13 KiB
WMO Render Build Queue
Metadata
| Field | Value |
|---|---|
| Status | Implemented |
| Target/work package | M03 / M03-RND-WMO-RENDER-BUILD-QUEUE-001 |
| Owners | Typed lightweight-WMO build jobs and FIFO placement-key queue |
| Last verified | Worktree work/sindo-main-codex/m03-wmo-render-build-queue, 2026-07-17 |
| Profiles/capabilities | Lightweight WMO render-cache path; profile-independent |
Purpose
Own pending lightweight-WMO render build records and their FIFO placement-key order outside the monolithic loader. Each typed job retains its placement key, scene root, render resource and mesh/MultiMesh cursors while the loader performs all validation, planning, materialization, permit consumption and destruction.
Non-goals
- Free or queue-free Nodes, Resources or RIDs.
- Create MeshInstance3D/MultiMeshInstance3D or refresh materials.
- Own frame permits, placement references, caches or load requests.
- Change duplicate enqueue, stale-key cleanup, cancellation or ordering.
- Change cache versions, WMO transforms, shadows, visibility or fidelity rules.
Context and boundaries
flowchart LR
Placement[Successful WMO placement] --> Loader[StreamingWorldLoader]
Root[Node3D root] --> Loader
Cache[WMOStreamingResource] --> Loader
Loader --> Queue[WmoRenderBuildQueue]
Queue --> Job[WmoRenderBuildJob]
Job --> Loader
Loader --> Planner[WmoRenderBuildStepPlanner]
Planner --> Step[Operation and next cursors]
Step --> Loader
Loader --> Scene[Main-thread group Node attach]
Loader --> Budget[RenderBudgetScheduler permit]
The queue may strongly reference Node3D and Resource through typed jobs, but it must not destroy, mutate or inspect their render content. RenderingServer, RID, Mesh/MultiMesh instances, files, worker threads, mutexes, gameplay, network and editor UI are forbidden dependencies.
Public API
WmoRenderBuildJob
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|---|---|---|---|---|
constructor (placement_key, root, render_resource) |
Constructor | Create cursor-zero job with strong references | Renderer main thread; until cancel/clear/replacement | Queue validates inputs before construction |
placement_key() |
Query | Return immutable queue identity | Any serialized caller; job lifetime | None |
root() |
Query | Borrow retained Node3D reference | Main thread; no ownership transfer | May later be invalid; loader checks |
render_resource() |
Query | Borrow retained Resource reference | Main thread; no ownership transfer | Queue does not validate cache contents |
mesh_index() / multimesh_index() |
Query | Return current group cursors | Serialized job drain | None |
adopt_cursors(next_mesh_index, next_multimesh_index) |
Command | Atomically adopt planner cursors | Renderer main thread | Raw integers are accepted |
diagnostic_snapshot() |
Query | Return detached scalar state and presence flags | Caller-owned result | Never exposes engine objects |
WmoRenderBuildQueue
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|---|---|---|---|---|
enqueue(placement_key, root, render_resource) |
Command | Replace keyed job and append FIFO key | Renderer main thread; map session | Empty/null input returns false |
has_pending() / pending_count() |
Query | Observe FIFO entries including duplicate/stale keys | Renderer main thread | None |
active_job_count() |
Query | Count current keyed jobs | Renderer main thread | None |
front_key() / pop_front() |
Queue operation | Inspect/remove one front FIFO key | Renderer main thread | Empty queue returns empty String |
has_job(placement_key) |
Query | Distinguish a live job from a stale FIFO key | Renderer main thread | Unknown key returns false |
job_for(placement_key) |
Diagnostic/test query | Borrow current job through its RefCounted base or return null |
Renderer main thread | Runtime loader uses typed accessors instead |
root_for / render_resource_for |
Typed query | Borrow current engine references without exposing job implementation type | Renderer main thread | Stale key returns null |
mesh_index_for / multimesh_index_for |
Typed query | Return current cursors | Renderer main thread | Stale key returns zero |
adopt_cursors(placement_key, next_mesh_index, next_multimesh_index) |
Command/query | Atomically update current job cursors | Renderer main thread | Stale key returns false |
cancel(placement_key) |
Command/query | Remove keyed job and first matching FIFO key | Renderer main thread | Unknown key returns false; stale duplicates remain |
clear() |
Command | Release all job/key references idempotently | Reset/shutdown | Does not free engine objects |
diagnostic_snapshot() |
Query | Return detached FIFO order and key-sorted scalar jobs | Caller-owned result | None |
Inputs and outputs
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|---|---|---|---|---|---|
| Input | Resolved placement key | Placement/build adapter | Queue/job | Copied String | Until cancel/clear/replacement |
| Input | WMO root Node3D | Loader instance adapter | Job | Strong reference; loader owns engine lifetime | Until job release |
| Input | Validated WMOStreamingResource | Loader cache adapter | Job | Strong Resource reference; cache/loader owns semantics | Until job release |
| Input | Next mesh/MultiMesh cursors | Build step planner through loader | Job | Integer values | Until next adoption |
| Output | FIFO front key and typed job | Queue | Loader drain | Borrowed references | One drain iteration |
| Output | Detached scalar diagnostics | Job/queue | Verifier/future facade adapter | Fresh values | Caller lifetime |
Side effects are limited to reference retention/release, cursor mutation and Dictionary/Array ordering. Scene tree, material, RID, file and permit effects remain outside the module.
