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open-wc/targets/05-editor-shell.md
sindoring f77f50c0f9 docs(M04): prioritize renderer fidelity milestone
Work-Package: M04-RND-FIDELITY-ROADMAP-001
Agent: sindo-main-codex-renderer-roadmap
Tests: coordination, documentation, target sequence, old-link and diff gates pass
Fidelity: original build-12340 captures are authoritative; Noggit is secondary reference
2026-08-02 17:41:18 +04:00

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# M05 — Godot Editor Shell
<!-- OPENWC_TARGET:OPEN -->
## Outcome
Создать основу Authoring Studio как `addons/openwc_editor` исключительно внутри Godot Editor.
## Steps
- [ ] Зарегистрировать EditorPlugin и отдельный workspace/docks.
- [ ] Добавить Content Browser, Outliner, Inspector, Validation, History и Build Output.
- [ ] Отделить authoring selection от preview scene tree.
- [ ] Реализовать command history и Godot-integrated undo/redo.
- [ ] Добавить cancellable editor jobs с progress и diagnostics.
- [ ] Добавить recovery journal и обработку external file changes.
- [ ] Подключить world preview только через renderer facade.
## Verification
Plugin enable/disable/reload не оставляет ноды и сигналы; command undo/redo детерминирован; Editor не блокируется долгим synthetic job.
## Exit criteria
Synthetic marker можно создать, переместить, undo/redo, сохранить и восстановить после перезапуска Editor.
## Evidence
- Date:
- Revision/worktree:
- Commands:
- Results:
- Fidelity comparison:
- Changed files:
- Remaining risks: