor/plugin.cfg")
|
|||||||
openwc_player_move_forward={
|
openwc_player_move_forward={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
openwc_player_move_backward={
|
openwc_player_move_backward={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
openwc_player_strafe_left={
|
openwc_player_strafe_left={
|
||||||
@@ -41,6 +43,28 @@ openwc_player_strafe_right={
|
|||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
openwc_player_blizzlike_strafe_left={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
openwc_player_blizzlike_strafe_right={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
openwc_player_turn_left={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
openwc_player_turn_right={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
openwc_player_debug_fly_up={
|
openwc_player_debug_fly_up={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
# Reference projects are research inputs, not OpenWC runtime resources.
|
||||||
@@ -2,6 +2,10 @@ Reference-only sources and tools.
|
|||||||
|
|
||||||
This directory contains external projects used to compare WoW file-format behavior and editor pipelines while implementing OpenWC. Runtime code should not depend on anything in this directory.
|
This directory contains external projects used to compare WoW file-format behavior and editor pipelines while implementing OpenWC. Runtime code should not depend on anything in this directory.
|
||||||
|
|
||||||
|
Godot project scanning is disabled for this directory by `.gdignore`. Reference
|
||||||
|
assets remain available to Git, text search and external tooling, but Godot must
|
||||||
|
not generate `.import` sidecars inside nested reference repositories.
|
||||||
|
|
||||||
- `blender-wow-studio-3.4-1.1.0_Experimental/` - Blender add-on sources for M2/WMO import/export reference.
|
- `blender-wow-studio-3.4-1.1.0_Experimental/` - Blender add-on sources for M2/WMO import/export reference.
|
||||||
- `wow.export/` - wow.export source tree and Blender OBJ importer reference.
|
- `wow.export/` - wow.export source tree and Blender OBJ importer reference.
|
||||||
- `noggit-red/` - Noggit RED source tree from `https://gitlab.com/dirtbikercj/noggit-red`, used as a reference for WoW 3.3.5 map editing, ADT/WMO/M2 placement behavior, UID handling and editor workflows.
|
- `noggit-red/` - Noggit RED source tree from `https://gitlab.com/dirtbikercj/noggit-red`, used as a reference for WoW 3.3.5 map editing, ADT/WMO/M2 placement behavior, UID handling and editor workflows.
|
||||||
|
|||||||
+1
-1
Submodule reference/open-realm updated: dfe316d3b0...c7ed0545c8
@@ -21,10 +21,16 @@ var is_sprint_requested: bool:
|
|||||||
get:
|
get:
|
||||||
return _is_sprint_requested
|
return _is_sprint_requested
|
||||||
|
|
||||||
|
## Signed keyboard turn request: left is negative and right is positive.
|
||||||
|
var turn_axis: float:
|
||||||
|
get:
|
||||||
|
return _turn_axis
|
||||||
|
|
||||||
var _forward_axis: float
|
var _forward_axis: float
|
||||||
var _strafe_axis: float
|
var _strafe_axis: float
|
||||||
var _vertical_axis: float
|
var _vertical_axis: float
|
||||||
var _is_sprint_requested: bool
|
var _is_sprint_requested: bool
|
||||||
|
var _turn_axis: float
|
||||||
|
|
||||||
|
|
||||||
## Creates one frame's movement request without retaining mutable input state.
|
## Creates one frame's movement request without retaining mutable input state.
|
||||||
@@ -32,12 +38,14 @@ func _init(
|
|||||||
forward_axis_value: float = 0.0,
|
forward_axis_value: float = 0.0,
|
||||||
strafe_axis_value: float = 0.0,
|
strafe_axis_value: float = 0.0,
|
||||||
vertical_axis_value: float = 0.0,
|
vertical_axis_value: float = 0.0,
|
||||||
sprint_requested: bool = false
|
sprint_requested: bool = false,
|
||||||
|
turn_axis_value: float = 0.0
|
||||||
) -> void:
|
) -> void:
|
||||||
_forward_axis = clampf(forward_axis_value, -1.0, 1.0)
|
_forward_axis = clampf(forward_axis_value, -1.0, 1.0)
|
||||||
_strafe_axis = clampf(strafe_axis_value, -1.0, 1.0)
|
_strafe_axis = clampf(strafe_axis_value, -1.0, 1.0)
|
||||||
_vertical_axis = clampf(vertical_axis_value, -1.0, 1.0)
|
_vertical_axis = clampf(vertical_axis_value, -1.0, 1.0)
|
||||||
_is_sprint_requested = sprint_requested
|
_is_sprint_requested = sprint_requested
|
||||||
|
_turn_axis = clampf(turn_axis_value, -1.0, 1.0)
|
||||||
|
|
||||||
|
|
||||||
## Returns true when the intent requests planar or vertical translation.
|
## Returns true when the intent requests planar or vertical translation.
|
||||||
|
|||||||
@@ -2,13 +2,17 @@ class_name PlayerInputActions
|
|||||||
extends RefCounted
|
extends RefCounted
|
||||||
|
|
||||||
## Stable Input Map action names consumed by the runtime player input adapter.
|
## Stable Input Map action names consumed by the runtime player input adapter.
|
||||||
## Defaults preserve the current render-sandbox controls; users may remap every
|
## Separate translation actions preserve the renderer sandbox while allowing
|
||||||
## action through Godot's Input Map without changing gameplay code.
|
## Blizzlike335 defaults to match build-12340 movement bindings.
|
||||||
|
|
||||||
const MOVE_FORWARD := &"openwc_player_move_forward"
|
const MOVE_FORWARD := &"openwc_player_move_forward"
|
||||||
const MOVE_BACKWARD := &"openwc_player_move_backward"
|
const MOVE_BACKWARD := &"openwc_player_move_backward"
|
||||||
const STRAFE_LEFT := &"openwc_player_strafe_left"
|
const STRAFE_LEFT := &"openwc_player_strafe_left"
|
||||||
const STRAFE_RIGHT := &"openwc_player_strafe_right"
|
const STRAFE_RIGHT := &"openwc_player_strafe_right"
|
||||||
|
const BLIZZLIKE_STRAFE_LEFT := &"openwc_player_blizzlike_strafe_left"
|
||||||
|
const BLIZZLIKE_STRAFE_RIGHT := &"openwc_player_blizzlike_strafe_right"
|
||||||
|
const TURN_LEFT := &"openwc_player_turn_left"
|
||||||
|
const TURN_RIGHT := &"openwc_player_turn_right"
|
||||||
const DEBUG_FLY_UP := &"openwc_player_debug_fly_up"
|
const DEBUG_FLY_UP := &"openwc_player_debug_fly_up"
|
||||||
const DEBUG_FLY_DOWN := &"openwc_player_debug_fly_down"
|
const DEBUG_FLY_DOWN := &"openwc_player_debug_fly_down"
|
||||||
const DEBUG_SPRINT := &"openwc_player_debug_sprint"
|
const DEBUG_SPRINT := &"openwc_player_debug_sprint"
|
||||||
@@ -23,6 +27,10 @@ const REQUIRED_ACTIONS: Array[StringName] = [
|
|||||||
MOVE_BACKWARD,
|
MOVE_BACKWARD,
|
||||||
STRAFE_LEFT,
|
STRAFE_LEFT,
|
||||||
STRAFE_RIGHT,
|
STRAFE_RIGHT,
|
||||||
|
BLIZZLIKE_STRAFE_LEFT,
|
||||||
|
BLIZZLIKE_STRAFE_RIGHT,
|
||||||
|
TURN_LEFT,
|
||||||
|
TURN_RIGHT,
|
||||||
DEBUG_FLY_UP,
|
DEBUG_FLY_UP,
|
||||||
DEBUG_FLY_DOWN,
|
DEBUG_FLY_DOWN,
|
||||||
DEBUG_SPRINT,
|
DEBUG_SPRINT,
|
||||||
|
|||||||
@@ -5,21 +5,86 @@ extends RefCounted
|
|||||||
## This adapter owns no movement state and may be replaced independently of the
|
## This adapter owns no movement state and may be replaced independently of the
|
||||||
## local movement controller.
|
## local movement controller.
|
||||||
|
|
||||||
|
const RENDER_SANDBOX_PROFILE_ID := &"RenderSandbox"
|
||||||
|
const BLIZZLIKE_335_PROFILE_ID := &"Blizzlike335"
|
||||||
|
|
||||||
## Samples the current Input singleton state for one physics tick.
|
var input_profile_id: StringName:
|
||||||
func sample_move_intent() -> MoveIntent:
|
get:
|
||||||
return compose_move_intent(
|
return _input_profile_id
|
||||||
Input.get_action_strength(PlayerInputActions.MOVE_FORWARD),
|
|
||||||
Input.get_action_strength(PlayerInputActions.MOVE_BACKWARD),
|
var _input_profile_id: StringName
|
||||||
Input.get_action_strength(PlayerInputActions.STRAFE_LEFT),
|
|
||||||
Input.get_action_strength(PlayerInputActions.STRAFE_RIGHT),
|
|
||||||
Input.get_action_strength(PlayerInputActions.DEBUG_FLY_UP),
|
## Selects one supported action layout. Unknown profiles fail closed to Blizzlike335.
|
||||||
Input.get_action_strength(PlayerInputActions.DEBUG_FLY_DOWN),
|
func _init(requested_profile_id: StringName = BLIZZLIKE_335_PROFILE_ID) -> void:
|
||||||
Input.is_action_pressed(PlayerInputActions.DEBUG_SPRINT)
|
_input_profile_id = (
|
||||||
|
RENDER_SANDBOX_PROFILE_ID
|
||||||
|
if requested_profile_id == RENDER_SANDBOX_PROFILE_ID
|
||||||
|
else BLIZZLIKE_335_PROFILE_ID
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
## Builds a normalized intent from action strengths for deterministic tests and
|
## Samples the current Input singleton state for one physics tick.
|
||||||
|
func sample_move_intent() -> MoveIntent:
|
||||||
|
if _input_profile_id == RENDER_SANDBOX_PROFILE_ID:
|
||||||
|
return compose_move_intent(
|
||||||
|
Input.get_action_strength(PlayerInputActions.MOVE_FORWARD),
|
||||||
|
Input.get_action_strength(PlayerInputActions.MOVE_BACKWARD),
|
||||||
|
Input.get_action_strength(PlayerInputActions.STRAFE_LEFT),
|
||||||
|
Input.get_action_strength(PlayerInputActions.STRAFE_RIGHT),
|
||||||
|
Input.get_action_strength(PlayerInputActions.DEBUG_FLY_UP),
|
||||||
|
Input.get_action_strength(PlayerInputActions.DEBUG_FLY_DOWN),
|
||||||
|
Input.is_action_pressed(PlayerInputActions.DEBUG_SPRINT)
|
||||||
|
)
|
||||||
|
return compose_blizzlike_335_move_intent(
|
||||||
|
Input.get_action_strength(PlayerInputActions.MOVE_FORWARD),
|
||||||
|
Input.get_action_strength(PlayerInputActions.MOVE_BACKWARD),
|
||||||
|
Input.get_action_strength(PlayerInputActions.BLIZZLIKE_STRAFE_LEFT),
|
||||||
|
Input.get_action_strength(PlayerInputActions.BLIZZLIKE_STRAFE_RIGHT),
|
||||||
|
Input.get_action_strength(PlayerInputActions.TURN_LEFT),
|
||||||
|
Input.get_action_strength(PlayerInputActions.TURN_RIGHT),
|
||||||
|
Input.is_action_pressed(PlayerInputActions.CAMERA_ROTATE)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Builds the compatibility layout: Q/E always strafe; A/D turn unless
|
||||||
|
## right-mouse camera rotation is active, when A/D also strafe. Default bindings
|
||||||
|
## come from build 12340; conditional routing is reference-implementation evidence.
|
||||||
|
static func compose_blizzlike_335_move_intent(
|
||||||
|
forward_strength: float,
|
||||||
|
backward_strength: float,
|
||||||
|
strafe_left_strength: float,
|
||||||
|
strafe_right_strength: float,
|
||||||
|
turn_left_strength: float,
|
||||||
|
turn_right_strength: float,
|
||||||
|
camera_rotate_active: bool
|
||||||
|
) -> MoveIntent:
|
||||||
|
var effective_strafe_left := strafe_left_strength
|
||||||
|
var effective_strafe_right := strafe_right_strength
|
||||||
|
var turn_axis := clampf(turn_right_strength, 0.0, 1.0) - clampf(turn_left_strength, 0.0, 1.0)
|
||||||
|
if camera_rotate_active:
|
||||||
|
effective_strafe_left += turn_left_strength
|
||||||
|
effective_strafe_right += turn_right_strength
|
||||||
|
turn_axis = 0.0
|
||||||
|
var move_intent := compose_move_intent(
|
||||||
|
forward_strength,
|
||||||
|
backward_strength,
|
||||||
|
effective_strafe_left,
|
||||||
|
effective_strafe_right,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
false
|
||||||
|
)
|
||||||
|
return MoveIntent.new(
|
||||||
|
move_intent.forward_axis,
|
||||||
|
move_intent.strafe_axis,
|
||||||
|
0.0,
|
||||||
|
false,
|
||||||
|
turn_axis
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Builds a normalized sandbox intent from action strengths for deterministic tests and
|
||||||
## alternative input adapters. Strengths outside `[0, 1]` are clamped.
|
## alternative input adapters. Strengths outside `[0, 1]` are clamped.
|
||||||
static func compose_move_intent(
|
static func compose_move_intent(
|
||||||
forward_strength: float,
|
forward_strength: float,
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ var _strafe_speed_units_per_second: float
|
|||||||
var _flight_vertical_speed_units_per_second: float
|
var _flight_vertical_speed_units_per_second: float
|
||||||
var _acceleration_units_per_second_squared: float
|
var _acceleration_units_per_second_squared: float
|
||||||
var _sandbox_sprint_multiplier: float
|
var _sandbox_sprint_multiplier: float
|
||||||
|
var _keyboard_turn_speed_radians_per_second: float
|
||||||
var _movement_capabilities: PlayerMovementCapabilities
|
var _movement_capabilities: PlayerMovementCapabilities
|
||||||
var _godot_world_velocity_units_per_second := Vector3.ZERO
|
var _godot_world_velocity_units_per_second := Vector3.ZERO
|
||||||
var _is_flight_enabled := false
|
var _is_flight_enabled := false
|
||||||
@@ -38,7 +39,8 @@ func _init(
|
|||||||
flight_vertical_speed_units_per_second: float,
|
flight_vertical_speed_units_per_second: float,
|
||||||
acceleration_units_per_second_squared: float,
|
acceleration_units_per_second_squared: float,
|
||||||
sandbox_sprint_multiplier: float,
|
sandbox_sprint_multiplier: float,
|
||||||
movement_capabilities: PlayerMovementCapabilities = null
|
movement_capabilities: PlayerMovementCapabilities = null,
|
||||||
|
keyboard_turn_speed_radians_per_second: float = PI
|
||||||
) -> void:
|
) -> void:
|
||||||
_run_speed_units_per_second = run_speed_units_per_second
|
_run_speed_units_per_second = run_speed_units_per_second
|
||||||
_backward_speed_units_per_second = backward_speed_units_per_second
|
_backward_speed_units_per_second = backward_speed_units_per_second
|
||||||
@@ -46,6 +48,10 @@ func _init(
|
|||||||
_flight_vertical_speed_units_per_second = flight_vertical_speed_units_per_second
|
_flight_vertical_speed_units_per_second = flight_vertical_speed_units_per_second
|
||||||
_acceleration_units_per_second_squared = acceleration_units_per_second_squared
|
_acceleration_units_per_second_squared = acceleration_units_per_second_squared
|
||||||
_sandbox_sprint_multiplier = sandbox_sprint_multiplier
|
_sandbox_sprint_multiplier = sandbox_sprint_multiplier
|
||||||
|
_keyboard_turn_speed_radians_per_second = maxf(
|
||||||
|
keyboard_turn_speed_radians_per_second,
|
||||||
|
0.0
|
||||||
|
)
|
||||||
_movement_capabilities = (
|
_movement_capabilities = (
|
||||||
movement_capabilities
|
movement_capabilities
|
||||||
if movement_capabilities != null
|
if movement_capabilities != null
|
||||||
@@ -53,6 +59,16 @@ func _init(
|
|||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the Godot yaw delta for one signed keyboard-turn request.
