266 lines
13 KiB
Markdown
266 lines
13 KiB
Markdown
# M2 Build Queue
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## Metadata
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| Field | Value |
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| Status | Implemented |
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| Target/work package | M03 / `M03-RND-M2-BUILD-QUEUE-001` |
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| Owners | Pending M2 build-job records, FIFO tile keys and build cursors |
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| Last verified | Worktree `work/sindo-main-codex/m03-m2-build-queue`, 2026-07-18 |
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| Profiles/capabilities | Existing static MultiMesh and animated-instance build paths |
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## Purpose
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Own typed pending M2 build state outside `StreamingWorldLoader`: a keyed job
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retains its M2 root, grouped transforms, insertion-order group keys and three
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progress cursors, while a separate FIFO retains scheduling order and stale keys.
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## Non-goals
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- Decide tile eligibility, detail radius, resource readiness or retries.
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- Consume scheduler permits or plan batch sizes.
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- Create, attach or free Nodes, Meshes, MultiMeshes or animated instances.
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- Load/cache resources, group placements or mutate tile state.
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- Change model order, transform order, render settings or visible output.
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## Context and boundaries
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```mermaid
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flowchart LR
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Groups[M2PlacementGrouper result] --> Loader[StreamingWorldLoader adapter]
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Loader --> Queue[M2BuildQueue]
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Queue --> Job[M2BuildJob]
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Queue --> Loader
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Loader --> Planner[M2BuildBatchPlanner]
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Loader --> Dispatch[M2BuildDispatchPlanner]
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Loader --> Static[M2StaticBatchMaterializer]
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Loader --> Animated[M2AnimatedInstanceMaterializer]
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Loader --> Scheduler[RenderBudgetScheduler]
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```
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Allowed dependencies are String, Dictionary, Array, RefCounted and a strong
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Node3D reference. SceneTree destruction, materializers, Mesh/MultiMesh,
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RenderingServer/RIDs, ResourceLoader/files, workers/mutexes, scheduler policy,
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gameplay, network and Editor APIs are forbidden.
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## Public API
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### `M2BuildJob`
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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| `tile_key()` | Query | Immutable keyed identity | Main thread; job lifetime | None |
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| `root()` | Query | Borrow strongly retained M2 root | Main thread; no ownership transfer | May be externally invalidated |
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| `groups()` | Query | Borrow exact grouped-transform Dictionary | Main thread; job lifetime | None |
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| `group_keys()` | Query | Borrow enqueue-time insertion-order key snapshot | Main thread; job lifetime | None |
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| `group_index()` | Query | Current model-path cursor | Main thread | None |
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| `transform_offset()` | Query | Current transform cursor within group | Main thread | None |
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| `batch_serial()` | Query | Current batch naming serial | Main thread | None |
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| `adopt_progress(group_index, offset, serial)` | Command | Atomically replace all progress values | Main thread | Raw integer semantics retained |
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| `diagnostic_snapshot()` | Query | Detached scalar/count state | Any serialized caller | Omits engine references |
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### `M2BuildQueue`
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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| `enqueue(tile_key, root, groups)` | Command | Replace keyed job and append FIFO key | Main thread; until erase/clear | Invalid/empty input returns false |
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| `has_pending/front_key/pop_front/rotate_front` | Commands/queries | Inspect, drain or rotate FIFO independently of job validity | Main thread | Empty returns false/empty String |
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| `has_job/job_for` | Queries | Inspect keyed record, including stale-key distinction | Main thread | Missing returns false/null |
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| `root_for/groups_for/group_keys_for` | Queries | Borrow current job inputs | Main thread | Stale returns null/empty collection |
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| `group_index_for/transform_offset_for/batch_serial_for` | Queries | Read current progress | Main thread | Stale returns zero |
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| `adopt_progress(tile_key, group_index, offset, serial)` | Command | Atomically update current job progress | Main thread | Stale returns false |
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| `erase_job(tile_key)` | Command | Remove keyed job but preserve FIFO keys | Main thread | Unknown returns false |
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| `job_keys()` | Query | Detached active-key snapshot for loader cleanup | Main thread | Empty returns empty Array |
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| `clear()` | Command | Release all job and FIFO references | Main thread | Idempotent; never frees Nodes |
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| `pending_count/active_job_count` | Queries | FIFO and keyed-job metrics | Main thread | None |
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| `diagnostic_snapshot()` | Query | Detached FIFO and sorted job diagnostics | Main thread | None |
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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| Input | Tile key and M2 root | Loader group-result finalizer | Queue/job | Copied String; strong borrowed Node reference | Until erase/clear |
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| Input | Grouped transforms Dictionary | M2PlacementGrouper through loader mailbox | Job | Exact strong reference | Job lifetime |
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| Input | `groups.keys()` order | Job constructor | Loader group selection | Job-owned Array snapshot | Job lifetime |
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| Input | Next group/offset/serial | Planner/materializer adapter | Job progress | Copied integers | Until next adoption |
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| Output | Front/rotated/popped tile key | Queue | Loader scheduling loop | Copied String | One drain step |
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| Output | Borrowed root/groups/group keys | Job/queue | Loader readiness/materialization | No ownership transfer | One drain step |
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| Output | Detached diagnostics/key snapshots | Queue/job | Tests/metrics/cleanup adapter | Caller-owned collections | Call result |
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Side effects are keyed/FIFO collection mutation, strong-reference retention and
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cursor mutation. No engine object is created, destroyed or attached.