Data flow
flowchart TD
Enqueue[enqueue key/root/resource] --> Valid{Inputs valid?}
Valid -->|no| Reject[false; unchanged]
Valid -->|yes| Replace[Replace keyed typed job]
Replace --> Append[Append key even when duplicate]
Drain[front key] --> Lookup{Current keyed job exists?}
Lookup -->|no stale| Pop[pop front and continue]
Lookup -->|yes| Borrow[Borrow job to loader]
Borrow --> Plan[Loader invokes step planner]
Plan --> Adopt[Job adopts both next cursors]
Cancel[cancel key] --> EraseJob[Erase keyed job]
EraseJob --> EraseFirst[Erase first matching FIFO key]
Lifecycle/state
The queue can be Empty, Pending or StaleFront. Duplicate enqueue followed
by cancel can intentionally produce StaleFront, matching the previous separate
Dictionary/Array behavior. The loader pops a stale front without consuming a
permit. clear returns every state to Empty without freeing engine objects.
stateDiagram-v2
[*] --> Empty
Empty --> Pending: valid enqueue
Pending --> Pending: enqueue / cursor adoption
Pending --> Empty: final cancel or clear
Pending --> StaleFront: duplicate key then cancel first occurrence
StaleFront --> Pending: pop stale, more live entries remain
StaleFront --> Empty: pop stale or clear
Main sequence
sequenceDiagram
participant Loader as StreamingWorldLoader
participant Queue as WmoRenderBuildQueue
participant Job as WmoRenderBuildJob
participant Planner as WmoRenderBuildStepPlanner
Loader->>Queue: enqueue(key, root, resource)
loop while permit and pending key
Loader->>Queue: front_key + has_job
alt stale key
Loader->>Queue: pop_front
else live job
Loader->>Queue: typed root/resource/cursor accessors
Loader->>Planner: plan_step(counts, job cursors)
Planner-->>Loader: operation and next cursors
Loader->>Loader: materialize one group on main thread
Loader->>Queue: adopt_cursors(key, next mesh, next MultiMesh)
Loader->>Loader: consume one permit
end
end
Loader->>Queue: cancel(key) or clear()
Note over Queue: references released; Nodes/Resources not freed
Ownership, threading and resources
- Queue owns its job Dictionary and FIFO key Array.
- Job owns strong references, but loader owns Node/Resource semantic lifetime.
- Loader checks
is_instance_valid, creates/frees Nodes and controls caches. - Loader invokes planner and adopts cursor output on the main thread.
- Queue/job contain no mutex; all mutation is serialized by the renderer drain.
clearmay release the last Resource reference but never calls engine free APIs.
Errors, cancellation and recovery
| Failure/state | Detection | Behavior | Diagnostic | Recovery |
|---|---|---|---|---|
| Empty key/null root/resource | Enqueue guards | Reject without mutation | Contract verifier | Repair caller input |
| Duplicate key | Existing keyed job | Replace job and append key | Queue diagnostics | Historical stale handling remains |
| Stale FIFO key | job_for returns null |
Loader pops front without permit | Contract/source verifier | Continue drain |
| Root invalidated externally | Loader validity check | Loader cancels keyed job | Shutdown/runtime diagnostics | Placement can rebuild later |
| Resource absent | Loader check | Loader cancels keyed job | Runtime diagnostics | Reload/requeue placement |
| Final placement release | Placement registry returns final | Loader cancels build then frees Node | Registry/shutdown regressions | Later placement starts fresh |
| Reset/shutdown | Loader lifecycle | Queue clear releases references | Shutdown verifier | Next map starts empty |
Configuration and capabilities
The module introduces no settings or profile branches. WMO group permit count, quality presets, cache limits, visibility and shadows remain loader-owned.
Persistence, cache and migration
No data is serialized. WMO cache format/version/path and load request behavior are unchanged. No migration or cache rebuild is required.
Diagnostics and observability
pending_count preserves existing queue metrics, including stale/duplicate keys.
The detached snapshot exposes FIFO order, cursor values and root/resource presence
without exposing mutable jobs or engine objects. No runtime logs are emitted.
Verification
verify_wmo_render_build_queue.gd: invalid inputs, FIFO, typed references, cursor adoption, duplicate replacement, stale pop, first-key cancel, clear, engine lifetime, detached sorted diagnostics, source boundaries and timing.- WMO planner/registry/resolver/material/shutdown and renderer regressions verify unchanged ordering, permit use, destruction and surrounding lifecycle.
- Fidelity evidence is exact preservation of current queue/Dictionary semantics; no original-client visual or asset-backed performance claim is made.
Extension points
- Cache/load-request ownership can be extracted separately without changing jobs.
- A later typed materialization command may consume the borrowed job and planner output while this queue remains the pending-state owner.
Capability status
| Capability | Status | Evidence | Gap/next step |
|---|---|---|---|
| WMO render build pending-state ownership | Implemented | Lifecycle/source/timing verifier | Asset-backed traversal/leak evidence pending |
| WMO group planning | Implemented | Build-step planner verifier | Asset-backed p95/p99 pending |
| WMO materialization/cache loading | Partial | Existing runtime regressions | Separate loader seams remain |
Known gaps and risks
- Jobs intentionally retain strong Node/Resource references until cancel/clear.
- Duplicate enqueue preserves a stale-key edge case rather than normalizing it.
- Resource array shape remains a WMO cache-builder invariant.
- No proprietary WMO corpus, traversal profile or original-client paired capture is included in this package.
Source map
| Path | Responsibility |
|---|---|
src/render/wmo/wmo_render_build_job.gd |
Typed references and cursors |
src/render/wmo/wmo_render_build_queue.gd |
Keyed jobs, FIFO order, cancel/clear and diagnostics |
src/render/wmo/wmo_render_build_step_planner.gd |
Pure operation/cursor planning |
src/scenes/streaming/streaming_world_loader.gd |
Validation, materialization, permits and engine destruction |
src/tools/verify_wmo_render_build_queue.gd |
Lifecycle, ownership, boundary and timing regression |