|
||||||
|
## Positive intent turns right, which is negative rotation around Godot +Y.
|
||||||
|
func calculate_yaw_delta_radians(move_intent: MoveIntent, delta_seconds: float) -> float:
|
||||||
|
return (
|
||||||
|
-move_intent.turn_axis
|
||||||
|
* _keyboard_turn_speed_radians_per_second
|
||||||
|
* maxf(delta_seconds, 0.0)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
## Toggles sandbox free flight and clears velocity when the profile permits it.
|
## Toggles sandbox free flight and clears velocity when the profile permits it.
|
||||||
## Returns the resulting state; rejected compatibility-profile requests return false.
|
## Returns the resulting state; rejected compatibility-profile requests return false.
|
||||||
func toggle_sandbox_flight() -> bool:
|
func toggle_sandbox_flight() -> bool:
|
||||||
|
|||||||
@@ -0,0 +1,104 @@
|
|||||||
|
class_name EntityPresentationSnapshot
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Immutable renderer input for one session-local world entity visual.
|
||||||
|
## Gameplay authority, identity allocation and asset selection remain external.
|
||||||
|
|
||||||
|
const CONTRACT_VERSION := 1
|
||||||
|
const SCRIPT_PATH := "res://src/render/entities/entity_presentation_snapshot.gd"
|
||||||
|
const ENTITY_ID_SCRIPT := preload("res://src/domain/identity/entity_id.gd")
|
||||||
|
const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
|
||||||
|
|
||||||
|
var is_valid: bool:
|
||||||
|
get:
|
||||||
|
return _failure_code.is_empty()
|
||||||
|
|
||||||
|
var failure_code: StringName:
|
||||||
|
get:
|
||||||
|
return _failure_code
|
||||||
|
|
||||||
|
var entity_id: RefCounted:
|
||||||
|
get:
|
||||||
|
return _entity_id
|
||||||
|
|
||||||
|
var world_position: RefCounted:
|
||||||
|
get:
|
||||||
|
return _world_position
|
||||||
|
|
||||||
|
var visual_scene_path: String:
|
||||||
|
get:
|
||||||
|
return _visual_scene_path
|
||||||
|
|
||||||
|
var yaw_radians: float:
|
||||||
|
get:
|
||||||
|
return _yaw_radians
|
||||||
|
|
||||||
|
var uniform_scale: float:
|
||||||
|
get:
|
||||||
|
return _uniform_scale
|
||||||
|
|
||||||
|
var is_visible: bool:
|
||||||
|
get:
|
||||||
|
return _is_visible
|
||||||
|
|
||||||
|
var _failure_code: StringName
|
||||||
|
var _entity_id: RefCounted
|
||||||
|
var _world_position: RefCounted
|
||||||
|
var _visual_scene_path: String
|
||||||
|
var _yaw_radians: float
|
||||||
|
var _uniform_scale: float
|
||||||
|
var _is_visible: bool
|
||||||
|
|
||||||
|
|
||||||
|
## Creates a version-1 full visual snapshot. Invalid values remain inspectable and
|
||||||
|
## are rejected without scene mutation by the facade/presenter.
|
||||||
|
static func create(
|
||||||
|
entity_id_value: RefCounted,
|
||||||
|
world_position_value: RefCounted,
|
||||||
|
visual_scene_path_value: String,
|
||||||
|
yaw_radians_value: float = 0.0,
|
||||||
|
uniform_scale_value: float = 1.0,
|
||||||
|
is_visible_value: bool = true
|
||||||
|
) -> RefCounted:
|
||||||
|
return load(SCRIPT_PATH).new(
|
||||||
|
entity_id_value,
|
||||||
|
world_position_value,
|
||||||
|
visual_scene_path_value,
|
||||||
|
yaw_radians_value,
|
||||||
|
uniform_scale_value,
|
||||||
|
is_visible_value
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
func _init(
|
||||||
|
entity_id_value: RefCounted,
|
||||||
|
world_position_value: RefCounted,
|
||||||
|
visual_scene_path_value: String,
|
||||||
|
yaw_radians_value: float,
|
||||||
|
uniform_scale_value: float,
|
||||||
|
is_visible_value: bool
|
||||||
|
) -> void:
|
||||||
|
_entity_id = entity_id_value
|
||||||
|
_world_position = world_position_value
|
||||||
|
_visual_scene_path = visual_scene_path_value.strip_edges()
|
||||||
|
_yaw_radians = yaw_radians_value
|
||||||
|
_uniform_scale = uniform_scale_value
|
||||||
|
_is_visible = is_visible_value
|
||||||
|
_failure_code = _validate()
|
||||||
|
|
||||||
|
|
||||||
|
func _validate() -> StringName:
|
||||||
|
if _entity_id == null or _entity_id.get_script() != ENTITY_ID_SCRIPT or not bool(_entity_id.call("is_valid")):
|
||||||
|
return &"entity_presentation_invalid_entity_id"
|
||||||
|
if _world_position == null or _world_position.get_script() != GODOT_WORLD_POSITION_SCRIPT:
|
||||||
|
return &"entity_presentation_invalid_world_position"
|
||||||
|
for coordinate_name in [&"x_units", &"y_units", &"z_units"]:
|
||||||
|
if not is_finite(float(_world_position.get(coordinate_name))):
|
||||||
|
return &"entity_presentation_position_not_finite"
|
||||||
|
if _visual_scene_path.is_empty():
|
||||||
|
return &"entity_presentation_visual_path_empty"
|
||||||
|
if not is_finite(_yaw_radians):
|
||||||
|
return &"entity_presentation_yaw_not_finite"
|
||||||
|
if not is_finite(_uniform_scale) or _uniform_scale <= 0.0:
|
||||||
|
return &"entity_presentation_scale_invalid"
|
||||||
|
return &""
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://djvnorls0yf06
|
||||||
@@ -0,0 +1,130 @@
|
|||||||
|
@tool
|
||||||
|
class_name WorldEntityPresenter
|
||||||
|
extends Node3D
|
||||||
|
|
||||||
|
## Main-thread owner of visual subtrees for session-local world entities.
|
||||||
|
## The full immutable snapshot is reapplied idempotently by entity identity.
|
||||||
|
|
||||||
|
const ENTITY_PRESENTATION_SNAPSHOT_SCRIPT := preload("res://src/render/entities/entity_presentation_snapshot.gd")
|
||||||
|
const ENTITY_ID_SCRIPT := preload("res://src/domain/identity/entity_id.gd")
|
||||||
|
|
||||||
|
var _presented_entities: Dictionary = {}
|
||||||
|
|
||||||
|
|
||||||
|
## Creates or updates one entity visual. A changed visual path is instantiated
|
||||||
|
## successfully before the previous subtree is detached, so failed replacement
|
||||||
|
## retains the last valid presentation.
|
||||||
|
func present_entity(entity_presentation_snapshot: RefCounted) -> bool:
|
||||||
|
if not _is_valid_snapshot(entity_presentation_snapshot):
|
||||||
|
return false
|
||||||
|
var entity_id: RefCounted = entity_presentation_snapshot.get("entity_id")
|
||||||
|
var entity_key := _entity_key(entity_id)
|
||||||
|
var visual_scene_path := String(entity_presentation_snapshot.get("visual_scene_path"))
|
||||||
|
var current_entry: Dictionary = _presented_entities.get(entity_key, {})
|
||||||
|
var visual_root := current_entry.get("visual_root") as Node3D
|
||||||
|
if visual_root == null or not is_instance_valid(visual_root) or String(current_entry.get("visual_scene_path", "")) != visual_scene_path:
|
||||||
|
var replacement_root := _instantiate_visual_root(entity_id, visual_scene_path)
|
||||||
|
if replacement_root == null:
|
||||||
|
return false
|
||||||
|
if visual_root != null and is_instance_valid(visual_root):
|
||||||
|
remove_child(visual_root)
|
||||||
|
add_child(replacement_root)
|
||||||
|
_apply_snapshot_transform(replacement_root, entity_presentation_snapshot)
|
||||||
|
if visual_root != null and is_instance_valid(visual_root):
|
||||||
|
visual_root.queue_free()
|
||||||
|
visual_root = replacement_root
|
||||||
|
else:
|
||||||
|
_apply_snapshot_transform(visual_root, entity_presentation_snapshot)
|
||||||
|
_presented_entities[entity_key] = {
|
||||||
|
"visual_root": visual_root,
|
||||||
|
"visual_scene_path": visual_scene_path,
|
||||||
|
"snapshot": entity_presentation_snapshot,
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
|
||||||
|
|
||||||
|
## Removes one owned entity visual. Returns false for an invalid/unknown identity.
|
||||||
|
func remove_entity(entity_id: RefCounted) -> bool:
|
||||||
|
if entity_id == null or entity_id.get_script() != ENTITY_ID_SCRIPT or not bool(entity_id.call("is_valid")):
|
||||||
|
return false
|
||||||
|
var entity_key := _entity_key(entity_id)
|
||||||
|
if not _presented_entities.has(entity_key):
|
||||||
|
return false
|
||||||
|
var entry: Dictionary = _presented_entities[entity_key]
|
||||||
|
var visual_root := entry.get("visual_root") as Node3D
|
||||||
|
_presented_entities.erase(entity_key)
|
||||||
|
if visual_root != null and is_instance_valid(visual_root):
|
||||||
|
remove_child(visual_root)
|
||||||
|
visual_root.queue_free()
|
||||||
|
return true
|
||||||
|
|
||||||
|
|
||||||
|
## Returns detached scalar diagnostics without exposing owned Nodes or snapshots.
|
||||||
|
func entity_presentation_snapshot() -> Dictionary:
|
||||||
|
var entities: Array[Dictionary] = []
|
||||||
|
var sorted_entity_keys: Array = _presented_entities.keys()
|
||||||
|
sorted_entity_keys.sort()
|
||||||
|
for entity_key_variant in sorted_entity_keys:
|
||||||
|
var entity_key := String(entity_key_variant)
|
||||||
|
var entry: Dictionary = _presented_entities[entity_key]
|
||||||
|
var snapshot: RefCounted = entry.get("snapshot")
|
||||||
|
entities.append({
|
||||||
|
"entity_key": entity_key,
|
||||||
|
"visual_scene_path": String(entry.get("visual_scene_path", "")),
|
||||||
|
"visible": bool(snapshot.get("is_visible")),
|
||||||
|
})
|
||||||
|
return {
|
||||||
|
"contract_version": ENTITY_PRESENTATION_SNAPSHOT_SCRIPT.CONTRACT_VERSION,
|
||||||
|
"entity_count": entities.size(),
|
||||||
|
"entities": entities,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func _exit_tree() -> void:
|
||||||
|
_presented_entities.clear()
|
||||||
|
|
||||||
|
|
||||||
|
func _is_valid_snapshot(entity_presentation_snapshot: RefCounted) -> bool:
|
||||||
|
return (
|
||||||
|
entity_presentation_snapshot != null
|
||||||
|
and entity_presentation_snapshot.get_script() == ENTITY_PRESENTATION_SNAPSHOT_SCRIPT
|
||||||
|
and bool(entity_presentation_snapshot.get("is_valid"))
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
func _entity_key(entity_id: RefCounted) -> String:
|
||||||
|
return String(entity_id.call("to_debug_key"))
|
||||||
|
|
||||||
|
|
||||||
|
func _instantiate_visual_root(entity_id: RefCounted, visual_scene_path: String) -> Node3D:
|
||||||
|
if not ResourceLoader.exists(visual_scene_path, "PackedScene"):
|
||||||
|
push_warning("WorldEntityPresenter cannot find visual scene: %s" % visual_scene_path)
|
||||||
|
return null
|
||||||
|
var visual_scene := load(visual_scene_path) as PackedScene
|
||||||
|
if visual_scene == null:
|
||||||
|
push_warning("WorldEntityPresenter cannot load visual scene: %s" % visual_scene_path)
|
||||||
|
return null
|
||||||
|
var visual_instance := visual_scene.instantiate()
|
||||||
|
if not (visual_instance is Node3D):
|
||||||
|
visual_instance.free()
|
||||||
|
push_warning("WorldEntityPresenter visual scene root is not Node3D: %s" % visual_scene_path)
|
||||||
|
return null
|
||||||
|
var visual_root := visual_instance as Node3D
|
||||||
|
visual_root.name = "EntityVisual_%020d" % int(entity_id.get("session_sequence"))
|
||||||
|
return visual_root
|
||||||
|
|
||||||
|
|
||||||
|
func _apply_snapshot_transform(visual_root: Node3D, entity_presentation_snapshot: RefCounted) -> void:
|
||||||
|
var world_position: RefCounted = entity_presentation_snapshot.get("world_position")
|
||||||
|
var position_units := Vector3(
|
||||||
|
float(world_position.get("x_units")),
|
||||||
|
float(world_position.get("y_units")),
|
||||||
|
float(world_position.get("z_units"))
|
||||||
|
)
|
||||||
|
var uniform_scale := float(entity_presentation_snapshot.get("uniform_scale"))
|
||||||
|
var yaw_radians := float(entity_presentation_snapshot.get("yaw_radians"))
|
||||||
|
visual_root.global_transform = Transform3D(
|
||||||
|
Basis(Vector3.UP, yaw_radians).scaled(Vector3.ONE * uniform_scale),
|
||||||
|
position_units
|
||||||
|
)
|
||||||
|
visual_root.visible = bool(entity_presentation_snapshot.get("is_visible"))
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://b0keiyi1wuu5i
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
class_name WorldEnvironmentSnapshot
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Immutable renderer input describing the authoritative time within one world day.
|
||||||
|
## DBC light, area, fog and skybox selection remain owned by the sky controller.
|
||||||
|
|
||||||
|
const HOURS_PER_DAY := 24.0
|
||||||
|
const SCRIPT_PATH := "res://src/render/environment/world_environment_snapshot.gd"
|
||||||
|
|
||||||
|
var is_valid: bool:
|
||||||
|
get:
|
||||||
|
return _is_valid
|
||||||
|
|
||||||
|
var time_of_day_hours: float:
|
||||||
|
get:
|
||||||
|
return _time_of_day_hours
|
||||||
|
|
||||||
|
var failure_code: StringName:
|
||||||
|
get:
|
||||||
|
return _failure_code
|
||||||
|
|
||||||
|
var _is_valid: bool
|
||||||
|
var _time_of_day_hours: float
|
||||||
|
var _failure_code: StringName
|
||||||
|
|
||||||
|
|
||||||
|
## Creates a snapshot and normalizes finite input into the half-open [0, 24) day.
|
||||||
|
## Non-finite input produces an explicit invalid value instead of renderer state.
|
||||||
|
static func at_time_of_day(time_of_day_hours_value: float) -> RefCounted:
|
||||||
|
return load(SCRIPT_PATH).new(time_of_day_hours_value)
|
||||||
|
|
||||||
|
|
||||||
|
func _init(time_of_day_hours_value: float) -> void:
|
||||||
|
_is_valid = is_finite(time_of_day_hours_value)
|
||||||
|
_time_of_day_hours = (
|
||||||
|
fposmod(time_of_day_hours_value, HOURS_PER_DAY)
|
||||||
|
if _is_valid
|
||||||
|
else 0.0
|
||||||
|
)
|
||||||
|
_failure_code = &"" if _is_valid else &"environment_time_not_finite"
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://dass4mi3ex2fu
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
class_name M2BuildBatchPlanner
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Stateless M2 build batch sizing and group-cursor progression.