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## Data flow
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```mermaid
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flowchart TD
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Enqueue[Tile key, root and grouped transforms] --> Job[Create or replace M2BuildJob]
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Enqueue --> FIFO[Append tile key to FIFO]
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FIFO --> Front[Borrow front key]
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Front --> Current{Current keyed job exists?}
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Current -->|no| Pop[Pop stale key]
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Current -->|yes| Loader[Loader eligibility/readiness/materialization]
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Loader -->|resource pending| Rotate[Move front key to tail]
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Loader -->|operation complete| Progress[Adopt group, offset and serial]
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Loader -->|finish/cancel| Erase[Erase job only]
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Erase --> Pop
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```
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## Lifecycle/state
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```mermaid
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stateDiagram-v2
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[*] --> Absent
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Absent --> Queued: enqueue valid job and FIFO key
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Queued --> Rotated: resource pending
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Rotated --> Queued: returns to FIFO front
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Queued --> Progressed: adopt progress
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Progressed --> Queued: group remains
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Queued --> StaleQueued: erase job before FIFO pop
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Progressed --> StaleQueued: finish or cancel
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StaleQueued --> Absent: pop stale key
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Queued --> Absent: clear
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StaleQueued --> Absent: clear
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```
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Duplicate enqueue replaces the current keyed job and adds another FIFO entry;
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later erase can therefore leave multiple stale entries, matching historical raw state.
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## Main sequence
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```mermaid
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sequenceDiagram
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participant G as M2 group-result drain
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participant Q as M2BuildQueue
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participant L as StreamingWorldLoader
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participant P as M2BuildBatchPlanner
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participant M as M2 materializer
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G->>Q: enqueue(tile key, root, groups)
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L->>Q: front_key and has_job
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Q-->>L: borrowed root/groups/keys and cursors
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L->>P: plan selected transform slice
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alt resource pending
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L->>Q: rotate_front
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else materializable
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L->>M: materialize selected slice
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L->>Q: adopt_progress(next index, offset, serial)
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else cancelled or complete
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L->>L: free/queue-free root if required
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L->>Q: erase_job
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L->>Q: pop_front
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end
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```
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## Dependency diagram
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```mermaid
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flowchart TB
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Loader[StreamingWorldLoader] --> Queue[M2BuildQueue]
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Queue --> Job[M2BuildJob]
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Job --> EngineBase[Node3D strong reference]
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Loader --> Planner[M2BuildBatchPlanner]
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Loader --> Materializers[Static and animated materializers]
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Loader --> Scheduler[RenderBudgetScheduler]
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Queue -. no dependency .-> SceneMutation[SceneTree destruction/attachment]
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Queue -. no dependency .-> Resources[Mesh / MultiMesh / ResourceLoader]
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```
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## Ownership, threading and resources
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- Queue owns keyed job records and FIFO String entries.
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- Job retains the exact groups Dictionary, a fresh group-key snapshot and root.
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- Root ownership remains with the loader/tile SceneTree; queue release never frees it.
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- Loader validates `is_instance_valid`, frees empty/aborted roots and mutates tile state.
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- `M2BuildDispatchPlanner` selects wait/materializer/advance actions without
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borrowing queue-owned engine references.
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- All current operations run on the renderer main thread; no mutex is required.
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- Group worker results cross their existing mutex mailbox before enqueue.
