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open-wc/docs/modules/m2-mesh-resource-cache-state.md
T
sindoring e990a6503d refactor(M03): extract M2 mesh resource cache state
Work-Package: M03-RND-M2-MESH-RESOURCE-CACHE-001
Agent: sindo-main-codex
Tests: 35 headless renderer/coordinate contracts pass; checkpoint dry-run 7/7; documentation and coordination gates pass
Fidelity: preserves exact Mesh references, replacement semantics and final-shutdown lifetime; no visual parity claim
2026-07-17 12:10:37 +04:00

210 lines
8.9 KiB
Markdown

# M2 Mesh Resource Cache State
## Metadata
| Field | Value |
|---|---|
| Status | Implemented extraction |
| Target/work package | M03 / `M03-RND-M2-MESH-RESOURCE-CACHE-001` |
| Owners | Prepared static M2 Mesh resource references by normalized path |
| Last verified | Worktree `work/sindo-main-codex/m03-m2-mesh-resource-cache`, 2026-07-17 |
| Profiles/capabilities | Existing static M2 cached and raw fallback paths |
## Purpose
Own the runtime cache of prepared static M2 `Mesh` references outside
`StreamingWorldLoader`. The loader remains responsible for finding, loading,
extracting, refreshing and materializing each Mesh.
## Non-goals
- Own the shared M2 missing-path, prototype or animated-scene caches.
- Call ResourceLoader/FileAccess or select `.tscn`/`.glb` paths.
- Extract a Mesh from a Resource or Node.
- Refresh materials, rebuild Meshes or create MultiMesh instances.
- Add eviction, persistence, cache versions or quality-profile behavior.
## Context and boundaries
```mermaid
flowchart LR
Need[Static M2 mesh lookup] --> Loader[StreamingWorldLoader]
Loader --> Cache[M2MeshResourceCacheState]
Cache -->|cached Mesh or null| Loader
Loader --> Pipeline[M2MeshLoadPipelineState]
Pipeline --> IO[ResourceLoader]
IO --> Prepare[Loader extraction and runtime preparation]
Prepare --> Cache
Loader --> Build[M2 MultiMesh materialization]
```
The cache may retain `Mesh` resources and copied normalized-path Strings. It has
no Node, ResourceLoader, filesystem, worker, scheduler, missing-state, builder,
gameplay, network or editor dependency.
## Public API
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|---|---|---|---|---|
| `store_mesh(path, mesh)` | Command/query | Retain or replace one prepared Mesh | Renderer main thread; final shutdown | Empty path/null Mesh rejected |
| `has_mesh(path)` | Query | Test whether a Mesh is retained | Renderer main thread | Empty/unknown false |
| `find_mesh(path)` | Query | Borrow exact retained Mesh reference | Renderer main thread | Empty/unknown null |
| `mesh_count()` | Query | Return retained entry count | Diagnostics/tests | None |
| `normalized_paths_snapshot()` | Query | Copy insertion-order path keys | Diagnostics/tests | Never exposes Mesh references |
| `clear()` | Command | Release every retained Mesh reference | Final shutdown after async drain | Idempotent |
## Inputs and outputs
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|---|---|---|---|---|---|
| Input | Normalized relative M2 path | Loader normalization adapter | Cache key | Copied String | Cache lifetime |
| Input | Prepared static Mesh | Loader finalizer or synchronous fallback | Cache value | Strong reference retained | Until replacement/clear |
| Output | Borrowed exact Mesh | Cache lookup | Static M2 batch builder | Cache retains reference | One build/materialization pass |
| Output | Detached normalized paths | Cache diagnostics | Verifier/future metrics | Caller-owned Strings | Snapshot lifetime |
Store and clear mutate only the cache Dictionary and Resource reference counts.
## Data flow
```mermaid
flowchart TD
Lookup[Lookup normalized M2 path] --> Cached{Mesh cached?}
Cached -->|yes| Return[Return retained Mesh]
Cached -->|no| Missing{Shared missing state?}
Missing -->|yes| Null[Return null]
Missing -->|no| Load[Loader request or synchronous fallback]
Load --> Prepare[Loader extracts and prepares Mesh]
Prepare --> Valid{Prepared Mesh valid?}
Valid -->|yes| Store[Store or replace cache entry]
Valid -->|no| MarkMissing[Loader updates shared missing state]
Store --> Return
```
## Lifecycle/state
```mermaid
stateDiagram-v2
[*] --> Absent
Absent --> Cached: store valid Mesh
Cached --> Cached: replace Mesh reference
Cached --> Absent: final shutdown clear
```
Map/world refresh retains cached Meshes. Only the existing final runtime-cache
release clears them after asynchronous shutdown drain.