|
||||||
|
|
||||||
|
|
||||||
|
## Plans one static or animated build batch. The returned Dictionary is detached
|
||||||
|
## and contains effective_batch_size, batch_count, next_offset and group_complete.
|
||||||
|
func plan_batch(
|
||||||
|
transform_count: int,
|
||||||
|
current_offset: int,
|
||||||
|
has_animated_prototype: bool,
|
||||||
|
animated_batch_limit: int,
|
||||||
|
static_batch_limit: int
|
||||||
|
) -> Dictionary:
|
||||||
|
var selected_batch_limit := (
|
||||||
|
animated_batch_limit if has_animated_prototype else static_batch_limit
|
||||||
|
)
|
||||||
|
var effective_batch_size := maxi(1, selected_batch_limit)
|
||||||
|
var remaining_transform_count := maxi(0, transform_count - current_offset)
|
||||||
|
var batch_count := mini(effective_batch_size, remaining_transform_count)
|
||||||
|
var is_group_complete := (
|
||||||
|
batch_count <= 0 or current_offset + batch_count >= transform_count
|
||||||
|
)
|
||||||
|
return {
|
||||||
|
"effective_batch_size": effective_batch_size,
|
||||||
|
"batch_count": batch_count,
|
||||||
|
"next_offset": 0 if is_group_complete else current_offset + batch_count,
|
||||||
|
"group_complete": is_group_complete,
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://d0my7yntfsvuy
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
class_name M2PlacementGrouper
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Stateless ADT M2 placement validation, normalization and transform grouping.
|
||||||
|
|
||||||
|
const M2_PLACEMENT_TRANSFORM_RESOLVER_SCRIPT := preload(
|
||||||
|
"res://src/render/m2/m2_placement_transform_resolver.gd"
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Groups valid placements by normalized relative M2 path while preserving
|
||||||
|
## placement order inside each group. Returned containers are caller-owned.
|
||||||
|
func group_placements(
|
||||||
|
tile_origin: Vector3,
|
||||||
|
m2_names: PackedStringArray,
|
||||||
|
m2_placements: Array
|
||||||
|
) -> Dictionary:
|
||||||
|
var groups: Dictionary = {}
|
||||||
|
var placement_transform_resolver := (
|
||||||
|
M2_PLACEMENT_TRANSFORM_RESOLVER_SCRIPT.new()
|
||||||
|
)
|
||||||
|
for placement_variant in m2_placements:
|
||||||
|
if not (placement_variant is Dictionary):
|
||||||
|
continue
|
||||||
|
var placement: Dictionary = placement_variant
|
||||||
|
var name_id: int = int(placement.get("name_id", -1))
|
||||||
|
if name_id < 0 or name_id >= m2_names.size():
|
||||||
|
continue
|
||||||
|
|
||||||
|
var normalized_relative_path := _normalize_relative_path(m2_names[name_id])
|
||||||
|
if normalized_relative_path.is_empty():
|
||||||
|
continue
|
||||||
|
|
||||||
|
var world_position: Vector3 = placement.get("pos", Vector3.ZERO)
|
||||||
|
var local_position := world_position - tile_origin
|
||||||
|
var rotation_radians: Vector3 = placement.get("rot", Vector3.ZERO)
|
||||||
|
var scale_value := float(placement.get("scale", 1.0))
|
||||||
|
var placement_basis: Basis = placement_transform_resolver.resolve_basis(
|
||||||
|
rotation_radians,
|
||||||
|
normalized_relative_path
|
||||||
|
)
|
||||||
|
var origin_offset: Vector3 = placement_transform_resolver.resolve_origin_offset(
|
||||||
|
rotation_radians,
|
||||||
|
normalized_relative_path,
|
||||||
|
scale_value
|
||||||
|
)
|
||||||
|
var local_transform := Transform3D(
|
||||||
|
placement_basis.scaled(Vector3.ONE * maxf(scale_value, 0.0001)),
|
||||||
|
local_position + origin_offset
|
||||||
|
)
|
||||||
|
|
||||||
|
if not groups.has(normalized_relative_path):
|
||||||
|
groups[normalized_relative_path] = []
|
||||||
|
(groups[normalized_relative_path] as Array).append(local_transform)
|
||||||
|
return groups
|
||||||
|
|
||||||
|
|
||||||
|
func _normalize_relative_path(relative_path: String) -> String:
|
||||||
|
var normalized_relative_path := relative_path.replace("\\", "/")
|
||||||
|
if (
|
||||||
|
normalized_relative_path.ends_with(".mdx")
|
||||||
|
or normalized_relative_path.ends_with(".mdl")
|
||||||
|
):
|
||||||
|
normalized_relative_path = normalized_relative_path.get_basename() + ".m2"
|
||||||
|
return normalized_relative_path
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://dkktxa5essfn
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
class_name M2PlacementTransformResolver
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Stateless ADT M2 placement orientation and origin-correction rules.
|
||||||
|
|
||||||
|
const CLIFFROCK_WORLD_YAW_OFFSET := PI
|
||||||
|
const WATERFALL_WORLD_YAW_OFFSET := PI * 0.5
|
||||||
|
|
||||||
|
|
||||||
|
## Resolves the unscaled Godot-space basis for one ADT M2 placement.
|
||||||
|
func resolve_basis(rotation_radians: Vector3, relative_m2_path: String = "") -> Basis:
|
||||||
|
if not _is_waterfall_path(relative_m2_path):
|
||||||
|
return _resolve_regular_basis(rotation_radians, relative_m2_path)
|
||||||
|
|
||||||
|
var placement_basis := Basis.from_euler(rotation_radians)
|
||||||
|
return (
|
||||||
|
Basis(Vector3.UP, WATERFALL_WORLD_YAW_OFFSET)
|
||||||
|
* placement_basis
|
||||||
|
* Basis(
|
||||||
|
_resolve_waterfall_local_fall_axis(relative_m2_path),
|
||||||
|
_resolve_waterfall_sheet_twist(relative_m2_path)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Resolves local origin compensation for a twisted waterfall sheet. Regular
|
||||||
|
## models and waterfall models without a measured anchor return zero.
|
||||||
|
func resolve_origin_offset(
|
||||||
|
rotation_radians: Vector3,
|
||||||
|
relative_m2_path: String,
|
||||||
|
scale_value: float
|
||||||
|
) -> Vector3:
|
||||||
|
if not _is_waterfall_path(relative_m2_path):
|
||||||
|
return Vector3.ZERO
|
||||||
|
var twist_radians := _resolve_waterfall_sheet_twist(relative_m2_path)
|
||||||
|
if is_zero_approx(twist_radians):
|
||||||
|
return Vector3.ZERO
|
||||||
|
var anchor_local_position := _resolve_waterfall_sheet_twist_anchor(relative_m2_path)
|
||||||
|
if anchor_local_position == Vector3.ZERO:
|
||||||
|
return Vector3.ZERO
|
||||||
|
var placement_basis := (
|
||||||
|
Basis(Vector3.UP, WATERFALL_WORLD_YAW_OFFSET)
|
||||||
|
* Basis.from_euler(rotation_radians)
|
||||||
|
)
|
||||||
|
var twisted_basis := placement_basis * Basis(
|
||||||
|
_resolve_waterfall_local_fall_axis(relative_m2_path),
|
||||||
|
twist_radians
|
||||||
|
)
|
||||||
|
return (
|
||||||
|
placement_basis * anchor_local_position
|
||||||
|
- twisted_basis * anchor_local_position
|
||||||
|
) * maxf(scale_value, 0.0001)
|
||||||
|
|
||||||
|
|
||||||
|
func _resolve_regular_basis(rotation_radians: Vector3, relative_m2_path: String) -> Basis:
|
||||||
|
if not _is_elwynn_cliffrock_path(relative_m2_path):
|
||||||
|
return Basis.from_euler(rotation_radians)
|
||||||
|
return (
|
||||||
|
Basis(Vector3.UP, rotation_radians.y + CLIFFROCK_WORLD_YAW_OFFSET)
|
||||||
|
* Basis(Vector3.BACK, rotation_radians.x)
|
||||||
|
* Basis(Vector3.RIGHT, -rotation_radians.z)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
func _is_waterfall_path(relative_m2_path: String) -> bool:
|
||||||
|
var model_name := _normalized_model_name(relative_m2_path)
|
||||||
|
return model_name == "newwaterfall" or model_name == "elwynntallwaterfall01"
|
||||||
|
|
||||||
|
|
||||||
|
func _is_elwynn_cliffrock_path(relative_m2_path: String) -> bool:
|
||||||
|
var model_name := _normalized_model_name(relative_m2_path)
|
||||||
|
return model_name == "elwynncliffrock01" or model_name == "elwynncliffrock02"
|
||||||
|
|
||||||
|
|
||||||
|
func _normalized_model_name(relative_m2_path: String) -> String:
|
||||||
|
return relative_m2_path.replace("\\", "/").to_lower().get_file().get_basename()
|
||||||
|
|
||||||
|
|
||||||
|
func _resolve_waterfall_local_fall_axis(relative_m2_path: String) -> Vector3:
|
||||||
|
var normalized_path := relative_m2_path.replace("\\", "/").to_lower()
|
||||||
|
if normalized_path.ends_with("newwaterfall.m2") or normalized_path.ends_with("newwaterfall.mdx"):
|
||||||
|
return Vector3(-0.138742, 0.990329, 0.0).normalized()
|
||||||
|
if (
|
||||||
|
normalized_path.ends_with("elwynntallwaterfall01.m2")
|
||||||
|
or normalized_path.ends_with("elwynntallwaterfall01.mdx")
|
||||||
|
):
|
||||||
|
return Vector3(-0.068962, 0.997619, 0.0).normalized()
|
||||||
|
return Vector3.UP
|
||||||
|
|
||||||
|
|
||||||
|
func _resolve_waterfall_sheet_twist(relative_m2_path: String) -> float:
|
||||||
|
var normalized_path := relative_m2_path.replace("\\", "/").to_lower()
|
||||||
|
if normalized_path.ends_with("newwaterfall.m2") or normalized_path.ends_with("newwaterfall.mdx"):
|
||||||
|
return PI * 0.5
|
||||||
|
if (
|
||||||
|
normalized_path.ends_with("elwynntallwaterfall01.m2")
|
||||||
|
or normalized_path.ends_with("elwynntallwaterfall01.mdx")
|
||||||
|
):
|
||||||
|
return -PI * 0.5
|
||||||
|
return 0.0
|
||||||
|
|
||||||
|
|
||||||
|
func _resolve_waterfall_sheet_twist_anchor(relative_m2_path: String) -> Vector3:
|
||||||
|
var normalized_path := relative_m2_path.replace("\\", "/").to_lower()
|
||||||
|
if (
|
||||||
|
normalized_path.ends_with("elwynntallwaterfall01.m2")
|
||||||
|
or normalized_path.ends_with("elwynntallwaterfall01.mdx")
|
||||||
|
):
|
||||||
|
return Vector3(-2.667799, 89.62273, 0.00129)
|
||||||
|
return Vector3.ZERO
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bcnmp7y8ph3qa
|
||||||
@@ -0,0 +1,88 @@
|
|||||||
|
class_name M2UniquePlacementRegistry
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Session-memory ownership registry for positive ADT MDDF unique IDs.
|
||||||
|
|
||||||
|
var _owner_tile_by_unique_key: Dictionary = {}
|
||||||
|
|
||||||
|
|
||||||
|
## Reserves unowned positive unique IDs for one tile and returns fresh arrays.
|
||||||
|
## Unkeyed placements pass through without entering registry ownership.
|
||||||
|
func reserve(tile_key: String, m2_placements: Array) -> Dictionary:
|
||||||
|
var filtered_placements: Array = []
|
||||||
|
var unique_keys: Array = []
|
||||||
|
var skipped_unique_keys: Array = []
|
||||||
|
for placement_variant in m2_placements:
|
||||||
|
if not (placement_variant is Dictionary):
|
||||||
|
continue
|
||||||
|
var placement: Dictionary = placement_variant
|
||||||
|
var unique_key := _unique_key_for_placement(placement)
|
||||||
|
if unique_key.is_empty():
|
||||||
|
filtered_placements.append(placement)
|
||||||
|
continue
|
||||||
|
if _owner_tile_by_unique_key.has(unique_key):
|
||||||
|
var owner_tile := String(_owner_tile_by_unique_key[unique_key])
|
||||||
|
if owner_tile == tile_key and unique_keys.has(unique_key):
|
||||||
|
continue
|
||||||
|
if owner_tile != tile_key:
|
||||||
|
if not skipped_unique_keys.has(unique_key):
|
||||||
|
skipped_unique_keys.append(unique_key)
|
||||||
|
continue
|
||||||
|
_owner_tile_by_unique_key[unique_key] = tile_key
|
||||||
|
if not unique_keys.has(unique_key):
|
||||||
|
unique_keys.append(unique_key)
|
||||||
|
filtered_placements.append(placement)
|
||||||
|
return {
|
||||||
|
"placements": filtered_placements,
|
||||||
|
"unique_keys": unique_keys,
|
||||||
|
"skipped_unique_keys": skipped_unique_keys,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
## Releases only keys currently owned by the supplied tile and returns them in
|
||||||
|
## input order so the loader can notify waiting candidate tiles.
|
||||||
|
func release(tile_key: String, unique_keys: Array) -> Array:
|
||||||
|
var released_unique_keys: Array = []
|
||||||
|
for unique_key_variant in unique_keys:
|
||||||
|
var unique_key := String(unique_key_variant)
|
||||||
|
if unique_key.is_empty() or not _owner_tile_by_unique_key.has(unique_key):
|
||||||
|
continue
|
||||||
|
if String(_owner_tile_by_unique_key[unique_key]) != tile_key:
|
||||||
|
continue
|
||||||
|
_owner_tile_by_unique_key.erase(unique_key)
|
||||||
|
released_unique_keys.append(unique_key)
|
||||||
|
return released_unique_keys
|
||||||
|
|
||||||
|
|
||||||
|
## Removes all reservations during world reset or renderer shutdown.
|
||||||
|
func clear() -> void:
|
||||||
|
_owner_tile_by_unique_key.clear()
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the number of currently owned positive unique IDs.
|
||||||
|
func active_count() -> int:
|
||||||
|
return _owner_tile_by_unique_key.size()
|
||||||
|
|
||||||
|
|
||||||
|
## Returns detached, key-sorted scalar diagnostics without registry references.
|
||||||
|
func diagnostic_snapshot() -> Dictionary:
|
||||||
|
var sorted_unique_keys: Array = _owner_tile_by_unique_key.keys()
|
||||||
|
sorted_unique_keys.sort()
|
||||||
|
var owners: Array = []
|
||||||
|
for unique_key_variant in sorted_unique_keys:
|
||||||
|
var unique_key := String(unique_key_variant)
|
||||||
|
owners.append({
|
||||||
|
"unique_key": unique_key,
|
||||||
|
"tile_key": String(_owner_tile_by_unique_key[unique_key]),
|
||||||
|
})
|
||||||
|
return {
|
||||||
|
"active_count": owners.size(),
|
||||||
|
"owners": owners,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func _unique_key_for_placement(placement: Dictionary) -> String:
|
||||||
|
var unique_id := int(placement.get("unique_id", -1))
|
||||||
|
if unique_id <= 0:
|
||||||
|
return ""
|
||||||
|
return "uid:%d" % unique_id
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cqdvx0qnpcte1
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
## Issues bounded, per-frame permits for renderer main-thread operation lanes.
|
||||||
|
##
|
||||||
|
## The scheduler owns counters only. Queue contents, operation ordering and the
|
||||||
|
## side effects performed after a permit remain owned by the caller. One instance
|
||||||
|
## belongs to one renderer lifecycle and must only be used on the main thread.
|
||||||
|
class_name RenderBudgetScheduler
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
const TILE_FINALIZE: StringName = &"tile_finalize"
|
||||||
|
const TERRAIN_UPGRADE_FINALIZE: StringName = &"terrain_upgrade_finalize"
|
||||||
|
const TERRAIN_CONTROL_SPLAT_FINALIZE: StringName = &"terrain_control_splat_finalize"
|
||||||
|
const TERRAIN_SPLAT_CACHE_FINALIZE: StringName = &"terrain_splat_cache_finalize"
|
||||||
|
const TERRAIN_SPLAT_BUILD: StringName = &"terrain_splat_build"
|
||||||
|
const WATER_FINALIZE: StringName = &"water_finalize"
|
||||||
|
const CHUNK_GEOMETRY: StringName = &"chunk_geometry"
|
||||||
|
const TILE_LOAD_START: StringName = &"tile_load_start"
|
||||||
|
const TILE_LOD_CREATE: StringName = &"tile_lod_create"
|
||||||
|
const TILE_LOD_REMOVE: StringName = &"tile_lod_remove"
|
||||||
|
const M2_ANIMATION_FINALIZE: StringName = &"m2_animation_finalize"
|
||||||
|
const M2_MESH_FINALIZE: StringName = &"m2_mesh_finalize"
|
||||||
|
const M2_BUILD: StringName = &"m2_build"
|
||||||
|
const WMO_BUILD: StringName = &"wmo_build"
|
||||||
|
const WMO_RENDER_GROUP_BUILD: StringName = &"wmo_render_group_build"
|
||||||
|
const DETAIL_ASSET_SYNC: StringName = &"detail_asset_sync"
