190 lines
9.0 KiB
Markdown
190 lines
9.0 KiB
Markdown
# WMO Render Build Step Planner
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## Metadata
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| Field | Value |
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| Status | Implemented |
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| Target/work package | M03 / `M03-RND-WMO-RENDER-BUILD-PLANNER-001` |
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| Owners | Pure mesh-first WMO render-group cursor decision |
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| Last verified | Worktree `work/sindo-main-codex/m03-wmo-render-build-planner`, 2026-07-17 |
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| Profiles/capabilities | Lightweight WMO render-cache path; profile-independent |
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## Purpose
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Select exactly one next lightweight WMO render build operation from mesh and
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MultiMesh counts/cursors. The planner makes the ordering and cursor transition
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testable without loading a WMO, creating a Node or consuming a frame budget.
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## Non-goals
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- Own render Resources, Nodes, materials, jobs, queues or permits.
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- Read WMO arrays, create group instances or adopt cursors in a job.
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- Change group ordering, names, transforms, shadows or visibility.
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- Load, validate, version or persist a WMO cache.
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- Implement portals, rooms, doodad semantics or WMO visual parity.
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## Context and boundaries
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```mermaid
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flowchart LR
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Cache[WMOStreamingResource arrays] --> Loader[StreamingWorldLoader]
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Job[Loader mesh/MultiMesh cursors] --> Loader
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Loader --> Planner[WmoRenderBuildStepPlanner]
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Planner --> Step[Operation + selected index + next cursors]
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Step --> Loader
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Loader --> Material[Material refresh]
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Loader --> Node[MeshInstance3D or MultiMeshInstance3D]
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Loader --> Budget[RenderBudgetScheduler permit]
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```
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The planner depends only on `RefCounted`, integers, `StringName` and a fresh
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Dictionary result. Node, Resource, Mesh, MultiMesh, RID, SceneTree, files,
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threads, locks, caches, gameplay, network and editor UI are forbidden.
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## Public API
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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| `OPERATION_MESH` | Constant | Identifies one mesh-group operation | Immutable | None |
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| `OPERATION_MULTIMESH` | Constant | Identifies one doodad MultiMesh-group operation | Immutable | None |
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| `OPERATION_COMPLETE` | Constant | Identifies exhausted mesh and MultiMesh ranges | Immutable | None |
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| `plan_step(mesh_count, mesh_index, multimesh_count, multimesh_index)` | Pure query | Select one operation, selected index and next cursors | Any thread; caller-owned result | No clamp/error branch; raw integer comparisons are preserved |
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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| Input | Mesh array count and current mesh cursor | Loader resource/job adapter | Planner | Integer values | One call |
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| Input | MultiMesh array count and current MultiMesh cursor | Loader resource/job adapter | Planner | Integer values | One call |
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| Output | `mesh`, `multimesh` or `complete` operation | Planner | Loader materializer/cancellation branch | Immutable `StringName` | One call |
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| Output | Selected index | Planner | Loader Resource array access | Integer value | One operation |
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| Output | Next mesh and MultiMesh cursors | Planner | Loader job adoption | Fresh Dictionary values | Until adopted/discarded |
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The planner retains no input or output. Scene-tree mutation, material refresh,
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job writes, permit consumption and cancellation are loader side effects.
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## Data flow
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```mermaid
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flowchart TD
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Input[Counts and cursors] --> MeshRemaining{mesh index < mesh count?}
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MeshRemaining -->|yes| MeshStep[mesh at mesh index; increment mesh cursor]
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MeshRemaining -->|no| MultiRemaining{MultiMesh index < MultiMesh count?}
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MultiRemaining -->|yes| MultiStep[MultiMesh at its index; increment MultiMesh cursor]
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MultiRemaining -->|no| Complete[complete; keep both cursors]
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```
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## Lifecycle/state
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The planner is stateless. State belongs to the loader job. Repeated loader calls
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advance through `mesh` steps, then `multimesh` steps, then `complete`. Planner
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construction, cancellation, map reset and shutdown require no cleanup.
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## Main sequence
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```mermaid
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sequenceDiagram
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participant Loader as StreamingWorldLoader
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participant Planner as WmoRenderBuildStepPlanner
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participant Scene as SceneTree
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participant Budget as RenderBudgetScheduler
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Loader->>Planner: plan_step(counts, cursors)
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Planner-->>Loader: operation, selected index, next cursors
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alt mesh or MultiMesh
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Loader->>Loader: refresh material and create group Node
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Loader->>Scene: attach Node and editor owner
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Loader->>Loader: adopt returned cursor
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Loader->>Budget: consume one WMO group permit
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else complete
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Loader->>Loader: cancel/remove job and queue key
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end
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```
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## Ownership, threading and resources
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- The planner owns only call-local scalar comparisons and the returned value map.