## Main sequence
```mermaid
sequenceDiagram
participant Loader as StreamingWorldLoader
participant Cache as M2MeshResourceCacheState
participant Pipeline as M2MeshLoadPipelineState
Loader->>Cache: find/has normalized path
alt cache miss
Loader->>Pipeline: request/poll/finalize record
Loader->>Loader: ResourceLoader get + extract + prepare
Loader->>Cache: store_mesh(path, prepared Mesh)
end
Cache-->>Loader: exact retained Mesh
Loader->>Loader: materialize static M2 batch
```
## Dependency diagram
```mermaid
flowchart TB
Loader[StreamingWorldLoader] --> Cache[M2MeshResourceCacheState]
Loader --> Pipeline[M2MeshLoadPipelineState]
Loader --> Classifier[M2RuntimeMeshRebuildClassifier]
Loader --> Builder[M2Builder and MultiMesh]
Cache --> Mesh[Godot Mesh Resource]
Cache -. no dependency .-> Pipeline
Cache -. no dependency .-> Classifier
Cache -. no dependency .-> Builder
```
## Ownership, threading and resources
- Renderer main-thread adapters serialize every cache operation.
- The cache owns normalized-path Strings and strong Mesh references.
- Borrowed Mesh lookups do not transfer ownership or duplicate resources.
- The loader owns missing/prototype/animated state and all Nodes/MultiMeshes.
- The loader drains asynchronous work before the final cache clear.
## Errors, cancellation and recovery
| Failure/state | Detection | Behavior | Diagnostic | Recovery |
|---|---|---|---|---|
| Empty path or null Mesh | Cache guard | Reject unchanged | Contract verifier | Correct caller input |
| Unknown lookup | Membership query | Return null | Existing loader path | Request/load or missing decision |
| Replacement | Existing key | Retain new exact reference | Contract verifier | Normal subsequent lookup |
| Load/preparation failure | Loader boundary | Do not store; loader marks missing | Existing renderer behavior | Cache/source correction and reload |
| Final shutdown | Loader lifecycle | Clear releases references | Shutdown/source verifier | New loader starts empty |
## Configuration and capabilities
The module adds no setting, budget or profile branch. Cache path order,
`M2_MATERIAL_REFRESH_VERSION`, finalize permits and batching remain loader-owned.
## Persistence, cache and migration
The state is runtime-only and serializes nothing. Existing `.tscn`/`.glb`
formats, import caches and material refresh metadata are unchanged; no migration
or rebake is required.
## Diagnostics and observability
`mesh_count` and `normalized_paths_snapshot` expose scalar ownership diagnostics
without Mesh references. Existing renderer metrics/logging are unchanged because
the historical Mesh cache had no queue contribution or log site.
## Verification
- `verify_m2_mesh_resource_cache_state.gd`: invalid input, exact reference,
replacement, lookup, detached path snapshot, idempotent clear, loader source
ownership and 100-by-256 bounded timing.
- Mesh pipeline/classifier/material/shutdown/M2 build/facade regressions cover
adjacent behavior.
- Fidelity evidence is exact cache/lifetime extraction; no original-client
visual-parity or asset-backed performance claim is made.
## Extension points
- A separate M2 Mesh resource finalizer may later return a prepared Mesh for
`store_mesh` without changing cache ownership.
- Eviction requires measured memory pressure and explicit lifetime semantics.
## Capability status
| Capability | Status | Evidence | Gap/next step |
|---|---|---|---|
| Prepared static M2 Mesh cache | Implemented extraction | Contract/source/timing verifier | Asset-backed memory/leak run pending |
| M2 Mesh request lifecycle | Implemented extraction | Pipeline state verifier | ResourceLoader I/O remains loader-owned |
| M2 Mesh extraction/preparation | Existing loader-owned | Material/classifier regressions | Separate finalizer extraction next |
## Known gaps and risks
- Strong Mesh references intentionally remain until final shutdown.
- Shared missing state cannot move here without also redesigning prototype and
animated lookup behavior.
- No proprietary M2 traversal, leak/descriptor-pressure, p95/p99 or paired
original-client capture is included.
## Source map
| Path | Responsibility |
|---|---|
| `src/render/m2/m2_mesh_resource_cache_state.gd` | Prepared Mesh references and final clear |
| `src/scenes/streaming/streaming_world_loader.gd` | Normalization, I/O, preparation, missing state and materialization |
| `src/render/m2/m2_mesh_load_pipeline_state.gd` | Pending request and terminal finalize records |
| `src/tools/verify_m2_mesh_resource_cache_state.gd` | Cache ownership/lifetime/boundary/timing regression |
## Related decisions and references
- [`m2-mesh-load-pipeline-state.md`](m2-mesh-load-pipeline-state.md)
- [`m2-runtime-mesh-rebuild-classifier.md`](m2-runtime-mesh-rebuild-classifier.md)
- [`world-renderer.md`](world-renderer.md)
- [`../../RENDER.md`](../../RENDER.md)
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)