|
||||||
|
|
||||||
|
var _remaining_permits_by_lane: Dictionary = {}
|
||||||
|
var _consumed_permits_by_lane: Dictionary = {}
|
||||||
|
var _is_cancelled := false
|
||||||
|
|
||||||
|
|
||||||
|
## Replaces all lane limits for a new frame. Negative limits are treated as zero.
|
||||||
|
## Calling this after [method cancel] leaves the scheduler cancelled.
|
||||||
|
func begin_frame(operation_limits_by_lane: Dictionary) -> void:
|
||||||
|
_remaining_permits_by_lane.clear()
|
||||||
|
_consumed_permits_by_lane.clear()
|
||||||
|
if _is_cancelled:
|
||||||
|
return
|
||||||
|
|
||||||
|
for lane_variant in operation_limits_by_lane:
|
||||||
|
var lane := StringName(lane_variant)
|
||||||
|
_remaining_permits_by_lane[lane] = maxi(0, int(operation_limits_by_lane[lane_variant]))
|
||||||
|
_consumed_permits_by_lane[lane] = 0
|
||||||
|
|
||||||
|
|
||||||
|
## Returns whether a lane can issue another permit without consuming it.
|
||||||
|
## Unknown lanes and cancelled schedulers return false.
|
||||||
|
func has_remaining_permit(lane: StringName) -> bool:
|
||||||
|
if _is_cancelled:
|
||||||
|
return false
|
||||||
|
return int(_remaining_permits_by_lane.get(lane, 0)) > 0
|
||||||
|
|
||||||
|
|
||||||
|
## Consumes one permit from [param lane] and returns true when it was granted.
|
||||||
|
## Unknown, exhausted or cancelled lanes return false without changing state.
|
||||||
|
func try_consume_permit(lane: StringName) -> bool:
|
||||||
|
if not has_remaining_permit(lane):
|
||||||
|
return false
|
||||||
|
_remaining_permits_by_lane[lane] = int(_remaining_permits_by_lane[lane]) - 1
|
||||||
|
_consumed_permits_by_lane[lane] = int(_consumed_permits_by_lane.get(lane, 0)) + 1
|
||||||
|
return true
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the unconsumed permit count for one lane.
|
||||||
|
func remaining_permits(lane: StringName) -> int:
|
||||||
|
if _is_cancelled:
|
||||||
|
return 0
|
||||||
|
return int(_remaining_permits_by_lane.get(lane, 0))
|
||||||
|
|
||||||
|
|
||||||
|
## Returns a detached diagnostic snapshot of permits consumed in this frame.
|
||||||
|
func consumed_permits_snapshot() -> Dictionary:
|
||||||
|
return _consumed_permits_by_lane.duplicate()
|
||||||
|
|
||||||
|
|
||||||
|
## Permanently rejects new permits for this scheduler instance and clears limits.
|
||||||
|
## In-flight work remains the caller's responsibility and is not interrupted.
|
||||||
|
func cancel() -> void:
|
||||||
|
_is_cancelled = true
|
||||||
|
_remaining_permits_by_lane.clear()
|
||||||
|
|
||||||
|
|
||||||
|
## Returns whether [method cancel] ended this scheduler lifecycle.
|
||||||
|
func is_cancelled() -> bool:
|
||||||
|
return _is_cancelled
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://byaii7lec82i6
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
class_name StreamingTargetPlan
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Immutable result of one runtime or editor target-planning operation.
|
||||||
|
## Tile-key sets use the streamer's existing `<tile_x>_<tile_y>` representation.
|
||||||
|
|
||||||
|
var focus_tile: AdtTileCoordinate:
|
||||||
|
get:
|
||||||
|
return _focus_tile
|
||||||
|
|
||||||
|
var _focus_tile: AdtTileCoordinate
|
||||||
|
var _wanted_tile_keys: Dictionary
|
||||||
|
var _retained_tile_keys: Dictionary
|
||||||
|
|
||||||
|
|
||||||
|
## Takes ownership of planner-created sets and freezes them. The planner creates
|
||||||
|
## these dictionaries independently from its catalog input, so no copy is needed.
|
||||||
|
func _init(
|
||||||
|
focus_tile_value: AdtTileCoordinate,
|
||||||
|
wanted_tile_keys_value: Dictionary,
|
||||||
|
retained_tile_keys_value: Dictionary
|
||||||
|
) -> void:
|
||||||
|
_focus_tile = focus_tile_value
|
||||||
|
_wanted_tile_keys = wanted_tile_keys_value
|
||||||
|
_retained_tile_keys = retained_tile_keys_value
|
||||||
|
_wanted_tile_keys.make_read_only()
|
||||||
|
_retained_tile_keys.make_read_only()
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the immutable wanted tile-key set.
|
||||||
|
func wanted_tile_keys() -> Dictionary:
|
||||||
|
return _wanted_tile_keys
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the immutable retained tile-key set.
|
||||||
|
func retained_tile_keys() -> Dictionary:
|
||||||
|
return _retained_tile_keys
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://fq1ax8tdju2q
|
||||||
@@ -0,0 +1,104 @@
|
|||||||
|
class_name StreamingTargetPlanner
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Scene-free deterministic calculator for runtime/editor ADT target sets.
|
||||||
|
## It creates no tasks or renderer resources and never mutates its inputs.
|
||||||
|
|
||||||
|
const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
|
||||||
|
const ADT_TILE_COORDINATE_SCRIPT := preload("res://src/domain/coordinates/adt_tile_coordinate.gd")
|
||||||
|
const TARGET_PLAN_SCRIPT := preload("res://src/render/streaming/streaming_target_plan.gd")
|
||||||
|
|
||||||
|
|
||||||
|
## Builds runtime wanted and retained sets, including the existing edge/corner
|
||||||
|
## prefetch centers. `available_tile_paths_by_key` is read only for membership.
|
||||||
|
func plan_runtime(
|
||||||
|
available_tile_paths_by_key: Dictionary,
|
||||||
|
focus_position: GodotWorldPosition,
|
||||||
|
policy
|
||||||
|
):
|
||||||
|
var focus_tile = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(focus_position)
|
||||||
|
var prefetch_centers := _prefetch_centers(focus_position, focus_tile, policy)
|
||||||
|
var wanted_tile_keys := _available_keys_within_radius(
|
||||||
|
available_tile_paths_by_key,
|
||||||
|
prefetch_centers,
|
||||||
|
policy.load_tile_radius()
|
||||||
|
)
|
||||||
|
var retained_tile_keys := _available_keys_within_radius(
|
||||||
|
available_tile_paths_by_key,
|
||||||
|
prefetch_centers,
|
||||||
|
policy.retained_tile_radius()
|
||||||
|
)
|
||||||
|
return TARGET_PLAN_SCRIPT.new(focus_tile, wanted_tile_keys, retained_tile_keys)
|
||||||
|
|
||||||
|
|
||||||
|
## Builds the editor square preview set. Editor wanted and retained sets are
|
||||||
|
## identical and a negative radius is clamped to the focus tile.
|
||||||
|
func plan_editor(
|
||||||
|
available_tile_paths_by_key: Dictionary,
|
||||||
|
focus_position: GodotWorldPosition,
|
||||||
|
editor_preview_tile_radius: int
|
||||||
|
):
|
||||||
|
var focus_tile = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(focus_position)
|
||||||
|
var centers: Array[AdtTileCoordinate] = [focus_tile]
|
||||||
|
var wanted_tile_keys := _available_keys_within_radius(
|
||||||
|
available_tile_paths_by_key,
|
||||||
|
centers,
|
||||||
|
maxi(0, editor_preview_tile_radius)
|
||||||
|
)
|
||||||
|
return TARGET_PLAN_SCRIPT.new(focus_tile, wanted_tile_keys, wanted_tile_keys)
|
||||||
|
|
||||||
|
|
||||||
|
func _prefetch_centers(
|
||||||
|
focus_position: GodotWorldPosition,
|
||||||
|
focus_tile: AdtTileCoordinate,
|
||||||
|
policy
|
||||||
|
) -> Array[AdtTileCoordinate]:
|
||||||
|
var centers: Array[AdtTileCoordinate] = [focus_tile]
|
||||||
|
var threshold: float = policy.clamped_boundary_prefetch_threshold()
|
||||||
|
if threshold <= 0.0:
|
||||||
|
return centers
|
||||||
|
|
||||||
|
var tile_local_position = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile_local(focus_position)
|
||||||
|
var local_x_fraction: float = tile_local_position.east_yards / COORDINATE_MAPPER_SCRIPT.ADT_TILE_SIZE_YARDS
|
||||||
|
var local_z_fraction: float = tile_local_position.south_yards / COORDINATE_MAPPER_SCRIPT.ADT_TILE_SIZE_YARDS
|
||||||
|
var tile_x_offsets: Array[int] = [0]
|
||||||
|
var tile_y_offsets: Array[int] = [0]
|
||||||
|
|
||||||
|
if local_x_fraction <= threshold:
|
||||||
|
tile_x_offsets.append(-1)
|
||||||
|
elif local_x_fraction >= 1.0 - threshold:
|
||||||
|
tile_x_offsets.append(1)
|
||||||
|
|
||||||
|
if local_z_fraction <= threshold:
|
||||||
|
tile_y_offsets.append(-1)
|
||||||
|
elif local_z_fraction >= 1.0 - threshold:
|
||||||
|
tile_y_offsets.append(1)
|
||||||
|
|
||||||
|
for tile_x_offset in tile_x_offsets:
|
||||||
|
for tile_y_offset in tile_y_offsets:
|
||||||
|
if tile_x_offset == 0 and tile_y_offset == 0:
|
||||||
|
continue
|
||||||
|
centers.append(ADT_TILE_COORDINATE_SCRIPT.new(
|
||||||
|
focus_tile.tile_x + tile_x_offset,
|
||||||
|
focus_tile.tile_y + tile_y_offset
|
||||||
|
))
|
||||||
|
return centers
|
||||||
|
|
||||||
|
|
||||||
|
func _available_keys_within_radius(
|
||||||
|
available_tile_paths_by_key: Dictionary,
|
||||||
|
centers: Array[AdtTileCoordinate],
|
||||||
|
tile_radius: int
|
||||||
|
) -> Dictionary:
|
||||||
|
var available_tile_keys: Dictionary = {}
|
||||||
|
for center in centers:
|
||||||
|
for tile_y in range(center.tile_y - tile_radius, center.tile_y + tile_radius + 1):
|
||||||
|
for tile_x in range(center.tile_x - tile_radius, center.tile_x + tile_radius + 1):
|
||||||
|
var tile_key := _tile_key(tile_x, tile_y)
|
||||||
|
if available_tile_paths_by_key.has(tile_key):
|
||||||
|
available_tile_keys[tile_key] = true
|
||||||
|
return available_tile_keys
|
||||||
|
|
||||||
|
|
||||||
|
func _tile_key(tile_x: int, tile_y: int) -> String:
|
||||||
|
return "%d_%d" % [tile_x, tile_y]
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://crqjbgoe3f6ea
|
||||||
@@ -0,0 +1,108 @@
|
|||||||
|
class_name StreamingTargetPolicy
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Immutable runtime tile-radius and boundary-prefetch policy consumed by
|
||||||
|
## [StreamingTargetPlanner]. Values preserve scene configuration exactly;
|
||||||
|
## effective radii and thresholds apply the existing renderer clamps.
|
||||||
|
|
||||||
|
const CHUNKS_PER_ADT_TILE := 16
|
||||||
|
|
||||||
|
var lod2_radius_chunks: int:
|
||||||
|
get:
|
||||||
|
return _lod2_radius_chunks
|
||||||
|
|
||||||
|
var lod2_tile_radius: int:
|
||||||
|
get:
|
||||||
|
return _lod2_tile_radius
|
||||||
|
|
||||||
|
var warm_tile_margin: int:
|
||||||
|
get:
|
||||||
|
return _warm_tile_margin
|
||||||
|
|
||||||
|
var prewarm_tile_margin: int:
|
||||||
|
get:
|
||||||
|
return _prewarm_tile_margin
|
||||||
|
|
||||||
|
var retain_tile_margin: int:
|
||||||
|
get:
|
||||||
|
return _retain_tile_margin
|
||||||
|
|
||||||
|
var boundary_prefetch_threshold: float:
|
||||||
|
get:
|
||||||
|
return _boundary_prefetch_threshold
|
||||||
|
|
||||||
|
var _lod2_radius_chunks: int
|
||||||
|
var _lod2_tile_radius: int
|
||||||
|
var _warm_tile_margin: int
|
||||||
|
var _prewarm_tile_margin: int
|
||||||
|
var _retain_tile_margin: int
|
||||||
|
var _boundary_prefetch_threshold: float
|
||||||
|
|
||||||
|
|
||||||
|
## Captures one renderer configuration snapshot for a deterministic plan.
|
||||||
|
func _init(
|
||||||
|
lod2_radius_chunks_value: int,
|
||||||
|
lod2_tile_radius_value: int,
|
||||||
|
warm_tile_margin_value: int,
|
||||||
|
prewarm_tile_margin_value: int,
|
||||||
|
retain_tile_margin_value: int,
|
||||||
|
boundary_prefetch_threshold_value: float
|
||||||
|
) -> void:
|
||||||
|
_lod2_radius_chunks = lod2_radius_chunks_value
|
||||||
|
_lod2_tile_radius = lod2_tile_radius_value
|
||||||
|
_warm_tile_margin = warm_tile_margin_value
|
||||||
|
_prewarm_tile_margin = prewarm_tile_margin_value
|
||||||
|
_retain_tile_margin = retain_tile_margin_value
|
||||||
|
_boundary_prefetch_threshold = boundary_prefetch_threshold_value
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the current visible ADT radius derived from chunk and tile settings.
|
||||||
|
func visible_tile_radius() -> int:
|
||||||
|
return calculate_visible_tile_radius(_lod2_radius_chunks, _lod2_tile_radius, _warm_tile_margin)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the visible radius plus the non-negative prewarm margin.
|
||||||
|
func load_tile_radius() -> int:
|
||||||
|
return calculate_load_tile_radius(
|
||||||
|
_lod2_radius_chunks,
|
||||||
|
_lod2_tile_radius,
|
||||||
|
_warm_tile_margin,
|
||||||
|
_prewarm_tile_margin
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the load radius plus the non-negative hysteresis margin.
|
||||||
|
func retained_tile_radius() -> int:
|
||||||
|
return load_tile_radius() + maxi(0, _retain_tile_margin)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the edge fraction accepted by the existing prefetch policy.
|
||||||
|
func clamped_boundary_prefetch_threshold() -> float:
|
||||||
|
return clampf(_boundary_prefetch_threshold, 0.0, 0.49)
|
||||||
|
|
||||||
|
|
||||||
|
## Calculates the visible radius without allocating a policy. The streamer uses
|
||||||
|
## this hot-path form while finalizing tiles between planning refreshes.
|
||||||
|
static func calculate_visible_tile_radius(
|
||||||
|
lod2_radius_chunks_value: int,
|
||||||
|
lod2_tile_radius_value: int,
|
||||||
|
warm_tile_margin_value: int
|
||||||
|
) -> int:
|
||||||
|
var chunk_tile_radius := int(ceil(
|
||||||
|
float(lod2_radius_chunks_value) / float(CHUNKS_PER_ADT_TILE)
|
||||||
|
)) + warm_tile_margin_value
|
||||||
|
return maxi(chunk_tile_radius, lod2_tile_radius_value)
|
||||||
|
|
||||||
|
|
||||||
|
## Calculates the load radius without allocating a policy.
|
||||||
|
static func calculate_load_tile_radius(
|
||||||
|
lod2_radius_chunks_value: int,
|
||||||
|
lod2_tile_radius_value: int,
|
||||||
|
warm_tile_margin_value: int,
|
||||||
|
prewarm_tile_margin_value: int
|
||||||
|
) -> int:
|
||||||
|
return calculate_visible_tile_radius(
|
||||||
|
lod2_radius_chunks_value,
|
||||||
|
lod2_tile_radius_value,
|
||||||
|
warm_tile_margin_value
|
||||||
|
) + maxi(0, prewarm_tile_margin_value)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cfrad5wr668w5
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
class_name RenderedGroundSample
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Immutable result of sampling currently loaded render terrain in Godot world units.