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## Errors, cancellation and recovery
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| Failure/state | Detection | Behavior | Diagnostic | Recovery |
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| Invalid enqueue input | Entry guard | Reject without mutation | Contract fixture | Correct caller composition |
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| Duplicate tile key | Keyed assignment | Replace job and append FIFO key | Duplicate fixture | Stale entries drain normally |
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| Stale FIFO key | `has_job == false` | Loader pops and continues without permit | Stale fixture | No action required |
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| Resource pending | Loader cache state | Rotate one front key and consume existing permit | Rotation fixture/build diagnostics | Retry when key returns front |
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| Root externally invalid | Loader validity check | Erase job and pop key | Loader source contract | Tile may regroup/requeue later |
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| Tile cancelled | Loader policy | Queue-free root, erase job; FIFO key drains/pops | Shutdown/lifetime regression | Eligible tile may requeue |
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| World clear | Loader job-key snapshot | Cancel roots, then clear queue | Shutdown regression | New map starts empty |
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## Configuration and capabilities
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The queue introduces no settings. Existing static/animated batch limits,
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visibility/shadow settings, resource caches and `M2_BUILD` permits remain loader,
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planner, materializer and scheduler contracts.
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## Persistence, cache and migration
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No state is serialized. No ADT/M2 cache format or version changes; no rebake or
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migration is required.
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## Diagnostics and observability
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- `pending_count` preserves the existing FIFO-backed `m2_build` queue metric.
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- `active_job_count` distinguishes keyed jobs from stale/duplicate FIFO entries.
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- Diagnostic snapshots retain FIFO order and sort job records by tile key.
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- Job diagnostics expose cursors/counts but never root/groups references.
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- The module emits no logs.
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## Verification
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- `verify_m2_build_queue.gd` covers invalid input, exact groups/root retention,
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FIFO, duplicate replacement, rotation, stale entries, atomic progress, erase/
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clear engine lifetime, detached sorted diagnostics and loader boundaries.
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- Planner, static/animated materializer, Mesh pipeline/cache/prototype, shutdown,
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facade, internal-access and checkpoint regressions protect adjacent behavior.
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- Fidelity evidence is exact state-transition extraction; visual rules are not changed.
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- Performance budget: 100 cycles of 256 enqueue/rotate/erase operations under one second.
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- No original-client or proprietary asset comparison is claimed for bookkeeping state.
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## Extension points
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Remaining resource readiness and dispatch logic may later move behind explicit
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commands once its cancellation semantics are independently fixed. A generic
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queue base, signals and callbacks are intentionally excluded.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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| Typed keyed M2 jobs and FIFO | Implemented extraction | Lifecycle/order/source/timing verifier | Asset-backed traversal pending |
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| Cursor/serial ownership | Implemented extraction | Atomic progress fixtures | Typed batch-plan result remains Dictionary |
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| Root destruction | Existing loader-owned | Lifetime/source/shutdown regressions | Keep outside state service |
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| Resource dispatch decision | Implemented separately | Dispatch planner verifier | Asset-backed traversal pending |
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| Resource observation/requests | Existing loader-owned | Adjacent cache/build tests | Safe extraction remains |
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## Known gaps and risks
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- Grouped transforms remain untyped Dictionary/Array data.
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- Queue permits duplicate and stale FIFO keys intentionally for compatibility.
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- Job accessors return borrowed mutable groups/key collections; current loader is the sole consumer.
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- Private asset traversal, long-flight p95/p99 and leak evidence remain unavailable.
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## Source map
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| Path | Responsibility |
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| `src/render/m2/m2_build_job.gd` | Strong root/groups references, key snapshot and progress cursors |
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| `src/render/m2/m2_build_queue.gd` | Keyed job ownership, FIFO/stale/rotation lifecycle and diagnostics |
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| `src/scenes/streaming/streaming_world_loader.gd` | Eligibility, readiness, permits, materialization, tile state and root cleanup |
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| `src/render/m2/m2_build_batch_planner.gd` | Batch count and cursor-plan calculation |
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| `src/render/m2/m2_build_dispatch_planner.gd` | Resource-state action and transition planning |
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| `src/tools/verify_m2_build_queue.gd` | Lifecycle/order/lifetime/boundary/timing regression |
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## Related decisions and references
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- [`m2-build-batch-planner.md`](m2-build-batch-planner.md)
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- [`m2-build-dispatch-planner.md`](m2-build-dispatch-planner.md)
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- [`m2-build-resource-snapshot.md`](m2-build-resource-snapshot.md)
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- [`m2-static-batch-materializer.md`](m2-static-batch-materializer.md)
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- [`m2-animated-instance-materializer.md`](m2-animated-instance-materializer.md)
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- [`world-renderer.md`](world-renderer.md)
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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