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- `WmoRenderBuildQueue` owns typed jobs, FIFO keys and strong Node3D/Resource
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references. The loader owns mesh-array interpretation and engine lifetime.
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- The loader creates and owns every MeshInstance3D/MultiMeshInstance3D and
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performs material refresh and editor-owner assignment on the main thread.
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- `RenderBudgetScheduler` owns permits; the planner neither reads nor consumes one.
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- Pure calls are thread-safe because the planner has no mutable state.
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## Errors, cancellation and recovery
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| Failure/state | Detection | Behavior | Diagnostic | Recovery |
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| Empty arrays | Both `0 < 0` comparisons false | Return `complete` | Contract verifier | Loader removes job |
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| Cursor at/beyond count | Raw integer comparison | Skip that range | Contract verifier | Continue next range or complete |
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| Negative cursor/count | Raw historical comparison | No clamp; select exactly as prior loader condition | Edge fixture | Caller should maintain valid job cursors |
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| Missing/invalid Resource | Loader validation before planning | Loader cancels job | Existing shutdown/runtime diagnostics | Reload/requeue placement |
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| Root freed | Loader validity check before planning | Loader cancels job | Runtime-cache shutdown verifier | Placement may rebuild later |
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| Placement final release | Loader/registry lifecycle | Loader cancels queued build | Registry regression | Later placement starts at cursor zero |
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## Configuration and capabilities
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The planner has no setting or profile branch. `wmo_render_group_ops_per_tick`,
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quality presets, shadow/visibility settings and cache limits remain loader-owned.
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## Persistence, cache and migration
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No data is persisted. WMO render resource format/version, cache path and job
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Dictionary fields are unchanged. No migration or cache rebuild is required.
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## Diagnostics and observability
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The planner emits no logs. Its verifier reports operation/cursor/source contracts
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and bounded timing. Queue lengths, active WMO count and hitch sections remain in
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existing loader/facade diagnostics.
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## Verification
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- `verify_wmo_render_build_step_planner.gd`: mesh-first order, cursor increments,
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completion, empty and raw negative integer behavior, fresh results, loader
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delegation, dependency boundary and 20,000-plan timing.
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- WMO registry/resolver/material/shutdown plus renderer regressions verify the
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unchanged ownership and surrounding runtime path.
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- Fidelity evidence is exact extraction of existing mesh-before-MultiMesh and
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one-index-per-permit behavior. No asset-backed build-12340 visual claim is made.
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## Extension points
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- `WmoRenderBuildQueue` now owns typed pending state; cache/load requests and
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materialization remain separate extraction seams.
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- Materialization can later receive typed commands without changing this planner.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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| WMO render build step planning | Implemented | Pure contract/source/timing verifier | Asset-backed traversal p95/p99 pending |
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| WMO build job/queue ownership | Implemented | Typed lifecycle/source/timing verifier | Asset-backed traversal/leak evidence pending |
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| WMO visual/portal/material fidelity | Partial | Renderer baseline/material checks | Original-client paired evidence pending |
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## Known gaps and risks
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- Loader build jobs remain untyped Dictionaries.
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- Resource array shape/length consistency remains a cache-builder invariant.
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- No proprietary WMO corpus, traversal profile or paired client capture is part
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of this extraction.
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## Source map
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| Path | Responsibility |
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| `src/render/wmo/wmo_render_build_step_planner.gd` | Pure operation and cursor selection |
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| `src/render/wmo/wmo_render_build_job.gd` | Typed engine references and cursors |
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| `src/render/wmo/wmo_render_build_queue.gd` | Pending jobs, FIFO keys and cancellation state |
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| `src/scenes/streaming/streaming_world_loader.gd` | Resource validation, materialization, permits and engine lifetime |
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| `src/tools/verify_wmo_render_build_step_planner.gd` | Contract, boundary and timing regression |
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## Related decisions and references
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- [`wmo-placement-registry.md`](wmo-placement-registry.md)
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- [`wmo-render-build-queue.md`](wmo-render-build-queue.md)
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- [`wmo-placement-resolver.md`](wmo-placement-resolver.md)
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- [`world-renderer.md`](world-renderer.md)
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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