|
||||||
|
## This diagnostic value is renderer-owned and is not authoritative gameplay collision.
|
||||||
|
|
||||||
|
var is_available: bool:
|
||||||
|
get:
|
||||||
|
return _is_available
|
||||||
|
|
||||||
|
var height_units: float:
|
||||||
|
get:
|
||||||
|
return _height_units
|
||||||
|
|
||||||
|
var failure_code: StringName:
|
||||||
|
get:
|
||||||
|
return _failure_code
|
||||||
|
|
||||||
|
var _is_available: bool
|
||||||
|
var _height_units: float
|
||||||
|
var _failure_code: StringName
|
||||||
|
|
||||||
|
const SCRIPT_PATH := "res://src/render/terrain/rendered_ground_sample.gd"
|
||||||
|
|
||||||
|
|
||||||
|
## Creates an available finite rendered-ground sample in Godot world units.
|
||||||
|
static func available(height_units_value: float) -> RefCounted:
|
||||||
|
return load(SCRIPT_PATH).new(true, height_units_value, &"")
|
||||||
|
|
||||||
|
|
||||||
|
## Creates an unavailable rendered-ground sample with a stable failure code.
|
||||||
|
static func unavailable(failure_code_value: StringName) -> RefCounted:
|
||||||
|
return load(SCRIPT_PATH).new(false, 0.0, failure_code_value)
|
||||||
|
|
||||||
|
|
||||||
|
func _init(
|
||||||
|
is_available_value: bool,
|
||||||
|
height_units_value: float,
|
||||||
|
failure_code_value: StringName
|
||||||
|
) -> void:
|
||||||
|
_is_available = is_available_value and is_finite(height_units_value)
|
||||||
|
_height_units = height_units_value if _is_available else 0.0
|
||||||
|
if _is_available:
|
||||||
|
_failure_code = &""
|
||||||
|
elif not is_finite(height_units_value):
|
||||||
|
_failure_code = &"render_terrain_height_not_finite"
|
||||||
|
else:
|
||||||
|
_failure_code = (
|
||||||
|
failure_code_value
|
||||||
|
if not failure_code_value.is_empty()
|
||||||
|
else &"render_terrain_unavailable"
|
||||||
|
)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://c744ldnnn87a8
|
||||||
@@ -0,0 +1,102 @@
|
|||||||
|
class_name TerrainChunkGeometryQueuePlanner
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Pure desired-operation planner for terrain chunk geometry queues.
|
||||||
|
|
||||||
|
const GODOT_WORLD_POSITION_SCRIPT := preload(
|
||||||
|
"res://src/domain/coordinates/godot_world_position.gd"
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns fresh nearest-first create and stable-order remove request arrays.
|
||||||
|
## The caller retains queue storage, execution order and every render side effect.
|
||||||
|
func plan(tile_states: Dictionary, focus_position: RefCounted) -> Dictionary:
|
||||||
|
var chunk_create_requests: Array = []
|
||||||
|
var chunk_remove_requests: Array = []
|
||||||
|
if (
|
||||||
|
focus_position == null
|
||||||
|
or focus_position.get_script() != GODOT_WORLD_POSITION_SCRIPT
|
||||||
|
):
|
||||||
|
return _create_plan(chunk_create_requests, chunk_remove_requests)
|
||||||
|
|
||||||
|
var focus_x_units := float(focus_position.get("x_units"))
|
||||||
|
var focus_z_units := float(focus_position.get("z_units"))
|
||||||
|
for tile_key_variant in tile_states.keys():
|
||||||
|
var tile_key := String(tile_key_variant)
|
||||||
|
var tile_state: Dictionary = tile_states[tile_key_variant]
|
||||||
|
var current_chunks: Dictionary = tile_state["chunks"]
|
||||||
|
var desired_lods: Dictionary = tile_state["desired_lods"]
|
||||||
|
var desired_tile_lod := int(tile_state.get("desired_tile_lod", -1))
|
||||||
|
|
||||||
|
if desired_tile_lod >= 0:
|
||||||
|
for chunk_id in current_chunks.keys():
|
||||||
|
chunk_remove_requests.append({"tile": tile_key, "chunk": chunk_id})
|
||||||
|
continue
|
||||||
|
|
||||||
|
for chunk_id in current_chunks.keys():
|
||||||
|
if not desired_lods.has(chunk_id):
|
||||||
|
chunk_remove_requests.append({"tile": tile_key, "chunk": chunk_id})
|
||||||
|
continue
|
||||||
|
if int(current_chunks[chunk_id]["lod"]) != int(desired_lods[chunk_id]):
|
||||||
|
chunk_create_requests.append(_create_chunk_request(
|
||||||
|
tile_key,
|
||||||
|
chunk_id,
|
||||||
|
int(desired_lods[chunk_id]),
|
||||||
|
_resolve_chunk_origin(tile_state, int(chunk_id)),
|
||||||
|
focus_x_units,
|
||||||
|
focus_z_units
|
||||||
|
))
|
||||||
|
|
||||||
|
for chunk_id in desired_lods.keys():
|
||||||
|
if current_chunks.has(chunk_id):
|
||||||
|
continue
|
||||||
|
chunk_create_requests.append(_create_chunk_request(
|
||||||
|
tile_key,
|
||||||
|
chunk_id,
|
||||||
|
int(desired_lods[chunk_id]),
|
||||||
|
_resolve_chunk_origin(tile_state, int(chunk_id)),
|
||||||
|
focus_x_units,
|
||||||
|
focus_z_units
|
||||||
|
))
|
||||||
|
|
||||||
|
chunk_create_requests.sort_custom(func(
|
||||||
|
left_request: Dictionary,
|
||||||
|
right_request: Dictionary
|
||||||
|
) -> bool:
|
||||||
|
return float(left_request["dist_sq"]) < float(right_request["dist_sq"])
|
||||||
|
)
|
||||||
|
return _create_plan(chunk_create_requests, chunk_remove_requests)
|
||||||
|
|
||||||
|
|
||||||
|
func _resolve_chunk_origin(tile_state: Dictionary, chunk_id: int) -> Vector3:
|
||||||
|
var chunks: Array = tile_state["data"].get("chunks", [])
|
||||||
|
if chunk_id >= 0 and chunk_id < chunks.size():
|
||||||
|
var chunk: Dictionary = chunks[chunk_id]
|
||||||
|
if not chunk.is_empty():
|
||||||
|
return chunk.get("origin", Vector3.ZERO)
|
||||||
|
return tile_state.get("origin", Vector3.ZERO)
|
||||||
|
|
||||||
|
|
||||||
|
func _create_chunk_request(
|
||||||
|
tile_key: String,
|
||||||
|
chunk_id: Variant,
|
||||||
|
desired_lod: int,
|
||||||
|
chunk_origin: Vector3,
|
||||||
|
focus_x_units: float,
|
||||||
|
focus_z_units: float
|
||||||
|
) -> Dictionary:
|
||||||
|
var delta_x_units := chunk_origin.x - focus_x_units
|
||||||
|
var delta_z_units := chunk_origin.z - focus_z_units
|
||||||
|
return {
|
||||||
|
"tile": tile_key,
|
||||||
|
"chunk": chunk_id,
|
||||||
|
"lod": desired_lod,
|
||||||
|
"dist_sq": delta_x_units * delta_x_units + delta_z_units * delta_z_units,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func _create_plan(chunk_create_requests: Array, chunk_remove_requests: Array) -> Dictionary:
|
||||||
|
return {
|
||||||
|
"create_requests": chunk_create_requests,
|
||||||
|
"remove_requests": chunk_remove_requests,
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ct1ar5inci34u
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
class_name TerrainChunkLodPlanner
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Pure linear desired-state planner for parsed ADT chunk records.
|
||||||
|
|
||||||
|
const POLICY_SCRIPT := preload("res://src/render/terrain/terrain_chunk_lod_policy.gd")
|
||||||
|
const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
|
||||||
|
|
||||||
|
|
||||||
|
## Maps source chunk indices to LOD 0/1/2 using horizontal distance from the
|
||||||
|
## typed focus to each chunk center. Empty/out-of-range chunks remain absent.
|
||||||
|
func plan(
|
||||||
|
chunks: Array,
|
||||||
|
focus_position: RefCounted,
|
||||||
|
policy: RefCounted
|
||||||
|
) -> Dictionary:
|
||||||
|
if (
|
||||||
|
focus_position == null
|
||||||
|
or focus_position.get_script() != GODOT_WORLD_POSITION_SCRIPT
|
||||||
|
or policy == null
|
||||||
|
or policy.get_script() != POLICY_SCRIPT
|
||||||
|
or not bool(policy.get("is_enabled"))
|
||||||
|
):
|
||||||
|
return {}
|
||||||
|
|
||||||
|
var chunk_size_units := float(policy.get("chunk_size_units"))
|
||||||
|
var lod0_radius_squared := (float(policy.get("lod0_radius_chunks")) * chunk_size_units) ** 2
|
||||||
|
var lod1_radius_squared := (float(policy.get("lod1_radius_chunks")) * chunk_size_units) ** 2
|
||||||
|
var lod2_radius_squared := (float(policy.get("lod2_radius_chunks")) * chunk_size_units) ** 2
|
||||||
|
var focus_x_units := float(focus_position.get("x_units"))
|
||||||
|
var focus_z_units := float(focus_position.get("z_units"))
|
||||||
|
var desired_lods: Dictionary = {}
|
||||||
|
|
||||||
|
for chunk_id in range(chunks.size()):
|
||||||
|
var chunk: Dictionary = chunks[chunk_id]
|
||||||
|
if chunk.is_empty():
|
||||||
|
continue
|
||||||
|
var origin: Vector3 = chunk.get("origin", Vector3.ZERO)
|
||||||
|
var center_x_units := origin.x + chunk_size_units * 0.5
|
||||||
|
var center_z_units := origin.z + chunk_size_units * 0.5
|
||||||
|
var delta_x_units := center_x_units - focus_x_units
|
||||||
|
var delta_z_units := center_z_units - focus_z_units
|
||||||
|
var distance_squared_units := (
|
||||||
|
delta_x_units * delta_x_units + delta_z_units * delta_z_units
|
||||||
|
)
|
||||||
|
if distance_squared_units <= lod0_radius_squared:
|
||||||
|
desired_lods[chunk_id] = 0
|
||||||
|
elif distance_squared_units <= lod1_radius_squared:
|
||||||
|
desired_lods[chunk_id] = 1
|
||||||
|
elif distance_squared_units <= lod2_radius_squared:
|
||||||
|
desired_lods[chunk_id] = 2
|
||||||
|
|
||||||
|
return desired_lods
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://x8simqkfctqw
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
class_name TerrainChunkLodPolicy
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Immutable snapshot of the streamer's chunk-terrain LOD configuration.
|
||||||
|
|
||||||
|
var is_enabled: bool:
|
||||||
|
get:
|
||||||
|
return _is_enabled
|
||||||
|
|
||||||
|
var lod0_radius_chunks: int:
|
||||||
|
get:
|
||||||
|
return _lod0_radius_chunks
|
||||||
|
|
||||||
|
var lod1_radius_chunks: int:
|
||||||
|
get:
|
||||||
|
return _lod1_radius_chunks
|
||||||
|
|
||||||
|
var lod2_radius_chunks: int:
|
||||||
|
get:
|
||||||
|
return _lod2_radius_chunks
|
||||||
|
|
||||||
|
var chunk_size_units: float:
|
||||||
|
get:
|
||||||
|
return _chunk_size_units
|
||||||
|
|
||||||
|
var _is_enabled: bool
|
||||||
|
var _lod0_radius_chunks: int
|
||||||
|
var _lod1_radius_chunks: int
|
||||||
|
var _lod2_radius_chunks: int
|
||||||
|
var _chunk_size_units: float
|
||||||
|
|
||||||
|
|
||||||
|
## Captures one renderer configuration snapshot for a deterministic plan.
|
||||||
|
func _init(
|
||||||
|
is_enabled_value: bool,
|
||||||
|
lod0_radius_chunks_value: int,
|
||||||
|
lod1_radius_chunks_value: int,
|
||||||
|
lod2_radius_chunks_value: int,
|
||||||
|
chunk_size_units_value: float
|
||||||
|
) -> void:
|
||||||
|
_is_enabled = is_enabled_value
|
||||||
|
_lod0_radius_chunks = lod0_radius_chunks_value
|
||||||
|
_lod1_radius_chunks = lod1_radius_chunks_value
|
||||||
|
_lod2_radius_chunks = lod2_radius_chunks_value
|
||||||
|
_chunk_size_units = chunk_size_units_value
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://dmwi83dp52pa8
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
class_name TerrainQualityMeshCache
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Session-memory LRU owner for full-quality terrain Mesh references retained
|
||||||
|
## across tile unload/revisit. It owns no tile state, Node, RID, task or file.
|
||||||
|
|
||||||
|
const EXCLUDED_QUALITY_SOURCES: Array[String] = [
|
||||||
|
"control_splat_cache",
|
||||||
|
"splat_cache",
|
||||||
|
"splat",
|
||||||
|
]
|
||||||
|
|
||||||
|
var _entries_by_tile_key: Dictionary = {}
|
||||||
|
var _tile_keys_oldest_to_newest: Array[String] = []
|
||||||
|
|
||||||
|
|
||||||
|
## Stores an admitted Mesh reference, touches it as newest and trims oldest
|
||||||
|
## entries to the supplied non-negative capacity. Returns false when rejected.
|
||||||
|
func store(tile_key: String, mesh: Mesh, source: String, capacity: int) -> bool:
|
||||||
|
if tile_key.is_empty() or mesh == null or EXCLUDED_QUALITY_SOURCES.has(source):
|
||||||
|
return false
|
||||||
|
_entries_by_tile_key[tile_key] = {"mesh": mesh, "source": source}
|
||||||
|
_touch(tile_key)
|
||||||
|
_trim(maxi(0, capacity))
|
||||||
|
return _entries_by_tile_key.has(tile_key)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns a fresh record containing the retained Mesh/source and touches the key
|
||||||
|
## as newest. Missing or invalid records return empty and are removed.
|
||||||
|
func restore(tile_key: String) -> Dictionary:
|
||||||
|
if not _entries_by_tile_key.has(tile_key):
|
||||||
|
return {}
|
||||||
|
var entry: Dictionary = _entries_by_tile_key[tile_key]
|
||||||
|
var source := String(entry.get("source", "baked_full"))
|
||||||
|
var mesh := entry.get("mesh") as Mesh
|
||||||
|
if mesh == null or EXCLUDED_QUALITY_SOURCES.has(source):
|
||||||
|
_remove(tile_key)
|
||||||
|
return {}
|
||||||
|
_touch(tile_key)
|
||||||
|
return {"mesh": mesh, "source": source}
|
||||||
|
|
||||||
|
|
||||||
|
## Releases every retained Mesh reference and resets LRU order.
|
||||||
|
func clear() -> void:
|
||||||
|
_entries_by_tile_key.clear()
|
||||||
|
_tile_keys_oldest_to_newest.clear()
|
||||||
|
|
||||||
|
|
||||||
|
## Returns detached scalar diagnostics without exposing retained Mesh references.
|
||||||
|
func diagnostic_snapshot() -> Dictionary:
|
||||||
|
var entries: Array[Dictionary] = []
|
||||||
|
for tile_key in _tile_keys_oldest_to_newest:
|
||||||
|
var entry: Dictionary = _entries_by_tile_key.get(tile_key, {})
|
||||||
|
entries.append({"tile_key": tile_key, "source": String(entry.get("source", ""))})
|
||||||
|
return {
|
||||||
|
"entry_count": entries.size(),
|
||||||
|
"entries_oldest_to_newest": entries,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func _touch(tile_key: String) -> void:
|
||||||
|
_tile_keys_oldest_to_newest.erase(tile_key)
|
||||||
|
_tile_keys_oldest_to_newest.append(tile_key)
|
||||||
|
|
||||||
|
|
||||||
|
func _trim(capacity: int) -> void:
|
||||||
|
while _tile_keys_oldest_to_newest.size() > capacity:
|
||||||
|
_remove(_tile_keys_oldest_to_newest.front())
|
||||||
|
|
||||||
|
|
||||||
|
func _remove(tile_key: String) -> void:
|
||||||
|
_entries_by_tile_key.erase(tile_key)
|
||||||
|
_tile_keys_oldest_to_newest.erase(tile_key)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://y576l2omqwox
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
class_name WmoPlacementRegistry
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Owns WMO placement-key to tile/global reference-key sets without Nodes.
|
||||||
|
|
||||||
|
var _reference_keys_by_placement_key: Dictionary = {}
|
||||||
|
|
||||||
|
|
||||||
|
## Adds one idempotent reference and returns true only for a newly registered
|
||||||
|
## placement key. Empty placement/reference keys are rejected.
|
||||||
|
func add_reference(placement_key: String, reference_key: String) -> bool:
|
||||||
|
if placement_key.is_empty() or reference_key.is_empty():
|
||||||
|
return false
|
||||||
|
var is_new_placement := not _reference_keys_by_placement_key.has(placement_key)
|
||||||
|
if is_new_placement:
|
||||||
|
_reference_keys_by_placement_key[placement_key] = {}
|
||||||
|
var reference_keys: Dictionary = _reference_keys_by_placement_key[placement_key]
|
||||||
|
reference_keys[reference_key] = true
|
||||||
|
return is_new_placement
|
||||||
|
|
||||||
|
|
||||||
|
## Releases one reference and returns true only when the final reference removes
|
||||||
|
## the placement key. Unknown and non-owner references leave state unchanged.
|
||||||
|
func release_reference(placement_key: String, reference_key: String) -> bool:
|
||||||
|
if placement_key.is_empty() or reference_key.is_empty():
|
||||||
|
return false
|
||||||
|
if not _reference_keys_by_placement_key.has(placement_key):
|
||||||
|
return false
|
||||||
|
var reference_keys: Dictionary = _reference_keys_by_placement_key[placement_key]
|
||||||
|
if not reference_keys.has(reference_key):
|
||||||
|
return false
|
||||||
|
reference_keys.erase(reference_key)
|
||||||
|
if not reference_keys.is_empty():
|
||||||
|
return false
|
||||||
|
_reference_keys_by_placement_key.erase(placement_key)
|
||||||
|
return true
|
||||||
|
|
||||||
|
|
||||||
|
## Returns whether the placement key currently has at least one reference.
|
||||||
|
func contains(placement_key: String) -> bool:
|
||||||
|
return not placement_key.is_empty() and _reference_keys_by_placement_key.has(placement_key)
|
||||||
|
|
||||||
|
|
||||||
|
## Removes every placement/reference record. Safe to call repeatedly.
|
||||||
|
func clear() -> void:
|
||||||
|
_reference_keys_by_placement_key.clear()
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the number of currently referenced placement keys.
|
||||||
|
func active_count() -> int:
|
||||||
|
return _reference_keys_by_placement_key.size()
|
||||||
|
|
||||||
|
|
||||||
|
## Returns detached, placement/reference-key-sorted diagnostic records.
|
||||||
|
func diagnostic_snapshot() -> Array[Dictionary]:
|
||||||
|
var placement_keys: Array = _reference_keys_by_placement_key.keys()
|
||||||
|
placement_keys.sort()
|
||||||
|
var snapshot: Array[Dictionary] = []
|
||||||
|
for placement_key_variant in placement_keys:
|
||||||
|
var placement_key := String(placement_key_variant)
|
||||||
|
var reference_keys: Array = (
|
||||||
|
_reference_keys_by_placement_key[placement_key] as Dictionary
|
||||||
|
).keys()
|
||||||
|
reference_keys.sort()
|
||||||
|
snapshot.append({
|
||||||
|
"placement_key": placement_key,
|
||||||
|
"reference_keys": reference_keys.duplicate(),
|
||||||
|
})
|
||||||
|
return snapshot
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cfbo5fw33vw4f
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
class_name WmoPlacementResolver
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Stateless WMO cache-key, placement-identity and world-transform rules.
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the historical lowercase slash-normalized relative WMO cache key.
|
||||||
|
func normalize_relative_path(relative_wmo_path: String) -> String:
|
||||||
|
return relative_wmo_path.replace("\\", "/").to_lower()
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the positive MODF unique-ID key or the historical tile/index fallback.
|
||||||
|
func resolve_unique_key(
|
||||||
|
placement: Dictionary,
|
||||||
|
tile_key: String,
|
||||||
|
placement_index: int
|
||||||
|
) -> String:
|
||||||
|
var unique_id := int(placement.get("unique_id", -1))
|
||||||
|
if unique_id > 0:
|
||||||
|
return "uid:%d" % unique_id
|
||||||
|
return "tile:%s:%d" % [tile_key, placement_index]
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the world-space Godot transform used by every WMO instance path.
|
||||||
|
func resolve_world_transform(placement: Dictionary) -> Transform3D:
|
||||||
|
var world_position: Vector3 = placement.get("pos", Vector3.ZERO)
|
||||||
|
var rotation_radians: Vector3 = placement.get("rot", Vector3.ZERO)
|
||||||
|
var scale_value := float(placement.get("scale", 1.0))
|
||||||
|
return Transform3D(
|
||||||
|
Basis.from_euler(rotation_radians).scaled(Vector3.ONE * scale_value),
|
||||||
|
world_position
|
||||||
|
)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://02omydj0sxmo
|
||||||
@@ -0,0 +1,243 @@
|
|||||||
|
@tool
|
||||||
|
class_name WorldRenderFacade
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
## Stable main-thread boundary between runtime/tool callers and the monolithic
|
||||||
|
## streaming renderer. The facade owns no queues, caches, nodes or RIDs.
|
||||||
|
|
||||||
|
const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
|
||||||
|
const STREAMING_FOCUS_SCRIPT := preload("res://src/domain/streaming/streaming_focus.gd")
|
||||||
|
const RENDERED_GROUND_SAMPLE_SCRIPT := preload("res://src/render/terrain/rendered_ground_sample.gd")
|
||||||
|
const WORLD_ENVIRONMENT_SNAPSHOT_SCRIPT := preload("res://src/render/environment/world_environment_snapshot.gd")
|
||||||
|
const ENTITY_PRESENTATION_SNAPSHOT_SCRIPT := preload("res://src/render/entities/entity_presentation_snapshot.gd")
|
||||||
|
const ENTITY_ID_SCRIPT := preload("res://src/domain/identity/entity_id.gd")
|
||||||
|
|
||||||
|
## Internal renderer implementation resolved relative to this node.
|
||||||
|
## The referenced node remains owned by its scene parent.
|
||||||
|
@export var streaming_world_loader_path: NodePath = NodePath("..")
|
||||||
|
|
||||||
|
## Scene-owned outdoor environment implementation resolved relative to this node.
|
||||||
|
## The facade delegates snapshots but owns neither the controller nor Environment.
|
||||||
|
@export var world_environment_controller_path: NodePath = NodePath("../WowSkyController")
|
||||||
|
|
||||||
|
## Scene-owned service that creates and owns session-local world entity visuals.
|
||||||
|
@export var world_entity_presenter_path: NodePath = NodePath("../WorldEntityPresenter")
|
||||||
|
|
||||||
|
## Optional explicit Node3D source sampled in Godot world coordinates.
|
||||||
|
## Runtime scenes use the player; capture and probe tools replace it with their camera.
|
||||||
|
@export var streaming_focus_source_path: NodePath
|
||||||
|
|
||||||
|
var _streaming_world_loader: Node
|
||||||
|
var _world_environment_controller: Node
|
||||||
|
var _world_entity_presenter: Node
|
||||||
|
var _missing_loader_reported := false
|
||||||
|
var _missing_environment_controller_reported := false
|
||||||
|
var _missing_entity_presenter_reported := false
|
||||||
|
var _missing_focus_source_reported := false
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
_resolve_streaming_world_loader()
|
||||||
|
set_process(streaming_focus_source_path != NodePath())
|
||||||
|
if streaming_focus_source_path != NodePath():
|
||||||
|
# Child nodes become ready before their parent StreamingWorldLoader. Only
|
||||||
|
# publish the initial focus here; the loader applies it after initialization.
|
||||||
|
_capture_streaming_focus_from_source()
|
||||||
|
|
||||||
|
|
||||||
|
func _process(_delta_seconds: float) -> void:
|
||||||
|
_capture_streaming_focus_from_source()
|
||||||
|
|
||||||
|
|
||||||
|
## Replaces the renderer focus. The immutable value remains caller-owned; the
|
||||||
|
## internal streamer retains the reference for its next throttled refresh.
|
||||||
|
func set_streaming_focus(streaming_focus: StreamingFocus) -> void:
|
||||||
|
var loader := _resolve_streaming_world_loader()
|
||||||
|
if loader == null:
|
||||||
|
return
|
||||||
|
loader.call("set_streaming_focus", streaming_focus)
|
||||||
|
|
||||||
|
|
||||||
|
## Samples the configured source and requests target refresh from the internal
|
||||||
|
## streamer. Returns false when either dependency or a valid focus is unavailable.
|
||||||
|
func refresh_streaming_focus(force: bool = false) -> bool:
|
||||||
|
_capture_streaming_focus_from_source()
|
||||||
|
var loader := _resolve_streaming_world_loader()
|
||||||
|
if loader == null:
|
||||||
|
return false
|
||||||
|
return bool(loader.call("refresh_streaming_focus", force))
|
||||||
|
|
||||||
|
|
||||||
|
## Returns a detached read-only metrics snapshot for diagnostics and baselines.
|
||||||
|
## Mutating the returned Dictionary cannot mutate renderer-owned state.
|
||||||
|
func renderer_metrics_snapshot() -> Dictionary:
|
||||||
|
var loader := _resolve_streaming_world_loader()
|
||||||
|
if loader == null:
|
||||||
|
return {}
|
||||||
|
var metrics_variant = loader.call("render_baseline_snapshot")
|
||||||
|
if not (metrics_variant is Dictionary):
|
||||||
|
push_error("WorldRenderFacade received a non-Dictionary renderer metrics snapshot.")
|
||||||
|
return {}
|
||||||
|
return (metrics_variant as Dictionary).duplicate(true)
|
||||||
|
|
||||||
|
|
||||||
|
## Samples the currently loaded render terrain at a typed Godot world position.
|
||||||
|
## This read-only renderer view is diagnostic and does not replace authoritative
|
||||||
|
## gameplay collision or the independently composed [TerrainQuery].
|
||||||
|
func sample_ground_height(godot_world_position: GodotWorldPosition) -> RefCounted:
|
||||||
|
var loader := _resolve_streaming_world_loader()
|
||||||
|
if loader == null:
|
||||||
|
return RENDERED_GROUND_SAMPLE_SCRIPT.unavailable(&"render_facade_unavailable")
|
||||||
|
var sample_variant = loader.call("sample_rendered_ground_height", godot_world_position)
|
||||||
|
if sample_variant is RefCounted and sample_variant.get_script() == RENDERED_GROUND_SAMPLE_SCRIPT:
|
||||||
|
return sample_variant
|
||||||
|
push_error("WorldRenderFacade received an invalid rendered ground sample.")
|
||||||
|
return RENDERED_GROUND_SAMPLE_SCRIPT.unavailable(&"render_ground_sample_invalid")
|
||||||
|
|
||||||
|
|
||||||
|
## Returns a detached diagnostic snapshot for one rendered-ground query.
|
||||||
|
## Mutating the result cannot mutate streamer queues, tile state or resources.
|
||||||
|
func renderer_ground_query_snapshot(godot_world_position: GodotWorldPosition) -> Dictionary:
|
||||||
|
var loader := _resolve_streaming_world_loader()
|
||||||
|
if loader == null:
|
||||||
|
return {}
|
||||||
|
var snapshot_variant = loader.call("render_ground_query_snapshot", godot_world_position)
|
||||||
|
if not (snapshot_variant is Dictionary):
|
||||||
|
push_error("WorldRenderFacade received a non-Dictionary ground query snapshot.")
|
||||||
|
return {}
|
||||||
|
return (snapshot_variant as Dictionary).duplicate(true)
|
||||||
|
|
||||||
|
|
||||||
|
## Applies an immutable environment snapshot through the renderer-owned sky path.
|
||||||
|
## Returns false for an invalid value or unavailable/incompatible controller.
|
||||||
|
func apply_environment_snapshot(world_environment_snapshot: RefCounted) -> bool:
|
||||||
|
if (
|
||||||
|
world_environment_snapshot == null
|
||||||
|
or world_environment_snapshot.get_script() != WORLD_ENVIRONMENT_SNAPSHOT_SCRIPT
|
||||||
|
or not bool(world_environment_snapshot.get("is_valid"))
|
||||||
|
):
|
||||||
|
return false
|
||||||
|
var controller := _resolve_world_environment_controller()
|
||||||
|
if controller == null:
|
||||||
|
return false
|
||||||
|
return bool(controller.call("apply_environment_snapshot", world_environment_snapshot))
|
||||||
|
|
||||||
|
|
||||||
|
## Idempotently creates or updates one world entity visual through the renderer-
|
||||||
|
## owned presenter. The immutable full snapshot remains caller-owned.
|
||||||
|
func present_entity(entity_presentation_snapshot: RefCounted) -> bool:
|
||||||
|
if (
|
||||||
|
entity_presentation_snapshot == null
|
||||||
|
or entity_presentation_snapshot.get_script() != ENTITY_PRESENTATION_SNAPSHOT_SCRIPT
|
||||||
|
or not bool(entity_presentation_snapshot.get("is_valid"))
|
||||||
|
):
|
||||||
|
return false
|
||||||
|
var presenter := _resolve_world_entity_presenter()
|
||||||
|
if presenter == null:
|
||||||
|
return false
|
||||||
|
return bool(presenter.call("present_entity", entity_presentation_snapshot))
|
||||||
|
|
||||||
|
|
||||||
|
## Removes one session-local entity visual without changing authoritative state.
|
||||||
|
func remove_entity(entity_id: RefCounted) -> bool:
|
||||||
|
if entity_id == null or entity_id.get_script() != ENTITY_ID_SCRIPT or not bool(entity_id.call("is_valid")):
|
||||||
|
return false
|
||||||
|
var presenter := _resolve_world_entity_presenter()
|
||||||
|
if presenter == null:
|
||||||
|
return false
|
||||||
|
return bool(presenter.call("remove_entity", entity_id))
|
||||||
|
|
||||||
|
|
||||||
|
## Returns detached entity-presentation diagnostics with no Node references.
|
||||||
|
func entity_presentation_snapshot() -> Dictionary:
|
||||||
|
var presenter := _resolve_world_entity_presenter()
|
||||||
|
if presenter == null:
|
||||||
|
return {}
|
||||||
|
var snapshot_variant = presenter.call("entity_presentation_snapshot")
|
||||||
|
if not (snapshot_variant is Dictionary):
|
||||||
|
push_error("WorldRenderFacade received a non-Dictionary entity presentation snapshot.")
|
||||||
|
return {}
|
||||||
|
return (snapshot_variant as Dictionary).duplicate(true)
|
||||||
|
|
||||||
|
|
||||||
|
func _capture_streaming_focus_from_source() -> void:
|
||||||
|
if streaming_focus_source_path == NodePath():
|
||||||
|
return
|
||||||
|
var focus_source := get_node_or_null(streaming_focus_source_path) as Node3D
|
||||||
|
if focus_source == null:
|
||||||
|
if not _missing_focus_source_reported:
|
||||||
|
push_warning("WorldRenderFacade focus source is missing or is not Node3D: %s" % streaming_focus_source_path)
|
||||||
|
_missing_focus_source_reported = true
|
||||||
|
return
|
||||||
|
|
||||||
|
_missing_focus_source_reported = false
|
||||||
|
var godot_position: Vector3 = focus_source.global_position
|
||||||
|
var typed_world_position = GODOT_WORLD_POSITION_SCRIPT.new(
|
||||||
|
godot_position.x,
|
||||||
|
godot_position.y,
|
||||||
|
godot_position.z
|
||||||
|
)
|
||||||
|
set_streaming_focus(STREAMING_FOCUS_SCRIPT.new(typed_world_position))
|
||||||
|
|
||||||
|
|
||||||
|
func _resolve_streaming_world_loader() -> Node:
|
||||||
|
if is_instance_valid(_streaming_world_loader):
|
||||||
|
return _streaming_world_loader
|
||||||
|
var candidate := get_node_or_null(streaming_world_loader_path)
|
||||||
|
if candidate == null:
|
||||||
|
if not _missing_loader_reported:
|
||||||
|
push_error("WorldRenderFacade cannot resolve StreamingWorldLoader at %s" % streaming_world_loader_path)
|
||||||
|
_missing_loader_reported = true
|
||||||
|
return null
|
||||||
|
for required_method in [
|
||||||
|
&"set_streaming_focus",
|
||||||
|
&"refresh_streaming_focus",
|
||||||
|
&"render_baseline_snapshot",
|
||||||
|
&"sample_rendered_ground_height",
|
||||||
|
&"render_ground_query_snapshot",
|
||||||
|
]:
|
||||||
|
if not candidate.has_method(required_method):
|
||||||
|
if not _missing_loader_reported:
|
||||||
|
push_error("WorldRenderFacade renderer implementation lacks %s" % required_method)
|
||||||
|
_missing_loader_reported = true
|
||||||
|
return null
|
||||||
|
_streaming_world_loader = candidate
|
||||||
|
_missing_loader_reported = false
|
||||||
|
return _streaming_world_loader
|
||||||
|
|
||||||
|
|
||||||
|
func _resolve_world_environment_controller() -> Node:
|
||||||
|
if is_instance_valid(_world_environment_controller):
|
||||||
|
return _world_environment_controller
|
||||||
|
var candidate := get_node_or_null(world_environment_controller_path)
|
||||||
|
if candidate == null or not candidate.has_method(&"apply_environment_snapshot"):
|
||||||
|
if not _missing_environment_controller_reported:
|
||||||
|
push_error(
|
||||||
|
"WorldRenderFacade cannot resolve a compatible environment controller at %s"
|
||||||
|
% world_environment_controller_path
|
||||||
|
)
|
||||||
|
_missing_environment_controller_reported = true
|
||||||
|
return null
|
||||||
|
_world_environment_controller = candidate
|
||||||
|
_missing_environment_controller_reported = false
|
||||||
|
return _world_environment_controller
|
||||||
|
|
||||||
|
|
||||||
|
func _resolve_world_entity_presenter() -> Node:
|
||||||
|
if is_instance_valid(_world_entity_presenter):
|
||||||
|
return _world_entity_presenter
|
||||||
|
var candidate := get_node_or_null(world_entity_presenter_path)
|
||||||
|
if candidate == null:
|
||||||
|
if not _missing_entity_presenter_reported:
|
||||||
|
push_error("WorldRenderFacade cannot resolve entity presenter at %s" % world_entity_presenter_path)
|
||||||
|
_missing_entity_presenter_reported = true
|
||||||
|
return null
|
||||||
|
for required_method in [&"present_entity", &"remove_entity", &"entity_presentation_snapshot"]:
|
||||||
|
if not candidate.has_method(required_method):
|
||||||
|
if not _missing_entity_presenter_reported:
|
||||||
|
push_error("WorldRenderFacade entity presenter lacks %s" % required_method)
|
||||||
|
_missing_entity_presenter_reported = true
|
||||||
|
return null
|
||||||
|
_world_entity_presenter = candidate
|
||||||
|
_missing_entity_presenter_reported = false
|
||||||
|
return _world_entity_presenter
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://sxn3ai2ic18r
|
||||||
@@ -94,6 +94,12 @@ func initialize_for_character(character_body: Node3D) -> void:
|
|||||||
refresh_camera_transform()
|
refresh_camera_transform()
|
||||||
|
|
||||||
|
|
||||||
|
## Synchronizes orbit yaw after keyboard turning changes the character transform.
|
||||||
|
func synchronize_yaw_from_character() -> void:
|
||||||
|
if _character_body != null:
|
||||||
|
_yaw_radians = _character_body.rotation.y
|
||||||
|
|
||||||
|
|
||||||
## Replaces camera-distance collision behavior and immediately refreshes the camera.
|
## Replaces camera-distance collision behavior and immediately refreshes the camera.
|
||||||
## Passing null is rejected and preserves the current policy.
|
## Passing null is rejected and preserves the current policy.
|
||||||
func set_collision_policy(collision_policy: CameraCollisionPolicy) -> void:
|
func set_collision_policy(collision_policy: CameraCollisionPolicy) -> void:
|
||||||
|
|||||||
@@ -22,6 +22,8 @@ const ADT_TERRAIN_QUERY_SCRIPT := preload("res://src/gameplay/terrain/adt_terrai
|
|||||||
@export var sprint_multiplier: float = 6.0
|
@export var sprint_multiplier: float = 6.0
|
||||||
@export var flight_vertical_speed: float = 7.0
|
@export var flight_vertical_speed: float = 7.0
|
||||||
@export var acceleration: float = 28.0
|
@export var acceleration: float = 28.0
|
||||||
|
## TrinityCore 3.3.5 player MOVE_TURN_RATE default, in radians per second.
|
||||||
|
@export var keyboard_turn_speed_radians_per_second: float = 3.141594
|
||||||
## Local composition profile. RenderSandbox preserves debug sprint/free flight;
|
## Local composition profile. RenderSandbox preserves debug sprint/free flight;
|
||||||
## Blizzlike335 rejects them but does not yet claim complete movement parity.
|
## Blizzlike335 rejects them but does not yet claim complete movement parity.
|
||||||
@export_enum("RenderSandbox", "Blizzlike335") var movement_profile_id: String = "RenderSandbox"
|
@export_enum("RenderSandbox", "Blizzlike335") var movement_profile_id: String = "RenderSandbox"
|
||||||
@@ -50,7 +52,7 @@ func set_terrain_query(terrain_query: TerrainQuery) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
_player_input_source = PLAYER_INPUT_SOURCE_SCRIPT.new()
|
_player_input_source = PLAYER_INPUT_SOURCE_SCRIPT.new(StringName(movement_profile_id))
|
||||||
if _terrain_query == null:
|
if _terrain_query == null:
|
||||||
_terrain_query = ADT_TERRAIN_QUERY_SCRIPT.new(extracted_dir, map_name)
|
_terrain_query = ADT_TERRAIN_QUERY_SCRIPT.new(extracted_dir, map_name)
|
||||||
_local_movement_controller = LOCAL_PLAYER_MOVEMENT_CONTROLLER_SCRIPT.new(
|
_local_movement_controller = LOCAL_PLAYER_MOVEMENT_CONTROLLER_SCRIPT.new(
|
||||||
@@ -60,7 +62,8 @@ func _ready() -> void:
|
|||||||
flight_vertical_speed,
|
flight_vertical_speed,
|
||||||
acceleration,
|
acceleration,
|
||||||
sprint_multiplier,
|
sprint_multiplier,
|
||||||
PLAYER_MOVEMENT_CAPABILITIES_SCRIPT.for_profile_id(StringName(movement_profile_id))
|
PLAYER_MOVEMENT_CAPABILITIES_SCRIPT.for_profile_id(StringName(movement_profile_id)),
|
||||||
|
keyboard_turn_speed_radians_per_second
|
||||||
)
|
)
|
||||||
_camera_rig = get_node_or_null(camera_pivot_path) as ThirdPersonCameraRig
|
_camera_rig = get_node_or_null(camera_pivot_path) as ThirdPersonCameraRig
|
||||||
_appearance_presenter = get_node_or_null(visual_path) as CharacterAppearancePresenter
|
_appearance_presenter = get_node_or_null(visual_path) as CharacterAppearancePresenter
|
||||||
@@ -96,6 +99,14 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
var move_intent := _player_input_source.sample_move_intent()
|
var move_intent := _player_input_source.sample_move_intent()
|
||||||
|
var yaw_delta_radians := _local_movement_controller.calculate_yaw_delta_radians(
|
||||||
|
move_intent,
|
||||||
|
delta
|
||||||
|
)
|
||||||
|
if not is_zero_approx(yaw_delta_radians):
|
||||||
|
rotation.y += yaw_delta_radians
|
||||||
|
if _camera_rig != null:
|
||||||
|
_camera_rig.synchronize_yaw_from_character()
|
||||||
var godot_world_movement_basis := global_basis
|
var godot_world_movement_basis := global_basis
|
||||||
if _local_movement_controller.is_flight_enabled and _camera_rig != null:
|
if _local_movement_controller.is_flight_enabled and _camera_rig != null:
|
||||||
godot_world_movement_basis = _camera_rig.godot_world_flight_movement_basis()
|
godot_world_movement_basis = _camera_rig.godot_world_flight_movement_basis()
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ extends Node
|
|||||||
const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
|
const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
|
||||||
const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
|
const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
|
||||||
const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
|
const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
|
||||||
|
const WORLD_ENVIRONMENT_SNAPSHOT_SCRIPT := preload("res://src/render/environment/world_environment_snapshot.gd")
|
||||||
|
|
||||||
const LIGHT_COORD_SCALE := 36.0
|
const LIGHT_COORD_SCALE := 36.0
|
||||||
const HALF_MINUTES_PER_DAY := 2880
|
const HALF_MINUTES_PER_DAY := 2880
|
||||||
@@ -133,6 +134,22 @@ func _process(delta: float) -> void:
|
|||||||
_update_skybox_transform()
|
_update_skybox_transform()
|
||||||
|
|
||||||
|
|
||||||
|
## Accepts an authoritative time snapshot without moving DBC visual selection out
|
||||||
|
## of this controller. Existing fixed-clock behavior is preserved and frozen until
|
||||||
|
## another snapshot or explicit local clock configuration is supplied.
|
||||||
|
func apply_environment_snapshot(world_environment_snapshot: RefCounted) -> bool:
|
||||||
|
if (
|
||||||
|
world_environment_snapshot == null
|
||||||
|
or world_environment_snapshot.get_script() != WORLD_ENVIRONMENT_SNAPSHOT_SCRIPT
|
||||||
|
or not bool(world_environment_snapshot.get("is_valid"))
|
||||||
|
):
|
||||||
|
return false
|
||||||
|
use_system_time = false
|
||||||
|
time_speed = 0.0
|
||||||
|
fixed_time_hours = float(world_environment_snapshot.get("time_of_day_hours"))
|
||||||
|
return true
|
||||||
|
|
||||||
|
|
||||||
func _resolve_nodes() -> void:
|
func _resolve_nodes() -> void:
|
||||||
if not world_environment_path.is_empty():
|
if not world_environment_path.is_empty():
|
||||||
_world_environment = get_node_or_null(world_environment_path) as WorldEnvironment
|
_world_environment = get_node_or_null(world_environment_path) as WorldEnvironment
|
||||||
|
|||||||
@@ -3,9 +3,11 @@
|
|||||||
[ext_resource type="Script" uid="uid://yi6lawwjgocg" path="res://src/scenes/streaming/streaming_world_loader.gd" id="1_stream"]
|
[ext_resource type="Script" uid="uid://yi6lawwjgocg" path="res://src/scenes/streaming/streaming_world_loader.gd" id="1_stream"]
|
||||||
[ext_resource type="Script" uid="uid://ltn2ko5kxvo4" path="res://src/scenes/player/third_person_wow_controller.gd" id="2_player"]
|
[ext_resource type="Script" uid="uid://ltn2ko5kxvo4" path="res://src/scenes/player/third_person_wow_controller.gd" id="2_player"]
|
||||||
[ext_resource type="Script" uid="uid://didjth34ut0v1" path="res://src/scenes/sky/wow_sky_controller.gd" id="3_sky"]
|
[ext_resource type="Script" uid="uid://didjth34ut0v1" path="res://src/scenes/sky/wow_sky_controller.gd" id="3_sky"]
|
||||||
[ext_resource type="Script" path="res://src/scenes/player/third_person_camera_rig.gd" id="4_camera_rig"]
|
[ext_resource type="Script" uid="uid://cq60al4uw0mgo" path="res://src/scenes/player/third_person_camera_rig.gd" id="4_camera_rig"]
|
||||||
[ext_resource type="Script" path="res://src/scenes/character/character_appearance_presenter.gd" id="5_appearance"]
|
[ext_resource type="Script" uid="uid://bhqbo1ftrt3a3" path="res://src/scenes/character/character_appearance_presenter.gd" id="5_appearance"]
|
||||||
[ext_resource type="Script" path="res://src/scenes/character/character_animation_presenter.gd" id="6_animation"]
|
[ext_resource type="Script" uid="uid://c2jnn0e3mmymc" path="res://src/scenes/character/character_animation_presenter.gd" id="6_animation"]
|
||||||
|
[ext_resource type="Script" path="res://src/render/world_render_facade.gd" id="7_render_facade"]
|
||||||
|
[ext_resource type="Script" path="res://src/render/entities/world_entity_presenter.gd" id="8_entity_presenter"]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="PlayerCapsuleShape_1"]
|
[sub_resource type="CapsuleShape3D" id="PlayerCapsuleShape_1"]
|
||||||
radius = 0.45
|
radius = 0.45
|
||||||
@@ -56,7 +58,6 @@ fog_depth_end = 5200.0
|
|||||||
|
|
||||||
[node name="StreamingWorld" type="Node3D" unique_id=1063159974]
|
[node name="StreamingWorld" type="Node3D" unique_id=1063159974]
|
||||||
script = ExtResource("1_stream")
|
script = ExtResource("1_stream")
|
||||||
streaming_focus_source_path = NodePath("ThirdPersonPlayer")
|
|
||||||
camera_path = NodePath("ThirdPersonPlayer/CameraPivot/Camera3D")
|
camera_path = NodePath("ThirdPersonPlayer/CameraPivot/Camera3D")
|
||||||
quality_preset = "High"
|
quality_preset = "High"
|
||||||
update_interval = 0.1
|
update_interval = 0.1
|
||||||
@@ -94,11 +95,22 @@ wmo_visibility_range = 3600.0
|
|||||||
debug_streaming = true
|
debug_streaming = true
|
||||||
hitch_profiler_enabled = true
|
hitch_profiler_enabled = true
|
||||||
|
|
||||||
|
[node name="WorldRenderFacade" type="Node" parent="."]
|
||||||
|
script = ExtResource("7_render_facade")
|
||||||
|
streaming_world_loader_path = NodePath("..")
|
||||||
|
streaming_focus_source_path = NodePath("../ThirdPersonPlayer")
|
||||||
|
world_environment_controller_path = NodePath("../WowSkyController")
|
||||||
|
world_entity_presenter_path = NodePath("../WorldEntityPresenter")
|
||||||
|
|
||||||
|
[node name="WorldEntityPresenter" type="Node3D" parent="."]
|
||||||
|
script = ExtResource("8_entity_presenter")
|
||||||
|
|
||||||
[node name="ThirdPersonPlayer" type="CharacterBody3D" parent="." unique_id=502573687]
|
[node name="ThirdPersonPlayer" type="CharacterBody3D" parent="." unique_id=502573687]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16800, 80, 26400)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16800, 80, 26400)
|
||||||
script = ExtResource("2_player")
|
script = ExtResource("2_player")
|
||||||
spawn_tile_x = 31
|
spawn_tile_x = 31
|
||||||
spawn_tile_y = 49
|
spawn_tile_y = 49
|
||||||
|
movement_profile_id = "Blizzlike335"
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="ThirdPersonPlayer" unique_id=1297880621]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="ThirdPersonPlayer" unique_id=1297880621]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.05, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.05, 0)
|
||||||
@@ -109,7 +121,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.05, 0)
|
|||||||
mesh = SubResource("PlayerCapsuleMesh_1")
|
mesh = SubResource("PlayerCapsuleMesh_1")
|
||||||
script = ExtResource("5_appearance")
|
script = ExtResource("5_appearance")
|
||||||
|
|
||||||
[node name="AnimationPresenter" type="Node" parent="ThirdPersonPlayer/Visual"]
|
[node name="AnimationPresenter" type="Node" parent="ThirdPersonPlayer/Visual" unique_id=2131488264]
|
||||||
script = ExtResource("6_animation")
|
script = ExtResource("6_animation")
|
||||||
|
|
||||||
[node name="CameraPivot" type="Node3D" parent="ThirdPersonPlayer" unique_id=499263249]
|
[node name="CameraPivot" type="Node3D" parent="ThirdPersonPlayer" unique_id=499263249]
|
||||||
|
|||||||
@@ -6,6 +6,8 @@
|
|||||||
[ext_resource type="Script" path="res://src/scenes/player/third_person_camera_rig.gd" id="4_camera_rig"]
|
[ext_resource type="Script" path="res://src/scenes/player/third_person_camera_rig.gd" id="4_camera_rig"]
|
||||||
[ext_resource type="Script" path="res://src/scenes/character/character_appearance_presenter.gd" id="5_appearance"]
|
[ext_resource type="Script" path="res://src/scenes/character/character_appearance_presenter.gd" id="5_appearance"]
|
||||||
[ext_resource type="Script" path="res://src/scenes/character/character_animation_presenter.gd" id="6_animation"]
|
[ext_resource type="Script" path="res://src/scenes/character/character_animation_presenter.gd" id="6_animation"]
|
||||||
|
[ext_resource type="Script" path="res://src/render/world_render_facade.gd" id="7_render_facade"]
|
||||||
|
[ext_resource type="Script" path="res://src/render/entities/world_entity_presenter.gd" id="8_entity_presenter"]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="PlayerCapsuleShape_1"]
|
[sub_resource type="CapsuleShape3D" id="PlayerCapsuleShape_1"]
|
||||||
radius = 0.45
|
radius = 0.45
|
||||||
@@ -57,7 +59,6 @@ fog_depth_end = 5200.0
|
|||||||
[node name="StreamingWorld" type="Node3D" unique_id=1063159974]
|
[node name="StreamingWorld" type="Node3D" unique_id=1063159974]
|
||||||
script = ExtResource("1_sisqv")
|
script = ExtResource("1_sisqv")
|
||||||
map_name = "Kalimdor"
|
map_name = "Kalimdor"
|
||||||
streaming_focus_source_path = NodePath("ThirdPersonPlayer")
|
|
||||||
camera_path = NodePath("ThirdPersonPlayer/CameraPivot/Camera3D")
|
camera_path = NodePath("ThirdPersonPlayer/CameraPivot/Camera3D")
|
||||||
quality_preset = "High"
|
quality_preset = "High"
|
||||||
update_interval = 0.1
|
update_interval = 0.1
|
||||||
@@ -95,6 +96,16 @@ wmo_visibility_range = 3600.0
|
|||||||
debug_streaming = true
|
debug_streaming = true
|
||||||
hitch_profiler_enabled = true
|
hitch_profiler_enabled = true
|
||||||
|
|
||||||
|
[node name="WorldRenderFacade" type="Node" parent="."]
|
||||||
|
script = ExtResource("7_render_facade")
|
||||||
|
streaming_world_loader_path = NodePath("..")
|
||||||
|
streaming_focus_source_path = NodePath("../ThirdPersonPlayer")
|
||||||
|
world_environment_controller_path = NodePath("../WowSkyController")
|
||||||
|
world_entity_presenter_path = NodePath("../WorldEntityPresenter")
|
||||||
|
|
||||||
|
[node name="WorldEntityPresenter" type="Node3D" parent="."]
|
||||||
|
script = ExtResource("8_entity_presenter")
|
||||||
|
|
||||||
[node name="ThirdPersonPlayer" type="CharacterBody3D" parent="." unique_id=502573687]
|
[node name="ThirdPersonPlayer" type="CharacterBody3D" parent="." unique_id=502573687]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16800, 80, 26400)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16800, 80, 26400)
|
||||||
script = ExtResource("2_puy8r")
|
script = ExtResource("2_puy8r")
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,57 @@
|
|||||||
|
{
|
||||||
|
"schema_version": 1,
|
||||||
|
"profile_id": "Blizzlike335",
|
||||||
|
"sources": {
|
||||||
|
"original_client_default_bindings": {
|
||||||
|
"status": "verified_private_metadata",
|
||||||
|
"build": 12340,
|
||||||
|
"path": "WTF/DefaultBindings.wtf",
|
||||||
|
"sha256": "35FFA0E4E2356A13A0633A848F9E57ABE7DF9D8A16C2245E15D33013AD2F56A5",
|
||||||
|
"distribution": "Selected binding facts only; proprietary file remains outside Git."
|
||||||
|
},
|
||||||
|
"original_client_binding_commands": {
|
||||||
|
"status": "verified_private_metadata",
|
||||||
|
"build": 12340,
|
||||||
|
"path": "Interface/FrameXML/Bindings.xml",
|
||||||
|
"sha256": "2E01276AFB7462F1417710F13B4BF1A456341F7F28CC8AE0D6D9C7442D7F6793",
|
||||||
|
"distribution": "Hash and selected command names only; proprietary file remains outside Git."
|
||||||
|
},
|
||||||
|
"trinitycore_player_turn_rate": {
|
||||||
|
"status": "verified_public_source",
|
||||||
|
"repository": "TrinityCore/TrinityCore",
|
||||||
|
"revision": "2853a621d6af91a803787a2b8a509f4ce3e0300d",
|
||||||
|
"path": "src/server/game/Entities/Unit/Unit.cpp",
|
||||||
|
"url": "https://raw.githubusercontent.com/TrinityCore/TrinityCore/2853a621d6af91a803787a2b8a509f4ce3e0300d/src/server/game/Entities/Unit/Unit.cpp",
|
||||||
|
"symbol": "playerBaseMoveSpeed[MOVE_TURN_RATE]",
|
||||||
|
"radians_per_second": 3.141594
|
||||||
|
},
|
||||||
|
"wowee_mouse_strafe_reference": {
|
||||||
|
"status": "verified_public_reference_only",
|
||||||
|
"repository": "Kelsidavis/WoWee",
|
||||||
|
"revision": "626243e937fb93965fa583a6507ed5a1aa7dda4b",
|
||||||
|
"path": "src/rendering/camera_controller.cpp",
|
||||||
|
"sha256": "54A41EFDA77629B2EAB432734A94D0F6F58223F3E4752338FF4C321E7835001B",
|
||||||
|
"observation": "A/D turn while right mouse is released and strafe while it is held; Q/E always strafe.",
|
||||||
|
"fidelity_limit": "Reference implementation behavior, not original-client proof."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"selected_default_bindings": [
|
||||||
|
{"command": "MOVEFORWARD", "keys": ["W", "UP"], "implemented_action": "openwc_player_move_forward"},
|
||||||
|
{"command": "MOVEBACKWARD", "keys": ["S", "DOWN"], "implemented_action": "openwc_player_move_backward"},
|
||||||
|
{"command": "TURNLEFT", "keys": ["A", "LEFT"], "implemented_action": "openwc_player_turn_left"},
|
||||||
|
{"command": "TURNRIGHT", "keys": ["D", "RIGHT"], "implemented_action": "openwc_player_turn_right"},
|
||||||
|
{"command": "STRAFELEFT", "keys": ["Q"], "implemented_action": "openwc_player_blizzlike_strafe_left"},
|
||||||
|
{"command": "STRAFERIGHT", "keys": ["E"], "implemented_action": "openwc_player_blizzlike_strafe_right"},
|
||||||
|
{"command": "JUMP", "keys": ["SPACE", "NUMPAD0"], "implemented_action": null},
|
||||||
|
{"command": "TOGGLEAUTORUN", "keys": ["NUMLOCK", "BUTTON4"], "implemented_action": null},
|
||||||
|
{"command": "CAMERAZOOMIN", "keys": ["MOUSEWHEELUP"], "implemented_action": "openwc_player_camera_zoom_in"},
|
||||||
|
{"command": "CAMERAZOOMOUT", "keys": ["MOUSEWHEELDOWN"], "implemented_action": "openwc_player_camera_zoom_out"},
|
||||||
|
{"command": "TURNORACTION", "keys": ["BUTTON2"], "implemented_action": "openwc_player_camera_rotate"},
|
||||||
|
{"command": "CAMERAORSELECTORMOVE", "keys": ["BUTTON1"], "implemented_action": null}
|
||||||
|
],
|
||||||
|
"known_gaps": [
|
||||||
|
"Jump, autorun and left-button camera/select behavior are recorded but not implemented by this package.",
|
||||||
|
"The server-core turn-rate default is compatibility evidence, not direct original-client timing proof.",
|
||||||
|
"Right-mouse A/D strafe routing is supported by a public reference implementation, not direct original-client capture."
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
[gd_scene load_steps=2 format=3]
|
||||||
|
|
||||||
|
[sub_resource type="SphereMesh" id="SphereMesh_replacement"]
|
||||||
|
radius = 0.5
|
||||||
|
height = 1.0
|
||||||
|
|
||||||
|
[node name="ReplacementVisual" type="Node3D"]
|
||||||
|
|
||||||
|
[node name="Marker" type="MeshInstance3D" parent="."]
|
||||||
|
mesh = SubResource("SphereMesh_replacement")
|
||||||
@@ -2,6 +2,7 @@ extends SceneTree
|
|||||||
|
|
||||||
const DEFAULT_MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
|
const DEFAULT_MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
|
||||||
const M2_NATIVE_ANIMATED_BUILDER := preload("res://addons/mpq_extractor/loaders/m2_native_animated_builder.gd")
|
const M2_NATIVE_ANIMATED_BUILDER := preload("res://addons/mpq_extractor/loaders/m2_native_animated_builder.gd")
|
||||||
|
const WORLD_ENVIRONMENT_SNAPSHOT_SCRIPT := preload("res://src/render/environment/world_environment_snapshot.gd")
|
||||||
const SHUTDOWN_DRAIN_FRAMES := 2
|
const SHUTDOWN_DRAIN_FRAMES := 2
|
||||||
|
|
||||||
|
|
||||||
@@ -64,7 +65,12 @@ func _capture_async() -> void:
|
|||||||
camera.far = 50000.0
|
camera.far = 50000.0
|
||||||
camera.position = _vector3(first.get("camera", [0.0, 0.0, 0.0]))
|
camera.position = _vector3(first.get("camera", [0.0, 0.0, 0.0]))
|
||||||
(world as Node3D).add_child(camera)
|
(world as Node3D).add_child(camera)
|
||||||
world.set("streaming_focus_source_path", NodePath("CheckpointCamera"))
|
var render_facade := world.get_node_or_null("WorldRenderFacade")
|
||||||
|
if render_facade == null:
|
||||||
|
push_error("Streaming scene has no WorldRenderFacade")
|
||||||
|
quit(1)
|
||||||
|
return
|
||||||
|
render_facade.set("streaming_focus_source_path", NodePath("../CheckpointCamera"))
|
||||||
world.set("debug_streaming", true)
|
world.set("debug_streaming", true)
|
||||||
world.set("runtime_stats_enabled", true)
|
world.set("runtime_stats_enabled", true)
|
||||||
get_root().add_child(world)
|
get_root().add_child(world)
|
||||||
@@ -125,9 +131,8 @@ func _capture_async() -> void:
|
|||||||
camera.make_current()
|
camera.make_current()
|
||||||
if player != null:
|
if player != null:
|
||||||
player.global_position = _vector3(checkpoint.get("player", checkpoint.get("target", [0.0, 0.0, 0.0])))
|
player.global_position = _vector3(checkpoint.get("player", checkpoint.get("target", [0.0, 0.0, 0.0])))
|
||||||
_set_sky_time(world, float(checkpoint.get("time_hours", 13.0)))
|
_apply_environment_time(render_facade, float(checkpoint.get("time_hours", 13.0)))
|
||||||
if world.has_method("refresh_streaming_focus"):
|
render_facade.call("refresh_streaming_focus", true)
|
||||||
world.call("refresh_streaming_focus", true)
|
|
||||||
|
|
||||||
if dry_run:
|
if dry_run:
|
||||||
print("RENDER_CHECKPOINT dry_run name=%s coverage=%s camera=%s target=%s yaw_offset=%.2f pitch_offset=%.2f time=%.2f" % [
|
print("RENDER_CHECKPOINT dry_run name=%s coverage=%s camera=%s target=%s yaw_offset=%.2f pitch_offset=%.2f time=%.2f" % [
|
||||||
@@ -148,7 +153,7 @@ func _capture_async() -> void:
|
|||||||
var load_started := Time.get_ticks_usec()
|
var load_started := Time.get_ticks_usec()
|
||||||
await create_timer(maxf(wait_seconds, 0.0)).timeout
|
await create_timer(maxf(wait_seconds, 0.0)).timeout
|
||||||
var load_time_ms := float(Time.get_ticks_usec() - load_started) / 1000.0
|
var load_time_ms := float(Time.get_ticks_usec() - load_started) / 1000.0
|
||||||
var metrics := await _measure_frames(maxf(measure_seconds, 0.1), world)
|
var metrics := await _measure_frames(maxf(measure_seconds, 0.1), render_facade)
|
||||||
await RenderingServer.frame_post_draw
|
await RenderingServer.frame_post_draw
|
||||||
|
|
||||||
var image := get_root().get_texture().get_image()
|
var image := get_root().get_texture().get_image()
|
||||||
@@ -189,7 +194,7 @@ func _capture_async() -> void:
|
|||||||
quit(0)
|
quit(0)
|
||||||
|
|
||||||
|
|
||||||
func _measure_frames(seconds: float, world: Node) -> Dictionary:
|
func _measure_frames(seconds: float, render_facade: Node) -> Dictionary:
|
||||||
var frame_times: Array[float] = []
|
var frame_times: Array[float] = []
|
||||||
var deadline := Time.get_ticks_usec() + int(seconds * 1000000.0)
|
var deadline := Time.get_ticks_usec() + int(seconds * 1000000.0)
|
||||||
var previous := Time.get_ticks_usec()
|
var previous := Time.get_ticks_usec()
|
||||||
@@ -200,8 +205,8 @@ func _measure_frames(seconds: float, world: Node) -> Dictionary:
|
|||||||
previous = now
|
previous = now
|
||||||
frame_times.sort()
|
frame_times.sort()
|
||||||
var snapshot := {}
|
var snapshot := {}
|
||||||
if world.has_method("render_baseline_snapshot"):
|
if render_facade.has_method("renderer_metrics_snapshot"):
|
||||||
snapshot = world.call("render_baseline_snapshot")
|
snapshot = render_facade.call("renderer_metrics_snapshot")
|
||||||
return {
|
return {
|
||||||
"frames": frame_times.size(),
|
"frames": frame_times.size(),
|
||||||
"frame_ms_p50": _percentile(frame_times, 0.50),
|
"frame_ms_p50": _percentile(frame_times, 0.50),
|
||||||
@@ -304,12 +309,10 @@ func _create_diagnostic_spawn_marker(checkpoint: Dictionary) -> Node3D:
|
|||||||
return marker_root
|
return marker_root
|
||||||
|
|
||||||
|
|
||||||
func _set_sky_time(world: Node, time_hours: float) -> void:
|
func _apply_environment_time(render_facade: Node, time_hours: float) -> void:
|
||||||
var sky := world.get_node_or_null("WowSkyController")
|
var environment_snapshot: RefCounted = WORLD_ENVIRONMENT_SNAPSHOT_SCRIPT.at_time_of_day(time_hours)
|
||||||
if sky != null:
|
if not bool(render_facade.call("apply_environment_snapshot", environment_snapshot)):
|
||||||
sky.set("use_system_time", false)
|
push_error("Render checkpoint could not apply environment time %.3f" % time_hours)
|
||||||
sky.set("time_speed", 0.0)
|
|
||||||
sky.set("fixed_time_hours", time_hours)
|
|
||||||
|
|
||||||
|
|
||||||
func _environment_metadata() -> Dictionary:
|
func _environment_metadata() -> Dictionary:
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://b5n7erahq8i46
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user